From 5dc4bcc1d2a00267447a7a78bcc99fe1f691a221 Mon Sep 17 00:00:00 2001 From: alteredq Date: Tue, 20 Dec 2011 19:52:29 +0100 Subject: [PATCH] Added handling of BufferGeometry in ShadowMapPlugin. --- build/Three.js | 330 +++++++++++++------------- build/custom/ThreeExtras.js | 260 ++++++++++---------- build/custom/ThreeWebGL.js | 126 +++++----- src/extras/plugins/ShadowMapPlugin.js | 10 +- 4 files changed, 367 insertions(+), 359 deletions(-) diff --git a/build/Three.js b/build/Three.js index 24b14a4703..ee33fc1bc4 100644 --- a/build/Three.js +++ b/build/Three.js @@ -18,39 +18,39 @@ this.y=Math.asin(a.n13);Math.abs(b)>1.0E-5?(this.x=Math.atan2(-a.n23/b,a.n33/b), THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z- b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}}; -THREE.Ray=function(a,b){function c(a,b,c){n.sub(c,a);p=n.dot(b);if(p<=0)return null;o=q.add(a,m.copy(b).multiplyScalar(p));return r=c.distanceTo(o)}function d(a,b,c,d){n.sub(d,b);q.sub(c,b);m.sub(a,b);s=n.dot(n);u=n.dot(q);t=n.dot(m);A=q.dot(q);B=q.dot(m);z=1/(s*A-u*u);E=(A*t-u*B)*z;H=(s*B-u*t)*z;return E>=0&&H>=0&&E+H<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=function(a){var b, -c,d=[];b=0;for(c=a.length;bm.scale.x)return[];o={distance:n,point:m.position,face:null,object:m};p.push(o)}else if(m instanceof THREE.Mesh){n=c(this.origin,this.direction,m.matrixWorld.getPosition());if(n===null||n>m.geometry.boundingSphere.radius*Math.max(m.scale.x,Math.max(m.scale.y,m.scale.z)))return p;var r,s=m.geometry,u=s.vertices,t;m.matrixRotationWorld.extractRotation(m.matrixWorld);n=0;for(q=s.faces.length;n=0&&H>=0&&E+H<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=function(a){var b, +c,d=[];b=0;for(c=a.length;bm.scale.x)return[];o={distance:n,point:m.position,face:null,object:m};q.push(o)}else if(m instanceof THREE.Mesh){n=c(this.origin,this.direction,m.matrixWorld.getPosition());if(n===null||n>m.geometry.boundingSphere.radius*Math.max(m.scale.x,Math.max(m.scale.y,m.scale.z)))return q;var r,s=m.geometry,u=s.vertices,t;m.matrixRotationWorld.extractRotation(m.matrixWorld);n=0;for(p=s.faces.length;n0:r<0)))if(r=j.dot(i.sub(e,a))/r,k.add(a,b.multiplyScalar(r)),o instanceof THREE.Face3)d(k, -e,f,g)&&(o={distance:a.distanceTo(k),point:k.clone(),face:o,object:m},p.push(o));else if(o instanceof THREE.Face4&&(d(k,e,f,h)||d(k,f,g,h)))o={distance:a.distanceTo(k),point:k.clone(),face:o,object:m},p.push(o)}return p};var n=new THREE.Vector3,q=new THREE.Vector3,m=new THREE.Vector3,p,o,r,s,u,t,A,B,z,E,H}; +e,f,g)&&(o={distance:a.distanceTo(k),point:k.clone(),face:o,object:m},q.push(o));else if(o instanceof THREE.Face4&&(d(k,e,f,h)||d(k,f,g,h)))o={distance:a.distanceTo(k),point:k.clone(),face:o,object:m},q.push(o)}return q};var n=new THREE.Vector3,p=new THREE.Vector3,m=new THREE.Vector3,q,o,r,s,u,t,A,B,z,E,H}; THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b,c,d,e,f,g,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,k,n){h=!1;b=f;c=g;d=k;e=n;a()};this.addPoint=function(f,g){h?(h=!1,b=f,c=g,d=f,e=g):(b=bf?d:f,e=e>g?e:g);a()};this.add3Points= -function(f,g,k,n,q,m){h?(h=!1,b=fk?f>q?f:q:k>q?k:q,e=g>n?g>m?g:m:n>m?n:m):(b=fk?f>q?f>d?f:d:q>d?q:d:k>q?k>d?k:d:q>d?q:d,e=g>n?g>m?g>e?g:e:m>e?m:e:n>m?n>e?n:e:m>e?m:e);a()};this.addRectangle=function(f){h?(h=!1,b=f.getLeft(),c=f.getTop(),d=f.getRight(),e=f.getBottom()):(b=bf.getRight()?d:f.getRight(),e=e> +function(f,g,k,n,p,m){h?(h=!1,b=fk?f>p?f:p:k>p?k:p,e=g>n?g>m?g:m:n>m?n:m):(b=fk?f>p?f>d?f:d:p>d?p:d:k>p?k>d?k:d:p>d?p:d,e=g>n?g>m?g>e?g:e:m>e?m:e:n>m?n>e?n:e:m>e?m:e);a()};this.addRectangle=function(f){h?(h=!1,b=f.getLeft(),c=f.getTop(),d=f.getRight(),e=f.getBottom()):(b=bf.getRight()?d:f.getRight(),e=e> f.getBottom()?e:f.getBottom());a()};this.inflate=function(f){b-=f;c-=f;d+=f;e+=f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=da.getRight())return!1;if(ea.getBottom())return!1;return!0};this.empty=function(){h=!0;e=d=c=b=0;a()};this.isEmpty=function(){return h}}; THREE.Math={clamp:function(a,b,c){return ac?c:a},clampBottom:function(a,b){return a=0&&f>=0&&g>=0&&h>=0?!0:e<0&&f<0||g<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),dg&&h.positionScreen.z0&&E.z<1))g=A[t]=A[t]||new THREE.RenderableParticle,t++,u=g,u.x=E.x/E.w,u.y=E.y/E.w,u.z=E.z,u.rotation= ea.rotation.z,u.scale.x=ea.scale.x*Math.abs(u.x-(E.x+e.projectionMatrix.n11)/(E.w+e.projectionMatrix.n14)),u.scale.y=ea.scale.y*Math.abs(u.y-(E.y+e.projectionMatrix.n22)/(E.w+e.projectionMatrix.n24)),u.material=ea.material,B.elements.push(u);f&&B.elements.sort(c);return B}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==void 0?d:1)}; @@ -88,13 +88,13 @@ b;a++)c=this.faces[a],c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid b,c,d,e,f,g=new THREE.Vector3,h=new THREE.Vector3;a=0;for(b=this.faces.length;a0){var a;a=this.vertices[0].position;this.boundingBox?(this.boundingBox.min.copy(a),this.boundingBox.max.copy(a)):this.boundingBox={min:a.clone(),max:a.clone()};for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;dc.x)c.x=a.x;if(a.yc.y)c.y=a.y;if(a.zc.z)c.z=a.z}}},computeBoundingSphere:function(){for(var a,b=0,c=0,d=this.vertices.length;cb&&(b=a);this.boundingSphere={radius:b}},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g;f=0;for(g=this.vertices.length;fthis.points.length-2?f:f+1;c[3]=f>this.points.length-3?f:f+2;j=this.points[c[0]];k=this.points[c[1]]; -n=this.points[c[2]];q=this.points[c[3]];h=g*g;i=g*h;d.x=b(j.x,k.x,n.x,q.x,g,h,i);d.y=b(j.y,k.y,n.y,q.y,g,h,i);d.z=b(j.z,k.z,n.z,q.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;athis.points.length-2?f:f+1;c[3]=f>this.points.length-3?f:f+2;j=this.points[c[0]];k=this.points[c[1]]; +n=this.points[c[2]];p=this.points[c[3]];h=g*g;i=g*h;d.x=b(j.x,k.x,n.x,p.x,g,h,i);d.y=b(j.y,k.y,n.y,p.y,g,h,i);d.z=b(j.z,k.z,n.z,p.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a0&&(c(THREE.NormalBlending),b(1),e("rgba("+Math.floor(r.r*255)+","+Math.floor(r.g*255)+","+Math.floor(r.b*255)+","+s+")"),o.fillRect(Math.floor(ta.getX()), -Math.floor(ta.getY()),Math.floor(ta.getWidth()),Math.floor(ta.getHeight()))),ta.empty())};this.render=function(a,k){function n(a){var b,c,d,e;da.setRGB(0,0,0);aa.setRGB(0,0,0);C.setRGB(0,0,0);b=0;for(c=a.length;b>1,C=i.height>>1,g=f.scale.x*m,l=f.scale.y*p,da=g*k,h=l*C,pa.set(a.x-da,a.y-h,a.x+da,a.y+h),la.intersects(pa)&&(o.save(),o.translate(a.x,a.y),o.rotate(-f.rotation),o.scale(g,-l),o.translate(-k,-C),o.drawImage(i,0,0),o.restore())}else g instanceof THREE.ParticleCanvasMaterial&&(da=f.scale.x*m,h=f.scale.y*p,pa.set(a.x-da,a.y-h,a.x+da,a.y+h),la.intersects(pa)&&(d(g.color.getContextStyle()),e(g.color.getContextStyle()),o.save(),o.translate(a.x,a.y),o.rotate(-f.rotation),o.scale(da,h),g.program(o), +n,p,m,q,o=k.getContext("2d"),r=new THREE.Color(0),s=0,u=1,t=0,A=null,B=null,z=null,E=null,H=null,w,G,y,K,Z=new THREE.RenderableVertex,Q=new THREE.RenderableVertex,X,T,R,l,S,v,W,M,Y,ca,$,ea,U=new THREE.Color,L=new THREE.Color,V=new THREE.Color,ba=new THREE.Color,ga=new THREE.Color,va=[],fa=[],na,ja,sa,qa,Ba,wa,xa,ya,za,Aa,la=new THREE.Rectangle,ta=new THREE.Rectangle,pa=new THREE.Rectangle,Ia=!1,da=new THREE.Color,aa=new THREE.Color,C=new THREE.Color,ra=new THREE.Vector3,Ka,La,Oa,Ca,Ma,D,a=16;Ka=document.createElement("canvas"); +Ka.width=Ka.height=2;La=Ka.getContext("2d");La.fillStyle="rgba(0,0,0,1)";La.fillRect(0,0,2,2);Oa=La.getImageData(0,0,2,2);Ca=Oa.data;Ma=document.createElement("canvas");Ma.width=Ma.height=a;D=Ma.getContext("2d");D.translate(-a/2,-a/2);D.scale(a,a);a--;this.domElement=k;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){n=a;p=b;m=Math.floor(n/2);q=Math.floor(p/2);k.width=n;k.height=p;la.set(-m,-q,m,q);ta.set(-m,-q,m,q);u=1;t=0;H= +E=z=B=A=null};this.setClearColor=function(a,b){r.copy(a);s=b;ta.set(-m,-q,m,q)};this.setClearColorHex=function(a,b){r.setHex(a);s=b;ta.set(-m,-q,m,q)};this.clear=function(){o.setTransform(1,0,0,-1,m,q);ta.isEmpty()||(ta.minSelf(la),ta.inflate(2),s<1&&o.clearRect(Math.floor(ta.getX()),Math.floor(ta.getY()),Math.floor(ta.getWidth()),Math.floor(ta.getHeight())),s>0&&(c(THREE.NormalBlending),b(1),e("rgba("+Math.floor(r.r*255)+","+Math.floor(r.g*255)+","+Math.floor(r.b*255)+","+s+")"),o.fillRect(Math.floor(ta.getX()), +Math.floor(ta.getY()),Math.floor(ta.getWidth()),Math.floor(ta.getHeight()))),ta.empty())};this.render=function(a,k){function n(a){var b,c,d,e;da.setRGB(0,0,0);aa.setRGB(0,0,0);C.setRGB(0,0,0);b=0;for(c=a.length;b>1,C=i.height>>1,g=f.scale.x*m,l=f.scale.y*q,da=g*k,h=l*C,pa.set(a.x-da,a.y-h,a.x+da,a.y+h),la.intersects(pa)&&(o.save(),o.translate(a.x,a.y),o.rotate(-f.rotation),o.scale(g,-l),o.translate(-k,-C),o.drawImage(i,0,0),o.restore())}else g instanceof THREE.ParticleCanvasMaterial&&(da=f.scale.x*m,h=f.scale.y*q,pa.set(a.x-da,a.y-h,a.x+da,a.y+h),la.intersects(pa)&&(d(g.color.getContextStyle()),e(g.color.getContextStyle()),o.save(),o.translate(a.x,a.y),o.rotate(-f.rotation),o.scale(da,h),g.program(o), o.restore()))}function s(a,e,f,g){b(g.opacity);c(g.blending);o.beginPath();o.moveTo(a.positionScreen.x,a.positionScreen.y);o.lineTo(e.positionScreen.x,e.positionScreen.y);o.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(z!=a)o.lineWidth=z=a;a=g.linecap;if(E!=a)o.lineCap=E=a;a=g.linejoin;if(H!=a)o.lineJoin=H=a;d(g.color.getContextStyle());o.stroke();pa.inflate(g.linewidth*2)}}function u(a,d,e,g,h,C,aa,j){f.info.render.vertices+=3;f.info.render.faces++;b(j.opacity);c(j.blending); -X=a.positionScreen.x;T=a.positionScreen.y;R=d.positionScreen.x;l=d.positionScreen.y;S=e.positionScreen.x;v=e.positionScreen.y;A(X,T,R,l,S,v);if(j instanceof THREE.MeshBasicMaterial)if(j.map)j.map.mapping instanceof THREE.UVMapping&&(ra=aa.uvs[0],Pa(X,T,R,l,S,v,ra[g].u,ra[g].v,ra[h].u,ra[h].v,ra[C].u,ra[C].v,j.map));else if(j.envMap){if(j.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=k.matrixWorldInverse,qa.copy(aa.vertexNormalsWorld[g]),Ba=(qa.x*a.n11+qa.y*a.n12+qa.z*a.n13)*0.5+0.5, -wa=-(qa.x*a.n21+qa.y*a.n22+qa.z*a.n23)*0.5+0.5,qa.copy(aa.vertexNormalsWorld[h]),xa=(qa.x*a.n11+qa.y*a.n12+qa.z*a.n13)*0.5+0.5,ya=-(qa.x*a.n21+qa.y*a.n22+qa.z*a.n23)*0.5+0.5,qa.copy(aa.vertexNormalsWorld[C]),za=(qa.x*a.n11+qa.y*a.n12+qa.z*a.n13)*0.5+0.5,Aa=-(qa.x*a.n21+qa.y*a.n22+qa.z*a.n23)*0.5+0.5,Pa(X,T,R,l,S,v,Ba,wa,xa,ya,za,Aa,j.envMap)}else j.wireframe?J(j.color,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):Ea(j.color);else if(j instanceof THREE.MeshLambertMaterial)j.map&&!j.wireframe&& -(j.map.mapping instanceof THREE.UVMapping&&(ra=aa.uvs[0],Pa(X,T,R,l,S,v,ra[g].u,ra[g].v,ra[h].u,ra[h].v,ra[C].u,ra[C].v,j.map)),c(THREE.SubtractiveBlending)),Ia?!j.wireframe&&j.shading==THREE.SmoothShading&&aa.vertexNormalsWorld.length==3?