提交 7441b1de 编写于 作者: M Mr.doob

Implemented gero3's Matrix4.transformVector3 optimisation (...

Implemented gero3's Matrix4.transformVector3 optimisation ( http://jsperf.com/diff-in-speed-for-three-js ).
上级 6a257e81
// Three.js r30 - http://github.com/mrdoob/three.js
var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
THREE.Color.prototype={setRGB:function(a,b,d){this.r=a;this.g=b;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,d){this.x=a||0;this.y=b||0;this.z=d||0};
THREE.Vector3.prototype={set:function(a,b,d){this.x=a;this.y=b;this.z=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,d=this.y,g=this.z;this.x=d*a.z-g*a.y;this.y=g*a.x-b*a.z;this.z=b*a.y-d*a.x;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=
this.x-a.x,d=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+d*d+a*a)},distanceToSquared:function(a){var b=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return b*b+d*d+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,
0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,b,d,g){this.x=a||0;this.y=b||0;this.z=d||0;this.w=g||1};
THREE.Vector4.prototype={set:function(a,b,d,g){this.x=a;this.y=b;this.z=d;this.w=g;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
THREE.Ray.prototype={intersectScene:function(a){var b,d,g=a.objects,h=[];a=0;for(b=g.length;a<b;a++){d=g[a];if(d instanceof THREE.Mesh)h=h.concat(this.intersectObject(d))}h.sort(function(n,m){return n.distance-m.distance});return h},intersectObject:function(a){function b(L,r,R,B){B=B.clone().subSelf(r);R=R.clone().subSelf(r);var e=L.clone().subSelf(r);L=B.dot(B);r=B.dot(R);B=B.dot(e);var f=R.dot(R);R=R.dot(e);e=1/(L*f-r*r);f=(f*B-r*R)*e;L=(L*R-r*B)*e;return f>0&&L>0&&f+L<1}var d,g,h,n,m,q,l,c,y,F,
v,E=a.geometry,N=E.vertices,J=[];d=0;for(g=E.faces.length;d<g;d++){h=E.faces[d];F=this.origin.clone();v=this.direction.clone();n=a.matrix.transformVector3(N[h.a].position.clone());m=a.matrix.transformVector3(N[h.b].position.clone());q=a.matrix.transformVector3(N[h.c].position.clone());l=h instanceof THREE.Face4?a.matrix.transformVector3(N[h.d].position.clone()):null;c=a.rotationMatrix.transformVector3(h.normal.clone());y=v.dot(c);if(y<0){c=c.dot((new THREE.Vector3).sub(n,F))/y;F=F.addSelf(v.multiplyScalar(c));
if(h instanceof THREE.Face3){if(b(F,n,m,q)){h={distance:this.origin.distanceTo(F),point:F,face:h,object:a};J.push(h)}}else if(h instanceof THREE.Face4)if(b(F,n,m,l)||b(F,m,q,l)){h={distance:this.origin.distanceTo(F),point:F,face:h,object:a};J.push(h)}}}return J}};
THREE.Rectangle=function(){function a(){n=g-b;m=h-d}var b,d,g,h,n,m,q=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return n};this.getHeight=function(){return m};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return g};this.getBottom=function(){return h};this.set=function(l,c,y,F){q=false;b=l;d=c;g=y;h=F;a()};this.addPoint=function(l,c){if(q){q=false;b=l;d=c;g=l;h=c}else{b=Math.min(b,l);d=Math.min(d,c);g=Math.max(g,
l);h=Math.max(h,c)}a()};this.addRectangle=function(l){if(q){q=false;b=l.getLeft();d=l.getTop();g=l.getRight();h=l.getBottom()}else{b=Math.min(b,l.getLeft());d=Math.min(d,l.getTop());g=Math.max(g,l.getRight());h=Math.max(h,l.getBottom())}a()};this.inflate=function(l){b-=l;d-=l;g+=l;h+=l;a()};this.minSelf=function(l){b=Math.max(b,l.getLeft());d=Math.max(d,l.getTop());g=Math.min(g,l.getRight());h=Math.min(h,l.getBottom());a()};this.instersects=function(l){return Math.min(g,l.getRight())-Math.max(b,l.getLeft())>=
0&&Math.min(h,l.getBottom())-Math.max(d,l.getTop())>=0};this.empty=function(){q=true;h=g=d=b=0;a()};this.isEmpty=function(){return q};this.toString=function(){return"THREE.Rectangle ( left: "+b+", right: "+g+", top: "+d+", bottom: "+h+", width: "+n+", height: "+m+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
THREE.Matrix4=function(){};
THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,b,d){var g=new THREE.Vector3,h=new THREE.Vector3,n=new THREE.Vector3;n.sub(a,b).normalize();g.cross(d,n).normalize();h.cross(n,g).normalize();this.n11=g.x;this.n12=g.y;this.n13=g.z;this.n14=-g.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=n.x;this.n32=n.y;this.n33=n.z;this.n34=-n.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transformVector3:function(a){var b=a.x,d=a.y,g=a.z;a.x=this.n11*b+this.n12*
d+this.n13*g+this.n14;a.y=this.n21*b+this.n22*d+this.n23*g+this.n24;a.z=this.n31*b+this.n32*d+this.n33*g+this.n34;a.multiplyScalar(1/(this.n41*b+this.n42*d+this.n43*g+this.n44));return a},transformVector4:function(a){var b=a.x,d=a.y,g=a.z,h=a.w;a.x=this.n11*b+this.n12*d+this.n13*g+this.n14*h;a.y=this.n21*b+this.n22*d+this.n23*g+this.n24*h;a.z=this.n31*b+this.n32*d+this.n33*g+this.n34*h;a.w=this.n41*b+this.n42*d+this.n43*g+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*
a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,g=a.n12,h=a.n13,n=a.n14,m=a.n21,q=a.n22,l=a.n23,c=a.n24,y=a.n31,F=a.n32,v=a.n33,E=a.n34,N=a.n41,J=a.n42,L=a.n43,r=a.n44,R=b.n11,B=b.n12,e=b.n13,f=b.n14,i=b.n21,o=b.n22,k=b.n23,j=b.n24,A=b.n31,s=b.n32,M=b.n33,u=b.n34,U=b.n41,Q=b.n42,t=b.n43,
I=b.n44;this.n11=d*R+g*i+h*A+n*U;this.n12=d*B+g*o+h*s+n*Q;this.n13=d*e+g*k+h*M+n*t;this.n14=d*f+g*j+h*u+n*I;this.n21=m*R+q*i+l*A+c*U;this.n22=m*B+q*o+l*s+c*Q;this.n23=m*e+q*k+l*M+c*t;this.n24=m*f+q*j+l*u+c*I;this.n31=y*R+F*i+v*A+E*U;this.n32=y*B+F*o+v*s+E*Q;this.n33=y*e+F*k+v*M+E*t;this.n34=y*f+F*j+v*u+E*I;this.n41=N*R+J*i+L*A+r*U;this.n42=N*B+J*o+L*s+r*Q;this.n43=N*e+J*k+L*M+r*t;this.n44=N*f+J*j+L*u+r*I},multiplySelf:function(a){var b=this.n11,d=this.n12,g=this.n13,h=this.n14,n=this.n21,m=this.n22,
q=this.n23,l=this.n24,c=this.n31,y=this.n32,F=this.n33,v=this.n34,E=this.n41,N=this.n42,J=this.n43,L=this.n44;this.n11=b*a.n11+d*a.n21+g*a.n31+h*a.n41;this.n12=b*a.n12+d*a.n22+g*a.n32+h*a.n42;this.n13=b*a.n13+d*a.n23+g*a.n33+h*a.n43;this.n14=b*a.n14+d*a.n24+g*a.n34+h*a.n44;this.n21=n*a.n11+m*a.n21+q*a.n31+l*a.n41;this.n22=n*a.n12+m*a.n22+q*a.n32+l*a.n42;this.n23=n*a.n13+m*a.n23+q*a.n33+l*a.n43;this.n24=n*a.n14+m*a.n24+q*a.n34+l*a.n44;this.n31=c*a.n11+y*a.n21+F*a.n31+v*a.n41;this.n32=c*a.n12+y*a.n22+
F*a.n32+v*a.n42;this.n33=c*a.n13+y*a.n23+F*a.n33+v*a.n43;this.n34=c*a.n14+y*a.n24+F*a.n34+v*a.n44;this.n41=E*a.n11+N*a.n21+J*a.n31+L*a.n41;this.n42=E*a.n12+N*a.n22+J*a.n32+L*a.n42;this.n43=E*a.n13+N*a.n23+J*a.n33+L*a.n43;this.n44=E*a.n14+N*a.n24+J*a.n34+L*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,g){var h=b[d];b[d]=b[g];b[g]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},
toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,d){var g=new THREE.Matrix4;g.n14=a;g.n24=b;g.n34=d;return g};THREE.Matrix4.scaleMatrix=function(a,b,d){var g=new THREE.Matrix4;g.n11=a;g.n22=b;g.n33=d;return g};
THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var d=new THREE.Matrix4,g=Math.cos(b),h=Math.sin(b),n=1-g,m=a.x,q=a.y,l=a.z;d.n11=n*m*m+g;d.n12=n*m*q-h*l;d.n13=n*m*l+h*q;d.n21=n*m*q+h*l;d.n22=n*q*q+g;d.n23=n*q*l-h*m;d.n31=n*m*l-h*q;d.n32=n*q*l+h*m;d.n33=n*l*l+g;return d};
THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var d=b[10]*b[5]-b[6]*b[9],g=-b[10]*b[1]+b[2]*b[9],h=b[6]*b[1]-b[2]*b[5],n=-b[10]*b[4]+b[6]*b[8],m=b[10]*b[0]-b[2]*b[8],q=-b[6]*b[0]+b[2]*b[4],l=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],y=b[5]*b[0]-b[1]*b[4];b=b[0]*d+b[1]*n+b[2]*l;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*d;a.m[1]=b*g;a.m[2]=b*h;a.m[3]=b*n;a.m[4]=b*m;a.m[5]=b*q;a.m[6]=b*l;a.m[7]=b*c;a.m[8]=b*y;return a};
THREE.Matrix4.makeFrustum=function(a,b,d,g,h,n){var m,q,l;m=new THREE.Matrix4;q=2*h/(b-a);l=2*h/(g-d);a=(b+a)/(b-a);d=(g+d)/(g-d);g=-(n+h)/(n-h);h=-2*n*h/(n-h);m.n11=q;m.n12=0;m.n13=a;m.n14=0;m.n21=0;m.n22=l;m.n23=d;m.n24=0;m.n31=0;m.n32=0;m.n33=g;m.n34=h;m.n41=0;m.n42=0;m.n43=-1;m.n44=0;return m};THREE.Matrix4.makePerspective=function(a,b,d,g){var h;a=d*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,d,g)};
THREE.Matrix4.makeOrtho=function(a,b,d,g,h,n){var m,q,l,c;m=new THREE.Matrix4;q=b-a;l=d-g;c=n-h;a=(b+a)/q;d=(d+g)/l;h=(n+h)/c;m.n11=2/q;m.n12=0;m.n13=0;m.n14=-a;m.n21=0;m.n22=2/l;m.n23=0;m.n24=-d;m.n31=0;m.n32=0;m.n33=-2/c;m.n34=-h;m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m};
THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
THREE.Face3=function(a,b,d,g,h){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.material=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
THREE.Face4=function(a,b,d,g,h,n){this.a=a;this.b=b;this.c=d;this.d=g;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.material=n instanceof Array?n:[n]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[]};
THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);if(d instanceof THREE.Face3)d.centroid.divideScalar(3);else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeNormals:function(a){var b,d,g,h,n,m,q=new THREE.Vector3,
l=new THREE.Vector3;g=0;for(h=this.vertices.length;g<h;g++){n=this.vertices[g];n.normal.set(0,0,0)}g=0;for(h=this.faces.length;g<h;g++){n=this.faces[g];if(a&&n.vertexNormals.length){q.set(0,0,0);b=0;for(d=n.normal.length;b<d;b++)q.addSelf(n.vertexNormals[b]);q.divideScalar(3)}else{b=this.vertices[n.a];d=this.vertices[n.b];m=this.vertices[n.c];q.sub(m.position,d.position);l.sub(b.position,d.position);q.crossSelf(l)}q.isZero()||q.normalize();n.normal.copy(q)}},computeBoundingBox:function(){if(this.vertices.length>
0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>
this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}};
THREE.Camera=function(a,b,d,g){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,d,g);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);
this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};
THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
THREE.Mesh=function(a,b,d){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();d&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(y){var F=[];b=0;for(d=y.length;b<d;b++)y[b]==undefined?F.push("undefined"):F.push(y[b].toString());return F.join("_")}var b,d,g,h,n,m,q,l,c={};g=0;for(h=this.geometry.faces.length;g<h;g++){n=this.geometry.faces[g];m=n.material;q=a(m);if(c[q]==undefined)c[q]={hash:q,counter:0};l=c[q].hash+"_"+c[q].counter;if(this.materialFaceGroup[l]==undefined)this.materialFaceGroup[l]={faces:[],material:m,vertices:0};n=n instanceof THREE.Face3?3:4;if(this.materialFaceGroup[l].vertices+
n>65535){c[q].counter+=1;l=c[q].hash+"_"+c[q].counter;if(this.materialFaceGroup[l]==undefined)this.materialFaceGroup[l]={faces:[],material:m,vertices:0}}this.materialFaceGroup[l].faces.push(g);this.materialFaceGroup[l].vertices+=n}};THREE.Mesh.prototype.normalizeUVs=function(){var a,b,d,g,h;a=0;for(b=this.geometry.uvs.length;a<b;a++){h=this.geometry.uvs[a];d=0;for(g=h.length;d<g;d++){if(h[d].u!=1)h[d].u-=Math.floor(h[d].u);if(h[d].v!=1)h[d].v-=Math.floor(h[d].v)}}};THREE.FlatShading=0;
THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==
undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+
this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;
if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+
this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap=
"round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=
a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=
a.wireframe_linejoin}this.toString=function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+
this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};
THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
THREE.MeshCubeMaterial=function(a){this.id=THREE.MeshCubeMaterial.value++;this.env_map=null;this.blending=THREE.NormalBlending;if(a)if(a.env_map!==undefined)this.env_map=a.env_map;this.toString=function(){return"THREE.MeshCubeMaterial( id: "+this.id+"<br/>env_map: "+this.env_map+" )"}};THREE.MeshCubeMaterialCounter={value:0};
THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==undefined)this.uniforms=
a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+
this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,b,d,g){this.image=a;this.loaded=false;this.mapping=b!==undefined?b:THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdge;this.wrap_t=g!==undefined?g:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>)"}};
THREE.UVMapping=0;THREE.ReflectionMapping=1;THREE.RefractionMapping=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,b){this.image=a;this.mapping=b?b:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
THREE.Projector=function(){function a(R,B){var e=0,f=1,i=R.z+R.w,o=B.z+B.w,k=-R.z+R.w,j=-B.z+B.w;if(i>=0&&o>=0&&k>=0&&j>=0)return true;else if(i<0&&o<0||k<0&&j<0)return false;else{if(i<0)e=Math.max(e,i/(i-o));else if(o<0)f=Math.min(f,i/(i-o));if(k<0)e=Math.max(e,k/(k-j));else if(j<0)f=Math.min(f,k/(k-j));if(f<e)return false;else{R.lerpSelf(B,e);B.lerpSelf(R,1-f);return true}}}var b=null,d,g,h,n=[],m,q,l=[],c,y,F=[],v=new THREE.Vector4,E=new THREE.Matrix4,N=new THREE.Matrix4,J=new THREE.Vector4,L=
new THREE.Vector4,r;this.projectScene=function(R,B){var e,f,i,o,k,j,A,s,M,u,U,Q,t,I,p,z,w;b=[];h=q=y=0;B.autoUpdateMatrix&&B.updateMatrix();E.multiply(B.projectionMatrix,B.matrix);A=R.objects;e=0;for(f=A.length;e<f;e++){s=A[e];s.autoUpdateMatrix&&s.updateMatrix();M=s.matrix;u=s.rotationMatrix;U=s.material;Q=s.overdraw;if(s instanceof THREE.Mesh){t=s.geometry.vertices;i=0;for(o=t.length;i<o;i++){I=t[i];I.positionWorld.copy(I.position);M.transformVector3(I.positionWorld);p=I.positionScreen;p.copy(I.positionWorld);
E.transformVector4(p);p.multiplyScalar(1/p.w);I.__visible=p.z>0&&p.z<1}I=s.geometry.faces;i=0;for(o=I.length;i<o;i++){p=I[i];if(p instanceof THREE.Face3){k=t[p.a];j=t[p.b];z=t[p.c];if(k.__visible&&j.__visible&&z.__visible)if(s.doubleSided||s.flipSided!=(z.positionScreen.x-k.positionScreen.x)*(j.positionScreen.y-k.positionScreen.y)-(z.positionScreen.y-k.positionScreen.y)*(j.positionScreen.x-k.positionScreen.x)<0){d=n[h]=n[h]||new THREE.RenderableFace3;d.v1.positionWorld.copy(k.positionWorld);d.v2.positionWorld.copy(j.positionWorld);
d.v3.positionWorld.copy(z.positionWorld);d.v1.positionScreen.copy(k.positionScreen);d.v2.positionScreen.copy(j.positionScreen);d.v3.positionScreen.copy(z.positionScreen);d.normalWorld.copy(p.normal);u.transformVector3(d.normalWorld);d.centroidWorld.copy(p.centroid);M.transformVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);E.transformVector3(d.centroidScreen);z=p.vertexNormals;r=d.vertexNormalsWorld;k=0;for(j=z.length;k<j;k++){w=r[k]=r[k]||new THREE.Vector3;w.copy(z[k]);u.transformVector3(w)}d.z=
d.centroidScreen.z;d.meshMaterial=U;d.faceMaterial=p.material;d.overdraw=Q;if(s.geometry.uvs[i]){d.uvs[0]=s.geometry.uvs[i][0];d.uvs[1]=s.geometry.uvs[i][1];d.uvs[2]=s.geometry.uvs[i][2]}b.push(d);h++}}else if(p instanceof THREE.Face4){k=t[p.a];j=t[p.b];z=t[p.c];w=t[p.d];if(k.__visible&&j.__visible&&z.__visible&&w.__visible)if(s.doubleSided||s.flipSided!=((w.positionScreen.x-k.positionScreen.x)*(j.positionScreen.y-k.positionScreen.y)-(w.positionScreen.y-k.positionScreen.y)*(j.positionScreen.x-k.positionScreen.x)<
0||(j.positionScreen.x-z.positionScreen.x)*(w.positionScreen.y-z.positionScreen.y)-(j.positionScreen.y-z.positionScreen.y)*(w.positionScreen.x-z.positionScreen.x)<0)){d=n[h]=n[h]||new THREE.RenderableFace3;d.v1.positionWorld.copy(k.positionWorld);d.v2.positionWorld.copy(j.positionWorld);d.v3.positionWorld.copy(w.positionWorld);d.v1.positionScreen.copy(k.positionScreen);d.v2.positionScreen.copy(j.positionScreen);d.v3.positionScreen.copy(w.positionScreen);d.normalWorld.copy(p.normal);u.transformVector3(d.normalWorld);
d.centroidWorld.copy(p.centroid);M.transformVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);E.transformVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=U;d.faceMaterial=p.material;d.overdraw=Q;if(s.geometry.uvs[i]){d.uvs[0]=s.geometry.uvs[i][0];d.uvs[1]=s.geometry.uvs[i][1];d.uvs[2]=s.geometry.uvs[i][3]}b.push(d);h++;g=n[h]=n[h]||new THREE.RenderableFace3;g.v1.positionWorld.copy(j.positionWorld);g.v2.positionWorld.copy(z.positionWorld);g.v3.positionWorld.copy(w.positionWorld);
g.v1.positionScreen.copy(j.positionScreen);g.v2.positionScreen.copy(z.positionScreen);g.v3.positionScreen.copy(w.positionScreen);g.normalWorld.copy(d.normalWorld);g.centroidWorld.copy(d.centroidWorld);g.centroidScreen.copy(d.centroidScreen);g.z=g.centroidScreen.z;g.meshMaterial=U;g.faceMaterial=p.material;g.overdraw=Q;if(s.geometry.uvs[i]){g.uvs[0]=s.geometry.uvs[i][1];g.uvs[1]=s.geometry.uvs[i][2];g.uvs[2]=s.geometry.uvs[i][3]}b.push(g);h++}}}}else if(s instanceof THREE.Line){N.multiply(E,M);t=s.geometry.vertices;
I=t[0];I.positionScreen.copy(I.position);N.transformVector4(I.positionScreen);i=1;for(o=t.length;i<o;i++){k=t[i];k.positionScreen.copy(k.position);N.transformVector4(k.positionScreen);j=t[i-1];J.copy(k.positionScreen);L.copy(j.positionScreen);if(a(J,L)){J.multiplyScalar(1/J.w);L.multiplyScalar(1/L.w);m=l[q]=l[q]||new THREE.RenderableLine;m.v1.positionScreen.copy(J);m.v2.positionScreen.copy(L);m.z=Math.max(J.z,L.z);m.material=s.material;b.push(m);q++}}}else if(s instanceof THREE.Particle){v.set(s.position.x,
s.position.y,s.position.z,1);E.transformVector4(v);v.z/=v.w;if(v.z>0&&v.z<1){c=F[y]=F[y]||new THREE.RenderableParticle;c.x=v.x/v.w;c.y=v.y/v.w;c.z=v.z;c.rotation=s.rotation.z;c.scale.x=s.scale.x*Math.abs(c.x-(v.x+B.projectionMatrix.n11)/(v.w+B.projectionMatrix.n14));c.scale.y=s.scale.y*Math.abs(c.y-(v.y+B.projectionMatrix.n22)/(v.w+B.projectionMatrix.n24));c.material=s.material;b.push(c);y++}}}b.sort(function(O,D){return D.z-O.z});return b};this.unprojectVector=function(R,B){var e=new THREE.Matrix4;
e.multiply(THREE.Matrix4.makeInvert(B.matrix),THREE.Matrix4.makeInvert(B.projectionMatrix));e.transformVector3(R);return R}};
THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,g,h,n;this.domElement=document.createElement("div");this.setSize=function(m,q){d=m;g=q;h=d/2;n=g/2};this.render=function(m,q){var l,c,y,F,v,E,N,J;a=b.projectScene(m,q);l=0;for(c=a.length;l<c;l++){v=a[l];if(v instanceof THREE.RenderableParticle){N=v.x*h+h;J=v.y*n+n;y=0;for(F=v.material.length;y<F;y++){E=v.material[y];if(E instanceof THREE.ParticleDOMMaterial){E=E.domElement;E.style.left=N+"px";E.style.top=J+"px"}}}}}};
THREE.CanvasRenderer=function(){function a(H,Y,V,G){var x,K,$,S,X=H.lights;H=0;for(x=X.length;H<x;H++){K=X[H];$=K.color;S=K.intensity;if(K instanceof THREE.DirectionalLight){K=V.dot(K.position)*S;if(K>0){G.r+=$.r*K;G.g+=$.g*K;G.b+=$.b*K}}else if(K instanceof THREE.PointLight){sa.sub(K.position,Y);sa.normalize();K=V.dot(sa)*S;if(K>0){G.r+=$.r*K;G.g+=$.g*K;G.b+=$.b*K}}}}function b(H,Y,V,G,x,K){if(x.opacity!=0){n(x.opacity);m(x.blending);M=H.positionScreen.x;u=H.positionScreen.y;U=Y.positionScreen.x;
Q=Y.positionScreen.y;t=V.positionScreen.x;I=V.positionScreen.y;var $=M,S=u,X=U,aa=Q,Z=t,ca=I;r.beginPath();r.moveTo($,S);r.lineTo(X,aa);r.lineTo(Z,ca);r.lineTo($,S);r.closePath();if(x instanceof THREE.MeshBasicMaterial)if(x.map)h(M,u,U,Q,t,I,x.map.image,G.uvs[0].u,G.uvs[0].v,G.uvs[1].u,G.uvs[1].v,G.uvs[2].u,G.uvs[2].v);else x.wireframe?d(x.color.__styleString,x.wireframe_linewidth):g(x.color.__styleString);else if(x instanceof THREE.MeshLambertMaterial){if(x.map&&!x.wireframe){h(M,u,U,Q,t,I,x.map.image,
G.uvs[0].u,G.uvs[0].v,G.uvs[1].u,G.uvs[1].v,G.uvs[2].u,G.uvs[2].v);m(THREE.SubtractiveBlending)}if(ta)if(!x.wireframe&&x.shading==THREE.SmoothShading&&G.vertexNormalsWorld.length==3){z.r=w.r=O.r=ga.r;z.g=w.g=O.g=ga.g;z.b=w.b=O.b=ga.b;a(K,G.v1.positionWorld,G.vertexNormalsWorld[0],z);a(K,G.v2.positionWorld,G.vertexNormalsWorld[1],w);a(K,G.v3.positionWorld,G.vertexNormalsWorld[2],O);D.r=(w.r+O.r)*0.5;D.g=(w.g+O.g)*0.5;D.b=(w.b+O.b)*0.5;P=q(z,w,O,D);h(M,u,U,Q,t,I,P,0,0,1,0,0,1)}else{ha.r=ga.r;ha.g=ga.g;
ha.b=ga.b;a(K,G.centroidWorld,G.normalWorld,ha);p.r=x.color.r*ha.r;p.g=x.color.g*ha.g;p.b=x.color.b*ha.b;p.updateStyleString();x.wireframe?d(p.__styleString,x.wireframe_linewidth):g(p.__styleString)}else x.wireframe?d(x.color.__styleString,x.wireframe_linewidth):g(x.color.__styleString)}else if(x instanceof THREE.MeshDepthMaterial){C=x.__2near;W=x.__farPlusNear;ea=x.__farMinusNear;z.r=z.g=z.b=1-C/(W-H.positionScreen.z*ea);w.r=w.g=w.b=1-C/(W-Y.positionScreen.z*ea);O.r=O.g=O.b=1-C/(W-V.positionScreen.z*
ea);D.r=(w.r+O.r)*0.5;D.g=(w.g+O.g)*0.5;D.b=(w.b+O.b)*0.5;P=q(z,w,O,D);h(M,u,U,Q,t,I,P,0,0,1,0,0,1)}else if(x instanceof THREE.MeshNormalMaterial){p.r=l(G.normalWorld.x);p.g=l(G.normalWorld.y);p.b=l(G.normalWorld.z);p.updateStyleString();x.wireframe?d(p.__styleString,x.wireframe_linewidth):g(p.__styleString)}}}function d(H,Y){if(e!=H)r.strokeStyle=e=H;if(i!=Y)r.lineWidth=i=Y;r.stroke();da.inflate(Y*2)}function g(H){if(f!=H)r.fillStyle=f=H;r.fill()}function h(H,Y,V,G,x,K,$,S,X,aa,Z,ca,ka){var ja,fa;
ja=$.width-1;fa=$.height-1;S*=ja;X*=fa;aa*=ja;Z*=fa;ca*=ja;ka*=fa;V-=H;G-=Y;x-=H;K-=Y;aa-=S;Z-=X;ca-=S;ka-=X;fa=1/(aa*ka-ca*Z);ja=(ka*V-Z*x)*fa;Z=(ka*G-Z*K)*fa;V=(aa*x-ca*V)*fa;G=(aa*K-ca*G)*fa;H=H-ja*S-V*X;Y=Y-Z*S-G*X;r.save();r.transform(ja,Z,V,G,H,Y);r.clip();r.drawImage($,0,0);r.restore()}function n(H){if(R!=H)r.globalAlpha=R=H}function m(H){if(B!=H){switch(H){case THREE.NormalBlending:r.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:r.globalCompositeOperation="lighter";
break;case THREE.SubtractiveBlending:r.globalCompositeOperation="darker"}B=H}}function q(H,Y,V,G){ia[0]=k(0,o(255,~~(H.r*255)));ia[1]=k(0,o(255,~~(H.g*255)));ia[2]=k(0,o(255,~~(H.b*255)));ia[4]=k(0,o(255,~~(Y.r*255)));ia[5]=k(0,o(255,~~(Y.g*255)));ia[6]=k(0,o(255,~~(Y.b*255)));ia[8]=k(0,o(255,~~(V.r*255)));ia[9]=k(0,o(255,~~(V.g*255)));ia[10]=k(0,o(255,~~(V.b*255)));ia[12]=k(0,o(255,~~(G.r*255)));ia[13]=k(0,o(255,~~(G.g*255)));ia[14]=k(0,o(255,~~(G.b*255)));oa.putImageData(ua,0,0);ra.drawImage(pa,
0,0);return qa}function l(H){return H<0?o((1+H)*0.5,0.5):0.5+o(H*0.5,0.5)}function c(H,Y){var V=Y.x-H.x,G=Y.y-H.y,x=1/Math.sqrt(V*V+G*G);V*=x;G*=x;Y.x+=V;Y.y+=G;H.x-=V;H.y-=G}var y=null,F=new THREE.Projector,v=document.createElement("canvas"),E,N,J,L,r=v.getContext("2d"),R=1,B=0,e=null,f=null,i=1,o=Math.min,k=Math.max,j,A,s,M,u,U,Q,t,I,p=new THREE.Color,z=new THREE.Color,w=new THREE.Color,O=new THREE.Color,D=new THREE.Color,C,W,ea,P,T=new THREE.Rectangle,ba=new THREE.Rectangle,da=new THREE.Rectangle,
ta=false,ha=new THREE.Color,ga=new THREE.Color,la=new THREE.Color,ma=new THREE.Color,xa=Math.PI*2,sa=new THREE.Vector3,pa,oa,ua,ia,qa,ra,na=16;pa=document.createElement("canvas");pa.width=pa.height=2;oa=pa.getContext("2d");oa.fillStyle="rgba(0,0,0,1)";oa.fillRect(0,0,2,2);ua=oa.getImageData(0,0,2,2);ia=ua.data;qa=document.createElement("canvas");qa.width=qa.height=na;ra=qa.getContext("2d");ra.translate(-na/2,-na/2);ra.scale(na,na);na--;this.domElement=v;this.autoClear=true;this.setSize=function(H,
Y){E=H;N=Y;J=E/2;L=N/2;v.width=E;v.height=N;T.set(-J,-L,J,L)};this.clear=function(){if(!ba.isEmpty()){ba.inflate(1);ba.minSelf(T);r.clearRect(ba.getX(),ba.getY(),ba.getWidth(),ba.getHeight());ba.empty()}};this.render=function(H,Y){var V,G,x,K,$,S,X,aa;r.setTransform(1,0,0,-1,J,L);this.autoClear&&this.clear();y=F.projectScene(H,Y);if(ta=H.lights.length>0){$=H.lights;ga.setRGB(0,0,0);la.setRGB(0,0,0);ma.setRGB(0,0,0);V=0;for(G=$.length;V<G;V++){x=$[V];K=x.color;if(x instanceof THREE.AmbientLight){ga.r+=
K.r;ga.g+=K.g;ga.b+=K.b}else if(x instanceof THREE.DirectionalLight){la.r+=K.r;la.g+=K.g;la.b+=K.b}else if(x instanceof THREE.PointLight){ma.r+=K.r;ma.g+=K.g;ma.b+=K.b}}}V=0;for(G=y.length;V<G;V++){x=y[V];da.empty();if(x instanceof THREE.RenderableParticle){j=x;j.x*=J;j.y*=L;K=0;for($=x.material.length;K<$;K++){S=j;X=x;var Z=x.material[K];if(Z.opacity!=0){n(Z.opacity);m(Z.blending);aa=void 0;var ca=void 0,ka=void 0,ja=void 0,fa=void 0,va=void 0,wa=void 0;if(Z instanceof THREE.ParticleBasicMaterial){if(Z.map){fa=
Z.map;va=fa.width>>1;wa=fa.height>>1;ka=X.scale.x*J;ja=X.scale.y*L;aa=ka*va;ca=ja*wa;da.set(S.x-aa,S.y-ca,S.x+aa,S.y+ca);if(T.instersects(da)){r.save();r.translate(S.x,S.y);r.rotate(-X.rotation);r.scale(ka,-ja);r.translate(-va,-wa);r.drawImage(fa,0,0);r.restore()}}}else if(Z instanceof THREE.ParticleCircleMaterial){if(ta){ha.r=ga.r+la.r+ma.r;ha.g=ga.g+la.g+ma.g;ha.b=ga.b+la.b+ma.b;p.r=Z.color.r*ha.r;p.g=Z.color.g*ha.g;p.b=Z.color.b*ha.b;p.updateStyleString()}else p.__styleString=Z.color.__styleString;
aa=X.scale.x*J;ca=X.scale.y*L;da.set(S.x-aa,S.y-ca,S.x+aa,S.y+ca);if(T.instersects(da)){Z=p.__styleString;if(f!=Z)r.fillStyle=f=Z;r.save();r.translate(S.x,S.y);r.rotate(-X.rotation);r.scale(aa,ca);r.beginPath();r.arc(0,0,1,0,xa,true);r.closePath();r.fill();r.restore()}}}}}else if(x instanceof THREE.RenderableLine){j=x.v1;A=x.v2;j.positionScreen.x*=J;j.positionScreen.y*=L;A.positionScreen.x*=J;A.positionScreen.y*=L;da.addPoint(j.positionScreen.x,j.positionScreen.y);da.addPoint(A.positionScreen.x,A.positionScreen.y);
if(T.instersects(da)){K=0;for($=x.material.length;K<$;){X=j;aa=A;S=x.material[K++];if(S.opacity!=0){n(S.opacity);m(S.blending);r.beginPath();r.moveTo(X.positionScreen.x,X.positionScreen.y);r.lineTo(aa.positionScreen.x,aa.positionScreen.y);r.closePath();if(S instanceof THREE.LineBasicMaterial){p.__styleString=S.color.__styleString;X=S.linewidth;if(i!=X)r.lineWidth=i=X;X=p.__styleString;if(e!=X)r.strokeStyle=e=X;r.stroke();da.inflate(S.linewidth*2)}}}}}else if(x instanceof THREE.RenderableFace3){j=
x.v1;A=x.v2;s=x.v3;j.positionScreen.x*=J;j.positionScreen.y*=L;A.positionScreen.x*=J;A.positionScreen.y*=L;s.positionScreen.x*=J;s.positionScreen.y*=L;if(x.overdraw){c(j.positionScreen,A.positionScreen);c(A.positionScreen,s.positionScreen);c(s.positionScreen,j.positionScreen)}da.addPoint(j.positionScreen.x,j.positionScreen.y);da.addPoint(A.positionScreen.x,A.positionScreen.y);da.addPoint(s.positionScreen.x,s.positionScreen.y);if(T.instersects(da)){K=0;for($=x.meshMaterial.length;K<$;){aa=x.meshMaterial[K++];
if(aa instanceof THREE.MeshFaceMaterial){S=0;for(X=x.faceMaterial.length;S<X;)(aa=x.faceMaterial[S++])&&b(j,A,s,x,aa,H)}else b(j,A,s,x,aa,H)}}}ba.addRectangle(da)}r.setTransform(1,0,0,1,0,0)}};
THREE.SVGRenderer=function(){function a(p,z,w){var O,D,C,W;O=0;for(D=p.lights.length;O<D;O++){C=p.lights[O];if(C instanceof THREE.DirectionalLight){W=z.normalWorld.dot(C.position)*C.intensity;if(W>0){w.r+=C.color.r*W;w.g+=C.color.g*W;w.b+=C.color.b*W}}else if(C instanceof THREE.PointLight){j.sub(C.position,z.centroidWorld);j.normalize();W=z.normalWorld.dot(j)*C.intensity;if(W>0){w.r+=C.color.r*W;w.g+=C.color.g*W;w.b+=C.color.b*W}}}}function b(p,z,w,O,D,C){u=g(U++);u.setAttribute("d","M "+p.positionScreen.x+
" "+p.positionScreen.y+" L "+z.positionScreen.x+" "+z.positionScreen.y+" L "+w.positionScreen.x+","+w.positionScreen.y+"z");if(D instanceof THREE.MeshBasicMaterial)B.__styleString=D.color.__styleString;else if(D instanceof THREE.MeshLambertMaterial)if(R){e.r=f.r;e.g=f.g;e.b=f.b;a(C,O,e);B.r=D.color.r*e.r;B.g=D.color.g*e.g;B.b=D.color.b*e.b;B.updateStyleString()}else B.__styleString=D.color.__styleString;else if(D instanceof THREE.MeshDepthMaterial){k=1-D.__2near/(D.__farPlusNear-O.z*D.__farMinusNear);
B.setRGB(k,k,k)}else D instanceof THREE.MeshNormalMaterial&&B.setRGB(h(O.normalWorld.x),h(O.normalWorld.y),h(O.normalWorld.z));D.wireframe?u.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+D.wireframe_linewidth+"; stroke-opacity: "+D.opacity+"; stroke-linecap: "+D.wireframe_linecap+"; stroke-linejoin: "+D.wireframe_linejoin):u.setAttribute("style","fill: "+B.__styleString+"; fill-opacity: "+D.opacity);q.appendChild(u)}function d(p,z,w,O,D,C,W){u=g(U++);u.setAttribute("d",
"M "+p.positionScreen.x+" "+p.positionScreen.y+" L "+z.positionScreen.x+" "+z.positionScreen.y+" L "+w.positionScreen.x+","+w.positionScreen.y+" L "+O.positionScreen.x+","+O.positionScreen.y+"z");if(C instanceof THREE.MeshBasicMaterial)B.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshLambertMaterial)if(R){e.r=f.r;e.g=f.g;e.b=f.b;a(W,D,e);B.r=C.color.r*e.r;B.g=C.color.g*e.g;B.b=C.color.b*e.b;B.updateStyleString()}else B.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshDepthMaterial){k=
1-C.__2near/(C.__farPlusNear-D.z*C.__farMinusNear);B.setRGB(k,k,k)}else C instanceof THREE.MeshNormalMaterial&&B.setRGB(h(D.normalWorld.x),h(D.normalWorld.y),h(D.normalWorld.z));C.wireframe?u.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+C.wireframe_linewidth+"; stroke-opacity: "+C.opacity+"; stroke-linecap: "+C.wireframe_linecap+"; stroke-linejoin: "+C.wireframe_linejoin):u.setAttribute("style","fill: "+B.__styleString+"; fill-opacity: "+C.opacity);q.appendChild(u)}
function g(p){if(A[p]==null){A[p]=document.createElementNS("http://www.w3.org/2000/svg","path");I==0&&A[p].setAttribute("shape-rendering","crispEdges");return A[p]}return A[p]}function h(p){return p<0?Math.min((1+p)*0.5,0.5):0.5+Math.min(p*0.5,0.5)}var n=null,m=new THREE.Projector,q=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,c,y,F,v,E,N,J,L=new THREE.Rectangle,r=new THREE.Rectangle,R=false,B=new THREE.Color(16777215),e=new THREE.Color(16777215),f=new THREE.Color(0),i=new THREE.Color(0),
o=new THREE.Color(0),k,j=new THREE.Vector3,A=[],s=[],M=[],u,U,Q,t,I=1;this.domElement=q;this.autoClear=true;this.setQuality=function(p){switch(p){case "high":I=1;break;case "low":I=0}};this.setSize=function(p,z){l=p;c=z;y=l/2;F=c/2;q.setAttribute("viewBox",-y+" "+-F+" "+l+" "+c);q.setAttribute("width",l);q.setAttribute("height",c);L.set(-y,-F,y,F)};this.clear=function(){for(;q.childNodes.length>0;)q.removeChild(q.childNodes[0])};this.render=function(p,z){var w,O,D,C,W,ea,P,T;this.autoClear&&this.clear();
n=m.projectScene(p,z);t=Q=U=0;if(R=p.lights.length>0){P=p.lights;f.setRGB(0,0,0);i.setRGB(0,0,0);o.setRGB(0,0,0);w=0;for(O=P.length;w<O;w++){D=P[w];C=D.color;if(D instanceof THREE.AmbientLight){f.r+=C.r;f.g+=C.g;f.b+=C.b}else if(D instanceof THREE.DirectionalLight){i.r+=C.r;i.g+=C.g;i.b+=C.b}else if(D instanceof THREE.PointLight){o.r+=C.r;o.g+=C.g;o.b+=C.b}}}w=0;for(O=n.length;w<O;w++){P=n[w];r.empty();if(P instanceof THREE.RenderableParticle){v=P;v.x*=y;v.y*=-F;D=0;for(C=P.material.length;D<C;D++)if(T=
P.material[D]){W=v;ea=P;T=T;var ba=Q++;if(s[ba]==null){s[ba]=document.createElementNS("http://www.w3.org/2000/svg","circle");I==0&&s[ba].setAttribute("shape-rendering","crispEdges")}u=s[ba];u.setAttribute("cx",W.x);u.setAttribute("cy",W.y);u.setAttribute("r",ea.scale.x*y);if(T instanceof THREE.ParticleCircleMaterial){if(R){e.r=f.r+i.r+o.r;e.g=f.g+i.g+o.g;e.b=f.b+i.b+o.b;B.r=T.color.r*e.r;B.g=T.color.g*e.g;B.b=T.color.b*e.b;B.updateStyleString()}else B=T.color;u.setAttribute("style","fill: "+B.__styleString)}q.appendChild(u)}}else if(P instanceof
THREE.RenderableLine){v=P.v1;E=P.v2;v.positionScreen.x*=y;v.positionScreen.y*=-F;E.positionScreen.x*=y;E.positionScreen.y*=-F;r.addPoint(v.positionScreen.x,v.positionScreen.y);r.addPoint(E.positionScreen.x,E.positionScreen.y);if(L.instersects(r)){D=0;for(C=P.material.length;D<C;)if(T=P.material[D++]){W=v;ea=E;T=T;ba=t++;if(M[ba]==null){M[ba]=document.createElementNS("http://www.w3.org/2000/svg","line");I==0&&M[ba].setAttribute("shape-rendering","crispEdges")}u=M[ba];u.setAttribute("x1",W.positionScreen.x);
u.setAttribute("y1",W.positionScreen.y);u.setAttribute("x2",ea.positionScreen.x);u.setAttribute("y2",ea.positionScreen.y);if(T instanceof THREE.LineBasicMaterial){B.__styleString=T.color.__styleString;u.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+T.linewidth+"; stroke-opacity: "+T.opacity+"; stroke-linecap: "+T.linecap+"; stroke-linejoin: "+T.linejoin);q.appendChild(u)}}}}else if(P instanceof THREE.RenderableFace3){v=P.v1;E=P.v2;N=P.v3;v.positionScreen.x*=y;v.positionScreen.y*=
-F;E.positionScreen.x*=y;E.positionScreen.y*=-F;N.positionScreen.x*=y;N.positionScreen.y*=-F;r.addPoint(v.positionScreen.x,v.positionScreen.y);r.addPoint(E.positionScreen.x,E.positionScreen.y);r.addPoint(N.positionScreen.x,N.positionScreen.y);if(L.instersects(r)){D=0;for(C=P.meshMaterial.length;D<C;){T=P.meshMaterial[D++];if(T instanceof THREE.MeshFaceMaterial){W=0;for(ea=P.faceMaterial.length;W<ea;)(T=P.faceMaterial[W++])&&b(v,E,N,P,T,p)}else T&&b(v,E,N,P,T,p)}}}else if(P instanceof THREE.RenderableFace4){v=
P.v1;E=P.v2;N=P.v3;J=P.v4;v.positionScreen.x*=y;v.positionScreen.y*=-F;E.positionScreen.x*=y;E.positionScreen.y*=-F;N.positionScreen.x*=y;N.positionScreen.y*=-F;J.positionScreen.x*=y;J.positionScreen.y*=-F;r.addPoint(v.positionScreen.x,v.positionScreen.y);r.addPoint(E.positionScreen.x,E.positionScreen.y);r.addPoint(N.positionScreen.x,N.positionScreen.y);r.addPoint(J.positionScreen.x,J.positionScreen.y);if(L.instersects(r)){D=0;for(C=P.meshMaterial.length;D<C;){T=P.meshMaterial[D++];if(T instanceof
THREE.MeshFaceMaterial){W=0;for(ea=P.faceMaterial.length;W<ea;)(T=P.faceMaterial[W++])&&d(v,E,N,J,P,T,p)}else T&&d(v,E,N,J,P,T,p)}}}}}};
THREE.WebGLRenderer=function(a){function b(e,f){var i=c.createProgram();c.attachShader(i,m("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\n"+e));c.attachShader(i,m("vertex","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"+f));c.linkProgram(i);c.getProgramParameter(i,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(i,
c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");i.uniforms={};return i}function d(e,f){if(e instanceof THREE.TextureCube&&e.image.length==6){if(!e.image.__webGLTextureCube&&!e.image.__cubeMapInitialized&&e.image.loadCount==6){e.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,
c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var i=0;i<6;++i)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image[i]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);e.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+f);c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube)}}function g(e,f){if(!e.__webGLTexture&&e.image.loaded){e.__webGLTexture=c.createTexture();
c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,q(e.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,q(e.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+f);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture)}
function h(e,f){var i,o,k;i=0;for(o=f.length;i<o;i++){k=f[i];e.uniforms[k]=c.getUniformLocation(e,k)}}function n(e){e.position=c.getAttribLocation(e,"position");c.enableVertexAttribArray(e.position);e.normal=c.getAttribLocation(e,"normal");c.enableVertexAttribArray(e.normal);e.uv=c.getAttribLocation(e,"uv");c.enableVertexAttribArray(e.uv)}function m(e,f){var i;if(e=="fragment")i=c.createShader(c.FRAGMENT_SHADER);else if(e=="vertex")i=c.createShader(c.VERTEX_SHADER);c.shaderSource(i,f);c.compileShader(i);
if(!c.getShaderParameter(i,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(i));return null}return i}function q(e){switch(e){case THREE.Repeat:return c.REPEAT;case THREE.ClampToEdge:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeat:return c.MIRRORED_REPEAT}return 0}var l=document.createElement("canvas"),c,y,F,v=new THREE.Matrix4,E,N=new Float32Array(16),J=new Float32Array(16),L=new Float32Array(16),r=new Float32Array(9),R=new Float32Array(16);a=function(e,f){if(e){var i,o,k,j=pointLights=maxDirLights=maxPointLights=
0;i=0;for(o=e.lights.length;i<o;i++){k=e.lights[i];k instanceof THREE.DirectionalLight&&j++;k instanceof THREE.PointLight&&pointLights++}if(pointLights+j<=f){maxDirLights=j;maxPointLights=pointLights}else{maxDirLights=Math.ceil(f*j/(pointLights+j));maxPointLights=f-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:f-1}}(a,4);this.domElement=l;this.autoClear=true;try{c=l.getContext("experimental-webgl",{antialias:true})}catch(B){}if(!c){alert("WebGL not supported");
throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);(function(e,f){var i=[e?"#define MAX_DIR_LIGHTS "+e:"",f?"#define MAX_POINT_LIGHTS "+f:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",
e?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",f?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",f?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",f?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",f?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",f?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",f?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
"",f?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",f?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",f?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
o=[e?"#define MAX_DIR_LIGHTS "+e:"",f?"#define MAX_POINT_LIGHTS "+f:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
e?"uniform mat4 viewMatrix;":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",f?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
f?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",f?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",f?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",f?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",f?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",f?"float pointSpecularWeight = 0.0;":"",f?"if ( pointDotNormalHalf >= 0.0 )":
"",f?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",f?"pointDiffuse += mColor * pointDiffuseWeight;":"",f?"pointSpecular += mSpecular * pointSpecularWeight;":"",f?"}":"",e?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
"",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",f?"totalLight += pointDiffuse + pointSpecular;":
"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
y=b(o,i);c.useProgram(y);h(y,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);e&&h(y,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);f&&h(y,["pointLightNumber","pointLightColor",
"pointLightPosition"]);c.uniform1i(y.uniforms.enableMap,0);c.uniform1i(y.uniforms.tMap,0);c.uniform1i(y.uniforms.enableCubeMap,0);c.uniform1i(y.uniforms.tCube,1);c.uniform1i(y.uniforms.mixEnvMap,0);c.uniform1i(y.uniforms.useRefract,0);n(y)})(a.directional,a.point);this.setSize=function(e,f){l.width=e;l.height=f;c.viewport(0,0,l.width,l.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(e,f){var i,o,k,j,A,s=[],M=[],u=[];j=[];A=[];c.uniform1i(e.uniforms.enableLighting,
f.lights.length);i=0;for(o=f.lights.length;i<o;i++){k=f.lights[i];if(k instanceof THREE.AmbientLight)s.push(k);else if(k instanceof THREE.DirectionalLight)u.push(k);else k instanceof THREE.PointLight&&M.push(k)}i=k=j=A=0;for(o=s.length;i<o;i++){k+=s[i].color.r;j+=s[i].color.g;A+=s[i].color.b}c.uniform3f(e.uniforms.ambientLightColor,k,j,A);j=[];A=[];i=0;for(o=u.length;i<o;i++){k=u[i];j.push(k.color.r*k.intensity);j.push(k.color.g*k.intensity);j.push(k.color.b*k.intensity);A.push(k.position.x);A.push(k.position.y);
A.push(k.position.z)}if(u.length){c.uniform1i(e.uniforms.directionalLightNumber,u.length);c.uniform3fv(e.uniforms.directionalLightDirection,A);c.uniform3fv(e.uniforms.directionalLightColor,j)}j=[];A=[];i=0;for(o=M.length;i<o;i++){k=M[i];j.push(k.color.r*k.intensity);j.push(k.color.g*k.intensity);j.push(k.color.b*k.intensity);A.push(k.position.x);A.push(k.position.y);A.push(k.position.z)}if(M.length){c.uniform1i(e.uniforms.pointLightNumber,M.length);c.uniform3fv(e.uniforms.pointLightPosition,A);c.uniform3fv(e.uniforms.pointLightColor,
j)}};this.createBuffers=function(e,f){var i,o,k,j,A,s,M,u,U=[],Q=[],t=[],I=[],p=[],z=0,w=e.materialFaceGroup[f],O;k=false;i=0;for(o=e.material.length;i<o;i++){meshMaterial=e.material[i];if(meshMaterial instanceof THREE.MeshFaceMaterial){A=0;for(O=w.material.length;A<O;A++)if(w.material[A]&&w.material[A].shading!=undefined&&w.material[A].shading==THREE.SmoothShading){k=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){k=true;break}if(k)break}O=
k;i=0;for(o=w.faces.length;i<o;i++){k=w.faces[i];j=e.geometry.faces[k];A=j.vertexNormals;faceNormal=j.normal;k=e.geometry.uvs[k];if(j instanceof THREE.Face3){s=e.geometry.vertices[j.a].position;M=e.geometry.vertices[j.b].position;u=e.geometry.vertices[j.c].position;t.push(s.x,s.y,s.z);t.push(M.x,M.y,M.z);t.push(u.x,u.y,u.z);if(A.length==3&&O)for(j=0;j<3;j++)I.push(A[j].x,A[j].y,A[j].z);else for(j=0;j<3;j++)I.push(faceNormal.x,faceNormal.y,faceNormal.z);if(k)for(j=0;j<3;j++)p.push(k[j].u,k[j].v);U.push(z,
z+1,z+2);Q.push(z,z+1);Q.push(z,z+2);Q.push(z+1,z+2);z+=3}else if(j instanceof THREE.Face4){s=e.geometry.vertices[j.a].position;M=e.geometry.vertices[j.b].position;u=e.geometry.vertices[j.c].position;j=e.geometry.vertices[j.d].position;t.push(s.x,s.y,s.z);t.push(M.x,M.y,M.z);t.push(u.x,u.y,u.z);t.push(j.x,j.y,j.z);if(A.length==4&&O)for(j=0;j<4;j++)I.push(A[j].x,A[j].y,A[j].z);else for(j=0;j<4;j++)I.push(faceNormal.x,faceNormal.y,faceNormal.z);if(k)for(j=0;j<4;j++)p.push(k[j].u,k[j].v);U.push(z,z+
