From 54e3bc61bd46dd147013d20213530d47571221f3 Mon Sep 17 00:00:00 2001 From: alteredq Date: Tue, 1 Feb 2011 14:26:33 +0100 Subject: [PATCH] Added elementary support for particles to WebGLRenderer. It works more or less the same as lines: - particles are passed to ParticleSystem object as geometry - material is ParticleBasicMaterial (textures should be supported, not tested yet) - geometry can be updated by setting "__dirtyVertices" property of the geometry --- build/Three.js | 235 ++++++++--------- build/ThreeDebug.js | 229 ++++++++--------- build/ThreeExtras.js | 334 +++++++++++++------------ examples/particles_random_gl.html | 157 ++++++++++++ src/core/Color.js | 46 ++++ src/materials/ParticleBasicMaterial.js | 4 + src/renderers/WebGLRenderer.js | 208 ++++++++++++++- 7 files changed, 816 insertions(+), 397 deletions(-) create mode 100644 examples/particles_random_gl.html diff --git a/build/Three.js b/build/Three.js index 54648cd387..d30801856f 100755 --- a/build/Three.js +++ b/build/Three.js @@ -1,7 +1,8 @@ // Three.js r32 - http://github.com/mrdoob/three.js var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)}; -THREE.Color.prototype={setRGB:function(a,c,d){this.r=a;this.g=c;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+ -","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0}; +THREE.Color.prototype={setRGB:function(a,c,d){this.r=a;this.g=c;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,d){var e,i,b,n,o,l;if(d==0)e=i=b=0;else{n=Math.floor(a*6);o=a*6-n;a=d*(1-c);l=d*(1-c*o);c=d*(1-c*(1-o));switch(n){case 1:e=l;i=d;b=a;break;case 2:e=a;i=d;b=c;break;case 3:e=a;i=l;b=d;break;case 4:e=c;i=a;b=d;break;case 5:e=d;i=a;b=l;break;case 6:case 0:e=d;i=c;b=a}}this.r=e;this.g=i;this.b=b;if(this.autoUpdate){this.updateHex();this.updateStyleString()}}, +setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+ +this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0}; THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,c,d){this.x=a||0;this.y=c||0;this.z=d||0}; THREE.Vector3.prototype={set:function(a,c,d){this.x=a;this.y=c;this.z=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, @@ -12,47 +13,47 @@ THREE.Vector4=function(a,c,d,e){this.x=a||0;this.y=c||0;this.z=d||0;this.w=e||1} THREE.Vector4.prototype={set:function(a,c,d,e){this.x=a;this.y=c;this.z=d;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(a){var c,d,e=a.objects,i=[];a=0;for(c=e.length;a0&&I>0&&j+I<1}var d,e,i,b,n,o,k,m,z,y, -t,x=a.geometry,G=x.vertices,H=[];d=0;for(e=x.faces.length;dk?e:k;i=i>m? -i:m}a()};this.add3Points=function(k,m,z,y,t,x){if(o){o=false;c=kz?k>t?k:t:z>t?z:t;i=m>y?m>x?m:x:y>x?y:x}else{c=kz?k>t?k>e?k:e:t>e?t:e:z>t?z>e?z:e:t>e?t:e;i=m>y?m>x?m>i?m:i:x>i?x:i:y>x?y>i?y:i:x>i?x:i}a()};this.addRectangle=function(k){if(o){o=false;c=k.getLeft();d=k.getTop();e=k.getRight();i=k.getBottom()}else{c=ck.getRight()?e:k.getRight();i=i>k.getBottom()?i:k.getBottom()}a()};this.inflate=function(k){c-=k;d-=k;e+=k;i+=k;a()};this.minSelf=function(k){c=c>k.getLeft()?c:k.getLeft();d=d>k.getTop()?d:k.getTop();e=e=0&&Math.min(i,k.getBottom())-Math.max(d,k.getTop())>=0};this.empty=function(){o=true;i=e=d=c=0;a()};this.isEmpty=function(){return o};this.toString= +THREE.Ray.prototype={intersectScene:function(a){var c,d,e=a.objects,i=[];a=0;for(c=e.length;a0&&I>0&&j+I<1}var d,e,i,b,n,o,l,m,z,y, +u,x=a.geometry,G=x.vertices,H=[];d=0;for(e=x.faces.length;dl?e:l;i=i>m? +i:m}a()};this.add3Points=function(l,m,z,y,u,x){if(o){o=false;c=lz?l>u?l:u:z>u?z:u;i=m>y?m>x?m:x:y>x?y:x}else{c=lz?l>u?l>e?l:e:u>e?u:e:z>u?z>e?z:e:u>e?u:e;i=m>y?m>x?m>i?m:i:x>i?x:i:y>x?y>i?y:i:x>i?x:i}a()};this.addRectangle=function(l){if(o){o=false;c=l.getLeft();d=l.getTop();e=l.getRight();i=l.getBottom()}else{c=cl.getRight()?e:l.getRight();i=i>l.getBottom()?i:l.getBottom()}a()};this.inflate=function(l){c-=l;d-=l;e+=l;i+=l;a()};this.minSelf=function(l){c=c>l.getLeft()?c:l.getLeft();d=d>l.getTop()?d:l.getTop();e=e=0&&Math.min(i,l.getBottom())-Math.max(d,l.getTop())>=0};this.empty=function(){o=true;i=e=d=c=0;a()};this.isEmpty=function(){return o};this.toString= function(){return"THREE.Rectangle ( left: "+c+", right: "+e+", top: "+d+", bottom: "+i+", width: "+b+", height: "+n+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this}}; -THREE.Matrix4=function(a,c,d,e,i,b,n,o,k,m,z,y,t,x,G,H){this.n11=a||1;this.n12=c||0;this.n13=d||0;this.n14=e||0;this.n21=i||0;this.n22=b||1;this.n23=n||0;this.n24=o||0;this.n31=k||0;this.n32=m||0;this.n33=z||1;this.n34=y||0;this.n41=t||0;this.n42=x||0;this.n43=G||0;this.n44=H||1;this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,d,e,i,b,n,o,k,m,z,y,t,x,G,H){this.n11=a;this.n12=c;this.n13=d;this.n14=e;this.n21=i;this.n22=b;this.n23=n;this.n24=o;this.n31=k;this.n32=m;this.n33=z;this.n34=y;this.n41=t;this.n42=x;this.n43=G;this.n44=H;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= +THREE.Matrix4=function(a,c,d,e,i,b,n,o,l,m,z,y,u,x,G,H){this.n11=a||1;this.n12=c||0;this.n13=d||0;this.n14=e||0;this.n21=i||0;this.n22=b||1;this.n23=n||0;this.n24=o||0;this.n31=l||0;this.n32=m||0;this.n33=z||1;this.n34=y||0;this.n41=u||0;this.n42=x||0;this.n43=G||0;this.n44=H||1;this.flat=Array(16);this.m33=new THREE.Matrix3}; +THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,d,e,i,b,n,o,l,m,z,y,u,x,G,H){this.n11=a;this.n12=c;this.n13=d;this.n14=e;this.n21=i;this.n22=b;this.n23=n;this.n24=o;this.n31=l;this.n32=m;this.n33=z;this.n34=y;this.n41=u;this.n42=x;this.n43=G;this.n44=H;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,d){var e=THREE.Matrix4.__tmpVec1,i=THREE.Matrix4.__tmpVec2,b=THREE.Matrix4.__tmpVec3;b.sub(a,c).normalize();e.cross(d,b).normalize();i.cross(b,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=i.x;this.n22=i.y;this.n23=i.z;this.n24=-i.dot(a); this.n31=b.x;this.n32=b.y;this.n33=b.z;this.n34=-b.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,d=a.y,e=a.z,i=1/(this.n41*c+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*d+this.n13*e+this.n14)*i;a.y=(this.n21*c+this.n22*d+this.n23*e+this.n24)*i;a.z=(this.n31*c+this.n32*d+this.n33*e+this.n34)*i;return a},multiplyVector4:function(a){var c=a.x,d=a.y,e=a.z,i=a.w;a.x=this.n11*c+this.n12*d+this.n13*e+this.n14*i;a.y=this.n21*c+this.n22*d+this.n23* -e+this.n24*i;a.z=this.n31*c+this.n32*d+this.n33*e+this.n34*i;a.w=this.n41*c+this.n42*d+this.n43*e+this.n44*i;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,e=a.n12,i=a.n13,b=a.n14,n=a.n21,o=a.n22,k=a.n23,m=a.n24,z=a.n31, -y=a.n32,t=a.n33,x=a.n34,G=a.n41,H=a.n42,I=a.n43,p=a.n44,g=c.n11,h=c.n12,f=c.n13,j=c.n14,u=c.n21,s=c.n22,l=c.n23,A=c.n24,q=c.n31,E=c.n32,r=c.n33,v=c.n34,C=c.n41,W=c.n42,D=c.n43,O=c.n44;this.n11=d*g+e*u+i*q+b*C;this.n12=d*h+e*s+i*E+b*W;this.n13=d*f+e*l+i*r+b*D;this.n14=d*j+e*A+i*v+b*O;this.n21=n*g+o*u+k*q+m*C;this.n22=n*h+o*s+k*E+m*W;this.n23=n*f+o*l+k*r+m*D;this.n24=n*j+o*A+k*v+m*O;this.n31=z*g+y*u+t*q+x*C;this.n32=z*h+y*s+t*E+x*W;this.n33=z*f+y*l+t*r+x*D;this.n34=z*j+y*A+t*v+x*O;this.n41=G*g+H*u+ -I*q+p*C;this.n42=G*h+H*s+I*E+p*W;this.n43=G*f+H*l+I*r+p*D;this.n44=G*j+H*A+I*v+p*O;return this},multiplySelf:function(a){var c=this.n11,d=this.n12,e=this.n13,i=this.n14,b=this.n21,n=this.n22,o=this.n23,k=this.n24,m=this.n31,z=this.n32,y=this.n33,t=this.n34,x=this.n41,G=this.n42,H=this.n43,I=this.n44,p=a.n11,g=a.n21,h=a.n31,f=a.n41,j=a.n12,u=a.n22,s=a.n32,l=a.n42,A=a.n13,q=a.n23,E=a.n33,r=a.n43,v=a.n14,C=a.n24,W=a.n34;a=a.n44;this.n11=c*p+d*g+e*h+i*f;this.n12=c*j+d*u+e*s+i*l;this.n13=c*A+d*q+e*E+i* -r;this.n14=c*v+d*C+e*W+i*a;this.n21=b*p+n*g+o*h+k*f;this.n22=b*j+n*u+o*s+k*l;this.n23=b*A+n*q+o*E+k*r;this.n24=b*v+n*C+o*W+k*a;this.n31=m*p+z*g+y*h+t*f;this.n32=m*j+z*u+y*s+t*l;this.n33=m*A+z*q+y*E+t*r;this.n34=m*v+z*C+y*W+t*a;this.n41=x*p+G*g+H*h+I*f;this.n42=x*j+G*u+H*s+I*l;this.n43=x*A+G*q+H*E+I*r;this.n44=x*v+G*C+H*W+I*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*= -a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,c=this.n12,d=this.n13,e=this.n14,i=this.n21,b=this.n22,n=this.n23,o=this.n24,k=this.n31,m=this.n32,z=this.n33,y=this.n34,t=this.n41,x=this.n42,G=this.n43,H=this.n44;return e*n*m*t-d*o*m*t-e*b*z*t+c*o*z*t+d*b*y*t-c*n*y*t-e*n*k*x+d*o*k*x+e*i*z*x-a*o*z*x-d*i*y*x+a*n*y*x+e*b*k*G-c*o*k*G-e*i*m*G+a*o*m*G+c*i*y*G-a*b*y*G-d*b*k*H+c*n*k*H+d*i*m*H-a*n*m*H-c*i*z*H+a*b*z*H},transpose:function(){function a(c,d, +e+this.n24*i;a.z=this.n31*c+this.n32*d+this.n33*e+this.n34*i;a.w=this.n41*c+this.n42*d+this.n43*e+this.n44*i;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,e=a.n12,i=a.n13,b=a.n14,n=a.n21,o=a.n22,l=a.n23,m=a.n24,z=a.n31, +y=a.n32,u=a.n33,x=a.n34,G=a.n41,H=a.n42,I=a.n43,p=a.n44,g=c.n11,h=c.n12,f=c.n13,j=c.n14,s=c.n21,t=c.n22,k=c.n23,A=c.n24,q=c.n31,C=c.n32,r=c.n33,v=c.n34,D=c.n41,W=c.n42,E=c.n43,O=c.n44;this.n11=d*g+e*s+i*q+b*D;this.n12=d*h+e*t+i*C+b*W;this.n13=d*f+e*k+i*r+b*E;this.n14=d*j+e*A+i*v+b*O;this.n21=n*g+o*s+l*q+m*D;this.n22=n*h+o*t+l*C+m*W;this.n23=n*f+o*k+l*r+m*E;this.n24=n*j+o*A+l*v+m*O;this.n31=z*g+y*s+u*q+x*D;this.n32=z*h+y*t+u*C+x*W;this.n33=z*f+y*k+u*r+x*E;this.n34=z*j+y*A+u*v+x*O;this.n41=G*g+H*s+ +I*q+p*D;this.n42=G*h+H*t+I*C+p*W;this.n43=G*f+H*k+I*r+p*E;this.n44=G*j+H*A+I*v+p*O;return this},multiplySelf:function(a){var c=this.n11,d=this.n12,e=this.n13,i=this.n14,b=this.n21,n=this.n22,o=this.n23,l=this.n24,m=this.n31,z=this.n32,y=this.n33,u=this.n34,x=this.n41,G=this.n42,H=this.n43,I=this.n44,p=a.n11,g=a.n21,h=a.n31,f=a.n41,j=a.n12,s=a.n22,t=a.n32,k=a.n42,A=a.n13,q=a.n23,C=a.n33,r=a.n43,v=a.n14,D=a.n24,W=a.n34;a=a.n44;this.n11=c*p+d*g+e*h+i*f;this.n12=c*j+d*s+e*t+i*k;this.n13=c*A+d*q+e*C+i* +r;this.n14=c*v+d*D+e*W+i*a;this.n21=b*p+n*g+o*h+l*f;this.n22=b*j+n*s+o*t+l*k;this.n23=b*A+n*q+o*C+l*r;this.n24=b*v+n*D+o*W+l*a;this.n31=m*p+z*g+y*h+u*f;this.n32=m*j+z*s+y*t+u*k;this.n33=m*A+z*q+y*C+u*r;this.n34=m*v+z*D+y*W+u*a;this.n41=x*p+G*g+H*h+I*f;this.n42=x*j+G*s+H*t+I*k;this.n43=x*A+G*q+H*C+I*r;this.n44=x*v+G*D+H*W+I*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*= +a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,c=this.n12,d=this.n13,e=this.n14,i=this.n21,b=this.n22,n=this.n23,o=this.n24,l=this.n31,m=this.n32,z=this.n33,y=this.n34,u=this.n41,x=this.n42,G=this.n43,H=this.n44;return e*n*m*u-d*o*m*u-e*b*z*u+c*o*z*u+d*b*y*u-c*n*y*u-e*n*l*x+d*o*l*x+e*i*z*x-a*o*z*x-d*i*y*x+a*n*y*x+e*b*l*G-c*o*l*G-e*i*m*G+a*o*m*G+c*i*y*G-a*b*y*G-d*b*l*H+c*n*l*H+d*i*m*H-a*n*m*H-c*i*z*H+a*b*z*H},transpose:function(){function a(c,d, e){var i=c[d];c[d]=c[e];c[e]=i}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11; a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},setTranslation:function(a,c,d){this.set(1,0,0,a,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(a,c,d){this.set(a,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotY:function(a){var c= -Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,c){var d=Math.cos(c),e=Math.sin(c),i=1-d,b=a.x,n=a.y,o=a.z,k=i*b,m=i*n;this.set(k*b+d,k*n-e*o,k*o+e*n,0,k*n+e*o,m*n+d,m*o-e*b,0,k*o-e*n,m*o+e*b,i*o*o+d,0,0,0,0,1);return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+ +Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,c){var d=Math.cos(c),e=Math.sin(c),i=1-d,b=a.x,n=a.y,o=a.z,l=i*b,m=i*n;this.set(l*b+d,l*n-e*o,l*o+e*n,0,l*n+e*o,m*n+d,m*o-e*b,0,l*o-e*n,m*o+e*b,i*o*o+d,0,0,0,0,1);return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+ this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,d){var e=new THREE.Matrix4;e.setTranslation(a,c,d);return e};THREE.Matrix4.scaleMatrix=function(a,c,d){var e=new THREE.Matrix4;e.setScale(a,c,d);return e};THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.setRotX(a);return c}; THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.setRotY(a);return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.setRotZ(a);return c};THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var d=new THREE.Matrix4;d.setRotAxis(a,c);return d}; -THREE.Matrix4.makeInvert=function(a){var c=a.n11,d=a.n12,e=a.n13,i=a.n14,b=a.n21,n=a.n22,o=a.n23,k=a.n24,m=a.n31,z=a.n32,y=a.n33,t=a.n34,x=a.n41,G=a.n42,H=a.n43,I=a.n44,p=new THREE.Matrix4;p.n11=o*t*G-k*y*G+k*z*H-n*t*H-o*z*I+n*y*I;p.n12=i*y*G-e*t*G-i*z*H+d*t*H+e*z*I-d*y*I;p.n13=e*k*G-i*o*G+i*n*H-d*k*H-e*n*I+d*o*I;p.n14=i*o*z-e*k*z-i*n*y+d*k*y+e*n*t-d*o*t;p.n21=k*y*x-o*t*x-k*m*H+b*t*H+o*m*I-b*y*I;p.n22=e*t*x-i*y*x+i*m*H-c*t*H-e*m*I+c*y*I;p.n23=i*o*x-e*k*x-i*b*H+c*k*H+e*b*I-c*o*I;p.n24=e*k*m-i*o*m+ -i*b*y-c*k*y-e*b*t+c*o*t;p.n31=n*t*x-k*z*x+k*m*G-b*t*G-n*m*I+b*z*I;p.n32=i*z*x-d*t*x-i*m*G+c*t*G+d*m*I-c*z*I;p.n33=e*k*x-i*n*x+i*b*G-c*k*G-d*b*I+c*n*I;p.n34=i*n*m-d*k*m-i*b*z+c*k*z+d*b*t-c*n*t;p.n41=o*z*x-n*y*x-o*m*G+b*y*G+n*m*H-b*z*H;p.n42=d*y*x-e*z*x+e*m*G-c*y*G-d*m*H+c*z*H;p.n43=e*n*x-d*o*x-e*b*G+c*o*G+d*b*H-c*n*H;p.n44=d*o*m-e*n*m+e*b*z-c*o*z-d*b*y+c*n*y;p.multiplyScalar(1/a.determinant());return p}; -THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=a.m33;var d=a.m,e=c[10]*c[5]-c[6]*c[9],i=-c[10]*c[1]+c[2]*c[9],b=c[6]*c[1]-c[2]*c[5],n=-c[10]*c[4]+c[6]*c[8],o=c[10]*c[0]-c[2]*c[8],k=-c[6]*c[0]+c[2]*c[4],m=c[9]*c[4]-c[5]*c[8],z=-c[9]*c[0]+c[1]*c[8],y=c[5]*c[0]-c[1]*c[4];c=c[0]*e+c[1]*n+c[2]*m;if(c==0)throw"matrix not invertible";c=1/c;d[0]=c*e;d[1]=c*i;d[2]=c*b;d[3]=c*n;d[4]=c*o;d[5]=c*k;d[6]=c*m;d[7]=c*z;d[8]=c*y;return a}; -THREE.Matrix4.makeFrustum=function(a,c,d,e,i,b){var n,o,k;n=new THREE.Matrix4;o=2*i/(c-a);k=2*i/(e-d);a=(c+a)/(c-a);d=(e+d)/(e-d);e=-(b+i)/(b-i);i=-2*b*i/(b-i);n.n11=o;n.n12=0;n.n13=a;n.n14=0;n.n21=0;n.n22=k;n.n23=d;n.n24=0;n.n31=0;n.n32=0;n.n33=e;n.n34=i;n.n41=0;n.n42=0;n.n43=-1;n.n44=0;return n};THREE.Matrix4.makePerspective=function(a,c,d,e){var i;a=d*Math.tan(a*Math.PI/360);i=-a;return THREE.Matrix4.makeFrustum(i*c,a*c,i,a,d,e)}; -THREE.Matrix4.makeOrtho=function(a,c,d,e,i,b){var n,o,k,m;n=new THREE.Matrix4;o=c-a;k=d-e;m=b-i;a=(c+a)/o;d=(d+e)/k;i=(b+i)/m;n.n11=2/o;n.n12=0;n.n13=0;n.n14=-a;n.n21=0;n.n22=2/k;n.n23=0;n.n24=-d;n.n31=0;n.n32=0;n.n33=-2/m;n.n34=-i;n.n41=0;n.n42=0;n.n43=0;n.n44=1;return n};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3; +THREE.Matrix4.makeInvert=function(a){var c=a.n11,d=a.n12,e=a.n13,i=a.n14,b=a.n21,n=a.n22,o=a.n23,l=a.n24,m=a.n31,z=a.n32,y=a.n33,u=a.n34,x=a.n41,G=a.n42,H=a.n43,I=a.n44,p=new THREE.Matrix4;p.n11=o*u*G-l*y*G+l*z*H-n*u*H-o*z*I+n*y*I;p.n12=i*y*G-e*u*G-i*z*H+d*u*H+e*z*I-d*y*I;p.n13=e*l*G-i*o*G+i*n*H-d*l*H-e*n*I+d*o*I;p.n14=i*o*z-e*l*z-i*n*y+d*l*y+e*n*u-d*o*u;p.n21=l*y*x-o*u*x-l*m*H+b*u*H+o*m*I-b*y*I;p.n22=e*u*x-i*y*x+i*m*H-c*u*H-e*m*I+c*y*I;p.n23=i*o*x-e*l*x-i*b*H+c*l*H+e*b*I-c*o*I;p.n24=e*l*m-i*o*m+ +i*b*y-c*l*y-e*b*u+c*o*u;p.n31=n*u*x-l*z*x+l*m*G-b*u*G-n*m*I+b*z*I;p.n32=i*z*x-d*u*x-i*m*G+c*u*G+d*m*I-c*z*I;p.n33=e*l*x-i*n*x+i*b*G-c*l*G-d*b*I+c*n*I;p.n34=i*n*m-d*l*m-i*b*z+c*l*z+d*b*u-c*n*u;p.n41=o*z*x-n*y*x-o*m*G+b*y*G+n*m*H-b*z*H;p.n42=d*y*x-e*z*x+e*m*G-c*y*G-d*m*H+c*z*H;p.n43=e*n*x-d*o*x-e*b*G+c*o*G+d*b*H-c*n*H;p.n44=d*o*m-e*n*m+e*b*z-c*o*z-d*b*y+c*n*y;p.multiplyScalar(1/a.determinant());return p}; +THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=a.m33;var d=a.m,e=c[10]*c[5]-c[6]*c[9],i=-c[10]*c[1]+c[2]*c[9],b=c[6]*c[1]-c[2]*c[5],n=-c[10]*c[4]+c[6]*c[8],o=c[10]*c[0]-c[2]*c[8],l=-c[6]*c[0]+c[2]*c[4],m=c[9]*c[4]-c[5]*c[8],z=-c[9]*c[0]+c[1]*c[8],y=c[5]*c[0]-c[1]*c[4];c=c[0]*e+c[1]*n+c[2]*m;if(c==0)throw"matrix not invertible";c=1/c;d[0]=c*e;d[1]=c*i;d[2]=c*b;d[3]=c*n;d[4]=c*o;d[5]=c*l;d[6]=c*m;d[7]=c*z;d[8]=c*y;return a}; +THREE.Matrix4.makeFrustum=function(a,c,d,e,i,b){var n,o,l;n=new THREE.Matrix4;o=2*i/(c-a);l=2*i/(e-d);a=(c+a)/(c-a);d=(e+d)/(e-d);e=-(b+i)/(b-i);i=-2*b*i/(b-i);n.n11=o;n.n12=0;n.n13=a;n.n14=0;n.n21=0;n.n22=l;n.n23=d;n.n24=0;n.n31=0;n.n32=0;n.n33=e;n.n34=i;n.n41=0;n.n42=0;n.n43=-1;n.n44=0;return n};THREE.Matrix4.makePerspective=function(a,c,d,e){var i;a=d*Math.tan(a*Math.PI/360);i=-a;return THREE.Matrix4.makeFrustum(i*c,a*c,i,a,d,e)}; +THREE.Matrix4.makeOrtho=function(a,c,d,e,i,b){var n,o,l,m;n=new THREE.Matrix4;o=c-a;l=d-e;m=b-i;a=(c+a)/o;d=(d+e)/l;i=(b+i)/m;n.n11=2/o;n.n12=0;n.n13=0;n.n14=-a;n.n21=0;n.n22=2/l;n.n23=0;n.n24=-d;n.n31=0;n.n32=0;n.n33=-2/m;n.n34=-i;n.n41=0;n.n42=0;n.n43=0;n.n44=1;return n};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3; THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; THREE.Face3=function(a,c,d,e,i){this.a=a;this.b=c;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=i instanceof Array?i:[i]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; THREE.Face4=function(a,c,d,e,i,b){this.a=a;this.b=c;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=i instanceof THREE.Vector3?i:new THREE.Vector3;this.vertexNormals=i instanceof Array?i:[];this.materials=b instanceof Array?b:[b]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0}; THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; THREE.Geometry.prototype={computeCentroids:function(){var a,c,d;a=0;for(c=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y], +this.vertices[e.d].normal.copy(e.vertexNormals[3])}}c=0;for(d=this.vertices.length;c0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y], z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z -this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c65535){m[o].counter+=1;k=m[o].hash+"_"+m[o].counter;if(this.geometryChunks[k]==undefined)this.geometryChunks[k]={faces:[],materials:n,vertices:0}}this.geometryChunks[k].faces.push(e);this.geometryChunks[k].vertices+=b}},toString:function(){return"THREE.Geometry ( vertices: "+ +this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c65535){m[o].counter+=1;l=m[o].hash+"_"+m[o].counter;if(this.geometryChunks[l]==undefined)this.geometryChunks[l]={faces:[],materials:n,vertices:0}}this.geometryChunks[l].faces.push(e);this.geometryChunks[l].vertices+=b}},toString:function(){return"THREE.Geometry ( vertices: "+ this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; THREE.Camera=function(a,c,d,e){this.fov=a;this.aspect=c;this.near=d;this.far=e;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.tmpVec=new THREE.Vector3;this.translateX=function(i){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(i);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);this.target.position.addSelf(this.tmpVec)}; this.translateZ=function(i){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(i);this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()}; @@ -86,10 +87,10 @@ THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShadi THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!== undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (
id: "+this.id+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; -THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; -THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; -THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}}; -THREE.Texture=function(a,c,d,e,i,b){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=i!==undefined?i:THREE.LinearFilter;this.min_filter=b!==undefined?b:THREE.LinearMipMapLinearFilter}; +THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.size=this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending}}; +THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
size: "+this.size+"
blending: "+this.blending+"
)"}}; +THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}}; +THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,d,e,i,b){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=i!==undefined?i:THREE.LinearFilter;this.min_filter=b!==undefined?b:THREE.LinearMipMapLinearFilter}; THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2; THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20; THREE.RenderTarget=function(a,c,d){this.width=a;this.height=c;d=d||{};this.wrap_s=d.wrap_s!==undefined?d.wrap_s:THREE.ClampToEdgeWrapping;this.wrap_t=d.wrap_t!==undefined?d.wrap_t:THREE.ClampToEdgeWrapping;this.mag_filter=d.mag_filter!==undefined?d.mag_filter:THREE.LinearFilter;this.min_filter=d.min_filter!==undefined?d.min_filter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType}; @@ -97,102 +98,105 @@ var Uniforms={clone:function(a){var c,d,e,i={};for(c in a){i[c]={};for(d in a[c] THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){}; THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; THREE.Fog=function(a,c,d){this.color=new THREE.Color(a);this.near=c||1;this.far=d||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4}; -THREE.Projector=function(){function a(s,l){return l.z-s.z}function c(s,l){var A=0,q=1,E=s.z+s.w,r=l.z+l.w,v=-s.z+s.w,C=-l.z+l.w;if(E>=0&&r>=0&&v>=0&&C>=0)return true;else if(E<0&&r<0||v<0&&C<0)return false;else{if(E<0)A=Math.max(A,E/(E-r));else if(r<0)q=Math.min(q,E/(E-r));if(v<0)A=Math.max(A,v/(v-C));else if(C<0)q=Math.min(q,v/(v-C));if(qE&&D.z0&&I.z<1){t=G[x]=G[x]||new THREE.RenderableParticle;t.x=I.x/I.w;t.y=I.y/I.w;t.z=I.z;t.rotation=J.rotation.z;t.scale.x=J.scale.x*Math.abs(t.x-(I.x+l.projectionMatrix.n11)/(I.w+l.projectionMatrix.n14)); -t.scale.y=J.scale.y*Math.abs(t.y-(I.y+l.projectionMatrix.n22)/(I.w+l.projectionMatrix.n24));t.materials=J.materials;q.push(t);x++}}}}A&&q.sort(a);return q};this.unprojectVector=function(s,l){var A=THREE.Matrix4.makeInvert(l.matrix);A.multiplySelf(THREE.Matrix4.makeInvert(l.projectionMatrix));A.multiplyVector3(s);return s}}; -THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,d,e,i,b;this.domElement=document.createElement("div");this.setSize=function(n,o){d=n;e=o;i=d/2;b=e/2};this.render=function(n,o){var k,m,z,y,t,x,G,H;a=c.projectScene(n,o);k=0;for(m=a.length;k=0&&r>=0&&v>=0&&D>=0)return true;else if(C<0&&r<0||v<0&&D<0)return false;else{if(C<0)A=Math.max(A,C/(C-r));else if(r<0)q=Math.min(q,C/(C-r));if(v<0)A=Math.max(A,v/(v-D));else if(D<0)q=Math.min(q,v/(v-D));if(qC&&E.z0&&I.z<1){u=G[x]=G[x]||new THREE.RenderableParticle;u.x=I.x/I.w;u.y=I.y/I.w;u.z=I.z;u.rotation=J.rotation.z;u.scale.x=J.scale.x*Math.abs(u.x-(I.x+k.projectionMatrix.n11)/(I.w+k.projectionMatrix.n14)); +u.scale.y=J.scale.y*Math.abs(u.y-(I.y+k.projectionMatrix.n22)/(I.w+k.projectionMatrix.n24));u.materials=J.materials;q.push(u);x++}}}}A&&q.sort(a);return q};this.unprojectVector=function(t,k){var A=THREE.Matrix4.makeInvert(k.matrix);A.multiplySelf(THREE.Matrix4.makeInvert(k.projectionMatrix));A.multiplyVector3(t);return t}}; +THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,d,e,i,b;this.domElement=document.createElement("div");this.setSize=function(n,o){d=n;e=o;i=d/2;b=e/2};this.render=function(n,o){var l,m,z,y,u,x,G,H;a=c.projectScene(n,o);l=0;for(m=a.length;l0){F.r+=fa.r*Z;F.g+=fa.g*Z;F.b+=fa.b*Z}}else if(Z instanceof THREE.PointLight){Y.sub(Z.position,X);Y.normalize();Z=T.dot(Y)*ha;if(Z>0){F.r+=fa.r*Z;F.g+=fa.g*Z;F.b+=fa.b*Z}}}}function Na(B,X,T){if(T.opacity!=0){a(T.opacity);c(T.blending); -var F,Q,Z,fa,ha,ia;if(T instanceof THREE.ParticleBasicMaterial){if(T.map&&T.map.image.loaded){fa=T.map.image;ha=fa.width>>1;ia=fa.height>>1;Q=X.scale.x*o;Z=X.scale.y*k;T=Q*ha;F=Z*ia;w.set(B.x-T,B.y-F,B.x+T,B.y+F);if(U.instersects(w)){m.save();m.translate(B.x,B.y);m.rotate(-X.rotation);m.scale(Q,-Z);m.translate(-ha,-ia);m.drawImage(fa,0,0);m.restore()}}}else if(T instanceof THREE.ParticleCircleMaterial){if(L){P.r=ga.r+ja.r+ca.r;P.g=ga.g+ja.g+ca.g;P.b=ga.b+ja.b+ca.b;q.r=T.color.r*P.r;q.g=T.color.g* -P.g;q.b=T.color.b*P.b;q.updateStyleString()}else q.__styleString=T.color.__styleString;T=X.scale.x*o;F=X.scale.y*k;w.set(B.x-T,B.y-F,B.x+T,B.y+F);if(U.instersects(w)){Q=q.__styleString;if(H!=Q)m.fillStyle=H=Q;m.save();m.translate(B.x,B.y);m.rotate(-X.rotation);m.scale(T,F);m.beginPath();m.arc(0,0,1,0,$,true);m.closePath();m.fill();m.restore()}}}}function Oa(B,X,T,F){if(F.opacity!=0){a(F.opacity);c(F.blending);m.beginPath();m.moveTo(B.positionScreen.x,B.positionScreen.y);m.lineTo(X.positionScreen.x, -X.positionScreen.y);m.closePath();if(F instanceof THREE.LineBasicMaterial){q.__styleString=F.color.__styleString;B=F.linewidth;if(I!=B)m.lineWidth=I=B;B=q.__styleString;if(G!=B)m.strokeStyle=G=B;m.stroke();w.inflate(F.linewidth*2)}}}function Ia(B,X,T,F,Q,Z){if(Q.opacity!=0){a(Q.opacity);c(Q.blending);f=B.positionScreen.x;j=B.positionScreen.y;u=X.positionScreen.x;s=X.positionScreen.y;l=T.positionScreen.x;A=T.positionScreen.y;m.beginPath();m.moveTo(f,j);m.lineTo(u,s);m.lineTo(l,A);m.lineTo(f,j);m.closePath(); -if(Q instanceof THREE.MeshBasicMaterial)if(Q.map)Q.map.image.loaded&&Q.map.mapping instanceof THREE.UVMapping&&xa(f,j,u,s,l,A,Q.map.image,F.uvs[0].u,F.uvs[0].v,F.uvs[1].u,F.uvs[1].v,F.uvs[2].u,F.uvs[2].v);else if(Q.env_map){if(Q.env_map.image.loaded)if(Q.env_map.mapping instanceof THREE.SphericalReflectionMapping){B=ta.matrix;Y.copy(F.vertexNormalsWorld[0]);M=(Y.x*B.n11+Y.y*B.n12+Y.z*B.n13)*0.5+0.5;J=-(Y.x*B.n21+Y.y*B.n22+Y.z*B.n23)*0.5+0.5;Y.copy(F.vertexNormalsWorld[1]);S=(Y.x*B.n11+Y.y*B.n12+Y.z* -B.n13)*0.5+0.5;V=-(Y.x*B.n21+Y.y*B.n22+Y.z*B.n23)*0.5+0.5;Y.copy(F.vertexNormalsWorld[2]);N=(Y.x*B.n11+Y.y*B.n12+Y.z*B.n13)*0.5+0.5;K=-(Y.x*B.n21+Y.y*B.n22+Y.z*B.n23)*0.5+0.5;xa(f,j,u,s,l,A,Q.env_map.image,M,J,S,V,N,K)}}else Q.wireframe?Ba(Q.color.