diff --git a/docs/api/en/renderers/WebGLRenderer.html b/docs/api/en/renderers/WebGLRenderer.html
index 470974ce2848e04e72c44065426419399ffc1ada..a03593ced566536c91956beb06646475bfb5da3b 100644
--- a/docs/api/en/renderers/WebGLRenderer.html
+++ b/docs/api/en/renderers/WebGLRenderer.html
@@ -92,9 +92,13 @@
Default is *true*.
-
[property:WebGLRendererDebug debug]
+
[property:Boolean debug.checkShaderErrors]
- Contains debug configuration of the renderer
+ If [page:.checkShaderErrors checkShaderErrors] is true, defines whether material shader programs are checked
+ for errors during compilation and linkage process. It may be useful to disable this check in production for performance gain.
+ It is strongly recommended to keep these checks enabled during development.
+ If the shader does not compile and link - it will not work and associated material will not render.
+ Default is *true*.
- The debug configuration container for WebGLRenderer
-
-
-
-
Properties
-
-
[property:Boolean checkShaderErrors]
-
- If [page:.checkShaderErrors checkShaderErrors] is true, defines whether material shader programs are checked
- for errors during compilation and linkage process. It may be useful to disable this check in production for performance gain.
- It is strongly recommended to keep these checks enabled during development.
- If the shader does not compile and link - it will not work and associated material will not render.
- Default is *true*.
-