1,z+2);U.push(z,z+2,z+3);Q.push(z,z+1);Q.push(z,z+2);Q.push(z,z+3);Q.push(z+1,z+2);Q.push(z+2,z+3);z+=4}}if(t.length){w.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,w.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(t),c.STATIC_DRAW);w.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,w.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(I),c.STATIC_DRAW);w.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,w.__webGLUVBuffer);
c.bufferData(c.ARRAY_BUFFER,new Float32Array(p),c.STATIC_DRAW);w.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,w.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(U),c.STATIC_DRAW);w.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,w.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(Q),c.STATIC_DRAW);w.__webGLFaceCount=U.length;w.__webGLLineCount=Q.length}};this.renderBuffer=function(e,f,i){var o,k,j,A,s,M,u,
U,Q,t;if(f instanceof THREE.MeshShaderMaterial){if(!f.program){f.program=b(f.fragment_shader,f.vertex_shader);u=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(t in f.uniforms)u.push(t);h(f.program,u);n(f.program)}t=f.program}else t=y;if(t!=F){c.useProgram(t);F=t}if(f instanceof THREE.MeshShaderMaterial){u=t;U=f.uniforms;var I,p;for(k in U){I=U[k].type;Q=U[k].value;p=u.uniforms[k];if(I=="i")c.uniform1i(p,Q);else if(I=="f")c.uniform1f(p,Q);else if(I==
"t"){c.uniform1i(p,Q);I=U[k].texture;if(I instanceof THREE.TextureCube)d(I,Q);else I instanceof THREE.Texture&&g(I,Q)}}this.loadCamera(t,e);this.loadMatrices(t)}else if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshBasicMaterial){e=f.color;o=f.opacity;j=f.wireframe;A=f.wireframe_linewidth;s=f.map;M=f.env_map;u=f.combine==THREE.Mix;k=f.reflectivity;Q=f.env_map&&f.env_map.mapping==THREE.RefractionMapping;U=f.refraction_ratio;c.uniform4f(t.uniforms.mColor,
e.r*o,e.g*o,e.b*o,o);c.uniform1i(t.uniforms.mixEnvMap,u);c.uniform1f(t.uniforms.mReflectivity,k);c.uniform1i(t.uniforms.useRefract,Q);c.uniform1f(t.uniforms.mRefractionRatio,U)}if(f instanceof THREE.MeshNormalMaterial){o=f.opacity;c.uniform1f(t.uniforms.mOpacity,o);c.uniform1i(t.uniforms.material,4)}else if(f instanceof THREE.MeshDepthMaterial){o=f.opacity;j=f.wireframe;A=f.wireframe_linewidth;c.uniform1f(t.uniforms.mOpacity,o);c.uniform1f(t.uniforms.m2Near,f.__2near);c.uniform1f(t.uniforms.mFarPlusNear,
f.__farPlusNear);c.uniform1f(t.uniforms.mFarMinusNear,f.__farMinusNear);c.uniform1i(t.uniforms.material,3)}else if(f instanceof THREE.MeshPhongMaterial){e=f.ambient;k=f.specular;f=f.shininess;c.uniform4f(t.uniforms.mAmbient,e.r,e.g,e.b,o);c.uniform4f(t.uniforms.mSpecular,k.r,k.g,k.b,o);c.uniform1f(t.uniforms.mShininess,f);c.uniform1i(t.uniforms.material,2)}else if(f instanceof THREE.MeshLambertMaterial)c.uniform1i(t.uniforms.material,1);else if(f instanceof THREE.MeshBasicMaterial)c.uniform1i(t.uniforms.material,
0);else if(f instanceof THREE.MeshCubeMaterial){c.uniform1i(t.uniforms.material,5);M=f.env_map}if(s){g(s,0);c.uniform1i(t.uniforms.tMap,0);c.uniform1i(t.uniforms.enableMap,1)}else c.uniform1i(t.uniforms.enableMap,0);if(M){d(M,1);c.uniform1i(t.uniforms.tCube,1);c.uniform1i(t.uniforms.enableCubeMap,1)}else c.uniform1i(t.uniforms.enableCubeMap,0);c.bindBuffer(c.ARRAY_BUFFER,i.__webGLVertexBuffer);c.vertexAttribPointer(t.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,i.__webGLNormalBuffer);
c.vertexAttribPointer(t.normal,3,c.FLOAT,false,0,0);if(s){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLUVBuffer);c.enableVertexAttribArray(t.uv);c.vertexAttribPointer(t.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(t.uv);if(j){c.lineWidth(A);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,i.__webGLLineBuffer);c.drawElements(c.LINES,i.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,i.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,i.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=
function(e,f,i,o,k){var j,A,s,M,u;s=0;for(M=f.material.length;s<M;s++){j=f.material[s];if(j instanceof THREE.MeshFaceMaterial){j=0;for(A=i.material.length;j<A;j++)if((u=i.material[j])&&u.blending==o&&u.opacity<1==k){this.setBlending(u.blending);this.renderBuffer(e,u,i)}}else if((u=j)&&u.blending==o&&u.opacity<1==k){this.setBlending(u.blending);this.renderBuffer(e,u,i)}}};this.render=function(e,f){var i,o;this.initWebGLObjects(e);this.autoClear&&this.clear();f.autoUpdateMatrix&&f.updateMatrix();this.loadCamera(y,
f);this.setupLights(y,e);i=0;for(o=e.__webGLObjects.length;i<o;i++){webGLObject=e.__webGLObjects[i];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,f);this.loadMatrices(y);this.renderPass(f,webGLObject.__object,webGLObject,THREE.NormalBlending,false)}}i=0;for(o=e.__webGLObjects.length;i<o;i++){webGLObject=e.__webGLObjects[i];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,f);this.loadMatrices(y);this.renderPass(f,webGLObject.__object,webGLObject,THREE.AdditiveBlending,
false);this.renderPass(f,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,false);this.renderPass(f,webGLObject.__object,webGLObject,THREE.AdditiveBlending,true);this.renderPass(f,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,true);this.renderPass(f,webGLObject.__object,webGLObject,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(e){var f,i,o,k,j;if(!e.__webGLObjects)e.__webGLObjects=[];f=0;for(i=e.objects.length;f<i;f++){o=e.objects[f];if(o instanceof THREE.Mesh)for(k in o.materialFaceGroup){j=
o.materialFaceGroup[k];if(!j.__webGLVertexBuffer){this.createBuffers(o,k);j.__object=o;e.__webGLObjects.push(j)}}}};this.removeObject=function(e,f){var i,o;for(i=e.__webGLObjects.length-1;i>=0;i--){o=e.__webGLObjects[i].__object;f==o&&e.__webGLObjects.splice(i,1)}};this.setupMatrices=function(e,f){e.autoUpdateMatrix&&e.updateMatrix();v.multiply(f.matrix,e.matrix);N.set(f.matrix.flatten());J.set(v.flatten());L.set(f.projectionMatrix.flatten());E=THREE.Matrix4.makeInvert3x3(v).transpose();r.set(E.m);
R.set(e.matrix.flatten())};this.loadMatrices=function(e){c.uniformMatrix4fv(e.uniforms.viewMatrix,false,N);c.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,J);c.uniformMatrix4fv(e.uniforms.projectionMatrix,false,L);c.uniformMatrix3fv(e.uniforms.normalMatrix,false,r);c.uniformMatrix4fv(e.uniforms.objectMatrix,false,R)};this.loadCamera=function(e,f){c.uniform3f(e.uniforms.cameraPosition,f.position.x,f.position.y,f.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);
c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,f){if(e){!f||f=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK);else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}};
THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};
THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};
// Three.js r30 - http://github.com/mrdoob/three.js
var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
THREE.Color.prototype={setRGB:function(a,b,d){this.r=a;this.g=b;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,d){this.x=a||0;this.y=b||0;this.z=d||0};
THREE.Vector3.prototype={set:function(a,b,d){this.x=a;this.y=b;this.z=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,d=this.y,g=this.z;this.x=d*a.z-g*a.y;this.y=g*a.x-b*a.z;this.z=b*a.y-d*a.x;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=
this.x-a.x,d=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+d*d+a*a)},distanceToSquared:function(a){var b=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return b*b+d*d+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,
0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,b,d,g){this.x=a||0;this.y=b||0;this.z=d||0;this.w=g||1};
THREE.Vector4.prototype={set:function(a,b,d,g){this.x=a;this.y=b;this.z=d;this.w=g;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
THREE.Ray.prototype={intersectScene:function(a){var b,d,g=a.objects,h=[];a=0;for(b=g.length;a<b;a++){d=g[a];if(d instanceof THREE.Mesh)h=h.concat(this.intersectObject(d))}h.sort(function(n,m){return n.distance-m.distance});return h},intersectObject:function(a){function b(M,r,R,B){B=B.clone().subSelf(r);R=R.clone().subSelf(r);var e=M.clone().subSelf(r);M=B.dot(B);r=B.dot(R);B=B.dot(e);var f=R.dot(R);R=R.dot(e);e=1/(M*f-r*r);f=(f*B-r*R)*e;M=(M*R-r*B)*e;return f>0&&M>0&&f+M<1}var d,g,h,n,m,q,l,c,y,G,
w,F=a.geometry,N=F.vertices,J=[];d=0;for(g=F.faces.length;d<g;d++){h=F.faces[d];G=this.origin.clone();w=this.direction.clone();n=a.matrix.transformVector3(N[h.a].position.clone());m=a.matrix.transformVector3(N[h.b].position.clone());q=a.matrix.transformVector3(N[h.c].position.clone());l=h instanceof THREE.Face4?a.matrix.transformVector3(N[h.d].position.clone()):null;c=a.rotationMatrix.transformVector3(h.normal.clone());y=w.dot(c);if(y<0){c=c.dot((new THREE.Vector3).sub(n,G))/y;G=G.addSelf(w.multiplyScalar(c));
if(h instanceof THREE.Face3){if(b(G,n,m,q)){h={distance:this.origin.distanceTo(G),point:G,face:h,object:a};J.push(h)}}else if(h instanceof THREE.Face4)if(b(G,n,m,l)||b(G,m,q,l)){h={distance:this.origin.distanceTo(G),point:G,face:h,object:a};J.push(h)}}}return J}};
THREE.Rectangle=function(){function a(){n=g-b;m=h-d}var b,d,g,h,n,m,q=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return n};this.getHeight=function(){return m};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return g};this.getBottom=function(){return h};this.set=function(l,c,y,G){q=false;b=l;d=c;g=y;h=G;a()};this.addPoint=function(l,c){if(q){q=false;b=l;d=c;g=l;h=c}else{b=Math.min(b,l);d=Math.min(d,c);g=Math.max(g,
l);h=Math.max(h,c)}a()};this.addRectangle=function(l){if(q){q=false;b=l.getLeft();d=l.getTop();g=l.getRight();h=l.getBottom()}else{b=Math.min(b,l.getLeft());d=Math.min(d,l.getTop());g=Math.max(g,l.getRight());h=Math.max(h,l.getBottom())}a()};this.inflate=function(l){b-=l;d-=l;g+=l;h+=l;a()};this.minSelf=function(l){b=Math.max(b,l.getLeft());d=Math.max(d,l.getTop());g=Math.min(g,l.getRight());h=Math.min(h,l.getBottom());a()};this.instersects=function(l){return Math.min(g,l.getRight())-Math.max(b,l.getLeft())>=
0&&Math.min(h,l.getBottom())-Math.max(d,l.getTop())>=0};this.empty=function(){q=true;h=g=d=b=0;a()};this.isEmpty=function(){return q};this.toString=function(){return"THREE.Rectangle ( left: "+b+", right: "+g+", top: "+d+", bottom: "+h+", width: "+n+", height: "+m+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
THREE.Matrix4=function(){};
THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,b,d){var g=new THREE.Vector3,h=new THREE.Vector3,n=new THREE.Vector3;n.sub(a,b).normalize();g.cross(d,n).normalize();h.cross(n,g).normalize();this.n11=g.x;this.n12=g.y;this.n13=g.z;this.n14=-g.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=n.x;this.n32=n.y;this.n33=n.z;this.n34=-n.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transformVector3:function(a){var b=a.x,d=a.y,g=a.z,h=1/(this.n41*b+this.n42*
d+this.n43*g+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*g+this.n14)*h;a.y=(this.n21*b+this.n22*d+this.n23*g+this.n24)*h;a.z=(this.n31*b+this.n32*d+this.n33*g+this.n34)*h;return a},transformVector4:function(a){var b=a.x,d=a.y,g=a.z,h=a.w;a.x=this.n11*b+this.n12*d+this.n13*g+this.n14*h;a.y=this.n21*b+this.n22*d+this.n23*g+this.n24*h;a.z=this.n31*b+this.n32*d+this.n33*g+this.n34*h;a.w=this.n41*b+this.n42*d+this.n43*g+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*
a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,g=a.n12,h=a.n13,n=a.n14,m=a.n21,q=a.n22,l=a.n23,c=a.n24,y=a.n31,G=a.n32,w=a.n33,F=a.n34,N=a.n41,J=a.n42,M=a.n43,r=a.n44,R=b.n11,B=b.n12,e=b.n13,f=b.n14,i=b.n21,o=b.n22,k=b.n23,j=b.n24,A=b.n31,s=b.n32,L=b.n33,u=b.n34,U=b.n41,P=b.n42,t=b.n43,
H=b.n44;this.n11=d*R+g*i+h*A+n*U;this.n12=d*B+g*o+h*s+n*P;this.n13=d*e+g*k+h*L+n*t;this.n14=d*f+g*j+h*u+n*H;this.n21=m*R+q*i+l*A+c*U;this.n22=m*B+q*o+l*s+c*P;this.n23=m*e+q*k+l*L+c*t;this.n24=m*f+q*j+l*u+c*H;this.n31=y*R+G*i+w*A+F*U;this.n32=y*B+G*o+w*s+F*P;this.n33=y*e+G*k+w*L+F*t;this.n34=y*f+G*j+w*u+F*H;this.n41=N*R+J*i+M*A+r*U;this.n42=N*B+J*o+M*s+r*P;this.n43=N*e+J*k+M*L+r*t;this.n44=N*f+J*j+M*u+r*H},multiplySelf:function(a){var b=this.n11,d=this.n12,g=this.n13,h=this.n14,n=this.n21,m=this.n22,
q=this.n23,l=this.n24,c=this.n31,y=this.n32,G=this.n33,w=this.n34,F=this.n41,N=this.n42,J=this.n43,M=this.n44;this.n11=b*a.n11+d*a.n21+g*a.n31+h*a.n41;this.n12=b*a.n12+d*a.n22+g*a.n32+h*a.n42;this.n13=b*a.n13+d*a.n23+g*a.n33+h*a.n43;this.n14=b*a.n14+d*a.n24+g*a.n34+h*a.n44;this.n21=n*a.n11+m*a.n21+q*a.n31+l*a.n41;this.n22=n*a.n12+m*a.n22+q*a.n32+l*a.n42;this.n23=n*a.n13+m*a.n23+q*a.n33+l*a.n43;this.n24=n*a.n14+m*a.n24+q*a.n34+l*a.n44;this.n31=c*a.n11+y*a.n21+G*a.n31+w*a.n41;this.n32=c*a.n12+y*a.n22+
G*a.n32+w*a.n42;this.n33=c*a.n13+y*a.n23+G*a.n33+w*a.n43;this.n34=c*a.n14+y*a.n24+G*a.n34+w*a.n44;this.n41=F*a.n11+N*a.n21+J*a.n31+M*a.n41;this.n42=F*a.n12+N*a.n22+J*a.n32+M*a.n42;this.n43=F*a.n13+N*a.n23+J*a.n33+M*a.n43;this.n44=F*a.n14+N*a.n24+J*a.n34+M*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,g){var h=b[d];b[d]=b[g];b[g]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},
toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,d){var g=new THREE.Matrix4;g.n14=a;g.n24=b;g.n34=d;return g};THREE.Matrix4.scaleMatrix=function(a,b,d){var g=new THREE.Matrix4;g.n11=a;g.n22=b;g.n33=d;return g};
THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var d=new THREE.Matrix4,g=Math.cos(b),h=Math.sin(b),n=1-g,m=a.x,q=a.y,l=a.z;d.n11=n*m*m+g;d.n12=n*m*q-h*l;d.n13=n*m*l+h*q;d.n21=n*m*q+h*l;d.n22=n*q*q+g;d.n23=n*q*l-h*m;d.n31=n*m*l-h*q;d.n32=n*q*l+h*m;d.n33=n*l*l+g;return d};
THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var d=b[10]*b[5]-b[6]*b[9],g=-b[10]*b[1]+b[2]*b[9],h=b[6]*b[1]-b[2]*b[5],n=-b[10]*b[4]+b[6]*b[8],m=b[10]*b[0]-b[2]*b[8],q=-b[6]*b[0]+b[2]*b[4],l=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],y=b[5]*b[0]-b[1]*b[4];b=b[0]*d+b[1]*n+b[2]*l;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*d;a.m[1]=b*g;a.m[2]=b*h;a.m[3]=b*n;a.m[4]=b*m;a.m[5]=b*q;a.m[6]=b*l;a.m[7]=b*c;a.m[8]=b*y;return a};
THREE.Matrix4.makeFrustum=function(a,b,d,g,h,n){var m,q,l;m=new THREE.Matrix4;q=2*h/(b-a);l=2*h/(g-d);a=(b+a)/(b-a);d=(g+d)/(g-d);g=-(n+h)/(n-h);h=-2*n*h/(n-h);m.n11=q;m.n12=0;m.n13=a;m.n14=0;m.n21=0;m.n22=l;m.n23=d;m.n24=0;m.n31=0;m.n32=0;m.n33=g;m.n34=h;m.n41=0;m.n42=0;m.n43=-1;m.n44=0;return m};THREE.Matrix4.makePerspective=function(a,b,d,g){var h;a=d*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,d,g)};
THREE.Matrix4.makeOrtho=function(a,b,d,g,h,n){var m,q,l,c;m=new THREE.Matrix4;q=b-a;l=d-g;c=n-h;a=(b+a)/q;d=(d+g)/l;h=(n+h)/c;m.n11=2/q;m.n12=0;m.n13=0;m.n14=-a;m.n21=0;m.n22=2/l;m.n23=0;m.n24=-d;m.n31=0;m.n32=0;m.n33=-2/c;m.n34=-h;m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m};
THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
THREE.Face3=function(a,b,d,g,h){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.material=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
THREE.Face4=function(a,b,d,g,h,n){this.a=a;this.b=b;this.c=d;this.d=g;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.material=n instanceof Array?n:[n]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[]};
THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);if(d instanceof THREE.Face3)d.centroid.divideScalar(3);else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeNormals:function(a){var b,d,g,h,n,m,q=new THREE.Vector3,
l=new THREE.Vector3;g=0;for(h=this.vertices.length;g<h;g++){n=this.vertices[g];n.normal.set(0,0,0)}g=0;for(h=this.faces.length;g<h;g++){n=this.faces[g];if(a&&n.vertexNormals.length){q.set(0,0,0);b=0;for(d=n.normal.length;b<d;b++)q.addSelf(n.vertexNormals[b]);q.divideScalar(3)}else{b=this.vertices[n.a];d=this.vertices[n.b];m=this.vertices[n.c];q.sub(m.position,d.position);l.sub(b.position,d.position);q.crossSelf(l)}q.isZero()||q.normalize();n.normal.copy(q)}},computeBoundingBox:function(){if(this.vertices.length>
0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>
this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}};
THREE.Camera=function(a,b,d,g){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,d,g);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);
this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};
THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
THREE.Mesh=function(a,b,d){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();d&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(y){var G=[];b=0;for(d=y.length;b<d;b++)y[b]==undefined?G.push("undefined"):G.push(y[b].toString());return G.join("_")}var b,d,g,h,n,m,q,l,c={};g=0;for(h=this.geometry.faces.length;g<h;g++){n=this.geometry.faces[g];m=n.material;q=a(m);if(c[q]==undefined)c[q]={hash:q,counter:0};l=c[q].hash+"_"+c[q].counter;if(this.materialFaceGroup[l]==undefined)this.materialFaceGroup[l]={faces:[],material:m,vertices:0};n=n instanceof THREE.Face3?3:4;if(this.materialFaceGroup[l].vertices+
n>65535){c[q].counter+=1;l=c[q].hash+"_"+c[q].counter;if(this.materialFaceGroup[l]==undefined)this.materialFaceGroup[l]={faces:[],material:m,vertices:0}}this.materialFaceGroup[l].faces.push(g);this.materialFaceGroup[l].vertices+=n}};THREE.Mesh.prototype.normalizeUVs=function(){var a,b,d,g,h;a=0;for(b=this.geometry.uvs.length;a<b;a++){h=this.geometry.uvs[a];d=0;for(g=h.length;d<g;d++){if(h[d].u!=1)h[d].u-=Math.floor(h[d].u);if(h[d].v!=1)h[d].v-=Math.floor(h[d].v)}}};THREE.FlatShading=0;
THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==
undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+
this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;
if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+
this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap=
"round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=
a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=
a.wireframe_linejoin}this.toString=function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+
this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};
THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
THREE.MeshCubeMaterial=function(a){this.id=THREE.MeshCubeMaterial.value++;this.env_map=null;this.blending=THREE.NormalBlending;if(a)if(a.env_map!==undefined)this.env_map=a.env_map;this.toString=function(){return"THREE.MeshCubeMaterial( id: "+this.id+"<br/>env_map: "+this.env_map+" )"}};THREE.MeshCubeMaterialCounter={value:0};
THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==undefined)this.uniforms=
a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+
this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,b,d,g){this.image=a;this.loaded=false;this.mapping=b!==undefined?b:THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdge;this.wrap_t=g!==undefined?g:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>)"}};
THREE.UVMapping=0;THREE.ReflectionMapping=1;THREE.RefractionMapping=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,b){this.image=a;this.mapping=b?b:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
THREE.Projector=function(){function a(R,B){var e=0,f=1,i=R.z+R.w,o=B.z+B.w,k=-R.z+R.w,j=-B.z+B.w;if(i>=0&&o>=0&&k>=0&&j>=0)return true;else if(i<0&&o<0||k<0&&j<0)return false;else{if(i<0)e=Math.max(e,i/(i-o));else if(o<0)f=Math.min(f,i/(i-o));if(k<0)e=Math.max(e,k/(k-j));else if(j<0)f=Math.min(f,k/(k-j));if(f<e)return false;else{R.lerpSelf(B,e);B.lerpSelf(R,1-f);return true}}}var b=null,d,g,h,n=[],m,q,l=[],c,y,G=[],w=new THREE.Vector4,F=new THREE.Matrix4,N=new THREE.Matrix4,J=new THREE.Vector4,M=
new THREE.Vector4,r;this.projectScene=function(R,B){var e,f,i,o,k,j,A,s,L,u,U,P,t,H,p,z,x;b=[];h=q=y=0;B.autoUpdateMatrix&&B.updateMatrix();F.multiply(B.projectionMatrix,B.matrix);A=R.objects;e=0;for(f=A.length;e<f;e++){s=A[e];s.autoUpdateMatrix&&s.updateMatrix();L=s.matrix;u=s.rotationMatrix;U=s.material;P=s.overdraw;if(s instanceof THREE.Mesh){t=s.geometry.vertices;i=0;for(o=t.length;i<o;i++){H=t[i];H.positionWorld.copy(H.position);L.transformVector3(H.positionWorld);p=H.positionScreen;p.copy(H.positionWorld);
F.transformVector4(p);p.multiplyScalar(1/p.w);H.__visible=p.z>0&&p.z<1}H=s.geometry.faces;i=0;for(o=H.length;i<o;i++){p=H[i];if(p instanceof THREE.Face3){k=t[p.a];j=t[p.b];z=t[p.c];if(k.__visible&&j.__visible&&z.__visible)if(s.doubleSided||s.flipSided!=(z.positionScreen.x-k.positionScreen.x)*(j.positionScreen.y-k.positionScreen.y)-(z.positionScreen.y-k.positionScreen.y)*(j.positionScreen.x-k.positionScreen.x)<0){d=n[h]=n[h]||new THREE.RenderableFace3;d.v1.positionWorld.copy(k.positionWorld);d.v2.positionWorld.copy(j.positionWorld);
d.v3.positionWorld.copy(z.positionWorld);d.v1.positionScreen.copy(k.positionScreen);d.v2.positionScreen.copy(j.positionScreen);d.v3.positionScreen.copy(z.positionScreen);d.normalWorld.copy(p.normal);u.transformVector3(d.normalWorld);d.centroidWorld.copy(p.centroid);L.transformVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);F.transformVector3(d.centroidScreen);z=p.vertexNormals;r=d.vertexNormalsWorld;k=0;for(j=z.length;k<j;k++){x=r[k]=r[k]||new THREE.Vector3;x.copy(z[k]);u.transformVector3(x)}d.z=
d.centroidScreen.z;d.meshMaterial=U;d.faceMaterial=p.material;d.overdraw=P;if(s.geometry.uvs[i]){d.uvs[0]=s.geometry.uvs[i][0];d.uvs[1]=s.geometry.uvs[i][1];d.uvs[2]=s.geometry.uvs[i][2]}b.push(d);h++}}else if(p instanceof THREE.Face4){k=t[p.a];j=t[p.b];z=t[p.c];x=t[p.d];if(k.__visible&&j.__visible&&z.__visible&&x.__visible)if(s.doubleSided||s.flipSided!=((x.positionScreen.x-k.positionScreen.x)*(j.positionScreen.y-k.positionScreen.y)-(x.positionScreen.y-k.positionScreen.y)*(j.positionScreen.x-k.positionScreen.x)<
0||(j.positionScreen.x-z.positionScreen.x)*(x.positionScreen.y-z.positionScreen.y)-(j.positionScreen.y-z.positionScreen.y)*(x.positionScreen.x-z.positionScreen.x)<0)){d=n[h]=n[h]||new THREE.RenderableFace3;d.v1.positionWorld.copy(k.positionWorld);d.v2.positionWorld.copy(j.positionWorld);d.v3.positionWorld.copy(x.positionWorld);d.v1.positionScreen.copy(k.positionScreen);d.v2.positionScreen.copy(j.positionScreen);d.v3.positionScreen.copy(x.positionScreen);d.normalWorld.copy(p.normal);u.transformVector3(d.normalWorld);
d.centroidWorld.copy(p.centroid);L.transformVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);F.transformVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=U;d.faceMaterial=p.material;d.overdraw=P;if(s.geometry.uvs[i]){d.uvs[0]=s.geometry.uvs[i][0];d.uvs[1]=s.geometry.uvs[i][1];d.uvs[2]=s.geometry.uvs[i][3]}b.push(d);h++;g=n[h]=n[h]||new THREE.RenderableFace3;g.v1.positionWorld.copy(j.positionWorld);g.v2.positionWorld.copy(z.positionWorld);g.v3.positionWorld.copy(x.positionWorld);
g.v1.positionScreen.copy(j.positionScreen);g.v2.positionScreen.copy(z.positionScreen);g.v3.positionScreen.copy(x.positionScreen);g.normalWorld.copy(d.normalWorld);g.centroidWorld.copy(d.centroidWorld);g.centroidScreen.copy(d.centroidScreen);g.z=g.centroidScreen.z;g.meshMaterial=U;g.faceMaterial=p.material;g.overdraw=P;if(s.geometry.uvs[i]){g.uvs[0]=s.geometry.uvs[i][1];g.uvs[1]=s.geometry.uvs[i][2];g.uvs[2]=s.geometry.uvs[i][3]}b.push(g);h++}}}}else if(s instanceof THREE.Line){N.multiply(F,L);t=s.geometry.vertices;
H=t[0];H.positionScreen.copy(H.position);N.transformVector4(H.positionScreen);i=1;for(o=t.length;i<o;i++){k=t[i];k.positionScreen.copy(k.position);N.transformVector4(k.positionScreen);j=t[i-1];J.copy(k.positionScreen);M.copy(j.positionScreen);if(a(J,M)){J.multiplyScalar(1/J.w);M.multiplyScalar(1/M.w);m=l[q]=l[q]||new THREE.RenderableLine;m.v1.positionScreen.copy(J);m.v2.positionScreen.copy(M);m.z=Math.max(J.z,M.z);m.material=s.material;b.push(m);q++}}}else if(s instanceof THREE.Particle){w.set(s.position.x,
s.position.y,s.position.z,1);F.transformVector4(w);w.z/=w.w;if(w.z>0&&w.z<1){c=G[y]=G[y]||new THREE.RenderableParticle;c.x=w.x/w.w;c.y=w.y/w.w;c.z=w.z;c.rotation=s.rotation.z;c.scale.x=s.scale.x*Math.abs(c.x-(w.x+B.projectionMatrix.n11)/(w.w+B.projectionMatrix.n14));c.scale.y=s.scale.y*Math.abs(c.y-(w.y+B.projectionMatrix.n22)/(w.w+B.projectionMatrix.n24));c.material=s.material;b.push(c);y++}}}b.sort(function(O,E){return E.z-O.z});return b};this.unprojectVector=function(R,B){var e=new THREE.Matrix4;
e.multiply(THREE.Matrix4.makeInvert(B.matrix),THREE.Matrix4.makeInvert(B.projectionMatrix));e.transformVector3(R);return R}};
THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,g,h,n;this.domElement=document.createElement("div");this.setSize=function(m,q){d=m;g=q;h=d/2;n=g/2};this.render=function(m,q){var l,c,y,G,w,F,N,J;a=b.projectScene(m,q);l=0;for(c=a.length;l<c;l++){w=a[l];if(w instanceof THREE.RenderableParticle){N=w.x*h+h;J=w.y*n+n;y=0;for(G=w.material.length;y<G;y++){F=w.material[y];if(F instanceof THREE.ParticleDOMMaterial){F=F.domElement;F.style.left=N+"px";F.style.top=J+"px"}}}}}};
THREE.CanvasRenderer=function(){function a(I,Y,V,C){var v,K,$,S,X=I.lights;I=0;for(v=X.length;I<v;I++){K=X[I];$=K.color;S=K.intensity;if(K instanceof THREE.DirectionalLight){K=V.dot(K.position)*S;if(K>0){C.r+=$.r*K;C.g+=$.g*K;C.b+=$.b*K}}else if(K instanceof THREE.PointLight){sa.sub(K.position,Y);sa.normalize();K=V.dot(sa)*S;if(K>0){C.r+=$.r*K;C.g+=$.g*K;C.b+=$.b*K}}}}function b(I,Y,V,C,v,K){if(v.opacity!=0){n(v.opacity);m(v.blending);L=I.positionScreen.x;u=I.positionScreen.y;U=Y.positionScreen.x;
P=Y.positionScreen.y;t=V.positionScreen.x;H=V.positionScreen.y;var $=L,S=u,X=U,aa=P,Z=t,ca=H;r.beginPath();r.moveTo($,S);r.lineTo(X,aa);r.lineTo(Z,ca);r.lineTo($,S);r.closePath();if(v instanceof THREE.MeshBasicMaterial){if(v.map&&v.map.loaded)h(L,u,U,P,t,H,v.map.image,C.uvs[0].u,C.uvs[0].v,C.uvs[1].u,C.uvs[1].v,C.uvs[2].u,C.uvs[2].v);else v.wireframe?d(v.color.__styleString,v.wireframe_linewidth):g(v.color.__styleString);v.env_map&&v.env_map.loaded&&v.env_map.mapping==THREE.ReflectionMapping&&h(L,
u,U,P,t,H,v.env_map.image,C.vertexNormalsWorld[0].x*0.5+0.5,C.vertexNormalsWorld[0].y*0.5+0.5,C.vertexNormalsWorld[1].x*0.5+0.5,C.vertexNormalsWorld[1].y*0.5+0.5,C.vertexNormalsWorld[2].x*0.5+0.5,C.vertexNormalsWorld[2].y*0.5+0.5)}else if(v instanceof THREE.MeshLambertMaterial){if(v.map&&!v.wireframe){h(L,u,U,P,t,H,v.map.image,C.uvs[0].u,C.uvs[0].v,C.uvs[1].u,C.uvs[1].v,C.uvs[2].u,C.uvs[2].v);m(THREE.SubtractiveBlending)}if(ta)if(!v.wireframe&&v.shading==THREE.SmoothShading&&C.vertexNormalsWorld.length==
3){z.r=x.r=O.r=ga.r;z.g=x.g=O.g=ga.g;z.b=x.b=O.b=ga.b;a(K,C.v1.positionWorld,C.vertexNormalsWorld[0],z);a(K,C.v2.positionWorld,C.vertexNormalsWorld[1],x);a(K,C.v3.positionWorld,C.vertexNormalsWorld[2],O);E.r=(x.r+O.r)*0.5;E.g=(x.g+O.g)*0.5;E.b=(x.b+O.b)*0.5;Q=q(z,x,O,E);h(L,u,U,P,t,H,Q,0,0,1,0,0,1)}else{ha.r=ga.r;ha.g=ga.g;ha.b=ga.b;a(K,C.centroidWorld,C.normalWorld,ha);p.r=v.color.r*ha.r;p.g=v.color.g*ha.g;p.b=v.color.b*ha.b;p.updateStyleString();v.wireframe?d(p.__styleString,v.wireframe_linewidth):
g(p.__styleString)}else v.wireframe?d(v.color.__styleString,v.wireframe_linewidth):g(v.color.__styleString)}else if(v instanceof THREE.MeshDepthMaterial){D=v.__2near;W=v.__farPlusNear;ea=v.__farMinusNear;z.r=z.g=z.b=1-D/(W-I.positionScreen.z*ea);x.r=x.g=x.b=1-D/(W-Y.positionScreen.z*ea);O.r=O.g=O.b=1-D/(W-V.positionScreen.z*ea);E.r=(x.r+O.r)*0.5;E.g=(x.g+O.g)*0.5;E.b=(x.b+O.b)*0.5;Q=q(z,x,O,E);h(L,u,U,P,t,H,Q,0,0,1,0,0,1)}else if(v instanceof THREE.MeshNormalMaterial){p.r=l(C.normalWorld.x);p.g=l(C.normalWorld.y);
p.b=l(C.normalWorld.z);p.updateStyleString();v.wireframe?d(p.__styleString,v.wireframe_linewidth):g(p.__styleString)}}}function d(I,Y){if(e!=I)r.strokeStyle=e=I;if(i!=Y)r.lineWidth=i=Y;r.stroke();da.inflate(Y*2)}function g(I){if(f!=I)r.fillStyle=f=I;r.fill()}function h(I,Y,V,C,v,K,$,S,X,aa,Z,ca,ka){var ja,fa;ja=$.width-1;fa=$.height-1;S*=ja;X*=fa;aa*=ja;Z*=fa;ca*=ja;ka*=fa;V-=I;C-=Y;v-=I;K-=Y;aa-=S;Z-=X;ca-=S;ka-=X;fa=1/(aa*ka-ca*Z);ja=(ka*V-Z*v)*fa;Z=(ka*C-Z*K)*fa;V=(aa*v-ca*V)*fa;C=(aa*K-ca*C)*
fa;I=I-ja*S-V*X;Y=Y-Z*S-C*X;r.save();r.transform(ja,Z,V,C,I,Y);r.clip();r.drawImage($,0,0);r.restore()}function n(I){if(R!=I)r.globalAlpha=R=I}function m(I){if(B!=I){switch(I){case THREE.NormalBlending:r.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:r.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:r.globalCompositeOperation="darker"}B=I}}function q(I,Y,V,C){ia[0]=k(0,o(255,~~(I.r*255)));ia[1]=k(0,o(255,~~(I.g*255)));ia[2]=k(0,o(255,~~(I.b*255)));
ia[4]=k(0,o(255,~~(Y.r*255)));ia[5]=k(0,o(255,~~(Y.g*255)));ia[6]=k(0,o(255,~~(Y.b*255)));ia[8]=k(0,o(255,~~(V.r*255)));ia[9]=k(0,o(255,~~(V.g*255)));ia[10]=k(0,o(255,~~(V.b*255)));ia[12]=k(0,o(255,~~(C.r*255)));ia[13]=k(0,o(255,~~(C.g*255)));ia[14]=k(0,o(255,~~(C.b*255)));oa.putImageData(ua,0,0);ra.drawImage(pa,0,0);return qa}function l(I){return I<0?o((1+I)*0.5,0.5):0.5+o(I*0.5,0.5)}function c(I,Y){var V=Y.x-I.x,C=Y.y-I.y,v=1/Math.sqrt(V*V+C*C);V*=v;C*=v;Y.x+=V;Y.y+=C;I.x-=V;I.y-=C}var y=null,G=
new THREE.Projector,w=document.createElement("canvas"),F,N,J,M,r=w.getContext("2d"),R=1,B=0,e=null,f=null,i=1,o=Math.min,k=Math.max,j,A,s,L,u,U,P,t,H,p=new THREE.Color,z=new THREE.Color,x=new THREE.Color,O=new THREE.Color,E=new THREE.Color,D,W,ea,Q,T=new THREE.Rectangle,ba=new THREE.Rectangle,da=new THREE.Rectangle,ta=false,ha=new THREE.Color,ga=new THREE.Color,la=new THREE.Color,ma=new THREE.Color,xa=Math.PI*2,sa=new THREE.Vector3,pa,oa,ua,ia,qa,ra,na=16;pa=document.createElement("canvas");pa.width=
pa.height=2;oa=pa.getContext("2d");oa.fillStyle="rgba(0,0,0,1)";oa.fillRect(0,0,2,2);ua=oa.getImageData(0,0,2,2);ia=ua.data;qa=document.createElement("canvas");qa.width=qa.height=na;ra=qa.getContext("2d");ra.translate(-na/2,-na/2);ra.scale(na,na);na--;this.domElement=w;this.autoClear=true;this.setSize=function(I,Y){F=I;N=Y;J=F/2;M=N/2;w.width=F;w.height=N;T.set(-J,-M,J,M)};this.clear=function(){if(!ba.isEmpty()){ba.inflate(1);ba.minSelf(T);r.clearRect(ba.getX(),ba.getY(),ba.getWidth(),ba.getHeight());
ba.empty()}};this.render=function(I,Y){var V,C,v,K,$,S,X,aa;r.setTransform(1,0,0,-1,J,M);this.autoClear&&this.clear();y=G.projectScene(I,Y);if(ta=I.lights.length>0){$=I.lights;ga.setRGB(0,0,0);la.setRGB(0,0,0);ma.setRGB(0,0,0);V=0;for(C=$.length;V<C;V++){v=$[V];K=v.color;if(v instanceof THREE.AmbientLight){ga.r+=K.r;ga.g+=K.g;ga.b+=K.b}else if(v instanceof THREE.DirectionalLight){la.r+=K.r;la.g+=K.g;la.b+=K.b}else if(v instanceof THREE.PointLight){ma.r+=K.r;ma.g+=K.g;ma.b+=K.b}}}V=0;for(C=y.length;V<
C;V++){v=y[V];da.empty();if(v instanceof THREE.RenderableParticle){j=v;j.x*=J;j.y*=M;K=0;for($=v.material.length;K<$;K++){S=j;X=v;var Z=v.material[K];if(Z.opacity!=0){n(Z.opacity);m(Z.blending);aa=void 0;var ca=void 0,ka=void 0,ja=void 0,fa=void 0,va=void 0,wa=void 0;if(Z instanceof THREE.ParticleBasicMaterial){if(Z.map){fa=Z.map;va=fa.width>>1;wa=fa.height>>1;ka=X.scale.x*J;ja=X.scale.y*M;aa=ka*va;ca=ja*wa;da.set(S.x-aa,S.y-ca,S.x+aa,S.y+ca);if(T.instersects(da)){r.save();r.translate(S.x,S.y);r.rotate(-X.rotation);
r.scale(ka,-ja);r.translate(-va,-wa);r.drawImage(fa,0,0);r.restore()}}}else if(Z instanceof THREE.ParticleCircleMaterial){if(ta){ha.r=ga.r+la.r+ma.r;ha.g=ga.g+la.g+ma.g;ha.b=ga.b+la.b+ma.b;p.r=Z.color.r*ha.r;p.g=Z.color.g*ha.g;p.b=Z.color.b*ha.b;p.updateStyleString()}else p.__styleString=Z.color.__styleString;aa=X.scale.x*J;ca=X.scale.y*M;da.set(S.x-aa,S.y-ca,S.x+aa,S.y+ca);if(T.instersects(da)){Z=p.__styleString;if(f!=Z)r.fillStyle=f=Z;r.save();r.translate(S.x,S.y);r.rotate(-X.rotation);r.scale(aa,
ca);r.beginPath();r.arc(0,0,1,0,xa,true);r.closePath();r.fill();r.restore()}}}}}else if(v instanceof THREE.RenderableLine){j=v.v1;A=v.v2;j.positionScreen.x*=J;j.positionScreen.y*=M;A.positionScreen.x*=J;A.positionScreen.y*=M;da.addPoint(j.positionScreen.x,j.positionScreen.y);da.addPoint(A.positionScreen.x,A.positionScreen.y);if(T.instersects(da)){K=0;for($=v.material.length;K<$;){X=j;aa=A;S=v.material[K++];if(S.opacity!=0){n(S.opacity);m(S.blending);r.beginPath();r.moveTo(X.positionScreen.x,X.positionScreen.y);
r.lineTo(aa.positionScreen.x,aa.positionScreen.y);r.closePath();if(S instanceof THREE.LineBasicMaterial){p.__styleString=S.color.__styleString;X=S.linewidth;if(i!=X)r.lineWidth=i=X;X=p.__styleString;if(e!=X)r.strokeStyle=e=X;r.stroke();da.inflate(S.linewidth*2)}}}}}else if(v instanceof THREE.RenderableFace3){j=v.v1;A=v.v2;s=v.v3;j.positionScreen.x*=J;j.positionScreen.y*=M;A.positionScreen.x*=J;A.positionScreen.y*=M;s.positionScreen.x*=J;s.positionScreen.y*=M;if(v.overdraw){c(j.positionScreen,A.positionScreen);
c(A.positionScreen,s.positionScreen);c(s.positionScreen,j.positionScreen)}da.addPoint(j.positionScreen.x,j.positionScreen.y);da.addPoint(A.positionScreen.x,A.positionScreen.y);da.addPoint(s.positionScreen.x,s.positionScreen.y);if(T.instersects(da)){K=0;for($=v.meshMaterial.length;K<$;){aa=v.meshMaterial[K++];if(aa instanceof THREE.MeshFaceMaterial){S=0;for(X=v.faceMaterial.length;S<X;)(aa=v.faceMaterial[S++])&&b(j,A,s,v,aa,I)}else b(j,A,s,v,aa,I)}}}ba.addRectangle(da)}r.setTransform(1,0,0,1,0,0)}};
THREE.SVGRenderer=function(){function a(p,z,x){var O,E,D,W;O=0;for(E=p.lights.length;O<E;O++){D=p.lights[O];if(D instanceof THREE.DirectionalLight){W=z.normalWorld.dot(D.position)*D.intensity;if(W>0){x.r+=D.color.r*W;x.g+=D.color.g*W;x.b+=D.color.b*W}}else if(D instanceof THREE.PointLight){j.sub(D.position,z.centroidWorld);j.normalize();W=z.normalWorld.dot(j)*D.intensity;if(W>0){x.r+=D.color.r*W;x.g+=D.color.g*W;x.b+=D.color.b*W}}}}function b(p,z,x,O,E,D){u=g(U++);u.setAttribute("d","M "+p.positionScreen.x+
" "+p.positionScreen.y+" L "+z.positionScreen.x+" "+z.positionScreen.y+" L "+x.positionScreen.x+","+x.positionScreen.y+"z");if(E instanceof THREE.MeshBasicMaterial)B.__styleString=E.color.__styleString;else if(E instanceof THREE.MeshLambertMaterial)if(R){e.r=f.r;e.g=f.g;e.b=f.b;a(D,O,e);B.r=E.color.r*e.r;B.g=E.color.g*e.g;B.b=E.color.b*e.b;B.updateStyleString()}else B.__styleString=E.color.__styleString;else if(E instanceof THREE.MeshDepthMaterial){k=1-E.__2near/(E.__farPlusNear-O.z*E.__farMinusNear);
B.setRGB(k,k,k)}else E instanceof THREE.MeshNormalMaterial&&B.setRGB(h(O.normalWorld.x),h(O.normalWorld.y),h(O.normalWorld.z));E.wireframe?u.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+E.wireframe_linewidth+"; stroke-opacity: "+E.opacity+"; stroke-linecap: "+E.wireframe_linecap+"; stroke-linejoin: "+E.wireframe_linejoin):u.setAttribute("style","fill: "+B.__styleString+"; fill-opacity: "+E.opacity);q.appendChild(u)}function d(p,z,x,O,E,D,W){u=g(U++);u.setAttribute("d",
"M "+p.positionScreen.x+" "+p.positionScreen.y+" L "+z.positionScreen.x+" "+z.positionScreen.y+" L "+x.positionScreen.x+","+x.positionScreen.y+" L "+O.positionScreen.x+","+O.positionScreen.y+"z");if(D instanceof THREE.MeshBasicMaterial)B.__styleString=D.color.__styleString;else if(D instanceof THREE.MeshLambertMaterial)if(R){e.r=f.r;e.g=f.g;e.b=f.b;a(W,E,e);B.r=D.color.r*e.r;B.g=D.color.g*e.g;B.b=D.color.b*e.b;B.updateStyleString()}else B.__styleString=D.color.__styleString;else if(D instanceof THREE.MeshDepthMaterial){k=
1-D.__2near/(D.__farPlusNear-E.z*D.__farMinusNear);B.setRGB(k,k,k)}else D instanceof THREE.MeshNormalMaterial&&B.setRGB(h(E.normalWorld.x),h(E.normalWorld.y),h(E.normalWorld.z));D.wireframe?u.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+D.wireframe_linewidth+"; stroke-opacity: "+D.opacity+"; stroke-linecap: "+D.wireframe_linecap+"; stroke-linejoin: "+D.wireframe_linejoin):u.setAttribute("style","fill: "+B.__styleString+"; fill-opacity: "+D.opacity);q.appendChild(u)}
function g(p){if(A[p]==null){A[p]=document.createElementNS("http://www.w3.org/2000/svg","path");H==0&&A[p].setAttribute("shape-rendering","crispEdges");return A[p]}return A[p]}function h(p){return p<0?Math.min((1+p)*0.5,0.5):0.5+Math.min(p*0.5,0.5)}var n=null,m=new THREE.Projector,q=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,c,y,G,w,F,N,J,M=new THREE.Rectangle,r=new THREE.Rectangle,R=false,B=new THREE.Color(16777215),e=new THREE.Color(16777215),f=new THREE.Color(0),i=new THREE.Color(0),
o=new THREE.Color(0),k,j=new THREE.Vector3,A=[],s=[],L=[],u,U,P,t,H=1;this.domElement=q;this.autoClear=true;this.setQuality=function(p){switch(p){case "high":H=1;break;case "low":H=0}};this.setSize=function(p,z){l=p;c=z;y=l/2;G=c/2;q.setAttribute("viewBox",-y+" "+-G+" "+l+" "+c);q.setAttribute("width",l);q.setAttribute("height",c);M.set(-y,-G,y,G)};this.clear=function(){for(;q.childNodes.length>0;)q.removeChild(q.childNodes[0])};this.render=function(p,z){var x,O,E,D,W,ea,Q,T;this.autoClear&&this.clear();
n=m.projectScene(p,z);t=P=U=0;if(R=p.lights.length>0){Q=p.lights;f.setRGB(0,0,0);i.setRGB(0,0,0);o.setRGB(0,0,0);x=0;for(O=Q.length;x<O;x++){E=Q[x];D=E.color;if(E instanceof THREE.AmbientLight){f.r+=D.r;f.g+=D.g;f.b+=D.b}else if(E instanceof THREE.DirectionalLight){i.r+=D.r;i.g+=D.g;i.b+=D.b}else if(E instanceof THREE.PointLight){o.r+=D.r;o.g+=D.g;o.b+=D.b}}}x=0;for(O=n.length;x<O;x++){Q=n[x];r.empty();if(Q instanceof THREE.RenderableParticle){w=Q;w.x*=y;w.y*=-G;E=0;for(D=Q.material.length;E<D;E++)if(T=
Q.material[E]){W=w;ea=Q;T=T;var ba=P++;if(s[ba]==null){s[ba]=document.createElementNS("http://www.w3.org/2000/svg","circle");H==0&&s[ba].setAttribute("shape-rendering","crispEdges")}u=s[ba];u.setAttribute("cx",W.x);u.setAttribute("cy",W.y);u.setAttribute("r",ea.scale.x*y);if(T instanceof THREE.ParticleCircleMaterial){if(R){e.r=f.r+i.r+o.r;e.g=f.g+i.g+o.g;e.b=f.b+i.b+o.b;B.r=T.color.r*e.r;B.g=T.color.g*e.g;B.b=T.color.b*e.b;B.updateStyleString()}else B=T.color;u.setAttribute("style","fill: "+B.__styleString)}q.appendChild(u)}}else if(Q instanceof
THREE.RenderableLine){w=Q.v1;F=Q.v2;w.positionScreen.x*=y;w.positionScreen.y*=-G;F.positionScreen.x*=y;F.positionScreen.y*=-G;r.addPoint(w.positionScreen.x,w.positionScreen.y);r.addPoint(F.positionScreen.x,F.positionScreen.y);if(M.instersects(r)){E=0;for(D=Q.material.length;E<D;)if(T=Q.material[E++]){W=w;ea=F;T=T;ba=t++;if(L[ba]==null){L[ba]=document.createElementNS("http://www.w3.org/2000/svg","line");H==0&&L[ba].setAttribute("shape-rendering","crispEdges")}u=L[ba];u.setAttribute("x1",W.positionScreen.x);
u.setAttribute("y1",W.positionScreen.y);u.setAttribute("x2",ea.positionScreen.x);u.setAttribute("y2",ea.positionScreen.y);if(T instanceof THREE.LineBasicMaterial){B.__styleString=T.color.__styleString;u.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+T.linewidth+"; stroke-opacity: "+T.opacity+"; stroke-linecap: "+T.linecap+"; stroke-linejoin: "+T.linejoin);q.appendChild(u)}}}}else if(Q instanceof THREE.RenderableFace3){w=Q.v1;F=Q.v2;N=Q.v3;w.positionScreen.x*=y;w.positionScreen.y*=
-G;F.positionScreen.x*=y;F.positionScreen.y*=-G;N.positionScreen.x*=y;N.positionScreen.y*=-G;r.addPoint(w.positionScreen.x,w.positionScreen.y);r.addPoint(F.positionScreen.x,F.positionScreen.y);r.addPoint(N.positionScreen.x,N.positionScreen.y);if(M.instersects(r)){E=0;for(D=Q.meshMaterial.length;E<D;){T=Q.meshMaterial[E++];if(T instanceof THREE.MeshFaceMaterial){W=0;for(ea=Q.faceMaterial.length;W<ea;)(T=Q.faceMaterial[W++])&&b(w,F,N,Q,T,p)}else T&&b(w,F,N,Q,T,p)}}}else if(Q instanceof THREE.RenderableFace4){w=
Q.v1;F=Q.v2;N=Q.v3;J=Q.v4;w.positionScreen.x*=y;w.positionScreen.y*=-G;F.positionScreen.x*=y;F.positionScreen.y*=-G;N.positionScreen.x*=y;N.positionScreen.y*=-G;J.positionScreen.x*=y;J.positionScreen.y*=-G;r.addPoint(w.positionScreen.x,w.positionScreen.y);r.addPoint(F.positionScreen.x,F.positionScreen.y);r.addPoint(N.positionScreen.x,N.positionScreen.y);r.addPoint(J.positionScreen.x,J.positionScreen.y);if(M.instersects(r)){E=0;for(D=Q.meshMaterial.length;E<D;){T=Q.meshMaterial[E++];if(T instanceof
THREE.MeshFaceMaterial){W=0;for(ea=Q.faceMaterial.length;W<ea;)(T=Q.faceMaterial[W++])&&d(w,F,N,J,Q,T,p)}else T&&d(w,F,N,J,Q,T,p)}}}}}};
THREE.WebGLRenderer=function(a){function b(e,f){var i=c.createProgram();c.attachShader(i,m("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\n"+e));c.attachShader(i,m("vertex","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"+f));c.linkProgram(i);c.getProgramParameter(i,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(i,
c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");i.uniforms={};return i}function d(e,f){if(e instanceof THREE.TextureCube&&e.image.length==6){if(!e.image.__webGLTextureCube&&!e.image.__cubeMapInitialized&&e.image.loadCount==6){e.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,
c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var i=0;i<6;++i)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image[i]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);e.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+f);c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube)}}function g(e,f){if(!e.__webGLTexture&&e.image.loaded){e.__webGLTexture=c.createTexture();
c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,q(e.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,q(e.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+f);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture)}
