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75242fec
T
three.js
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75242fec
编写于
1月 19, 2012
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Updated examples that used Icosahedron.
Some broken stuff... :/
上级
5d09d8c2
变更
7
显示空白变更内容
内联
并排
Showing
7 changed file
with
12 addition
and
31 deletion
+12
-31
examples/canvas_sandbox.html
examples/canvas_sandbox.html
+1
-2
examples/webgl_geometry_colors.html
examples/webgl_geometry_colors.html
+3
-6
examples/webgl_geometry_subdivison.html
examples/webgl_geometry_subdivison.html
+1
-1
examples/webgl_multiple_canvases_circle.html
examples/webgl_multiple_canvases_circle.html
+1
-4
examples/webgl_multiple_canvases_complex.html
examples/webgl_multiple_canvases_complex.html
+3
-8
examples/webgl_multiple_canvases_grid.html
examples/webgl_multiple_canvases_grid.html
+3
-8
examples/webgl_postprocessing_dof.html
examples/webgl_postprocessing_dof.html
+0
-2
未找到文件。
examples/canvas_sandbox.html
浏览文件 @
75242fec
...
...
@@ -91,8 +91,7 @@
objects
=
[];
geometry
=
new
THREE
.
IcosahedronGeometry
(
1
);
geometry
.
applyMatrix
(
new
THREE
.
Matrix4
().
setScale
(
100
,
100
,
100
)
);
geometry
=
new
THREE
.
IcosahedronGeometry
(
100
,
1
);
material
=
new
THREE
.
MeshBasicMaterial
(
{
envMap
:
THREE
.
ImageUtils
.
loadTexture
(
'
textures/metal.jpg
'
,
new
THREE
.
SphericalReflectionMapping
()
),
overdraw
:
true
}
);
...
...
examples/webgl_geometry_colors.html
浏览文件 @
75242fec
...
...
@@ -95,9 +95,9 @@
var
color
,
f
,
f2
,
f3
,
p
,
n
,
vertexIndex
,
geometry
=
new
THREE
.
IcosahedronGeometry
(
1
),
geometry2
=
new
THREE
.
IcosahedronGeometry
(
1
),
geometry3
=
new
THREE
.
IcosahedronGeometry
(
1
);
geometry
=
new
THREE
.
IcosahedronGeometry
(
200
,
1
),
geometry2
=
new
THREE
.
IcosahedronGeometry
(
200
,
1
),
geometry3
=
new
THREE
.
IcosahedronGeometry
(
200
,
1
);
for
(
var
i
=
0
;
i
<
geometry
.
faces
.
length
;
i
++
)
{
...
...
@@ -143,19 +143,16 @@
group1
=
THREE
.
SceneUtils
.
createMultiMaterialObject
(
geometry
,
materials
);
group1
.
position
.
x
=
-
400
;
group1
.
rotation
.
x
=
-
1.87
;
group1
.
scale
.
set
(
200
,
200
,
200
);
scene
.
add
(
group1
);
group2
=
THREE
.
SceneUtils
.
createMultiMaterialObject
(
geometry2
,
materials
);
group2
.
position
.
x
=
400
;
group2
.
rotation
.
x
=
0
;
group2
.
scale
=
group1
.
scale
;
scene
.
add
(
group2
);
group3
=
THREE
.
SceneUtils
.
createMultiMaterialObject
(
geometry3
,
materials
);
group3
.
position
.
x
=
0
;
group3
.
rotation
.
x
=
0
;
group3
.
scale
=
group1
.
scale
;
scene
.
add
(
group3
);
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
...
...
examples/webgl_geometry_subdivison.html
浏览文件 @
75242fec
...
...
@@ -80,7 +80,7 @@
{
type
:
'
TorusGeometry
'
,
args
:
[
100
,
60
,
4
,
8
,
Math
.
PI
*
2
]
},
{
type
:
'
TorusKnotGeometry
'
,
args
:
[
],
scale
:
0.25
,
meshScale
:
4
},
{
type
:
'
SphereGeometry
'
,
args
:
[
100
,
3
,
3
],
meshScale
:
2
},
{
type
:
'
IcosahedronGeometry
'
,
args
:
[
1
],
scale
:
100
,
meshScale
:
2
},
{
type
:
'
IcosahedronGeometry
'
,
args
:
[
1
00
,
1
]
,
meshScale
:
2
},
{
type
:
'
CylinderGeometry
'
,
args
:
[
25
,
75
,
200
,
8
,
3
]}
,
{
type
:
'
OctahedronGeometry
'
,
args
:
[
200
,
0
],
meshScale
:
2
},
{
type
:
'
LatheGeometry
'
,
args
:
[
[
...
