diff --git a/build/three.js b/build/three.js index 0fe748c91e087c8c67669f2cc3e98923e0b83853..09f9c29f1342bc9269cc50a4049f09b6eac976e4 100644 --- a/build/three.js +++ b/build/three.js @@ -10603,8 +10603,7 @@ THREE.GeometryLoader.prototype = { if ( callback !== undefined ) { - var geometry = scope.parse( JSON.parse( event.target.responseText ) ); - callback( geometry ); + callback( scope.parse( JSON.parse( event.target.responseText ) ) ); } @@ -10642,8 +10641,7 @@ THREE.MaterialLoader.prototype = { if ( callback !== undefined ) { - var material = scope.parse( JSON.parse( event.target.responseText ) ); - callback( material ); + callback( scope.parse( JSON.parse( event.target.responseText ) ) ); } @@ -10734,6 +10732,295 @@ THREE.MaterialLoader.prototype = { }; +/** + * @author mrdoob / http://mrdoob.com/ + */ + +THREE.ObjectLoader = function ( manager ) { + + this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; + +}; + +THREE.ObjectLoader.prototype = { + + constructor: THREE.ObjectLoader, + + load: function ( url, callback ) { + + var scope = this; + + this.manager.add( url, 'text', function ( event ) { + + if ( callback !== undefined ) { + + callback( scope.parse( JSON.parse( event.target.responseText ) ) ); + + } + + } ); + + }, + + parse: function ( json ) { + + var geometries = this.parseGeometries( json.geometries ); + var materials = this.parseMaterials( json.materials ); + var object = this.parseObject( json.object, geometries, materials ); + + return object; + + }, + + parseGeometries: function ( json ) { + + var geometries = {}; + + if ( json !== undefined ) { + + var loader = new THREE.JSONLoader(); + + for ( var i = 0, l = json.length; i < l; i ++ ) { + + var geometry; + var data = json[ i ]; + + switch ( data.type ) { + + case 'PlaneGeometry': + + geometry = new THREE.PlaneGeometry( + data.width, + data.height, + data.widthSegments, + data.heightSegments + ); + + break; + + case 'CubeGeometry': + + geometry = new THREE.CubeGeometry( + data.width, + data.height, + data.depth, + data.widthSegments, + data.heightSegments, + data.depthSegments + ); + + break; + + case 'CylinderGeometry': + + geometry = new THREE.CylinderGeometry( + data.radiusTop, + data.radiusBottom, + data.height, + data.radiusSegments, + data.heightSegments, + data.openEnded + ); + + break; + + case 'SphereGeometry': + + geometry = new THREE.SphereGeometry( + data.radius, + data.widthSegments, + data.heightSegments, + data.phiStart, + data.phiLength, + data.thetaStart, + data.thetaLength + ); + + break; + + case 'IcosahedronGeometry': + + geometry = new THREE.IcosahedronGeometry( + data.radius, + data.detail + ); + + break; + + case 'TorusGeometry': + + geometry = new THREE.TorusGeometry( + data.radius, + data.tube, + data.radialSegments, + data.tubularSegments, + data.arc + ); + + break; + + case 'TorusKnotGeometry': + + geometry = new THREE.TorusKnotGeometry( + data.radius, + data.tube, + data.radialSegments, + data.tubularSegments, + data.p, + data.q, + data.heightScale + ); + + break; + + case 'Geometry': + + geometry = loader.parse( data.data ).geometry; + + break; + + } + + if ( data.id !== undefined ) geometry.id = data.id; + if ( data.name !== undefined ) geometry.name = data.name; + + geometries[ data.id ] = geometry; + + } + + } + + return geometries; + + }, + + parseMaterials: function ( json ) { + + var materials = {}; + + if ( json !== undefined ) { + + var loader = new THREE.MaterialLoader(); + + for ( var i = 0, l = json.length; i < l; i ++ ) { + + var data = json[ i ]; + var material = loader.parse( data ); + + if ( data.id !== undefined ) material.id = data.id; + if ( data.name !== undefined ) material.name = data.name; + + materials[ data.id ] = material; + + } + + } + + return materials; + + }, + + parseObject: function ( data, geometries, materials ) { + + var object; + + switch ( data.type ) { + + case 'Scene': + + object = new THREE.Scene(); + + break; + + case 'PerspectiveCamera': + + object = new THREE.PerspectiveCamera( data.fov, data.aspect, data.near, data.far ); + object.position.fromArray( data.position ); + object.rotation.fromArray( data.rotation ); + + break; + + case 'OrthographicCamera': + + object = new THREE.OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far ); + object.position.fromArray( data.position ); + object.rotation.fromArray( data.rotation ); + + break; + + case 'AmbientLight': + + object = new THREE.AmbientLight( data.color ); + + break; + + case 'DirectionalLight': + + object = new THREE.DirectionalLight( data.color, data.intensity ); + object.position.fromArray( data.position ); + + break; + + case 'PointLight': + + object = new THREE.PointLight( data.color, data.intensity, data.distance ); + object.position.fromArray( data.position ); + + break; + + case 'SpotLight': + + object = new THREE.SpotLight( data.color, data.intensity, data.distance, data.angle, data.exponent ); + object.position.fromArray( data.position ); + + break; + + case 'HemisphereLight': + + object = new THREE.HemisphereLight( data.color, data.groundColor, data.intensity ); + object.position.fromArray( data.position ); + + break; + + case 'Mesh': + + object = new THREE.Mesh( geometries[ data.geometry ], materials[ data.material ] ); + object.position.fromArray( data.position ); + object.rotation.fromArray( data.rotation ); + object.scale.fromArray( data.scale ); + + break; + + default: + + object = new THREE.Object3D(); + object.position.fromArray( data.position ); + object.rotation.fromArray( data.rotation ); + object.scale.fromArray( data.scale ); + + } + + if ( data.id !== undefined ) object.id = data.id; + if ( data.name !== undefined ) object.name = data.name; + if ( data.visible !== undefined ) object.visible = data.visible; + if ( data.userData !== undefined ) object.userData = data.userData; + + if ( data.children !== undefined ) { + + for ( var child in data.children ) { + + object.add( this.parseObject( data.children[ child ], geometries, materials ) ); + + } + + } + + return object; + + } + +}; + /** * @author alteredq / http://alteredqualia.com/ */ diff --git a/build/three.min.js b/build/three.min.js index ccb588917fcee3d17bcb9b4adae3c853e90d80b1..c5cfcbebf1fa911a6cdbacc2d7586794b172d55d 100644 --- a/build/three.min.js +++ b/build/three.min.js @@ -1,7 +1,7 @@ // three.js - http://github.com/mrdoob/three.js 'use strict';var THREE=THREE||{REVISION:"59dev"};self.console=self.console||{info:function(){},log:function(){},debug:function(){},warn:function(){},error:function(){}};self.Int32Array=self.Int32Array||Array;self.Float32Array=self.Float32Array||Array;String.prototype.trim=String.prototype.trim||function(){return this.replace(/^\s+|\s+$/g,"")}; THREE.extend=function(a,b){if(Object.keys)for(var c=Object.keys(b),d=0,e=c.length;dc?b:c<2/3?a+6*(b-a)*(2/3-c):a},b=0.5>=c?c*(1+b):c+b-c*b,c=2*c-b;this.r=d(c,b,a+1/3);this.g=d(c,b,a);this.b=d(c,b,a-1/3)}return this},setStyle:function(a){if(/^rgb\((\d+),(\d+),(\d+)\)$/i.test(a))return a=/^rgb\((\d+),(\d+),(\d+)\)$/i.exec(a),this.r=Math.min(255,parseInt(a[1],10))/255,this.g=Math.min(255,parseInt(a[2],10))/255,this.b=Math.min(255,parseInt(a[3],10))/255,this;if(/^rgb\((\d+)\%,(\d+)\%,(\d+)\%\)$/i.test(a))return a=/^rgb\((\d+)\%,(\d+)\%,(\d+)\%\)$/i.exec(a),this.r=Math.min(100, parseInt(a[1],10))/100,this.g=Math.min(100,parseInt(a[2],10))/100,this.b=Math.min(100,parseInt(a[3],10))/100,this;if(/^\#([0-9a-f]{6})$/i.test(a))return a=/^\#([0-9a-f]{6})$/i.exec(a),this.setHex(parseInt(a[1],16)),this;if(/^\#([0-9a-f])([0-9a-f])([0-9a-f])$/i.test(a))return a=/^\#([0-9a-f])([0-9a-f])([0-9a-f])$/i.exec(a),this.setHex(parseInt(a[1]+a[1]+a[2]+a[2]+a[3]+a[3],16)),this;if(/^(\w+)$/i.test(a))return this.setHex(THREE.ColorKeywords[a]),this},copy:function(a){this.r=a.r;this.g=a.g;this.b= a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);this.b=Math.sqrt(this.b);return this},getHex:function(){return 255*this.r<<16^255*this.g<<8^255* -this.b<<0},getHexString:function(){return("000000"+this.getHex().toString(16)).slice(-6)},getHSL:function(){var a={h:0,s:0,l:0};return function(){var b=this.r,c=this.g,d=this.b,e=Math.max(b,c,d),f=Math.min(b,c,d),h,g=(f+e)/2;if(f===e)f=h=0;else{var i=e-f,f=0.5>=g?i/(e+f):i/(2-e-f);switch(e){case b:h=(c-d)/i+(c=h?i/(e+f):i/(2-e-f);switch(e){case b:g=(c-d)/i+(cf&&c>b?(c=2*Math.sqrt(1+c-f-b),this.w=(i-h)/c,this.x=0.25*c,this.y=(a+e)/c,this.z=(d+g)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this.w=(d-g)/c,this.x=(a+e)/c,this.y=0.25*c,this.z=(h+i)/c):(c=2*Math.sqrt(1+b-c-f),this.w=(e-a)/c,this.x=(d+g)/c,this.y=(h+i)/c,this.z=0.25*c);return this},inverse:function(){this.conjugate().normalize(); +THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),e=Math.cos(a.z/2),f=Math.sin(a.x/2),g=Math.sin(a.y/2),h=Math.sin(a.z/2);void 0===b||"XYZ"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e-f*g*h):"YXZ"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e-f*d*h,this.z=c*d* +h-f*g*e,this.w=c*d*e+f*g*h):"ZXY"===b?(this.x=f*d*e-c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e-f*g*h):"ZYX"===b?(this.x=f*d*e-c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h-f*g*e,this.w=c*d*e+f*g*h):"YZX"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h-f*g*e,this.w=c*d*e-f*g*h):"XZY"===b&&(this.x=f*d*e-c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e+f*g*h);return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c); +return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],i=b[6],b=b[10],j=c+f+b;0f&&c>b?(c=2*Math.sqrt(1+c-f-b),this.w=(i-g)/c,this.x=0.25*c,this.y=(a+e)/c,this.z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this.w=(d-h)/c,this.x=(a+e)/c,this.y=0.25*c,this.z=(g+i)/c):(c=2*Math.sqrt(1+b-c-f),this.w=(e-a)/c,this.x=(d+h)/c,this.y=(g+i)/c,this.z=0.25*c);return this},inverse:function(){this.conjugate().normalize(); return this},conjugate:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=this.length();0===a?(this.z=this.y=this.x=0,this.w=1):(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Quaternion's .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."), -this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},multiplyQuaternions:function(a,b){var c=a.x,d=a.y,e=a.z,f=a.w,h=b.x,g=b.y,i=b.z,j=b.w;this.x=c*j+f*h+d*i-e*g;this.y=d*j+f*g+e*h-c*i;this.z=e*j+f*i+c*g-d*h;this.w=f*j-c*h-d*g-e*i;return this},multiplyVector3:function(a){console.warn("DEPRECATED: Quaternion's .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.");return a.applyQuaternion(this)},slerp:function(a,b){var c=this.x,d=this.y,e=this.z, -f=this.w,h=f*a.w+c*a.x+d*a.y+e*a.z;0>h?(this.w=-a.w,this.x=-a.x,this.y=-a.y,this.z=-a.z,h=-h):this.copy(a);if(1<=h)return this.w=f,this.x=c,this.y=d,this.z=e,this;var g=Math.acos(h),i=Math.sqrt(1-h*h);if(0.001>Math.abs(i))return this.w=0.5*(f+this.w),this.x=0.5*(c+this.x),this.y=0.5*(d+this.y),this.z=0.5*(e+this.z),this;h=Math.sin((1-b)*g)/i;g=Math.sin(b*g)/i;this.w=f*h+this.w*g;this.x=c*h+this.x*g;this.y=d*h+this.y*g;this.z=e*h+this.z*g;return this},equals:function(a){return a.x===this.x&&a.y=== +this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},multiplyQuaternions:function(a,b){var c=a.x,d=a.y,e=a.z,f=a.w,g=b.x,h=b.y,i=b.z,j=b.w;this.x=c*j+f*g+d*i-e*h;this.y=d*j+f*h+e*g-c*i;this.z=e*j+f*i+c*h-d*g;this.w=f*j-c*g-d*h-e*i;return this},multiplyVector3:function(a){console.warn("DEPRECATED: Quaternion's .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.");return a.applyQuaternion(this)},slerp:function(a,b){var c=this.x,d=this.y,e=this.z, +f=this.w,g=f*a.w+c*a.x+d*a.y+e*a.z;0>g?(this.w=-a.w,this.x=-a.x,this.y=-a.y,this.z=-a.z,g=-g):this.copy(a);if(1<=g)return this.w=f,this.x=c,this.y=d,this.z=e,this;var h=Math.acos(g),i=Math.sqrt(1-g*g);if(0.001>Math.abs(i))return this.w=0.5*(f+this.w),this.x=0.5*(c+this.x),this.y=0.5*(d+this.y),this.z=0.5*(e+this.z),this;g=Math.sin((1-b)*h)/i;h=Math.sin(b*h)/i;this.w=f*g+this.w*h;this.x=c*g+this.x*h;this.y=d*g+this.y*h;this.z=e*g+this.z*h;return this},equals:function(a){return a.x===this.x&&a.y=== this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];this.w=a[3];return this},toArray:function(){return[this.x,this.y,this.z,this.w]},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}};THREE.Quaternion.slerp=function(a,b,c,d){return c.copy(a).slerp(b,d)};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;default:throw Error("index is out of range: "+a);}},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a, b){if(void 0!