From 79c419721468dab791685ac053118e88e2f92af3 Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Fri, 10 Oct 2014 04:10:28 +0200 Subject: [PATCH] Updated builds. --- build/three.js | 194 +++++++++-------- build/three.min.js | 517 ++++++++++++++++++++++----------------------- 2 files changed, 367 insertions(+), 344 deletions(-) diff --git a/build/three.js b/build/three.js index 1305be4d0e..b69a3a67e4 100644 --- a/build/three.js +++ b/build/three.js @@ -9978,67 +9978,6 @@ THREE.Geometry.prototype = { }, - // Geometry splitting - - makeGroups: ( function () { - - var geometryGroupCounter = 0; - - return function ( usesFaceMaterial, maxVerticesInGroup ) { - - var f, fl, face, materialIndex, - groupHash, hash_map = {},geometryGroup; - - var numMorphTargets = this.morphTargets.length; - var numMorphNormals = this.morphNormals.length; - - this.geometryGroups = {}; - this.geometryGroupsList = []; - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - face = this.faces[ f ]; - materialIndex = usesFaceMaterial ? face.materialIndex : 0; - - if ( ! ( materialIndex in hash_map ) ) { - - hash_map[ materialIndex ] = { 'hash': materialIndex, 'counter': 0 }; - - } - - groupHash = hash_map[ materialIndex ].hash + '_' + hash_map[ materialIndex ].counter; - - if ( ! ( groupHash in this.geometryGroups ) ) { - - geometryGroup = { 'id': geometryGroupCounter++, 'faces3': [], 'materialIndex': materialIndex, 'vertices': 0, 'numMorphTargets': numMorphTargets, 'numMorphNormals': numMorphNormals }; - this.geometryGroups[ groupHash ] = geometryGroup; - this.geometryGroupsList.push(geometryGroup); - } - - if ( this.geometryGroups[ groupHash ].vertices + 3 > maxVerticesInGroup ) { - - hash_map[ materialIndex ].counter += 1; - groupHash = hash_map[ materialIndex ].hash + '_' + hash_map[ materialIndex ].counter; - - if ( ! ( groupHash in this.geometryGroups ) ) { - - geometryGroup = { 'id': geometryGroupCounter++, 'faces3': [], 'materialIndex': materialIndex, 'vertices': 0, 'numMorphTargets': numMorphTargets, 'numMorphNormals': numMorphNormals }; - this.geometryGroups[ groupHash ] = geometryGroup; - this.geometryGroupsList.push(geometryGroup); - - } - - } - - this.geometryGroups[ groupHash ].faces3.push( f ); - this.geometryGroups[ groupHash ].vertices += 3; - - } - - }; - - } )(), - toJSON: function () { var output = { @@ -18321,11 +18260,13 @@ THREE.WebGLRenderer = function ( parameters ) { } else { - if ( geometry.geometryGroups !== undefined ) { + var geometryGroupsList = geometryGroups[ geometry.id ]; + + if ( geometryGroupsList !== undefined ) { - for ( var i = 0,l = geometry.geometryGroupsList.length; i maxVerticesInGroup ) { + + hash_map[ materialIndex ].counter += 1; + groupHash = hash_map[ materialIndex ].hash + '_' + hash_map[ materialIndex ].counter; + + if ( ! ( groupHash in groups ) ) { + + group = { + id: geometryGroupCounter ++, + faces3: [], + materialIndex: materialIndex, + vertices: 0, + numMorphTargets: numMorphTargets, + numMorphNormals: numMorphNormals + }; + + groups[ groupHash ] = group; + groupsList.push( group ); + + } + + } + + groups[ groupHash ].faces3.push( f ); + groups[ groupHash ].vertices += 3; + + } + + return groupsList; + + } function initGeometryGroups( scene, object, geometry ) { - var g, geometryGroup, material = object.material, addBuffers = false; + var material = object.material, addBuffers = false; - if ( geometry.geometryGroups === undefined || geometry.groupsNeedUpdate === true ) { + if ( geometryGroups[ geometry.id ] === undefined || geometry.groupsNeedUpdate === true ) { delete _webglObjects[ object.id ]; - geometry.makeGroups( material instanceof THREE.MeshFaceMaterial, _glExtensionElementIndexUint ? 4294967296 : 65535 ); + geometryGroups[ geometry.id ] = makeGroups( geometry, material instanceof THREE.MeshFaceMaterial, _glExtensionElementIndexUint ? 4294967296 : 65535 ); + geometry.groupsNeedUpdate = false; } + var geometryGroupsList = geometryGroups[ geometry.id ]; + // create separate VBOs per geometry chunk - for ( var i = 0, il = geometry.geometryGroupsList.length; i < il; i ++ ) { + for ( var i = 0, il = geometryGroupsList.length; i < il; i ++ ) { - geometryGroup = geometry.geometryGroupsList[ i ]; + var geometryGroup = geometryGroupsList[ i ]; // initialise VBO on the first access @@ -21446,8 +21469,7 @@ THREE.WebGLRenderer = function ( parameters ) { function updateObject( object, scene ) { - var geometry = object.geometry, - geometryGroup, customAttributesDirty, material; + var geometry = object.geometry, customAttributesDirty, material; if ( geometry instanceof THREE.BufferGeometry ) { @@ -21463,9 +21485,11 @@ THREE.WebGLRenderer = function ( parameters ) { } - for ( var i = 0, il = geometry.geometryGroupsList.length; i < il; i ++ ) { + var geometryGroupsList = geometryGroups[ geometry.id ]; + + for ( var i = 0, il = geometryGroupsList.length; i < il; i ++ ) { - geometryGroup = geometry.geometryGroupsList[ i ]; + var geometryGroup = geometryGroupsList[ i ]; material = getBufferMaterial( object, geometryGroup ); diff --git a/build/three.min.js b/build/three.min.js index ece27ad781..da3c171f80 100644 --- a/build/three.min.js +++ b/build/three.min.js @@ -91,21 +91,21 @@ a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:funct c=c[0]*d[0]+c[1]*d[3]+c[2]*d[6];if(0===c){if(b)throw Error("Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix3.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4]; a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];return a},getNormalMatrix:function(a){this.getInverse(a).transpose();return this},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8]]},clone:function(){return(new THREE.Matrix3).fromArray(this.elements)}}; THREE.Matrix4=function(){this.elements=new Float32Array([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]);0d?c.copy(this.origin):c.copy(this.direction).multiplyScalar(d).add(this.origin)},distanceToPoint:function(){var a=new THREE.Vector3;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);if(0>c)return this.origin.distanceTo(b);a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceTo(b)}}(),distanceSqToSegment:function(a,b,c,d){var e=a.clone().add(b).multiplyScalar(.5),g=b.clone().sub(a).normalize(),f=.5*a.distanceTo(b),h= -this.origin.clone().sub(e);a=-this.direction.dot(g);b=h.dot(this.direction);var k=-h.dot(g),n=h.lengthSq(),p=Math.abs(1-a*a),m,q;0<=p?(h=a*k-b,m=a*b-k,q=f*p,0<=h?m>=-q?m<=q?(f=1/p,h*=f,m*=f,a=h*(h+a*m+2*b)+m*(a*h+m+2*k)+n):(m=f,h=Math.max(0,-(a*m+b)),a=-h*h+m*(m+2*k)+n):(m=-f,h=Math.max(0,-(a*m+b)),a=-h*h+m*(m+2*k)+n):m<=-q?(h=Math.max(0,-(-a*f+b)),m=0=-t?m<=t?(f=1/p,h*=f,m*=f,a=h*(h+a*m+2*b)+m*(a*h+m+2*k)+n):(m=f,h=Math.max(0,-(a*m+b)),a=-h*h+m*(m+2*k)+n):(m=-f,h=Math.max(0,-(a*m+b)),a=-h*h+m*(m+2*k)+n):m<=-t?(h=Math.max(0,-(-a*f+b)),m=0g)return null;g=Math.sqrt(g-e);e=d-g; d+=g;return 0>e&&0>d?null:0>e?this.at(d,c):this.at(e,c)}}(),isIntersectionPlane:function(a){var b=a.distanceToPoint(this.origin);return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0==b)return 0==a.distanceToPoint(this.origin)?0:null;a=-(this.origin.dot(a.normal)+a.constant)/b;return 0<=a?a:null},intersectPlane:function(a,b){var c=this.distanceToPlane(a);return null===c?null:this.at(c,b)},isIntersectionBox:function(){var a=new THREE.Vector3; return function(b){return null!==this.intersectBox(b,a)}}(),intersectBox:function(a,b){var c,d,e,g,f;d=1/this.direction.x;g=1/this.direction.y;f=1/this.direction.z;var h=this.origin;0<=d?(c=(a.min.x-h.x)*d,d*=a.max.x-h.x):(c=(a.max.x-h.x)*d,d*=a.min.x-h.x);0<=g?(e=(a.min.y-h.y)*g,g*=a.max.y-h.y):(e=(a.max.y-h.y)*g,g*=a.min.y-h.y);if(c>g||e>d)return null;if(e>c||c!==c)c=e;if(gf||e>d)return null;if(e>c||c!== @@ -125,8 +125,8 @@ THREE.Sphere.prototype={constructor:THREE.Sphere,set:function(a,b){this.center.c this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new THREE.Vector3;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));return d},getBoundingBox:function(a){a=a||new THREE.Box3;a.set(this.center,this.center);a.expandByScalar(this.radius); return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius},clone:function(){return(new THREE.Sphere).copy(this)}}; THREE.Frustum=function(a,b,c,d,e,g){this.planes=[void 0!==a?a:new THREE.Plane,void 0!==b?b:new THREE.Plane,void 0!==c?c:new THREE.Plane,void 0!==d?d:new THREE.Plane,void 0!==e?e:new THREE.Plane,void 0!