__styleString,Q.wireframe_linewidth):Ca(Q.color.__styleString);else if(Q instanceof THREE.MeshLambertMaterial){if(Q.map&&!Q.wireframe){Q.map.mapping instanceof THREE.UVMapping&&xa(f,j,u,s,l,A,Q.map.image,F.uvs[0].u,F.uvs[0].v,F.uvs[1].u,F.uvs[1].v,F.uvs[2].u, -F.uvs[2].v);c(THREE.SubtractiveBlending)}if(L)if(!Q.wireframe&&Q.shading==THREE.SmoothShading&&F.vertexNormalsWorld.length==3){E.r=r.r=v.r=ga.r;E.g=r.g=v.g=ga.g;E.b=r.b=v.b=ga.b;Aa(Z,F.v1.positionWorld,F.vertexNormalsWorld[0],E);Aa(Z,F.v2.positionWorld,F.vertexNormalsWorld[1],r);Aa(Z,F.v3.positionWorld,F.vertexNormalsWorld[2],v);C.r=(r.r+v.r)*0.5;C.g=(r.g+v.g)*0.5;C.b=(r.b+v.b)*0.5;O=Ja(E,r,v,C);xa(f,j,u,s,l,A,O,0,0,1,0,0,1)}else{P.r=ga.r;P.g=ga.g;P.b=ga.b;Aa(Z,F.centroidWorld,F.normalWorld,P);q.r= -Q.color.r*P.r;q.g=Q.color.g*P.g;q.b=Q.color.b*P.b;q.updateStyleString();Q.wireframe?Ba(q.__styleString,Q.wireframe_linewidth):Ca(q.__styleString)}else Q.wireframe?Ba(Q.color.__styleString,Q.wireframe_linewidth):Ca(Q.color.__styleString)}else if(Q instanceof THREE.MeshDepthMaterial){W=ta.near;D=ta.far;E.r=E.g=E.b=1-Ea(B.positionScreen.z,W,D);r.r=r.g=r.b=1-Ea(X.positionScreen.z,W,D);v.r=v.g=v.b=1-Ea(T.positionScreen.z,W,D);C.r=(r.r+v.r)*0.5;C.g=(r.g+v.g)*0.5;C.b=(r.b+v.b)*0.5;O=Ja(E,r,v,C);xa(f,j,u, -s,l,A,O,0,0,1,0,0,1)}else if(Q instanceof THREE.MeshNormalMaterial){q.r=Fa(F.normalWorld.x);q.g=Fa(F.normalWorld.y);q.b=Fa(F.normalWorld.z);q.updateStyleString();Q.wireframe?Ba(q.__styleString,Q.wireframe_linewidth):Ca(q.__styleString)}}}function Ba(B,X){if(G!=B)m.strokeStyle=G=B;if(I!=X)m.lineWidth=I=X;m.stroke();w.inflate(X*2)}function Ca(B){if(H!=B)m.fillStyle=H=B;m.fill()}function xa(B,X,T,F,Q,Z,fa,ha,ia,na,ka,oa,ya){var ua,pa;ua=fa.width-1;pa=fa.height-1;ha*=ua;ia*=pa;na*=ua;ka*=pa;oa*=ua;ya*= +var F,Q,Z,fa,ha,ia;if(T instanceof THREE.ParticleBasicMaterial){if(T.map&&T.map.image.loaded){fa=T.map.image;ha=fa.width>>1;ia=fa.height>>1;Q=X.scale.x*o;Z=X.scale.y*l;T=Q*ha;F=Z*ia;w.set(B.x-T,B.y-F,B.x+T,B.y+F);if(U.instersects(w)){m.save();m.translate(B.x,B.y);m.rotate(-X.rotation);m.scale(Q,-Z);m.translate(-ha,-ia);m.drawImage(fa,0,0);m.restore()}}}else if(T instanceof THREE.ParticleCircleMaterial){if(L){P.r=ga.r+ja.r+ca.r;P.g=ga.g+ja.g+ca.g;P.b=ga.b+ja.b+ca.b;q.r=T.color.r*P.r;q.g=T.color.g* +P.g;q.b=T.color.b*P.b;q.updateStyleString()}else q.__styleString=T.color.__styleString;T=X.scale.x*o;F=X.scale.y*l;w.set(B.x-T,B.y-F,B.x+T,B.y+F);if(U.instersects(w)){Q=q.__styleString;if(H!=Q)m.fillStyle=H=Q;m.save();m.translate(B.x,B.y);m.rotate(-X.rotation);m.scale(T,F);m.beginPath();m.arc(0,0,1,0,$,true);m.closePath();m.fill();m.restore()}}}}function Oa(B,X,T,F){if(F.opacity!=0){a(F.opacity);c(F.blending);m.beginPath();m.moveTo(B.positionScreen.x,B.positionScreen.y);m.lineTo(X.positionScreen.x, +X.positionScreen.y);m.closePath();if(F instanceof THREE.LineBasicMaterial){q.__styleString=F.color.__styleString;B=F.linewidth;if(I!=B)m.lineWidth=I=B;B=q.__styleString;if(G!=B)m.strokeStyle=G=B;m.stroke();w.inflate(F.linewidth*2)}}}function Ia(B,X,T,F,Q,Z){if(Q.opacity!=0){a(Q.opacity);c(Q.blending);f=B.positionScreen.x;j=B.positionScreen.y;s=X.positionScreen.x;t=X.positionScreen.y;k=T.positionScreen.x;A=T.positionScreen.y;m.beginPath();m.moveTo(f,j);m.lineTo(s,t);m.lineTo(k,A);m.lineTo(f,j);m.closePath(); +if(Q instanceof THREE.MeshBasicMaterial)if(Q.map)Q.map.image.loaded&&Q.map.mapping instanceof THREE.UVMapping&&xa(f,j,s,t,k,A,Q.map.image,F.uvs[0].u,F.uvs[0].v,F.uvs[1].u,F.uvs[1].v,F.uvs[2].u,F.uvs[2].v);else if(Q.env_map){if(Q.env_map.image.loaded)if(Q.env_map.mapping instanceof THREE.SphericalReflectionMapping){B=ta.matrix;Y.copy(F.vertexNormalsWorld[0]);M=(Y.x*B.n11+Y.y*B.n12+Y.z*B.n13)*0.5+0.5;J=-(Y.x*B.n21+Y.y*B.n22+Y.z*B.n23)*0.5+0.5;Y.copy(F.vertexNormalsWorld[1]);S=(Y.x*B.n11+Y.y*B.n12+Y.z* +B.n13)*0.5+0.5;V=-(Y.x*B.n21+Y.y*B.n22+Y.z*B.n23)*0.5+0.5;Y.copy(F.vertexNormalsWorld[2]);N=(Y.x*B.n11+Y.y*B.n12+Y.z*B.n13)*0.5+0.5;K=-(Y.x*B.n21+Y.y*B.n22+Y.z*B.n23)*0.5+0.5;xa(f,j,s,t,k,A,Q.env_map.image,M,J,S,V,N,K)}}else Q.wireframe?Ba(Q.color.__styleString,Q.wireframe_linewidth):Ca(Q.color.__styleString);else if(Q instanceof THREE.MeshLambertMaterial){if(Q.map&&!Q.wireframe){Q.map.mapping instanceof THREE.UVMapping&&xa(f,j,s,t,k,A,Q.map.image,F.uvs[0].u,F.uvs[0].v,F.uvs[1].u,F.uvs[1].v,F.uvs[2].u, +F.uvs[2].v);c(THREE.SubtractiveBlending)}if(L)if(!Q.wireframe&&Q.shading==THREE.SmoothShading&&F.vertexNormalsWorld.length==3){C.r=r.r=v.r=ga.r;C.g=r.g=v.g=ga.g;C.b=r.b=v.b=ga.b;Aa(Z,F.v1.positionWorld,F.vertexNormalsWorld[0],C);Aa(Z,F.v2.positionWorld,F.vertexNormalsWorld[1],r);Aa(Z,F.v3.positionWorld,F.vertexNormalsWorld[2],v);D.r=(r.r+v.r)*0.5;D.g=(r.g+v.g)*0.5;D.b=(r.b+v.b)*0.5;O=Ja(C,r,v,D);xa(f,j,s,t,k,A,O,0,0,1,0,0,1)}else{P.r=ga.r;P.g=ga.g;P.b=ga.b;Aa(Z,F.centroidWorld,F.normalWorld,P);q.r= +Q.color.r*P.r;q.g=Q.color.g*P.g;q.b=Q.color.b*P.b;q.updateStyleString();Q.wireframe?Ba(q.__styleString,Q.wireframe_linewidth):Ca(q.__styleString)}else Q.wireframe?Ba(Q.color.__styleString,Q.wireframe_linewidth):Ca(Q.color.__styleString)}else if(Q instanceof THREE.MeshDepthMaterial){W=ta.near;E=ta.far;C.r=C.g=C.b=1-Ea(B.positionScreen.z,W,E);r.r=r.g=r.b=1-Ea(X.positionScreen.z,W,E);v.r=v.g=v.b=1-Ea(T.positionScreen.z,W,E);D.r=(r.r+v.r)*0.5;D.g=(r.g+v.g)*0.5;D.b=(r.b+v.b)*0.5;O=Ja(C,r,v,D);xa(f,j,s, +t,k,A,O,0,0,1,0,0,1)}else if(Q instanceof THREE.MeshNormalMaterial){q.r=Fa(F.normalWorld.x);q.g=Fa(F.normalWorld.y);q.b=Fa(F.normalWorld.z);q.updateStyleString();Q.wireframe?Ba(q.__styleString,Q.wireframe_linewidth):Ca(q.__styleString)}}}function Ba(B,X){if(G!=B)m.strokeStyle=G=B;if(I!=X)m.lineWidth=I=X;m.stroke();w.inflate(X*2)}function Ca(B){if(H!=B)m.fillStyle=H=B;m.fill()}function xa(B,X,T,F,Q,Z,fa,ha,ia,na,ka,oa,ya){var ua,pa;ua=fa.width-1;pa=fa.height-1;ha*=ua;ia*=pa;na*=ua;ka*=pa;oa*=ua;ya*= pa;T-=B;F-=X;Q-=B;Z-=X;na-=ha;ka-=ia;oa-=ha;ya-=ia;pa=1/(na*ya-oa*ka);ua=(ya*T-ka*Q)*pa;ka=(ya*F-ka*Z)*pa;T=(na*Q-oa*T)*pa;F=(na*Z-oa*F)*pa;B=B-ua*ha-T*ia;X=X-ka*ha-F*ia;m.save();m.transform(ua,ka,T,F,B,X);m.clip();m.drawImage(fa,0,0);m.restore()}function Ja(B,X,T,F){var Q=~~(B.r*255),Z=~~(B.g*255);B=~~(B.b*255);var fa=~~(X.r*255),ha=~~(X.g*255);X=~~(X.b*255);var ia=~~(T.r*255),na=~~(T.g*255);T=~~(T.b*255);var ka=~~(F.r*255),oa=~~(F.g*255);F=~~(F.b*255);aa[0]=Q<0?0:Q>255?255:Q;aa[1]=Z<0?0:Z>255?255: Z;aa[2]=B<0?0:B>255?255:B;aa[4]=fa<0?0:fa>255?255:fa;aa[5]=ha<0?0:ha>255?255:ha;aa[6]=X<0?0:X>255?255:X;aa[8]=ia<0?0:ia>255?255:ia;aa[9]=na<0?0:na>255?255:na;aa[10]=T<0?0:T>255?255:T;aa[12]=ka<0?0:ka>255?255:ka;aa[13]=oa<0?0:oa>255?255:oa;aa[14]=F<0?0:F>255?255:F;qa.putImageData(la,0,0);va.drawImage(da,0,0);return ra}function Ea(B,X,T){B=(B-X)/(T-X);return B*B*(3-2*B)}function Fa(B){B=(B+1)*0.5;return B<0?0:B>1?1:B}function Ga(B,X){var T=X.x-B.x,F=X.y-B.y,Q=1/Math.sqrt(T*T+F*F);T*=Q;F*=Q;X.x+=T;X.y+= -F;B.x-=T;B.y-=F}var Da,Ka,ba,ma,wa,Ha,La,za;this.autoClear?this.clear():m.setTransform(1,0,0,-1,o,k);d=e.projectScene(ea,ta,this.sortElements);(L=ea.lights.length>0)&&Ma(ea);Da=0;for(Ka=d.length;Da0)&&Ma(ea);Da=0;for(Ka=d.length;Da0){S.r+=K.color.r*U;S.g+=K.color.g*U;S.b+=K.color.b*U}}else if(K instanceof THREE.PointLight){A.sub(K.position,J.centroidWorld);A.normalize();U=J.normalWorld.dot(A)*K.intensity;if(U>0){S.r+=K.color.r*U;S.g+=K.color.g*U;S.b+=K.color.b*U}}}}function c(M,J,S,V,N,K){v=e(C++);v.setAttribute("d","M "+M.positionScreen.x+ -" "+M.positionScreen.y+" L "+J.positionScreen.x+" "+J.positionScreen.y+" L "+S.positionScreen.x+","+S.positionScreen.y+"z");if(N instanceof THREE.MeshBasicMaterial)h.__styleString=N.color.__styleString;else if(N instanceof THREE.MeshLambertMaterial)if(g){f.r=j.r;f.g=j.g;f.b=j.b;a(K,V,f);h.r=N.color.r*f.r;h.g=N.color.g*f.g;h.b=N.color.b*f.b;h.updateStyleString()}else h.__styleString=N.color.__styleString;else if(N instanceof THREE.MeshDepthMaterial){l=1-N.__2near/(N.__farPlusNear-V.z*N.__farMinusNear); -h.setRGB(l,l,l)}else N instanceof THREE.MeshNormalMaterial&&h.setRGB(i(V.normalWorld.x),i(V.normalWorld.y),i(V.normalWorld.z));N.wireframe?v.setAttribute("style","fill: none; stroke: "+h.__styleString+"; stroke-width: "+N.wireframe_linewidth+"; stroke-opacity: "+N.opacity+"; stroke-linecap: "+N.wireframe_linecap+"; stroke-linejoin: "+N.wireframe_linejoin):v.setAttribute("style","fill: "+h.__styleString+"; fill-opacity: "+N.opacity);o.appendChild(v)}function d(M,J,S,V,N,K,U){v=e(C++);v.setAttribute("d", -"M "+M.positionScreen.x+" "+M.positionScreen.y+" L "+J.positionScreen.x+" "+J.positionScreen.y+" L "+S.positionScreen.x+","+S.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+"z");if(K instanceof THREE.MeshBasicMaterial)h.__styleString=K.color.__styleString;else if(K instanceof THREE.MeshLambertMaterial)if(g){f.r=j.r;f.g=j.g;f.b=j.b;a(U,N,f);h.r=K.color.r*f.r;h.g=K.color.g*f.g;h.b=K.color.b*f.b;h.updateStyleString()}else h.__styleString=K.color.__styleString;else if(K instanceof THREE.MeshDepthMaterial){l= -1-K.__2near/(K.__farPlusNear-N.z*K.__farMinusNear);h.setRGB(l,l,l)}else K instanceof THREE.MeshNormalMaterial&&h.setRGB(i(N.normalWorld.x),i(N.normalWorld.y),i(N.normalWorld.z));K.wireframe?v.setAttribute("style","fill: none; stroke: "+h.__styleString+"; stroke-width: "+K.wireframe_linewidth+"; stroke-opacity: "+K.opacity+"; stroke-linecap: "+K.wireframe_linecap+"; stroke-linejoin: "+K.wireframe_linejoin):v.setAttribute("style","fill: "+h.__styleString+"; fill-opacity: "+K.opacity);o.appendChild(v)} -function e(M){if(q[M]==null){q[M]=document.createElementNS("http://www.w3.org/2000/svg","path");O==0&&q[M].setAttribute("shape-rendering","crispEdges");return q[M]}return q[M]}function i(M){return M<0?Math.min((1+M)*0.5,0.5):0.5+Math.min(M*0.5,0.5)}var b=null,n=new THREE.Projector,o=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,m,z,y,t,x,G,H,I=new THREE.Rectangle,p=new THREE.Rectangle,g=false,h=new THREE.Color(16777215),f=new THREE.Color(16777215),j=new THREE.Color(0),u=new THREE.Color(0), -s=new THREE.Color(0),l,A=new THREE.Vector3,q=[],E=[],r=[],v,C,W,D,O=1;this.domElement=o;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(M){switch(M){case "high":O=1;break;case "low":O=0}};this.setSize=function(M,J){k=M;m=J;z=k/2;y=m/2;o.setAttribute("viewBox",-z+" "+-y+" "+k+" "+m);o.setAttribute("width",k);o.setAttribute("height",m);I.set(-z,-y,z,y)};this.clear=function(){for(;o.childNodes.length>0;)o.removeChild(o.childNodes[0])};this.render=function(M,J){var S,V, -N,K,U,R,w,L;this.autoClear&&this.clear();b=n.projectScene(M,J,this.sortElements);D=W=C=0;if(g=M.lights.length>0){w=M.lights;j.setRGB(0,0,0);u.setRGB(0,0,0);s.setRGB(0,0,0);S=0;for(V=w.length;S0){S.r+=K.color.r*U;S.g+=K.color.g*U;S.b+=K.color.b*U}}else if(K instanceof THREE.PointLight){A.sub(K.position,J.centroidWorld);A.normalize();U=J.normalWorld.dot(A)*K.intensity;if(U>0){S.r+=K.color.r*U;S.g+=K.color.g*U;S.b+=K.color.b*U}}}}function c(M,J,S,V,N,K){v=e(D++);v.setAttribute("d","M "+M.positionScreen.x+ +" "+M.positionScreen.y+" L "+J.positionScreen.x+" "+J.positionScreen.y+" L "+S.positionScreen.x+","+S.positionScreen.y+"z");if(N instanceof THREE.MeshBasicMaterial)h.__styleString=N.color.__styleString;else if(N instanceof THREE.MeshLambertMaterial)if(g){f.r=j.r;f.g=j.g;f.b=j.b;a(K,V,f);h.r=N.color.r*f.r;h.g=N.color.g*f.g;h.b=N.color.b*f.b;h.updateStyleString()}else h.__styleString=N.color.__styleString;else if(N instanceof THREE.MeshDepthMaterial){k=1-N.__2near/(N.__farPlusNear-V.z*N.__farMinusNear); +h.setRGB(k,k,k)}else N instanceof THREE.MeshNormalMaterial&&h.setRGB(i(V.normalWorld.x),i(V.normalWorld.y),i(V.normalWorld.z));N.wireframe?v.setAttribute("style","fill: none; stroke: "+h.__styleString+"; stroke-width: "+N.wireframe_linewidth+"; stroke-opacity: "+N.opacity+"; stroke-linecap: "+N.wireframe_linecap+"; stroke-linejoin: "+N.wireframe_linejoin):v.setAttribute("style","fill: "+h.__styleString+"; fill-opacity: "+N.opacity);o.appendChild(v)}function d(M,J,S,V,N,K,U){v=e(D++);v.setAttribute("d", +"M "+M.positionScreen.x+" "+M.positionScreen.y+" L "+J.positionScreen.x+" "+J.positionScreen.y+" L "+S.positionScreen.x+","+S.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+"z");if(K instanceof THREE.MeshBasicMaterial)h.__styleString=K.color.__styleString;else if(K instanceof THREE.MeshLambertMaterial)if(g){f.r=j.r;f.g=j.g;f.b=j.b;a(U,N,f);h.r=K.color.r*f.r;h.g=K.color.g*f.g;h.b=K.color.b*f.b;h.updateStyleString()}else h.__styleString=K.color.