From 80696063cecd0d7bf2d6f75b4253119e3061e9da Mon Sep 17 00:00:00 2001 From: alteredq Date: Fri, 8 Apr 2011 21:24:57 +0200 Subject: [PATCH] Brought back broken particles. Problem were attributes which were enabled for sprites and lens flares, but then not used. I just delayed enabling till they are not rendered for the first time. There is probably some cleaner way how to do this. --- build/Three.js | 579 +++++++++++++++++---------------- build/custom/ThreeCanvas.js | 2 +- build/custom/ThreeDOM.js | 2 +- build/custom/ThreeExtras.js | 6 +- build/custom/ThreeSVG.js | 2 +- build/custom/ThreeWebGL.js | 134 ++++---- src/renderers/WebGLRenderer.js | 28 +- 7 files changed, 387 insertions(+), 366 deletions(-) diff --git a/build/Three.js b/build/Three.js index a82bfc744f..037889878b 100755 --- a/build/Three.js +++ b/build/Three.js @@ -1,7 +1,7 @@ // Three.js r38 - http://github.com/mrdoob/three.js var THREE=THREE||{};THREE.Color=function(b){this.setHex(b)}; -THREE.Color.prototype={autoUpdate:!0,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;this.hex=b.hex;this.__styleString=b.__styleString},setRGB:function(b,c,d){this.r=b;this.g=c;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(b,c,d){var f,g,h,j,k,n;if(d==0)f=g=h=0;else{j=Math.floor(b*6);k=b*6-j;b=d*(1-c);n=d*(1-c*k);c=d*(1-c*(1-k));switch(j){case 1:f=n;g=d;h=b;break;case 2:f=b;g=d;h=c;break;case 3:f=b;g=n;h=d;break;case 4:f=c;g=b;h=d;break;case 5:f=d;g=b; -h=n;break;case 6:case 0:f=d;g=c;h=b}}this.r=f;this.g=g;this.b=h;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(b){this.hex=~~b&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g* +THREE.Color.prototype={autoUpdate:!0,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;this.hex=b.hex;this.__styleString=b.__styleString},setRGB:function(b,c,d){this.r=b;this.g=c;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(b,c,d){var f,g,h,j,k,m;if(d==0)f=g=h=0;else{j=Math.floor(b*6);k=b*6-j;b=d*(1-c);m=d*(1-c*k);c=d*(1-c*(1-k));switch(j){case 1:f=m;g=d;h=b;break;case 2:f=b;g=d;h=c;break;case 3:f=b;g=m;h=d;break;case 4:f=c;g=b;h=d;break;case 5:f=d;g=b; +h=m;break;case 6:case 0:f=d;g=c;h=b}}this.r=f;this.g=g;this.b=h;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(b){this.hex=~~b&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g* 255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(b,c){this.set(b||0,c||0)}; THREE.Vector2.prototype={set:function(b,c){this.x=b;this.y=c;return this},copy:function(b){this.set(b.x,b.y);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y);return this},add:function(b,c){this.set(b.x+c.x,b.y+c.y);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y);return this},sub:function(b,c){this.set(b.x-c.x,b.y-c.y);return this},multiplyScalar:function(b){this.set(this.x*b,this.y*b);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/ this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(b,c,d){this.set(b||0,c||0,d||0)}; @@ -12,33 +12,33 @@ this.length();b>0?this.multiplyScalar(1/b):this.set(0,0,0);return this},setPosit 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(b,c,d,f){this.set(b||0,c||0,d||0,f||1)}; THREE.Vector4.prototype={set:function(b,c,d,f){this.x=b;this.y=c;this.z=d;this.w=f;return this},copy:function(b){this.set(b.x,b.y,b.z,b.w||1);return this},add:function(b,c){this.set(b.x+c.x,b.y+c.y,b.z+c.z,b.w+c.w);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z,this.w+b.w);return this},sub:function(b,c){this.set(b.x-c.x,b.y-c.y,b.z-c.z,b.w-c.w);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z,this.w-b.w);return this},multiplyScalar:function(b){this.set(this.x* b,this.y*b,this.z*b,this.w*b);return this},divideScalar:function(b){this.set(this.x/b,this.y/b,this.z/b,this.w/b);return this},lerpSelf:function(b,c){this.set(this.x+(b.x-this.x)*c,this.y+(b.y-this.y)*c,this.z+(b.z-this.z)*c,this.w+(b.w-this.w)*c)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(b){var c,d,f=b.objects,g=[];b=0;for(c=f.length;b0&&H>0&&O+H<1}var d,f,g,h,j,k,n,p,o,w, -y,v=b.geometry,B=v.vertices,G=[];d=0;for(f=v.faces.length;d0:o<0)){p=p.dot((new THREE.Vector3).sub(h,w))/ -o;w=w.addSelf(y.multiplyScalar(p));if(g instanceof THREE.Face3){if(c(w,h,j,k)){g={distance:this.origin.distanceTo(w),point:w,face:g,object:b};G.push(g)}}else if(g instanceof THREE.Face4&&(c(w,h,j,n)||c(w,j,k,n))){g={distance:this.origin.distanceTo(w),point:w,face:g,object:b};G.push(g)}}}return G}}; -THREE.Rectangle=function(){function b(){h=f-c;j=g-d}var c,d,f,g,h,j,k=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(n,p,o,w){k=!1;c=n;d=p;f=o;g=w;b()};this.addPoint=function(n,p){if(k){k=!1;c=n;d=p;f=n;g=p}else{c=cn?f:n;g=g>p?g:p}b()}; -this.add3Points=function(n,p,o,w,y,v){if(k){k=!1;c=no?n>y?n:y:o>y?o:y;g=p>w?p>v?p:v:w>v?w:v}else{c=no?n>y?n>f?n:f:y>f?y:f:o>y?o>f?o:f:y>f?y:f;g=p>w?p>v?p>g?p:g:v>g?v:g:w>v?w>g?w:g:v>g?v:g}b()};this.addRectangle=function(n){if(k){k=!1;c=n.getLeft();d=n.getTop();f=n.getRight();g=n.getBottom()}else{c=cn.getRight()? -f:n.getRight();g=g>n.getBottom()?g:n.getBottom()}b()};this.inflate=function(n){c-=n;d-=n;f+=n;g+=n;b()};this.minSelf=function(n){c=c>n.getLeft()?c:n.getLeft();d=d>n.getTop()?d:n.getTop();f=f=0&&Math.min(g,n.getBottom())-Math.max(d,n.getTop())>=0};this.empty=function(){k=!0;g=f=d=c=0;b()};this.isEmpty=function(){return k}}; +THREE.Ray.prototype={intersectScene:function(b){var c,d,f=b.objects,g=[];b=0;for(c=f.length;b0&&I>0&&O+I<1}var d,f,g,h,j,k,m,p,o,x, +y,v=b.geometry,B=v.vertices,F=[];d=0;for(f=v.faces.length;d0:o<0)){p=p.dot((new THREE.Vector3).sub(h,x))/ +o;x=x.addSelf(y.multiplyScalar(p));if(g instanceof THREE.Face3){if(c(x,h,j,k)){g={distance:this.origin.distanceTo(x),point:x,face:g,object:b};F.push(g)}}else if(g instanceof THREE.Face4&&(c(x,h,j,m)||c(x,j,k,m))){g={distance:this.origin.distanceTo(x),point:x,face:g,object:b};F.push(g)}}}return F}}; +THREE.Rectangle=function(){function b(){h=f-c;j=g-d}var c,d,f,g,h,j,k=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(m,p,o,x){k=!1;c=m;d=p;f=o;g=x;b()};this.addPoint=function(m,p){if(k){k=!1;c=m;d=p;f=m;g=p}else{c=cm?f:m;g=g>p?g:p}b()}; +this.add3Points=function(m,p,o,x,y,v){if(k){k=!1;c=mo?m>y?m:y:o>y?o:y;g=p>x?p>v?p:v:x>v?x:v}else{c=mo?m>y?m>f?m:f:y>f?y:f:o>y?o>f?o:f:y>f?y:f;g=p>x?p>v?p>g?p:g:v>g?v:g:x>v?x>g?x:g:v>g?v:g}b()};this.addRectangle=function(m){if(k){k=!1;c=m.getLeft();d=m.getTop();f=m.getRight();g=m.getBottom()}else{c=cm.getRight()? +f:m.getRight();g=g>m.getBottom()?g:m.getBottom()}b()};this.inflate=function(m){c-=m;d-=m;f+=m;g+=m;b()};this.minSelf=function(m){c=c>m.getLeft()?c:m.getLeft();d=d>m.getTop()?d:m.getTop();f=f=0&&Math.min(g,m.getBottom())-Math.max(d,m.getTop())>=0};this.empty=function(){k=!0;g=f=d=c=0;b()};this.isEmpty=function(){return k}}; THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}}; -THREE.Matrix4=function(b,c,d,f,g,h,j,k,n,p,o,w,y,v,B,G){this.set(b||1,c||0,d||0,f||0,g||0,h||1,j||0,k||0,n||0,p||0,o||1,w||0,y||0,v||0,B||0,G||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={set:function(b,c,d,f,g,h,j,k,n,p,o,w,y,v,B,G){this.n11=b;this.n12=c;this.n13=d;this.n14=f;this.n21=g;this.n22=h;this.n23=j;this.n24=k;this.n31=n;this.n32=p;this.n33=o;this.n34=w;this.n41=y;this.n42=v;this.n43=B;this.n44=G;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,c,d){var f=THREE.Matrix4.__v1, +THREE.Matrix4=function(b,c,d,f,g,h,j,k,m,p,o,x,y,v,B,F){this.set(b||1,c||0,d||0,f||0,g||0,h||1,j||0,k||0,m||0,p||0,o||1,x||0,y||0,v||0,B||0,F||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; +THREE.Matrix4.prototype={set:function(b,c,d,f,g,h,j,k,m,p,o,x,y,v,B,F){this.n11=b;this.n12=c;this.n13=d;this.n14=f;this.n21=g;this.n22=h;this.n23=j;this.n24=k;this.n31=m;this.n32=p;this.n33=o;this.n34=x;this.n41=y;this.n42=v;this.n43=B;this.n44=F;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,c,d){var f=THREE.Matrix4.__v1, g=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,c).normalize();if(h.length()===0)h.z=1;f.cross(d,h).normalize();if(f.length()===0){h.x+=1.0E-4;f.cross(d,h).normalize()}g.cross(h,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=h.x;this.n21=f.y;this.n22=g.y;this.n23=h.y;this.n31=f.z;this.n32=g.z;this.n33=h.z;return this},multiplyVector3:function(b){var c=b.x,d=b.y,f=b.z,g=1/(this.n41*c+this.n42*d+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*d+this.n13*f+this.n14)*g;b.y=(this.n21*c+this.n22*d+this.n23* f+this.n24)*g;b.z=(this.n31*c+this.n32*d+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var c=b.x,d=b.y,f=b.z,g=b.w;b.x=this.n11*c+this.n12*d+this.n13*f+this.n14*g;b.y=this.n21*c+this.n22*d+this.n23*f+this.n24*g;b.z=this.n31*c+this.n32*d+this.n33*f+this.n34*g;b.w=this.n41*c+this.n42*d+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var c=b.x,d=b.y,f=b.z;b.x=c*this.n11+d*this.n12+f*this.n13;b.y=c*this.n21+d*this.n22+f*this.n23;b.z=c*this.n31+d*this.n32+f*this.n33;b.normalize(); -return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,o=b.n31,w=b.n32,y=b.n33,v=b.n34,B=b.n41,G=b.n42,H=b.n43,L=b.n44,V=c.n11,A=c.n12,J=c.n13,O=c.n14,R=c.n21,Fa=c.n22, -ka=c.n23,va=c.n24,$=c.n31,e=c.n32,ea=c.n33,Aa=c.n34;this.n11=d*V+f*R+g*$;this.n12=d*A+f*Fa+g*e;this.n13=d*J+f*ka+g*ea;this.n14=d*O+f*va+g*Aa+h;this.n21=j*V+k*R+n*$;this.n22=j*A+k*Fa+n*e;this.n23=j*J+k*ka+n*ea;this.n24=j*O+k*va+n*Aa+p;this.n31=o*V+w*R+y*$;this.n32=o*A+w*Fa+y*e;this.n33=o*J+w*ka+y*ea;this.n34=o*O+w*va+y*Aa+v;this.n41=B*V+G*R+H*$;this.n42=B*A+G*Fa+H*e;this.n43=B*J+G*ka+H*ea;this.n44=B*O+G*va+H*Aa+L;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=this.n21; -d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this}, -determinant:function(){var b=this.n11,c=this.n12,d=this.n13,f=this.n14,g=this.n21,h=this.n22,j=this.n23,k=this.n24,n=this.n31,p=this.n32,o=this.n33,w=this.n34,y=this.n41,v=this.n42,B=this.n43,G=this.n44;return f*j*p*y-d*k*p*y-f*h*o*y+c*k*o*y+d*h*w*y-c*j*w*y-f*j*n*v+d*k*n*v+f*g*o*v-b*k*o*v-d*g*w*v+b*j*w*v+f*h*n*B-c*k*n*B-f*g*p*B+b*k*p*B+c*g*w*B-b*h*w*B-d*h*n*G+c*j*n*G+d*g*p*G-b*j*p*G-c*g*o*G+b*h*o*G},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13= -b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11; -this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13; -b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]=this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,d){this.set(1,0,0,b,0,1,0,c,0,0,1,d,0,0,0,1);return this}, -setScale:function(b,c,d){this.set(b,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b);b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b);b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b);b=Math.sin(b);this.set(c,-b,0,0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var d=Math.cos(c),f=Math.sin(c),g=1-d,h=b.x,j=b.y,k= -b.z,n=g*h,p=g*j;this.set(n*h+d,n*j-f*k,n*k+f*j,0,n*j+f*k,p*j+d,p*k-f*h,0,n*k-f*j,p*k+f*h,g*k*k+d,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},setRotationFromEuler:function(b){var c=b.x,d=b.y,f=b.z;b=Math.cos(c);c=Math.sin(c);var g=Math.cos(d);d=Math.sin(d);var h=Math.cos(f);f=Math.sin(f);var j=b*d,k=c*d;this.n11=g*h;this.n12=-g*f;this.n13=d;this.n21=k*h+b*f;this.n22=-k*f+b*h;this.n23=-c*g;this.n31=-j*h+c*f;this.n32=j*f+c*h;this.n33=b*g;return this}, -setRotationFromQuaternion:function(b){var c=b.x,d=b.y,f=b.z,g=b.w,h=c+c,j=d+d,k=f+f;b=c*h;var n=c*j;c*=k;var p=d*j;d*=k;f*=k;h*=g;j*=g;g*=k;this.n11=1-(p+f);this.n12=n-g;this.n13=c+j;this.n21=n+g;this.n22=1-(b+f);this.n23=d-h;this.n31=c-j;this.n32=d+h;this.n33=1-(b+p);return this},scale:function(b){var c=b.x,d=b.y;b=b.z;this.n11*=c;this.n12*=d;this.n13*=b;this.n21*=c;this.n22*=d;this.n23*=b;this.n31*=c;this.n32*=d;this.n33*=b;this.n41*=c;this.n42*=d;this.n43*=b;return this},extractPosition:function(b){this.n14= +return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,m=b.n23,p=b.n24,o=b.n31,x=b.n32,y=b.n33,v=b.n34,B=b.n41,F=b.n42,I=b.n43,N=b.n44,W=c.n11,A=c.n12,K=c.n13,O=c.n14,R=c.n21,Ca=c.n22, +ka=c.n23,va=c.n24,aa=c.n31,e=c.n32,da=c.n33,ya=c.n34;this.n11=d*W+f*R+g*aa;this.n12=d*A+f*Ca+g*e;this.n13=d*K+f*ka+g*da;this.n14=d*O+f*va+g*ya+h;this.n21=j*W+k*R+m*aa;this.n22=j*A+k*Ca+m*e;this.n23=j*K+k*ka+m*da;this.n24=j*O+k*va+m*ya+p;this.n31=o*W+x*R+y*aa;this.n32=o*A+x*Ca+y*e;this.n33=o*K+x*ka+y*da;this.n34=o*O+x*va+y*ya+v;this.n41=B*W+F*R+I*aa;this.n42=B*A+F*Ca+I*e;this.n43=B*K+F*ka+I*da;this.n44=B*O+F*va+I*ya+N;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]= +this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*= +b;return this},determinant:function(){var b=this.n11,c=this.n12,d=this.n13,f=this.n14,g=this.n21,h=this.n22,j=this.n23,k=this.n24,m=this.n31,p=this.n32,o=this.n33,x=this.n34,y=this.n41,v=this.n42,B=this.n43,F=this.n44;return f*j*p*y-d*k*p*y-f*h*o*y+c*k*o*y+d*h*x*y-c*j*x*y-f*j*m*v+d*k*m*v+f*g*o*v-b*k*o*v-d*g*x*v+b*j*x*v+f*h*m*B-c*k*m*B-f*g*p*B+b*k*p*B+c*g*x*B-b*h*x*B-d*h*m*F+c*j*m*F+d*g*p*F-b*j*p*F-c*g*o*F+b*h*o*F},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31= +this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]= +this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42; +b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]=this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,d){this.set(1,0,0,b,0,1,0,c,0,0,1,d,0,0, +0,1);return this},setScale:function(b,c,d){this.set(b,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b);b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b);b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b);b=Math.sin(b);this.set(c,-b,0,0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var d=Math.cos(c),f=Math.sin(c),g= +1-d,h=b.x,j=b.y,k=b.z,m=g*h,p=g*j;this.set(m*h+d,m*j-f*k,m*k+f*j,0,m*j+f*k,p*j+d,p*k-f*h,0,m*k-f*j,p*k+f*h,g*k*k+d,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},setRotationFromEuler:function(b){var c=b.x,d=b.y,f=b.z;b=Math.cos(c);c=Math.sin(c);var g=Math.cos(d);d=Math.sin(d);var h=Math.cos(f);f=Math.sin(f);var j=b*d,k=c*d;this.n11=g*h;this.n12=-g*f;this.n13=d;this.n21=k*h+b*f;this.n22=-k*f+b*h;this.n23=-c*g;this.n31=-j*h+c*f;this.n32=j*f+c*h;this.n33= +b*g;return this},setRotationFromQuaternion:function(b){var c=b.x,d=b.y,f=b.z,g=b.w,h=c+c,j=d+d,k=f+f;b=c*h;var m=c*j;c*=k;var p=d*j;d*=k;f*=k;h*=g;j*=g;g*=k;this.n11=1-(p+f);this.n12=m-g;this.n13=c+j;this.n21=m+g;this.n22=1-(b+f);this.n23=d-h;this.n31=c-j;this.n32=d+h;this.n33=1-(b+p);return this},scale:function(b){var c=b.x,d=b.y;b=b.z;this.n11*=c;this.n12*=d;this.n13*=b;this.n21*=c;this.n22*=d;this.n23*=b;this.n31*=c;this.n32*=d;this.n33*=b;this.n41*=c;this.n42*=d;this.n43*=b;return this},extractPosition:function(b){this.n14= b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var d=1/c.x,f=1/c.y,g=1/c.z;this.n11=b.n11*d;this.n21=b.n21*d;this.n31=b.n31*d;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}}; -THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,o=b.n31,w=b.n32,y=b.n33,v=b.n34,B=b.n41,G=b.n42,H=b.n43,L=b.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=n*v*G-p*y*G+p*w*H-k*v*H-n*w*L+k*y*L;c.n12=h*y*G-g*v*G-h*w*H+f*v*H+g*w*L-f*y*L;c.n13=g*p*G-h*n*G+h*k*H-f*p*H-g*k*L+f*n*L;c.n14=h*n*w-g*p*w-h*k*y+f*p*y+g*k*v-f*n*v;c.n21=p*y*B-n*v*B-p*o*H+j*v*H+n*o*L-j*y*L;c.n22=g*v*B-h*y*B+h*o*H-d*v*H-g*o*L+d*y*L;c.n23=h*n*B-g*p*B-h*j*H+d*p*H+g*j*L-d*n*L; -c.n24=g*p*o-h*n*o+h*j*y-d*p*y-g*j*v+d*n*v;c.n31=k*v*B-p*w*B+p*o*G-j*v*G-k*o*L+j*w*L;c.n32=h*w*B-f*v*B-h*o*G+d*v*G+f*o*L-d*w*L;c.n33=g*p*B-h*k*B+h*j*G-d*p*G-f*j*L+d*k*L;c.n34=h*k*o-f*p*o-h*j*w+d*p*w+f*j*v-d*k*v;c.n41=n*w*B-k*y*B-n*o*G+j*y*G+k*o*H-j*w*H;c.n42=f*y*B-g*w*B+g*o*G-d*y*G-f*o*H+d*w*H;c.n43=g*k*B-f*n*B-g*j*G+d*n*G+f*j*H-d*k*H;c.n44=f*n*o-g*k*o+g*j*w-d*n*w-f*j*y+d*k*y;c.multiplyScalar(1/b.determinant());return c}; -THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,d=c.