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three.js
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824362be
T
three.js
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824362be
编写于
9月 21, 2017
作者:
C
cg-cnu
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
ui cleanup
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db61a04e
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Showing
1 changed file
with
81 addition
and
51 deletion
+81
-51
utils/exporters/blender/addons/io_three/__init__.py
utils/exporters/blender/addons/io_three/__init__.py
+81
-51
未找到文件。
utils/exporters/blender/addons/io_three/__init__.py
浏览文件 @
824362be
...
...
@@ -828,35 +828,61 @@ class ExportThree(bpy.types.Operator, ExportHelper):
layout
=
self
.
layout
## Scene {
box
=
layout
.
box
()
column
=
box
.
column
(
True
)
row
=
column
.
row
(
True
)
row
.
alignment
=
'CENTER'
row
.
label
(
text
=
"SCENE"
,
icon
=
"SCENE_DATA"
)
row
=
box
.
row
()
row
.
prop
(
self
.
properties
,
'option_export_scene'
)
row
.
prop
(
self
.
properties
,
'option_materials'
)
#row = box.row()
#row.prop(self.properties, 'option_embed_geometry')
row
=
box
.
row
()
row
.
prop
(
self
.
properties
,
'option_lights'
)
row
.
prop
(
self
.
properties
,
'option_cameras'
)
row
=
box
.
row
()
row
.
prop
(
self
.
properties
,
'option_hierarchy'
)
## }
layout
.
separator
()
## Geometry {
row
=
layout
.
row
()
row
.
label
(
text
=
"GEOMETRY:"
)
box
=
layout
.
box
()
column
=
box
.
column
(
True
)
row
=
column
.
row
(
True
)
row
.
alignment
=
'CENTER'
row
.
label
(
text
=
"GEOMETRY"
,
icon
=
"MESH_DATA"
)
row
=
layout
.
row
()
row
=
box
.
row
()
row
.
prop
(
self
.
properties
,
'option_vertices'
)
col
=
row
.
column
()
col
.
prop
(
self
.
properties
,
'option_faces'
)
col
.
enabled
=
using_geometry
row
=
layout
.
row
()
row
=
box
.
row
()
row
.
prop
(
self
.
properties
,
'option_normals'
)
row
.
prop
(
self
.
properties
,
'option_uv_coords'
)
row
=
layout
.
row
()
row
.
prop
(
self
.
properties
,
'option_bones'
)
row
.
prop
(
self
.
properties
,
'option_skinning'
)
row
=
layout
.
row
()
row
=
box
.
row
()
row
.
prop
(
self
.
properties
,
'option_extra_vgroups'
)
row
.
enabled
=
not
using_geometry
row
=
layout
.
row
()
row
=
box
.
row
()
row
.
prop
(
self
.
properties
,
'option_apply_modifiers'
)
row
=
layout
.
row
()
row
=
box
.
row
()
row
.
prop
(
self
.
properties
,
'option_geometry_type'
)
row
=
layout
.
row
()
row
=
box
.
row
()
row
.
prop
(
self
.
properties
,
'option_index_type'
)
## }
...
...
@@ -864,8 +890,10 @@ class ExportThree(bpy.types.Operator, ExportHelper):
layout
.
separator
()
## Materials {
row
=
layout
.
row
()
row
.
label
(
text
=
"- Shading:"
)
box
=
layout
.
box
()
box
.
label
row
=
box
.
row
()
row
.
label
(
text
=
"MATERIAL"
,
icon
=
"MATERIAL_DATA"
)
row
=
layout
.
row
()
row
.
prop
(
self
.
properties
,
'option_face_materials'
)
...
...
@@ -876,13 +904,49 @@ class ExportThree(bpy.types.Operator, ExportHelper):
row
=
layout
.
row
()
row
.
prop
(
self
.
properties
,
'option_mix_colors'
)
## }
layout
.
separator
()
## Textures {
box
=
layout
.
box
()
box
.
label
row
=
box
.
row
()
row
.
label
(
text
=
"TEXTURE"
,
icon
=
"TEXTURE_DATA"
)
row
=
layout
.
row
()
row
.
prop
(
self
.
properties
,
'option_maps'
)
row
=
layout
.
row
()
row
.
prop
(
self
.
properties
,
'option_export_textures'
)
row
=
layout
.
row
()
row
.
prop
(
self
.
properties
,
'option_embed_textures'
)
row
.
enabled
=
self
.
properties
.
option_export_textures
row
=
layout
.
row
()
row
.
prop
(
self
.
properties
,
'option_texture_folder'
)
## }
layout
.
separator
()
## Armature {
box
=
layout
.
box
()
column
=
box
.
column
(
True
)
row
=
column
.
row
(
True
)
row
.
alignment
=
'CENTER'
row
.
label
(
text
=
"ARMATURE"
,
icon
=
"ARMATURE_DATA"
)
row
=
box
.
row
()
row
.
prop
(
self
.
properties
,
'option_bones'
)
row
.
prop
(
self
.
properties
,
'option_skinning'
)
## }
layout
.
separator
()
## Animation {
row
=
layout
.
row
()
row
.
label
(
text
=
"
- Animation:
"
)
row
.
label
(
text
=
"
ANIMATION"
,
icon
=
"POSE_DATA
"
)
row
=
layout
.
row
()
row
.
prop
(
self
.
properties
,
'option_animation_morph'
)
...
...
@@ -919,43 +983,9 @@ class ExportThree(bpy.types.Operator, ExportHelper):
layout
.
separator
()
## Scene {
row
=
layout
.
row
()
row
.
label
(
text
=
"SCENE:"
)
row
=
layout
.
row
()
row
.
prop
(
self
.
properties
,
'option_export_scene'
)
row
.
prop
(
self
.
properties
,
'option_materials'
)
#row = layout.row()
#row.prop(self.properties, 'option_embed_geometry')
row
=
layout
.
row
()
row
.
prop
(
self
.
properties
,
'option_lights'
)
row
.
prop
(
self
.
properties
,
'option_cameras'
)
## }
row
=
layout
.
row
()
row
.
prop
(
self
.
properties
,
'option_hierarchy'
)
layout
.
separator
()
## Settings {
row
=
layout
.
row
()
row
.
label
(
text
=
"SETTINGS:"
)
row
=
layout
.
row
()
row
.
prop
(
self
.
properties
,
'option_maps'
)
row
=
layout
.
row
()
row
.
prop
(
self
.
properties
,
'option_export_textures'
)
row
=
layout
.
row
()
row
.
prop
(
self
.
properties
,
'option_embed_textures'
)
row
.
enabled
=
self
.
properties
.
option_export_textures
row
=
layout
.
row
()
row
.
prop
(
self
.
properties
,
'option_texture_folder'
)
row
.
label
(
text
=
"SETTINGS"
,
icon
=
""
)
row
=
layout
.
row
()
row
.
prop
(
self
.
properties
,
'option_scale'
)
...
...
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