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three.js
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8546eb7b
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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8546eb7b
编写于
12月 12, 2016
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
CanvasRenderer/SVGRenderer/SoftwareRenderer: Added basic scene.background support.
上级
8382c998
变更
3
显示空白变更内容
内联
并排
Showing
3 changed file
with
59 addition
and
22 deletion
+59
-22
examples/js/renderers/CanvasRenderer.js
examples/js/renderers/CanvasRenderer.js
+12
-1
examples/js/renderers/SVGRenderer.js
examples/js/renderers/SVGRenderer.js
+19
-3
examples/js/renderers/SoftwareRenderer.js
examples/js/renderers/SoftwareRenderer.js
+28
-18
未找到文件。
examples/js/renderers/CanvasRenderer.js
浏览文件 @
8546eb7b
...
...
@@ -319,7 +319,18 @@ THREE.CanvasRenderer = function ( parameters ) {
}
if
(
this
.
autoClear
===
true
)
this
.
clear
();
var
background
=
scene
.
background
;
if
(
background
&&
background
.
isColor
)
{
setFillStyle
(
'
rgb(
'
+
Math
.
floor
(
background
.
r
*
255
)
+
'
,
'
+
Math
.
floor
(
background
.
g
*
255
)
+
'
,
'
+
Math
.
floor
(
background
.
b
*
255
)
+
'
)
'
);
_context
.
fillRect
(
0
,
0
,
_canvasWidth
,
_canvasHeight
);
}
else
if
(
this
.
autoClear
===
true
)
{
this
.
clear
();
}
_this
.
info
.
render
.
vertices
=
0
;
_this
.
info
.
render
.
faces
=
0
;
...
...
examples/js/renderers/SVGRenderer.js
浏览文件 @
8546eb7b
...
...
@@ -104,7 +104,7 @@ THREE.SVGRenderer = function () {
};
this
.
clear
=
function
()
{
function
removeChildNodes
()
{
_pathCount
=
0
;
_lineCount
=
0
;
...
...
@@ -116,7 +116,12 @@ THREE.SVGRenderer = function () {
}
_svg
.
style
.
backgroundColor
=
'
rgba(
'
+
(
(
_clearColor
.
r
*
255
)
|
0
)
+
'
,
'
+
(
(
_clearColor
.
g
*
255
)
|
0
)
+
'
,
'
+
(
(
_clearColor
.
b
*
255
)
|
0
)
+
'
,
'
+
_clearAlpha
+
'
)
'
;
}
this
.
clear
=
function
()
{
removeChildNodes
();
_svg
.
style
.
backgroundColor
=
'
rgba(
'
+
Math
.
floor
(
_clearColor
.
r
*
255
)
+
'
,
'
+
Math
.
floor
(
_clearColor
.
g
*
255
)
+
'
,
'
+
Math
.
floor
(
_clearColor
.
b
*
255
)
+
'
,
'
+
_clearAlpha
+
'
)
'
;
};
...
...
@@ -129,7 +134,18 @@ THREE.SVGRenderer = function () {
}
if
(
this
.
autoClear
===
true
)
this
.
clear
();
var
background
=
scene
.
background
;
if
(
background
&&
background
.
isColor
)
{
removeChildNodes
();
_svg
.
style
.
backgroundColor
=
'
rgb(
'
+
Math
.
floor
(
background
.
r
*
255
)
+
'
,
'
+
Math
.
floor
(
background
.
g
*
255
)
+
'
,
'
+
Math
.
floor
(
background
.
b
*
255
)
+
'
)
'
;
}
else
if
(
this
.
autoClear
===
true
)
{
this
.
clear
();
}
_this
.
info
.
render
.
vertices
=
0
;
_this
.
info
.
render
.
faces
=
0
;
...
...
examples/js/renderers/SoftwareRenderer.js
浏览文件 @
8546eb7b
...
...
@@ -81,7 +81,7 @@ THREE.SoftwareRenderer = function ( parameters ) {
this
.
setClearColor
=
function
(
color
,
alpha
)
{
clearColor
.
set
(
color
);
clea
nColorBuffer
(
);
clea
rColorBuffer
(
clearColor
);
};
...
...
@@ -131,7 +131,7 @@ THREE.SoftwareRenderer = function ( parameters ) {
}
clea
nColorBuffer
(
);
clea
rColorBuffer
(
clearColor
);
};
...
...
@@ -156,10 +156,19 @@ THREE.SoftwareRenderer = function ( parameters ) {
};
// TODO: Check why autoClear can't be false.
this
.
render
=
function
(
scene
,
camera
)
{
if
(
this
.
autoClear
===
true
)
this
.
clear
();
// TODO: Check why autoClear can't be false.
this
.
clear
();
var
background
=
scene
.
background
;
if
(
background
&&
background
.
isColor
)
{
clearColorBuffer
(
background
);
}
var
renderData
=
projector
.
projectScene
(
scene
,
camera
,
false
,
false
);
var
elements
=
renderData
.
elements
;
...
...
@@ -362,23 +371,24 @@ THREE.SoftwareRenderer = function ( parameters ) {
}
cleanColorBuffer
();
clearColorBuffer
(
clearColor
);
}
function
clea
nColorBuffer
(
)
{
function
clea
rColorBuffer
(
color
)
{
var
size
=
canvasWidth
*
canvasHeight
*
4
;
for
(
var
i
=
0
;
i
<
size
;
i
+=
4
)
{
data
[
i
]
=
c
learC
olor
.
r
*
255
|
0
;
data
[
i
+
1
]
=
c
learC
olor
.
g
*
255
|
0
;
data
[
i
+
2
]
=
c
learC
olor
.
b
*
255
|
0
;
data
[
i
]
=
color
.
r
*
255
|
0
;
data
[
i
+
1
]
=
color
.
g
*
255
|
0
;
data
[
i
+
2
]
=
color
.
b
*
255
|
0
;
data
[
i
+
3
]
=
alpha
?
0
:
255
;
}
context
.
fillStyle
=
alpha
?
"
rgba(0, 0, 0, 0)
"
:
c
learC
olor
.
getStyle
();
context
.
fillStyle
=
alpha
?
"
rgba(0, 0, 0, 0)
"
:
color
.
getStyle
();
context
.
fillRect
(
0
,
0
,
canvasWidth
,
canvasHeight
);
}
...
...
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