Decomposes this matrix into it's [page:Vector3 position], [page:Quaternion quaternion] and [page:Vector3 scale] components.<br/><br/>
Decomposes this matrix into its [page:Vector3 position], [page:Quaternion quaternion] and [page:Vector3 scale] components.<br/><br/>
Note: Not all matrices are decomposable in this way. For example, if an object has a non-uniformly scaled parent, then the object's world matrix may not be decomposable, and this method may not be appropriate.