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,n=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,o=-b.n23*b.n11+b.n21*b.n13,w=b.n22*b.n11-b.n21*b.n12;b=b.n11*f+b.n21*j+b.n31*p;if(b==0)throw"matrix not invertible";b=1/b;d[0]=b*f;d[1]=b*g;d[2]=b*h;d[3]=b*j;d[4]=b*k;d[5]=b*n;d[6]=b*p;d[7]=b*o;d[8]=b*w;return c}; +THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,m=b.n23,p=b.n24,o=b.n31,x=b.n32,y=b.n33,v=b.n34,B=b.n41,F=b.n42,I=b.n43,N=b.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=m*v*F-p*y*F+p*x*I-k*v*I-m*x*N+k*y*N;c.n12=h*y*F-g*v*F-h*x*I+f*v*I+g*x*N-f*y*N;c.n13=g*p*F-h*m*F+h*k*I-f*p*I-g*k*N+f*m*N;c.n14=h*m*x-g*p*x-h*k*y+f*p*y+g*k*v-f*m*v;c.n21=p*y*B-m*v*B-p*o*I+j*v*I+m*o*N-j*y*N;c.n22=g*v*B-h*y*B+h*o*I-d*v*I-g*o*N+d*y*N;c.n23=h*m*B-g*p*B-h*j*I+d*p*I+g*j*N-d*m*N; +c.n24=g*p*o-h*m*o+h*j*y-d*p*y-g*j*v+d*m*v;c.n31=k*v*B-p*x*B+p*o*F-j*v*F-k*o*N+j*x*N;c.n32=h*x*B-f*v*B-h*o*F+d*v*F+f*o*N-d*x*N;c.n33=g*p*B-h*k*B+h*j*F-d*p*F-f*j*N+d*k*N;c.n34=h*k*o-f*p*o-h*j*x+d*p*x+f*j*v-d*k*v;c.n41=m*x*B-k*y*B-m*o*F+j*y*F+k*o*I-j*x*I;c.n42=f*y*B-g*x*B+g*o*F-d*y*F-f*o*I+d*x*I;c.n43=g*k*B-f*m*B-g*j*F+d*m*F+f*j*I-d*k*I;c.n44=f*m*o-g*k*o+g*j*x-d*m*x-f*j*y+d*k*y;c.multiplyScalar(1/b.determinant());return c}; +THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,d=c.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,m=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,o=-b.n23*b.n11+b.n21*b.n13,x=b.n22*b.n11-b.n21*b.n12;b=b.n11*f+b.n21*j+b.n31*p;if(b==0)throw"matrix not invertible";b=1/b;d[0]=b*f;d[1]=b*g;d[2]=b*h;d[3]=b*j;d[4]=b*k;d[5]=b*m;d[6]=b*p;d[7]=b*o;d[8]=b*x;return c}; THREE.Matrix4.makeFrustum=function(b,c,d,f,g,h){var j;j=new THREE.Matrix4;j.n11=2*g/(c-b);j.n12=0;j.n13=(c+b)/(c-b);j.n14=0;j.n21=0;j.n22=2*g/(f-d);j.n23=(f+d)/(f-d);j.n24=0;j.n31=0;j.n32=0;j.n33=-(h+g)/(h-g);j.n34=-2*h*g/(h-g);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,c,d,f){var g;b=d*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*c,b*c,g,b,d,f)}; -THREE.Matrix4.makeOrtho=function(b,c,d,f,g,h){var j,k,n,p;j=new THREE.Matrix4;k=c-b;n=d-f;p=h-g;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((c+b)/k);j.n21=0;j.n22=2/n;j.n23=0;j.n24=-((d+f)/n);j.n31=0;j.n32=0;j.n33=-2/p;j.n34=-((h+g)/p);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; +THREE.Matrix4.makeOrtho=function(b,c,d,f,g,h){var j,k,m,p;j=new THREE.Matrix4;k=c-b;m=d-f;p=h-g;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((c+b)/k);j.n21=0;j.n22=2/m;j.n23=0;j.n24=-((d+f)/m);j.n31=0;j.n32=0;j.n33=-2/p;j.n34=-((h+g)/p);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible= !0;this._vector=new THREE.Vector3}; THREE.Object3D.prototype={translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(this.position,b,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)===-1){b.parent!== @@ -47,41 +47,41 @@ undefined&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c c,d)}};THREE.Quaternion=function(b,c,d,f){this.set(b||0,c||0,d||0,f!==undefined?f:1)}; THREE.Quaternion.prototype={set:function(b,c,d,f){this.x=b;this.y=c;this.z=d;this.w=f;return this},setFromEuler:function(b){var c=0.5*Math.PI/360,d=b.x*c,f=b.y*c,g=b.z*c;b=Math.cos(f);f=Math.sin(f);c=Math.cos(-g);g=Math.sin(-g);var h=Math.cos(d);d=Math.sin(d);var j=b*c,k=f*g;this.w=j*h-k*d;this.x=j*d+k*h;this.y=f*c*h+b*g*d;this.z=b*g*h-f*c*d;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*= -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(b==0)this.w=this.z=this.y=this.x=0;else{b=1/b;this.x*=b;this.y*=b;this.z*=b;this.w*=b}return this},multiplySelf:function(b){var c=this.x,d=this.y,f=this.z,g=this.w,h=b.x,j=b.y,k=b.z;b=b.w;this.x=c*b+g*h+d*k-f*j;this.y=d*b+g*j+f*h-c*k;this.z=f*b+g*k+c*j-d*h;this.w=g*b-c*h-d*j-f*k;return this}, -multiplyVector3:function(b,c){c||(c=b);var d=b.x,f=b.y,g=b.z,h=this.x,j=this.y,k=this.z,n=this.w,p=n*d+j*g-k*f,o=n*f+k*d-h*g,w=n*g+h*f-j*d;d=-h*d-j*f-k*g;c.x=p*n+d*-h+o*-k-w*-j;c.y=o*n+d*-j+w*-h-p*-k;c.z=w*n+d*-k+p*-j-o*-h;return c}}; -THREE.Quaternion.slerp=function(b,c,d,f){var g=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(g)>=1){d.w=b.w;d.x=b.x;d.y=b.y;d.z=b.z;return d}var h=Math.acos(g),j=Math.sqrt(1-g*g);if(Math.abs(j)<0.001){d.w=0.5*(b.w+c.w);d.x=0.5*(b.x+c.x);d.y=0.5*(b.y+c.y);d.z=0.5*(b.z+c.z);return d}g=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;d.w=b.w*g+c.w*f;d.x=b.x*g+c.x*f;d.y=b.y*g+c.y*f;d.z=b.z*g+c.z*f;return d};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; +multiplyVector3:function(b,c){c||(c=b);var d=b.x,f=b.y,g=b.z,h=this.x,j=this.y,k=this.z,m=this.w,p=m*d+j*g-k*f,o=m*f+k*d-h*g,x=m*g+h*f-j*d;d=-h*d-j*f-k*g;c.x=p*m+d*-h+o*-k-x*-j;c.y=o*m+d*-j+x*-h-p*-k;c.z=x*m+d*-k+p*-j-o*-h;return c}}; +THREE.Quaternion.slerp=function(b,c,d,f){var g=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(g)>=1){d.w=b.w;d.x=b.x;d.y=b.y;d.z=b.z;return d}var h=Math.acos(g),j=Math.sqrt(1-g*g);if(Math.abs(j)<0.0010){d.w=0.5*(b.w+c.w);d.x=0.5*(b.x+c.x);d.y=0.5*(b.y+c.y);d.z=0.5*(b.z+c.z);return d}g=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;d.w=b.w*g+c.w*f;d.x=b.x*g+c.x*f;d.y=b.y*g+c.y*f;d.z=b.z*g+c.z*f;return d};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; THREE.Face3=function(b,c,d,f,g,h){this.a=b;this.b=c;this.c=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,c,d,f,g,h,j){this.a=b;this.b=c;this.c=d;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.set(b||0,c||0)}; THREE.UV.prototype={set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; THREE.Geometry.prototype={computeCentroids:function(){var b,c,d;b=0;for(c=this.faces.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x; +d.vertexNormals[1].copy(f[d.b]);d.vertexNormals[2].copy(f[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(f[d.a]);d.vertexNormals[1].copy(f[d.b]);d.vertexNormals[2].copy(f[d.c]);d.vertexNormals[3].copy(f[d.d])}}},computeTangents:function(){function b(oa,pa,ta,fa,Z,ma,Da){k=oa.vertices[pa].position;m=oa.vertices[ta].position;p=oa.vertices[fa].position;o=j[Z];x=j[ma];y=j[Da];v=m.x-k.x;B=p.x-k.x;F=m.y-k.y;I=p.y-k.y;N=m.z-k.z;W=p.z-k.z;A=x.u-o.u;K=y.u-o.u;O=x.v-o.v;R=y.v-o.v;Ca=1/(A*R- +K*O);e.set((R*v-O*B)*Ca,(R*F-O*I)*Ca,(R*N-O*W)*Ca);da.set((A*B-K*v)*Ca,(A*I-K*F)*Ca,(A*W-K*N)*Ca);va[pa].addSelf(e);va[ta].addSelf(e);va[fa].addSelf(e);aa[pa].addSelf(da);aa[ta].addSelf(da);aa[fa].addSelf(da)}var c,d,f,g,h,j,k,m,p,o,x,y,v,B,F,I,N,W,A,K,O,R,Ca,ka,va=[],aa=[],e=new THREE.Vector3,da=new THREE.Vector3,ya=new THREE.Vector3,za=new THREE.Vector3,Ea=new THREE.Vector3;c=0;for(d=this.vertices.length;c0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x; if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;cthis.points.length-2?h:h+1;d[3]=h>this.points.length-3?h:h+2;p=this.points[d[0]];o=this.points[d[1]]; -w=this.points[d[2]];y=this.points[d[3]];k=j*j;n=j*k;f.x=c(p.x,o.x,w.x,y.x,j,k,n);f.y=c(p.y,o.y,w.y,y.y,j,k,n);f.z=c(p.z,o.z,w.z,y.z,j,k,n);return f};this.getControlPointsArray=function(){var v,B,G=this.points.length,H=[];for(v=0;vthis.points.length-2?h:h+1;d[3]=h>this.points.length-3?h:h+2;p=this.points[d[0]];o=this.points[d[1]]; +x=this.points[d[2]];y=this.points[d[3]];k=j*j;m=j*k;f.x=c(p.x,o.x,x.x,y.x,j,k,m);f.y=c(p.y,o.y,x.y,y.y,j,k,m);f.z=c(p.z,o.z,x.z,y.z,j,k,m);return f};this.getControlPointsArray=function(){var v,B,F=this.points.length,I=[];for(v=0;v1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+v);f=f<0?0:1}if(d==="pos"){d=b.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){d.x=g[0]+(h[0]-g[0])*f;d.y=g[1]+(h[1]-g[1])*f;d.z=g[2]+(h[2]-g[2])*f}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]= +THREE.Animation.prototype.update=function(b){if(this.isPlaying){var c=["pos","rot","scl"],d,f,g,h,j,k,m,p,o=this.data.JIT.hierarchy,x,y;this.currentTime+=b*this.timeScale;y=this.currentTime;x=this.currentTime%=this.data.length;p=parseInt(Math.min(x*this.data.fps,this.data.length*this.data.fps),10);for(var v=0,B=this.hierarchy.length;v1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+v);f=f<0?0:1}if(d==="pos"){d=b.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){d.x=g[0]+(h[0]-g[0])*f;d.y=g[1]+(h[1]-g[1])*f;d.z=g[2]+(h[2]-g[2])*f}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]= this.getPrevKeyWith("pos",v,j.index-1).pos;this.points[1]=g;this.points[2]=h;this.points[3]=this.getNextKeyWith("pos",v,k.index+1).pos;f=f*0.33+0.33;g=this.interpolateCatmullRom(this.points,f);d.x=g[0];d.y=g[1];d.z=g[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){f=this.interpolateCatmullRom(this.points,f*1.01);this.target.set(f[0],f[1],f[2]);this.target.subSelf(d);this.target.y=0;this.target.normalize();f=Math.atan2(this.target.x,this.target.z);b.rotation.set(0,f,0)}}}else if(d=== "rot")THREE.Quaternion.slerp(g,h,b.quaternion,f);else if(d==="scl"){d=b.scale;d.x=g[0]+(h[0]-g[0])*f;d.y=g[1]+(h[1]-g[1])*f;d.z=g[2]+(h[2]-g[2])*f}}}}if(this.JITCompile&&o[0][p]===undefined){this.hierarchy[0].update(undefined,!0);for(v=0;vb.length-2?h:h+1;d[3]=h>b.length-3?h:h+2;h=b[d[0]];k=b[d[1]];n=b[d[2]];p=b[d[3]];d=g*g;j=g*d;f[0]=this.interpolate(h[0],k[0],n[0],p[0],g,d,j);f[1]=this.interpolate(h[1],k[1],n[1],p[1],g,d,j);f[2]=this.interpolate(h[2],k[2],n[2],p[2],g,d,j);return f}; +THREE.Animation.prototype.interpolateCatmullRom=function(b,c){var d=[],f=[],g,h,j,k,m,p;g=(b.length-1)*c;h=Math.floor(g);g-=h;d[0]=h==0?h:h-1;d[1]=h;d[2]=h>b.length-2?h:h+1;d[3]=h>b.length-3?h:h+2;h=b[d[0]];k=b[d[1]];m=b[d[2]];p=b[d[3]];d=g*g;j=g*d;f[0]=this.interpolate(h[0],k[0],m[0],p[0],g,d,j);f[1]=this.interpolate(h[1],k[1],m[1],p[1],g,d,j);f[2]=this.interpolate(h[2],k[2],m[2],p[2],g,d,j);return f}; THREE.Animation.prototype.interpolate=function(b,c,d,f,g,h,j){b=(d-b)*0.5;f=(f-c)*0.5;return(2*(c-d)+b+f)*j+(-3*(c-d)-2*b-f)*h+b*g+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,d){var f=this.data.hierarchy[c].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)d=d0?d:0:d>=0?d:d+f.length;d>=0;d--)if(f[d][b]!==undefined)return f[d];return this.data.hierarchy[c].keys[f.length-1]}; THREE.Camera=function(b,c,d,f,g){THREE.Object3D.call(this);this.fov=b||50;this.aspect=c||1;this.near=d||0.1;this.far=f||2E3;this.target=g||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype; @@ -139,10 +139,10 @@ THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.add=functi THREE.LOD.prototype.update=function(b,c,d){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}if(this.LODs.length>1){b=d.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f=this.LODs[f].visibleAtDistance){this.LODs[f-1].object3D.visible= !1;this.LODs[f].object3D.visible=!0}else break;for(;f=0&&X>=0&&oa>=0&&pa>=0)return!0;else if(Ha<0&&X<0||oa<0&&pa<0)return!1;else{if(Ha<0)Aa=Math.max(Aa,Ha/(Ha-X));else X<0&&(Ca=Math.min(Ca,Ha/(Ha-X)));if(oa<0)Aa=Math.max(Aa,oa/(oa-pa));else pa<0&&(Ca=Math.min(Ca,oa/(oa-pa)));if(CaHa&&j.positionScreen.z0&&O.z<1){Ra=A[V]=A[V]||new THREE.RenderableParticle;V++;L=Ra;L.x=O.x/O.w;L.y=O.y/O.w;L.z=O.z;L.rotation=ua.rotation.z;L.scale.x=ua.scale.x*Math.abs(L.x-(O.x+ea.projectionMatrix.n11)/(O.w+ea.projectionMatrix.n14));L.scale.y=ua.scale.y*Math.abs(L.y-(O.y+ea.projectionMatrix.n22)/(O.w+ea.projectionMatrix.n24));L.materials=ua.materials;Ca.push(L)}}}}Aa&&Ca.sort(c);return Ca}}; -THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,d,f,g,h;this.domElement=document.createElement("div");this.setSize=function(j,k){d=j;f=k;g=d/2;h=f/2};this.render=function(j,k){var n,p,o,w,y,v,B,G;b=c.projectScene(j,k);n=0;for(p=b.length;n>1;Ea=ha.height>>1;na=za.scale.x*n;qa=za.scale.y*p;aa=na*Q;Ba=qa*Ea;C.set(W.x-aa,W.y-Ba,W.x+aa,W.y+Ba);if(fa.instersects(C)){o.save();o.translate(W.x,W.y); -o.rotate(-za.rotation);o.scale(na,-qa);o.translate(-Q,-Ea);o.drawImage(ha,0,0);o.restore()}}}else if(na instanceof THREE.ParticleCanvasMaterial){aa=za.scale.x*n;Ba=za.scale.y*p;C.set(W.x-aa,W.y-Ba,W.x+aa,W.y+Ba);if(fa.instersects(C)){d(na.color.__styleString);qa=na.color.__styleString;if(H!=qa)o.fillStyle=H=qa;o.save();o.translate(W.x,W.y);o.rotate(-za.rotation);o.scale(aa,Ba);na.program(o);o.restore()}}}function Ja(W,za,na,aa){b(aa.opacity);c(aa.blending);o.beginPath();o.moveTo(W.positionScreen.x, -W.positionScreen.y);o.lineTo(za.positionScreen.x,za.positionScreen.y);o.closePath();if(aa instanceof THREE.LineBasicMaterial){la.__styleString=aa.color.__styleString;W=aa.linewidth;if(L!=W)o.lineWidth=L=W;W=aa.linecap;if(V!=W)o.lineCap=V=W;W=aa.linejoin;if(A!=W)o.lineJoin=A=W;d(la.__styleString);o.stroke();C.inflate(aa.linewidth*2)}}function Ia(W,za,na,aa,Ba,qa,ha,Q,Ea){b(Q.opacity);c(Q.blending);$=W.positionScreen.x;e=W.positionScreen.y;ea=za.positionScreen.x;Aa=za.positionScreen.y;Ca=na.positionScreen.x; -Ha=na.positionScreen.y;D($,e,ea,Aa,Ca,Ha);if(Q instanceof THREE.MeshBasicMaterial)if(Q.map){if(Q.map.mapping instanceof THREE.UVMapping){Oa=ha.uvs[0];eb($,e,ea,Aa,Ca,Ha,Q.map.image,Oa[aa].u,Oa[aa].v,Oa[Ba].u,Oa[Ba].v,Oa[qa].u,Oa[qa].v)}}else if(Q.envMap){if(Q.envMap.mapping instanceof THREE.SphericalReflectionMapping){W=ra.matrixWorldInverse;E.copy(ha.vertexNormalsWorld[0]);S=(E.x*W.n11+E.y*W.n12+E.z*W.n13)*0.5+0.5;ca=-(E.x*W.n21+E.y*W.n22+E.z*W.n23)*0.5+0.5;E.copy(ha.vertexNormalsWorld[1]);ma=(E.x* -W.n11+E.y*W.n12+E.z*W.n13)*0.5+0.5;Da=-(E.x*W.n21+E.y*W.n22+E.z*W.n23)*0.5+0.5;E.copy(ha.vertexNormalsWorld[2]);Ma=(E.x*W.n11+E.y*W.n12+E.z*W.n13)*0.5+0.5;xa=-(E.x*W.n21+E.y*W.n22+E.z*W.n23)*0.5+0.5;eb($,e,ea,Aa,Ca,Ha,Q.envMap.image,S,ca,ma,Da,Ma,xa)}}else Q.wireframe?t(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):bb(Q.color.__styleString);else if(Q instanceof THREE.MeshLambertMaterial){if(Q.map&&!Q.wireframe){if(Q.map.mapping instanceof THREE.UVMapping){Oa=ha.uvs[0]; -eb($,e,ea,Aa,Ca,Ha,Q.map.image,Oa[aa].u,Oa[aa].v,Oa[Ba].u,Oa[Ba].v,Oa[qa].u,Oa[qa].v)}c(THREE.SubtractiveBlending)}if(x)if(!Q.wireframe&&Q.shading==THREE.SmoothShading&&ha.vertexNormalsWorld.length==3){Ga.r=ia.r=ja.r=z.r;Ga.g=ia.g=ja.g=z.g;Ga.b=ia.b=ja.b=z.b;Sa(Ea,ha.v1.positionWorld,ha.vertexNormalsWorld[0],Ga);Sa(Ea,ha.v2.positionWorld,ha.vertexNormalsWorld[1],ia);Sa(Ea,ha.v3.positionWorld,ha.vertexNormalsWorld[2],ja);ua.r=(ia.r+ja.r)*0.5;ua.g=(ia.g+ja.g)*0.5;ua.b=(ia.b+ja.b)*0.5;ab=Ta(Ga,ia,ja, -ua);eb($,e,ea,Aa,Ca,Ha,ab,0,0,1,0,0,1)}else{u.r=z.r;u.g=z.g;u.b=z.b;Sa(Ea,ha.centroidWorld,ha.normalWorld,u);la.r=Q.color.r*u.r;la.g=Q.color.g*u.g;la.b=Q.color.b*u.b;la.updateStyleString();Q.wireframe?t(la.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):bb(la.__styleString)}else Q.wireframe?t(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):bb(Q.color.__styleString)}else if(Q instanceof THREE.MeshDepthMaterial){Ra=ra.near;$a=ra.far;Ga.r= -Ga.g=Ga.b=1-Qa(W.positionScreen.z,Ra,$a);ia.r=ia.g=ia.b=1-Qa(za.positionScreen.z,Ra,$a);ja.r=ja.g=ja.b=1-Qa(na.positionScreen.z,Ra,$a);ua.r=(ia.r+ja.r)*0.5;ua.g=(ia.g+ja.g)*0.5;ua.b=(ia.b+ja.b)*0.5;ab=Ta(Ga,ia,ja,ua);eb($,e,ea,Aa,Ca,Ha,ab,0,0,1,0,0,1)}else if(Q instanceof THREE.MeshNormalMaterial){la.r=hb(ha.normalWorld.x);la.g=hb(ha.normalWorld.y);la.b=hb(ha.normalWorld.z);la.updateStyleString();Q.wireframe?t(la.