==b)return console.warn("DEPRECATED: Vector2's .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector2's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-= @@ -36,15 +36,15 @@ THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a; a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."), this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x* b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12];this.y=a[1]*b+a[5]*c+a[9]*d+a[13];this.z=a[2]*b+a[6]*c+a[10]*d+a[14];return this},applyProjection:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements,e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]); -this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,f=a.y,h=a.z,a=a.w,g=a*b+f*d-h*c,i=a*c+h*b-e*d,j=a*d+e*c-f*b,b=-e*b-f*c-h*d;this.x=g*a+b*-e+i*-h-j*-f;this.y=i*a+b*-f+j*-e-g*-h;this.z=j*a+b*-h+g*-f-i*-e;return this},transformDirection:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]* +this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,f=a.y,g=a.z,a=a.w,h=a*b+f*d-g*c,i=a*c+g*b-e*d,j=a*d+e*c-f*b,b=-e*b-f*c-g*d;this.x=h*a+b*-e+i*-g-j*-f;this.y=i*a+b*-f+j*-e-h*-g;this.z=j*a+b*-g+h*-f-i*-e;return this},transformDirection:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]* b+a[6]*c+a[10]*d;this.normalize();return this},divide:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){0!==a?(this.x/=a,this.y/=a,this.z/=a):this.z=this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);return this},max:function(a){this.xb.x&&(this.x=b.x);this.yb.y&&(this.y=b.y);this.zb.z&&(this.z=b.z);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b= this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},cross:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a,b);var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},crossVectors:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y= -a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},angleTo:function(a){a=this.dot(a)/(this.length()*a.length());return Math.acos(THREE.Math.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y,a=this.z-a.z;return b*b+c*c+a*a},setEulerFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,e=d[0],f=d[4],h=d[8],g=d[1],i=d[5],j=d[9],l=d[2],p=d[6],d=d[10];void 0===b||"XYZ"=== -b?(this.y=Math.asin(c(h)),0.99999>Math.abs(h)?(this.x=Math.atan2(-j,d),this.z=Math.atan2(-f,e)):(this.x=Math.atan2(p,i),this.z=0)):"YXZ"===b?(this.x=Math.asin(-c(j)),0.99999>Math.abs(j)?(this.y=Math.atan2(h,d),this.z=Math.atan2(g,i)):(this.y=Math.atan2(-l,e),this.z=0)):"ZXY"===b?(this.x=Math.asin(c(p)),0.99999>Math.abs(p)?(this.y=Math.atan2(-l,d),this.z=Math.atan2(-f,i)):(this.y=0,this.z=Math.atan2(g,e))):"ZYX"===b?(this.y=Math.asin(-c(l)),0.99999>Math.abs(l)?(this.x=Math.atan2(p,d),this.z=Math.atan2(g, -e)):(this.x=0,this.z=Math.atan2(-f,i))):"YZX"===b?(this.z=Math.asin(c(g)),0.99999>Math.abs(g)?(this.x=Math.atan2(-j,i),this.y=Math.atan2(-l,e)):(this.x=0,this.y=Math.atan2(h,d))):"XZY"===b&&(this.z=Math.asin(-c(f)),0.99999>Math.abs(f)?(this.x=Math.atan2(p,i),this.y=Math.atan2(h,e)):(this.x=Math.atan2(-j,d),this.y=0));return this},setEulerFromQuaternion:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.x*a.x,e=a.y*a.y,f=a.z*a.z,h=a.w*a.w;void 0===b||"XYZ"===b?(this.x=Math.atan2(2* -(a.x*a.w-a.y*a.z),h-d-e+f),this.y=Math.asin(c(2*(a.x*a.z+a.y*a.w))),this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),h+d-e-f)):"YXZ"===b?(this.x=Math.asin(c(2*(a.x*a.w-a.y*a.z))),this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),h-d-e+f),this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),h-d+e-f)):"ZXY"===b?(this.x=Math.asin(c(2*(a.x*a.w+a.y*a.z))),this.y=Math.atan2(2*(a.y*a.w-a.z*a.x),h-d-e+f),this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),h-d+e-f)):"ZYX"===b?(this.x=Math.atan2(2*(a.x*a.w+a.z*a.y),h-d-e+f),this.y=Math.asin(c(2*(a.y*a.w-a.x* -a.z))),this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),h+d-e-f)):"YZX"===b?(this.x=Math.atan2(2*(a.x*a.w-a.z*a.y),h-d+e-f),this.y=Math.atan2(2*(a.y*a.w-a.x*a.z),h+d-e-f),this.z=Math.asin(c(2*(a.x*a.y+a.z*a.w)))):"XZY"===b&&(this.x=Math.atan2(2*(a.x*a.w+a.y*a.z),h-d+e-f),this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),h+d-e-f),this.z=Math.asin(c(2*(a.z*a.w-a.x*a.y))));return this},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},getScaleFromMatrix:function(a){var b= +a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},angleTo:function(a){a=this.dot(a)/(this.length()*a.length());return Math.acos(THREE.Math.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y,a=this.z-a.z;return b*b+c*c+a*a},setEulerFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,e=d[0],f=d[4],g=d[8],h=d[1],i=d[5],j=d[9],l=d[2],p=d[6],d=d[10];void 0===b||"XYZ"=== +b?(this.y=Math.asin(c(g)),0.99999>Math.abs(g)?(this.x=Math.atan2(-j,d),this.z=Math.atan2(-f,e)):(this.x=Math.atan2(p,i),this.z=0)):"YXZ"===b?(this.x=Math.asin(-c(j)),0.99999>Math.abs(j)?(this.y=Math.atan2(g,d),this.z=Math.atan2(h,i)):(this.y=Math.atan2(-l,e),this.z=0)):"ZXY"===b?(this.x=Math.asin(c(p)),0.99999>Math.abs(p)?(this.y=Math.atan2(-l,d),this.z=Math.atan2(-f,i)):(this.y=0,this.z=Math.atan2(h,e))):"ZYX"===b?(this.y=Math.asin(-c(l)),0.99999>Math.abs(l)?(this.x=Math.atan2(p,d),this.z=Math.atan2(h, +e)):(this.x=0,this.z=Math.atan2(-f,i))):"YZX"===b?(this.z=Math.asin(c(h)),0.99999>Math.abs(h)?(this.x=Math.atan2(-j,i),this.y=Math.atan2(-l,e)):(this.x=0,this.y=Math.atan2(g,d))):"XZY"===b&&(this.z=Math.asin(-c(f)),0.99999>Math.abs(f)?(this.x=Math.atan2(p,i),this.y=Math.atan2(g,e)):(this.x=Math.atan2(-j,d),this.y=0));return this},setEulerFromQuaternion:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.x*a.x,e=a.y*a.y,f=a.z*a.z,g=a.w*a.w;void 0===b||"XYZ"===b?(this.x=Math.atan2(2* +(a.x*a.w-a.y*a.z),g-d-e+f),this.y=Math.asin(c(2*(a.x*a.z+a.y*a.w))),this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g+d-e-f)):"YXZ"===b?(this.x=Math.asin(c(2*(a.x*a.w-a.y*a.z))),this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g-d-e+f),this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g-d+e-f)):"ZXY"===b?(this.x=Math.asin(c(2*(a.x*a.w+a.y*a.z))),this.y=Math.atan2(2*(a.y*a.w-a.z*a.x),g-d-e+f),this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g-d+e-f)):"ZYX"===b?(this.x=Math.atan2(2*(a.x*a.w+a.z*a.y),g-d-e+f),this.y=Math.asin(c(2*(a.y*a.w-a.x* +a.z))),this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g+d-e-f)):"YZX"===b?(this.x=Math.atan2(2*(a.x*a.w-a.z*a.y),g-d+e-f),this.y=Math.atan2(2*(a.y*a.w-a.x*a.z),g+d-e-f),this.z=Math.asin(c(2*(a.x*a.y+a.z*a.w)))):"XZY"===b&&(this.x=Math.atan2(2*(a.x*a.w+a.y*a.z),g-d+e-f),this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g+d-e-f),this.z=Math.asin(c(2*(a.z*a.w-a.x*a.y))));return this},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},getScaleFromMatrix:function(a){var b= this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z=a;return this},getColumnFromMatrix:function(a,b){var c=4*a,d=b.elements;this.x=d[c];this.y=d[c+1];this.z=d[c+2];return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];return this},toArray:function(){return[this.x, this.y,this.z]},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}}; THREE.extend(THREE.Vector3.prototype,{applyEuler:function(){var a=new THREE.Quaternion;return function(b,c){var d=a.setFromEuler(b,c);this.applyQuaternion(d);return this}}(),applyAxisAngle:function(){var a=new THREE.Quaternion;return function(b,c){var d=a.setFromAxisAngle(b,c);this.applyQuaternion(d);return this}}(),projectOnVector:function(){var a=new THREE.Vector3;return function(b){a.copy(b).normalize();b=this.dot(a);return this.copy(a).multiplyScalar(b)}}(),projectOnPlane:function(){var a=new THREE.Vector3; @@ -53,8 +53,8 @@ THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x= case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector4's .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this}, addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector4's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this}, applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){0!==a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y= -a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d,a=a.elements,e=a[0];d=a[4];var f=a[8],h=a[1],g=a[5],i=a[9];c=a[2];b=a[6];var j=a[10];if(0.01>Math.abs(d-h)&&0.01>Math.abs(f-c)&&0.01>Math.abs(i-b)){if(0.1>Math.abs(d+h)&&0.1>Math.abs(f+c)&&0.1>Math.abs(i+b)&&0.1>Math.abs(e+g+j-3))return this.set(1,0,0,0),this;a=Math.PI;e=(e+1)/2;g=(g+1)/2;j=(j+1)/2;d=(d+h)/4;f=(f+c)/4;i=(i+b)/4;e>g&&e>j?0.01>e?(b=0,d=c=0.707106781):(b=Math.sqrt(e),c=d/b,d=f/b):g>j?0.01>g?(b=0.707106781, -c=0,d=0.707106781):(c=Math.sqrt(g),b=d/c,d=i/c):0.01>j?(c=b=0.707106781,d=0):(d=Math.sqrt(j),b=f/d,c=i/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-i)*(b-i)+(f-c)*(f-c)+(h-d)*(h-d));0.001>Math.abs(a)&&(a=1);this.x=(b-i)/a;this.y=(f-c)/a;this.z=(h-d)/a;this.w=Math.acos((e+g+j-1)/2);return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);this.w>a.w&&(this.w=a.w);return this},max:function(a){this.xMath.abs(d-g)&&0.01>Math.abs(f-c)&&0.01>Math.abs(i-b)){if(0.1>Math.abs(d+g)&&0.1>Math.abs(f+c)&&0.1>Math.abs(i+b)&&0.1>Math.abs(e+h+j-3))return this.set(1,0,0,0),this;a=Math.PI;e=(e+1)/2;h=(h+1)/2;j=(j+1)/2;d=(d+g)/4;f=(f+c)/4;i=(i+b)/4;e>h&&e>j?0.01>e?(b=0,d=c=0.707106781):(b=Math.sqrt(e),c=d/b,d=f/b):h>j?0.01>h?(b=0.707106781, +c=0,d=0.707106781):(c=Math.sqrt(h),b=d/c,d=i/c):0.01>j?(c=b=0.707106781,d=0):(d=Math.sqrt(j),b=f/d,c=i/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-i)*(b-i)+(f-c)*(f-c)+(g-d)*(g-d));0.001>Math.abs(a)&&(a=1);this.x=(b-i)/a;this.y=(f-c)/a;this.z=(g-d)/a;this.w=Math.acos((e+h+j-1)/2);return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);this.w>a.w&&(this.w=a.w);return this},max:function(a){this.xb.x&&(this.x=b.x);this.yb.y&&(this.y=b.y);this.zb.z&&(this.z=b.z);this.wb.w&&(this.w=b.w);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x* this.x+this.y*this.y+this.z*this.z+this.w*this.w)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&& a.w===this.w},fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];this.w=a[3];return this},toArray:function(){return[this.x,this.y,this.z,this.w]},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Line3=function(a,b){this.start=void 0!==a?a:new THREE.Vector3;this.end=void 0!==b?b:new THREE.Vector3}; @@ -67,48 +67,48 @@ this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max (a.y-this.min.y)/(this.max.y-this.min.y))},isIntersectionBox:function(a){return a.max.xthis.max.x||a.max.ythis.max.y?!1:!0},clampPoint:function(a,b){return(b||new THREE.Vector2).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new THREE.Vector2;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max); return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)},clone:function(){return(new THREE.Box2).copy(this)}};THREE.Box3=function(a,b){this.min=void 0!==a?a:new THREE.Vector3(Infinity,Infinity,Infinity);this.max=void 0!==b?b:new THREE.Vector3(-Infinity,-Infinity,-Infinity)}; THREE.Box3.prototype={constructor:THREE.Box3,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a){if(0this.max.x&&(this.max.x=b.x),b.ythis.max.y&&(this.max.y=b.y),b.zthis.max.z&&(this.max.z=b.z)}else this.makeEmpty();return this},setFromCenterAndSize:function(){var a=new THREE.Vector3; -return function(b,c){var d=a.copy(c).multiplyScalar(0.5);this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),setFromObject:function(){var a=new THREE.Vector3;return function(b){var c=this;b.updateMatrixWorld(!0);this.makeEmpty();b.traverse(function(b){if(void 0!==b.geometry&&void 0!==b.geometry.vertices)for(var e=b.geometry.vertices,f=0,h=e.length;fthis.max.x||a.ythis.max.y||a.zthis.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z?!0:!1},getParameter:function(a){return new THREE.Vector3((a.x-this.min.x)/(this.max.x-this.min.x), (a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},isIntersectionBox:function(a){return a.max.xthis.max.x||a.max.ythis.max.y||a.max.zthis.max.z?!1:!0},clampPoint:function(a,b){return(b||new THREE.Vector3).