diff --git a/docs/manual/introduction/How-to-update-things.html b/docs/manual/introduction/How-to-update-things.html index c359611e4772ebea8dddb25cf23a9032db32b258..ca9357ad9d479544a352da6c66e6137338d978ce 100644 --- a/docs/manual/introduction/How-to-update-things.html +++ b/docs/manual/introduction/How-to-update-things.html @@ -10,7 +10,7 @@

[name]

-

All objects by default automatically update their matrices if the have been added to the scene with

+

All objects by default automatically update their matrices if they have been added to the scene with

var object = new THREE.Object3D; scene.add( object ); @@ -44,8 +44,8 @@ object.updateMatrix(); work with.

- With regards to updating BufferGeometries, the most important thing to understand is that you - you cannot resize buffers (this is very costly, basically the equivalent to creating new a geometry). + With regards to updating BufferGeometries, the most important thing to understand is that + you cannot resize buffers (this is very costly, basically the equivalent to creating a new geometry). You can however update the content of buffers.