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):bb(la.__styleString)}} -function Wa(W,za,na,aa,Ba,qa,ha,Q,Ea){b(Q.opacity);c(Q.blending);if(Q.map||Q.envMap){Ia(W,za,aa,0,1,3,ha,Q,Ea);Ia(Ba,na,qa,1,2,3,ha,Q,Ea)}else{$=W.positionScreen.x;e=W.positionScreen.y;ea=za.positionScreen.x;Aa=za.positionScreen.y;Ca=na.positionScreen.x;Ha=na.positionScreen.y;X=aa.positionScreen.x;oa=aa.positionScreen.y;pa=Ba.positionScreen.x;ta=Ba.positionScreen.y;ga=qa.positionScreen.x;Z=qa.positionScreen.y;if(Q instanceof THREE.MeshBasicMaterial){da($,e,ea,Aa,Ca,Ha,X,oa);Q.wireframe?t(Q.color.__styleString, -Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):bb(Q.color.__styleString)}else if(Q instanceof THREE.MeshLambertMaterial)if(x)if(!Q.wireframe&&Q.shading==THREE.SmoothShading&&ha.vertexNormalsWorld.length==4){Ga.r=ia.r=ja.r=ua.r=z.r;Ga.g=ia.g=ja.g=ua.g=z.g;Ga.b=ia.b=ja.b=ua.b=z.b;Sa(Ea,ha.v1.positionWorld,ha.vertexNormalsWorld[0],Ga);Sa(Ea,ha.v2.positionWorld,ha.vertexNormalsWorld[1],ia);Sa(Ea,ha.v4.positionWorld,ha.vertexNormalsWorld[3],ja);Sa(Ea,ha.v3.positionWorld,ha.vertexNormalsWorld[2], 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THREE.MeshDepthMaterial){Ra=ra.near;$a=ra.far;Ga.r=Ga.g=Ga.b=1-Qa(W.positionScreen.z,Ra,$a);ia.r=ia.g=ia.b=1-Qa(za.positionScreen.z, -Ra,$a);ja.r=ja.g=ja.b=1-Qa(aa.positionScreen.z,Ra,$a);ua.r=ua.g=ua.b=1-Qa(na.positionScreen.z,Ra,$a);ab=Ta(Ga,ia,ja,ua);D($,e,ea,Aa,X,oa);eb($,e,ea,Aa,X,oa,ab,0,0,1,0,0,1);D(pa,ta,Ca,Ha,ga,Z);eb(pa,ta,Ca,Ha,ga,Z,ab,1,0,1,1,0,1)}}}function D(W,za,na,aa,Ba,qa){o.beginPath();o.moveTo(W,za);o.lineTo(na,aa);o.lineTo(Ba,qa);o.lineTo(W,za);o.closePath()}function da(W,za,na,aa,Ba,qa,ha,Q){o.beginPath();o.moveTo(W,za);o.lineTo(na,aa);o.lineTo(Ba,qa);o.lineTo(ha,Q);o.lineTo(W,za);o.closePath()}function t(W, -za,na,aa){if(L!=za)o.lineWidth=L=za;if(V!=na)o.lineCap=V=na;if(A!=aa)o.lineJoin=A=aa;d(W);o.stroke();C.inflate(za*2)}function bb(W){if(H!=W)o.fillStyle=H=W;o.fill()}function eb(W,za,na,aa,Ba,qa,ha,Q,Ea,ib,Ya,Za,db){var jb,Ua;jb=ha.width-1;Ua=ha.height-1;Q*=jb;Ea*=Ua;ib*=jb;Ya*=Ua;Za*=jb;db*=Ua;na-=W;aa-=za;Ba-=W;qa-=za;ib-=Q;Ya-=Ea;Za-=Q;db-=Ea;jb=ib*db-Za*Ya;if(jb!=0){Ua=1/jb;jb=(db*na-Ya*Ba)*Ua;Ya=(db*aa-Ya*qa)*Ua;na=(ib*Ba-Za*na)*Ua;aa=(ib*qa-Za*aa)*Ua;W=W-jb*Q-na*Ea;za=za-Ya*Q-aa*Ea;o.save(); -o.transform(jb,Ya,na,aa,W,za);o.clip();o.drawImage(ha,0,0);o.restore()}}function Ta(W,za,na,aa){var Ba=~~(W.r*255),qa=~~(W.g*255);W=~~(W.b*255);var ha=~~(za.r*255),Q=~~(za.g*255);za=~~(za.b*255);var Ea=~~(na.r*255),ib=~~(na.g*255);na=~~(na.b*255);var Ya=~~(aa.r*255),Za=~~(aa.g*255);aa=~~(aa.b*255);I[0]=Ba<0?0:Ba>255?255:Ba;I[1]=qa<0?0:qa>255?255:qa;I[2]=W<0?0:W>255?255:W;I[4]=ha<0?0:ha>255?255:ha;I[5]=Q<0?0:Q>255?255:Q;I[6]=za<0?0:za>255?255:za;I[8]=Ea<0?0:Ea>255?255:Ea;I[9]=ib<0?0:ib>255?255:ib; -I[10]=na<0?0:na>255?255:na;I[12]=Ya<0?0:Ya>255?255:Ya;I[13]=Za<0?0:Za>255?255:Za;I[14]=aa<0?0:aa>255?255:aa;F.putImageData(N,0,0);U.drawImage(P,0,0);return Y}function Qa(W,za,na){W=(W-za)/(na-za);return W*W*(3-2*W)}function hb(W){W=(W+1)*0.5;return W<0?0:W>1?1:W}function gb(W,za){var na=za.x-W.x,aa=za.y-W.y,Ba=1/Math.sqrt(na*na+aa*aa);na*=Ba;aa*=Ba;za.x+=na;za.y+=aa;W.x-=na;W.y-=aa}var cb,fb,sa,Va,Pa,T,Xa,La;this.autoClear?this.clear():o.setTransform(1,0,0,-1,n,p);f=g.projectScene(wa,ra,this.sortElements); -(x=wa.lights.length>0)&&Na(wa);cb=0;for(fb=f.length;cb0){pa.r+=Z.color.r*la;pa.g+=Z.color.g*la;pa.b+=Z.color.b*la}}else if(Z instanceof THREE.PointLight){va.sub(Z.position,oa.centroidWorld);va.normalize();la=oa.normalWorld.dot(va)*Z.intensity;if(la>0){pa.r+=Z.color.r*la;pa.g+=Z.color.g*la;pa.b+=Z.color.b*la}}}}function c(X,oa,pa,ta,ga,Z){ea=f(Aa++); -ea.setAttribute("d","M "+X.positionScreen.x+" "+X.positionScreen.y+" L "+oa.positionScreen.x+" "+oa.positionScreen.y+" L "+pa.positionScreen.x+","+pa.positionScreen.y+"z");if(ga instanceof THREE.MeshBasicMaterial)A.__styleString=ga.color.__styleString;else if(ga instanceof THREE.MeshLambertMaterial)if(V){J.r=O.r;J.g=O.g;J.b=O.b;b(Z,ta,J);A.r=ga.color.r*J.r;A.g=ga.color.g*J.g;A.b=ga.color.b*J.b;A.updateStyleString()}else A.__styleString=ga.color.__styleString;else if(ga instanceof THREE.MeshDepthMaterial){ka= -1-ga.__2near/(ga.__farPlusNear-ta.z*ga.__farMinusNear);A.setRGB(ka,ka,ka)}else ga instanceof THREE.MeshNormalMaterial&&A.setRGB(g(ta.normalWorld.x),g(ta.normalWorld.y),g(ta.normalWorld.z));ga.wireframe?ea.setAttribute("style","fill: none; stroke: "+A.__styleString+"; stroke-width: "+ga.wireframeLinewidth+"; stroke-opacity: "+ga.opacity+"; stroke-linecap: "+ga.wireframeLinecap+"; stroke-linejoin: "+ga.wireframeLinejoin):ea.setAttribute("style","fill: "+A.__styleString+"; fill-opacity: "+ga.opacity); -k.appendChild(ea)}function d(X,oa,pa,ta,ga,Z,la){ea=f(Aa++);ea.setAttribute("d","M "+X.positionScreen.x+" "+X.positionScreen.y+" L "+oa.positionScreen.x+" "+oa.positionScreen.y+" L "+pa.positionScreen.x+","+pa.positionScreen.y+" L "+ta.positionScreen.x+","+ta.positionScreen.y+"z");if(Z instanceof THREE.MeshBasicMaterial)A.__styleString=Z.color.__styleString;else if(Z instanceof THREE.MeshLambertMaterial)if(V){J.r=O.r;J.g=O.g;J.b=O.b;b(la,ga,J);A.r=Z.color.r*J.r;A.g=Z.color.g*J.g;A.b=Z.color.b*J.b; -A.updateStyleString()}else A.__styleString=Z.color.__styleString;else if(Z instanceof THREE.MeshDepthMaterial){ka=1-Z.__2near/(Z.__farPlusNear-ga.z*Z.__farMinusNear);A.setRGB(ka,ka,ka)}else Z instanceof THREE.MeshNormalMaterial&&A.setRGB(g(ga.normalWorld.x),g(ga.normalWorld.y),g(ga.normalWorld.z));Z.wireframe?ea.setAttribute("style","fill: none; stroke: "+A.__styleString+"; stroke-width: "+Z.wireframeLinewidth+"; stroke-opacity: "+Z.opacity+"; stroke-linecap: "+Z.wireframeLinecap+"; stroke-linejoin: "+ -Z.wireframeLinejoin):ea.setAttribute("style","fill: "+A.__styleString+"; fill-opacity: "+Z.opacity);k.appendChild(ea)}function 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THREE.Color(m);e.clearColor(x.r,x.g,x.b,C)};this.setClearColor=function(m,C){e.clearColor(m.r, -m.g,m.b,C)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(m){xa.darkness=m};this.initMaterial=function(m,C,x,u){var z,K,M;if(m instanceof THREE.MeshDepthMaterial)M="depth";else if(m instanceof THREE.ShadowVolumeDynamicMaterial)M="shadowVolumeDynamic";else if(m instanceof THREE.MeshNormalMaterial)M="normal";else if(m instanceof THREE.MeshBasicMaterial)M="basic";else if(m instanceof THREE.MeshLambertMaterial)M="lambert"; -else if(m instanceof THREE.MeshPhongMaterial)M="phong";else if(m instanceof THREE.LineBasicMaterial)M="basic";else m instanceof THREE.ParticleBasicMaterial&&(M="particle_basic");if(M){var E=THREE.ShaderLib[M];m.uniforms=Uniforms.clone(E.uniforms);m.vertexShader=E.vertexShader;m.fragmentShader=E.fragmentShader}var P,F,N;P=N=E=0;for(F=C.length;P0?"#define VERTEX_TEXTURES":"","#define 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morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n"); -e.attachShader(Y,ka("fragment",prefix_fragment+P));e.attachShader(Y,ka("vertex",prefix_vertex+F));e.linkProgram(Y);e.getProgramParameter(Y,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(Y,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");Y.uniforms={};Y.attributes={};var U;P=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(U in E)P.push(U); -U=P;E=0;for(P=U.length;E=0&&e.enableVertexAttribArray(I.color);I.normal>= 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Float32Array(P*2)}if(E.geometry.skinWeights.length&&E.geometry.skinIndices.length){M.__skinVertexAArray= -new Float32Array(P*4);M.__skinVertexBArray=new Float32Array(P*4);M.__skinIndexArray=new Float32Array(P*4);M.__skinWeightArray=new Float32Array(P*4)}M.__faceArray=new Uint16Array(ya*3+(E.geometry.edgeFaces?E.geometry.edgeFaces.length*6:0));M.__lineArray=new Uint16Array(wa*2);if(M.numMorphTargets){M.__morphTargetsArrays=[];Y=0;for(U=M.numMorphTargets;Y=0;z--){u=x.__webglObjects[z].object;if(C==u){x.__webglObjects.splice(z,1);break}}m.__objectsRemoved.splice(0,1)}C=0;for(x=m.__webglObjects.length;C0}}; +THREE.WebGLRenderer=function(b){function c(n,C,u){var w,z,G,L=n.vertices,H=L.length,S=n.colors,E=S.length,M=n.__vertexArray,J=n.__colorArray,X=n.__sortArray,P=n.__dirtyVertices,ra=n.__dirtyColors;if(u.sortParticles){Ta.multiplySelf(u.matrixWorld);for(w=0;wE){M=J;E=S[M]}e.bindBuffer(e.ARRAY_BUFFER,z.__webglMorphTargetsBuffers[M]);e.vertexAttribPointer(C["morphTarget"+u],3,e.FLOAT,!1,0,0);G.__webglMorphTargetInfluences[u]=E;H[M]=1;E=-1;u++}}e.uniform1fv(w.program.uniforms.morphTargetInfluences,G.__webglMorphTargetInfluences)}else{e.bindBuffer(e.ARRAY_BUFFER,z.__webglVertexBuffer);e.vertexAttribPointer(n.position,3,e.FLOAT,!1,0,0)}if(z.__webglCustomAttributes)for(L in z.__webglCustomAttributes)if(n[L]>= +0){C=z.__webglCustomAttributes[L];e.bindBuffer(e.ARRAY_BUFFER,C.buffer);e.vertexAttribPointer(n[L],C.size,e.FLOAT,!1,0,0)}if(n.color>=0){e.bindBuffer(e.ARRAY_BUFFER,z.__webglColorBuffer);e.vertexAttribPointer(n.color,3,e.FLOAT,!1,0,0)}if(n.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,z.__webglNormalBuffer);e.vertexAttribPointer(n.normal,3,e.FLOAT,!1,0,0)}if(n.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,z.__webglTangentBuffer);e.vertexAttribPointer(n.tangent,4,e.FLOAT,!1,0,0)}if(n.uv>=0)if(z.__webglUVBuffer){e.bindBuffer(e.ARRAY_BUFFER, +z.__webglUVBuffer);e.vertexAttribPointer(n.uv,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(n.uv)}else e.disableVertexAttribArray(n.uv);if(n.uv2>=0)if(z.__webglUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,z.__webglUV2Buffer);e.vertexAttribPointer(n.uv2,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(n.uv2)}else e.disableVertexAttribArray(n.uv2);if(w.skinning&&n.skinVertexA>=0&&n.skinVertexB>=0&&n.skinIndex>=0&&n.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,z.__webglSkinVertexABuffer);e.vertexAttribPointer(n.skinVertexA, +4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,z.__webglSkinVertexBBuffer);e.vertexAttribPointer(n.skinVertexB,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,z.__webglSkinIndicesBuffer);e.vertexAttribPointer(n.skinIndex,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,z.__webglSkinWeightsBuffer);e.vertexAttribPointer(n.skinWeight,4,e.FLOAT,!1,0,0)}if(G instanceof THREE.Mesh)if(w.wireframe){e.lineWidth(w.wireframeLinewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,z.__webglLineBuffer);e.drawElements(e.LINES, +z.__webglLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,z.__webglFaceBuffer);e.drawElements(e.TRIANGLES,z.__webglFaceCount,e.UNSIGNED_SHORT,0)}else if(G instanceof THREE.Line){G=G.type==THREE.LineStrip?e.LINE_STRIP:e.LINES;e.lineWidth(w.linewidth);e.drawArrays(G,0,z.__webglLineCount)}else if(G instanceof THREE.ParticleSystem)e.drawArrays(e.POINTS,0,z.__webglParticleCount);else G instanceof THREE.Ribbon&&e.drawArrays(e.TRIANGLE_STRIP,0,z.__webglVertexCount)}}function g(n,C, +u){if(!n.__webglVertexBuffer)n.__webglVertexBuffer=e.createBuffer();if(!n.__webglNormalBuffer)n.__webglNormalBuffer=e.createBuffer();if(n.hasPos){e.bindBuffer(e.ARRAY_BUFFER,n.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,n.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(C.attributes.position);e.vertexAttribPointer(C.attributes.position,3,e.FLOAT,!1,0,0)}if(n.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,n.__webglNormalBuffer);if(u==THREE.FlatShading){var w,z,G,L,H,S,E,M,J,X,P=n.count*3;for(X= 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0;var M=void 0,J=void 0,X=void 0,P=void 0,ra=void 0,Na=void 0,xa=void 0,Ma=void 0,cb=void 0,Ga=void 0,Ha=void 0,Fa=void 0,Ua=void 0;J=void 0;X=void 0;E=void 0;P=void 0;E=void 0;var D=void 0,$=void 0;J=void 0;D=void 0;$=void 0;var t=void 0,db=void 0;D=void 0;$=void 0;t=void 0;db=void 0;D=void 0;$=void 0;t=void 0;db=void 0;D=void 0;$=void 0;t=void 0;E=void 0;P=void 0;M=void 0;S=void 0;S=void 0;D=void 0;$=void 0;t=void 0;var hb=void 0,Ra=0,Sa=0,jb=0,kb=0,Ia=0,Va=0,Pa= +0,bb=0,Wa=0,T=0,V=0;$=D=0;var ja=w.__vertexArray,sa=w.__uvArray,la=w.__uv2Array,Ja=w.__normalArray,qa=w.__tangentArray,ha=w.__colorArray,Q=w.__skinVertexAArray,Ba=w.__skinVertexBArray,Oa=w.__skinIndexArray,Ka=w.__skinWeightArray,ib=w.__morphTargetsArrays,gb=w.__webglCustomAttributes;t=void 0;var Xa=w.__faceArray,$a=w.__lineArray,zb=w.__needsSmoothNormals;Na=w.__vertexColorType;ra=w.__uvType;xa=w.__normalType;var eb=n.geometry,tb=eb.__dirtyVertices,ub=eb.__dirtyElements,sb=eb.__dirtyUvs,vb=eb.__dirtyNormals, +wb=eb.__dirtyTangents,xb=eb.__dirtyColors,yb=eb.__dirtyMorphTargets,ob=eb.vertices,Ab=w.faces,Db=eb.faces,Bb=eb.faceVertexUvs[0],Cb=eb.faceVertexUvs[1],pb=eb.skinVerticesA,qb=eb.skinVerticesB,rb=eb.skinIndices,mb=eb.skinWeights,nb=eb.edgeFaces,lb=eb.morphTargets;if(gb)for(hb in gb){gb[hb].offset=0;gb[hb].offsetSrc=0}L=0;for(H=Ab.length;L0){e.bindBuffer(e.ARRAY_BUFFER, +w.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,ha,G)}if(vb){e.bindBuffer(e.ARRAY_BUFFER,w.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER,Ja,G)}if(wb&&eb.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,w.__webglTangentBuffer);e.bufferData(e.ARRAY_BUFFER,qa,G)}if(sb&&jb>0){e.bindBuffer(e.ARRAY_BUFFER,w.__webglUVBuffer);e.bufferData(e.ARRAY_BUFFER,sa,G)}if(sb&&kb>0){e.bindBuffer(e.ARRAY_BUFFER,w.__webglUV2Buffer);e.bufferData(e.ARRAY_BUFFER,la,G)}if(ub){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,w.__webglFaceBuffer); 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THREE.Ribbon){u=n.geometry;if(u.__dirtyVertices||u.__dirtyColors){n=u;C=e.DYNAMIC_DRAW;Na=n.vertices;w=n.colors;xa=Na.length;G=w.length;Ma=n.__vertexArray;L=n.__colorArray;cb=n.__dirtyColors;if(n.__dirtyVertices){for(H=0;H65535){M[S].counter+=1;E=M[S].hash+"_"+M[S].counter;n.geometryGroups[E]==undefined&&(n.geometryGroups[E]={faces:[],materials:H,vertices:0,numMorphTargets:J})}n.geometryGroups[E].faces.push(z);n.geometryGroups[E].vertices+=L}}function A(n,C,u){n.push({buffer:C,object:u,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function K(n){if(n!=fa){switch(n){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD); +e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD);e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}fa=n}}function O(n,C,u){if((u.width&u.width-1)==0&&(u.height&u.height-1)==0){e.texParameteri(n,e.TEXTURE_WRAP_S,aa(C.wrapS));e.texParameteri(n,e.TEXTURE_WRAP_T,aa(C.wrapT));e.texParameteri(n,e.TEXTURE_MAG_FILTER,aa(C.magFilter)); +e.texParameteri(n,e.TEXTURE_MIN_FILTER,aa(C.minFilter));e.generateMipmap(n)}else{e.texParameteri(n,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(n,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(n,e.TEXTURE_MAG_FILTER,va(C.magFilter));e.texParameteri(n,e.TEXTURE_MIN_FILTER,va(C.minFilter))}}function R(n,C){if(n.needsUpdate){if(n.__webglInit){e.bindTexture(e.TEXTURE_2D,n.__webglTexture);e.texSubImage2D(e.TEXTURE_2D,0,0,0,e.RGBA,e.UNSIGNED_BYTE,n.image)}else{n.__webglTexture=e.createTexture(); +e.bindTexture(e.TEXTURE_2D,n.__webglTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,n.image);n.__webglInit=!0}O(e.TEXTURE_2D,n,n.image);e.bindTexture(e.TEXTURE_2D,null);n.needsUpdate=!1}e.activeTexture(e.TEXTURE0+C);e.bindTexture(e.TEXTURE_2D,n.