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new THREE.Vector3;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),getBoundingSphere:function(){var a= new THREE.Vector3;return function(b){b=b||new THREE.Sphere;b.center=this.center();b.radius=0.5*this.size(a).length();return b}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(){var a=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];return function(b){a[0].set(this.min.x,this.min.y, this.min.z).applyMatrix4(b);a[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(b);a[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(b);a[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(b);a[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(b);a[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(b);a[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(b);a[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(b);this.makeEmpty();this.setFromPoints(a);return this}}(),translate:function(a){this.min.add(a); -this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)},clone:function(){return(new THREE.Box3).copy(this)}};THREE.Matrix3=function(a,b,c,d,e,f,h,g,i){this.elements=new Float32Array(9);this.set(void 0!==a?a:1,b||0,c||0,d||0,void 0!==e?e:1,f||0,h||0,g||0,void 0!==i?i:1)}; -THREE.Matrix3.prototype={constructor:THREE.Matrix3,set:function(a,b,c,d,e,f,h,g,i){var j=this.elements;j[0]=a;j[3]=b;j[6]=c;j[1]=d;j[4]=e;j[7]=f;j[2]=h;j[5]=g;j[8]=i;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8]);return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix3's .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)}, -multiplyVector3Array:function(){var a=new THREE.Vector3;return function(b){for(var c=0,d=b.length;c=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)- this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new THREE.Vector3;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));return d},getBoundingBox:function(a){a=a||new THREE.Box3;a.set(this.center,this.center);a.expandByScalar(this.radius);return a},applyMatrix4:function(a){this.center.applyMatrix4(a); this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius},clone:function(){return(new THREE.Sphere).copy(this)}};THREE.Frustum=function(a,b,c,d,e,f){this.planes=[void 0!==a?a:new THREE.Plane,void 0!==b?b:new THREE.Plane,void 0!==c?c:new THREE.Plane,void 0!==d?d:new THREE.Plane,void 0!==e?e:new THREE.Plane,void 0!==f?f:new THREE.Plane]}; -THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,f){var h=this.planes;h[0].copy(a);h[1].copy(b);h[2].copy(c);h[3].copy(d);h[4].copy(e);h[5].copy(f);return this},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],h=c[4],g=c[5],i=c[6],j=c[7],l=c[8],p=c[9],m=c[10],q=c[11],t=c[12],n=c[13],r=c[14],c=c[15];b[0].setComponents(f-a,j-h,q-l,c-t).normalize();b[1].setComponents(f+ -a,j+h,q+l,c+t).normalize();b[2].setComponents(f+d,j+g,q+p,c+n).normalize();b[3].setComponents(f-d,j-g,q-p,c-n).normalize();b[4].setComponents(f-e,j-i,q-m,c-r).normalize();b[5].setComponents(f+e,j+i,q+m,c+r).normalize();return this},intersectsObject:function(){var a=new THREE.Vector3;return function(b){var c=b.matrixWorld,d=this.planes,b=-b.geometry.boundingSphere.radius*c.getMaxScaleOnAxis();a.getPositionFromMatrix(c);for(c=0;6>c;c++)if(d[c].distanceToPoint(a)c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],i=c[6],j=c[7],l=c[8],p=c[9],m=c[10],q=c[11],t=c[12],n=c[13],r=c[14],c=c[15];b[0].setComponents(f-a,j-g,q-l,c-t).normalize();b[1].setComponents(f+ +a,j+g,q+l,c+t).normalize();b[2].setComponents(f+d,j+h,q+p,c+n).normalize();b[3].setComponents(f-d,j-h,q-p,c-n).normalize();b[4].setComponents(f-e,j-i,q-m,c-r).normalize();b[5].setComponents(f+e,j+i,q+m,c+r).normalize();return this},intersectsObject:function(){var a=new THREE.Vector3;return function(b){var c=b.matrixWorld,d=this.planes,b=-b.geometry.boundingSphere.radius*c.getMaxScaleOnAxis();a.getPositionFromMatrix(c);for(c=0;6>c;c++)if(d[c].distanceToPoint(a)d;d++)if(b[d].distanceToPoint(c)c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0},clone:function(){return(new THREE.Frustum).copy(this)}};THREE.Plane=function(a,b){this.normal=void 0!==a?a:new THREE.Vector3(1,0,0);this.constant=void 0!==b?b:0}; THREE.Plane.prototype={constructor:THREE.Plane,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d, c);return this}}(),copy:function(a){this.normal.copy(a.normal);this.constant=a.constant;return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a,b){return this.orthoPoint(a,b).sub(a).negate()},orthoPoint:function(a, @@ -116,11 +116,11 @@ b){var c=this.distanceToPoint(a);return(b||new THREE.Vector3).copy(this.normal). coplanarPoint:function(a){return(a||new THREE.Vector3).copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d){var d=d||(new THREE.Matrix3).getNormalMatrix(c),e=a.copy(this.normal).applyMatrix3(d),f=this.coplanarPoint(b);f.applyMatrix4(c);this.setFromNormalAndCoplanarPoint(e,f);return this}}(),translate:function(a){this.constant-=a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&& a.constant==this.constant},clone:function(){return(new THREE.Plane).copy(this)}};THREE.Math={generateUUID:function(){var a="0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".split(""),b=Array(36),c=0,d;return function(){for(var e=0;36>e;e++)8==e||13==e||18==e||23==e?b[e]="-":14==e?b[e]="4":(2>=c&&(c=33554432+16777216*Math.random()|0),d=c&15,c>>=4,b[e]=a[19==e?d&3|8:d]);return b.join("")}}(),clamp:function(a,b,c){return ac?c:a},clampBottom:function(a,b){return a=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return 0>a?-1:0this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1: -f+2;j=this.points[c[0]];l=this.points[c[1]];p=this.points[c[2]];m=this.points[c[3]];g=h*h;i=h*g;d.x=b(j.x,l.x,p.x,m.x,h,g,i);d.y=b(j.y,l.y,p.y,m.y,h,g,i);d.z=b(j.z,l.z,p.z,m.z,h,g,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;athis.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1: +f+2;j=this.points[c[0]];l=this.points[c[1]];p=this.points[c[2]];m=this.points[c[3]];h=g*g;i=g*h;d.x=b(j.x,l.x,p.x,m.x,g,h,i);d.y=b(j.y,l.y,p.y,m.y,g,h,i);d.z=b(j.z,l.z,p.z,m.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a=b.x+b.y}}(); THREE.Triangle.prototype={constructor:THREE.Triangle,set:function(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this},copy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},area:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){a.subVectors(this.c,this.b);b.subVectors(this.a,this.b);return 0.5*a.cross(b).length()}}(),midpoint:function(a){return(a|| new THREE.Vector3).addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},normal:function(a){return THREE.Triangle.normal(this.a,this.b,this.c,a)},plane:function(a){return(a||new THREE.Plane).setFromCoplanarPoints(this.a,this.b,this.c)},barycoordFromPoint:function(a,b){return THREE.Triangle.barycoordFromPoint(a,this.a,this.b,this.c,b)},containsPoint:function(a){return THREE.Triangle.containsPoint(a,this.a,this.b,this.c)},equals:function(a){return a.a.equals(this.a)&&a.b.equals(this.b)&&a.c.equals(this.c)}, @@ -128,13 +128,13 @@ clone:function(){return(new THREE.Triangle).copy(this)}};THREE.Vertex=function(a THREE.Clock.prototype={constructor:THREE.Clock,start:function(){this.oldTime=this.startTime=void 0!==self.performance&&void 0!==self.performance.now?self.performance.now():Date.now();this.running=!0},stop:function(){this.getElapsedTime();this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=void 0!==self.performance&&void 0!==self.performance.now?self.performance.now():Date.now(), a=0.001*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a}};THREE.EventDispatcher=function(){}; THREE.EventDispatcher.prototype={constructor:THREE.EventDispatcher,addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)?!0:!1},removeEventListener:function(a,b){if(void 0!==this._listeners){var c=this._listeners,d=c[a].indexOf(b);-1!==d&&c[a].splice(d,1)}},dispatchEvent:function(a){if(void 0!== -this._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;for(var c=0,d=b.length;cg.scale.x)return m;m.push({distance:q,point:g.position,face:null,object:g})}else if(g instanceof -a.LOD)f.getPositionFromMatrix(g.matrixWorld),q=j.ray.origin.distanceTo(f),i(g.getObjectForDistance(q),j,m);else if(g instanceof a.Mesh){f.getPositionFromMatrix(g.matrixWorld);b.set(f,g.geometry.boundingSphere.radius*g.matrixWorld.getMaxScaleOnAxis());if(!1===j.ray.isIntersectionSphere(b))return m;var q=g.geometry,t=q.vertices;if(q instanceof a.BufferGeometry){var n=g.material;if(void 0===n||!q.dynamic)return m;var r=g.material instanceof a.MeshFaceMaterial,s=!0===r?g.material.materials:null,v=g.material.side, -z,G,C=j.precision;h.getInverse(g.matrixWorld);c.copy(j.ray).applyMatrix4(h);var H,t=!1;q.attributes.index&&(t=!0);r=new a.Vector3;s=new a.Vector3;H=new a.Vector3;new a.Vector3;new a.Vector3;for(var I=0;Ih.scale.x)return m;m.push({distance:q,point:h.position,face:null,object:h})}else if(h instanceof +a.LOD)f.getPositionFromMatrix(h.matrixWorld),q=j.ray.origin.distanceTo(f),i(h.getObjectForDistance(q),j,m);else if(h instanceof a.Mesh){f.getPositionFromMatrix(h.matrixWorld);b.set(f,h.geometry.boundingSphere.radius*h.matrixWorld.getMaxScaleOnAxis());if(!1===j.ray.isIntersectionSphere(b))return m;var q=h.geometry,t=q.vertices;if(q instanceof a.BufferGeometry){var n=h.material;if(void 0===n||!q.dynamic)return m;var r=h.material instanceof a.MeshFaceMaterial,s=!0===r?h.material.materials:null,v=h.material.side, +z,G,C=j.precision;g.getInverse(h.matrixWorld);c.copy(j.ray).applyMatrix4(g);var H,t=!1;q.attributes.index&&(t=!0);r=new a.Vector3;s=new a.Vector3;H=new a.Vector3;new a.Vector3;new a.Vector3;for(var I=0;IF)){v=n.side;if(v!==a.DoubleSide&&(z=c.direction.dot(d.normal),!(v===a.FrontSide?0>z:0j.far||(e=c.at(F,e),a.Triangle.containsPoint(e,r,s,H)&& -m.push({distance:F,point:j.ray.at(F),face:null,faceIndex:null,object:g}))}}else if(q instanceof a.Geometry){r=g.material instanceof a.MeshFaceMaterial;s=!0===r?g.material.materials:null;C=j.precision;h.getInverse(g.matrixWorld);c.copy(j.ray).applyMatrix4(h);I=0;for(H=q.faces.length;IF))){v=n.side;if(v!==a.DoubleSide&&(z=c.direction.dot(d.normal), -!(v===a.FrontSide?0>z:0j.far)){e=c.at(F,e);if(A instanceof a.Face3){if(v=t[A.a],z=t[A.b],G=t[A.c],!a.Triangle.containsPoint(e,v,z,G))continue}else if(A instanceof a.Face4){if(v=t[A.a],z=t[A.b],G=t[A.c],n=t[A.d],!a.Triangle.containsPoint(e,v,z,n)&&!a.Triangle.containsPoint(e,z,G,n))continue}else throw Error("face type not supported");m.push({distance:F,point:j.ray.at(F),face:A,faceIndex:I,object:g})}}}}},j=function(a,b,c){for(var a=a.getDescendants(),d=0,e=a.length;d< -e;d++)i(a[d],b,c)};a.Raycaster.prototype.precision=1E-4;a.Raycaster.prototype.set=function(a,b){this.ray.set(a,b);0F))){v=n.side;if(v!==a.DoubleSide&&(z=c.direction.dot(d.normal), +!(v===a.FrontSide?0>z:0j.far)){e=c.at(F,e);if(A instanceof a.Face3){if(v=t[A.a],z=t[A.b],G=t[A.c],!a.Triangle.containsPoint(e,v,z,G))continue}else if(A instanceof a.Face4){if(v=t[A.a],z=t[A.b],G=t[A.c],n=t[A.d],!a.Triangle.containsPoint(e,v,z,n)&&!a.Triangle.containsPoint(e,z,G,n))continue}else throw Error("face type not supported");m.push({distance:F,point:j.ray.at(F),face:A,faceIndex:I,object:h})}}}}},j=function(a,b,c){for(var a=a.getDescendants(),d=0,e=a.length;d< +e;d++)i(a[d],b,c)};a.Raycaster.prototype.precision=1E-4;a.Raycaster.prototype.set=function(a,b){this.ray.set(a,b);0e&&0>f||0>h&&0>g)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>h?c=Math.max(c,h/(h-g)):0>g&&(d=Math.min(d,h/(h-g)));if(de&&0>f||0>g&&0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(dg.positionScreen.x||1g.positionScreen.y||1g.positionScreen.z||1(Y.positionScreen.x-T.positionScreen.x)*(aa.positionScreen.y-T.positionScreen.y)-(Y.positionScreen.y-T.positionScreen.y)* +b.matrixWorldInverse);return a.applyProjection(L)};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);L.multiplyMatrices(b.matrixWorld,b.projectionMatrixInverse);return a.applyProjection(L)};this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,c)};var V=function(a){if(e===g){var b=new THREE.RenderableObject;f.push(b);g++;e++;d=b}else d=f[e++]; +d.object=a;null!==a.renderDepth?d.z=a.renderDepth:(B.getPositionFromMatrix(a.matrixWorld),B.applyProjection(L),d.z=B.z);return d},ea=function(a){if(!1!==a.visible){a instanceof THREE.Light?K.lights.push(a):a instanceof THREE.Mesh||a instanceof THREE.Line?(!1===a.frustumCulled||!0===Fa.intersectsObject(a))&&K.objects.push(V(a)):(a instanceof THREE.Sprite||a instanceof THREE.Particle)&&K.sprites.push(V(a));for(var b=0,c=a.children.length;bh.positionScreen.x||1h.positionScreen.y||1h.positionScreen.z||1(Y.positionScreen.x-T.positionScreen.x)*(aa.positionScreen.y-T.positionScreen.y)-(Y.positionScreen.y-T.positionScreen.y)* (aa.positionScreen.x-T.positionScreen.x),la===THREE.DoubleSide||V===(la===THREE.FrontSide))m===t?