提交 58bbd02e 编写于 作者: A alteredq

Added handling of mesh colliders to scene loader. Changed Blender scene...

Added handling of mesh colliders to scene loader. Changed Blender scene exporter to make mesh colliders invisible.
上级 f7d97caf
......@@ -12,7 +12,7 @@ this.length();b>0?this.multiplyScalar(1/b):this.set(0,0,0);return this},setPosit
1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(b,c,d,f){this.set(b||0,c||0,d||0,f||1)};
THREE.Vector4.prototype={set:function(b,c,d,f){this.x=b;this.y=c;this.z=d;this.w=f;return this},copy:function(b){this.set(b.x,b.y,b.z,b.w||1);return this},add:function(b,c){this.set(b.x+c.x,b.y+c.y,b.z+c.z,b.w+c.w);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z,this.w+b.w);return this},sub:function(b,c){this.set(b.x-c.x,b.y-c.y,b.z-c.z,b.w-c.w);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z,this.w-b.w);return this},multiplyScalar:function(b){this.set(this.x*
b,this.y*b,this.z*b,this.w*b);return this},divideScalar:function(b){this.set(this.x/b,this.y/b,this.z/b,this.w/b);return this},lerpSelf:function(b,c){this.set(this.x+(b.x-this.x)*c,this.y+(b.y-this.y)*c,this.z+(b.z-this.z)*c,this.w+(b.w-this.w)*c)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3};
THREE.Ray.prototype={intersectScene:function(b){var c,d,f=b.objects,g=[];b=0;for(c=f.length;b<c;b++){d=f[b];d instanceof THREE.Mesh&&(g=g.concat(this.intersectObject(d)))}g.sort(function(h,j){return h.distance-j.distance});return g},intersectObject:function(b){function c(H,L,W,A){A=A.clone().subSelf(L);W=W.clone().subSelf(L);var J=H.clone().subSelf(L);H=A.dot(A);L=A.dot(W);A=A.dot(J);var O=W.dot(W);W=W.dot(J);J=1/(H*O-L*L);O=(O*A-L*W)*J;H=(H*W-L*A)*J;return O>0&&H>0&&O+H<1}var d,f,g,h,j,k,n,p,o,w,
THREE.Ray.prototype={intersectScene:function(b){var c,d,f=b.objects,g=[];b=0;for(c=f.length;b<c;b++){d=f[b];d instanceof THREE.Mesh&&(g=g.concat(this.intersectObject(d)))}g.sort(function(h,j){return h.distance-j.distance});return g},intersectObject:function(b){function c(H,L,V,A){A=A.clone().subSelf(L);V=V.clone().subSelf(L);var J=H.clone().subSelf(L);H=A.dot(A);L=A.dot(V);A=A.dot(J);var O=V.dot(V);V=V.dot(J);J=1/(H*O-L*L);O=(O*A-L*V)*J;H=(H*V-L*A)*J;return O>0&&H>0&&O+H<1}var d,f,g,h,j,k,n,p,o,w,
y,v=b.geometry,B=v.vertices,G=[];d=0;for(f=v.faces.length;d<f;d++){g=v.faces[d];w=this.origin.clone();y=this.direction.clone();n=b.matrixWorld;h=n.multiplyVector3(B[g.a].position.clone());j=n.multiplyVector3(B[g.b].position.clone());k=n.multiplyVector3(B[g.c].position.clone());n=g instanceof THREE.Face4?n.multiplyVector3(B[g.d].position.clone()):null;p=b.matrixRotationWorld.multiplyVector3(g.normal.clone());o=y.dot(p);if(b.doubleSided||(b.flipSided?o>0:o<0)){p=p.dot((new THREE.Vector3).sub(h,w))/
o;w=w.addSelf(y.multiplyScalar(p));if(g instanceof THREE.Face3){if(c(w,h,j,k)){g={distance:this.origin.distanceTo(w),point:w,face:g,object:b};G.push(g)}}else if(g instanceof THREE.Face4&&(c(w,h,j,n)||c(w,j,k,n))){g={distance:this.origin.distanceTo(w),point:w,face:g,object:b};G.push(g)}}}return G}};
THREE.Rectangle=function(){function b(){h=f-c;j=g-d}var c,d,f,g,h,j,k=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(n,p,o,w){k=!1;c=n;d=p;f=o;g=w;b()};this.addPoint=function(n,p){if(k){k=!1;c=n;d=p;f=n;g=p}else{c=c<n?c:n;d=d<p?d:p;f=f>n?f:n;g=g>p?g:p}b()};
......@@ -23,8 +23,8 @@ THREE.Matrix4=function(b,c,d,f,g,h,j,k,n,p,o,w,y,v,B,G){this.set(b||1,c||0,d||0,
THREE.Matrix4.prototype={set:function(b,c,d,f,g,h,j,k,n,p,o,w,y,v,B,G){this.n11=b;this.n12=c;this.n13=d;this.n14=f;this.n21=g;this.n22=h;this.n23=j;this.n24=k;this.n31=n;this.n32=p;this.n33=o;this.n34=w;this.n41=y;this.n42=v;this.n43=B;this.n44=G;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,c,d){var f=THREE.Matrix4.__v1,
g=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,c).normalize();if(h.length()===0)h.z=1;f.cross(d,h).normalize();if(f.length()===0){h.x+=1.0E-4;f.cross(d,h).normalize()}g.cross(h,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=h.x;this.n21=f.y;this.n22=g.y;this.n23=h.y;this.n31=f.z;this.n32=g.z;this.n33=h.z;return this},multiplyVector3:function(b){var c=b.x,d=b.y,f=b.z,g=1/(this.n41*c+this.n42*d+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*d+this.n13*f+this.n14)*g;b.y=(this.n21*c+this.n22*d+this.n23*
f+this.n24)*g;b.z=(this.n31*c+this.n32*d+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var c=b.x,d=b.y,f=b.z,g=b.w;b.x=this.n11*c+this.n12*d+this.n13*f+this.n14*g;b.y=this.n21*c+this.n22*d+this.n23*f+this.n24*g;b.z=this.n31*c+this.n32*d+this.n33*f+this.n34*g;b.w=this.n41*c+this.n42*d+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var c=b.x,d=b.y,f=b.z;b.x=c*this.n11+d*this.n12+f*this.n13;b.y=c*this.n21+d*this.n22+f*this.n23;b.z=c*this.n31+d*this.n32+f*this.n33;b.normalize();
return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,o=b.n31,w=b.n32,y=b.n33,v=b.n34,B=b.n41,G=b.n42,H=b.n43,L=b.n44,W=c.n11,A=c.n12,J=c.n13,O=c.n14,R=c.n21,Fa=c.n22,
ka=c.n23,va=c.n24,$=c.n31,e=c.n32,ea=c.n33,Aa=c.n34;this.n11=d*W+f*R+g*$;this.n12=d*A+f*Fa+g*e;this.n13=d*J+f*ka+g*ea;this.n14=d*O+f*va+g*Aa+h;this.n21=j*W+k*R+n*$;this.n22=j*A+k*Fa+n*e;this.n23=j*J+k*ka+n*ea;this.n24=j*O+k*va+n*Aa+p;this.n31=o*W+w*R+y*$;this.n32=o*A+w*Fa+y*e;this.n33=o*J+w*ka+y*ea;this.n34=o*O+w*va+y*Aa+v;this.n41=B*W+G*R+H*$;this.n42=B*A+G*Fa+H*e;this.n43=B*J+G*ka+H*ea;this.n44=B*O+G*va+H*Aa+L;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=this.n21;
return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,o=b.n31,w=b.n32,y=b.n33,v=b.n34,B=b.n41,G=b.n42,H=b.n43,L=b.n44,V=c.n11,A=c.n12,J=c.n13,O=c.n14,R=c.n21,Fa=c.n22,
ka=c.n23,va=c.n24,$=c.n31,e=c.n32,ea=c.n33,Aa=c.n34;this.n11=d*V+f*R+g*$;this.n12=d*A+f*Fa+g*e;this.n13=d*J+f*ka+g*ea;this.n14=d*O+f*va+g*Aa+h;this.n21=j*V+k*R+n*$;this.n22=j*A+k*Fa+n*e;this.n23=j*J+k*ka+n*ea;this.n24=j*O+k*va+n*Aa+p;this.n31=o*V+w*R+y*$;this.n32=o*A+w*Fa+y*e;this.n33=o*J+w*ka+y*ea;this.n34=o*O+w*va+y*Aa+v;this.n41=B*V+G*R+H*$;this.n42=B*A+G*Fa+H*e;this.n43=B*J+G*ka+H*ea;this.n44=B*O+G*va+H*Aa+L;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=this.n21;
d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},
determinant:function(){var b=this.n11,c=this.n12,d=this.n13,f=this.n14,g=this.n21,h=this.n22,j=this.n23,k=this.n24,n=this.n31,p=this.n32,o=this.n33,w=this.n34,y=this.n41,v=this.n42,B=this.n43,G=this.n44;return f*j*p*y-d*k*p*y-f*h*o*y+c*k*o*y+d*h*w*y-c*j*w*y-f*j*n*v+d*k*n*v+f*g*o*v-b*k*o*v-d*g*w*v+b*j*w*v+f*h*n*B-c*k*n*B-f*g*p*B+b*k*p*B+c*g*w*B-b*h*w*B-d*h*n*G+c*j*n*G+d*g*p*G-b*j*p*G-c*g*o*G+b*h*o*G},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=
b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;
......@@ -56,16 +56,16 @@ THREE.Geometry.prototype={computeCentroids:function(){var b,c,d;b=0;for(c=this.f
d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(b){var c,d,f,g,h,j,k=new THREE.Vector3,n=new THREE.Vector3;f=0;for(g=this.faces.length;f<g;f++){h=this.faces[f];if(b&&h.vertexNormals.length){k.set(0,0,0);c=0;for(d=h.vertexNormals.length;c<d;c++)k.addSelf(h.vertexNormals[c]);k.divideScalar(3)}else{c=this.vertices[h.a];d=this.vertices[h.b];j=this.vertices[h.c];k.sub(j.position,d.position);n.sub(c.position,d.position);k.crossSelf(n)}k.isZero()||
k.normalize();h.normal.copy(k)}},computeVertexNormals:function(){var b,c,d,f;if(this.__tmpVertices==undefined){f=this.__tmpVertices=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)f[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++){d=this.faces[b];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{f=
this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)f[b].set(0,0,0)}b=0;for(c=this.faces.length;b<c;b++){d=this.faces[b];if(d instanceof THREE.Face3){f[d.a].addSelf(d.normal);f[d.b].addSelf(d.normal);f[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){f[d.a].addSelf(d.normal);f[d.b].addSelf(d.normal);f[d.c].addSelf(d.normal);f[d.d].addSelf(d.normal)}}b=0;for(c=this.vertices.length;b<c;b++)f[b].normalize();b=0;for(c=this.faces.length;b<c;b++){d=this.faces[b];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(f[d.a]);
d.vertexNormals[1].copy(f[d.b]);d.vertexNormals[2].copy(f[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(f[d.a]);d.vertexNormals[1].copy(f[d.b]);d.vertexNormals[2].copy(f[d.c]);d.vertexNormals[3].copy(f[d.d])}}},computeTangents:function(){function b(oa,pa,ta,ga,Z,la,Ga){k=oa.vertices[pa].position;n=oa.vertices[ta].position;p=oa.vertices[ga].position;o=j[Z];w=j[la];y=j[Ga];v=n.x-k.x;B=p.x-k.x;G=n.y-k.y;H=p.y-k.y;L=n.z-k.z;W=p.z-k.z;A=w.u-o.u;J=y.u-o.u;O=w.v-o.v;R=y.v-o.v;Fa=1/(A*R-
J*O);e.set((R*v-O*B)*Fa,(R*G-O*H)*Fa,(R*L-O*W)*Fa);ea.set((A*B-J*v)*Fa,(A*H-J*G)*Fa,(A*W-J*L)*Fa);va[pa].addSelf(e);va[ta].addSelf(e);va[ga].addSelf(e);$[pa].addSelf(ea);$[ta].addSelf(ea);$[ga].addSelf(ea)}var c,d,f,g,h,j,k,n,p,o,w,y,v,B,G,H,L,W,A,J,O,R,Fa,ka,va=[],$=[],e=new THREE.Vector3,ea=new THREE.Vector3,Aa=new THREE.Vector3,Ca=new THREE.Vector3,Ha=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){va[c]=new THREE.Vector3;$[c]=new THREE.Vector3}c=0;for(d=this.faces.length;c<d;c++){h=
d.vertexNormals[1].copy(f[d.b]);d.vertexNormals[2].copy(f[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(f[d.a]);d.vertexNormals[1].copy(f[d.b]);d.vertexNormals[2].copy(f[d.c]);d.vertexNormals[3].copy(f[d.d])}}},computeTangents:function(){function b(oa,pa,ta,fa,Z,la,Ga){k=oa.vertices[pa].position;n=oa.vertices[ta].position;p=oa.vertices[fa].position;o=j[Z];w=j[la];y=j[Ga];v=n.x-k.x;B=p.x-k.x;G=n.y-k.y;H=p.y-k.y;L=n.z-k.z;V=p.z-k.z;A=w.u-o.u;J=y.u-o.u;O=w.v-o.v;R=y.v-o.v;Fa=1/(A*R-
J*O);e.set((R*v-O*B)*Fa,(R*G-O*H)*Fa,(R*L-O*V)*Fa);ea.set((A*B-J*v)*Fa,(A*H-J*G)*Fa,(A*V-J*L)*Fa);va[pa].addSelf(e);va[ta].addSelf(e);va[fa].addSelf(e);$[pa].addSelf(ea);$[ta].addSelf(ea);$[fa].addSelf(ea)}var c,d,f,g,h,j,k,n,p,o,w,y,v,B,G,H,L,V,A,J,O,R,Fa,ka,va=[],$=[],e=new THREE.Vector3,ea=new THREE.Vector3,Aa=new THREE.Vector3,Ca=new THREE.Vector3,Ha=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){va[c]=new THREE.Vector3;$[c]=new THREE.Vector3}c=0;for(d=this.faces.length;c<d;c++){h=
this.faces[c];j=this.faceVertexUvs[0][c];if(h instanceof THREE.Face3)b(this,h.a,h.b,h.c,0,1,2);else if(h instanceof THREE.Face4){b(this,h.a,h.b,h.c,0,1,2);b(this,h.a,h.b,h.d,0,1,3)}}var X=["a","b","c","d"];c=0;for(d=this.faces.length;c<d;c++){h=this.faces[c];for(f=0;f<h.vertexNormals.length;f++){Ha.copy(h.vertexNormals[f]);g=h[X[f]];ka=va[g];Aa.copy(ka);Aa.subSelf(Ha.multiplyScalar(Ha.dot(ka))).normalize();Ca.cross(h.vertexNormals[f],ka);g=Ca.dot($[g]);g=g<0?-1:1;h.vertexTangents[f]=new THREE.Vector4(Aa.x,
Aa.y,Aa.z,g)}}this.hasTangents=!0},computeBoundingBox:function(){var b;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;c<d;c++){b=this.vertices[c];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;
if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c<d;c++)b=Math.max(b,this.vertices[c].position.length());this.boundingSphere=
{radius:b}},computeEdgeFaces:function(){function b(n,p){return Math.min(n,p)+"_"+Math.max(n,p)}function c(n,p,o){if(n[p]===undefined){n[p]={set:{},array:[]};n[p].set[o]=1;n[p].array.push(o)}else if(n[p].set[o]===undefined){n[p].set[o]=1;n[p].array.push(o)}}var d,f,g,h,j,k={};d=0;for(f=this.faces.length;d<f;d++){j=this.faces[d];if(j instanceof THREE.Face3){g=b(j.a,j.b);c(k,g,d);g=b(j.b,j.c);c(k,g,d);g=b(j.a,j.c);c(k,g,d)}else if(j instanceof THREE.Face4){g=b(j.b,j.d);c(k,g,d);g=b(j.a,j.b);c(k,g,d);
g=b(j.a,j.d);c(k,g,d);g=b(j.b,j.c);c(k,g,d);g=b(j.c,j.d);c(k,g,d)}}d=0;for(f=this.edges.length;d<f;d++){j=this.edges[d];g=j.vertexIndices[0];h=j.vertexIndices[1];j.faceIndices=k[b(g,h)].array;for(g=0;g<j.faceIndices.length;g++){h=j.faceIndices[g];j.faces.push(this.faces[h])}}}};THREE.GeometryIdCounter=0;
THREE.Spline=function(b){function c(v,B,G,H,L,W,A){v=(G-v)*0.5;H=(H-B)*0.5;return(2*(B-G)+v+H)*A+(-3*(B-G)-2*v-H)*W+v*L+B}this.points=b;var d=[],f={x:0,y:0,z:0},g,h,j,k,n,p,o,w,y;this.initFromArray=function(v){this.points=[];for(var B=0;B<v.length;B++)this.points[B]={x:v[B][0],y:v[B][1],z:v[B][2]}};this.getPoint=function(v){g=(this.points.length-1)*v;h=Math.floor(g);j=g-h;d[0]=h==0?h:h-1;d[1]=h;d[2]=h>this.points.length-2?h:h+1;d[3]=h>this.points.length-3?h:h+2;p=this.points[d[0]];o=this.points[d[1]];
w=this.points[d[2]];y=this.points[d[3]];k=j*j;n=j*k;f.x=c(p.x,o.x,w.x,y.x,j,k,n);f.y=c(p.y,o.y,w.y,y.y,j,k,n);f.z=c(p.z,o.z,w.z,y.z,j,k,n);return f};this.getControlPointsArray=function(){var v,B,G=this.points.length,H=[];for(v=0;v<G;v++){B=this.points[v];H[v]=[B.x,B.y,B.z]}return H};this.getLength=function(v){var B,G,H=B=B=0,L=new THREE.Vector3,W=new THREE.Vector3,A=[],J=0;A[0]=0;v||(v=100);G=this.points.length*v;L.copy(this.points[0]);for(v=1;v<G;v++){B=v/G;position=this.getPoint(B);W.copy(position);
J+=W.distanceTo(L);L.copy(position);B*=this.points.length-1;B=Math.floor(B);if(B!=H){A[B]=J;H=B}}A[A.length]=J;return{chunks:A,total:J}};this.reparametrizeByArcLength=function(v){var B,G,H,L,W,A,J=[],O=new THREE.Vector3,R=this.getLength();J.push(O.copy(this.points[0]).clone());for(B=1;B<this.points.length;B++){G=R.chunks[B]-R.chunks[B-1];A=Math.ceil(v*G/R.total);L=(B-1)/(this.points.length-1);W=B/(this.points.length-1);for(G=1;G<A-1;G++){H=L+G*(1/A)*(W-L);position=this.getPoint(H);J.push(O.copy(position).clone())}J.push(O.copy(this.points[B]).clone())}this.points=
THREE.Spline=function(b){function c(v,B,G,H,L,V,A){v=(G-v)*0.5;H=(H-B)*0.5;return(2*(B-G)+v+H)*A+(-3*(B-G)-2*v-H)*V+v*L+B}this.points=b;var d=[],f={x:0,y:0,z:0},g,h,j,k,n,p,o,w,y;this.initFromArray=function(v){this.points=[];for(var B=0;B<v.length;B++)this.points[B]={x:v[B][0],y:v[B][1],z:v[B][2]}};this.getPoint=function(v){g=(this.points.length-1)*v;h=Math.floor(g);j=g-h;d[0]=h==0?h:h-1;d[1]=h;d[2]=h>this.points.length-2?h:h+1;d[3]=h>this.points.length-3?h:h+2;p=this.points[d[0]];o=this.points[d[1]];
w=this.points[d[2]];y=this.points[d[3]];k=j*j;n=j*k;f.x=c(p.x,o.x,w.x,y.x,j,k,n);f.y=c(p.y,o.y,w.y,y.y,j,k,n);f.z=c(p.z,o.z,w.z,y.z,j,k,n);return f};this.getControlPointsArray=function(){var v,B,G=this.points.length,H=[];for(v=0;v<G;v++){B=this.points[v];H[v]=[B.x,B.y,B.z]}return H};this.getLength=function(v){var B,G,H=B=B=0,L=new THREE.Vector3,V=new THREE.Vector3,A=[],J=0;A[0]=0;v||(v=100);G=this.points.length*v;L.copy(this.points[0]);for(v=1;v<G;v++){B=v/G;position=this.getPoint(B);V.copy(position);
J+=V.distanceTo(L);L.copy(position);B*=this.points.length-1;B=Math.floor(B);if(B!=H){A[B]=J;H=B}}A[A.length]=J;return{chunks:A,total:J}};this.reparametrizeByArcLength=function(v){var B,G,H,L,V,A,J=[],O=new THREE.Vector3,R=this.getLength();J.push(O.copy(this.points[0]).clone());for(B=1;B<this.points.length;B++){G=R.chunks[B]-R.chunks[B-1];A=Math.ceil(v*G/R.total);L=(B-1)/(this.points.length-1);V=B/(this.points.length-1);for(G=1;G<A-1;G++){H=L+G*(1/A)*(V-L);position=this.getPoint(H);J.push(O.copy(position).clone())}J.push(O.copy(this.points[B]).clone())}this.points=
J}};THREE.Edge=function(b,c,d,f){this.vertices=[b,c];this.vertexIndices=[d,f];this.faces=[];this.faceIndices=[]};
THREE.AnimationHandler=function(){var b=[],c={},d={};d.update=function(g){for(var h=0;h<b.length;h++)b[h].update(g)};d.addToUpdate=function(g){b.indexOf(g)===-1&&b.push(g)};d.removeFromUpdate=function(g){g=b.indexOf(g);g!==-1&&b.splice(g,1)};d.add=function(g){c[g.name]!==undefined&&console.log("THREE.AnimationHandler.add: Warning! "+g.name+" already exists in library. Overwriting.");c[g.name]=g;if(g.initialized!==!0){for(var h=0;h<g.hierarchy.length;h++){for(var j=0;j<g.hierarchy[h].keys.length;j++){if(g.hierarchy[h].keys[j].time<
0)g.hierarchy[h].keys[j].time=0;if(g.hierarchy[h].keys[j].rot!==undefined&&!(g.hierarchy[h].keys[j].rot instanceof THREE.Quaternion)){var k=g.hierarchy[h].keys[j].rot;g.hierarchy[h].keys[j].rot=new THREE.Quaternion(k[0],k[1],k[2],k[3])}}if(g.hierarchy[h].keys[0].morphTargets!==undefined){k={};for(j=0;j<g.hierarchy[h].keys.length;j++)for(var n=0;n<g.hierarchy[h].keys[j].morphTargets.length;n++){var p=g.hierarchy[h].keys[j].morphTargets[n];k[p]=-1}g.hierarchy[h].usedMorphTargets=k;for(j=0;j<g.hierarchy[h].keys.length;j++){var o=
......@@ -152,56 +152,56 @@ THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)th
THREE.Scene.prototype.removeChild=function(b){this.supr.removeChild.call(this,b);this.removeChildRecurse(b)};THREE.Scene.prototype.removeChildRecurse=function(b){if(b instanceof THREE.Light){var c=this.lights.indexOf(b);c!==-1&&this.lights.splice(c,1)}else if(b instanceof THREE.Sound){c=this.sounds.indexOf(b);c!==-1&&this.sounds.splice(c,1)}else if(!(b instanceof THREE.Camera)){c=this.objects.indexOf(b);if(c!==-1){this.objects.splice(c,1);this.__objectsRemoved.push(b)}}for(c=0;c<b.children.length;c++)this.removeChildRecurse(b.children[c])};
THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(b,c,d){this.color=new THREE.Color(b);this.near=c||1;this.far=d||1E3};THREE.FogExp2=function(b,c){this.color=new THREE.Color(b);this.density=c!==undefined?c:2.5E-4};