__webglTexture)}function Ca(n){if(n&&!n.__webglFramebuffer){if(n.depthBuffer===undefined)n.depthBuffer=!0;if(n.stencilBuffer===undefined)n.stencilBuffer=!0;n.__webglFramebuffer=e.createFramebuffer();n.__webglRenderbuffer=e.createRenderbuffer(); +n.__webglTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,n.__webglTexture);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,aa(n.wrapS));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,aa(n.wrapT));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,aa(n.magFilter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,aa(n.minFilter));e.texImage2D(e.TEXTURE_2D,0,aa(n.format),n.width,n.height,0,aa(n.format),aa(n.type),null);e.bindRenderbuffer(e.RENDERBUFFER,n.__webglRenderbuffer);e.bindFramebuffer(e.FRAMEBUFFER, +n.__webglFramebuffer);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,n.__webglTexture,0);if(n.depthBuffer&&!n.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,n.width,n.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,n.__webglRenderbuffer)}else if(n.depthBuffer&&n.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_STENCIL,n.width,n.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.RENDERBUFFER, +n.__webglRenderbuffer)}else e.renderbufferStorage(e.RENDERBUFFER,e.RGBA4,n.width,n.height);e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,null)}var C,u;if(n){C=n.__webglFramebuffer;u=n.width;n=n.height}else{C=null;u=ga;n=ia}if(C!=Ea){e.bindFramebuffer(e.FRAMEBUFFER,C);e.viewport(ma,Da,u,n);Ea=C}}function ka(n,C){var u;if(n=="fragment")u=e.createShader(e.FRAGMENT_SHADER);else n=="vertex"&&(u=e.createShader(e.VERTEX_SHADER));e.shaderSource(u, +C);e.compileShader(u);if(!e.getShaderParameter(u,e.COMPILE_STATUS)){console.error(e.getShaderInfoLog(u));console.error(C);return null}return u}function va(n){switch(n){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;default:return e.LINEAR}}function aa(n){switch(n){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST; +case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT; +case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}var e,da=document.createElement("canvas"),ya=[],za=null,Ea=null,Y=!0,oa=this,pa=null,ta=null,fa=null,Z=null,ma=0,Da=0,ga=0,ia=0,ua=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4, +new THREE.Vector4,new THREE.Vector4],Ta=new THREE.Matrix4,Ya=new Float32Array(16),Za=new Float32Array(16),Qa=new THREE.Vector4,U={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},ca=!0,na=!0,Aa=new THREE.Color(0),La=0;if(b){if(b.stencil!=undefined)ca=b.stencil;if(b.antialias!==undefined)na=b.antialias;b.clearColor!==undefined&&Aa.setHex(b.clearColor);if(b.clearAlpha!==undefined)La=b.clearAlpha}this.maxMorphTargets=8;this.domElement= +da;this.autoClear=!0;this.sortObjects=!0;(function(n,C,u,w){try{if(!(e=da.getContext("experimental-webgl",{antialias:n,stencil:w})))throw"Error creating WebGL context.";}catch(z){console.error(z)}console.log(navigator.userAgent+" | "+e.getParameter(e.VERSION)+" | "+e.getParameter(e.VENDOR)+" | "+e.getParameter(e.RENDERER)+" | "+e.getParameter(e.SHADING_LANGUAGE_VERSION));e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE); +e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);e.clearColor(C.r,C.g,C.b,u)})(na,Aa,La,ca);this.context=e;if(ca){var wa={};wa.vertices=new Float32Array(12);wa.faces=new Uint16Array(6);wa.darkness=0.5;wa.vertices[0]=-20;wa.vertices[1]=-20;wa.vertices[2]=-1;wa.vertices[3]=20;wa.vertices[4]=-20;wa.vertices[5]=-1;wa.vertices[6]=20;wa.vertices[7]=20;wa.vertices[8]=-1;wa.vertices[9]=-20;wa.vertices[10]=20;wa.vertices[11]=-1;wa.faces[0]=0;wa.faces[1]=1;wa.faces[2]= +2;wa.faces[3]=0;wa.faces[4]=2;wa.faces[5]=3;wa.vertexBuffer=e.createBuffer();wa.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,wa.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,wa.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,wa.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,wa.faces,e.STATIC_DRAW);wa.program=e.createProgram();e.attachShader(wa.program,ka("fragment",THREE.ShaderLib.shadowPost.fragmentShader));e.attachShader(wa.program,ka("vertex",THREE.ShaderLib.shadowPost.vertexShader)); +e.linkProgram(wa.program);wa.vertexLocation=e.getAttribLocation(wa.program,"position");wa.projectionLocation=e.getUniformLocation(wa.program,"projectionMatrix");wa.darknessLocation=e.getUniformLocation(wa.program,"darkness")}var ea={};ea.vertices=new Float32Array(16);ea.faces=new Uint16Array(6);b=0;ea.vertices[b++]=-1;ea.vertices[b++]=-1;ea.vertices[b++]=0;ea.vertices[b++]=0;ea.vertices[b++]=1;ea.vertices[b++]=-1;ea.vertices[b++]=1;ea.vertices[b++]=0;ea.vertices[b++]=1;ea.vertices[b++]=1;ea.vertices[b++]= +1;ea.vertices[b++]=1;ea.vertices[b++]=-1;ea.vertices[b++]=1;ea.vertices[b++]=0;ea.vertices[b++]=1;b=0;ea.faces[b++]=0;ea.faces[b++]=1;ea.faces[b++]=2;ea.faces[b++]=0;ea.faces[b++]=2;ea.faces[b++]=3;ea.vertexBuffer=e.createBuffer();ea.elementBuffer=e.createBuffer();ea.tempTexture=e.createTexture();ea.occlusionTexture=e.createTexture();e.bindBuffer(e.ARRAY_BUFFER,ea.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,ea.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,ea.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER, +ea.faces,e.STATIC_DRAW);e.bindTexture(e.TEXTURE_2D,ea.tempTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGB,16,16,0,e.RGB,e.UNSIGNED_BYTE,null);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST);e.bindTexture(e.TEXTURE_2D,ea.occlusionTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,16,16,0,e.RGBA,e.UNSIGNED_BYTE,null); +e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST);if(e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){ea.hasVertexTexture=!1;ea.program=e.createProgram();e.attachShader(ea.program,ka("fragment",THREE.ShaderLib.lensFlare.fragmentShader));e.attachShader(ea.program,ka("vertex",THREE.ShaderLib.lensFlare.vertexShader))}else{ea.hasVertexTexture= +!0;ea.program=e.createProgram();e.attachShader(ea.program,ka("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader));e.attachShader(ea.program,ka("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader))}e.linkProgram(ea.program);ea.attributes={};ea.uniforms={};ea.attributes.vertex=e.getAttribLocation(ea.program,"position");ea.attributes.uv=e.getAttribLocation(ea.program,"UV");ea.uniforms.renderType=e.getUniformLocation(ea.program,"renderType");ea.uniforms.map=e.getUniformLocation(ea.program, +"map");ea.uniforms.occlusionMap=e.getUniformLocation(ea.program,"occlusionMap");ea.uniforms.opacity=e.getUniformLocation(ea.program,"opacity");ea.uniforms.scale=e.getUniformLocation(ea.program,"scale");ea.uniforms.rotation=e.getUniformLocation(ea.program,"rotation");ea.uniforms.screenPosition=e.getUniformLocation(ea.program,"screenPosition");var fb=!1;_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]= +0;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;b=0;_sprite.faces[b++]=0;_sprite.faces[b++]=1;_sprite.faces[b++]=2;_sprite.faces[b++]=0;_sprite.faces[b++]=2;_sprite.faces[b++]=3;_sprite.vertexBuffer=e.createBuffer();_sprite.elementBuffer= +e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,_sprite.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,_sprite.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,_sprite.faces,e.STATIC_DRAW);_sprite.program=e.createProgram();e.attachShader(_sprite.program,ka("fragment",THREE.ShaderLib.sprite.fragmentShader));e.attachShader(_sprite.program,ka("vertex",THREE.ShaderLib.sprite.vertexShader));e.linkProgram(_sprite.program);_sprite.attributes= +{};_sprite.uniforms={};_sprite.attributes.position=e.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=e.getAttribLocation(_sprite.program,"uv");_sprite.uniforms.uvOffset=e.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=e.getUniformLocation(_sprite.program,"uvScale");_sprite.uniforms.rotation=e.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.scale=e.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.alignment=e.getUniformLocation(_sprite.program, +"alignment");_sprite.uniforms.map=e.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=e.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.useScreenCoordinates=e.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance=e.getUniformLocation(_sprite.program,"affectedByDistance");_sprite.uniforms.screenPosition=e.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix=e.getUniformLocation(_sprite.program, +"modelViewMatrix");_sprite.uniforms.projectionMatrix=e.getUniformLocation(_sprite.program,"projectionMatrix");var ab=!1;this.setSize=function(n,C){da.width=n;da.height=C;this.setViewport(0,0,da.width,da.height)};this.setViewport=function(n,C,u,w){ma=n;Da=C;ga=u;ia=w;e.viewport(ma,Da,ga,ia)};this.setScissor=function(n,C,u,w){e.scissor(n,C,u,w)};this.enableScissorTest=function(n){n?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.enableDepthBufferWrite=function(n){Y=n;e.depthMask(n)};this.setClearColorHex= +function(n,C){var u=new THREE.Color(n);e.clearColor(u.r,u.g,u.b,C)};this.setClearColor=function(n,C){e.clearColor(n.r,n.g,n.b,C)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(n){wa.darkness=n};this.initMaterial=function(n,C,u,w){var z,G,L;if(n instanceof THREE.MeshDepthMaterial)L="depth";else if(n instanceof THREE.ShadowVolumeDynamicMaterial)L="shadowVolumeDynamic";else if(n instanceof THREE.MeshNormalMaterial)L= +"normal";else if(n instanceof THREE.MeshBasicMaterial)L="basic";else if(n instanceof THREE.MeshLambertMaterial)L="lambert";else if(n instanceof THREE.MeshPhongMaterial)L="phong";else if(n instanceof THREE.LineBasicMaterial)L="basic";else n instanceof THREE.ParticleBasicMaterial&&(L="particle_basic");if(L){var H=THREE.ShaderLib[L];n.uniforms=Uniforms.clone(H.uniforms);n.vertexShader=H.vertexShader;n.fragmentShader=H.fragmentShader}var S,E,M;S=M=H=0;for(E=C.length;S0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+u.maxDirLights,"#define MAX_POINT_LIGHTS "+u.maxPointLights,"#define MAX_BONES "+u.maxBones,u.map?"#define USE_MAP":"",u.envMap?"#define USE_ENVMAP":"",u.lightMap?"#define USE_LIGHTMAP":"",u.vertexColors?"#define USE_COLOR":"",u.skinning?"#define USE_SKINNING":"",u.morphTargets? +"#define USE_MORPHTARGETS":"",u.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n"); +e.attachShader(X,ka("fragment",prefix_fragment+S));e.attachShader(X,ka("vertex",prefix_vertex+E));e.linkProgram(X);e.getProgramParameter(X,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(X,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");X.uniforms={};X.attributes={};var P;S=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(P in H)S.push(P); +P=S;H=0;for(S=P.length;H=0&&e.enableVertexAttribArray(J.color);J.normal>= +0&&e.enableVertexAttribArray(J.normal);J.tangent>=0&&e.enableVertexAttribArray(J.tangent);if(n.skinning&&J.skinVertexA>=0&&J.skinVertexB>=0&&J.skinIndex>=0&&J.skinWeight>=0){e.enableVertexAttribArray(J.skinVertexA);e.enableVertexAttribArray(J.skinVertexB);e.enableVertexAttribArray(J.skinIndex);e.enableVertexAttribArray(J.skinWeight)}for(z in n.attributes)J[z]>=0&&e.enableVertexAttribArray(J[z]);if(n.morphTargets){n.numSupportedMorphTargets=0;if(J.morphTarget0>=0){e.enableVertexAttribArray(J.morphTarget0); +n.numSupportedMorphTargets++}if(J.morphTarget1>=0){e.enableVertexAttribArray(J.morphTarget1);n.numSupportedMorphTargets++}if(J.morphTarget2>=0){e.enableVertexAttribArray(J.morphTarget2);n.numSupportedMorphTargets++}if(J.morphTarget3>=0){e.enableVertexAttribArray(J.morphTarget3);n.numSupportedMorphTargets++}if(J.morphTarget4>=0){e.enableVertexAttribArray(J.morphTarget4);n.numSupportedMorphTargets++}if(J.morphTarget5>=0){e.enableVertexAttribArray(J.morphTarget5);n.numSupportedMorphTargets++}if(J.morphTarget6>= +0){e.enableVertexAttribArray(J.morphTarget6);n.numSupportedMorphTargets++}if(J.morphTarget7>=0){e.enableVertexAttribArray(J.morphTarget7);n.numSupportedMorphTargets++}w.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);n=0;for(z=this.maxMorphTargets;n0||X.faceVertexUvs.length>0)L.__uvArray=new Float32Array(S*2);if(X.faceUvs.length>1||X.faceVertexUvs.length>1)L.__uv2Array=new Float32Array(S*2)}if(H.geometry.skinWeights.length&&H.geometry.skinIndices.length){L.__skinVertexAArray= +new Float32Array(S*4);L.__skinVertexBArray=new Float32Array(S*4);L.__skinIndexArray=new Float32Array(S*4);L.__skinWeightArray=new Float32Array(S*4)}L.__faceArray=new Uint16Array(ra*3+(H.geometry.edgeFaces?H.geometry.edgeFaces.length*6:0));L.__lineArray=new Uint16Array(Na*2);if(L.numMorphTargets){L.__morphTargetsArrays=[];X=0;for(P=L.numMorphTargets;X=0;z--){w=u.__webglObjects[z].object;if(C==w){u.__webglObjects.splice(z,1);break}}n.__objectsRemoved.splice(0,1)}C=0;for(u=n.__webglObjects.length;C0}}; THREE.WebGLRenderTarget=function(b,c,d){this.width=b;this.height=c;d=d||{};this.wrapS=d.wrapS!==undefined?d.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=d.wrapT!==undefined?d.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=d.magFilter!==undefined?d.magFilter:THREE.LinearFilter;this.minFilter=d.minFilter!==undefined?d.minFilter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBAFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType;this.depthBuffer=d.depthBuffer!== undefined?d.depthBuffer:!0;this.stencilBuffer=d.stencilBuffer!==undefined?d.stencilBuffer:!0}; THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(b,c,d){d&&b.update(undefined,!1,c);d=b.sounds;var f,g=d.length;for(f=0;f=k*h))return Number.MAX_VALUE;j/=k;k=THREE.CollisionSystem.__v3;k.copy(b.direction);k.multiplyScalar(j);k.addSelf(b.origin);if(Math.abs(g.x)>Math.abs(g.y))if(Math.abs(g.x)>Math.abs(g.z)){b=k.y-c.y;g=d.y-c.y;h=f.y-c.y; k=k.z-c.z;d=d.z-c.z;f=f.z-c.z}else{b=k.x-c.x;g=d.x-c.x;h=f.x-c.x;k=k.y-c.y;d=d.y-c.y;f=f.y-c.y}else if(Math.abs(g.y)>Math.abs(g.z)){b=k.x-c.x;g=d.x-c.x;h=f.x-c.x;k=k.z-c.z;d=d.z-c.z;f=f.z-c.z}else{b=k.x-c.x;g=d.x-c.x;h=f.x-c.x;k=k.y-c.y;d=d.y-c.y;f=f.y-c.y}c=g*f-d*h;if(c==0)return Number.MAX_VALUE;c=1/c;f=(b*f-k*h)*c;if(!(f>=0))return Number.MAX_VALUE;c*=g*k-d*b;if(!(c>=0))return Number.MAX_VALUE;if(!