diff --git a/examples/webgl_materials_nodes.html b/examples/webgl_materials_nodes.html
index 56516928316e24962110af3427270e45b3a045d3..26686c9980b633cbb8f55e56f2ccbc651ff6fb7d 100644
--- a/examples/webgl_materials_nodes.html
+++ b/examples/webgl_materials_nodes.html
@@ -273,7 +273,7 @@
//mtl.shadow = // shadowmap
//mtl.ao = // ambient occlusion
//mtl.environment = // reflection map (CubeMap recommended)
- //mtl.environmentAlpha = // environment alpha
+ //mtl.environmentIntensity = // environment intensity
//mtl.transform = // vertex transformation
var mask = new THREE.SwitchNode( new THREE.TextureNode( decalDiffuse ), 'w' );
@@ -282,7 +282,7 @@
mtl.specular = new THREE.FloatNode( .5 );
mtl.shininess = new THREE.FloatNode( 15 );
mtl.environment = new THREE.CubeTextureNode( cubemap );
- mtl.environmentAlpha = mask;
+ mtl.environmentIntensity = mask;
mtl.normal = new THREE.TextureNode( grassNormal );
mtl.normalScale = new THREE.Math1Node( mask, THREE.Math1Node.INVERT );
@@ -305,7 +305,7 @@
//mtl.shadow = // shadowmap
//mtl.ao = // ambient occlusion
//mtl.environment = // reflection map (CubeMap recommended)
- //mtl.environmentAlpha = // environment alpha
+ //mtl.environmentIntensity = // environment intensity
//mtl.transform = // vertex transformation
var mask = new THREE.SwitchNode( new THREE.TextureNode( decalDiffuse ), 'w' );