...
examples/webgl_multiple_canvases_circle.html
浏览文件 @
75242fec
...
...
@@ -239,7 +239,7 @@
var
color
,
f1
,
p
,
n
,
vertexIndex
,
geometry1
=
new
THREE
.
IcosahedronGeometry
(
1
);
geometry1
=
new
THREE
.
IcosahedronGeometry
(
200
,
1
);
for
(
var
i
=
0
;
i
<
geometry1
.
faces
.
length
;
i
++
)
{
...
...
@@ -272,9 +272,6 @@
];
var
scaleMatrix
=
new
THREE
.
Matrix4
().
setScale
(
200
,
200
,
200
);
geometry1
.
applyMatrix
(
scaleMatrix
);
for
(
var
i
=
0
;
i
<
noof_balls
;
i
++
)
{
// create balls
var
mesh
=
THREE
.
SceneUtils
.
createMultiMaterialObject
(
geometry1
,
materials
);
...
...
examples/webgl_multiple_canvases_complex.html
浏览文件 @
75242fec
...
...
@@ -155,9 +155,9 @@
var
color
,
f1
,
f2
,
f3
,
p
,
n
,
vertexIndex
,
geometry1
=
new
THREE
.
IcosahedronGeometry
(
1
),
geometry2
=
new
THREE
.
IcosahedronGeometry
(
1
),
geometry3
=
new
THREE
.
IcosahedronGeometry
(
1
);
geometry1
=
new
THREE
.
IcosahedronGeometry
(
200
,
1
),
geometry2
=
new
THREE
.
IcosahedronGeometry
(
200
,
1
),
geometry3
=
new
THREE
.
IcosahedronGeometry
(
200
,
1
);
for
(
var
i
=
0
;
i
<
geometry1
.
faces
.
length
;
i
++
)
{
...
...
@@ -200,11 +200,6 @@
];
var
scaleMatrix
=
new
THREE
.
Matrix4
().
setScale
(
200
,
200
,
200
);
geometry1
.
applyMatrix
(
scaleMatrix
);
geometry2
.
applyMatrix
(
scaleMatrix
);
geometry3
.
applyMatrix
(
scaleMatrix
);
group1
=
THREE
.
SceneUtils
.
createMultiMaterialObject
(
geometry1
,
materials
);
group1
.
position
.
x
=
-
400
;
group1
.
rotation
.
x
=
-
1.87
;
...
...
examples/webgl_multiple_canvases_grid.html
浏览文件 @
75242fec
...
...
@@ -171,9 +171,9 @@
var
color
,
f1
,
f2
,
f3
,
p
,
n
,
vertexIndex
,
geometry1
=
new
THREE
.
IcosahedronGeometry
(
1
),
geometry2
=
new
THREE
.
IcosahedronGeometry
(
1
),
geometry3
=
new
THREE
.
IcosahedronGeometry
(
1
);
geometry1
=
new
THREE
.
IcosahedronGeometry
(
200
,
1
),
geometry2
=
new
THREE
.
IcosahedronGeometry
(
200
,
1
),
geometry3
=
new
THREE
.
IcosahedronGeometry
(
200
,
1
);
for
(
var
i
=
0
;
i
<
geometry1
.
faces
.
length
;
i
++
)
{
...
...
@@ -216,11 +216,6 @@
];
var
scaleMatrix
=
new
THREE
.
Matrix4
().
setScale
(
200
,
200
,
200
);
geometry1
.
applyMatrix
(
scaleMatrix
);
geometry2
.
applyMatrix
(
scaleMatrix
);
geometry3
.
applyMatrix
(
scaleMatrix
);
group1
=
THREE
.
SceneUtils
.
createMultiMaterialObject
(
geometry1
,
materials
);
group1
.
position
.
x
=
-
400
;
group1
.
rotation
.
x
=
-
1.87
;
...
...
examples/webgl_postprocessing_dof.html
浏览文件 @
75242fec
...
...
@@ -104,8 +104,6 @@
if
(
singleMaterial
)
zmaterial
=
[
cubeMaterial
];
//var geo = new THREE.CubeGeometry( 1, 1, 1 );
//var geo = new THREE.IcosahedronGeometry( 2 );
var
geo
=
new
THREE
.
SphereGeometry
(
1
,
20
,
10
);
var
start
=
new
Date
().
getTime
();
...
...
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