(1-f-c>=0))return Number.MAX_VALUE;return j}; THREE.CollisionSystem.prototype.makeRayLocal=function(b,c){var d=new THREE.Ray(b.origin.clone(),b.direction.clone()),f=THREE.Matrix4.makeInvert(c.matrixWorld);f.multiplyVector3(d.origin);f.rotateAxis(d.direction);d.direction.normalize();return d}; -THREE.CollisionSystem.prototype.rayBox=function(b,c){var d;d=c.dynamic&&c.mesh&&c.mesh.matrixWorld?this.makeRayLocal(b,c.mesh):new THREE.Ray(b.origin.clone(),b.direction.clone());var f=0,g=0,h=0,j=0,k=0,n=0,p=!0;if(d.origin.xc.max.x){f=c.max.x-d.origin.x;f/=d.direction.x;p=!1;j=1}if(d.origin.yc.max.y){g=c.max.y-d.origin.y;g/=d.direction.y;p=!1;k= -1}if(d.origin.zc.max.z){h=c.max.z-d.origin.z;h/=d.direction.z;p=!1;n=1}if(p)return-1;p=0;if(g>f){p=1;f=g}if(h>f){p=2;f=h}switch(p){case 0:k=d.origin.y+d.direction.y*f;if(kc.max.y)return Number.MAX_VALUE;d=d.origin.z+d.direction.z*f;if(dc.max.z)return Number.MAX_VALUE;c.normal=new THREE.Vector3(j,0,0);break;case 1:j=d.origin.x+d.direction.x*f;if(jc.max.x)return Number.MAX_VALUE;d=d.origin.z+ -d.direction.z*f;if(dc.max.z)return Number.MAX_VALUE;c.normal=new THREE.Vector3(0,k,0);break;case 2:j=d.origin.x+d.direction.x*f;if(jc.max.x)return Number.MAX_VALUE;k=d.origin.y+d.direction.y*f;if(kc.max.y)return Number.MAX_VALUE;c.normal=new THREE.Vector3(0,0,n)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var d=b.direction.dot(c.normal),f=c.point.dot(c.normal);if(d<0)d=(f-b.origin.dot(c.normal))/d;else return Number.MAX_VALUE;return d>0?d:Number.MAX_VALUE}; +THREE.CollisionSystem.prototype.rayBox=function(b,c){var d;d=c.dynamic&&c.mesh&&c.mesh.matrixWorld?this.makeRayLocal(b,c.mesh):new THREE.Ray(b.origin.clone(),b.direction.clone());var f=0,g=0,h=0,j=0,k=0,m=0,p=!0;if(d.origin.xc.max.x){f=c.max.x-d.origin.x;f/=d.direction.x;p=!1;j=1}if(d.origin.yc.max.y){g=c.max.y-d.origin.y;g/=d.direction.y;p=!1;k= +1}if(d.origin.zc.max.z){h=c.max.z-d.origin.z;h/=d.direction.z;p=!1;m=1}if(p)return-1;p=0;if(g>f){p=1;f=g}if(h>f){p=2;f=h}switch(p){case 0:k=d.origin.y+d.direction.y*f;if(kc.max.y)return Number.MAX_VALUE;d=d.origin.z+d.direction.z*f;if(dc.max.z)return Number.MAX_VALUE;c.normal=new THREE.Vector3(j,0,0);break;case 1:j=d.origin.x+d.direction.x*f;if(jc.max.x)return Number.MAX_VALUE;d=d.origin.z+ +d.direction.z*f;if(dc.max.z)return Number.MAX_VALUE;c.normal=new THREE.Vector3(0,k,0);break;case 2:j=d.origin.x+d.direction.x*f;if(jc.max.x)return Number.MAX_VALUE;k=d.origin.y+d.direction.y*f;if(kc.max.y)return Number.MAX_VALUE;c.normal=new THREE.Vector3(0,0,m)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var d=b.direction.dot(c.normal),f=c.point.dot(c.normal);if(d<0)d=(f-b.origin.dot(c.normal))/d;else return Number.MAX_VALUE;return d>0?d:Number.MAX_VALUE}; THREE.CollisionSystem.prototype.raySphere=function(b,c){var d=c.center.clone().subSelf(b.origin);if(d.lengthSq=0)return Math.abs(f)-Math.sqrt(d);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionUtils={}; THREE.CollisionUtils.MeshOBB=function(b){b.geometry.computeBoundingBox();var c=b.geometry.boundingBox,d=new THREE.Vector3(c.x[0],c.y[0],c.z[0]);c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]);d=new THREE.BoxCollider(d,c);d.mesh=b;return d};THREE.CollisionUtils.MeshAABB=function(b){var c=THREE.CollisionUtils.MeshOBB(b);c.min.addSelf(b.position);c.max.addSelf(b.position);c.dynamic=!1;return c}; -THREE.CollisionUtils.MeshColliderWBox=function(b){for(var c=b.geometry.vertices,d=c.length,f=b.geometry.faces,g=f.length,h=[],j=[],k=[],n=0;n25&&(h=25);g=(h-1)*0.5;d=Array(h);for(c=f=0;c=0?y:y+g;y=this.verticalAngleMap.srcRange;v=this.verticalAngleMap.dstRange; -this.phi=(this.phi-y[0])*(v[1]-v[0])/(y[1]-y[0])+v[0];y=this.horizontalAngleMap.srcRange;v=this.horizontalAngleMap.dstRange;this.theta=(this.theta-y[0])*(v[1]-v[0])/(y[1]-y[0])+v[0];y=this.target.position;y.x=100*Math.sin(this.phi)*Math.cos(this.theta);y.y=100*Math.cos(this.phi);y.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,p,o,w)};this.onMouseMove=function(p){this.mouseX=p.clientX-this.windowHalfX;this.mouseY=p.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints); -this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){b=new THREE.MeshLambertMaterial({color:30719});var j=new THREE.MeshLambertMaterial({color:65280}),k=new Cube(10,10,20),n=new Cube(2,2,10);this.animationParent=new THREE.Mesh(k,b);b=new THREE.Mesh(n,j);b.position.set(0,10,0);this.animation=c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else{this.animation= +this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var g=Math.PI*2,h=Math.PI/180;this.update=function(p,o,x){var y,v;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;y=this.phi%g;this.phi=y>=0?y:y+g;y=this.verticalAngleMap.srcRange;v=this.verticalAngleMap.dstRange; +this.phi=(this.phi-y[0])*(v[1]-v[0])/(y[1]-y[0])+v[0];y=this.horizontalAngleMap.srcRange;v=this.horizontalAngleMap.dstRange;this.theta=(this.theta-y[0])*(v[1]-v[0])/(y[1]-y[0])+v[0];y=this.target.position;y.x=100*Math.sin(this.phi)*Math.cos(this.theta);y.y=100*Math.cos(this.phi);y.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,p,o,x)};this.onMouseMove=function(p){this.mouseX=p.clientX-this.windowHalfX;this.mouseY=p.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints); +this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){b=new THREE.MeshLambertMaterial({color:30719});var j=new THREE.MeshLambertMaterial({color:65280}),k=new Cube(10,10,20),m=new Cube(2,2,10);this.animationParent=new THREE.Mesh(k,b);b=new THREE.Mesh(m,j);b.position.set(0,10,0);this.animation=c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else{this.animation= c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(p,o){return function(){o.apply(p,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; -var Cube=function(b,c,d,f,g,h,j,k,n){function p(H,L,V,A,J,O,R,Fa){var ka,va,$=f||1,e=g||1,ea=J/2,Aa=O/2,Ca=o.vertices.length;if(H=="x"&&L=="y"||H=="y"&&L=="x")ka="z";else if(H=="x"&&L=="z"||H=="z"&&L=="x"){ka="y";e=h||1}else if(H=="z"&&L=="y"||H=="y"&&L=="z"){ka="x";$=h||1}var Ha=$+1,X=e+1;J/=$;var oa=O/e;for(va=0;va0){j(0,0,-o-(h||0));for(n=b;n0){j(0,0,o+(g||0));for(n= -b+b/2;n<2*b;n++)k.faces.push(new THREE.Face4(2*b+1,(2*n-2*b+2)%b+b,(2*n-2*b+1)%b+b,(2*n-2*b)%b+b))}n=0;for(b=this.faces.length;n0){j(0,0,-o-(h||0));for(m=b;m0){j(0,0,o+(g||0));for(m= +b+b/2;m<2*b;m++)k.faces.push(new THREE.Face4(2*b+1,(2*m-2*b+2)%b+b,(2*m-2*b+1)%b+b,(2*m-2*b)%b+b))}m=0;for(b=this.faces.length;m0||(o=this.vertices.push(new THREE.Vertex(new THREE.Vector3(w,k,y)))-1);p.push(o)}c.push(p)}var v,B,G;g=c.length;for(d=0;d0)for(f=0;f1){v=this.vertices[j].position.clone(); -B=this.vertices[n].position.clone();G=this.vertices[p].position.clone();v.normalize();B.normalize();G.normalize();this.faces.push(new THREE.Face3(j,n,p,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(B.x,B.y,B.z),new THREE.Vector3(G.x,G.y,G.z)]));this.faceVertexUvs[0].push([o,w,H])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; +var Sphere=function(b,c,d){THREE.Geometry.call(this);var f,g=Math.PI,h=Math.max(3,c||8),j=Math.max(2,d||6);c=[];for(d=0;d0||(o=this.vertices.push(new THREE.Vertex(new THREE.Vector3(x,k,y)))-1);p.push(o)}c.push(p)}var v,B,F;g=c.length;for(d=0;d0)for(f=0;f1){v=this.vertices[j].position.clone(); +B=this.vertices[m].position.clone();F=this.vertices[p].position.clone();v.normalize();B.normalize();F.normalize();this.faces.push(new THREE.Face3(j,m,p,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(B.x,B.y,B.z),new THREE.Vector3(F.x,F.y,F.z)]));this.faceVertexUvs[0].push([o,x,I])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; var Torus=function(b,c,d,f){this.radius=b||100;this.tube=c||40;this.segmentsR=d||8;this.segmentsT=f||6;b=[];THREE.Geometry.call(this);for(c=0;c<=this.segmentsR;++c)for(d=0;d<=this.segmentsT;++d){f=d/this.segmentsT*2*Math.PI;var g=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(g))*Math.cos(f),(this.radius+this.tube*Math.cos(g))*Math.sin(f),this.tube*Math.sin(g))));b.push([d/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(d= 1;d<=this.segmentsT;++d){f=(this.segmentsT+1)*c+d;g=(this.segmentsT+1)*c+d-1;var h=(this.segmentsT+1)*(c-1)+d-1,j=(this.segmentsT+1)*(c-1)+d;this.faces.push(new THREE.Face4(f,g,h,j));this.faceVertexUvs[0].push([new THREE.UV(b[f][0],b[f][1]),new THREE.UV(b[g][0],b[g][1]),new THREE.UV(b[h][0],b[h][1]),new THREE.UV(b[j][0],b[j][1])])}delete b;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus; -var TorusKnot=function(b,c,d,f,g,h,j){function k(w,y,v,B,G,H){y=v/B*w;v=Math.cos(y);return new THREE.Vector3(G*(2+v)*0.5*Math.cos(w),G*(2+v)*Math.sin(w)*0.5,H*G*Math.sin(y)*0.5)}THREE.Geometry.call(this);this.radius=b||200;this.tube=c||40;this.segmentsR=d||64;this.segmentsT=f||8;this.p=g||2;this.q=h||3;this.heightScale=j||1;this.grid=Array(this.segmentsR);d=new THREE.Vector3;f=new THREE.Vector3;h=new THREE.Vector3;for(b=0;b>7)-127;ma|=(Ma&127)<<16|Da<<8;if(ma==0&&fa==-127)return 0;return(1-2*(xa>>7))*(1+ma*Math.pow(2,-23))*Math.pow(2,fa)}function k(S,ca){var ma=o(S,ca),Da=o(S,ca+1),Ma=o(S,ca+2);return(o(S,ca+3)<<24)+(Ma<<16)+(Da<<8)+ma}function n(S,ca){var ma=o(S,ca);return(o(S,ca+1)<<8)+ma}function p(S,ca){var ma=o(S, -ca);return ma>127?ma-256:ma}function o(S,ca){return S.charCodeAt(ca)&255}function w(S){var ca,ma,Da;ca=k(b,S);ma=k(b,S+R);Da=k(b,S+Fa);S=n(b,S+ka);THREE.BinaryLoader.prototype.f3(L,ca,ma,Da,S)}function y(S){var ca,ma,Da,Ma,xa,fa;ca=k(b,S);ma=k(b,S+R);Da=k(b,S+Fa);Ma=n(b,S+ka);xa=k(b,S+va);fa=k(b,S+$);S=k(b,S+e);THREE.BinaryLoader.prototype.f3n(L,J,ca,ma,Da,Ma,xa,fa,S)}function v(S){var ca,ma,Da,Ma;ca=k(b,S);ma=k(b,S+ea);Da=k(b,S+Aa);Ma=k(b,S+Ca);S=n(b,S+Ha);THREE.BinaryLoader.prototype.f4(L,ca,ma, -Da,Ma,S)}function B(S){var ca,ma,Da,Ma,xa,fa,m,C;ca=k(b,S);ma=k(b,S+ea);Da=k(b,S+Aa);Ma=k(b,S+Ca);xa=n(b,S+Ha);fa=k(b,S+X);m=k(b,S+oa);C=k(b,S+pa);S=k(b,S+ta);THREE.BinaryLoader.prototype.f4n(L,J,ca,ma,Da,Ma,xa,fa,m,C,S)}function G(S){var ca,ma;ca=k(b,S);ma=k(b,S+ga);S=k(b,S+Z);THREE.BinaryLoader.prototype.uv3(L.faceVertexUvs[0],O[ca*2],O[ca*2+1],O[ma*2],O[ma*2+1],O[S*2],O[S*2+1])}function H(S){var ca,ma,Da;ca=k(b,S);ma=k(b,S+la);Da=k(b,S+Ga);S=k(b,S+ia);THREE.BinaryLoader.prototype.uv4(L.faceVertexUvs[0], -O[ca*2],O[ca*2+1],O[ma*2],O[ma*2+1],O[Da*2],O[Da*2+1],O[S*2],O[S*2+1])}var L=this,V=0,A,J=[],O=[],R,Fa,ka,va,$,e,ea,Aa,Ca,Ha,X,oa,pa,ta,ga,Z,la,Ga,ia,ja,ua,Ra,$a,ab,Oa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(L,f,h);A={signature:b.substr(V,8),header_bytes:o(b,V+8),vertex_coordinate_bytes:o(b,V+9),normal_coordinate_bytes:o(b,V+10),uv_coordinate_bytes:o(b,V+11),vertex_index_bytes:o(b,V+12),normal_index_bytes:o(b,V+13),uv_index_bytes:o(b,V+14),material_index_bytes:o(b,V+15),nvertices:k(b, -V+16),nnormals:k(b,V+16+4),nuvs:k(b,V+16+8),ntri_flat:k(b,V+16+12),ntri_smooth:k(b,V+16+16),ntri_flat_uv:k(b,V+16+20),ntri_smooth_uv:k(b,V+16+24),nquad_flat:k(b,V+16+28),nquad_smooth:k(b,V+16+32),nquad_flat_uv:k(b,V+16+36),nquad_smooth_uv:k(b,V+16+40)};V+=A.header_bytes;R=A.vertex_index_bytes;Fa=A.vertex_index_bytes*2;ka=A.vertex_index_bytes*3;va=A.vertex_index_bytes*3+A.material_index_bytes;$=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes;e=A.vertex_index_bytes*3+A.material_index_bytes+ -A.normal_index_bytes*2;ea=A.vertex_index_bytes;Aa=A.vertex_index_bytes*2;Ca=A.vertex_index_bytes*3;Ha=A.vertex_index_bytes*4;X=A.vertex_index_bytes*4+A.material_index_bytes;oa=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes;pa=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*2;ta=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*3;ga=A.uv_index_bytes;Z=A.uv_index_bytes*2;la=A.uv_index_bytes;Ga=A.uv_index_bytes*2;ia=A.uv_index_bytes*3;h=A.vertex_index_bytes* -3+A.material_index_bytes;Oa=A.vertex_index_bytes*4+A.material_index_bytes;ja=A.ntri_flat*h;ua=A.ntri_smooth*(h+A.normal_index_bytes*3);Ra=A.ntri_flat_uv*(h+A.uv_index_bytes*3);$a=A.ntri_smooth_uv*(h+A.normal_index_bytes*3+A.uv_index_bytes*3);ab=A.nquad_flat*Oa;h=A.nquad_smooth*(Oa+A.normal_index_bytes*4);Oa=A.nquad_flat_uv*(Oa+A.uv_index_bytes*4);V+=function(S){for(var ca,ma,Da,Ma=A.vertex_coordinate_bytes*3,xa=S+A.nvertices*Ma;S>7)-127;na|=(La&127)<<16|Aa<<8;if(na==0&&ea==-127)return 0;return(1-2*(wa>>7))*(1+na*Math.pow(2,-23))*Math.pow(2,ea)}function k(U,ca){var na=o(U,ca),Aa=o(U,ca+1),La=o(U,ca+2);return(o(U,ca+3)<<24)+(La<<16)+(Aa<<8)+na}function m(U,ca){var na=o(U,ca);return(o(U,ca+1)<<8)+na}function p(U,ca){var na=o(U, +ca);return na>127?na-256:na}function o(U,ca){return U.charCodeAt(ca)&255}function x(U){var ca,na,Aa;ca=k(b,U);na=k(b,U+R);Aa=k(b,U+Ca);U=m(b,U+ka);THREE.BinaryLoader.prototype.f3(N,ca,na,Aa,U)}function y(U){var ca,na,Aa,La,wa,ea;ca=k(b,U);na=k(b,U+R);Aa=k(b,U+Ca);La=m(b,U+ka);wa=k(b,U+va);ea=k(b,U+aa);U=k(b,U+e);THREE.BinaryLoader.prototype.f3n(N,K,ca,na,Aa,La,wa,ea,U)}function v(U){var ca,na,Aa,La;ca=k(b,U);na=k(b,U+da);Aa=k(b,U+ya);La=k(b,U+za);U=m(b,U+Ea);THREE.BinaryLoader.prototype.f4(N,ca,na, +Aa,La,U)}function B(U){var ca,na,Aa,La,wa,ea,fb,ab;ca=k(b,U);na=k(b,U+da);Aa=k(b,U+ya);La=k(b,U+za);wa=m(b,U+Ea);ea=k(b,U+Y);fb=k(b,U+oa);ab=k(b,U+pa);U=k(b,U+ta);THREE.BinaryLoader.prototype.f4n(N,K,ca,na,Aa,La,wa,ea,fb,ab,U)}function F(U){var ca,na;ca=k(b,U);na=k(b,U+fa);U=k(b,U+Z);THREE.BinaryLoader.prototype.uv3(N.faceVertexUvs[0],O[ca*2],O[ca*2+1],O[na*2],O[na*2+1],O[U*2],O[U*2+1])}function I(U){var ca,na,Aa;ca=k(b,U);na=k(b,U+ma);Aa=k(b,U+Da);U=k(b,U+ga);THREE.BinaryLoader.prototype.uv4(N.faceVertexUvs[0], +O[ca*2],O[ca*2+1],O[na*2],O[na*2+1],O[Aa*2],O[Aa*2+1],O[U*2],O[U*2+1])}var N=this,W=0,A,K=[],O=[],R,Ca,ka,va,aa,e,da,ya,za,Ea,Y,oa,pa,ta,fa,Z,ma,Da,ga,ia,ua,Ta,Ya,Za,Qa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(N,f,h);A={signature:b.substr(W,8),header_bytes:o(b,W+8),vertex_coordinate_bytes:o(b,W+9),normal_coordinate_bytes:o(b,W+10),uv_coordinate_bytes:o(b,W+11),vertex_index_bytes:o(b,W+12),normal_index_bytes:o(b,W+13),uv_index_bytes:o(b,W+14),material_index_bytes:o(b,W+15),nvertices:k(b, +W+16),nnormals:k(b,W+16+4),nuvs:k(b,W+16+8),ntri_flat:k(b,W+16+12),ntri_smooth:k(b,W+16+16),ntri_flat_uv:k(b,W+16+20),ntri_smooth_uv:k(b,W+16+24),nquad_flat:k(b,W+16+28),nquad_smooth:k(b,W+16+32),nquad_flat_uv:k(b,W+16+36),nquad_smooth_uv:k(b,W+16+40)};W+=A.header_bytes;R=A.vertex_index_bytes;Ca=A.vertex_index_bytes*2;ka=A.vertex_index_bytes*3;va=A.vertex_index_bytes*3+A.material_index_bytes;aa=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes;e=A.vertex_index_bytes*3+A.material_index_bytes+ +A.normal_index_bytes*2;da=A.vertex_index_bytes;ya=A.vertex_index_bytes*2;za=A.vertex_index_bytes*3;Ea=A.vertex_index_bytes*4;Y=A.vertex_index_bytes*4+A.material_index_bytes;oa=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes;pa=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*2;ta=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*3;fa=A.uv_index_bytes;Z=A.uv_index_bytes*2;ma=A.uv_index_bytes;Da=A.uv_index_bytes*2;ga=A.uv_index_bytes*3;h=A.vertex_index_bytes* +3+A.material_index_bytes;Qa=A.vertex_index_bytes*4+A.material_index_bytes;ia=A.ntri_flat*h;ua=A.ntri_smooth*(h+A.normal_index_bytes*3);Ta=A.ntri_flat_uv*(h+A.uv_index_bytes*3);Ya=A.ntri_smooth_uv*(h+A.normal_index_bytes*3+A.uv_index_bytes*3);Za=A.nquad_flat*Qa;h=A.nquad_smooth*(Qa+A.normal_index_bytes*4);Qa=A.nquad_flat_uv*(Qa+A.uv_index_bytes*4);W+=function(U){for(var ca,na,Aa,La=A.vertex_coordinate_bytes*3,wa=U+A.nvertices*La;U=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(d){if(this.count!=0){for(var f=this.count*3;fthis.size-1&&(n=this.size-1);var y=Math.floor(p-k);y<1&&(y=1);p=Math.floor(p+k);p>this.size-1&&(p= -this.size-1);var v=Math.floor(o-k);v<1&&(v=1);k=Math.floor(o+k);k>this.size-1&&(k=this.size-1);for(var B,G,H,L,V,A;w0&&(this.field[H+B]+=L)}}}};this.addPlaneX=function(d,f){var g,h,j,k,n,p=this.size,o=this.yd,w=this.zd,y=this.field,v=p*Math.sqrt(d/f);v>p&&(v=p);for(g=0;g0)for(h=0;ho&&(B=o);for(h=0;h0){n=h*w;for(g=0;gsize&&(dist=size);for(j=0;j0){n=zd*j;for(h=0;h=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(d){if(this.count!