(ia=new THREE.RenderableFace3,q.push(ia),t++,m++,p=ia):p=q[m++],p.v1.copy(T),p.v2.copy(aa),p.v3.copy(Y);else continue;else continue;else if(fa instanceof THREE.Face4)if(T=j[fa.a],aa=j[fa.b],Y=j[fa.c],ia=j[fa.d],w[0]=T.positionScreen,w[1]=aa.positionScreen,w[2]=Y.positionScreen,w[3]=ia.positionScreen,!0===T.visible||!0===aa.visible||!0===Y.visible||!0===ia.visible||N.isIntersectionBox(y.setFromPoints(w)))if(V= 0>(ia.positionScreen.x-T.positionScreen.x)*(aa.positionScreen.y-T.positionScreen.y)-(ia.positionScreen.y-T.positionScreen.y)*(aa.positionScreen.x-T.positionScreen.x)||0>(aa.positionScreen.x-Y.positionScreen.x)*(ia.positionScreen.y-Y.positionScreen.y)-(aa.positionScreen.y-Y.positionScreen.y)*(ia.positionScreen.x-Y.positionScreen.x),la===THREE.DoubleSide||V===(la===THREE.FrontSide)){if(n===s){var ua=new THREE.RenderableFace4;r.push(ua);s++;n++;p=ua}else p=r[n++];p.v1.copy(T);p.v2.copy(aa);p.v3.copy(Y); p.v4.copy(ia)}else continue;else continue;p.normalModel.copy(fa.normal);!1===V&&(la===THREE.BackSide||la===THREE.DoubleSide)&&p.normalModel.negate();p.normalModel.applyMatrix3(Va).normalize();p.normalModelView.copy(p.normalModel).applyMatrix3(O);p.centroidModel.copy(fa.centroid).applyMatrix4(oa);Y=fa.vertexNormals;T=0;for(aa=Y.length;TJ.z&&(I===A?(V=new THREE.RenderableParticle,F.push(V),A++,I++,H=V):H=F[I++],H.object=ma,H.x=J.x/J.w,H.y=J.y/J.w,H.z=J.z,H.rotation=ma.rotation.z,H.scale.x=ma.scale.x*Math.abs(H.x-(J.x+f.projectionMatrix.elements[0])/(J.w+f.projectionMatrix.elements[12])),H.scale.y=ma.scale.y*Math.abs(H.y-(J.y+f.projectionMatrix.elements[5])/(J.w+f.projectionMatrix.elements[13])), H.material=ma.material,K.elements.push(H)));!0===l&&K.elements.sort(b);return K}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3}; THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;be?-1:1,f.vertexTangents[d]= +e.normal.clone();e.__originalVertexNormals||(e.__originalVertexNormals=[]);a=0;for(b=e.vertexNormals.length;ae?-1:1,f.vertexTangents[d]= new THREE.Vector4(N.x,N.y,N.z,e)}this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;ci;i++)if(g[i]==g[(i+1)%3]){e.push(f);break}}else if(a instanceof THREE.Face4){a.a=c[a.a]; -a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];g=[a.a,a.b,a.c,a.d];d=-1;for(i=0;4>i;i++)g[i]==g[(i+1)%4]&&(0<=d&&e.push(f),d=i);if(0<=d){g.splice(d,1);var l=new THREE.Face3(g[0],g[1],g[2],a.normal,a.color,a.materialIndex);g=0;for(i=this.faceVertexUvs.length;gi;i++)if(h[i]==h[(i+1)%3]){e.push(f);break}}else if(a instanceof THREE.Face4){a.a=c[a.a]; +a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];h=[a.a,a.b,a.c,a.d];d=-1;for(i=0;4>i;i++)h[i]==h[(i+1)%4]&&(0<=d&&e.push(f),d=i);if(0<=d){h.splice(d,1);var l=new THREE.Face3(h[0],h[1],h[2],a.normal,a.color,a.materialIndex);h=0;for(i=this.faceVertexUvs.length;hb.max.x&&(b.max.x=c),db.max.y&&(b.max.y=d),eb.max.z&&(b.max.z=e)}if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var a=this.attributes.position.array;if(a){for(var b,c=0,d,e,f=0,h=a.length;fc&&(c=b);this.boundingSphere.radius=Math.sqrt(c)}},computeVertexNormals:function(){if(this.attributes.position){var a, -b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a)};else{a=0;for(b=this.attributes.normal.array.length;ab.max.x&&(b.max.x=c),db.max.y&&(b.max.y=d),eb.max.z&&(b.max.z=e)}if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var a=this.attributes.position.array;if(a){for(var b,c=0,d,e,f=0,g=a.length;fc&&(c=b);this.boundingSphere.radius=Math.sqrt(c)}},computeVertexNormals:function(){if(this.attributes.position){var a, +b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a)};else{a=0;for(b=this.attributes.normal.array.length;aFa?-1:1;h[4*a]=L.x;h[4*a+1]=L.y;h[4*a+2]=L.z;h[4*a+3]=O}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array, -d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;void 0===this.attributes.tangent&&(this.attributes.tangent={itemSize:4,array:new Float32Array(4*f)});for(var h=this.attributes.tangent.array,g=[],i=[],j=0;jFa?-1:1;g[4*a]=L.x;g[4*a+1]=L.y;g[4*a+2]=L.z;g[4*a+3]=O}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array, +d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;void 0===this.attributes.tangent&&(this.attributes.tangent={itemSize:4,array:new Float32Array(4*f)});for(var g=this.attributes.tangent.array,h=[],i=[],j=0;ja.length?".":a.join("/"))+"/"},initMaterials:function(a,b){for(var c=[],d=0;da.opacity)i.transparent=a.transparent;void 0!==a.depthTest&&(i.depthTest=a.depthTest);void 0!==a.depthWrite&&(i.depthWrite=a.depthWrite);void 0!==a.visible&&(i.visible=a.visible);void 0!==a.flipSided&&(i.side=THREE.BackSide); +a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,e,f,h,i,j,r){var s=/\.dds$/i.test(f),v=b+"/"+f;if(s){var z=THREE.ImageUtils.loadCompressedTexture(v);a[e]=z}else z=document.createElement("canvas"),a[e]=new THREE.Texture(z);a[e].sourceFile=f;h&&(a[e].repeat.set(h[0],h[1]),1!==h[0]&&(a[e].wrapS=THREE.RepeatWrapping),1!==h[1]&&(a[e].wrapT=THREE.RepeatWrapping));i&&a[e].offset.set(i[0],i[1]);j&&(f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!== +f[j[0]]&&(a[e].wrapS=f[j[0]]),void 0!==f[j[1]]&&(a[e].wrapT=f[j[1]]));r&&(a[e].anisotropy=r);if(!s){var G=a[e],a=new Image;a.onload=function(){if(!c(this.width)||!c(this.height)){var a=d(this.width),b=d(this.height);G.image.width=a;G.image.height=b;G.image.getContext("2d").drawImage(this,0,0,a,b)}else G.image=this;G.needsUpdate=!0};a.crossOrigin=g.crossOrigin;a.src=v}}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var g=this,h="MeshLambertMaterial",i={color:15658734,opacity:1,map:null, +lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(a.shading){var j=a.shading.toLowerCase();"phong"===j?h="MeshPhongMaterial":"basic"===j&&(h="MeshBasicMaterial")}void 0!==a.blending&&void 0!==THREE[a.blending]&&(i.blending=THREE[a.blending]);if(void 0!==a.transparent||1>a.opacity)i.transparent=a.transparent;void 0!==a.depthTest&&(i.depthTest=a.depthTest);void 0!==a.depthWrite&&(i.depthWrite=a.depthWrite);void 0!==a.visible&&(i.visible=a.visible);void 0!==a.flipSided&&(i.side=THREE.BackSide); void 0!==a.doubleSided&&(i.side=THREE.DoubleSide);void 0!==a.wireframe&&(i.wireframe=a.wireframe);void 0!==a.vertexColors&&("face"===a.vertexColors?i.vertexColors=THREE.FaceColors:a.vertexColors&&(i.vertexColors=THREE.VertexColors));a.colorDiffuse?i.color=f(a.colorDiffuse):a.DbgColor&&(i.color=a.DbgColor);a.colorSpecular&&(i.specular=f(a.colorSpecular));a.colorAmbient&&(i.ambient=f(a.colorAmbient));a.transparency&&(i.opacity=a.transparency);a.specularCoef&&(i.shininess=a.specularCoef);a.mapDiffuse&& b&&e(i,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap,a.mapDiffuseAnisotropy);a.mapLight&&b&&e(i,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap,a.mapLightAnisotropy);a.mapBump&&b&&e(i,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap,a.mapBumpAnisotropy);a.mapNormal&&b&&e(i,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap,a.mapNormalAnisotropy);a.mapSpecular&&b&&e(i,"specularMap",a.mapSpecular,a.mapSpecularRepeat, -a.mapSpecularOffset,a.mapSpecularWrap,a.mapSpecularAnisotropy);a.mapBumpScale&&(i.bumpScale=a.mapBumpScale);a.mapNormal?(g=THREE.ShaderLib.normalmap,j=THREE.UniformsUtils.clone(g.uniforms),j.tNormal.value=i.normalMap,a.mapNormalFactor&&j.uNormalScale.value.set(a.mapNormalFactor,a.mapNormalFactor),i.map&&(j.tDiffuse.value=i.map,j.enableDiffuse.value=!0),i.specularMap&&(j.tSpecular.value=i.specularMap,j.enableSpecular.value=!0),i.lightMap&&(j.tAO.value=i.lightMap,j.enableAO.value=!0),j.uDiffuseColor.value.setHex(i.color), -j.uSpecularColor.value.setHex(i.specular),j.uAmbientColor.value.setHex(i.ambient),j.uShininess.value=i.shininess,void 0!==i.opacity&&(j.uOpacity.value=i.opacity),g=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:j,lights:!0,fog:!0}),i.transparent&&(g.transparent=!0)):g=new THREE[g](i);void 0!==a.DbgName&&(g.name=a.DbgName);return g}};THREE.ImageLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b){this.manager.add(a,"image",function(a){void 0!==b&&b(a)})}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);THREE.JSONLoader.prototype.load=function(a,b,c){c=c&&"string"===typeof c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)}; -THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,h=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var g=JSON.parse(f.responseText),g=a.parse(g,d);c(g.geometry,g.materials)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else f.readyState===f.LOADING?e&&(0===h&& -(h=f.getResponseHeader("Content-Length")),e({total:h,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&void 0!==e&&(h=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.withCredentials=this.withCredentials;f.send(null)}; -THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1,e,f,h,g,i,j,l,p,m,q,t,n,r,s,v,z=a.faces;q=a.vertices;var G=a.normals,C=a.colors,H=0;for(e=0;eg.end&&(g.end=e);b||(b=h)}}a.firstAnimation=b}; +THREE.MorphAnimMesh.prototype.parseAnimations=function(){var a=this.geometry;a.animations||(a.animations={});for(var b,c=a.animations,d=/([a-z]+)(\d+)/,e=0,f=a.morphTargets.length;eh.end&&(h.end=e);b||(b=g)}}a.firstAnimation=b}; THREE.MorphAnimMesh.prototype.setAnimationLabel=function(a,b,c){this.geometry.animations||(this.geometry.animations={});this.geometry.animations[a]={start:b,end:c}};THREE.MorphAnimMesh.prototype.playAnimation=function(a,b){var c=this.geometry.animations[a];c?(this.setFrameRange(c.start,c.end),this.duration=1E3*((c.end-c.start)/b),this.time=0):console.warn("animation["+a+"] undefined")}; THREE.MorphAnimMesh.prototype.updateAnimation=function(a){var b=this.duration/this.length;this.time+=this.direction*a;if(this.mirroredLoop){if(this.time>this.duration||0>this.time)this.direction*=-1,this.time>this.duration&&(this.time=this.duration,this.directionBackwards=!0),0>this.time&&(this.time=0,this.directionBackwards=!1)}else this.time%=this.duration,0>this.time&&(this.time+=this.duration);a=this.startKeyframe+THREE.Math.clamp(Math.floor(this.time/b),0,this.length-1);a!==this.currentKeyframe&& (this.morphTargetInfluences[this.lastKeyframe]=0,this.morphTargetInfluences[this.currentKeyframe]=1,this.morphTargetInfluences[a]=0,this.lastKeyframe=this.currentKeyframe,this.currentKeyframe=a);b=this.time%b/b;this.directionBackwards&&(b=1-b);this.morphTargetInfluences[this.currentKeyframe]=b;this.morphTargetInfluences[this.lastKeyframe]=1-b}; @@ -283,24 +290,24 @@ THREE.MorphAnimMesh.prototype.clone=function(a){void 0===a&&(a=new THREE.MorphAn THREE.LOD.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){if(1=this.objects[d].distance)this.objects[d-1].object.visible=!1,this.objects[d].object.visible=!0;else break;for(;d=g||(g*=f.intensity,c.add(Xb.multiplyScalar(g)))}else f instanceof THREE.PointLight&&(h=Xa.getPositionFromMatrix(f.matrixWorld),g=b.dot(Xa.subVectors(h,a).normalize()),0>=g||(g*=0==f.distance?1:1-Math.min(a.distanceTo(h)/f.distance,1),0!=g&&(g*=f.intensity,c.add(Xb.multiplyScalar(g)))))}} +THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.__objects.indexOf(a),-1!==b&&(this.__objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b=h||(h*=f.intensity,c.add(Xb.multiplyScalar(h)))}else f instanceof THREE.PointLight&&(g=Xa.getPositionFromMatrix(f.matrixWorld),h=b.dot(Xa.subVectors(g,a).normalize()),0>=h||(h*=0==f.distance?1:1-Math.min(a.distanceTo(g)/f.distance,1),0!=h&&(h*=f.intensity,c.add(Xb.multiplyScalar(h)))))}} function c(a,c,e,l,q,r,U,n){G.info.render.vertices+=3;G.info.render.faces++;p(n.opacity);m(n.blending);ya=a.positionScreen.x;Ha=a.positionScreen.y;fa=c.positionScreen.x;da=c.positionScreen.y;T=e.positionScreen.x;aa=e.positionScreen.y;d(ya,Ha,fa,da,T,aa);(n instanceof THREE.MeshLambertMaterial||n instanceof THREE.MeshPhongMaterial)&&null===n.map?(Qa.copy(n.color),Ya.copy(n.emissive),n.vertexColors===THREE.FaceColors&&Qa.multiply(U.color),!1===n.wireframe&&n.shading==THREE.SmoothShading&&3==U.vertexNormalsLength? (ra.copy(ib),ka.copy(ib),ua.copy(ib),b(U.v1.positionWorld,U.vertexNormalsModel[0],ra),b(U.v2.positionWorld,U.vertexNormalsModel[1],ka),b(U.v3.positionWorld,U.vertexNormalsModel[2],ua),ra.multiply(Qa).add(Ya),ka.multiply(Qa).add(Ya),ua.multiply(Qa).add(Ya),Ra.addColors(ka,ua).multiplyScalar(0.5),lb=j(ra,ka,ua,Ra),i(ya,Ha,fa,da,T,aa,0,0,1,0,0,1,lb)):(ha.copy(ib),b(U.centroidModel,U.normalModel,ha),ha.multiply(Qa).add(Ya),!0===n.wireframe?f(ha,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin): -h(ha))):n instanceof THREE.MeshBasicMaterial||n instanceof THREE.MeshLambertMaterial||n instanceof THREE.MeshPhongMaterial?null!