THREE.Projector=function(){function b(){var e=n[k]=n[k]||new THREE.RenderableVertex;k++;return e}function c(e,ea){return ea.z-e.z}function d(e,ea){var Aa=0,Ca=1,Ha=e.z+e.w,X=ea.z+ea.w,oa=-e.z+e.w,pa=-ea.z+ea.w;if(Ha>=0&&X>=0&&oa>=0&&pa>=0)return!0;else if(Ha<0&&X<0||oa<0&&pa<0)return!1;else{if(Ha<0)Aa=Math.max(Aa,Ha/(Ha-X));else X<0&&(Ca=Math.min(Ca,Ha/(Ha-X)));if(oa<0)Aa=Math.max(Aa,oa/(oa-pa));else pa<0&&(Ca=Math.min(Ca,oa/(oa-pa)));if(Ca<Aa)return!1;else{e.lerpSelf(ea,Aa);ea.lerpSelf(e,1-Ca);return!0}}}
var f,g,h=[],j,k,n=[],p,o,w=[],y,v=[],B,G,H=[],L,W,A=[],J=new THREE.Vector4,O=new THREE.Vector4,R=new THREE.Matrix4,Fa=new THREE.Matrix4,ka=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],va=new THREE.Vector4,$=new THREE.Vector4;this.projectVector=function(e,ea){R.multiply(ea.projectionMatrix,ea.matrixWorldInverse);R.multiplyVector3(e);return e};this.unprojectVector=function(e,ea){R.multiply(ea.matrixWorld,THREE.Matrix4.makeInvert(ea.projectionMatrix));
R.multiplyVector3(e);return e};this.projectObjects=function(e,ea,Aa){ea=[];var Ca,Ha,X;g=0;Ha=e.objects;e=0;for(Ca=Ha.length;e<Ca;e++){X=Ha[e];var oa;if(!(oa=!X.visible))if(oa=X instanceof THREE.Mesh){a:{oa=void 0;for(var pa=X.matrixWorld,ta=-X.geometry.boundingSphere.radius*Math.max(X.scale.x,Math.max(X.scale.y,X.scale.z)),ga=0;ga<6;ga++){oa=ka[ga].x*pa.n14+ka[ga].y*pa.n24+ka[ga].z*pa.n34+ka[ga].w;if(oa<=ta){oa=!1;break a}}oa=!0}oa=!oa}if(!oa){oa=h[g]=h[g]||new THREE.RenderableObject;g++;f=oa;J.copy(X.position);
R.multiplyVector3(J);f.object=X;f.z=J.z;ea.push(f)}}Aa&&ea.sort(c);return ea};this.projectScene=function(e,ea,Aa){var Ca=[],Ha=ea.near,X=ea.far,oa,pa,ta,ga,Z,la,Ga,ia,ja,ua,Ra,$a,ab,Oa,S,ca,ma;W=G=y=o=0;ea.matrixAutoUpdate&&ea.updateMatrix();e.update(undefined,!1,ea);R.multiply(ea.projectionMatrix,ea.matrixWorldInverse);ka[0].set(R.n41-R.n11,R.n42-R.n12,R.n43-R.n13,R.n44-R.n14);ka[1].set(R.n41+R.n11,R.n42+R.n12,R.n43+R.n13,R.n44+R.n14);ka[2].set(R.n41+R.n21,R.n42+R.n22,R.n43+R.n23,R.n44+R.n24);ka[3].set(R.n41-
R.n21,R.n42-R.n22,R.n43-R.n23,R.n44-R.n24);ka[4].set(R.n41-R.n31,R.n42-R.n32,R.n43-R.n33,R.n44-R.n34);ka[5].set(R.n41+R.n31,R.n42+R.n32,R.n43+R.n33,R.n44+R.n34);for(oa=0;oa<6;oa++){ja=ka[oa];ja.divideScalar(Math.sqrt(ja.x*ja.x+ja.y*ja.y+ja.z*ja.z))}ja=this.projectObjects(e,ea,!0);e=0;for(oa=ja.length;e<oa;e++){ua=ja[e].object;if(ua.visible){Ra=ua.matrixWorld;$a=ua.matrixRotationWorld;ab=ua.materials;Oa=ua.overdraw;k=0;if(ua instanceof THREE.Mesh){S=ua.geometry;ga=S.vertices;ca=S.faces;S=S.faceVertexUvs;
pa=0;for(ta=ga.length;pa<ta;pa++){j=b();j.positionWorld.copy(ga[pa].position);Ra.multiplyVector3(j.positionWorld);j.positionScreen.copy(j.positionWorld);R.multiplyVector4(j.positionScreen);j.positionScreen.x/=j.positionScreen.w;j.positionScreen.y/=j.positionScreen.w;j.visible=j.positionScreen.z>Ha&&j.positionScreen.z<X}ga=0;for(pa=ca.length;ga<pa;ga++){ta=ca[ga];if(ta instanceof THREE.Face3){Z=n[ta.a];la=n[ta.b];Ga=n[ta.c];if(Z.visible&&la.visible&&Ga.visible&&(ua.doubleSided||ua.flipSided!=(Ga.positionScreen.x-
var f,g,h=[],j,k,n=[],p,o,w=[],y,v=[],B,G,H=[],L,V,A=[],J=new THREE.Vector4,O=new THREE.Vector4,R=new THREE.Matrix4,Fa=new THREE.Matrix4,ka=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],va=new THREE.Vector4,$=new THREE.Vector4;this.projectVector=function(e,ea){R.multiply(ea.projectionMatrix,ea.matrixWorldInverse);R.multiplyVector3(e);return e};this.unprojectVector=function(e,ea){R.multiply(ea.matrixWorld,THREE.Matrix4.makeInvert(ea.projectionMatrix));
R.multiplyVector3(e);return e};this.projectObjects=function(e,ea,Aa){ea=[];var Ca,Ha,X;g=0;Ha=e.objects;e=0;for(Ca=Ha.length;e<Ca;e++){X=Ha[e];var oa;if(!(oa=!X.visible))if(oa=X instanceof THREE.Mesh){a:{oa=void 0;for(var pa=X.matrixWorld,ta=-X.geometry.boundingSphere.radius*Math.max(X.scale.x,Math.max(X.scale.y,X.scale.z)),fa=0;fa<6;fa++){oa=ka[fa].x*pa.n14+ka[fa].y*pa.n24+ka[fa].z*pa.n34+ka[fa].w;if(oa<=ta){oa=!1;break a}}oa=!0}oa=!oa}if(!oa){oa=h[g]=h[g]||new THREE.RenderableObject;g++;f=oa;J.copy(X.position);
R.multiplyVector3(J);f.object=X;f.z=J.z;ea.push(f)}}Aa&&ea.sort(c);return ea};this.projectScene=function(e,ea,Aa){var Ca=[],Ha=ea.near,X=ea.far,oa,pa,ta,fa,Z,la,Ga,ia,ja,ua,Ra,$a,ab,Oa,S,ca,ma;V=G=y=o=0;ea.matrixAutoUpdate&&ea.updateMatrix();e.update(undefined,!1,ea);R.multiply(ea.projectionMatrix,ea.matrixWorldInverse);ka[0].set(R.n41-R.n11,R.n42-R.n12,R.n43-R.n13,R.n44-R.n14);ka[1].set(R.n41+R.n11,R.n42+R.n12,R.n43+R.n13,R.n44+R.n14);ka[2].set(R.n41+R.n21,R.n42+R.n22,R.n43+R.n23,R.n44+R.n24);ka[3].set(R.n41-
R.n21,R.n42-R.n22,R.n43-R.n23,R.n44-R.n24);ka[4].set(R.n41-R.n31,R.n42-R.n32,R.n43-R.n33,R.n44-R.n34);ka[5].set(R.n41+R.n31,R.n42+R.n32,R.n43+R.n33,R.n44+R.n34);for(oa=0;oa<6;oa++){ja=ka[oa];ja.divideScalar(Math.sqrt(ja.x*ja.x+ja.y*ja.y+ja.z*ja.z))}ja=this.projectObjects(e,ea,!0);e=0;for(oa=ja.length;e<oa;e++){ua=ja[e].object;if(ua.visible){Ra=ua.matrixWorld;$a=ua.matrixRotationWorld;ab=ua.materials;Oa=ua.overdraw;k=0;if(ua instanceof THREE.Mesh){S=ua.geometry;fa=S.vertices;ca=S.faces;S=S.faceVertexUvs;
pa=0;for(ta=fa.length;pa<ta;pa++){j=b();j.positionWorld.copy(fa[pa].position);Ra.multiplyVector3(j.positionWorld);j.positionScreen.copy(j.positionWorld);R.multiplyVector4(j.positionScreen);j.positionScreen.x/=j.positionScreen.w;j.positionScreen.y/=j.positionScreen.w;j.visible=j.positionScreen.z>Ha&&j.positionScreen.z<X}fa=0;for(pa=ca.length;fa<pa;fa++){ta=ca[fa];if(ta instanceof THREE.Face3){Z=n[ta.a];la=n[ta.b];Ga=n[ta.c];if(Z.visible&&la.visible&&Ga.visible&&(ua.doubleSided||ua.flipSided!=(Ga.positionScreen.x-
Z.positionScreen.x)*(la.positionScreen.y-Z.positionScreen.y)-(Ga.positionScreen.y-Z.positionScreen.y)*(la.positionScreen.x-Z.positionScreen.x)<0)){ia=w[o]=w[o]||new THREE.RenderableFace3;o++;p=ia;p.v1.copy(Z);p.v2.copy(la);p.v3.copy(Ga)}else continue}else if(ta instanceof THREE.Face4){Z=n[ta.a];la=n[ta.b];Ga=n[ta.c];ia=n[ta.d];if(Z.visible&&la.visible&&Ga.visible&&ia.visible&&(ua.doubleSided||ua.flipSided!=((ia.positionScreen.x-Z.positionScreen.x)*(la.positionScreen.y-Z.positionScreen.y)-(ia.positionScreen.y-
Z.positionScreen.y)*(la.positionScreen.x-Z.positionScreen.x)<0||(la.positionScreen.x-Ga.positionScreen.x)*(ia.positionScreen.y-Ga.positionScreen.y)-(la.positionScreen.y-Ga.positionScreen.y)*(ia.positionScreen.x-Ga.positionScreen.x)<0))){ma=v[y]=v[y]||new THREE.RenderableFace4;y++;p=ma;p.v1.copy(Z);p.v2.copy(la);p.v3.copy(Ga);p.v4.copy(ia)}else continue}p.normalWorld.copy(ta.normal);$a.multiplyVector3(p.normalWorld);p.centroidWorld.copy(ta.centroid);Ra.multiplyVector3(p.centroidWorld);p.centroidScreen.copy(p.centroidWorld);
R.multiplyVector3(p.centroidScreen);Ga=ta.vertexNormals;Z=0;for(la=Ga.length;Z<la;Z++){ia=p.vertexNormalsWorld[Z];ia.copy(Ga[Z]);$a.multiplyVector3(ia)}Z=0;for(la=S.length;Z<la;Z++)if(ma=S[Z][ga]){Ga=0;for(ia=ma.length;Ga<ia;Ga++)p.uvs[Z][Ga]=ma[Ga]}p.meshMaterials=ab;p.faceMaterials=ta.materials;p.overdraw=Oa;p.z=p.centroidScreen.z;Ca.push(p)}}else if(ua instanceof THREE.Line){Fa.multiply(R,Ra);ga=ua.geometry.vertices;Z=b();Z.positionScreen.copy(ga[0].position);Fa.multiplyVector4(Z.positionScreen);
pa=1;for(ta=ga.length;pa<ta;pa++){Z=b();Z.positionScreen.copy(ga[pa].position);Fa.multiplyVector4(Z.positionScreen);la=n[k-2];va.copy(Z.positionScreen);$.copy(la.positionScreen);if(d(va,$)){va.multiplyScalar(1/va.w);$.multiplyScalar(1/$.w);Ra=H[G]=H[G]||new THREE.RenderableLine;G++;B=Ra;B.v1.positionScreen.copy(va);B.v2.positionScreen.copy($);B.z=Math.max(va.z,$.z);B.materials=ua.materials;Ca.push(B)}}}else if(ua instanceof THREE.Particle){O.set(ua.position.x,ua.position.y,ua.position.z,1);R.multiplyVector4(O);
O.z/=O.w;if(O.z>0&&O.z<1){Ra=A[W]=A[W]||new THREE.RenderableParticle;W++;L=Ra;L.x=O.x/O.w;L.y=O.y/O.w;L.z=O.z;L.rotation=ua.rotation.z;L.scale.x=ua.scale.x*Math.abs(L.x-(O.x+ea.projectionMatrix.n11)/(O.w+ea.projectionMatrix.n14));L.scale.y=ua.scale.y*Math.abs(L.y-(O.y+ea.projectionMatrix.n22)/(O.w+ea.projectionMatrix.n24));L.materials=ua.materials;Ca.push(L)}}}}Aa&&Ca.sort(c);return Ca}};
R.multiplyVector3(p.centroidScreen);Ga=ta.vertexNormals;Z=0;for(la=Ga.length;Z<la;Z++){ia=p.vertexNormalsWorld[Z];ia.copy(Ga[Z]);$a.multiplyVector3(ia)}Z=0;for(la=S.length;Z<la;Z++)if(ma=S[Z][fa]){Ga=0;for(ia=ma.length;Ga<ia;Ga++)p.uvs[Z][Ga]=ma[Ga]}p.meshMaterials=ab;p.faceMaterials=ta.materials;p.overdraw=Oa;p.z=p.centroidScreen.z;Ca.push(p)}}else if(ua instanceof THREE.Line){Fa.multiply(R,Ra);fa=ua.geometry.vertices;Z=b();Z.positionScreen.copy(fa[0].position);Fa.multiplyVector4(Z.positionScreen);
pa=1;for(ta=fa.length;pa<ta;pa++){Z=b();Z.positionScreen.copy(fa[pa].position);Fa.multiplyVector4(Z.positionScreen);la=n[k-2];va.copy(Z.positionScreen);$.copy(la.positionScreen);if(d(va,$)){va.multiplyScalar(1/va.w);$.multiplyScalar(1/$.w);Ra=H[G]=H[G]||new THREE.RenderableLine;G++;B=Ra;B.v1.positionScreen.copy(va);B.v2.positionScreen.copy($);B.z=Math.max(va.z,$.z);B.materials=ua.materials;Ca.push(B)}}}else if(ua instanceof THREE.Particle){O.set(ua.position.x,ua.position.y,ua.position.z,1);R.multiplyVector4(O);
O.z/=O.w;if(O.z>0&&O.z<1){Ra=A[V]=A[V]||new THREE.RenderableParticle;V++;L=Ra;L.x=O.x/O.w;L.y=O.y/O.w;L.z=O.z;L.rotation=ua.rotation.z;L.scale.x=ua.scale.x*Math.abs(L.x-(O.x+ea.projectionMatrix.n11)/(O.w+ea.projectionMatrix.n14));L.scale.y=ua.scale.y*Math.abs(L.y-(O.y+ea.projectionMatrix.n22)/(O.w+ea.projectionMatrix.n24));L.materials=ua.materials;Ca.push(L)}}}}Aa&&Ca.sort(c);return Ca}};
THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,d,f,g,h;this.domElement=document.createElement("div");this.setSize=function(j,k){d=j;f=k;g=d/2;h=f/2};this.render=function(j,k){var n,p,o,w,y,v,B,G;b=c.projectScene(j,k);n=0;for(p=b.length;n<p;n++){y=b[n];if(y instanceof THREE.RenderableParticle){B=y.x*g+g;G=y.y*h+h;o=0;for(w=y.material.length;o<w;o++){v=y.material[o];if(v instanceof THREE.ParticleDOMMaterial){v=v.domElement;v.style.left=B+"px";v.style.top=G+"px"}}}}}};
THREE.CanvasRenderer=function(){function b(wa){if(v!=wa)o.globalAlpha=v=wa}function c(wa){if(B!=wa){switch(wa){case THREE.NormalBlending:o.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:o.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:o.globalCompositeOperation="darker"}B=wa}}function d(wa){if(G!=wa)o.strokeStyle=G=wa}var f=null,g=new THREE.Projector,h=document.createElement("canvas"),j,k,n,p,o=h.getContext("2d"),w=new THREE.Color(0),y=0,v=1,B=0,
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function(){o.setTransform(1,0,0,-1,n,p);if(!m.isEmpty()){m.inflate(1);m.minSelf(fa);if(w.hex==0&&y==0)o.clearRect(m.getX(),m.getY(),m.getWidth(),m.getHeight());else{c(THREE.NormalBlending);b(1);o.fillStyle="rgba("+Math.floor(w.r*255)+","+Math.floor(w.g*255)+","+Math.floor(w.b*255)+","+y+")";o.fillRect(m.getX(),m.getY(),m.getWidth(),m.getHeight())}m.empty()}};this.render=function(wa,ra){function Na(V){var za,na,aa,Ba=V.lights;z.setRGB(0,0,0);K.setRGB(0,0,0);M.setRGB(0,0,0);V=0;for(za=Ba.length;V<za;V++){na=
Ba[V];aa=na.color;if(na instanceof THREE.AmbientLight){z.r+=aa.r;z.g+=aa.g;z.b+=aa.b}else if(na instanceof THREE.DirectionalLight){K.r+=aa.r;K.g+=aa.g;K.b+=aa.b}else if(na instanceof THREE.PointLight){M.r+=aa.r;M.g+=aa.g;M.b+=aa.b}}}function Sa(V,za,na,aa){var Ba,qa,ha,Q,Ea=V.lights;V=0;for(Ba=Ea.length;V<Ba;V++){qa=Ea[V];ha=qa.color;if(qa instanceof THREE.DirectionalLight){Q=na.dot(qa.position);if(!(Q<=0)){Q*=qa.intensity;aa.r+=ha.r*Q;aa.g+=ha.g*Q;aa.b+=ha.b*Q}}else if(qa instanceof THREE.PointLight){Q=
na.dot(E.sub(qa.position,za).normalize());if(!(Q<=0)){Q*=qa.distance==0?1:1-Math.min(za.distanceTo(qa.position)/qa.distance,1);if(Q!=0){Q*=qa.intensity;aa.r+=ha.r*Q;aa.g+=ha.g*Q;aa.b+=ha.b*Q}}}}}function Ka(V,za,na){b(na.opacity);c(na.blending);var aa,Ba,qa,ha,Q,Ea;if(na instanceof THREE.ParticleBasicMaterial){if(na.map){ha=na.map.image;Q=ha.width>>1;Ea=ha.height>>1;na=za.scale.x*n;qa=za.scale.y*p;aa=na*Q;Ba=qa*Ea;C.set(V.x-aa,V.y-Ba,V.x+aa,V.y+Ba);if(fa.instersects(C)){o.save();o.translate(V.x,V.y);
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function(){o.setTransform(1,0,0,-1,n,p);if(!m.isEmpty()){m.inflate(1);m.minSelf(ga);if(w.hex==0&&y==0)o.clearRect(m.getX(),m.getY(),m.getWidth(),m.getHeight());else{c(THREE.NormalBlending);b(1);o.fillStyle="rgba("+Math.floor(w.r*255)+","+Math.floor(w.g*255)+","+Math.floor(w.b*255)+","+y+")";o.fillRect(m.getX(),m.getY(),m.getWidth(),m.getHeight())}m.empty()}};this.render=function(wa,ra){function Na(W){var za,na,aa,Ba=W.lights;z.setRGB(0,0,0);K.setRGB(0,0,0);M.setRGB(0,0,0);W=0;for(za=Ba.length;W<za;W++){na=
Ba[W];aa=na.color;if(na instanceof THREE.AmbientLight){z.r+=aa.r;z.g+=aa.g;z.b+=aa.b}else if(na instanceof THREE.DirectionalLight){K.r+=aa.r;K.g+=aa.g;K.b+=aa.b}else if(na instanceof THREE.PointLight){M.r+=aa.r;M.g+=aa.g;M.b+=aa.b}}}function Sa(W,za,na,aa){var Ba,qa,ha,Q,Ea=W.lights;W=0;for(Ba=Ea.length;W<Ba;W++){qa=Ea[W];ha=qa.color;if(qa instanceof THREE.DirectionalLight){Q=na.dot(qa.position);if(!(Q<=0)){Q*=qa.intensity;aa.r+=ha.r*Q;aa.g+=ha.g*Q;aa.b+=ha.b*Q}}else if(qa instanceof THREE.PointLight){Q=
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THREE.PointLight){Fa.r+=Z.r;Fa.g+=Z.g;Fa.b+=Z.b}}}pa=0;for(ta=h.length;pa<ta;pa++){ia=h[pa];L.empty();if(ia instanceof THREE.RenderableParticle){y=ia;y.x*=o;y.y*=-w;ga=0;for(Z=ia.materials.length;ga<Z;)ga++}else if(ia instanceof THREE.RenderableLine){y=ia.v1;v=ia.v2;y.positionScreen.x*=o;y.positionScreen.y*=-w;v.positionScreen.x*=o;v.positionScreen.y*=-w;L.addPoint(y.positionScreen.x,y.positionScreen.y);L.addPoint(v.positionScreen.x,v.positionScreen.y);if(H.instersects(L)){ga=0;for(Z=ia.materials.length;ga<
Z;)if((ja=ia.materials[ga++])&&ja.opacity!=0){la=y;Ga=v;var ua=Ca++;if(e[ua]==null){e[ua]=document.createElementNS("http://www.w3.org/2000/svg","line");Ha==0&&e[ua].setAttribute("shape-rendering","crispEdges")}ea=e[ua];ea.setAttribute("x1",la.positionScreen.x);ea.setAttribute("y1",la.positionScreen.y);ea.setAttribute("x2",Ga.positionScreen.x);ea.setAttribute("y2",Ga.positionScreen.y);if(ja instanceof THREE.LineBasicMaterial){A.__styleString=ja.color.__styleString;ea.setAttribute("style","fill: none; stroke: "+
V=!1,A=new THREE.Color(16777215),J=new THREE.Color(16777215),O=new THREE.Color(0),R=new THREE.Color(0),Fa=new THREE.Color(0),ka,va=new THREE.Vector3,$=[],e=[],ea,Aa,Ca,Ha=1;this.domElement=k;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(X){switch(X){case "high":Ha=1;break;case "low":Ha=0}};this.setSize=function(X,oa){n=X;p=oa;o=n/2;w=p/2;k.setAttribute("viewBox",-o+" "+-w+" "+n+" "+p);k.setAttribute("width",n);k.setAttribute("height",p);H.set(-o,-w,o,w)};this.clear=
function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};this.render=function(X,oa){var pa,ta,fa,Z,la,Ga,ia,ja;this.autoClear&&this.clear();h=j.projectScene(X,oa,this.sortElements);Ca=Aa=0;if(V=X.lights.length>0){ia=X.lights;O.setRGB(0,0,0);R.setRGB(0,0,0);Fa.setRGB(0,0,0);pa=0;for(ta=ia.length;pa<ta;pa++){fa=ia[pa];Z=fa.color;if(fa instanceof THREE.AmbientLight){O.r+=Z.r;O.g+=Z.g;O.b+=Z.b}else if(fa instanceof THREE.DirectionalLight){R.r+=Z.r;R.g+=Z.g;R.b+=Z.b}else if(fa instanceof
THREE.PointLight){Fa.r+=Z.r;Fa.g+=Z.g;Fa.b+=Z.b}}}pa=0;for(ta=h.length;pa<ta;pa++){ia=h[pa];L.empty();if(ia instanceof THREE.RenderableParticle){y=ia;y.x*=o;y.y*=-w;fa=0;for(Z=ia.materials.length;fa<Z;)fa++}else if(ia instanceof THREE.RenderableLine){y=ia.v1;v=ia.v2;y.positionScreen.x*=o;y.positionScreen.y*=-w;v.positionScreen.x*=o;v.positionScreen.y*=-w;L.addPoint(y.positionScreen.x,y.positionScreen.y);L.addPoint(v.positionScreen.x,v.positionScreen.y);if(H.instersects(L)){fa=0;for(Z=ia.materials.length;fa<
Z;)if((ja=ia.materials[fa++])&&ja.opacity!=0){la=y;Ga=v;var ua=Ca++;if(e[ua]==null){e[ua]=document.createElementNS("http://www.w3.org/2000/svg","line");Ha==0&&e[ua].setAttribute("shape-rendering","crispEdges")}ea=e[ua];ea.setAttribute("x1",la.positionScreen.x);ea.setAttribute("y1",la.positionScreen.y);ea.setAttribute("x2",Ga.positionScreen.x);ea.setAttribute("y2",Ga.positionScreen.y);if(ja instanceof THREE.LineBasicMaterial){A.__styleString=ja.color.__styleString;ea.setAttribute("style","fill: none; stroke: "+
A.__styleString+"; stroke-width: "+ja.linewidth+"; stroke-opacity: "+ja.opacity+"; stroke-linecap: "+ja.linecap+"; stroke-linejoin: "+ja.linejoin);k.appendChild(ea)}}}}else if(ia instanceof THREE.RenderableFace3){y=ia.v1;v=ia.v2;B=ia.v3;y.positionScreen.x*=o;y.positionScreen.y*=-w;v.positionScreen.x*=o;v.positionScreen.y*=-w;B.positionScreen.x*=o;B.positionScreen.y*=-w;L.addPoint(y.positionScreen.x,y.positionScreen.y);L.addPoint(v.positionScreen.x,v.positionScreen.y);L.addPoint(B.positionScreen.x,
B.positionScreen.y);if(H.instersects(L)){ga=0;for(Z=ia.meshMaterials.length;ga<Z;){ja=ia.meshMaterials[ga++];if(ja instanceof THREE.MeshFaceMaterial){la=0;for(Ga=ia.faceMaterials.length;la<Ga;)(ja=ia.faceMaterials[la++])&&ja.opacity!=0&&c(y,v,B,ia,ja,X)}else ja&&ja.opacity!=0&&c(y,v,B,ia,ja,X)}}}else if(ia instanceof THREE.RenderableFace4){y=ia.v1;v=ia.v2;B=ia.v3;G=ia.v4;y.positionScreen.x*=o;y.positionScreen.y*=-w;v.positionScreen.x*=o;v.positionScreen.y*=-w;B.positionScreen.x*=o;B.positionScreen.y*=