=0){for(var f=this.count*3;fthis.size-1&&(m=this.size-1);var y=Math.floor(p-k);y<1&&(y=1);p=Math.floor(p+k);p>this.size-1&&(p= +this.size-1);var v=Math.floor(o-k);v<1&&(v=1);k=Math.floor(o+k);k>this.size-1&&(k=this.size-1);for(var B,F,I,N,W,A;x0&&(this.field[I+B]+=N)}}}};this.addPlaneX=function(d,f){var g,h,j,k,m,p=this.size,o=this.yd,x=this.zd,y=this.field,v=p*Math.sqrt(d/f);v>p&&(v=p);for(g=0;g0)for(h=0;ho&&(B=o);for(h=0;h0){m=h*x;for(g=0;gsize&&(dist=size);for(j=0;j0){m=zd*j;for(h=0;h=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var g=Math.acos(d),f=Math.sqrt(1-d*d);if(Math.abs(f)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}d=Math.sin((1-e)*g)/f;e=Math.sin(e*g)/f;c.w=a.w*d+b.w*e;c.x=a.x*d+b.x*e;c.y=a.y*d+b.y*e;c.z=a.z*d+b.z*e;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +THREE.Quaternion.slerp=function(a,b,c,e){var d=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(d)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var g=Math.acos(d),f=Math.sqrt(1-d*d);if(Math.abs(f)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}d=Math.sin((1-e)*g)/f;e=Math.sin(e*g)/f;c.w=a.w*d+b.w*e;c.x=a.x*d+b.x*e;c.y=a.y*d+b.y*e;c.z=a.z*d+b.z*e;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; THREE.Face3=function(a,b,c,e,d,g){this.a=a;this.b=b;this.c=c;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=d instanceof THREE.Color?d:new THREE.Color;this.vertexColors=d instanceof Array?d:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,e,d,g,f){this.a=a;this.b=b;this.c=c;this.d=e;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)}; THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; diff --git a/build/custom/ThreeDOM.js b/build/custom/ThreeDOM.js index c59f18dd5c..a06701585d 100644 --- a/build/custom/ThreeDOM.js +++ b/build/custom/ThreeDOM.js @@ -48,7 +48,7 @@ b,c)}};THREE.Quaternion=function(a,b,c,e){this.set(a||0,b||0,c||0,e!==undefined? THREE.Quaternion.prototype={set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,e=a.y*b,d=a.z*b;a=Math.cos(e);e=Math.sin(e);b=Math.cos(-d);d=Math.sin(-d);var g=Math.cos(c);c=Math.sin(c);var f=a*b,i=e*d;this.w=f*g-i*c;this.x=f*c+i*g;this.y=e*b*g+a*d*c;this.z=a*d*g-e*b*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*= -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,c=this.y,e=this.z,d=this.w,g=a.x,f=a.y,i=a.z;a=a.w;this.x=b*a+d*g+c*i-e*f;this.y=c*a+d*f+e*g-b*i;this.z=e*a+d*i+b*f-c*g;this.w=d*a-b*g-c*f-e*i;return this}, multiplyVector3:function(a,b){b||(b=a);var c=a.x,e=a.y,d=a.z,g=this.x,f=this.y,i=this.z,h=this.w,j=h*c+f*d-i*e,l=h*e+i*c-g*d,m=h*d+g*e-f*c;c=-g*c-f*e-i*d;b.x=j*h+c*-g+l*-i-m*-f;b.y=l*h+c*-f+m*-g-j*-i;b.z=m*h+c*-i+j*-f-l*-g;return b}}; -THREE.Quaternion.slerp=function(a,b,c,e){var d=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(d)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var g=Math.acos(d),f=Math.sqrt(1-d*d);if(Math.abs(f)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}d=Math.sin((1-e)*g)/f;e=Math.sin(e*g)/f;c.w=a.w*d+b.w*e;c.x=a.x*d+b.x*e;c.y=a.y*d+b.y*e;c.z=a.z*d+b.z*e;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +THREE.Quaternion.slerp=function(a,b,c,e){var d=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(d)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var g=Math.acos(d),f=Math.sqrt(1-d*d);if(Math.abs(f)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}d=Math.sin((1-e)*g)/f;e=Math.sin(e*g)/f;c.w=a.w*d+b.w*e;c.x=a.x*d+b.x*e;c.y=a.y*d+b.y*e;c.z=a.z*d+b.z*e;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; THREE.Face3=function(a,b,c,e,d,g){this.a=a;this.b=b;this.c=c;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=d instanceof THREE.Color?d:new THREE.Color;this.vertexColors=d instanceof Array?d:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,e,d,g,f){this.a=a;this.b=b;this.c=c;this.d=e;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)}; THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}}; diff --git a/build/custom/ThreeExtras.js b/build/custom/ThreeExtras.js index e023859e22..a77b382765 100644 --- a/build/custom/ThreeExtras.js +++ b/build/custom/ThreeExtras.js @@ -15,7 +15,7 @@ value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.00195 film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time * 1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor = vec4( cResult, cTextureScreen.a );\n}"}, screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}", fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var f,b,e,c,d=2*Math.ceil(a*3)+1;d>25&&(d=25);c=(d-1)*0.5;b=Array(d);for(f=e=0;f=0?p:p+c;p=this.verticalAngleMap.srcRange;t=this.verticalAngleMap.dstRange; @@ -43,7 +43,7 @@ THREE.Face4&&f.push(new THREE.UV(0.5+Math.atan2(n.position.x,n.position.y)/m,0.5 var Icosahedron=function(a){function f(n,p,t){var w=Math.sqrt(n*n+p*p+t*t);return c.vertices.push(new THREE.Vertex(new THREE.Vector3(n/w,p/w,t/w)))-1}function b(n,p,t,w){w.faces.push(new THREE.Face3(n,p,t))}function e(n,p){var t=c.vertices[n].position,w=c.vertices[p].position;return f((t.x+w.x)/2,(t.y+w.y)/2,(t.z+w.z)/2)}var c=this,d=new THREE.Geometry,g;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;f(-1,a,0);f(1,a,0);f(-1,-a,0);f(1,-a,0);f(0,-1,a);f(0,1,a);f(0,-1,-a);f(0, 1,-a);f(a,0,-1);f(a,0,1);f(-a,0,-1);f(-a,0,1);b(0,11,5,d);b(0,5,1,d);b(0,1,7,d);b(0,7,10,d);b(0,10,11,d);b(1,5,9,d);b(5,11,4,d);b(11,10,2,d);b(10,7,6,d);b(7,1,8,d);b(3,9,4,d);b(3,4,2,d);b(3,2,6,d);b(3,6,8,d);b(3,8,9,d);b(4,9,5,d);b(2,4,11,d);b(6,2,10,d);b(8,6,7,d);b(9,8,1,d);for(a=0;a=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var g=Math.acos(d),f=Math.sqrt(1-d*d);if(Math.abs(f)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}d=Math.sin((1-e)*g)/f;e=Math.sin(e*g)/f;c.w=a.w*d+b.w*e;c.x=a.x*d+b.x*e;c.y=a.y*d+b.y*e;c.z=a.z*d+b.z*e;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +THREE.Quaternion.slerp=function(a,b,c,e){var d=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(d)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var g=Math.acos(d),f=Math.sqrt(1-d*d);if(Math.abs(f)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}d=Math.sin((1-e)*g)/f;e=Math.sin(e*g)/f;c.w=a.w*d+b.w*e;c.x=a.x*d+b.x*e;c.y=a.y*d+b.y*e;c.z=a.z*d+b.z*e;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; THREE.Face3=function(a,b,c,e,d,g){this.a=a;this.b=b;this.c=c;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=d instanceof THREE.Color?d:new THREE.Color;this.vertexColors=d instanceof Array?d:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,e,d,g,f){this.a=a;this.b=b;this.c=c;this.d=e;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)}; THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; diff --git a/build/custom/ThreeWebGL.js b/build/custom/ThreeWebGL.js index 5a77cc6356..0ec0189fc7 100644 --- a/build/custom/ThreeWebGL.js +++ b/build/custom/ThreeWebGL.js @@ -48,7 +48,7 @@ d,e)}};THREE.Quaternion=function(b,d,e,h){this.set(b||0,d||0,e||0,h!==undefined? THREE.Quaternion.prototype={set:function(b,d,e,h){this.x=b;this.y=d;this.z=e;this.w=h;return this},setFromEuler:function(b){var d=0.5*Math.PI/360,e=b.x*d,h=b.y*d,g=b.z*d;b=Math.cos(h);h=Math.sin(h);d=Math.cos(-g);g=Math.sin(-g);var m=Math.cos(e);e=Math.sin(e);var j=b*d,p=h*g;this.w=j*m-p*e;this.x=j*e+p*m;this.y=h*d*m+b*g*e;this.z=b*g*m-h*d*e;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*= -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(b==0)this.w=this.z=this.y=this.x=0;else{b=1/b;this.x*=b;this.y*=b;this.z*=b;this.w*=b}return this},multiplySelf:function(b){var d=this.x,e=this.y,h=this.z,g=this.w,m=b.x,j=b.y,p=b.z;b=b.w;this.x=d*b+g*m+e*p-h*j;this.y=e*b+g*j+h*m-d*p;this.z=h*b+g*p+d*j-e*m;this.w=g*b-d*m-e*j-h*p;return this}, multiplyVector3:function(b,d){d||(d=b);var e=b.x,h=b.y,g=b.z,m=this.x,j=this.y,p=this.z,q=this.w,v=q*e+j*g-p*h,E=q*h+p*e-m*g,G=q*g+m*h-j*e;e=-m*e-j*h-p*g;d.x=v*q+e*-m+E*-p-G*-j;d.y=E*q+e*-j+G*-m-v*-p;d.z=G*q+e*-p+v*-j-E*-m;return d}}; -THREE.Quaternion.slerp=function(b,d,e,h){var g=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(g)>=1){e.w=b.w;e.x=b.x;e.y=b.y;e.z=b.z;return e}var m=Math.acos(g),j=Math.sqrt(1-g*g);if(Math.abs(j)<0.001){e.w=0.5*(b.w+d.w);e.x=0.5*(b.x+d.x);e.y=0.5*(b.y+d.y);e.z=0.5*(b.z+d.z);return e}g=Math.sin((1-h)*m)/j;h=Math.sin(h*m)/j;e.w=b.w*g+d.w*h;e.x=b.x*g+d.x*h;e.y=b.y*g+d.y*h;e.z=b.z*g+d.z*h;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; +THREE.Quaternion.slerp=function(b,d,e,h){var g=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(g)>=1){e.w=b.w;e.x=b.x;e.y=b.y;e.z=b.z;return e}var m=Math.acos(g),j=Math.sqrt(1-g*g);if(Math.abs(j)<0.0010){e.w=0.5*(b.w+d.w);e.x=0.5*(b.x+d.x);e.y=0.5*(b.y+d.y);e.z=0.5*(b.z+d.z);return e}g=Math.sin((1-h)*m)/j;h=Math.sin(h*m)/j;e.w=b.w*g+d.w*h;e.x=b.x*g+d.x*h;e.y=b.y*g+d.y*h;e.z=b.z*g+d.z*h;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; THREE.Face3=function(b,d,e,h,g,m){this.a=b;this.b=d;this.c=e;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=m instanceof Array?m:[m];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,d,e,h,g,m,j){this.a=b;this.b=d;this.c=e;this.d=h;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=m instanceof THREE.Color?m:new THREE.Color;this.vertexColors=m instanceof Array?m:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,d){this.set(b||0,d||0)}; THREE.UV.prototype={set:function(b,d){this.u=b;this.v=d;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; @@ -206,72 +206,72 @@ f.transparent;A.count=0;f=u.count=0;for(k=w.materials.length;f0&&W[0]0&&W[1]0.001&&u.scale>0.001){N[0]=u.x;N[1]=u.y;N[2]=u.z;D=u.size*u.scale/za;B[0]=D*t;B[1]=D;c.uniform3fv(O.screenPosition,N);c.uniform2fv(O.scale,B);c.uniform1f(O.rotation,u.rotation);c.uniform1f(O.opacity,u.opacity);oa(u.blending);K(u.texture,1);c.drawElements(c.TRIANGLES, -6,c.UNSIGNED_SHORT,0)}}}}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(ta)}function V(f,s){f._modelViewMatrix.multiplyToArray(s.matrixWorldInverse,f.matrixWorld,f._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(f._modelViewMatrix).transposeIntoArray(f._normalMatrixArray)}function P(f){var s,n,k,o,w;if(f instanceof THREE.Mesh){n=f.geometry;for(s in n.geometryGroups){k=n.geometryGroups[s];w=!1;for(o in k.__webglCustomAttributes)if(k.__webglCustomAttributes[o].needsUpdate){w=!0;break}if(n.__dirtyVertices|| -n.__dirtyMorphTargets||n.__dirtyElements||n.__dirtyUvs||n.__dirtyNormals||n.__dirtyColors||n.__dirtyTangents||w){w=c.DYNAMIC_DRAW;var x=void 0,u=void 0,A=void 0,t=void 0;A=void 0;var y=void 0,z=void 0,D=void 0,B=void 0,N=void 0,W=void 0,O=void 0,X=void 0,Ga=void 0,S=void 0,Q=void 0,T=void 0,ua=void 0;z=void 0;D=void 0;t=void 0;B=void 0;t=void 0;var r=void 0,F=void 0;z=void 0;r=void 0;F=void 0;var i=void 0,Ka=void 0;r=void 0;F=void 0;i=void 0;Ka=void 0;r=void 0;F=void 0;i=void 0;Ka=void 0;r=void 0; -F=void 0;i=void 0;t=void 0;B=void 0;y=void 0;A=void 0;A=void 0;r=void 0;F=void 0;i=void 0;var Wa=void 0,va=0,Aa=0,bb=0,cb=0,Ja=0,La=0,ea=0,Ma=0,xa=0,C=0,Ba=0;F=r=0;var Ca=k.__vertexArray,ib=k.__uvArray,jb=k.__uv2Array,Qa=k.__normalArray,ha=k.__tangentArray,Da=k.__colorArray,ia=k.__skinVertexAArray,ja=k.__skinVertexBArray,ka=k.__skinIndexArray,la=k.__skinWeightArray,kb=k.__morphTargetsArrays,Ra=k.__webglCustomAttributes;i=void 0;var Na=k.__faceArray,Oa=k.__lineArray,rb=k.__needsSmoothNormals;W=k.__vertexColorType; -N=k.__uvType;O=k.__normalType;var Ha=f.geometry,lb=Ha.__dirtyVertices,mb=Ha.__dirtyElements,hb=Ha.__dirtyUvs,nb=Ha.__dirtyNormals,ob=Ha.__dirtyTangents,pb=Ha.__dirtyColors,qb=Ha.__dirtyMorphTargets,db=Ha.vertices,sb=k.faces,xb=Ha.faces,tb=Ha.faceVertexUvs[0],ub=Ha.faceVertexUvs[1],eb=Ha.skinVerticesA,fb=Ha.skinVerticesB,gb=Ha.skinIndices,Xa=Ha.skinWeights,ab=Ha.edgeFaces,Ta=Ha.morphTargets;if(Ra)for(Wa in Ra){Ra[Wa].offset=0;Ra[Wa].offsetSrc=0}x=0;for(u=sb.length;x0){c.bindBuffer(c.ARRAY_BUFFER,k.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,Da,w)}if(nb){c.bindBuffer(c.ARRAY_BUFFER,k.__webglNormalBuffer);c.bufferData(c.ARRAY_BUFFER,Qa,w)}if(ob&&Ha.hasTangents){c.bindBuffer(c.ARRAY_BUFFER,k.__webglTangentBuffer);c.bufferData(c.ARRAY_BUFFER,ha,w)}if(hb&&bb>0){c.bindBuffer(c.ARRAY_BUFFER,k.__webglUVBuffer);c.bufferData(c.ARRAY_BUFFER,ib,w)}if(hb&&cb>0){c.bindBuffer(c.ARRAY_BUFFER,k.__webglUV2Buffer);c.bufferData(c.ARRAY_BUFFER,jb,w)}if(mb){c.bindBuffer(c.ELEMENT_ARRAY_BUFFER, -k.__webglFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,Na,w);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,k.__webglLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,Oa,w)}if(C>0){c.bindBuffer(c.ARRAY_BUFFER,k.__webglSkinVertexABuffer);c.bufferData(c.ARRAY_BUFFER,ia,w);c.bindBuffer(c.ARRAY_BUFFER,k.__webglSkinVertexBBuffer);c.bufferData(c.ARRAY_BUFFER,ja,w);c.bindBuffer(c.ARRAY_BUFFER,k.__webglSkinIndicesBuffer);c.bufferData(c.ARRAY_BUFFER,ka,w);c.bindBuffer(c.ARRAY_BUFFER,k.__webglSkinWeightsBuffer);c.bufferData(c.ARRAY_BUFFER, -la,w)}}}n.__dirtyVertices=!1;n.__dirtyMorphTargets=!1;n.__dirtyElements=!1;n.__dirtyUvs=!1;n.__dirtyNormals=!1;n.__dirtyTangents=!1;n.__dirtyColors=!1}else if(f instanceof THREE.Ribbon){n=f.geometry;if(n.__dirtyVertices||n.__dirtyColors){f=n;s=c.DYNAMIC_DRAW;W=f.vertices;k=f.colors;O=W.length;w=k.length;X=f.__vertexArray;x=f.__colorArray;Ga=f.__dirtyColors;if(f.__dirtyVertices){for(u=0;u65535){y[A].counter+=1;t=y[A].hash+"_"+y[A].counter;f.geometryGroups[t]==undefined&&(f.geometryGroups[t]={faces:[],materials:u,vertices:0,numMorphTargets:z})}f.geometryGroups[t].faces.push(o);f.geometryGroups[t].vertices+=x}}function da(f,s,n){f.push({buffer:s,object:n,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function oa(f){if(f!=ga){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE);break;case THREE.SubtractiveBlending:c.blendEquation(c.FUNC_ADD); -c.blendFunc(c.ZERO,c.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.SRC_COLOR);break;default:c.blendEquationSeparate(c.FUNC_ADD,c.FUNC_ADD);c.blendFuncSeparate(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA,c.ONE,c.ONE_MINUS_SRC_ALPHA)}ga=f}}function Z(f,s,n){if((n.width&n.width-1)==0&&(n.height&n.height-1)==0){c.texParameteri(f,c.TEXTURE_WRAP_S,fa(s.wrapS));c.texParameteri(f,c.TEXTURE_WRAP_T,fa(s.wrapT));c.texParameteri(f,c.TEXTURE_MAG_FILTER,fa(s.magFilter)); -c.texParameteri(f,c.TEXTURE_MIN_FILTER,fa(s.minFilter));c.generateMipmap(f)}else{c.texParameteri(f,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(f,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(f,c.TEXTURE_MAG_FILTER,Ea(s.magFilter));c.texParameteri(f,c.TEXTURE_MIN_FILTER,Ea(s.minFilter))}}function K(f,s){if(f.needsUpdate){if(f.__webglInit){c.bindTexture(c.TEXTURE_2D,f.__webglTexture);c.texSubImage2D(c.TEXTURE_2D,0,0,0,c.RGBA,c.UNSIGNED_BYTE,f.image)}else{f.__webglTexture=c.createTexture(); -c.bindTexture(c.TEXTURE_2D,f.__webglTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image);f.__webglInit=!0}Z(c.TEXTURE_2D,f,f.image);c.bindTexture(c.TEXTURE_2D,null);f.needsUpdate=!1}c.activeTexture(c.TEXTURE0+s);c.bindTexture(c.TEXTURE_2D,f.__webglTexture)}function Ia(f){if(f&&!f.__webglFramebuffer){if(f.depthBuffer===undefined)f.depthBuffer=!0;if(f.stencilBuffer===undefined)f.stencilBuffer=!0;f.__webglFramebuffer=c.createFramebuffer();f.__webglRenderbuffer=c.createRenderbuffer(); -f.__webglTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,f.__webglTexture);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,fa(f.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,fa(f.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,fa(f.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,fa(f.minFilter));c.texImage2D(c.TEXTURE_2D,0,fa(f.format),f.width,f.height,0,fa(f.format),fa(f.type),null);c.bindRenderbuffer(c.RENDERBUFFER,f.