==n.map?n.map.mapping instanceof THREE.UVMapping&&(Ga=U.uvs[0],g(ya,Ha,fa,da,T,aa,Ga[l].x,Ga[l].y,Ga[q].x,Ga[q].y,Ga[r].x,Ga[r].y,n.map)):null!==n.envMap?n.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(Xa.copy(U.vertexNormalsModelView[l]),Ca=0.5*Xa.x+0.5,yb=0.5*Xa.y+0.5,Xa.copy(U.vertexNormalsModelView[q]),Ib=0.5*Xa.x+0.5,k=0.5*Xa.y+0.5,Xa.copy(U.vertexNormalsModelView[r]), -Rb=0.5*Xa.x+0.5,Yb=0.5*Xa.y+0.5,g(ya,Ha,fa,da,T,aa,Ca,yb,Ib,k,Rb,Yb,n.envMap)):(ha.copy(n.color),n.vertexColors===THREE.FaceColors&&ha.multiply(U.color),!0===n.wireframe?f(ha,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):h(ha)):n instanceof THREE.MeshDepthMaterial?(Sa=D.near,xb=D.far,ra.r=ra.g=ra.b=1-z(a.positionScreen.z*a.positionScreen.w,Sa,xb),ka.r=ka.g=ka.b=1-z(c.positionScreen.z*c.positionScreen.w,Sa,xb),ua.r=ua.g=ua.b=1-z(e.positionScreen.z*e.positionScreen.w,Sa,xb),Ra.addColors(ka, -ua).multiplyScalar(0.5),lb=j(ra,ka,ua,Ra),i(ya,Ha,fa,da,T,aa,0,0,1,0,0,1,lb)):n instanceof THREE.MeshNormalMaterial&&(n.shading==THREE.FlatShading?(a=U.normalModelView,ha.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),!0===n.wireframe?f(ha,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):h(ha)):n.shading==THREE.SmoothShading&&(a=U.vertexNormalsModelView[l],ra.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),a=U.vertexNormalsModelView[q],ka.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5), -a=U.vertexNormalsModelView[r],ua.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),Ra.addColors(ka,ua).multiplyScalar(0.5),lb=j(ra,ka,ua,Ra),i(ya,Ha,fa,da,T,aa,0,0,1,0,0,1,lb)))}function d(a,b,c,d,e,f){y.beginPath();y.moveTo(a,b);y.lineTo(c,d);y.lineTo(e,f);y.closePath()}function e(a,b,c,d,e,f,h,g){y.beginPath();y.moveTo(a,b);y.lineTo(c,d);y.lineTo(e,f);y.lineTo(h,g);y.closePath()}function f(a,b,c,d){q(b);t(c);n(d);r(a.getStyle());y.stroke();va.expandByScalar(2*b)}function h(a){s(a.getStyle()); -y.fill()}function g(a,b,c,d,e,f,g,k,i,j,p,l,m){if(!(m instanceof THREE.DataTexture||void 0===m.image||0==m.image.width)){if(!0===m.needsUpdate){var n=m.wrapS==THREE.RepeatWrapping,q=m.wrapT==THREE.RepeatWrapping;Jb[m.id]=y.createPattern(m.image,!0===n&&!0===q?"repeat":!0===n&&!1===q?"repeat-x":!1===n&&!0===q?"repeat-y":"no-repeat");m.needsUpdate=!1}void 0===Jb[m.id]?s("rgba(0,0,0,1)"):s(Jb[m.id]);var n=m.offset.x/m.repeat.x,q=m.offset.y/m.repeat.y,r=m.image.width*m.repeat.x,t=m.image.height*m.repeat.y, -g=(g+n)*r,k=(1-k+q)*t,c=c-a,d=d-b,e=e-a,f=f-b,i=(i+n)*r-g,j=(1-j+q)*t-k,p=(p+n)*r-g,l=(1-l+q)*t-k,n=i*l-p*j;0===n?(void 0===Ab[m.id]&&(b=document.createElement("canvas"),b.width=m.image.width,b.height=m.image.height,b=b.getContext("2d"),b.drawImage(m.image,0,0),Ab[m.id]=b.getImageData(0,0,m.image.width,m.image.height).data),b=Ab[m.id],g=4*(Math.floor(g)+Math.floor(k)*m.image.width),ha.setRGB(b[g]/255,b[g+1]/255,b[g+2]/255),h(ha)):(n=1/n,m=(l*c-j*e)*n,j=(l*d-j*f)*n,c=(i*e-p*c)*n,d=(i*f-p*d)*n,a=a- -m*g-c*k,g=b-j*g-d*k,y.save(),y.transform(m,j,c,d,a,g),y.fill(),y.restore())}}function i(a,b,c,d,e,f,h,g,k,i,j,p,l){var m,n;m=l.width-1;n=l.height-1;h*=m;g*=n;c-=a;d-=b;e-=a;f-=b;k=k*m-h;i=i*n-g;j=j*m-h;p=p*n-g;n=1/(k*p-j*i);m=(p*c-i*e)*n;i=(p*d-i*f)*n;c=(k*e-j*c)*n;d=(k*f-j*d)*n;a=a-m*h-c*g;b=b-i*h-d*g;y.save();y.transform(m,i,c,d,a,b);y.clip();y.drawImage(l,0,0);y.restore()}function j(a,b,c,d){Ka[0]=255*a.r|0;Ka[1]=255*a.g|0;Ka[2]=255*a.b|0;Ka[4]=255*b.r|0;Ka[5]=255*b.g|0;Ka[6]=255*b.b|0;Ka[8]=255* +g(ha))):n instanceof THREE.MeshBasicMaterial||n instanceof THREE.MeshLambertMaterial||n instanceof THREE.MeshPhongMaterial?null!==n.map?n.map.mapping instanceof THREE.UVMapping&&(Ga=U.uvs[0],h(ya,Ha,fa,da,T,aa,Ga[l].x,Ga[l].y,Ga[q].x,Ga[q].y,Ga[r].x,Ga[r].y,n.map)):null!==n.envMap?n.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(Xa.copy(U.vertexNormalsModelView[l]),Ca=0.5*Xa.x+0.5,yb=0.5*Xa.y+0.5,Xa.copy(U.vertexNormalsModelView[q]),Ib=0.5*Xa.x+0.5,k=0.5*Xa.y+0.5,Xa.copy(U.vertexNormalsModelView[r]), +Rb=0.5*Xa.x+0.5,Yb=0.5*Xa.y+0.5,h(ya,Ha,fa,da,T,aa,Ca,yb,Ib,k,Rb,Yb,n.envMap)):(ha.copy(n.color),n.vertexColors===THREE.FaceColors&&ha.multiply(U.color),!0===n.wireframe?f(ha,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):g(ha)):n instanceof THREE.MeshDepthMaterial?(Sa=D.near,xb=D.far,ra.r=ra.g=ra.b=1-z(a.positionScreen.z*a.positionScreen.w,Sa,xb),ka.r=ka.g=ka.b=1-z(c.positionScreen.z*c.positionScreen.w,Sa,xb),ua.r=ua.g=ua.b=1-z(e.positionScreen.z*e.positionScreen.w,Sa,xb),Ra.addColors(ka, +ua).multiplyScalar(0.5),lb=j(ra,ka,ua,Ra),i(ya,Ha,fa,da,T,aa,0,0,1,0,0,1,lb)):n instanceof THREE.MeshNormalMaterial&&(n.shading==THREE.FlatShading?(a=U.normalModelView,ha.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),!0===n.wireframe?f(ha,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):g(ha)):n.shading==THREE.SmoothShading&&(a=U.vertexNormalsModelView[l],ra.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),a=U.vertexNormalsModelView[q],ka.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5), +a=U.vertexNormalsModelView[r],ua.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),Ra.addColors(ka,ua).multiplyScalar(0.5),lb=j(ra,ka,ua,Ra),i(ya,Ha,fa,da,T,aa,0,0,1,0,0,1,lb)))}function d(a,b,c,d,e,f){y.beginPath();y.moveTo(a,b);y.lineTo(c,d);y.lineTo(e,f);y.closePath()}function e(a,b,c,d,e,f,g,h){y.beginPath();y.moveTo(a,b);y.lineTo(c,d);y.lineTo(e,f);y.lineTo(g,h);y.closePath()}function f(a,b,c,d){q(b);t(c);n(d);r(a.getStyle());y.stroke();va.expandByScalar(2*b)}function g(a){s(a.getStyle()); +y.fill()}function h(a,b,c,d,e,f,h,k,i,j,p,l,m){if(!(m instanceof THREE.DataTexture||void 0===m.image||0==m.image.width)){if(!0===m.needsUpdate){var n=m.wrapS==THREE.RepeatWrapping,q=m.wrapT==THREE.RepeatWrapping;Jb[m.id]=y.createPattern(m.image,!0===n&&!0===q?"repeat":!0===n&&!1===q?"repeat-x":!1===n&&!0===q?"repeat-y":"no-repeat");m.needsUpdate=!1}void 0===Jb[m.id]?s("rgba(0,0,0,1)"):s(Jb[m.id]);var n=m.offset.x/m.repeat.x,q=m.offset.y/m.repeat.y,r=m.image.width*m.repeat.x,t=m.image.height*m.repeat.y, +h=(h+n)*r,k=(1-k+q)*t,c=c-a,d=d-b,e=e-a,f=f-b,i=(i+n)*r-h,j=(1-j+q)*t-k,p=(p+n)*r-h,l=(1-l+q)*t-k,n=i*l-p*j;0===n?(void 0===Ab[m.id]&&(b=document.createElement("canvas"),b.width=m.image.width,b.height=m.image.height,b=b.getContext("2d"),b.drawImage(m.image,0,0),Ab[m.id]=b.getImageData(0,0,m.image.width,m.image.height).data),b=Ab[m.id],h=4*(Math.floor(h)+Math.floor(k)*m.image.width),ha.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255),g(ha)):(n=1/n,m=(l*c-j*e)*n,j=(l*d-j*f)*n,c=(i*e-p*c)*n,d=(i*f-p*d)*n,a=a- +m*h-c*k,h=b-j*h-d*k,y.save(),y.transform(m,j,c,d,a,h),y.fill(),y.restore())}}function i(a,b,c,d,e,f,g,h,k,i,j,p,l){var m,n;m=l.width-1;n=l.height-1;g*=m;h*=n;c-=a;d-=b;e-=a;f-=b;k=k*m-g;i=i*n-h;j=j*m-g;p=p*n-h;n=1/(k*p-j*i);m=(p*c-i*e)*n;i=(p*d-i*f)*n;c=(k*e-j*c)*n;d=(k*f-j*d)*n;a=a-m*g-c*h;b=b-i*g-d*h;y.save();y.transform(m,i,c,d,a,b);y.clip();y.drawImage(l,0,0);y.restore()}function j(a,b,c,d){Ka[0]=255*a.r|0;Ka[1]=255*a.g|0;Ka[2]=255*a.b|0;Ka[4]=255*b.r|0;Ka[5]=255*b.g|0;Ka[6]=255*b.b|0;Ka[8]=255* c.r|0;Ka[9]=255*c.g|0;Ka[10]=255*c.b|0;Ka[12]=255*d.r|0;Ka[13]=255*d.g|0;Ka[14]=255*d.b|0;Bb.putImageData(Kb,0,0);Lb.drawImage(Gb,0,0);return Sb}function l(a,b,c){var d=b.x-a.x,e=b.y-a.y,f=d*d+e*e;0!==f&&(c/=Math.sqrt(f),d*=c,e*=c,b.x+=d,b.y+=e,a.x-=d,a.y-=e)}function p(a){Z!==a&&(Z=y.globalAlpha=a)}function m(a){L!==a&&(a===THREE.NormalBlending?y.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?y.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(y.globalCompositeOperation= "darker"),L=a)}function q(a){Va!==a&&(Va=y.lineWidth=a)}function t(a){O!==a&&(O=y.lineCap=a)}function n(a){qa!==a&&(qa=y.lineJoin=a)}function r(a){oa!==a&&(oa=y.strokeStyle=a)}function s(a){Pa!==a&&(Pa=y.fillStyle=a)}function v(a,b){if(Fa!==a||wa!==b)y.setLineDash([a,b]),Fa=a,wa=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var z=THREE.Math.smoothstep,a=a||{},G=this,C,H,I,F=new THREE.Projector,A=void 0!==a.canvas?a.canvas:document.createElement("canvas"),K,B,J,N,y=A.getContext("2d"),M=new THREE.Color(0), w=0,Z=1,L=0,oa=null,Pa=null,Va=null,O=null,qa=null,Fa=null,wa=0,D,V,ea,pa,Ua,pb=new THREE.RenderableVertex,ub=new THREE.RenderableVertex,ya,Ha,fa,da,T,aa,la,Y,ma,xa,bb,ia,ha=new THREE.Color,ra=new THREE.Color,ka=new THREE.Color,ua=new THREE.Color,Ra=new THREE.Color,Qa=new THREE.Color,Ya=new THREE.Color,Xb=new THREE.Color,Jb={},Ab={},Sa,xb,lb,Ga,Ca,yb,Ib,k,Rb,Yb,fb=new THREE.Box2,na=new THREE.Box2,va=new THREE.Box2,ib=new THREE.Color,Tb=new THREE.Color,Ub=new THREE.Color,Xa=new THREE.Vector3,Gb,Bb, Kb,Ka,Sb,Lb,Hb=16;Gb=document.createElement("canvas");Gb.width=Gb.height=2;Bb=Gb.getContext("2d");Bb.fillStyle="rgba(0,0,0,1)";Bb.fillRect(0,0,2,2);Kb=Bb.getImageData(0,0,2,2);Ka=Kb.data;Sb=document.createElement("canvas");Sb.width=Sb.height=Hb;Lb=Sb.getContext("2d");Lb.translate(-Hb/2,-Hb/2);Lb.scale(Hb,Hb);Hb--;void 0===y.setLineDash&&(y.setLineDash=void 0!==y.mozDash?function(a){y.mozDash=null!==a[0]?a:null}:function(){});this.domElement=A;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio: void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};this.setSize=function(a,b,c){K=a*this.devicePixelRatio;B=b*this.devicePixelRatio;J=Math.floor(K/2);N=Math.floor(B/2);A.width=K;A.height=B;1!==this.devicePixelRatio&&!1!==c&&(A.style.width=a+"px",A.style.height=b+"px");fb.set(new THREE.Vector2(-J,-N),new THREE.Vector2(J,N));na.set(new THREE.Vector2(-J, -N),new THREE.Vector2(J,N));Z=1;L=0;qa=O=Va=Pa=oa=null};this.setClearColor=function(a,b){M.set(a);w=void 0!==b?b:1;na.set(new THREE.Vector2(-J,-N),new THREE.Vector2(J,N))};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){y.setTransform(1,0,0,-1,J,N);!1===na.empty()&&(na.intersect(fb),na.expandByScalar(2),1>w&&y.clearRect(na.min.x| -0,na.min.y|0,na.max.x-na.min.x|0,na.max.y-na.min.y|0),0>1,Kc=Zb.height>> 1,vb=U.scale.x*J,zb=U.scale.y*N,mb=vb*Jc,nb=zb*Kc,va.min.set(B.x-mb,B.y-nb),va.max.set(B.x+mb,B.y+nb),!1===fb.isIntersectionBox(va)?va.makeEmpty():(y.save(),y.translate(B.x,B.y),y.rotate(-U.rotation),y.scale(vb,-zb),y.translate(-Jc,-Kc),y.drawImage(Zb,0,0),y.restore())):w instanceof THREE.ParticleCanvasMaterial&&(mb=U.scale.x*J,nb=U.scale.y*N,va.min.set(B.x-mb,B.y-nb),va.max.set(B.x+mb,B.y+nb),!1===fb.isIntersectionBox(va)?va.makeEmpty():(r(w.color.getStyle()),s(w.color.getStyle()),y.save(),y.translate(B.x, B.y),y.rotate(-U.rotation),y.scale(mb,nb),w.program(y),y.restore()))}else if(U instanceof THREE.RenderableLine){if(V=U.v1,ea=U.v2,V.positionScreen.x*=J,V.positionScreen.y*=N,ea.positionScreen.x*=J,ea.positionScreen.y*=N,va.setFromPoints([V.positionScreen,ea.positionScreen]),!0===fb.isIntersectionBox(va))if(B=V,mb=ea,p(w.opacity),m(w.blending),y.beginPath(),y.moveTo(B.positionScreen.x,B.positionScreen.y),y.lineTo(mb.positionScreen.x,mb.positionScreen.y),w instanceof THREE.LineBasicMaterial){q(w.linewidth); @@ -311,8 +318,8 @@ w.overdraw),l(ea.positionScreen,pa.positionScreen,w.overdraw),l(pa.positionScree l(pa.positionScreen,ub.positionScreen,w.overdraw));va.setFromPoints([V.positionScreen,ea.positionScreen,pa.positionScreen,Ua.positionScreen]);!0===fb.isIntersectionBox(va)&&(B=V,mb=ea,nb=pa,vb=Ua,zb=pb,Zb=ub,G.info.render.vertices+=4,G.info.render.faces++,p(w.opacity),m(w.blending),void 0!==w.map&&null!==w.map||void 0!==w.envMap&&null!==w.envMap?(c(B,mb,vb,0,1,3,U,w),c(zb,nb,Zb,1,2,3,U,w)):(ya=B.positionScreen.x,Ha=B.positionScreen.y,fa=mb.positionScreen.x,da=mb.positionScreen.y,T=nb.positionScreen.x, aa=nb.positionScreen.y,la=vb.positionScreen.x,Y=vb.positionScreen.y,ma=zb.positionScreen.x,xa=zb.positionScreen.y,bb=Zb.positionScreen.x,ia=Zb.positionScreen.y,w instanceof THREE.MeshLambertMaterial||w instanceof THREE.MeshPhongMaterial?(Qa.copy(w.color),Ya.copy(w.emissive),w.vertexColors===THREE.FaceColors&&Qa.multiply(U.color),!1===w.wireframe&&w.shading==THREE.SmoothShading&&4==U.vertexNormalsLength?