-w;G.positionScreen.x*=o;G.positionScreen.y*=-w;L.addPoint(y.positionScreen.x,y.positionScreen.y);L.addPoint(v.positionScreen.x,v.positionScreen.y);L.addPoint(B.positionScreen.x,B.positionScreen.y);L.addPoint(G.positionScreen.x,G.positionScreen.y);if(H.instersects(L)){ga=0;for(Z=ia.meshMaterials.length;ga<Z;){ja=ia.meshMaterials[ga++];if(ja instanceof THREE.MeshFaceMaterial){la=0;for(Ga=ia.faceMaterials.length;la<Ga;)(ja=ia.faceMaterials[la++])&&ja.opacity!=0&&d(y,v,B,G,ia,ja,X)}else ja&&ja.opacity!=
B.positionScreen.y);if(H.instersects(L)){fa=0;for(Z=ia.meshMaterials.length;fa<Z;){ja=ia.meshMaterials[fa++];if(ja instanceof THREE.MeshFaceMaterial){la=0;for(Ga=ia.faceMaterials.length;la<Ga;)(ja=ia.faceMaterials[la++])&&ja.opacity!=0&&c(y,v,B,ia,ja,X)}else ja&&ja.opacity!=0&&c(y,v,B,ia,ja,X)}}}else if(ia instanceof THREE.RenderableFace4){y=ia.v1;v=ia.v2;B=ia.v3;G=ia.v4;y.positionScreen.x*=o;y.positionScreen.y*=-w;v.positionScreen.x*=o;v.positionScreen.y*=-w;B.positionScreen.x*=o;B.positionScreen.y*=
-w;G.positionScreen.x*=o;G.positionScreen.y*=-w;L.addPoint(y.positionScreen.x,y.positionScreen.y);L.addPoint(v.positionScreen.x,v.positionScreen.y);L.addPoint(B.positionScreen.x,B.positionScreen.y);L.addPoint(G.positionScreen.x,G.positionScreen.y);if(H.instersects(L)){fa=0;for(Z=ia.meshMaterials.length;fa<Z;){ja=ia.meshMaterials[fa++];if(ja instanceof THREE.MeshFaceMaterial){la=0;for(Ga=ia.faceMaterials.length;la<Ga;)(ja=ia.faceMaterials[la++])&&ja.opacity!=0&&d(y,v,B,G,ia,ja,X)}else ja&&ja.opacity!=
0&&d(y,v,B,G,ia,ja,X)}}}}}};
THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",
envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
......@@ -257,18 +257,18 @@ m.n34);ua[5].set(m.n41+m.n31,m.n42+m.n32,m.n43+m.n33,m.n44+m.n34);var C;for(m=0;
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1);e.bindBuffer(e.ARRAY_BUFFER,ga.vertexBuffer);e.vertexAttribPointer(x.vertex,2,e.FLOAT,!1,16,0);e.vertexAttribPointer(x.uv,2,e.FLOAT,!1,16,8);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,ga.elementBuffer);e.disable(e.CULL_FACE);e.depthMask(!1);e.activeTexture(e.TEXTURE0);e.bindTexture(e.TEXTURE_2D,ga.occlusionTexture);e.activeTexture(e.TEXTURE1);for(u=0;u<z;u++){x=m.__webglLensFlares[u].object;P.set(x.matrixWorld.n14,x.matrixWorld.n24,x.matrixWorld.n34);C.matrixWorldInverse.multiplyVector3(P);C.projectionMatrix.multiplyVector3(P);
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Y*F;U[1]=Y;e.uniform3fv(ra.screenPosition,ya);e.uniform2fv(ra.scale,U);e.uniform1f(ra.rotation,E.rotation);e.uniform1f(ra.opacity,E.opacity);J(E.blending);R(E.texture,1);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}}}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(X)}function H(m,C){m._modelViewMatrix.multiplyToArray(C.matrixWorldInverse,m.matrixWorld,m._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(m._modelViewMatrix).transposeIntoArray(m._normalMatrixArray)}function L(m){var C,
x,u,z,K;if(m instanceof THREE.Mesh){x=m.geometry;for(C in x.geometryGroups){u=x.geometryGroups[C];K=!1;for(z in u.__webglCustomAttributes)if(u.__webglCustomAttributes[z].needsUpdate){K=!0;break}if(x.__dirtyVertices||x.__dirtyMorphTargets||x.__dirtyElements||x.__dirtyUvs||x.__dirtyNormals||x.__dirtyColors||x.__dirtyTangents||K){K=e.DYNAMIC_DRAW;var M=void 0,E=void 0,P=void 0,F=void 0;P=void 0;var N=void 0,I=void 0,Y=void 0,U=void 0,ya=void 0,wa=void 0,ra=void 0,Na=void 0,Sa=void 0,Ka=void 0,Ja=void 0,
Ia=void 0,Wa=void 0;I=void 0;Y=void 0;F=void 0;U=void 0;F=void 0;var D=void 0,da=void 0;I=void 0;D=void 0;da=void 0;var t=void 0,bb=void 0;D=void 0;da=void 0;t=void 0;bb=void 0;D=void 0;da=void 0;t=void 0;bb=void 0;D=void 0;da=void 0;t=void 0;F=void 0;U=void 0;N=void 0;P=void 0;P=void 0;D=void 0;da=void 0;t=void 0;var eb=void 0,Ta=0,Qa=0,hb=0,gb=0,cb=0,fb=0,sa=0,Va=0,Pa=0,T=0,Xa=0;da=D=0;var La=u.__vertexArray,V=u.__uvArray,za=u.__uv2Array,na=u.__normalArray,aa=u.__tangentArray,Ba=u.__colorArray,
Ia=void 0,Wa=void 0;I=void 0;Y=void 0;F=void 0;U=void 0;F=void 0;var D=void 0,da=void 0;I=void 0;D=void 0;da=void 0;var t=void 0,bb=void 0;D=void 0;da=void 0;t=void 0;bb=void 0;D=void 0;da=void 0;t=void 0;bb=void 0;D=void 0;da=void 0;t=void 0;F=void 0;U=void 0;N=void 0;P=void 0;P=void 0;D=void 0;da=void 0;t=void 0;var eb=void 0,Ta=0,Qa=0,hb=0,gb=0,cb=0,fb=0,sa=0,Va=0,Pa=0,T=0,Xa=0;da=D=0;var La=u.__vertexArray,W=u.__uvArray,za=u.__uv2Array,na=u.__normalArray,aa=u.__tangentArray,Ba=u.__colorArray,
qa=u.__skinVertexAArray,ha=u.__skinVertexBArray,Q=u.__skinIndexArray,Ea=u.__skinWeightArray,ib=u.__morphTargetsArrays,Ya=u.__webglCustomAttributes;t=void 0;var Za=u.__faceArray,db=u.__lineArray,jb=u.__needsSmoothNormals;wa=u.__vertexColorType;ya=u.__uvType;ra=u.__normalType;var Ua=m.geometry,sb=Ua.__dirtyVertices,tb=Ua.__dirtyElements,rb=Ua.__dirtyUvs,ub=Ua.__dirtyNormals,vb=Ua.__dirtyTangents,wb=Ua.__dirtyColors,xb=Ua.__dirtyMorphTargets,nb=Ua.vertices,yb=u.faces,Bb=Ua.faces,zb=Ua.faceVertexUvs[0],
Ab=Ua.faceVertexUvs[1],ob=Ua.skinVerticesA,pb=Ua.skinVerticesB,qb=Ua.skinIndices,lb=Ua.skinWeights,mb=Ua.edgeFaces,kb=Ua.morphTargets;if(Ya)for(eb in Ya){Ya[eb].offset=0;Ya[eb].offsetSrc=0}M=0;for(E=yb.length;M<E;M++){P=yb[M];F=Bb[P];zb&&(Na=zb[P]);Ab&&(Sa=Ab[P]);P=F.vertexNormals;N=F.normal;I=F.vertexColors;Y=F.color;U=F.vertexTangents;if(F instanceof THREE.Face3){if(sb){Ka=nb[F.a].position;Ja=nb[F.b].position;Ia=nb[F.c].position;La[Qa]=Ka.x;La[Qa+1]=Ka.y;La[Qa+2]=Ka.z;La[Qa+3]=Ja.x;La[Qa+4]=Ja.y;
La[Qa+5]=Ja.z;La[Qa+6]=Ia.x;La[Qa+7]=Ia.y;La[Qa+8]=Ia.z;Qa+=9}if(Ya)for(eb in Ya){t=Ya[eb];if(t.needsUpdate){D=t.offset;da=t.offsetSrc;if(t.size===1){if(t.boundTo===undefined||t.boundTo==="vertices"){t.array[D+0]=t.value[F.a];t.array[D+1]=t.value[F.b];t.array[D+2]=t.value[F.c]}else if(t.boundTo==="faces"){t.array[D+0]=t.value[da];t.array[D+1]=t.value[da];t.array[D+2]=t.value[da];t.offsetSrc++}else if(t.boundTo==="faceVertices"){t.array[D+0]=t.value[da+0];t.array[D+1]=t.value[da+1];t.array[D+2]=t.value[da+
......@@ -277,7 +277,7 @@ La[Qa+5]=Ja.z;La[Qa+6]=Ia.x;La[Qa+7]=Ia.y;La[Qa+8]=Ia.z;Qa+=9}if(Ya)for(eb in Ya
9]=Ia.y;t.array[D+10]=Ia.z;t.array[D+11]=Ia.w;t.offset+=12}}}}if(xb){D=0;for(da=kb.length;D<da;D++){Ka=kb[D].vertices[F.a].position;Ja=kb[D].vertices[F.b].position;Ia=kb[D].vertices[F.c].position;t=ib[D];t[Xa+0]=Ka.x;t[Xa+1]=Ka.y;t[Xa+2]=Ka.z;t[Xa+3]=Ja.x;t[Xa+4]=Ja.y;t[Xa+5]=Ja.z;t[Xa+6]=Ia.x;t[Xa+7]=Ia.y;t[Xa+8]=Ia.z}Xa+=9}if(lb.length){D=lb[F.a];da=lb[F.b];t=lb[F.c];Ea[T]=D.x;Ea[T+1]=D.y;Ea[T+2]=D.z;Ea[T+3]=D.w;Ea[T+4]=da.x;Ea[T+5]=da.y;Ea[T+6]=da.z;Ea[T+7]=da.w;Ea[T+8]=t.x;Ea[T+9]=t.y;Ea[T+10]=
t.z;Ea[T+11]=t.w;D=qb[F.a];da=qb[F.b];t=qb[F.c];Q[T]=D.x;Q[T+1]=D.y;Q[T+2]=D.z;Q[T+3]=D.w;Q[T+4]=da.x;Q[T+5]=da.y;Q[T+6]=da.z;Q[T+7]=da.w;Q[T+8]=t.x;Q[T+9]=t.y;Q[T+10]=t.z;Q[T+11]=t.w;D=ob[F.a];da=ob[F.b];t=ob[F.c];qa[T]=D.x;qa[T+1]=D.y;qa[T+2]=D.z;qa[T+3]=1;qa[T+4]=da.x;qa[T+5]=da.y;qa[T+6]=da.z;qa[T+7]=1;qa[T+8]=t.x;qa[T+9]=t.y;qa[T+10]=t.z;qa[T+11]=1;D=pb[F.a];da=pb[F.b];t=pb[F.c];ha[T]=D.x;ha[T+1]=D.y;ha[T+2]=D.z;ha[T+3]=1;ha[T+4]=da.x;ha[T+5]=da.y;ha[T+6]=da.z;ha[T+7]=1;ha[T+8]=t.x;ha[T+9]=t.y;
ha[T+10]=t.z;ha[T+11]=1;T+=12}if(wb&&wa){if(I.length==3&&wa==THREE.VertexColors){F=I[0];D=I[1];da=I[2]}else da=D=F=Y;Ba[Pa]=F.r;Ba[Pa+1]=F.g;Ba[Pa+2]=F.b;Ba[Pa+3]=D.r;Ba[Pa+4]=D.g;Ba[Pa+5]=D.b;Ba[Pa+6]=da.r;Ba[Pa+7]=da.g;Ba[Pa+8]=da.b;Pa+=9}if(vb&&Ua.hasTangents){I=U[0];Y=U[1];F=U[2];aa[sa]=I.x;aa[sa+1]=I.y;aa[sa+2]=I.z;aa[sa+3]=I.w;aa[sa+4]=Y.x;aa[sa+5]=Y.y;aa[sa+6]=Y.z;aa[sa+7]=Y.w;aa[sa+8]=F.x;aa[sa+9]=F.y;aa[sa+10]=F.z;aa[sa+11]=F.w;sa+=12}if(ub&&ra)if(P.length==3&&jb)for(U=0;U<3;U++){N=P[U];
na[fb]=N.x;na[fb+1]=N.y;na[fb+2]=N.z;fb+=3}else for(U=0;U<3;U++){na[fb]=N.x;na[fb+1]=N.y;na[fb+2]=N.z;fb+=3}if(rb&&Na!==undefined&&ya)for(U=0;U<3;U++){P=Na[U];V[hb]=P.u;V[hb+1]=P.v;hb+=2}if(rb&&Sa!==undefined&&ya)for(U=0;U<3;U++){P=Sa[U];za[gb]=P.u;za[gb+1]=P.v;gb+=2}if(tb){Za[cb]=Ta;Za[cb+1]=Ta+1;Za[cb+2]=Ta+2;cb+=3;db[Va]=Ta;db[Va+1]=Ta+1;db[Va+2]=Ta;db[Va+3]=Ta+2;db[Va+4]=Ta+1;db[Va+5]=Ta+2;Va+=6;Ta+=3}}else if(F instanceof THREE.Face4){if(sb){Ka=nb[F.a].position;Ja=nb[F.b].position;Ia=nb[F.c].position;
na[fb]=N.x;na[fb+1]=N.y;na[fb+2]=N.z;fb+=3}else for(U=0;U<3;U++){na[fb]=N.x;na[fb+1]=N.y;na[fb+2]=N.z;fb+=3}if(rb&&Na!==undefined&&ya)for(U=0;U<3;U++){P=Na[U];W[hb]=P.u;W[hb+1]=P.v;hb+=2}if(rb&&Sa!==undefined&&ya)for(U=0;U<3;U++){P=Sa[U];za[gb]=P.u;za[gb+1]=P.v;gb+=2}if(tb){Za[cb]=Ta;Za[cb+1]=Ta+1;Za[cb+2]=Ta+2;cb+=3;db[Va]=Ta;db[Va+1]=Ta+1;db[Va+2]=Ta;db[Va+3]=Ta+2;db[Va+4]=Ta+1;db[Va+5]=Ta+2;Va+=6;Ta+=3}}else if(F instanceof THREE.Face4){if(sb){Ka=nb[F.a].position;Ja=nb[F.b].position;Ia=nb[F.c].position;
Wa=nb[F.d].position;La[Qa]=Ka.x;La[Qa+1]=Ka.y;La[Qa+2]=Ka.z;La[Qa+3]=Ja.x;La[Qa+4]=Ja.y;La[Qa+5]=Ja.z;La[Qa+6]=Ia.x;La[Qa+7]=Ia.y;La[Qa+8]=Ia.z;La[Qa+9]=Wa.x;La[Qa+10]=Wa.y;La[Qa+11]=Wa.z;Qa+=12}if(Ya)for(eb in Ya){t=Ya[eb];if(t.needsUpdate){D=t.offset;da=t.offsetSrc;if(t.size===1){if(t.boundTo===undefined||t.boundTo==="vertices"){t.array[D+0]=t.value[F.a];t.array[D+1]=t.value[F.b];t.array[D+2]=t.value[F.c];t.array[D+2]=t.value[F.d]}else if(t.boundTo==="faces"){t.array[D+0]=t.value[da];t.array[D+
1]=t.value[da];t.array[D+2]=t.value[da];t.array[D+2]=t.value[da];t.offsetSrc++}else if(t.boundTo==="faceVertices"){t.array[D+0]=t.value[da+0];t.array[D+1]=t.value[da+1];t.array[D+2]=t.value[da+2];t.array[D+2]=t.value[da+3];t.offsetSrc+=4}t.offset+=4}else{if(t.boundTo===undefined||t.boundTo==="vertices"){Ka=t.value[F.a];Ja=t.value[F.b];Ia=t.value[F.c];Wa=t.value[F.d]}else if(t.boundTo==="faces"){Ka=t.value[da];Ja=t.value[da];Ia=t.value[da];Wa=t.value[da];t.offsetSrc++}else if(t.boundTo==="faceVertices"){Ka=
t.value[da+0];Ja=t.value[da+1];Ia=t.value[da+2];Wa=t.value[da+3];t.offsetSrc+=4}if(t.size===2){t.array[D+0]=Ka.x;t.array[D+1]=Ka.y;t.array[D+2]=Ja.x;t.array[D+3]=Ja.y;t.array[D+4]=Ia.x;t.array[D+5]=Ia.y;t.array[D+6]=Wa.x;t.array[D+7]=Wa.y;t.offset+=8}else if(t.size===3){if(t.type==="c"){t.array[D+0]=Ka.r;t.array[D+1]=Ka.g;t.array[D+2]=Ka.b;t.array[D+3]=Ja.r;t.array[D+4]=Ja.g;t.array[D+5]=Ja.b;t.array[D+6]=Ia.r;t.array[D+7]=Ia.g;t.array[D+8]=Ia.b;t.array[D+9]=Wa.r;t.array[D+10]=Wa.g;t.array[D+11]=
......@@ -286,16 +286,16 @@ t.array[D+14]=Wa.z;t.array[D+15]=Wa.w;t.offset+=16}}}}if(xb){D=0;for(da=kb.lengt
da.x;Ea[T+5]=da.y;Ea[T+6]=da.z;Ea[T+7]=da.w;Ea[T+8]=t.x;Ea[T+9]=t.y;Ea[T+10]=t.z;Ea[T+11]=t.w;Ea[T+12]=bb.x;Ea[T+13]=bb.y;Ea[T+14]=bb.z;Ea[T+15]=bb.w;D=qb[F.a];da=qb[F.b];t=qb[F.c];bb=qb[F.d];Q[T]=D.x;Q[T+1]=D.y;Q[T+2]=D.z;Q[T+3]=D.w;Q[T+4]=da.x;Q[T+5]=da.y;Q[T+6]=da.z;Q[T+7]=da.w;Q[T+8]=t.x;Q[T+9]=t.y;Q[T+10]=t.z;Q[T+11]=t.w;Q[T+12]=bb.x;Q[T+13]=bb.y;Q[T+14]=bb.z;Q[T+15]=bb.w;D=ob[F.a];da=ob[F.b];t=ob[F.c];bb=ob[F.d];qa[T]=D.x;qa[T+1]=D.y;qa[T+2]=D.z;qa[T+3]=1;qa[T+4]=da.x;qa[T+5]=da.y;qa[T+6]=da.z;
qa[T+7]=1;qa[T+8]=t.x;qa[T+9]=t.y;qa[T+10]=t.z;qa[T+11]=1;qa[T+12]=bb.x;qa[T+13]=bb.y;qa[T+14]=bb.z;qa[T+15]=1;D=pb[F.a];da=pb[F.b];t=pb[F.c];F=pb[F.d];ha[T]=D.x;ha[T+1]=D.y;ha[T+2]=D.z;ha[T+3]=1;ha[T+4]=da.x;ha[T+5]=da.y;ha[T+6]=da.z;ha[T+7]=1;ha[T+8]=t.x;ha[T+9]=t.y;ha[T+10]=t.z;ha[T+11]=1;ha[T+12]=F.x;ha[T+13]=F.y;ha[T+14]=F.z;ha[T+15]=1;T+=16}if(wb&&wa){if(I.length==4&&wa==THREE.VertexColors){F=I[0];D=I[1];da=I[2];I=I[3]}else I=da=D=F=Y;Ba[Pa]=F.r;Ba[Pa+1]=F.g;Ba[Pa+2]=F.b;Ba[Pa+3]=D.r;Ba[Pa+
4]=D.g;Ba[Pa+5]=D.b;Ba[Pa+6]=da.r;Ba[Pa+7]=da.g;Ba[Pa+8]=da.b;Ba[Pa+9]=I.r;Ba[Pa+10]=I.g;Ba[Pa+11]=I.b;Pa+=12}if(vb&&Ua.hasTangents){I=U[0];Y=U[1];F=U[2];U=U[3];aa[sa]=I.x;aa[sa+1]=I.y;aa[sa+2]=I.z;aa[sa+3]=I.w;aa[sa+4]=Y.x;aa[sa+5]=Y.y;aa[sa+6]=Y.z;aa[sa+7]=Y.w;aa[sa+8]=F.x;aa[sa+9]=F.y;aa[sa+10]=F.z;aa[sa+11]=F.w;aa[sa+12]=U.x;aa[sa+13]=U.y;aa[sa+14]=U.z;aa[sa+15]=U.w;sa+=16}if(ub&&ra)if(P.length==4&&jb)for(U=0;U<4;U++){N=P[U];na[fb]=N.x;na[fb+1]=N.y;na[fb+2]=N.z;fb+=3}else for(U=0;U<4;U++){na[fb]=
N.x;na[fb+1]=N.y;na[fb+2]=N.z;fb+=3}if(rb&&Na!==undefined&&ya)for(U=0;U<4;U++){P=Na[U];V[hb]=P.u;V[hb+1]=P.v;hb+=2}if(rb&&Sa!==undefined&&ya)for(U=0;U<4;U++){P=Sa[U];za[gb]=P.u;za[gb+1]=P.v;gb+=2}if(tb){Za[cb]=Ta;Za[cb+1]=Ta+1;Za[cb+2]=Ta+3;Za[cb+3]=Ta+1;Za[cb+4]=Ta+2;Za[cb+5]=Ta+3;cb+=6;db[Va]=Ta;db[Va+1]=Ta+1;db[Va+2]=Ta;db[Va+3]=Ta+3;db[Va+4]=Ta+1;db[Va+5]=Ta+2;db[Va+6]=Ta+2;db[Va+7]=Ta+3;Va+=8;Ta+=4}}}if(mb){M=0;for(E=mb.length;M<E;M++){Za[cb]=mb[M].a;Za[cb+1]=mb[M].b;Za[cb+2]=mb[M].c;Za[cb+3]=
N.x;na[fb+1]=N.y;na[fb+2]=N.z;fb+=3}if(rb&&Na!==undefined&&ya)for(U=0;U<4;U++){P=Na[U];W[hb]=P.u;W[hb+1]=P.v;hb+=2}if(rb&&Sa!==undefined&&ya)for(U=0;U<4;U++){P=Sa[U];za[gb]=P.u;za[gb+1]=P.v;gb+=2}if(tb){Za[cb]=Ta;Za[cb+1]=Ta+1;Za[cb+2]=Ta+3;Za[cb+3]=Ta+1;Za[cb+4]=Ta+2;Za[cb+5]=Ta+3;cb+=6;db[Va]=Ta;db[Va+1]=Ta+1;db[Va+2]=Ta;db[Va+3]=Ta+3;db[Va+4]=Ta+1;db[Va+5]=Ta+2;db[Va+6]=Ta+2;db[Va+7]=Ta+3;Va+=8;Ta+=4}}}if(mb){M=0;for(E=mb.length;M<E;M++){Za[cb]=mb[M].a;Za[cb+1]=mb[M].b;Za[cb+2]=mb[M].c;Za[cb+3]=
mb[M].a;Za[cb+4]=mb[M].c;Za[cb+5]=mb[M].d;cb+=6}}if(sb){e.bindBuffer(e.ARRAY_BUFFER,u.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,La,K)}if(Ya)for(eb in Ya){t=Ya[eb];if(t.needsUpdate){e.bindBuffer(e.ARRAY_BUFFER,t.buffer);e.bufferData(e.ARRAY_BUFFER,t.array,K);t.needsUpdate=!1}}if(xb){D=0;for(da=kb.length;D<da;D++){e.bindBuffer(e.ARRAY_BUFFER,u.__webglMorphTargetsBuffers[D]);e.bufferData(e.ARRAY_BUFFER,ib[D],K)}}if(wb&&Pa>0){e.bindBuffer(e.ARRAY_BUFFER,u.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,
Ba,K)}if(ub){e.bindBuffer(e.ARRAY_BUFFER,u.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER,na,K)}if(vb&&Ua.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,u.__webglTangentBuffer);e.bufferData(e.ARRAY_BUFFER,aa,K)}if(rb&&hb>0){e.bindBuffer(e.ARRAY_BUFFER,u.__webglUVBuffer);e.bufferData(e.ARRAY_BUFFER,V,K)}if(rb&&gb>0){e.bindBuffer(e.ARRAY_BUFFER,u.__webglUV2Buffer);e.bufferData(e.ARRAY_BUFFER,za,K)}if(tb){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,u.__webglFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Za,K);
Ba,K)}if(ub){e.bindBuffer(e.ARRAY_BUFFER,u.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER,na,K)}if(vb&&Ua.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,u.__webglTangentBuffer);e.bufferData(e.ARRAY_BUFFER,aa,K)}if(rb&&hb>0){e.bindBuffer(e.ARRAY_BUFFER,u.__webglUVBuffer);e.bufferData(e.ARRAY_BUFFER,W,K)}if(rb&&gb>0){e.bindBuffer(e.ARRAY_BUFFER,u.__webglUV2Buffer);e.bufferData(e.ARRAY_BUFFER,za,K)}if(tb){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,u.__webglFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Za,K);
e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,u.__webglLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,db,K)}if(T>0){e.bindBuffer(e.ARRAY_BUFFER,u.__webglSkinVertexABuffer);e.bufferData(e.ARRAY_BUFFER,qa,K);e.bindBuffer(e.ARRAY_BUFFER,u.__webglSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,ha,K);e.bindBuffer(e.ARRAY_BUFFER,u.__webglSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,Q,K);e.bindBuffer(e.ARRAY_BUFFER,u.__webglSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,Ea,K)}}}x.__dirtyVertices=!1;x.__dirtyMorphTargets=
!1;x.__dirtyElements=!1;x.__dirtyUvs=!1;x.__dirtyNormals=!1;x.__dirtyTangents=!1;x.__dirtyColors=!1}else if(m instanceof THREE.Ribbon){x=m.geometry;if(x.__dirtyVertices||x.__dirtyColors){m=x;C=e.DYNAMIC_DRAW;wa=m.vertices;u=m.colors;ra=wa.length;K=u.length;Na=m.__vertexArray;M=m.__colorArray;Sa=m.__dirtyColors;if(m.__dirtyVertices){for(E=0;E<ra;E++){ya=wa[E].position;z=E*3;Na[z]=ya.x;Na[z+1]=ya.y;Na[z+2]=ya.z}e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Na,C)}if(Sa){for(E=
0;E<K;E++){color=u[E];z=E*3;M[z]=color.r;M[z+1]=color.g;M[z+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,M,C)}}x.__dirtyVertices=!1;x.__dirtyColors=!1}else if(m instanceof THREE.Line){x=m.geometry;if(x.__dirtyVertices||x.__dirtyColors){m=x;C=e.DYNAMIC_DRAW;wa=m.vertices;u=m.colors;ra=wa.length;K=u.length;Na=m.__vertexArray;M=m.__colorArray;Sa=m.__dirtyColors;if(m.__dirtyVertices){for(E=0;E<ra;E++){ya=wa[E].position;z=E*3;Na[z]=ya.x;Na[z+1]=ya.y;Na[z+2]=
ya.z}e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Na,C)}if(Sa){for(E=0;E<K;E++){color=u[E];z=E*3;M[z]=color.r;M[z+1]=color.g;M[z+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,M,C)}}x.__dirtyVertices=!1;x.__dirtyColors=!1}else if(m instanceof THREE.ParticleSystem){x=m.geometry;(x.__dirtyVertices||x.__dirtyColors||m.sortParticles)&&c(x,e.DYNAMIC_DRAW,m);x.__dirtyVertices=!1;x.__dirtyColors=!1}}function W(m){function C(Y){var U=
ya.z}e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Na,C)}if(Sa){for(E=0;E<K;E++){color=u[E];z=E*3;M[z]=color.r;M[z+1]=color.g;M[z+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,M,C)}}x.__dirtyVertices=!1;x.__dirtyColors=!1}else if(m instanceof THREE.ParticleSystem){x=m.geometry;(x.__dirtyVertices||x.__dirtyColors||m.sortParticles)&&c(x,e.DYNAMIC_DRAW,m);x.__dirtyVertices=!1;x.__dirtyColors=!1}}function V(m){function C(Y){var U=