(L.r=V.r=ba.r=da.r,L.g=V.g=ba.g=da.g,L.b=V.b=ba.b=da.b,q(i,aa.v1.positionWorld,aa.vertexNormalsWorld[0],L),q(i,aa.v2.positionWorld,aa.vertexNormalsWorld[1],V),q(i,aa.v3.positionWorld,aa.vertexNormalsWorld[2],ba),L.r=Math.max(0,Math.min(j.color.r*L.r,1)),L.g=Math.max(0, -Math.min(j.color.g*L.g,1)),L.b=Math.max(0,Math.min(j.color.b*L.b,1)),V.r=Math.max(0,Math.min(j.color.r*V.r,1)),V.g=Math.max(0,Math.min(j.color.g*V.g,1)),V.b=Math.max(0,Math.min(j.color.b*V.b,1)),ba.r=Math.max(0,Math.min(j.color.r*ba.r,1)),ba.g=Math.max(0,Math.min(j.color.g*ba.g,1)),ba.b=Math.max(0,Math.min(j.color.b*ba.b,1)),ga.r=(V.r+ba.r)*0.5,ga.g=(V.g+ba.g)*0.5,ga.b=(V.b+ba.b)*0.5,sa=P(L,V,ba,ga),Ja(X,T,R,l,S,v,0,0,1,0,0,1,sa)):(U.r=da.r,U.g=da.g,U.b=da.b,q(i,aa.centroidWorld,aa.normalWorld,U), +X=a.positionScreen.x;T=a.positionScreen.y;R=d.positionScreen.x;l=d.positionScreen.y;S=e.positionScreen.x;v=e.positionScreen.y;A(X,T,R,l,S,v);if(j instanceof THREE.MeshBasicMaterial)if(j.map)j.map.mapping instanceof THREE.UVMapping&&(qa=aa.uvs[0],Pa(X,T,R,l,S,v,qa[g].u,qa[g].v,qa[h].u,qa[h].v,qa[C].u,qa[C].v,j.map));else if(j.envMap){if(j.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=k.matrixWorldInverse,ra.copy(aa.vertexNormalsWorld[g]),Ba=(ra.x*a.n11+ra.y*a.n12+ra.z*a.n13)*0.5+0.5, +wa=-(ra.x*a.n21+ra.y*a.n22+ra.z*a.n23)*0.5+0.5,ra.copy(aa.vertexNormalsWorld[h]),xa=(ra.x*a.n11+ra.y*a.n12+ra.z*a.n13)*0.5+0.5,ya=-(ra.x*a.n21+ra.y*a.n22+ra.z*a.n23)*0.5+0.5,ra.copy(aa.vertexNormalsWorld[C]),za=(ra.x*a.n11+ra.y*a.n12+ra.z*a.n13)*0.5+0.5,Aa=-(ra.x*a.n21+ra.y*a.n22+ra.z*a.n23)*0.5+0.5,Pa(X,T,R,l,S,v,Ba,wa,xa,ya,za,Aa,j.envMap)}else j.wireframe?J(j.color,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):Ea(j.color);else if(j instanceof THREE.MeshLambertMaterial)j.map&&!j.wireframe&& +(j.map.mapping instanceof THREE.UVMapping&&(qa=aa.uvs[0],Pa(X,T,R,l,S,v,qa[g].u,qa[g].v,qa[h].u,qa[h].v,qa[C].u,qa[C].v,j.map)),c(THREE.SubtractiveBlending)),Ia?!j.wireframe&&j.shading==THREE.SmoothShading&&aa.vertexNormalsWorld.length==3?(L.r=V.r=ba.r=da.r,L.g=V.g=ba.g=da.g,L.b=V.b=ba.b=da.b,p(i,aa.v1.positionWorld,aa.vertexNormalsWorld[0],L),p(i,aa.v2.positionWorld,aa.vertexNormalsWorld[1],V),p(i,aa.v3.positionWorld,aa.vertexNormalsWorld[2],ba),L.r=Math.max(0,Math.min(j.color.r*L.r,1)),L.g=Math.max(0, +Math.min(j.color.g*L.g,1)),L.b=Math.max(0,Math.min(j.color.b*L.b,1)),V.r=Math.max(0,Math.min(j.color.r*V.r,1)),V.g=Math.max(0,Math.min(j.color.g*V.g,1)),V.b=Math.max(0,Math.min(j.color.b*V.b,1)),ba.r=Math.max(0,Math.min(j.color.r*ba.r,1)),ba.g=Math.max(0,Math.min(j.color.g*ba.g,1)),ba.b=Math.max(0,Math.min(j.color.b*ba.b,1)),ga.r=(V.r+ba.r)*0.5,ga.g=(V.g+ba.g)*0.5,ga.b=(V.b+ba.b)*0.5,sa=P(L,V,ba,ga),Ja(X,T,R,l,S,v,0,0,1,0,0,1,sa)):(U.r=da.r,U.g=da.g,U.b=da.b,p(i,aa.centroidWorld,aa.normalWorld,U), U.r=Math.max(0,Math.min(j.color.r*U.r,1)),U.g=Math.max(0,Math.min(j.color.g*U.g,1)),U.b=Math.max(0,Math.min(j.color.b*U.b,1)),j.wireframe?J(U,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):Ea(U)):j.wireframe?J(j.color,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):Ea(j.color);else if(j instanceof 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Q};this.getClearAlpha=function(){return X};this.clear=function(a, +0,w.width,w.height)};this.setViewport=function(a,b,c,d){na=a;ja=b;sa=c;qa=d;l.viewport(na,ja,sa,qa)};this.setScissor=function(a,b,c,d){l.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?l.enable(l.SCISSOR_TEST):l.disable(l.SCISSOR_TEST)};this.setClearColorHex=function(a,b){Q.setHex(a);X=b;l.clearColor(Q.r,Q.g,Q.b,X)};this.setClearColor=function(a,b){Q.copy(a);X=b;l.clearColor(Q.r,Q.g,Q.b,X)};this.getClearColor=function(){return Q};this.getClearAlpha=function(){return X};this.clear=function(a, b,c){var d=0;if(a===void 0||a)d|=l.COLOR_BUFFER_BIT;if(b===void 0||b)d|=l.DEPTH_BUFFER_BIT;if(c===void 0||c)d|=l.STENCIL_BUFFER_BIT;l.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray, delete a._objectMatrixArray,a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];l.deleteBuffer(c.__webglVertexBuffer);l.deleteBuffer(c.__webglNormalBuffer);l.deleteBuffer(c.__webglTangentBuffer);l.deleteBuffer(c.__webglColorBuffer);l.deleteBuffer(c.__webglUVBuffer);l.deleteBuffer(c.__webglUV2Buffer);l.deleteBuffer(c.__webglSkinVertexABuffer);l.deleteBuffer(c.__webglSkinVertexBBuffer);l.deleteBuffer(c.__webglSkinIndicesBuffer);l.deleteBuffer(c.__webglSkinWeightsBuffer); l.deleteBuffer(c.__webglFaceBuffer);l.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d0&&(l.bindBuffer(l.ARRAY_BUFFER,s.__webglUVBuffer),l.bufferData(l.ARRAY_BUFFER,ga,y))}if(sa&&Ba&&z){D=0;for(v=G.length;D0&&(l.bindBuffer(l.ARRAY_BUFFER,s.__webglUV2Buffer),l.bufferData(l.ARRAY_BUFFER,F,y))}if(ra){D=0;for(v=G.length;D0&&(l.bindBuffer(l.ARRAY_BUFFER,s.__webglUV2Buffer),l.bufferData(l.ARRAY_BUFFER,F,y))}if(qa){D=0;for(v=G.length;D1&&(c-=1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=g;b.v=f;return b}}; THREE.ColorUtils.__hsv={h:0,s:0,v:0}; -THREE.GeometryUtils={merge:function(a,b){for(var c,d,e=a.vertices.length,f=b instanceof THREE.Mesh?b.geometry:b,g=a.vertices,h=f.vertices,i=a.faces,j=f.faces,k=a.faceVertexUvs[0],n=f.faceVertexUvs[0],q={},m=0;m1&&(d=1-d,e=1-e);f=1-d-e;g.copy(a);g.multiplyScalar(d);h.copy(b);h.multiplyScalar(e);g.addSelf(h);h.copy(c);h.multiplyScalar(f);g.addSelf(h);return g},randomPointInFace:function(a,b,c){var d,e,f;if(a instanceof THREE.Face3)return d=b.vertices[a.a].position,e=b.vertices[a.b].position, f=b.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(d,e,f);else if(a instanceof THREE.Face4){d=b.vertices[a.a].position;e=b.vertices[a.b].position;f=b.vertices[a.c].position;var b=b.vertices[a.d].position,g;c?a._area1&&a._area2?(c=a._area1,g=a._area2):(c=THREE.GeometryUtils.triangleArea(d,e,b),g=THREE.GeometryUtils.triangleArea(e,f,b),a._area1=c,a._area2=g):(c=THREE.GeometryUtils.triangleArea(d,e,b),g=THREE.GeometryUtils.triangleArea(e,f,b));return THREE.GeometryUtils.random()*(c+ -g)a?b(c,e-1):j[e]a?b(c,e-1):j[e]0?(g=c[c.length-1],m=g.x,p=g.y):(g=this.actions[d-1].args,m=g[g.length-2],p=g[g.length-1]);for(g=1;g<=a;g++)o=g/a,f=THREE.Shape.Utils.b2(o,m,n,h),o=THREE.Shape.Utils.b2(o,p,q, -i),c.push(new THREE.Vector2(f,o));break;case THREE.PathActions.BEZIER_CURVE_TO:h=f[4];i=f[5];n=f[0];q=f[1];j=f[2];k=f[3];c.length>0?(g=c[c.length-1],m=g.x,p=g.y):(g=this.actions[d-1].args,m=g[g.length-2],p=g[g.length-1]);for(g=1;g<=a;g++)o=g/a,f=THREE.Shape.Utils.b3(o,m,n,j,h),o=THREE.Shape.Utils.b3(o,p,q,k,i),c.push(new THREE.Vector2(f,o));break;case THREE.PathActions.CSPLINE_THRU:g=this.actions[d-1].args;g=[new THREE.Vector2(g[g.length-2],g[g.length-1])];o=a*f[0].length;g=g.concat(f[0]);f=new THREE.SplineCurve(g); -for(g=1;g<=o;g++)c.push(f.getPointAt(g/o));break;case THREE.PathActions.ARC:g=this.actions[d-1].args;h=f[0];i=f[1];j=f[2];n=f[3];o=f[4];q=!!f[5];k=g[g.length-2];m=g[g.length-1];g.length==0&&(k=m=0);p=o-n;var r=a*2;for(g=1;g<=r;g++)o=g/r,q||(o=1-o),o=n+o*p,f=k+h+j*Math.cos(o),o=m+i+j*Math.sin(o),c.push(new THREE.Vector2(f,o))}b&&c.push(c[0]);return c};THREE.Path.prototype.transform=function(a,b){this.getBoundingBox();return this.getWrapPoints(this.getPoints(b),a)}; +THREE.Path.prototype.getPoints=function(a,b){var a=a||12,c=[],d,e,f,g,h,i,j,k,n,p,m,q,o;d=0;for(e=this.actions.length;d0?(g=c[c.length-1],m=g.x,q=g.y):(g=this.actions[d-1].args,m=g[g.length-2],q=g[g.length-1]);for(g=1;g<=a;g++)o=g/a,f=THREE.Shape.Utils.b2(o,m,n,h),o=THREE.Shape.Utils.b2(o,q,p, +i),c.push(new THREE.Vector2(f,o));break;case THREE.PathActions.BEZIER_CURVE_TO:h=f[4];i=f[5];n=f[0];p=f[1];j=f[2];k=f[3];c.length>0?(g=c[c.length-1],m=g.x,q=g.y):(g=this.actions[d-1].args,m=g[g.length-2],q=g[g.length-1]);for(g=1;g<=a;g++)o=g/a,f=THREE.Shape.Utils.b3(o,m,n,j,h),o=THREE.Shape.Utils.b3(o,q,p,k,i),c.push(new THREE.Vector2(f,o));break;case THREE.PathActions.CSPLINE_THRU:g=this.actions[d-1].args;g=[new THREE.Vector2(g[g.length-2],g[g.length-1])];o=a*f[0].length;g=g.concat(f[0]);f=new THREE.SplineCurve(g); +for(g=1;g<=o;g++)c.push(f.getPointAt(g/o));break;case THREE.PathActions.ARC:g=this.actions[d-1].args;h=f[0];i=f[1];j=f[2];n=f[3];o=f[4];p=!!f[5];k=g[g.length-2];m=g[g.length-1];g.length==0&&(k=m=0);q=o-n;var r=a*2;for(g=1;g<=r;g++)o=g/r,p||(o=1-o),o=n+o*q,f=k+h+j*Math.cos(o),o=m+i+j*Math.sin(o),c.push(new THREE.Vector2(f,o))}b&&c.push(c[0]);return c};THREE.Path.prototype.transform=function(a,b){this.getBoundingBox();return this.getWrapPoints(this.getPoints(b),a)}; THREE.Path.prototype.nltransform=function(a,b,c,d,e,f){var g=this.getPoints(),h,i,j,k,n;h=0;for(i=g.length;h=0?h-1:c.length-1;f=g-1>=0?g-1:j.length-1;var o=[j[g],c[h],c[e]];n=THREE.FontUtils.Triangulate.area(o);var r=[j[g],j[f],c[h]];q=THREE.FontUtils.Triangulate.area(r);m=h;k=g;h+=1;g+=-1;h< -0&&(h+=c.length);h%=c.length;g<0&&(g+=j.length);g%=j.length;e=h-1>=0?h-1:c.length-1;f=g-1>=0?g-1:j.length-1;o=[j[g],c[h],c[e]];o=THREE.FontUtils.Triangulate.area(o);r=[j[g],j[f],c[h]];r=THREE.FontUtils.Triangulate.area(r);n+q>o+r&&(h=m,g=k,h<0&&(h+=c.length),h%=c.length,g<0&&(g+=j.length),g%=j.length,e=h-1>=0?h-1:c.length-1,f=g-1>=0?g-1:j.length-1);n=c.slice(0,h);q=c.slice(h);m=j.slice(g);k=j.slice(0,g);f=[j[g],j[f],c[h]];p.push([j[g],c[h],c[e]]);p.push(f);c=n.concat(m).concat(k).concat(q)}return{shape:c, -isolatedPts:p,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,e=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),f,g,h,i,j={};f=0;for(g=d.length;f=0?h-1:c.length-1;f=g-1>=0?g-1:j.length-1;var o=[j[g],c[h],c[e]];n=THREE.FontUtils.Triangulate.area(o);var