From 74cbf25d844730b02b3860d0c216f69871ed5390 Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Wed, 10 Jun 2020 17:43:58 -0700 Subject: [PATCH] PerspectiveCamera: Renamed fit to fovMode. Removed setFit(). --- src/cameras/PerspectiveCamera.js | 24 ++++++++---------------- 1 file changed, 8 insertions(+), 16 deletions(-) diff --git a/src/cameras/PerspectiveCamera.js b/src/cameras/PerspectiveCamera.js index 697c7ee0a6..12b52a0391 100755 --- a/src/cameras/PerspectiveCamera.js +++ b/src/cameras/PerspectiveCamera.js @@ -16,6 +16,8 @@ function PerspectiveCamera( fov, aspect, near, far ) { this.type = 'PerspectiveCamera'; this.fov = fov !== undefined ? fov : 50; + this.fovMode = 'auto'; + this.zoom = 1; this.near = near !== undefined ? near : 0.1; @@ -23,7 +25,6 @@ function PerspectiveCamera( fov, aspect, near, far ) { this.focus = 10; this.aspect = aspect !== undefined ? aspect : 1; - this.fit = 'auto'; this.view = null; @@ -45,6 +46,8 @@ PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ), Camera.prototype.copy.call( this, source, recursive ); this.fov = source.fov; + this.fovMode = source.fovMode; + this.zoom = source.zoom; this.near = source.near; @@ -52,7 +55,6 @@ PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ), this.focus = source.focus; this.aspect = source.aspect; - this.fit = source.fit; this.view = source.view === null ? null : Object.assign( {}, source.view ); @@ -63,17 +65,6 @@ PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ), }, - /** - * Option to control which dimension (vertical or horizontal) along which field of view angle fits. - * Possible options are 'auto', 'horizontal' and 'vertical'. - */ - setFit: function ( value ) { - - this.fit = value; - this.updateProjectionMatrix(); - - }, - /** * Sets the FOV by focal length in respect to the current .filmGauge. * @@ -204,11 +195,11 @@ PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ), updateProjectionMatrix: function () { const aspect = this.aspect; - const fit = this.fit; + const fovMode = this.fovMode; let fov = this.fov; - if ( fit === 'horizontal' || ( fit === 'auto' && aspect < 1 ) ) { + if ( fovMode === 'horizontal' || ( fovMode === 'auto' && aspect < 1 ) ) { fov = Math.atan( Math.tan( fov * Math.PI / 360 ) / aspect ) * 360 / Math.PI; @@ -247,6 +238,8 @@ PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ), const data = Object3D.prototype.toJSON.call( this, meta ); data.object.fov = this.fov; + data.object.fovMode = this.fovMode; + data.object.zoom = this.zoom; data.object.near = this.near; @@ -254,7 +247,6 @@ PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ), data.object.focus = this.focus; data.object.aspect = this.aspect; - data.object.fit = this.fit; if ( this.view !== null ) data.object.view = Object.assign( {}, this.view ); -- GitLab