[];x=0;for(u=Y.length;x<u;x++)Y[x]==undefined?U.push("undefined"):U.push(Y[x].id);return U.join("_")}var x,u,z,K,M,E,P,F,N={},I=m.morphTargets!==undefined?m.morphTargets.length:0;m.geometryGroups={};z=0;for(K=m.faces.length;z<K;z++){M=m.faces[z];E=M.materials;P=C(E);N[P]==undefined&&(N[P]={hash:P,counter:0});F=N[P].hash+"_"+N[P].counter;m.geometryGroups[F]==undefined&&(m.geometryGroups[F]={faces:[],materials:E,vertices:0,numMorphTargets:I});M=M instanceof THREE.Face3?3:4;if(m.geometryGroups[F].vertices+
M>65535){N[P].counter+=1;F=N[P].hash+"_"+N[P].counter;m.geometryGroups[F]==undefined&&(m.geometryGroups[F]={faces:[],materials:E,vertices:0,numMorphTargets:I})}m.geometryGroups[F].faces.push(z);m.geometryGroups[F].vertices+=M}}function A(m,C,x){m.push({buffer:C,object:x,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function J(m){if(m!=ga){switch(m){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD);
e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD);e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}ga=m}}function O(m,C,x){if((x.width&x.width-1)==0&&(x.height&x.height-1)==0){e.texParameteri(m,e.TEXTURE_WRAP_S,$(C.wrapS));e.texParameteri(m,e.TEXTURE_WRAP_T,$(C.wrapT));e.texParameteri(m,e.TEXTURE_MAG_FILTER,$(C.magFilter));
M>65535){N[P].counter+=1;F=N[P].hash+"_"+N[P].counter;m.geometryGroups[F]==undefined&&(m.geometryGroups[F]={faces:[],materials:E,vertices:0,numMorphTargets:I})}m.geometryGroups[F].faces.push(z);m.geometryGroups[F].vertices+=M}}function A(m,C,x){m.push({buffer:C,object:x,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function J(m){if(m!=fa){switch(m){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD);
e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD);e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}fa=m}}function O(m,C,x){if((x.width&x.width-1)==0&&(x.height&x.height-1)==0){e.texParameteri(m,e.TEXTURE_WRAP_S,$(C.wrapS));e.texParameteri(m,e.TEXTURE_WRAP_T,$(C.wrapT));e.texParameteri(m,e.TEXTURE_MAG_FILTER,$(C.magFilter));
e.texParameteri(m,e.TEXTURE_MIN_FILTER,$(C.minFilter));e.generateMipmap(m)}else{e.texParameteri(m,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(m,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(m,e.TEXTURE_MAG_FILTER,va(C.magFilter));e.texParameteri(m,e.TEXTURE_MIN_FILTER,va(C.minFilter))}}function R(m,C){if(m.needsUpdate){if(m.__webglInit){e.bindTexture(e.TEXTURE_2D,m.__webglTexture);e.texSubImage2D(e.TEXTURE_2D,0,0,0,e.RGBA,e.UNSIGNED_BYTE,m.image)}else{m.__webglTexture=e.createTexture();
e.bindTexture(e.TEXTURE_2D,m.__webglTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,m.image);m.__webglInit=!0}O(e.TEXTURE_2D,m,m.image);e.bindTexture(e.TEXTURE_2D,null);m.needsUpdate=!1}e.activeTexture(e.TEXTURE0+C);e.bindTexture(e.TEXTURE_2D,m.__webglTexture)}function Fa(m){if(m&&!m.__webglFramebuffer){if(m.depthBuffer===undefined)m.depthBuffer=!0;if(m.stencilBuffer===undefined)m.stencilBuffer=!0;m.__webglFramebuffer=e.createFramebuffer();m.__webglRenderbuffer=e.createRenderbuffer();
m.__webglTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,m.__webglTexture);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,$(m.wrapS));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,$(m.wrapT));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,$(m.magFilter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,$(m.minFilter));e.texImage2D(e.TEXTURE_2D,0,$(m.format),m.width,m.height,0,$(m.format),$(m.type),null);e.bindRenderbuffer(e.RENDERBUFFER,m.__webglRenderbuffer);e.bindFramebuffer(e.FRAMEBUFFER,
......@@ -303,17 +303,17 @@ m.__webglFramebuffer);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e
m.__webglRenderbuffer)}else e.renderbufferStorage(e.RENDERBUFFER,e.RGBA4,m.width,m.height);e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,null)}var C,x;if(m){C=m.__webglFramebuffer;x=m.width;m=m.height}else{C=null;x=ia;m=ja}if(C!=Ha){e.bindFramebuffer(e.FRAMEBUFFER,C);e.viewport(la,Ga,x,m);Ha=C}}function ka(m,C){var x;if(m=="fragment")x=e.createShader(e.FRAGMENT_SHADER);else m=="vertex"&&(x=e.createShader(e.VERTEX_SHADER));e.shaderSource(x,
C);e.compileShader(x);if(!e.getShaderParameter(x,e.COMPILE_STATUS)){console.error(e.getShaderInfoLog(x));console.error(C);return null}return x}function va(m){switch(m){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;default:return e.LINEAR}}function $(m){switch(m){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;
case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;
case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}var e,ea=document.createElement("canvas"),Aa=[],Ca=null,Ha=null,X=!0,oa=this,pa=null,ta=null,ga=null,Z=null,la=0,Ga=0,ia=0,ja=0,ua=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,
case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}var e,ea=document.createElement("canvas"),Aa=[],Ca=null,Ha=null,X=!0,oa=this,pa=null,ta=null,fa=null,Z=null,la=0,Ga=0,ia=0,ja=0,ua=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,
new THREE.Vector4,new THREE.Vector4],Ra=new THREE.Matrix4,$a=new Float32Array(16),ab=new Float32Array(16),Oa=new THREE.Vector4,S={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},ca=!0,ma=!0,Da=new THREE.Color(0),Ma=0;if(b){if(b.stencil!=undefined)ca=b.stencil;if(b.antialias!==undefined)ma=b.antialias;b.clearColor!==undefined&&Da.setHex(b.clearColor);if(b.clearAlpha!==undefined)Ma=b.clearAlpha}this.maxMorphTargets=8;this.domElement=
ea;this.autoClear=!0;this.sortObjects=!0;(function(m,C,x,u){try{if(!(e=ea.getContext("experimental-webgl",{antialias:m,stencil:u})))throw"Error creating WebGL context.";}catch(z){console.error(z)}e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);e.clearColor(C.r,C.g,C.b,x)})(ma,Da,Ma,ca);this.context=e;if(ca){var xa=
{};xa.vertices=new Float32Array(12);xa.faces=new Uint16Array(6);xa.darkness=0.5;xa.vertices[0]=-20;xa.vertices[1]=-20;xa.vertices[2]=-1;xa.vertices[3]=20;xa.vertices[4]=-20;xa.vertices[5]=-1;xa.vertices[6]=20;xa.vertices[7]=20;xa.vertices[8]=-1;xa.vertices[9]=-20;xa.vertices[10]=20;xa.vertices[11]=-1;xa.faces[0]=0;xa.faces[1]=1;xa.faces[2]=2;xa.faces[3]=0;xa.faces[4]=2;xa.faces[5]=3;xa.vertexBuffer=e.createBuffer();xa.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,xa.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,
xa.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,xa.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,xa.faces,e.STATIC_DRAW);xa.program=e.createProgram();e.attachShader(xa.program,ka("fragment",THREE.ShaderLib.shadowPost.fragmentShader));e.attachShader(xa.program,ka("vertex",THREE.ShaderLib.shadowPost.vertexShader));e.linkProgram(xa.program);xa.vertexLocation=e.getAttribLocation(xa.program,"position");xa.projectionLocation=e.getUniformLocation(xa.program,"projectionMatrix");xa.darknessLocation=
e.getUniformLocation(xa.program,"darkness")}var fa={};fa.vertices=new Float32Array(16);fa.faces=new Uint16Array(6);b=0;fa.vertices[b++]=-1;fa.vertices[b++]=-1;fa.vertices[b++]=0;fa.vertices[b++]=0;fa.vertices[b++]=1;fa.vertices[b++]=-1;fa.vertices[b++]=1;fa.vertices[b++]=0;fa.vertices[b++]=1;fa.vertices[b++]=1;fa.vertices[b++]=1;fa.vertices[b++]=1;fa.vertices[b++]=-1;fa.vertices[b++]=1;fa.vertices[b++]=0;fa.vertices[b++]=1;b=0;fa.faces[b++]=0;fa.faces[b++]=1;fa.faces[b++]=2;fa.faces[b++]=0;fa.faces[b++]=
2;fa.faces[b++]=3;fa.vertexBuffer=e.createBuffer();fa.elementBuffer=e.createBuffer();fa.tempTexture=e.createTexture();fa.occlusionTexture=e.createTexture();e.bindBuffer(e.ARRAY_BUFFER,fa.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,fa.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,fa.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,fa.faces,e.STATIC_DRAW);e.bindTexture(e.TEXTURE_2D,fa.tempTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGB,16,16,0,e.RGB,e.UNSIGNED_BYTE,null);e.texParameteri(e.TEXTURE_2D,
e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST);e.bindTexture(e.TEXTURE_2D,fa.occlusionTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,16,16,0,e.RGBA,e.UNSIGNED_BYTE,null);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,
e.NEAREST);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST);if(e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){fa.hasVertexTexture=!1;fa.program=e.createProgram();e.attachShader(fa.program,ka("fragment",THREE.ShaderLib.lensFlare.fragmentShader));e.attachShader(fa.program,ka("vertex",THREE.ShaderLib.lensFlare.vertexShader))}else{fa.hasVertexTexture=!0;fa.program=e.createProgram();e.attachShader(fa.program,ka("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader));e.attachShader(fa.program,
ka("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader))}e.linkProgram(fa.program);fa.attributes={};fa.uniforms={};fa.attributes.vertex=e.getAttribLocation(fa.program,"position");fa.attributes.uv=e.getAttribLocation(fa.program,"UV");fa.uniforms.renderType=e.getUniformLocation(fa.program,"renderType");fa.uniforms.map=e.getUniformLocation(fa.program,"map");fa.uniforms.occlusionMap=e.getUniformLocation(fa.program,"occlusionMap");fa.uniforms.opacity=e.getUniformLocation(fa.program,"opacity");
fa.uniforms.scale=e.getUniformLocation(fa.program,"scale");fa.uniforms.rotation=e.getUniformLocation(fa.program,"rotation");fa.uniforms.screenPosition=e.getUniformLocation(fa.program,"screenPosition");_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=
e.getUniformLocation(xa.program,"darkness")}var ga={};ga.vertices=new Float32Array(16);ga.faces=new Uint16Array(6);b=0;ga.vertices[b++]=-1;ga.vertices[b++]=-1;ga.vertices[b++]=0;ga.vertices[b++]=0;ga.vertices[b++]=1;ga.vertices[b++]=-1;ga.vertices[b++]=1;ga.vertices[b++]=0;ga.vertices[b++]=1;ga.vertices[b++]=1;ga.vertices[b++]=1;ga.vertices[b++]=1;ga.vertices[b++]=-1;ga.vertices[b++]=1;ga.vertices[b++]=0;ga.vertices[b++]=1;b=0;ga.faces[b++]=0;ga.faces[b++]=1;ga.faces[b++]=2;ga.faces[b++]=0;ga.faces[b++]=
2;ga.faces[b++]=3;ga.vertexBuffer=e.createBuffer();ga.elementBuffer=e.createBuffer();ga.tempTexture=e.createTexture();ga.occlusionTexture=e.createTexture();e.bindBuffer(e.ARRAY_BUFFER,ga.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,ga.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,ga.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,ga.faces,e.STATIC_DRAW);e.bindTexture(e.TEXTURE_2D,ga.tempTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGB,16,16,0,e.RGB,e.UNSIGNED_BYTE,null);e.texParameteri(e.TEXTURE_2D,
e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST);e.bindTexture(e.TEXTURE_2D,ga.occlusionTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,16,16,0,e.RGBA,e.UNSIGNED_BYTE,null);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,
e.NEAREST);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST);if(e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){ga.hasVertexTexture=!1;ga.program=e.createProgram();e.attachShader(ga.program,ka("fragment",THREE.ShaderLib.lensFlare.fragmentShader));e.attachShader(ga.program,ka("vertex",THREE.ShaderLib.lensFlare.vertexShader))}else{ga.hasVertexTexture=!0;ga.program=e.createProgram();e.attachShader(ga.program,ka("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader));e.attachShader(ga.program,
ka("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader))}e.linkProgram(ga.program);ga.attributes={};ga.uniforms={};ga.attributes.vertex=e.getAttribLocation(ga.program,"position");ga.attributes.uv=e.getAttribLocation(ga.program,"UV");ga.uniforms.renderType=e.getUniformLocation(ga.program,"renderType");ga.uniforms.map=e.getUniformLocation(ga.program,"map");ga.uniforms.occlusionMap=e.getUniformLocation(ga.program,"occlusionMap");ga.uniforms.opacity=e.getUniformLocation(ga.program,"opacity");
ga.uniforms.scale=e.getUniformLocation(ga.program,"scale");ga.uniforms.rotation=e.getUniformLocation(ga.program,"rotation");ga.uniforms.screenPosition=e.getUniformLocation(ga.program,"screenPosition");_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=
1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;b=0;_sprite.faces[b++]=0;_sprite.faces[b++]=1;_sprite.faces[b++]=2;_sprite.faces[b++]=0;_sprite.faces[b++]=2;_sprite.faces[b++]=3;_sprite.vertexBuffer=e.createBuffer();_sprite.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,_sprite.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,_sprite.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,
_sprite.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,_sprite.faces,e.STATIC_DRAW);_sprite.program=e.createProgram();e.attachShader(_sprite.program,ka("fragment",THREE.ShaderLib.sprite.fragmentShader));e.attachShader(_sprite.program,ka("vertex",THREE.ShaderLib.sprite.vertexShader));e.linkProgram(_sprite.program);_sprite.attributes={};_sprite.uniforms={};_sprite.attributes.position=e.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=e.getAttribLocation(_sprite.program,"uv");
_sprite.uniforms.uvOffset=e.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=e.getUniformLocation(_sprite.program,"uvScale");_sprite.uniforms.rotation=e.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.scale=e.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.alignment=e.getUniformLocation(_sprite.program,"alignment");_sprite.uniforms.map=e.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=e.getUniformLocation(_sprite.program,"opacity");
......@@ -333,7 +333,7 @@ Ra.multiply(C.projectionMatrix,C.matrixWorldInverse);k(Ra);this.initWebGLObjects
for(u=0;u<F;u++){z=m.__webglObjectsImmediate[u];N=z.object;if(N.visible){N.matrixAutoUpdate&&N.matrixWorld.flattenToArray(N._objectMatrixArray);H(N,C);o(z)}}J(THREE.NormalBlending);for(u=0;u<P;u++){z=m.__webglObjects[u];if(z.render){N=z.object;I=z.buffer;M=z.opaque;h(N);for(z=0;z<M.count;z++){E=M.list[z];j(E.depthTest);f(C,Y,U,E,I,N)}}}for(u=0;u<F;u++){z=m.__webglObjectsImmediate[u];N=z.object;if(N.visible){M=z.opaque;h(N);for(z=0;z<M.count;z++){E=M.list[z];j(E.depthTest);K=d(C,Y,U,E,N);N.render(function(ya){g(ya,
K,E.shading)})}}}for(u=0;u<P;u++){z=m.__webglObjects[u];if(z.render){N=z.object;I=z.buffer;M=z.transparent;h(N);for(z=0;z<M.count;z++){E=M.list[z];J(E.blending);j(E.depthTest);f(C,Y,U,E,I,N)}}}for(u=0;u<F;u++){z=m.__webglObjectsImmediate[u];N=z.object;if(N.visible){M=z.transparent;h(N);for(z=0;z<M.count;z++){E=M.list[z];J(E.blending);j(E.depthTest);K=d(C,Y,U,E,N);N.render(function(ya){g(ya,K,E.shading)})}}}m.__webglSprites.length&&B(m,C);ca&&m.__webglShadowVolumes.length&&m.lights.length&&v(m);m.__webglLensFlares.length&&
G(m,C);if(x&&x.minFilter!==THREE.NearestFilter&&x.minFilter!==THREE.LinearFilter){e.bindTexture(e.TEXTURE_2D,x.__webglTexture);e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null)}};this.initWebGLObjects=function(m){if(!m.__webglObjects){m.__webglObjects=[];m.__webglObjectsImmediate=[];m.__webglShadowVolumes=[];m.__webglLensFlares=[];m.__webglSprites=[]}for(;m.__objectsAdded.length;){var C=m.__objectsAdded[0],x=m,u=void 0,z=void 0,K=void 0;if(C._modelViewMatrix==undefined){C._modelViewMatrix=
new THREE.Matrix4;C._normalMatrixArray=new Float32Array(9);C._modelViewMatrixArray=new Float32Array(16);C._objectMatrixArray=new Float32Array(16);C.matrixWorld.flattenToArray(C._objectMatrixArray)}if(C instanceof THREE.Mesh){z=C.geometry;z.geometryGroups==undefined&&W(z);for(u in z.geometryGroups){K=z.geometryGroups[u];if(!K.__webglVertexBuffer){var M=K;M.__webglVertexBuffer=e.createBuffer();M.__webglNormalBuffer=e.createBuffer();M.__webglTangentBuffer=e.createBuffer();M.__webglColorBuffer=e.createBuffer();
new THREE.Matrix4;C._normalMatrixArray=new Float32Array(9);C._modelViewMatrixArray=new Float32Array(16);C._objectMatrixArray=new Float32Array(16);C.matrixWorld.flattenToArray(C._objectMatrixArray)}if(C instanceof THREE.Mesh){z=C.geometry;z.geometryGroups==undefined&&V(z);for(u in z.geometryGroups){K=z.geometryGroups[u];if(!K.__webglVertexBuffer){var M=K;M.__webglVertexBuffer=e.createBuffer();M.__webglNormalBuffer=e.createBuffer();M.__webglTangentBuffer=e.createBuffer();M.__webglColorBuffer=e.createBuffer();
M.__webglUVBuffer=e.createBuffer();M.__webglUV2Buffer=e.createBuffer();M.__webglSkinVertexABuffer=e.createBuffer();M.__webglSkinVertexBBuffer=e.createBuffer();M.__webglSkinIndicesBuffer=e.createBuffer();M.__webglSkinWeightsBuffer=e.createBuffer();M.__webglFaceBuffer=e.createBuffer();M.__webglLineBuffer=e.createBuffer();if(M.numMorphTargets){var E=void 0,P=void 0;M.__webglMorphTargetsBuffers=[];E=0;for(P=M.numMorphTargets;E<P;E++)M.__webglMorphTargetsBuffers.push(e.createBuffer())}M=K;E=C;var F=void 0,
N=void 0,I=void 0;I=void 0;var Y=void 0,U=void 0,ya=void 0,wa=ya=P=0;N=void 0;I=void 0;var ra=void 0;F=void 0;N=void 0;Y=E.geometry;ra=Y.faces;U=M.faces;F=0;for(N=U.length;F<N;F++){I=U[F];I=ra[I];if(I instanceof THREE.Face3){P+=3;ya+=1;wa+=3}else if(I instanceof THREE.Face4){P+=4;ya+=2;wa+=4}}F=M;N=E;ra=void 0;U=void 0;var Na=void 0,Sa=void 0;Na=void 0;I=[];ra=0;for(U=N.materials.length;ra<U;ra++){Na=N.materials[ra];if(Na instanceof THREE.MeshFaceMaterial){Na=0;for(l=F.materials.length;Na<l;Na++)(Sa=
F.materials[Na])&&I.push(Sa)}else(Sa=Na)&&I.push(Sa)}F=I;a:{N=void 0;ra=void 0;U=F.length;for(N=0;N<U;N++){ra=F[N];if(ra.map||ra.lightMap||ra instanceof THREE.MeshShaderMaterial){N=!0;break a}}N=!1}a:{ra=F;U=void 0;I=void 0;Na=ra.length;for(U=0;U<Na;U++){I=ra[U];if(!(I instanceof THREE.MeshBasicMaterial&&!I.envMap||I instanceof THREE.MeshDepthMaterial)){ra=I&&I.shading!=undefined&&I.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}ra=!1}a:{U=void 0;I=void 0;Na=F.length;