r=[j[g],j[f],c[h]];p=THREE.FontUtils.Triangulate.area(r);m=h;k=g;h+=1;g+=-1;h< +0&&(h+=c.length);h%=c.length;g<0&&(g+=j.length);g%=j.length;e=h-1>=0?h-1:c.length-1;f=g-1>=0?g-1:j.length-1;o=[j[g],c[h],c[e]];o=THREE.FontUtils.Triangulate.area(o);r=[j[g],j[f],c[h]];r=THREE.FontUtils.Triangulate.area(r);n+p>o+r&&(h=m,g=k,h<0&&(h+=c.length),h%=c.length,g<0&&(g+=j.length),g%=j.length,e=h-1>=0?h-1:c.length-1,f=g-1>=0?g-1:j.length-1);n=c.slice(0,h);p=c.slice(h);m=j.slice(g);k=j.slice(0,g);f=[j[g],j[f],c[h]];q.push([j[g],c[h],c[e]]);q.push(f);c=n.concat(m).concat(k).concat(p)}return{shape:c, +isolatedPts:q,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,e=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),f,g,h,i,j={};f=0;for(g=d.length;f1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+m),d=d<0?0:1;if(c==="pos")if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+(f[2]-e[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= this.getPrevKeyWith("pos",m,g.index-1).pos,this.points[1]=e,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",m,h.index+1).pos,d=d*0.33+0.33,e=this.interpolateCatmullRom(this.points,d),c.x=e[0],c.y=e[1],c.z=e[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)d=this.interpolateCatmullRom(this.points,d*1.01),this.target.set(d[0],d[1],d[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0)}else if(c=== "rot")THREE.Quaternion.slerp(e,f,a.quaternion,d);else if(c==="scl")c=a.scale,c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+(f[2]-e[2])*d}}if(this.JITCompile&&k[0][j]===void 0){this.hierarchy[0].updateMatrixWorld(!0);for(m=0;m=0?c:c+b.length;c>=0;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]}; THREE.CubeCamera=function(a,b,c,d){this.heightOffset=c;this.position=new THREE.Vector3(0,c,0);this.cameraPX=new THREE.PerspectiveCamera(90,1,a,b);this.cameraNX=new THREE.PerspectiveCamera(90,1,a,b);this.cameraPY=new THREE.PerspectiveCamera(90,1,a,b);this.cameraNY=new THREE.PerspectiveCamera(90,1,a,b);this.cameraPZ=new THREE.PerspectiveCamera(90,1,a,b);this.cameraNZ=new THREE.PerspectiveCamera(90,1,a,b);this.cameraPX.position=this.position;this.cameraNX.position=this.position;this.cameraPY.position= this.position;this.cameraNY.position=this.position;this.cameraPZ.position=this.position;this.cameraNZ.position=this.position;this.cameraPX.up.set(0,-1,0);this.cameraNX.up.set(0,-1,0);this.cameraPY.up.set(0,0,1);this.cameraNY.up.set(0,0,-1);this.cameraPZ.up.set(0,-1,0);this.cameraNZ.up.set(0,-1,0);this.targetPX=new THREE.Vector3(0,0,0);this.targetNX=new THREE.Vector3(0,0,0);this.targetPY=new THREE.Vector3(0,0,0);this.targetNY=new THREE.Vector3(0,0,0);this.targetPZ=new THREE.Vector3(0,0,0);this.targetNZ= @@ -486,38 +486,38 @@ THREE.FlyControls=function(a,b){function c(a,b){return function(){b.apply(a,argu this.object.matrixWorldNeedsUpdate=!0};this.updateMovementVector=function(){var a=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z= -this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this, this.mouseup),!1);this.domElement.addEventListener("keydown",c(this,this.keydown),!1);this.domElement.addEventListener("keyup",c(this,this.keyup),!1);this.updateMovementVector();this.updateRotationVector()}; -THREE.RollControls=function(a,b){this.object=a;this.domElement=b!==void 0?b:document;this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;var c=new THREE.Vector3,d=new THREE.Vector3,e=new THREE.Vector3,f=new THREE.Matrix4,g=!1,h=1,i=0,j=0,k=0,n=0,q=0,m=window.innerWidth/2,p=window.innerHeight/2;this.update=function(a){if(this.mouseLook){var b=a*this.lookSpeed; -this.rotateHorizontally(b*n);this.rotateVertically(b*q)}b=a*this.movementSpeed;this.object.translateZ(-b*(i>0||this.autoForward&&!(i<0)?1:i));this.object.translateX(b*j);this.object.translateY(b*k);g&&(this.roll+=this.rollSpeed*a*h);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y0||this.autoForward&&!(i<0)?1:i));this.object.translateX(b*j);this.object.translateY(b*k);g&&(this.roll+=this.rollSpeed*a*h);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y1?d.normalize():d.z=Math.sqrt(1-e*e);g.copy(c.object.position).subSelf(c.target);e=c.object.up.clone().setLength(d.y);e.addSelf(c.object.up.clone().crossSelf(g).setLength(d.x));e.addSelf(g.setLength(d.z));return e};this.rotateCamera=function(){var a=Math.acos(h.dot(i)/h.length()/i.length());if(a){var b=(new THREE.Vector3).cross(h,i).normalize(),d=new THREE.Quaternion;a*=c.rotateSpeed;d.setFromAxisAngle(b, --a);d.multiplyVector3(g);d.multiplyVector3(c.object.up);d.multiplyVector3(i);c.staticMoving?h=i:(d.setFromAxisAngle(b,a*(c.dynamicDampingFactor-1)),d.multiplyVector3(h))}};this.zoomCamera=function(){var a=1+(k.y-j.y)*c.zoomSpeed;a!==1&&a>0&&(g.multiplyScalar(a),c.staticMoving?j=k:j.y+=(k.y-j.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=q.clone().subSelf(n);if(a.lengthSq()){a.multiplyScalar(g.length()*c.panSpeed);var b=g.clone().crossSelf(c.object.up).setLength(a.x);b.addSelf(c.object.up.clone().setLength(a.y)); -c.object.position.addSelf(b);c.target.addSelf(b);c.staticMoving?n=q:n.addSelf(a.sub(q,n).multiplyScalar(c.dynamicDampingFactor))}};this.checkDistances=function(){if(!c.noZoom||!c.noPan)c.object.position.lengthSq()>c.maxDistance*c.maxDistance&&c.object.position.setLength(c.maxDistance),g.lengthSq()0&&(g.multiplyScalar(a),c.staticMoving?j=k:j.y+=(k.y-j.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=p.clone().subSelf(n);if(a.lengthSq()){a.multiplyScalar(g.length()*c.panSpeed);var b=g.clone().crossSelf(c.object.up).setLength(a.x);b.addSelf(c.object.up.clone().setLength(a.y)); +c.object.position.addSelf(b);c.target.addSelf(b);c.staticMoving?n=p:n.addSelf(a.sub(p,n).multiplyScalar(c.dynamicDampingFactor))}};this.checkDistances=function(){if(!c.noZoom||!c.noPan)c.object.position.lengthSq()>c.maxDistance*c.maxDistance&&c.object.position.setLength(c.maxDistance),g.lengthSq()0?1:-1;for(h=0;h0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,g,0)));for(h=0;h0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-g,0)));for(h=0;h0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,g,0)));for(h=0;h0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-g,0)));for(h=0;ha&&(a+=Math.PI*2),a=(b+a)/2,new THREE.Vector2(-Math.cos(a),-Math.sin(a));return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(a){for(y=a.length;--y>=0;){Y=y;ca=y-1;ca<0&&(ca=a.length-1);for(var b= 0,c=m+k*2,b=0;b=0;Z--){Q=Z/k;X=i*(1-Q);Q=j*Math.sin(Q*Math.PI/2);y=0;for(K=u.length;y< -K;y++)T=c(u[y],S[y],Q),f(T.x,T.y,h+X);E=0;for(H=q.length;E=0;Z--){Q=Z/k;X=i*(1-Q);Q=j*Math.sin(Q*Math.PI/2);y=0;for(K=u.length;y< +K;y++)T=c(u[y],S[y],Q),f(T.x,T.y,h+X);E=0;for(H=p.length;E0)for(j=0;j2;){if(n--<=0){console.log("Warning, unable to triangulate polygon!");if(d)return h;return f}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);k=j+1;e<=k&&(k=0);var q;a:{q=a;var m=i,p=j,o=k,r=e,s=g,u=void 0,t=void 0,A=void 0, -B=void 0,z=void 0,E=void 0,H=void 0,w=void 0,G=void 0,t=q[s[m]].x,A=q[s[m]].y,B=q[s[p]].x,z=q[s[p]].y,E=q[s[o]].x,H=q[s[o]].y;if(1.0E-10>(B-t)*(H-A)-(z-A)*(E-t))q=!1;else{for(u=0;u=0&&Z>=0&&X>=0){q=!1;break a}}q=!0}}if(q){f.push([a[g[i]], +0,e=String(a).split(""),f=e.length,g=[],a=0;a0)for(j=0;j2;){if(n--<=0){console.log("Warning, unable to triangulate polygon!");if(d)return h;return f}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);k=j+1;e<=k&&(k=0);var p;a:{p=a;var m=i,q=j,o=k,r=e,s=g,u=void 0,t=void 0,A=void 0, +B=void 0,z=void 0,E=void 0,H=void 0,w=void 0,G=void 0,t=p[s[m]].x,A=p[s[m]].y,B=p[s[q]].x,z=p[s[q]].y,E=p[s[o]].x,H=p[s[o]].y;if(1.0E-10>(B-t)*(H-A)-(z-A)*(E-t))p=!1;else{for(u=0;u=0&&Z>=0&&X>=0){p=!1;break a}}p=!0}}if(p){f.push([a[g[i]], a[g[j]],a[g[k]]]);h.push([g[i],g[j],g[k]]);i=j;for(k=j+1;k0;)this.smooth(a)}; -THREE.SubdivisionModifier.prototype.smooth=function(a){function b(a,b,c,d,h,i){var j=new THREE.Face4(a,b,c,d,null,h.color,h.material);if(g.useOldVertexColors){j.vertexColors=[];for(var k,o,m,n=0;n<4;n++){m=i[n];k=new THREE.Color;k.setRGB(0,0,0);for(var p=0;p=0){n=k.invBindMatrices[o];l.invBindMatrix=n;l.skinningMatrix=new THREE.Matrix4;l.skinningMatrix.multiply(l.world,n);l.weights=[];for(n=0;n1){j=new THREE.MeshFaceMaterial;i.materials= +0;g1){j=new THREE.MeshFaceMaterial;i.materials= l;for(h=0;h1?b.add(j):b=j}}b.name=a.id||"";b.matrix=a.matrix;c=a.matrix.decompose();b.position=c[0];b.quaternion=c[1];b.useQuaternion=!0;b.scale=c[2];la.centerGeometry&&b.geometry&&(c=THREE.GeometryUtils.center(b.geometry),b.quaternion.multiplyVector3(c.multiplySelf(b.scale)), b.position.subSelf(c));for(g=0;g=0,g=e.indexOf("(")>=0,h;if(f)d=e.split("."),e=d.shift(),d.shift();else if(g){h=e.split("(");e=h.shift();for(d=0;dp)break}if(!s){s=new l(p);t=-1;u=0;for(v=d.length;u=p&&(t=u);p=t;d.splice(p==-1?d.length:p,0,s)}s.addTarget(f,j,g,r)}}else console.log('Could not find transform "'+ -b.sid+'" in node '+this.id)}for(c=0;c=0?i:i+h.length;i>=0;i--)if(k=h[i],k.hasTarget(g)){i=k;break a}i=null}k=void 0;a:{for(j+=1;jq)break}if(!s){s=new l(q);t=-1;u=0;for(v=d.length;u=q&&(t=u);q=t;d.splice(q==-1?d.length:q,0,s)}s.addTarget(f,j,g,r)}}else console.log('Could not find transform "'+ +b.sid+'" in node '+this.id)}for(c=0;c=0?i:i+h.length;i>=0;i--)if(k=h[i],k.hasTarget(g)){i=k;break a}i=null}k=void 0;a:{for(j+=1;j1&&(Z=new THREE.MeshFaceMaterial); -a=new THREE.Mesh(G,Z);a.name=q;a.position.set(A[0],A[1],A[2]);z?(a.quaternion.set(z[0],z[1],z[2],z[3]),a.useQuaternion=!0):a.rotation.set(B[0],B[1],B[2]);a.scale.set(E[0],E[1],E[2]);a.visible=s.visible;v.scene.add(a);v.objects[q]=a;if(s.meshCollider){var b=THREE.CollisionUtils.MeshColliderWBox(a);v.scene.collisions.colliders.push(b)}if(s.castsShadow)b=new THREE.ShadowVolume(G),v.scene.add(b),b.position=a.position,b.rotation=a.rotation,b.scale=a.scale;s.trigger&&s.trigger.toLowerCase()!="none"&&(b= -{type:s.trigger,object:s},v.triggers[a.name]=b)}}else A=s.position,B=s.rotation,z=s.quaternion,E=s.scale,z=0,a=new THREE.Object3D,a.name=q,a.position.set(A[0],A[1],A[2]),z?(a.quaternion.set(z[0],z[1],z[2],z[3]),a.useQuaternion=!0):a.rotation.set(B[0],B[1],B[2]),a.scale.set(E[0],E[1],E[2]),a.visible=s.visible!==void 0?s.visible:!1,v.scene.add(a),v.objects[q]=a,v.empties[q]=a,s.trigger&&s.trigger.toLowerCase()!