==g?g:new THREE.Plane]}; -THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,g){var f=this.planes;f[0].copy(a);f[1].copy(b);f[2].copy(c);f[3].copy(d);f[4].copy(e);f[5].copy(g);return this},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],g=c[3],f=c[4],h=c[5],k=c[6],n=c[7],p=c[8],m=c[9],q=c[10],t=c[11],s=c[12],r=c[13],v=c[14],c=c[15];b[0].setComponents(g-a,n-f,t-p,c-s).normalize();b[1].setComponents(g+ -a,n+f,t+p,c+s).normalize();b[2].setComponents(g+d,n+h,t+m,c+r).normalize();b[3].setComponents(g-d,n-h,t-m,c-r).normalize();b[4].setComponents(g-e,n-k,t-q,c-v).normalize();b[5].setComponents(g+e,n+k,t+q,c+v).normalize();return this},intersectsObject:function(){var a=new THREE.Sphere;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere);a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes, +THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,g){var f=this.planes;f[0].copy(a);f[1].copy(b);f[2].copy(c);f[3].copy(d);f[4].copy(e);f[5].copy(g);return this},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],g=c[3],f=c[4],h=c[5],k=c[6],n=c[7],p=c[8],m=c[9],t=c[10],q=c[11],s=c[12],r=c[13],v=c[14],c=c[15];b[0].setComponents(g-a,n-f,q-p,c-s).normalize();b[1].setComponents(g+ +a,n+f,q+p,c+s).normalize();b[2].setComponents(g+d,n+h,q+m,c+r).normalize();b[3].setComponents(g-d,n-h,q-m,c-r).normalize();b[4].setComponents(g-e,n-k,q-t,c-v).normalize();b[5].setComponents(g+e,n+k,q+t,c+v).normalize();return this},intersectsObject:function(){var a=new THREE.Sphere;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere);a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes, c=a.center;a=-a.radius;for(var d=0;6>d;d++)if(b[d].distanceToPoint(c)e;e++){var g=d[e];a.x=0f&&0>g)return!1}return!0}}(), containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0},clone:function(){return(new THREE.Frustum).copy(this)}};THREE.Plane=function(a,b){this.normal=void 0!==a?a:new THREE.Vector3(1,0,0);this.constant=void 0!==b?b:0}; THREE.Plane.prototype={constructor:THREE.Plane,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d, @@ -137,8 +137,8 @@ a.constant==this.constant},clone:function(){return(new THREE.Plane).copy(this)}} THREE.Math={generateUUID:function(){var a="0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".split(""),b=Array(36),c=0,d;return function(){for(var e=0;36>e;e++)8==e||13==e||18==e||23==e?b[e]="-":14==e?b[e]="4":(2>=c&&(c=33554432+16777216*Math.random()|0),d=c&15,c>>=4,b[e]=a[19==e?d&3|8:d]);return b.join("")}}(),clamp:function(a,b,c){return ac?c:a},clampBottom:function(a,b){return a=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(.5-Math.random())},degToRad:function(){var a=Math.PI/180;return function(b){return b*a}}(),radToDeg:function(){var a= 180/Math.PI;return function(b){return b*a}}(),isPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a}}; -THREE.Spline=function(a){function b(a,b,c,d,e,g,f){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*f+(-3*(b-c)-2*a-d)*g+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,g,f,h,k,n,p,m,q;this.initFromArray=function(a){this.points=[];for(var b=0;bthis.points.length-2?this.points.length-1:g+1;c[3]=g>this.points.length-3?this.points.length-1:g+ -2;n=this.points[c[0]];p=this.points[c[1]];m=this.points[c[2]];q=this.points[c[3]];h=f*f;k=f*h;d.x=b(n.x,p.x,m.x,q.x,f,h,k);d.y=b(n.y,p.y,m.y,q.y,f,h,k);d.z=b(n.z,p.z,m.z,q.z,f,h,k);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;athis.points.length-2?this.points.length-1:g+1;c[3]=g>this.points.length-3?this.points.length-1:g+ +2;n=this.points[c[0]];p=this.points[c[1]];m=this.points[c[2]];t=this.points[c[3]];h=f*f;k=f*h;d.x=b(n.x,p.x,m.x,t.x,f,h,k);d.y=b(n.y,p.y,m.y,t.y,f,h,k);d.z=b(n.z,p.z,m.z,t.z,f,h,k);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;aWa?-1:1;h[4*a]=Da.x;h[4*a+1]=Da.y;h[4*a+2]=Da.z;h[4*a+3]=jb}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()"); -else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,g=this.attributes.uv.array,f=d.length/3;void 0===this.attributes.tangent&&this.addAttribute("tangent",new THREE.BufferAttribute(new Float32Array(4*f),4));for(var h=this.attributes.tangent.array,k=[],n=[],p=0;pr;r++)s=a[3*c+r],-1==q[s]?(m[2*r]=s,m[2*r+1]=-1,p++):q[s]k.index+b)for(k={start:g,count:0,index:f},h.push(k), -p=0;6>p;p+=2)r=m[p+1],-1p;p+=2)s=m[p],r=m[p+1],-1===r&&(r=f++),q[s]=r,t[r]=s,e[g++]=r-k.index,k.count++}this.reorderBuffers(e,t,f);return this.offsets=h},merge:function(){console.log("BufferGeometry.merge(): TODO")},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,g=a.length;eSa?-1:1;h[4*a]=Da.x;h[4*a+1]=Da.y;h[4*a+2]=Da.z;h[4*a+3]=sb}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()"); +else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,g=this.attributes.uv.array,f=d.length/3;void 0===this.attributes.tangent&&this.addAttribute("tangent",new THREE.BufferAttribute(new Float32Array(4*f),4));for(var h=this.attributes.tangent.array,k=[],n=[],p=0;pr;r++)s=a[3*c+r],-1==t[s]?(m[2*r]=s,m[2*r+1]=-1,p++):t[s]k.index+b)for(k={start:g,count:0,index:f},h.push(k),p=0;6> +p;p+=2)r=m[p+1],-1p;p+=2)s=m[p],r=m[p+1],-1===r&&(r=f++),t[s]=r,q[r]=s,e[g++]=r-k.index,k.count++}this.reorderBuffers(e,q,f);return this.offsets=h},merge:function(){console.log("BufferGeometry.merge(): TODO")},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,g=a.length;ed?-1:1,e.vertexTangents[c]=new THREE.Vector4(x.x,x.y,x.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;cd?-1:1,e.vertexTangents[c]=new THREE.Vector4(x.x,x.y,x.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;cd;d++)if(e[d]==e[(d+1)%3]){a.push(g);break}for(g=a.length-1;0<=g;g--)for(e=a[g],this.faces.splice(e,1),c=0,f=this.faceVertexUvs.length;cc&&(h[g].counter+=1,f=h[g].hash+"_"+h[g].counter,f in this.geometryGroups||(k={id:a++,faces3:[],materialIndex:g,vertices:0,numMorphTargets:n,numMorphNormals:p},this.geometryGroups[f]=k,this.geometryGroupsList.push(k))),this.geometryGroups[f].faces3.push(d),this.geometryGroups[f].vertices+=3}}(),toJSON:function(){function a(a,b,c){return c?a|1<f;f++)q=u[k++],w=v[2*q],q=v[2*q+1],w=new THREE.Vector2(w,q),2!==f&&c.faceVertexUvs[d][h].push(w),0!==f&&c.faceVertexUvs[d][h+1].push(w);m&&(m=3*u[k++],t.normal.set(z[m++],z[m++],z[m]),r.normal.copy(t.normal));if(s)for(d=0;4>d;d++)m=3*u[k++],s=new THREE.Vector3(z[m++], -z[m++],z[m]),2!==d&&t.vertexNormals.push(s),0!==d&&r.vertexNormals.push(s);p&&(p=u[k++],p=x[p],t.color.setHex(p),r.color.setHex(p));if(b)for(d=0;4>d;d++)p=u[k++],p=x[p],2!==d&&t.vertexColors.push(new THREE.Color(p)),0!==d&&r.vertexColors.push(new THREE.Color(p));c.faces.push(t);c.faces.push(r)}else{t=new THREE.Face3;t.a=u[k++];t.b=u[k++];t.c=u[k++];h&&(h=u[k++],t.materialIndex=h);h=c.faces.length;if(d)for(d=0;df;f++)q=u[k++],w=v[2*q],q=v[2*q+1], -w=new THREE.Vector2(w,q),c.faceVertexUvs[d][h].push(w);m&&(m=3*u[k++],t.normal.set(z[m++],z[m++],z[m]));if(s)for(d=0;3>d;d++)m=3*u[k++],s=new THREE.Vector3(z[m++],z[m++],z[m]),t.vertexNormals.push(s);p&&(p=u[k++],t.color.setHex(x[p]));if(b)for(d=0;3>d;d++)p=u[k++],t.vertexColors.push(new THREE.Color(x[p]));c.faces.push(t)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,f=a.skinWeights.length;df;f++)t=u[k++],w=v[2*t],t=v[2*t+1],w=new THREE.Vector2(w,t),2!==f&&c.faceVertexUvs[d][h].push(w),0!==f&&c.faceVertexUvs[d][h+1].push(w);m&&(m=3*u[k++],q.normal.set(A[m++],A[m++],A[m]),r.normal.copy(q.normal));if(s)for(d=0;4>d;d++)m=3*u[k++],s=new THREE.Vector3(A[m++], +A[m++],A[m]),2!==d&&q.vertexNormals.push(s),0!==d&&r.vertexNormals.push(s);p&&(p=u[k++],p=x[p],q.color.setHex(p),r.color.setHex(p));if(b)for(d=0;4>d;d++)p=u[k++],p=x[p],2!==d&&q.vertexColors.push(new THREE.Color(p)),0!