......@@ -391,7 +391,7 @@ this.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0
(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var f=this.target.position,g=this.position;f.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);f.y=g.y+100*Math.cos(this.phi);f.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta)}this.lon+=this.mouseX*d;this.lookVertical&&(this.lat-=this.mouseY*d);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax-this.verticalMin)/
3.14+this.verticalMin;f=this.target.position;g=this.position;f.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);f.y=g.y+100*Math.cos(this.phi);f.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(d){d.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,
this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;THREE.QuakeCamera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(b));this.target.position.addSelf(c.multiplyScalar(b))};
THREE.PathCamera=function(b){function c(p,o,w,y){var v={name:w,fps:0.6,length:y,hierarchy:[]},B,G=o.getControlPointsArray(),H=o.getLength(),L=G.length,W=0;B=L-1;o={parent:-1,keys:[]};o.keys[0]={time:0,pos:G[0],rot:[0,0,0,1],scl:[1,1,1]};o.keys[B]={time:y,pos:G[B],rot:[0,0,0,1],scl:[1,1,1]};for(B=1;B<L-1;B++){W=y*H.chunks[B]/H.total;o.keys[B]={time:W,pos:G[B]}}v.hierarchy[0]=o;THREE.AnimationHandler.add(v);return new THREE.Animation(p,w,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function d(p,o){var w,
THREE.PathCamera=function(b){function c(p,o,w,y){var v={name:w,fps:0.6,length:y,hierarchy:[]},B,G=o.getControlPointsArray(),H=o.getLength(),L=G.length,V=0;B=L-1;o={parent:-1,keys:[]};o.keys[0]={time:0,pos:G[0],rot:[0,0,0,1],scl:[1,1,1]};o.keys[B]={time:y,pos:G[B],rot:[0,0,0,1],scl:[1,1,1]};for(B=1;B<L-1;B++){V=y*H.chunks[B]/H.total;o.keys[B]={time:V,pos:G[B]}}v.hierarchy[0]=o;THREE.AnimationHandler.add(v);return new THREE.Animation(p,w,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function d(p,o){var w,
y,v=new THREE.Geometry;for(w=0;w<p.points.length*o;w++){y=w/(p.points.length*o);y=p.getPoint(y);v.vertices[w]=new THREE.Vertex(new THREE.Vector3(y.x,y.y,y.z))}return v}function f(p,o){var w=d(o,10),y=d(o,10),v=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(w,v);particleObj=new THREE.ParticleSystem(y,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);p.addChild(lineObj);particleObj.scale.set(1,1,1);p.addChild(particleObj);y=new Sphere(1,
16,8);v=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<o.points.length;i++){w=new THREE.Mesh(y,v);w.position.copy(o.points[i]);w.updateMatrix();p.addChild(w)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookVertical=
!0;this.lookHorizontal=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(b){if(b.duration!==undefined)this.duration=b.duration*1E3;if(b.waypoints!==undefined)this.waypoints=b.waypoints;if(b.useConstantSpeed!==undefined)this.useConstantSpeed=b.useConstantSpeed;if(b.resamplingCoef!==undefined)this.resamplingCoef=b.resamplingCoef;if(b.createDebugPath!==undefined)this.createDebugPath=b.createDebugPath;
......@@ -400,10 +400,10 @@ this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.win
this.phi=(this.phi-y[0])*(v[1]-v[0])/(y[1]-y[0])+v[0];y=this.horizontalAngleMap.srcRange;v=this.horizontalAngleMap.dstRange;this.theta=(this.theta-y[0])*(v[1]-v[0])/(y[1]-y[0])+v[0];y=this.target.position;y.x=100*Math.sin(this.phi)*Math.cos(this.theta);y.y=100*Math.cos(this.phi);y.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,p,o,w)};this.onMouseMove=function(p){this.mouseX=p.clientX-this.windowHalfX;this.mouseY=p.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);
this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){b=new THREE.MeshLambertMaterial({color:30719});var j=new THREE.MeshLambertMaterial({color:65280}),k=new Cube(10,10,20),n=new Cube(2,2,10);this.animationParent=new THREE.Mesh(k,b);b=new THREE.Mesh(n,j);b.position.set(0,10,0);this.animation=c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else{this.animation=
c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(p,o){return function(){o.apply(p,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
var Cube=function(b,c,d,f,g,h,j,k,n){function p(H,L,W,A,J,O,R,Fa){var ka,va,$=f||1,e=g||1,ea=J/2,Aa=O/2,Ca=o.vertices.length;if(H=="x"&&L=="y"||H=="y"&&L=="x")ka="z";else if(H=="x"&&L=="z"||H=="z"&&L=="x"){ka="y";e=h||1}else if(H=="z"&&L=="y"||H=="y"&&L=="z"){ka="x";$=h||1}var Ha=$+1,X=e+1;J/=$;var oa=O/e;for(va=0;va<X;va++)for(O=0;O<Ha;O++){var pa=new THREE.Vector3;pa[H]=(O*J-ea)*W;pa[L]=(va*oa-Aa)*A;pa[ka]=R;o.vertices.push(new THREE.Vertex(pa))}for(va=0;va<e;va++)for(O=0;O<$;O++){o.faces.push(new THREE.Face4(O+
var Cube=function(b,c,d,f,g,h,j,k,n){function p(H,L,V,A,J,O,R,Fa){var ka,va,$=f||1,e=g||1,ea=J/2,Aa=O/2,Ca=o.vertices.length;if(H=="x"&&L=="y"||H=="y"&&L=="x")ka="z";else if(H=="x"&&L=="z"||H=="z"&&L=="x"){ka="y";e=h||1}else if(H=="z"&&L=="y"||H=="y"&&L=="z"){ka="x";$=h||1}var Ha=$+1,X=e+1;J/=$;var oa=O/e;for(va=0;va<X;va++)for(O=0;O<Ha;O++){var pa=new THREE.Vector3;pa[H]=(O*J-ea)*V;pa[L]=(va*oa-Aa)*A;pa[ka]=R;o.vertices.push(new THREE.Vertex(pa))}for(va=0;va<e;va++)for(O=0;O<$;O++){o.faces.push(new THREE.Face4(O+
Ha*va+Ca,O+Ha*(va+1)+Ca,O+1+Ha*(va+1)+Ca,O+1+Ha*va+Ca,null,null,Fa));o.faceVertexUvs[0].push([new THREE.UV(O/$,va/e),new THREE.UV(O/$,(va+1)/e),new THREE.UV((O+1)/$,(va+1)/e),new THREE.UV((O+1)/$,va/e)])}}THREE.Geometry.call(this);var o=this,w=b/2,y=c/2,v=d/2;k=k?-1:1;if(j!==undefined)if(j instanceof Array)this.materials=j;else{this.materials=[];for(var B=0;B<6;B++)this.materials.push([j])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(n!=undefined)for(var G in n)this.sides[G]!=
undefined&&(this.sides[G]=n[G]);this.sides.px&&p("z","y",1*k,-1,d,c,-w,this.materials[0]);this.sides.nx&&p("z","y",-1*k,-1,d,c,w,this.materials[1]);this.sides.py&&p("x","z",1*k,1,b,d,y,this.materials[2]);this.sides.ny&&p("x","z",1*k,-1,b,d,-y,this.materials[3]);this.sides.pz&&p("x","y",1*k,-1,b,c,v,this.materials[4]);this.sides.nz&&p("x","y",-1*k,-1,b,c,-v,this.materials[5]);(function(){for(var H=[],L=[],W=0,A=o.vertices.length;W<A;W++){for(var J=o.vertices[W],O=!1,R=0,Fa=H.length;R<Fa;R++){var ka=
H[R];if(J.position.x==ka.position.x&&J.position.y==ka.position.y&&J.position.z==ka.position.z){L[W]=R;O=!0;break}}if(!O){L[W]=H.length;H.push(new THREE.Vertex(J.position.clone()))}}W=0;for(A=o.faces.length;W<A;W++){J=o.faces[W];J.a=L[J.a];J.b=L[J.b];J.c=L[J.c];J.d=L[J.d]}o.vertices=H})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
undefined&&(this.sides[G]=n[G]);this.sides.px&&p("z","y",1*k,-1,d,c,-w,this.materials[0]);this.sides.nx&&p("z","y",-1*k,-1,d,c,w,this.materials[1]);this.sides.py&&p("x","z",1*k,1,b,d,y,this.materials[2]);this.sides.ny&&p("x","z",1*k,-1,b,d,-y,this.materials[3]);this.sides.pz&&p("x","y",1*k,-1,b,c,v,this.materials[4]);this.sides.nz&&p("x","y",-1*k,-1,b,c,-v,this.materials[5]);(function(){for(var H=[],L=[],V=0,A=o.vertices.length;V<A;V++){for(var J=o.vertices[V],O=!1,R=0,Fa=H.length;R<Fa;R++){var ka=
H[R];if(J.position.x==ka.position.x&&J.position.y==ka.position.y&&J.position.z==ka.position.z){L[V]=R;O=!0;break}}if(!O){L[V]=H.length;H.push(new THREE.Vertex(J.position.clone()))}}V=0;for(A=o.faces.length;V<A;V++){J=o.faces[V];J.a=L[J.a];J.b=L[J.b];J.c=L[J.c];J.d=L[J.d]}o.vertices=H})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
var Cylinder=function(b,c,d,f,g,h){function j(y,v,B){k.vertices.push(new THREE.Vertex(new THREE.Vector3(y,v,B)))}THREE.Geometry.call(this);var k=this,n,p=Math.PI*2,o=f/2;for(n=0;n<b;n++)j(Math.sin(p*n/b)*c,Math.cos(p*n/b)*c,-o);for(n=0;n<b;n++)j(Math.sin(p*n/b)*d,Math.cos(p*n/b)*d,o);for(n=0;n<b;n++)k.faces.push(new THREE.Face4(n,n+b,b+(n+1)%b,(n+1)%b));if(d>0){j(0,0,-o-(h||0));for(n=b;n<b+b/2;n++)k.faces.push(new THREE.Face4(2*b,(2*n-2*b)%b,(2*n-2*b+1)%b,(2*n-2*b+2)%b))}if(c>0){j(0,0,o+(g||0));for(n=
b+b/2;n<2*b;n++)k.faces.push(new THREE.Face4(2*b+1,(2*n-2*b+2)%b+b,(2*n-2*b+1)%b+b,(2*n-2*b)%b+b))}n=0;for(b=this.faces.length;n<b;n++){c=[];d=this.faces[n];g=this.vertices[d.a];h=this.vertices[d.b];o=this.vertices[d.c];var w=this.vertices[d.d];c.push(new THREE.UV(0.5+Math.atan2(g.position.x,g.position.y)/p,0.5+g.position.z/f));c.push(new THREE.UV(0.5+Math.atan2(h.position.x,h.position.y)/p,0.5+h.position.z/f));c.push(new THREE.UV(0.5+Math.atan2(o.position.x,o.position.y)/p,0.5+o.position.z/f));d instanceof
THREE.Face4&&c.push(new THREE.UV(0.5+Math.atan2(w.position.x,w.position.y)/p,0.5+w.position.z/f));this.faceVertexUvs[0].push(c)}this.computeCentroids();this.computeFaceNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
......@@ -429,48 +429,48 @@ Math.LN2));k.image.width=o;k.image.height=w;k.image.getContext("2d").drawImage(t
"Multiply")h.blending=THREE.MultiplyBlending;if(b.transparent!==undefined)h.transparent=b.transparent;if(b.depthTest!==undefined)h.depthTest=b.depthTest;if(b.vertexColors!==undefined)if(b.vertexColors=="face")h.vertexColors=THREE.FaceColors;else if(b.vertexColors)h.vertexColors=THREE.VertexColors;if(b.mapDiffuse&&c){j=document.createElement("canvas");h.map=new THREE.Texture(j);h.map.sourceFile=b.mapDiffuse;f(h.map,c+"/"+b.mapDiffuse)}else if(b.colorDiffuse){j=(b.colorDiffuse[0]*255<<16)+(b.colorDiffuse[1]*
255<<8)+b.colorDiffuse[2]*255;h.color=j;h.opacity=b.transparency}else if(b.DbgColor)h.color=b.DbgColor;if(b.mapLightmap&&c){j=document.createElement("canvas");h.lightMap=new THREE.Texture(j);h.lightMap.sourceFile=b.mapLightmap;f(h.lightMap,c+"/"+b.mapLightmap)}return new THREE[g](h)}};THREE.JSONLoader=function(b){THREE.Loader.call(this,b)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
THREE.JSONLoader.prototype.load=function(b){var c=this,d=b.model,f=b.callback,g=b.texture_path?b.texture_path:this.extractUrlbase(d);b=new Worker(d);b.onmessage=function(h){c.createModel(h.data,f,g);c.onLoadComplete()};this.onLoadStart();b.postMessage((new Date).getTime())};
THREE.JSONLoader.prototype.createModel=function(b,c,d){var f=new THREE.Geometry;this.init_materials(f,b.materials,d);(function(){if(b.version===undefined||b.version!=2)console.error("Deprecated file format.");else{var g,h,j,k,n,p,o,w,y,v,B,G,H,L,W,A=b.faces;v=b.vertices;var J=b.normals,O=b.colors;p=b.scale!==undefined?b.scale:1;var R=0;for(g=0;g<b.uvs.length;g++)b.uvs[g].length&&R++;for(g=0;g<R;g++){f.faceUvs[g]=[];f.faceVertexUvs[g]=[]}k=0;for(n=v.length;k<n;){o=new THREE.Vertex;o.position.x=v[k++]/
p;o.position.y=v[k++]/p;o.position.z=v[k++]/p;f.vertices.push(o)}k=0;for(n=A.length;k<n;){v=A[k++];p=v&1;j=v&2;g=v&4;h=v&8;w=v&16;o=v&32;B=v&64;v&=128;if(p){G=new THREE.Face4;G.a=A[k++];G.b=A[k++];G.c=A[k++];G.d=A[k++];p=4}else{G=new THREE.Face3;G.a=A[k++];G.b=A[k++];G.c=A[k++];p=3}if(j){j=A[k++];G.materials=f.materials[j]}j=f.faces.length;if(g)for(g=0;g<R;g++){H=b.uvs[g];y=A[k++];W=H[y*2];y=H[y*2+1];f.faceUvs[g][j]=new THREE.UV(W,y)}if(h)for(g=0;g<R;g++){H=b.uvs[g];L=[];for(h=0;h<p;h++){y=A[k++];
W=H[y*2];y=H[y*2+1];L[h]=new THREE.UV(W,y)}f.faceVertexUvs[g][j]=L}if(w){w=A[k++]*3;h=new THREE.Vector3;h.x=J[w++];h.y=J[w++];h.z=J[w];G.normal=h}if(o)for(g=0;g<p;g++){w=A[k++]*3;h=new THREE.Vector3;h.x=J[w++];h.y=J[w++];h.z=J[w];G.vertexNormals.push(h)}if(B){o=A[k++];o=new THREE.Color(O[o]);G.color=o}if(v)for(g=0;g<p;g++){o=A[k++];o=new THREE.Color(O[o]);G.vertexColors.push(o)}f.faces.push(G)}}})();(function(){var g,h,j,k;if(b.skinWeights){g=0;for(h=b.skinWeights.length;g<h;g+=2){j=b.skinWeights[g];
THREE.JSONLoader.prototype.createModel=function(b,c,d){var f=new THREE.Geometry;this.init_materials(f,b.materials,d);(function(){if(b.version===undefined||b.version!=2)console.error("Deprecated file format.");else{var g,h,j,k,n,p,o,w,y,v,B,G,H,L,V,A=b.faces;v=b.vertices;var J=b.normals,O=b.colors;p=b.scale!==undefined?b.scale:1;var R=0;for(g=0;g<b.uvs.length;g++)b.uvs[g].length&&R++;for(g=0;g<R;g++){f.faceUvs[g]=[];f.faceVertexUvs[g]=[]}k=0;for(n=v.length;k<n;){o=new THREE.Vertex;o.position.x=v[k++]/
p;o.position.y=v[k++]/p;o.position.z=v[k++]/p;f.vertices.push(o)}k=0;for(n=A.length;k<n;){v=A[k++];p=v&1;j=v&2;g=v&4;h=v&8;w=v&16;o=v&32;B=v&64;v&=128;if(p){G=new THREE.Face4;G.a=A[k++];G.b=A[k++];G.c=A[k++];G.d=A[k++];p=4}else{G=new THREE.Face3;G.a=A[k++];G.b=A[k++];G.c=A[k++];p=3}if(j){j=A[k++];G.materials=f.materials[j]}j=f.faces.length;if(g)for(g=0;g<R;g++){H=b.uvs[g];y=A[k++];V=H[y*2];y=H[y*2+1];f.faceUvs[g][j]=new THREE.UV(V,y)}if(h)for(g=0;g<R;g++){H=b.uvs[g];L=[];for(h=0;h<p;h++){y=A[k++];
V=H[y*2];y=H[y*2+1];L[h]=new THREE.UV(V,y)}f.faceVertexUvs[g][j]=L}if(w){w=A[k++]*3;h=new THREE.Vector3;h.x=J[w++];h.y=J[w++];h.z=J[w];G.normal=h}if(o)for(g=0;g<p;g++){w=A[k++]*3;h=new THREE.Vector3;h.x=J[w++];h.y=J[w++];h.z=J[w];G.vertexNormals.push(h)}if(B){o=A[k++];o=new THREE.Color(O[o]);G.color=o}if(v)for(g=0;g<p;g++){o=A[k++];o=new THREE.Color(O[o]);G.vertexColors.push(o)}f.faces.push(G)}}})();(function(){var g,h,j,k;if(b.skinWeights){g=0;for(h=b.skinWeights.length;g<h;g+=2){j=b.skinWeights[g];
k=b.skinWeights[g+1];f.skinWeights.push(new THREE.Vector4(j,k,0,0))}}if(b.skinIndices){g=0;for(h=b.skinIndices.length;g<h;g+=2){j=b.skinIndices[g];k=b.skinIndices[g+1];f.skinIndices.push(new THREE.Vector4(j,k,0,0))}}f.bones=b.bones;f.animation=b.animation})();(function(){if(b.morphTargets!==undefined){var g,h,j,k,n,p;g=0;for(h=b.morphTargets.length;g<h;g++){f.morphTargets[g]={};f.morphTargets[g].name=b.morphTargets[g].name;f.morphTargets[g].vertices=[];n=f.morphTargets[g].vertices;p=b.morphTargets[g].vertices;
j=0;for(k=p.length;j<k;j+=3)n.push(new THREE.Vertex(new THREE.Vector3(p[j],p[j+1],p[j+2])))}}if(b.morphColors!==undefined){var o,w;g=0;for(h=b.morphColors.length;g<h;g++){f.morphColors[g]={};f.morphColors[g].name=b.morphColors[g].name;f.morphColors[g].colors=[];p=f.morphColors[g].colors;o=b.morphColors[g].colors;k=0;for(n=o.length;k<n;k+=3){w=new THREE.Color(16755200);w.setRGB(o[j],o[j+1],o[j+2]);p.push(w)}}}})();(function(){if(b.edges!==undefined){var g,h,j;for(g=0;g<b.edges.length;g+=2){h=b.edges[g];
j=b.edges[g+1];f.edges.push(new THREE.Edge(f.vertices[h],f.vertices[j],h,j))}}})();f.computeCentroids();f.computeFaceNormals();f.computeEdgeFaces();c(f)};THREE.BinaryLoader=function(b){THREE.Loader.call(this,b)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
THREE.BinaryLoader.prototype={load:function(b){var c=b.model,d=b.callback,f=b.texture_path?b.texture_path:THREE.Loader.prototype.extractUrlbase(c),g=b.bin_path?b.bin_path:THREE.Loader.prototype.extractUrlbase(c);b=(new Date).getTime();c=new Worker(c);var h=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(j){THREE.BinaryLoader.prototype.loadAjaxBuffers(j.data.buffers,j.data.materials,d,g,f,h)};c.onerror=function(j){alert("worker.onerror: "+j.message+"\n"+j.data);j.preventDefault()};
c.postMessage(b)},loadAjaxBuffers:function(b,c,d,f,g,h){var j=new XMLHttpRequest,k=f+"/"+b,n=0;j.onreadystatechange=function(){if(j.readyState==4)j.status==200||j.status==0?THREE.BinaryLoader.prototype.createBinModel(j.responseText,d,g,c):alert("Couldn't load ["+k+"] ["+j.status+"]");else if(j.readyState==3){if(h){n==0&&(n=j.getResponseHeader("Content-Length"));h({total:n,loaded:j.responseText.length})}}else j.readyState==2&&(n=j.getResponseHeader("Content-Length"))};j.open("GET",k,!0);j.overrideMimeType("text/plain; charset=x-user-defined");
j.setRequestHeader("Content-Type","text/plain");j.send(null)},createBinModel:function(b,c,d,f){var g=function(h){function j(S,ca){var ma=o(S,ca),Da=o(S,ca+1),Ma=o(S,ca+2),xa=o(S,ca+3),fa=(xa<<1&255|Ma>>7)-127;ma|=(Ma&127)<<16|Da<<8;if(ma==0&&fa==-127)return 0;return(1-2*(xa>>7))*(1+ma*Math.pow(2,-23))*Math.pow(2,fa)}function k(S,ca){var ma=o(S,ca),Da=o(S,ca+1),Ma=o(S,ca+2);return(o(S,ca+3)<<24)+(Ma<<16)+(Da<<8)+ma}function n(S,ca){var ma=o(S,ca);return(o(S,ca+1)<<8)+ma}function p(S,ca){var ma=o(S,
ca);return ma>127?ma-256:ma}function o(S,ca){return S.charCodeAt(ca)&255}function w(S){var ca,ma,Da;ca=k(b,S);ma=k(b,S+R);Da=k(b,S+Fa);S=n(b,S+ka);THREE.BinaryLoader.prototype.f3(L,ca,ma,Da,S)}function y(S){var ca,ma,Da,Ma,xa,fa;ca=k(b,S);ma=k(b,S+R);Da=k(b,S+Fa);Ma=n(b,S+ka);xa=k(b,S+va);fa=k(b,S+$);S=k(b,S+e);THREE.BinaryLoader.prototype.f3n(L,J,ca,ma,Da,Ma,xa,fa,S)}function v(S){var ca,ma,Da,Ma;ca=k(b,S);ma=k(b,S+ea);Da=k(b,S+Aa);Ma=k(b,S+Ca);S=n(b,S+Ha);THREE.BinaryLoader.prototype.f4(L,ca,ma,
Da,Ma,S)}function B(S){var ca,ma,Da,Ma,xa,fa,m,C;ca=k(b,S);ma=k(b,S+ea);Da=k(b,S+Aa);Ma=k(b,S+Ca);xa=n(b,S+Ha);fa=k(b,S+X);m=k(b,S+oa);C=k(b,S+pa);S=k(b,S+ta);THREE.BinaryLoader.prototype.f4n(L,J,ca,ma,Da,Ma,xa,fa,m,C,S)}function G(S){var ca,ma;ca=k(b,S);ma=k(b,S+ga);S=k(b,S+Z);THREE.BinaryLoader.prototype.uv3(L.faceVertexUvs[0],O[ca*2],O[ca*2+1],O[ma*2],O[ma*2+1],O[S*2],O[S*2+1])}function H(S){var ca,ma,Da;ca=k(b,S);ma=k(b,S+la);Da=k(b,S+Ga);S=k(b,S+ia);THREE.BinaryLoader.prototype.uv4(L.faceVertexUvs[0],