function h(e,f){var i,o,k;i=0;for(o=f.length;i<o;i++){k=f[i];e.uniforms[k]=c.getUniformLocation(e,k)}}function n(e){e.position=c.getAttribLocation(e,"position");c.enableVertexAttribArray(e.position);e.normal=c.getAttribLocation(e,"normal");c.enableVertexAttribArray(e.normal);e.uv=c.getAttribLocation(e,"uv");c.enableVertexAttribArray(e.uv)}function m(e,f){var i;if(e=="fragment")i=c.createShader(c.FRAGMENT_SHADER);else if(e=="vertex")i=c.createShader(c.VERTEX_SHADER);c.shaderSource(i,f);c.compileShader(i);
if(!c.getShaderParameter(i,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(i));return null}return i}function q(e){switch(e){case THREE.Repeat:return c.REPEAT;case THREE.ClampToEdge:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeat:return c.MIRRORED_REPEAT}return 0}var l=document.createElement("canvas"),c,y,G,w=new THREE.Matrix4,F,N=new Float32Array(16),J=new Float32Array(16),M=new Float32Array(16),r=new Float32Array(9),R=new Float32Array(16);a=function(e,f){if(e){var i,o,k,j=pointLights=maxDirLights=maxPointLights=
0;i=0;for(o=e.lights.length;i<o;i++){k=e.lights[i];k instanceof THREE.DirectionalLight&&j++;k instanceof THREE.PointLight&&pointLights++}if(pointLights+j<=f){maxDirLights=j;maxPointLights=pointLights}else{maxDirLights=Math.ceil(f*j/(pointLights+j));maxPointLights=f-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:f-1}}(a,4);this.domElement=l;this.autoClear=true;try{c=l.getContext("experimental-webgl",{antialias:true})}catch(B){}if(!c){alert("WebGL not supported");
throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);(function(e,f){var i=[e?"#define MAX_DIR_LIGHTS "+e:"",f?"#define MAX_POINT_LIGHTS "+f:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",
e?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",f?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",f?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",f?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",f?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",f?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",f?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
"",f?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",f?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",f?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
o=[e?"#define MAX_DIR_LIGHTS "+e:"",f?"#define MAX_POINT_LIGHTS "+f:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
e?"uniform mat4 viewMatrix;":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",f?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
f?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",f?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",f?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",f?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",f?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",f?"float pointSpecularWeight = 0.0;":"",f?"if ( pointDotNormalHalf >= 0.0 )":
"",f?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",f?"pointDiffuse += mColor * pointDiffuseWeight;":"",f?"pointSpecular += mSpecular * pointSpecularWeight;":"",f?"}":"",e?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
"",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",f?"totalLight += pointDiffuse + pointSpecular;":
"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
y=b(o,i);c.useProgram(y);h(y,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);e&&h(y,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);f&&h(y,["pointLightNumber","pointLightColor",
"pointLightPosition"]);c.uniform1i(y.uniforms.enableMap,0);c.uniform1i(y.uniforms.tMap,0);c.uniform1i(y.uniforms.enableCubeMap,0);c.uniform1i(y.uniforms.tCube,1);c.uniform1i(y.uniforms.mixEnvMap,0);c.uniform1i(y.uniforms.useRefract,0);n(y)})(a.directional,a.point);this.setSize=function(e,f){l.width=e;l.height=f;c.viewport(0,0,l.width,l.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(e,f){var i,o,k,j,A,s=[],L=[],u=[];j=[];A=[];c.uniform1i(e.uniforms.enableLighting,
f.lights.length);i=0;for(o=f.lights.length;i<o;i++){k=f.lights[i];if(k instanceof THREE.AmbientLight)s.push(k);else if(k instanceof THREE.DirectionalLight)u.push(k);else k instanceof THREE.PointLight&&L.push(k)}i=k=j=A=0;for(o=s.length;i<o;i++){k+=s[i].color.r;j+=s[i].color.g;A+=s[i].color.b}c.uniform3f(e.uniforms.ambientLightColor,k,j,A);j=[];A=[];i=0;for(o=u.length;i<o;i++){k=u[i];j.push(k.color.r*k.intensity);j.push(k.color.g*k.intensity);j.push(k.color.b*k.intensity);A.push(k.position.x);A.push(k.position.y);
A.push(k.position.z)}if(u.length){c.uniform1i(e.uniforms.directionalLightNumber,u.length);c.uniform3fv(e.uniforms.directionalLightDirection,A);c.uniform3fv(e.uniforms.directionalLightColor,j)}j=[];A=[];i=0;for(o=L.length;i<o;i++){k=L[i];j.push(k.color.r*k.intensity);j.push(k.color.g*k.intensity);j.push(k.color.b*k.intensity);A.push(k.position.x);A.push(k.position.y);A.push(k.position.z)}if(L.length){c.uniform1i(e.uniforms.pointLightNumber,L.length);c.uniform3fv(e.uniforms.pointLightPosition,A);c.uniform3fv(e.uniforms.pointLightColor,
j)}};this.createBuffers=function(e,f){var i,o,k,j,A,s,L,u,U=[],P=[],t=[],H=[],p=[],z=0,x=e.materialFaceGroup[f],O;k=false;i=0;for(o=e.material.length;i<o;i++){meshMaterial=e.material[i];if(meshMaterial instanceof THREE.MeshFaceMaterial){A=0;for(O=x.material.length;A<O;A++)if(x.material[A]&&x.material[A].shading!=undefined&&x.material[A].shading==THREE.SmoothShading){k=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){k=true;break}if(k)break}O=
k;i=0;for(o=x.faces.length;i<o;i++){k=x.faces[i];j=e.geometry.faces[k];A=j.vertexNormals;faceNormal=j.normal;k=e.geometry.uvs[k];if(j instanceof THREE.Face3){s=e.geometry.vertices[j.a].position;L=e.geometry.vertices[j.b].position;u=e.geometry.vertices[j.c].position;t.push(s.x,s.y,s.z);t.push(L.x,L.y,L.z);t.push(u.x,u.y,u.z);if(A.length==3&&O)for(j=0;j<3;j++)H.push(A[j].x,A[j].y,A[j].z);else for(j=0;j<3;j++)H.push(faceNormal.x,faceNormal.y,faceNormal.z);if(k)for(j=0;j<3;j++)p.push(k[j].u,k[j].v);U.push(z,
z+1,z+2);P.push(z,z+1);P.push(z,z+2);P.push(z+1,z+2);z+=3}else if(j instanceof THREE.Face4){s=e.geometry.vertices[j.a].position;L=e.geometry.vertices[j.b].position;u=e.geometry.vertices[j.c].position;j=e.geometry.vertices[j.d].position;t.push(s.x,s.y,s.z);t.push(L.x,L.y,L.z);t.push(u.x,u.y,u.z);t.push(j.x,j.y,j.z);if(A.length==4&&O)for(j=0;j<4;j++)H.push(A[j].x,A[j].y,A[j].z);else for(j=0;j<4;j++)H.push(faceNormal.x,faceNormal.y,faceNormal.z);if(k)for(j=0;j<4;j++)p.push(k[j].u,k[j].v);U.push(z,z+
1,z+2);U.push(z,z+2,z+3);P.push(z,z+1);P.push(z,z+2);P.push(z,z+3);P.push(z+1,z+2);P.push(z+2,z+3);z+=4}}if(t.length){x.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,x.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(t),c.STATIC_DRAW);x.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,x.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(H),c.STATIC_DRAW);x.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,x.__webGLUVBuffer);
c.bufferData(c.ARRAY_BUFFER,new Float32Array(p),c.STATIC_DRAW);x.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,x.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(U),c.STATIC_DRAW);x.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,x.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(P),c.STATIC_DRAW);x.__webGLFaceCount=U.length;x.__webGLLineCount=P.length}};this.renderBuffer=function(e,f,i){var o,k,j,A,s,L,u,
U,P,t;if(f instanceof THREE.MeshShaderMaterial){if(!f.program){f.program=b(f.fragment_shader,f.vertex_shader);u=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(t in f.uniforms)u.push(t);h(f.program,u);n(f.program)}t=f.program}else t=y;if(t!=G){c.useProgram(t);G=t}if(f instanceof THREE.MeshShaderMaterial){u=t;U=f.uniforms;var H,p;for(k in U){H=U[k].type;P=U[k].value;p=u.uniforms[k];if(H=="i")c.uniform1i(p,P);else if(H=="f")c.uniform1f(p,P);else if(H==
"t"){c.uniform1i(p,P);H=U[k].texture;if(H instanceof THREE.TextureCube)d(H,P);else H instanceof THREE.Texture&&g(H,P)}}this.loadCamera(t,e);this.loadMatrices(t)}else if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshBasicMaterial){e=f.color;o=f.opacity;j=f.wireframe;A=f.wireframe_linewidth;s=f.map;L=f.env_map;u=f.combine==THREE.Mix;k=f.reflectivity;P=f.env_map&&f.env_map.mapping==THREE.RefractionMapping;U=f.refraction_ratio;c.uniform4f(t.uniforms.mColor,
e.r*o,e.g*o,e.b*o,o);c.uniform1i(t.uniforms.mixEnvMap,u);c.uniform1f(t.uniforms.mReflectivity,k);c.uniform1i(t.uniforms.useRefract,P);c.uniform1f(t.uniforms.mRefractionRatio,U)}if(f instanceof THREE.MeshNormalMaterial){o=f.opacity;c.uniform1f(t.uniforms.mOpacity,o);c.uniform1i(t.uniforms.material,4)}else if(f instanceof THREE.MeshDepthMaterial){o=f.opacity;j=f.wireframe;A=f.wireframe_linewidth;c.uniform1f(t.uniforms.mOpacity,o);c.uniform1f(t.uniforms.m2Near,f.__2near);c.uniform1f(t.uniforms.mFarPlusNear,
f.__farPlusNear);c.uniform1f(t.uniforms.mFarMinusNear,f.__farMinusNear);c.uniform1i(t.uniforms.material,3)}else if(f instanceof THREE.MeshPhongMaterial){e=f.ambient;k=f.specular;f=f.shininess;c.uniform4f(t.uniforms.mAmbient,e.r,e.g,e.b,o);c.uniform4f(t.uniforms.mSpecular,k.r,k.g,k.b,o);c.uniform1f(t.uniforms.mShininess,f);c.uniform1i(t.uniforms.material,2)}else if(f instanceof THREE.MeshLambertMaterial)c.uniform1i(t.uniforms.material,1);else if(f instanceof THREE.MeshBasicMaterial)c.uniform1i(t.uniforms.material,
0);else if(f instanceof THREE.MeshCubeMaterial){c.uniform1i(t.uniforms.material,5);L=f.env_map}if(s){g(s,0);c.uniform1i(t.uniforms.tMap,0);c.uniform1i(t.uniforms.enableMap,1)}else c.uniform1i(t.uniforms.enableMap,0);if(L){d(L,1);c.uniform1i(t.uniforms.tCube,1);c.uniform1i(t.uniforms.enableCubeMap,1)}else c.uniform1i(t.uniforms.enableCubeMap,0);c.bindBuffer(c.ARRAY_BUFFER,i.__webGLVertexBuffer);c.vertexAttribPointer(t.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,i.__webGLNormalBuffer);
c.vertexAttribPointer(t.normal,3,c.FLOAT,false,0,0);if(s){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLUVBuffer);c.enableVertexAttribArray(t.uv);c.vertexAttribPointer(t.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(t.uv);if(j){c.lineWidth(A);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,i.__webGLLineBuffer);c.drawElements(c.LINES,i.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,i.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,i.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=
function(e,f,i,o,k){var j,A,s,L,u;s=0;for(L=f.material.length;s<L;s++){j=f.material[s];if(j instanceof THREE.MeshFaceMaterial){j=0;for(A=i.material.length;j<A;j++)if((u=i.material[j])&&u.blending==o&&u.opacity<1==k){this.setBlending(u.blending);this.renderBuffer(e,u,i)}}else if((u=j)&&u.blending==o&&u.opacity<1==k){this.setBlending(u.blending);this.renderBuffer(e,u,i)}}};this.render=function(e,f){var i,o;this.initWebGLObjects(e);this.autoClear&&this.clear();f.autoUpdateMatrix&&f.updateMatrix();this.loadCamera(y,
f);this.setupLights(y,e);i=0;for(o=e.__webGLObjects.length;i<o;i++){webGLObject=e.__webGLObjects[i];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,f);this.loadMatrices(y);this.renderPass(f,webGLObject.__object,webGLObject,THREE.NormalBlending,false)}}i=0;for(o=e.__webGLObjects.length;i<o;i++){webGLObject=e.__webGLObjects[i];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,f);this.loadMatrices(y);this.renderPass(f,webGLObject.__object,webGLObject,THREE.AdditiveBlending,
false);this.renderPass(f,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,false);this.renderPass(f,webGLObject.__object,webGLObject,THREE.AdditiveBlending,true);this.renderPass(f,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,true);this.renderPass(f,webGLObject.__object,webGLObject,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(e){var f,i,o,k,j;if(!e.__webGLObjects)e.__webGLObjects=[];f=0;for(i=e.objects.length;f<i;f++){o=e.objects[f];if(o instanceof THREE.Mesh)for(k in o.materialFaceGroup){j=
o.materialFaceGroup[k];if(!j.__webGLVertexBuffer){this.createBuffers(o,k);j.__object=o;e.__webGLObjects.push(j)}}}};this.removeObject=function(e,f){var i,o;for(i=e.__webGLObjects.length-1;i>=0;i--){o=e.__webGLObjects[i].__object;f==o&&e.__webGLObjects.splice(i,1)}};this.setupMatrices=function(e,f){e.autoUpdateMatrix&&e.updateMatrix();w.multiply(f.matrix,e.matrix);N.set(f.matrix.flatten());J.set(w.flatten());M.set(f.projectionMatrix.flatten());F=THREE.Matrix4.makeInvert3x3(w).transpose();r.set(F.m);
R.set(e.matrix.flatten())};this.loadMatrices=function(e){c.uniformMatrix4fv(e.uniforms.viewMatrix,false,N);c.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,J);c.uniformMatrix4fv(e.uniforms.projectionMatrix,false,M);c.uniformMatrix3fv(e.uniforms.normalMatrix,false,r);c.uniformMatrix4fv(e.uniforms.objectMatrix,false,R)};this.loadCamera=function(e,f){c.uniform3f(e.uniforms.cameraPosition,f.position.x,f.position.y,f.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);
c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,f){if(e){!f||f=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK);else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}};
THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};
THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};
// ThreeDebug.js r30 - http://github.com/mrdoob/three.js
var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
THREE.Color.prototype={setRGB:function(a,b,d){this.r=a;this.g=b;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,d){this.x=a||0;this.y=b||0;this.z=d||0};
THREE.Vector3.prototype={set:function(a,b,d){this.x=a;this.y=b;this.z=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,d=this.y,g=this.z;this.x=d*a.z-g*a.y;this.y=g*a.x-b*a.z;this.z=b*a.y-d*a.x;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=
this.x-a.x,d=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+d*d+a*a)},distanceToSquared:function(a){var b=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return b*b+d*d+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,
0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,b,d,g){this.x=a||0;this.y=b||0;this.z=d||0;this.w=g||1};
THREE.Vector4.prototype={set:function(a,b,d,g){this.x=a;this.y=b;this.z=d;this.w=g;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
THREE.Ray.prototype={intersectScene:function(a){var b,d,g=a.objects,h=[];a=0;for(b=g.length;a<b;a++){d=g[a];if(d instanceof THREE.Mesh)h=h.concat(this.intersectObject(d))}h.sort(function(o,m){return o.distance-m.distance});return h},intersectObject:function(a){function b(L,n,T,B){B=B.clone().subSelf(n);T=T.clone().subSelf(n);var e=L.clone().subSelf(n);L=B.dot(B);n=B.dot(T);B=B.dot(e);var f=T.dot(T);T=T.dot(e);e=1/(L*f-n*n);f=(f*B-n*T)*e;L=(L*T-n*B)*e;return f>0&&L>0&&f+L<1}var d,g,h,o,m,r,l,c,y,F,
v,E=a.geometry,O=E.vertices,J=[];d=0;for(g=E.faces.length;d<g;d++){h=E.faces[d];F=this.origin.clone();v=this.direction.clone();o=a.matrix.transformVector3(O[h.a].position.clone());m=a.matrix.transformVector3(O[h.b].position.clone());r=a.matrix.transformVector3(O[h.c].position.clone());l=h instanceof THREE.Face4?a.matrix.transformVector3(O[h.d].position.clone()):null;c=a.rotationMatrix.transformVector3(h.normal.clone());y=v.dot(c);if(y<0){c=c.dot((new THREE.Vector3).sub(o,F))/y;F=F.addSelf(v.multiplyScalar(c));
if(h instanceof THREE.Face3){if(b(F,o,m,r)){h={distance:this.origin.distanceTo(F),point:F,face:h,object:a};J.push(h)}}else if(h instanceof THREE.Face4)if(b(F,o,m,l)||b(F,m,r,l)){h={distance:this.origin.distanceTo(F),point:F,face:h,object:a};J.push(h)}}}return J}};
THREE.Rectangle=function(){function a(){o=g-b;m=h-d}var b,d,g,h,o,m,r=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return o};this.getHeight=function(){return m};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return g};this.getBottom=function(){return h};this.set=function(l,c,y,F){r=false;b=l;d=c;g=y;h=F;a()};this.addPoint=function(l,c){if(r){r=false;b=l;d=c;g=l;h=c}else{b=Math.min(b,l);d=Math.min(d,c);g=Math.max(g,
l);h=Math.max(h,c)}a()};this.addRectangle=function(l){if(r){r=false;b=l.getLeft();d=l.getTop();g=l.getRight();h=l.getBottom()}else{b=Math.min(b,l.getLeft());d=Math.min(d,l.getTop());g=Math.max(g,l.getRight());h=Math.max(h,l.getBottom())}a()};this.inflate=function(l){b-=l;d-=l;g+=l;h+=l;a()};this.minSelf=function(l){b=Math.max(b,l.getLeft());d=Math.max(d,l.getTop());g=Math.min(g,l.getRight());h=Math.min(h,l.getBottom());a()};this.instersects=function(l){return Math.min(g,l.getRight())-Math.max(b,l.getLeft())>=
0&&Math.min(h,l.getBottom())-Math.max(d,l.getTop())>=0};this.empty=function(){r=true;h=g=d=b=0;a()};this.isEmpty=function(){return r};this.toString=function(){return"THREE.Rectangle ( left: "+b+", right: "+g+", top: "+d+", bottom: "+h+", width: "+o+", height: "+m+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
THREE.Matrix4=function(){};
THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,b,d){var g=new THREE.Vector3,h=new THREE.Vector3,o=new THREE.Vector3;o.sub(a,b).normalize();g.cross(d,o).normalize();h.cross(o,g).normalize();this.n11=g.x;this.n12=g.y;this.n13=g.z;this.n14=-g.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=o.x;this.n32=o.y;this.n33=o.z;this.n34=-o.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transformVector3:function(a){var b=a.x,d=a.y,g=a.z;a.x=this.n11*b+this.n12*
d+this.n13*g+this.n14;a.y=this.n21*b+this.n22*d+this.n23*g+this.n24;a.z=this.n31*b+this.n32*d+this.n33*g+this.n34;a.multiplyScalar(1/(this.n41*b+this.n42*d+this.n43*g+this.n44));return a},transformVector4:function(a){var b=a.x,d=a.y,g=a.z,h=a.w;a.x=this.n11*b+this.n12*d+this.n13*g+this.n14*h;a.y=this.n21*b+this.n22*d+this.n23*g+this.n24*h;a.z=this.n31*b+this.n32*d+this.n33*g+this.n34*h;a.w=this.n41*b+this.n42*d+this.n43*g+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*
a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,g=a.n12,h=a.n13,o=a.n14,m=a.n21,r=a.n22,l=a.n23,c=a.n24,y=a.n31,F=a.n32,v=a.n33,E=a.n34,O=a.n41,J=a.n42,L=a.n43,n=a.n44,T=b.n11,B=b.n12,e=b.n13,f=b.n14,i=b.n21,p=b.n22,k=b.n23,j=b.n24,A=b.n31,s=b.n32,M=b.n33,u=b.n34,U=b.n41,S=b.n42,t=b.n43,
I=b.n44;this.n11=d*T+g*i+h*A+o*U;this.n12=d*B+g*p+h*s+o*S;this.n13=d*e+g*k+h*M+o*t;this.n14=d*f+g*j+h*u+o*I;this.n21=m*T+r*i+l*A+c*U;this.n22=m*B+r*p+l*s+c*S;this.n23=m*e+r*k+l*M+c*t;this.n24=m*f+r*j+l*u+c*I;this.n31=y*T+F*i+v*A+E*U;this.n32=y*B+F*p+v*s+E*S;this.n33=y*e+F*k+v*M+E*t;this.n34=y*f+F*j+v*u+E*I;this.n41=O*T+J*i+L*A+n*U;this.n42=O*B+J*p+L*s+n*S;this.n43=O*e+J*k+L*M+n*t;this.n44=O*f+J*j+L*u+n*I},multiplySelf:function(a){var b=this.n11,d=this.n12,g=this.n13,h=this.n14,o=this.n21,m=this.n22,
r=this.n23,l=this.n24,c=this.n31,y=this.n32,F=this.n33,v=this.n34,E=this.n41,O=this.n42,J=this.n43,L=this.n44;this.n11=b*a.n11+d*a.n21+g*a.n31+h*a.n41;this.n12=b*a.n12+d*a.n22+g*a.n32+h*a.n42;this.n13=b*a.n13+d*a.n23+g*a.n33+h*a.n43;this.n14=b*a.n14+d*a.n24+g*a.n34+h*a.n44;this.n21=o*a.n11+m*a.n21+r*a.n31+l*a.n41;this.n22=o*a.n12+m*a.n22+r*a.n32+l*a.n42;this.n23=o*a.n13+m*a.n23+r*a.n33+l*a.n43;this.n24=o*a.n14+m*a.n24+r*a.n34+l*a.n44;this.n31=c*a.n11+y*a.n21+F*a.n31+v*a.n41;this.n32=c*a.n12+y*a.n22+
F*a.n32+v*a.n42;this.n33=c*a.n13+y*a.n23+F*a.n33+v*a.n43;this.n34=c*a.n14+y*a.n24+F*a.n34+v*a.n44;this.n41=E*a.n11+O*a.n21+J*a.n31+L*a.n41;this.n42=E*a.n12+O*a.n22+J*a.n32+L*a.n42;this.n43=E*a.n13+O*a.n23+J*a.n33+L*a.n43;this.n44=E*a.n14+O*a.n24+J*a.n34+L*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,g){var h=b[d];b[d]=b[g];b[g]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},
toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,d){var g=new THREE.Matrix4;g.n14=a;g.n24=b;g.n34=d;return g};THREE.Matrix4.scaleMatrix=function(a,b,d){var g=new THREE.Matrix4;g.n11=a;g.n22=b;g.n33=d;return g};
THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var d=new THREE.Matrix4,g=Math.cos(b),h=Math.sin(b),o=1-g,m=a.x,r=a.y,l=a.z;d.n11=o*m*m+g;d.n12=o*m*r-h*l;d.n13=o*m*l+h*r;d.n21=o*m*r+h*l;d.n22=o*r*r+g;d.n23=o*r*l-h*m;d.n31=o*m*l-h*r;d.n32=o*r*l+h*m;d.n33=o*l*l+g;return d};
THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var d=b[10]*b[5]-b[6]*b[9],g=-b[10]*b[1]+b[2]*b[9],h=b[6]*b[1]-b[2]*b[5],o=-b[10]*b[4]+b[6]*b[8],m=b[10]*b[0]-b[2]*b[8],r=-b[6]*b[0]+b[2]*b[4],l=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],y=b[5]*b[0]-b[1]*b[4];b=b[0]*d+b[1]*o+b[2]*l;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*d;a.m[1]=b*g;a.m[2]=b*h;a.m[3]=b*o;a.m[4]=b*m;a.m[5]=b*r;a.m[6]=b*l;a.m[7]=b*c;a.m[8]=b*y;return a};
THREE.Matrix4.makeFrustum=function(a,b,d,g,h,o){var m,r,l;m=new THREE.Matrix4;r=2*h/(b-a);l=2*h/(g-d);a=(b+a)/(b-a);d=(g+d)/(g-d);g=-(o+h)/(o-h);h=-2*o*h/(o-h);m.n11=r;m.n12=0;m.n13=a;m.n14=0;m.n21=0;m.n22=l;m.n23=d;m.n24=0;m.n31=0;m.n32=0;m.n33=g;m.n34=h;m.n41=0;m.n42=0;m.n43=-1;m.n44=0;return m};THREE.Matrix4.makePerspective=function(a,b,d,g){var h;a=d*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,d,g)};
THREE.Matrix4.makeOrtho=function(a,b,d,g,h,o){var m,r,l,c;m=new THREE.Matrix4;r=b-a;l=d-g;c=o-h;a=(b+a)/r;d=(d+g)/l;h=(o+h)/c;m.n11=2/r;m.n12=0;m.n13=0;m.n14=-a;m.n21=0;m.n22=2/l;m.n23=0;m.n24=-d;m.n31=0;m.n32=0;m.n33=-2/c;m.n34=-h;m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m};
THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
THREE.Face3=function(a,b,d,g,h){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.material=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
THREE.Face4=function(a,b,d,g,h,o){this.a=a;this.b=b;this.c=d;this.d=g;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.material=o instanceof Array?o:[o]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[]};
THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);if(d instanceof THREE.Face3)d.centroid.divideScalar(3);else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeNormals:function(a){var b,d,g,h,o,m,r=new THREE.Vector3,
l=new THREE.Vector3;g=0;for(h=this.vertices.length;g<h;g++){o=this.vertices[g];o.normal.set(0,0,0)}g=0;for(h=this.faces.length;g<h;g++){o=this.faces[g];if(a&&o.vertexNormals.length){r.set(0,0,0);b=0;for(d=o.normal.length;b<d;b++)r.addSelf(o.vertexNormals[b]);r.divideScalar(3)}else{b=this.vertices[o.a];d=this.vertices[o.b];m=this.vertices[o.c];r.sub(m.position,d.position);l.sub(b.position,d.position);r.crossSelf(l)}r.isZero()||r.normalize();o.normal.copy(r)}},computeBoundingBox:function(){if(this.vertices.length>
0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>
this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}};
THREE.Camera=function(a,b,d,g){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,d,g);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);
this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};
THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
THREE.Mesh=function(a,b,d){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();d&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(y){var F=[];b=0;for(d=y.length;b<d;b++)y[b]==undefined?F.push("undefined"):F.push(y[b].toString());return F.join("_")}var b,d,g,h,o,m,r,l,c={};g=0;for(h=this.geometry.faces.length;g<h;g++){o=this.geometry.faces[g];m=o.material;r=a(m);if(c[r]==undefined)c[r]={hash:r,counter:0};l=c[r].hash+"_"+c[r].counter;if(this.materialFaceGroup[l]==undefined)this.materialFaceGroup[l]={faces:[],material:m,vertices:0};o=o instanceof THREE.Face3?3:4;if(this.materialFaceGroup[l].vertices+
o>65535){c[r].counter+=1;l=c[r].hash+"_"+c[r].counter;if(this.materialFaceGroup[l]==undefined)this.materialFaceGroup[l]={faces:[],material:m,vertices:0}}this.materialFaceGroup[l].faces.push(g);this.materialFaceGroup[l].vertices+=o}};THREE.Mesh.prototype.normalizeUVs=function(){var a,b,d,g,h;a=0;for(b=this.geometry.uvs.length;a<b;a++){h=this.geometry.uvs[a];d=0;for(g=h.length;d<g;d++){if(h[d].u!=1)h[d].u-=Math.floor(h[d].u);if(h[d].v!=1)h[d].v-=Math.floor(h[d].v)}}};THREE.FlatShading=0;
THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==
undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+
this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;
if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+
this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap=
"round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=
a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=
a.wireframe_linejoin}this.toString=function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+
this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};
THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
THREE.MeshCubeMaterial=function(a){this.id=THREE.MeshCubeMaterial.value++;this.env_map=null;this.blending=THREE.NormalBlending;if(a)if(a.env_map!==undefined)this.env_map=a.env_map;this.toString=function(){return"THREE.MeshCubeMaterial( id: "+this.id+"<br/>env_map: "+this.env_map+" )"}};THREE.MeshCubeMaterialCounter={value:0};
THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==undefined)this.uniforms=
a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+
this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,b,d,g){this.image=a;this.loaded=false;this.mapping=b!==undefined?b:THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdge;this.wrap_t=g!==undefined?g:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>)"}};
THREE.UVMapping=0;THREE.ReflectionMapping=1;THREE.RefractionMapping=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,b){this.image=a;this.mapping=b?b:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
THREE.Projector=function(){function a(T,B){var e=0,f=1,i=T.z+T.w,p=B.z+B.w,k=-T.z+T.w,j=-B.z+B.w;if(i>=0&&p>=0&&k>=0&&j>=0)return true;else if(i<0&&p<0||k<0&&j<0)return false;else{if(i<0)e=Math.max(e,i/(i-p));else if(p<0)f=Math.min(f,i/(i-p));if(k<0)e=Math.max(e,k/(k-j));else if(j<0)f=Math.min(f,k/(k-j));if(f<e)return false;else{T.lerpSelf(B,e);B.lerpSelf(T,1-f);return true}}}var b=null,d,g,h,o=[],m,r,l=[],c,y,F=[],v=new THREE.Vector4,E=new THREE.Matrix4,O=new THREE.Matrix4,J=new THREE.Vector4,L=
new THREE.Vector4,n;this.projectScene=function(T,B){var e,f,i,p,k,j,A,s,M,u,U,S,t,I,q,z,w;b=[];h=r=y=0;B.autoUpdateMatrix&&B.updateMatrix();E.multiply(B.projectionMatrix,B.matrix);A=T.objects;e=0;for(f=A.length;e<f;e++){s=A[e];s.autoUpdateMatrix&&s.updateMatrix();M=s.matrix;u=s.rotationMatrix;U=s.material;S=s.overdraw;if(s instanceof THREE.Mesh){t=s.geometry.vertices;i=0;for(p=t.length;i<p;i++){I=t[i];I.positionWorld.copy(I.position);M.transformVector3(I.positionWorld);q=I.positionScreen;q.copy(I.positionWorld);
E.transformVector4(q);q.multiplyScalar(1/q.w);I.__visible=q.z>0&&q.z<1}I=s.geometry.faces;i=0;for(p=I.length;i<p;i++){q=I[i];if(q instanceof THREE.Face3){k=t[q.a];j=t[q.b];z=t[q.c];if(k.__visible&&j.__visible&&z.__visible)if(s.doubleSided||s.flipSided!=(z.positionScreen.x-k.positionScreen.x)*(j.positionScreen.y-k.positionScreen.y)-(z.positionScreen.y-k.positionScreen.y)*(j.positionScreen.x-k.positionScreen.x)<0){d=o[h]=o[h]||new THREE.RenderableFace3;d.v1.positionWorld.copy(k.positionWorld);d.v2.positionWorld.copy(j.positionWorld);
d.v3.positionWorld.copy(z.positionWorld);d.v1.positionScreen.copy(k.positionScreen);d.v2.positionScreen.copy(j.positionScreen);d.v3.positionScreen.copy(z.positionScreen);d.normalWorld.copy(q.normal);u.transformVector3(d.normalWorld);d.centroidWorld.copy(q.centroid);M.transformVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);E.transformVector3(d.centroidScreen);z=q.vertexNormals;n=d.vertexNormalsWorld;k=0;for(j=z.length;k<j;k++){w=n[k]=n[k]||new THREE.Vector3;w.copy(z[k]);u.transformVector3(w)}d.z=
d.centroidScreen.z;d.meshMaterial=U;d.faceMaterial=q.material;d.overdraw=S;if(s.geometry.uvs[i]){d.uvs[0]=s.geometry.uvs[i][0];d.uvs[1]=s.geometry.uvs[i][1];d.uvs[2]=s.geometry.uvs[i][2]}b.push(d);h++}}else if(q instanceof THREE.Face4){k=t[q.a];j=t[q.b];z=t[q.c];w=t[q.d];if(k.__visible&&j.__visible&&z.__visible&&w.__visible)if(s.doubleSided||s.flipSided!=((w.positionScreen.x-k.positionScreen.x)*(j.positionScreen.y-k.positionScreen.y)-(w.positionScreen.y-k.positionScreen.y)*(j.positionScreen.x-k.positionScreen.x)<
0||(j.positionScreen.x-z.positionScreen.x)*(w.positionScreen.y-z.positionScreen.y)-(j.positionScreen.y-z.positionScreen.y)*(w.positionScreen.x-z.positionScreen.x)<0)){d=o[h]=o[h]||new THREE.RenderableFace3;d.v1.positionWorld.copy(k.positionWorld);d.v2.positionWorld.copy(j.positionWorld);d.v3.positionWorld.copy(w.positionWorld);d.v1.positionScreen.copy(k.positionScreen);d.v2.positionScreen.copy(j.positionScreen);d.v3.positionScreen.copy(w.positionScreen);d.normalWorld.copy(q.normal);u.transformVector3(d.normalWorld);
d.centroidWorld.copy(q.centroid);M.transformVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);E.transformVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=U;d.faceMaterial=q.material;d.overdraw=S;if(s.geometry.uvs[i]){d.uvs[0]=s.geometry.uvs[i][0];d.uvs[1]=s.geometry.uvs[i][1];d.uvs[2]=s.geometry.uvs[i][3]}b.push(d);h++;g=o[h]=o[h]||new THREE.RenderableFace3;g.v1.positionWorld.copy(j.positionWorld);g.v2.positionWorld.copy(z.positionWorld);g.v3.positionWorld.copy(w.positionWorld);
g.v1.positionScreen.copy(j.positionScreen);g.v2.positionScreen.copy(z.positionScreen);g.v3.positionScreen.copy(w.positionScreen);g.normalWorld.copy(d.normalWorld);g.centroidWorld.copy(d.centroidWorld);g.centroidScreen.copy(d.centroidScreen);g.z=g.centroidScreen.z;g.meshMaterial=U;g.faceMaterial=q.material;g.overdraw=S;if(s.geometry.uvs[i]){g.uvs[0]=s.geometry.uvs[i][1];g.uvs[1]=s.geometry.uvs[i][2];g.uvs[2]=s.geometry.uvs[i][3]}b.push(g);h++}}}}else if(s instanceof THREE.Line){O.multiply(E,M);t=s.geometry.vertices;
I=t[0];I.positionScreen.copy(I.position);O.transformVector4(I.positionScreen);i=1;for(p=t.length;i<p;i++){k=t[i];k.positionScreen.copy(k.position);O.transformVector4(k.positionScreen);j=t[i-1];J.copy(k.positionScreen);L.copy(j.positionScreen);if(a(J,L)){J.multiplyScalar(1/J.w);L.multiplyScalar(1/L.w);m=l[r]=l[r]||new THREE.RenderableLine;m.v1.positionScreen.copy(J);m.v2.positionScreen.copy(L);m.z=Math.max(J.z,L.z);m.material=s.material;b.push(m);r++}}}else if(s instanceof THREE.Particle){v.set(s.position.x,
s.position.y,s.position.z,1);E.transformVector4(v);v.z/=v.w;if(v.z>0&&v.z<1){c=F[y]=F[y]||new THREE.RenderableParticle;c.x=v.x/v.w;c.y=v.y/v.w;c.z=v.z;c.rotation=s.rotation.z;c.scale.x=s.scale.x*Math.abs(c.x-(v.x+B.projectionMatrix.n11)/(v.w+B.projectionMatrix.n14));c.scale.y=s.scale.y*Math.abs(c.y-(v.y+B.projectionMatrix.n22)/(v.w+B.projectionMatrix.n24));c.material=s.material;b.push(c);y++}}}b.sort(function(P,D){return D.z-P.z});return b};this.unprojectVector=function(T,B){var e=new THREE.Matrix4;
e.multiply(THREE.Matrix4.makeInvert(B.matrix),THREE.Matrix4.makeInvert(B.projectionMatrix));e.transformVector3(T);return T}};
THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,g,h,o;this.domElement=document.createElement("div");this.setSize=function(m,r){d=m;g=r;h=d/2;o=g/2};this.render=function(m,r){var l,c,y,F,v,E,O,J;a=b.projectScene(m,r);l=0;for(c=a.length;l<c;l++){v=a[l];if(v instanceof THREE.RenderableParticle){O=v.x*h+h;J=v.y*o+o;y=0;for(F=v.material.length;y<F;y++){E=v.material[y];if(E instanceof THREE.ParticleDOMMaterial){E=E.domElement;E.style.left=O+"px";E.style.top=J+"px"}}}}}};
THREE.CanvasRenderer=function(){function a(H,Y,V,G){var x,K,$,N,X=H.lights;H=0;for(x=X.length;H<x;H++){K=X[H];$=K.color;N=K.intensity;if(K instanceof THREE.DirectionalLight){K=V.dot(K.position)*N;if(K>0){G.r+=$.r*K;G.g+=$.g*K;G.b+=$.b*K}}else if(K instanceof THREE.PointLight){sa.sub(K.position,Y);sa.normalize();K=V.dot(sa)*N;if(K>0){G.r+=$.r*K;G.g+=$.g*K;G.b+=$.b*K}}}}function b(H,Y,V,G,x,K){if(x.opacity!=0){o(x.opacity);m(x.blending);M=H.positionScreen.x;u=H.positionScreen.y;U=Y.positionScreen.x;
S=Y.positionScreen.y;t=V.positionScreen.x;I=V.positionScreen.y;var $=M,N=u,X=U,aa=S,Z=t,ca=I;n.beginPath();n.moveTo($,N);n.lineTo(X,aa);n.lineTo(Z,ca);n.lineTo($,N);n.closePath();if(x instanceof THREE.MeshBasicMaterial)if(x.map)h(M,u,U,S,t,I,x.map.image,G.uvs[0].u,G.uvs[0].v,G.uvs[1].u,G.uvs[1].v,G.uvs[2].u,G.uvs[2].v);else x.wireframe?d(x.color.__styleString,x.wireframe_linewidth):g(x.color.__styleString);else if(x instanceof THREE.MeshLambertMaterial){if(x.map&&!x.wireframe){h(M,u,U,S,t,I,x.map.image,
G.uvs[0].u,G.uvs[0].v,G.uvs[1].u,G.uvs[1].v,G.uvs[2].u,G.uvs[2].v);m(THREE.SubtractiveBlending)}if(ta)if(!x.wireframe&&x.shading==THREE.SmoothShading&&G.vertexNormalsWorld.length==3){z.r=w.r=P.r=ga.r;z.g=w.g=P.g=ga.g;z.b=w.b=P.b=ga.b;a(K,G.v1.positionWorld,G.vertexNormalsWorld[0],z);a(K,G.v2.positionWorld,G.vertexNormalsWorld[1],w);a(K,G.v3.positionWorld,G.vertexNormalsWorld[2],P);D.r=(w.r+P.r)*0.5;D.g=(w.g+P.g)*0.5;D.b=(w.b+P.b)*0.5;Q=r(z,w,P,D);h(M,u,U,S,t,I,Q,0,0,1,0,0,1)}else{ha.r=ga.r;ha.g=ga.g;
ha.b=ga.b;a(K,G.centroidWorld,G.normalWorld,ha);q.r=x.color.r*ha.r;q.g=x.color.g*ha.g;q.b=x.color.b*ha.b;q.updateStyleString();x.wireframe?d(q.__styleString,x.wireframe_linewidth):g(q.__styleString)}else x.wireframe?d(x.color.__styleString,x.wireframe_linewidth):g(x.color.__styleString)}else if(x instanceof THREE.MeshDepthMaterial){C=x.__2near;W=x.__farPlusNear;ea=x.__farMinusNear;z.r=z.g=z.b=1-C/(W-H.positionScreen.z*ea);w.r=w.g=w.b=1-C/(W-Y.positionScreen.z*ea);P.r=P.g=P.b=1-C/(W-V.positionScreen.z*
ea);D.r=(w.r+P.r)*0.5;D.g=(w.g+P.g)*0.5;D.b=(w.b+P.b)*0.5;Q=r(z,w,P,D);h(M,u,U,S,t,I,Q,0,0,1,0,0,1)}else if(x instanceof THREE.MeshNormalMaterial){q.r=l(G.normalWorld.x);q.g=l(G.normalWorld.y);q.b=l(G.normalWorld.z);q.updateStyleString();x.wireframe?d(q.__styleString,x.wireframe_linewidth):g(q.__styleString)}}}function d(H,Y){if(e!=H)n.strokeStyle=e=H;if(i!=Y)n.lineWidth=i=Y;n.stroke();da.inflate(Y*2)}function g(H){if(f!=H)n.fillStyle=f=H;n.fill()}function h(H,Y,V,G,x,K,$,N,X,aa,Z,ca,ka){var ja,fa;
ja=$.width-1;fa=$.height-1;N*=ja;X*=fa;aa*=ja;Z*=fa;ca*=ja;ka*=fa;V-=H;G-=Y;x-=H;K-=Y;aa-=N;Z-=X;ca-=N;ka-=X;fa=1/(aa*ka-ca*Z);ja=(ka*V-Z*x)*fa;Z=(ka*G-Z*K)*fa;V=(aa*x-ca*V)*fa;G=(aa*K-ca*G)*fa;H=H-ja*N-V*X;Y=Y-Z*N-G*X;n.save();n.transform(ja,Z,V,G,H,Y);n.clip();n.drawImage($,0,0);n.restore()}function o(H){if(T!=H)n.globalAlpha=T=H}function m(H){if(B!=H){switch(H){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";
break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}B=H}}function r(H,Y,V,G){ia[0]=k(0,p(255,~~(H.r*255)));ia[1]=k(0,p(255,~~(H.g*255)));ia[2]=k(0,p(255,~~(H.b*255)));ia[4]=k(0,p(255,~~(Y.r*255)));ia[5]=k(0,p(255,~~(Y.g*255)));ia[6]=k(0,p(255,~~(Y.b*255)));ia[8]=k(0,p(255,~~(V.r*255)));ia[9]=k(0,p(255,~~(V.g*255)));ia[10]=k(0,p(255,~~(V.b*255)));ia[12]=k(0,p(255,~~(G.r*255)));ia[13]=k(0,p(255,~~(G.g*255)));ia[14]=k(0,p(255,~~(G.b*255)));oa.putImageData(ua,0,0);ra.drawImage(pa,
0,0);return qa}function l(H){return H<0?p((1+H)*0.5,0.5):0.5+p(H*0.5,0.5)}function c(H,Y){var V=Y.x-H.x,G=Y.y-H.y,x=1/Math.sqrt(V*V+G*G);V*=x;G*=x;Y.x+=V;Y.y+=G;H.x-=V;H.y-=G}var y=null,F=new THREE.Projector,v=document.createElement("canvas"),E,O,J,L,n=v.getContext("2d"),T=1,B=0,e=null,f=null,i=1,p=Math.min,k=Math.max,j,A,s,M,u,U,S,t,I,q=new THREE.Color,z=new THREE.Color,w=new THREE.Color,P=new THREE.Color,D=new THREE.Color,C,W,ea,Q,R=new THREE.Rectangle,ba=new THREE.Rectangle,da=new THREE.Rectangle,
ta=false,ha=new THREE.Color,ga=new THREE.Color,la=new THREE.Color,ma=new THREE.Color,xa=Math.PI*2,sa=new THREE.Vector3,pa,oa,ua,ia,qa,ra,na=16;pa=document.createElement("canvas");pa.width=pa.height=2;oa=pa.getContext("2d");oa.fillStyle="rgba(0,0,0,1)";oa.fillRect(0,0,2,2);ua=oa.getImageData(0,0,2,2);ia=ua.data;qa=document.createElement("canvas");qa.width=qa.height=na;ra=qa.getContext("2d");ra.translate(-na/2,-na/2);ra.scale(na,na);na--;this.domElement=v;this.autoClear=true;this.setSize=function(H,
Y){E=H;O=Y;J=E/2;L=O/2;v.width=E;v.height=O;R.set(-J,-L,J,L)};this.clear=function(){if(!ba.isEmpty()){ba.inflate(1);ba.minSelf(R);n.clearRect(ba.getX(),ba.getY(),ba.getWidth(),ba.getHeight());ba.empty()}};this.render=function(H,Y){var V,G,x,K,$,N,X,aa;n.setTransform(1,0,0,-1,J,L);this.autoClear&&this.clear();y=F.projectScene(H,Y);n.fillStyle="rgba(0, 255, 255, 0.5)";n.fillRect(R.getX(),R.getY(),R.getWidth(),R.getHeight());if(ta=H.lights.length>0){$=H.lights;ga.setRGB(0,0,0);la.setRGB(0,0,0);ma.setRGB(0,
0,0);V=0;for(G=$.length;V<G;V++){x=$[V];K=x.color;if(x instanceof THREE.AmbientLight){ga.r+=K.r;ga.g+=K.g;ga.b+=K.b}else if(x instanceof THREE.DirectionalLight){la.r+=K.r;la.g+=K.g;la.b+=K.b}else if(x instanceof THREE.PointLight){ma.r+=K.r;ma.g+=K.g;ma.b+=K.b}}}V=0;for(G=y.length;V<G;V++){x=y[V];da.empty();if(x instanceof THREE.RenderableParticle){j=x;j.x*=J;j.y*=L;K=0;for($=x.material.length;K<$;K++)a:{N=j;X=x;var Z=x.material[K];if(Z.opacity!=0){o(Z.opacity);m(Z.blending);aa=void 0;var ca=void 0,
ka=void 0,ja=void 0,fa=void 0,va=void 0,wa=void 0;if(Z instanceof THREE.ParticleBasicMaterial){if(Z.map){fa=Z.map;va=fa.width>>1;wa=fa.height>>1;ka=X.scale.x*J;ja=X.scale.y*L;aa=ka*va;ca=ja*wa;da.set(N.x-aa,N.y-ca,N.x+aa,N.y+ca);if(!R.instersects(da))break a;n.save();n.translate(N.x,N.y);n.rotate(-X.rotation);n.scale(ka,-ja);n.translate(-va,-wa);n.drawImage(fa,0,0);n.restore()}n.beginPath();n.moveTo(N.x-10,N.y);n.lineTo(N.x+10,N.y);n.moveTo(N.x,N.y-10);n.lineTo(N.x,N.y+10);n.closePath();n.strokeStyle=
"rgb(255,255,0)";n.stroke()}else if(Z instanceof THREE.ParticleCircleMaterial){if(ta){ha.r=ga.r+la.r+ma.r;ha.g=ga.g+la.g+ma.g;ha.b=ga.b+la.b+ma.b;q.r=Z.color.r*ha.r;q.g=Z.color.g*ha.g;q.b=Z.color.b*ha.b;q.updateStyleString()}else q.__styleString=Z.color.__styleString;aa=X.scale.x*J;ca=X.scale.y*L;da.set(N.x-aa,N.y-ca,N.x+aa,N.y+ca);if(R.instersects(da)){Z=q.__styleString;if(f!=Z)n.fillStyle=f=Z;n.save();n.translate(N.x,N.y);n.rotate(-X.rotation);n.scale(aa,ca);n.beginPath();n.arc(0,0,1,0,xa,true);
n.closePath();n.fill();n.restore()}}}}}else if(x instanceof THREE.RenderableLine){j=x.v1;A=x.v2;j.positionScreen.x*=J;j.positionScreen.y*=L;A.positionScreen.x*=J;A.positionScreen.y*=L;da.addPoint(j.positionScreen.x,j.positionScreen.y);da.addPoint(A.positionScreen.x,A.positionScreen.y);if(R.instersects(da)){K=0;for($=x.material.length;K<$;){X=j;aa=A;N=x.material[K++];if(N.opacity!=0){o(N.opacity);m(N.blending);n.beginPath();n.moveTo(X.positionScreen.x,X.positionScreen.y);n.lineTo(aa.positionScreen.x,
aa.positionScreen.y);n.closePath();if(N instanceof THREE.LineBasicMaterial){q.__styleString=N.color.__styleString;X=N.linewidth;if(i!=X)n.lineWidth=i=X;X=q.__styleString;if(e!=X)n.strokeStyle=e=X;n.stroke();da.inflate(N.linewidth*2)}}}}}else if(x instanceof THREE.RenderableFace3){j=x.v1;A=x.v2;s=x.v3;j.positionScreen.x*=J;j.positionScreen.y*=L;A.positionScreen.x*=J;A.positionScreen.y*=L;s.positionScreen.x*=J;s.positionScreen.y*=L;if(x.overdraw){c(j.positionScreen,A.positionScreen);c(A.positionScreen,
s.positionScreen);c(s.positionScreen,j.positionScreen)}da.addPoint(j.positionScreen.x,j.positionScreen.y);da.addPoint(A.positionScreen.x,A.positionScreen.y);da.addPoint(s.positionScreen.x,s.positionScreen.y);if(R.instersects(da)){K=0;for($=x.meshMaterial.length;K<$;){aa=x.meshMaterial[K++];if(aa instanceof THREE.MeshFaceMaterial){N=0;for(X=x.faceMaterial.length;N<X;)(aa=x.faceMaterial[N++])&&b(j,A,s,x,aa,H)}else b(j,A,s,x,aa,H)}}}ba.addRectangle(da)}n.lineWidth=1;n.strokeStyle="rgba( 255, 0, 0, 0.5 )";
n.strokeRect(ba.getX(),ba.getY(),ba.getWidth(),ba.getHeight());n.setTransform(1,0,0,1,0,0)}};
THREE.SVGRenderer=function(){function a(q,z,w){var P,D,C,W;P=0;for(D=q.lights.length;P<D;P++){C=q.lights[P];if(C instanceof THREE.DirectionalLight){W=z.normalWorld.dot(C.position)*C.intensity;if(W>0){w.r+=C.color.r*W;w.g+=C.color.g*W;w.b+=C.color.b*W}}else if(C instanceof THREE.PointLight){j.sub(C.position,z.centroidWorld);j.normalize();W=z.normalWorld.dot(j)*C.intensity;if(W>0){w.r+=C.color.r*W;w.g+=C.color.g*W;w.b+=C.color.b*W}}}}function b(q,z,w,P,D,C){u=g(U++);u.setAttribute("d","M "+q.positionScreen.x+
" "+q.positionScreen.y+" L "+z.positionScreen.x+" "+z.positionScreen.y+" L "+w.positionScreen.x+","+w.positionScreen.y+"z");if(D instanceof THREE.MeshBasicMaterial)B.__styleString=D.color.__styleString;else if(D instanceof THREE.MeshLambertMaterial)if(T){e.r=f.r;e.g=f.g;e.b=f.b;a(C,P,e);B.r=D.color.r*e.r;B.g=D.color.g*e.g;B.b=D.color.b*e.b;B.updateStyleString()}else B.__styleString=D.color.__styleString;else if(D instanceof THREE.MeshDepthMaterial){k=1-D.__2near/(D.__farPlusNear-P.z*D.__farMinusNear);