="none"&&(b={type:s.trigger,object:s},v.triggers[a.name]=b)}function f(a){return function(b){v.geometries[a]= -b;e();T-=1;i.onLoadComplete();h()}}function g(a){return function(b){v.geometries[a]=b}}function h(){i.callbackProgress({totalModels:l,totalTextures:S,loadedModels:l-T,loadedTextures:S-R},v);i.onLoadProgress();T==0&&R==0&&b(v)}var i=this,j=THREE.Loader.prototype.extractUrlbase(c),k,n,q,m,p,o,r,s,u,t,A,B,z,E,H,w,G,y,K,Z,Q,X,T,R,l,S,v;Q=a;c=new THREE.BinaryLoader;X=new THREE.JSONLoader;R=T=0;v={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{}, -empties:{}};a=!1;for(q in Q.objects)if(s=Q.objects[q],s.meshCollider){a=!0;break}if(a)v.scene.collisions=new THREE.CollisionSystem;if(Q.transform)a=Q.transform.position,u=Q.transform.rotation,H=Q.transform.scale,a&&v.scene.position.set(a[0],a[1],a[2]),u&&v.scene.rotation.set(u[0],u[1],u[2]),H&&v.scene.scale.set(H[0],H[1],H[2]),(a||u||H)&&v.scene.updateMatrix();a=function(){R-=1;h();i.onLoadComplete()};for(p in Q.cameras)H=Q.cameras[p],H.type=="perspective"?y=new THREE.PerspectiveCamera(H.fov,H.aspect, -H.near,H.far):H.type=="ortho"&&(y=new THREE.OrthographicCamera(H.left,H.right,H.top,H.bottom,H.near,H.far)),A=H.position,u=H.target,H=H.up,y.position.set(A[0],A[1],A[2]),y.target=new THREE.Vector3(u[0],u[1],u[2]),H&&y.up.set(H[0],H[1],H[2]),v.cameras[p]=y;for(m in Q.lights)u=Q.lights[m],p=u.color!==void 0?u.color:16777215,y=u.intensity!==void 0?u.intensity:1,u.type=="directional"?(A=u.direction,t=new THREE.DirectionalLight(p,y),t.position.set(A[0],A[1],A[2]),t.position.normalize()):u.type=="point"? -(A=u.position,t=u.distance,t=new THREE.PointLight(p,y,t),t.position.set(A[0],A[1],A[2])):u.type=="ambient"&&(t=new THREE.AmbientLight(p)),v.scene.add(t),v.lights[m]=t;for(o in Q.fogs)m=Q.fogs[o],m.type=="linear"?K=new THREE.Fog(0,m.near,m.far):m.type=="exp2"&&(K=new THREE.FogExp2(0,m.density)),H=m.color,K.color.setRGB(H[0],H[1],H[2]),v.fogs[o]=K;if(v.cameras&&Q.defaults.camera)v.currentCamera=v.cameras[Q.defaults.camera];if(v.fogs&&Q.defaults.fog)v.scene.fog=v.fogs[Q.defaults.fog];H=Q.defaults.bgcolor; +THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:j+"/"+a}function e(){var a;for(p in Q.objects)if(!v.objects[p])if(s=Q.objects[p],s.geometry!==void 0){if(G=v.geometries[s.geometry]){a=!1;for(W=0;W1&&(Z=new THREE.MeshFaceMaterial); +a=new THREE.Mesh(G,Z);a.name=p;a.position.set(A[0],A[1],A[2]);z?(a.quaternion.set(z[0],z[1],z[2],z[3]),a.useQuaternion=!0):a.rotation.set(B[0],B[1],B[2]);a.scale.set(E[0],E[1],E[2]);a.visible=s.visible;v.scene.add(a);v.objects[p]=a;if(s.meshCollider){var b=THREE.CollisionUtils.MeshColliderWBox(a);v.scene.collisions.colliders.push(b)}if(s.castsShadow)b=new THREE.ShadowVolume(G),v.scene.add(b),b.position=a.position,b.rotation=a.rotation,b.scale=a.scale;s.trigger&&s.trigger.toLowerCase()!="none"&&(b= +{type:s.trigger,object:s},v.triggers[a.name]=b)}}else A=s.position,B=s.rotation,z=s.quaternion,E=s.scale,z=0,a=new THREE.Object3D,a.name=p,a.position.set(A[0],A[1],A[2]),z?(a.quaternion.set(z[0],z[1],z[2],z[3]),a.useQuaternion=!0):a.rotation.set(B[0],B[1],B[2]),a.scale.set(E[0],E[1],E[2]),a.visible=s.visible!==void 0?s.visible:!1,v.scene.add(a),v.objects[p]=a,v.empties[p]=a,s.trigger&&s.trigger.toLowerCase()!="none"&&(b={type:s.trigger,object:s},v.triggers[a.name]=b)}function f(a){return function(b){v.geometries[a]= +b;e();T-=1;i.onLoadComplete();h()}}function g(a){return function(b){v.geometries[a]=b}}function h(){i.callbackProgress({totalModels:l,totalTextures:S,loadedModels:l-T,loadedTextures:S-R},v);i.onLoadProgress();T==0&&R==0&&b(v)}var i=this,j=THREE.Loader.prototype.extractUrlbase(c),k,n,p,m,q,o,r,s,u,t,A,B,z,E,H,w,G,y,K,Z,Q,X,T,R,l,S,v;Q=a;c=new THREE.BinaryLoader;X=new THREE.JSONLoader;R=T=0;v={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{}, +empties:{}};a=!1;for(p in Q.objects)if(s=Q.objects[p],s.meshCollider){a=!0;break}if(a)v.scene.collisions=new THREE.CollisionSystem;if(Q.transform)a=Q.transform.position,u=Q.transform.rotation,H=Q.transform.scale,a&&v.scene.position.set(a[0],a[1],a[2]),u&&v.scene.rotation.set(u[0],u[1],u[2]),H&&v.scene.scale.set(H[0],H[1],H[2]),(a||u||H)&&v.scene.updateMatrix();a=function(){R-=1;h();i.onLoadComplete()};for(q in Q.cameras)H=Q.cameras[q],H.type=="perspective"?y=new THREE.PerspectiveCamera(H.fov,H.aspect, +H.near,H.far):H.type=="ortho"&&(y=new THREE.OrthographicCamera(H.left,H.right,H.top,H.bottom,H.near,H.far)),A=H.position,u=H.target,H=H.up,y.position.set(A[0],A[1],A[2]),y.target=new THREE.Vector3(u[0],u[1],u[2]),H&&y.up.set(H[0],H[1],H[2]),v.cameras[q]=y;for(m in Q.lights)u=Q.lights[m],q=u.color!==void 0?u.color:16777215,y=u.intensity!==void 0?u.intensity:1,u.type=="directional"?(A=u.direction,t=new THREE.DirectionalLight(q,y),t.position.set(A[0],A[1],A[2]),t.position.normalize()):u.type=="point"? +(A=u.position,t=u.distance,t=new THREE.PointLight(q,y,t),t.position.set(A[0],A[1],A[2])):u.type=="ambient"&&(t=new THREE.AmbientLight(q)),v.scene.add(t),v.lights[m]=t;for(o in Q.fogs)m=Q.fogs[o],m.type=="linear"?K=new THREE.Fog(0,m.near,m.far):m.type=="exp2"&&(K=new THREE.FogExp2(0,m.density)),H=m.color,K.color.setRGB(H[0],H[1],H[2]),v.fogs[o]=K;if(v.cameras&&Q.defaults.camera)v.currentCamera=v.cameras[Q.defaults.camera];if(v.fogs&&Q.defaults.fog)v.scene.fog=v.fogs[Q.defaults.fog];H=Q.defaults.bgcolor; v.bgColor=new THREE.Color;v.bgColor.setRGB(H[0],H[1],H[2]);v.bgColorAlpha=Q.defaults.bgalpha;for(k in Q.geometries)if(o=Q.geometries[k],o.type=="bin_mesh"||o.type=="ascii_mesh")T+=1,i.onLoadStart();l=T;for(k in Q.geometries)o=Q.geometries[k],o.type=="cube"?(G=new THREE.CubeGeometry(o.width,o.height,o.depth,o.segmentsWidth,o.segmentsHeight,o.segmentsDepth,null,o.flipped,o.sides),v.geometries[k]=G):o.type=="plane"?(G=new THREE.PlaneGeometry(o.width,o.height,o.segmentsWidth,o.segmentsHeight),v.geometries[k]= G):o.type=="sphere"?(G=new THREE.SphereGeometry(o.radius,o.segmentsWidth,o.segmentsHeight),v.geometries[k]=G):o.type=="cylinder"?(G=new THREE.CylinderGeometry(o.topRad,o.botRad,o.height,o.radSegs,o.heightSegs),v.geometries[k]=G):o.type=="torus"?(G=new THREE.TorusGeometry(o.radius,o.tube,o.segmentsR,o.segmentsT),v.geometries[k]=G):o.type=="icosahedron"?(G=new THREE.IcosahedronGeometry(o.subdivisions),v.geometries[k]=G):o.type=="bin_mesh"?c.load(d(o.url,Q.urlBaseType),f(k)):o.type=="ascii_mesh"?X.load(d(o.url, Q.urlBaseType),f(k)):o.type=="embedded_mesh"&&(o=Q.embeds[o.id])&&X.createModel(o,g(k),"");for(r in Q.textures)if(k=Q.textures[r],k.url instanceof Array){R+=k.url.length;for(o=0;o=this.maxCount-3&&h(this)};this.begin=function(){this.count=0; -this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!==0){for(var b=this.count*3;bthis.size-1&&(i=this.size-1);var q=Math.floor(j-h);q<1&&(q=1);j=Math.floor(j+h);j>this.size-1&&(j=this.size-1);var m=Math.floor(k-h);m<1&&(m=1);h=Math.floor(k+h);h>this.size-1&&(h=this.size- -1);for(var p,o,r,s,u,t;n0&&(this.field[r+p]+=s)}}};this.addPlaneX=function(a,b){var e,f,g,h,i,j=this.size,k=this.yd,n=this.zd,q=this.field,m=j*Math.sqrt(a/b);m>j&&(m=j);for(e=0;e0)for(f=0;fk&&(p=k);for(f=0;f0){i=f*n;for(e=0;ek&&(p=k);for(g=0;g0){i=q*g;for(f=0;fthis.size-1&&(i=this.size-1);var p=Math.floor(j-h);p<1&&(p=1);j=Math.floor(j+h);j>this.size-1&&(j=this.size-1);var m=Math.floor(k-h);m<1&&(m=1);h=Math.floor(k+h);h>this.size-1&&(h=this.size- +1);for(var q,o,r,s,u,t;n0&&(this.field[r+q]+=s)}}};this.addPlaneX=function(a,b){var e,f,g,h,i,j=this.size,k=this.yd,n=this.zd,p=this.field,m=j*Math.sqrt(a/b);m>j&&(m=j);for(e=0;e0)for(f=0;fk&&(q=k);for(f=0;f0){i=f*n;for(e=0;ek&&(q=k);for(g=0;g0){i=p*g;for(f=0;f0&&r.x0&&r.y0&&r.x0&&r.y0.0010&&z.scale>0.0010)o.x=z.x,o.y=z.y,o.z=z.z,m=z.size*z.scale/ -h,p.x=m*k,p.y=m,b.uniform3f(s.screenPosition,o.x,o.y,o.z),b.uniform2f(s.scale,p.x,p.y),b.uniform1f(s.rotation,z.rotation),b.uniform1f(s.opacity,z.opacity),b.uniform3f(s.color,z.color.r,z.color.g,z.color.b),c.setBlending(z.blending),c.setTexture(z.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}}; +h,q.x=m*k,q.y=m,b.uniform3f(s.screenPosition,o.x,o.y,o.z),b.uniform2f(s.scale,q.x,q.y),b.uniform1f(s.rotation,z.rotation),b.uniform1f(s.opacity,z.opacity),b.uniform3f(s.color,z.color.r,z.color.g,z.color.b),c.setBlending(z.blending),c.setTexture(z.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}}; THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f=new THREE.Frustum,g=new THREE.Matrix4;this.shadowMatrix=[];this.shadowMap=[];this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:!0});c._shadowPass=!0;d._shadowPass=!0};this.render= -function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(h){var i,j,k,n,q,m,p,o,r=0,s=h.lights;e||(e=new THREE.PerspectiveCamera(b.shadowCameraFov,b.shadowMapWidth/b.shadowMapHeight,b.shadowCameraNear,b.shadowCameraFar));i=0;for(j=s.length;i1&&(c-=1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=f;b.v=g;return b}}; THREE.ColorUtils.__hsv={h:0,s:0,v:0}; -THREE.GeometryUtils={merge:function(a,b){for(var c,d,e=a.vertices.length,g=b instanceof THREE.Mesh?b.geometry:b,f=a.vertices,h=g.vertices,i=a.faces,k=g.faces,j=a.faceVertexUvs[0],q=g.faceVertexUvs[0],p={},m=0;m1&&(d=1-d,e=1-e);g=1-d-e;f.copy(a);f.multiplyScalar(d);h.copy(b);h.multiplyScalar(e);f.addSelf(h);h.copy(c);h.multiplyScalar(g);f.addSelf(h);return f},randomPointInFace:function(a,b,c){var d,e,g;if(a instanceof THREE.Face3)return d=b.vertices[a.a].position,e=b.vertices[a.b].position, g=b.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(d,e,g);else if(a instanceof THREE.Face4){d=b.vertices[a.a].position;e=b.vertices[a.b].position;g=b.vertices[a.c].position;var b=b.vertices[a.d].position,f;c?a._area1&&a._area2?(c=a._area1,f=a._area2):(c=THREE.GeometryUtils.triangleArea(d,e,b),f=THREE.GeometryUtils.triangleArea(e,g,b),a._area1=c,a._area2=f):(c=THREE.GeometryUtils.triangleArea(d,e,b),f=THREE.GeometryUtils.triangleArea(e,g,b));return THREE.GeometryUtils.random()*(c+ -f)a?b(c,e-1):k[e]a?b(c,e-1):k[e]0?(f=c[c.length-1],m=f.x,l=f.y):(f=this.actions[d-1].args,m=f[f.length-2],l=f[f.length-1]);for(f=1;f<=a;f++)n=f/a,g=THREE.Shape.Utils.b2(n,m,q,h),n=THREE.Shape.Utils.b2(n,l,p, -i),c.push(new THREE.Vector2(g,n));break;case THREE.PathActions.BEZIER_CURVE_TO:h=g[4];i=g[5];q=g[0];p=g[1];k=g[2];j=g[3];c.length>0?(f=c[c.length-1],m=f.x,l=f.y):(f=this.actions[d-1].args,m=f[f.length-2],l=f[f.length-1]);for(f=1;f<=a;f++)n=f/a,g=THREE.Shape.Utils.b3(n,m,q,k,h),n=THREE.Shape.Utils.b3(n,l,p,j,i),c.push(new THREE.Vector2(g,n));break;case THREE.PathActions.CSPLINE_THRU:f=this.actions[d-1].args;f=[new THREE.Vector2(f[f.length-2],f[f.length-1])];n=a*g[0].length;f=f.concat(g[0]);g=new THREE.SplineCurve(f); -for(f=1;f<=n;f++)c.push(g.getPointAt(f/n));break;case THREE.PathActions.ARC:f=this.actions[d-1].args;h=g[0];i=g[1];k=g[2];q=g[3];n=g[4];p=!!g[5];j=f[f.length-2];m=f[f.length-1];f.length==0&&(j=m=0);l=n-q;var r=a*2;for(f=1;f<=r;f++)n=f/r,p||(n=1-n),n=q+n*l,g=j+h+k*Math.cos(n),n=m+i+k*Math.sin(n),c.push(new THREE.Vector2(g,n))}b&&c.push(c[0]);return c};THREE.Path.prototype.transform=function(a,b){this.getBoundingBox();return this.getWrapPoints(this.getPoints(b),a)}; +THREE.Path.prototype.getPoints=function(a,b){var a=a||12,c=[],d,e,g,f,h,i,k,j,q,n,m,l,o;d=0;for(e=this.actions.length;d0?