O[ca*2],O[ca*2+1],O[ma*2],O[ma*2+1],O[Da*2],O[Da*2+1],O[S*2],O[S*2+1])}var L=this,W=0,A,J=[],O=[],R,Fa,ka,va,$,e,ea,Aa,Ca,Ha,X,oa,pa,ta,ga,Z,la,Ga,ia,ja,ua,Ra,$a,ab,Oa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(L,f,h);A={signature:b.substr(W,8),header_bytes:o(b,W+8),vertex_coordinate_bytes:o(b,W+9),normal_coordinate_bytes:o(b,W+10),uv_coordinate_bytes:o(b,W+11),vertex_index_bytes:o(b,W+12),normal_index_bytes:o(b,W+13),uv_index_bytes:o(b,W+14),material_index_bytes:o(b,W+15),nvertices:k(b,
W+16),nnormals:k(b,W+16+4),nuvs:k(b,W+16+8),ntri_flat:k(b,W+16+12),ntri_smooth:k(b,W+16+16),ntri_flat_uv:k(b,W+16+20),ntri_smooth_uv:k(b,W+16+24),nquad_flat:k(b,W+16+28),nquad_smooth:k(b,W+16+32),nquad_flat_uv:k(b,W+16+36),nquad_smooth_uv:k(b,W+16+40)};W+=A.header_bytes;R=A.vertex_index_bytes;Fa=A.vertex_index_bytes*2;ka=A.vertex_index_bytes*3;va=A.vertex_index_bytes*3+A.material_index_bytes;$=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes;e=A.vertex_index_bytes*3+A.material_index_bytes+
A.normal_index_bytes*2;ea=A.vertex_index_bytes;Aa=A.vertex_index_bytes*2;Ca=A.vertex_index_bytes*3;Ha=A.vertex_index_bytes*4;X=A.vertex_index_bytes*4+A.material_index_bytes;oa=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes;pa=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*2;ta=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*3;ga=A.uv_index_bytes;Z=A.uv_index_bytes*2;la=A.uv_index_bytes;Ga=A.uv_index_bytes*2;ia=A.uv_index_bytes*3;h=A.vertex_index_bytes*
3+A.material_index_bytes;Oa=A.vertex_index_bytes*4+A.material_index_bytes;ja=A.ntri_flat*h;ua=A.ntri_smooth*(h+A.normal_index_bytes*3);Ra=A.ntri_flat_uv*(h+A.uv_index_bytes*3);$a=A.ntri_smooth_uv*(h+A.normal_index_bytes*3+A.uv_index_bytes*3);ab=A.nquad_flat*Oa;h=A.nquad_smooth*(Oa+A.normal_index_bytes*4);Oa=A.nquad_flat_uv*(Oa+A.uv_index_bytes*4);W+=function(S){for(var ca,ma,Da,Ma=A.vertex_coordinate_bytes*3,xa=S+A.nvertices*Ma;S<xa;S+=Ma){ca=j(b,S);ma=j(b,S+A.vertex_coordinate_bytes);Da=j(b,S+A.vertex_coordinate_bytes*
2);THREE.BinaryLoader.prototype.v(L,ca,ma,Da)}return A.nvertices*Ma}(W);W+=function(S){for(var ca,ma,Da,Ma=A.normal_coordinate_bytes*3,xa=S+A.nnormals*Ma;S<xa;S+=Ma){ca=p(b,S);ma=p(b,S+A.normal_coordinate_bytes);Da=p(b,S+A.normal_coordinate_bytes*2);J.push(ca/127,ma/127,Da/127)}return A.nnormals*Ma}(W);W+=function(S){for(var ca,ma,Da=A.uv_coordinate_bytes*2,Ma=S+A.nuvs*Da;S<Ma;S+=Da){ca=j(b,S);ma=j(b,S+A.uv_coordinate_bytes);O.push(ca,ma)}return A.nuvs*Da}(W);ja=W+ja;ua=ja+ua;Ra=ua+Ra;$a=Ra+$a;ab=
j.setRequestHeader("Content-Type","text/plain");j.send(null)},createBinModel:function(b,c,d,f){var g=function(h){function j(S,ca){var ma=o(S,ca),Da=o(S,ca+1),Ma=o(S,ca+2),xa=o(S,ca+3),ga=(xa<<1&255|Ma>>7)-127;ma|=(Ma&127)<<16|Da<<8;if(ma==0&&ga==-127)return 0;return(1-2*(xa>>7))*(1+ma*Math.pow(2,-23))*Math.pow(2,ga)}function k(S,ca){var ma=o(S,ca),Da=o(S,ca+1),Ma=o(S,ca+2);return(o(S,ca+3)<<24)+(Ma<<16)+(Da<<8)+ma}function n(S,ca){var ma=o(S,ca);return(o(S,ca+1)<<8)+ma}function p(S,ca){var ma=o(S,
ca);return ma>127?ma-256:ma}function o(S,ca){return S.charCodeAt(ca)&255}function w(S){var ca,ma,Da;ca=k(b,S);ma=k(b,S+R);Da=k(b,S+Fa);S=n(b,S+ka);THREE.BinaryLoader.prototype.f3(L,ca,ma,Da,S)}function y(S){var ca,ma,Da,Ma,xa,ga;ca=k(b,S);ma=k(b,S+R);Da=k(b,S+Fa);Ma=n(b,S+ka);xa=k(b,S+va);ga=k(b,S+$);S=k(b,S+e);THREE.BinaryLoader.prototype.f3n(L,J,ca,ma,Da,Ma,xa,ga,S)}function v(S){var ca,ma,Da,Ma;ca=k(b,S);ma=k(b,S+ea);Da=k(b,S+Aa);Ma=k(b,S+Ca);S=n(b,S+Ha);THREE.BinaryLoader.prototype.f4(L,ca,ma,
Da,Ma,S)}function B(S){var ca,ma,Da,Ma,xa,ga,m,C;ca=k(b,S);ma=k(b,S+ea);Da=k(b,S+Aa);Ma=k(b,S+Ca);xa=n(b,S+Ha);ga=k(b,S+X);m=k(b,S+oa);C=k(b,S+pa);S=k(b,S+ta);THREE.BinaryLoader.prototype.f4n(L,J,ca,ma,Da,Ma,xa,ga,m,C,S)}function G(S){var ca,ma;ca=k(b,S);ma=k(b,S+fa);S=k(b,S+Z);THREE.BinaryLoader.prototype.uv3(L.faceVertexUvs[0],O[ca*2],O[ca*2+1],O[ma*2],O[ma*2+1],O[S*2],O[S*2+1])}function H(S){var ca,ma,Da;ca=k(b,S);ma=k(b,S+la);Da=k(b,S+Ga);S=k(b,S+ia);THREE.BinaryLoader.prototype.uv4(L.faceVertexUvs[0],
O[ca*2],O[ca*2+1],O[ma*2],O[ma*2+1],O[Da*2],O[Da*2+1],O[S*2],O[S*2+1])}var L=this,V=0,A,J=[],O=[],R,Fa,ka,va,$,e,ea,Aa,Ca,Ha,X,oa,pa,ta,fa,Z,la,Ga,ia,ja,ua,Ra,$a,ab,Oa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(L,f,h);A={signature:b.substr(V,8),header_bytes:o(b,V+8),vertex_coordinate_bytes:o(b,V+9),normal_coordinate_bytes:o(b,V+10),uv_coordinate_bytes:o(b,V+11),vertex_index_bytes:o(b,V+12),normal_index_bytes:o(b,V+13),uv_index_bytes:o(b,V+14),material_index_bytes:o(b,V+15),nvertices:k(b,
V+16),nnormals:k(b,V+16+4),nuvs:k(b,V+16+8),ntri_flat:k(b,V+16+12),ntri_smooth:k(b,V+16+16),ntri_flat_uv:k(b,V+16+20),ntri_smooth_uv:k(b,V+16+24),nquad_flat:k(b,V+16+28),nquad_smooth:k(b,V+16+32),nquad_flat_uv:k(b,V+16+36),nquad_smooth_uv:k(b,V+16+40)};V+=A.header_bytes;R=A.vertex_index_bytes;Fa=A.vertex_index_bytes*2;ka=A.vertex_index_bytes*3;va=A.vertex_index_bytes*3+A.material_index_bytes;$=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes;e=A.vertex_index_bytes*3+A.material_index_bytes+
A.normal_index_bytes*2;ea=A.vertex_index_bytes;Aa=A.vertex_index_bytes*2;Ca=A.vertex_index_bytes*3;Ha=A.vertex_index_bytes*4;X=A.vertex_index_bytes*4+A.material_index_bytes;oa=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes;pa=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*2;ta=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*3;fa=A.uv_index_bytes;Z=A.uv_index_bytes*2;la=A.uv_index_bytes;Ga=A.uv_index_bytes*2;ia=A.uv_index_bytes*3;h=A.vertex_index_bytes*
3+A.material_index_bytes;Oa=A.vertex_index_bytes*4+A.material_index_bytes;ja=A.ntri_flat*h;ua=A.ntri_smooth*(h+A.normal_index_bytes*3);Ra=A.ntri_flat_uv*(h+A.uv_index_bytes*3);$a=A.ntri_smooth_uv*(h+A.normal_index_bytes*3+A.uv_index_bytes*3);ab=A.nquad_flat*Oa;h=A.nquad_smooth*(Oa+A.normal_index_bytes*4);Oa=A.nquad_flat_uv*(Oa+A.uv_index_bytes*4);V+=function(S){for(var ca,ma,Da,Ma=A.vertex_coordinate_bytes*3,xa=S+A.nvertices*Ma;S<xa;S+=Ma){ca=j(b,S);ma=j(b,S+A.vertex_coordinate_bytes);Da=j(b,S+A.vertex_coordinate_bytes*
2);THREE.BinaryLoader.prototype.v(L,ca,ma,Da)}return A.nvertices*Ma}(V);V+=function(S){for(var ca,ma,Da,Ma=A.normal_coordinate_bytes*3,xa=S+A.nnormals*Ma;S<xa;S+=Ma){ca=p(b,S);ma=p(b,S+A.normal_coordinate_bytes);Da=p(b,S+A.normal_coordinate_bytes*2);J.push(ca/127,ma/127,Da/127)}return A.nnormals*Ma}(V);V+=function(S){for(var ca,ma,Da=A.uv_coordinate_bytes*2,Ma=S+A.nuvs*Da;S<Ma;S+=Da){ca=j(b,S);ma=j(b,S+A.uv_coordinate_bytes);O.push(ca,ma)}return A.nuvs*Da}(V);ja=V+ja;ua=ja+ua;Ra=ua+Ra;$a=Ra+$a;ab=
$a+ab;h=ab+h;Oa=h+Oa;(function(S){var ca,ma=A.vertex_index_bytes*3+A.material_index_bytes,Da=ma+A.uv_index_bytes*3,Ma=S+A.ntri_flat_uv*Da;for(ca=S;ca<Ma;ca+=Da){w(ca);G(ca+ma)}return Ma-S})(ua);(function(S){var ca,ma=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes*3,Da=ma+A.uv_index_bytes*3,Ma=S+A.ntri_smooth_uv*Da;for(ca=S;ca<Ma;ca+=Da){y(ca);G(ca+ma)}return Ma-S})(Ra);(function(S){var ca,ma=A.vertex_index_bytes*4+A.material_index_bytes,Da=ma+A.uv_index_bytes*4,Ma=S+A.nquad_flat_uv*
Da;for(ca=S;ca<Ma;ca+=Da){v(ca);H(ca+ma)}return Ma-S})(h);(function(S){var ca,ma=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*4,Da=ma+A.uv_index_bytes*4,Ma=S+A.nquad_smooth_uv*Da;for(ca=S;ca<Ma;ca+=Da){B(ca);H(ca+ma)}return Ma-S})(Oa);(function(S){var ca,ma=A.vertex_index_bytes*3+A.material_index_bytes,Da=S+A.ntri_flat*ma;for(ca=S;ca<Da;ca+=ma)w(ca);return Da-S})(W);(function(S){var ca,ma=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes*3,Da=S+A.ntri_smooth*
Da;for(ca=S;ca<Ma;ca+=Da){v(ca);H(ca+ma)}return Ma-S})(h);(function(S){var ca,ma=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*4,Da=ma+A.uv_index_bytes*4,Ma=S+A.nquad_smooth_uv*Da;for(ca=S;ca<Ma;ca+=Da){B(ca);H(ca+ma)}return Ma-S})(Oa);(function(S){var ca,ma=A.vertex_index_bytes*3+A.material_index_bytes,Da=S+A.ntri_flat*ma;for(ca=S;ca<Da;ca+=ma)w(ca);return Da-S})(V);(function(S){var ca,ma=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes*3,Da=S+A.ntri_smooth*
ma;for(ca=S;ca<Da;ca+=ma)y(ca);return Da-S})(ja);(function(S){var ca,ma=A.vertex_index_bytes*4+A.material_index_bytes,Da=S+A.nquad_flat*ma;for(ca=S;ca<Da;ca+=ma)v(ca);return Da-S})($a);(function(S){var ca,ma=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*4,Da=S+A.nquad_smooth*ma;for(ca=S;ca<Da;ca+=ma)B(ca);return Da-S})(ab);this.computeCentroids();this.computeFaceNormals()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;c(new g(d))},v:function(b,c,d,f){b.vertices.push(new THREE.Vertex(new THREE.Vector3(c,
d,f)))},f3:function(b,c,d,f,g){b.faces.push(new THREE.Face3(c,d,f,null,null,b.materials[g]))},f4:function(b,c,d,f,g,h){b.faces.push(new THREE.Face4(c,d,f,g,null,null,b.materials[h]))},f3n:function(b,c,d,f,g,h,j,k,n){h=b.materials[h];var p=c[k*3],o=c[k*3+1];k=c[k*3+2];var w=c[n*3],y=c[n*3+1];n=c[n*3+2];b.faces.push(new THREE.Face3(d,f,g,[new THREE.Vector3(c[j*3],c[j*3+1],c[j*3+2]),new THREE.Vector3(p,o,k),new THREE.Vector3(w,y,n)],null,h))},f4n:function(b,c,d,f,g,h,j,k,n,p,o){j=b.materials[j];var w=
c[n*3],y=c[n*3+1];n=c[n*3+2];var v=c[p*3],B=c[p*3+1];p=c[p*3+2];var G=c[o*3],H=c[o*3+1];o=c[o*3+2];b.faces.push(new THREE.Face4(d,f,g,h,[new THREE.Vector3(c[k*3],c[k*3+1],c[k*3+2]),new THREE.Vector3(w,y,n),new THREE.Vector3(v,B,p),new THREE.Vector3(G,H,o)],null,j))},uv3:function(b,c,d,f,g,h,j){var k=[];k.push(new THREE.UV(c,d));k.push(new THREE.UV(f,g));k.push(new THREE.UV(h,j));b.push(k)},uv4:function(b,c,d,f,g,h,j,k,n){var p=[];p.push(new THREE.UV(c,d));p.push(new THREE.UV(f,g));p.push(new THREE.UV(h,
j));p.push(new THREE.UV(k,n));b.push(p)}};THREE.SceneLoader=function(){};
THREE.SceneLoader.prototype={load:function(b,c,d,f){var g=new Worker(b);g.postMessage(0);var h=THREE.Loader.prototype.extractUrlbase(b);g.onmessage=function(j){function k(ga,Z){return Z=="relativeToHTML"?ga:h+"/"+ga}function n(){for(v in $.objects)if(!X.objects[v]){W=$.objects[v];if(R=X.geometries[W.geometry]){va=[];for(ta=0;ta<W.materials.length;ta++)va[ta]=X.materials[W.materials[ta]];A=W.position;r=W.rotation;q=W.quaternion;s=W.scale;q=0;va.length==0&&(va[0]=new THREE.MeshFaceMaterial);object=
new THREE.Mesh(R,va);object.position.set(A[0],A[1],A[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=W.visible;X.scene.addObject(object);X.objects[v]=object}}}function p(ga){return function(Z){X.geometries[ga]=Z;n();ea-=1;o()}}function o(){f({total_models:Ca,total_textures:Ha,loaded_models:Ca-ea,loaded_textures:Ha-Aa},X);ea==0&&Aa==0&&d(X)}var w,y,v,B,G,H,L,W,A,J,O,R,Fa,ka,va,$,e,
ea,Aa,Ca,Ha,X;$=j.data;j=new THREE.BinaryLoader;e=new THREE.JSONLoader;Aa=ea=0;X={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};if($.transform){var oa=$.transform.position;J=$.transform.rotation;var pa=$.transform.scale;oa&&X.scene.position.set(oa[0],oa[1],oa[2]);J&&X.scene.rotation.set(J[0],J[1],J[2]);pa&&X.scene.scale.set(pa[0],pa[1],pa[2]);(oa||J||pa)&&X.scene.updateMatrix()}oa=function(){Aa-=1;o()};for(G in $.cameras){J=$.cameras[G];if(J.type==
"perspective")Fa=new THREE.Camera(J.fov,J.aspect,J.near,J.far);else if(J.type=="ortho"){Fa=new THREE.Camera;Fa.projectionMatrix=THREE.Matrix4.makeOrtho(J.left,J.right,J.top,J.bottom,J.near,J.far)}A=J.position;J=J.target;Fa.position.set(A[0],A[1],A[2]);Fa.target.position.set(J[0],J[1],J[2]);X.cameras[G]=Fa}for(B in $.lights){G=$.lights[B];Fa=G.color!==undefined?G.color:16777215;J=G.intensity!==undefined?G.intensity:1;if(G.type=="directional"){A=G.direction;light=new THREE.DirectionalLight(Fa,J);light.position.set(A[0],
A[1],A[2]);light.position.normalize()}else if(G.type=="point"){A=G.position;light=new THREE.PointLight(Fa,J);light.position.set(A[0],A[1],A[2])}X.scene.addLight(light);X.lights[B]=light}for(H in $.fogs){B=$.fogs[H];if(B.type=="linear")ka=new THREE.Fog(0,B.near,B.far);else B.type=="exp2"&&(ka=new THREE.FogExp2(0,B.density));J=B.color;ka.color.setRGB(J[0],J[1],J[2]);X.fogs[H]=ka}if(X.cameras&&$.defaults.camera)X.currentCamera=X.cameras[$.defaults.camera];if(X.fogs&&$.defaults.fog)X.scene.fog=X.fogs[$.defaults.fog];
J=$.defaults.bgcolor;X.bgColor=new THREE.Color;X.bgColor.setRGB(J[0],J[1],J[2]);X.bgColorAlpha=$.defaults.bgalpha;for(w in $.geometries){H=$.geometries[w];if(H.type=="bin_mesh"||H.type=="ascii_mesh")ea+=1}Ca=ea;for(w in $.geometries){H=$.geometries[w];if(H.type=="cube"){R=new Cube(H.width,H.height,H.depth,H.segmentsWidth,H.segmentsHeight,H.segmentsDepth,null,H.flipped,H.sides);X.geometries[w]=R}else if(H.type=="plane"){R=new Plane(H.width,H.height,H.segmentsWidth,H.segmentsHeight);X.geometries[w]=
R}else if(H.type=="sphere"){R=new Sphere(H.radius,H.segmentsWidth,H.segmentsHeight);X.geometries[w]=R}else if(H.type=="cylinder"){R=new Cylinder(H.numSegs,H.topRad,H.botRad,H.height,H.topOffset,H.botOffset);X.geometries[w]=R}else if(H.type=="torus"){R=new Torus(H.radius,H.tube,H.segmentsR,H.segmentsT);X.geometries[w]=R}else if(H.type=="icosahedron"){R=new Icosahedron(H.subdivisions);X.geometries[w]=R}else if(H.type=="bin_mesh")j.load({model:k(H.url,$.urlBaseType),callback:p(w)});else H.type=="ascii_mesh"&&
e.load({model:k(H.url,$.urlBaseType),callback:p(w)})}for(L in $.textures){w=$.textures[L];Aa+=w.url instanceof Array?w.url.length:1}Ha=Aa;for(L in $.textures){w=$.textures[L];if(w.mapping!=undefined&&THREE[w.mapping]!=undefined)w.mapping=new THREE[w.mapping];if(w.url instanceof Array){H=[];for(var ta=0;ta<w.url.length;ta++)H[ta]=k(w.url[ta],$.urlBaseType);H=ImageUtils.loadTextureCube(H,w.mapping,oa)}else{H=ImageUtils.loadTexture(k(w.url,$.urlBaseType),w.mapping,oa);if(THREE[w.minFilter]!=undefined)H.minFilter=
THREE[w.minFilter];if(THREE[w.magFilter]!=undefined)H.magFilter=THREE[w.magFilter]}X.textures[L]=H}for(y in $.materials){L=$.materials[y];for(O in L.parameters)if(O=="envMap"||O=="map"||O=="lightMap")L.parameters[O]=X.textures[L.parameters[O]];else if(O=="shading")L.parameters[O]=L.parameters[O]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(O=="blending")L.parameters[O]=THREE[L.parameters[O]]?THREE[L.parameters[O]]:THREE.NormalBlending;else O=="combine"&&(L.parameters[O]=L.parameters[O]==
"MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);L=new THREE[L.type](L.parameters);X.materials[y]=L}n();c(X)}}};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
THREE.SceneLoader.prototype={load:function(b,c,d,f){var g=new Worker(b);g.postMessage(0);var h=THREE.Loader.prototype.extractUrlbase(b);g.onmessage=function(j){function k(fa,Z){return Z=="relativeToHTML"?fa:h+"/"+fa}function n(){for(v in $.objects)if(!X.objects[v]){V=$.objects[v];if(R=X.geometries[V.geometry]){va=[];for(ta=0;ta<V.materials.length;ta++)va[ta]=X.materials[V.materials[ta]];A=V.position;r=V.rotation;q=V.quaternion;s=V.scale;q=0;va.length==0&&(va[0]=new THREE.MeshFaceMaterial);object=
new THREE.Mesh(R,va);object.position.set(A[0],A[1],A[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=V.visible;X.scene.addObject(object);X.objects[v]=object;if(V.meshCollider){var fa=THREE.CollisionUtils.MeshColliderWBox(object);THREE.Collisions.colliders.push(fa)}}}}function p(fa){return function(Z){X.geometries[fa]=Z;n();ea-=1;o()}}function o(){f({total_models:Ca,total_textures:Ha,
loaded_models:Ca-ea,loaded_textures:Ha-Aa},X);ea==0&&Aa==0&&d(X)}var w,y,v,B,G,H,L,V,A,J,O,R,Fa,ka,va,$,e,ea,Aa,Ca,Ha,X;$=j.data;j=new THREE.BinaryLoader;e=new THREE.JSONLoader;Aa=ea=0;X={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};if($.transform){var oa=$.transform.position;J=$.transform.rotation;var pa=$.transform.scale;oa&&X.scene.position.set(oa[0],oa[1],oa[2]);J&&X.scene.rotation.set(J[0],J[1],J[2]);pa&&X.scene.scale.set(pa[0],pa[1],pa[2]);
(oa||J||pa)&&X.scene.updateMatrix()}oa=function(){Aa-=1;o()};for(G in $.cameras){J=$.cameras[G];if(J.type=="perspective")Fa=new THREE.Camera(J.fov,J.aspect,J.near,J.far);else if(J.type=="ortho"){Fa=new THREE.Camera;Fa.projectionMatrix=THREE.Matrix4.makeOrtho(J.left,J.right,J.top,J.bottom,J.near,J.far)}A=J.position;J=J.target;Fa.position.set(A[0],A[1],A[2]);Fa.target.position.set(J[0],J[1],J[2]);X.cameras[G]=Fa}for(B in $.lights){G=$.lights[B];Fa=G.color!==undefined?G.color:16777215;J=G.intensity!==
undefined?G.intensity:1;if(G.type=="directional"){A=G.direction;light=new THREE.DirectionalLight(Fa,J);light.position.set(A[0],A[1],A[2]);light.position.normalize()}else if(G.type=="point"){A=G.position;light=new THREE.PointLight(Fa,J);light.position.set(A[0],A[1],A[2])}X.scene.addLight(light);X.lights[B]=light}for(H in $.fogs){B=$.fogs[H];if(B.type=="linear")ka=new THREE.Fog(0,B.near,B.far);else B.type=="exp2"&&(ka=new THREE.FogExp2(0,B.density));J=B.color;ka.color.setRGB(J[0],J[1],J[2]);X.fogs[H]=
ka}if(X.cameras&&$.defaults.camera)X.currentCamera=X.cameras[$.defaults.camera];if(X.fogs&&$.defaults.fog)X.scene.fog=X.fogs[$.defaults.fog];J=$.defaults.bgcolor;X.bgColor=new THREE.Color;X.bgColor.setRGB(J[0],J[1],J[2]);X.bgColorAlpha=$.defaults.bgalpha;for(w in $.geometries){H=$.geometries[w];if(H.type=="bin_mesh"||H.type=="ascii_mesh")ea+=1}Ca=ea;for(w in $.geometries){H=$.geometries[w];if(H.type=="cube"){R=new Cube(H.width,H.height,H.depth,H.segmentsWidth,H.segmentsHeight,H.segmentsDepth,null,