==d&&r.vertexColors.push(new THREE.Color(p));c.faces.push(q);c.faces.push(r)}else{q=new THREE.Face3;q.a=u[k++];q.b=u[k++];q.c=u[k++];h&&(h=u[k++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;df;f++)t=u[k++],w=v[2*t],t=v[2*t+1], +w=new THREE.Vector2(w,t),c.faceVertexUvs[d][h].push(w);m&&(m=3*u[k++],q.normal.set(A[m++],A[m++],A[m]));if(s)for(d=0;3>d;d++)m=3*u[k++],s=new THREE.Vector3(A[m++],A[m++],A[m]),q.vertexNormals.push(s);p&&(p=u[k++],q.color.setHex(x[p]));if(b)for(d=0;3>d;d++)p=u[k++],q.vertexColors.push(new THREE.Color(x[p]));c.faces.push(q)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,f=a.skinWeights.length;dg)){var q=b.origin.distanceTo(n);qd.far||e.push({distance:q,point:k.clone().applyMatrix4(this.matrixWorld),face:null,faceIndex:null,object:this})}}}();THREE.Line.prototype.clone=function(a){void 0===a&&(a=new THREE.Line(this.geometry,this.material,this.type));THREE.Object3D.prototype.clone.call(this,a);return a}; +1:2,m=0;mg)){var t=b.origin.distanceTo(n);td.far||e.push({distance:t,point:k.clone().applyMatrix4(this.matrixWorld),face:null,faceIndex:null,object:this})}}}();THREE.Line.prototype.clone=function(a){void 0===a&&(a=new THREE.Line(this.geometry,this.material,this.type));THREE.Object3D.prototype.clone.call(this,a);return a}; THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.type="Mesh";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random()});this.updateMorphTargets()};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype); THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.morphTargets&&0f.far||h.push({distance:F,point:G,face:new THREE.Face3(p,m,q,THREE.Triangle.normal(d,e,g)),faceIndex:null,object:this})}}}else for(r=p.position.array,s=k=0,x=r.length;kf.far||h.push({distance:F,point:G,face:new THREE.Face3(p,m,q,THREE.Triangle.normal(d,e,g)),faceIndex:null,object:this}))}}else if(k instanceof THREE.Geometry)for(s=this.material instanceof THREE.MeshFaceMaterial,r=!0===s?this.material.materials:null,t=f.precision,v=k.vertices,w=0,u=k.faces.length;wf.far||h.push({distance:F,point:G,face:z,faceIndex:w,object:this}))}}}();THREE.Mesh.prototype.clone=function(a,b){void 0===a&&(a=new THREE.Mesh(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a,b);return a};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype); +this.material;if(void 0!==n){var p=k.attributes,m,t,q=f.precision;if(void 0!==p.index){var s=p.index.array,r=p.position.array,v=k.offsets;0===v.length&&(v=[{start:0,count:s.length,index:0}]);for(var w=0,u=v.length;wf.far||h.push({distance:E,point:F,face:new THREE.Face3(p,m,t,THREE.Triangle.normal(d,e,g)),faceIndex:null,object:this})}}}else for(r=p.position.array,s=k=0,x=r.length;kf.far||h.push({distance:E,point:F,face:new THREE.Face3(p,m,t,THREE.Triangle.normal(d,e,g)),faceIndex:null,object:this}))}}else if(k instanceof THREE.Geometry)for(s=this.material instanceof THREE.MeshFaceMaterial,r=!0===s?this.material.materials:null,q=f.precision,v=k.vertices,w=0,u=k.faces.length;wf.far||h.push({distance:E,point:F,face:A,faceIndex:w,object:this}))}}}();THREE.Mesh.prototype.clone=function(a,b){void 0===a&&(a=new THREE.Mesh(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a,b);return a};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype); THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(this.boneTextureHeight=this.boneTextureWidth=a=256ja;ja++)tb=Ka[ja],eb[Ya]=tb.x,eb[Ya+1]=tb.y,eb[Ya+2]=tb.z,Ya+=3;else for(ja=0;3>ja;ja++)eb[Ya]=Y.x,eb[Ya+1]=Y.y,eb[Ya+2]=Y.z,Ya+=3;l.bindBuffer(l.ARRAY_BUFFER,C.__webglNormalBuffer);l.bufferData(l.ARRAY_BUFFER,eb,la)}if(zb&&ca){K=0;for(L=H.length;Kja;ja++)wa=ya[ja],Nb[rc]=wa.x,Nb[rc+1]=wa.y,rc+=2;0ja;ja++)Ac=ua[ja],xb[sc]=Ac.x,xb[sc+1]=Ac.y,sc+=2;0Aa;Aa++)ia[Aa]=!J.autoScaleCubemaps||ac||Db?Db?va.image[Aa].image:va.image[Aa]:C(va.image[Aa],Wc);var Ob=ia[0],Pb=THREE.Math.isPowerOfTwo(Ob.width)&&THREE.Math.isPowerOfTwo(Ob.height),hb=V(va.format),Qb=V(va.type);O(l.TEXTURE_CUBE_MAP,va,Pb);for(Aa=0;6>Aa;Aa++)if(ac)for(var fa,bc=ia[Aa].mipmaps,Rb=0,Xb=bc.length;Rb=Lc&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Lc);fc+=1;return a}function B(a,b){a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse, -a.matrixWorld);a._normalMatrix.getNormalMatrix(a._modelViewMatrix)}function y(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function E(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function R(a){a!==Mc&&(l.lineWidth(a),Mc=a)}function I(a,b,c){Nc!==a&&(a?l.enable(l.POLYGON_OFFSET_FILL):l.disable(l.POLYGON_OFFSET_FILL),Nc=a);!a||Oc===b&&Pc===c||(l.polygonOffset(b,c),Oc=b,Pc=c)}function O(a,b,c){c?(l.texParameteri(a,l.TEXTURE_WRAP_S,V(b.wrapS)),l.texParameteri(a,l.TEXTURE_WRAP_T,V(b.wrapT)), -l.texParameteri(a,l.TEXTURE_MAG_FILTER,V(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,V(b.minFilter))):(l.texParameteri(a,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE),l.texParameteri(a,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE),l.texParameteri(a,l.TEXTURE_MAG_FILTER,Q(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,Q(b.minFilter)));lb&&b.type!==THREE.FloatType&&(1b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.log("THREE.WebGLRenderer:",a,"is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height+".");return d}return a}function W(a,b){l.bindRenderbuffer(l.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER, +a.defaultAttributeValues[m]))}}h()}function g(){for(var a=0,b=xb.length;aBa;Ba++)vc=ca[Ba],Ya[Xa]=vc.x,Ya[Xa+1]=vc.y,Ya[Xa+2]=vc.z,Xa+=3;else for(Ba=0;3>Ba;Ba++)Ya[Xa]=sa.x,Ya[Xa+1]=sa.y,Ya[Xa+2]=sa.z,Xa+=3;l.bindBuffer(l.ARRAY_BUFFER,S.__webglNormalBuffer);l.bufferData(l.ARRAY_BUFFER,Ya,T)}if(Ic&&va){K=0;for(Z=M.length;KBa;Ba++)zb=ta[Ba],Cb[Ab]=zb.x,Cb[Ab+1]=zb.y,Ab+=2;0Ba;Ba++)Dc=ja[Ba],lb[Bb]=Dc.x,lb[Bb+1]=Dc.y,Bb+=2;0h&&(f[u].counter+=1,k=f[u].hash+"_"+f[u].counter,k in q||(p={id:Kc++,faces3:[],materialIndex:u,vertices:0,numMorphTargets:m,numMorphNormals:n},q[k]=p,s.push(p)));q[k].faces3.push(t); +q[k].vertices+=3}a[g]=s;d.groupsNeedUpdate=!1}a=Ib[d.id];g=0;for(e=a.length;gFa;Fa++)tb[Fa]=!H.autoScaleCubemaps||Qb||Ub?Ub?va.image[Fa].image:va.image[Fa]:N(va.image[Fa],Yc);var na=tb[0],bc=THREE.Math.isPowerOfTwo(na.width)&&THREE.Math.isPowerOfTwo(na.height),gb=T(va.format),Lb=T(va.type);L(l.TEXTURE_CUBE_MAP,va,bc);for(Fa=0;6>Fa;Fa++)if(Qb)for(var mb,cc=tb[Fa].mipmaps,ha=0,Zb=cc.length;ha=Oc&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Oc);Ob+=1;return a}function B(a,b){a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse, +a.matrixWorld);a._normalMatrix.getNormalMatrix(a._modelViewMatrix)}function y(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function D(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function Q(a){a!==Pc&&(l.lineWidth(a),Pc=a)}function G(a,b,c){Qc!==a&&(a?l.enable(l.POLYGON_OFFSET_FILL):l.disable(l.POLYGON_OFFSET_FILL),Qc=a);!a||Rc===b&&Sc===c||(l.polygonOffset(b,c),Rc=b,Sc=c)}function L(a,b,c){c?(l.texParameteri(a,l.TEXTURE_WRAP_S,T(b.wrapS)),l.texParameteri(a,l.TEXTURE_WRAP_T,T(b.wrapT)), +l.texParameteri(a,l.TEXTURE_MAG_FILTER,T(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,T(b.minFilter))):(l.texParameteri(a,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE),l.texParameteri(a,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE),l.texParameteri(a,l.TEXTURE_MAG_FILTER,P(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,P(b.minFilter)));nb&&b.type!==THREE.FloatType&&(1b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.log("THREE.WebGLRenderer:",a,"is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height+".");return d}return a}function X(a,b){l.bindRenderbuffer(l.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER, l.DEPTH_COMPONENT16,b.width,b.height),l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,l.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_STENCIL,b.width,b.height),l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a)):l.renderbufferStorage(l.RENDERBUFFER,l.RGBA4,b.width,b.height)}function U(a){a instanceof THREE.WebGLRenderTargetCube?(l.bindTexture(l.TEXTURE_CUBE_MAP,a.__webglTexture),l.generateMipmap(l.TEXTURE_CUBE_MAP), -l.bindTexture(l.TEXTURE_CUBE_MAP,null)):(l.bindTexture(l.TEXTURE_2D,a.__webglTexture),l.generateMipmap(l.TEXTURE_2D),l.bindTexture(l.TEXTURE_2D,null))}function Q(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?l.NEAREST:l.LINEAR}function V(a){if(a===THREE.RepeatWrapping)return l.REPEAT;if(a===THREE.ClampToEdgeWrapping)return l.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return l.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return l.NEAREST; +l.bindTexture(l.TEXTURE_CUBE_MAP,null)):(l.bindTexture(l.TEXTURE_2D,a.__webglTexture),l.generateMipmap(l.TEXTURE_2D),l.bindTexture(l.TEXTURE_2D,null))}function P(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?l.NEAREST:l.LINEAR}function T(a){if(a===THREE.RepeatWrapping)return l.REPEAT;if(a===THREE.ClampToEdgeWrapping)return l.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return l.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return l.NEAREST; if(a===THREE.NearestMipMapNearestFilter)return l.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return l.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return l.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return l.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return l.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return l.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return l.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return l.UNSIGNED_SHORT_5_5_5_1; if(a===THREE.UnsignedShort565Type)return l.