提交 57f4b5cd 编写于 作者: M Mugen87

Examples: More clean up

上级 b6375eed
......@@ -212,7 +212,7 @@
map: mapGrid
} );
object = new THREE.Mesh( new THREE.IcosahedronGeometry( 75, 0 ), material );
object = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 75, 0 ), material );
object.position.set( - 200, 0, 200 );
object.name = 'Icosahedron';
scene1.add( object );
......@@ -222,7 +222,7 @@
color: 0x0000ff,
wireframe: true
} );
object = new THREE.Mesh( new THREE.OctahedronGeometry( 75, 1 ), material );
object = new THREE.Mesh( new THREE.OctahedronBufferGeometry( 75, 1 ), material );
object.position.set( 0, 0, 200 );
object.name = 'Octahedron';
scene1.add( object );
......@@ -234,7 +234,7 @@
opacity: 0.5
} );
object = new THREE.Mesh( new THREE.TetrahedronGeometry( 75, 0 ), material );
object = new THREE.Mesh( new THREE.TetrahedronBufferGeometry( 75, 0 ), material );
object.position.set( 200, 0, 200 );
object.name = 'Tetrahedron';
scene1.add( object );
......@@ -269,7 +269,7 @@
color: 0xff0000,
roughness: 1
} );
object = new THREE.Mesh( new THREE.TorusKnotGeometry( 50, 15, 40, 10 ), material );
object = new THREE.Mesh( new THREE.TorusKnotBufferGeometry( 50, 15, 40, 10 ), material );
object.position.set( - 200, 0, 0 );
object.name = "Cylinder";
scene1.add( object );
......@@ -459,15 +459,15 @@
side: THREE.DoubleSide
} );
object = new THREE.Mesh( new THREE.CircleGeometry( 50, 20, 0, Math.PI * 2 ), material );
object = new THREE.Mesh( new THREE.CircleBufferGeometry( 50, 20, 0, Math.PI * 2 ), material );
object.position.set( 200, 0, - 400 );
scene1.add( object );
object = new THREE.Mesh( new THREE.RingGeometry( 10, 50, 20, 5, 0, Math.PI * 2 ), material );
object = new THREE.Mesh( new THREE.RingBufferGeometry( 10, 50, 20, 5, 0, Math.PI * 2 ), material );
object.position.set( 0, 0, - 400 );
scene1.add( object );
object = new THREE.Mesh( new THREE.CylinderGeometry( 25, 75, 100, 40, 5 ), material );
object = new THREE.Mesh( new THREE.CylinderBufferGeometry( 25, 75, 100, 40, 5 ), material );
object.position.set( - 200, 0, - 400 );
scene1.add( object );
......@@ -480,7 +480,7 @@
}
object = new THREE.Mesh( new THREE.LatheGeometry( points, 20 ), material );
object = new THREE.Mesh( new THREE.LatheBufferGeometry( points, 20 ), material );
object.position.set( 200, 0, 400 );
scene1.add( object );
......
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