B.setRGB(k,k,k)}else D instanceof THREE.MeshNormalMaterial&&B.setRGB(h(P.normalWorld.x),h(P.normalWorld.y),h(P.normalWorld.z));D.wireframe?u.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+D.wireframe_linewidth+"; stroke-opacity: "+D.opacity+"; stroke-linecap: "+D.wireframe_linecap+"; stroke-linejoin: "+D.wireframe_linejoin):u.setAttribute("style","fill: "+B.__styleString+"; fill-opacity: "+D.opacity);r.appendChild(u)}function d(q,z,w,P,D,C,W){u=g(U++);u.setAttribute("d",
"M "+q.positionScreen.x+" "+q.positionScreen.y+" L "+z.positionScreen.x+" "+z.positionScreen.y+" L "+w.positionScreen.x+","+w.positionScreen.y+" L "+P.positionScreen.x+","+P.positionScreen.y+"z");if(C instanceof THREE.MeshBasicMaterial)B.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshLambertMaterial)if(T){e.r=f.r;e.g=f.g;e.b=f.b;a(W,D,e);B.r=C.color.r*e.r;B.g=C.color.g*e.g;B.b=C.color.b*e.b;B.updateStyleString()}else B.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshDepthMaterial){k=
1-C.__2near/(C.__farPlusNear-D.z*C.__farMinusNear);B.setRGB(k,k,k)}else C instanceof THREE.MeshNormalMaterial&&B.setRGB(h(D.normalWorld.x),h(D.normalWorld.y),h(D.normalWorld.z));C.wireframe?u.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+C.wireframe_linewidth+"; stroke-opacity: "+C.opacity+"; stroke-linecap: "+C.wireframe_linecap+"; stroke-linejoin: "+C.wireframe_linejoin):u.setAttribute("style","fill: "+B.__styleString+"; fill-opacity: "+C.opacity);r.appendChild(u)}
function g(q){if(A[q]==null){A[q]=document.createElementNS("http://www.w3.org/2000/svg","path");I==0&&A[q].setAttribute("shape-rendering","crispEdges");return A[q]}return A[q]}function h(q){return q<0?Math.min((1+q)*0.5,0.5):0.5+Math.min(q*0.5,0.5)}var o=null,m=new THREE.Projector,r=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,c,y,F,v,E,O,J,L=new THREE.Rectangle,n=new THREE.Rectangle,T=false,B=new THREE.Color(16777215),e=new THREE.Color(16777215),f=new THREE.Color(0),i=new THREE.Color(0),
p=new THREE.Color(0),k,j=new THREE.Vector3,A=[],s=[],M=[],u,U,S,t,I=1;this.domElement=r;this.autoClear=true;this.setQuality=function(q){switch(q){case "high":I=1;break;case "low":I=0}};this.setSize=function(q,z){l=q;c=z;y=l/2;F=c/2;r.setAttribute("viewBox",-y+" "+-F+" "+l+" "+c);r.setAttribute("width",l);r.setAttribute("height",c);L.set(-y,-F,y,F)};this.clear=function(){for(;r.childNodes.length>0;)r.removeChild(r.childNodes[0])};this.render=function(q,z){var w,P,D,C,W,ea,Q,R;this.autoClear&&this.clear();
o=m.projectScene(q,z);t=S=U=0;if(T=q.lights.length>0){Q=q.lights;f.setRGB(0,0,0);i.setRGB(0,0,0);p.setRGB(0,0,0);w=0;for(P=Q.length;w<P;w++){D=Q[w];C=D.color;if(D instanceof THREE.AmbientLight){f.r+=C.r;f.g+=C.g;f.b+=C.b}else if(D instanceof THREE.DirectionalLight){i.r+=C.r;i.g+=C.g;i.b+=C.b}else if(D instanceof THREE.PointLight){p.r+=C.r;p.g+=C.g;p.b+=C.b}}}w=0;for(P=o.length;w<P;w++){Q=o[w];n.empty();if(Q instanceof THREE.RenderableParticle){v=Q;v.x*=y;v.y*=-F;D=0;for(C=Q.material.length;D<C;D++)if(R=
Q.material[D]){W=v;ea=Q;R=R;var ba=S++;if(s[ba]==null){s[ba]=document.createElementNS("http://www.w3.org/2000/svg","circle");I==0&&s[ba].setAttribute("shape-rendering","crispEdges")}u=s[ba];u.setAttribute("cx",W.x);u.setAttribute("cy",W.y);u.setAttribute("r",ea.scale.x*y);if(R instanceof THREE.ParticleCircleMaterial){if(T){e.r=f.r+i.r+p.r;e.g=f.g+i.g+p.g;e.b=f.b+i.b+p.b;B.r=R.color.r*e.r;B.g=R.color.g*e.g;B.b=R.color.b*e.b;B.updateStyleString()}else B=R.color;u.setAttribute("style","fill: "+B.__styleString)}r.appendChild(u)}}else if(Q instanceof
THREE.RenderableLine){v=Q.v1;E=Q.v2;v.positionScreen.x*=y;v.positionScreen.y*=-F;E.positionScreen.x*=y;E.positionScreen.y*=-F;n.addPoint(v.positionScreen.x,v.positionScreen.y);n.addPoint(E.positionScreen.x,E.positionScreen.y);if(L.instersects(n)){D=0;for(C=Q.material.length;D<C;)if(R=Q.material[D++]){W=v;ea=E;R=R;ba=t++;if(M[ba]==null){M[ba]=document.createElementNS("http://www.w3.org/2000/svg","line");I==0&&M[ba].setAttribute("shape-rendering","crispEdges")}u=M[ba];u.setAttribute("x1",W.positionScreen.x);
u.setAttribute("y1",W.positionScreen.y);u.setAttribute("x2",ea.positionScreen.x);u.setAttribute("y2",ea.positionScreen.y);if(R instanceof THREE.LineBasicMaterial){B.__styleString=R.color.__styleString;u.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+R.linewidth+"; stroke-opacity: "+R.opacity+"; stroke-linecap: "+R.linecap+"; stroke-linejoin: "+R.linejoin);r.appendChild(u)}}}}else if(Q instanceof THREE.RenderableFace3){v=Q.v1;E=Q.v2;O=Q.v3;v.positionScreen.x*=y;v.positionScreen.y*=
-F;E.positionScreen.x*=y;E.positionScreen.y*=-F;O.positionScreen.x*=y;O.positionScreen.y*=-F;n.addPoint(v.positionScreen.x,v.positionScreen.y);n.addPoint(E.positionScreen.x,E.positionScreen.y);n.addPoint(O.positionScreen.x,O.positionScreen.y);if(L.instersects(n)){D=0;for(C=Q.meshMaterial.length;D<C;){R=Q.meshMaterial[D++];if(R instanceof THREE.MeshFaceMaterial){W=0;for(ea=Q.faceMaterial.length;W<ea;)(R=Q.faceMaterial[W++])&&b(v,E,O,Q,R,q)}else R&&b(v,E,O,Q,R,q)}}}else if(Q instanceof THREE.RenderableFace4){v=
Q.v1;E=Q.v2;O=Q.v3;J=Q.v4;v.positionScreen.x*=y;v.positionScreen.y*=-F;E.positionScreen.x*=y;E.positionScreen.y*=-F;O.positionScreen.x*=y;O.positionScreen.y*=-F;J.positionScreen.x*=y;J.positionScreen.y*=-F;n.addPoint(v.positionScreen.x,v.positionScreen.y);n.addPoint(E.positionScreen.x,E.positionScreen.y);n.addPoint(O.positionScreen.x,O.positionScreen.y);n.addPoint(J.positionScreen.x,J.positionScreen.y);if(L.instersects(n)){D=0;for(C=Q.meshMaterial.length;D<C;){R=Q.meshMaterial[D++];if(R instanceof
THREE.MeshFaceMaterial){W=0;for(ea=Q.faceMaterial.length;W<ea;)(R=Q.faceMaterial[W++])&&d(v,E,O,J,Q,R,q)}else R&&d(v,E,O,J,Q,R,q)}}}}}};
THREE.WebGLRenderer=function(a){function b(e,f){var i=c.createProgram();c.attachShader(i,m("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\n"+e));c.attachShader(i,m("vertex","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"+f));c.linkProgram(i);c.getProgramParameter(i,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(i,
c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");i.uniforms={};return i}function d(e,f){if(e instanceof THREE.TextureCube&&e.image.length==6){if(!e.image.__webGLTextureCube&&!e.image.__cubeMapInitialized&&e.image.loadCount==6){e.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,
c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var i=0;i<6;++i)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image[i]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);e.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+f);c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube)}}function g(e,f){if(!e.__webGLTexture&&e.image.loaded){e.__webGLTexture=c.createTexture();
c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,r(e.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,r(e.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+f);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture)}
function h(e,f){var i,p,k;i=0;for(p=f.length;i<p;i++){k=f[i];e.uniforms[k]=c.getUniformLocation(e,k)}}function o(e){e.position=c.getAttribLocation(e,"position");c.enableVertexAttribArray(e.position);e.normal=c.getAttribLocation(e,"normal");c.enableVertexAttribArray(e.normal);e.uv=c.getAttribLocation(e,"uv");c.enableVertexAttribArray(e.uv)}function m(e,f){var i;if(e=="fragment")i=c.createShader(c.FRAGMENT_SHADER);else if(e=="vertex")i=c.createShader(c.VERTEX_SHADER);c.shaderSource(i,f);c.compileShader(i);
if(!c.getShaderParameter(i,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(i));return null}return i}function r(e){switch(e){case THREE.Repeat:return c.REPEAT;case THREE.ClampToEdge:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeat:return c.MIRRORED_REPEAT}return 0}var l=document.createElement("canvas"),c,y,F,v=new THREE.Matrix4,E,O=new Float32Array(16),J=new Float32Array(16),L=new Float32Array(16),n=new Float32Array(9),T=new Float32Array(16);a=function(e,f){if(e){var i,p,k,j=pointLights=maxDirLights=maxPointLights=
0;i=0;for(p=e.lights.length;i<p;i++){k=e.lights[i];k instanceof THREE.DirectionalLight&&j++;k instanceof THREE.PointLight&&pointLights++}if(pointLights+j<=f){maxDirLights=j;maxPointLights=pointLights}else{maxDirLights=Math.ceil(f*j/(pointLights+j));maxPointLights=f-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:f-1}}(a,4);this.domElement=l;this.autoClear=true;try{c=l.getContext("experimental-webgl",{antialias:true})}catch(B){}if(!c){alert("WebGL not supported");
throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);(function(e,f){var i=[e?"#define MAX_DIR_LIGHTS "+e:"",f?"#define MAX_POINT_LIGHTS "+f:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",
e?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",f?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",f?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",f?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",f?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",f?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",f?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
"",f?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",f?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",f?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
p=[e?"#define MAX_DIR_LIGHTS "+e:"",f?"#define MAX_POINT_LIGHTS "+f:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
e?"uniform mat4 viewMatrix;":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",f?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
f?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",f?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",f?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",f?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",f?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",f?"float pointSpecularWeight = 0.0;":"",f?"if ( pointDotNormalHalf >= 0.0 )":
"",f?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",f?"pointDiffuse += mColor * pointDiffuseWeight;":"",f?"pointSpecular += mSpecular * pointSpecularWeight;":"",f?"}":"",e?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
"",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",f?"totalLight += pointDiffuse + pointSpecular;":
"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
y=b(p,i);c.useProgram(y);h(y,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);e&&h(y,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);f&&h(y,["pointLightNumber","pointLightColor",
"pointLightPosition"]);c.uniform1i(y.uniforms.enableMap,0);c.uniform1i(y.uniforms.tMap,0);c.uniform1i(y.uniforms.enableCubeMap,0);c.uniform1i(y.uniforms.tCube,1);c.uniform1i(y.uniforms.mixEnvMap,0);c.uniform1i(y.uniforms.useRefract,0);o(y)})(a.directional,a.point);this.setSize=function(e,f){l.width=e;l.height=f;c.viewport(0,0,l.width,l.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(e,f){var i,p,k,j,A,s=[],M=[],u=[];j=[];A=[];c.uniform1i(e.uniforms.enableLighting,
f.lights.length);i=0;for(p=f.lights.length;i<p;i++){k=f.lights[i];if(k instanceof THREE.AmbientLight)s.push(k);else if(k instanceof THREE.DirectionalLight)u.push(k);else k instanceof THREE.PointLight&&M.push(k)}i=k=j=A=0;for(p=s.length;i<p;i++){k+=s[i].color.r;j+=s[i].color.g;A+=s[i].color.b}c.uniform3f(e.uniforms.ambientLightColor,k,j,A);j=[];A=[];i=0;for(p=u.length;i<p;i++){k=u[i];j.push(k.color.r*k.intensity);j.push(k.color.g*k.intensity);j.push(k.color.b*k.intensity);A.push(k.position.x);A.push(k.position.y);
A.push(k.position.z)}if(u.length){c.uniform1i(e.uniforms.directionalLightNumber,u.length);c.uniform3fv(e.uniforms.directionalLightDirection,A);c.uniform3fv(e.uniforms.directionalLightColor,j)}j=[];A=[];i=0;for(p=M.length;i<p;i++){k=M[i];j.push(k.color.r*k.intensity);j.push(k.color.g*k.intensity);j.push(k.color.b*k.intensity);A.push(k.position.x);A.push(k.position.y);A.push(k.position.z)}if(M.length){c.uniform1i(e.uniforms.pointLightNumber,M.length);c.uniform3fv(e.uniforms.pointLightPosition,A);c.uniform3fv(e.uniforms.pointLightColor,
j)}};this.createBuffers=function(e,f){var i,p,k,j,A,s,M,u,U=[],S=[],t=[],I=[],q=[],z=0,w=e.materialFaceGroup[f],P;k=false;i=0;for(p=e.material.length;i<p;i++){meshMaterial=e.material[i];if(meshMaterial instanceof THREE.MeshFaceMaterial){A=0;for(P=w.material.length;A<P;A++)if(w.material[A]&&w.material[A].shading!=undefined&&w.material[A].shading==THREE.SmoothShading){k=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){k=true;break}if(k)break}P=
k;i=0;for(p=w.faces.length;i<p;i++){k=w.faces[i];j=e.geometry.faces[k];A=j.vertexNormals;faceNormal=j.normal;k=e.geometry.uvs[k];if(j instanceof THREE.Face3){s=e.geometry.vertices[j.a].position;M=e.geometry.vertices[j.b].position;u=e.geometry.vertices[j.c].position;t.push(s.x,s.y,s.z);t.push(M.x,M.y,M.z);t.push(u.x,u.y,u.z);if(A.length==3&&P)for(j=0;j<3;j++)I.push(A[j].x,A[j].y,A[j].z);else for(j=0;j<3;j++)I.push(faceNormal.x,faceNormal.y,faceNormal.z);if(k)for(j=0;j<3;j++)q.push(k[j].u,k[j].v);U.push(z,
z+1,z+2);S.push(z,z+1);S.push(z,z+2);S.push(z+1,z+2);z+=3}else if(j instanceof THREE.Face4){s=e.geometry.vertices[j.a].position;M=e.geometry.vertices[j.b].position;u=e.geometry.vertices[j.c].position;j=e.geometry.vertices[j.d].position;t.push(s.x,s.y,s.z);t.push(M.x,M.y,M.z);t.push(u.x,u.y,u.z);t.push(j.x,j.y,j.z);if(A.length==4&&P)for(j=0;j<4;j++)I.push(A[j].x,A[j].y,A[j].z);else for(j=0;j<4;j++)I.push(faceNormal.x,faceNormal.y,faceNormal.z);if(k)for(j=0;j<4;j++)q.push(k[j].u,k[j].v);U.push(z,z+
1,z+2);U.push(z,z+2,z+3);S.push(z,z+1);S.push(z,z+2);S.push(z,z+3);S.push(z+1,z+2);S.push(z+2,z+3);z+=4}}if(t.length){w.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,w.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(t),c.STATIC_DRAW);w.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,w.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(I),c.STATIC_DRAW);w.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,w.__webGLUVBuffer);
c.bufferData(c.ARRAY_BUFFER,new Float32Array(q),c.STATIC_DRAW);w.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,w.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(U),c.STATIC_DRAW);w.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,w.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(S),c.STATIC_DRAW);w.__webGLFaceCount=U.length;w.__webGLLineCount=S.length}};this.renderBuffer=function(e,f,i){var p,k,j,A,s,M,u,
U,S,t;if(f instanceof THREE.MeshShaderMaterial){if(!f.program){f.program=b(f.fragment_shader,f.vertex_shader);u=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(t in f.uniforms)u.push(t);h(f.program,u);o(f.program)}t=f.program}else t=y;if(t!=F){c.useProgram(t);F=t}if(f instanceof THREE.MeshShaderMaterial){u=t;U=f.uniforms;var I,q;for(k in U){I=U[k].type;S=U[k].value;q=u.uniforms[k];if(I=="i")c.uniform1i(q,S);else if(I=="f")c.uniform1f(q,S);else if(I==
"t"){c.uniform1i(q,S);I=U[k].texture;if(I instanceof THREE.TextureCube)d(I,S);else I instanceof THREE.Texture&&g(I,S)}}this.loadCamera(t,e);this.loadMatrices(t)}else if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshBasicMaterial){e=f.color;p=f.opacity;j=f.wireframe;A=f.wireframe_linewidth;s=f.map;M=f.env_map;u=f.combine==THREE.Mix;k=f.reflectivity;S=f.env_map&&f.env_map.mapping==THREE.RefractionMapping;U=f.refraction_ratio;c.uniform4f(t.uniforms.mColor,
e.r*p,e.g*p,e.b*p,p);c.uniform1i(t.uniforms.mixEnvMap,u);c.uniform1f(t.uniforms.mReflectivity,k);c.uniform1i(t.uniforms.useRefract,S);c.uniform1f(t.uniforms.mRefractionRatio,U)}if(f instanceof THREE.MeshNormalMaterial){p=f.opacity;c.uniform1f(t.uniforms.mOpacity,p);c.uniform1i(t.uniforms.material,4)}else if(f instanceof THREE.MeshDepthMaterial){p=f.opacity;j=f.wireframe;A=f.wireframe_linewidth;c.uniform1f(t.uniforms.mOpacity,p);c.uniform1f(t.uniforms.m2Near,f.__2near);c.uniform1f(t.uniforms.mFarPlusNear,
f.__farPlusNear);c.uniform1f(t.uniforms.mFarMinusNear,f.__farMinusNear);c.uniform1i(t.uniforms.material,3)}else if(f instanceof THREE.MeshPhongMaterial){e=f.ambient;k=f.specular;f=f.shininess;c.uniform4f(t.uniforms.mAmbient,e.r,e.g,e.b,p);c.uniform4f(t.uniforms.mSpecular,k.r,k.g,k.b,p);c.uniform1f(t.uniforms.mShininess,f);c.uniform1i(t.uniforms.material,2)}else if(f instanceof THREE.MeshLambertMaterial)c.uniform1i(t.uniforms.material,1);else if(f instanceof THREE.MeshBasicMaterial)c.uniform1i(t.uniforms.material,
0);else if(f instanceof THREE.MeshCubeMaterial){c.uniform1i(t.uniforms.material,5);M=f.env_map}if(s){g(s,0);c.uniform1i(t.uniforms.tMap,0);c.uniform1i(t.uniforms.enableMap,1)}else c.uniform1i(t.uniforms.enableMap,0);if(M){d(M,1);c.uniform1i(t.uniforms.tCube,1);c.uniform1i(t.uniforms.enableCubeMap,1)}else c.uniform1i(t.uniforms.enableCubeMap,0);c.bindBuffer(c.ARRAY_BUFFER,i.__webGLVertexBuffer);c.vertexAttribPointer(t.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,i.__webGLNormalBuffer);
c.vertexAttribPointer(t.normal,3,c.FLOAT,false,0,0);if(s){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLUVBuffer);c.enableVertexAttribArray(t.uv);c.vertexAttribPointer(t.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(t.uv);if(j){c.lineWidth(A);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,i.__webGLLineBuffer);c.drawElements(c.LINES,i.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,i.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,i.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=
function(e,f,i,p,k){var j,A,s,M,u;s=0;for(M=f.material.length;s<M;s++){j=f.material[s];if(j instanceof THREE.MeshFaceMaterial){j=0;for(A=i.material.length;j<A;j++)if((u=i.material[j])&&u.blending==p&&u.opacity<1==k){this.setBlending(u.blending);this.renderBuffer(e,u,i)}}else if((u=j)&&u.blending==p&&u.opacity<1==k){this.setBlending(u.blending);this.renderBuffer(e,u,i)}}};this.render=function(e,f){var i,p;this.initWebGLObjects(e);this.autoClear&&this.clear();f.autoUpdateMatrix&&f.updateMatrix();this.loadCamera(y,
f);this.setupLights(y,e);i=0;for(p=e.__webGLObjects.length;i<p;i++){webGLObject=e.__webGLObjects[i];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,f);this.loadMatrices(y);this.renderPass(f,webGLObject.__object,webGLObject,THREE.NormalBlending,false)}}i=0;for(p=e.__webGLObjects.length;i<p;i++){webGLObject=e.__webGLObjects[i];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,f);this.loadMatrices(y);this.renderPass(f,webGLObject.__object,webGLObject,THREE.AdditiveBlending,
false);this.renderPass(f,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,false);this.renderPass(f,webGLObject.__object,webGLObject,THREE.AdditiveBlending,true);this.renderPass(f,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,true);this.renderPass(f,webGLObject.__object,webGLObject,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(e){var f,i,p,k,j;if(!e.__webGLObjects)e.__webGLObjects=[];f=0;for(i=e.objects.length;f<i;f++){p=e.objects[f];if(p instanceof THREE.Mesh)for(k in p.materialFaceGroup){j=
p.materialFaceGroup[k];if(!j.__webGLVertexBuffer){this.createBuffers(p,k);j.__object=p;e.__webGLObjects.push(j)}}}};this.removeObject=function(e,f){var i,p;for(i=e.__webGLObjects.length-1;i>=0;i--){p=e.__webGLObjects[i].__object;f==p&&e.__webGLObjects.splice(i,1)}};this.setupMatrices=function(e,f){e.autoUpdateMatrix&&e.updateMatrix();v.multiply(f.matrix,e.matrix);O.set(f.matrix.flatten());J.set(v.flatten());L.set(f.projectionMatrix.flatten());E=THREE.Matrix4.makeInvert3x3(v).transpose();n.set(E.m);
T.set(e.matrix.flatten())};this.loadMatrices=function(e){c.uniformMatrix4fv(e.uniforms.viewMatrix,false,O);c.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,J);c.uniformMatrix4fv(e.uniforms.projectionMatrix,false,L);c.uniformMatrix3fv(e.uniforms.normalMatrix,false,n);c.uniformMatrix4fv(e.uniforms.objectMatrix,false,T)};this.loadCamera=function(e,f){c.uniform3f(e.uniforms.cameraPosition,f.position.x,f.position.y,f.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);
c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,f){if(e){!f||f=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK);else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}};
THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};
THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};
// ThreeDebug.js r30 - http://github.com/mrdoob/three.js
var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
THREE.Color.prototype={setRGB:function(a,b,d){this.r=a;this.g=b;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,d){this.x=a||0;this.y=b||0;this.z=d||0};
THREE.Vector3.prototype={set:function(a,b,d){this.x=a;this.y=b;this.z=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,d=this.y,g=this.z;this.x=d*a.z-g*a.y;this.y=g*a.x-b*a.z;this.z=b*a.y-d*a.x;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=
this.x-a.x,d=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+d*d+a*a)},distanceToSquared:function(a){var b=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return b*b+d*d+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,
0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,b,d,g){this.x=a||0;this.y=b||0;this.z=d||0;this.w=g||1};
THREE.Vector4.prototype={set:function(a,b,d,g){this.x=a;this.y=b;this.z=d;this.w=g;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
THREE.Ray.prototype={intersectScene:function(a){var b,d,g=a.objects,h=[];a=0;for(b=g.length;a<b;a++){d=g[a];if(d instanceof THREE.Mesh)h=h.concat(this.intersectObject(d))}h.sort(function(o,m){return o.distance-m.distance});return h},intersectObject:function(a){function b(M,n,T,B){B=B.clone().subSelf(n);T=T.clone().subSelf(n);var e=M.clone().subSelf(n);M=B.dot(B);n=B.dot(T);B=B.dot(e);var f=T.dot(T);T=T.dot(e);e=1/(M*f-n*n);f=(f*B-n*T)*e;M=(M*T-n*B)*e;return f>0&&M>0&&f+M<1}var d,g,h,o,m,r,l,c,y,G,
w,F=a.geometry,O=F.vertices,J=[];d=0;for(g=F.faces.length;d<g;d++){h=F.faces[d];G=this.origin.clone();w=this.direction.clone();o=a.matrix.transformVector3(O[h.a].position.clone());m=a.matrix.transformVector3(O[h.b].position.clone());r=a.matrix.transformVector3(O[h.c].position.clone());l=h instanceof THREE.Face4?a.matrix.transformVector3(O[h.d].position.clone()):null;c=a.rotationMatrix.transformVector3(h.normal.clone());y=w.dot(c);if(y<0){c=c.dot((new THREE.Vector3).sub(o,G))/y;G=G.addSelf(w.multiplyScalar(c));
if(h instanceof THREE.Face3){if(b(G,o,m,r)){h={distance:this.origin.distanceTo(G),point:G,face:h,object:a};J.push(h)}}else if(h instanceof THREE.Face4)if(b(G,o,m,l)||b(G,m,r,l)){h={distance:this.origin.distanceTo(G),point:G,face:h,object:a};J.push(h)}}}return J}};
THREE.Rectangle=function(){function a(){o=g-b;m=h-d}var b,d,g,h,o,m,r=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return o};this.getHeight=function(){return m};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return g};this.getBottom=function(){return h};this.set=function(l,c,y,G){r=false;b=l;d=c;g=y;h=G;a()};this.addPoint=function(l,c){if(r){r=false;b=l;d=c;g=l;h=c}else{b=Math.min(b,l);d=Math.min(d,c);g=Math.max(g,
l);h=Math.max(h,c)}a()};this.addRectangle=function(l){if(r){r=false;b=l.getLeft();d=l.getTop();g=l.getRight();h=l.getBottom()}else{b=Math.min(b,l.getLeft());d=Math.min(d,l.getTop());g=Math.max(g,l.getRight());h=Math.max(h,l.getBottom())}a()};this.inflate=function(l){b-=l;d-=l;g+=l;h+=l;a()};this.minSelf=function(l){b=Math.max(b,l.getLeft());d=Math.max(d,l.getTop());g=Math.min(g,l.getRight());h=Math.min(h,l.getBottom());a()};this.instersects=function(l){return Math.min(g,l.getRight())-Math.max(b,l.getLeft())>=
0&&Math.min(h,l.getBottom())-Math.max(d,l.getTop())>=0};this.empty=function(){r=true;h=g=d=b=0;a()};this.isEmpty=function(){return r};this.toString=function(){return"THREE.Rectangle ( left: "+b+", right: "+g+", top: "+d+", bottom: "+h+", width: "+o+", height: "+m+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
THREE.Matrix4=function(){};
THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,b,d){var g=new THREE.Vector3,h=new THREE.Vector3,o=new THREE.Vector3;o.sub(a,b).normalize();g.cross(d,o).normalize();h.cross(o,g).normalize();this.n11=g.x;this.n12=g.y;this.n13=g.z;this.n14=-g.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=o.x;this.n32=o.y;this.n33=o.z;this.n34=-o.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transformVector3:function(a){var b=a.x,d=a.y,g=a.z,h=1/(this.n41*b+this.n42*
d+this.n43*g+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*g+this.n14)*h;a.y=(this.n21*b+this.n22*d+this.n23*g+this.n24)*h;a.z=(this.n31*b+this.n32*d+this.n33*g+this.n34)*h;return a},transformVector4:function(a){var b=a.x,d=a.y,g=a.z,h=a.w;a.x=this.n11*b+this.n12*d+this.n13*g+this.n14*h;a.y=this.n21*b+this.n22*d+this.n23*g+this.n24*h;a.z=this.n31*b+this.n32*d+this.n33*g+this.n34*h;a.w=this.n41*b+this.n42*d+this.n43*g+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*
a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,g=a.n12,h=a.n13,o=a.n14,m=a.n21,r=a.n22,l=a.n23,c=a.n24,y=a.n31,G=a.n32,w=a.n33,F=a.n34,O=a.n41,J=a.n42,M=a.n43,n=a.n44,T=b.n11,B=b.n12,e=b.n13,f=b.n14,i=b.n21,p=b.n22,k=b.n23,j=b.n24,A=b.n31,s=b.n32,L=b.n33,u=b.n34,U=b.n41,Q=b.n42,t=b.n43,
H=b.n44;this.n11=d*T+g*i+h*A+o*U;this.n12=d*B+g*p+h*s+o*Q;this.n13=d*e+g*k+h*L+o*t;this.n14=d*f+g*j+h*u+o*H;this.n21=m*T+r*i+l*A+c*U;this.n22=m*B+r*p+l*s+c*Q;this.n23=m*e+r*k+l*L+c*t;this.n24=m*f+r*j+l*u+c*H;this.n31=y*T+G*i+w*A+F*U;this.n32=y*B+G*p+w*s+F*Q;this.n33=y*e+G*k+w*L+F*t;this.n34=y*f+G*j+w*u+F*H;this.n41=O*T+J*i+M*A+n*U;this.n42=O*B+J*p+M*s+n*Q;this.n43=O*e+J*k+M*L+n*t;this.n44=O*f+J*j+M*u+n*H},multiplySelf:function(a){var b=this.n11,d=this.n12,g=this.n13,h=this.n14,o=this.n21,m=this.n22,
r=this.n23,l=this.n24,c=this.n31,y=this.n32,G=this.n33,w=this.n34,F=this.n41,O=this.n42,J=this.n43,M=this.n44;this.n11=b*a.n11+d*a.n21+g*a.n31+h*a.n41;this.n12=b*a.n12+d*a.n22+g*a.n32+h*a.n42;this.n13=b*a.n13+d*a.n23+g*a.n33+h*a.n43;this.n14=b*a.n14+d*a.n24+g*a.n34+h*a.n44;this.n21=o*a.n11+m*a.n21+r*a.n31+l*a.n41;this.n22=o*a.n12+m*a.n22+r*a.n32+l*a.n42;this.n23=o*a.n13+m*a.n23+r*a.n33+l*a.n43;this.n24=o*a.n14+m*a.n24+r*a.n34+l*a.n44;this.n31=c*a.n11+y*a.n21+G*a.n31+w*a.n41;this.n32=c*a.n12+y*a.n22+
G*a.n32+w*a.n42;this.n33=c*a.n13+y*a.n23+G*a.n33+w*a.n43;this.n34=c*a.n14+y*a.n24+G*a.n34+w*a.n44;this.n41=F*a.n11+O*a.n21+J*a.n31+M*a.n41;this.n42=F*a.n12+O*a.n22+J*a.n32+M*a.n42;this.n43=F*a.n13+O*a.n23+J*a.n33+M*a.n43;this.n44=F*a.n14+O*a.n24+J*a.n34+M*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,g){var h=b[d];b[d]=b[g];b[g]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},
toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,d){var g=new THREE.Matrix4;g.n14=a;g.n24=b;g.n34=d;return g};THREE.Matrix4.scaleMatrix=function(a,b,d){var g=new THREE.Matrix4;g.n11=a;g.n22=b;g.n33=d;return g};
THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var d=new THREE.Matrix4,g=Math.cos(b),h=Math.sin(b),o=1-g,m=a.x,r=a.y,l=a.z;d.n11=o*m*m+g;d.n12=o*m*r-h*l;d.n13=o*m*l+h*r;d.n21=o*m*r+h*l;d.n22=o*r*r+g;d.n23=o*r*l-h*m;d.n31=o*m*l-h*r;d.n32=o*r*l+h*m;d.n33=o*l*l+g;return d};
THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var d=b[10]*b[5]-b[6]*b[9],g=-b[10]*b[1]+b[2]*b[9],h=b[6]*b[1]-b[2]*b[5],o=-b[10]*b[4]+b[6]*b[8],m=b[10]*b[0]-b[2]*b[8],r=-b[6]*b[0]+b[2]*b[4],l=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],y=b[5]*b[0]-b[1]*b[4];b=b[0]*d+b[1]*o+b[2]*l;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*d;a.m[1]=b*g;a.m[2]=b*h;a.m[3]=b*o;a.m[4]=b*m;a.m[5]=b*r;a.m[6]=b*l;a.m[7]=b*c;a.m[8]=b*y;return a};
THREE.Matrix4.makeFrustum=function(a,b,d,g,h,o){var m,r,l;m=new THREE.Matrix4;r=2*h/(b-a);l=2*h/(g-d);a=(b+a)/(b-a);d=(g+d)/(g-d);g=-(o+h)/(o-h);h=-2*o*h/(o-h);m.n11=r;m.n12=0;m.n13=a;m.n14=0;m.n21=0;m.n22=l;m.n23=d;m.n24=0;m.n31=0;m.n32=0;m.n33=g;m.n34=h;m.n41=0;m.n42=0;m.n43=-1;m.n44=0;return m};THREE.Matrix4.makePerspective=function(a,b,d,g){var h;a=d*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,d,g)};
THREE.Matrix4.makeOrtho=function(a,b,d,g,h,o){var m,r,l,c;m=new THREE.Matrix4;r=b-a;l=d-g;c=o-h;a=(b+a)/r;d=(d+g)/l;h=(o+h)/c;m.n11=2/r;m.n12=0;m.n13=0;m.n14=-a;m.n21=0;m.n22=2/l;m.n23=0;m.n24=-d;m.n31=0;m.n32=0;m.n33=-2/c;m.n34=-h;m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m};
THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
THREE.Face3=function(a,b,d,g,h){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.material=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
THREE.Face4=function(a,b,d,g,h,o){this.a=a;this.b=b;this.c=d;this.d=g;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.material=o instanceof Array?o:[o]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[]};
THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);if(d instanceof THREE.Face3)d.centroid.divideScalar(3);else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeNormals:function(a){var b,d,g,h,o,m,r=new THREE.Vector3,
l=new THREE.Vector3;g=0;for(h=this.vertices.length;g<h;g++){o=this.vertices[g];o.normal.set(0,0,0)}g=0;for(h=this.faces.length;g<h;g++){o=this.faces[g];if(a&&o.vertexNormals.length){r.set(0,0,0);b=0;for(d=o.normal.length;b<d;b++)r.addSelf(o.vertexNormals[b]);r.divideScalar(3)}else{b=this.vertices[o.a];d=this.vertices[o.b];m=this.vertices[o.c];r.sub(m.position,d.position);l.sub(b.position,d.position);r.crossSelf(l)}r.isZero()||r.normalize();o.normal.copy(r)}},computeBoundingBox:function(){if(this.vertices.length>
0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>
this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}};
THREE.Camera=function(a,b,d,g){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,d,g);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);
this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};
THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
THREE.Mesh=function(a,b,d){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();d&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(y){var G=[];b=0;for(d=y.length;b<d;b++)y[b]==undefined?G.push("undefined"):G.push(y[b].toString());return G.join("_")}var b,d,g,h,o,m,r,l,c={};g=0;for(h=this.geometry.faces.length;g<h;g++){o=this.geometry.faces[g];m=o.material;r=a(m);if(c[r]==undefined)c[r]={hash:r,counter:0};l=c[r].hash+"_"+c[r].counter;if(this.materialFaceGroup[l]==undefined)this.materialFaceGroup[l]={faces:[],material:m,vertices:0};o=o instanceof THREE.Face3?3:4;if(this.materialFaceGroup[l].vertices+
o>65535){c[r].counter+=1;l=c[r].hash+"_"+c[r].counter;if(this.materialFaceGroup[l]==undefined)this.materialFaceGroup[l]={faces:[],material:m,vertices:0}}this.materialFaceGroup[l].faces.push(g);this.materialFaceGroup[l].vertices+=o}};THREE.Mesh.prototype.normalizeUVs=function(){var a,b,d,g,h;a=0;for(b=this.geometry.uvs.length;a<b;a++){h=this.geometry.uvs[a];d=0;for(g=h.length;d<g;d++){if(h[d].u!=1)h[d].u-=Math.floor(h[d].u);if(h[d].v!=1)h[d].v-=Math.floor(h[d].v)}}};THREE.FlatShading=0;
THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==
undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+
this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;
if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+
this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap=
"round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=
a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=
a.wireframe_linejoin}this.toString=function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+
this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};
THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
THREE.MeshCubeMaterial=function(a){this.id=THREE.MeshCubeMaterial.value++;this.env_map=null;this.blending=THREE.NormalBlending;if(a)if(a.env_map!==undefined)this.env_map=a.env_map;this.toString=function(){return"THREE.MeshCubeMaterial( id: "+this.id+"<br/>env_map: "+this.env_map+" )"}};THREE.MeshCubeMaterialCounter={value:0};
THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==undefined)this.uniforms=
a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+
this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,b,d,g){this.image=a;this.loaded=false;this.mapping=b!==undefined?b:THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdge;this.wrap_t=g!==undefined?g:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>)"}};
THREE.UVMapping=0;THREE.ReflectionMapping=1;THREE.RefractionMapping=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,b){this.image=a;this.mapping=b?b:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
THREE.Projector=function(){function a(T,B){var e=0,f=1,i=T.z+T.w,p=B.z+B.w,k=-T.z+T.w,j=-B.z+B.w;if(i>=0&&p>=0&&k>=0&&j>=0)return true;else if(i<0&&p<0||k<0&&j<0)return false;else{if(i<0)e=Math.max(e,i/(i-p));else if(p<0)f=Math.min(f,i/(i-p));if(k<0)e=Math.max(e,k/(k-j));else if(j<0)f=Math.min(f,k/(k-j));if(f<e)return false;else{T.lerpSelf(B,e);B.lerpSelf(T,1-f);return true}}}var b=null,d,g,h,o=[],m,r,l=[],c,y,G=[],w=new THREE.Vector4,F=new THREE.Matrix4,O=new THREE.Matrix4,J=new THREE.Vector4,M=
new THREE.Vector4,n;this.projectScene=function(T,B){var e,f,i,p,k,j,A,s,L,u,U,Q,t,H,q,z,x;b=[];h=r=y=0;B.autoUpdateMatrix&&B.updateMatrix();F.multiply(B.projectionMatrix,B.matrix);A=T.objects;e=0;for(f=A.length;e<f;e++){s=A[e];s.autoUpdateMatrix&&s.updateMatrix();L=s.matrix;u=s.rotationMatrix;U=s.material;Q=s.overdraw;if(s instanceof THREE.Mesh){t=s.geometry.vertices;i=0;for(p=t.length;i<p;i++){H=t[i];H.positionWorld.copy(H.position);L.transformVector3(H.positionWorld);q=H.positionScreen;q.copy(H.positionWorld);
F.transformVector4(q);q.multiplyScalar(1/q.w);H.__visible=q.z>0&&q.z<1}H=s.geometry.faces;i=0;for(p=H.length;i<p;i++){q=H[i];if(q instanceof THREE.Face3){k=t[q.a];j=t[q.b];z=t[q.c];if(k.__visible&&j.__visible&&z.__visible)if(s.doubleSided||s.flipSided!=(z.positionScreen.x-k.positionScreen.x)*(j.positionScreen.y-k.positionScreen.y)-(z.positionScreen.y-k.positionScreen.y)*(j.positionScreen.x-k.positionScreen.x)<0){d=o[h]=o[h]||new THREE.RenderableFace3;d.v1.positionWorld.copy(k.positionWorld);d.v2.positionWorld.copy(j.positionWorld);
d.v3.positionWorld.copy(z.positionWorld);d.v1.positionScreen.copy(k.positionScreen);d.v2.positionScreen.copy(j.positionScreen);d.v3.positionScreen.copy(z.positionScreen);d.normalWorld.copy(q.normal);u.transformVector3(d.normalWorld);d.centroidWorld.copy(q.centroid);L.transformVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);F.transformVector3(d.centroidScreen);z=q.vertexNormals;n=d.vertexNormalsWorld;k=0;for(j=z.length;k<j;k++){x=n[k]=n[k]||new THREE.Vector3;x.copy(z[k]);u.transformVector3(x)}d.z=
d.centroidScreen.z;d.meshMaterial=U;d.faceMaterial=q.material;d.overdraw=Q;if(s.geometry.uvs[i]){d.uvs[0]=s.geometry.uvs[i][0];d.uvs[1]=s.geometry.uvs[i][1];d.uvs[2]=s.geometry.uvs[i][2]}b.push(d);h++}}else if(q instanceof THREE.Face4){k=t[q.a];j=t[q.b];z=t[q.c];x=t[q.d];if(k.__visible&&j.__visible&&z.__visible&&x.__visible)if(s.doubleSided||s.flipSided!=((x.positionScreen.x-k.positionScreen.x)*(j.positionScreen.y-k.positionScreen.y)-(x.positionScreen.y-k.positionScreen.y)*(j.positionScreen.x-k.positionScreen.x)<
0||(j.positionScreen.x-z.positionScreen.x)*(x.positionScreen.y-z.positionScreen.y)-(j.positionScreen.y-z.positionScreen.y)*(x.positionScreen.x-z.positionScreen.x)<0)){d=o[h]=o[h]||new THREE.RenderableFace3;d.v1.positionWorld.copy(k.positionWorld);d.v2.positionWorld.copy(j.positionWorld);d.v3.positionWorld.copy(x.positionWorld);d.v1.positionScreen.copy(k.positionScreen);d.v2.positionScreen.copy(j.positionScreen);d.v3.positionScreen.copy(x.positionScreen);d.normalWorld.copy(q.normal);u.transformVector3(d.normalWorld);
d.centroidWorld.copy(q.centroid);L.transformVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);F.transformVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=U;d.faceMaterial=q.material;d.overdraw=Q;if(s.geometry.uvs[i]){d.uvs[0]=s.geometry.uvs[i][0];d.uvs[1]=s.geometry.uvs[i][1];d.uvs[2]=s.geometry.uvs[i][3]}b.push(d);h++;g=o[h]=o[h]||new THREE.RenderableFace3;g.v1.positionWorld.copy(j.positionWorld);g.v2.positionWorld.copy(z.positionWorld);g.v3.positionWorld.copy(x.positionWorld);
g.v1.positionScreen.copy(j.positionScreen);g.v2.positionScreen.copy(z.positionScreen);g.v3.positionScreen.copy(x.positionScreen);g.normalWorld.copy(d.normalWorld);g.centroidWorld.copy(d.centroidWorld);g.centroidScreen.copy(d.centroidScreen);g.z=g.centroidScreen.z;g.meshMaterial=U;g.faceMaterial=q.material;g.overdraw=Q;if(s.geometry.uvs[i]){g.uvs[0]=s.geometry.uvs[i][1];g.uvs[1]=s.geometry.uvs[i][2];g.uvs[2]=s.geometry.uvs[i][3]}b.push(g);h++}}}}else if(s instanceof THREE.Line){O.multiply(F,L);t=s.geometry.vertices;
H=t[0];H.positionScreen.copy(H.position);O.transformVector4(H.positionScreen);i=1;for(p=t.length;i<p;i++){k=t[i];k.positionScreen.copy(k.position);O.transformVector4(k.positionScreen);j=t[i-1];J.copy(k.positionScreen);M.copy(j.positionScreen);if(a(J,M)){J.multiplyScalar(1/J.w);M.multiplyScalar(1/M.w);m=l[r]=l[r]||new THREE.RenderableLine;m.v1.positionScreen.copy(J);m.v2.positionScreen.copy(M);m.z=Math.max(J.z,M.z);m.material=s.material;b.push(m);r++}}}else if(s instanceof THREE.Particle){w.set(s.position.x,
s.position.y,s.position.z,1);F.transformVector4(w);w.z/=w.w;if(w.z>0&&w.z<1){c=G[y]=G[y]||new THREE.RenderableParticle;c.x=w.x/w.w;c.y=w.y/w.w;c.z=w.z;c.rotation=s.rotation.z;c.scale.x=s.scale.x*Math.abs(c.x-(w.x+B.projectionMatrix.n11)/(w.w+B.projectionMatrix.n14));c.scale.y=s.scale.y*Math.abs(c.y-(w.y+B.projectionMatrix.n22)/(w.w+B.projectionMatrix.n24));c.material=s.material;b.push(c);y++}}}b.sort(function(P,E){return E.z-P.z});return b};this.unprojectVector=function(T,B){var e=new THREE.Matrix4;
e.multiply(THREE.Matrix4.makeInvert(B.matrix),THREE.Matrix4.makeInvert(B.projectionMatrix));e.transformVector3(T);return T}};
THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,g,h,o;this.domElement=document.createElement("div");this.setSize=function(m,r){d=m;g=r;h=d/2;o=g/2};this.render=function(m,r){var l,c,y,G,w,F,O,J;a=b.projectScene(m,r);l=0;for(c=a.length;l<c;l++){w=a[l];if(w instanceof THREE.RenderableParticle){O=w.x*h+h;J=w.y*o+o;y=0;for(G=w.material.length;y<G;y++){F=w.material[y];if(F instanceof THREE.ParticleDOMMaterial){F=F.domElement;F.style.left=O+"px";F.style.top=J+"px"}}}}}};
THREE.CanvasRenderer=function(){function a(I,Y,V,C){var v,K,$,N,X=I.lights;I=0;for(v=X.length;I<v;I++){K=X[I];$=K.color;N=K.intensity;if(K instanceof THREE.DirectionalLight){K=V.dot(K.position)*N;if(K>0){C.r+=$.r*K;C.g+=$.g*K;C.b+=$.b*K}}else if(K instanceof THREE.PointLight){sa.sub(K.position,Y);sa.normalize();K=V.dot(sa)*N;if(K>0){C.r+=$.r*K;C.g+=$.g*K;C.b+=$.b*K}}}}function b(I,Y,V,C,v,K){if(v.opacity!=0){o(v.opacity);m(v.blending);L=I.positionScreen.x;u=I.positionScreen.y;U=Y.positionScreen.x;
Q=Y.positionScreen.y;t=V.positionScreen.x;H=V.positionScreen.y;var $=L,N=u,X=U,aa=Q,Z=t,ca=H;n.beginPath();n.moveTo($,N);n.lineTo(X,aa);n.lineTo(Z,ca);n.lineTo($,N);n.closePath();if(v instanceof THREE.MeshBasicMaterial){if(v.map&&v.map.loaded)h(L,u,U,Q,t,H,v.map.image,C.uvs[0].u,C.uvs[0].v,C.uvs[1].u,C.uvs[1].v,C.uvs[2].u,C.uvs[2].v);else v.wireframe?d(v.color.__styleString,v.wireframe_linewidth):g(v.color.__styleString);v.env_map&&v.env_map.loaded&&v.env_map.mapping==THREE.ReflectionMapping&&h(L,
u,U,Q,t,H,v.env_map.image,C.vertexNormalsWorld[0].x*0.5+0.5,C.vertexNormalsWorld[0].y*0.5+0.5,C.vertexNormalsWorld[1].x*0.5+0.5,C.vertexNormalsWorld[1].y*0.5+0.5,C.vertexNormalsWorld[2].x*0.5+0.5,C.vertexNormalsWorld[2].y*0.5+0.5)}else if(v instanceof THREE.MeshLambertMaterial){if(v.map&&!v.wireframe){h(L,u,U,Q,t,H,v.map.image,C.uvs[0].u,C.uvs[0].v,C.uvs[1].u,C.uvs[1].v,C.uvs[2].u,C.uvs[2].v);m(THREE.SubtractiveBlending)}if(ta)if(!v.wireframe&&v.shading==THREE.SmoothShading&&C.vertexNormalsWorld.length==
3){z.r=x.r=P.r=ga.r;z.g=x.g=P.g=ga.g;z.b=x.b=P.b=ga.b;a(K,C.v1.positionWorld,C.vertexNormalsWorld[0],z);a(K,C.v2.positionWorld,C.vertexNormalsWorld[1],x);a(K,C.v3.positionWorld,C.vertexNormalsWorld[2],P);E.r=(x.r+P.r)*0.5;E.g=(x.g+P.g)*0.5;E.b=(x.b+P.b)*0.5;R=r(z,x,P,E);h(L,u,U,Q,t,H,R,0,0,1,0,0,1)}else{ha.r=ga.r;ha.g=ga.g;ha.b=ga.b;a(K,C.centroidWorld,C.normalWorld,ha);q.r=v.color.r*ha.r;q.g=v.color.g*ha.g;q.b=v.color.b*ha.b;q.updateStyleString();v.wireframe?d(q.__styleString,v.wireframe_linewidth):
g(q.__styleString)}else v.wireframe?d(v.color.__styleString,v.wireframe_linewidth):g(v.color.__styleString)}else if(v instanceof THREE.MeshDepthMaterial){D=v.__2near;W=v.__farPlusNear;ea=v.__farMinusNear;z.r=z.g=z.b=1-D/(W-I.positionScreen.z*ea);x.r=x.g=x.b=1-D/(W-Y.positionScreen.z*ea);P.r=P.g=P.b=1-D/(W-V.positionScreen.z*ea);E.r=(x.r+P.r)*0.5;E.g=(x.g+P.g)*0.5;E.b=(x.b+P.b)*0.5;R=r(z,x,P,E);h(L,u,U,Q,t,H,R,0,0,1,0,0,1)}else if(v instanceof THREE.MeshNormalMaterial){q.r=l(C.normalWorld.x);q.g=l(C.normalWorld.y);
