提交 79f51e7a 编写于 作者: M Mugen87

Docs: Remove usage of Geometry in DrawModes.

上级 1e4c3170
......@@ -56,15 +56,17 @@
<h2>Usage</h2>
<code>
var geometry = new THREE.Geometry();
var geometry = new THREE.BufferGeometry();
geometry.vertices.push(
new THREE.Vector3( -10, 10, 0 ),
new THREE.Vector3( -10, -10, 0 ),
new THREE.Vector3( 10, -10, 0 ),
...
);
geometry.faces.push( new THREE.Face3( 0, 1, 2 ), ... );
var vertices = [];
vertices.push( -10, 10, 0 );
vertices.push( -10, -10, 0 );
vertices.push( 10, -10, 0 );
// ...
geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
......@@ -74,8 +76,6 @@
scene.add( mesh );
</code>
<h2>Source</h2>
<p>
......
......@@ -54,15 +54,17 @@
<h2>用法</h2>
<code>
var geometry = new THREE.Geometry();
geometry.vertices.push(
new THREE.Vector3( -10, 10, 0 ),
new THREE.Vector3( -10, -10, 0 ),
new THREE.Vector3( 10, -10, 0 ),
...
);
geometry.faces.push( new THREE.Face3( 0, 1, 2 ), ... );
var geometry = new THREE.BufferGeometry();
var vertices = [];
vertices.push( -10, 10, 0 );
vertices.push( -10, -10, 0 );
vertices.push( 10, -10, 0 );
// ...
geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
......
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