H.flipped,H.sides);X.geometries[w]=R}else if(H.type=="plane"){R=new Plane(H.width,H.height,H.segmentsWidth,H.segmentsHeight);X.geometries[w]=R}else if(H.type=="sphere"){R=new Sphere(H.radius,H.segmentsWidth,H.segmentsHeight);X.geometries[w]=R}else if(H.type=="cylinder"){R=new Cylinder(H.numSegs,H.topRad,H.botRad,H.height,H.topOffset,H.botOffset);X.geometries[w]=R}else if(H.type=="torus"){R=new Torus(H.radius,H.tube,H.segmentsR,H.segmentsT);X.geometries[w]=R}else if(H.type=="icosahedron"){R=new Icosahedron(H.subdivisions);
X.geometries[w]=R}else if(H.type=="bin_mesh")j.load({model:k(H.url,$.urlBaseType),callback:p(w)});else H.type=="ascii_mesh"&&e.load({model:k(H.url,$.urlBaseType),callback:p(w)})}for(L in $.textures){w=$.textures[L];Aa+=w.url instanceof Array?w.url.length:1}Ha=Aa;for(L in $.textures){w=$.textures[L];if(w.mapping!=undefined&&THREE[w.mapping]!=undefined)w.mapping=new THREE[w.mapping];if(w.url instanceof Array){H=[];for(var ta=0;ta<w.url.length;ta++)H[ta]=k(w.url[ta],$.urlBaseType);H=ImageUtils.loadTextureCube(H,
w.mapping,oa)}else{H=ImageUtils.loadTexture(k(w.url,$.urlBaseType),w.mapping,oa);if(THREE[w.minFilter]!=undefined)H.minFilter=THREE[w.minFilter];if(THREE[w.magFilter]!=undefined)H.magFilter=THREE[w.magFilter]}X.textures[L]=H}for(y in $.materials){L=$.materials[y];for(O in L.parameters)if(O=="envMap"||O=="map"||O=="lightMap")L.parameters[O]=X.textures[L.parameters[O]];else if(O=="shading")L.parameters[O]=L.parameters[O]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(O=="blending")L.parameters[O]=
THREE[L.parameters[O]]?THREE[L.parameters[O]]:THREE.NormalBlending;else O=="combine"&&(L.parameters[O]=L.parameters[O]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);L=new THREE[L.type](L.parameters);X.materials[y]=L}n();c(X)}}};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
THREE.MarchingCubes=function(b,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(d){this.isolation=80;this.size=d;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(d,f,g){return d+(f-d)*g};this.VIntX=function(d,f,g,h,j,k,n,p,o,w){j=(j-o)/(w-o);o=this.normal_cache;f[h]=k+j*this.delta;f[h+1]=n;f[h+2]=p;g[h]=this.lerp(o[d],o[d+3],j);g[h+1]=this.lerp(o[d+1],o[d+4],j);g[h+2]=this.lerp(o[d+2],o[d+5],j)};this.VIntY=function(d,f,g,h,j,k,n,p,o,w){j=(j-o)/(w-o);o=this.normal_cache;f[h]=k;f[h+1]=n+j*this.delta;f[h+
2]=p;f=d+this.yd*3;g[h]=this.lerp(o[d],o[f],j);g[h+1]=this.lerp(o[d+1],o[f+1],j);g[h+2]=this.lerp(o[d+2],o[f+2],j)};this.VIntZ=function(d,f,g,h,j,k,n,p,o,w){j=(j-o)/(w-o);o=this.normal_cache;f[h]=k;f[h+1]=n;f[h+2]=p+j*this.delta;f=d+this.zd*3;g[h]=this.lerp(o[d],o[f],j);g[h+1]=this.lerp(o[d+1],o[f+1],j);g[h+2]=this.lerp(o[d+2],o[f+2],j)};this.compNorm=function(d){var f=d*3;if(this.normal_cache[f]==0){this.normal_cache[f]=this.field[d-1]-this.field[d+1];this.normal_cache[f+1]=this.field[d-this.yd]-
this.field[d+this.yd];this.normal_cache[f+2]=this.field[d-this.zd]-this.field[d+this.zd]}};this.polygonize=function(d,f,g,h,j,k){var n=h+1,p=h+this.yd,o=h+this.zd,w=n+this.yd,y=n+this.zd,v=h+this.yd+this.zd,B=n+this.yd+this.zd,G=0,H=this.field[h],L=this.field[n],W=this.field[p],A=this.field[w],J=this.field[o],O=this.field[y],R=this.field[v],Fa=this.field[B];H<j&&(G|=1);L<j&&(G|=2);W<j&&(G|=8);A<j&&(G|=4);J<j&&(G|=16);O<j&&(G|=32);R<j&&(G|=128);Fa<j&&(G|=64);var ka=THREE.edgeTable[G];if(ka==0)return 0;
var va=this.delta,$=d+va,e=f+va;va=g+va;if(ka&1){this.compNorm(h);this.compNorm(n);this.VIntX(h*3,this.vlist,this.nlist,0,j,d,f,g,H,L)}if(ka&2){this.compNorm(n);this.compNorm(w);this.VIntY(n*3,this.vlist,this.nlist,3,j,$,f,g,L,A)}if(ka&4){this.compNorm(p);this.compNorm(w);this.VIntX(p*3,this.vlist,this.nlist,6,j,d,e,g,W,A)}if(ka&8){this.compNorm(h);this.compNorm(p);this.VIntY(h*3,this.vlist,this.nlist,9,j,d,f,g,H,W)}if(ka&16){this.compNorm(o);this.compNorm(y);this.VIntX(o*3,this.vlist,this.nlist,
this.field[d+this.yd];this.normal_cache[f+2]=this.field[d-this.zd]-this.field[d+this.zd]}};this.polygonize=function(d,f,g,h,j,k){var n=h+1,p=h+this.yd,o=h+this.zd,w=n+this.yd,y=n+this.zd,v=h+this.yd+this.zd,B=n+this.yd+this.zd,G=0,H=this.field[h],L=this.field[n],V=this.field[p],A=this.field[w],J=this.field[o],O=this.field[y],R=this.field[v],Fa=this.field[B];H<j&&(G|=1);L<j&&(G|=2);V<j&&(G|=8);A<j&&(G|=4);J<j&&(G|=16);O<j&&(G|=32);R<j&&(G|=128);Fa<j&&(G|=64);var ka=THREE.edgeTable[G];if(ka==0)return 0;
var va=this.delta,$=d+va,e=f+va;va=g+va;if(ka&1){this.compNorm(h);this.compNorm(n);this.VIntX(h*3,this.vlist,this.nlist,0,j,d,f,g,H,L)}if(ka&2){this.compNorm(n);this.compNorm(w);this.VIntY(n*3,this.vlist,this.nlist,3,j,$,f,g,L,A)}if(ka&4){this.compNorm(p);this.compNorm(w);this.VIntX(p*3,this.vlist,this.nlist,6,j,d,e,g,V,A)}if(ka&8){this.compNorm(h);this.compNorm(p);this.VIntY(h*3,this.vlist,this.nlist,9,j,d,f,g,H,V)}if(ka&16){this.compNorm(o);this.compNorm(y);this.VIntX(o*3,this.vlist,this.nlist,
12,j,d,f,va,J,O)}if(ka&32){this.compNorm(y);this.compNorm(B);this.VIntY(y*3,this.vlist,this.nlist,15,j,$,f,va,O,Fa)}if(ka&64){this.compNorm(v);this.compNorm(B);this.VIntX(v*3,this.vlist,this.nlist,18,j,d,e,va,R,Fa)}if(ka&128){this.compNorm(o);this.compNorm(v);this.VIntY(o*3,this.vlist,this.nlist,21,j,d,f,va,J,R)}if(ka&256){this.compNorm(h);this.compNorm(o);this.VIntZ(h*3,this.vlist,this.nlist,24,j,d,f,g,H,J)}if(ka&512){this.compNorm(n);this.compNorm(y);this.VIntZ(n*3,this.vlist,this.nlist,27,j,$,
f,g,L,O)}if(ka&1024){this.compNorm(w);this.compNorm(B);this.VIntZ(w*3,this.vlist,this.nlist,30,j,$,e,g,A,Fa)}if(ka&2048){this.compNorm(p);this.compNorm(v);this.VIntZ(p*3,this.vlist,this.nlist,33,j,d,e,g,W,R)}G<<=4;for(j=h=0;THREE.triTable[G+j]!=-1;){d=G+j;f=d+1;g=d+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[d],3*THREE.triTable[f],3*THREE.triTable[g],k);j+=3;h++}return h};this.posnormtriv=function(d,f,g,h,j,k){var n=this.count*3;this.positionArray[n]=d[g];this.positionArray[n+1]=d[g+
f,g,L,O)}if(ka&1024){this.compNorm(w);this.compNorm(B);this.VIntZ(w*3,this.vlist,this.nlist,30,j,$,e,g,A,Fa)}if(ka&2048){this.compNorm(p);this.compNorm(v);this.VIntZ(p*3,this.vlist,this.nlist,33,j,d,e,g,V,R)}G<<=4;for(j=h=0;THREE.triTable[G+j]!=-1;){d=G+j;f=d+1;g=d+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[d],3*THREE.triTable[f],3*THREE.triTable[g],k);j+=3;h++}return h};this.posnormtriv=function(d,f,g,h,j,k){var n=this.count*3;this.positionArray[n]=d[g];this.positionArray[n+1]=d[g+
1];this.positionArray[n+2]=d[g+2];this.positionArray[n+3]=d[h];this.positionArray[n+4]=d[h+1];this.positionArray[n+5]=d[h+2];this.positionArray[n+6]=d[j];this.positionArray[n+7]=d[j+1];this.positionArray[n+8]=d[j+2];this.normalArray[n]=f[g];this.normalArray[n+1]=f[g+1];this.normalArray[n+2]=f[g+2];this.normalArray[n+3]=f[h];this.normalArray[n+4]=f[h+1];this.normalArray[n+5]=f[h+2];this.normalArray[n+6]=f[j];this.normalArray[n+7]=f[j+1];this.normalArray[n+8]=f[j+2];this.hasPos=!0;this.hasNormal=!0;
this.count+=3;this.count>=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(d){if(this.count!=0){for(var f=this.count*3;f<this.positionArray.length;f++)this.positionArray[f]=0;d(this)}};this.addBall=function(d,f,g,h,j){var k=this.size*Math.sqrt(h/j),n=g*this.size,p=f*this.size,o=d*this.size,w=Math.floor(n-k);w<1&&(w=1);n=Math.floor(n+k);n>this.size-1&&(n=this.size-1);var y=Math.floor(p-k);y<1&&(y=1);p=Math.floor(p+k);p>this.size-1&&(p=
this.size-1);var v=Math.floor(o-k);v<1&&(v=1);k=Math.floor(o+k);k>this.size-1&&(k=this.size-1);for(var B,G,H,L,W,A;w<n;w++){o=this.size2*w;G=w/this.size-g;W=G*G;for(G=y;G<p;G++){H=o+this.size*G;B=G/this.size-f;A=B*B;for(B=v;B<k;B++){L=B/this.size-d;L=h/(1.0E-6+L*L+A+W)-j;L>0&&(this.field[H+B]+=L)}}}};this.addPlaneX=function(d,f){var g,h,j,k,n,p=this.size,o=this.yd,w=this.zd,y=this.field,v=p*Math.sqrt(d/f);v>p&&(v=p);for(g=0;g<v;g++){h=g/p;h*=h;k=d/(1.0E-4+h)-f;if(k>0)for(h=0;h<p;h++){n=g+h*o;for(j=
this.size-1);var v=Math.floor(o-k);v<1&&(v=1);k=Math.floor(o+k);k>this.size-1&&(k=this.size-1);for(var B,G,H,L,V,A;w<n;w++){o=this.size2*w;G=w/this.size-g;V=G*G;for(G=y;G<p;G++){H=o+this.size*G;B=G/this.size-f;A=B*B;for(B=v;B<k;B++){L=B/this.size-d;L=h/(1.0E-6+L*L+A+V)-j;L>0&&(this.field[H+B]+=L)}}}};this.addPlaneX=function(d,f){var g,h,j,k,n,p=this.size,o=this.yd,w=this.zd,y=this.field,v=p*Math.sqrt(d/f);v>p&&(v=p);for(g=0;g<v;g++){h=g/p;h*=h;k=d/(1.0E-4+h)-f;if(k>0)for(h=0;h<p;h++){n=g+h*o;for(j=
0;j<p;j++)y[w*j+n]+=k}}};this.addPlaneY=function(d,f){var g,h,j,k,n,p,o=this.size,w=this.yd,y=this.zd,v=this.field,B=o*Math.sqrt(d/f);B>o&&(B=o);for(h=0;h<B;h++){g=h/o;g*=g;k=d/(1.0E-4+g)-f;if(k>0){n=h*w;for(g=0;g<o;g++){p=n+g;for(j=0;j<o;j++)v[y*j+p]+=k}}}};this.addPlaneZ=function(d,f){var g,h,j,k,n,p;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(d/f);dist>size&&(dist=size);for(j=0;j<dist;j++){g=j/size;g*=g;k=d/(1.0E-4+g)-f;if(k>0){n=zd*j;for(h=0;h<size;h++){p=n+h*yd;
for(g=0;g<size;g++)field[p+g]+=k}}}};this.reset=function(){var d;for(d=0;d<this.size3;d++){this.normal_cache[d*3]=0;this.field[d]=0}};this.render=function(d){this.begin();var f,g,h,j,k,n,p,o,w,y=this.size-2;for(j=1;j<y;j++){w=this.size2*j;p=(j-this.halfsize)/this.halfsize;for(h=1;h<y;h++){o=w+this.size*h;n=(h-this.halfsize)/this.halfsize;for(g=1;g<y;g++){k=(g-this.halfsize)/this.halfsize;f=o+g;this.polygonize(k,n,p,f,this.isolation,d)}}}this.end(d)};this.generateGeometry=function(){var d=0,f=new THREE.Geometry,
g=[];this.render(function(h){var j,k,n,p,o,w,y,v;for(j=0;j<h.count;j++){y=j*3;o=y+1;v=y+2;k=h.positionArray[y];n=h.positionArray[o];p=h.positionArray[v];w=new THREE.Vector3(k,n,p);k=h.normalArray[y];n=h.normalArray[o];p=h.normalArray[v];y=new THREE.Vector3(k,n,p);y.normalize();o=new THREE.Vertex(w);f.vertices.push(o);g.push(y)}nfaces=h.count/3;for(j=0;j<nfaces;j++){y=(d+j)*3;o=y+1;v=y+2;w=g[y];k=g[o];n=g[v];y=new THREE.Face3(y,o,v,[w,k,n]);f.faces.push(y)}d+=nfaces;h.count=0});return f};this.init(b)};
......
......@@ -70,29 +70,29 @@ g=0;for(h=m.length;g<h;g+=3)j.push(new THREE.Vertex(new THREE.Vector3(m[g],m[g+1
g=a.edges[c+1];e.edges.push(new THREE.Edge(e.vertices[d],e.vertices[g],d,g))}}})();e.computeCentroids();e.computeFaceNormals();e.computeEdgeFaces();f(e)};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
THREE.BinaryLoader.prototype={load:function(a){var f=a.model,b=a.callback,e=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(f),c=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(f);a=(new Date).getTime();f=new Worker(f);var d=this.showProgress?THREE.Loader.prototype.updateProgress:null;f.onmessage=function(g){THREE.BinaryLoader.prototype.loadAjaxBuffers(g.data.buffers,g.data.materials,b,c,e,d)};f.onerror=function(g){alert("worker.onerror: "+g.message+"\n"+g.data);g.preventDefault()};
f.postMessage(a)},loadAjaxBuffers:function(a,f,b,e,c,d){var g=new XMLHttpRequest,h=e+"/"+a,j=0;g.onreadystatechange=function(){if(g.readyState==4)g.status==200||g.status==0?THREE.BinaryLoader.prototype.createBinModel(g.responseText,b,c,f):alert("Couldn't load ["+h+"] ["+g.status+"]");else if(g.readyState==3){if(d){j==0&&(j=g.getResponseHeader("Content-Length"));d({total:j,loaded:g.responseText.length})}}else g.readyState==2&&(j=g.getResponseHeader("Content-Length"))};g.open("GET",h,!0);g.overrideMimeType("text/plain; charset=x-user-defined");
g.setRequestHeader("Content-Type","text/plain");g.send(null)},createBinModel:function(a,f,b,e){var c=function(d){function g(o,v){var A=k(o,v),D=k(o,v+1),H=k(o,v+2),S=k(o,v+3),U=(S<<1&255|H>>7)-127;A|=(H&127)<<16|D<<8;if(A==0&&U==-127)return 0;return(1-2*(S>>7))*(1+A*Math.pow(2,-23))*Math.pow(2,U)}function h(o,v){var A=k(o,v),D=k(o,v+1),H=k(o,v+2);return(k(o,v+3)<<24)+(H<<16)+(D<<8)+A}function j(o,v){var A=k(o,v);return(k(o,v+1)<<8)+A}function m(o,v){var A=k(o,v);return A>127?A-256:A}function k(o,
v){return o.charCodeAt(v)&255}function n(o){var v,A,D;v=h(a,o);A=h(a,o+G);D=h(a,o+K);o=j(a,o+J);THREE.BinaryLoader.prototype.f3(B,v,A,D,o)}function p(o){var v,A,D,H,S,U;v=h(a,o);A=h(a,o+G);D=h(a,o+K);H=j(a,o+J);S=h(a,o+I);U=h(a,o+E);o=h(a,o+L);THREE.BinaryLoader.prototype.f3n(B,y,v,A,D,H,S,U,o)}function t(o){var v,A,D,H;v=h(a,o);A=h(a,o+P);D=h(a,o+Q);H=h(a,o+R);o=j(a,o+M);THREE.BinaryLoader.prototype.f4(B,v,A,D,H,o)}function w(o){var v,A,D,H,S,U,ca,da;v=h(a,o);A=h(a,o+P);D=h(a,o+Q);H=h(a,o+R);S=j(a,
o+M);U=h(a,o+F);ca=h(a,o+N);da=h(a,o+O);o=h(a,o+T);THREE.BinaryLoader.prototype.f4n(B,y,v,A,D,H,S,U,ca,da,o)}function x(o){var v,A;v=h(a,o);A=h(a,o+W);o=h(a,o+X);THREE.BinaryLoader.prototype.uv3(B.faceVertexUvs[0],C[v*2],C[v*2+1],C[A*2],C[A*2+1],C[o*2],C[o*2+1])}function u(o){var v,A,D;v=h(a,o);A=h(a,o+ea);D=h(a,o+fa);o=h(a,o+ga);THREE.BinaryLoader.prototype.uv4(B.faceVertexUvs[0],C[v*2],C[v*2+1],C[A*2],C[A*2+1],C[D*2],C[D*2+1],C[o*2],C[o*2+1])}var B=this,z=0,l,y=[],C=[],G,K,J,I,E,L,P,Q,R,M,F,N,O,
T,W,X,ea,fa,ga,Y,Z,$,aa,ba,V;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(B,e,d);l={signature:a.substr(z,8),header_bytes:k(a,z+8),vertex_coordinate_bytes:k(a,z+9),normal_coordinate_bytes:k(a,z+10),uv_coordinate_bytes:k(a,z+11),vertex_index_bytes:k(a,z+12),normal_index_bytes:k(a,z+13),uv_index_bytes:k(a,z+14),material_index_bytes:k(a,z+15),nvertices:h(a,z+16),nnormals:h(a,z+16+4),nuvs:h(a,z+16+8),ntri_flat:h(a,z+16+12),ntri_smooth:h(a,z+16+16),ntri_flat_uv:h(a,z+16+20),ntri_smooth_uv:h(a,
g.setRequestHeader("Content-Type","text/plain");g.send(null)},createBinModel:function(a,f,b,e){var c=function(d){function g(o,v){var A=k(o,v),D=k(o,v+1),H=k(o,v+2),S=k(o,v+3),V=(S<<1&255|H>>7)-127;A|=(H&127)<<16|D<<8;if(A==0&&V==-127)return 0;return(1-2*(S>>7))*(1+A*Math.pow(2,-23))*Math.pow(2,V)}function h(o,v){var A=k(o,v),D=k(o,v+1),H=k(o,v+2);return(k(o,v+3)<<24)+(H<<16)+(D<<8)+A}function j(o,v){var A=k(o,v);return(k(o,v+1)<<8)+A}function m(o,v){var A=k(o,v);return A>127?A-256:A}function k(o,
v){return o.charCodeAt(v)&255}function n(o){var v,A,D;v=h(a,o);A=h(a,o+G);D=h(a,o+K);o=j(a,o+J);THREE.BinaryLoader.prototype.f3(B,v,A,D,o)}function p(o){var v,A,D,H,S,V;v=h(a,o);A=h(a,o+G);D=h(a,o+K);H=j(a,o+J);S=h(a,o+I);V=h(a,o+E);o=h(a,o+L);THREE.BinaryLoader.prototype.f3n(B,y,v,A,D,H,S,V,o)}function t(o){var v,A,D,H;v=h(a,o);A=h(a,o+P);D=h(a,o+Q);H=h(a,o+R);o=j(a,o+M);THREE.BinaryLoader.prototype.f4(B,v,A,D,H,o)}function w(o){var v,A,D,H,S,V,ca,da;v=h(a,o);A=h(a,o+P);D=h(a,o+Q);H=h(a,o+R);S=j(a,
o+M);V=h(a,o+F);ca=h(a,o+N);da=h(a,o+O);o=h(a,o+T);THREE.BinaryLoader.prototype.f4n(B,y,v,A,D,H,S,V,ca,da,o)}function x(o){var v,A;v=h(a,o);A=h(a,o+U);o=h(a,o+X);THREE.BinaryLoader.prototype.uv3(B.faceVertexUvs[0],C[v*2],C[v*2+1],C[A*2],C[A*2+1],C[o*2],C[o*2+1])}function u(o){var v,A,D;v=h(a,o);A=h(a,o+ea);D=h(a,o+fa);o=h(a,o+ga);THREE.BinaryLoader.prototype.uv4(B.faceVertexUvs[0],C[v*2],C[v*2+1],C[A*2],C[A*2+1],C[D*2],C[D*2+1],C[o*2],C[o*2+1])}var B=this,z=0,l,y=[],C=[],G,K,J,I,E,L,P,Q,R,M,F,N,O,
T,U,X,ea,fa,ga,Y,Z,$,aa,ba,W;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(B,e,d);l={signature:a.substr(z,8),header_bytes:k(a,z+8),vertex_coordinate_bytes:k(a,z+9),normal_coordinate_bytes:k(a,z+10),uv_coordinate_bytes:k(a,z+11),vertex_index_bytes:k(a,z+12),normal_index_bytes:k(a,z+13),uv_index_bytes:k(a,z+14),material_index_bytes:k(a,z+15),nvertices:h(a,z+16),nnormals:h(a,z+16+4),nuvs:h(a,z+16+8),ntri_flat:h(a,z+16+12),ntri_smooth:h(a,z+16+16),ntri_flat_uv:h(a,z+16+20),ntri_smooth_uv:h(a,
z+16+24),nquad_flat:h(a,z+16+28),nquad_smooth:h(a,z+16+32),nquad_flat_uv:h(a,z+16+36),nquad_smooth_uv:h(a,z+16+40)};z+=l.header_bytes;G=l.vertex_index_bytes;K=l.vertex_index_bytes*2;J=l.vertex_index_bytes*3;I=l.vertex_index_bytes*3+l.material_index_bytes;E=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes;L=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes*2;P=l.vertex_index_bytes;Q=l.vertex_index_bytes*2;R=l.vertex_index_bytes*3;M=l.vertex_index_bytes*4;F=l.vertex_index_bytes*
4+l.material_index_bytes;N=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes;O=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*2;T=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*3;W=l.uv_index_bytes;X=l.uv_index_bytes*2;ea=l.uv_index_bytes;fa=l.uv_index_bytes*2;ga=l.uv_index_bytes*3;d=l.vertex_index_bytes*3+l.material_index_bytes;V=l.vertex_index_bytes*4+l.material_index_bytes;Y=l.ntri_flat*d;Z=l.ntri_smooth*(d+l.normal_index_bytes*3);$=l.ntri_flat_uv*
(d+l.uv_index_bytes*3);aa=l.ntri_smooth_uv*(d+l.normal_index_bytes*3+l.uv_index_bytes*3);ba=l.nquad_flat*V;d=l.nquad_smooth*(V+l.normal_index_bytes*4);V=l.nquad_flat_uv*(V+l.uv_index_bytes*4);z+=function(o){for(var v,A,D,H=l.vertex_coordinate_bytes*3,S=o+l.nvertices*H;o<S;o+=H){v=g(a,o);A=g(a,o+l.vertex_coordinate_bytes);D=g(a,o+l.vertex_coordinate_bytes*2);THREE.BinaryLoader.prototype.v(B,v,A,D)}return l.nvertices*H}(z);z+=function(o){for(var v,A,D,H=l.normal_coordinate_bytes*3,S=o+l.nnormals*H;o<
S;o+=H){v=m(a,o);A=m(a,o+l.normal_coordinate_bytes);D=m(a,o+l.normal_coordinate_bytes*2);y.push(v/127,A/127,D/127)}return l.nnormals*H}(z);z+=function(o){for(var v,A,D=l.uv_coordinate_bytes*2,H=o+l.nuvs*D;o<H;o+=D){v=g(a,o);A=g(a,o+l.uv_coordinate_bytes);C.push(v,A)}return l.nuvs*D}(z);Y=z+Y;Z=Y+Z;$=Z+$;aa=$+aa;ba=aa+ba;d=ba+d;V=d+V;(function(o){var v,A=l.vertex_index_bytes*3+l.material_index_bytes,D=A+l.uv_index_bytes*3,H=o+l.ntri_flat_uv*D;for(v=o;v<H;v+=D){n(v);x(v+A)}return H-o})(Z);(function(o){var v,