q.b=l(C.normalWorld.z);q.updateStyleString();v.wireframe?d(q.__styleString,v.wireframe_linewidth):g(q.__styleString)}}}function d(I,Y){if(e!=I)n.strokeStyle=e=I;if(i!=Y)n.lineWidth=i=Y;n.stroke();da.inflate(Y*2)}function g(I){if(f!=I)n.fillStyle=f=I;n.fill()}function h(I,Y,V,C,v,K,$,N,X,aa,Z,ca,ka){var ja,fa;ja=$.width-1;fa=$.height-1;N*=ja;X*=fa;aa*=ja;Z*=fa;ca*=ja;ka*=fa;V-=I;C-=Y;v-=I;K-=Y;aa-=N;Z-=X;ca-=N;ka-=X;fa=1/(aa*ka-ca*Z);ja=(ka*V-Z*v)*fa;Z=(ka*C-Z*K)*fa;V=(aa*v-ca*V)*fa;C=(aa*K-ca*C)*
fa;I=I-ja*N-V*X;Y=Y-Z*N-C*X;n.save();n.transform(ja,Z,V,C,I,Y);n.clip();n.drawImage($,0,0);n.restore()}function o(I){if(T!=I)n.globalAlpha=T=I}function m(I){if(B!=I){switch(I){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}B=I}}function r(I,Y,V,C){ia[0]=k(0,p(255,~~(I.r*255)));ia[1]=k(0,p(255,~~(I.g*255)));ia[2]=k(0,p(255,~~(I.b*255)));
ia[4]=k(0,p(255,~~(Y.r*255)));ia[5]=k(0,p(255,~~(Y.g*255)));ia[6]=k(0,p(255,~~(Y.b*255)));ia[8]=k(0,p(255,~~(V.r*255)));ia[9]=k(0,p(255,~~(V.g*255)));ia[10]=k(0,p(255,~~(V.b*255)));ia[12]=k(0,p(255,~~(C.r*255)));ia[13]=k(0,p(255,~~(C.g*255)));ia[14]=k(0,p(255,~~(C.b*255)));oa.putImageData(ua,0,0);ra.drawImage(pa,0,0);return qa}function l(I){return I<0?p((1+I)*0.5,0.5):0.5+p(I*0.5,0.5)}function c(I,Y){var V=Y.x-I.x,C=Y.y-I.y,v=1/Math.sqrt(V*V+C*C);V*=v;C*=v;Y.x+=V;Y.y+=C;I.x-=V;I.y-=C}var y=null,G=
new THREE.Projector,w=document.createElement("canvas"),F,O,J,M,n=w.getContext("2d"),T=1,B=0,e=null,f=null,i=1,p=Math.min,k=Math.max,j,A,s,L,u,U,Q,t,H,q=new THREE.Color,z=new THREE.Color,x=new THREE.Color,P=new THREE.Color,E=new THREE.Color,D,W,ea,R,S=new THREE.Rectangle,ba=new THREE.Rectangle,da=new THREE.Rectangle,ta=false,ha=new THREE.Color,ga=new THREE.Color,la=new THREE.Color,ma=new THREE.Color,xa=Math.PI*2,sa=new THREE.Vector3,pa,oa,ua,ia,qa,ra,na=16;pa=document.createElement("canvas");pa.width=
pa.height=2;oa=pa.getContext("2d");oa.fillStyle="rgba(0,0,0,1)";oa.fillRect(0,0,2,2);ua=oa.getImageData(0,0,2,2);ia=ua.data;qa=document.createElement("canvas");qa.width=qa.height=na;ra=qa.getContext("2d");ra.translate(-na/2,-na/2);ra.scale(na,na);na--;this.domElement=w;this.autoClear=true;this.setSize=function(I,Y){F=I;O=Y;J=F/2;M=O/2;w.width=F;w.height=O;S.set(-J,-M,J,M)};this.clear=function(){if(!ba.isEmpty()){ba.inflate(1);ba.minSelf(S);n.clearRect(ba.getX(),ba.getY(),ba.getWidth(),ba.getHeight());
ba.empty()}};this.render=function(I,Y){var V,C,v,K,$,N,X,aa;n.setTransform(1,0,0,-1,J,M);this.autoClear&&this.clear();y=G.projectScene(I,Y);n.fillStyle="rgba(0, 255, 255, 0.5)";n.fillRect(S.getX(),S.getY(),S.getWidth(),S.getHeight());if(ta=I.lights.length>0){$=I.lights;ga.setRGB(0,0,0);la.setRGB(0,0,0);ma.setRGB(0,0,0);V=0;for(C=$.length;V<C;V++){v=$[V];K=v.color;if(v instanceof THREE.AmbientLight){ga.r+=K.r;ga.g+=K.g;ga.b+=K.b}else if(v instanceof THREE.DirectionalLight){la.r+=K.r;la.g+=K.g;la.b+=
K.b}else if(v instanceof THREE.PointLight){ma.r+=K.r;ma.g+=K.g;ma.b+=K.b}}}V=0;for(C=y.length;V<C;V++){v=y[V];da.empty();if(v instanceof THREE.RenderableParticle){j=v;j.x*=J;j.y*=M;K=0;for($=v.material.length;K<$;K++)a:{N=j;X=v;var Z=v.material[K];if(Z.opacity!=0){o(Z.opacity);m(Z.blending);aa=void 0;var ca=void 0,ka=void 0,ja=void 0,fa=void 0,va=void 0,wa=void 0;if(Z instanceof THREE.ParticleBasicMaterial){if(Z.map){fa=Z.map;va=fa.width>>1;wa=fa.height>>1;ka=X.scale.x*J;ja=X.scale.y*M;aa=ka*va;ca=
ja*wa;da.set(N.x-aa,N.y-ca,N.x+aa,N.y+ca);if(!S.instersects(da))break a;n.save();n.translate(N.x,N.y);n.rotate(-X.rotation);n.scale(ka,-ja);n.translate(-va,-wa);n.drawImage(fa,0,0);n.restore()}n.beginPath();n.moveTo(N.x-10,N.y);n.lineTo(N.x+10,N.y);n.moveTo(N.x,N.y-10);n.lineTo(N.x,N.y+10);n.closePath();n.strokeStyle="rgb(255,255,0)";n.stroke()}else if(Z instanceof THREE.ParticleCircleMaterial){if(ta){ha.r=ga.r+la.r+ma.r;ha.g=ga.g+la.g+ma.g;ha.b=ga.b+la.b+ma.b;q.r=Z.color.r*ha.r;q.g=Z.color.g*ha.g;
q.b=Z.color.b*ha.b;q.updateStyleString()}else q.__styleString=Z.color.__styleString;aa=X.scale.x*J;ca=X.scale.y*M;da.set(N.x-aa,N.y-ca,N.x+aa,N.y+ca);if(S.instersects(da)){Z=q.__styleString;if(f!=Z)n.fillStyle=f=Z;n.save();n.translate(N.x,N.y);n.rotate(-X.rotation);n.scale(aa,ca);n.beginPath();n.arc(0,0,1,0,xa,true);n.closePath();n.fill();n.restore()}}}}}else if(v instanceof THREE.RenderableLine){j=v.v1;A=v.v2;j.positionScreen.x*=J;j.positionScreen.y*=M;A.positionScreen.x*=J;A.positionScreen.y*=M;
da.addPoint(j.positionScreen.x,j.positionScreen.y);da.addPoint(A.positionScreen.x,A.positionScreen.y);if(S.instersects(da)){K=0;for($=v.material.length;K<$;){X=j;aa=A;N=v.material[K++];if(N.opacity!=0){o(N.opacity);m(N.blending);n.beginPath();n.moveTo(X.positionScreen.x,X.positionScreen.y);n.lineTo(aa.positionScreen.x,aa.positionScreen.y);n.closePath();if(N instanceof THREE.LineBasicMaterial){q.__styleString=N.color.__styleString;X=N.linewidth;if(i!=X)n.lineWidth=i=X;X=q.__styleString;if(e!=X)n.strokeStyle=
e=X;n.stroke();da.inflate(N.linewidth*2)}}}}}else if(v instanceof THREE.RenderableFace3){j=v.v1;A=v.v2;s=v.v3;j.positionScreen.x*=J;j.positionScreen.y*=M;A.positionScreen.x*=J;A.positionScreen.y*=M;s.positionScreen.x*=J;s.positionScreen.y*=M;if(v.overdraw){c(j.positionScreen,A.positionScreen);c(A.positionScreen,s.positionScreen);c(s.positionScreen,j.positionScreen)}da.addPoint(j.positionScreen.x,j.positionScreen.y);da.addPoint(A.positionScreen.x,A.positionScreen.y);da.addPoint(s.positionScreen.x,
s.positionScreen.y);if(S.instersects(da)){K=0;for($=v.meshMaterial.length;K<$;){aa=v.meshMaterial[K++];if(aa instanceof THREE.MeshFaceMaterial){N=0;for(X=v.faceMaterial.length;N<X;)(aa=v.faceMaterial[N++])&&b(j,A,s,v,aa,I)}else b(j,A,s,v,aa,I)}}}ba.addRectangle(da)}n.lineWidth=1;n.strokeStyle="rgba( 255, 0, 0, 0.5 )";n.strokeRect(ba.getX(),ba.getY(),ba.getWidth(),ba.getHeight());n.setTransform(1,0,0,1,0,0)}};
THREE.SVGRenderer=function(){function a(q,z,x){var P,E,D,W;P=0;for(E=q.lights.length;P<E;P++){D=q.lights[P];if(D instanceof THREE.DirectionalLight){W=z.normalWorld.dot(D.position)*D.intensity;if(W>0){x.r+=D.color.r*W;x.g+=D.color.g*W;x.b+=D.color.b*W}}else if(D instanceof THREE.PointLight){j.sub(D.position,z.centroidWorld);j.normalize();W=z.normalWorld.dot(j)*D.intensity;if(W>0){x.r+=D.color.r*W;x.g+=D.color.g*W;x.b+=D.color.b*W}}}}function b(q,z,x,P,E,D){u=g(U++);u.setAttribute("d","M "+q.positionScreen.x+
" "+q.positionScreen.y+" L "+z.positionScreen.x+" "+z.positionScreen.y+" L "+x.positionScreen.x+","+x.positionScreen.y+"z");if(E instanceof THREE.MeshBasicMaterial)B.__styleString=E.color.__styleString;else if(E instanceof THREE.MeshLambertMaterial)if(T){e.r=f.r;e.g=f.g;e.b=f.b;a(D,P,e);B.r=E.color.r*e.r;B.g=E.color.g*e.g;B.b=E.color.b*e.b;B.updateStyleString()}else B.__styleString=E.color.__styleString;else if(E instanceof THREE.MeshDepthMaterial){k=1-E.__2near/(E.__farPlusNear-P.z*E.__farMinusNear);
B.setRGB(k,k,k)}else E instanceof THREE.MeshNormalMaterial&&B.setRGB(h(P.normalWorld.x),h(P.normalWorld.y),h(P.normalWorld.z));E.wireframe?u.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+E.wireframe_linewidth+"; stroke-opacity: "+E.opacity+"; stroke-linecap: "+E.wireframe_linecap+"; stroke-linejoin: "+E.wireframe_linejoin):u.setAttribute("style","fill: "+B.__styleString+"; fill-opacity: "+E.opacity);r.appendChild(u)}function d(q,z,x,P,E,D,W){u=g(U++);u.setAttribute("d",
"M "+q.positionScreen.x+" "+q.positionScreen.y+" L "+z.positionScreen.x+" "+z.positionScreen.y+" L "+x.positionScreen.x+","+x.positionScreen.y+" L "+P.positionScreen.x+","+P.positionScreen.y+"z");if(D instanceof THREE.MeshBasicMaterial)B.__styleString=D.color.__styleString;else if(D instanceof THREE.MeshLambertMaterial)if(T){e.r=f.r;e.g=f.g;e.b=f.b;a(W,E,e);B.r=D.color.r*e.r;B.g=D.color.g*e.g;B.b=D.color.b*e.b;B.updateStyleString()}else B.__styleString=D.color.__styleString;else if(D instanceof THREE.MeshDepthMaterial){k=
1-D.__2near/(D.__farPlusNear-E.z*D.__farMinusNear);B.setRGB(k,k,k)}else D instanceof THREE.MeshNormalMaterial&&B.setRGB(h(E.normalWorld.x),h(E.normalWorld.y),h(E.normalWorld.z));D.wireframe?u.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+D.wireframe_linewidth+"; stroke-opacity: "+D.opacity+"; stroke-linecap: "+D.wireframe_linecap+"; stroke-linejoin: "+D.wireframe_linejoin):u.setAttribute("style","fill: "+B.__styleString+"; fill-opacity: "+D.opacity);r.appendChild(u)}
function g(q){if(A[q]==null){A[q]=document.createElementNS("http://www.w3.org/2000/svg","path");H==0&&A[q].setAttribute("shape-rendering","crispEdges");return A[q]}return A[q]}function h(q){return q<0?Math.min((1+q)*0.5,0.5):0.5+Math.min(q*0.5,0.5)}var o=null,m=new THREE.Projector,r=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,c,y,G,w,F,O,J,M=new THREE.Rectangle,n=new THREE.Rectangle,T=false,B=new THREE.Color(16777215),e=new THREE.Color(16777215),f=new THREE.Color(0),i=new THREE.Color(0),
p=new THREE.Color(0),k,j=new THREE.Vector3,A=[],s=[],L=[],u,U,Q,t,H=1;this.domElement=r;this.autoClear=true;this.setQuality=function(q){switch(q){case "high":H=1;break;case "low":H=0}};this.setSize=function(q,z){l=q;c=z;y=l/2;G=c/2;r.setAttribute("viewBox",-y+" "+-G+" "+l+" "+c);r.setAttribute("width",l);r.setAttribute("height",c);M.set(-y,-G,y,G)};this.clear=function(){for(;r.childNodes.length>0;)r.removeChild(r.childNodes[0])};this.render=function(q,z){var x,P,E,D,W,ea,R,S;this.autoClear&&this.clear();
o=m.projectScene(q,z);t=Q=U=0;if(T=q.lights.length>0){R=q.lights;f.setRGB(0,0,0);i.setRGB(0,0,0);p.setRGB(0,0,0);x=0;for(P=R.length;x<P;x++){E=R[x];D=E.color;if(E instanceof THREE.AmbientLight){f.r+=D.r;f.g+=D.g;f.b+=D.b}else if(E instanceof THREE.DirectionalLight){i.r+=D.r;i.g+=D.g;i.b+=D.b}else if(E instanceof THREE.PointLight){p.r+=D.r;p.g+=D.g;p.b+=D.b}}}x=0;for(P=o.length;x<P;x++){R=o[x];n.empty();if(R instanceof THREE.RenderableParticle){w=R;w.x*=y;w.y*=-G;E=0;for(D=R.material.length;E<D;E++)if(S=
R.material[E]){W=w;ea=R;S=S;var ba=Q++;if(s[ba]==null){s[ba]=document.createElementNS("http://www.w3.org/2000/svg","circle");H==0&&s[ba].setAttribute("shape-rendering","crispEdges")}u=s[ba];u.setAttribute("cx",W.x);u.setAttribute("cy",W.y);u.setAttribute("r",ea.scale.x*y);if(S instanceof THREE.ParticleCircleMaterial){if(T){e.r=f.r+i.r+p.r;e.g=f.g+i.g+p.g;e.b=f.b+i.b+p.b;B.r=S.color.r*e.r;B.g=S.color.g*e.g;B.b=S.color.b*e.b;B.updateStyleString()}else B=S.color;u.setAttribute("style","fill: "+B.__styleString)}r.appendChild(u)}}else if(R instanceof
THREE.RenderableLine){w=R.v1;F=R.v2;w.positionScreen.x*=y;w.positionScreen.y*=-G;F.positionScreen.x*=y;F.positionScreen.y*=-G;n.addPoint(w.positionScreen.x,w.positionScreen.y);n.addPoint(F.positionScreen.x,F.positionScreen.y);if(M.instersects(n)){E=0;for(D=R.material.length;E<D;)if(S=R.material[E++]){W=w;ea=F;S=S;ba=t++;if(L[ba]==null){L[ba]=document.createElementNS("http://www.w3.org/2000/svg","line");H==0&&L[ba].setAttribute("shape-rendering","crispEdges")}u=L[ba];u.setAttribute("x1",W.positionScreen.x);
u.setAttribute("y1",W.positionScreen.y);u.setAttribute("x2",ea.positionScreen.x);u.setAttribute("y2",ea.positionScreen.y);if(S instanceof THREE.LineBasicMaterial){B.__styleString=S.color.__styleString;u.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+S.linewidth+"; stroke-opacity: "+S.opacity+"; stroke-linecap: "+S.linecap+"; stroke-linejoin: "+S.linejoin);r.appendChild(u)}}}}else if(R instanceof THREE.RenderableFace3){w=R.v1;F=R.v2;O=R.v3;w.positionScreen.x*=y;w.positionScreen.y*=
-G;F.positionScreen.x*=y;F.positionScreen.y*=-G;O.positionScreen.x*=y;O.positionScreen.y*=-G;n.addPoint(w.positionScreen.x,w.positionScreen.y);n.addPoint(F.positionScreen.x,F.positionScreen.y);n.addPoint(O.positionScreen.x,O.positionScreen.y);if(M.instersects(n)){E=0;for(D=R.meshMaterial.length;E<D;){S=R.meshMaterial[E++];if(S instanceof THREE.MeshFaceMaterial){W=0;for(ea=R.faceMaterial.length;W<ea;)(S=R.faceMaterial[W++])&&b(w,F,O,R,S,q)}else S&&b(w,F,O,R,S,q)}}}else if(R instanceof THREE.RenderableFace4){w=
R.v1;F=R.v2;O=R.v3;J=R.v4;w.positionScreen.x*=y;w.positionScreen.y*=-G;F.positionScreen.x*=y;F.positionScreen.y*=-G;O.positionScreen.x*=y;O.positionScreen.y*=-G;J.positionScreen.x*=y;J.positionScreen.y*=-G;n.addPoint(w.positionScreen.x,w.positionScreen.y);n.addPoint(F.positionScreen.x,F.positionScreen.y);n.addPoint(O.positionScreen.x,O.positionScreen.y);n.addPoint(J.positionScreen.x,J.positionScreen.y);if(M.instersects(n)){E=0;for(D=R.meshMaterial.length;E<D;){S=R.meshMaterial[E++];if(S instanceof
THREE.MeshFaceMaterial){W=0;for(ea=R.faceMaterial.length;W<ea;)(S=R.faceMaterial[W++])&&d(w,F,O,J,R,S,q)}else S&&d(w,F,O,J,R,S,q)}}}}}};
THREE.WebGLRenderer=function(a){function b(e,f){var i=c.createProgram();c.attachShader(i,m("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\n"+e));c.attachShader(i,m("vertex","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"+f));c.linkProgram(i);c.getProgramParameter(i,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(i,
c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");i.uniforms={};return i}function d(e,f){if(e instanceof THREE.TextureCube&&e.image.length==6){if(!e.image.__webGLTextureCube&&!e.image.__cubeMapInitialized&&e.image.loadCount==6){e.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,
c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var i=0;i<6;++i)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image[i]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);e.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+f);c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube)}}function g(e,f){if(!e.__webGLTexture&&e.image.loaded){e.__webGLTexture=c.createTexture();
c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,r(e.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,r(e.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+f);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture)}
function h(e,f){var i,p,k;i=0;for(p=f.length;i<p;i++){k=f[i];e.uniforms[k]=c.getUniformLocation(e,k)}}function o(e){e.position=c.getAttribLocation(e,"position");c.enableVertexAttribArray(e.position);e.normal=c.getAttribLocation(e,"normal");c.enableVertexAttribArray(e.normal);e.uv=c.getAttribLocation(e,"uv");c.enableVertexAttribArray(e.uv)}function m(e,f){var i;if(e=="fragment")i=c.createShader(c.FRAGMENT_SHADER);else if(e=="vertex")i=c.createShader(c.VERTEX_SHADER);c.shaderSource(i,f);c.compileShader(i);
if(!c.getShaderParameter(i,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(i));return null}return i}function r(e){switch(e){case THREE.Repeat:return c.REPEAT;case THREE.ClampToEdge:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeat:return c.MIRRORED_REPEAT}return 0}var l=document.createElement("canvas"),c,y,G,w=new THREE.Matrix4,F,O=new Float32Array(16),J=new Float32Array(16),M=new Float32Array(16),n=new Float32Array(9),T=new Float32Array(16);a=function(e,f){if(e){var i,p,k,j=pointLights=maxDirLights=maxPointLights=
0;i=0;for(p=e.lights.length;i<p;i++){k=e.lights[i];k instanceof THREE.DirectionalLight&&j++;k instanceof THREE.PointLight&&pointLights++}if(pointLights+j<=f){maxDirLights=j;maxPointLights=pointLights}else{maxDirLights=Math.ceil(f*j/(pointLights+j));maxPointLights=f-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:f-1}}(a,4);this.domElement=l;this.autoClear=true;try{c=l.getContext("experimental-webgl",{antialias:true})}catch(B){}if(!c){alert("WebGL not supported");
throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);(function(e,f){var i=[e?"#define MAX_DIR_LIGHTS "+e:"",f?"#define MAX_POINT_LIGHTS "+f:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",
e?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",f?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",f?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",f?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",f?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",f?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",f?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
"",f?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",f?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",f?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
p=[e?"#define MAX_DIR_LIGHTS "+e:"",f?"#define MAX_POINT_LIGHTS "+f:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
e?"uniform mat4 viewMatrix;":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",f?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
f?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",f?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",f?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",f?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",f?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",f?"float pointSpecularWeight = 0.0;":"",f?"if ( pointDotNormalHalf >= 0.0 )":
"",f?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",f?"pointDiffuse += mColor * pointDiffuseWeight;":"",f?"pointSpecular += mSpecular * pointSpecularWeight;":"",f?"}":"",e?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
"",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",f?"totalLight += pointDiffuse + pointSpecular;":
"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
y=b(p,i);c.useProgram(y);h(y,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);e&&h(y,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);f&&h(y,["pointLightNumber","pointLightColor",
"pointLightPosition"]);c.uniform1i(y.uniforms.enableMap,0);c.uniform1i(y.uniforms.tMap,0);c.uniform1i(y.uniforms.enableCubeMap,0);c.uniform1i(y.uniforms.tCube,1);c.uniform1i(y.uniforms.mixEnvMap,0);c.uniform1i(y.uniforms.useRefract,0);o(y)})(a.directional,a.point);this.setSize=function(e,f){l.width=e;l.height=f;c.viewport(0,0,l.width,l.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(e,f){var i,p,k,j,A,s=[],L=[],u=[];j=[];A=[];c.uniform1i(e.uniforms.enableLighting,
f.lights.length);i=0;for(p=f.lights.length;i<p;i++){k=f.lights[i];if(k instanceof THREE.AmbientLight)s.push(k);else if(k instanceof THREE.DirectionalLight)u.push(k);else k instanceof THREE.PointLight&&L.push(k)}i=k=j=A=0;for(p=s.length;i<p;i++){k+=s[i].color.r;j+=s[i].color.g;A+=s[i].color.b}c.uniform3f(e.uniforms.ambientLightColor,k,j,A);j=[];A=[];i=0;for(p=u.length;i<p;i++){k=u[i];j.push(k.color.r*k.intensity);j.push(k.color.g*k.intensity);j.push(k.color.b*k.intensity);A.push(k.position.x);A.push(k.position.y);
A.push(k.position.z)}if(u.length){c.uniform1i(e.uniforms.directionalLightNumber,u.length);c.uniform3fv(e.uniforms.directionalLightDirection,A);c.uniform3fv(e.uniforms.directionalLightColor,j)}j=[];A=[];i=0;for(p=L.length;i<p;i++){k=L[i];j.push(k.color.r*k.intensity);j.push(k.color.g*k.intensity);j.push(k.color.b*k.intensity);A.push(k.position.x);A.push(k.position.y);A.push(k.position.z)}if(L.length){c.uniform1i(e.uniforms.pointLightNumber,L.length);c.uniform3fv(e.uniforms.pointLightPosition,A);c.uniform3fv(e.uniforms.pointLightColor,
j)}};this.createBuffers=function(e,f){var i,p,k,j,A,s,L,u,U=[],Q=[],t=[],H=[],q=[],z=0,x=e.materialFaceGroup[f],P;k=false;i=0;for(p=e.material.length;i<p;i++){meshMaterial=e.material[i];if(meshMaterial instanceof THREE.MeshFaceMaterial){A=0;for(P=x.material.length;A<P;A++)if(x.material[A]&&x.material[A].shading!=undefined&&x.material[A].shading==THREE.SmoothShading){k=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){k=true;break}if(k)break}P=
k;i=0;for(p=x.faces.length;i<p;i++){k=x.faces[i];j=e.geometry.faces[k];A=j.vertexNormals;faceNormal=j.normal;k=e.geometry.uvs[k];if(j instanceof THREE.Face3){s=e.geometry.vertices[j.a].position;L=e.geometry.vertices[j.b].position;u=e.geometry.vertices[j.c].position;t.push(s.x,s.y,s.z);t.push(L.x,L.y,L.z);t.push(u.x,u.y,u.z);if(A.length==3&&P)for(j=0;j<3;j++)H.push(A[j].x,A[j].y,A[j].z);else for(j=0;j<3;j++)H.push(faceNormal.x,faceNormal.y,faceNormal.z);if(k)for(j=0;j<3;j++)q.push(k[j].u,k[j].v);U.push(z,
z+1,z+2);Q.push(z,z+1);Q.push(z,z+2);Q.push(z+1,z+2);z+=3}else if(j instanceof THREE.Face4){s=e.geometry.vertices[j.a].position;L=e.geometry.vertices[j.b].position;u=e.geometry.vertices[j.c].position;j=e.geometry.vertices[j.d].position;t.push(s.x,s.y,s.z);t.push(L.x,L.y,L.z);t.push(u.x,u.y,u.z);t.push(j.x,j.y,j.z);if(A.length==4&&P)for(j=0;j<4;j++)H.push(A[j].x,A[j].y,A[j].z);else for(j=0;j<4;j++)H.push(faceNormal.x,faceNormal.y,faceNormal.z);if(k)for(j=0;j<4;j++)q.push(k[j].u,k[j].v);U.push(z,z+
1,z+2);U.push(z,z+2,z+3);Q.push(z,z+1);Q.push(z,z+2);Q.push(z,z+3);Q.push(z+1,z+2);Q.push(z+2,z+3);z+=4}}if(t.length){x.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,x.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(t),c.STATIC_DRAW);x.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,x.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(H),c.STATIC_DRAW);x.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,x.__webGLUVBuffer);
c.bufferData(c.ARRAY_BUFFER,new Float32Array(q),c.STATIC_DRAW);x.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,x.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(U),c.STATIC_DRAW);x.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,x.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(Q),c.STATIC_DRAW);x.__webGLFaceCount=U.length;x.__webGLLineCount=Q.length}};this.renderBuffer=function(e,f,i){var p,k,j,A,s,L,u,
U,Q,t;if(f instanceof THREE.MeshShaderMaterial){if(!f.program){f.program=b(f.fragment_shader,f.vertex_shader);u=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(t in f.uniforms)u.push(t);h(f.program,u);o(f.program)}t=f.program}else t=y;if(t!=G){c.useProgram(t);G=t}if(f instanceof THREE.MeshShaderMaterial){u=t;U=f.uniforms;var H,q;for(k in U){H=U[k].type;Q=U[k].value;q=u.uniforms[k];if(H=="i")c.uniform1i(q,Q);else if(H=="f")c.uniform1f(q,Q);else if(H==
"t"){c.uniform1i(q,Q);H=U[k].texture;if(H instanceof THREE.TextureCube)d(H,Q);else H instanceof THREE.Texture&&g(H,Q)}}this.loadCamera(t,e);this.loadMatrices(t)}else if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshBasicMaterial){e=f.color;p=f.opacity;j=f.wireframe;A=f.wireframe_linewidth;s=f.map;L=f.env_map;u=f.combine==THREE.Mix;k=f.reflectivity;Q=f.env_map&&f.env_map.mapping==THREE.RefractionMapping;U=f.refraction_ratio;c.uniform4f(t.uniforms.mColor,
e.r*p,e.g*p,e.b*p,p);c.uniform1i(t.uniforms.mixEnvMap,u);c.uniform1f(t.uniforms.mReflectivity,k);c.uniform1i(t.uniforms.useRefract,Q);c.uniform1f(t.uniforms.mRefractionRatio,U)}if(f instanceof THREE.MeshNormalMaterial){p=f.opacity;c.uniform1f(t.uniforms.mOpacity,p);c.uniform1i(t.uniforms.material,4)}else if(f instanceof THREE.MeshDepthMaterial){p=f.opacity;j=f.wireframe;A=f.wireframe_linewidth;c.uniform1f(t.uniforms.mOpacity,p);c.uniform1f(t.uniforms.m2Near,f.__2near);c.uniform1f(t.uniforms.mFarPlusNear,
f.__farPlusNear);c.uniform1f(t.uniforms.mFarMinusNear,f.__farMinusNear);c.uniform1i(t.uniforms.material,3)}else if(f instanceof THREE.MeshPhongMaterial){e=f.ambient;k=f.specular;f=f.shininess;c.uniform4f(t.uniforms.mAmbient,e.r,e.g,e.b,p);c.uniform4f(t.uniforms.mSpecular,k.r,k.g,k.b,p);c.uniform1f(t.uniforms.mShininess,f);c.uniform1i(t.uniforms.material,2)}else if(f instanceof THREE.MeshLambertMaterial)c.uniform1i(t.uniforms.material,1);else if(f instanceof THREE.MeshBasicMaterial)c.uniform1i(t.uniforms.material,
0);else if(f instanceof THREE.MeshCubeMaterial){c.uniform1i(t.uniforms.material,5);L=f.env_map}if(s){g(s,0);c.uniform1i(t.uniforms.tMap,0);c.uniform1i(t.uniforms.enableMap,1)}else c.uniform1i(t.uniforms.enableMap,0);if(L){d(L,1);c.uniform1i(t.uniforms.tCube,1);c.uniform1i(t.uniforms.enableCubeMap,1)}else c.uniform1i(t.uniforms.enableCubeMap,0);c.bindBuffer(c.ARRAY_BUFFER,i.__webGLVertexBuffer);c.vertexAttribPointer(t.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,i.__webGLNormalBuffer);
c.vertexAttribPointer(t.normal,3,c.FLOAT,false,0,0);if(s){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLUVBuffer);c.enableVertexAttribArray(t.uv);c.vertexAttribPointer(t.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(t.uv);if(j){c.lineWidth(A);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,i.__webGLLineBuffer);c.drawElements(c.LINES,i.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,i.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,i.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=
function(e,f,i,p,k){var j,A,s,L,u;s=0;for(L=f.material.length;s<L;s++){j=f.material[s];if(j instanceof THREE.MeshFaceMaterial){j=0;for(A=i.material.length;j<A;j++)if((u=i.material[j])&&u.blending==p&&u.opacity<1==k){this.setBlending(u.blending);this.renderBuffer(e,u,i)}}else if((u=j)&&u.blending==p&&u.opacity<1==k){this.setBlending(u.blending);this.renderBuffer(e,u,i)}}};this.render=function(e,f){var i,p;this.initWebGLObjects(e);this.autoClear&&this.clear();f.autoUpdateMatrix&&f.updateMatrix();this.loadCamera(y,
f);this.setupLights(y,e);i=0;for(p=e.__webGLObjects.length;i<p;i++){webGLObject=e.__webGLObjects[i];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,f);this.loadMatrices(y);this.renderPass(f,webGLObject.__object,webGLObject,THREE.NormalBlending,false)}}i=0;for(p=e.__webGLObjects.length;i<p;i++){webGLObject=e.__webGLObjects[i];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,f);this.loadMatrices(y);this.renderPass(f,webGLObject.__object,webGLObject,THREE.AdditiveBlending,
false);this.renderPass(f,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,false);this.renderPass(f,webGLObject.__object,webGLObject,THREE.AdditiveBlending,true);this.renderPass(f,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,true);this.renderPass(f,webGLObject.__object,webGLObject,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(e){var f,i,p,k,j;if(!e.__webGLObjects)e.__webGLObjects=[];f=0;for(i=e.objects.length;f<i;f++){p=e.objects[f];if(p instanceof THREE.Mesh)for(k in p.materialFaceGroup){j=
p.materialFaceGroup[k];if(!j.__webGLVertexBuffer){this.createBuffers(p,k);j.__object=p;e.__webGLObjects.push(j)}}}};this.removeObject=function(e,f){var i,p;for(i=e.__webGLObjects.length-1;i>=0;i--){p=e.__webGLObjects[i].__object;f==p&&e.__webGLObjects.splice(i,1)}};this.setupMatrices=function(e,f){e.autoUpdateMatrix&&e.updateMatrix();w.multiply(f.matrix,e.matrix);O.set(f.matrix.flatten());J.set(w.flatten());M.set(f.projectionMatrix.flatten());F=THREE.Matrix4.makeInvert3x3(w).transpose();n.set(F.m);
T.set(e.matrix.flatten())};this.loadMatrices=function(e){c.uniformMatrix4fv(e.uniforms.viewMatrix,false,O);c.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,J);c.uniformMatrix4fv(e.uniforms.projectionMatrix,false,M);c.uniformMatrix3fv(e.uniforms.normalMatrix,false,n);c.uniformMatrix4fv(e.uniforms.objectMatrix,false,T)};this.loadCamera=function(e,f){c.uniform3f(e.uniforms.cameraPosition,f.position.x,f.position.y,f.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);
c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,f){if(e){!f||f=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK);else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}};
THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};
THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};
// ThreeExtras.js r30 - http://github.com/mrdoob/three.js
var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
THREE.Color.prototype={setRGB:function(a,b,d){this.r=a;this.g=b;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,d){this.x=a||0;this.y=b||0;this.z=d||0};
THREE.Vector3.prototype={set:function(a,b,d){this.x=a;this.y=b;this.z=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-b*a.z;this.z=b*a.y-d*a.x;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=
this.x-a.x,d=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+d*d+a*a)},distanceToSquared:function(a){var b=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return b*b+d*d+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,
0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,b,d,e){this.x=a||0;this.y=b||0;this.z=d||0;this.w=e||1};
THREE.Vector4.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
THREE.Ray.prototype={intersectScene:function(a){var b,d,e=a.objects,f=[];a=0;for(b=e.length;a<b;a++){d=e[a];if(d instanceof THREE.Mesh)f=f.concat(this.intersectObject(d))}f.sort(function(j,k){return j.distance-k.distance});return f},intersectObject:function(a){function b(L,u,A,l){l=l.clone().subSelf(u);A=A.clone().subSelf(u);var h=L.clone().subSelf(u);L=l.dot(l);u=l.dot(A);l=l.dot(h);var i=A.dot(A);A=A.dot(h);h=1/(L*i-u*u);i=(i*l-u*A)*h;L=(L*A-u*l)*h;return i>0&&L>0&&i+L<1}var d,e,f,j,k,g,m,c,s,E,
r,w=a.geometry,v=w.vertices,x=[];d=0;for(e=w.faces.length;d<e;d++){f=w.faces[d];E=this.origin.clone();r=this.direction.clone();j=a.matrix.transformVector3(v[f.a].position.clone());k=a.matrix.transformVector3(v[f.b].position.clone());g=a.matrix.transformVector3(v[f.c].position.clone());m=f instanceof THREE.Face4?a.matrix.transformVector3(v[f.d].position.clone()):null;c=a.rotationMatrix.transformVector3(f.normal.clone());s=r.dot(c);if(s<0){c=c.dot((new THREE.Vector3).sub(j,E))/s;E=E.addSelf(r.multiplyScalar(c));
if(f instanceof THREE.Face3){if(b(E,j,k,g)){f={distance:this.origin.distanceTo(E),point:E,face:f,object:a};x.push(f)}}else if(f instanceof THREE.Face4)if(b(E,j,k,m)||b(E,k,g,m)){f={distance:this.origin.distanceTo(E),point:E,face:f,object:a};x.push(f)}}}return x}};
THREE.Rectangle=function(){function a(){j=e-b;k=f-d}var b,d,e,f,j,k,g=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return j};this.getHeight=function(){return k};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return f};this.set=function(m,c,s,E){g=false;b=m;d=c;e=s;f=E;a()};this.addPoint=function(m,c){if(g){g=false;b=m;d=c;e=m;f=c}else{b=Math.min(b,m);d=Math.min(d,c);e=Math.max(e,
m);f=Math.max(f,c)}a()};this.addRectangle=function(m){if(g){g=false;b=m.getLeft();d=m.getTop();e=m.getRight();f=m.getBottom()}else{b=Math.min(b,m.getLeft());d=Math.min(d,m.getTop());e=Math.max(e,m.getRight());f=Math.max(f,m.getBottom())}a()};this.inflate=function(m){b-=m;d-=m;e+=m;f+=m;a()};this.minSelf=function(m){b=Math.max(b,m.getLeft());d=Math.max(d,m.getTop());e=Math.min(e,m.getRight());f=Math.min(f,m.getBottom());a()};this.instersects=function(m){return Math.min(e,m.getRight())-Math.max(b,m.getLeft())>=
0&&Math.min(f,m.getBottom())-Math.max(d,m.getTop())>=0};this.empty=function(){g=true;f=e=d=b=0;a()};this.isEmpty=function(){return g};this.toString=function(){return"THREE.Rectangle ( left: "+b+", right: "+e+", top: "+d+", bottom: "+f+", width: "+j+", height: "+k+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
THREE.Matrix4=function(){};
THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,b,d){var e=new THREE.Vector3,f=new THREE.Vector3,j=new THREE.Vector3;j.sub(a,b).normalize();e.cross(d,j).normalize();f.cross(j,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=f.x;this.n22=f.y;this.n23=f.z;this.n24=-f.dot(a);this.n31=j.x;this.n32=j.y;this.n33=j.z;this.n34=-j.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transformVector3:function(a){var b=a.x,d=a.y,e=a.z;a.x=this.n11*b+this.n12*
d+this.n13*e+this.n14;a.y=this.n21*b+this.n22*d+this.n23*e+this.n24;a.z=this.n31*b+this.n32*d+this.n33*e+this.n34;a.multiplyScalar(1/(this.n41*b+this.n42*d+this.n43*e+this.n44));return a},transformVector4:function(a){var b=a.x,d=a.y,e=a.z,f=a.w;a.x=this.n11*b+this.n12*d+this.n13*e+this.n14*f;a.y=this.n21*b+this.n22*d+this.n23*e+this.n24*f;a.z=this.n31*b+this.n32*d+this.n33*e+this.n34*f;a.w=this.n41*b+this.n42*d+this.n43*e+this.n44*f;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*
a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,e=a.n12,f=a.n13,j=a.n14,k=a.n21,g=a.n22,m=a.n23,c=a.n24,s=a.n31,E=a.n32,r=a.n33,w=a.n34,v=a.n41,x=a.n42,L=a.n43,u=a.n44,A=b.n11,l=b.n12,h=b.n13,i=b.n14,n=b.n21,y=b.n22,p=b.n23,o=b.n24,G=b.n31,B=b.n32,R=b.n33,F=b.n34,W=b.n41,V=b.n42,D=b.n43,
P=b.n44;this.n11=d*A+e*n+f*G+j*W;this.n12=d*l+e*y+f*B+j*V;this.n13=d*h+e*p+f*R+j*D;this.n14=d*i+e*o+f*F+j*P;this.n21=k*A+g*n+m*G+c*W;this.n22=k*l+g*y+m*B+c*V;this.n23=k*h+g*p+m*R+c*D;this.n24=k*i+g*o+m*F+c*P;this.n31=s*A+E*n+r*G+w*W;this.n32=s*l+E*y+r*B+w*V;this.n33=s*h+E*p+r*R+w*D;this.n34=s*i+E*o+r*F+w*P;this.n41=v*A+x*n+L*G+u*W;this.n42=v*l+x*y+L*B+u*V;this.n43=v*h+x*p+L*R+u*D;this.n44=v*i+x*o+L*F+u*P},multiplySelf:function(a){var b=this.n11,d=this.n12,e=this.n13,f=this.n14,j=this.n21,k=this.n22,
g=this.n23,m=this.n24,c=this.n31,s=this.n32,E=this.n33,r=this.n34,w=this.n41,v=this.n42,x=this.n43,L=this.n44;this.n11=b*a.n11+d*a.n21+e*a.n31+f*a.n41;this.n12=b*a.n12+d*a.n22+e*a.n32+f*a.n42;this.n13=b*a.n13+d*a.n23+e*a.n33+f*a.n43;this.n14=b*a.n14+d*a.n24+e*a.n34+f*a.n44;this.n21=j*a.n11+k*a.n21+g*a.n31+m*a.n41;this.n22=j*a.n12+k*a.n22+g*a.n32+m*a.n42;this.n23=j*a.n13+k*a.n23+g*a.n33+m*a.n43;this.n24=j*a.n14+k*a.n24+g*a.n34+m*a.n44;this.n31=c*a.n11+s*a.n21+E*a.n31+r*a.n41;this.n32=c*a.n12+s*a.n22+
E*a.n32+r*a.n42;this.n33=c*a.n13+s*a.n23+E*a.n33+r*a.n43;this.n34=c*a.n14+s*a.n24+E*a.n34+r*a.n44;this.n41=w*a.n11+v*a.n21+x*a.n31+L*a.n41;this.n42=w*a.n12+v*a.n22+x*a.n32+L*a.n42;this.n43=w*a.n13+v*a.n23+x*a.n33+L*a.n43;this.n44=w*a.n14+v*a.n24+x*a.n34+L*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,e){var f=b[d];b[d]=b[e];b[e]=f}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},
toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,d){var e=new THREE.Matrix4;e.n14=a;e.n24=b;e.n34=d;return e};THREE.Matrix4.scaleMatrix=function(a,b,d){var e=new THREE.Matrix4;e.n11=a;e.n22=b;e.n33=d;return e};
THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var d=new THREE.Matrix4,e=Math.cos(b),f=Math.sin(b),j=1-e,k=a.x,g=a.y,m=a.z;d.n11=j*k*k+e;d.n12=j*k*g-f*m;d.n13=j*k*m+f*g;d.n21=j*k*g+f*m;d.n22=j*g*g+e;d.n23=j*g*m-f*k;d.n31=j*k*m-f*g;d.n32=j*g*m+f*k;d.n33=j*m*m+e;return d};
THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var d=b[10]*b[5]-b[6]*b[9],e=-b[10]*b[1]+b[2]*b[9],f=b[6]*b[1]-b[2]*b[5],j=-b[10]*b[4]+b[6]*b[8],k=b[10]*b[0]-b[2]*b[8],g=-b[6]*b[0]+b[2]*b[4],m=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],s=b[5]*b[0]-b[1]*b[4];b=b[0]*d+b[1]*j+b[2]*m;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*d;a.m[1]=b*e;a.m[2]=b*f;a.m[3]=b*j;a.m[4]=b*k;a.m[5]=b*g;a.m[6]=b*m;a.m[7]=b*c;a.m[8]=b*s;return a};
THREE.Matrix4.makeFrustum=function(a,b,d,e,f,j){var k,g,m;k=new THREE.Matrix4;g=2*f/(b-a);m=2*f/(e-d);a=(b+a)/(b-a);d=(e+d)/(e-d);e=-(j+f)/(j-f);f=-2*j*f/(j-f);k.n11=g;k.n12=0;k.n13=a;k.n14=0;k.n21=0;k.n22=m;k.n23=d;k.n24=0;k.n31=0;k.n32=0;k.n33=e;k.n34=f;k.n41=0;k.n42=0;k.n43=-1;k.n44=0;return k};THREE.Matrix4.makePerspective=function(a,b,d,e){var f;a=d*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,d,e)};
THREE.Matrix4.makeOrtho=function(a,b,d,e,f,j){var k,g,m,c;k=new THREE.Matrix4;g=b-a;m=d-e;c=j-f;a=(b+a)/g;d=(d+e)/m;f=(j+f)/c;k.n11=2/g;k.n12=0;k.n13=0;k.n14=-a;k.n21=0;k.n22=2/m;k.n23=0;k.n24=-d;k.n31=0;k.n32=0;k.n33=-2/c;k.n34=-f;k.n41=0;k.n42=0;k.n43=0;k.n44=1;return k};
THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
THREE.Face3=function(a,b,d,e,f){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.material=f instanceof Array?f:[f]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
THREE.Face4=function(a,b,d,e,f,j){this.a=a;this.b=b;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.material=j instanceof Array?j:[j]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[]};
THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);if(d instanceof THREE.Face3)d.centroid.divideScalar(3);else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeNormals:function(a){var b,d,e,f,j,k,g=new THREE.Vector3,
m=new THREE.Vector3;e=0;for(f=this.vertices.length;e<f;e++){j=this.vertices[e];j.normal.set(0,0,0)}e=0;for(f=this.faces.length;e<f;e++){j=this.faces[e];if(a&&j.vertexNormals.length){g.set(0,0,0);b=0;for(d=j.normal.length;b<d;b++)g.addSelf(j.vertexNormals[b]);g.divideScalar(3)}else{b=this.vertices[j.a];d=this.vertices[j.b];k=this.vertices[j.c];g.sub(k.position,d.position);m.sub(b.position,d.position);g.crossSelf(m)}g.isZero()||g.normalize();j.normal.copy(g)}},computeBoundingBox:function(){if(this.vertices.length>
0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>
this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}};
THREE.Camera=function(a,b,d,e){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,d,e);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);
this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};
THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
THREE.Mesh=function(a,b,d){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();d&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(s){var E=[];b=0;for(d=s.length;b<d;b++)s[b]==undefined?E.push("undefined"):E.push(s[b].toString());return E.join("_")}var b,d,e,f,j,k,g,m,c={};e=0;for(f=this.geometry.faces.length;e<f;e++){j=this.geometry.faces[e];k=j.material;g=a(k);if(c[g]==undefined)c[g]={hash:g,counter:0};m=c[g].hash+"_"+c[g].counter;if(this.materialFaceGroup[m]==undefined)this.materialFaceGroup[m]={faces:[],material:k,vertices:0};j=j instanceof THREE.Face3?3:4;if(this.materialFaceGroup[m].vertices+
j>65535){c[g].counter+=1;m=c[g].hash+"_"+c[g].counter;if(this.materialFaceGroup[m]==undefined)this.materialFaceGroup[m]={faces:[],material:k,vertices:0}}this.materialFaceGroup[m].faces.push(e);this.materialFaceGroup[m].vertices+=j}};THREE.Mesh.prototype.normalizeUVs=function(){var a,b,d,e,f;a=0;for(b=this.geometry.uvs.length;a<b;a++){f=this.geometry.uvs[a];d=0;for(e=f.length;d<e;d++){if(f[d].u!=1)f[d].u-=Math.floor(f[d].u);if(f[d].v!=1)f[d].v-=Math.floor(f[d].v)}}};THREE.FlatShading=0;
THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==
undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+
this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;
if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+
this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap=
"round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=
a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=
a.wireframe_linejoin}this.toString=function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+
this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};
THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
THREE.MeshCubeMaterial=function(a){this.id=THREE.MeshCubeMaterial.value++;this.env_map=null;this.blending=THREE.NormalBlending;if(a)if(a.env_map!==undefined)this.env_map=a.env_map;this.toString=function(){return"THREE.MeshCubeMaterial( id: "+this.id+"<br/>env_map: "+this.env_map+" )"}};THREE.MeshCubeMaterialCounter={value:0};
THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==undefined)this.uniforms=
a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+
this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,b,d,e){this.image=a;this.loaded=false;this.mapping=b!==undefined?b:THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdge;this.wrap_t=e!==undefined?e:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>)"}};
THREE.UVMapping=0;THREE.ReflectionMapping=1;THREE.RefractionMapping=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,b){this.image=a;this.mapping=b?b:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
THREE.Projector=function(){function a(A,l){var h=0,i=1,n=A.z+A.w,y=l.z+l.w,p=-A.z+A.w,o=-l.z+l.w;if(n>=0&&y>=0&&p>=0&&o>=0)return true;else if(n<0&&y<0||p<0&&o<0)return false;else{if(n<0)h=Math.max(h,n/(n-y));else if(y<0)i=Math.min(i,n/(n-y));if(p<0)h=Math.max(h,p/(p-o));else if(o<0)i=Math.min(i,p/(p-o));if(i<h)return false;else{A.lerpSelf(l,h);l.lerpSelf(A,1-i);return true}}}var b=null,d,e,f,j=[],k,g,m=[],c,s,E=[],r=new THREE.Vector4,w=new THREE.Matrix4,v=new THREE.Matrix4,x=new THREE.Vector4,L=
new THREE.Vector4,u;this.projectScene=function(A,l){var h,i,n,y,p,o,G,B,R,F,W,V,D,P,C,J,H;b=[];f=g=s=0;l.autoUpdateMatrix&&l.updateMatrix();w.multiply(l.projectionMatrix,l.matrix);G=A.objects;h=0;for(i=G.length;h<i;h++){B=G[h];B.autoUpdateMatrix&&B.updateMatrix();R=B.matrix;F=B.rotationMatrix;W=B.material;V=B.overdraw;if(B instanceof THREE.Mesh){D=B.geometry.vertices;n=0;for(y=D.length;n<y;n++){P=D[n];P.positionWorld.copy(P.position);R.transformVector3(P.positionWorld);C=P.positionScreen;C.copy(P.positionWorld);
w.transformVector4(C);C.multiplyScalar(1/C.w);P.__visible=C.z>0&&C.z<1}P=B.geometry.faces;n=0;for(y=P.length;n<y;n++){C=P[n];if(C instanceof THREE.Face3){p=D[C.a];o=D[C.b];J=D[C.c];if(p.__visible&&o.__visible&&J.__visible)if(B.doubleSided||B.flipSided!=(J.positionScreen.x-p.positionScreen.x)*(o.positionScreen.y-p.positionScreen.y)-(J.positionScreen.y-p.positionScreen.y)*(o.positionScreen.x-p.positionScreen.x)<0){d=j[f]=j[f]||new THREE.RenderableFace3;d.v1.positionWorld.copy(p.positionWorld);d.v2.positionWorld.copy(o.positionWorld);