__styleString;else if(K instanceof THREE.MeshDepthMaterial){k= +1-K.__2near/(K.__farPlusNear-N.z*K.__farMinusNear);h.setRGB(k,k,k)}else K instanceof THREE.MeshNormalMaterial&&h.setRGB(i(N.normalWorld.x),i(N.normalWorld.y),i(N.normalWorld.z));K.wireframe?v.setAttribute("style","fill: none; stroke: "+h.__styleString+"; stroke-width: "+K.wireframe_linewidth+"; stroke-opacity: "+K.opacity+"; stroke-linecap: "+K.wireframe_linecap+"; stroke-linejoin: "+K.wireframe_linejoin):v.setAttribute("style","fill: "+h.__styleString+"; fill-opacity: "+K.opacity);o.appendChild(v)} +function e(M){if(q[M]==null){q[M]=document.createElementNS("http://www.w3.org/2000/svg","path");O==0&&q[M].setAttribute("shape-rendering","crispEdges");return q[M]}return q[M]}function i(M){return M<0?Math.min((1+M)*0.5,0.5):0.5+Math.min(M*0.5,0.5)}var b=null,n=new THREE.Projector,o=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,m,z,y,u,x,G,H,I=new THREE.Rectangle,p=new THREE.Rectangle,g=false,h=new THREE.Color(16777215),f=new THREE.Color(16777215),j=new THREE.Color(0),s=new THREE.Color(0), +t=new THREE.Color(0),k,A=new THREE.Vector3,q=[],C=[],r=[],v,D,W,E,O=1;this.domElement=o;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(M){switch(M){case "high":O=1;break;case "low":O=0}};this.setSize=function(M,J){l=M;m=J;z=l/2;y=m/2;o.setAttribute("viewBox",-z+" "+-y+" "+l+" "+m);o.setAttribute("width",l);o.setAttribute("height",m);I.set(-z,-y,z,y)};this.clear=function(){for(;o.childNodes.length>0;)o.removeChild(o.childNodes[0])};this.render=function(M,J){var S,V, +N,K,U,R,w,L;this.autoClear&&this.clear();b=n.projectScene(M,J,this.sortElements);E=W=D=0;if(g=M.lights.length>0){w=M.lights;j.setRGB(0,0,0);s.setRGB(0,0,0);t.setRGB(0,0,0);S=0;for(V=w.length;S0){b.bindBuffer(b.ARRAY_BUFFER,g.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,ga,f)}if(s&&K>0){b.bindBuffer(b.ARRAY_BUFFER,g.__webGLUV2Buffer);b.bufferData(b.ARRAY_BUFFER,ja,f)}if(u){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,Y,f);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER, -da,f)}};this.setLineBuffers=function(g,h,f,j){var u,s,l=g.vertices,A=l.length,q=g.__vertexArray,E=g.__lineArray;if(f)for(f=0;f0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+s.maxDirLights,"#define MAX_POINT_LIGHTS "+s.maxPointLights,s.map?"#define USE_MAP":"",s.env_map?"#define USE_ENVMAP":"",s.light_map?"#define USE_LIGHTMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n"].join("\n"); -b.attachShader(f,d("fragment",u+q));b.attachShader(f,d("vertex",s+h));b.linkProgram(f);b.getProgramParameter(f,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(f,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");f.uniforms={};f.attributes={};g.program=f;f=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(j in g.uniforms)f.push(j);j=g.program;q=0;for(h=f.length;q=0){b.bindBuffer(b.ARRAY_BUFFER,u.__webGLNormalBuffer);b.vertexAttribPointer(l.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(l.normal)}if(l.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,u.__webGLTangentBuffer);b.vertexAttribPointer(l.tangent,4,b.FLOAT,false,0,0);b.enableVertexAttribArray(l.tangent)}if(l.uv>=0)if(u.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER, -u.__webGLUVBuffer);b.vertexAttribPointer(l.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(l.uv)}else b.disableVertexAttribArray(l.uv);if(l.uv2>=0)if(u.__webGLUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,u.__webGLUV2Buffer);b.vertexAttribPointer(l.uv2,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(l.uv2)}else b.disableVertexAttribArray(l.uv2);if(j.wireframe||j instanceof THREE.LineBasicMaterial){l=j.wireframe_linewidth!==undefined?j.wireframe_linewidth:j.linewidth!==undefined?j.linewidth:1;j=j instanceof -THREE.LineBasicMaterial&&s.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(l);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,u.__webGLLineBuffer);b.drawElements(j,u.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,u.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,u.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(g,h,f,j,u,s,l){var A,q,E,r,v;E=0;for(r=j.materials.length;E=0;f--){j=g.__webGLObjects[f].object;h==j&&g.__webGLObjects.splice(f,1)}};this.setupMatrices=function(g, -h){g.autoUpdateMatrix&&g.updateMatrix();k.multiply(h.matrix,g.matrix);y.set(k.flatten());m=THREE.Matrix4.makeInvert3x3(k).transpose();x.set(m.m);G.set(g.matrix.flatten())};this.loadMatrices=function(g){b.uniformMatrix4fv(g.uniforms.viewMatrix,false,z);b.uniformMatrix4fv(g.uniforms.modelViewMatrix,false,y);b.uniformMatrix4fv(g.uniforms.projectionMatrix,false,t);b.uniformMatrix3fv(g.uniforms.normalMatrix,false,x);b.uniformMatrix4fv(g.uniforms.objectMatrix,false,G)};this.loadCamera=function(g,h){b.uniform3f(g.uniforms.cameraPosition, -h.position.x,h.position.y,h.position.z)};this.setBlending=function(g){switch(g){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(g,h){if(g){!h||h=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(g=="back")b.cullFace(b.BACK);else g=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK); -b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; +b.DEPTH_BUFFER_BIT)};this.setupLights=function(g,h){var f,j,s,t=0,k=0,A=0,q,C,r,v=this.lights,D=v.directional.colors,W=v.directional.positions,E=v.point.colors,O=v.point.positions,M=0,J=0;f=0;for(j=h.length;f0){b.bindBuffer(b.ARRAY_BUFFER,g.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,ga,f)}if(t&&K>0){b.bindBuffer(b.ARRAY_BUFFER,g.__webGLUV2Buffer);b.bufferData(b.ARRAY_BUFFER,ja,f)}if(s){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER, +g.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,Y,f);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,da,f)}};this.setLineBuffers=function(g,h,f,j){var s,t,k=g.vertices,A=k.length,q=g.__vertexArray,C=g.__lineArray;if(f)for(f=0;f0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+t.maxDirLights,"#define MAX_POINT_LIGHTS "+t.maxPointLights,t.map?"#define USE_MAP":"",t.env_map?"#define USE_ENVMAP":"",t.light_map?"#define USE_LIGHTMAP": +"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n"].join("\n");b.attachShader(f,d("fragment",s+q));b.attachShader(f,d("vertex",t+h));b.linkProgram(f);b.getProgramParameter(f,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(f,b.VALIDATE_STATUS)+ +", gl error ["+b.getError()+"]");f.uniforms={};f.attributes={};g.program=f;f=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(j in g.uniforms)f.push(j);j=g.program;q=0;for(h=f.length;q=0){b.bindBuffer(b.ARRAY_BUFFER,s.__webGLNormalBuffer);b.vertexAttribPointer(k.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(k.normal)}if(k.tangent>= +0){b.bindBuffer(b.ARRAY_BUFFER,s.__webGLTangentBuffer);b.vertexAttribPointer(k.tangent,4,b.FLOAT,false,0,0);b.enableVertexAttribArray(k.tangent)}if(k.uv>=0)if(s.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,s.__webGLUVBuffer);b.vertexAttribPointer(k.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(k.uv)}else b.disableVertexAttribArray(k.uv);if(k.uv2>=0)if(s.__webGLUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,s.__webGLUV2Buffer);b.vertexAttribPointer(k.uv2,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(k.uv2)}else b.disableVertexAttribArray(k.uv2); +if(j.wireframe||j instanceof THREE.LineBasicMaterial){k=j.wireframe_linewidth!==undefined?j.wireframe_linewidth:j.linewidth!==undefined?j.linewidth:1;j=j instanceof THREE.LineBasicMaterial&&t.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(k);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,s.__webGLLineBuffer);b.drawElements(j,s.__webGLLineCount,b.UNSIGNED_SHORT,0)}else if(j instanceof THREE.ParticleBasicMaterial){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,s.__webGLParticleBuffer);b.drawElements(b.POINTS,s.__webGLParticleCount, +b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,s.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,s.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(g,h,f,j,s,t,k){var A,q,C,r,v;C=0;for(r=j.materials.length;C=0;f--){j=g.__webGLObjects[f].object;h==j&&g.__webGLObjects.splice(f, +1)}};this.setupMatrices=function(g,h){g.autoUpdateMatrix&&g.updateMatrix();l.multiply(h.matrix,g.matrix);y.set(l.flatten());m=THREE.Matrix4.makeInvert3x3(l).transpose();x.set(m.m);G.set(g.matrix.flatten())};this.loadMatrices=function(g){b.uniformMatrix4fv(g.uniforms.viewMatrix,false,z);b.uniformMatrix4fv(g.uniforms.modelViewMatrix,false,y);b.uniformMatrix4fv(g.uniforms.projectionMatrix,false,u);b.uniformMatrix3fv(g.uniforms.normalMatrix,false,x);b.uniformMatrix4fv(g.uniforms.objectMatrix,false,G)}; +this.loadCamera=function(g,h){b.uniform3f(g.uniforms.cameraPosition,h.position.x,h.position.y,h.position.z)};this.setBlending=function(g){switch(g){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(g,h){if(g){!h||h=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(g=="back")b.cullFace(b.BACK); +else g=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif", envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif", -map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D light_map;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\nlightmapColor = texture2D( light_map, vUv2 );\n#endif", -lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", +map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D light_map;\n#endif", +lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\nlightmapColor = texture2D( light_map, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif"}; THREE.UniformsLib={common:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},light_map:{type:"t",value:2,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i", -value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}}}; +value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}}; THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}", vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 lightmapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );", THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,"gl_FragColor = mColor * mapColor * lightmapColor;",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}, @@ -201,5 +205,6 @@ lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lig "vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;", THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,THREE.Snippets.lights_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 lightmapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lights_fragment,THREE.Snippets.lightmap_fragment,"gl_FragColor = mapColor * lightmapColor * totalLight * vec4( vLightWeighting, 1.0 );", THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;", -THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]}; +THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_particle_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );",THREE.Snippets.map_particle_fragment,"gl_FragColor = mColor * mapColor;",THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:"uniform float size;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\ngl_PointSize = size;\n}"}}; +THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]}; THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null}; diff --git a/build/ThreeDebug.js b/build/ThreeDebug.js index a2a01869a2..0a1dca58cd 100644 --- a/build/ThreeDebug.js +++ b/build/ThreeDebug.js @@ -1,7 +1,8 @@ // ThreeDebug.js r32 - http://github.com/mrdoob/three.js var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)}; -THREE.Color.prototype={setRGB:function(a,c,d){this.r=a;this.g=c;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+ -","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0}; +THREE.Color.prototype={setRGB:function(a,c,d){this.r=a;this.g=c;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,d){var e,i,b,n,o,l;if(d==0)e=i=b=0;else{n=Math.floor(a*6);o=a*6-n;a=d*(1-c);l=d*(1-c*o);c=d*(1-c*(1-o));switch(n){case 1:e=l;i=d;b=a;break;case 2:e=a;i=d;b=c;break;case 3:e=a;i=l;b=d;break;case 4:e=c;i=a;b=d;break;case 5:e=d;i=a;b=l;break;case 6:case 0:e=d;i=c;b=a}}this.r=e;this.g=i;this.b=b;if(this.autoUpdate){this.updateHex();this.updateStyleString()}}, +setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+ +this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0}; THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,c,d){this.x=a||0;this.y=c||0;this.z=d||0}; THREE.Vector3.prototype={set:function(a,c,d){this.x=a;this.y=c;this.z=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, @@ -12,32 +13,32 @@ THREE.Vector4=function(a,c,d,e){this.x=a||0;this.y=c||0;this.z=d||0;this.w=e||1} THREE.Vector4.prototype={set:function(a,c,d,e){this.x=a;this.y=c;this.z=d;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(a){var c,d,e=a.objects,i=[];a=0;for(c=e.length;a0&&I>0&&j+I<1}var d,e,i,b,n,o,l,k,z,y, -t,x=a.geometry,G=x.vertices,H=[];d=0;for(e=x.faces.length;d0&&I>0&&j+I<1}var d,e,i,b,n,o,l,m,z,y, +u,x=a.geometry,G=x.vertices,H=[];d=0;for(e=x.faces.length;dl?e:l;i=i>k? -i:k}a()};this.add3Points=function(l,k,z,y,t,x){if(o){o=false;c=lz?l>t?l:t:z>t?z:t;i=k>y?k>x?k:x:y>x?y:x}else{c=lz?l>t?l>e?l:e:t>e?t:e:z>t?z>e?z:e:t>e?t:e;i=k>y?k>x?k>i?k:i:x>i?x:i:y>x?y>i?y:i:x>i?x:i}a()};this.addRectangle=function(l){if(o){o=false;c=l.getLeft();d=l.getTop();e=l.getRight();i=l.getBottom()}else{c=cl?e:l;i=i>m? +i:m}a()};this.add3Points=function(l,m,z,y,u,x){if(o){o=false;c=lz?l>u?l:u:z>u?z:u;i=m>y?m>x?m:x:y>x?y:x}else{c=lz?l>u?l>e?l:e:u>e?u:e:z>u?z>e?z:e:u>e?u:e;i=m>y?m>x?m>i?m:i:x>i?x:i:y>x?y>i?y:i:x>i?x:i}a()};this.addRectangle=function(l){if(o){o=false;c=l.getLeft();d=l.getTop();e=l.getRight();i=l.getBottom()}else{c=cl.getRight()?e:l.getRight();i=i>l.getBottom()?i:l.getBottom()}a()};this.inflate=function(l){c-=l;d-=l;e+=l;i+=l;a()};this.minSelf=function(l){c=c>l.getLeft()?c:l.getLeft();d=d>l.getTop()?d:l.getTop();e=e=0&&Math.min(i,l.getBottom())-Math.max(d,l.getTop())>=0};this.empty=function(){o=true;i=e=d=c=0;a()};this.isEmpty=function(){return o};this.toString= function(){return"THREE.Rectangle ( left: "+c+", right: "+e+", top: "+d+", bottom: "+i+", width: "+b+", height: "+n+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this}}; -THREE.Matrix4=function(a,c,d,e,i,b,n,o,l,k,z,y,t,x,G,H){this.n11=a||1;this.n12=c||0;this.n13=d||0;this.n14=e||0;this.n21=i||0;this.n22=b||1;this.n23=n||0;this.n24=o||0;this.n31=l||0;this.n32=k||0;this.n33=z||1;this.n34=y||0;this.n41=t||0;this.n42=x||0;this.n43=G||0;this.n44=H||1;this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,d,e,i,b,n,o,l,k,z,y,t,x,G,H){this.n11=a;this.n12=c;this.n13=d;this.n14=e;this.n21=i;this.n22=b;this.n23=n;this.n24=o;this.n31=l;this.n32=k;this.n33=z;this.n34=y;this.n41=t;this.n42=x;this.n43=G;this.n44=H;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= +THREE.Matrix4=function(a,c,d,e,i,b,n,o,l,m,z,y,u,x,G,H){this.n11=a||1;this.n12=c||0;this.n13=d||0;this.n14=e||0;this.n21=i||0;this.n22=b||1;this.n23=n||0;this.n24=o||0;this.n31=l||0;this.n32=m||0;this.n33=z||1;this.n34=y||0;this.n41=u||0;this.n42=x||0;this.n43=G||0;this.n44=H||1;this.flat=Array(16);this.m33=new THREE.Matrix3}; +THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,d,e,i,b,n,o,l,m,z,y,u,x,G,H){this.n11=a;this.n12=c;this.n13=d;this.n14=e;this.n21=i;this.n22=b;this.n23=n;this.n24=o;this.n31=l;this.n32=m;this.n33=z;this.n34=y;this.n41=u;this.n42=x;this.n43=G;this.n44=H;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,d){var e=THREE.Matrix4.__tmpVec1,i=THREE.Matrix4.__tmpVec2,b=THREE.Matrix4.__tmpVec3;b.sub(a,c).normalize();e.cross(d,b).normalize();i.cross(b,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=i.x;this.n22=i.y;this.n23=i.z;this.n24=-i.dot(a); this.n31=b.x;this.n32=b.y;this.n33=b.z;this.n34=-b.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,d=a.y,e=a.z,i=1/(this.n41*c+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*d+this.n13*e+this.n14)*i;a.y=(this.n21*c+this.n22*d+this.n23*e+this.n24)*i;a.z=(this.n31*c+this.n32*d+this.n33*e+this.n34)*i;return a},multiplyVector4:function(a){var c=a.x,d=a.y,e=a.z,i=a.w;a.x=this.n11*c+this.n12*d+this.n13*e+this.n14*i;a.y=this.n21*c+this.n22*d+this.n23* -e+this.n24*i;a.z=this.n31*c+this.n32*d+this.n33*e+this.n34*i;a.w=this.n41*c+this.n42*d+this.n43*e+this.n44*i;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,e=a.n12,i=a.n13,b=a.n14,n=a.n21,o=a.n22,l=a.n23,k=a.n24,z=a.n31, -y=a.n32,t=a.n33,x=a.n34,G=a.n41,H=a.n42,I=a.n43,p=a.n44,g=c.n11,h=c.n12,f=c.n13,j=c.n14,u=c.n21,s=c.n22,m=c.n23,B=c.n24,q=c.n31,E=c.n32,r=c.n33,v=c.n34,C=c.n41,W=c.n42,D=c.n43,O=c.n44;this.n11=d*g+e*u+i*q+b*C;this.n12=d*h+e*s+i*E+b*W;this.n13=d*f+e*m+i*r+b*D;this.n14=d*j+e*B+i*v+b*O;this.n21=n*g+o*u+l*q+k*C;this.n22=n*h+o*s+l*E+k*W;this.n23=n*f+o*m+l*r+k*D;this.n24=n*j+o*B+l*v+k*O;this.n31=z*g+y*u+t*q+x*C;this.n32=z*h+y*s+t*E+x*W;this.n33=z*f+y*m+t*r+x*D;this.n34=z*j+y*B+t*v+x*O;this.n41=G*g+H*u+ -I*q+p*C;this.n42=G*h+H*s+I*E+p*W;this.n43=G*f+H*m+I*r+p*D;this.n44=G*j+H*B+I*v+p*O;return this},multiplySelf:function(a){var c=this.n11,d=this.n12,e=this.n13,i=this.n14,b=this.n21,n=this.n22,o=this.n23,l=this.n24,k=this.n31,z=this.n32,y=this.n33,t=this.n34,x=this.n41,G=this.n42,H=this.n43,I=this.n44,p=a.n11,g=a.n21,h=a.n31,f=a.n41,j=a.n12,u=a.n22,s=a.n32,m=a.n42,B=a.n13,q=a.n23,E=a.n33,r=a.n43,v=a.n14,C=a.n24,W=a.n34;a=a.n44;this.n11=c*p+d*g+e*h+i*f;this.n12=c*j+d*u+e*s+i*m;this.n13=c*B+d*q+e*E+i* -r;this.n14=c*v+d*C+e*W+i*a;this.n21=b*p+n*g+o*h+l*f;this.n22=b*j+n*u+o*s+l*m;this.n23=b*B+n*q+o*E+l*r;this.n24=b*v+n*C+o*W+l*a;this.n31=k*p+z*g+y*h+t*f;this.n32=k*j+z*u+y*s+t*m;this.n33=k*B+z*q+y*E+t*r;this.n34=k*v+z*C+y*W+t*a;this.n41=x*p+G*g+H*h+I*f;this.n42=x*j+G*u+H*s+I*m;this.n43=x*B+G*q+H*E+I*r;this.n44=x*v+G*C+H*W+I*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*= -a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,c=this.n12,d=this.n13,e=this.n14,i=this.n21,b=this.n22,n=this.n23,o=this.n24,l=this.n31,k=this.n32,z=this.n33,y=this.n34,t=this.n41,x=this.n42,G=this.n43,H=this.n44;return e*n*k*t-d*o*k*t-e*b*z*t+c*o*z*t+d*b*y*t-c*n*y*t-e*n*l*x+d*o*l*x+e*i*z*x-a*o*z*x-d*i*y*x+a*n*y*x+e*b*l*G-c*o*l*G-e*i*k*G+a*o*k*G+c*i*y*G-a*b*y*G-d*b*l*H+c*n*l*H+d*i*k*H-a*n*k*H-c*i*z*H+a*b*z*H},transpose:function(){function a(c,d, +e+this.n24*i;a.z=this.n31*c+this.n32*d+this.n33*e+this.n34*i;a.w=this.n41*c+this.n42*d+this.n43*e+this.n44*i;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,e=a.n12,i=a.n13,b=a.n14,n=a.n21,o=a.n22,l=a.n23,m=a.n24,z=a.n31, +y=a.n32,u=a.n33,x=a.n34,G=a.n41,H=a.n42,I=a.n43,p=a.n44,g=c.n11,h=c.n12,f=c.n13,j=c.n14,s=c.n21,t=c.n22,k=c.n23,B=c.n24,q=c.n31,C=c.n32,r=c.n33,v=c.n34,D=c.n41,W=c.n42,E=c.n43,O=c.n44;this.n11=d*g+e*s+i*q+b*D;this.n12=d*h+e*t+i*C+b*W;this.n13=d*f+e*k+i*r+b*E;this.n14=d*j+e*B+i*v+b*O;this.n21=n*g+o*s+l*q+m*D;this.n22=n*h+o*t+l*C+m*W;this.n23=n*f+o*k+l*r+m*E;this.n24=n*j+o*B+l*v+m*O;this.n31=z*g+y*s+u*q+x*D;this.n32=z*h+y*t+u*C+x*W;this.n33=z*f+y*k+u*r+x*E;this.n34=z*j+y*B+u*v+x*O;this.n41=G*g+H*s+ +I*q+p*D;this.n42=G*h+H*t+I*C+p*W;this.n43=G*f+H*k+I*r+p*E;this.n44=G*j+H*B+I*v+p*O;return this},multiplySelf:function(a){var c=this.n11,d=this.n12,e=this.n13,i=this.n14,b=this.n21,n=this.n22,o=this.n23,l=this.n24,m=this.n31,z=this.n32,y=this.n33,u=this.n34,x=this.n41,G=this.n42,H=this.n43,I=this.n44,p=a.n11,g=a.n21,h=a.n31,f=a.n41,j=a.n12,s=a.n22,t=a.n32,k=a.n42,B=a.n13,q=a.n23,C=a.n33,r=a.n43,v=a.n14,D=a.n24,W=a.n34;a=a.n44;this.n11=c*p+d*g+e*h+i*f;this.n12=c*j+d*s+e*t+i*k;this.n13=c*B+d*q+e*C+i* +r;this.n14=c*v+d*D+e*W+i*a;this.n21=b*p+n*g+o*h+l*f;this.n22=b*j+n*s+o*t+l*k;this.n23=b*B+n*q+o*C+l*r;this.n24=b*v+n*D+o*W+l*a;this.n31=m*p+z*g+y*h+u*f;this.n32=m*j+z*s+y*t+u*k;this.n33=m*B+z*q+y*C+u*r;this.n34=m*v+z*D+y*W+u*a;this.n41=x*p+G*g+H*h+I*f;this.n42=x*j+G*s+H*t+I*k;this.n43=x*B+G*q+H*C+I*r;this.n44=x*v+G*D+H*W+I*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*= +a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,c=this.n12,d=this.n13,e=this.n14,i=this.n21,b=this.n22,n=this.n23,o=this.n24,l=this.n31,m=this.n32,z=this.n33,y=this.n34,u=this.n41,x=this.n42,G=this.n43,H=this.n44;return e*n*m*u-d*o*m*u-e*b*z*u+c*o*z*u+d*b*y*u-c*n*y*u-e*n*l*x+d*o*l*x+e*i*z*x-a*o*z*x-d*i*y*x+a*n*y*x+e*b*l*G-c*o*l*G-e*i*m*G+a*o*m*G+c*i*y*G-a*b*y*G-d*b*l*H+c*n*l*H+d*i*m*H-a*n*m*H-c*i*z*H+a*b*z*H},transpose:function(){function a(c,d, e){var i=c[d];c[d]=c[e];c[e]=i}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11; a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},setTranslation:function(a,c,d){this.set(1,0,0,a,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(a,c,d){this.set(a,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotY:function(a){var c= -Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,c){var d=Math.cos(c),e=Math.sin(c),i=1-d,b=a.x,n=a.y,o=a.z,l=i*b,k=i*n;this.set(l*b+d,l*n-e*o,l*o+e*n,0,l*n+e*o,k*n+d,k*o-e*b,0,l*o-e*n,k*o+e*b,i*o*o+d,0,0,0,0,1);return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+ +Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,c){var d=Math.cos(c),e=Math.sin(c),i=1-d,b=a.x,n=a.y,o=a.z,l=i*b,m=i*n;this.set(l*b+d,l*n-e*o,l*o+e*n,0,l*n+e*o,m*n+d,m*o-e*b,0,l*o-e*n,m*o+e*b,i*o*o+d,0,0,0,0,1);return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+ this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,d){var e=new THREE.Matrix4;e.setTranslation(a,c,d);return e};THREE.Matrix4.scaleMatrix=function(a,c,d){var e=new THREE.Matrix4;e.setScale(a,c,d);return e};THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.setRotX(a);return c}; THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.setRotY(a);return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.setRotZ(a);return c};THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var d=new THREE.Matrix4;d.setRotAxis(a,c);return d}; -THREE.Matrix4.makeInvert=function(a){var c=a.n11,d=a.n12,e=a.n13,i=a.n14,b=a.n21,n=a.n22,o=a.n23,l=a.n24,k=a.n31,z=a.n32,y=a.n33,t=a.n34,x=a.n41,G=a.n42,H=a.n43,I=a.n44,p=new THREE.Matrix4;p.n11=o*t*G-l*y*G+l*z*H-n*t*H-o*z*I+n*y*I;p.n12=i*y*G-e*t*G-i*z*H+d*t*H+e*z*I-d*y*I;p.n13=e*l*G-i*o*G+i*n*H-d*l*H-e*n*I+d*o*I;p.n14=i*o*z-e*l*z-i*n*y+d*l*y+e*n*t-d*o*t;p.n21=l*y*x-o*t*x-l*k*H+b*t*H+o*k*I-b*y*I;p.n22=e*t*x-i*y*x+i*k*H-c*t*H-e*k*I+c*y*I;p.n23=i*o*x-e*l*x-i*b*H+c*l*H+e*b*I-c*o*I;p.n24=e*l*k-i*o*k+ -i*b*y-c*l*y-e*b*t+c*o*t;p.n31=n*t*x-l*z*x+l*k*G-b*t*G-n*k*I+b*z*I;p.n32=i*z*x-d*t*x-i*k*G+c*t*G+d*k*I-c*z*I;p.n33=e*l*x-i*n*x+i*b*G-c*l*G-d*b*I+c*n*I;p.n34=i*n*k-d*l*k-i*b*z+c*l*z+d*b*t-c*n*t;p.n41=o*z*x-n*y*x-o*k*G+b*y*G+n*k*H-b*z*H;p.n42=d*y*x-e*z*x+e*k*G-c*y*G-d*k*H+c*z*H;p.n43=e*n*x-d*o*x-e*b*G+c*o*G+d*b*H-c*n*H;p.n44=d*o*k-e*n*k+e*b*z-c*o*z-d*b*y+c*n*y;p.multiplyScalar(1/a.determinant());return p}; -THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=a.m33;var d=a.m,e=c[10]*c[5]-c[6]*c[9],i=-c[10]*c[1]+c[2]*c[9],b=c[6]*c[1]-c[2]*c[5],n=-c[10]*c[4]+c[6]*c[8],o=c[10]*c[0]-c[2]*c[8],l=-c[6]*c[0]+c[2]*c[4],k=c[9]*c[4]-c[5]*c[8],z=-c[9]*c[0]+c[1]*c[8],y=c[5]*c[0]-c[1]*c[4];c=c[0]*e+c[1]*n+c[2]*k;if(c==0)throw"matrix not invertible";c=1/c;d[0]=c*e;d[1]=c*i;d[2]=c*b;d[3]=c*n;d[4]=c*o;d[5]=c*l;d[6]=c*k;d[7]=c*z;d[8]=c*y;return a}; +THREE.Matrix4.makeInvert=function(a){var c=a.n11,d=a.n12,e=a.n13,i=a.n14,b=a.n21,n=a.n22,o=a.n23,l=a.n24,m=a.n31,z=a.n32,y=a.n33,u=a.n34,x=a.n41,G=a.n42,H=a.n43,I=a.n44,p=new THREE.Matrix4;p.n11=o*u*G-l*y*G+l*z*H-n*u*H-o*z*I+n*y*I;p.n12=i*y*G-e*u*G-i*z*H+d*u*H+e*z*I-d*y*I;p.n13=e*l*G-i*o*G+i*n*H-d*l*H-e*n*I+d*o*I;p.n14=i*o*z-e*l*z-i*n*y+d*l*y+e*n*u-d*o*u;p.n21=l*y*x-o*u*x-l*m*H+b*u*H+o*m*I-b*y*I;p.n22=e*u*x-i*y*x+i*m*H-c*u*H-e*m*I+c*y*I;p.n23=i*o*x-e*l*x-i*b*H+c*l*H+e*b*I-c*o*I;p.n24=e*l*m-i*o*m+ +i*b*y-c*l*y-e*b*u+c*o*u;p.n31=n*u*x-l*z*x+l*m*G-b*u*G-n*m*I+b*z*I;p.n32=i*z*x-d*u*x-i*m*G+c*u*G+d*m*I-c*z*I;p.n33=e*l*x-i*n*x+i*b*G-c*l*G-d*b*I+c*n*I;p.n34=i*n*m-d*l*m-i*b*z+c*l*z+d*b*u-c*n*u;p.n41=o*z*x-n*y*x-o*m*G+b*y*G+n*m*H-b*z*H;p.n42=d*y*x-e*z*x+e*m*G-c*y*G-d*m*H+c*z*H;p.n43=e*n*x-d*o*x-e*b*G+c*o*G+d*b*H-c*n*H;p.n44=d*o*m-e*n*m+e*b*z-c*o*z-d*b*y+c*n*y;p.multiplyScalar(1/a.determinant());return p}; +THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=a.m33;var d=a.m,e=c[10]*c[5]-c[6]*c[9],i=-c[10]*c[1]+c[2]*c[9],b=c[6]*c[1]-c[2]*c[5],n=-c[10]*c[4]+c[6]*c[8],o=c[10]*c[0]-c[2]*c[8],l=-c[6]*c[0]+c[2]*c[4],m=c[9]*c[4]-c[5]*c[8],z=-c[9]*c[0]+c[1]*c[8],y=c[5]*c[0]-c[1]*c[4];c=c[0]*e+c[1]*n+c[2]*m;if(c==0)throw"matrix not invertible";c=1/c;d[0]=c*e;d[1]=c*i;d[2]=c*b;d[3]=c*n;d[4]=c*o;d[5]=c*l;d[6]=c*m;d[7]=c*z;d[8]=c*y;return a}; THREE.Matrix4.makeFrustum=function(a,c,d,e,i,b){var n,o,l;n=new THREE.Matrix4;o=2*i/(c-a);l=2*i/(e-d);a=(c+a)/(c-a);d=(e+d)/(e-d);e=-(b+i)/(b-i);i=-2*b*i/(b-i);n.n11=o;n.n12=0;n.n13=a;n.n14=0;n.n21=0;n.n22=l;n.n23=d;n.n24=0;n.n31=0;n.n32=0;n.n33=e;n.n34=i;n.n41=0;n.n42=0;n.n43=-1;n.n44=0;return n};THREE.Matrix4.makePerspective=function(a,c,d,e){var i;a=d*Math.tan(a*Math.PI/360);i=-a;return