(ra.copy(ib),ka.copy(ib),ua.copy(ib),Ra.copy(ib),b(U.v1.positionWorld,U.vertexNormalsModel[0],ra), b(U.v2.positionWorld,U.vertexNormalsModel[1],ka),b(U.v4.positionWorld,U.vertexNormalsModel[3],ua),b(U.v3.positionWorld,U.vertexNormalsModel[2],Ra),ra.multiply(Qa).add(Ya),ka.multiply(Qa).add(Ya),ua.multiply(Qa).add(Ya),Ra.multiply(Qa).add(Ya),lb=j(ra,ka,ua,Ra),d(ya,Ha,fa,da,la,Y),i(ya,Ha,fa,da,la,Y,0,0,1,0,0,1,lb),d(ma,xa,T,aa,bb,ia),i(ma,xa,T,aa,bb,ia,1,0,1,1,0,1,lb)):(ha.copy(ib),b(U.centroidModel,U.normalModel,ha),ha.multiply(Qa).add(Ya),e(ya,Ha,fa,da,T,aa,la,Y),!0===w.wireframe?f(ha,w.wireframeLinewidth, -w.wireframeLinecap,w.wireframeLinejoin):h(ha))):w instanceof THREE.MeshBasicMaterial?(ha.copy(w.color),w.vertexColors===THREE.FaceColors&&ha.multiply(U.color),e(ya,Ha,fa,da,T,aa,la,Y),!0===w.wireframe?f(ha,w.wireframeLinewidth,w.wireframeLinecap,w.wireframeLinejoin):h(ha)):w instanceof THREE.MeshNormalMaterial?(B=void 0,w.shading==THREE.FlatShading?(B=U.normalModelView,ha.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),e(ya,Ha,fa,da,T,aa,la,Y),!0===w.wireframe?f(ha,w.wireframeLinewidth,w.wireframeLinecap, -w.wireframeLinejoin):h(ha)):w.shading==THREE.SmoothShading&&(B=U.vertexNormalsModelView[0],ra.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),B=U.vertexNormalsModelView[1],ka.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),B=U.vertexNormalsModelView[3],ua.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),B=U.vertexNormalsModelView[2],Ra.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),lb=j(ra,ka,ua,Ra),d(ya,Ha,fa,da,la,Y),i(ya,Ha,fa,da,la,Y,0,0,1,0,0,1,lb),d(ma,xa,T,aa,bb, +w.wireframeLinecap,w.wireframeLinejoin):g(ha))):w instanceof THREE.MeshBasicMaterial?(ha.copy(w.color),w.vertexColors===THREE.FaceColors&&ha.multiply(U.color),e(ya,Ha,fa,da,T,aa,la,Y),!0===w.wireframe?f(ha,w.wireframeLinewidth,w.wireframeLinecap,w.wireframeLinejoin):g(ha)):w instanceof THREE.MeshNormalMaterial?(B=void 0,w.shading==THREE.FlatShading?(B=U.normalModelView,ha.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),e(ya,Ha,fa,da,T,aa,la,Y),!0===w.wireframe?f(ha,w.wireframeLinewidth,w.wireframeLinecap, +w.wireframeLinejoin):g(ha)):w.shading==THREE.SmoothShading&&(B=U.vertexNormalsModelView[0],ra.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),B=U.vertexNormalsModelView[1],ka.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),B=U.vertexNormalsModelView[3],ua.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),B=U.vertexNormalsModelView[2],Ra.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),lb=j(ra,ka,ua,Ra),d(ya,Ha,fa,da,la,Y),i(ya,Ha,fa,da,la,Y,0,0,1,0,0,1,lb),d(ma,xa,T,aa,bb, ia),i(ma,xa,T,aa,bb,ia,1,0,1,1,0,1,lb))):w instanceof THREE.MeshDepthMaterial&&(Sa=D.near,xb=D.far,ra.r=ra.g=ra.b=1-z(B.positionScreen.z*B.positionScreen.w,Sa,xb),ka.r=ka.g=ka.b=1-z(mb.positionScreen.z*mb.positionScreen.w,Sa,xb),ua.r=ua.g=ua.b=1-z(vb.positionScreen.z*vb.positionScreen.w,Sa,xb),Ra.r=Ra.g=Ra.b=1-z(nb.positionScreen.z*nb.positionScreen.w,Sa,xb),lb=j(ra,ka,ua,Ra),d(ya,Ha,fa,da,la,Y),i(ya,Ha,fa,da,la,Y,0,0,1,0,0,1,lb),d(ma,xa,T,aa,bb,ia),i(ma,xa,T,aa,bb,ia,1,0,1,1,0,1,lb))))}na.union(va)}}y.setTransform(1, 0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif", envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif", @@ -364,22 +371,22 @@ THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"v THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["attribute vec4 tangent;\nuniform vec2 uOffset;\nuniform vec2 uRepeat;\nuniform bool enableDisplacement;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vWorldPosition;\nvarying vec3 vViewPosition;", THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,"#ifdef USE_SKINNING\nvNormal = normalize( normalMatrix * skinnedNormal.xyz );\nvec4 skinnedTangent = skinMatrix * vec4( tangent.xyz, 0.0 );\nvTangent = normalize( normalMatrix * skinnedTangent.xyz );\n#else\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\n#endif\nvBinormal = normalize( cross( vNormal, vTangent ) * tangent.w );\nvUv = uv * uRepeat + uOffset;\nvec3 displacedPosition;\n#ifdef VERTEX_TEXTURES\nif ( enableDisplacement ) {\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\ndisplacedPosition = position + normalize( normal ) * df;\n} else {\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned = boneMatX * skinVertex * skinWeight.x;\nskinned \t += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n}\n#else\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned = boneMatX * skinVertex * skinWeight.x;\nskinned \t += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n#endif\nvec4 mvPosition = modelViewMatrix * vec4( displacedPosition, 1.0 );\nvec4 worldPosition = modelMatrix * vec4( displacedPosition, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\nvWorldPosition = worldPosition.xyz;\nvViewPosition = -mvPosition.xyz;\n#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n}\n#endif\n}"].join("\n")}, cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vWorldPosition;\nvoid main() {\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\nvWorldPosition = worldPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\nvoid main() {\ngl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n}"}, -depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};THREE.WebGLRenderer=function(a){function b(a){if(a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)k.deleteBuffer(a.__webglCustomAttributesList[b].buffer)}function c(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var h=1;"v2"===f.type?h=2:"v3"===f.type?h=3:"v4"===f.type? -h=4:"c"===f.type&&(h=3);f.size=h;f.array=new Float32Array(c*h);f.buffer=k.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}function d(a,b){var c=b.geometry,d=a.faces3,g=a.faces4,i=3*d.length+4*g.length,j=1*d.length+2*g.length,g=3*d.length+4*g.length,d=e(b,a),p=h(d),l=f(d),m=d.vertexColors?d.vertexColors:!1;a.__vertexArray=new Float32Array(3*i);l&&(a.__normalArray=new Float32Array(3*i));c.hasTangents&&(a.__tangentArray=new Float32Array(4*i));m&& -(a.__colorArray=new Float32Array(3*i));if(p){if(0b;b++)k.deleteFramebuffer(a.__webglFramebuffer[b]),k.deleteRenderbuffer(a.__webglRenderbuffer[b]);else k.deleteFramebuffer(a.__webglFramebuffer),k.deleteRenderbuffer(a.__webglRenderbuffer);D.info.memory.textures--},uc=function(a){a=a.target;a.removeEventListener("dispose",uc);vc(a)},vc=function(a){var b=a.program;if(void 0!== b){a.program=void 0;var c,d,e=!1,a=0;for(c=V.length;ad.numSupportedMorphTargets?(j.sort(l),j.length=d.numSupportedMorphTargets):j.length>d.numSupportedMorphNormals?j.sort(l):0===j.length&&j.push([0,0]);for(p=0;pd.numSupportedMorphTargets?(j.sort(l),j.length=d.numSupportedMorphTargets):j.length>d.numSupportedMorphNormals?j.sort(l):0===j.length&&j.push([0,0]);for(p=0;pf;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var h=a,g=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER, -a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,g,h.__webglTexture,0);y(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=k.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),N(k.TEXTURE_2D,a,c),k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=k.TEXTURE_2D,k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer), +f=w(a.type);N(k.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0f;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER, +a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);y(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=k.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),N(k.TEXTURE_2D,a,c),k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=k.TEXTURE_2D,k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer), k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a.__webglRenderbuffer):y(a.__webglRenderbuffer,a),c&&k.generateMipmap(k.TEXTURE_2D);b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER, null);k.bindFramebuffer(k.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Qa,a=Ya,d=ua,e=Ra);b!==Ua&&(k.bindFramebuffer(k.FRAMEBUFFER,b),k.viewport(d,e,c,a),Ua=b);Xb=c;Jb=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format: THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null}; THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,clone:function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter; a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;a.shareDepthFrom=this.shareDepthFrom;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidModel=new THREE.Vector3;this.normalModel=new THREE.Vector3;this.normalModelView=new THREE.Vector3;this.vertexNormalsLength=0;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsModelView=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.material=this.color=null;this.uvs=[[]];this.z=null};THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidModel=new THREE.Vector3;this.normalModel=new THREE.Vector3;this.normalModelView=new THREE.Vector3;this.vertexNormalsLength=0;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsModelView=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]; -this.material=this.color=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=this.object=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.vertexColors=[new THREE.Color,new THREE.Color];this.material=null};THREE.GeometryUtils={merge:function(a,b,c){var d,e,f=a.vertices.length,h=b instanceof THREE.Mesh?b.geometry:b,g=a.vertices,i=h.vertices,j=a.faces,l=h.faces,a=a.faceVertexUvs[0],h=h.faceVertexUvs[0];void 0===c&&(c=0);b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,e=(new THREE.Matrix3).getNormalMatrix(d));for(var b=0,p=i.length;ba?b(c,e-1):j[e]a?b(c,e-1):j[e]>8&255,i>>16&255,i>>24&255)),d}d.mipmapCount=1;g[2]&131072&&!1!==b&&(d.mipmapCount=Math.max(1,g[7]));d.isCubemap=g[28]&512?!0:!1;d.width=g[4];d.height=g[3];for(var g=g[1]+4,f=d.width,h=d.height,i=d.isCubemap? -6:1,j=0;jp-1?0:p-1,q=p+1>e-1?e-1:p+1,t=0>l-1?0:l-1,n=l+1>d-1?d-1:l+1,r=[],s=[0,0,g[4*(p*d+l)]/255*b];r.push([-1,0,g[4*(p*d+t)]/255*b]);r.push([-1,-1,g[4*(m*d+t)]/255*b]);r.push([0,-1,g[4*(m*d+l)]/255*b]);r.push([1,-1,g[4*(m*d+n)]/255*b]);r.push([1,0,g[4*(p*d+n)]/255*b]);r.push([1,1,g[4*(q*d+n)]/255*b]);r.push([0,1,g[4*(q*d+l)]/255*b]);r.push([-1,1,g[4*(q*d+t)]/255*b]);m=[];t=r.length;for(q=0;q>8&255,i>>16&255,i>>24&255)),d}d.mipmapCount=1;h[2]&131072&&!1!==b&&(d.mipmapCount=Math.max(1,h[7]));d.isCubemap=h[28]&512?!0:!1;d.width=h[4];d.height=h[3];for(var h=h[1]+4,f=d.width,g=d.height,i=d.isCubemap? +6:1,j=0;jp-1?0:p-1,q=p+1>e-1?e-1:p+1,t=0>l-1?0:l-1,n=l+1>d-1?d-1:l+1,r=[],s=[0,0,h[4*(p*d+l)]/255*b];r.push([-1,0,h[4*(p*d+t)]/255*b]);r.push([-1,-1,h[4*(m*d+t)]/255*b]);r.push([0,-1,h[4*(m*d+l)]/255*b]);r.push([1,-1,h[4*(m*d+n)]/255*b]);r.push([1,0,h[4*(p*d+n)]/255*b]);r.push([1,1,h[4*(q*d+n)]/255*b]);r.push([0,1,h[4*(q*d+l)]/255*b]);r.push([-1,1,h[4*(q*d+t)]/255*b]);m=[];t=r.length;for(q=0;qe)return null;var f=[],h=[],g=[],i,j,l;if(0=p--){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);l=j+1;e<=l&&(l=0);var m;a:{var q=m=void 0,t=void 0,n=void 0,r=void 0,s=void 0,v=void 0,z=void 0,G= -void 0,q=a[h[i]].x,t=a[h[i]].y,n=a[h[j]].x,r=a[h[j]].y,s=a[h[l]].x,v=a[h[l]].y;if(1E-10>(n-q)*(v-t)-(r-t)*(s-q))m=!1;else{var C=void 0,H=void 0,I=void 0,F=void 0,A=void 0,K=void 0,B=void 0,J=void 0,N=void 0,y=void 0,N=J=B=G=z=void 0,C=s-n,H=v-r,I=q-s,F=t-v,A=n-q,K=r-t;for(m=0;me)return null;var f=[],g=[],h=[],i,j,l;if(0=p--){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);l=j+1;e<=l&&(l=0);var m;a:{var q=m=void 0,t=void 0,n=void 0,r=void 0,s=void 0,v=void 0,z=void 0,G= +void 0,q=a[g[i]].x,t=a[g[i]].y,n=a[g[j]].x,r=a[g[j]].y,s=a[g[l]].x,v=a[g[l]].y;if(1E-10>(n-q)*(v-t)-(r-t)*(s-q))m=!1;else{var C=void 0,H=void 0,I=void 0,F=void 0,A=void 0,K=void 0,B=void 0,J=void 0,N=void 0,y=void 0,N=J=B=G=z=void 0,C=s-n,H=v-r,I=q-s,F=t-v,A=n-q,K=r-t;for(m=0;mi)h=d+1;else if(0b&&(b=0);1i)g=d+1;else if(0b&&(b=0);1=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]}; THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;cb?b=g.x:g.xc?c=g.y:g.yd?d=g.z:g.zb?b=h.x:h.xc?c=h.y:h.yd?d=h.z:h.zMath.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c}; -THREE.Path.prototype.toShapes=function(){var a,b,c,d,e=[],f=new THREE.Path;a=0;for(b=this.actions.length;aMath.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c}; +THREE.Path.prototype.toShapes=function(){var a,b,c,d,e=[],f=new THREE.Path;a=0;for(b=this.actions.length;a -g&&(g+=c.length);g%=c.length;0>h&&(h+=j.length);h%=j.length;e=0<=g-1?g-1:c.length-1;f=0<=h-1?h-1:j.length-1;n=[j[h],c[g],c[e]];n=THREE.FontUtils.Triangulate.area(n);r=[j[h],j[f],c[g]];r=THREE.FontUtils.Triangulate.area(r);p+m>n+r&&(g=q,h=l,0>g&&(g+=c.length),g%=c.length,0>h&&(h+=j.length),h%=j.length,e=0<=g-1?g-1:c.length-1,f=0<=h-1?h-1:j.length-1);p=c.slice(0,g);m=c.slice(g);q=j.slice(h);l=j.slice(0,h);f=[j[h],j[f],c[g]];t.push([j[h],c[g],c[e]]);t.push(f);c=p.concat(q).concat(l).concat(m)}return{shape:c, -isolatedPts:t,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,e=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),f,h,g,i,j={};f=0;for(h=d.length;fd;d++)i=g[d].x+":"+g[d].y,i=j[i],void 0!