A=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes*3,D=A+l.uv_index_bytes*3,H=o+l.ntri_smooth_uv*D;for(v=o;v<H;v+=D){p(v);x(v+A)}return H-o})($);(function(o){var v,A=l.vertex_index_bytes*4+l.material_index_bytes,D=A+l.uv_index_bytes*4,H=o+l.nquad_flat_uv*D;for(v=o;v<H;v+=D){t(v);u(v+A)}return H-o})(d);(function(o){var v,A=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*4,D=A+l.uv_index_bytes*4,H=o+l.nquad_smooth_uv*D;for(v=o;v<H;v+=D){w(v);u(v+A)}return H-o})(V);
4+l.material_index_bytes;N=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes;O=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*2;T=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*3;U=l.uv_index_bytes;X=l.uv_index_bytes*2;ea=l.uv_index_bytes;fa=l.uv_index_bytes*2;ga=l.uv_index_bytes*3;d=l.vertex_index_bytes*3+l.material_index_bytes;W=l.vertex_index_bytes*4+l.material_index_bytes;Y=l.ntri_flat*d;Z=l.ntri_smooth*(d+l.normal_index_bytes*3);$=l.ntri_flat_uv*
(d+l.uv_index_bytes*3);aa=l.ntri_smooth_uv*(d+l.normal_index_bytes*3+l.uv_index_bytes*3);ba=l.nquad_flat*W;d=l.nquad_smooth*(W+l.normal_index_bytes*4);W=l.nquad_flat_uv*(W+l.uv_index_bytes*4);z+=function(o){for(var v,A,D,H=l.vertex_coordinate_bytes*3,S=o+l.nvertices*H;o<S;o+=H){v=g(a,o);A=g(a,o+l.vertex_coordinate_bytes);D=g(a,o+l.vertex_coordinate_bytes*2);THREE.BinaryLoader.prototype.v(B,v,A,D)}return l.nvertices*H}(z);z+=function(o){for(var v,A,D,H=l.normal_coordinate_bytes*3,S=o+l.nnormals*H;o<
S;o+=H){v=m(a,o);A=m(a,o+l.normal_coordinate_bytes);D=m(a,o+l.normal_coordinate_bytes*2);y.push(v/127,A/127,D/127)}return l.nnormals*H}(z);z+=function(o){for(var v,A,D=l.uv_coordinate_bytes*2,H=o+l.nuvs*D;o<H;o+=D){v=g(a,o);A=g(a,o+l.uv_coordinate_bytes);C.push(v,A)}return l.nuvs*D}(z);Y=z+Y;Z=Y+Z;$=Z+$;aa=$+aa;ba=aa+ba;d=ba+d;W=d+W;(function(o){var v,A=l.vertex_index_bytes*3+l.material_index_bytes,D=A+l.uv_index_bytes*3,H=o+l.ntri_flat_uv*D;for(v=o;v<H;v+=D){n(v);x(v+A)}return H-o})(Z);(function(o){var v,
A=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes*3,D=A+l.uv_index_bytes*3,H=o+l.ntri_smooth_uv*D;for(v=o;v<H;v+=D){p(v);x(v+A)}return H-o})($);(function(o){var v,A=l.vertex_index_bytes*4+l.material_index_bytes,D=A+l.uv_index_bytes*4,H=o+l.nquad_flat_uv*D;for(v=o;v<H;v+=D){t(v);u(v+A)}return H-o})(d);(function(o){var v,A=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*4,D=A+l.uv_index_bytes*4,H=o+l.nquad_smooth_uv*D;for(v=o;v<H;v+=D){w(v);u(v+A)}return H-o})(W);
(function(o){var v,A=l.vertex_index_bytes*3+l.material_index_bytes,D=o+l.ntri_flat*A;for(v=o;v<D;v+=A)n(v);return D-o})(z);(function(o){var v,A=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes*3,D=o+l.ntri_smooth*A;for(v=o;v<D;v+=A)p(v);return D-o})(Y);(function(o){var v,A=l.vertex_index_bytes*4+l.material_index_bytes,D=o+l.nquad_flat*A;for(v=o;v<D;v+=A)t(v);return D-o})(aa);(function(o){var v,A=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*4,D=o+l.nquad_smooth*
A;for(v=o;v<D;v+=A)w(v);return D-o})(ba);this.computeCentroids();this.computeFaceNormals()};c.prototype=new THREE.Geometry;c.prototype.constructor=c;f(new c(b))},v:function(a,f,b,e){a.vertices.push(new THREE.Vertex(new THREE.Vector3(f,b,e)))},f3:function(a,f,b,e,c){a.faces.push(new THREE.Face3(f,b,e,null,null,a.materials[c]))},f4:function(a,f,b,e,c,d){a.faces.push(new THREE.Face4(f,b,e,c,null,null,a.materials[d]))},f3n:function(a,f,b,e,c,d,g,h,j){d=a.materials[d];var m=f[h*3],k=f[h*3+1];h=f[h*3+2];
var n=f[j*3],p=f[j*3+1];j=f[j*3+2];a.faces.push(new THREE.Face3(b,e,c,[new THREE.Vector3(f[g*3],f[g*3+1],f[g*3+2]),new THREE.Vector3(m,k,h),new THREE.Vector3(n,p,j)],null,d))},f4n:function(a,f,b,e,c,d,g,h,j,m,k){g=a.materials[g];var n=f[j*3],p=f[j*3+1];j=f[j*3+2];var t=f[m*3],w=f[m*3+1];m=f[m*3+2];var x=f[k*3],u=f[k*3+1];k=f[k*3+2];a.faces.push(new THREE.Face4(b,e,c,d,[new THREE.Vector3(f[h*3],f[h*3+1],f[h*3+2]),new THREE.Vector3(n,p,j),new THREE.Vector3(t,w,m),new THREE.Vector3(x,u,k)],null,g))},
uv3:function(a,f,b,e,c,d,g){var h=[];h.push(new THREE.UV(f,b));h.push(new THREE.UV(e,c));h.push(new THREE.UV(d,g));a.push(h)},uv4:function(a,f,b,e,c,d,g,h,j){var m=[];m.push(new THREE.UV(f,b));m.push(new THREE.UV(e,c));m.push(new THREE.UV(d,g));m.push(new THREE.UV(h,j));a.push(m)}};THREE.SceneLoader=function(){};
THREE.SceneLoader.prototype={load:function(a,f,b,e){var c=new Worker(a);c.postMessage(0);var d=THREE.Loader.prototype.extractUrlbase(a);c.onmessage=function(g){function h(W,X){return X=="relativeToHTML"?W:d+"/"+W}function j(){for(t in E.objects)if(!F.objects[t]){z=E.objects[t];if(G=F.geometries[z.geometry]){I=[];for(T=0;T<z.materials.length;T++)I[T]=F.materials[z.materials[T]];l=z.position;r=z.rotation;q=z.quaternion;s=z.scale;q=0;I.length==0&&(I[0]=new THREE.MeshFaceMaterial);object=new THREE.Mesh(G,
I);object.position.set(l[0],l[1],l[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=z.visible;F.scene.addObject(object);F.objects[t]=object}}}function m(W){return function(X){F.geometries[W]=X;j();P-=1;k()}}function k(){e({total_models:R,total_textures:M,loaded_models:R-P,loaded_textures:M-Q},F);P==0&&Q==0&&b(F)}var n,p,t,w,x,u,B,z,l,y,C,G,K,J,I,E,L,P,Q,R,M,F;E=g.data;g=new THREE.BinaryLoader;
L=new THREE.JSONLoader;Q=P=0;F={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};if(E.transform){var N=E.transform.position;y=E.transform.rotation;var O=E.transform.scale;N&&F.scene.position.set(N[0],N[1],N[2]);y&&F.scene.rotation.set(y[0],y[1],y[2]);O&&F.scene.scale.set(O[0],O[1],O[2]);(N||y||O)&&F.scene.updateMatrix()}N=function(){Q-=1;k()};for(x in E.cameras){y=E.cameras[x];if(y.type=="perspective")K=new THREE.Camera(y.fov,y.aspect,y.near,y.far);
else if(y.type=="ortho"){K=new THREE.Camera;K.projectionMatrix=THREE.Matrix4.makeOrtho(y.left,y.right,y.top,y.bottom,y.near,y.far)}l=y.position;y=y.target;K.position.set(l[0],l[1],l[2]);K.target.position.set(y[0],y[1],y[2]);F.cameras[x]=K}for(w in E.lights){x=E.lights[w];K=x.color!==undefined?x.color:16777215;y=x.intensity!==undefined?x.intensity:1;if(x.type=="directional"){l=x.direction;light=new THREE.DirectionalLight(K,y);light.position.set(l[0],l[1],l[2]);light.position.normalize()}else if(x.type==
"point"){l=x.position;light=new THREE.PointLight(K,y);light.position.set(l[0],l[1],l[2])}F.scene.addLight(light);F.lights[w]=light}for(u in E.fogs){w=E.fogs[u];if(w.type=="linear")J=new THREE.Fog(0,w.near,w.far);else w.type=="exp2"&&(J=new THREE.FogExp2(0,w.density));y=w.color;J.color.setRGB(y[0],y[1],y[2]);F.fogs[u]=J}if(F.cameras&&E.defaults.camera)F.currentCamera=F.cameras[E.defaults.camera];if(F.fogs&&E.defaults.fog)F.scene.fog=F.fogs[E.defaults.fog];y=E.defaults.bgcolor;F.bgColor=new THREE.Color;
F.bgColor.setRGB(y[0],y[1],y[2]);F.bgColorAlpha=E.defaults.bgalpha;for(n in E.geometries){u=E.geometries[n];if(u.type=="bin_mesh"||u.type=="ascii_mesh")P+=1}R=P;for(n in E.geometries){u=E.geometries[n];if(u.type=="cube"){G=new Cube(u.width,u.height,u.depth,u.segmentsWidth,u.segmentsHeight,u.segmentsDepth,null,u.flipped,u.sides);F.geometries[n]=G}else if(u.type=="plane"){G=new Plane(u.width,u.height,u.segmentsWidth,u.segmentsHeight);F.geometries[n]=G}else if(u.type=="sphere"){G=new Sphere(u.radius,
u.segmentsWidth,u.segmentsHeight);F.geometries[n]=G}else if(u.type=="cylinder"){G=new Cylinder(u.numSegs,u.topRad,u.botRad,u.height,u.topOffset,u.botOffset);F.geometries[n]=G}else if(u.type=="torus"){G=new Torus(u.radius,u.tube,u.segmentsR,u.segmentsT);F.geometries[n]=G}else if(u.type=="icosahedron"){G=new Icosahedron(u.subdivisions);F.geometries[n]=G}else if(u.type=="bin_mesh")g.load({model:h(u.url,E.urlBaseType),callback:m(n)});else u.type=="ascii_mesh"&&L.load({model:h(u.url,E.urlBaseType),callback:m(n)})}for(B in E.textures){n=
E.textures[B];Q+=n.url instanceof Array?n.url.length:1}M=Q;for(B in E.textures){n=E.textures[B];if(n.mapping!=undefined&&THREE[n.mapping]!=undefined)n.mapping=new THREE[n.mapping];if(n.url instanceof Array){u=[];for(var T=0;T<n.url.length;T++)u[T]=h(n.url[T],E.urlBaseType);u=ImageUtils.loadTextureCube(u,n.mapping,N)}else{u=ImageUtils.loadTexture(h(n.url,E.urlBaseType),n.mapping,N);if(THREE[n.minFilter]!=undefined)u.minFilter=THREE[n.minFilter];if(THREE[n.magFilter]!=undefined)u.magFilter=THREE[n.magFilter]}F.textures[B]=
u}for(p in E.materials){B=E.materials[p];for(C in B.parameters)if(C=="envMap"||C=="map"||C=="lightMap")B.parameters[C]=F.textures[B.parameters[C]];else if(C=="shading")B.parameters[C]=B.parameters[C]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(C=="blending")B.parameters[C]=THREE[B.parameters[C]]?THREE[B.parameters[C]]:THREE.NormalBlending;else C=="combine"&&(B.parameters[C]=B.parameters[C]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);B=new THREE[B.type](B.parameters);F.materials[p]=
B}j();f(F)}}};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
THREE.SceneLoader.prototype={load:function(a,f,b,e){var c=new Worker(a);c.postMessage(0);var d=THREE.Loader.prototype.extractUrlbase(a);c.onmessage=function(g){function h(U,X){return X=="relativeToHTML"?U:d+"/"+U}function j(){for(t in E.objects)if(!F.objects[t]){z=E.objects[t];if(G=F.geometries[z.geometry]){I=[];for(T=0;T<z.materials.length;T++)I[T]=F.materials[z.materials[T]];l=z.position;r=z.rotation;q=z.quaternion;s=z.scale;q=0;I.length==0&&(I[0]=new THREE.MeshFaceMaterial);object=new THREE.Mesh(G,
I);object.position.set(l[0],l[1],l[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=z.visible;F.scene.addObject(object);F.objects[t]=object;if(z.meshCollider){var U=THREE.CollisionUtils.MeshColliderWBox(object);THREE.Collisions.colliders.push(U)}}}}function m(U){return function(X){F.geometries[U]=X;j();P-=1;k()}}function k(){e({total_models:R,total_textures:M,loaded_models:R-P,loaded_textures:M-
Q},F);P==0&&Q==0&&b(F)}var n,p,t,w,x,u,B,z,l,y,C,G,K,J,I,E,L,P,Q,R,M,F;E=g.data;g=new THREE.BinaryLoader;L=new THREE.JSONLoader;Q=P=0;F={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};if(E.transform){var N=E.transform.position;y=E.transform.rotation;var O=E.transform.scale;N&&F.scene.position.set(N[0],N[1],N[2]);y&&F.scene.rotation.set(y[0],y[1],y[2]);O&&F.scene.scale.set(O[0],O[1],O[2]);(N||y||O)&&F.scene.updateMatrix()}N=function(){Q-=1;k()};
for(x in E.cameras){y=E.cameras[x];if(y.type=="perspective")K=new THREE.Camera(y.fov,y.aspect,y.near,y.far);else if(y.type=="ortho"){K=new THREE.Camera;K.projectionMatrix=THREE.Matrix4.makeOrtho(y.left,y.right,y.top,y.bottom,y.near,y.far)}l=y.position;y=y.target;K.position.set(l[0],l[1],l[2]);K.target.position.set(y[0],y[1],y[2]);F.cameras[x]=K}for(w in E.lights){x=E.lights[w];K=x.color!==undefined?x.color:16777215;y=x.intensity!==undefined?x.intensity:1;if(x.type=="directional"){l=x.direction;light=
new THREE.DirectionalLight(K,y);light.position.set(l[0],l[1],l[2]);light.position.normalize()}else if(x.type=="point"){l=x.position;light=new THREE.PointLight(K,y);light.position.set(l[0],l[1],l[2])}F.scene.addLight(light);F.lights[w]=light}for(u in E.fogs){w=E.fogs[u];if(w.type=="linear")J=new THREE.Fog(0,w.near,w.far);else w.type=="exp2"&&(J=new THREE.FogExp2(0,w.density));y=w.color;J.color.setRGB(y[0],y[1],y[2]);F.fogs[u]=J}if(F.cameras&&E.defaults.camera)F.currentCamera=F.cameras[E.defaults.camera];
if(F.fogs&&E.defaults.fog)F.scene.fog=F.fogs[E.defaults.fog];y=E.defaults.bgcolor;F.bgColor=new THREE.Color;F.bgColor.setRGB(y[0],y[1],y[2]);F.bgColorAlpha=E.defaults.bgalpha;for(n in E.geometries){u=E.geometries[n];if(u.type=="bin_mesh"||u.type=="ascii_mesh")P+=1}R=P;for(n in E.geometries){u=E.geometries[n];if(u.type=="cube"){G=new Cube(u.width,u.height,u.depth,u.segmentsWidth,u.segmentsHeight,u.segmentsDepth,null,u.flipped,u.sides);F.geometries[n]=G}else if(u.type=="plane"){G=new Plane(u.width,
u.height,u.segmentsWidth,u.segmentsHeight);F.geometries[n]=G}else if(u.type=="sphere"){G=new Sphere(u.radius,u.segmentsWidth,u.segmentsHeight);F.geometries[n]=G}else if(u.type=="cylinder"){G=new Cylinder(u.numSegs,u.topRad,u.botRad,u.height,u.topOffset,u.botOffset);F.geometries[n]=G}else if(u.type=="torus"){G=new Torus(u.radius,u.tube,u.segmentsR,u.segmentsT);F.geometries[n]=G}else if(u.type=="icosahedron"){G=new Icosahedron(u.subdivisions);F.geometries[n]=G}else if(u.type=="bin_mesh")g.load({model:h(u.url,
E.urlBaseType),callback:m(n)});else u.type=="ascii_mesh"&&L.load({model:h(u.url,E.urlBaseType),callback:m(n)})}for(B in E.textures){n=E.textures[B];Q+=n.url instanceof Array?n.url.length:1}M=Q;for(B in E.textures){n=E.textures[B];if(n.mapping!=undefined&&THREE[n.mapping]!=undefined)n.mapping=new THREE[n.mapping];if(n.url instanceof Array){u=[];for(var T=0;T<n.url.length;T++)u[T]=h(n.url[T],E.urlBaseType);u=ImageUtils.loadTextureCube(u,n.mapping,N)}else{u=ImageUtils.loadTexture(h(n.url,E.urlBaseType),
n.mapping,N);if(THREE[n.minFilter]!=undefined)u.minFilter=THREE[n.minFilter];if(THREE[n.magFilter]!=undefined)u.magFilter=THREE[n.magFilter]}F.textures[B]=u}for(p in E.materials){B=E.materials[p];for(C in B.parameters)if(C=="envMap"||C=="map"||C=="lightMap")B.parameters[C]=F.textures[B.parameters[C]];else if(C=="shading")B.parameters[C]=B.parameters[C]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(C=="blending")B.parameters[C]=THREE[B.parameters[C]]?THREE[B.parameters[C]]:THREE.NormalBlending;
else C=="combine"&&(B.parameters[C]=B.parameters[C]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);B=new THREE[B.type](B.parameters);F.materials[p]=B}j();f(F)}}};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
THREE.MarchingCubes=function(a,f){THREE.Object3D.call(this);this.materials=f instanceof Array?f:[f];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,e,c){return b+(e-b)*c};this.VIntX=function(b,e,c,d,g,h,j,m,k,n){g=(g-k)/(n-k);k=this.normal_cache;e[d]=h+g*this.delta;e[d+1]=j;e[d+2]=m;c[d]=this.lerp(k[b],k[b+3],g);c[d+1]=this.lerp(k[b+1],k[b+4],g);c[d+2]=this.lerp(k[b+2],k[b+5],g)};this.VIntY=function(b,e,c,d,g,h,j,m,k,n){g=(g-k)/(n-k);k=this.normal_cache;e[d]=h;e[d+1]=j+g*this.delta;e[d+
2]=m;e=b+this.yd*3;c[d]=this.lerp(k[b],k[e],g);c[d+1]=this.lerp(k[b+1],k[e+1],g);c[d+2]=this.lerp(k[b+2],k[e+2],g)};this.VIntZ=function(b,e,c,d,g,h,j,m,k,n){g=(g-k)/(n-k);k=this.normal_cache;e[d]=h;e[d+1]=j;e[d+2]=m+g*this.delta;e=b+this.zd*3;c[d]=this.lerp(k[b],k[e],g);c[d+1]=this.lerp(k[b+1],k[e+1],g);c[d+2]=this.lerp(k[b+2],k[e+2],g)};this.compNorm=function(b){var e=b*3;if(this.normal_cache[e]==0){this.normal_cache[e]=this.field[b-1]-this.field[b+1];this.normal_cache[e+1]=this.field[b-this.yd]-
......
......@@ -136,7 +136,15 @@ THREE.SceneLoader.prototype = {
result.objects[ dd ] = object;
if ( o.meshCollider ) {
var meshCollider = THREE.CollisionUtils.MeshColliderWBox( object );
THREE.Collisions.colliders.push( meshCollider );
}
}
}
......
......@@ -51,14 +51,14 @@ THREE.CollisionUtils.MeshColliderWBox = function( m ) {
for( var i = 0; i < mvl; i++ ) {
vertices.push( new THREE.Vector3( mv[i].position.x, mv[i].position.y, mv[i].position.z) );
vertices.push( new THREE.Vector3( mv[ i ].position.x, mv[ i ].position.y, mv[ i ].position.z ) );
}
for( var i = 0; i < mfl; i++ ) {
faces.push( mf[i].a, mf[i].b, mf[i].c );
normals.push( new THREE.Vector3( mf[i].normal.x, mf[i].normal.y, mf[i].normal.z) );
faces.push( mf[ i ].a, mf[ i ].b, mf[ i ].c );
normals.push( new THREE.Vector3( mf[ i ].normal.x, mf[ i ].normal.y, mf[ i ].normal.z ) );
}
......
......@@ -152,6 +152,10 @@ THREE.CollisionSystem.prototype.rayTriangle = function( ray, p0, p1, p2, n, mind
var e1 = THREE.CollisionSystem.__v1,
e2 = THREE.CollisionSystem.__v2;
// do not crash on quads, fail instead
//if ( !n ) n = THREE.CollisionSystem.__v3;
e1.sub( p1, p0 );
e2.sub( p2, p1 );
n.cross( e1, e2 )
......
......@@ -135,7 +135,7 @@ TEMPLATE_OBJECT = """\
"rotation" : %(rotation)s,
"quaternion": %(quaternion)s,
"scale" : %(scale)s,
"visible" : true,
"visible" : %(visible)s,
"castsShadow" : %(castsShadow)s,
"meshCollider" : %(meshCollider)s
}"""
......@@ -994,9 +994,13 @@ def generate_objects(data):
if len(group_ids) > 0:
group_string = generate_string_list(group_ids)
castsShadow = generate_bool_property(obj.THREE_castsShadow)
meshCollider = generate_bool_property(obj.THREE_meshCollider)
castsShadow = obj.THREE_castsShadow
meshCollider = obj.THREE_meshCollider
visible = True
if obj.draw_type in ["BOUNDS", "WIRE"] and meshCollider:
visible = False
object_string = TEMPLATE_OBJECT % {
"object_id" : generate_string(object_id),
"geometry_id" : generate_string(geometry_id),
......@@ -1008,8 +1012,9 @@ def generate_objects(data):
"quaternion" : generate_vec4(quaternion),
"scale" : generate_vec3(scale),
"castsShadow" : castsShadow,
"meshCollider" : meshCollider
"castsShadow" : generate_bool_property(castsShadow),
"meshCollider" : generate_bool_property(meshCollider),
"visible" : generate_bool_property(visible)
}
chunks.append(object_string)
......
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