(f=c[c.length-1],m=f.x,l=f.y):(f=this.actions[d-1].args,m=f[f.length-2],l=f[f.length-1]);for(f=1;f<=a;f++)o=f/a,g=THREE.Shape.Utils.b2(o,m,q,h),o=THREE.Shape.Utils.b2(o,l,n, +i),c.push(new THREE.Vector2(g,o));break;case THREE.PathActions.BEZIER_CURVE_TO:h=g[4];i=g[5];q=g[0];n=g[1];k=g[2];j=g[3];c.length>0?(f=c[c.length-1],m=f.x,l=f.y):(f=this.actions[d-1].args,m=f[f.length-2],l=f[f.length-1]);for(f=1;f<=a;f++)o=f/a,g=THREE.Shape.Utils.b3(o,m,q,k,h),o=THREE.Shape.Utils.b3(o,l,n,j,i),c.push(new THREE.Vector2(g,o));break;case THREE.PathActions.CSPLINE_THRU:f=this.actions[d-1].args;f=[new THREE.Vector2(f[f.length-2],f[f.length-1])];o=a*g[0].length;f=f.concat(g[0]);g=new THREE.SplineCurve(f); +for(f=1;f<=o;f++)c.push(g.getPointAt(f/o));break;case THREE.PathActions.ARC:f=this.actions[d-1].args;h=g[0];i=g[1];k=g[2];q=g[3];o=g[4];n=!!g[5];j=f[f.length-2];m=f[f.length-1];f.length==0&&(j=m=0);l=o-q;var r=a*2;for(f=1;f<=r;f++)o=f/r,n||(o=1-o),o=q+o*l,g=j+h+k*Math.cos(o),o=m+i+k*Math.sin(o),c.push(new THREE.Vector2(g,o))}b&&c.push(c[0]);return c};THREE.Path.prototype.transform=function(a,b){this.getBoundingBox();return this.getWrapPoints(this.getPoints(b),a)}; THREE.Path.prototype.nltransform=function(a,b,c,d,e,g){var f=this.getPoints(),h,i,k,j,q;h=0;for(i=f.length;h=0?h-1:c.length-1;g=f-1>=0?f-1:k.length-1;var n=[k[f],c[h],c[e]];q=THREE.FontUtils.Triangulate.area(n);var r=[k[f],k[g],c[h]];p=THREE.FontUtils.Triangulate.area(r);m=h;j=f;h+=1;f+=-1;h< -0&&(h+=c.length);h%=c.length;f<0&&(f+=k.length);f%=k.length;e=h-1>=0?h-1:c.length-1;g=f-1>=0?f-1:k.length-1;n=[k[f],c[h],c[e]];n=THREE.FontUtils.Triangulate.area(n);r=[k[f],k[g],c[h]];r=THREE.FontUtils.Triangulate.area(r);q+p>n+r&&(h=m,f=j,h<0&&(h+=c.length),h%=c.length,f<0&&(f+=k.length),f%=k.length,e=h-1>=0?h-1:c.length-1,g=f-1>=0?f-1:k.length-1);q=c.slice(0,h);p=c.slice(h);m=k.slice(f);j=k.slice(0,f);g=[k[f],k[g],c[h]];l.push([k[f],c[h],c[e]]);l.push(g);c=q.concat(m).concat(j).concat(p)}return{shape:c, +THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),e,g,f,h,i,k,j,q,n,m,l=[];for(i=0;i=0?h-1:c.length-1;g=f-1>=0?f-1:k.length-1;var o=[k[f],c[h],c[e]];q=THREE.FontUtils.Triangulate.area(o);var r=[k[f],k[g],c[h]];n=THREE.FontUtils.Triangulate.area(r);m=h;j=f;h+=1;f+=-1;h< +0&&(h+=c.length);h%=c.length;f<0&&(f+=k.length);f%=k.length;e=h-1>=0?h-1:c.length-1;g=f-1>=0?f-1:k.length-1;o=[k[f],c[h],c[e]];o=THREE.FontUtils.Triangulate.area(o);r=[k[f],k[g],c[h]];r=THREE.FontUtils.Triangulate.area(r);q+n>o+r&&(h=m,f=j,h<0&&(h+=c.length),h%=c.length,f<0&&(f+=k.length),f%=k.length,e=h-1>=0?h-1:c.length-1,g=f-1>=0?f-1:k.length-1);q=c.slice(0,h);n=c.slice(h);m=k.slice(f);j=k.slice(0,f);g=[k[f],k[g],c[h]];l.push([k[f],c[h],c[e]]);l.push(g);c=q.concat(m).concat(j).concat(n)}return{shape:c, isolatedPts:l,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,e=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),g,f,h,i,k={};g=0;for(f=d.length;g1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+m),d=d<0?0:1;if(c==="pos")if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=e[0]+(g[0]-e[0])*d,c.y=e[1]+(g[1]-e[1])*d,c.z=e[2]+(g[2]-e[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= this.getPrevKeyWith("pos",m,f.index-1).pos,this.points[1]=e,this.points[2]=g,this.points[3]=this.getNextKeyWith("pos",m,h.index+1).pos,d=d*0.33+0.33,e=this.interpolateCatmullRom(this.points,d),c.x=e[0],c.y=e[1],c.z=e[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)d=this.interpolateCatmullRom(this.points,d*1.01),this.target.set(d[0],d[1],d[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0)}else if(c=== "rot")THREE.Quaternion.slerp(e,g,a.quaternion,d);else if(c==="scl")c=a.scale,c.x=e[0]+(g[0]-e[0])*d,c.y=e[1]+(g[1]-e[1])*d,c.z=e[2]+(g[2]-e[2])*d}}if(this.JITCompile&&j[0][k]===void 0){this.hierarchy[0].updateMatrixWorld(!0);for(m=0;m=0?c:c+b.length;c>=0;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]}; THREE.CubeCamera=function(a,b,c,d){this.heightOffset=c;this.position=new THREE.Vector3(0,c,0);this.cameraPX=new THREE.PerspectiveCamera(90,1,a,b);this.cameraNX=new THREE.PerspectiveCamera(90,1,a,b);this.cameraPY=new THREE.PerspectiveCamera(90,1,a,b);this.cameraNY=new THREE.PerspectiveCamera(90,1,a,b);this.cameraPZ=new THREE.PerspectiveCamera(90,1,a,b);this.cameraNZ=new THREE.PerspectiveCamera(90,1,a,b);this.cameraPX.position=this.position;this.cameraNX.position=this.position;this.cameraPY.position= this.position;this.cameraNY.position=this.position;this.cameraPZ.position=this.position;this.cameraNZ.position=this.position;this.cameraPX.up.set(0,-1,0);this.cameraNX.up.set(0,-1,0);this.cameraPY.up.set(0,0,1);this.cameraNY.up.set(0,0,-1);this.cameraPZ.up.set(0,-1,0);this.cameraNZ.up.set(0,-1,0);this.targetPX=new THREE.Vector3(0,0,0);this.targetNX=new THREE.Vector3(0,0,0);this.targetPY=new THREE.Vector3(0,0,0);this.targetNY=new THREE.Vector3(0,0,0);this.targetPZ=new THREE.Vector3(0,0,0);this.targetNZ= @@ -121,7 +121,7 @@ function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!0;break;case 37: this.object.translateX(b);this.moveUp&&this.object.translateY(b);this.moveDown&&this.object.translateY(-b);c=a*this.lookSpeed;this.activeLook||(c=0);this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;a=this.target;b=this.object.position;a.x=b.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=b.y+100*Math.cos(this.phi);a.z=b.z+100*Math.sin(this.phi)*Math.sin(this.theta)}a= 1;this.constrainVertical&&(a=Math.PI/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c*a);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=THREE.Math.mapLinear(this.phi,0,Math.PI,this.verticalMin,this.verticalMax);a=this.target;b=this.object.position;a.x=b.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=b.y+100*Math.cos(this.phi);a.z=b.z+100*Math.sin(this.phi)* Math.sin(this.theta);this.object.lookAt(a)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)}; -THREE.PathControls=function(a,b){function c(a){if((a*=2)<1)return 0.5*a*a;return-0.5*(--a*(a-2)-1)}function d(a,b){return function(){b.apply(a,arguments)}}function e(a,b,c,d){var e={name:c,fps:0.6,length:d,hierarchy:[]},g,f=b.getControlPointsArray(),h=b.getLength(),r=f.length,o=0;g=r-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:f[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[g]={time:d,pos:f[g],rot:[0,0,0,1],scl:[1,1,1]};for(g=1;g=0?a:a+f;b=this.verticalAngleMap.srcRange; @@ -139,38 +139,38 @@ THREE.FlyControls=function(a,b){function c(a,b){return function(){b.apply(a,argu this.object.matrixWorldNeedsUpdate=!0};this.updateMovementVector=function(){var a=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z= -this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this, this.mouseup),!1);this.domElement.addEventListener("keydown",c(this,this.keydown),!1);this.domElement.addEventListener("keyup",c(this,this.keyup),!1);this.updateMovementVector();this.updateRotationVector()}; -THREE.RollControls=function(a,b){this.object=a;this.domElement=b!==void 0?b:document;this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;var c=new THREE.Vector3,d=new THREE.Vector3,e=new THREE.Vector3,g=new THREE.Matrix4,f=!1,h=1,i=0,k=0,j=0,q=0,p=0,m=window.innerWidth/2,l=window.innerHeight/2;this.update=function(a){if(this.mouseLook){var b=a*this.lookSpeed; -this.rotateHorizontally(b*q);this.rotateVertically(b*p)}b=a*this.movementSpeed;this.object.translateZ(-b*(i>0||this.autoForward&&!(i<0)?1:i));this.object.translateX(b*k);this.object.translateY(b*j);f&&(this.roll+=this.rollSpeed*a*h);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y0||this.autoForward&&!(i<0)?1:i));this.object.translateX(b*k);this.object.translateY(b*j);f&&(this.roll+=this.rollSpeed*a*h);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y1?d.normalize():d.z=Math.sqrt(1-e*e);f.copy(c.object.position).subSelf(c.target);e=c.object.up.clone().setLength(d.y);e.addSelf(c.object.up.clone().crossSelf(f).setLength(d.x));e.addSelf(f.setLength(d.z));return e};this.rotateCamera=function(){var a=Math.acos(h.dot(i)/h.length()/i.length());if(a){var b=(new THREE.Vector3).cross(h,i).normalize(),d=new THREE.Quaternion;a*=c.rotateSpeed;d.setFromAxisAngle(b, --a);d.multiplyVector3(f);d.multiplyVector3(c.object.up);d.multiplyVector3(i);c.staticMoving?h=i:(d.setFromAxisAngle(b,a*(c.dynamicDampingFactor-1)),d.multiplyVector3(h))}};this.zoomCamera=function(){var a=1+(j.y-k.y)*c.zoomSpeed;a!==1&&a>0&&(f.multiplyScalar(a),c.staticMoving?k=j:k.y+=(j.y-k.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=p.clone().subSelf(q);if(a.lengthSq()){a.multiplyScalar(f.length()*c.panSpeed);var b=f.clone().crossSelf(c.object.up).setLength(a.x);b.addSelf(c.object.up.clone().setLength(a.y)); -c.object.position.addSelf(b);c.target.addSelf(b);c.staticMoving?q=p:q.addSelf(a.sub(p,q).multiplyScalar(c.dynamicDampingFactor))}};this.checkDistances=function(){if(!c.noZoom||!c.noPan)c.object.position.lengthSq()>c.maxDistance*c.maxDistance&&c.object.position.setLength(c.maxDistance),f.lengthSq()0&&(f.multiplyScalar(a),c.staticMoving?k=j:k.y+=(j.y-k.