==i&&(g[d]=i)}f=0;for(h=e.length;fd;d++)i=g[d].x+":"+g[d].y,i=j[i],void 0!==i&&(g[d]=i)}return c.concat(e)}, +THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),e,f,g,h,i,j,l,p,m,q,t=[];for(i=0;i +h&&(h+=c.length);h%=c.length;0>g&&(g+=j.length);g%=j.length;e=0<=h-1?h-1:c.length-1;f=0<=g-1?g-1:j.length-1;n=[j[g],c[h],c[e]];n=THREE.FontUtils.Triangulate.area(n);r=[j[g],j[f],c[h]];r=THREE.FontUtils.Triangulate.area(r);p+m>n+r&&(h=q,g=l,0>h&&(h+=c.length),h%=c.length,0>g&&(g+=j.length),g%=j.length,e=0<=h-1?h-1:c.length-1,f=0<=g-1?g-1:j.length-1);p=c.slice(0,h);m=c.slice(h);q=j.slice(g);l=j.slice(0,g);f=[j[g],j[f],c[h]];t.push([j[g],c[h],c[e]]);t.push(f);c=p.concat(q).concat(l).concat(m)}return{shape:c, +isolatedPts:t,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,e=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),f,g,h,i,j={};f=0;for(g=d.length;fd;d++)i=h[d].x+":"+h[d].y,i=j[i],void 0!==i&&(h[d]=i)}f=0;for(g=e.length;fd;d++)i=h[d].x+":"+h[d].y,i=j[i],void 0!==i&&(h[d]=i)}return c.concat(e)}, isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+ this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)}; THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.CubicBezierCurve=function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)}; -THREE.CubicBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.SplineCurve=function(a){this.points=void 0==a?[]:a};THREE.SplineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.SplineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2,c=[],d=this.points,e;e=(d.length-1)*a;a=Math.floor(e);e-=a;c[0]=0==a?a:a-1;c[1]=a;c[2]=a>d.length-2?d.length-1:a+1;c[3]=a>d.length-3?d.length-1:a+2;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);return b};THREE.EllipseCurve=function(a,b,c,d,e,f,h){this.aX=a;this.aY=b;this.xRadius=c;this.yRadius=d;this.aStartAngle=e;this.aEndAngle=f;this.aClockwise=h};THREE.EllipseCurve.prototype=Object.create(THREE.Curve.prototype);THREE.EllipseCurve.prototype.getPoint=function(a){var b=this.aEndAngle-this.aStartAngle;this.aClockwise||(a=1-a);b=this.aStartAngle+a*b;a=this.aX+this.xRadius*Math.cos(b);b=this.aY+this.yRadius*Math.sin(b);return new THREE.Vector2(a,b)};THREE.ArcCurve=function(a,b,c,d,e,f){THREE.EllipseCurve.call(this,a,b,c,c,d,e,f)};THREE.ArcCurve.prototype=Object.create(THREE.EllipseCurve.prototype);THREE.LineCurve3=THREE.Curve.create(function(a,b){this.v1=a;this.v2=b},function(a){var b=new THREE.Vector3;b.subVectors(this.v2,this.v1);b.multiplyScalar(a);b.add(this.v1);return b});THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b,c;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);c=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(b,c,a)});THREE.CubicBezierCurve3=THREE.Curve.create(function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d},function(a){var b,c;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);c=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(b,c,a)});THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e,a=(d.length-1)*a;e=Math.floor(a);a-=e;c[0]=0==e?e:e-1;c[1]=e;c[2]=e>d.length-2?d.length-1:e+1;c[3]=e>d.length-3?d.length-1:e+2;e=d[c[0]];var f=d[c[1]],h=d[c[2]],c=d[c[3]];b.x=THREE.Curve.Utils.interpolate(e.x,f.x,h.x,c.x,a);b.y=THREE.Curve.Utils.interpolate(e.y,f.y,h.y,c.y,a);b.z=THREE.Curve.Utils.interpolate(e.z,f.z,h.z,c.z,a);return b});THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e;e=(d.length-0)*a;a=Math.floor(e);e-=a;a+=0d.length-2?d.length-1:a+1;c[3]=a>d.length-3?d.length-1:a+2;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);return b};THREE.EllipseCurve=function(a,b,c,d,e,f,g){this.aX=a;this.aY=b;this.xRadius=c;this.yRadius=d;this.aStartAngle=e;this.aEndAngle=f;this.aClockwise=g};THREE.EllipseCurve.prototype=Object.create(THREE.Curve.prototype);THREE.EllipseCurve.prototype.getPoint=function(a){var b=this.aEndAngle-this.aStartAngle;this.aClockwise||(a=1-a);b=this.aStartAngle+a*b;a=this.aX+this.xRadius*Math.cos(b);b=this.aY+this.yRadius*Math.sin(b);return new THREE.Vector2(a,b)};THREE.ArcCurve=function(a,b,c,d,e,f){THREE.EllipseCurve.call(this,a,b,c,c,d,e,f)};THREE.ArcCurve.prototype=Object.create(THREE.EllipseCurve.prototype);THREE.LineCurve3=THREE.Curve.create(function(a,b){this.v1=a;this.v2=b},function(a){var b=new THREE.Vector3;b.subVectors(this.v2,this.v1);b.multiplyScalar(a);b.add(this.v1);return b});THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b,c;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);c=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(b,c,a)});THREE.CubicBezierCurve3=THREE.Curve.create(function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d},function(a){var b,c;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);c=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(b,c,a)});THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e,a=(d.length-1)*a;e=Math.floor(a);a-=e;c[0]=0==e?e:e-1;c[1]=e;c[2]=e>d.length-2?d.length-1:e+1;c[3]=e>d.length-3?d.length-1:e+2;e=d[c[0]];var f=d[c[1]],g=d[c[2]],c=d[c[3]];b.x=THREE.Curve.Utils.interpolate(e.x,f.x,g.x,c.x,a);b.y=THREE.Curve.Utils.interpolate(e.y,f.y,g.y,c.y,a);b.z=THREE.Curve.Utils.interpolate(e.z,f.z,g.z,c.z,a);return b});THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e;e=(d.length-0)*a;a=Math.floor(e);e-=a;a+=0a.hierarchy[c].keys[d].time&& -(a.hierarchy[c].keys[d].time=0),void 0!==a.hierarchy[c].keys[d].rot&&!(a.hierarchy[c].keys[d].rot instanceof THREE.Quaternion)){var g=a.hierarchy[c].keys[d].rot;a.hierarchy[c].keys[d].rot=new THREE.Quaternion(g[0],g[1],g[2],g[3])}if(a.hierarchy[c].keys.length&&void 0!==a.hierarchy[c].keys[0].morphTargets){g={};for(d=0;dq;q++){c=b[q];h=i.prevKey[c];g=i.nextKey[c];if(g.time<=l){if(jd||1d?0:1;if("pos"===c)if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+ -(f[2]-e[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)this.points[0]=this.getPrevKeyWith("pos",p,h.index-1).pos,this.points[1]=e,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",p,g.index+1).pos,d=0.33*d+0.33,e=this.interpolateCatmullRom(this.points,d),c.x=e[0],c.y=e[1],c.z=e[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(d=this.interpolateCatmullRom(this.points,1.01*d), +THREE.Animation.prototype.update=function(a){if(!1!==this.isPlaying){var b=["pos","rot","scl"],c,d,e,f,g,h,i,j,l;l=this.currentTime+=a*this.timeScale;j=this.currentTime%=this.data.length;parseInt(Math.min(j*this.data.fps,this.data.length*this.data.fps),10);for(var p=0,m=this.hierarchy.length;pq;q++){c=b[q];g=i.prevKey[c];h=i.nextKey[c];if(h.time<=l){if(jd||1d?0:1;if("pos"===c)if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+ +(f[2]-e[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)this.points[0]=this.getPrevKeyWith("pos",p,g.index-1).pos,this.points[1]=e,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",p,h.index+1).pos,d=0.33*d+0.33,e=this.interpolateCatmullRom(this.points,d),c.x=e[0],c.y=e[1],c.z=e[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(d=this.interpolateCatmullRom(this.points,1.01*d), this.target.set(d[0],d[1],d[2]),this.target.sub(c),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0))}else"rot"===c?THREE.Quaternion.slerp(e,f,a.quaternion,d):"scl"===c&&(c=a.scale,c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+(f[2]-e[2])*d)}}}}; -THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],e,f,h,g,i,j;e=(a.length-1)*b;f=Math.floor(e);e-=f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>a.length-2?f:f+1;c[3]=f>a.length-3?f:f+2;f=a[c[0]];g=a[c[1]];i=a[c[2]];j=a[c[3]];c=e*e;h=e*c;d[0]=this.interpolate(f[0],g[0],i[0],j[0],e,c,h);d[1]=this.interpolate(f[1],g[1],i[1],j[1],e,c,h);d[2]=this.interpolate(f[2],g[2],i[2],j[2],e,c,h);return d}; -THREE.Animation.prototype.interpolate=function(a,b,c,d,e,f,h){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*h+(-3*(b-c)-2*a-d)*f+a*e+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?ca.length-2?f:f+1;c[3]=f>a.length-3?f:f+2;f=a[c[0]];h=a[c[1]];i=a[c[2]];j=a[c[3]];c=e*e;g=e*c;d[0]=this.interpolate(f[0],h[0],i[0],j[0],e,c,g);d[1]=this.interpolate(f[1],h[1],i[1],j[1],e,c,g);d[2]=this.interpolate(f[2],h[2],i[2],j[2],e,c,g);return d}; +THREE.Animation.prototype.interpolate=function(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c=h?b.interpolate(c,h):b.interpolate(c,c.time)}this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=!0}}if(this.JITCompile&&void 0===f[0][e]){this.hierarchy[0].updateMatrixWorld(!0);for(a=0;a=g?b.interpolate(c,g):b.interpolate(c,c.time)}this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=!0}}if(this.JITCompile&&void 0===f[0][e]){this.hierarchy[0].updateMatrixWorld(!0);for(a=0;ag?(b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=2*Math.PI),c=(b+a)/2,a=-Math.cos(c),c=-Math.sin(c),new THREE.Vector2(a,c)):d.multiplyScalar(g).add(h).sub(a).clone()}function e(c,d){var e,f;for(O=c.length;0<=--O;){e=O;f=O-1;0>f&&(f=c.length-1);for(var g=0,h=q+2*l, -g=0;gMath.abs(c-i)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(j,1-h),new THREE.Vector2(p,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(i,1-f),new THREE.Vector2(l,1-h),new THREE.Vector2(m,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2; +w):N[O],r?(H.copy(G.normals[0]).multiplyScalar(L.x),C.copy(G.binormals[0]).multiplyScalar(L.y),I.copy(n[0]).add(H).add(C),f(I.x,I.y,I.z)):f(L.x,L.y,0);for(F=1;F<=q;F++)for(O=0;OMath.abs(c-i)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(j,1-g),new THREE.Vector2(p,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(i,1-f),new THREE.Vector2(l,1-g),new THREE.Vector2(m,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2; THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;cc&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/Math.PI+0.5,a.y));return a.clone()}THREE.Geometry.call(this);for(var c=c||1,d=d||0,g=this,i=0,j=a.length;im&&(0.2>a&&(d[0].x+=1),0.2>b&&(d[1].x+=1),0.2>l&&(d[2].x+=1));i=0;for(j=this.vertices.length;i=l){for(j=0;3>j;j++){l=[i[j],i[(j+1)%3]];p=!0;for(m=0;mg;g++)void 0===f[h[g]]&&(f[h[g]]=e++,this.vertices.push(a[h[g]])),h[g]=f[h[g]]}for(d=0;dc&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/Math.PI+0.5,a.y));return a.clone()}THREE.Geometry.call(this);for(var c=c||1,d=d||0,h=this,i=0,j=a.length;im&&(0.2>a&&(d[0].x+=1),0.2>b&&(d[1].x+=1),0.2>l&&(d[2].x+=1));i=0;for(j=this.vertices.length;i=l){for(j=0;3>j;j++){l=[i[j],i[(j+1)%3]];p=!0;for(m=0;mh;h++)void 0===f[g[h]]&&(f[g[h]]=e++,this.vertices.push(a[g[h]])),g[h]=f[g[h]]}for(d=0;dc.y?this.quaternion.set(1,0,0,0):(a.set(c.z,0,-c.x).normalize(),b=Math.acos(c.y),this.quaternion.setFromAxisAngle(a,b))}}();THREE.ArrowHelper.prototype.setLength=function(a){this.scale.set(a,a,a)}; THREE.ArrowHelper.prototype.setColor=function(a){this.line.material.color.setHex(a);this.cone.material.color.setHex(a)};THREE.BoxHelper=function(a){var b=[new THREE.Vector3(1,1,1),new THREE.Vector3(-1,1,1),new THREE.Vector3(-1,-1,1),new THREE.Vector3(1,-1,1),new THREE.Vector3(1,1,-1),new THREE.Vector3(-1,1,-1),new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,-1,-1)];this.vertices=b;var c=new THREE.Geometry;c.vertices.push(b[0],b[1],b[1],b[2],b[2],b[3],b[3],b[0],b[4],b[5],b[5],b[6],b[6],b[7],b[7],b[4],b[0],b[4],b[1],b[5],b[2],b[6],b[3],b[7]);THREE.Line.call(this,c,new THREE.LineBasicMaterial({color:16776960}),THREE.LinePieces); @@ -653,37 +660,37 @@ void 0!