d.v3.positionWorld.copy(J.positionWorld);d.v1.positionScreen.copy(p.positionScreen);d.v2.positionScreen.copy(o.positionScreen);d.v3.positionScreen.copy(J.positionScreen);d.normalWorld.copy(C.normal);F.transformVector3(d.normalWorld);d.centroidWorld.copy(C.centroid);R.transformVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);w.transformVector3(d.centroidScreen);J=C.vertexNormals;u=d.vertexNormalsWorld;p=0;for(o=J.length;p<o;p++){H=u[p]=u[p]||new THREE.Vector3;H.copy(J[p]);F.transformVector3(H)}d.z=
d.centroidScreen.z;d.meshMaterial=W;d.faceMaterial=C.material;d.overdraw=V;if(B.geometry.uvs[n]){d.uvs[0]=B.geometry.uvs[n][0];d.uvs[1]=B.geometry.uvs[n][1];d.uvs[2]=B.geometry.uvs[n][2]}b.push(d);f++}}else if(C instanceof THREE.Face4){p=D[C.a];o=D[C.b];J=D[C.c];H=D[C.d];if(p.__visible&&o.__visible&&J.__visible&&H.__visible)if(B.doubleSided||B.flipSided!=((H.positionScreen.x-p.positionScreen.x)*(o.positionScreen.y-p.positionScreen.y)-(H.positionScreen.y-p.positionScreen.y)*(o.positionScreen.x-p.positionScreen.x)<
0||(o.positionScreen.x-J.positionScreen.x)*(H.positionScreen.y-J.positionScreen.y)-(o.positionScreen.y-J.positionScreen.y)*(H.positionScreen.x-J.positionScreen.x)<0)){d=j[f]=j[f]||new THREE.RenderableFace3;d.v1.positionWorld.copy(p.positionWorld);d.v2.positionWorld.copy(o.positionWorld);d.v3.positionWorld.copy(H.positionWorld);d.v1.positionScreen.copy(p.positionScreen);d.v2.positionScreen.copy(o.positionScreen);d.v3.positionScreen.copy(H.positionScreen);d.normalWorld.copy(C.normal);F.transformVector3(d.normalWorld);
d.centroidWorld.copy(C.centroid);R.transformVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);w.transformVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=W;d.faceMaterial=C.material;d.overdraw=V;if(B.geometry.uvs[n]){d.uvs[0]=B.geometry.uvs[n][0];d.uvs[1]=B.geometry.uvs[n][1];d.uvs[2]=B.geometry.uvs[n][3]}b.push(d);f++;e=j[f]=j[f]||new THREE.RenderableFace3;e.v1.positionWorld.copy(o.positionWorld);e.v2.positionWorld.copy(J.positionWorld);e.v3.positionWorld.copy(H.positionWorld);
e.v1.positionScreen.copy(o.positionScreen);e.v2.positionScreen.copy(J.positionScreen);e.v3.positionScreen.copy(H.positionScreen);e.normalWorld.copy(d.normalWorld);e.centroidWorld.copy(d.centroidWorld);e.centroidScreen.copy(d.centroidScreen);e.z=e.centroidScreen.z;e.meshMaterial=W;e.faceMaterial=C.material;e.overdraw=V;if(B.geometry.uvs[n]){e.uvs[0]=B.geometry.uvs[n][1];e.uvs[1]=B.geometry.uvs[n][2];e.uvs[2]=B.geometry.uvs[n][3]}b.push(e);f++}}}}else if(B instanceof THREE.Line){v.multiply(w,R);D=B.geometry.vertices;
P=D[0];P.positionScreen.copy(P.position);v.transformVector4(P.positionScreen);n=1;for(y=D.length;n<y;n++){p=D[n];p.positionScreen.copy(p.position);v.transformVector4(p.positionScreen);o=D[n-1];x.copy(p.positionScreen);L.copy(o.positionScreen);if(a(x,L)){x.multiplyScalar(1/x.w);L.multiplyScalar(1/L.w);k=m[g]=m[g]||new THREE.RenderableLine;k.v1.positionScreen.copy(x);k.v2.positionScreen.copy(L);k.z=Math.max(x.z,L.z);k.material=B.material;b.push(k);g++}}}else if(B instanceof THREE.Particle){r.set(B.position.x,
B.position.y,B.position.z,1);w.transformVector4(r);r.z/=r.w;if(r.z>0&&r.z<1){c=E[s]=E[s]||new THREE.RenderableParticle;c.x=r.x/r.w;c.y=r.y/r.w;c.z=r.z;c.rotation=B.rotation.z;c.scale.x=B.scale.x*Math.abs(c.x-(r.x+l.projectionMatrix.n11)/(r.w+l.projectionMatrix.n14));c.scale.y=B.scale.y*Math.abs(c.y-(r.y+l.projectionMatrix.n22)/(r.w+l.projectionMatrix.n24));c.material=B.material;b.push(c);s++}}}b.sort(function(U,N){return N.z-U.z});return b};this.unprojectVector=function(A,l){var h=new THREE.Matrix4;
h.multiply(THREE.Matrix4.makeInvert(l.matrix),THREE.Matrix4.makeInvert(l.projectionMatrix));h.transformVector3(A);return A}};
THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,e,f,j;this.domElement=document.createElement("div");this.setSize=function(k,g){d=k;e=g;f=d/2;j=e/2};this.render=function(k,g){var m,c,s,E,r,w,v,x;a=b.projectScene(k,g);m=0;for(c=a.length;m<c;m++){r=a[m];if(r instanceof THREE.RenderableParticle){v=r.x*f+f;x=r.y*j+j;s=0;for(E=r.material.length;s<E;s++){w=r.material[s];if(w instanceof THREE.ParticleDOMMaterial){w=w.domElement;w.style.left=v+"px";w.style.top=x+"px"}}}}}};
THREE.CanvasRenderer=function(){function a(S,aa,Z,O){var K,T,ca,X,$=S.lights;S=0;for(K=$.length;S<K;S++){T=$[S];ca=T.color;X=T.intensity;if(T instanceof THREE.DirectionalLight){T=Z.dot(T.position)*X;if(T>0){O.r+=ca.r*T;O.g+=ca.g*T;O.b+=ca.b*T}}else if(T instanceof THREE.PointLight){ta.sub(T.position,aa);ta.normalize();T=Z.dot(ta)*X;if(T>0){O.r+=ca.r*T;O.g+=ca.g*T;O.b+=ca.b*T}}}}function b(S,aa,Z,O,K,T){if(K.opacity!=0){j(K.opacity);k(K.blending);R=S.positionScreen.x;F=S.positionScreen.y;W=aa.positionScreen.x;
V=aa.positionScreen.y;D=Z.positionScreen.x;P=Z.positionScreen.y;var ca=R,X=F,$=W,da=V,ba=D,ha=P;u.beginPath();u.moveTo(ca,X);u.lineTo($,da);u.lineTo(ba,ha);u.lineTo(ca,X);u.closePath();if(K instanceof THREE.MeshBasicMaterial)if(K.map)f(R,F,W,V,D,P,K.map.image,O.uvs[0].u,O.uvs[0].v,O.uvs[1].u,O.uvs[1].v,O.uvs[2].u,O.uvs[2].v);else K.wireframe?d(K.color.__styleString,K.wireframe_linewidth):e(K.color.__styleString);else if(K instanceof THREE.MeshLambertMaterial){if(K.map&&!K.wireframe){f(R,F,W,V,D,P,
K.map.image,O.uvs[0].u,O.uvs[0].v,O.uvs[1].u,O.uvs[1].v,O.uvs[2].u,O.uvs[2].v);k(THREE.SubtractiveBlending)}if(fa)if(!K.wireframe&&K.shading==THREE.SmoothShading&&O.vertexNormalsWorld.length==3){J.r=H.r=U.r=ga.r;J.g=H.g=U.g=ga.g;J.b=H.b=U.b=ga.b;a(T,O.v1.positionWorld,O.vertexNormalsWorld[0],J);a(T,O.v2.positionWorld,O.vertexNormalsWorld[1],H);a(T,O.v3.positionWorld,O.vertexNormalsWorld[2],U);N.r=(H.r+U.r)*0.5;N.g=(H.g+U.g)*0.5;N.b=(H.b+U.b)*0.5;t=g(J,H,U,N);f(R,F,W,V,D,P,t,0,0,1,0,0,1)}else{ea.r=
ga.r;ea.g=ga.g;ea.b=ga.b;a(T,O.centroidWorld,O.normalWorld,ea);C.r=K.color.r*ea.r;C.g=K.color.g*ea.g;C.b=K.color.b*ea.b;C.updateStyleString();K.wireframe?d(C.__styleString,K.wireframe_linewidth):e(C.__styleString)}else K.wireframe?d(K.color.__styleString,K.wireframe_linewidth):e(K.color.__styleString)}else if(K instanceof THREE.MeshDepthMaterial){M=K.__2near;Y=K.__farPlusNear;q=K.__farMinusNear;J.r=J.g=J.b=1-M/(Y-S.positionScreen.z*q);H.r=H.g=H.b=1-M/(Y-aa.positionScreen.z*q);U.r=U.g=U.b=1-M/(Y-Z.positionScreen.z*
q);N.r=(H.r+U.r)*0.5;N.g=(H.g+U.g)*0.5;N.b=(H.b+U.b)*0.5;t=g(J,H,U,N);f(R,F,W,V,D,P,t,0,0,1,0,0,1)}else if(K instanceof THREE.MeshNormalMaterial){C.r=m(O.normalWorld.x);C.g=m(O.normalWorld.y);C.b=m(O.normalWorld.z);C.updateStyleString();K.wireframe?d(C.__styleString,K.wireframe_linewidth):e(C.__styleString)}}}function d(S,aa){if(h!=S)u.strokeStyle=h=S;if(n!=aa)u.lineWidth=n=aa;u.stroke();Q.inflate(aa*2)}function e(S){if(i!=S)u.fillStyle=i=S;u.fill()}function f(S,aa,Z,O,K,T,ca,X,$,da,ba,ha,ma){var ka,
ia;ka=ca.width-1;ia=ca.height-1;X*=ka;$*=ia;da*=ka;ba*=ia;ha*=ka;ma*=ia;Z-=S;O-=aa;K-=S;T-=aa;da-=X;ba-=$;ha-=X;ma-=$;ia=1/(da*ma-ha*ba);ka=(ma*Z-ba*K)*ia;ba=(ma*O-ba*T)*ia;Z=(da*K-ha*Z)*ia;O=(da*T-ha*O)*ia;S=S-ka*X-Z*$;aa=aa-ba*X-O*$;u.save();u.transform(ka,ba,Z,O,S,aa);u.clip();u.drawImage(ca,0,0);u.restore()}function j(S){if(A!=S)u.globalAlpha=A=S}function k(S){if(l!=S){switch(S){case THREE.NormalBlending:u.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:u.globalCompositeOperation=
"lighter";break;case THREE.SubtractiveBlending:u.globalCompositeOperation="darker"}l=S}}function g(S,aa,Z,O){ja[0]=p(0,y(255,~~(S.r*255)));ja[1]=p(0,y(255,~~(S.g*255)));ja[2]=p(0,y(255,~~(S.b*255)));ja[4]=p(0,y(255,~~(aa.r*255)));ja[5]=p(0,y(255,~~(aa.g*255)));ja[6]=p(0,y(255,~~(aa.b*255)));ja[8]=p(0,y(255,~~(Z.r*255)));ja[9]=p(0,y(255,~~(Z.g*255)));ja[10]=p(0,y(255,~~(Z.b*255)));ja[12]=p(0,y(255,~~(O.r*255)));ja[13]=p(0,y(255,~~(O.g*255)));ja[14]=p(0,y(255,~~(O.b*255)));pa.putImageData(ua,0,0);sa.drawImage(qa,
0,0);return ra}function m(S){return S<0?y((1+S)*0.5,0.5):0.5+y(S*0.5,0.5)}function c(S,aa){var Z=aa.x-S.x,O=aa.y-S.y,K=1/Math.sqrt(Z*Z+O*O);Z*=K;O*=K;aa.x+=Z;aa.y+=O;S.x-=Z;S.y-=O}var s=null,E=new THREE.Projector,r=document.createElement("canvas"),w,v,x,L,u=r.getContext("2d"),A=1,l=0,h=null,i=null,n=1,y=Math.min,p=Math.max,o,G,B,R,F,W,V,D,P,C=new THREE.Color,J=new THREE.Color,H=new THREE.Color,U=new THREE.Color,N=new THREE.Color,M,Y,q,t,z=new THREE.Rectangle,I=new THREE.Rectangle,Q=new THREE.Rectangle,
fa=false,ea=new THREE.Color,ga=new THREE.Color,la=new THREE.Color,na=new THREE.Color,xa=Math.PI*2,ta=new THREE.Vector3,qa,pa,ua,ja,ra,sa,oa=16;qa=document.createElement("canvas");qa.width=qa.height=2;pa=qa.getContext("2d");pa.fillStyle="rgba(0,0,0,1)";pa.fillRect(0,0,2,2);ua=pa.getImageData(0,0,2,2);ja=ua.data;ra=document.createElement("canvas");ra.width=ra.height=oa;sa=ra.getContext("2d");sa.translate(-oa/2,-oa/2);sa.scale(oa,oa);oa--;this.domElement=r;this.autoClear=true;this.setSize=function(S,
aa){w=S;v=aa;x=w/2;L=v/2;r.width=w;r.height=v;z.set(-x,-L,x,L)};this.clear=function(){if(!I.isEmpty()){I.inflate(1);I.minSelf(z);u.clearRect(I.getX(),I.getY(),I.getWidth(),I.getHeight());I.empty()}};this.render=function(S,aa){var Z,O,K,T,ca,X,$,da;u.setTransform(1,0,0,-1,x,L);this.autoClear&&this.clear();s=E.projectScene(S,aa);if(fa=S.lights.length>0){ca=S.lights;ga.setRGB(0,0,0);la.setRGB(0,0,0);na.setRGB(0,0,0);Z=0;for(O=ca.length;Z<O;Z++){K=ca[Z];T=K.color;if(K instanceof THREE.AmbientLight){ga.r+=
T.r;ga.g+=T.g;ga.b+=T.b}else if(K instanceof THREE.DirectionalLight){la.r+=T.r;la.g+=T.g;la.b+=T.b}else if(K instanceof THREE.PointLight){na.r+=T.r;na.g+=T.g;na.b+=T.b}}}Z=0;for(O=s.length;Z<O;Z++){K=s[Z];Q.empty();if(K instanceof THREE.RenderableParticle){o=K;o.x*=x;o.y*=L;T=0;for(ca=K.material.length;T<ca;T++){X=o;$=K;var ba=K.material[T];if(ba.opacity!=0){j(ba.opacity);k(ba.blending);da=void 0;var ha=void 0,ma=void 0,ka=void 0,ia=void 0,va=void 0,wa=void 0;if(ba instanceof THREE.ParticleBasicMaterial){if(ba.map){ia=
ba.map;va=ia.width>>1;wa=ia.height>>1;ma=$.scale.x*x;ka=$.scale.y*L;da=ma*va;ha=ka*wa;Q.set(X.x-da,X.y-ha,X.x+da,X.y+ha);if(z.instersects(Q)){u.save();u.translate(X.x,X.y);u.rotate(-$.rotation);u.scale(ma,-ka);u.translate(-va,-wa);u.drawImage(ia,0,0);u.restore()}}}else if(ba instanceof THREE.ParticleCircleMaterial){if(fa){ea.r=ga.r+la.r+na.r;ea.g=ga.g+la.g+na.g;ea.b=ga.b+la.b+na.b;C.r=ba.color.r*ea.r;C.g=ba.color.g*ea.g;C.b=ba.color.b*ea.b;C.updateStyleString()}else C.__styleString=ba.color.__styleString;
da=$.scale.x*x;ha=$.scale.y*L;Q.set(X.x-da,X.y-ha,X.x+da,X.y+ha);if(z.instersects(Q)){ba=C.__styleString;if(i!=ba)u.fillStyle=i=ba;u.save();u.translate(X.x,X.y);u.rotate(-$.rotation);u.scale(da,ha);u.beginPath();u.arc(0,0,1,0,xa,true);u.closePath();u.fill();u.restore()}}}}}else if(K instanceof THREE.RenderableLine){o=K.v1;G=K.v2;o.positionScreen.x*=x;o.positionScreen.y*=L;G.positionScreen.x*=x;G.positionScreen.y*=L;Q.addPoint(o.positionScreen.x,o.positionScreen.y);Q.addPoint(G.positionScreen.x,G.positionScreen.y);
if(z.instersects(Q)){T=0;for(ca=K.material.length;T<ca;){$=o;da=G;X=K.material[T++];if(X.opacity!=0){j(X.opacity);k(X.blending);u.beginPath();u.moveTo($.positionScreen.x,$.positionScreen.y);u.lineTo(da.positionScreen.x,da.positionScreen.y);u.closePath();if(X instanceof THREE.LineBasicMaterial){C.__styleString=X.color.__styleString;$=X.linewidth;if(n!=$)u.lineWidth=n=$;$=C.__styleString;if(h!=$)u.strokeStyle=h=$;u.stroke();Q.inflate(X.linewidth*2)}}}}}else if(K instanceof THREE.RenderableFace3){o=
K.v1;G=K.v2;B=K.v3;o.positionScreen.x*=x;o.positionScreen.y*=L;G.positionScreen.x*=x;G.positionScreen.y*=L;B.positionScreen.x*=x;B.positionScreen.y*=L;if(K.overdraw){c(o.positionScreen,G.positionScreen);c(G.positionScreen,B.positionScreen);c(B.positionScreen,o.positionScreen)}Q.addPoint(o.positionScreen.x,o.positionScreen.y);Q.addPoint(G.positionScreen.x,G.positionScreen.y);Q.addPoint(B.positionScreen.x,B.positionScreen.y);if(z.instersects(Q)){T=0;for(ca=K.meshMaterial.length;T<ca;){da=K.meshMaterial[T++];
if(da instanceof THREE.MeshFaceMaterial){X=0;for($=K.faceMaterial.length;X<$;)(da=K.faceMaterial[X++])&&b(o,G,B,K,da,S)}else b(o,G,B,K,da,S)}}}I.addRectangle(Q)}u.setTransform(1,0,0,1,0,0)}};
THREE.SVGRenderer=function(){function a(C,J,H){var U,N,M,Y;U=0;for(N=C.lights.length;U<N;U++){M=C.lights[U];if(M instanceof THREE.DirectionalLight){Y=J.normalWorld.dot(M.position)*M.intensity;if(Y>0){H.r+=M.color.r*Y;H.g+=M.color.g*Y;H.b+=M.color.b*Y}}else if(M instanceof THREE.PointLight){o.sub(M.position,J.centroidWorld);o.normalize();Y=J.normalWorld.dot(o)*M.intensity;if(Y>0){H.r+=M.color.r*Y;H.g+=M.color.g*Y;H.b+=M.color.b*Y}}}}function b(C,J,H,U,N,M){F=e(W++);F.setAttribute("d","M "+C.positionScreen.x+
" "+C.positionScreen.y+" L "+J.positionScreen.x+" "+J.positionScreen.y+" L "+H.positionScreen.x+","+H.positionScreen.y+"z");if(N instanceof THREE.MeshBasicMaterial)l.__styleString=N.color.__styleString;else if(N instanceof THREE.MeshLambertMaterial)if(A){h.r=i.r;h.g=i.g;h.b=i.b;a(M,U,h);l.r=N.color.r*h.r;l.g=N.color.g*h.g;l.b=N.color.b*h.b;l.updateStyleString()}else l.__styleString=N.color.__styleString;else if(N instanceof THREE.MeshDepthMaterial){p=1-N.__2near/(N.__farPlusNear-U.z*N.__farMinusNear);
l.setRGB(p,p,p)}else N instanceof THREE.MeshNormalMaterial&&l.setRGB(f(U.normalWorld.x),f(U.normalWorld.y),f(U.normalWorld.z));N.wireframe?F.setAttribute("style","fill: none; stroke: "+l.__styleString+"; stroke-width: "+N.wireframe_linewidth+"; stroke-opacity: "+N.opacity+"; stroke-linecap: "+N.wireframe_linecap+"; stroke-linejoin: "+N.wireframe_linejoin):F.setAttribute("style","fill: "+l.__styleString+"; fill-opacity: "+N.opacity);g.appendChild(F)}function d(C,J,H,U,N,M,Y){F=e(W++);F.setAttribute("d",
"M "+C.positionScreen.x+" "+C.positionScreen.y+" L "+J.positionScreen.x+" "+J.positionScreen.y+" L "+H.positionScreen.x+","+H.positionScreen.y+" L "+U.positionScreen.x+","+U.positionScreen.y+"z");if(M instanceof THREE.MeshBasicMaterial)l.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshLambertMaterial)if(A){h.r=i.r;h.g=i.g;h.b=i.b;a(Y,N,h);l.r=M.color.r*h.r;l.g=M.color.g*h.g;l.b=M.color.b*h.b;l.updateStyleString()}else l.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshDepthMaterial){p=
1-M.__2near/(M.__farPlusNear-N.z*M.__farMinusNear);l.setRGB(p,p,p)}else M instanceof THREE.MeshNormalMaterial&&l.setRGB(f(N.normalWorld.x),f(N.normalWorld.y),f(N.normalWorld.z));M.wireframe?F.setAttribute("style","fill: none; stroke: "+l.__styleString+"; stroke-width: "+M.wireframe_linewidth+"; stroke-opacity: "+M.opacity+"; stroke-linecap: "+M.wireframe_linecap+"; stroke-linejoin: "+M.wireframe_linejoin):F.setAttribute("style","fill: "+l.__styleString+"; fill-opacity: "+M.opacity);g.appendChild(F)}
function e(C){if(G[C]==null){G[C]=document.createElementNS("http://www.w3.org/2000/svg","path");P==0&&G[C].setAttribute("shape-rendering","crispEdges");return G[C]}return G[C]}function f(C){return C<0?Math.min((1+C)*0.5,0.5):0.5+Math.min(C*0.5,0.5)}var j=null,k=new THREE.Projector,g=document.createElementNS("http://www.w3.org/2000/svg","svg"),m,c,s,E,r,w,v,x,L=new THREE.Rectangle,u=new THREE.Rectangle,A=false,l=new THREE.Color(16777215),h=new THREE.Color(16777215),i=new THREE.Color(0),n=new THREE.Color(0),
y=new THREE.Color(0),p,o=new THREE.Vector3,G=[],B=[],R=[],F,W,V,D,P=1;this.domElement=g;this.autoClear=true;this.setQuality=function(C){switch(C){case "high":P=1;break;case "low":P=0}};this.setSize=function(C,J){m=C;c=J;s=m/2;E=c/2;g.setAttribute("viewBox",-s+" "+-E+" "+m+" "+c);g.setAttribute("width",m);g.setAttribute("height",c);L.set(-s,-E,s,E)};this.clear=function(){for(;g.childNodes.length>0;)g.removeChild(g.childNodes[0])};this.render=function(C,J){var H,U,N,M,Y,q,t,z;this.autoClear&&this.clear();
j=k.projectScene(C,J);D=V=W=0;if(A=C.lights.length>0){t=C.lights;i.setRGB(0,0,0);n.setRGB(0,0,0);y.setRGB(0,0,0);H=0;for(U=t.length;H<U;H++){N=t[H];M=N.color;if(N instanceof THREE.AmbientLight){i.r+=M.r;i.g+=M.g;i.b+=M.b}else if(N instanceof THREE.DirectionalLight){n.r+=M.r;n.g+=M.g;n.b+=M.b}else if(N instanceof THREE.PointLight){y.r+=M.r;y.g+=M.g;y.b+=M.b}}}H=0;for(U=j.length;H<U;H++){t=j[H];u.empty();if(t instanceof THREE.RenderableParticle){r=t;r.x*=s;r.y*=-E;N=0;for(M=t.material.length;N<M;N++)if(z=
t.material[N]){Y=r;q=t;z=z;var I=V++;if(B[I]==null){B[I]=document.createElementNS("http://www.w3.org/2000/svg","circle");P==0&&B[I].setAttribute("shape-rendering","crispEdges")}F=B[I];F.setAttribute("cx",Y.x);F.setAttribute("cy",Y.y);F.setAttribute("r",q.scale.x*s);if(z instanceof THREE.ParticleCircleMaterial){if(A){h.r=i.r+n.r+y.r;h.g=i.g+n.g+y.g;h.b=i.b+n.b+y.b;l.r=z.color.r*h.r;l.g=z.color.g*h.g;l.b=z.color.b*h.b;l.updateStyleString()}else l=z.color;F.setAttribute("style","fill: "+l.__styleString)}g.appendChild(F)}}else if(t instanceof
THREE.RenderableLine){r=t.v1;w=t.v2;r.positionScreen.x*=s;r.positionScreen.y*=-E;w.positionScreen.x*=s;w.positionScreen.y*=-E;u.addPoint(r.positionScreen.x,r.positionScreen.y);u.addPoint(w.positionScreen.x,w.positionScreen.y);if(L.instersects(u)){N=0;for(M=t.material.length;N<M;)if(z=t.material[N++]){Y=r;q=w;z=z;I=D++;if(R[I]==null){R[I]=document.createElementNS("http://www.w3.org/2000/svg","line");P==0&&R[I].setAttribute("shape-rendering","crispEdges")}F=R[I];F.setAttribute("x1",Y.positionScreen.x);
F.setAttribute("y1",Y.positionScreen.y);F.setAttribute("x2",q.positionScreen.x);F.setAttribute("y2",q.positionScreen.y);if(z instanceof THREE.LineBasicMaterial){l.__styleString=z.color.__styleString;F.setAttribute("style","fill: none; stroke: "+l.__styleString+"; stroke-width: "+z.linewidth+"; stroke-opacity: "+z.opacity+"; stroke-linecap: "+z.linecap+"; stroke-linejoin: "+z.linejoin);g.appendChild(F)}}}}else if(t instanceof THREE.RenderableFace3){r=t.v1;w=t.v2;v=t.v3;r.positionScreen.x*=s;r.positionScreen.y*=
-E;w.positionScreen.x*=s;w.positionScreen.y*=-E;v.positionScreen.x*=s;v.positionScreen.y*=-E;u.addPoint(r.positionScreen.x,r.positionScreen.y);u.addPoint(w.positionScreen.x,w.positionScreen.y);u.addPoint(v.positionScreen.x,v.positionScreen.y);if(L.instersects(u)){N=0;for(M=t.meshMaterial.length;N<M;){z=t.meshMaterial[N++];if(z instanceof THREE.MeshFaceMaterial){Y=0;for(q=t.faceMaterial.length;Y<q;)(z=t.faceMaterial[Y++])&&b(r,w,v,t,z,C)}else z&&b(r,w,v,t,z,C)}}}else if(t instanceof THREE.RenderableFace4){r=
t.v1;w=t.v2;v=t.v3;x=t.v4;r.positionScreen.x*=s;r.positionScreen.y*=-E;w.positionScreen.x*=s;w.positionScreen.y*=-E;v.positionScreen.x*=s;v.positionScreen.y*=-E;x.positionScreen.x*=s;x.positionScreen.y*=-E;u.addPoint(r.positionScreen.x,r.positionScreen.y);u.addPoint(w.positionScreen.x,w.positionScreen.y);u.addPoint(v.positionScreen.x,v.positionScreen.y);u.addPoint(x.positionScreen.x,x.positionScreen.y);if(L.instersects(u)){N=0;for(M=t.meshMaterial.length;N<M;){z=t.meshMaterial[N++];if(z instanceof
THREE.MeshFaceMaterial){Y=0;for(q=t.faceMaterial.length;Y<q;)(z=t.faceMaterial[Y++])&&d(r,w,v,x,t,z,C)}else z&&d(r,w,v,x,t,z,C)}}}}}};
THREE.WebGLRenderer=function(a){function b(h,i){var n=c.createProgram();c.attachShader(n,k("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\n"+h));c.attachShader(n,k("vertex","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"+i));c.linkProgram(n);c.getProgramParameter(n,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(n,
c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");n.uniforms={};return n}function d(h,i){if(h instanceof THREE.TextureCube&&h.image.length==6){if(!h.image.__webGLTextureCube&&!h.image.__cubeMapInitialized&&h.image.loadCount==6){h.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,
c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var n=0;n<6;++n)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,h.image[n]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);h.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+i);c.bindTexture(c.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube)}}function e(h,i){if(!h.__webGLTexture&&h.image.loaded){h.__webGLTexture=c.createTexture();
c.bindTexture(c.TEXTURE_2D,h.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,h.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,g(h.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,g(h.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+i);c.bindTexture(c.TEXTURE_2D,h.__webGLTexture)}
function f(h,i){var n,y,p;n=0;for(y=i.length;n<y;n++){p=i[n];h.uniforms[p]=c.getUniformLocation(h,p)}}function j(h){h.position=c.getAttribLocation(h,"position");c.enableVertexAttribArray(h.position);h.normal=c.getAttribLocation(h,"normal");c.enableVertexAttribArray(h.normal);h.uv=c.getAttribLocation(h,"uv");c.enableVertexAttribArray(h.uv)}function k(h,i){var n;if(h=="fragment")n=c.createShader(c.FRAGMENT_SHADER);else if(h=="vertex")n=c.createShader(c.VERTEX_SHADER);c.shaderSource(n,i);c.compileShader(n);
if(!c.getShaderParameter(n,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(n));return null}return n}function g(h){switch(h){case THREE.Repeat:return c.REPEAT;case THREE.ClampToEdge:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeat:return c.MIRRORED_REPEAT}return 0}var m=document.createElement("canvas"),c,s,E,r=new THREE.Matrix4,w,v=new Float32Array(16),x=new Float32Array(16),L=new Float32Array(16),u=new Float32Array(9),A=new Float32Array(16);a=function(h,i){if(h){var n,y,p,o=pointLights=maxDirLights=maxPointLights=
0;n=0;for(y=h.lights.length;n<y;n++){p=h.lights[n];p instanceof THREE.DirectionalLight&&o++;p instanceof THREE.PointLight&&pointLights++}if(pointLights+o<=i){maxDirLights=o;maxPointLights=pointLights}else{maxDirLights=Math.ceil(i*o/(pointLights+o));maxPointLights=i-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:i-1}}(a,4);this.domElement=m;this.autoClear=true;try{c=m.getContext("experimental-webgl",{antialias:true})}catch(l){}if(!c){alert("WebGL not supported");
throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);(function(h,i){var n=[h?"#define MAX_DIR_LIGHTS "+h:"",i?"#define MAX_POINT_LIGHTS "+i:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",
h?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",h?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",i?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",i?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",i?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
h?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",h?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",h?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",h?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",h?"}":"",i?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",i?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",i?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
"",i?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",i?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",i?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
y=[h?"#define MAX_DIR_LIGHTS "+h:"",i?"#define MAX_POINT_LIGHTS "+i:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
h?"uniform mat4 viewMatrix;":"",h?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",i?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
i?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",i?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",i?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",i?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",i?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",i?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",i?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",i?"float pointSpecularWeight = 0.0;":"",i?"if ( pointDotNormalHalf >= 0.0 )":
"",i?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",i?"pointDiffuse += mColor * pointDiffuseWeight;":"",i?"pointSpecular += mSpecular * pointSpecularWeight;":"",i?"}":"",h?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",h?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",h?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",h?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",h?"vec3 dirVector = normalize( lDirection.xyz );":"",h?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
"",h?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",h?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",h?"float dirSpecularWeight = 0.0;":"",h?"if ( dirDotNormalHalf >= 0.0 )":"",h?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",h?"dirDiffuse += mColor * dirDiffuseWeight;":"",h?"dirSpecular += mSpecular * dirSpecularWeight;":"",h?"}":"","vec4 totalLight = mAmbient;",h?"totalLight += dirDiffuse + dirSpecular;":"",i?"totalLight += pointDiffuse + pointSpecular;":
"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
s=b(y,n);c.useProgram(s);f(s,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);h&&f(s,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);i&&f(s,["pointLightNumber","pointLightColor",
"pointLightPosition"]);c.uniform1i(s.uniforms.enableMap,0);c.uniform1i(s.uniforms.tMap,0);c.uniform1i(s.uniforms.enableCubeMap,0);c.uniform1i(s.uniforms.tCube,1);c.uniform1i(s.uniforms.mixEnvMap,0);c.uniform1i(s.uniforms.useRefract,0);j(s)})(a.directional,a.point);this.setSize=function(h,i){m.width=h;m.height=i;c.viewport(0,0,m.width,m.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(h,i){var n,y,p,o,G,B=[],R=[],F=[];o=[];G=[];c.uniform1i(h.uniforms.enableLighting,
i.lights.length);n=0;for(y=i.lights.length;n<y;n++){p=i.lights[n];if(p instanceof THREE.AmbientLight)B.push(p);else if(p instanceof THREE.DirectionalLight)F.push(p);else p instanceof THREE.PointLight&&R.push(p)}n=p=o=G=0;for(y=B.length;n<y;n++){p+=B[n].color.r;o+=B[n].color.g;G+=B[n].color.b}c.uniform3f(h.uniforms.ambientLightColor,p,o,G);o=[];G=[];n=0;for(y=F.length;n<y;n++){p=F[n];o.push(p.color.r*p.intensity);o.push(p.color.g*p.intensity);o.push(p.color.b*p.intensity);G.push(p.position.x);G.push(p.position.y);
G.push(p.position.z)}if(F.length){c.uniform1i(h.uniforms.directionalLightNumber,F.length);c.uniform3fv(h.uniforms.directionalLightDirection,G);c.uniform3fv(h.uniforms.directionalLightColor,o)}o=[];G=[];n=0;for(y=R.length;n<y;n++){p=R[n];o.push(p.color.r*p.intensity);o.push(p.color.g*p.intensity);o.push(p.color.b*p.intensity);G.push(p.position.x);G.push(p.position.y);G.push(p.position.z)}if(R.length){c.uniform1i(h.uniforms.pointLightNumber,R.length);c.uniform3fv(h.uniforms.pointLightPosition,G);c.uniform3fv(h.uniforms.pointLightColor,
o)}};this.createBuffers=function(h,i){var n,y,p,o,G,B,R,F,W=[],V=[],D=[],P=[],C=[],J=0,H=h.materialFaceGroup[i],U;p=false;n=0;for(y=h.material.length;n<y;n++){meshMaterial=h.material[n];if(meshMaterial instanceof THREE.MeshFaceMaterial){G=0;for(U=H.material.length;G<U;G++)if(H.material[G]&&H.material[G].shading!=undefined&&H.material[G].shading==THREE.SmoothShading){p=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){p=true;break}if(p)break}U=
p;n=0;for(y=H.faces.length;n<y;n++){p=H.faces[n];o=h.geometry.faces[p];G=o.vertexNormals;faceNormal=o.normal;p=h.geometry.uvs[p];if(o instanceof THREE.Face3){B=h.geometry.vertices[o.a].position;R=h.geometry.vertices[o.b].position;F=h.geometry.vertices[o.c].position;D.push(B.x,B.y,B.z);D.push(R.x,R.y,R.z);D.push(F.x,F.y,F.z);if(G.length==3&&U)for(o=0;o<3;o++)P.push(G[o].x,G[o].y,G[o].z);else for(o=0;o<3;o++)P.push(faceNormal.x,faceNormal.y,faceNormal.z);if(p)for(o=0;o<3;o++)C.push(p[o].u,p[o].v);W.push(J,
J+1,J+2);V.push(J,J+1);V.push(J,J+2);V.push(J+1,J+2);J+=3}else if(o instanceof THREE.Face4){B=h.geometry.vertices[o.a].position;R=h.geometry.vertices[o.b].position;F=h.geometry.vertices[o.c].position;o=h.geometry.vertices[o.d].position;D.push(B.x,B.y,B.z);D.push(R.x,R.y,R.z);D.push(F.x,F.y,F.z);D.push(o.x,o.y,o.z);if(G.length==4&&U)for(o=0;o<4;o++)P.push(G[o].x,G[o].y,G[o].z);else for(o=0;o<4;o++)P.push(faceNormal.x,faceNormal.y,faceNormal.z);if(p)for(o=0;o<4;o++)C.push(p[o].u,p[o].v);W.push(J,J+
1,J+2);W.push(J,J+2,J+3);V.push(J,J+1);V.push(J,J+2);V.push(J,J+3);V.push(J+1,J+2);V.push(J+2,J+3);J+=4}}if(D.length){H.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,H.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(D),c.STATIC_DRAW);H.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,H.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(P),c.STATIC_DRAW);H.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,H.__webGLUVBuffer);
c.bufferData(c.ARRAY_BUFFER,new Float32Array(C),c.STATIC_DRAW);H.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,H.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(W),c.STATIC_DRAW);H.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,H.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(V),c.STATIC_DRAW);H.__webGLFaceCount=W.length;H.__webGLLineCount=V.length}};this.renderBuffer=function(h,i,n){var y,p,o,G,B,R,F,
W,V,D;if(i instanceof THREE.MeshShaderMaterial){if(!i.program){i.program=b(i.fragment_shader,i.vertex_shader);F=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(D in i.uniforms)F.push(D);f(i.program,F);j(i.program)}D=i.program}else D=s;if(D!=E){c.useProgram(D);E=D}if(i instanceof THREE.MeshShaderMaterial){F=D;W=i.uniforms;var P,C;for(p in W){P=W[p].type;V=W[p].value;C=F.uniforms[p];if(P=="i")c.uniform1i(C,V);else if(P=="f")c.uniform1f(C,V);else if(P==
"t"){c.uniform1i(C,V);P=W[p].texture;if(P instanceof THREE.TextureCube)d(P,V);else P instanceof THREE.Texture&&e(P,V)}}this.loadCamera(D,h);this.loadMatrices(D)}else if(i instanceof THREE.MeshPhongMaterial||i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshBasicMaterial){h=i.color;y=i.opacity;o=i.wireframe;G=i.wireframe_linewidth;B=i.map;R=i.env_map;F=i.combine==THREE.Mix;p=i.reflectivity;V=i.env_map&&i.env_map.mapping==THREE.RefractionMapping;W=i.refraction_ratio;c.uniform4f(D.uniforms.mColor,
h.r*y,h.g*y,h.b*y,y);c.uniform1i(D.uniforms.mixEnvMap,F);c.uniform1f(D.uniforms.mReflectivity,p);c.uniform1i(D.uniforms.useRefract,V);c.uniform1f(D.uniforms.mRefractionRatio,W)}if(i instanceof THREE.MeshNormalMaterial){y=i.opacity;c.uniform1f(D.uniforms.mOpacity,y);c.uniform1i(D.uniforms.material,4)}else if(i instanceof THREE.MeshDepthMaterial){y=i.opacity;o=i.wireframe;G=i.wireframe_linewidth;c.uniform1f(D.uniforms.mOpacity,y);c.uniform1f(D.uniforms.m2Near,i.__2near);c.uniform1f(D.uniforms.mFarPlusNear,
i.__farPlusNear);c.uniform1f(D.uniforms.mFarMinusNear,i.__farMinusNear);c.uniform1i(D.uniforms.material,3)}else if(i instanceof THREE.MeshPhongMaterial){h=i.ambient;p=i.specular;i=i.shininess;c.uniform4f(D.uniforms.mAmbient,h.r,h.g,h.b,y);c.uniform4f(D.uniforms.mSpecular,p.r,p.g,p.b,y);c.uniform1f(D.uniforms.mShininess,i);c.uniform1i(D.uniforms.material,2)}else if(i instanceof THREE.MeshLambertMaterial)c.uniform1i(D.uniforms.material,1);else if(i instanceof THREE.MeshBasicMaterial)c.uniform1i(D.uniforms.material,
0);else if(i instanceof THREE.MeshCubeMaterial){c.uniform1i(D.uniforms.material,5);R=i.env_map}if(B){e(B,0);c.uniform1i(D.uniforms.tMap,0);c.uniform1i(D.uniforms.enableMap,1)}else c.uniform1i(D.uniforms.enableMap,0);if(R){d(R,1);c.uniform1i(D.uniforms.tCube,1);c.uniform1i(D.uniforms.enableCubeMap,1)}else c.uniform1i(D.uniforms.enableCubeMap,0);c.bindBuffer(c.ARRAY_BUFFER,n.__webGLVertexBuffer);c.vertexAttribPointer(D.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,n.__webGLNormalBuffer);
c.vertexAttribPointer(D.normal,3,c.FLOAT,false,0,0);if(B){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLUVBuffer);c.enableVertexAttribArray(D.uv);c.vertexAttribPointer(D.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(D.uv);if(o){c.lineWidth(G);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLLineBuffer);c.drawElements(c.LINES,n.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,n.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=
function(h,i,n,y,p){var o,G,B,R,F;B=0;for(R=i.material.length;B<R;B++){o=i.material[B];if(o instanceof THREE.MeshFaceMaterial){o=0;for(G=n.material.length;o<G;o++)if((F=n.material[o])&&F.blending==y&&F.opacity<1==p){this.setBlending(F.blending);this.renderBuffer(h,F,n)}}else if((F=o)&&F.blending==y&&F.opacity<1==p){this.setBlending(F.blending);this.renderBuffer(h,F,n)}}};this.render=function(h,i){var n,y;this.initWebGLObjects(h);this.autoClear&&this.clear();i.autoUpdateMatrix&&i.updateMatrix();this.loadCamera(s,
i);this.setupLights(s,h);n=0;for(y=h.__webGLObjects.length;n<y;n++){webGLObject=h.__webGLObjects[n];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,i);this.loadMatrices(s);this.renderPass(i,webGLObject.__object,webGLObject,THREE.NormalBlending,false)}}n=0;for(y=h.__webGLObjects.length;n<y;n++){webGLObject=h.__webGLObjects[n];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,i);this.loadMatrices(s);this.renderPass(i,webGLObject.__object,webGLObject,THREE.AdditiveBlending,
false);this.renderPass(i,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,false);this.renderPass(i,webGLObject.__object,webGLObject,THREE.AdditiveBlending,true);this.renderPass(i,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,true);this.renderPass(i,webGLObject.__object,webGLObject,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(h){var i,n,y,p,o;if(!h.__webGLObjects)h.__webGLObjects=[];i=0;for(n=h.objects.length;i<n;i++){y=h.objects[i];if(y instanceof THREE.Mesh)for(p in y.materialFaceGroup){o=
y.materialFaceGroup[p];if(!o.__webGLVertexBuffer){this.createBuffers(y,p);o.__object=y;h.__webGLObjects.push(o)}}}};this.removeObject=function(h,i){var n,y;for(n=h.__webGLObjects.length-1;n>=0;n--){y=h.__webGLObjects[n].__object;i==y&&h.__webGLObjects.splice(n,1)}};this.setupMatrices=function(h,i){h.autoUpdateMatrix&&h.updateMatrix();r.multiply(i.matrix,h.matrix);v.set(i.matrix.flatten());x.set(r.flatten());L.set(i.projectionMatrix.flatten());w=THREE.Matrix4.makeInvert3x3(r).transpose();u.set(w.m);
A.set(h.matrix.flatten())};this.loadMatrices=function(h){c.uniformMatrix4fv(h.uniforms.viewMatrix,false,v);c.uniformMatrix4fv(h.uniforms.modelViewMatrix,false,x);c.uniformMatrix4fv(h.uniforms.projectionMatrix,false,L);c.uniformMatrix3fv(h.uniforms.normalMatrix,false,u);c.uniformMatrix4fv(h.uniforms.objectMatrix,false,A)};this.loadCamera=function(h,i){c.uniform3f(h.uniforms.cameraPosition,i.position.x,i.position.y,i.position.z)};this.setBlending=function(h){switch(h){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);
c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(h,i){if(h){!i||i=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(h=="back")c.cullFace(c.BACK);else h=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}};
THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};
THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};
var GeometryUtils={merge:function(a,b){var d=b instanceof THREE.Mesh,e=a.vertices.length,f=d?b.geometry:b,j=a.vertices,k=f.vertices,g=a.faces,m=f.faces,c=a.uvs;f=f.uvs;d&&b.updateMatrix();for(var s=0,E=k.length;s<E;s++){var r=new THREE.Vertex(k[s].position.clone());d&&b.matrix.transformVector3(r.position);j.push(r)}s=0;for(E=m.length;s<E;s++){d=m[s];var w;k=d.vertexNormals;if(d instanceof THREE.Face3)w=new THREE.Face3(d.a+e,d.b+e,d.c+e);else if(d instanceof THREE.Face4)w=new THREE.Face4(d.a+e,d.b+
e,d.c+e,d.d+e);d=0;for(j=k.length;d<j;d++){r=k[d];w.vertexNormals.push(r.clone())}g.push(w)}s=0;for(E=f.length;s<E;s++){e=f[s];g=[];d=0;for(j=e.length;d<j;d++)g.push(new THREE.UV(e[d].u,e[d].v));c.push(g)}}},ImageUtils={loadTexture:function(a,b){var d=new THREE.Texture(null,b),e=new Image;e.onload=function(){d.image=this;d.loaded=true};e.src=a;return d},loadArray:function(a){var b,d,e=[];b=e.loadCount=0;for(d=a.length;b<d;++b){e[b]=new Image;e[b].loaded=0;e[b].onload=function(){e.loadCount+=1;this.loaded=
1};e[b].src=a[b]}return e}},SceneUtils={addMesh:function(a,b,d,e,f,j,k,g,m,c){b=new THREE.Mesh(b,c);b.scale.x=b.scale.y=b.scale.z=d;b.position.x=e;b.position.y=f;b.position.z=j;b.rotation.x=k;b.rotation.y=g;b.rotation.z=m;a.addObject(b);return b},addPanoramaCubeWebGL:function(a,b,d){d=new THREE.MeshCubeMaterial({env_map:d});b=new THREE.Mesh(new Cube(b,b,b,1,1,null,true),d);a.addObject(b);return b},addPanoramaCube:function(a,b,d){var e=[];e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[0])}));
e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[1])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[2])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[3])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[4])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[5])}));mesh=new THREE.Mesh(new Cube(b,b,b,1,1,e,true),new THREE.MeshFaceMaterial);a.addObject(mesh);return mesh},addPanoramaCubePlanes:function(a,b,d){var e=b/2;b=new Plane(b,
b);var f=Math.PI/2,j=Math.PI;SceneUtils.addMesh(a,b,1,0,0,-e,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[5])}));SceneUtils.addMesh(a,b,1,-e,0,0,0,f,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[0])}));SceneUtils.addMesh(a,b,1,e,0,0,0,-f,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[1])}));SceneUtils.addMesh(a,b,1,0,e,0,f,0,j,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[2])}));SceneUtils.addMesh(a,b,1,0,-e,0,-f,0,j,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[3])}))}},
ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
vertex_shader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main(void) {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"}}},
Cube=function(a,b,d,e,f,j,k){function g(w,v,x,L,u,A,l,h){var i=e||1,n=f||1,y=i+1,p=n+1;u=u/i;A=A/n;var o=m.vertices.length,G;if(w=="x"&&v=="y"||w=="y"&&v=="x")G="z";else if(w=="x"&&v=="z"||w=="z"&&v=="x")G="y";else if(w=="z"&&v=="y"||w=="y"&&v=="z")G="x";for(iy=0;iy<p;iy++)for(ix=0;ix<y;ix++){var B=new THREE.Vector3;B[w]=(ix*u-c)*x;B[v]=(iy*A-s)*L;B[G]=l;m.vertices.push(new THREE.Vertex(B))}for(iy=0;iy<n;iy++)for(ix=0;ix<i;ix++){m.faces.push(new THREE.Face4(ix+y*iy+o,ix+y*(iy+1)+o,ix+1+y*(iy+1)+o,
ix+1+y*iy+o,null,h));m.uvs.push([new THREE.UV(ix/i,iy/n),new THREE.UV(ix/i,(iy+1)/n),new THREE.UV((ix+1)/i,(iy+1)/n),new THREE.UV((ix+1)/i,iy/n)])}}THREE.Geometry.call(this);var m=this,c=a/2,s=b/2,E=d/2;k=k?-1:1;if(j!==undefined)if(j instanceof Array)this.materials=j;else{this.materials=[];for(var r=0;r<6;r++)this.materials.push([j])}else this.materials=[];g("z","y",1*k,-1,d,b,-c,this.materials[0]);g("z","y",-1*k,-1,d,b,c,this.materials[1]);g("x","z",1*k,1,a,d,s,this.materials[2]);g("x","z",1*k,-1,
a,d,-s,this.materials[3]);g("x","y",1*k,-1,a,b,E,this.materials[4]);g("x","y",-1*k,-1,a,b,-E,this.materials[5]);(function(){for(var w=[],v=[],x=0,L=m.vertices.length;x<L;x++){for(var u=m.vertices[x],A=false,l=0,h=w.length;l<h;l++){var i=w[l];if(u.position.x==i.position.x&&u.position.y==i.position.y&&u.position.z==i.position.z){v[x]=l;A=true;break}}if(!A){v[x]=w.length;w.push(new THREE.Vertex(u.position.clone()))}}x=0;for(L=m.faces.length;x<L;x++){u=m.faces[x];u.a=v[u.a];u.b=v[u.b];u.c=v[u.c];u.d=
v[u.d]}m.vertices=w})();this.computeCentroids();this.computeNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
var Cylinder=function(a,b,d,e,f){function j(m,c,s){k.vertices.push(new THREE.Vertex(new THREE.Vector3(m,c,s)))}THREE.Geometry.call(this);var k=this,g;for(g=0;g<a;g++)j(Math.sin(6.283*g/a)*b,Math.cos(6.283*g/a)*b,0);for(g=0;g<a;g++)j(Math.sin(6.283*g/a)*d,Math.cos(6.283*g/a)*d,e);for(g=0;g<a;g++)k.faces.push(new THREE.Face4(g,g+a,a+(g+1)%a,(g+1)%a));if(d!=0){j(0,0,-f);for(g=a;g<a+a/2;g++)k.faces.push(new THREE.Face4(2*a,(2*g-2*a)%a,(2*g-2*a+1)%a,(2*g-2*a+2)%a))}if(b!=0){j(0,0,e+f);for(g=a+a/2;g<2*
a;g++)k.faces.push(new THREE.Face4((2*g-2*a+2)%a+a,(2*g-2*a+1)%a+a,(2*g-2*a)%a+a,2*a+1))}this.computeCentroids();this.computeNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
var Plane=function(a,b,d,e){THREE.Geometry.call(this);var f,j=a/2,k=b/2;d=d||1;e=e||1;var g=d+1,m=e+1;a=a/d;var c=b/e;for(f=0;f<m;f++)for(b=0;b<g;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*a-j,-(f*c-k),0)));for(f=0;f<e;f++)for(b=0;b<d;b++){this.faces.push(new THREE.Face4(b+g*f,b+g*(f+1),b+1+g*(f+1),b+1+g*f));this.uvs.push([new THREE.UV(b/d,f/e),new THREE.UV(b/d,(f+1)/e),new THREE.UV((b+1)/d,(f+1)/e),new THREE.UV((b+1)/d,f/e)])}this.computeCentroids();this.computeNormals()};
Plane.prototype=new THREE.Geometry;Plane.prototype.constructor=Plane;
var Sphere=function(a,b,d){THREE.Geometry.call(this);var e,f=Math.max(3,b||8),j=Math.max(2,d||6);b=[];for(d=0;d<j+1;d++){e=d/j;var k=a*Math.cos(e*Math.PI),g=a*Math.sin(e*Math.PI),m=[],c=0;for(e=0;e<f;e++){var s=2*e/f,E=g*Math.sin(s*Math.PI);s=g*Math.cos(s*Math.PI);(d==0||d==j)&&e>0||(c=this.vertices.push(new THREE.Vertex(new THREE.Vector3(s,k,E)))-1);m.push(c)}b.push(m)}var r,w,v;a=b.length;for(d=0;d<a;d++){f=b[d].length;if(d>0)for(e=0;e<f;e++){m=e==f-1;j=b[d][m?0:e+1];k=b[d][m?f-1:e];g=b[d-1][m?