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=n.clone().subSelf(q);if(a.lengthSq()){a.multiplyScalar(f.length()*c.panSpeed);var b=f.clone().crossSelf(c.object.up).setLength(a.x);b.addSelf(c.object.up.clone().setLength(a.y)); +c.object.position.addSelf(b);c.target.addSelf(b);c.staticMoving?q=n:q.addSelf(a.sub(n,q).multiplyScalar(c.dynamicDampingFactor))}};this.checkDistances=function(){if(!c.noZoom||!c.noPan)c.object.position.lengthSq()>c.maxDistance*c.maxDistance&&c.object.position.setLength(c.maxDistance),f.lengthSq()0?1:-1;for(h=0;h0?1:-1;for(h=0;h0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,f,0)));for(h=0;h0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-f,0)));for(h=0;h0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,f,0)));for(h=0;h0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-f,0)));for(h=0;ha&&(a+=Math.PI*2),a=(b+a)/2,new THREE.Vector2(-Math.cos(a),-Math.sin(a));return d.multiplyScalar(f).addSelf(h).subSelf(a).clone()}function e(a){for(v=a.length;--v>=0;){L=v;I=v-1;I<0&&(I=a.length-1);for(var b= -0,c=m+j*2,b=0;b=0;F--){C=F/j;K=i*(1-C);C=k*Math.sin(C*Math.PI/2);v=0;for(E=s.length;v=0;F--){C=F/j;K=i*(1-C);C=k*Math.sin(C*Math.PI/2);v=0;for(E=s.length;v0)for(k=0;k2;){if(q--<=0){console.log("Warning, unable to triangulate polygon!");if(d)return h;return g}i=k;e<=i&&(i=0);k=i+1;e<=k&&(k=0);j=k+1;e<=j&&(j=0);var p;a:{p=a;var m=i,l=k,n=j,r=e,o=f,s=void 0,t=void 0,w=void 0, -z=void 0,u=void 0,y=void 0,x=void 0,A=void 0,D=void 0,t=p[o[m]].x,w=p[o[m]].y,z=p[o[l]].x,u=p[o[l]].y,y=p[o[n]].x,x=p[o[n]].y;if(1.0E-10>(z-t)*(x-w)-(u-w)*(y-t))p=!1;else{for(s=0;s=0&&F>=0&&K>=0){p=!1;break a}}p=!0}}if(p){g.push([a[f[i]], +0,e=String(a).split(""),g=e.length,f=[],a=0;a0)for(k=0;k2;){if(q--<=0){console.log("Warning, unable to triangulate polygon!");if(d)return h;return g}i=k;e<=i&&(i=0);k=i+1;e<=k&&(k=0);j=k+1;e<=j&&(j=0);var n;a:{n=a;var m=i,l=k,o=j,r=e,p=f,s=void 0,t=void 0,w=void 0, +z=void 0,u=void 0,y=void 0,x=void 0,A=void 0,D=void 0,t=n[p[m]].x,w=n[p[m]].y,z=n[p[l]].x,u=n[p[l]].y,y=n[p[o]].x,x=n[p[o]].y;if(1.0E-10>(z-t)*(x-w)-(u-w)*(y-t))n=!1;else{for(s=0;s=0&&F>=0&&K>=0){n=!1;break a}}n=!0}}if(n){g.push([a[f[i]], a[f[k]],a[f[j]]]);h.push([f[i],f[k],f[j]]);i=k;for(j=k+1;j0;)this.smooth(a)}; -THREE.SubdivisionModifier.prototype.smooth=function(a){function b(a,b,c,d,h,i){var j=new THREE.Face4(a,b,c,d,null,h.color,h.material);if(f.useOldVertexColors){j.vertexColors=[];for(var k,n,l,m=0;m<4;m++){l=i[m];k=new THREE.Color;k.setRGB(0,0,0);for(var o=0;o=0){o=k.invBindMatrices[l];m.invBindMatrix=o;m.skinningMatrix=new THREE.Matrix4;m.skinningMatrix.multiply(m.world,o);m.weights=[];for(o=0;o1){j=new THREE.MeshFaceMaterial;i.materials=l;for(h=0;h1?b.add(j):b=j}}b.name=a.id||"";b.matrix=a.matrix;c=a.matrix.decompose();b.position=c[0];b.quaternion=c[1];b.useQuaternion=!0;b.scale=c[2];Q.centerGeometry&&b.geometry&&(c=THREE.GeometryUtils.center(b.geometry),b.quaternion.multiplyVector3(c.multiplySelf(b.scale)), +else{var g,c=1E6,f=-c,h=0;for(g in W)for(var i=W[g],j=0;j=0){n=k.invBindMatrices[l];m.invBindMatrix=n;m.skinningMatrix=new THREE.Matrix4;m.skinningMatrix.multiply(m.world,n);m.weights=[];for(n=0;n1){j=new THREE.MeshFaceMaterial;i.materials=l;for(h=0;h1?b.add(j):b=j}}b.name=a.id||"";b.matrix=a.matrix;c=a.matrix.decompose();b.position=c[0];b.quaternion=c[1];b.useQuaternion=!0;b.scale=c[2];Q.centerGeometry&&b.geometry&&(c=THREE.GeometryUtils.center(b.geometry),b.quaternion.multiplyVector3(c.multiplySelf(b.scale)), b.position.subSelf(c));for(f=0;f=0,g=e.indexOf("(")>=0,h;if(f)d=e.split("."),e=d.shift(),d.shift();else if(g){h=e.split("(");e=h.shift();for(d=0;dl)break}if(!r){r=new O(l);s=-1;t=0;for(u=d.length;t=l&&(s=t);l=s;d.splice(l==-1?d.length:l,0,r)}r.addTarget(f,j,g,o)}}else console.log('Could not find transform "'+ -b.sid+'" in node '+this.id)}for(c=0;c=0?i:i+h.length;i>=0;i--)if(k=h[i],k.hasTarget(g)){i=k;break a}i=null}k=void 0;a:{for(j+=1;jl)break}if(!r){r=new O(l);s=-1;t=0;for(u=d.length;t=l&&(s=t);l=s;d.splice(l==-1?d.length:l,0,r)}r.addTarget(f,j,g,p)}}else console.log('Could not find transform "'+ +b.sid+'" in node '+this.id)}for(c=0;c=0?i:i+h.length;i>=0;i--)if(k=h[i],k.hasTarget(g)){i=k;break a}i=null}k=void 0;a:{for(j+=1;j4&&Q.subdivideFaces){q=q.length?q:new THREE.Color; -for(e=1;e4?[q[0],q[n+1],q[n+2]]:l===4?[q[0],q[1],q[2],q[3]]:[q[0],q[1],q[2]],b.faceVertexUvs[e]||(b.faceVertexUvs[e]=[]),b.faceVertexUvs[e].push(q)}}else console.log("dropped face with vcount "+l+" for geometry with id: "+b.id);c+=g.length*l}};s.prototype=new t;s.prototype.constructor=s;t.prototype.setVertices= +this.geometry3js.computeFaceNormals();this.geometry3js.computeVertexNormals();this.geometry3js.computeBoundingBox();return this};p.prototype.handlePrimitive=function(a,b){var c=0,d,e,f=a.p,g=a.inputs,h,i,j,k,m=0,l=3,n=[];for(d=0;d4&&Q.subdivideFaces){q=q.length?q:new THREE.Color; +for(e=1;e4?[q[0],q[o+1],q[o+2]]:l===4?[q[0],q[1],q[2],q[3]]:[q[0],q[1],q[2]],b.faceVertexUvs[e]||(b.faceVertexUvs[e]=[]),b.faceVertexUvs[e].push(q)}}else console.log("dropped face with vcount "+l+" for geometry with id: "+b.id);c+=g.length*l}};s.prototype=new t;s.prototype.constructor=s;t.prototype.setVertices= function(a){for(var b=0;b1&&(F=new THREE.MeshFaceMaterial); -a=new THREE.Mesh(D,F);a.name=p;a.position.set(w[0],w[1],w[2]);u?(a.quaternion.set(u[0],u[1],u[2],u[3]),a.useQuaternion=!0):a.rotation.set(z[0],z[1],z[2]);a.scale.set(y[0],y[1],y[2]);a.visible=o.visible;B.scene.add(a);B.objects[p]=a;if(o.meshCollider){var b=THREE.CollisionUtils.MeshColliderWBox(a);B.scene.collisions.colliders.push(b)}if(o.castsShadow)b=new THREE.ShadowVolume(D),B.scene.add(b),b.position=a.position,b.rotation=a.rotation,b.scale=a.scale;o.trigger&&o.trigger.toLowerCase()!="none"&&(b= -{type:o.trigger,object:o},B.triggers[a.name]=b)}}else w=o.position,z=o.rotation,u=o.quaternion,y=o.scale,u=0,a=new THREE.Object3D,a.name=p,a.position.set(w[0],w[1],w[2]),u?(a.quaternion.set(u[0],u[1],u[2],u[3]),a.useQuaternion=!0):a.rotation.set(z[0],z[1],z[2]),a.scale.set(y[0],y[1],y[2]),a.visible=o.visible!==void 0?o.visible:!1,B.scene.add(a),B.objects[p]=a,B.empties[p]=a,o.trigger&&o.trigger.toLowerCase()!="none"&&(b={type:o.trigger,object:o},B.triggers[a.name]=b)}function g(a){return function(b){B.geometries[a]= -b;e();G-=1;i.onLoadComplete();h()}}function f(a){return function(b){B.geometries[a]=b}}function h(){i.callbackProgress({totalModels:O,totalTextures:M,loadedModels:O-G,loadedTextures:M-J},B);i.onLoadProgress();G==0&&J==0&&b(B)}var i=this,k=THREE.Loader.prototype.extractUrlbase(c),j,q,p,m,l,n,r,o,s,t,w,z,u,y,x,A,D,v,E,F,C,K,G,J,O,M,B;C=a;c=new THREE.BinaryLoader;K=new THREE.JSONLoader;J=G=0;B={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{}, -empties:{}};a=!1;for(p in C.objects)if(o=C.objects[p],o.meshCollider){a=!0;break}if(a)B.scene.collisions=new THREE.CollisionSystem;if(C.transform)a=C.transform.position,s=C.transform.rotation,x=C.transform.scale,a&&B.scene.position.set(a[0],a[1],a[2]),s&&B.scene.rotation.set(s[0],s[1],s[2]),x&&B.scene.scale.set(x[0],x[1],x[2]),(a||s||x)&&B.scene.updateMatrix();a=function(){J-=1;h();i.onLoadComplete()};for(l in C.cameras)x=C.cameras[l],x.type=="perspective"?v=new THREE.PerspectiveCamera(x.fov,x.aspect, +THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:k+"/"+a}function e(){var a;for(n in C.objects)if(!B.objects[n])if(p=C.objects[n],p.geometry!==void 0){if(D=B.geometries[p.geometry]){a=!1;for(H=0;H1&&(F=new THREE.MeshFaceMaterial); +a=new THREE.Mesh(D,F);a.name=n;a.position.set(w[0],w[1],w[2]);u?(a.quaternion.set(u[0],u[1],u[2],u[3]),a.useQuaternion=!0):a.rotation.set(z[0],z[1],z[2]);a.scale.set(y[0],y[1],y[2]);a.visible=p.visible;B.scene.add(a);B.objects[n]=a;if(p.meshCollider){var b=THREE.CollisionUtils.MeshColliderWBox(a);B.scene.collisions.colliders.push(b)}if(p.castsShadow)b=new THREE.ShadowVolume(D),B.scene.add(b),b.position=a.position,b.rotation=a.rotation,b.scale=a.scale;p.trigger&&p.trigger.toLowerCase()!="none"&&(b= +{type:p.trigger,object:p},B.triggers[a.name]=b)}}else w=p.position,z=p.rotation,u=p.quaternion,y=p.scale,u=0,a=new THREE.Object3D,a.name=n,a.position.set(w[0],w[1],w[2]),u?(a.quaternion.set(u[0],u[1],u[2],u[3]),a.useQuaternion=!0):a.rotation.set(z[0],z[1],z[2]),a.scale.set(y[0],y[1],y[2]),a.visible=p.visible!==void 0?p.visible:!1,B.scene.add(a),B.objects[n]=a,B.empties[n]=a,p.trigger&&p.trigger.toLowerCase()!="none"&&(b={type:p.trigger,object:p},B.triggers[a.name]=b)}function g(a){return function(b){B.geometries[a]= +b;e();G-=1;i.onLoadComplete();h()}}function f(a){return function(b){B.geometries[a]=b}}function h(){i.callbackProgress({totalModels:O,totalTextures:M,loadedModels:O-G,loadedTextures:M-J},B);i.onLoadProgress();G==0&&J==0&&b(B)}var i=this,k=THREE.Loader.prototype.extractUrlbase(c),j,q,n,m,l,o,r,p,s,t,w,z,u,y,x,A,D,v,E,F,C,K,G,J,O,M,B;C=a;c=new THREE.BinaryLoader;K=new THREE.JSONLoader;J=G=0;B={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{}, +empties:{}};a=!1;for(n in C.objects)if(p=C.objects[n],p.meshCollider){a=!0;break}if(a)B.scene.collisions=new THREE.CollisionSystem;if(C.transform)a=C.transform.position,s=C.transform.rotation,x=C.transform.scale,a&&B.scene.position.set(a[0],a[1],a[2]),s&&B.scene.rotation.set(s[0],s[1],s[2]),x&&B.scene.scale.set(x[0],x[1],x[2]),(a||s||x)&&B.scene.updateMatrix();a=function(){J-=1;h();i.onLoadComplete()};for(l in C.cameras)x=C.cameras[l],x.type=="perspective"?v=new THREE.PerspectiveCamera(x.fov,x.aspect, x.near,x.far):x.type=="ortho"&&(v=new THREE.OrthographicCamera(x.left,x.right,x.top,x.bottom,x.near,x.far)),w=x.position,s=x.target,x=x.up,v.position.set(w[0],w[1],w[2]),v.target=new THREE.Vector3(s[0],s[1],s[2]),x&&v.up.set(x[0],x[1],x[2]),B.cameras[l]=v;for(m in C.lights)s=C.lights[m],l=s.color!==void 0?s.color:16777215,v=s.intensity!==void 0?s.intensity:1,s.type=="directional"?(w=s.direction,t=new THREE.DirectionalLight(l,v),t.position.set(w[0],w[1],w[2]),t.position.normalize()):s.type=="point"? -(w=s.position,t=s.distance,t=new THREE.PointLight(l,v,t),t.position.set(w[0],w[1],w[2])):s.type=="ambient"&&(t=new THREE.AmbientLight(l)),B.scene.add(t),B.lights[m]=t;for(n in C.fogs)m=C.fogs[n],m.type=="linear"?E=new THREE.Fog(0,m.near,m.far):m.type=="exp2"&&(E=new THREE.FogExp2(0,m.density)),x=m.color,E.color.setRGB(x[0],x[1],x[2]),B.fogs[n]=E;if(B.cameras&&C.defaults.camera)B.currentCamera=B.cameras[C.defaults.camera];if(B.fogs&&C.defaults.fog)B.scene.fog=B.fogs[C.defaults.fog];x=C.defaults.bgcolor; -B.bgColor=new THREE.Color;B.bgColor.setRGB(x[0],x[1],x[2]);B.bgColorAlpha=C.defaults.bgalpha;for(j in C.geometries)if(n=C.geometries[j],n.type=="bin_mesh"||n.type=="ascii_mesh")G+=1,i.onLoadStart();O=G;for(j in C.geometries)n=C.geometries[j],n.type=="cube"?(D=new THREE.CubeGeometry(n.width,n.height,n.depth,n.segmentsWidth,n.segmentsHeight,n.segmentsDepth,null,n.flipped,n.sides),B.geometries[j]=D):n.type=="plane"?(D=new THREE.PlaneGeometry(n.width,n.height,n.segmentsWidth,n.segmentsHeight),B.geometries[j]= -D):n.type=="sphere"?(D=new THREE.SphereGeometry(n.radius,n.segmentsWidth,n.segmentsHeight),B.geometries[j]=D):n.type=="cylinder"?