提交 6a804759 编写于 作者: M MiiBond

Merge branch 'master' of https://github.com/MiiBond/three.js into dev

......@@ -37,7 +37,7 @@
leaf texture by <a href="http://opengameart.org/node/10505">lauris71</a>, explosion texture by <a href="http://opengameart.org/node/7728">bart</a>
</div>
<script src="../build/three.min.js"></script>
<script src="../build/three.js"></script>
<script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script>
......@@ -82,7 +82,13 @@
var map4 = THREE.ImageUtils.loadCompressedTexture( 'textures/compressed/explosion_dxt5_mip.dds' );
map4.anisotropy = 4;
var material1 = new THREE.MeshBasicMaterial( { map: map1 } );
var cubemap = THREE.ImageUtils.loadCompressedTextureCube( 'textures/compressed/Mountains.dds', new THREE.CubeReflectionMapping, function( cubemap ) {
cubemap.magFilter = cubemap.minFilter = THREE.LinearFilter;
material1.envMap = cubemap;
material1.needsUpdate = true;
} );
var material1 = new THREE.MeshBasicMaterial( { map: map1, envMap: true } );
var material2 = new THREE.MeshBasicMaterial( { map: map2 } );
var material3 = new THREE.MeshBasicMaterial( { map: map3, alphaTest: 0.5, side: THREE.DoubleSide } );
var material4 = new THREE.MeshBasicMaterial( { map: map4, side: THREE.DoubleSide, blending: THREE.AdditiveBlending, depthTest: false, transparent: true } );
......
......@@ -103,7 +103,7 @@ THREE.ImageUtils = {
if ( images.loadCount === 6 ) {
texture.needsUpdate = true;
if ( onLoad ) onLoad();
if ( onLoad ) onLoad( texture );
}
......@@ -158,7 +158,7 @@ THREE.ImageUtils = {
texture.format = dds.format;
texture.needsUpdate = true;
if ( onLoad ) onLoad();
if ( onLoad ) onLoad( texture );
}
......@@ -166,6 +166,7 @@ THREE.ImageUtils = {
}
if ( array instanceof Array ) {
for ( var i = 0, il = array.length; i < il; ++ i ) {
var cubeImage = {};
......@@ -183,6 +184,38 @@ THREE.ImageUtils = {
request.send( null );
}
}
//If the compressed cubemap texture is stored in a single DDS file.
else {
var url = array;
var request = new XMLHttpRequest();
request.onload = function( ) {
var buffer = request.response;
var dds = THREE.ImageUtils.parseDDS( buffer, true );
if ( dds.isCubemap ) {
var faces = dds.mipmaps.length / dds.mipmapCount;
for ( var f = 0; f < faces; f++ ) {
images[ f ] = { mipmaps : []};
for ( var i = 0; i < dds.mipmapCount; i++ ) {
images[ f ].mipmaps.push( dds.mipmaps[ f * dds.mipmapCount + i ] );
images[ f ].format = dds.format;
images[ f ].width = dds.width;
images[ f ].height = dds.height;
}
}
texture.format = dds.format;
texture.needsUpdate = true;
if ( onLoad ) onLoad( texture );
}
}
request.onerror = onError;
request.open( 'GET', url, true );
request.responseType = "arraybuffer";
request.send( null );
}
return texture;
......@@ -268,6 +301,11 @@ THREE.ImageUtils = {
var off_pfFlags = 20;
var off_pfFourCC = 21;
var off_caps = 27;
var off_caps2 = 28;
var off_caps3 = 29;
var off_caps4 = 30;
// Parse header
var header = new Int32Array( buffer, 0, headerLengthInt );
......@@ -325,6 +363,10 @@ THREE.ImageUtils = {
}
//TODO: Verify that all faces of the cubemap are present with DDSCAPS2_CUBEMAP_POSITIVEX, etc.
dds.isCubemap = header[ off_caps2 ] & DDSCAPS2_CUBEMAP ? true : false;
dds.width = header[ off_width ];
dds.height = header[ off_height ];
......@@ -335,6 +377,9 @@ THREE.ImageUtils = {
var width = dds.width;
var height = dds.height;
var faces = dds.isCubemap ? 6 : 1;
for ( var face = 0; face < faces; face++ ) {
for ( var i = 0; i < dds.mipmapCount; i ++ ) {
var dataLength = Math.max( 4, width ) / 4 * Math.max( 4, height ) / 4 * blockBytes;
......@@ -349,6 +394,9 @@ THREE.ImageUtils = {
height = Math.max( height * 0.5, 1 );
}
width = dds.width;
height = dds.height;
}
return dds;
......
......@@ -362,6 +362,12 @@ THREE.WebGLRenderer = function ( parameters ) {
_this.info.memory.textures --;
};
this.deallocateTextureCube = function ( texture ) {
_gl.deleteTexture( texture.__webglTextureCube );
};
this.deallocateRenderTarget = function ( renderTarget ) {
......
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