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return l.BYTE;if(a===THREE.ShortType)return l.SHORT;if(a===THREE.UnsignedShortType)return l.UNSIGNED_SHORT;if(a===THREE.IntType)return l.INT;if(a===THREE.UnsignedIntType)return l.UNSIGNED_INT;if(a===THREE.FloatType)return l.FLOAT;if(a===THREE.AlphaFormat)return l.ALPHA;if(a===THREE.RGBFormat)return l.RGB;if(a===THREE.RGBAFormat)return l.RGBA;if(a===THREE.LuminanceFormat)return l.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return l.LUMINANCE_ALPHA; if(a===THREE.AddEquation)return l.FUNC_ADD;if(a===THREE.SubtractEquation)return l.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return l.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return l.ZERO;if(a===THREE.OneFactor)return l.ONE;if(a===THREE.SrcColorFactor)return l.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return l.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return l.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return l.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return l.DST_ALPHA; -if(a===THREE.OneMinusDstAlphaFactor)return l.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return l.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return l.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return l.SRC_ALPHA_SATURATE;if(null!==Fa){if(a===THREE.RGB_S3TC_DXT1_Format)return Fa.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return Fa.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return Fa.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Fa.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(null!== -Ra){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return Ra.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return Ra.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return Ra.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return Ra.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(void 0!==Za){if(a===THREE.MinEquation)return Za.MIN_EXT;if(a===THREE.MaxEquation)return Za.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var P=void 0!== -a.canvas?a.canvas:document.createElement("canvas"),sa=void 0!==a.context?a.context:null,L=void 0!==a.precision?a.precision:"highp",Y=void 0!==a.alpha?a.alpha:!1,ga=void 0!==a.depth?a.depth:!0,ua=void 0!==a.stencil?a.stencil:!0,N=void 0!==a.antialias?a.antialias:!1,ka=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,xa=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,Ja=void 0!==a.logarithmicDepthBuffer?a.logarithmicDepthBuffer:!1,la=new THREE.Color(0),Ka=0,Da=[],ab={},Ga=[],$a=[], -jb=[];this.domElement=P;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals= -4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var J=this,Wa=[],vb=null,Zb=null,tb=-1,Ia=null,Vb=null,fc=0,Kb=-1,mb=-1,nb=-1,Db=-1,Eb=-1,Xb=-1,Fb=-1,Yb=-1,Nc=null,Oc=null,Pc=null,Mc=null,mc=0,ob=0,ib=P.width,Lb=P.height,Gc=0,Hc=0,Mb=new Uint8Array(16),Gb=new Uint8Array(16),zc=new THREE.Frustum,xc=new THREE.Matrix4,Cc=new THREE.Matrix4,Qa=new THREE.Vector3,ya=new THREE.Vector3, -Wb=!0,Kc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},l,sb,tc,lb,Fa,Ra,ub,Za;(function(){try{var a={alpha:Y,depth:ga,stencil:ua,antialias:N,premultipliedAlpha:ka,preserveDrawingBuffer:xa};l=sa||P.getContext("webgl",a)||P.getContext("experimental-webgl",a);if(null===l)throw"Error creating WebGL context."; -}catch(b){console.error(b)}sb=l.getExtension("OES_texture_float");l.getExtension("OES_texture_float_linear");null===sb&&console.log("THREE.WebGLRenderer: Float textures not supported.");tc=l.getExtension("OES_standard_derivatives");null===tc&&console.log("THREE.WebGLRenderer: Standard derivatives not supported.");lb=l.getExtension("EXT_texture_filter_anisotropic")||l.getExtension("MOZ_EXT_texture_filter_anisotropic")||l.getExtension("WEBKIT_EXT_texture_filter_anisotropic");null===lb&&console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported."); -Fa=l.getExtension("WEBGL_compressed_texture_s3tc")||l.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||l.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");null===Fa&&console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");Ra=l.getExtension("WEBGL_compressed_texture_pvrtc")||l.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");null===Ra&&console.log("THREE.WebGLRenderer: PVRTC compressed textures not supported.");ub=l.getExtension("OES_element_index_uint");null===ub&&console.log("THREE.WebGLRenderer: elementindex as unsigned integer not supported."); -Za=l.getExtension("EXT_blend_minmax");null===Za&&console.log("THREE.WebGLRenderer: min max blend equations not supported.");void 0===l.getShaderPrecisionFormat&&(l.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});Ja&&l.getExtension("EXT_frag_depth")})();l.clearColor(0,0,0,1);l.clearDepth(1);l.clearStencil(0);l.enable(l.DEPTH_TEST);l.depthFunc(l.LEQUAL);l.frontFace(l.CCW);l.cullFace(l.BACK);l.enable(l.CULL_FACE);l.enable(l.BLEND);l.blendEquation(l.FUNC_ADD);l.blendFunc(l.SRC_ALPHA, -l.ONE_MINUS_SRC_ALPHA);l.viewport(mc,ob,ib,Lb);l.clearColor(la.r,la.g,la.b,Ka);this.context=l;var Lc=l.getParameter(l.MAX_TEXTURE_IMAGE_UNITS),Xc=l.getParameter(l.MAX_VERTEX_TEXTURE_IMAGE_UNITS),Yc=l.getParameter(l.MAX_TEXTURE_SIZE),Wc=l.getParameter(l.MAX_CUBE_MAP_TEXTURE_SIZE),Qc=lb?l.getParameter(lb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,hc=0b;b++)l.deleteFramebuffer(a.__webglFramebuffer[b]),l.deleteRenderbuffer(a.__webglRenderbuffer[b]);else l.deleteFramebuffer(a.__webglFramebuffer),l.deleteRenderbuffer(a.__webglRenderbuffer);delete a.__webglFramebuffer;delete a.__webglRenderbuffer}J.info.memory.textures--}, -Jc=function(a){a=a.target;a.removeEventListener("dispose",Jc);Ic(a)},Tc=function(a){for(var b="__webglVertexBuffer __webglNormalBuffer __webglTangentBuffer __webglColorBuffer __webglUVBuffer __webglUV2Buffer __webglSkinIndicesBuffer __webglSkinWeightsBuffer __webglFaceBuffer __webglLineBuffer __webglLineDistanceBuffer".split(" "),c=0,d=b.length;cb;b++)l.deleteFramebuffer(a.__webglFramebuffer[b]),l.deleteRenderbuffer(a.__webglRenderbuffer[b]);else l.deleteFramebuffer(a.__webglFramebuffer),l.deleteRenderbuffer(a.__webglRenderbuffer);delete a.__webglFramebuffer;delete a.__webglRenderbuffer}H.info.memory.textures--},Mc=function(a){a=a.target; +a.removeEventListener("dispose",Mc);Lc(a)},Wc=function(a){for(var b="__webglVertexBuffer __webglNormalBuffer __webglTangentBuffer __webglColorBuffer __webglUVBuffer __webglUV2Buffer __webglSkinIndicesBuffer __webglSkinWeightsBuffer __webglFaceBuffer __webglLineBuffer __webglLineDistanceBuffer".split(" "),c=0,d=b.length;cd.numSupportedMorphTargets?(n.sort(p),n.length=d.numSupportedMorphTargets):n.length>d.numSupportedMorphNormals?n.sort(p):0===n.length&&n.push([0,0]);for(q=0;qd.numSupportedMorphTargets?(n.sort(p),n.length=d.numSupportedMorphTargets):n.length>d.numSupportedMorphNormals?n.sort(p):0===n.length&&n.push([0,0]);for(q=0;qf;f++){a.__webglFramebuffer[f]=l.createFramebuffer();a.__webglRenderbuffer[f]=l.createRenderbuffer(); -l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=l.TEXTURE_CUBE_MAP_POSITIVE_X+f;l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer[f]);l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,h,g.__webglTexture,0);W(a.__webglRenderbuffer[f],a)}c&&l.generateMipmap(l.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=l.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:l.createRenderbuffer(),l.bindTexture(l.TEXTURE_2D,a.__webglTexture), -O(l.TEXTURE_2D,a,c),l.texImage2D(l.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=l.TEXTURE_2D,l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer),l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,l.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a.__webglRenderbuffer): -W(a.__webglRenderbuffer,a),c&&l.generateMipmap(l.TEXTURE_2D);b?l.bindTexture(l.TEXTURE_CUBE_MAP,null):l.bindTexture(l.TEXTURE_2D,null);l.bindRenderbuffer(l.RENDERBUFFER,null);l.bindFramebuffer(l.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=ib,a=Lb,d=mc,e=ob);b!==Zb&&(l.bindFramebuffer(l.FRAMEBUFFER,b),l.viewport(d,e,c,a),Zb=b);Gc=c;Hc=a};this.resetGLState=function(){Vb=vb=null;tb=Ia=mb=Kb=Yb=Fb=nb=-1;Wb=!0};this.shadowMapPlugin= +1,l.FLOAT,!1,0,0))}h();k instanceof THREE.Mesh?(k=e.__typeArray===Uint32Array?l.UNSIGNED_INT:l.UNSIGNED_SHORT,d.wireframe?(Q(d.wireframeLinewidth),a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),l.drawElements(l.LINES,e.__webglLineCount,k,0)):(a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),l.drawElements(l.TRIANGLES,e.__webglFaceCount,k,0)),H.info.render.calls++,H.info.render.vertices+=e.