(D=new THREE.CylinderGeometry(n.topRad,n.botRad,n.height,n.radSegs,n.heightSegs),B.geometries[j]=D):n.type=="torus"?(D=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT),B.geometries[j]=D):n.type=="icosahedron"?(D=new THREE.IcosahedronGeometry(n.subdivisions),B.geometries[j]=D):n.type=="bin_mesh"?c.load(d(n.url,C.urlBaseType),g(j)):n.type=="ascii_mesh"?K.load(d(n.url, -C.urlBaseType),g(j)):n.type=="embedded_mesh"&&(n=C.embeds[n.id])&&K.createModel(n,f(j),"");for(r in C.textures)if(j=C.textures[r],j.url instanceof Array){J+=j.url.length;for(n=0;n=57344&&(b-=2048);b++;for(var c=new Float32Array(8*b),d=1,e=0;e<8;e++){for(var g=0,f=0;f>1^-(h&1);c[8*f+e]=g}d+=b}b=a.length-d;g=new Uint16Array(b);for(e=f=0;e=this.maxCount-3&&h(this)};this.begin=function(){this.count=0; -this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!==0){for(var b=this.count*3;bthis.size-1&&(i=this.size-1);var p=Math.floor(k-h);p<1&&(p=1);k=Math.floor(k+h);k>this.size-1&&(k=this.size-1);var m=Math.floor(j-h);m<1&&(m=1);h=Math.floor(j+h);h>this.size-1&&(h=this.size- -1);for(var l,n,r,o,s,t;q0&&(this.field[r+l]+=o)}}};this.addPlaneX=function(a,b){var e,g,f,h,i,k=this.size,j=this.yd,q=this.zd,p=this.field,m=k*Math.sqrt(a/b);m>k&&(m=k);for(e=0;e0)for(g=0;gj&&(l=j);for(g=0;g0){i=g*q;for(e=0;ej&&(l=j);for(f=0;f0){i=p*f;for(g=0;gthis.size-1&&(i=this.size-1);var n=Math.floor(k-h);n<1&&(n=1);k=Math.floor(k+h);k>this.size-1&&(k=this.size-1);var m=Math.floor(j-h);m<1&&(m=1);h=Math.floor(j+h);h>this.size-1&&(h=this.size- +1);for(var l,o,r,p,s,t;q0&&(this.field[r+l]+=p)}}};this.addPlaneX=function(a,b){var e,g,f,h,i,k=this.size,j=this.yd,q=this.zd,n=this.field,m=k*Math.sqrt(a/b);m>k&&(m=k);for(e=0;e0)for(g=0;gj&&(l=j);for(g=0;g0){i=g*q;for(e=0;ej&&(l=j);for(f=0;f0){i=n*f;for(g=0;g0&&r.x0&&r.y0.0010&&u.scale>0.0010)n.x=u.x,n.y=u.y,n.z=u.z,m=u.size*u.scale/ -h,l.x=m*j,l.y=m,b.uniform3f(o.screenPosition,n.x,n.y,n.z),b.uniform2f(o.scale,l.x,l.y),b.uniform1f(o.rotation,u.rotation),b.uniform1f(o.opacity,u.opacity),b.uniform3f(o.color,u.color.r,u.color.g,u.color.b),c.setBlending(u.blending),c.setTexture(u.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}}; +"color");d.uniforms.scale=b.getUniformLocation(d.program,"scale");d.uniforms.rotation=b.getUniformLocation(d.program,"rotation");d.uniforms.screenPosition=b.getUniformLocation(d.program,"screenPosition");d.attributesEnabled=!1};this.render=function(a,g,f,h){var a=a.__webglFlares,i=a.length;if(i){var k=new THREE.Vector3,j=h/f,q=f*0.5,n=h*0.5,m=16/h,l=new THREE.Vector2(m*j,m),o=new THREE.Vector3(1,1,0),r=new THREE.Vector2(1,1),p=d.uniforms,m=d.attributes;b.useProgram(d.program);if(!d.attributesEnabled)b.enableVertexAttribArray(d.attributes.vertex), +b.enableVertexAttribArray(d.attributes.uv),d.attributesEnabled=!0;b.uniform1i(p.occlusionMap,0);b.uniform1i(p.map,1);b.bindBuffer(b.ARRAY_BUFFER,d.vertexBuffer);b.vertexAttribPointer(m.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(m.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,d.elementBuffer);b.disable(b.CULL_FACE);b.depthMask(!1);var s,t,w,z,u;for(s=0;s0&&r.x0&&r.y0.0010&&u.scale>0.0010)o.x=u.x,o.y=u.y,o.z=u.z,m=u.size*u.scale/ +h,l.x=m*j,l.y=m,b.uniform3f(p.screenPosition,o.x,o.y,o.z),b.uniform2f(p.scale,l.x,l.y),b.uniform1f(p.rotation,u.rotation),b.uniform1f(p.opacity,u.opacity),b.uniform3f(p.color,u.color.r,u.color.g,u.color.b),c.setBlending(u.blending),c.setTexture(u.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}}; THREE.ShadowMapPlugin=function(){var a,b,c,d,e,g=new THREE.Frustum,f=new THREE.Matrix4;this.shadowMatrix=[];this.shadowMap=[];this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:!0});c._shadowPass=!0;d._shadowPass=!0};this.render= -function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(h){var i,k,j,q,p,m,l,n,r=0,o=h.lights;e||(e=new THREE.PerspectiveCamera(b.shadowCameraFov,b.shadowMapWidth/b.shadowMapHeight,b.shadowCameraNear,b.shadowCameraFar));i=0;for(k=o.length;i1.0E-5?(this.x=Math.atan2(-a.n23/b,a.n33/b), THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,d,c){this.x=a;this.y=b;this.z=d;this.w=c;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z- b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}}; -THREE.Ray=function(a,b){function d(a,b,d){p.sub(d,a);m=p.dot(b);if(m<=0)return null;E=r.add(a,w.copy(b).multiplyScalar(m));return y=d.distanceTo(E)}function c(a,b,d,c){p.sub(c,b);r.sub(d,b);w.sub(a,b);J=p.dot(p);O=p.dot(r);P=p.dot(w);V=r.dot(r);C=r.dot(w);D=1/(J*V-O*O);N=(V*P-O*C)*D;Q=(J*C-O*P)*D;return N>=0&&Q>=0&&N+Q<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=function(a){var b, -d,c=[];b=0;for(d=a.length;bm.scale.x)return[];w={distance:r,point:m.position,face:null,object:m};p.push(w)}else if(m instanceof THREE.Mesh){r=d(this.origin,this.direction,m.matrixWorld.getPosition());if(r===null||r>m.geometry.boundingSphere.radius*Math.max(m.scale.x,Math.max(m.scale.y,m.scale.z)))return p;var y,C=m.geometry,J=C.vertices,H;m.matrixRotationWorld.extractRotation(m.matrixWorld);r=0;for(E=C.faces.length;r0:y<0)))if(y=k.dot(l.sub(f,a))/y,j.add(a,b.multiplyScalar(y)),w instanceof THREE.Face3)c(j, -f,g,h)&&(w={distance:a.distanceTo(j),point:j.clone(),face:w,object:m},p.push(w));else if(w instanceof THREE.Face4&&(c(j,f,g,i)||c(j,g,h,i)))w={distance:a.distanceTo(j),point:j.clone(),face:w,object:m},p.push(w)}return p};var p=new THREE.Vector3,r=new THREE.Vector3,w=new THREE.Vector3,m,E,y,J,O,P,V,C,D,N,Q}; +THREE.Ray=function(a,b){function d(a,b,d){p.sub(d,a);m=p.dot(b);if(m<=0)return null;E=r.add(a,v.copy(b).multiplyScalar(m));return y=d.distanceTo(E)}function c(a,b,d,c){p.sub(c,b);r.sub(d,b);v.sub(a,b);J=p.dot(p);O=p.dot(r);P=p.dot(v);V=r.dot(r);C=r.dot(v);D=1/(J*V-O*O);N=(V*P-O*C)*D;Q=(J*C-O*P)*D;return N>=0&&Q>=0&&N+Q<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=function(a){var b, +d,c=[];b=0;for(d=a.length;bm.scale.x)return[];v={distance:r,point:m.position,face:null,object:m};p.push(v)}else if(m instanceof THREE.Mesh){r=d(this.origin,this.direction,m.matrixWorld.getPosition());if(r===null||r>m.geometry.boundingSphere.radius*Math.max(m.scale.x,Math.max(m.scale.y,m.scale.z)))return p;var y,C=m.geometry,J=C.vertices,H;m.matrixRotationWorld.extractRotation(m.matrixWorld);r=0;for(E=C.faces.length;r0:y<0)))if(y=k.dot(l.sub(f,a))/y,j.add(a,b.multiplyScalar(y)),v instanceof THREE.Face3)c(j, +f,g,h)&&(v={distance:a.distanceTo(j),point:j.clone(),face:v,object:m},p.push(v));else if(v instanceof THREE.Face4&&(c(j,f,g,i)||c(j,g,h,i)))v={distance:a.distanceTo(j),point:j.clone(),face:v,object:m},p.push(v)}return p};var p=new THREE.Vector3,r=new THREE.Vector3,v=new THREE.Vector3,m,E,y,J,O,P,V,C,D,N,Q}; THREE.Rectangle=function(){function a(){g=c-b;h=f-d}var b,d,c,f,g,h,i=!0;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return g};this.getHeight=function(){return h};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return c};this.getBottom=function(){return f};this.set=function(g,h,j,p){i=!1;b=g;d=h;c=j;f=p;a()};this.addPoint=function(g,h){i?(i=!1,b=g,d=h,c=g,f=h):(b=bg?c:g,f=f>h?f:h);a()};this.add3Points= -function(g,h,j,p,r,w){i?(i=!1,b=gj?g>r?g:r:j>r?j:r,f=h>p?h>w?h:w:p>w?p:w):(b=gj?g>r?g>c?g:c:r>c?r:c:j>r?j>c?j:c:r>c?r:c,f=h>p?h>w?h>f?h:f:w>f?w:f:p>w?p>f?p:f:w>f?w:f);a()};this.addRectangle=function(g){i?(i=!1,b=g.getLeft(),d=g.getTop(),c=g.getRight(),f=g.getBottom()):(b=bg.getRight()?c:g.getRight(),f=f> +function(g,h,j,p,r,v){i?(i=!1,b=gj?g>r?g:r:j>r?j:r,f=h>p?h>v?h:v:p>v?p:v):(b=gj?g>r?g>c?g:c:r>c?r:c:j>r?j>c?j:c:r>c?r:c,f=h>p?h>v?h>f?h:f:v>f?v:f:p>v?p>f?p:f:v>f?v:f);a()};this.addRectangle=function(g){i?(i=!1,b=g.getLeft(),d=g.getTop(),c=g.getRight(),f=g.getBottom()):(b=bg.getRight()?c:g.getRight(),f=f> g.getBottom()?f:g.getBottom());a()};this.inflate=function(g){b-=g;d-=g;c+=g;f+=g;a()};this.minSelf=function(g){b=b>g.getLeft()?b:g.getLeft();d=d>g.getTop()?d:g.getTop();c=ca.getRight())return!1;if(fa.getBottom())return!1;return!0};this.empty=function(){i=!0;f=c=d=b=0;a()};this.isEmpty=function(){return i}}; THREE.Math={clamp:function(a,b,d){return ad?d:a},clampBottom:function(a,b){return a=0&&e>=0&&g>=0&&h>=0?!0:f<0&&e<0||g<0&&h<0?!1:(f<0?d=Math.max(d,f/(f-e)):e<0&&(c=Math.min(c,f/(f-e))),g<0?d=Math.max(d,g/(g-h)):h<0&&(c=Math.min(c,g/(g-h))),ch&&i.positionScreen.z0&&N.z<1))h=V[P]=V[P]||new THREE.RenderableParticle, P++,O=h,O.x=N.x/N.w,O.y=N.y/N.w,O.z=N.z,O.rotation=Z.rotation.z,O.scale.x=Z.scale.x*Math.abs(O.x-(N.x+f.projectionMatrix.n11)/(N.w+f.projectionMatrix.n14)),O.scale.y=Z.scale.y*Math.abs(O.y-(N.y+f.projectionMatrix.n22)/(N.w+f.projectionMatrix.n24)),O.material=Z.material,C.elements.push(O);g&&C.elements.sort(d);return C}};THREE.Quaternion=function(a,b,d,c){this.set(a||0,b||0,d||0,c!==void 0?c:1)}; @@ -86,7 +86,7 @@ b;a++)d=this.faces[a],d.centroid.set(0,0,0),d instanceof THREE.Face3?(d.centroid b,d,c,f,g,h=new THREE.Vector3,i=new THREE.Vector3;a=0;for(b=this.faces.length;a0){var a;a=this.vertices[0].position;this.boundingBox?(this.boundingBox.min.copy(a),this.boundingBox.max.copy(a)):this.boundingBox={min:a.clone(),max:a.clone()};for(var b=this.boundingBox.min,d=this.boundingBox.max,c=1,f=this.vertices.length;c< f;c++){a=this.vertices[c].position;if(a.xd.x)d.x=a.x;if(a.yd.y)d.y=a.y;if(a.zd.z)d.z=a.z}}},computeBoundingSphere:function(){for(var a,b=0,d=0,c=this.vertices.length;db&&(b=a);this.boundingSphere={radius:b}},mergeVertices:function(){var a={},b=[],d=[],c,f=Math.pow(10,4),g,h;g=0;for(h=this.vertices.length;g=0)return a.geometry.materials[b.materialIndex]}function c(a){if(a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial)return!1;return a&&a.shading!==void 0&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function f(a){if(a.vertexColors)return a.vertexColors;return!1}function g(a){if(a.map||a.lightMap||a instanceof THREE.ShaderMaterial)return!0; -return!1}function h(a,b,d){var c,f,g,h,v=a.vertices;h=v.length;var i=a.colors,j=i.length,t=a.__vertexArray,k=a.__colorArray,n=a.__sortArray,q=a.__dirtyVertices,m=a.__dirtyColors,l=a.__webglCustomAttributesList;if(d.sortParticles){Da.multiplySelf(d.matrixWorld);for(c=0;c=0;d--)a[d].object===b&&a.splice(d,1)}function E(a,b){for(var d=a.length-1;d>=0;d--)a[d]===b&&a.splice(d,1)}function y(a,b,d,c,f){c.program|| +P(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}H.renderImmediateObject(d,c,e,h,i)}}function p(a,b,d){a.push({buffer:b,object:d,opaque:null,transparent:null})}function r(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function v(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function m(a,b){for(var d=a.length-1;d>=0;d--)a[d].object===b&&a.splice(d,1)}function E(a,b){for(var d=a.length-1;d>=0;d--)a[d]===b&&a.splice(d,1)}function y(a,b,d,c,f){c.program|| H.initMaterial(c,b,d,f);if(c.morphTargets&&!f.