diff --git a/examples/js/ShaderGodRays.js b/examples/js/ShaderGodRays.js index ffe0d02d324063ce9d5d83891eb807b513364d80..7e810b5418f6962ba64b86b89cb58ad5dc2868b8 100644 --- a/examples/js/ShaderGodRays.js +++ b/examples/js/ShaderGodRays.js @@ -109,7 +109,7 @@ THREE.ShaderGodRays = { // Accumulate samples, making sure we dont walk past the light source. // The check for uv.y < 1 would not be necessary with "border" UV wrap - // mode, with a black border colour. I don't think this is currently + // mode, with a black border color. I don't think this is currently // exposed by three.js. As a result there might be artifacts when the // sun is to the left, right or bottom of screen as these cases are // not specifically handled.