f-1:e];m=b[d-1][m?0:e+1];E=d/(a-1);r=(d-1)/(a-1);w=(e+1)/f;s=e/f;c=new THREE.UV(1-w,E);E=new THREE.UV(1-s,E);s=new THREE.UV(1-s,r);var x=new THREE.UV(1-w,r);if(d<b.length-1){r=this.vertices[j].position.clone();w=this.vertices[k].position.clone();v=this.vertices[g].position.clone();r.normalize();w.normalize();v.normalize();this.faces.push(new THREE.Face3(j,k,g,[new THREE.Vector3(r.x,r.y,r.z),new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(v.x,v.y,v.z)]));this.uvs.push([c,E,s])}if(d>1){r=this.vertices[j].position.clone();
w=this.vertices[g].position.clone();v=this.vertices[m].position.clone();r.normalize();w.normalize();v.normalize();this.faces.push(new THREE.Face3(j,g,m,[new THREE.Vector3(r.x,r.y,r.z),new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(v.x,v.y,v.z)]));this.uvs.push([c,s,x])}}}this.computeCentroids();this.computeNormals()};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?this.addStatusElement():null};
THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="#b00";a.style.color="#fff";a.style.width="140px";a.style.padding="0.25em 0.25em 0.25em 0.5em";a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ";b+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML=
b},loadAsciiOld:function(a,b){var d=document.createElement("script");d.type="text/javascript";d.onload=b;d.src=a;document.getElementsByTagName("head")[0].appendChild(d)},loadAscii:function(a,b,d){var e=(new Date).getTime();a=new Worker(a);a.onmessage=function(f){THREE.Loader.prototype.createModel(f.data,b,d)};a.postMessage(e)},loadBinary:function(a,b,d){var e=(new Date).getTime();a=new Worker(a);var f=this.showProgress?THREE.Loader.prototype.updateProgress:null;a.onmessage=function(j){THREE.Loader.prototype.loadAjaxBuffers(j.data.buffers,
j.data.materials,b,d,f)};a.onerror=function(j){alert("worker.onerror: "+j.message+"\n"+j.data);j.preventDefault()};a.postMessage(e)},loadAjaxBuffers:function(a,b,d,e,f){var j=new XMLHttpRequest,k=e+"/"+a,g=0;j.onreadystatechange=function(){if(j.readyState==4)j.status==200||j.status==0?THREE.Loader.prototype.createBinModel(j.responseText,d,e,b):alert("Couldn't load ["+k+"] ["+j.status+"]");else if(j.readyState==3){if(f){if(g==0)g=j.getResponseHeader("Content-Length");f({total:g,loaded:j.responseText.length})}}else if(j.readyState==
2)g=j.getResponseHeader("Content-Length")};j.open("GET",k,true);j.overrideMimeType("text/plain; charset=x-user-defined");j.setRequestHeader("Content-Type","text/plain");j.send(null)},createBinModel:function(a,b,d,e){var f=function(j){function k(q,t){var z=s(q,t),I=s(q,t+1),Q=s(q,t+2),fa=s(q,t+3),ea=(fa<<1&255|Q>>7)-127;z=(Q&127)<<16|I<<8|z;if(z==0&&ea==-127)return 0;return(1-2*(fa>>7))*(1+z*Math.pow(2,-23))*Math.pow(2,ea)}function g(q,t){var z=s(q,t),I=s(q,t+1),Q=s(q,t+2);return(s(q,t+3)<<24)+(Q<<
16)+(I<<8)+z}function m(q,t){var z=s(q,t);return(s(q,t+1)<<8)+z}function c(q,t){var z=s(q,t);return z>127?z-256:z}function s(q,t){return q.charCodeAt(t)&255}function E(q){var t,z,I;t=g(a,q);z=g(a,q+n);I=g(a,q+y);q=m(a,q+p);THREE.Loader.prototype.f3(u,t,z,I,q)}function r(q){var t,z,I,Q,fa,ea;t=g(a,q);z=g(a,q+n);I=g(a,q+y);Q=m(a,q+p);fa=g(a,q+o);ea=g(a,q+G);q=g(a,q+B);THREE.Loader.prototype.f3n(u,h,t,z,I,Q,fa,ea,q)}function w(q){var t,z,I,Q;t=g(a,q);z=g(a,q+R);I=g(a,q+F);Q=g(a,q+W);q=m(a,q+V);THREE.Loader.prototype.f4(u,
t,z,I,Q,q)}function v(q){var t,z,I,Q,fa,ea,ga,la;t=g(a,q);z=g(a,q+R);I=g(a,q+F);Q=g(a,q+W);fa=m(a,q+V);ea=g(a,q+D);ga=g(a,q+P);la=g(a,q+C);q=g(a,q+J);THREE.Loader.prototype.f4n(u,h,t,z,I,Q,fa,ea,ga,la,q)}function x(q){var t,z;t=g(a,q);z=g(a,q+H);q=g(a,q+U);THREE.Loader.prototype.uv3(u,i[t*2],i[t*2+1],i[z*2],i[z*2+1],i[q*2],i[q*2+1])}function L(q){var t,z,I;t=g(a,q);z=g(a,q+N);I=g(a,q+M);q=g(a,q+Y);THREE.Loader.prototype.uv4(u,i[t*2],i[t*2+1],i[z*2],i[z*2+1],i[I*2],i[I*2+1],i[q*2],i[q*2+1])}var u=
this,A=0,l,h=[],i=[],n,y,p,o,G,B,R,F,W,V,D,P,C,J,H,U,N,M,Y;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(u,e,j);l={signature:a.substr(A,8),header_bytes:s(a,A+8),vertex_coordinate_bytes:s(a,A+9),normal_coordinate_bytes:s(a,A+10),uv_coordinate_bytes:s(a,A+11),vertex_index_bytes:s(a,A+12),normal_index_bytes:s(a,A+13),uv_index_bytes:s(a,A+14),material_index_bytes:s(a,A+15),nvertices:g(a,A+16),nnormals:g(a,A+16+4),nuvs:g(a,A+16+8),ntri_flat:g(a,A+16+12),ntri_smooth:g(a,A+16+16),ntri_flat_uv:g(a,
A+16+20),ntri_smooth_uv:g(a,A+16+24),nquad_flat:g(a,A+16+28),nquad_smooth:g(a,A+16+32),nquad_flat_uv:g(a,A+16+36),nquad_smooth_uv:g(a,A+16+40)};A+=l.header_bytes;n=l.vertex_index_bytes;y=l.vertex_index_bytes*2;p=l.vertex_index_bytes*3;o=l.vertex_index_bytes*3+l.material_index_bytes;G=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes;B=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes*2;R=l.vertex_index_bytes;F=l.vertex_index_bytes*2;W=l.vertex_index_bytes*3;V=l.vertex_index_bytes*
4;D=l.vertex_index_bytes*4+l.material_index_bytes;P=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes;C=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*2;J=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*3;H=l.uv_index_bytes;U=l.uv_index_bytes*2;N=l.uv_index_bytes;M=l.uv_index_bytes*2;Y=l.uv_index_bytes*3;A+=function(q){var t,z,I,Q=l.vertex_coordinate_bytes*3,fa=q+l.nvertices*Q;for(q=q;q<fa;q+=Q){t=k(a,q);z=k(a,q+l.vertex_coordinate_bytes);I=
k(a,q+l.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(u,t,z,I)}return l.nvertices*Q}(A);A+=function(q){var t,z,I,Q=l.normal_coordinate_bytes*3,fa=q+l.nnormals*Q;for(q=q;q<fa;q+=Q){t=c(a,q);z=c(a,q+l.normal_coordinate_bytes);I=c(a,q+l.normal_coordinate_bytes*2);h.push(t/127,z/127,I/127)}return l.nnormals*Q}(A);A+=function(q){var t,z,I=l.uv_coordinate_bytes*2,Q=q+l.nuvs*I;for(q=q;q<Q;q+=I){t=k(a,q);z=k(a,q+l.uv_coordinate_bytes);i.push(t,z)}return l.nuvs*I}(A);A+=function(q){var t,z=l.vertex_index_bytes*
3+l.material_index_bytes,I=q+l.ntri_flat*z;for(t=q;t<I;t+=z)E(t);return I-q}(A);A+=function(q){var t,z=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes*3,I=q+l.ntri_smooth*z;for(t=q;t<I;t+=z)r(t);return I-q}(A);A+=function(q){var t,z=l.vertex_index_bytes*3+l.material_index_bytes,I=z+l.uv_index_bytes*3,Q=q+l.ntri_flat_uv*I;for(t=q;t<Q;t+=I){E(t);x(t+z)}return Q-q}(A);A+=function(q){var t,z=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes*3,I=z+l.uv_index_bytes*3,
Q=q+l.ntri_smooth_uv*I;for(t=q;t<Q;t+=I){r(t);x(t+z)}return Q-q}(A);A+=function(q){var t,z=l.vertex_index_bytes*4+l.material_index_bytes,I=q+l.nquad_flat*z;for(t=q;t<I;t+=z)w(t);return I-q}(A);A+=function(q){var t,z=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*4,I=q+l.nquad_smooth*z;for(t=q;t<I;t+=z)v(t);return I-q}(A);A+=function(q){var t,z=l.vertex_index_bytes*4+l.material_index_bytes,I=z+l.uv_index_bytes*4,Q=q+l.nquad_flat_uv*I;for(t=q;t<Q;t+=I){w(t);L(t+z)}return Q-q}(A);
A+=function(q){var t,z=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*4,I=z+l.uv_index_bytes*4,Q=q+l.nquad_smooth_uv*I;for(t=q;t<Q;t+=I){v(t);L(t+z)}return Q-q}(A);this.computeCentroids();this.computeNormals()};f.prototype=new THREE.Geometry;f.prototype.constructor=f;b(new f(d))},createModel:function(a,b,d){var e=function(f){var j=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(j,a.materials,f);(function(){var k,g,m,c,s;k=0;for(g=a.vertices.length;k<g;k+=3){m=
a.vertices[k];c=a.vertices[k+1];s=a.vertices[k+2];THREE.Loader.prototype.v(j,m,c,s)}})();(function(){function k(v,x){THREE.Loader.prototype.f3(j,v[x],v[x+1],v[x+2],v[x+3])}function g(v,x){THREE.Loader.prototype.f3n(j,a.normals,v[x],v[x+1],v[x+2],v[x+3],v[x+4],v[x+5],v[x+6])}function m(v,x){THREE.Loader.prototype.f4(j,v[x],v[x+1],v[x+2],v[x+3],v[x+4])}function c(v,x){THREE.Loader.prototype.f4n(j,a.normals,v[x],v[x+1],v[x+2],v[x+3],v[x+4],v[x+5],v[x+6],v[x+7],v[x+8])}function s(v,x){var L,u,A;L=v[x];
u=v[x+1];A=v[x+2];THREE.Loader.prototype.uv3(j,a.uvs[L*2],a.uvs[L*2+1],a.uvs[u*2],a.uvs[u*2+1],a.uvs[A*2],a.uvs[A*2+1])}function E(v,x){var L,u,A,l;L=v[x];u=v[x+1];A=v[x+2];l=v[x+3];THREE.Loader.prototype.uv4(j,a.uvs[L*2],a.uvs[L*2+1],a.uvs[u*2],a.uvs[u*2+1],a.uvs[A*2],a.uvs[A*2+1],a.uvs[l*2],a.uvs[l*2+1])}var r,w;r=0;for(w=a.triangles.length;r<w;r+=4)k(a.triangles,r);r=0;for(w=a.triangles_uv.length;r<w;r+=7){k(a.triangles_uv,r);s(a.triangles_uv,r+4)}r=0;for(w=a.triangles_n.length;r<w;r+=7)g(a.triangles_n,
r);r=0;for(w=a.triangles_n_uv.length;r<w;r+=10){g(a.triangles_n_uv,r);s(a.triangles_n_uv,r+7)}r=0;for(w=a.quads.length;r<w;r+=5)m(a.quads,r);r=0;for(w=a.quads_uv.length;r<w;r+=9){m(a.quads_uv,r);E(a.quads_uv,r+5)}r=0;for(w=a.quads_n.length;r<w;r+=9)c(a.quads_n,r);r=0;for(w=a.quads_n_uv.length;r<w;r+=13){c(a.quads_n_uv,r);E(a.quads_n_uv,r+9)}})();this.computeCentroids();this.computeNormals()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;b(new e(d))},v:function(a,b,d,e){a.vertices.push(new THREE.Vertex(new THREE.Vector3(b,
d,e)))},f3:function(a,b,d,e,f){a.faces.push(new THREE.Face3(b,d,e,null,a.materials[f]))},f4:function(a,b,d,e,f,j){a.faces.push(new THREE.Face4(b,d,e,f,null,a.materials[j]))},f3n:function(a,b,d,e,f,j,k,g,m){j=a.materials[j];var c=b[g*3],s=b[g*3+1];g=b[g*3+2];var E=b[m*3],r=b[m*3+1];m=b[m*3+2];a.faces.push(new THREE.Face3(d,e,f,[new THREE.Vector3(b[k*3],b[k*3+1],b[k*3+2]),new THREE.Vector3(c,s,g),new THREE.Vector3(E,r,m)],j))},f4n:function(a,b,d,e,f,j,k,g,m,c,s){k=a.materials[k];var E=b[m*3],r=b[m*
3+1];m=b[m*3+2];var w=b[c*3],v=b[c*3+1];c=b[c*3+2];var x=b[s*3],L=b[s*3+1];s=b[s*3+2];a.faces.push(new THREE.Face4(d,e,f,j,[new THREE.Vector3(b[g*3],b[g*3+1],b[g*3+2]),new THREE.Vector3(E,r,m),new THREE.Vector3(w,v,c),new THREE.Vector3(x,L,s)],k))},uv3:function(a,b,d,e,f,j,k){var g=[];g.push(new THREE.UV(b,d));g.push(new THREE.UV(e,f));g.push(new THREE.UV(j,k));a.uvs.push(g)},uv4:function(a,b,d,e,f,j,k,g,m){var c=[];c.push(new THREE.UV(b,d));c.push(new THREE.UV(e,f));c.push(new THREE.UV(j,k));c.push(new THREE.UV(g,
m));a.uvs.push(c)},init_materials:function(a,b,d){a.materials=[];for(var e=0;e<b.length;++e)a.materials[e]=[THREE.Loader.prototype.createMaterial(b[e],d)]},createMaterial:function(a,b){function d(j){j=Math.log(j)/Math.LN2;return Math.floor(j)==j}var e,f;if(a.map_diffuse&&b){f=document.createElement("canvas");e=new THREE.MeshLambertMaterial({map:new THREE.Texture(f)});f=new Image;f.onload=function(){if(!d(this.width)||!d(this.height)){var j=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),k=Math.pow(2,
Math.round(Math.log(this.height)/Math.LN2));e.map.image.width=j;e.map.image.height=k;e.map.image.getContext("2d").drawImage(this,0,0,j,k)}else e.map.image=this;e.map.image.loaded=1};f.src=b+"/"+a.map_diffuse}else if(a.col_diffuse){f=(a.col_diffuse[0]*255<<16)+(a.col_diffuse[1]*255<<8)+a.col_diffuse[2]*255;e=new THREE.MeshLambertMaterial({color:f,opacity:a.transparency})}else e=a.a_dbg_color?new THREE.MeshLambertMaterial({color:a.a_dbg_color}):new THREE.MeshLambertMaterial({color:15658734});return e}};
// ThreeExtras.js r30 - http://github.com/mrdoob/three.js
var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
THREE.Color.prototype={setRGB:function(a,b,d){this.r=a;this.g=b;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,d){this.x=a||0;this.y=b||0;this.z=d||0};
THREE.Vector3.prototype={set:function(a,b,d){this.x=a;this.y=b;this.z=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-b*a.z;this.z=b*a.y-d*a.x;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=
this.x-a.x,d=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+d*d+a*a)},distanceToSquared:function(a){var b=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return b*b+d*d+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,
0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,b,d,e){this.x=a||0;this.y=b||0;this.z=d||0;this.w=e||1};
THREE.Vector4.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
THREE.Ray.prototype={intersectScene:function(a){var b,d,e=a.objects,f=[];a=0;for(b=e.length;a<b;a++){d=e[a];if(d instanceof THREE.Mesh)f=f.concat(this.intersectObject(d))}f.sort(function(j,k){return j.distance-k.distance});return f},intersectObject:function(a){function b(L,u,A,l){l=l.clone().subSelf(u);A=A.clone().subSelf(u);var h=L.clone().subSelf(u);L=l.dot(l);u=l.dot(A);l=l.dot(h);var i=A.dot(A);A=A.dot(h);h=1/(L*i-u*u);i=(i*l-u*A)*h;L=(L*A-u*l)*h;return i>0&&L>0&&i+L<1}var d,e,f,j,k,g,m,c,s,E,
r,w=a.geometry,v=w.vertices,x=[];d=0;for(e=w.faces.length;d<e;d++){f=w.faces[d];E=this.origin.clone();r=this.direction.clone();j=a.matrix.transformVector3(v[f.a].position.clone());k=a.matrix.transformVector3(v[f.b].position.clone());g=a.matrix.transformVector3(v[f.c].position.clone());m=f instanceof THREE.Face4?a.matrix.transformVector3(v[f.d].position.clone()):null;c=a.rotationMatrix.transformVector3(f.normal.clone());s=r.dot(c);if(s<0){c=c.dot((new THREE.Vector3).sub(j,E))/s;E=E.addSelf(r.multiplyScalar(c));
if(f instanceof THREE.Face3){if(b(E,j,k,g)){f={distance:this.origin.distanceTo(E),point:E,face:f,object:a};x.push(f)}}else if(f instanceof THREE.Face4)if(b(E,j,k,m)||b(E,k,g,m)){f={distance:this.origin.distanceTo(E),point:E,face:f,object:a};x.push(f)}}}return x}};
THREE.Rectangle=function(){function a(){j=e-b;k=f-d}var b,d,e,f,j,k,g=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return j};this.getHeight=function(){return k};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return f};this.set=function(m,c,s,E){g=false;b=m;d=c;e=s;f=E;a()};this.addPoint=function(m,c){if(g){g=false;b=m;d=c;e=m;f=c}else{b=Math.min(b,m);d=Math.min(d,c);e=Math.max(e,
m);f=Math.max(f,c)}a()};this.addRectangle=function(m){if(g){g=false;b=m.getLeft();d=m.getTop();e=m.getRight();f=m.getBottom()}else{b=Math.min(b,m.getLeft());d=Math.min(d,m.getTop());e=Math.max(e,m.getRight());f=Math.max(f,m.getBottom())}a()};this.inflate=function(m){b-=m;d-=m;e+=m;f+=m;a()};this.minSelf=function(m){b=Math.max(b,m.getLeft());d=Math.max(d,m.getTop());e=Math.min(e,m.getRight());f=Math.min(f,m.getBottom());a()};this.instersects=function(m){return Math.min(e,m.getRight())-Math.max(b,m.getLeft())>=
0&&Math.min(f,m.getBottom())-Math.max(d,m.getTop())>=0};this.empty=function(){g=true;f=e=d=b=0;a()};this.isEmpty=function(){return g};this.toString=function(){return"THREE.Rectangle ( left: "+b+", right: "+e+", top: "+d+", bottom: "+f+", width: "+j+", height: "+k+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
THREE.Matrix4=function(){};
THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,b,d){var e=new THREE.Vector3,f=new THREE.Vector3,j=new THREE.Vector3;j.sub(a,b).normalize();e.cross(d,j).normalize();f.cross(j,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=f.x;this.n22=f.y;this.n23=f.z;this.n24=-f.dot(a);this.n31=j.x;this.n32=j.y;this.n33=j.z;this.n34=-j.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transformVector3:function(a){var b=a.x,d=a.y,e=a.z,f=1/(this.n41*b+this.n42*
d+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*e+this.n14)*f;a.y=(this.n21*b+this.n22*d+this.n23*e+this.n24)*f;a.z=(this.n31*b+this.n32*d+this.n33*e+this.n34)*f;return a},transformVector4:function(a){var b=a.x,d=a.y,e=a.z,f=a.w;a.x=this.n11*b+this.n12*d+this.n13*e+this.n14*f;a.y=this.n21*b+this.n22*d+this.n23*e+this.n24*f;a.z=this.n31*b+this.n32*d+this.n33*e+this.n34*f;a.w=this.n41*b+this.n42*d+this.n43*e+this.n44*f;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*
a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,e=a.n12,f=a.n13,j=a.n14,k=a.n21,g=a.n22,m=a.n23,c=a.n24,s=a.n31,E=a.n32,r=a.n33,w=a.n34,v=a.n41,x=a.n42,L=a.n43,u=a.n44,A=b.n11,l=b.n12,h=b.n13,i=b.n14,n=b.n21,y=b.n22,p=b.n23,o=b.n24,G=b.n31,B=b.n32,R=b.n33,F=b.n34,W=b.n41,V=b.n42,D=b.n43,
P=b.n44;this.n11=d*A+e*n+f*G+j*W;this.n12=d*l+e*y+f*B+j*V;this.n13=d*h+e*p+f*R+j*D;this.n14=d*i+e*o+f*F+j*P;this.n21=k*A+g*n+m*G+c*W;this.n22=k*l+g*y+m*B+c*V;this.n23=k*h+g*p+m*R+c*D;this.n24=k*i+g*o+m*F+c*P;this.n31=s*A+E*n+r*G+w*W;this.n32=s*l+E*y+r*B+w*V;this.n33=s*h+E*p+r*R+w*D;this.n34=s*i+E*o+r*F+w*P;this.n41=v*A+x*n+L*G+u*W;this.n42=v*l+x*y+L*B+u*V;this.n43=v*h+x*p+L*R+u*D;this.n44=v*i+x*o+L*F+u*P},multiplySelf:function(a){var b=this.n11,d=this.n12,e=this.n13,f=this.n14,j=this.n21,k=this.n22,
g=this.n23,m=this.n24,c=this.n31,s=this.n32,E=this.n33,r=this.n34,w=this.n41,v=this.n42,x=this.n43,L=this.n44;this.n11=b*a.n11+d*a.n21+e*a.n31+f*a.n41;this.n12=b*a.n12+d*a.n22+e*a.n32+f*a.n42;this.n13=b*a.n13+d*a.n23+e*a.n33+f*a.n43;this.n14=b*a.n14+d*a.n24+e*a.n34+f*a.n44;this.n21=j*a.n11+k*a.n21+g*a.n31+m*a.n41;this.n22=j*a.n12+k*a.n22+g*a.n32+m*a.n42;this.n23=j*a.n13+k*a.n23+g*a.n33+m*a.n43;this.n24=j*a.n14+k*a.n24+g*a.n34+m*a.n44;this.n31=c*a.n11+s*a.n21+E*a.n31+r*a.n41;this.n32=c*a.n12+s*a.n22+
E*a.n32+r*a.n42;this.n33=c*a.n13+s*a.n23+E*a.n33+r*a.n43;this.n34=c*a.n14+s*a.n24+E*a.n34+r*a.n44;this.n41=w*a.n11+v*a.n21+x*a.n31+L*a.n41;this.n42=w*a.n12+v*a.n22+x*a.n32+L*a.n42;this.n43=w*a.n13+v*a.n23+x*a.n33+L*a.n43;this.n44=w*a.n14+v*a.n24+x*a.n34+L*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,e){var f=b[d];b[d]=b[e];b[e]=f}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},
toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,d){var e=new THREE.Matrix4;e.n14=a;e.n24=b;e.n34=d;return e};THREE.Matrix4.scaleMatrix=function(a,b,d){var e=new THREE.Matrix4;e.n11=a;e.n22=b;e.n33=d;return e};
THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var d=new THREE.Matrix4,e=Math.cos(b),f=Math.sin(b),j=1-e,k=a.x,g=a.y,m=a.z;d.n11=j*k*k+e;d.n12=j*k*g-f*m;d.n13=j*k*m+f*g;d.n21=j*k*g+f*m;d.n22=j*g*g+e;d.n23=j*g*m-f*k;d.n31=j*k*m-f*g;d.n32=j*g*m+f*k;d.n33=j*m*m+e;return d};
THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var d=b[10]*b[5]-b[6]*b[9],e=-b[10]*b[1]+b[2]*b[9],f=b[6]*b[1]-b[2]*b[5],j=-b[10]*b[4]+b[6]*b[8],k=b[10]*b[0]-b[2]*b[8],g=-b[6]*b[0]+b[2]*b[4],m=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],s=b[5]*b[0]-b[1]*b[4];b=b[0]*d+b[1]*j+b[2]*m;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*d;a.m[1]=b*e;a.m[2]=b*f;a.m[3]=b*j;a.m[4]=b*k;a.m[5]=b*g;a.m[6]=b*m;a.m[7]=b*c;a.m[8]=b*s;return a};
THREE.Matrix4.makeFrustum=function(a,b,d,e,f,j){var k,g,m;k=new THREE.Matrix4;g=2*f/(b-a);m=2*f/(e-d);a=(b+a)/(b-a);d=(e+d)/(e-d);e=-(j+f)/(j-f);f=-2*j*f/(j-f);k.n11=g;k.n12=0;k.n13=a;k.n14=0;k.n21=0;k.n22=m;k.n23=d;k.n24=0;k.n31=0;k.n32=0;k.n33=e;k.n34=f;k.n41=0;k.n42=0;k.n43=-1;k.n44=0;return k};THREE.Matrix4.makePerspective=function(a,b,d,e){var f;a=d*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,d,e)};
THREE.Matrix4.makeOrtho=function(a,b,d,e,f,j){var k,g,m,c;k=new THREE.Matrix4;g=b-a;m=d-e;c=j-f;a=(b+a)/g;d=(d+e)/m;f=(j+f)/c;k.n11=2/g;k.n12=0;k.n13=0;k.n14=-a;k.n21=0;k.n22=2/m;k.n23=0;k.n24=-d;k.n31=0;k.n32=0;k.n33=-2/c;k.n34=-f;k.n41=0;k.n42=0;k.n43=0;k.n44=1;return k};
THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
THREE.Face3=function(a,b,d,e,f){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.material=f instanceof Array?f:[f]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
THREE.Face4=function(a,b,d,e,f,j){this.a=a;this.b=b;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.material=j instanceof Array?j:[j]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[]};
THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);if(d instanceof THREE.Face3)d.centroid.divideScalar(3);else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeNormals:function(a){var b,d,e,f,j,k,g=new THREE.Vector3,
m=new THREE.Vector3;e=0;for(f=this.vertices.length;e<f;e++){j=this.vertices[e];j.normal.set(0,0,0)}e=0;for(f=this.faces.length;e<f;e++){j=this.faces[e];if(a&&j.vertexNormals.length){g.set(0,0,0);b=0;for(d=j.normal.length;b<d;b++)g.addSelf(j.vertexNormals[b]);g.divideScalar(3)}else{b=this.vertices[j.a];d=this.vertices[j.b];k=this.vertices[j.c];g.sub(k.position,d.position);m.sub(b.position,d.position);g.crossSelf(m)}g.isZero()||g.normalize();j.normal.copy(g)}},computeBoundingBox:function(){if(this.vertices.length>
0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>
this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}};
THREE.Camera=function(a,b,d,e){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,d,e);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);
this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};
THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
THREE.Mesh=function(a,b,d){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();d&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(s){var E=[];b=0;for(d=s.length;b<d;b++)s[b]==undefined?E.push("undefined"):E.push(s[b].toString());return E.join("_")}var b,d,e,f,j,k,g,m,c={};e=0;for(f=this.geometry.faces.length;e<f;e++){j=this.geometry.faces[e];k=j.material;g=a(k);if(c[g]==undefined)c[g]={hash:g,counter:0};m=c[g].hash+"_"+c[g].counter;if(this.materialFaceGroup[m]==undefined)this.materialFaceGroup[m]={faces:[],material:k,vertices:0};j=j instanceof THREE.Face3?3:4;if(this.materialFaceGroup[m].vertices+
j>65535){c[g].counter+=1;m=c[g].hash+"_"+c[g].counter;if(this.materialFaceGroup[m]==undefined)this.materialFaceGroup[m]={faces:[],material:k,vertices:0}}this.materialFaceGroup[m].faces.push(e);this.materialFaceGroup[m].vertices+=j}};THREE.Mesh.prototype.normalizeUVs=function(){var a,b,d,e,f;a=0;for(b=this.geometry.uvs.length;a<b;a++){f=this.geometry.uvs[a];d=0;for(e=f.length;d<e;d++){if(f[d].u!=1)f[d].u-=Math.floor(f[d].u);if(f[d].v!=1)f[d].v-=Math.floor(f[d].v)}}};THREE.FlatShading=0;
THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==
undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+
this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;
if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+
this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap=
"round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=
a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=
a.wireframe_linejoin}this.toString=function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+
this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};
THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
THREE.MeshCubeMaterial=function(a){this.id=THREE.MeshCubeMaterial.value++;this.env_map=null;this.blending=THREE.NormalBlending;if(a)if(a.env_map!==undefined)this.env_map=a.env_map;this.toString=function(){return"THREE.MeshCubeMaterial( id: "+this.id+"<br/>env_map: "+this.env_map+" )"}};THREE.MeshCubeMaterialCounter={value:0};
THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==undefined)this.uniforms=
a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+
this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,b,d,e){this.image=a;this.loaded=false;this.mapping=b!==undefined?b:THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdge;this.wrap_t=e!==undefined?e:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>)"}};
THREE.UVMapping=0;THREE.ReflectionMapping=1;THREE.RefractionMapping=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,b){this.image=a;this.mapping=b?b:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
THREE.Projector=function(){function a(A,l){var h=0,i=1,n=A.z+A.w,y=l.z+l.w,p=-A.z+A.w,o=-l.z+l.w;if(n>=0&&y>=0&&p>=0&&o>=0)return true;else if(n<0&&y<0||p<0&&o<0)return false;else{if(n<0)h=Math.max(h,n/(n-y));else if(y<0)i=Math.min(i,n/(n-y));if(p<0)h=Math.max(h,p/(p-o));else if(o<0)i=Math.min(i,p/(p-o));if(i<h)return false;else{A.lerpSelf(l,h);l.lerpSelf(A,1-i);return true}}}var b=null,d,e,f,j=[],k,g,m=[],c,s,E=[],r=new THREE.Vector4,w=new THREE.Matrix4,v=new THREE.Matrix4,x=new THREE.Vector4,L=
new THREE.Vector4,u;this.projectScene=function(A,l){var h,i,n,y,p,o,G,B,R,F,W,V,D,P,C,K,I;b=[];f=g=s=0;l.autoUpdateMatrix&&l.updateMatrix();w.multiply(l.projectionMatrix,l.matrix);G=A.objects;h=0;for(i=G.length;h<i;h++){B=G[h];B.autoUpdateMatrix&&B.updateMatrix();R=B.matrix;F=B.rotationMatrix;W=B.material;V=B.overdraw;if(B instanceof THREE.Mesh){D=B.geometry.vertices;n=0;for(y=D.length;n<y;n++){P=D[n];P.positionWorld.copy(P.position);R.transformVector3(P.positionWorld);C=P.positionScreen;C.copy(P.positionWorld);
w.transformVector4(C);C.multiplyScalar(1/C.w);P.__visible=C.z>0&&C.z<1}P=B.geometry.faces;n=0;for(y=P.length;n<y;n++){C=P[n];if(C instanceof THREE.Face3){p=D[C.a];o=D[C.b];K=D[C.c];if(p.__visible&&o.__visible&&K.__visible)if(B.doubleSided||B.flipSided!=(K.positionScreen.x-p.positionScreen.x)*(o.positionScreen.y-p.positionScreen.y)-(K.positionScreen.y-p.positionScreen.y)*(o.positionScreen.x-p.positionScreen.x)<0){d=j[f]=j[f]||new THREE.RenderableFace3;d.v1.positionWorld.copy(p.positionWorld);d.v2.positionWorld.copy(o.positionWorld);
d.v3.positionWorld.copy(K.positionWorld);d.v1.positionScreen.copy(p.positionScreen);d.v2.positionScreen.copy(o.positionScreen);d.v3.positionScreen.copy(K.positionScreen);d.normalWorld.copy(C.normal);F.transformVector3(d.normalWorld);d.centroidWorld.copy(C.centroid);R.transformVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);w.transformVector3(d.centroidScreen);K=C.vertexNormals;u=d.vertexNormalsWorld;p=0;for(o=K.length;p<o;p++){I=u[p]=u[p]||new THREE.Vector3;I.copy(K[p]);F.transformVector3(I)}d.z=
d.centroidScreen.z;d.meshMaterial=W;d.faceMaterial=C.material;d.overdraw=V;if(B.geometry.uvs[n]){d.uvs[0]=B.geometry.uvs[n][0];d.uvs[1]=B.geometry.uvs[n][1];d.uvs[2]=B.geometry.uvs[n][2]}b.push(d);f++}}else if(C instanceof THREE.Face4){p=D[C.a];o=D[C.b];K=D[C.c];I=D[C.d];if(p.__visible&&o.__visible&&K.__visible&&I.__visible)if(B.doubleSided||B.flipSided!=((I.positionScreen.x-p.positionScreen.x)*(o.positionScreen.y-p.positionScreen.y)-(I.positionScreen.y-p.positionScreen.y)*(o.positionScreen.x-p.positionScreen.x)<
0||(o.positionScreen.x-K.positionScreen.x)*(I.positionScreen.y-K.positionScreen.y)-(o.positionScreen.y-K.positionScreen.y)*(I.positionScreen.x-K.positionScreen.x)<0)){d=j[f]=j[f]||new THREE.RenderableFace3;d.v1.positionWorld.copy(p.positionWorld);d.v2.positionWorld.copy(o.positionWorld);d.v3.positionWorld.copy(I.positionWorld);d.v1.positionScreen.copy(p.positionScreen);d.v2.positionScreen.copy(o.positionScreen);d.v3.positionScreen.copy(I.positionScreen);d.normalWorld.copy(C.normal);F.transformVector3(d.normalWorld);
d.centroidWorld.copy(C.centroid);R.transformVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);w.transformVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=W;d.faceMaterial=C.material;d.overdraw=V;if(B.geometry.uvs[n]){d.uvs[0]=B.geometry.uvs[n][0];d.uvs[1]=B.geometry.uvs[n][1];d.uvs[2]=B.geometry.uvs[n][3]}b.push(d);f++;e=j[f]=j[f]||new THREE.RenderableFace3;e.v1.positionWorld.copy(o.positionWorld);e.v2.positionWorld.copy(K.positionWorld);e.v3.positionWorld.copy(I.positionWorld);
e.v1.positionScreen.copy(o.positionScreen);e.v2.positionScreen.copy(K.positionScreen);e.v3.positionScreen.copy(I.positionScreen);e.normalWorld.copy(d.normalWorld);e.centroidWorld.copy(d.centroidWorld);e.centroidScreen.copy(d.centroidScreen);e.z=e.centroidScreen.z;e.meshMaterial=W;e.faceMaterial=C.material;e.overdraw=V;if(B.geometry.uvs[n]){e.uvs[0]=B.geometry.uvs[n][1];e.uvs[1]=B.geometry.uvs[n][2];e.uvs[2]=B.geometry.uvs[n][3]}b.push(e);f++}}}}else if(B instanceof THREE.Line){v.multiply(w,R);D=B.geometry.vertices;
P=D[0];P.positionScreen.copy(P.position);v.transformVector4(P.positionScreen);n=1;for(y=D.length;n<y;n++){p=D[n];p.positionScreen.copy(p.position);v.transformVector4(p.positionScreen);o=D[n-1];x.copy(p.positionScreen);L.copy(o.positionScreen);if(a(x,L)){x.multiplyScalar(1/x.w);L.multiplyScalar(1/L.w);k=m[g]=m[g]||new THREE.RenderableLine;k.v1.positionScreen.copy(x);k.v2.positionScreen.copy(L);k.z=Math.max(x.z,L.z);k.material=B.material;b.push(k);g++}}}else if(B instanceof THREE.Particle){r.set(B.position.x,
B.position.y,B.position.z,1);w.transformVector4(r);r.z/=r.w;if(r.z>0&&r.z<1){c=E[s]=E[s]||new THREE.RenderableParticle;c.x=r.x/r.w;c.y=r.y/r.w;c.z=r.z;c.rotation=B.rotation.z;c.scale.x=B.scale.x*Math.abs(c.x-(r.x+l.projectionMatrix.n11)/(r.w+l.projectionMatrix.n14));c.scale.y=B.scale.y*Math.abs(c.y-(r.y+l.projectionMatrix.n22)/(r.w+l.projectionMatrix.n24));c.material=B.material;b.push(c);s++}}}b.sort(function(U,N){return N.z-U.z});return b};this.unprojectVector=function(A,l){var h=new THREE.Matrix4;
h.multiply(THREE.Matrix4.makeInvert(l.matrix),THREE.Matrix4.makeInvert(l.projectionMatrix));h.transformVector3(A);return A}};
THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,e,f,j;this.domElement=document.createElement("div");this.setSize=function(k,g){d=k;e=g;f=d/2;j=e/2};this.render=function(k,g){var m,c,s,E,r,w,v,x;a=b.projectScene(k,g);m=0;for(c=a.length;m<c;m++){r=a[m];if(r instanceof THREE.RenderableParticle){v=r.x*f+f;x=r.y*j+j;s=0;for(E=r.material.length;s<E;s++){w=r.material[s];if(w instanceof THREE.ParticleDOMMaterial){w=w.domElement;w.style.left=v+"px";w.style.top=x+"px"}}}}}};
THREE.CanvasRenderer=function(){function a(S,aa,Z,O){var H,T,ca,X,$=S.lights;S=0;for(H=$.length;S<H;S++){T=$[S];ca=T.color;X=T.intensity;if(T instanceof THREE.DirectionalLight){T=Z.dot(T.position)*X;if(T>0){O.r+=ca.r*T;O.g+=ca.g*T;O.b+=ca.b*T}}else if(T instanceof THREE.PointLight){ta.sub(T.position,aa);ta.normalize();T=Z.dot(ta)*X;if(T>0){O.r+=ca.r*T;O.g+=ca.g*T;O.b+=ca.b*T}}}}function b(S,aa,Z,O,H,T){if(H.opacity!=0){j(H.opacity);k(H.blending);R=S.positionScreen.x;F=S.positionScreen.y;W=aa.positionScreen.x;
V=aa.positionScreen.y;D=Z.positionScreen.x;P=Z.positionScreen.y;var ca=R,X=F,$=W,da=V,ba=D,ha=P;u.beginPath();u.moveTo(ca,X);u.lineTo($,da);u.lineTo(ba,ha);u.lineTo(ca,X);u.closePath();if(H instanceof THREE.MeshBasicMaterial){if(H.map&&H.map.loaded)f(R,F,W,V,D,P,H.map.image,O.uvs[0].u,O.uvs[0].v,O.uvs[1].u,O.uvs[1].v,O.uvs[2].u,O.uvs[2].v);else H.wireframe?d(H.color.__styleString,H.wireframe_linewidth):e(H.color.__styleString);H.env_map&&H.env_map.loaded&&H.env_map.mapping==THREE.ReflectionMapping&&
f(R,F,W,V,D,P,H.env_map.image,O.vertexNormalsWorld[0].x*0.5+0.5,O.vertexNormalsWorld[0].y*0.5+0.5,O.vertexNormalsWorld[1].x*0.5+0.5,O.vertexNormalsWorld[1].y*0.5+0.5,O.vertexNormalsWorld[2].x*0.5+0.5,O.vertexNormalsWorld[2].y*0.5+0.5)}else if(H instanceof THREE.MeshLambertMaterial){if(H.map&&!H.wireframe){f(R,F,W,V,D,P,H.map.image,O.uvs[0].u,O.uvs[0].v,O.uvs[1].u,O.uvs[1].v,O.uvs[2].u,O.uvs[2].v);k(THREE.SubtractiveBlending)}if(fa)if(!H.wireframe&&H.shading==THREE.SmoothShading&&O.vertexNormalsWorld.length==
3){K.r=I.r=U.r=ga.r;K.g=I.g=U.g=ga.g;K.b=I.b=U.b=ga.b;a(T,O.v1.positionWorld,O.vertexNormalsWorld[0],K);a(T,O.v2.positionWorld,O.vertexNormalsWorld[1],I);a(T,O.v3.positionWorld,O.vertexNormalsWorld[2],U);N.r=(I.r+U.r)*0.5;N.g=(I.g+U.g)*0.5;N.b=(I.b+U.b)*0.5;t=g(K,I,U,N);f(R,F,W,V,D,P,t,0,0,1,0,0,1)}else{ea.r=ga.r;ea.g=ga.g;ea.b=ga.b;a(T,O.centroidWorld,O.normalWorld,ea);C.r=H.color.r*ea.r;C.g=H.color.g*ea.g;C.b=H.color.b*ea.b;C.updateStyleString();H.wireframe?d(C.__styleString,H.wireframe_linewidth):
e(C.__styleString)}else H.wireframe?d(H.color.__styleString,H.wireframe_linewidth):e(H.color.__styleString)}else if(H instanceof THREE.MeshDepthMaterial){M=H.__2near;Y=H.__farPlusNear;q=H.__farMinusNear;K.r=K.g=K.b=1-M/(Y-S.positionScreen.z*q);I.r=I.g=I.b=1-M/(Y-aa.positionScreen.z*q);U.r=U.g=U.b=1-M/(Y-Z.positionScreen.z*q);N.r=(I.r+U.r)*0.5;N.g=(I.g+U.g)*0.5;N.b=(I.b+U.b)*0.5;t=g(K,I,U,N);f(R,F,W,V,D,P,t,0,0,1,0,0,1)}else if(H instanceof THREE.MeshNormalMaterial){C.r=m(O.normalWorld.x);C.g=m(O.normalWorld.y);
C.b=m(O.normalWorld.z);C.updateStyleString();H.wireframe?d(C.__styleString,H.wireframe_linewidth):e(C.__styleString)}}}function d(S,aa){if(h!=S)u.strokeStyle=h=S;if(n!=aa)u.lineWidth=n=aa;u.stroke();Q.inflate(aa*2)}function e(S){if(i!=S)u.fillStyle=i=S;u.fill()}function f(S,aa,Z,O,H,T,ca,X,$,da,ba,ha,ma){var ka,ia;ka=ca.width-1;ia=ca.height-1;X*=ka;$*=ia;da*=ka;ba*=ia;ha*=ka;ma*=ia;Z-=S;O-=aa;H-=S;T-=aa;da-=X;ba-=$;ha-=X;ma-=$;ia=1/(da*ma-ha*ba);ka=(ma*Z-ba*H)*ia;ba=(ma*O-ba*T)*ia;Z=(da*H-ha*Z)*ia;
O=(da*T-ha*O)*ia;S=S-ka*X-Z*$;aa=aa-ba*X-O*$;u.save();u.transform(ka,ba,Z,O,S,aa);u.clip();u.drawImage(ca,0,0);u.restore()}function j(S){if(A!=S)u.globalAlpha=A=S}function k(S){if(l!=S){switch(S){case THREE.NormalBlending:u.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:u.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:u.globalCompositeOperation="darker"}l=S}}function g(S,aa,Z,O){ja[0]=p(0,y(255,~~(S.r*255)));ja[1]=p(0,y(255,~~(S.g*255)));ja[2]=p(0,
y(255,~~(S.b*255)));ja[4]=p(0,y(255,~~(aa.r*255)));ja[5]=p(0,y(255,~~(aa.g*255)));ja[6]=p(0,y(255,~~(aa.b*255)));ja[8]=p(0,y(255,~~(Z.r*255)));ja[9]=p(0,y(255,~~(Z.g*255)));ja[10]=p(0,y(255,~~(Z.b*255)));ja[12]=p(0,y(255,~~(O.r*255)));ja[13]=p(0,y(255,~~(O.g*255)));ja[14]=p(0,y(255,~~(O.b*255)));pa.putImageData(ua,0,0);sa.drawImage(qa,0,0);return ra}function m(S){return S<0?y((1+S)*0.5,0.5):0.5+y(S*0.5,0.5)}function c(S,aa){var Z=aa.x-S.x,O=aa.y-S.y,H=1/Math.sqrt(Z*Z+O*O);Z*=H;O*=H;aa.x+=Z;aa.y+=
O;S.x-=Z;S.y-=O}var s=null,E=new THREE.Projector,r=document.createElement("canvas"),w,v,x,L,u=r.getContext("2d"),A=1,l=0,h=null,i=null,n=1,y=Math.min,p=Math.max,o,G,B,R,F,W,V,D,P,C=new THREE.Color,K=new THREE.Color,I=new THREE.Color,U=new THREE.Color,N=new THREE.Color,M,Y,q,t,z=new THREE.Rectangle,J=new THREE.Rectangle,Q=new THREE.Rectangle,fa=false,ea=new THREE.Color,ga=new THREE.Color,la=new THREE.Color,na=new THREE.Color,xa=Math.PI*2,ta=new THREE.Vector3,qa,pa,ua,ja,ra,sa,oa=16;qa=document.createElement("canvas");
qa.width=qa.height=2;pa=qa.getContext("2d");pa.fillStyle="rgba(0,0,0,1)";pa.fillRect(0,0,2,2);ua=pa.getImageData(0,0,2,2);ja=ua.data;ra=document.createElement("canvas");ra.width=ra.height=oa;sa=ra.getContext("2d");sa.translate(-oa/2,-oa/2);sa.scale(oa,oa);oa--;this.domElement=r;this.autoClear=true;this.setSize=function(S,aa){w=S;v=aa;x=w/2;L=v/2;r.width=w;r.height=v;z.set(-x,-L,x,L)};this.clear=function(){if(!J.isEmpty()){J.inflate(1);J.minSelf(z);u.clearRect(J.getX(),J.getY(),J.getWidth(),J.getHeight());
J.empty()}};this.render=function(S,aa){var Z,O,H,T,ca,X,$,da;u.setTransform(1,0,0,-1,x,L);this.autoClear&&this.clear();s=E.projectScene(S,aa);if(fa=S.lights.length>0){ca=S.lights;ga.setRGB(0,0,0);la.setRGB(0,0,0);na.setRGB(0,0,0);Z=0;for(O=ca.length;Z<O;Z++){H=ca[Z];T=H.color;if(H instanceof THREE.AmbientLight){ga.r+=T.r;ga.g+=T.g;ga.b+=T.b}else if(H instanceof THREE.DirectionalLight){la.r+=T.r;la.g+=T.g;la.b+=T.b}else if(H instanceof THREE.PointLight){na.r+=T.r;na.g+=T.g;na.b+=T.b}}}Z=0;for(O=s.length;Z<
O;Z++){H=s[Z];Q.empty();if(H instanceof THREE.RenderableParticle){o=H;o.x*=x;o.y*=L;T=0;for(ca=H.material.length;T<ca;T++){X=o;$=H;var ba=H.material[T];if(ba.opacity!=0){j(ba.opacity);k(ba.blending);da=void 0;var ha=void 0,ma=void 0,ka=void 0,ia=void 0,va=void 0,wa=void 0;if(ba instanceof THREE.ParticleBasicMaterial){if(ba.map){ia=ba.map;va=ia.width>>1;wa=ia.height>>1;ma=$.scale.x*x;ka=$.scale.y*L;da=ma*va;ha=ka*wa;Q.set(X.x-da,X.y-ha,X.x+da,X.y+ha);if(z.instersects(Q)){u.save();u.translate(X.x,X.y);
u.rotate(-$.rotation);u.scale(ma,-ka);u.translate(-va,-wa);u.drawImage(ia,0,0);u.restore()}}}else if(ba instanceof THREE.ParticleCircleMaterial){if(fa){ea.r=ga.r+la.r+na.r;ea.g=ga.g+la.g+na.g;ea.b=ga.b+la.b+na.b;C.r=ba.color.r*ea.r;C.g=ba.color.g*ea.g;C.b=ba.color.b*ea.b;C.updateStyleString()}else C.__styleString=ba.color.__styleString;da=$.scale.x*x;ha=$.scale.y*L;Q.set(X.x-da,X.y-ha,X.x+da,X.y+ha);if(z.instersects(Q)){ba=C.__styleString;if(i!=ba)u.fillStyle=i=ba;u.save();u.translate(X.x,X.y);u.rotate(-$.rotation);
u.scale(da,ha);u.beginPath();u.arc(0,0,1,0,xa,true);u.closePath();u.fill();u.restore()}}}}}else if(H instanceof THREE.RenderableLine){o=H.v1;G=H.v2;o.positionScreen.x*=x;o.positionScreen.y*=L;G.positionScreen.x*=x;G.positionScreen.y*=L;Q.addPoint(o.positionScreen.x,o.positionScreen.y);Q.addPoint(G.positionScreen.x,G.positionScreen.y);if(z.instersects(Q)){T=0;for(ca=H.material.length;T<ca;){$=o;da=G;X=H.material[T++];if(X.opacity!=0){j(X.opacity);k(X.blending);u.beginPath();u.moveTo($.positionScreen.x,
$.positionScreen.y);u.lineTo(da.positionScreen.x,da.positionScreen.y);u.closePath();if(X instanceof THREE.LineBasicMaterial){C.__styleString=X.color.__styleString;$=X.linewidth;if(n!=$)u.lineWidth=n=$;$=C.__styleString;if(h!=$)u.strokeStyle=h=$;u.stroke();Q.inflate(X.linewidth*2)}}}}}else if(H instanceof THREE.RenderableFace3){o=H.v1;G=H.v2;B=H.v3;o.positionScreen.x*=x;o.positionScreen.y*=L;G.positionScreen.x*=x;G.positionScreen.y*=L;B.positionScreen.x*=x;B.positionScreen.y*=L;if(H.overdraw){c(o.positionScreen,
G.positionScreen);c(G.positionScreen,B.positionScreen);c(B.positionScreen,o.positionScreen)}Q.addPoint(o.positionScreen.x,o.positionScreen.y);Q.addPoint(G.positionScreen.x,G.positionScreen.y);Q.addPoint(B.positionScreen.x,B.positionScreen.y);if(z.instersects(Q)){T=0;for(ca=H.meshMaterial.length;T<ca;){da=H.meshMaterial[T++];if(da instanceof THREE.MeshFaceMaterial){X=0;for($=H.faceMaterial.length;X<$;)(da=H.faceMaterial[X++])&&b(o,G,B,H,da,S)}else b(o,G,B,H,da,S)}}}J.addRectangle(Q)}u.setTransform(1,
0,0,1,0,0)}};
THREE.SVGRenderer=function(){function a(C,K,I){var U,N,M,Y;U=0;for(N=C.lights.length;U<N;U++){M=C.lights[U];if(M instanceof THREE.DirectionalLight){Y=K.normalWorld.dot(M.position)*M.intensity;if(Y>0){I.r+=M.color.r*Y;I.g+=M.color.g*Y;I.b+=M.color.b*Y}}else if(M instanceof THREE.PointLight){o.sub(M.position,K.centroidWorld);o.normalize();Y=K.normalWorld.dot(o)*M.intensity;if(Y>0){I.r+=M.color.r*Y;I.g+=M.color.g*Y;I.b+=M.color.b*Y}}}}function b(C,K,I,U,N,M){F=e(W++);F.setAttribute("d","M "+C.positionScreen.x+
" "+C.positionScreen.y+" L "+K.positionScreen.x+" "+K.positionScreen.y+" L "+I.positionScreen.x+","+I.positionScreen.y+"z");if(N instanceof THREE.MeshBasicMaterial)l.__styleString=N.color.__styleString;else if(N instanceof THREE.MeshLambertMaterial)if(A){h.r=i.r;h.g=i.g;h.b=i.b;a(M,U,h);l.r=N.color.r*h.r;l.g=N.color.g*h.g;l.b=N.color.b*h.b;l.updateStyleString()}else l.__styleString=N.color.__styleString;else if(N instanceof THREE.MeshDepthMaterial){p=1-N.__2near/(N.__farPlusNear-U.z*N.__farMinusNear);
l.setRGB(p,p,p)}else N instanceof THREE.MeshNormalMaterial&&l.setRGB(f(U.normalWorld.x),f(U.normalWorld.y),f(U.normalWorld.z));N.wireframe?F.setAttribute("style","fill: none; stroke: "+l.__styleString+"; stroke-width: "+N.wireframe_linewidth+"; stroke-opacity: "+N.opacity+"; stroke-linecap: "+N.wireframe_linecap+"; stroke-linejoin: "+N.wireframe_linejoin):F.setAttribute("style","fill: "+l.__styleString+"; fill-opacity: "+N.opacity);g.appendChild(F)}function d(C,K,I,U,N,M,Y){F=e(W++);F.setAttribute("d",
"M "+C.positionScreen.x+" "+C.positionScreen.y+" L "+K.positionScreen.x+" "+K.positionScreen.y+" L "+I.positionScreen.x+","+I.positionScreen.y+" L "+U.positionScreen.x+","+U.positionScreen.y+"z");if(M instanceof THREE.MeshBasicMaterial)l.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshLambertMaterial)if(A){h.r=i.r;h.g=i.g;h.b=i.b;a(Y,N,h);l.r=M.color.r*h.r;l.g=M.color.g*h.g;l.b=M.color.b*h.b;l.updateStyleString()}else l.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshDepthMaterial){p=