__webglFaceCount,H.info.render.faces+=e.__webglFaceCount/3):k instanceof THREE.Line?(k= +k.type===THREE.LineStrip?l.LINE_STRIP:l.LINES,Q(d.linewidth),l.drawArrays(k,0,e.__webglLineCount),H.info.render.calls++):k instanceof THREE.PointCloud&&(l.drawArrays(l.POINTS,0,e.__webglParticleCount),H.info.render.calls++,H.info.render.points+=e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h=a.fog;zb=-1;Yb=null;hc=!0;!0===a.autoUpdate&&a.updateMatrixWorld(); +void 0===b.parent&&b.updateMatrixWorld();a.traverse(function(a){a instanceof THREE.SkinnedMesh&&a.skeleton.update()});b.matrixWorldInverse.getInverse(b.matrixWorld);yc.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Cc.setFromMatrix(yc);Da.length=0;rb.length=0;sb.length=0;m(a,a);!0===H.sortObjects&&(rb.sort(k),sb.sort(n));t(this.renderPluginsPre,a,b);H.info.render.calls=0;H.info.render.vertices=0;H.info.render.faces=0;H.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor, +this.autoClearDepth,this.autoClearStencil);d=0;for(e=Ja.length;df;f++){a.__webglFramebuffer[f]=l.createFramebuffer();a.__webglRenderbuffer[f]=l.createRenderbuffer(); +l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=l.TEXTURE_CUBE_MAP_POSITIVE_X+f;l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer[f]);l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,h,g.__webglTexture,0);X(a.__webglRenderbuffer[f],a)}c&&l.generateMipmap(l.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=l.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:l.createRenderbuffer(),l.bindTexture(l.TEXTURE_2D,a.__webglTexture), +L(l.TEXTURE_2D,a,c),l.texImage2D(l.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=l.TEXTURE_2D,l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer),l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,l.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a.__webglRenderbuffer): +X(a.__webglRenderbuffer,a),c&&l.generateMipmap(l.TEXTURE_2D);b?l.bindTexture(l.TEXTURE_CUBE_MAP,null):l.bindTexture(l.TEXTURE_2D,null);l.bindRenderbuffer(l.RENDERBUFFER,null);l.bindFramebuffer(l.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=qc,a=pb,d=wb,e=pc);b!==ac&&(l.bindFramebuffer(l.FRAMEBUFFER,b),l.viewport(d,e,c,a),ac=b);Ac=c;Bc=a};this.resetGLState=function(){Yb=yb=null;zb=Oa=Qb=Pb=ib=ob=Zb=-1;hc=!0};this.shadowMapPlugin= new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)}; THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format: THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null}; THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,setSize:function(a,b){this.width=a;this.height=b},clone:function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps; a.shareDepthFrom=this.shareDepthFrom;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype); -THREE.WebGLProgram=function(){var a=0;return function(b,c,d,e){var g=b.context,f=d.defines,h=d.__webglShader.uniforms,k=d.attributes,n=d.__webglShader.vertexShader,p=d.__webglShader.fragmentShader,m=d.index0AttributeName;void 0===m&&!0===e.morphTargets&&(m="position");var q="SHADOWMAP_TYPE_BASIC";e.shadowMapType===THREE.PCFShadowMap?q="SHADOWMAP_TYPE_PCF":e.shadowMapType===THREE.PCFSoftShadowMap&&(q="SHADOWMAP_TYPE_PCF_SOFT");var t,s;t=[];for(var r in f)s=f[r],!1!==s&&(s="#define "+r+" "+s,t.push(s)); -t=t.join("\n");f=g.createProgram();d instanceof THREE.RawShaderMaterial?b=d="":(d=["precision "+e.precision+" float;","precision "+e.precision+" int;",t,e.supportsVertexTextures?"#define VERTEX_TEXTURES":"",b.gammaInput?"#define GAMMA_INPUT":"",b.gammaOutput?"#define GAMMA_OUTPUT":"","#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SPOT_LIGHTS "+e.maxSpotLights,"#define MAX_HEMI_LIGHTS "+e.maxHemiLights,"#define MAX_SHADOWS "+e.maxShadows,"#define MAX_BONES "+ +THREE.WebGLProgram=function(){var a=0;return function(b,c,d,e){var g=b.context,f=d.defines,h=d.__webglShader.uniforms,k=d.attributes,n=d.__webglShader.vertexShader,p=d.__webglShader.fragmentShader,m=d.index0AttributeName;void 0===m&&!0===e.morphTargets&&(m="position");var t="SHADOWMAP_TYPE_BASIC";e.shadowMapType===THREE.PCFShadowMap?t="SHADOWMAP_TYPE_PCF":e.shadowMapType===THREE.PCFSoftShadowMap&&(t="SHADOWMAP_TYPE_PCF_SOFT");var q,s;q=[];for(var r in f)s=f[r],!1!==s&&(s="#define "+r+" "+s,q.push(s)); +q=q.join("\n");f=g.createProgram();d instanceof THREE.RawShaderMaterial?b=d="":(d=["precision "+e.precision+" float;","precision "+e.precision+" int;",q,e.supportsVertexTextures?"#define VERTEX_TEXTURES":"",b.gammaInput?"#define GAMMA_INPUT":"",b.gammaOutput?"#define GAMMA_OUTPUT":"","#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SPOT_LIGHTS "+e.maxSpotLights,"#define MAX_HEMI_LIGHTS "+e.maxHemiLights,"#define MAX_SHADOWS "+e.maxShadows,"#define MAX_BONES "+ e.maxBones,e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.bumpMap?"#define USE_BUMPMAP":"",e.normalMap?"#define USE_NORMALMAP":"",e.specularMap?"#define USE_SPECULARMAP":"",e.alphaMap?"#define USE_ALPHAMAP":"",e.vertexColors?"#define USE_COLOR":"",e.skinning?"#define USE_SKINNING":"",e.useVertexTexture?"#define BONE_TEXTURE":"",e.morphTargets?"#define USE_MORPHTARGETS":"",e.morphNormals?"#define USE_MORPHNORMALS":"",e.wrapAround?"#define WRAP_AROUND": -"",e.doubleSided?"#define DOUBLE_SIDED":"",e.flipSided?"#define FLIP_SIDED":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapEnabled?"#define "+q:"",e.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",e.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",e.sizeAttenuation?"#define USE_SIZEATTENUATION":"",e.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\n\tattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\n\tattribute vec3 morphTarget0;\n\tattribute vec3 morphTarget1;\n\tattribute vec3 morphTarget2;\n\tattribute vec3 morphTarget3;\n\t#ifdef USE_MORPHNORMALS\n\t\tattribute vec3 morphNormal0;\n\t\tattribute vec3 morphNormal1;\n\t\tattribute vec3 morphNormal2;\n\t\tattribute vec3 morphNormal3;\n\t#else\n\t\tattribute vec3 morphTarget4;\n\t\tattribute vec3 morphTarget5;\n\t\tattribute vec3 morphTarget6;\n\t\tattribute vec3 morphTarget7;\n\t#endif\n#endif\n#ifdef USE_SKINNING\n\tattribute vec4 skinIndex;\n\tattribute vec4 skinWeight;\n#endif\n"].join("\n"), -b=["precision "+e.precision+" float;","precision "+e.precision+" int;",e.bumpMap||e.normalMap?"#extension GL_OES_standard_derivatives : enable":"",t,"#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SPOT_LIGHTS "+e.maxSpotLights,"#define MAX_HEMI_LIGHTS "+e.maxHemiLights,"#define MAX_SHADOWS "+e.maxShadows,e.alphaTest?"#define ALPHATEST "+e.alphaTest:"",b.gammaInput?"#define GAMMA_INPUT":"",b.gammaOutput?"#define GAMMA_OUTPUT":"",e.useFog&&e.fog?"#define USE_FOG": +"",e.doubleSided?"#define DOUBLE_SIDED":"",e.flipSided?"#define FLIP_SIDED":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapEnabled?"#define "+t:"",e.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",e.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",e.sizeAttenuation?"#define USE_SIZEATTENUATION":"",e.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\n\tattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\n\tattribute vec3 morphTarget0;\n\tattribute vec3 morphTarget1;\n\tattribute vec3 morphTarget2;\n\tattribute vec3 morphTarget3;\n\t#ifdef USE_MORPHNORMALS\n\t\tattribute vec3 morphNormal0;\n\t\tattribute vec3 morphNormal1;\n\t\tattribute vec3 morphNormal2;\n\t\tattribute vec3 morphNormal3;\n\t#else\n\t\tattribute vec3 morphTarget4;\n\t\tattribute vec3 morphTarget5;\n\t\tattribute vec3 morphTarget6;\n\t\tattribute vec3 morphTarget7;\n\t#endif\n#endif\n#ifdef USE_SKINNING\n\tattribute vec4 skinIndex;\n\tattribute vec4 skinWeight;\n#endif\n"].join("\n"), +b=["precision "+e.precision+" float;","precision "+e.precision+" int;",e.bumpMap||e.normalMap?"#extension GL_OES_standard_derivatives : enable":"",q,"#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SPOT_LIGHTS "+e.maxSpotLights,"#define MAX_HEMI_LIGHTS "+e.maxHemiLights,"#define MAX_SHADOWS "+e.maxShadows,e.alphaTest?"#define ALPHATEST "+e.alphaTest:"",b.gammaInput?"#define GAMMA_INPUT":"",b.gammaOutput?"#define GAMMA_OUTPUT":"",e.useFog&&e.fog?"#define USE_FOG": "",e.useFog&&e.fogExp?"#define FOG_EXP2":"",e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.bumpMap?"#define USE_BUMPMAP":"",e.normalMap?"#define USE_NORMALMAP":"",e.specularMap?"#define USE_SPECULARMAP":"",e.alphaMap?"#define USE_ALPHAMAP":"",e.vertexColors?"#define USE_COLOR":"",e.metal?"#define METAL":"",e.wrapAround?"#define WRAP_AROUND":"",e.doubleSided?"#define DOUBLE_SIDED":"",e.flipSided?"#define FLIP_SIDED":"",e.shadowMapEnabled?"