THREE.Matrix4.makeFrustum(i*c,a*c,i,a,d,e)}; -THREE.Matrix4.makeOrtho=function(a,c,d,e,i,b){var n,o,l,k;n=new THREE.Matrix4;o=c-a;l=d-e;k=b-i;a=(c+a)/o;d=(d+e)/l;i=(b+i)/k;n.n11=2/o;n.n12=0;n.n13=0;n.n14=-a;n.n21=0;n.n22=2/l;n.n23=0;n.n24=-d;n.n31=0;n.n32=0;n.n33=-2/k;n.n34=-i;n.n41=0;n.n42=0;n.n43=0;n.n44=1;return n};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3; +THREE.Matrix4.makeOrtho=function(a,c,d,e,i,b){var n,o,l,m;n=new THREE.Matrix4;o=c-a;l=d-e;m=b-i;a=(c+a)/o;d=(d+e)/l;i=(b+i)/m;n.n11=2/o;n.n12=0;n.n13=0;n.n14=-a;n.n21=0;n.n22=2/l;n.n23=0;n.n24=-d;n.n31=0;n.n32=0;n.n33=-2/m;n.n34=-i;n.n41=0;n.n42=0;n.n43=0;n.n44=1;return n};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3; THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; THREE.Face3=function(a,c,d,e,i){this.a=a;this.b=c;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=i instanceof Array?i:[i]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; THREE.Face4=function(a,c,d,e,i,b){this.a=a;this.b=c;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=i instanceof THREE.Vector3?i:new THREE.Vector3;this.vertexNormals=i instanceof Array?i:[];this.materials=b instanceof Array?b:[b]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0}; @@ -46,13 +47,13 @@ THREE.Geometry.prototype={computeCentroids:function(){var a,c,d;a=0;for(c=this.f d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,d,e,i,b,n,o=new THREE.Vector3,l=new THREE.Vector3;e=0;for(i=this.vertices.length;e0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y], +this.vertices[e.d].normal.copy(e.vertexNormals[3])}}c=0;for(d=this.vertices.length;c0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y], z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z -this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c65535){k[o].counter+=1;l=k[o].hash+"_"+k[o].counter;if(this.geometryChunks[l]==undefined)this.geometryChunks[l]={faces:[],materials:n,vertices:0}}this.geometryChunks[l].faces.push(e);this.geometryChunks[l].vertices+=b}},toString:function(){return"THREE.Geometry ( vertices: "+ +this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c65535){m[o].counter+=1;l=m[o].hash+"_"+m[o].counter;if(this.geometryChunks[l]==undefined)this.geometryChunks[l]={faces:[],materials:n,vertices:0}}this.geometryChunks[l].faces.push(e);this.geometryChunks[l].vertices+=b}},toString:function(){return"THREE.Geometry ( vertices: "+ this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; THREE.Camera=function(a,c,d,e){this.fov=a;this.aspect=c;this.near=d;this.far=e;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.tmpVec=new THREE.Vector3;this.translateX=function(i){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(i);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);this.target.position.addSelf(this.tmpVec)}; this.translateZ=function(i){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(i);this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()}; @@ -86,10 +87,10 @@ THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShadi THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!== undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (
id: "+this.id+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; -THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; -THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; -THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}}; -THREE.Texture=function(a,c,d,e,i,b){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=i!==undefined?i:THREE.LinearFilter;this.min_filter=b!==undefined?b:THREE.LinearMipMapLinearFilter}; +THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.size=this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending}}; +THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
size: "+this.size+"
blending: "+this.blending+"
)"}}; +THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}}; +THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,d,e,i,b){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=i!==undefined?i:THREE.LinearFilter;this.min_filter=b!==undefined?b:THREE.LinearMipMapLinearFilter}; THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2; THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20; THREE.RenderTarget=function(a,c,d){this.width=a;this.height=c;d=d||{};this.wrap_s=d.wrap_s!==undefined?d.wrap_s:THREE.ClampToEdgeWrapping;this.wrap_t=d.wrap_t!==undefined?d.wrap_t:THREE.ClampToEdgeWrapping;this.mag_filter=d.mag_filter!==undefined?d.mag_filter:THREE.LinearFilter;this.min_filter=d.min_filter!==undefined?d.min_filter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType}; @@ -97,103 +98,106 @@ var Uniforms={clone:function(a){var c,d,e,i={};for(c in a){i[c]={};for(d in a[c] THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){}; THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; THREE.Fog=function(a,c,d){this.color=new THREE.Color(a);this.near=c||1;this.far=d||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4}; -THREE.Projector=function(){function a(s,m){return m.z-s.z}function c(s,m){var B=0,q=1,E=s.z+s.w,r=m.z+m.w,v=-s.z+s.w,C=-m.z+m.w;if(E>=0&&r>=0&&v>=0&&C>=0)return true;else if(E<0&&r<0||v<0&&C<0)return false;else{if(E<0)B=Math.max(B,E/(E-r));else if(r<0)q=Math.min(q,E/(E-r));if(v<0)B=Math.max(B,v/(v-C));else if(C<0)q=Math.min(q,v/(v-C));if(qE&&D.z0&&I.z<1){t=G[x]=G[x]||new THREE.RenderableParticle;t.x=I.x/I.w;t.y=I.y/I.w;t.z=I.z;t.rotation=J.rotation.z;t.scale.x=J.scale.x*Math.abs(t.x-(I.x+m.projectionMatrix.n11)/(I.w+m.projectionMatrix.n14)); -t.scale.y=J.scale.y*Math.abs(t.y-(I.y+m.projectionMatrix.n22)/(I.w+m.projectionMatrix.n24));t.materials=J.materials;q.push(t);x++}}}}B&&q.sort(a);return q};this.unprojectVector=function(s,m){var B=THREE.Matrix4.makeInvert(m.matrix);B.multiplySelf(THREE.Matrix4.makeInvert(m.projectionMatrix));B.multiplyVector3(s);return s}}; -THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,d,e,i,b;this.domElement=document.createElement("div");this.setSize=function(n,o){d=n;e=o;i=d/2;b=e/2};this.render=function(n,o){var l,k,z,y,t,x,G,H;a=c.projectScene(n,o);l=0;for(k=a.length;l=0&&r>=0&&v>=0&&D>=0)return true;else if(C<0&&r<0||v<0&&D<0)return false;else{if(C<0)B=Math.max(B,C/(C-r));else if(r<0)q=Math.min(q,C/(C-r));if(v<0)B=Math.max(B,v/(v-D));else if(D<0)q=Math.min(q,v/(v-D));if(qC&&E.z0&&I.z<1){u=G[x]=G[x]||new THREE.RenderableParticle;u.x=I.x/I.w;u.y=I.y/I.w;u.z=I.z;u.rotation=J.rotation.z;u.scale.x=J.scale.x*Math.abs(u.x-(I.x+k.projectionMatrix.n11)/(I.w+k.projectionMatrix.n14)); +u.scale.y=J.scale.y*Math.abs(u.y-(I.y+k.projectionMatrix.n22)/(I.w+k.projectionMatrix.n24));u.materials=J.materials;q.push(u);x++}}}}B&&q.sort(a);return q};this.unprojectVector=function(t,k){var B=THREE.Matrix4.makeInvert(k.matrix);B.multiplySelf(THREE.Matrix4.makeInvert(k.projectionMatrix));B.multiplyVector3(t);return t}}; +THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,d,e,i,b;this.domElement=document.createElement("div");this.setSize=function(n,o){d=n;e=o;i=d/2;b=e/2};this.render=function(n,o){var l,m,z,y,u,x,G,H;a=c.projectScene(n,o);l=0;for(m=a.length;l0){F.r+=fa.r*Z;F.g+=fa.g*Z;F.b+=fa.b*Z}}else if(Z instanceof THREE.PointLight){Y.sub(Z.position,X);Y.normalize();Z=T.dot(Y)*ha;if(Z>0){F.r+=fa.r*Z;F.g+=fa.g*Z;F.b+=fa.b*Z}}}}function Na(A,X,T){if(T.opacity!=0){a(T.opacity);c(T.blending); -var F,R,Z,fa,ha,ia;if(T instanceof THREE.ParticleBasicMaterial){if(T.map&&T.map.image.loaded){fa=T.map.image;ha=fa.width>>1;ia=fa.height>>1;R=X.scale.x*o;Z=X.scale.y*l;T=R*ha;F=Z*ia;w.set(A.x-T,A.y-F,A.x+T,A.y+F);if(!U.instersects(w))return;k.save();k.translate(A.x,A.y);k.rotate(-X.rotation);k.scale(R,-Z);k.translate(-ha,-ia);k.drawImage(fa,0,0);k.restore()}k.beginPath();k.moveTo(A.x-10,A.y);k.lineTo(A.x+10,A.y);k.moveTo(A.x,A.y-10);k.lineTo(A.x,A.y+10);k.closePath();k.strokeStyle="rgb(255,255,0)"; -k.stroke()}else if(T instanceof THREE.ParticleCircleMaterial){if(L){Q.r=ga.r+ja.r+ca.r;Q.g=ga.g+ja.g+ca.g;Q.b=ga.b+ja.b+ca.b;q.r=T.color.r*Q.r;q.g=T.color.g*Q.g;q.b=T.color.b*Q.b;q.updateStyleString()}else q.__styleString=T.color.__styleString;T=X.scale.x*o;F=X.scale.y*l;w.set(A.x-T,A.y-F,A.x+T,A.y+F);if(U.instersects(w)){R=q.__styleString;if(H!=R)k.fillStyle=H=R;k.save();k.translate(A.x,A.y);k.rotate(-X.rotation);k.scale(T,F);k.beginPath();k.arc(0,0,1,0,$,true);k.closePath();k.fill();k.restore()}}}} -function Oa(A,X,T,F){if(F.opacity!=0){a(F.opacity);c(F.blending);k.beginPath();k.moveTo(A.positionScreen.x,A.positionScreen.y);k.lineTo(X.positionScreen.x,X.positionScreen.y);k.closePath();if(F instanceof THREE.LineBasicMaterial){q.__styleString=F.color.__styleString;A=F.linewidth;if(I!=A)k.lineWidth=I=A;A=q.__styleString;if(G!=A)k.strokeStyle=G=A;k.stroke();w.inflate(F.linewidth*2)}}}function Ia(A,X,T,F,R,Z){if(R.opacity!=0){a(R.opacity);c(R.blending);f=A.positionScreen.x;j=A.positionScreen.y;u= -X.positionScreen.x;s=X.positionScreen.y;m=T.positionScreen.x;B=T.positionScreen.y;k.beginPath();k.moveTo(f,j);k.lineTo(u,s);k.lineTo(m,B);k.lineTo(f,j);k.closePath();if(R instanceof THREE.MeshBasicMaterial)if(R.map)R.map.image.loaded&&R.map.mapping instanceof THREE.UVMapping&&xa(f,j,u,s,m,B,R.map.image,F.uvs[0].u,F.uvs[0].v,F.uvs[1].u,F.uvs[1].v,F.uvs[2].u,F.uvs[2].v);else if(R.env_map){if(R.env_map.image.loaded)if(R.env_map.mapping instanceof THREE.SphericalReflectionMapping){A=ta.matrix;Y.copy(F.vertexNormalsWorld[0]); -M=(Y.x*A.n11+Y.y*A.n12+Y.z*A.n13)*0.5+0.5;J=-(Y.x*A.n21+Y.y*A.n22+Y.z*A.n23)*0.5+0.5;Y.copy(F.vertexNormalsWorld[1]);S=(Y.x*A.n11+Y.y*A.n12+Y.z*A.n13)*0.5+0.5;V=-(Y.x*A.n21+Y.y*A.n22+Y.z*A.n23)*0.5+0.5;Y.copy(F.vertexNormalsWorld[2]);N=(Y.x*A.n11+Y.y*A.n12+Y.z*A.n13)*0.5+0.5;K=-(Y.x*A.n21+Y.y*A.n22+Y.z*A.n23)*0.5+0.5;xa(f,j,u,s,m,B,R.env_map.image,M,J,S,V,N,K)}}else R.wireframe?Ba(R.color.__styleString,R.wireframe_linewidth):Ca(R.color.__styleString);else if(R instanceof THREE.MeshLambertMaterial){if(R.map&& -!R.wireframe){R.map.mapping instanceof THREE.UVMapping&&xa(f,j,u,s,m,B,R.map.image,F.uvs[0].u,F.uvs[0].v,F.uvs[1].u,F.uvs[1].v,F.uvs[2].u,F.uvs[2].v);c(THREE.SubtractiveBlending)}if(L)if(!R.wireframe&&R.shading==THREE.SmoothShading&&F.vertexNormalsWorld.length==3){E.r=r.r=v.r=ga.r;E.g=r.g=v.g=ga.g;E.b=r.b=v.b=ga.b;Aa(Z,F.v1.positionWorld,F.vertexNormalsWorld[0],E);Aa(Z,F.v2.positionWorld,F.vertexNormalsWorld[1],r);Aa(Z,F.v3.positionWorld,F.vertexNormalsWorld[2],v);C.r=(r.r+v.r)*0.5;C.g=(r.g+v.g)* -0.5;C.b=(r.b+v.b)*0.5;O=Ja(E,r,v,C);xa(f,j,u,s,m,B,O,0,0,1,0,0,1)}else{Q.r=ga.r;Q.g=ga.g;Q.b=ga.b;Aa(Z,F.centroidWorld,F.normalWorld,Q);q.r=R.color.r*Q.r;q.g=R.color.g*Q.g;q.b=R.color.b*Q.b;q.updateStyleString();R.wireframe?Ba(q.__styleString,R.wireframe_linewidth):Ca(q.__styleString)}else R.wireframe?Ba(R.color.__styleString,R.wireframe_linewidth):Ca(R.color.__styleString)}else if(R instanceof THREE.MeshDepthMaterial){W=ta.near;D=ta.far;E.r=E.g=E.b=1-Ea(A.positionScreen.z,W,D);r.r=r.g=r.b=1-Ea(X.positionScreen.z, -W,D);v.r=v.g=v.b=1-Ea(T.positionScreen.z,W,D);C.r=(r.r+v.r)*0.5;C.g=(r.g+v.g)*0.5;C.b=(r.b+v.b)*0.5;O=Ja(E,r,v,C);xa(f,j,u,s,m,B,O,0,0,1,0,0,1)}else if(R instanceof THREE.MeshNormalMaterial){q.r=Fa(F.normalWorld.x);q.g=Fa(F.normalWorld.y);q.b=Fa(F.normalWorld.z);q.updateStyleString();R.wireframe?Ba(q.__styleString,R.wireframe_linewidth):Ca(q.__styleString)}}}function Ba(A,X){if(G!=A)k.strokeStyle=G=A;if(I!=X)k.lineWidth=I=X;k.stroke();w.inflate(X*2)}function Ca(A){if(H!=A)k.fillStyle=H=A;k.fill()} -function xa(A,X,T,F,R,Z,fa,ha,ia,na,ka,oa,ya){var ua,pa;ua=fa.width-1;pa=fa.height-1;ha*=ua;ia*=pa;na*=ua;ka*=pa;oa*=ua;ya*=pa;T-=A;F-=X;R-=A;Z-=X;na-=ha;ka-=ia;oa-=ha;ya-=ia;pa=1/(na*ya-oa*ka);ua=(ya*T-ka*R)*pa;ka=(ya*F-ka*Z)*pa;T=(na*R-oa*T)*pa;F=(na*Z-oa*F)*pa;A=A-ua*ha-T*ia;X=X-ka*ha-F*ia;k.save();k.transform(ua,ka,T,F,A,X);k.clip();k.drawImage(fa,0,0);k.restore()}function Ja(A,X,T,F){var R=~~(A.r*255),Z=~~(A.g*255);A=~~(A.b*255);var fa=~~(X.r*255),ha=~~(X.g*255);X=~~(X.b*255);var ia=~~(T.r*255), +var F,R,Z,fa,ha,ia;if(T instanceof THREE.ParticleBasicMaterial){if(T.map&&T.map.image.loaded){fa=T.map.image;ha=fa.width>>1;ia=fa.height>>1;R=X.scale.x*o;Z=X.scale.y*l;T=R*ha;F=Z*ia;w.set(A.x-T,A.y-F,A.x+T,A.y+F);if(!U.instersects(w))return;m.save();m.translate(A.x,A.y);m.rotate(-X.rotation);m.scale(R,-Z);m.translate(-ha,-ia);m.drawImage(fa,0,0);m.restore()}m.beginPath();m.moveTo(A.x-10,A.y);m.lineTo(A.x+10,A.y);m.moveTo(A.x,A.y-10);m.lineTo(A.x,A.y+10);m.closePath();m.strokeStyle="rgb(255,255,0)"; +m.stroke()}else if(T instanceof THREE.ParticleCircleMaterial){if(L){Q.r=ga.r+ja.r+ca.r;Q.g=ga.g+ja.g+ca.g;Q.b=ga.b+ja.b+ca.b;q.r=T.color.r*Q.r;q.g=T.color.g*Q.g;q.b=T.color.b*Q.b;q.updateStyleString()}else q.