__webglRenderbuffer);c.bindFramebuffer(c.FRAMEBUFFER, -f.__webglFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,f.__webglTexture,0);if(f.depthBuffer&&!f.stencilBuffer){c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,f.width,f.height);c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_ATTACHMENT,c.RENDERBUFFER,f.__webglRenderbuffer)}else if(f.depthBuffer&&f.stencilBuffer){c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_STENCIL,f.width,f.height);c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_STENCIL_ATTACHMENT,c.RENDERBUFFER, -f.__webglRenderbuffer)}else c.renderbufferStorage(c.RENDERBUFFER,c.RGBA4,f.width,f.height);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var s,n;if(f){s=f.__webglFramebuffer;n=f.width;f=f.height}else{s=null;n=ya;f=za}if(s!=Fa){c.bindFramebuffer(c.FRAMEBUFFER,s);c.viewport(wa,qa,n,f);Fa=s}}function ca(f,s){var n;if(f=="fragment")n=c.createShader(c.FRAGMENT_SHADER);else f=="vertex"&&(n=c.createShader(c.VERTEX_SHADER));c.shaderSource(n, -s);c.compileShader(n);if(!c.getShaderParameter(n,c.COMPILE_STATUS)){console.error(c.getShaderInfoLog(n));console.error(s);return null}return n}function Ea(f){switch(f){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return c.NEAREST;default:return c.LINEAR}}function fa(f){switch(f){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST; -case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return c.BYTE;case THREE.UnsignedByteType:return c.UNSIGNED_BYTE;case THREE.ShortType:return c.SHORT;case THREE.UnsignedShortType:return c.UNSIGNED_SHORT;case THREE.IntType:return c.INT; -case THREE.UnsignedShortType:return c.UNSIGNED_INT;case THREE.FloatType:return c.FLOAT;case THREE.AlphaFormat:return c.ALPHA;case THREE.RGBFormat:return c.RGB;case THREE.RGBAFormat:return c.RGBA;case THREE.LuminanceFormat:return c.LUMINANCE;case THREE.LuminanceAlphaFormat:return c.LUMINANCE_ALPHA}return 0}var c,R=document.createElement("canvas"),pa=[],ra=null,Fa=null,ta=!0,aa=this,ma=null,na=null,ga=null,Y=null,wa=0,qa=0,ya=0,za=0,$=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4, -new THREE.Vector4,new THREE.Vector4],Pa=new THREE.Matrix4,Ua=new Float32Array(16),Ya=new Float32Array(16),Va=new THREE.Vector4,Sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},Za=!0,$a=!0,vb=new THREE.Color(0),wb=0;if(b){if(b.stencil!=undefined)Za=b.stencil;if(b.antialias!==undefined)$a=b.antialias;b.clearColor!==undefined&&vb.setHex(b.clearColor);if(b.clearAlpha!==undefined)wb=b.clearAlpha}this.maxMorphTargets=8;this.domElement= -R;this.autoClear=!0;this.sortObjects=!0;(function(f,s,n,k){try{if(!(c=R.getContext("experimental-webgl",{antialias:f,stencil:k})))throw"Error creating WebGL context.";}catch(o){console.error(o)}console.log(navigator.userAgent+" | "+c.getParameter(c.VERSION)+" | "+c.getParameter(c.VENDOR)+" | "+c.getParameter(c.RENDERER)+" | "+c.getParameter(c.SHADING_LANGUAGE_VERSION));c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE); -c.enable(c.BLEND);c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA);c.clearColor(s.r,s.g,s.b,n)})($a,vb,wb,Za);this.context=c;if(Za){var U={};U.vertices=new Float32Array(12);U.faces=new Uint16Array(6);U.darkness=0.5;U.vertices[0]=-20;U.vertices[1]=-20;U.vertices[2]=-1;U.vertices[3]=20;U.vertices[4]=-20;U.vertices[5]=-1;U.vertices[6]=20;U.vertices[7]=20;U.vertices[8]=-1;U.vertices[9]=-20;U.vertices[10]=20;U.vertices[11]=-1;U.faces[0]=0;U.faces[1]=1;U.faces[2]=2;U.faces[3]= -0;U.faces[4]=2;U.faces[5]=3;U.vertexBuffer=c.createBuffer();U.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,U.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,U.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,U.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,U.faces,c.STATIC_DRAW);U.program=c.createProgram();c.attachShader(U.program,ca("fragment",THREE.ShaderLib.shadowPost.fragmentShader));c.attachShader(U.program,ca("vertex",THREE.ShaderLib.shadowPost.vertexShader));c.linkProgram(U.program); -U.vertexLocation=c.getAttribLocation(U.program,"position");U.projectionLocation=c.getUniformLocation(U.program,"projectionMatrix");U.darknessLocation=c.getUniformLocation(U.program,"darkness")}var J={};J.vertices=new Float32Array(16);J.faces=new Uint16Array(6);b=0;J.vertices[b++]=-1;J.vertices[b++]=-1;J.vertices[b++]=0;J.vertices[b++]=0;J.vertices[b++]=1;J.vertices[b++]=-1;J.vertices[b++]=1;J.vertices[b++]=0;J.vertices[b++]=1;J.vertices[b++]=1;J.vertices[b++]=1;J.vertices[b++]=1;J.vertices[b++]=-1; -J.vertices[b++]=1;J.vertices[b++]=0;J.vertices[b++]=1;b=0;J.faces[b++]=0;J.faces[b++]=1;J.faces[b++]=2;J.faces[b++]=0;J.faces[b++]=2;J.faces[b++]=3;J.vertexBuffer=c.createBuffer();J.elementBuffer=c.createBuffer();J.tempTexture=c.createTexture();J.occlusionTexture=c.createTexture();c.bindBuffer(c.ARRAY_BUFFER,J.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,J.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,J.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,J.faces,c.STATIC_DRAW);c.bindTexture(c.TEXTURE_2D, -J.tempTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGB,16,16,0,c.RGB,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);c.bindTexture(c.TEXTURE_2D,J.occlusionTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,16,16,0,c.RGBA,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE); -c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);if(c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){J.hasVertexTexture=!1;J.program=c.createProgram();c.attachShader(J.program,ca("fragment",THREE.ShaderLib.lensFlare.fragmentShader));c.attachShader(J.program,ca("vertex",THREE.ShaderLib.lensFlare.vertexShader))}else{J.hasVertexTexture=!0;J.program=c.createProgram(); -c.attachShader(J.program,ca("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader));c.attachShader(J.program,ca("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader))}c.linkProgram(J.program);J.attributes={};J.uniforms={};J.attributes.vertex=c.getAttribLocation(J.program,"position");J.attributes.uv=c.getAttribLocation(J.program,"UV");J.uniforms.renderType=c.getUniformLocation(J.program,"renderType");J.uniforms.map=c.getUniformLocation(J.program,"map");J.uniforms.occlusionMap=c.getUniformLocation(J.program, -"occlusionMap");J.uniforms.opacity=c.getUniformLocation(J.program,"opacity");J.uniforms.scale=c.getUniformLocation(J.program,"scale");J.uniforms.rotation=c.getUniformLocation(J.program,"rotation");J.uniforms.screenPosition=c.getUniformLocation(J.program,"screenPosition");c.enableVertexAttribArray(J.attributes.vertex);c.enableVertexAttribArray(J.attributes.uv);_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]= -0;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;b=0;_sprite.faces[b++]=0;_sprite.faces[b++]=1;_sprite.faces[b++]=2;_sprite.faces[b++]=0;_sprite.faces[b++]=2;_sprite.faces[b++]=3;_sprite.vertexBuffer=c.createBuffer();_sprite.elementBuffer= -c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,_sprite.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,_sprite.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,_sprite.faces,c.STATIC_DRAW);_sprite.program=c.createProgram();c.attachShader(_sprite.program,ca("fragment",THREE.ShaderLib.sprite.fragmentShader));c.attachShader(_sprite.program,ca("vertex",THREE.ShaderLib.sprite.vertexShader));c.linkProgram(_sprite.program);_sprite.attributes= -{};_sprite.uniforms={};_sprite.attributes.position=c.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=c.getAttribLocation(_sprite.program,"uv");_sprite.uniforms.uvOffset=c.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=c.getUniformLocation(_sprite.program,"uvScale");_sprite.uniforms.rotation=c.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.scale=c.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.alignment=c.getUniformLocation(_sprite.program, -"alignment");_sprite.uniforms.map=c.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=c.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.useScreenCoordinates=c.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance=c.getUniformLocation(_sprite.program,"affectedByDistance");_sprite.uniforms.screenPosition=c.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix=c.getUniformLocation(_sprite.program, -"modelViewMatrix");_sprite.uniforms.projectionMatrix=c.getUniformLocation(_sprite.program,"projectionMatrix");c.enableVertexAttribArray(_sprite.attributes.position);c.enableVertexAttribArray(_sprite.attributes.uv);this.setSize=function(f,s){R.width=f;R.height=s;this.setViewport(0,0,R.width,R.height)};this.setViewport=function(f,s,n,k){wa=f;qa=s;ya=n;za=k;c.viewport(wa,qa,ya,za)};this.setScissor=function(f,s,n,k){c.scissor(f,s,n,k)};this.enableScissorTest=function(f){f?c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)}; -this.enableDepthBufferWrite=function(f){ta=f;c.depthMask(f)};this.setClearColorHex=function(f,s){var n=new THREE.Color(f);c.clearColor(n.r,n.g,n.b,s)};this.setClearColor=function(f,s){c.clearColor(f.r,f.g,f.b,s)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT|c.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(f){U.darkness=f};this.initMaterial=function(f,s,n,k){var o,w,x;if(f instanceof THREE.MeshDepthMaterial)x="depth";else if(f instanceof THREE.ShadowVolumeDynamicMaterial)x= -"shadowVolumeDynamic";else if(f instanceof THREE.MeshNormalMaterial)x="normal";else if(f instanceof THREE.MeshBasicMaterial)x="basic";else if(f instanceof THREE.MeshLambertMaterial)x="lambert";else if(f instanceof THREE.MeshPhongMaterial)x="phong";else if(f instanceof THREE.LineBasicMaterial)x="basic";else f instanceof THREE.ParticleBasicMaterial&&(x="particle_basic");if(x){var u=THREE.ShaderLib[x];f.uniforms=Uniforms.clone(u.uniforms);f.vertexShader=u.vertexShader;f.fragmentShader=u.fragmentShader}var A, -t,y;A=y=u=0;for(t=s.length;A0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+n.maxDirLights,"#define MAX_POINT_LIGHTS "+n.maxPointLights,"#define MAX_BONES "+n.maxBones,n.map?"#define USE_MAP":"",n.envMap?"#define USE_ENVMAP":"",n.lightMap?"#define USE_LIGHTMAP": -"",n.vertexColors?"#define USE_COLOR":"",n.skinning?"#define USE_SKINNING":"",n.morphTargets?"#define USE_MORPHTARGETS":"",n.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n"); +3,c.FLOAT,!1,0,0);c.enableVertexAttribArray(U.vertexLocation);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.blendEquation(c.FUNC_ADD);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,U.elementBuffer);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);c.disable(c.STENCIL_TEST);c.enable(c.DEPTH_TEST);c.depthMask(ta)}function L(f,s){var n,k,o;n=_sprite.attributes;var w=_sprite.uniforms,x=za/ya,u,A=[],t=ya*0.5,y=za*0.5,z=!0;c.useProgram(_sprite.program);ra=_sprite.program;ga="";if(!rb){c.enableVertexAttribArray(_sprite.attributes.position); +c.enableVertexAttribArray(_sprite.attributes.uv);rb=!0}c.disable(c.CULL_FACE);c.enable(c.BLEND);c.depthMask(!0);c.bindBuffer(c.ARRAY_BUFFER,_sprite.vertexBuffer);c.vertexAttribPointer(n.position,2,c.FLOAT,!1,16,0);c.vertexAttribPointer(n.uv,2,c.FLOAT,!1,16,8);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);c.uniformMatrix4fv(w.projectionMatrix,!1,Ua);c.activeTexture(c.TEXTURE0);c.uniform1i(w.map,0);n=0;for(k=f.__webglSprites.length;n0&&W[0]0&&W[1]0.0010&&u.scale>0.0010){N[0]=u.x;N[1]=u.y;N[2]=u.z;D=u.size*u.scale/ +za;B[0]=D*t;B[1]=D;c.uniform3fv(O.screenPosition,N);c.uniform2fv(O.scale,B);c.uniform1f(O.rotation,u.rotation);c.uniform1f(O.opacity,u.opacity);oa(u.blending);K(u.texture,1);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0)}}}}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(ta)}function V(f,s){f._modelViewMatrix.multiplyToArray(s.matrixWorldInverse,f.matrixWorld,f._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(f._modelViewMatrix).transposeIntoArray(f._normalMatrixArray)}function P(f){var s, +n,k,o,w;if(f instanceof THREE.Mesh){n=f.geometry;for(s in n.geometryGroups){k=n.geometryGroups[s];w=!1;for(o in k.__webglCustomAttributes)if(k.__webglCustomAttributes[o].needsUpdate){w=!0;break}if(n.__dirtyVertices||n.__dirtyMorphTargets||n.__dirtyElements||n.__dirtyUvs||n.__dirtyNormals||n.__dirtyColors||n.__dirtyTangents||w){w=c.DYNAMIC_DRAW;var x=void 0,u=void 0,A=void 0,t=void 0;A=void 0;var y=void 0,z=void 0,D=void 0,B=void 0,N=void 0,W=void 0,O=void 0,X=void 0,Ga=void 0,S=void 0,Q=void 0,T= +void 0,ua=void 0;z=void 0;D=void 0;t=void 0;B=void 0;t=void 0;var r=void 0,F=void 0;z=void 0;r=void 0;F=void 0;var i=void 0,Ka=void 0;r=void 0;F=void 0;i=void 0;Ka=void 0;r=void 0;F=void 0;i=void 0;Ka=void 0;r=void 0;F=void 0;i=void 0;t=void 0;B=void 0;y=void 0;A=void 0;A=void 0;r=void 0;F=void 0;i=void 0;var Wa=void 0,va=0,Aa=0,bb=0,cb=0,Ja=0,La=0,ea=0,Ma=0,xa=0,C=0,Ba=0;F=r=0;var Ca=k.__vertexArray,ib=k.__uvArray,jb=k.__uv2Array,Qa=k.__normalArray,ha=k.__tangentArray,Da=k.__colorArray,ia=k.__skinVertexAArray, +ja=k.__skinVertexBArray,ka=k.__skinIndexArray,la=k.__skinWeightArray,kb=k.__morphTargetsArrays,Ra=k.__webglCustomAttributes;i=void 0;var Na=k.__faceArray,Oa=k.__lineArray,tb=k.__needsSmoothNormals;W=k.__vertexColorType;N=k.__uvType;O=k.__normalType;var Ha=f.geometry,lb=Ha.__dirtyVertices,mb=Ha.__dirtyElements,hb=Ha.__dirtyUvs,nb=Ha.__dirtyNormals,ob=Ha.__dirtyTangents,pb=Ha.__dirtyColors,qb=Ha.__dirtyMorphTargets,db=Ha.vertices,ub=k.faces,zb=Ha.faces,vb=Ha.faceVertexUvs[0],wb=Ha.faceVertexUvs[1], +eb=Ha.skinVerticesA,fb=Ha.skinVerticesB,gb=Ha.skinIndices,Xa=Ha.skinWeights,ab=Ha.edgeFaces,Ta=Ha.morphTargets;if(Ra)for(Wa in Ra){Ra[Wa].offset=0;Ra[Wa].offsetSrc=0}x=0;for(u=ub.length;x0){c.bindBuffer(c.ARRAY_BUFFER,k.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,Da,w)}if(nb){c.bindBuffer(c.ARRAY_BUFFER,k.__webglNormalBuffer);c.bufferData(c.ARRAY_BUFFER,Qa,w)}if(ob&&Ha.hasTangents){c.bindBuffer(c.ARRAY_BUFFER,k.__webglTangentBuffer);c.bufferData(c.ARRAY_BUFFER,ha,w)}if(hb&&bb>0){c.bindBuffer(c.ARRAY_BUFFER, +k.__webglUVBuffer);c.bufferData(c.ARRAY_BUFFER,ib,w)}if(hb&&cb>0){c.bindBuffer(c.ARRAY_BUFFER,k.__webglUV2Buffer);c.bufferData(c.ARRAY_BUFFER,jb,w)}if(mb){c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,k.__webglFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,Na,w);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,k.__webglLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,Oa,w)}if(C>0){c.bindBuffer(c.ARRAY_BUFFER,k.__webglSkinVertexABuffer);c.bufferData(c.ARRAY_BUFFER,ia,w);c.bindBuffer(c.ARRAY_BUFFER,k.__webglSkinVertexBBuffer); +c.bufferData(c.ARRAY_BUFFER,ja,w);c.bindBuffer(c.ARRAY_BUFFER,k.__webglSkinIndicesBuffer);c.bufferData(c.ARRAY_BUFFER,ka,w);c.bindBuffer(c.ARRAY_BUFFER,k.__webglSkinWeightsBuffer);c.bufferData(c.ARRAY_BUFFER,la,w)}}}n.__dirtyVertices=!1;n.__dirtyMorphTargets=!1;n.__dirtyElements=!1;n.__dirtyUvs=!1;n.__dirtyNormals=!1;n.__dirtyTangents=!1;n.__dirtyColors=!1}else if(f instanceof THREE.Ribbon){n=f.geometry;if(n.__dirtyVertices||n.__dirtyColors){f=n;s=c.DYNAMIC_DRAW;W=f.vertices;k=f.colors;O=W.length; +w=k.length;X=f.__vertexArray;x=f.__colorArray;Ga=f.__dirtyColors;if(f.