#define USE_SHADOWMAP": -"",e.shadowMapEnabled?"#define "+q:"",e.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",e.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",e.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n"));n=new THREE.WebGLShader(g,g.VERTEX_SHADER,d+n);p=new THREE.WebGLShader(g,g.FRAGMENT_SHADER,b+p);g.attachShader(f,n);g.attachShader(f,p);void 0!==m&&g.bindAttribLocation(f,0,m);g.linkProgram(f);!1===g.getProgramParameter(f,g.LINK_STATUS)&&(console.error("THREE.WebGLProgram: Could not initialise shader."), +"",e.shadowMapEnabled?"#define "+t:"",e.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",e.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",e.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n"));n=new THREE.WebGLShader(g,g.VERTEX_SHADER,d+n);p=new THREE.WebGLShader(g,g.FRAGMENT_SHADER,b+p);g.attachShader(f,n);g.attachShader(f,p);void 0!==m&&g.bindAttribLocation(f,0,m);g.linkProgram(f);!1===g.getProgramParameter(f,g.LINK_STATUS)&&(console.error("THREE.WebGLProgram: Could not initialise shader."), console.error("gl.VALIDATE_STATUS",g.getProgramParameter(f,g.VALIDATE_STATUS)),console.error("gl.getError()",g.getError()));""!==g.getProgramInfoLog(f)&&console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",g.getProgramInfoLog(f));g.deleteShader(n);g.deleteShader(p);m="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences bindMatrix bindMatrixInverse".split(" ");e.useVertexTexture?(m.push("boneTexture"),m.push("boneTextureWidth"),m.push("boneTextureHeight")): -m.push("boneGlobalMatrices");e.logarithmicDepthBuffer&&m.push("logDepthBufFC");for(var v in h)m.push(v);h=m;v={};m=0;for(b=h.length;mm-1?0:m-1,t=m+1>e-1?e-1:m+1,s=0>p-1?0:p-1,r=p+1>d-1?d-1:p+1,v=[],w=[0,0,h[4*(m*d+p)]/255*b];v.push([-1,0,h[4*(m*d+s)]/255*b]);v.push([-1,-1,h[4*(q*d+s)]/255*b]);v.push([0,-1,h[4*(q*d+p)]/255*b]);v.push([1,-1,h[4*(q*d+r)]/255*b]);v.push([1,0,h[4*(m*d+r)]/255*b]);v.push([1,1,h[4*(t*d+r)]/255*b]);v.push([0,1,h[4*(t*d+p)]/255* -b]);v.push([-1,1,h[4*(t*d+s)]/255*b]);q=[];s=v.length;for(t=0;tm-1?0:m-1,q=m+1>e-1?e-1:m+1,s=0>p-1?0:p-1,r=p+1>d-1?d-1:p+1,v=[],w=[0,0,h[4*(m*d+p)]/255*b];v.push([-1,0,h[4*(m*d+s)]/255*b]);v.push([-1,-1,h[4*(t*d+s)]/255*b]);v.push([0,-1,h[4*(t*d+p)]/255*b]);v.push([1,-1,h[4*(t*d+r)]/255*b]);v.push([1,0,h[4*(m*d+r)]/255*b]);v.push([1,1,h[4*(q*d+r)]/255*b]);v.push([0,1,h[4*(q*d+p)]/255* +b]);v.push([-1,1,h[4*(q*d+s)]/255*b]);t=[];s=v.length;for(q=0;qe)return null;var g=[],f=[],h=[],k,n,p;if(0=m--){console.log("Warning, unable to triangulate polygon!");break}k=n;e<=k&&(k=0);n=k+1;e<=n&&(n=0);p=n+1;e<=p&&(p=0);var q;a:{var t=q=void 0,s=void 0,r=void 0,v=void 0,w=void 0,u=void 0,z=void 0,x=void 0, -t=a[f[k]].x,s=a[f[k]].y,r=a[f[n]].x,v=a[f[n]].y,w=a[f[p]].x,u=a[f[p]].y;if(1E-10>(r-t)*(u-s)-(v-s)*(w-t))q=!1;else{var G=void 0,F=void 0,B=void 0,y=void 0,E=void 0,R=void 0,I=void 0,O=void 0,C=void 0,W=void 0,C=O=I=x=z=void 0,G=w-r,F=u-v,B=t-w,y=s-u,E=r-t,R=v-s;for(q=0;qe)return null;var g=[],f=[],h=[],k,n,p;if(0=m--){console.log("Warning, unable to triangulate polygon!");break}k=n;e<=k&&(k=0);n=k+1;e<=n&&(n=0);p=n+1;e<=p&&(p=0);var t;a:{var q=t=void 0,s=void 0,r=void 0,v=void 0,w=void 0,u=void 0,A=void 0,x=void 0, +q=a[f[k]].x,s=a[f[k]].y,r=a[f[n]].x,v=a[f[n]].y,w=a[f[p]].x,u=a[f[p]].y;if(1E-10>(r-q)*(u-s)-(v-s)*(w-q))t=!1;else{var F=void 0,E=void 0,B=void 0,y=void 0,D=void 0,Q=void 0,G=void 0,L=void 0,N=void 0,X=void 0,N=L=G=x=A=void 0,F=w-r,E=u-v,B=q-w,y=s-u,D=r-q,Q=v-s;for(t=0;tMath.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c}; +THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return console.log("tata"),this.getSpacedPoints(a,b);a=a||12;var c=[],d,e,g,f,h,k,n,p,m,t,q,s,r;d=0;for(e=this.actions.length;dMath.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c}; THREE.Path.prototype.toShapes=function(a,b){function c(a){for(var b=[],c=0,d=a.length;cm&&(g=b[f],k=-k,h=b[e],m=-m),!(a.yh.y))if(a.y==g.y){if(a.x==g.x)return!0}else{e=m*(a.x-g.x)-k*(a.y-g.y);if(0==e)return!0;0>e||(d=!d)}}else if(a.y==g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<= h.x))return!0}return d}var e=function(a){var b,c,d,e,f=[],g=new THREE.Path;b=0;for(c=a.length;by||y>B)return[];k=m*n-k*p;if(0>k||k>B)return[]}else{if(0d?[]:k==d?f?[]:[g]:a<=d?[g,h]: [g,m]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10f&&(f=d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1; -d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;cW){console.log("Infinite Loop! Holes left:"+ -m.length+", Probably Hole outside Shape!");break}for(p=R;ph;h++)n=k[h].x+":"+k[h].y, +d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;cX){console.log("Infinite Loop! Holes left:"+ +m.length+", Probably Hole outside Shape!");break}for(p=Q;ph;h++)n=k[h].x+":"+k[h].y, n=p[n],void 0!==n&&(k[h]=n);return m.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a, b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()}; THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)}; @@ -654,12 +653,12 @@ THREE.Animation.prototype.play=function(a,b){this.currentTime=void 0!==a?a:0;thi THREE.Animation.prototype.reset=function(){for(var a=0,b=this.hierarchy.length;ad;d++){for(var e=this.keyTypes[d],g=this.data.hierarchy[a].keys[0],f=this.getNextKeyWith(e,a,1);f.timeg.index;)g=f,f=this.getNextKeyWith(e,a,f.index+1);c.prevKey[e]=g;c.nextKey[e]=f}}}; THREE.Animation.prototype.resetBlendWeights=function(){for(var a=0,b=this.hierarchy.length;aa.length-2?m:m+1;c[3]=m>a.length-3?m:m+2;m=a[c[0]];t=a[c[1]];s=a[c[2]];r=a[c[3]];c=e*e;q=e*c;d[0]=g(m[0],t[0],s[0],r[0],e,c,q);d[1]=g(m[1],t[1],s[1],r[1],e,c,q);d[2]=g(m[2],t[2],s[2],r[2],e,c,q);return d},g=function(a,b,c,d,e,g,q){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*q+ -(-3*(b-c)-2*a-d)*g+a*e+b};return function(f){if(!1!==this.isPlaying&&(this.currentTime+=f*this.timeScale,0!==this.weight)){f=this.data.length;if(this.currentTime>f||0>this.currentTime)if(this.loop)this.currentTime%=f,0>this.currentTime&&(this.currentTime+=f),this.reset();else{this.stop();return}f=0;for(var g=this.hierarchy.length;fm;m++){var q=this.keyTypes[m],t=n.prevKey[q],s=n.nextKey[q]; -if(0this.timeScale&&t.time>=this.currentTime){t=this.data.hierarchy[f].keys[0];for(s=this.getNextKeyWith(q,f,1);s.timet.index;)t=s,s=this.getNextKeyWith(q,f,s.index+1);n.prevKey[q]=t;n.nextKey[q]=s}k.matrixAutoUpdate=!0;k.matrixWorldNeedsUpdate=!0;var r=(this.currentTime-t.time)/(s.time-t.time),v=t[q],w=s[q];0>r&&(r=0);1a.length-2?m:m+1;c[3]=m>a.length-3?m:m+2;m=a[c[0]];q=a[c[1]];s=a[c[2]];r=a[c[3]];c=e*e;t=e*c;d[0]=g(m[0],q[0],s[0],r[0],e,c,t);d[1]=g(m[1],q[1],s[1],r[1],e,c,t);d[2]=g(m[2],q[2],s[2],r[2],e,c,t);return d},g=function(a,b,c,d,e,g,t){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*t+ +(-3*(b-c)-2*a-d)*g+a*e+b};return function(f){if(!1!==this.isPlaying&&(this.currentTime+=f*this.timeScale,0!==this.weight)){f=this.data.length;if(this.currentTime>f||0>this.currentTime)if(this.loop)this.currentTime%=f,0>this.currentTime&&(this.currentTime+=f),this.reset();else{this.stop();return}f=0;for(var g=this.hierarchy.length;fm;m++){var t=this.keyTypes[m],q=n.prevKey[t],s=n.nextKey[t]; +if(0this.timeScale&&q.time>=this.currentTime){q=this.data.hierarchy[f].keys[0];for(s=this.getNextKeyWith(t,f,1);s.timeq.index;)q=s,s=this.getNextKeyWith(t,f,s.index+1);n.prevKey[t]=q;n.nextKey[t]=s}k.matrixAutoUpdate=!0;k.matrixWorldNeedsUpdate=!0;var r=(this.currentTime-q.time)/(s.time-q.time),v=q[t],w=s[t];0>r&&(r=0);1=this.currentTime?g.interpolate(f,this.currentTime):g.inter THREE.KeyFrameAnimation.prototype.getPrevKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=0<=c?c:c+b.length;0<=c;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};THREE.MorphAnimation=function(a){this.mesh=a;this.frames=a.morphTargetInfluences.length;this.currentTime=0;this.duration=1E3;this.loop=!0;this.isPlaying=!1}; THREE.MorphAnimation.prototype={play:function(){this.isPlaying=!0},pause:function(){this.isPlaying=!1},update:function(){var a=0,b=0;return function(c){if(!1!==this.isPlaying){this.currentTime+=c;!0===this.loop&&this.currentTime>this.duration&&(this.currentTime%=this.duration);this.currentTime=Math.min(this.currentTime,this.duration);c=this.duration/this.frames;var d=Math.floor(this.currentTime/c);d!