__styleString=T.color.__styleString;T=X.scale.x*o;F=X.scale.y*l;w.set(A.x-T,A.y-F,A.x+T,A.y+F);if(U.instersects(w)){R=q.__styleString;if(H!=R)m.fillStyle=H=R;m.save();m.translate(A.x,A.y);m.rotate(-X.rotation);m.scale(T,F);m.beginPath();m.arc(0,0,1,0,$,true);m.closePath();m.fill();m.restore()}}}} +function Oa(A,X,T,F){if(F.opacity!=0){a(F.opacity);c(F.blending);m.beginPath();m.moveTo(A.positionScreen.x,A.positionScreen.y);m.lineTo(X.positionScreen.x,X.positionScreen.y);m.closePath();if(F instanceof THREE.LineBasicMaterial){q.__styleString=F.color.__styleString;A=F.linewidth;if(I!=A)m.lineWidth=I=A;A=q.__styleString;if(G!=A)m.strokeStyle=G=A;m.stroke();w.inflate(F.linewidth*2)}}}function Ia(A,X,T,F,R,Z){if(R.opacity!=0){a(R.opacity);c(R.blending);f=A.positionScreen.x;j=A.positionScreen.y;s= +X.positionScreen.x;t=X.positionScreen.y;k=T.positionScreen.x;B=T.positionScreen.y;m.beginPath();m.moveTo(f,j);m.lineTo(s,t);m.lineTo(k,B);m.lineTo(f,j);m.closePath();if(R instanceof THREE.MeshBasicMaterial)if(R.map)R.map.image.loaded&&R.map.mapping instanceof THREE.UVMapping&&xa(f,j,s,t,k,B,R.map.image,F.uvs[0].u,F.uvs[0].v,F.uvs[1].u,F.uvs[1].v,F.uvs[2].u,F.uvs[2].v);else if(R.env_map){if(R.env_map.image.loaded)if(R.env_map.mapping instanceof THREE.SphericalReflectionMapping){A=ta.matrix;Y.copy(F.vertexNormalsWorld[0]); +M=(Y.x*A.n11+Y.y*A.n12+Y.z*A.n13)*0.5+0.5;J=-(Y.x*A.n21+Y.y*A.n22+Y.z*A.n23)*0.5+0.5;Y.copy(F.vertexNormalsWorld[1]);S=(Y.x*A.n11+Y.y*A.n12+Y.z*A.n13)*0.5+0.5;V=-(Y.x*A.n21+Y.y*A.n22+Y.z*A.n23)*0.5+0.5;Y.copy(F.vertexNormalsWorld[2]);N=(Y.x*A.n11+Y.y*A.n12+Y.z*A.n13)*0.5+0.5;K=-(Y.x*A.n21+Y.y*A.n22+Y.z*A.n23)*0.5+0.5;xa(f,j,s,t,k,B,R.env_map.image,M,J,S,V,N,K)}}else R.wireframe?Ba(R.color.__styleString,R.wireframe_linewidth):Ca(R.color.__styleString);else if(R instanceof THREE.MeshLambertMaterial){if(R.map&& +!R.wireframe){R.map.mapping instanceof THREE.UVMapping&&xa(f,j,s,t,k,B,R.map.image,F.uvs[0].u,F.uvs[0].v,F.uvs[1].u,F.uvs[1].v,F.uvs[2].u,F.uvs[2].v);c(THREE.SubtractiveBlending)}if(L)if(!R.wireframe&&R.shading==THREE.SmoothShading&&F.vertexNormalsWorld.length==3){C.r=r.r=v.r=ga.r;C.g=r.g=v.g=ga.g;C.b=r.b=v.b=ga.b;Aa(Z,F.v1.positionWorld,F.vertexNormalsWorld[0],C);Aa(Z,F.v2.positionWorld,F.vertexNormalsWorld[1],r);Aa(Z,F.v3.positionWorld,F.vertexNormalsWorld[2],v);D.r=(r.r+v.r)*0.5;D.g=(r.g+v.g)* +0.5;D.b=(r.b+v.b)*0.5;O=Ja(C,r,v,D);xa(f,j,s,t,k,B,O,0,0,1,0,0,1)}else{Q.r=ga.r;Q.g=ga.g;Q.b=ga.b;Aa(Z,F.centroidWorld,F.normalWorld,Q);q.r=R.color.r*Q.r;q.g=R.color.g*Q.g;q.b=R.color.b*Q.b;q.updateStyleString();R.wireframe?Ba(q.__styleString,R.wireframe_linewidth):Ca(q.__styleString)}else R.wireframe?Ba(R.color.__styleString,R.wireframe_linewidth):Ca(R.color.__styleString)}else if(R instanceof THREE.MeshDepthMaterial){W=ta.near;E=ta.far;C.r=C.g=C.b=1-Ea(A.positionScreen.z,W,E);r.r=r.g=r.b=1-Ea(X.positionScreen.z, +W,E);v.r=v.g=v.b=1-Ea(T.positionScreen.z,W,E);D.r=(r.r+v.r)*0.5;D.g=(r.g+v.g)*0.5;D.b=(r.b+v.b)*0.5;O=Ja(C,r,v,D);xa(f,j,s,t,k,B,O,0,0,1,0,0,1)}else if(R instanceof THREE.MeshNormalMaterial){q.r=Fa(F.normalWorld.x);q.g=Fa(F.normalWorld.y);q.b=Fa(F.normalWorld.z);q.updateStyleString();R.wireframe?Ba(q.__styleString,R.wireframe_linewidth):Ca(q.__styleString)}}}function Ba(A,X){if(G!=A)m.strokeStyle=G=A;if(I!=X)m.lineWidth=I=X;m.stroke();w.inflate(X*2)}function Ca(A){if(H!=A)m.fillStyle=H=A;m.fill()} +function xa(A,X,T,F,R,Z,fa,ha,ia,na,ka,oa,ya){var ua,pa;ua=fa.width-1;pa=fa.height-1;ha*=ua;ia*=pa;na*=ua;ka*=pa;oa*=ua;ya*=pa;T-=A;F-=X;R-=A;Z-=X;na-=ha;ka-=ia;oa-=ha;ya-=ia;pa=1/(na*ya-oa*ka);ua=(ya*T-ka*R)*pa;ka=(ya*F-ka*Z)*pa;T=(na*R-oa*T)*pa;F=(na*Z-oa*F)*pa;A=A-ua*ha-T*ia;X=X-ka*ha-F*ia;m.save();m.transform(ua,ka,T,F,A,X);m.clip();m.drawImage(fa,0,0);m.restore()}function Ja(A,X,T,F){var R=~~(A.r*255),Z=~~(A.g*255);A=~~(A.b*255);var fa=~~(X.r*255),ha=~~(X.g*255);X=~~(X.b*255);var 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T=X.x-A.x,F=X.y-A.y,R=1/Math.sqrt(T*T+F*F);T*=R;F*=R;X.x+=T;X.y+=F;A.x-=T;A.y-=F}var Da,Ka,ba,ma,wa,Ha,La,za;this.autoClear?this.clear():m.setTransform(1,0,0,-1,o,l);d=e.projectScene(ea,ta,this.sortElements);m.fillStyle="rgba( 0, 255, 255, 0.5 )";m.fillRect(U.getX(),U.getY(),U.getWidth(),U.getHeight());(L=ea.lights.length>0)&&Ma(ea);Da=0;for(Ka=d.length;Da0){S.r+=K.color.r*U;S.g+=K.color.g*U;S.b+=K.color.b*U}}else if(K instanceof THREE.PointLight){B.sub(K.position,J.centroidWorld);B.normalize();U=J.normalWorld.dot(B)*K.intensity;if(U>0){S.r+=K.color.r*U;S.g+=K.color.g*U;S.b+=K.color.b*U}}}}function c(M,J,S,V,N,K){v=e(C++);v.setAttribute("d","M "+M.positionScreen.x+ -" "+M.positionScreen.y+" L "+J.positionScreen.x+" "+J.positionScreen.y+" L "+S.positionScreen.x+","+S.positionScreen.y+"z");if(N instanceof THREE.MeshBasicMaterial)h.__styleString=N.color.__styleString;else if(N instanceof THREE.MeshLambertMaterial)if(g){f.r=j.r;f.g=j.g;f.b=j.b;a(K,V,f);h.r=N.color.r*f.r;h.g=N.color.g*f.g;h.b=N.color.b*f.b;h.updateStyleString()}else h.__styleString=N.color.__styleString;else if(N instanceof THREE.MeshDepthMaterial){m=1-N.__2near/(N.__farPlusNear-V.z*N.__farMinusNear); -h.setRGB(m,m,m)}else N instanceof THREE.MeshNormalMaterial&&h.setRGB(i(V.normalWorld.x),i(V.normalWorld.y),i(V.normalWorld.z));N.wireframe?v.setAttribute("style","fill: none; stroke: "+h.__styleString+"; stroke-width: "+N.wireframe_linewidth+"; stroke-opacity: "+N.opacity+"; stroke-linecap: "+N.wireframe_linecap+"; stroke-linejoin: "+N.wireframe_linejoin):v.setAttribute("style","fill: "+h.__styleString+"; fill-opacity: "+N.opacity);o.appendChild(v)}function d(M,J,S,V,N,K,U){v=e(C++);v.setAttribute("d", -"M "+M.positionScreen.x+" "+M.positionScreen.y+" L "+J.positionScreen.x+" "+J.positionScreen.y+" L "+S.positionScreen.x+","+S.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+"z");if(K instanceof THREE.MeshBasicMaterial)h.__styleString=K.color.__styleString;else if(K instanceof THREE.MeshLambertMaterial)if(g){f.r=j.r;f.g=j.g;f.b=j.b;a(U,N,f);h.r=K.color.r*f.r;h.g=K.color.g*f.g;h.b=K.color.b*f.b;h.updateStyleString()}else h.__styleString=K.color.__styleString;else if(K instanceof THREE.MeshDepthMaterial){m= -1-K.__2near/(K.__farPlusNear-N.z*K.__farMinusNear);h.setRGB(m,m,m)}else K instanceof THREE.MeshNormalMaterial&&h.setRGB(i(N.normalWorld.x),i(N.normalWorld.y),i(N.normalWorld.z));K.wireframe?v.setAttribute("style","fill: none; stroke: "+h.__styleString+"; stroke-width: "+K.wireframe_linewidth+"; stroke-opacity: "+K.opacity+"; stroke-linecap: "+K.wireframe_linecap+"; stroke-linejoin: "+K.wireframe_linejoin):v.setAttribute("style","fill: "+h.__styleString+"; fill-opacity: "+K.opacity);o.appendChild(v)} -function e(M){if(q[M]==null){q[M]=document.createElementNS("http://www.w3.org/2000/svg","path");O==0&&q[M].setAttribute("shape-rendering","crispEdges");return q[M]}return q[M]}function i(M){return M<0?Math.min((1+M)*0.5,0.5):0.5+Math.min(M*0.5,0.5)}var b=null,n=new THREE.Projector,o=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,k,z,y,t,x,G,H,I=new THREE.Rectangle,p=new THREE.Rectangle,g=false,h=new THREE.Color(16777215),f=new THREE.Color(16777215),j=new THREE.Color(0),u=new THREE.Color(0), -s=new THREE.Color(0),m,B=new THREE.Vector3,q=[],E=[],r=[],v,C,W,D,O=1;this.domElement=o;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(M){switch(M){case "high":O=1;break;case "low":O=0}};this.setSize=function(M,J){l=M;k=J;z=l/2;y=k/2;o.setAttribute("viewBox",-z+" "+-y+" "+l+" "+k);o.setAttribute("width",l);o.setAttribute("height",k);I.set(-z,-y,z,y)};this.clear=function(){for(;o.childNodes.length>0;)o.removeChild(o.childNodes[0])};this.render=function(M,J){var S,V, -N,K,U,P,w,L;this.autoClear&&this.clear();b=n.projectScene(M,J,this.sortElements);D=W=C=0;if(g=M.lights.length>0){w=M.lights;j.setRGB(0,0,0);u.setRGB(0,0,0);s.setRGB(0,0,0);S=0;for(V=w.length;S0){S.r+=K.color.r*U;S.g+=K.color.g*U;S.b+=K.color.b*U}}else if(K instanceof THREE.PointLight){B.sub(K.position,J.centroidWorld);B.normalize();U=J.normalWorld.dot(B)*K.intensity;if(U>0){S.r+=K.color.r*U;S.g+=K.color.g*U;S.b+=K.color.b*U}}}}function c(M,J,S,V,N,K){v=e(D++);v.setAttribute("d","M "+M.positionScreen.x+ +" "+M.positionScreen.y+" L "+J.positionScreen.x+" "+J.positionScreen.y+" L "+S.positionScreen.x+","+S.positionScreen.y+"z");if(N instanceof THREE.MeshBasicMaterial)h.__styleString=N.color.__styleString;else if(N instanceof THREE.MeshLambertMaterial)if(g){f.r=j.r;f.g=j.g;f.b=j.b;a(K,V,f);h.r=N.color.r*f.r;h.g=N.color.g*f.g;h.b=N.color.b*f.b;h.updateStyleString()}else h.__styleString=N.color.__styleString;else if(N instanceof THREE.MeshDepthMaterial){k=1-N.__2near/(N.__farPlusNear-V.z*N.__farMinusNear); +h.setRGB(k,k,k)}else N instanceof THREE.MeshNormalMaterial&&h.setRGB(i(V.normalWorld.x),i(V.normalWorld.y),i(V.normalWorld.z));N.wireframe?v.setAttribute("style","fill: none; stroke: "+h.__styleString+"; stroke-width: "+N.wireframe_linewidth+"; stroke-opacity: "+N.opacity+"; stroke-linecap: "+N.wireframe_linecap+"; stroke-linejoin: "+N.wireframe_linejoin):v.setAttribute("style","fill: "+h.__styleString+"; fill-opacity: "+N.opacity);o.appendChild(v)}function d(M,J,S,V,N,K,U){v=e(D++);v.setAttribute("d", +"M "+M.positionScreen.x+" "+M.positionScreen.y+" L "+J.positionScreen.x+" "+J.positionScreen.y+" L "+S.positionScreen.x+","+S.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+"z");if(K instanceof THREE.MeshBasicMaterial)h.__styleString=K.color.__styleString;else if(K instanceof THREE.MeshLambertMaterial)if(g){f.r=j.r;f.g=j.g;f.b=j.b;a(U,N,f);h.r=K.color.r*f.r;h.g=K.color.g*f.g;h.b=K.color.b*f.b;h.updateStyleString()}else h.__styleString=K.color.__styleString;else if(K instanceof THREE.MeshDepthMaterial){k= +1-K.__2near/(K.__farPlusNear-N.z*K.__farMinusNear);h.setRGB(k,k,k)}else K instanceof THREE.MeshNormalMaterial&&h.setRGB(i(N.normalWorld.x),i(N.normalWorld.y),i(N.normalWorld.z));K.wireframe?v.setAttribute("style","fill: none; stroke: "+h.__styleString+"; stroke-width: "+K.wireframe_linewidth+"; stroke-opacity: "+K.opacity+"; stroke-linecap: "+K.wireframe_linecap+"; stroke-linejoin: "+K.wireframe_linejoin):v.setAttribute("style","fill: "+h.__styleString+"; fill-opacity: "+K.opacity);o.appendChild(v)} +function e(M){if(q[M]==null){q[M]=document.createElementNS("http://www.w3.org/2000/svg","path");O==0&&q[M].setAttribute("shape-rendering","crispEdges");return q[M]}return q[M]}function i(M){return M<0?Math.min((1+M)*0.5,0.5):0.5+Math.min(M*0.5,0.5)}var b=null,n=new THREE.Projector,o=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,m,z,y,u,x,G,H,I=new THREE.Rectangle,p=new THREE.Rectangle,g=false,h=new THREE.Color(16777215),f=new THREE.Color(16777215),j=new THREE.Color(0),s=new THREE.Color(0), +t=new THREE.Color(0),k,B=new THREE.Vector3,q=[],C=[],r=[],v,D,W,E,O=1;this.domElement=o;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(M){switch(M){case "high":O=1;break;case "low":O=0}};this.setSize=function(M,J){l=M;m=J;z=l/2;y=m/2;o.setAttribute("viewBox",-z+" "+-y+" "+l+" "+m);o.setAttribute("width",l);o.setAttribute("height",m);I.set(-z,-y,z,y)};this.clear=function(){for(;o.childNodes.length>0;)o.removeChild(o.childNodes[0])};this.render=function(M,J){var S,V, +N,K,U,P,w,L;this.autoClear&&this.clear();b=n.projectScene(M,J,this.sortElements);E=W=D=0;if(g=M.lights.length>0){w=M.lights;j.setRGB(0,0,0);s.setRGB(0,0,0);t.setRGB(0,0,0);S=0;for(V=w.length;S0){b.bindBuffer(b.ARRAY_BUFFER,g.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,ga,f)}if(s&&K>0){b.bindBuffer(b.ARRAY_BUFFER,g.__webGLUV2Buffer);b.bufferData(b.ARRAY_BUFFER,ja,f)}if(u){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,Y,f);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER, -da,f)}};this.setLineBuffers=function(g,h,f,j){var u,s,m=g.vertices,B=m.length,q=g.__vertexArray,E=g.__lineArray;if(f)for(f=0;f0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+s.maxDirLights,"#define MAX_POINT_LIGHTS "+s.maxPointLights,s.map?"#define USE_MAP":"",s.env_map?"#define USE_ENVMAP":"",s.light_map?"#define USE_LIGHTMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n"].join("\n"); -b.attachShader(f,d("fragment",u+q));b.attachShader(f,d("vertex",s+h));b.linkProgram(f);b.getProgramParameter(f,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(f,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");f.uniforms={};f.attributes={};g.program=f;f=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(j in g.uniforms)f.push(j);j=g.program;q=0;for(h=f.length;q=0){b.bindBuffer(b.ARRAY_BUFFER,u.