__webglMorphTargetInfluences){f.__webglMorphTargetInfluences=new Float32Array(H.maxMorphTargets);for(var g=0,h=H.maxMorphTargets;g=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0& THREE.LineStrip?e.LINE_STRIP:e.LINES,d=d.linewidth,d!==ta&&(e.lineWidth(d),ta=d),e.drawArrays(g,0,f.__webglLineCount),H.info.render.calls++):g instanceof THREE.ParticleSystem?(e.drawArrays(e.POINTS,0,f.__webglParticleCount),H.info.render.calls++,H.info.render.points+=f.__webglParticleCount):g instanceof THREE.Ribbon&&(e.drawArrays(e.TRIANGLE_STRIP,0,f.__webglVertexCount),H.info.render.calls++)}};this.render=function(a,b,c,d){var f,g,h,m,p=a.lights,r=a.fog;I=-1;this.autoUpdateObjects&&this.initWebGLObjects(a); b.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();l(this.renderPluginsPre,a,b);H.info.render.calls=0;H.info.render.vertices=0;H.info.render.faces=0;H.info.render.points=0;b.matrixWorldInverse.getInverse(b.matrixWorld);if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16); b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Da.multiply(b.projectionMatrix,b.matrixWorldInverse);Ia.setFromMatrix(Da);this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;for(f=m.length;d=0)q=w.geometry.materials[q],q.transparent?(t.transparent=q,t.opaque=null):(t.opaque=q,t.transparent=null)}else if(q)q.transparent?(t.transparent=q,t.opaque=null):(t.opaque=q,t.transparent=null);g.render=!0;if(this.sortObjects)h.renderDepth?g.z=h.renderDepth:(Ba.copy(h.position),Da.multiplyVector3(Ba),g.z=Ba.z)}this.sortObjects&&m.sort(i);m=a.__webglObjectsImmediate;d=0;for(f=m.length;d< +g,v=t.object,n=t.buffer,q=void 0,q=q=void 0,q=v.material;if(q instanceof THREE.MeshFaceMaterial){if(q=n.materialIndex,q>=0)q=v.geometry.materials[q],q.transparent?(t.transparent=q,t.opaque=null):(t.opaque=q,t.transparent=null)}else if(q)q.transparent?(t.transparent=q,t.opaque=null):(t.opaque=q,t.transparent=null);g.render=!0;if(this.sortObjects)h.renderDepth?g.z=h.renderDepth:(Ba.copy(h.position),Da.multiplyVector3(Ba),g.z=Ba.z)}this.sortObjects&&m.sort(i);m=a.__webglObjectsImmediate;d=0;for(f=m.length;d< f;d++)if(g=m[d],h=g.object,h.visible)h.matrixAutoUpdate&&h.matrixWorld.flattenToArray(h._objectMatrixArray),J(h,b),h=g.object.material,h.transparent?(g.transparent=h,g.opaque=null):(g.opaque=h,g.transparent=null);a.overrideMaterial?(this.setBlending(a.overrideMaterial.blending),this.setDepthTest(a.overrideMaterial.depthTest),O(a.overrideMaterial.depthWrite),P(a.overrideMaterial.polygonOffset,a.overrideMaterial.polygonOffsetFactor,a.overrideMaterial.polygonOffsetUnits),k(a.__webglObjects,!1,"",b,p, r,!0,a.overrideMaterial),j(a.__webglObjectsImmediate,"",b,p,r,!1,a.overrideMaterial)):(this.setBlending(THREE.NormalBlending),k(a.__webglObjects,!0,"opaque",b,p,r,!1),j(a.__webglObjectsImmediate,"opaque",b,p,r,!1),k(a.__webglObjects,!1,"transparent",b,p,r,!0),j(a.__webglObjectsImmediate,"transparent",b,p,r,!0));l(this.renderPluginsPost,a,b);c&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(e.bindTexture(e.TEXTURE_CUBE_MAP,c.__webglTexture), e.generateMipmap(e.TEXTURE_CUBE_MAP),e.bindTexture(e.TEXTURE_CUBE_MAP,null)):(e.bindTexture(e.TEXTURE_2D,c.__webglTexture),e.generateMipmap(e.TEXTURE_2D),e.bindTexture(e.TEXTURE_2D,null)))};this.renderImmediateObject=function(a,b,c,d,f){var g=y(a,b,c,d,f);R=-1;H.setObjectFaces(f);f.immediateRenderCallback?f.immediateRenderCallback(g,e,Ia):f.render(function(a){H.renderBufferImmediate(a,g,d.shading)})};this.initWebGLObjects=function(a){if(!a.__webglObjects)a.__webglObjects=[],a.__webglObjectsImmediate= [],a.__webglSprites=[],a.__webglFlares=[];for(;a.__objectsAdded.length;){var i=a.__objectsAdded[0],j=a,k=void 0,l=void 0,F=void 0;if(!i.__webglInit)if(i.__webglInit=!0,i._modelViewMatrix=new THREE.Matrix4,i._normalMatrixArray=new Float32Array(9),i._modelViewMatrixArray=new Float32Array(16),i._objectMatrixArray=new Float32Array(16),i.matrixWorld.flattenToArray(i._objectMatrixArray),i instanceof THREE.Mesh){if(l=i.geometry,l instanceof THREE.Geometry){if(l.geometryGroups===void 0){var F=l,G=void 0, -v=void 0,y=void 0,C=void 0,t=void 0,D=void 0,n=void 0,q={},J=F.morphTargets.length;F.geometryGroups={};G=0;for(v=F.faces.length;G65535&&(q[D].counter+=1,n=q[D].hash+"_"+q[D].counter,F.geometryGroups[n]=== +w=void 0,y=void 0,C=void 0,t=void 0,D=void 0,n=void 0,q={},J=F.morphTargets.length;F.geometryGroups={};G=0;for(w=F.faces.length;G65535&&(q[D].counter+=1,n=q[D].hash+"_"+q[D].counter,F.geometryGroups[n]=== void 0&&(F.geometryGroups[n]={faces3:[],faces4:[],materialIndex:C,vertices:0,numMorphTargets:J})),y instanceof THREE.Face3?F.geometryGroups[n].faces3.push(G):F.geometryGroups[n].faces4.push(G),F.geometryGroups[n].vertices+=t;F.geometryGroupsList=[];G=void 0;for(G in F.geometryGroups)F.geometryGroups[G].id=na++,F.geometryGroupsList.push(F.geometryGroups[G])}for(k in l.geometryGroups)if(F=l.geometryGroups[k],!F.__webglVertexBuffer){G=F;G.__webglVertexBuffer=e.createBuffer();G.__webglNormalBuffer=e.createBuffer(); -G.__webglTangentBuffer=e.createBuffer();G.__webglColorBuffer=e.createBuffer();G.__webglUVBuffer=e.createBuffer();G.__webglUV2Buffer=e.createBuffer();G.__webglSkinVertexABuffer=e.createBuffer();G.__webglSkinVertexBBuffer=e.createBuffer();G.__webglSkinIndicesBuffer=e.createBuffer();G.__webglSkinWeightsBuffer=e.createBuffer();G.__webglFaceBuffer=e.createBuffer();G.__webglLineBuffer=e.createBuffer();if(G.numMorphTargets){y=v=void 0;G.__webglMorphTargetsBuffers=[];v=0;for(y=G.numMorphTargets;v0||t.faceVertexUvs.length>0)F.__uvArray=new Float32Array(G*2);if(t.faceUvs.length>1||t.faceVertexUvs.length>1)F.__uv2Array=new Float32Array(G*2)}if(C.geometry.skinWeights.length&& -C.geometry.skinIndices.length)F.__skinVertexAArray=new Float32Array(G*4),F.__skinVertexBArray=new Float32Array(G*4),F.__skinIndexArray=new Float32Array(G*4),F.__skinWeightArray=new Float32Array(G*4);F.__faceArray=new Uint16Array(y*3);F.__lineArray=new Uint16Array(D*2);if(F.numMorphTargets){F.__morphTargetsArrays=[];C=0;for(t=F.numMorphTargets;C0||t.faceVertexUvs.length>0)F.__uvArray=new Float32Array(G*2);if(t.faceUvs.length>1||t.faceVertexUvs.length>1)F.__uv2Array=new Float32Array(G*2)}if(C.geometry.skinWeights.length&& +C.geometry.skinIndices.length)F.__skinVertexAArray=new Float32Array(G*4),F.__skinVertexBArray=new Float32Array(G*4),F.__skinIndexArray=new Float32Array(G*4),F.__skinWeightArray=new Float32Array(G*4);F.__faceArray=new Uint16Array(y*3);F.__lineArray=new Uint16Array(D*2);if(F.numMorphTargets){F.__morphTargetsArrays=[];C=0;for(t=F.numMorphTargets;C0&&(e.bindBuffer(e.ARRAY_BUFFER,v.__webglSkinVertexABuffer),e.bufferData(e.ARRAY_BUFFER,W,y),e.bindBuffer(e.ARRAY_BUFFER,v.__webglSkinVertexBBuffer),e.bufferData(e.ARRAY_BUFFER,X,y),e.bindBuffer(e.ARRAY_BUFFER,v.__webglSkinIndicesBuffer),e.bufferData(e.ARRAY_BUFFER,U,y),e.bindBuffer(e.ARRAY_BUFFER,v.__webglSkinWeightsBuffer),e.bufferData(e.ARRAY_BUFFER,ia,y))}if(xa&&D){n=0;for(q=M.length;n0&&(e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinVertexABuffer),e.bufferData(e.ARRAY_BUFFER,W,y),e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinVertexBBuffer),e.bufferData(e.ARRAY_BUFFER,X,y),e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinIndicesBuffer),e.bufferData(e.ARRAY_BUFFER,U,y),e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinWeightsBuffer),e.bufferData(e.ARRAY_BUFFER,ia,y))}if(xa&&D){n=0;for(q=M.length;n0&&(e.bindBuffer(e.ARRAY_BUFFER,v.__webglColorBuffer),e.bufferData(e.ARRAY_BUFFER,ea,y))}if(P&&la.hasTangents){n=0;for(q=M.length;n0&&(e.bindBuffer(e.ARRAY_BUFFER, -v.__webglUVBuffer),e.bufferData(e.ARRAY_BUFFER,Z,y))}if(ua&&sa&&O){n=0;for(q=M.length;n0&&(e.bindBuffer(e.ARRAY_BUFFER,v.__webglUV2Buffer),e.bufferData(e.ARRAY_BUFFER,s,y))}if(ra){n=0;for(q=M.length;n0&&(e.bindBuffer(e.ARRAY_BUFFER,w.__webglColorBuffer),e.bufferData(e.ARRAY_BUFFER,ea,y))}if(P&&la.hasTangents){n=0;for(q=M.length;n0&&(e.bindBuffer(e.ARRAY_BUFFER, +w.__webglUVBuffer),e.bufferData(e.ARRAY_BUFFER,Z,y))}if(ua&&sa&&O){n=0;for(q=M.length;n0&&(e.bindBuffer(e.ARRAY_BUFFER,w.__webglUV2Buffer),e.bufferData(e.ARRAY_BUFFER,s,y))}if(ra){n=0;for(q=M.length;n0&&y.x0&&y.y0.0010&&D.scale>0.0010)E.x=D.x,E.y=D.y,E.z=D.z,w=D.size*D.scale/ -i,m.x=w*j,m.y=w,b.uniform3f(J.screenPosition,E.x,E.y,E.z),b.uniform2f(J.scale,m.x,m.y),b.uniform1f(J.rotation,D.rotation),b.uniform1f(J.opacity,D.opacity),b.uniform3f(J.color,D.color.r,D.color.g,D.color.b),d.setBlending(D.blending),d.setTexture(D.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}}; +b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,y.x-8,y.y-8,16,16,0);b.uniform1i(J.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,c.tempTexture);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);C.positionScreen.copy(E);C.customUpdateCallback?C.customUpdateCallback(C):C.updateLensFlares();b.uniform1i(J.renderType,2);b.enable(b.BLEND);P=0;for(V=C.lensFlares.length;P0.0010&&D.scale>0.0010)E.x=D.x,E.y=D.y,E.z=D.z,v=D.size*D.scale/ +i,m.x=v*j,m.y=v,b.uniform3f(J.screenPosition,E.x,E.y,E.z),b.uniform2f(J.scale,m.x,m.y),b.uniform1f(J.rotation,D.rotation),b.uniform1f(J.opacity,D.opacity),b.uniform3f(J.color,D.color.r,D.color.g,D.color.b),d.setBlending(D.blending),d.setTexture(D.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}}; THREE.ShadowMapPlugin=function(){var a,b,d,c,f,g=new THREE.Frustum,h=new THREE.Matrix4;this.shadowMatrix=[];this.shadowMap=[];this.init=function(f){a=f.context;b=f;var f=THREE.ShaderLib.depthRGBA,g=THREE.UniformsUtils.clone(f.uniforms);d=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:g});c=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:g,morphTargets:!0});d._shadowPass=!0;c._shadowPass=!0};this.render= -function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(i){var l,k,j,p,r,w,m,E,y=0,J=i.lights;f||(f=new THREE.PerspectiveCamera(b.shadowCameraFov,b.shadowMapWidth/b.shadowMapHeight,b.shadowCameraNear,b.shadowCameraFar));l=0;for(k=J.length;l