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74cbf25d
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three.js
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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
74cbf25d
编写于
6月 10, 2020
作者:
M
Mr.doob
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
PerspectiveCamera: Renamed fit to fovMode. Removed setFit().
上级
00420ebd
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
8 addition
and
16 deletion
+8
-16
src/cameras/PerspectiveCamera.js
src/cameras/PerspectiveCamera.js
+8
-16
未找到文件。
src/cameras/PerspectiveCamera.js
浏览文件 @
74cbf25d
...
...
@@ -16,6 +16,8 @@ function PerspectiveCamera( fov, aspect, near, far ) {
this
.
type
=
'
PerspectiveCamera
'
;
this
.
fov
=
fov
!==
undefined
?
fov
:
50
;
this
.
fovMode
=
'
auto
'
;
this
.
zoom
=
1
;
this
.
near
=
near
!==
undefined
?
near
:
0.1
;
...
...
@@ -23,7 +25,6 @@ function PerspectiveCamera( fov, aspect, near, far ) {
this
.
focus
=
10
;
this
.
aspect
=
aspect
!==
undefined
?
aspect
:
1
;
this
.
fit
=
'
auto
'
;
this
.
view
=
null
;
...
...
@@ -45,6 +46,8 @@ PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ),
Camera
.
prototype
.
copy
.
call
(
this
,
source
,
recursive
);
this
.
fov
=
source
.
fov
;
this
.
fovMode
=
source
.
fovMode
;
this
.
zoom
=
source
.
zoom
;
this
.
near
=
source
.
near
;
...
...
@@ -52,7 +55,6 @@ PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ),
this
.
focus
=
source
.
focus
;
this
.
aspect
=
source
.
aspect
;
this
.
fit
=
source
.
fit
;
this
.
view
=
source
.
view
===
null
?
null
:
Object
.
assign
(
{},
source
.
view
);
...
...
@@ -63,17 +65,6 @@ PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ),
},
/**
* Option to control which dimension (vertical or horizontal) along which field of view angle fits.
* Possible options are 'auto', 'horizontal' and 'vertical'.
*/
setFit
:
function
(
value
)
{
this
.
fit
=
value
;
this
.
updateProjectionMatrix
();
},
/**
* Sets the FOV by focal length in respect to the current .filmGauge.
*
...
...
@@ -204,11 +195,11 @@ PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ),
updateProjectionMatrix
:
function
()
{
const
aspect
=
this
.
aspect
;
const
f
it
=
this
.
fit
;
const
f
ovMode
=
this
.
fovMode
;
let
fov
=
this
.
fov
;
if
(
f
it
===
'
horizontal
'
||
(
fit
===
'
auto
'
&&
aspect
<
1
)
)
{
if
(
f
ovMode
===
'
horizontal
'
||
(
fovMode
===
'
auto
'
&&
aspect
<
1
)
)
{
fov
=
Math
.
atan
(
Math
.
tan
(
fov
*
Math
.
PI
/
360
)
/
aspect
)
*
360
/
Math
.
PI
;
...
...
@@ -247,6 +238,8 @@ PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ),
const
data
=
Object3D
.
prototype
.
toJSON
.
call
(
this
,
meta
);
data
.
object
.
fov
=
this
.
fov
;
data
.
object
.
fovMode
=
this
.
fovMode
;
data
.
object
.
zoom
=
this
.
zoom
;
data
.
object
.
near
=
this
.
near
;
...
...
@@ -254,7 +247,6 @@ PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ),
data
.
object
.
focus
=
this
.
focus
;
data
.
object
.
aspect
=
this
.
aspect
;
data
.
object
.
fit
=
this
.
fit
;
if
(
this
.
view
!==
null
)
data
.
object
.
view
=
Object
.
assign
(
{},
this
.
view
);
...
...
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