==a&&this.update(a)};THREE.BoxHelper.prototype=Object.create(THREE.Line.p THREE.BoxHelper.prototype.update=function(a){var b=a.geometry;null===b.boundingBox&&b.computeBoundingBox();var c=b.boundingBox.min,b=b.boundingBox.max,d=this.vertices;d[0].set(b.x,b.y,b.z);d[1].set(c.x,b.y,b.z);d[2].set(c.x,c.y,b.z);d[3].set(b.x,c.y,b.z);d[4].set(b.x,b.y,c.z);d[5].set(c.x,b.y,c.z);d[6].set(c.x,c.y,c.z);d[7].set(b.x,c.y,c.z);this.geometry.computeBoundingSphere();this.geometry.verticesNeedUpdate=!0;this.matrixAutoUpdate=!1;this.matrixWorld=a.matrixWorld};THREE.BoundingBoxHelper=function(a,b){var c=b||8947848;this.object=a;this.box=new THREE.Box3;THREE.Mesh.call(this,new THREE.CubeGeometry(1,1,1),new THREE.MeshBasicMaterial({color:c,wireframe:!0}))};THREE.BoundingBoxHelper.prototype=Object.create(THREE.Mesh.prototype);THREE.BoundingBoxHelper.prototype.update=function(){this.box.setFromObject(this.object);this.box.size(this.scale);this.box.center(this.position)};THREE.CameraHelper=function(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){d.vertices.push(new THREE.Vector3);d.colors.push(new THREE.Color(b));void 0===f[a]&&(f[a]=[]);f[a].push(d.vertices.length-1)}THREE.Line.call(this);var d=new THREE.Geometry,e=new THREE.LineBasicMaterial({color:16777215,vertexColors:THREE.FaceColors}),f={};b("n1","n2",16755200);b("n2","n4",16755200);b("n4","n3",16755200);b("n3","n1",16755200);b("f1","f2",16755200);b("f2","f4",16755200);b("f4","f3",16755200);b("f3","f1",16755200); b("n1","f1",16755200);b("n2","f2",16755200);b("n3","f3",16755200);b("n4","f4",16755200);b("p","n1",16711680);b("p","n2",16711680);b("p","n3",16711680);b("p","n4",16711680);b("u1","u2",43775);b("u2","u3",43775);b("u3","u1",43775);b("c","t",16777215);b("p","c",3355443);b("cn1","cn2",3355443);b("cn3","cn4",3355443);b("cf1","cf2",3355443);b("cf3","cf4",3355443);THREE.Line.call(this,d,e,THREE.LinePieces);this.camera=a;this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;this.pointMap=f;this.update()}; THREE.CameraHelper.prototype=Object.create(THREE.Line.prototype); -THREE.CameraHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Camera,c=new THREE.Projector;return function(){function d(d,h,g,i){a.set(h,g,i);c.unprojectVector(a,b);d=e.pointMap[d];if(void 0!==d){h=0;for(g=d.length;hd;d++)c.faces[d].materialIndex=4>d?0:1;d=new THREE.MeshBasicMaterial({fog:!1,wireframe:!0});d.color.copy(a.color).multiplyScalar(a.intensity);var e=new THREE.MeshBasicMaterial({fog:!1,wireframe:!0});e.color.copy(a.groundColor).multiplyScalar(a.intensity);this.lightSphere=new THREE.Mesh(c,new THREE.MeshFaceMaterial([d, +THREE.FaceNormalsHelper.prototype.update=function(){var a=new THREE.Vector3;return function(){this.object.updateMatrixWorld(!0);this.normalMatrix.getNormalMatrix(this.object.matrixWorld);for(var b=this.geometry.vertices,c=this.object.geometry.faces,d=this.object.matrixWorld,e=0,f=c.length;ed;d++)c.faces[d].materialIndex=4>d?0:1;d=new THREE.MeshBasicMaterial({fog:!1,wireframe:!0});d.color.copy(a.color).multiplyScalar(a.intensity);var e=new THREE.MeshBasicMaterial({fog:!1,wireframe:!0});e.color.copy(a.groundColor).multiplyScalar(a.intensity);this.lightSphere=new THREE.Mesh(c,new THREE.MeshFaceMaterial([d, e]));this.lightSphere.position=a.position;this.lightSphere.lookAt(new THREE.Vector3);this.add(this.lightSphere)};THREE.HemisphereLightHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.HemisphereLightHelper.prototype.update=function(){this.lightSphere.lookAt(new THREE.Vector3);this.lightSphere.material.materials[0].color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightSphere.material.materials[1].color.copy(this.light.groundColor).multiplyScalar(this.light.intensity)};THREE.PointLightHelper=function(a,b){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.light=a;var c=new THREE.SphereGeometry(b,4,2),d=new THREE.MeshBasicMaterial({fog:!1,wireframe:!0});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightSphere=new THREE.Mesh(c,d);this.lightSphere.matrixWorld=this.light.matrixWorld;this.lightSphere.matrixAutoUpdate=!1;this.add(this.lightSphere)};THREE.PointLightHelper.prototype=Object.create(THREE.Object3D.prototype); THREE.PointLightHelper.prototype.update=function(){this.lightSphere.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)};THREE.SpotLightHelper=function(a){this.light=a;a=new THREE.CylinderGeometry(0,1,1,8,1,!0);a.applyMatrix((new THREE.Matrix4).makeTranslation(0,-0.5,0));a.applyMatrix((new THREE.Matrix4).makeRotationX(-Math.PI/2));var b=new THREE.MeshBasicMaterial({wireframe:!0,opacity:0.3,transparent:!0});THREE.Mesh.call(this,a,b);this.update()};THREE.SpotLightHelper.prototype=Object.create(THREE.Mesh.prototype); -THREE.SpotLightHelper.prototype.update=function(){var a=new THREE.Vector3;return function(){var b=this.light.distance?this.light.distance:1E4,c=b*Math.tan(this.light.angle);this.scale.set(c,c,b);this.light.updateMatrixWorld(!0);this.position.getPositionFromMatrix(this.light.matrixWorld);this.light.target.updateMatrixWorld(!0);a.getPositionFromMatrix(this.light.target.matrixWorld);this.lookAt(a);this.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)}}();THREE.VertexNormalsHelper=function(a,b,c,d){this.object=a;this.size=b||1;for(var b=c||16711680,d=d||1,c=new THREE.Geometry,a=a.geometry.faces,e=0,f=a.length;eg.end&&(g.end=f);c||(c=i)}}for(i in d)g=d[i],this.createAnimation(i,g.start,g.end,a);this.firstAnimation=c}; +THREE.MorphBlendMesh.prototype.autoCreateAnimations=function(a){for(var b=/([a-z]+)(\d+)/,c,d={},e=this.geometry,f=0,g=e.morphTargets.length;fh.end&&(h.end=f);c||(c=i)}}for(i in d)h=d[i],this.createAnimation(i,h.start,h.end,a);this.firstAnimation=c}; THREE.MorphBlendMesh.prototype.setAnimationDirectionForward=function(a){if(a=this.animationsMap[a])a.direction=1,a.directionBackwards=!1};THREE.MorphBlendMesh.prototype.setAnimationDirectionBackward=function(a){if(a=this.animationsMap[a])a.direction=-1,a.directionBackwards=!0};THREE.MorphBlendMesh.prototype.setAnimationFPS=function(a,b){var c=this.animationsMap[a];c&&(c.fps=b,c.duration=(c.end-c.start)/c.fps)}; THREE.MorphBlendMesh.prototype.setAnimationDuration=function(a,b){var c=this.animationsMap[a];c&&(c.duration=b,c.fps=(c.end-c.start)/c.duration)};THREE.MorphBlendMesh.prototype.setAnimationWeight=function(a,b){var c=this.animationsMap[a];c&&(c.weight=b)};THREE.MorphBlendMesh.prototype.setAnimationTime=function(a,b){var c=this.animationsMap[a];c&&(c.time=b)};THREE.MorphBlendMesh.prototype.getAnimationTime=function(a){var b=0;if(a=this.animationsMap[a])b=a.time;return b}; THREE.MorphBlendMesh.prototype.getAnimationDuration=function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};THREE.MorphBlendMesh.prototype.playAnimation=function(a){var b=this.animationsMap[a];b?(b.time=0,b.active=!0):console.warn("animation["+a+"] undefined")};THREE.MorphBlendMesh.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=!1}; -THREE.MorphBlendMesh.prototype.update=function(a){for(var b=0,c=this.animationsList.length;bd.duration||0>d.time)d.direction*=-1,d.time>d.duration&&(d.time=d.duration,d.directionBackwards=!0),0>d.time&&(d.time=0,d.directionBackwards=!1)}else d.time%=d.duration,0>d.time&&(d.time+=d.duration);var f=d.startFrame+THREE.Math.clamp(Math.floor(d.time/e),0,d.length-1),h=d.weight; -f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*h,this.morphTargetInfluences[f]=0,d.lastFrame=d.currentFrame,d.currentFrame=f);e=d.time%e/e;d.directionBackwards&&(e=1-e);this.morphTargetInfluences[d.currentFrame]=e*h;this.morphTargetInfluences[d.lastFrame]=(1-e)*h}}};THREE.LensFlarePlugin=function(){function a(a,c){var d=b.createProgram(),e=b.createShader(b.FRAGMENT_SHADER),f=b.createShader(b.VERTEX_SHADER),g="precision "+c+" float;\n";b.shaderSource(e,g+a.fragmentShader);b.shaderSource(f,g+a.vertexShader);b.compileShader(e);b.compileShader(f);b.attachShader(d,e);b.attachShader(d,f);b.linkProgram(d);return d}var b,c,d,e,f,h,g,i,j,l,p,m,q;this.init=function(t){b=t.context;c=t;d=t.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);t=0;e[t++]=-1;e[t++]=-1; -e[t++]=0;e[t++]=0;e[t++]=1;e[t++]=-1;e[t++]=1;e[t++]=0;e[t++]=1;e[t++]=1;e[t++]=1;e[t++]=1;e[t++]=-1;e[t++]=1;e[t++]=0;e[t++]=1;t=0;f[t++]=0;f[t++]=1;f[t++]=2;f[t++]=0;f[t++]=2;f[t++]=3;h=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,h);b.bufferData(b.ARRAY_BUFFER,e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);i=b.createTexture();j=b.createTexture();b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16, +THREE.MorphBlendMesh.prototype.update=function(a){for(var b=0,c=this.animationsList.length;bd.duration||0>d.time)d.direction*=-1,d.time>d.duration&&(d.time=d.duration,d.directionBackwards=!0),0>d.time&&(d.time=0,d.directionBackwards=!1)}else d.time%=d.duration,0>d.time&&(d.time+=d.duration);var f=d.startFrame+THREE.Math.clamp(Math.floor(d.time/e),0,d.length-1),g=d.weight; +f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*g,this.morphTargetInfluences[f]=0,d.lastFrame=d.currentFrame,d.currentFrame=f);e=d.time%e/e;d.directionBackwards&&(e=1-e);this.morphTargetInfluences[d.currentFrame]=e*g;this.morphTargetInfluences[d.lastFrame]=(1-e)*g}}};THREE.LensFlarePlugin=function(){function a(a,c){var d=b.createProgram(),e=b.createShader(b.FRAGMENT_SHADER),f=b.createShader(b.VERTEX_SHADER),g="precision "+c+" float;\n";b.shaderSource(e,g+a.fragmentShader);b.shaderSource(f,g+a.vertexShader);b.compileShader(e);b.compileShader(f);b.attachShader(d,e);b.attachShader(d,f);b.linkProgram(d);return d}var b,c,d,e,f,g,h,i,j,l,p,m,q;this.init=function(t){b=t.context;c=t;d=t.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);t=0;e[t++]=-1;e[t++]=-1; +e[t++]=0;e[t++]=0;e[t++]=1;e[t++]=-1;e[t++]=1;e[t++]=0;e[t++]=1;e[t++]=1;e[t++]=1;e[t++]=1;e[t++]=-1;e[t++]=1;e[t++]=0;e[t++]=1;t=0;f[t++]=0;f[t++]=1;f[t++]=2;f[t++]=0;f[t++]=2;f[t++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);i=b.createTexture();j=b.createTexture();b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16, 0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,j);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE); b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(l=!1,p=a(THREE.ShaderFlares.lensFlare,d)):(l=!0,p=a(THREE.ShaderFlares.lensFlareVertexTexture,d));m={};q={};m.vertex=b.getAttribLocation(p,"position");m.uv=b.getAttribLocation(p,"uv");q.renderType=b.getUniformLocation(p,"renderType");q.map=b.getUniformLocation(p,"map");q.occlusionMap=b.getUniformLocation(p,"occlusionMap");q.opacity= b.getUniformLocation(p,"opacity");q.color=b.getUniformLocation(p,"color");q.scale=b.getUniformLocation(p,"scale");q.rotation=b.getUniformLocation(p,"rotation");q.screenPosition=b.getUniformLocation(p,"screenPosition")};this.render=function(a,d,e,f){var a=a.__webglFlares,v=a.length;if(v){var z=new THREE.Vector3,G=f/e,C=0.5*e,H=0.5*f,I=16/f,F=new THREE.Vector2(I*G,I),A=new THREE.Vector3(1,1,0),K=new THREE.Vector2(1,1),B=q,I=m;b.useProgram(p);b.enableVertexAttribArray(m.vertex);b.enableVertexAttribArray(m.uv); -b.uniform1i(B.occlusionMap,0);b.uniform1i(B.map,1);b.bindBuffer(b.ARRAY_BUFFER,h);b.vertexAttribPointer(I.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(I.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(!1);var J,N,y,M,w;for(J=0;JF;F++)G[F]=new THREE.Vector3,v[F]=new THREE.Vector3;G=C.shadowCascadeNearZ[z];C=C.shadowCascadeFarZ[z];v[0].set(-1,-1,G);v[1].set(1,-1,G);v[2].set(-1, @@ -692,19 +699,19 @@ z=z.shadowCascadeFarZ[G];C=C.pointsFrustum;C[0].z=v;C[1].z=v;C[2].z=v;C[3].z=v;C if(!n.shadowCamera){if(n instanceof THREE.SpotLight)n.shadowCamera=new THREE.PerspectiveCamera(n.shadowCameraFov,n.shadowMapWidth/n.shadowMapHeight,n.shadowCameraNear,n.shadowCameraFar);else if(n instanceof THREE.DirectionalLight)n.shadowCamera=new THREE.OrthographicCamera(n.shadowCameraLeft,n.shadowCameraRight,n.shadowCameraTop,n.shadowCameraBottom,n.shadowCameraNear,n.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}p.add(n.shadowCamera);!0===p.autoUpdate&&p.updateMatrixWorld()}n.shadowCameraVisible&& !n.cameraHelper&&(n.cameraHelper=new THREE.CameraHelper(n.shadowCamera),n.shadowCamera.add(n.cameraHelper));if(n.isVirtual&&I.originalCamera==m){s=m;r=n.shadowCamera;v=n.pointsFrustum;C=n.pointsWorld;i.set(Infinity,Infinity,Infinity);j.set(-Infinity,-Infinity,-Infinity);for(z=0;8>z;z++)G=C[z],G.copy(v[z]),THREE.ShadowMapPlugin.__projector.unprojectVector(G,s),G.applyMatrix4(r.matrixWorldInverse),G.xj.x&&(j.x=G.x),G.yj.y&&(j.y=G.y),G.zj.z&& (j.z=G.z);r.left=i.x;r.right=j.x;r.top=j.y;r.bottom=i.y;r.updateProjectionMatrix()}r=n.shadowMap;v=n.shadowMatrix;s=n.shadowCamera;s.position.getPositionFromMatrix(n.matrixWorld);l.getPositionFromMatrix(n.target.matrixWorld);s.lookAt(l);s.updateMatrixWorld();s.matrixWorldInverse.getInverse(s.matrixWorld);n.cameraHelper&&(n.cameraHelper.visible=n.shadowCameraVisible);n.shadowCameraVisible&&n.cameraHelper.update();v.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);v.multiply(s.projectionMatrix);v.multiply(s.matrixWorldInverse); -g.multiplyMatrices(s.projectionMatrix,s.matrixWorldInverse);h.setFromMatrix(g);b.setRenderTarget(r);b.clear();C=p.__webglObjects;n=0;for(r=C.length;n