=b&&(this.mesh.morphTargetInfluences[a]=0,this.mesh.morphTargetInfluences[b]=1,this.mesh.morphTargetInfluences[d]= 0,a=b,b=d);this.mesh.morphTargetInfluences[d]=this.currentTime%c/c;this.mesh.morphTargetInfluences[a]=1-this.mesh.morphTargetInfluences[d]}}}()}; -THREE.BoxGeometry=function(a,b,c,d,e,g){function f(a,b,c,d,e,f,g,r){var v,w=h.widthSegments,u=h.heightSegments,z=e/2,x=f/2,G=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)v="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)v="y",u=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)v="x",w=h.depthSegments;var F=w+1,B=u+1,y=e/w,E=f/u,R=new THREE.Vector3;R[v]=0=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,1E-10d?-1E-10>f&&(a=!0):Math.sign(e)== -Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(c,d){var e,f;for(N=c.length;0<=--N;){e=N;f=N-1;0>f&&(f=c.length-1);for(var g=0,h=t+2*p,g=0;gf&&(f=c.length-1);for(var g=0,h=q+2*p,g=0;gMath.abs(b.y-g.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(g.x,1-g.z),new THREE.Vector2(f.x, 1-f.z),new THREE.Vector2(a.x,1-a.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(g.y,1-g.z),new THREE.Vector2(f.y,1-f.z),new THREE.Vector2(a.y,1-a.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===a instanceof Array&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype); THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;cc&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/Math.PI+.5, -a.y));return a.clone()}THREE.Geometry.call(this);this.type="PolyhedronGeometry";this.parameters={vertices:a,indices:b,radius:c,detail:d};c=c||1;d=d||0;for(var k=this,n=0,p=a.length;nt&&(.2>d&&(b[0].x+=1),.2>a&&(b[1].x+=1),.2>m&&(b[2].x+=1));n=0;for(p=this.vertices.length;nc&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/Math.PI+.5, +a.y));return a.clone()}THREE.Geometry.call(this);this.type="PolyhedronGeometry";this.parameters={vertices:a,indices:b,radius:c,detail:d};c=c||1;d=d||0;for(var k=this,n=0,p=a.length;nq&&(.2>d&&(b[0].x+=1),.2>a&&(b[1].x+=1),.2>m&&(b[2].x+=1));n=0;for(p=this.vertices.length;nc.y?this.quaternion.set(1,0,0,0):(a.set(c.z,0,-c.x).normalize(),b=Math.acos(c.y),this.quaternion.setFromAxisAngle(a,b))}}(); @@ -745,7 +744,7 @@ THREE.DirectionalLightHelper=function(a,b){THREE.Object3D.call(this);this.light= c=new THREE.Geometry;c.vertices.push(new THREE.Vector3,new THREE.Vector3);d=new THREE.LineBasicMaterial({fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine=new THREE.Line(c,d);this.add(this.targetLine);this.update()};THREE.DirectionalLightHelper.prototype=Object.create(THREE.Object3D.prototype); THREE.DirectionalLightHelper.prototype.dispose=function(){this.lightPlane.geometry.dispose();this.lightPlane.material.dispose();this.targetLine.geometry.dispose();this.targetLine.material.dispose()}; THREE.DirectionalLightHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(){a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);c.subVectors(b,a);this.lightPlane.lookAt(c);this.lightPlane.material.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine.geometry.vertices[1].copy(c);this.targetLine.geometry.verticesNeedUpdate=!0;this.targetLine.material.color.copy(this.lightPlane.material.color)}}(); -THREE.EdgesHelper=function(a,b){var c=void 0!==b?b:16777215,d=[0,0],e={},g=function(a,b){return a-b},f=["a","b","c"],h=new THREE.BufferGeometry,k=a.geometry.clone();k.mergeVertices();k.computeFaceNormals();for(var n=k.vertices,k=k.faces,p=0,m=0,q=k.length;ms;s++){d[0]=t[f[s]];d[1]=t[f[(s+1)%3]];d.sort(g);var r=d.toString();void 0===e[r]?(e[r]={vert1:d[0],vert2:d[1],face1:m,face2:void 0},p++):e[r].face2=m}h.addAttribute("position",new THREE.BufferAttribute(new Float32Array(6* +THREE.EdgesHelper=function(a,b){var c=void 0!==b?b:16777215,d=[0,0],e={},g=function(a,b){return a-b},f=["a","b","c"],h=new THREE.BufferGeometry,k=a.geometry.clone();k.mergeVertices();k.computeFaceNormals();for(var n=k.vertices,k=k.faces,p=0,m=0,t=k.length;ms;s++){d[0]=q[f[s]];d[1]=q[f[(s+1)%3]];d.sort(g);var r=d.toString();void 0===e[r]?(e[r]={vert1:d[0],vert2:d[1],face1:m,face2:void 0},p++):e[r].face2=m}h.addAttribute("position",new THREE.BufferAttribute(new Float32Array(6* p),3));d=h.attributes.position.array;g=0;for(r in e)if(f=e[r],void 0===f.face2||.9999>k[f.face1].normal.dot(k[f.face2].normal))p=n[f.vert1],d[g++]=p.x,d[g++]=p.y,d[g++]=p.z,p=n[f.vert2],d[g++]=p.x,d[g++]=p.y,d[g++]=p.z;THREE.Line.call(this,h,new THREE.LineBasicMaterial({color:c}),THREE.LinePieces);this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1};THREE.EdgesHelper.prototype=Object.create(THREE.Line.prototype); THREE.FaceNormalsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;a=void 0!==c?c:16776960;d=void 0!==d?d:1;b=new THREE.Geometry;c=0;for(var e=this.object.geometry.faces.length;cr;r++){d[0]=s[f[r]];d[1]=s[f[(r+1)%3]];d.sort(g);var v=d.toString();void 0===e[v]&&(m[2*p]=d[0],m[2*p+1]=d[1],e[v]=!0,p++)}d=new Float32Array(6*p);q=0;for(t=p;qr;r++)p= -k[m[2*q+r]],f=6*q+3*r,d[f+0]=p.x,d[f+1]=p.y,d[f+2]=p.z;h.addAttribute("position",new THREE.BufferAttribute(d,3))}else if(a.geometry instanceof THREE.BufferGeometry){if(void 0!==a.geometry.attributes.index){for(var k=a.geometry.attributes.position.array,t=a.geometry.attributes.index.array,n=a.geometry.offsets,p=0,m=new Uint32Array(2*t.length),s=0,w=n.length;sr;r++)d[0]=f+t[q+r],d[1]=f+t[q+(r+1)%3],d.sort(g),v=d.toString(), -void 0===e[v]&&(m[2*p]=d[0],m[2*p+1]=d[1],e[v]=!0,p++);d=new Float32Array(6*p);q=0;for(t=p;qr;r++)f=6*q+3*r,p=3*m[2*q+r],d[f+0]=k[p],d[f+1]=k[p+1],d[f+2]=k[p+2]}else for(k=a.geometry.attributes.position.array,p=k.length/3,m=p/3,d=new Float32Array(6*p),q=0,t=m;qr;r++)f=18*q+6*r,m=9*q+3*r,d[f+0]=k[m],d[f+1]=k[m+1],d[f+2]=k[m+2],p=9*q+(r+1)%3*3,d[f+3]=k[p],d[f+4]=k[p+1],d[f+5]=k[p+2];h.addAttribute("position",new THREE.BufferAttribute(d,3))}THREE.Line.call(this,h,new THREE.LineBasicMaterial({color:c}), +THREE.WireframeHelper=function(a,b){var c=void 0!==b?b:16777215,d=[0,0],e={},g=function(a,b){return a-b},f=["a","b","c"],h=new THREE.BufferGeometry;if(a.geometry instanceof THREE.Geometry){for(var k=a.geometry.vertices,n=a.geometry.faces,p=0,m=new Uint32Array(6*n.length),t=0,q=n.length;tr;r++){d[0]=s[f[r]];d[1]=s[f[(r+1)%3]];d.sort(g);var v=d.toString();void 0===e[v]&&(m[2*p]=d[0],m[2*p+1]=d[1],e[v]=!0,p++)}d=new Float32Array(6*p);t=0;for(q=p;tr;r++)p= +k[m[2*t+r]],f=6*t+3*r,d[f+0]=p.x,d[f+1]=p.y,d[f+2]=p.z;h.addAttribute("position",new THREE.BufferAttribute(d,3))}else if(a.geometry instanceof THREE.BufferGeometry){if(void 0!==a.geometry.attributes.index){for(var k=a.geometry.attributes.position.array,q=a.geometry.attributes.index.array,n=a.geometry.offsets,p=0,m=new Uint32Array(2*q.length),s=0,w=n.length;sr;r++)d[0]=f+q[t+r],d[1]=f+q[t+(r+1)%3],d.sort(g),v=d.toString(), +void 0===e[v]&&(m[2*p]=d[0],m[2*p+1]=d[1],e[v]=!0,p++);d=new Float32Array(6*p);t=0;for(q=p;tr;r++)f=6*t+3*r,p=3*m[2*t+r],d[f+0]=k[p],d[f+1]=k[p+1],d[f+2]=k[p+2]}else for(k=a.geometry.attributes.position.array,p=k.length/3,m=p/3,d=new Float32Array(6*p),t=0,q=m;tr;r++)f=18*t+6*r,m=9*t+3*r,d[f+0]=k[m],d[f+1]=k[m+1],d[f+2]=k[m+2],p=9*t+(r+1)%3*3,d[f+3]=k[p],d[f+4]=k[p+1],d[f+5]=k[p+2];h.addAttribute("position",new THREE.BufferAttribute(d,3))}THREE.Line.call(this,h,new THREE.LineBasicMaterial({color:c}), THREE.LinePieces);this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1};THREE.WireframeHelper.prototype=Object.create(THREE.Line.prototype);THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(a){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)}; THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);THREE.LensFlare.prototype.add=function(a,b,c,d,e,g){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===g&&(g=1);void 0===e&&(e=new THREE.Color(16777215));void 0===d&&(d=THREE.NormalBlending);c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:g,color:e,blending:d})}; THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,e=2*-this.positionScreen.y;for(a=0;ad.duration||0>d.time)d.direction*=-1,d.time>d.duration&&(d.time=d.duration,d.directionBackwards=!0),0>d.time&&(d.time=0,d.directionBackwards=!1)}else d.time%=d.duration,0>d.time&&(d.time+=d.duration);var g=d.startFrame+THREE.Math.clamp(Math.floor(d.time/e),0,d.length-1),f=d.weight; g!