1-M.__2near/(M.__farPlusNear-N.z*M.__farMinusNear);l.setRGB(p,p,p)}else M instanceof THREE.MeshNormalMaterial&&l.setRGB(f(N.normalWorld.x),f(N.normalWorld.y),f(N.normalWorld.z));M.wireframe?F.setAttribute("style","fill: none; stroke: "+l.__styleString+"; stroke-width: "+M.wireframe_linewidth+"; stroke-opacity: "+M.opacity+"; stroke-linecap: "+M.wireframe_linecap+"; stroke-linejoin: "+M.wireframe_linejoin):F.setAttribute("style","fill: "+l.__styleString+"; fill-opacity: "+M.opacity);g.appendChild(F)}
function e(C){if(G[C]==null){G[C]=document.createElementNS("http://www.w3.org/2000/svg","path");P==0&&G[C].setAttribute("shape-rendering","crispEdges");return G[C]}return G[C]}function f(C){return C<0?Math.min((1+C)*0.5,0.5):0.5+Math.min(C*0.5,0.5)}var j=null,k=new THREE.Projector,g=document.createElementNS("http://www.w3.org/2000/svg","svg"),m,c,s,E,r,w,v,x,L=new THREE.Rectangle,u=new THREE.Rectangle,A=false,l=new THREE.Color(16777215),h=new THREE.Color(16777215),i=new THREE.Color(0),n=new THREE.Color(0),
y=new THREE.Color(0),p,o=new THREE.Vector3,G=[],B=[],R=[],F,W,V,D,P=1;this.domElement=g;this.autoClear=true;this.setQuality=function(C){switch(C){case "high":P=1;break;case "low":P=0}};this.setSize=function(C,K){m=C;c=K;s=m/2;E=c/2;g.setAttribute("viewBox",-s+" "+-E+" "+m+" "+c);g.setAttribute("width",m);g.setAttribute("height",c);L.set(-s,-E,s,E)};this.clear=function(){for(;g.childNodes.length>0;)g.removeChild(g.childNodes[0])};this.render=function(C,K){var I,U,N,M,Y,q,t,z;this.autoClear&&this.clear();
j=k.projectScene(C,K);D=V=W=0;if(A=C.lights.length>0){t=C.lights;i.setRGB(0,0,0);n.setRGB(0,0,0);y.setRGB(0,0,0);I=0;for(U=t.length;I<U;I++){N=t[I];M=N.color;if(N instanceof THREE.AmbientLight){i.r+=M.r;i.g+=M.g;i.b+=M.b}else if(N instanceof THREE.DirectionalLight){n.r+=M.r;n.g+=M.g;n.b+=M.b}else if(N instanceof THREE.PointLight){y.r+=M.r;y.g+=M.g;y.b+=M.b}}}I=0;for(U=j.length;I<U;I++){t=j[I];u.empty();if(t instanceof THREE.RenderableParticle){r=t;r.x*=s;r.y*=-E;N=0;for(M=t.material.length;N<M;N++)if(z=
t.material[N]){Y=r;q=t;z=z;var J=V++;if(B[J]==null){B[J]=document.createElementNS("http://www.w3.org/2000/svg","circle");P==0&&B[J].setAttribute("shape-rendering","crispEdges")}F=B[J];F.setAttribute("cx",Y.x);F.setAttribute("cy",Y.y);F.setAttribute("r",q.scale.x*s);if(z instanceof THREE.ParticleCircleMaterial){if(A){h.r=i.r+n.r+y.r;h.g=i.g+n.g+y.g;h.b=i.b+n.b+y.b;l.r=z.color.r*h.r;l.g=z.color.g*h.g;l.b=z.color.b*h.b;l.updateStyleString()}else l=z.color;F.setAttribute("style","fill: "+l.__styleString)}g.appendChild(F)}}else if(t instanceof
THREE.RenderableLine){r=t.v1;w=t.v2;r.positionScreen.x*=s;r.positionScreen.y*=-E;w.positionScreen.x*=s;w.positionScreen.y*=-E;u.addPoint(r.positionScreen.x,r.positionScreen.y);u.addPoint(w.positionScreen.x,w.positionScreen.y);if(L.instersects(u)){N=0;for(M=t.material.length;N<M;)if(z=t.material[N++]){Y=r;q=w;z=z;J=D++;if(R[J]==null){R[J]=document.createElementNS("http://www.w3.org/2000/svg","line");P==0&&R[J].setAttribute("shape-rendering","crispEdges")}F=R[J];F.setAttribute("x1",Y.positionScreen.x);
F.setAttribute("y1",Y.positionScreen.y);F.setAttribute("x2",q.positionScreen.x);F.setAttribute("y2",q.positionScreen.y);if(z instanceof THREE.LineBasicMaterial){l.__styleString=z.color.__styleString;F.setAttribute("style","fill: none; stroke: "+l.__styleString+"; stroke-width: "+z.linewidth+"; stroke-opacity: "+z.opacity+"; stroke-linecap: "+z.linecap+"; stroke-linejoin: "+z.linejoin);g.appendChild(F)}}}}else if(t instanceof THREE.RenderableFace3){r=t.v1;w=t.v2;v=t.v3;r.positionScreen.x*=s;r.positionScreen.y*=
-E;w.positionScreen.x*=s;w.positionScreen.y*=-E;v.positionScreen.x*=s;v.positionScreen.y*=-E;u.addPoint(r.positionScreen.x,r.positionScreen.y);u.addPoint(w.positionScreen.x,w.positionScreen.y);u.addPoint(v.positionScreen.x,v.positionScreen.y);if(L.instersects(u)){N=0;for(M=t.meshMaterial.length;N<M;){z=t.meshMaterial[N++];if(z instanceof THREE.MeshFaceMaterial){Y=0;for(q=t.faceMaterial.length;Y<q;)(z=t.faceMaterial[Y++])&&b(r,w,v,t,z,C)}else z&&b(r,w,v,t,z,C)}}}else if(t instanceof THREE.RenderableFace4){r=
t.v1;w=t.v2;v=t.v3;x=t.v4;r.positionScreen.x*=s;r.positionScreen.y*=-E;w.positionScreen.x*=s;w.positionScreen.y*=-E;v.positionScreen.x*=s;v.positionScreen.y*=-E;x.positionScreen.x*=s;x.positionScreen.y*=-E;u.addPoint(r.positionScreen.x,r.positionScreen.y);u.addPoint(w.positionScreen.x,w.positionScreen.y);u.addPoint(v.positionScreen.x,v.positionScreen.y);u.addPoint(x.positionScreen.x,x.positionScreen.y);if(L.instersects(u)){N=0;for(M=t.meshMaterial.length;N<M;){z=t.meshMaterial[N++];if(z instanceof
THREE.MeshFaceMaterial){Y=0;for(q=t.faceMaterial.length;Y<q;)(z=t.faceMaterial[Y++])&&d(r,w,v,x,t,z,C)}else z&&d(r,w,v,x,t,z,C)}}}}}};
THREE.WebGLRenderer=function(a){function b(h,i){var n=c.createProgram();c.attachShader(n,k("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\n"+h));c.attachShader(n,k("vertex","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"+i));c.linkProgram(n);c.getProgramParameter(n,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(n,
c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");n.uniforms={};return n}function d(h,i){if(h instanceof THREE.TextureCube&&h.image.length==6){if(!h.image.__webGLTextureCube&&!h.image.__cubeMapInitialized&&h.image.loadCount==6){h.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,
c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var n=0;n<6;++n)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,h.image[n]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);h.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+i);c.bindTexture(c.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube)}}function e(h,i){if(!h.__webGLTexture&&h.image.loaded){h.__webGLTexture=c.createTexture();
c.bindTexture(c.TEXTURE_2D,h.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,h.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,g(h.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,g(h.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+i);c.bindTexture(c.TEXTURE_2D,h.__webGLTexture)}
function f(h,i){var n,y,p;n=0;for(y=i.length;n<y;n++){p=i[n];h.uniforms[p]=c.getUniformLocation(h,p)}}function j(h){h.position=c.getAttribLocation(h,"position");c.enableVertexAttribArray(h.position);h.normal=c.getAttribLocation(h,"normal");c.enableVertexAttribArray(h.normal);h.uv=c.getAttribLocation(h,"uv");c.enableVertexAttribArray(h.uv)}function k(h,i){var n;if(h=="fragment")n=c.createShader(c.FRAGMENT_SHADER);else if(h=="vertex")n=c.createShader(c.VERTEX_SHADER);c.shaderSource(n,i);c.compileShader(n);
if(!c.getShaderParameter(n,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(n));return null}return n}function g(h){switch(h){case THREE.Repeat:return c.REPEAT;case THREE.ClampToEdge:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeat:return c.MIRRORED_REPEAT}return 0}var m=document.createElement("canvas"),c,s,E,r=new THREE.Matrix4,w,v=new Float32Array(16),x=new Float32Array(16),L=new Float32Array(16),u=new Float32Array(9),A=new Float32Array(16);a=function(h,i){if(h){var n,y,p,o=pointLights=maxDirLights=maxPointLights=
0;n=0;for(y=h.lights.length;n<y;n++){p=h.lights[n];p instanceof THREE.DirectionalLight&&o++;p instanceof THREE.PointLight&&pointLights++}if(pointLights+o<=i){maxDirLights=o;maxPointLights=pointLights}else{maxDirLights=Math.ceil(i*o/(pointLights+o));maxPointLights=i-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:i-1}}(a,4);this.domElement=m;this.autoClear=true;try{c=m.getContext("experimental-webgl",{antialias:true})}catch(l){}if(!c){alert("WebGL not supported");
throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);(function(h,i){var n=[h?"#define MAX_DIR_LIGHTS "+h:"",i?"#define MAX_POINT_LIGHTS "+i:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",
h?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",h?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",i?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",i?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",i?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
h?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",h?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",h?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",h?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",h?"}":"",i?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",i?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",i?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
"",i?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",i?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",i?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
y=[h?"#define MAX_DIR_LIGHTS "+h:"",i?"#define MAX_POINT_LIGHTS "+i:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
h?"uniform mat4 viewMatrix;":"",h?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",i?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
i?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",i?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",i?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",i?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",i?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",i?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",i?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",i?"float pointSpecularWeight = 0.0;":"",i?"if ( pointDotNormalHalf >= 0.0 )":
"",i?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",i?"pointDiffuse += mColor * pointDiffuseWeight;":"",i?"pointSpecular += mSpecular * pointSpecularWeight;":"",i?"}":"",h?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",h?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",h?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",h?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",h?"vec3 dirVector = normalize( lDirection.xyz );":"",h?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
"",h?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",h?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",h?"float dirSpecularWeight = 0.0;":"",h?"if ( dirDotNormalHalf >= 0.0 )":"",h?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",h?"dirDiffuse += mColor * dirDiffuseWeight;":"",h?"dirSpecular += mSpecular * dirSpecularWeight;":"",h?"}":"","vec4 totalLight = mAmbient;",h?"totalLight += dirDiffuse + dirSpecular;":"",i?"totalLight += pointDiffuse + pointSpecular;":
"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
s=b(y,n);c.useProgram(s);f(s,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);h&&f(s,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);i&&f(s,["pointLightNumber","pointLightColor",
"pointLightPosition"]);c.uniform1i(s.uniforms.enableMap,0);c.uniform1i(s.uniforms.tMap,0);c.uniform1i(s.uniforms.enableCubeMap,0);c.uniform1i(s.uniforms.tCube,1);c.uniform1i(s.uniforms.mixEnvMap,0);c.uniform1i(s.uniforms.useRefract,0);j(s)})(a.directional,a.point);this.setSize=function(h,i){m.width=h;m.height=i;c.viewport(0,0,m.width,m.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(h,i){var n,y,p,o,G,B=[],R=[],F=[];o=[];G=[];c.uniform1i(h.uniforms.enableLighting,
i.lights.length);n=0;for(y=i.lights.length;n<y;n++){p=i.lights[n];if(p instanceof THREE.AmbientLight)B.push(p);else if(p instanceof THREE.DirectionalLight)F.push(p);else p instanceof THREE.PointLight&&R.push(p)}n=p=o=G=0;for(y=B.length;n<y;n++){p+=B[n].color.r;o+=B[n].color.g;G+=B[n].color.b}c.uniform3f(h.uniforms.ambientLightColor,p,o,G);o=[];G=[];n=0;for(y=F.length;n<y;n++){p=F[n];o.push(p.color.r*p.intensity);o.push(p.color.g*p.intensity);o.push(p.color.b*p.intensity);G.push(p.position.x);G.push(p.position.y);
G.push(p.position.z)}if(F.length){c.uniform1i(h.uniforms.directionalLightNumber,F.length);c.uniform3fv(h.uniforms.directionalLightDirection,G);c.uniform3fv(h.uniforms.directionalLightColor,o)}o=[];G=[];n=0;for(y=R.length;n<y;n++){p=R[n];o.push(p.color.r*p.intensity);o.push(p.color.g*p.intensity);o.push(p.color.b*p.intensity);G.push(p.position.x);G.push(p.position.y);G.push(p.position.z)}if(R.length){c.uniform1i(h.uniforms.pointLightNumber,R.length);c.uniform3fv(h.uniforms.pointLightPosition,G);c.uniform3fv(h.uniforms.pointLightColor,
o)}};this.createBuffers=function(h,i){var n,y,p,o,G,B,R,F,W=[],V=[],D=[],P=[],C=[],K=0,I=h.materialFaceGroup[i],U;p=false;n=0;for(y=h.material.length;n<y;n++){meshMaterial=h.material[n];if(meshMaterial instanceof THREE.MeshFaceMaterial){G=0;for(U=I.material.length;G<U;G++)if(I.material[G]&&I.material[G].shading!=undefined&&I.material[G].shading==THREE.SmoothShading){p=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){p=true;break}if(p)break}U=
p;n=0;for(y=I.faces.length;n<y;n++){p=I.faces[n];o=h.geometry.faces[p];G=o.vertexNormals;faceNormal=o.normal;p=h.geometry.uvs[p];if(o instanceof THREE.Face3){B=h.geometry.vertices[o.a].position;R=h.geometry.vertices[o.b].position;F=h.geometry.vertices[o.c].position;D.push(B.x,B.y,B.z);D.push(R.x,R.y,R.z);D.push(F.x,F.y,F.z);if(G.length==3&&U)for(o=0;o<3;o++)P.push(G[o].x,G[o].y,G[o].z);else for(o=0;o<3;o++)P.push(faceNormal.x,faceNormal.y,faceNormal.z);if(p)for(o=0;o<3;o++)C.push(p[o].u,p[o].v);W.push(K,
K+1,K+2);V.push(K,K+1);V.push(K,K+2);V.push(K+1,K+2);K+=3}else if(o instanceof THREE.Face4){B=h.geometry.vertices[o.a].position;R=h.geometry.vertices[o.b].position;F=h.geometry.vertices[o.c].position;o=h.geometry.vertices[o.d].position;D.push(B.x,B.y,B.z);D.push(R.x,R.y,R.z);D.push(F.x,F.y,F.z);D.push(o.x,o.y,o.z);if(G.length==4&&U)for(o=0;o<4;o++)P.push(G[o].x,G[o].y,G[o].z);else for(o=0;o<4;o++)P.push(faceNormal.x,faceNormal.y,faceNormal.z);if(p)for(o=0;o<4;o++)C.push(p[o].u,p[o].v);W.push(K,K+
1,K+2);W.push(K,K+2,K+3);V.push(K,K+1);V.push(K,K+2);V.push(K,K+3);V.push(K+1,K+2);V.push(K+2,K+3);K+=4}}if(D.length){I.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,I.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(D),c.STATIC_DRAW);I.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,I.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(P),c.STATIC_DRAW);I.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,I.__webGLUVBuffer);
c.bufferData(c.ARRAY_BUFFER,new Float32Array(C),c.STATIC_DRAW);I.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,I.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(W),c.STATIC_DRAW);I.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,I.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(V),c.STATIC_DRAW);I.__webGLFaceCount=W.length;I.__webGLLineCount=V.length}};this.renderBuffer=function(h,i,n){var y,p,o,G,B,R,F,
W,V,D;if(i instanceof THREE.MeshShaderMaterial){if(!i.program){i.program=b(i.fragment_shader,i.vertex_shader);F=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(D in i.uniforms)F.push(D);f(i.program,F);j(i.program)}D=i.program}else D=s;if(D!=E){c.useProgram(D);E=D}if(i instanceof THREE.MeshShaderMaterial){F=D;W=i.uniforms;var P,C;for(p in W){P=W[p].type;V=W[p].value;C=F.uniforms[p];if(P=="i")c.uniform1i(C,V);else if(P=="f")c.uniform1f(C,V);else if(P==
"t"){c.uniform1i(C,V);P=W[p].texture;if(P instanceof THREE.TextureCube)d(P,V);else P instanceof THREE.Texture&&e(P,V)}}this.loadCamera(D,h);this.loadMatrices(D)}else if(i instanceof THREE.MeshPhongMaterial||i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshBasicMaterial){h=i.color;y=i.opacity;o=i.wireframe;G=i.wireframe_linewidth;B=i.map;R=i.env_map;F=i.combine==THREE.Mix;p=i.reflectivity;V=i.env_map&&i.env_map.mapping==THREE.RefractionMapping;W=i.refraction_ratio;c.uniform4f(D.uniforms.mColor,
h.r*y,h.g*y,h.b*y,y);c.uniform1i(D.uniforms.mixEnvMap,F);c.uniform1f(D.uniforms.mReflectivity,p);c.uniform1i(D.uniforms.useRefract,V);c.uniform1f(D.uniforms.mRefractionRatio,W)}if(i instanceof THREE.MeshNormalMaterial){y=i.opacity;c.uniform1f(D.uniforms.mOpacity,y);c.uniform1i(D.uniforms.material,4)}else if(i instanceof THREE.MeshDepthMaterial){y=i.opacity;o=i.wireframe;G=i.wireframe_linewidth;c.uniform1f(D.uniforms.mOpacity,y);c.uniform1f(D.uniforms.m2Near,i.__2near);c.uniform1f(D.uniforms.mFarPlusNear,
i.__farPlusNear);c.uniform1f(D.uniforms.mFarMinusNear,i.__farMinusNear);c.uniform1i(D.uniforms.material,3)}else if(i instanceof THREE.MeshPhongMaterial){h=i.ambient;p=i.specular;i=i.shininess;c.uniform4f(D.uniforms.mAmbient,h.r,h.g,h.b,y);c.uniform4f(D.uniforms.mSpecular,p.r,p.g,p.b,y);c.uniform1f(D.uniforms.mShininess,i);c.uniform1i(D.uniforms.material,2)}else if(i instanceof THREE.MeshLambertMaterial)c.uniform1i(D.uniforms.material,1);else if(i instanceof THREE.MeshBasicMaterial)c.uniform1i(D.uniforms.material,
0);else if(i instanceof THREE.MeshCubeMaterial){c.uniform1i(D.uniforms.material,5);R=i.env_map}if(B){e(B,0);c.uniform1i(D.uniforms.tMap,0);c.uniform1i(D.uniforms.enableMap,1)}else c.uniform1i(D.uniforms.enableMap,0);if(R){d(R,1);c.uniform1i(D.uniforms.tCube,1);c.uniform1i(D.uniforms.enableCubeMap,1)}else c.uniform1i(D.uniforms.enableCubeMap,0);c.bindBuffer(c.ARRAY_BUFFER,n.__webGLVertexBuffer);c.vertexAttribPointer(D.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,n.__webGLNormalBuffer);
c.vertexAttribPointer(D.normal,3,c.FLOAT,false,0,0);if(B){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLUVBuffer);c.enableVertexAttribArray(D.uv);c.vertexAttribPointer(D.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(D.uv);if(o){c.lineWidth(G);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLLineBuffer);c.drawElements(c.LINES,n.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,n.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=
function(h,i,n,y,p){var o,G,B,R,F;B=0;for(R=i.material.length;B<R;B++){o=i.material[B];if(o instanceof THREE.MeshFaceMaterial){o=0;for(G=n.material.length;o<G;o++)if((F=n.material[o])&&F.blending==y&&F.opacity<1==p){this.setBlending(F.blending);this.renderBuffer(h,F,n)}}else if((F=o)&&F.blending==y&&F.opacity<1==p){this.setBlending(F.blending);this.renderBuffer(h,F,n)}}};this.render=function(h,i){var n,y;this.initWebGLObjects(h);this.autoClear&&this.clear();i.autoUpdateMatrix&&i.updateMatrix();this.loadCamera(s,
i);this.setupLights(s,h);n=0;for(y=h.__webGLObjects.length;n<y;n++){webGLObject=h.__webGLObjects[n];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,i);this.loadMatrices(s);this.renderPass(i,webGLObject.__object,webGLObject,THREE.NormalBlending,false)}}n=0;for(y=h.__webGLObjects.length;n<y;n++){webGLObject=h.__webGLObjects[n];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,i);this.loadMatrices(s);this.renderPass(i,webGLObject.__object,webGLObject,THREE.AdditiveBlending,
false);this.renderPass(i,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,false);this.renderPass(i,webGLObject.__object,webGLObject,THREE.AdditiveBlending,true);this.renderPass(i,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,true);this.renderPass(i,webGLObject.__object,webGLObject,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(h){var i,n,y,p,o;if(!h.__webGLObjects)h.__webGLObjects=[];i=0;for(n=h.objects.length;i<n;i++){y=h.objects[i];if(y instanceof THREE.Mesh)for(p in y.materialFaceGroup){o=
y.materialFaceGroup[p];if(!o.__webGLVertexBuffer){this.createBuffers(y,p);o.__object=y;h.__webGLObjects.push(o)}}}};this.removeObject=function(h,i){var n,y;for(n=h.__webGLObjects.length-1;n>=0;n--){y=h.__webGLObjects[n].__object;i==y&&h.__webGLObjects.splice(n,1)}};this.setupMatrices=function(h,i){h.autoUpdateMatrix&&h.updateMatrix();r.multiply(i.matrix,h.matrix);v.set(i.matrix.flatten());x.set(r.flatten());L.set(i.projectionMatrix.flatten());w=THREE.Matrix4.makeInvert3x3(r).transpose();u.set(w.m);
A.set(h.matrix.flatten())};this.loadMatrices=function(h){c.uniformMatrix4fv(h.uniforms.viewMatrix,false,v);c.uniformMatrix4fv(h.uniforms.modelViewMatrix,false,x);c.uniformMatrix4fv(h.uniforms.projectionMatrix,false,L);c.uniformMatrix3fv(h.uniforms.normalMatrix,false,u);c.uniformMatrix4fv(h.uniforms.objectMatrix,false,A)};this.loadCamera=function(h,i){c.uniform3f(h.uniforms.cameraPosition,i.position.x,i.position.y,i.position.z)};this.setBlending=function(h){switch(h){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);
c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(h,i){if(h){!i||i=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(h=="back")c.cullFace(c.BACK);else h=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}};
THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};
THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};
var GeometryUtils={merge:function(a,b){var d=b instanceof THREE.Mesh,e=a.vertices.length,f=d?b.geometry:b,j=a.vertices,k=f.vertices,g=a.faces,m=f.faces,c=a.uvs;f=f.uvs;d&&b.updateMatrix();for(var s=0,E=k.length;s<E;s++){var r=new THREE.Vertex(k[s].position.clone());d&&b.matrix.transformVector3(r.position);j.push(r)}s=0;for(E=m.length;s<E;s++){d=m[s];var w;k=d.vertexNormals;if(d instanceof THREE.Face3)w=new THREE.Face3(d.a+e,d.b+e,d.c+e);else if(d instanceof THREE.Face4)w=new THREE.Face4(d.a+e,d.b+
e,d.c+e,d.d+e);d=0;for(j=k.length;d<j;d++){r=k[d];w.vertexNormals.push(r.clone())}g.push(w)}s=0;for(E=f.length;s<E;s++){e=f[s];g=[];d=0;for(j=e.length;d<j;d++)g.push(new THREE.UV(e[d].u,e[d].v));c.push(g)}}},ImageUtils={loadTexture:function(a,b){var d=new THREE.Texture(null,b),e=new Image;e.onload=function(){d.image=this;d.loaded=true};e.src=a;return d},loadArray:function(a){var b,d,e=[];b=e.loadCount=0;for(d=a.length;b<d;++b){e[b]=new Image;e[b].loaded=0;e[b].onload=function(){e.loadCount+=1;this.loaded=
1};e[b].src=a[b]}return e}},SceneUtils={addMesh:function(a,b,d,e,f,j,k,g,m,c){b=new THREE.Mesh(b,c);b.scale.x=b.scale.y=b.scale.z=d;b.position.x=e;b.position.y=f;b.position.z=j;b.rotation.x=k;b.rotation.y=g;b.rotation.z=m;a.addObject(b);return b},addPanoramaCubeWebGL:function(a,b,d){d=new THREE.MeshCubeMaterial({env_map:d});b=new THREE.Mesh(new Cube(b,b,b,1,1,null,true),d);a.addObject(b);return b},addPanoramaCube:function(a,b,d){var e=[];e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[0])}));
e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[1])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[2])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[3])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[4])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[5])}));mesh=new THREE.Mesh(new Cube(b,b,b,1,1,e,true),new THREE.MeshFaceMaterial);a.addObject(mesh);return mesh},addPanoramaCubePlanes:function(a,b,d){var e=b/2;b=new Plane(b,
b);var f=Math.PI/2,j=Math.PI;SceneUtils.addMesh(a,b,1,0,0,-e,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[5])}));SceneUtils.addMesh(a,b,1,-e,0,0,0,f,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[0])}));SceneUtils.addMesh(a,b,1,e,0,0,0,-f,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[1])}));SceneUtils.addMesh(a,b,1,0,e,0,f,0,j,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[2])}));SceneUtils.addMesh(a,b,1,0,-e,0,-f,0,j,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[3])}))}},
ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
vertex_shader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main(void) {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"}}},
Cube=function(a,b,d,e,f,j,k){function g(w,v,x,L,u,A,l,h){var i=e||1,n=f||1,y=i+1,p=n+1;u=u/i;A=A/n;var o=m.vertices.length,G;if(w=="x"&&v=="y"||w=="y"&&v=="x")G="z";else if(w=="x"&&v=="z"||w=="z"&&v=="x")G="y";else if(w=="z"&&v=="y"||w=="y"&&v=="z")G="x";for(iy=0;iy<p;iy++)for(ix=0;ix<y;ix++){var B=new THREE.Vector3;B[w]=(ix*u-c)*x;B[v]=(iy*A-s)*L;B[G]=l;m.vertices.push(new THREE.Vertex(B))}for(iy=0;iy<n;iy++)for(ix=0;ix<i;ix++){m.faces.push(new THREE.Face4(ix+y*iy+o,ix+y*(iy+1)+o,ix+1+y*(iy+1)+o,
ix+1+y*iy+o,null,h));m.uvs.push([new THREE.UV(ix/i,iy/n),new THREE.UV(ix/i,(iy+1)/n),new THREE.UV((ix+1)/i,(iy+1)/n),new THREE.UV((ix+1)/i,iy/n)])}}THREE.Geometry.call(this);var m=this,c=a/2,s=b/2,E=d/2;k=k?-1:1;if(j!==undefined)if(j instanceof Array)this.materials=j;else{this.materials=[];for(var r=0;r<6;r++)this.materials.push([j])}else this.materials=[];g("z","y",1*k,-1,d,b,-c,this.materials[0]);g("z","y",-1*k,-1,d,b,c,this.materials[1]);g("x","z",1*k,1,a,d,s,this.materials[2]);g("x","z",1*k,-1,
a,d,-s,this.materials[3]);g("x","y",1*k,-1,a,b,E,this.materials[4]);g("x","y",-1*k,-1,a,b,-E,this.materials[5]);(function(){for(var w=[],v=[],x=0,L=m.vertices.length;x<L;x++){for(var u=m.vertices[x],A=false,l=0,h=w.length;l<h;l++){var i=w[l];if(u.position.x==i.position.x&&u.position.y==i.position.y&&u.position.z==i.position.z){v[x]=l;A=true;break}}if(!A){v[x]=w.length;w.push(new THREE.Vertex(u.position.clone()))}}x=0;for(L=m.faces.length;x<L;x++){u=m.faces[x];u.a=v[u.a];u.b=v[u.b];u.c=v[u.c];u.d=
v[u.d]}m.vertices=w})();this.computeCentroids();this.computeNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
var Cylinder=function(a,b,d,e,f){function j(m,c,s){k.vertices.push(new THREE.Vertex(new THREE.Vector3(m,c,s)))}THREE.Geometry.call(this);var k=this,g;for(g=0;g<a;g++)j(Math.sin(6.283*g/a)*b,Math.cos(6.283*g/a)*b,0);for(g=0;g<a;g++)j(Math.sin(6.283*g/a)*d,Math.cos(6.283*g/a)*d,e);for(g=0;g<a;g++)k.faces.push(new THREE.Face4(g,g+a,a+(g+1)%a,(g+1)%a));if(d!=0){j(0,0,-f);for(g=a;g<a+a/2;g++)k.faces.push(new THREE.Face4(2*a,(2*g-2*a)%a,(2*g-2*a+1)%a,(2*g-2*a+2)%a))}if(b!=0){j(0,0,e+f);for(g=a+a/2;g<2*
a;g++)k.faces.push(new THREE.Face4((2*g-2*a+2)%a+a,(2*g-2*a+1)%a+a,(2*g-2*a)%a+a,2*a+1))}this.computeCentroids();this.computeNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
var Plane=function(a,b,d,e){THREE.Geometry.call(this);var f,j=a/2,k=b/2;d=d||1;e=e||1;var g=d+1,m=e+1;a=a/d;var c=b/e;for(f=0;f<m;f++)for(b=0;b<g;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*a-j,-(f*c-k),0)));for(f=0;f<e;f++)for(b=0;b<d;b++){this.faces.push(new THREE.Face4(b+g*f,b+g*(f+1),b+1+g*(f+1),b+1+g*f));this.uvs.push([new THREE.UV(b/d,f/e),new THREE.UV(b/d,(f+1)/e),new THREE.UV((b+1)/d,(f+1)/e),new THREE.UV((b+1)/d,f/e)])}this.computeCentroids();this.computeNormals()};
Plane.prototype=new THREE.Geometry;Plane.prototype.constructor=Plane;
var Sphere=function(a,b,d){THREE.Geometry.call(this);var e,f=Math.max(3,b||8),j=Math.max(2,d||6);b=[];for(d=0;d<j+1;d++){e=d/j;var k=a*Math.cos(e*Math.PI),g=a*Math.sin(e*Math.PI),m=[],c=0;for(e=0;e<f;e++){var s=2*e/f,E=g*Math.sin(s*Math.PI);s=g*Math.cos(s*Math.PI);(d==0||d==j)&&e>0||(c=this.vertices.push(new THREE.Vertex(new THREE.Vector3(s,k,E)))-1);m.push(c)}b.push(m)}var r,w,v;a=b.length;for(d=0;d<a;d++){f=b[d].length;if(d>0)for(e=0;e<f;e++){m=e==f-1;j=b[d][m?0:e+1];k=b[d][m?f-1:e];g=b[d-1][m?
f-1:e];m=b[d-1][m?0:e+1];E=d/(a-1);r=(d-1)/(a-1);w=(e+1)/f;s=e/f;c=new THREE.UV(1-w,E);E=new THREE.UV(1-s,E);s=new THREE.UV(1-s,r);var x=new THREE.UV(1-w,r);if(d<b.length-1){r=this.vertices[j].position.clone();w=this.vertices[k].position.clone();v=this.vertices[g].position.clone();r.normalize();w.normalize();v.normalize();this.faces.push(new THREE.Face3(j,k,g,[new THREE.Vector3(r.x,r.y,r.z),new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(v.x,v.y,v.z)]));this.uvs.push([c,E,s])}if(d>1){r=this.vertices[j].position.clone();
w=this.vertices[g].position.clone();v=this.vertices[m].position.clone();r.normalize();w.normalize();v.normalize();this.faces.push(new THREE.Face3(j,g,m,[new THREE.Vector3(r.x,r.y,r.z),new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(v.x,v.y,v.z)]));this.uvs.push([c,s,x])}}}this.computeCentroids();this.computeNormals()};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?this.addStatusElement():null};
THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="#b00";a.style.color="#fff";a.style.width="140px";a.style.padding="0.25em 0.25em 0.25em 0.5em";a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ";b+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML=
b},loadAsciiOld:function(a,b){var d=document.createElement("script");d.type="text/javascript";d.onload=b;d.src=a;document.getElementsByTagName("head")[0].appendChild(d)},loadAscii:function(a,b,d){var e=(new Date).getTime();a=new Worker(a);a.onmessage=function(f){THREE.Loader.prototype.createModel(f.data,b,d)};a.postMessage(e)},loadBinary:function(a,b,d){var e=(new Date).getTime();a=new Worker(a);var f=this.showProgress?THREE.Loader.prototype.updateProgress:null;a.onmessage=function(j){THREE.Loader.prototype.loadAjaxBuffers(j.data.buffers,
j.data.materials,b,d,f)};a.onerror=function(j){alert("worker.onerror: "+j.message+"\n"+j.data);j.preventDefault()};a.postMessage(e)},loadAjaxBuffers:function(a,b,d,e,f){var j=new XMLHttpRequest,k=e+"/"+a,g=0;j.onreadystatechange=function(){if(j.readyState==4)j.status==200||j.status==0?THREE.Loader.prototype.createBinModel(j.responseText,d,e,b):alert("Couldn't load ["+k+"] ["+j.status+"]");else if(j.readyState==3){if(f){if(g==0)g=j.getResponseHeader("Content-Length");f({total:g,loaded:j.responseText.length})}}else if(j.readyState==
2)g=j.getResponseHeader("Content-Length")};j.open("GET",k,true);j.overrideMimeType("text/plain; charset=x-user-defined");j.setRequestHeader("Content-Type","text/plain");j.send(null)},createBinModel:function(a,b,d,e){var f=function(j){function k(q,t){var z=s(q,t),J=s(q,t+1),Q=s(q,t+2),fa=s(q,t+3),ea=(fa<<1&255|Q>>7)-127;z=(Q&127)<<16|J<<8|z;if(z==0&&ea==-127)return 0;return(1-2*(fa>>7))*(1+z*Math.pow(2,-23))*Math.pow(2,ea)}function g(q,t){var z=s(q,t),J=s(q,t+1),Q=s(q,t+2);return(s(q,t+3)<<24)+(Q<<
16)+(J<<8)+z}function m(q,t){var z=s(q,t);return(s(q,t+1)<<8)+z}function c(q,t){var z=s(q,t);return z>127?z-256:z}function s(q,t){return q.charCodeAt(t)&255}function E(q){var t,z,J;t=g(a,q);z=g(a,q+n);J=g(a,q+y);q=m(a,q+p);THREE.Loader.prototype.f3(u,t,z,J,q)}function r(q){var t,z,J,Q,fa,ea;t=g(a,q);z=g(a,q+n);J=g(a,q+y);Q=m(a,q+p);fa=g(a,q+o);ea=g(a,q+G);q=g(a,q+B);THREE.Loader.prototype.f3n(u,h,t,z,J,Q,fa,ea,q)}function w(q){var t,z,J,Q;t=g(a,q);z=g(a,q+R);J=g(a,q+F);Q=g(a,q+W);q=m(a,q+V);THREE.Loader.prototype.f4(u,
t,z,J,Q,q)}function v(q){var t,z,J,Q,fa,ea,ga,la;t=g(a,q);z=g(a,q+R);J=g(a,q+F);Q=g(a,q+W);fa=m(a,q+V);ea=g(a,q+D);ga=g(a,q+P);la=g(a,q+C);q=g(a,q+K);THREE.Loader.prototype.f4n(u,h,t,z,J,Q,fa,ea,ga,la,q)}function x(q){var t,z;t=g(a,q);z=g(a,q+I);q=g(a,q+U);THREE.Loader.prototype.uv3(u,i[t*2],i[t*2+1],i[z*2],i[z*2+1],i[q*2],i[q*2+1])}function L(q){var t,z,J;t=g(a,q);z=g(a,q+N);J=g(a,q+M);q=g(a,q+Y);THREE.Loader.prototype.uv4(u,i[t*2],i[t*2+1],i[z*2],i[z*2+1],i[J*2],i[J*2+1],i[q*2],i[q*2+1])}var u=
this,A=0,l,h=[],i=[],n,y,p,o,G,B,R,F,W,V,D,P,C,K,I,U,N,M,Y;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(u,e,j);l={signature:a.substr(A,8),header_bytes:s(a,A+8),vertex_coordinate_bytes:s(a,A+9),normal_coordinate_bytes:s(a,A+10),uv_coordinate_bytes:s(a,A+11),vertex_index_bytes:s(a,A+12),normal_index_bytes:s(a,A+13),uv_index_bytes:s(a,A+14),material_index_bytes:s(a,A+15),nvertices:g(a,A+16),nnormals:g(a,A+16+4),nuvs:g(a,A+16+8),ntri_flat:g(a,A+16+12),ntri_smooth:g(a,A+16+16),ntri_flat_uv:g(a,
A+16+20),ntri_smooth_uv:g(a,A+16+24),nquad_flat:g(a,A+16+28),nquad_smooth:g(a,A+16+32),nquad_flat_uv:g(a,A+16+36),nquad_smooth_uv:g(a,A+16+40)};A+=l.header_bytes;n=l.vertex_index_bytes;y=l.vertex_index_bytes*2;p=l.vertex_index_bytes*3;o=l.vertex_index_bytes*3+l.material_index_bytes;G=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes;B=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes*2;R=l.vertex_index_bytes;F=l.vertex_index_bytes*2;W=l.vertex_index_bytes*3;V=l.vertex_index_bytes*
4;D=l.vertex_index_bytes*4+l.material_index_bytes;P=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes;C=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*2;K=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*3;I=l.uv_index_bytes;U=l.uv_index_bytes*2;N=l.uv_index_bytes;M=l.uv_index_bytes*2;Y=l.uv_index_bytes*3;A+=function(q){var t,z,J,Q=l.vertex_coordinate_bytes*3,fa=q+l.nvertices*Q;for(q=q;q<fa;q+=Q){t=k(a,q);z=k(a,q+l.vertex_coordinate_bytes);J=
k(a,q+l.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(u,t,z,J)}return l.nvertices*Q}(A);A+=function(q){var t,z,J,Q=l.normal_coordinate_bytes*3,fa=q+l.nnormals*Q;for(q=q;q<fa;q+=Q){t=c(a,q);z=c(a,q+l.normal_coordinate_bytes);J=c(a,q+l.normal_coordinate_bytes*2);h.push(t/127,z/127,J/127)}return l.nnormals*Q}(A);A+=function(q){var t,z,J=l.uv_coordinate_bytes*2,Q=q+l.nuvs*J;for(q=q;q<Q;q+=J){t=k(a,q);z=k(a,q+l.uv_coordinate_bytes);i.push(t,z)}return l.nuvs*J}(A);A+=function(q){var t,z=l.vertex_index_bytes*
3+l.material_index_bytes,J=q+l.ntri_flat*z;for(t=q;t<J;t+=z)E(t);return J-q}(A);A+=function(q){var t,z=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes*3,J=q+l.ntri_smooth*z;for(t=q;t<J;t+=z)r(t);return J-q}(A);A+=function(q){var t,z=l.vertex_index_bytes*3+l.material_index_bytes,J=z+l.uv_index_bytes*3,Q=q+l.ntri_flat_uv*J;for(t=q;t<Q;t+=J){E(t);x(t+z)}return Q-q}(A);A+=function(q){var t,z=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes*3,J=z+l.uv_index_bytes*3,
Q=q+l.ntri_smooth_uv*J;for(t=q;t<Q;t+=J){r(t);x(t+z)}return Q-q}(A);A+=function(q){var t,z=l.vertex_index_bytes*4+l.material_index_bytes,J=q+l.nquad_flat*z;for(t=q;t<J;t+=z)w(t);return J-q}(A);A+=function(q){var t,z=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*4,J=q+l.nquad_smooth*z;for(t=q;t<J;t+=z)v(t);return J-q}(A);A+=function(q){var t,z=l.vertex_index_bytes*4+l.material_index_bytes,J=z+l.uv_index_bytes*4,Q=q+l.nquad_flat_uv*J;for(t=q;t<Q;t+=J){w(t);L(t+z)}return Q-q}(A);
A+=function(q){var t,z=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*4,J=z+l.uv_index_bytes*4,Q=q+l.nquad_smooth_uv*J;for(t=q;t<Q;t+=J){v(t);L(t+z)}return Q-q}(A);this.computeCentroids();this.computeNormals()};f.prototype=new THREE.Geometry;f.prototype.constructor=f;b(new f(d))},createModel:function(a,b,d){var e=function(f){var j=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(j,a.materials,f);(function(){var k,g,m,c,s;k=0;for(g=a.vertices.length;k<g;k+=3){m=
a.vertices[k];c=a.vertices[k+1];s=a.vertices[k+2];THREE.Loader.prototype.v(j,m,c,s)}})();(function(){function k(v,x){THREE.Loader.prototype.f3(j,v[x],v[x+1],v[x+2],v[x+3])}function g(v,x){THREE.Loader.prototype.f3n(j,a.normals,v[x],v[x+1],v[x+2],v[x+3],v[x+4],v[x+5],v[x+6])}function m(v,x){THREE.Loader.prototype.f4(j,v[x],v[x+1],v[x+2],v[x+3],v[x+4])}function c(v,x){THREE.Loader.prototype.f4n(j,a.normals,v[x],v[x+1],v[x+2],v[x+3],v[x+4],v[x+5],v[x+6],v[x+7],v[x+8])}function s(v,x){var L,u,A;L=v[x];
u=v[x+1];A=v[x+2];THREE.Loader.prototype.uv3(j,a.uvs[L*2],a.uvs[L*2+1],a.uvs[u*2],a.uvs[u*2+1],a.uvs[A*2],a.uvs[A*2+1])}function E(v,x){var L,u,A,l;L=v[x];u=v[x+1];A=v[x+2];l=v[x+3];THREE.Loader.prototype.uv4(j,a.uvs[L*2],a.uvs[L*2+1],a.uvs[u*2],a.uvs[u*2+1],a.uvs[A*2],a.uvs[A*2+1],a.uvs[l*2],a.uvs[l*2+1])}var r,w;r=0;for(w=a.triangles.length;r<w;r+=4)k(a.triangles,r);r=0;for(w=a.triangles_uv.length;r<w;r+=7){k(a.triangles_uv,r);s(a.triangles_uv,r+4)}r=0;for(w=a.triangles_n.length;r<w;r+=7)g(a.triangles_n,
r);r=0;for(w=a.triangles_n_uv.length;r<w;r+=10){g(a.triangles_n_uv,r);s(a.triangles_n_uv,r+7)}r=0;for(w=a.quads.length;r<w;r+=5)m(a.quads,r);r=0;for(w=a.quads_uv.length;r<w;r+=9){m(a.quads_uv,r);E(a.quads_uv,r+5)}r=0;for(w=a.quads_n.length;r<w;r+=9)c(a.quads_n,r);r=0;for(w=a.quads_n_uv.length;r<w;r+=13){c(a.quads_n_uv,r);E(a.quads_n_uv,r+9)}})();this.computeCentroids();this.computeNormals()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;b(new e(d))},v:function(a,b,d,e){a.vertices.push(new THREE.Vertex(new THREE.Vector3(b,
d,e)))},f3:function(a,b,d,e,f){a.faces.push(new THREE.Face3(b,d,e,null,a.materials[f]))},f4:function(a,b,d,e,f,j){a.faces.push(new THREE.Face4(b,d,e,f,null,a.materials[j]))},f3n:function(a,b,d,e,f,j,k,g,m){j=a.materials[j];var c=b[g*3],s=b[g*3+1];g=b[g*3+2];var E=b[m*3],r=b[m*3+1];m=b[m*3+2];a.faces.push(new THREE.Face3(d,e,f,[new THREE.Vector3(b[k*3],b[k*3+1],b[k*3+2]),new THREE.Vector3(c,s,g),new THREE.Vector3(E,r,m)],j))},f4n:function(a,b,d,e,f,j,k,g,m,c,s){k=a.materials[k];var E=b[m*3],r=b[m*
3+1];m=b[m*3+2];var w=b[c*3],v=b[c*3+1];c=b[c*3+2];var x=b[s*3],L=b[s*3+1];s=b[s*3+2];a.faces.push(new THREE.Face4(d,e,f,j,[new THREE.Vector3(b[g*3],b[g*3+1],b[g*3+2]),new THREE.Vector3(E,r,m),new THREE.Vector3(w,v,c),new THREE.Vector3(x,L,s)],k))},uv3:function(a,b,d,e,f,j,k){var g=[];g.push(new THREE.UV(b,d));g.push(new THREE.UV(e,f));g.push(new THREE.UV(j,k));a.uvs.push(g)},uv4:function(a,b,d,e,f,j,k,g,m){var c=[];c.push(new THREE.UV(b,d));c.push(new THREE.UV(e,f));c.push(new THREE.UV(j,k));c.push(new THREE.UV(g,
m));a.uvs.push(c)},init_materials:function(a,b,d){a.materials=[];for(var e=0;e<b.length;++e)a.materials[e]=[THREE.Loader.prototype.createMaterial(b[e],d)]},createMaterial:function(a,b){function d(j){j=Math.log(j)/Math.LN2;return Math.floor(j)==j}var e,f;if(a.map_diffuse&&b){f=document.createElement("canvas");e=new THREE.MeshLambertMaterial({map:new THREE.Texture(f)});f=new Image;f.onload=function(){if(!d(this.width)||!d(this.height)){var j=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),k=Math.pow(2,
Math.round(Math.log(this.height)/Math.LN2));e.map.image.width=j;e.map.image.height=k;e.map.image.getContext("2d").drawImage(this,0,0,j,k)}else e.map.image=this;e.map.image.loaded=1};f.src=b+"/"+a.map_diffuse}else if(a.col_diffuse){f=(a.col_diffuse[0]*255<<16)+(a.col_diffuse[1]*255<<8)+a.col_diffuse[2]*255;e=new THREE.MeshLambertMaterial({color:f,opacity:a.transparency})}else e=a.a_dbg_color?new THREE.MeshLambertMaterial({color:a.a_dbg_color}):new THREE.MeshLambertMaterial({color:15658734});return e}};
......@@ -133,7 +133,7 @@
objects = [];
geometry = new Sphere( 100, 16, 8 );
material = new THREE.MeshBasicMaterial( { env_map: ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg', THREE.ReflectionMapping ) } );
material = new THREE.MeshBasicMaterial( { env_map: ImageUtils.loadTexture( 'textures/uvgrid.png', THREE.ReflectionMapping ) } );
for ( var i = 0; i < 10; i ++ ) {
......
http://www.flickr.com/photos/seeminglee/1791052516/
......@@ -52,13 +52,12 @@ THREE.Matrix4.prototype = {
transformVector3: function ( v ) {
var vx = v.x, vy = v.y, vz = v.z;
var vx = v.x, vy = v.y, vz = v.z,
d = 1 / ( this.n41 * vx + this.n42 * vy + this.n43 * vz + this.n44 );
v.x = this.n11 * vx + this.n12 * vy + this.n13 * vz + this.n14;
v.y = this.n21 * vx + this.n22 * vy + this.n23 * vz + this.n24;
v.z = this.n31 * vx + this.n32 * vy + this.n33 * vz + this.n34;
v.multiplyScalar( 1 / ( this.n41 * vx + this.n42 * vy + this.n43 * vz + this.n44 ) );
v.x = ( this.n11 * vx + this.n12 * vy + this.n13 * vz + this.n14 ) * d;
v.y = ( this.n21 * vx + this.n22 * vy + this.n23 * vz + this.n24 ) * d;
v.z = ( this.n31 * vx + this.n32 * vy + this.n33 * vz + this.n34 ) * d;
return v;
......
......@@ -482,11 +482,11 @@ THREE.CanvasRenderer = function () {
texturePath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, material.env_map.image, element.vertexNormalsWorld[ 0 ].x * 0.5 + 0.5, element.vertexNormalsWorld[ 0 ].y * 0.5 + 0.5, element.vertexNormalsWorld[ 1 ].x * 0.5 + 0.5, element.vertexNormalsWorld[ 1 ].y * 0.5 + 0.5, element.vertexNormalsWorld[ 2 ].x * 0.5 + 0.5, element.vertexNormalsWorld[ 2 ].y * 0.5 + 0.5 );
} else if ( material.env_map.mapping == THREE.RefractionMapping ) {
}/* else if ( material.env_map.mapping == THREE.RefractionMapping ) {
}
}*/
}
......
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