__dirtyVertices){for(u=0;u65535){y[A].counter+=1;t=y[A].hash+"_"+y[A].counter;f.geometryGroups[t]==undefined&&(f.geometryGroups[t]={faces:[],materials:u,vertices:0,numMorphTargets:z})}f.geometryGroups[t].faces.push(o);f.geometryGroups[t].vertices+=x}}function da(f,s,n){f.push({buffer:s,object:n, +opaque:{list:[],count:0},transparent:{list:[],count:0}})}function oa(f){if(f!=ga){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE);break;case THREE.SubtractiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.SRC_COLOR);break;default:c.blendEquationSeparate(c.FUNC_ADD,c.FUNC_ADD);c.blendFuncSeparate(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA,c.ONE, +c.ONE_MINUS_SRC_ALPHA)}ga=f}}function Z(f,s,n){if((n.width&n.width-1)==0&&(n.height&n.height-1)==0){c.texParameteri(f,c.TEXTURE_WRAP_S,fa(s.wrapS));c.texParameteri(f,c.TEXTURE_WRAP_T,fa(s.wrapT));c.texParameteri(f,c.TEXTURE_MAG_FILTER,fa(s.magFilter));c.texParameteri(f,c.TEXTURE_MIN_FILTER,fa(s.minFilter));c.generateMipmap(f)}else{c.texParameteri(f,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(f,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(f,c.TEXTURE_MAG_FILTER,Ea(s.magFilter));c.texParameteri(f, +c.TEXTURE_MIN_FILTER,Ea(s.minFilter))}}function K(f,s){if(f.needsUpdate){if(f.__webglInit){c.bindTexture(c.TEXTURE_2D,f.__webglTexture);c.texSubImage2D(c.TEXTURE_2D,0,0,0,c.RGBA,c.UNSIGNED_BYTE,f.image)}else{f.__webglTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,f.__webglTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image);f.__webglInit=!0}Z(c.TEXTURE_2D,f,f.image);c.bindTexture(c.TEXTURE_2D,null);f.needsUpdate=!1}c.activeTexture(c.TEXTURE0+s);c.bindTexture(c.TEXTURE_2D, +f.__webglTexture)}function Ia(f){if(f&&!f.__webglFramebuffer){if(f.depthBuffer===undefined)f.depthBuffer=!0;if(f.stencilBuffer===undefined)f.stencilBuffer=!0;f.__webglFramebuffer=c.createFramebuffer();f.__webglRenderbuffer=c.createRenderbuffer();f.__webglTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,f.__webglTexture);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,fa(f.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,fa(f.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,fa(f.magFilter)); +c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,fa(f.minFilter));c.texImage2D(c.TEXTURE_2D,0,fa(f.format),f.width,f.height,0,fa(f.format),fa(f.type),null);c.bindRenderbuffer(c.RENDERBUFFER,f.__webglRenderbuffer);c.bindFramebuffer(c.FRAMEBUFFER,f.__webglFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,f.__webglTexture,0);if(f.depthBuffer&&!f.stencilBuffer){c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,f.width,f.height);c.framebufferRenderbuffer(c.FRAMEBUFFER, +c.DEPTH_ATTACHMENT,c.RENDERBUFFER,f.__webglRenderbuffer)}else if(f.depthBuffer&&f.stencilBuffer){c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_STENCIL,f.width,f.height);c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_STENCIL_ATTACHMENT,c.RENDERBUFFER,f.__webglRenderbuffer)}else c.renderbufferStorage(c.RENDERBUFFER,c.RGBA4,f.width,f.height);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var s,n;if(f){s=f.__webglFramebuffer;n=f.width;f= +f.height}else{s=null;n=ya;f=za}if(s!=Fa){c.bindFramebuffer(c.FRAMEBUFFER,s);c.viewport(wa,qa,n,f);Fa=s}}function ca(f,s){var n;if(f=="fragment")n=c.createShader(c.FRAGMENT_SHADER);else f=="vertex"&&(n=c.createShader(c.VERTEX_SHADER));c.shaderSource(n,s);c.compileShader(n);if(!c.getShaderParameter(n,c.COMPILE_STATUS)){console.error(c.getShaderInfoLog(n));console.error(s);return null}return n}function Ea(f){switch(f){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return c.NEAREST; +default:return c.LINEAR}}function fa(f){switch(f){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR; +case THREE.ByteType:return c.BYTE;case THREE.UnsignedByteType:return c.UNSIGNED_BYTE;case THREE.ShortType:return c.SHORT;case THREE.UnsignedShortType:return c.UNSIGNED_SHORT;case THREE.IntType:return c.INT;case THREE.UnsignedShortType:return c.UNSIGNED_INT;case THREE.FloatType:return c.FLOAT;case THREE.AlphaFormat:return c.ALPHA;case THREE.RGBFormat:return c.RGB;case THREE.RGBAFormat:return c.RGBA;case THREE.LuminanceFormat:return c.LUMINANCE;case THREE.LuminanceAlphaFormat:return c.LUMINANCE_ALPHA}return 0} +var c,R=document.createElement("canvas"),pa=[],ra=null,Fa=null,ta=!0,aa=this,ma=null,na=null,ga=null,Y=null,wa=0,qa=0,ya=0,za=0,$=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Pa=new THREE.Matrix4,Ua=new Float32Array(16),Ya=new Float32Array(16),Va=new THREE.Vector4,Sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},Za=!0,$a=!0,xb=new THREE.Color(0),yb=0;if(b){if(b.stencil!= +undefined)Za=b.stencil;if(b.antialias!==undefined)$a=b.antialias;b.clearColor!==undefined&&xb.setHex(b.clearColor);if(b.clearAlpha!==undefined)yb=b.clearAlpha}this.maxMorphTargets=8;this.domElement=R;this.autoClear=!0;this.sortObjects=!0;(function(f,s,n,k){try{if(!(c=R.getContext("experimental-webgl",{antialias:f,stencil:k})))throw"Error creating WebGL context.";}catch(o){console.error(o)}console.log(navigator.userAgent+" | "+c.getParameter(c.VERSION)+" | "+c.getParameter(c.VENDOR)+" | "+c.getParameter(c.RENDERER)+ +" | "+c.getParameter(c.SHADING_LANGUAGE_VERSION));c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA);c.clearColor(s.r,s.g,s.b,n)})($a,xb,yb,Za);this.context=c;if(Za){var U={};U.vertices=new Float32Array(12);U.faces=new Uint16Array(6);U.darkness=0.5;U.vertices[0]=-20;U.vertices[1]=-20;U.vertices[2]=-1;U.vertices[3]= +20;U.vertices[4]=-20;U.vertices[5]=-1;U.vertices[6]=20;U.vertices[7]=20;U.vertices[8]=-1;U.vertices[9]=-20;U.vertices[10]=20;U.vertices[11]=-1;U.faces[0]=0;U.faces[1]=1;U.faces[2]=2;U.faces[3]=0;U.faces[4]=2;U.faces[5]=3;U.vertexBuffer=c.createBuffer();U.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,U.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,U.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,U.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,U.faces,c.STATIC_DRAW);U.program= +c.createProgram();c.attachShader(U.program,ca("fragment",THREE.ShaderLib.shadowPost.fragmentShader));c.attachShader(U.program,ca("vertex",THREE.ShaderLib.shadowPost.vertexShader));c.linkProgram(U.program);U.vertexLocation=c.getAttribLocation(U.program,"position");U.projectionLocation=c.getUniformLocation(U.program,"projectionMatrix");U.darknessLocation=c.getUniformLocation(U.program,"darkness")}var J={};J.vertices=new Float32Array(16);J.faces=new Uint16Array(6);b=0;J.vertices[b++]=-1;J.vertices[b++]= +-1;J.vertices[b++]=0;J.vertices[b++]=0;J.vertices[b++]=1;J.vertices[b++]=-1;J.vertices[b++]=1;J.vertices[b++]=0;J.vertices[b++]=1;J.vertices[b++]=1;J.vertices[b++]=1;J.vertices[b++]=1;J.vertices[b++]=-1;J.vertices[b++]=1;J.vertices[b++]=0;J.vertices[b++]=1;b=0;J.faces[b++]=0;J.faces[b++]=1;J.faces[b++]=2;J.faces[b++]=0;J.faces[b++]=2;J.faces[b++]=3;J.vertexBuffer=c.createBuffer();J.elementBuffer=c.createBuffer();J.tempTexture=c.createTexture();J.occlusionTexture=c.createTexture();c.bindBuffer(c.ARRAY_BUFFER, +J.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,J.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,J.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,J.faces,c.STATIC_DRAW);c.bindTexture(c.TEXTURE_2D,J.tempTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGB,16,16,0,c.RGB,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D, +c.TEXTURE_MIN_FILTER,c.NEAREST);c.bindTexture(c.TEXTURE_2D,J.occlusionTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,16,16,0,c.RGBA,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);if(c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){J.hasVertexTexture=!1;J.program=c.createProgram(); +c.attachShader(J.program,ca("fragment",THREE.ShaderLib.lensFlare.fragmentShader));c.attachShader(J.program,ca("vertex",THREE.ShaderLib.lensFlare.vertexShader))}else{J.hasVertexTexture=!0;J.program=c.createProgram();c.attachShader(J.program,ca("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader));c.attachShader(J.program,ca("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader))}c.linkProgram(J.program);J.attributes={};J.uniforms={};J.attributes.vertex=c.getAttribLocation(J.program, +"position");J.attributes.uv=c.getAttribLocation(J.program,"UV");J.uniforms.renderType=c.getUniformLocation(J.program,"renderType");J.uniforms.map=c.getUniformLocation(J.program,"map");J.uniforms.occlusionMap=c.getUniformLocation(J.program,"occlusionMap");J.uniforms.opacity=c.getUniformLocation(J.program,"opacity");J.uniforms.scale=c.getUniformLocation(J.program,"scale");J.uniforms.rotation=c.getUniformLocation(J.program,"rotation");J.uniforms.screenPosition=c.getUniformLocation(J.program,"screenPosition"); +var sb=!1;_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;b=0;_sprite.faces[b++]= +0;_sprite.faces[b++]=1;_sprite.faces[b++]=2;_sprite.faces[b++]=0;_sprite.faces[b++]=2;_sprite.faces[b++]=3;_sprite.vertexBuffer=c.createBuffer();_sprite.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,_sprite.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,_sprite.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,_sprite.faces,c.STATIC_DRAW);_sprite.program=c.createProgram();c.attachShader(_sprite.program,ca("fragment",THREE.ShaderLib.sprite.fragmentShader)); +c.attachShader(_sprite.program,ca("vertex",THREE.ShaderLib.sprite.vertexShader));c.linkProgram(_sprite.program);_sprite.attributes={};_sprite.uniforms={};_sprite.attributes.position=c.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=c.getAttribLocation(_sprite.program,"uv");_sprite.uniforms.uvOffset=c.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=c.getUniformLocation(_sprite.program,"uvScale");_sprite.uniforms.rotation=c.getUniformLocation(_sprite.program, +"rotation");_sprite.uniforms.scale=c.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.alignment=c.getUniformLocation(_sprite.program,"alignment");_sprite.uniforms.map=c.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=c.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.useScreenCoordinates=c.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance=c.getUniformLocation(_sprite.program,"affectedByDistance");_sprite.uniforms.screenPosition= +c.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix=c.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix=c.getUniformLocation(_sprite.program,"projectionMatrix");var rb=!1;this.setSize=function(f,s){R.width=f;R.height=s;this.setViewport(0,0,R.width,R.height)};this.setViewport=function(f,s,n,k){wa=f;qa=s;ya=n;za=k;c.viewport(wa,qa,ya,za)};this.setScissor=function(f,s,n,k){c.scissor(f,s,n,k)};this.enableScissorTest=function(f){f? +c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.enableDepthBufferWrite=function(f){ta=f;c.depthMask(f)};this.setClearColorHex=function(f,s){var n=new THREE.Color(f);c.clearColor(n.r,n.g,n.b,s)};this.setClearColor=function(f,s){c.clearColor(f.r,f.g,f.b,s)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT|c.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(f){U.darkness=f};this.initMaterial=function(f,s,n,k){var o,w,x;if(f instanceof THREE.MeshDepthMaterial)x="depth"; +else if(f instanceof THREE.ShadowVolumeDynamicMaterial)x="shadowVolumeDynamic";else if(f instanceof THREE.MeshNormalMaterial)x="normal";else if(f instanceof THREE.MeshBasicMaterial)x="basic";else if(f instanceof THREE.MeshLambertMaterial)x="lambert";else if(f instanceof THREE.MeshPhongMaterial)x="phong";else if(f instanceof THREE.LineBasicMaterial)x="basic";else f instanceof THREE.ParticleBasicMaterial&&(x="particle_basic");if(x){var u=THREE.ShaderLib[x];f.uniforms=Uniforms.clone(u.uniforms);f.vertexShader= +u.vertexShader;f.fragmentShader=u.fragmentShader}var A,t,y;A=y=u=0;for(t=s.length;A0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+n.maxDirLights,"#define MAX_POINT_LIGHTS "+n.maxPointLights,"#define MAX_BONES "+n.maxBones,n.map?"#define USE_MAP":"", +n.envMap?"#define USE_ENVMAP":"",n.lightMap?"#define USE_LIGHTMAP":"",n.vertexColors?"#define USE_COLOR":"",n.skinning?"#define USE_SKINNING":"",n.morphTargets?"#define USE_MORPHTARGETS":"",n.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n"); c.attachShader(D,ca("fragment",prefix_fragment+A));c.attachShader(D,ca("vertex",prefix_vertex+t));c.linkProgram(D);c.getProgramParameter(D,c.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+c.getProgramParameter(D,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");D.uniforms={};D.attributes={};var B;A=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(B in u)A.push(B); B=A;u=0;for(A=B.length;u=0&&c.enableVertexAttribArray(z.color);z.normal>= 0&&c.enableVertexAttribArray(z.normal);z.tangent>=0&&c.enableVertexAttribArray(z.tangent);if(f.skinning&&z.skinVertexA>=0&&z.skinVertexB>=0&&z.skinIndex>=0&&z.skinWeight>=0){c.enableVertexAttribArray(z.skinVertexA);c.enableVertexAttribArray(z.skinVertexB);c.enableVertexAttribArray(z.skinIndex);c.enableVertexAttribArray(z.skinWeight)}for(o in f.attributes)z[o]>=0&&c.enableVertexAttribArray(z[o]);if(f.morphTargets){f.numSupportedMorphTargets=0;if(z.morphTarget0>=0){c.enableVertexAttribArray(z.morphTarget0); diff --git a/src/renderers/WebGLRenderer.js b/src/renderers/WebGLRenderer.js index 98b582e70b..f203b209d8 100644 --- a/src/renderers/WebGLRenderer.js +++ b/src/renderers/WebGLRenderer.js @@ -215,9 +215,10 @@ THREE.WebGLRenderer = function ( parameters ) { _lensFlare.uniforms.rotation = _gl.getUniformLocation( _lensFlare.program, "rotation" ); _lensFlare.uniforms.screenPosition = _gl.getUniformLocation( _lensFlare.program, "screenPosition" ); - _gl.enableVertexAttribArray( _lensFlare.attributes.vertex ); - _gl.enableVertexAttribArray( _lensFlare.attributes.uv ); + //_gl.enableVertexAttribArray( _lensFlare.attributes.vertex ); + //_gl.enableVertexAttribArray( _lensFlare.attributes.uv ); + var _lensFlareAttributesEnabled = false; // prepare sprites @@ -272,9 +273,10 @@ THREE.WebGLRenderer = function ( parameters ) { _sprite.uniforms.modelViewMatrix = _gl.getUniformLocation( _sprite.program, "modelViewMatrix" ); _sprite.uniforms.projectionMatrix = _gl.getUniformLocation( _sprite.program, "projectionMatrix" ); - _gl.enableVertexAttribArray( _sprite.attributes.position ); - _gl.enableVertexAttribArray( _sprite.attributes.uv ); + //_gl.enableVertexAttribArray( _sprite.attributes.position ); + //_gl.enableVertexAttribArray( _sprite.attributes.uv ); + var _spriteAttributesEnabled = false; this.setSize = function ( width, height ) { @@ -3335,6 +3337,15 @@ THREE.WebGLRenderer = function ( parameters ) { _currentProgram = _sprite.program; _oldBlending = ""; + if ( !_spriteAttributesEnabled ) { + + _gl.enableVertexAttribArray( _sprite.attributes.position ); + _gl.enableVertexAttribArray( _sprite.attributes.uv ); + + _spriteAttributesEnabled = true; + + } + _gl.disable( _gl.CULL_FACE ); _gl.enable( _gl.BLEND ); _gl.depthMask( true ); @@ -3491,6 +3502,15 @@ THREE.WebGLRenderer = function ( parameters ) { _oldBlending = ""; + if ( ! _lensFlareAttributesEnabled ) { + + _gl.enableVertexAttribArray( _lensFlare.attributes.vertex ); + _gl.enableVertexAttribArray( _lensFlare.attributes.uv ); + + _lensFlareAttributesEnabled = true; + + } + // loop through all lens flares to update their occlusion and positions // setup gl and common used attribs/unforms -- GitLab