diff --git a/docs/manual/introduction/How-to-update-things.html b/docs/manual/introduction/How-to-update-things.html index c359611e4772ebea8dddb25cf23a9032db32b258..ca9357ad9d479544a352da6c66e6137338d978ce 100644 --- a/docs/manual/introduction/How-to-update-things.html +++ b/docs/manual/introduction/How-to-update-things.html @@ -10,7 +10,7 @@
All objects by default automatically update their matrices if the have been added to the scene with
+All objects by default automatically update their matrices if they have been added to the scene with
var object = new THREE.Object3D;
scene.add( object );
@@ -44,8 +44,8 @@ object.updateMatrix();
work with.
- With regards to updating BufferGeometries, the most important thing to understand is that you
- you cannot resize buffers (this is very costly, basically the equivalent to creating new a geometry).
+ With regards to updating BufferGeometries, the most important thing to understand is that
+ you cannot resize buffers (this is very costly, basically the equivalent to creating a new geometry).
You can however update the content of buffers.