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*f,this.morphTargetInfluences[g]=0,d.lastFrame=d.currentFrame,d.currentFrame=g);e=d.time%e/e;d.directionBackwards&&(e=1-e);this.morphTargetInfluences[d.currentFrame]=e*f;this.morphTargetInfluences[d.lastFrame]=(1-e)*f}}}; -THREE.LensFlarePlugin=function(){var a,b,c,d,e,g,f,h,k,n;function p(a,b){var c=m.createProgram(),d=m.createShader(m.FRAGMENT_SHADER),e=m.createShader(m.VERTEX_SHADER),f="precision "+b+" float;\n";m.shaderSource(d,f+a.fragmentShader);m.shaderSource(e,f+a.vertexShader);m.compileShader(d);m.compileShader(e);m.attachShader(c,d);m.attachShader(c,e);m.linkProgram(c);return c}var m,q,t,s=[],r,v,w,u,z,x;this.init=function(s){m=s.context;q=s;t=s.getPrecision();s=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1, -1,-1,1,0,1]);var F=new Uint16Array([0,1,2,0,2,3]);r=m.createBuffer();v=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,r);m.bufferData(m.ARRAY_BUFFER,s,m.STATIC_DRAW);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,v);m.bufferData(m.ELEMENT_ARRAY_BUFFER,F,m.STATIC_DRAW);z=m.createTexture();x=m.createTexture();m.bindTexture(m.TEXTURE_2D,z);m.texImage2D(m.TEXTURE_2D,0,m.RGB,16,16,0,m.RGB,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T, +THREE.LensFlarePlugin=function(){var a,b,c,d,e,g,f,h,k,n;function p(a,b){var c=m.createProgram(),d=m.createShader(m.FRAGMENT_SHADER),e=m.createShader(m.VERTEX_SHADER),f="precision "+b+" float;\n";m.shaderSource(d,f+a.fragmentShader);m.shaderSource(e,f+a.vertexShader);m.compileShader(d);m.compileShader(e);m.attachShader(c,d);m.attachShader(c,e);m.linkProgram(c);return c}var m,t,q,s=[],r,v,w,u,A,x;this.init=function(s){m=s.context;t=s;q=s.getPrecision();s=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1, +1,-1,1,0,1]);var E=new Uint16Array([0,1,2,0,2,3]);r=m.createBuffer();v=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,r);m.bufferData(m.ARRAY_BUFFER,s,m.STATIC_DRAW);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,v);m.bufferData(m.ELEMENT_ARRAY_BUFFER,E,m.STATIC_DRAW);A=m.createTexture();x=m.createTexture();m.bindTexture(m.TEXTURE_2D,A);m.texImage2D(m.TEXTURE_2D,0,m.RGB,16,16,0,m.RGB,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T, m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);m.bindTexture(m.TEXTURE_2D,x);m.texImage2D(m.TEXTURE_2D,0,m.RGBA,16,16,0,m.RGBA,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);w=(u=0C;C++)E[C]=new THREE.Vector3,B[C]=new THREE.Vector3;E=y.shadowCascadeNearZ[O];y=y.shadowCascadeFarZ[O];B[0].set(-1,-1,E);B[1].set(1,-1,E);B[2].set(-1,1,E);B[3].set(1,1,E);B[4].set(-1,-1,y);B[5].set(1,-1,y);B[6].set(-1,1,y);B[7].set(1,1,y);I.originalCamera=w;B=new THREE.Gyroscope; -B.position.copy(x.shadowCascadeOffset);B.add(I);B.add(I.target);w.add(B);x.shadowCascadeArray[F]=I;console.log("Created virtualLight",I)}O=x;E=F;y=O.shadowCascadeArray[E];y.position.copy(O.position);y.target.position.copy(O.target.position);y.lookAt(y.target);y.shadowCameraVisible=O.shadowCameraVisible;y.shadowDarkness=O.shadowDarkness;y.shadowBias=O.shadowCascadeBias[E];B=O.shadowCascadeNearZ[E];O=O.shadowCascadeFarZ[E];y=y.pointsFrustum;y[0].z=B;y[1].z=B;y[2].z=B;y[3].z=B;y[4].z=O;y[5].z=O;y[6].z= -O;y[7].z=O;R[G]=I;G++}else R[G]=x,G++;u=0;for(z=R.length;uN;N++)D[N]=new THREE.Vector3,B[N]=new THREE.Vector3;D=y.shadowCascadeNearZ[L];y=y.shadowCascadeFarZ[L];B[0].set(-1,-1,D);B[1].set(1,-1,D);B[2].set(-1,1,D);B[3].set(1,1,D);B[4].set(-1,-1,y);B[5].set(1,-1,y);B[6].set(-1,1,y);B[7].set(1,1,y);G.originalCamera=w;B=new THREE.Gyroscope; +B.position.copy(x.shadowCascadeOffset);B.add(G);B.add(G.target);w.add(B);x.shadowCascadeArray[E]=G;console.log("Created virtualLight",G)}L=x;D=E;y=L.shadowCascadeArray[D];y.position.copy(L.position);y.target.position.copy(L.target.position);y.lookAt(y.target);y.shadowCameraVisible=L.shadowCameraVisible;y.shadowDarkness=L.shadowDarkness;y.shadowBias=L.shadowCascadeBias[D];B=L.shadowCascadeNearZ[D];L=L.shadowCascadeFarZ[D];y=y.pointsFrustum;y[0].z=B;y[1].z=B;y[2].z=B;y[3].z=B;y[4].z=L;y[5].z=L;y[6].z= +L;y[7].z=L;Q[F]=G;F++}else Q[F]=x,F++;u=0;for(A=Q.length;uO;O++)E=y[O],E.copy(B[O]),E.unproject(F),E.applyMatrix4(G.matrixWorldInverse),E.xt.x&&(t.x=E.x),E.yt.y&&(t.y=E.y),E.zt.z&&(t.z=E.z);G.left=q.x;G.right=t.x;G.top=t.y;G.bottom=q.y;G.updateProjectionMatrix()}G=x.shadowMap;B=x.shadowMatrix;F=x.shadowCamera;F.position.setFromMatrixPosition(x.matrixWorld); -s.setFromMatrixPosition(x.target.matrixWorld);F.lookAt(s);F.updateMatrixWorld();F.matrixWorldInverse.getInverse(F.matrixWorld);x.cameraHelper&&(x.cameraHelper.visible=x.shadowCameraVisible);x.shadowCameraVisible&&x.cameraHelper.update();B.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);B.multiply(F.projectionMatrix);B.multiply(F.matrixWorldInverse);m.multiplyMatrices(F.projectionMatrix,F.matrixWorldInverse);p.setFromMatrix(m);c.setRenderTarget(G);c.clear();r.length=0;a(e,e,F);x=0;for(G=r.length;x 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n")); -u.compileShader(G);u.compileShader(I);u.attachShader(w,G);u.attachShader(w,I);u.linkProgram(w);y=w;r=u.getAttribLocation(y,"position");v=u.getAttribLocation(y,"uv");a=u.getUniformLocation(y,"uvOffset");b=u.getUniformLocation(y,"uvScale");c=u.getUniformLocation(y,"rotation");d=u.getUniformLocation(y,"scale");e=u.getUniformLocation(y,"color");g=u.getUniformLocation(y,"map");f=u.getUniformLocation(y,"opacity");h=u.getUniformLocation(y,"modelViewMatrix");k=u.getUniformLocation(y,"projectionMatrix");n= -u.getUniformLocation(y,"fogType");p=u.getUniformLocation(y,"fogDensity");m=u.getUniformLocation(y,"fogNear");q=u.getUniformLocation(y,"fogFar");t=u.getUniformLocation(y,"fogColor");s=u.getUniformLocation(y,"alphaTest");w=document.createElement("canvas");w.width=8;w.height=8;G=w.getContext("2d");G.fillStyle="white";G.fillRect(0,0,8,8);x=new THREE.Texture(w);x.needsUpdate=!0};this.render=function(E,R,I,O){G.length=0;E.traverseVisible(function(a){a instanceof THREE.Sprite&&G.push(a)});if(0!==G.length){u.useProgram(y); -u.enableVertexAttribArray(r);u.enableVertexAttribArray(v);u.disable(u.CULL_FACE);u.enable(u.BLEND);u.bindBuffer(u.ARRAY_BUFFER,F);u.vertexAttribPointer(r,2,u.FLOAT,!1,16,0);u.vertexAttribPointer(v,2,u.FLOAT,!1,16,8);u.bindBuffer(u.ELEMENT_ARRAY_BUFFER,B);u.uniformMatrix4fv(k,!1,R.projectionMatrix.elements);u.activeTexture(u.TEXTURE0);u.uniform1i(g,0);O=I=0;var C=E.fog;C?(u.uniform3f(t,C.color.r,C.color.g,C.color.b),C instanceof THREE.Fog?(u.uniform1f(m,C.near),u.uniform1f(q,C.far),u.uniform1i(n,1), -O=I=1):C instanceof THREE.FogExp2&&(u.uniform1f(p,C.density),u.uniform1i(n,2),O=I=2)):(u.uniform1i(n,0),O=I=0);for(var C=0,W=G.length;CL;L++)D=y[L],D.copy(B[L]),D.unproject(E),D.applyMatrix4(F.matrixWorldInverse),D.xq.x&&(q.x=D.x),D.yq.y&&(q.y=D.y),D.zq.z&&(q.z=D.z);F.left=t.x;F.right=q.x;F.top=q.y;F.bottom=t.y;F.updateProjectionMatrix()}F=x.shadowMap;B=x.shadowMatrix;E=x.shadowCamera;E.position.setFromMatrixPosition(x.matrixWorld); +s.setFromMatrixPosition(x.target.matrixWorld);E.lookAt(s);E.updateMatrixWorld();E.matrixWorldInverse.getInverse(E.matrixWorld);x.cameraHelper&&(x.cameraHelper.visible=x.shadowCameraVisible);x.shadowCameraVisible&&x.cameraHelper.update();B.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);B.multiply(E.projectionMatrix);B.multiply(E.matrixWorldInverse);m.multiplyMatrices(E.projectionMatrix,E.matrixWorldInverse);p.setFromMatrix(m);c.setRenderTarget(F);c.clear();r.length=0;a(e,e,E);x=0;for(F=r.length;x 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n")); +u.compileShader(F);u.compileShader(G);u.attachShader(w,F);u.attachShader(w,G);u.linkProgram(w);y=w;r=u.getAttribLocation(y,"position");v=u.getAttribLocation(y,"uv");a=u.getUniformLocation(y,"uvOffset");b=u.getUniformLocation(y,"uvScale");c=u.getUniformLocation(y,"rotation");d=u.getUniformLocation(y,"scale");e=u.getUniformLocation(y,"color");g=u.getUniformLocation(y,"map");f=u.getUniformLocation(y,"opacity");h=u.getUniformLocation(y,"modelViewMatrix");k=u.getUniformLocation(y,"projectionMatrix");n= +u.getUniformLocation(y,"fogType");p=u.getUniformLocation(y,"fogDensity");m=u.getUniformLocation(y,"fogNear");t=u.getUniformLocation(y,"fogFar");q=u.getUniformLocation(y,"fogColor");s=u.getUniformLocation(y,"alphaTest");w=document.createElement("canvas");w.width=8;w.height=8;F=w.getContext("2d");F.fillStyle="white";F.fillRect(0,0,8,8);x=new THREE.Texture(w);x.needsUpdate=!0};this.render=function(D,Q,G,L){F.length=0;D.traverseVisible(function(a){a instanceof THREE.Sprite&&F.push(a)});if(0!==F.length){u.useProgram(y); +u.enableVertexAttribArray(r);u.enableVertexAttribArray(v);u.disable(u.CULL_FACE);u.enable(u.BLEND);u.bindBuffer(u.ARRAY_BUFFER,E);u.vertexAttribPointer(r,2,u.FLOAT,!1,16,0);u.vertexAttribPointer(v,2,u.FLOAT,!1,16,8);u.bindBuffer(u.ELEMENT_ARRAY_BUFFER,B);u.uniformMatrix4fv(k,!1,Q.projectionMatrix.elements);u.activeTexture(u.TEXTURE0);u.uniform1i(g,0);L=G=0;var N=D.fog;N?(u.uniform3f(q,N.color.r,N.color.g,N.color.b),N instanceof THREE.Fog?(u.uniform1f(m,N.near),u.uniform1f(t,N.far),u.uniform1i(n,1), +L=G=1):N instanceof THREE.FogExp2&&(u.uniform1f(p,N.density),u.uniform1i(n,2),L=G=2)):(u.uniform1i(n,0),L=G=0);for(var N=0,X=F.length;N