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three.js
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6d175222
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three.js
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6d175222
编写于
2月 22, 2014
作者:
M
Mr.doob
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差异文件
Updated builds.
上级
033fb9c9
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2
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2 changed file
with
91 addition
and
27 deletion
+91
-27
build/three.js
build/three.js
+66
-6
build/three.min.js
build/three.min.js
+25
-21
未找到文件。
build/three.js
浏览文件 @
6d175222
...
...
@@ -4070,7 +4070,14 @@ THREE.Matrix3.prototype = {
},
multiplyVector3Array: function() {
multiplyVector3Array: function ( a ) {
console.warn( 'DEPRECATED: Matrix3\'s .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.' );
return this.applyToVector3Array( a );
},
applyToVector3Array: function() {
var v1 = new THREE.Vector3();
...
...
@@ -4082,7 +4089,7 @@ THREE.Matrix3.prototype = {
v1.y = a[ i + 1 ];
v1.z = a[ i + 2 ];
v1.applyMatrix3(
this
);
v1.applyMatrix3(
this
);
a[ i ] = v1.x;
a[ i + 1 ] = v1.y;
...
...
@@ -4673,7 +4680,14 @@ THREE.Matrix4.prototype = {
},
multiplyVector3Array: function() {
multiplyVector3Array: function ( a ) {
console.warn( 'DEPRECATED: Matrix4\'s .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.' );
return this.applyToVector3Array( a );
},
applyToVector3Array: function() {
var v1 = new THREE.Vector3();
...
...
@@ -4685,7 +4699,7 @@ THREE.Matrix4.prototype = {
v1.y = a[ i + 1 ];
v1.z = a[ i + 2 ];
v1.apply
Projection
( this );
v1.apply
Matrix4
( this );
a[ i ] = v1.x;
a[ i + 1 ] = v1.y;
...
...
@@ -8962,7 +8976,7 @@ THREE.BufferGeometry.prototype = {
if ( position !== undefined ) {
matrix.
multiply
Vector3Array( position.array );
matrix.
applyTo
Vector3Array( position.array );
position.needsUpdate = true;
}
...
...
@@ -8973,7 +8987,7 @@ THREE.BufferGeometry.prototype = {
var normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix );
normalMatrix.
multiply
Vector3Array( normal.array );
normalMatrix.
applyTo
Vector3Array( normal.array );
normal.needsUpdate = true;
}
...
...
@@ -10746,6 +10760,38 @@ THREE.DirectionalLight.prototype.clone = function () {
light.castShadow = this.castShadow;
light.onlyShadow = this.onlyShadow;
//
light.shadowCameraNear = this.shadowCameraNear;
light.shadowCameraFar = this.shadowCameraFar;
light.shadowCameraLeft = this.shadowCameraLeft;
light.shadowCameraRight = this.shadowCameraRight;
light.shadowCameraTop = this.shadowCameraTop;
light.shadowCameraBottom = this.shadowCameraBottom;
light.shadowCameraVisible = this.shadowCameraVisible;
light.shadowBias = this.shadowBias;
light.shadowDarkness = this.shadowDarkness;
light.shadowMapWidth = this.shadowMapWidth;
light.shadowMapHeight = this.shadowMapHeight;
//
light.shadowCascade = this.shadowCascade;
light.shadowCascadeOffset.copy( this.shadowCascadeOffset );
light.shadowCascadeCount = this.shadowCascadeCount;
light.shadowCascadeBias = this.shadowCascadeBias.slice( 0 );
light.shadowCascadeWidth = this.shadowCascadeWidth.slice( 0 );
light.shadowCascadeHeight = this.shadowCascadeHeight.slice( 0 );
light.shadowCascadeNearZ = this.shadowCascadeNearZ.slice( 0 );
light.shadowCascadeFarZ = this.shadowCascadeFarZ.slice( 0 );
return light;
};
...
...
@@ -10868,6 +10914,20 @@ THREE.SpotLight.prototype.clone = function () {
light.castShadow = this.castShadow;
light.onlyShadow = this.onlyShadow;
//
light.shadowCameraNear = this.shadowCameraNear;
light.shadowCameraFar = this.shadowCameraFar;
light.shadowCameraFov = this.shadowCameraFov;
light.shadowCameraVisible = this.shadowCameraVisible;
light.shadowBias = this.shadowBias;
light.shadowDarkness = this.shadowDarkness;
light.shadowMapWidth = this.shadowMapWidth;
light.shadowMapHeight = this.shadowMapHeight;
return light;
};
...
...
build/three.min.js
浏览文件 @
6d175222
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