__webGLNormalBuffer);b.vertexAttribPointer(m.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(m.normal)}if(m.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,u.__webGLTangentBuffer);b.vertexAttribPointer(m.tangent,4,b.FLOAT,false,0,0);b.enableVertexAttribArray(m.tangent)}if(m.uv>=0)if(u.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER, -u.__webGLUVBuffer);b.vertexAttribPointer(m.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(m.uv)}else b.disableVertexAttribArray(m.uv);if(m.uv2>=0)if(u.__webGLUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,u.__webGLUV2Buffer);b.vertexAttribPointer(m.uv2,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(m.uv2)}else b.disableVertexAttribArray(m.uv2);if(j.wireframe||j instanceof THREE.LineBasicMaterial){m=j.wireframe_linewidth!==undefined?j.wireframe_linewidth:j.linewidth!==undefined?j.linewidth:1;j=j instanceof -THREE.LineBasicMaterial&&s.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(m);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,u.__webGLLineBuffer);b.drawElements(j,u.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,u.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,u.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(g,h,f,j,u,s,m){var B,q,E,r,v;E=0;for(r=j.materials.length;E=0;f--){j=g.__webGLObjects[f].object;h==j&&g.__webGLObjects.splice(f,1)}};this.setupMatrices=function(g, -h){g.autoUpdateMatrix&&g.updateMatrix();l.multiply(h.matrix,g.matrix);y.set(l.flatten());k=THREE.Matrix4.makeInvert3x3(l).transpose();x.set(k.m);G.set(g.matrix.flatten())};this.loadMatrices=function(g){b.uniformMatrix4fv(g.uniforms.viewMatrix,false,z);b.uniformMatrix4fv(g.uniforms.modelViewMatrix,false,y);b.uniformMatrix4fv(g.uniforms.projectionMatrix,false,t);b.uniformMatrix3fv(g.uniforms.normalMatrix,false,x);b.uniformMatrix4fv(g.uniforms.objectMatrix,false,G)};this.loadCamera=function(g,h){b.uniform3f(g.uniforms.cameraPosition, -h.position.x,h.position.y,h.position.z)};this.setBlending=function(g){switch(g){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(g,h){if(g){!h||h=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(g=="back")b.cullFace(b.BACK);else g=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK); -b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; +b.DEPTH_BUFFER_BIT)};this.setupLights=function(g,h){var f,j,s,t=0,k=0,B=0,q,C,r,v=this.lights,D=v.directional.colors,W=v.directional.positions,E=v.point.colors,O=v.point.positions,M=0,J=0;f=0;for(j=h.length;f0){b.bindBuffer(b.ARRAY_BUFFER,g.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,ga,f)}if(t&&K>0){b.bindBuffer(b.ARRAY_BUFFER,g.__webGLUV2Buffer);b.bufferData(b.ARRAY_BUFFER,ja,f)}if(s){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER, +g.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,Y,f);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,da,f)}};this.setLineBuffers=function(g,h,f,j){var s,t,k=g.vertices,B=k.length,q=g.__vertexArray,C=g.__lineArray;if(f)for(f=0;f0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+t.maxDirLights,"#define MAX_POINT_LIGHTS "+t.maxPointLights,t.map?"#define USE_MAP":"",t.env_map?"#define USE_ENVMAP":"",t.light_map?"#define USE_LIGHTMAP": +"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n"].join("\n");b.attachShader(f,d("fragment",s+q));b.attachShader(f,d("vertex",t+h));b.linkProgram(f);b.getProgramParameter(f,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(f,b.VALIDATE_STATUS)+ +", gl error ["+b.getError()+"]");f.uniforms={};f.attributes={};g.program=f;f=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(j in g.uniforms)f.push(j);j=g.program;q=0;for(h=f.length;q=0){b.bindBuffer(b.ARRAY_BUFFER,s.__webGLNormalBuffer);b.vertexAttribPointer(k.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(k.normal)}if(k.tangent>= +0){b.bindBuffer(b.ARRAY_BUFFER,s.__webGLTangentBuffer);b.vertexAttribPointer(k.tangent,4,b.FLOAT,false,0,0);b.enableVertexAttribArray(k.tangent)}if(k.uv>=0)if(s.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,s.__webGLUVBuffer);b.vertexAttribPointer(k.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(k.uv)}else b.disableVertexAttribArray(k.uv);if(k.uv2>=0)if(s.__webGLUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,s.__webGLUV2Buffer);b.vertexAttribPointer(k.uv2,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(k.uv2)}else b.disableVertexAttribArray(k.uv2); +if(j.wireframe||j instanceof THREE.LineBasicMaterial){k=j.wireframe_linewidth!==undefined?j.wireframe_linewidth:j.linewidth!==undefined?j.linewidth:1;j=j instanceof THREE.LineBasicMaterial&&t.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(k);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,s.__webGLLineBuffer);b.drawElements(j,s.__webGLLineCount,b.UNSIGNED_SHORT,0)}else if(j instanceof THREE.ParticleBasicMaterial){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,s.__webGLParticleBuffer);b.drawElements(b.POINTS,s.__webGLParticleCount, +b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,s.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,s.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(g,h,f,j,s,t,k){var B,q,C,r,v;C=0;for(r=j.materials.length;C=0;f--){j=g.__webGLObjects[f].object;h==j&&g.__webGLObjects.splice(f, +1)}};this.setupMatrices=function(g,h){g.autoUpdateMatrix&&g.updateMatrix();l.multiply(h.matrix,g.matrix);y.set(l.flatten());m=THREE.Matrix4.makeInvert3x3(l).transpose();x.set(m.m);G.set(g.matrix.flatten())};this.loadMatrices=function(g){b.uniformMatrix4fv(g.uniforms.viewMatrix,false,z);b.uniformMatrix4fv(g.uniforms.modelViewMatrix,false,y);b.uniformMatrix4fv(g.uniforms.projectionMatrix,false,u);b.uniformMatrix3fv(g.uniforms.normalMatrix,false,x);b.uniformMatrix4fv(g.uniforms.objectMatrix,false,G)}; +this.loadCamera=function(g,h){b.uniform3f(g.uniforms.cameraPosition,h.position.x,h.position.y,h.position.z)};this.setBlending=function(g){switch(g){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(g,h){if(g){!h||h=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(g=="back")b.cullFace(b.BACK); +else g=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif", envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif", -map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D light_map;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\nlightmapColor = texture2D( light_map, vUv2 );\n#endif", -lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", +map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D light_map;\n#endif", +lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\nlightmapColor = texture2D( light_map, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif"}; THREE.UniformsLib={common:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},light_map:{type:"t",value:2,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i", -value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}}}; +value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}}; THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}", vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 lightmapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );", THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,"gl_FragColor = mColor * mapColor * lightmapColor;",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}, @@ -202,5 +206,6 @@ lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lig "vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;", THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,THREE.Snippets.lights_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 lightmapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lights_fragment,THREE.Snippets.lightmap_fragment,"gl_FragColor = mapColor * lightmapColor * totalLight * vec4( vLightWeighting, 1.0 );", THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;", -THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]}; +THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_particle_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );",THREE.Snippets.map_particle_fragment,"gl_FragColor = mColor * mapColor;",THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:"uniform float size;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\ngl_PointSize = size;\n}"}}; +THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]}; THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null}; diff --git a/build/ThreeExtras.js b/build/ThreeExtras.js index ed348df1d3..ff280d42a1 100644 --- a/build/ThreeExtras.js +++ b/build/ThreeExtras.js @@ -1,7 +1,8 @@ // ThreeExtras.js r32 - http://github.com/mrdoob/three.js var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)}; -THREE.Color.prototype={setRGB:function(a,c,d){this.r=a;this.g=c;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+ -","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0}; +THREE.Color.prototype={setRGB:function(a,c,d){this.r=a;this.g=c;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,d){var e,g,b,l,j,h;if(d==0)e=g=b=0;else{l=Math.floor(a*6);j=a*6-l;a=d*(1-c);h=d*(1-c*j);c=d*(1-c*(1-j));switch(l){case 1:e=h;g=d;b=a;break;case 2:e=a;g=d;b=c;break;case 3:e=a;g=h;b=d;break;case 4:e=c;g=a;b=d;break;case 5:e=d;g=a;b=h;break;case 6:case 0:e=d;g=c;b=a}}this.r=e;this.g=g;this.b=b;if(this.autoUpdate){this.updateHex();this.updateStyleString()}}, +setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+ +this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0}; THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,c,d){this.x=a||0;this.y=c||0;this.z=d||0}; THREE.Vector3.prototype={set:function(a,c,d){this.x=a;this.y=c;this.z=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, @@ -12,47 +13,47 @@ THREE.Vector4=function(a,c,d,e){this.x=a||0;this.y=c||0;this.z=d||0;this.w=e||1} THREE.Vector4.prototype={set:function(a,c,d,e){this.x=a;this.y=c;this.z=d;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(a){var c,d,e=a.objects,g=[];a=0;for(c=e.length;a0&&F>0&&o+F<1}var d,e,g,b,k,j,h,n,v,y, -u,p=a.geometry,w=p.vertices,B=[];d=0;for(e=p.faces.length;dh?e:h;g=g>n? -g:n}a()};this.add3Points=function(h,n,v,y,u,p){if(j){j=false;c=hv?h>u?h:u:v>u?v:u;g=n>y?n>p?n:p:y>p?y:p}else{c=hv?h>u?h>e?h:e:u>e?u:e:v>u?v>e?v:e:u>e?u:e;g=n>y?n>p?n>g?n:g:p>g?p:g:y>p?y>g?y:g:p>g?p:g}a()};this.addRectangle=function(h){if(j){j=false;c=h.getLeft();d=h.getTop();e=h.getRight();g=h.getBottom()}else{c=c0&&G>0&&n+G<1}var d,e,g,b,l,j,h,o,v,z, +u,q=a.geometry,x=q.vertices,B=[];d=0;for(e=q.faces.length;dh?e:h;g=g>o? +g:o}a()};this.add3Points=function(h,o,v,z,u,q){if(j){j=false;c=hv?h>u?h:u:v>u?v:u;g=o>z?o>q?o:q:z>q?z:q}else{c=hv?h>u?h>e?h:e:u>e?u:e:v>u?v>e?v:e:u>e?u:e;g=o>z?o>q?o>g?o:g:q>g?q:g:z>q?z>g?z:g:q>g?q:g}a()};this.addRectangle=function(h){if(j){j=false;c=h.getLeft();d=h.getTop();e=h.getRight();g=h.getBottom()}else{c=ch.getRight()?e:h.getRight();g=g>h.getBottom()?g:h.getBottom()}a()};this.inflate=function(h){c-=h;d-=h;e+=h;g+=h;a()};this.minSelf=function(h){c=c>h.getLeft()?c:h.getLeft();d=d>h.getTop()?d:h.getTop();e=e=0&&Math.min(g,h.getBottom())-Math.max(d,h.getTop())>=0};this.empty=function(){j=true;g=e=d=c=0;a()};this.isEmpty=function(){return j};this.toString= -function(){return"THREE.Rectangle ( left: "+c+", right: "+e+", top: "+d+", bottom: "+g+", width: "+b+", height: "+k+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this}}; -THREE.Matrix4=function(a,c,d,e,g,b,k,j,h,n,v,y,u,p,w,B){this.n11=a||1;this.n12=c||0;this.n13=d||0;this.n14=e||0;this.n21=g||0;this.n22=b||1;this.n23=k||0;this.n24=j||0;this.n31=h||0;this.n32=n||0;this.n33=v||1;this.n34=y||0;this.n41=u||0;this.n42=p||0;this.n43=w||0;this.n44=B||1;this.flat=Array(16);this.m33=new THREE.Matrix3}; -THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,d,e,g,b,k,j,h,n,v,y,u,p,w,B){this.n11=a;this.n12=c;this.n13=d;this.n14=e;this.n21=g;this.n22=b;this.n23=k;this.n24=j;this.n31=h;this.n32=n;this.n33=v;this.n34=y;this.n41=u;this.n42=p;this.n43=w;this.n44=B;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= +function(){return"THREE.Rectangle ( left: "+c+", right: "+e+", top: "+d+", bottom: "+g+", width: "+b+", height: "+l+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this}}; +THREE.Matrix4=function(a,c,d,e,g,b,l,j,h,o,v,z,u,q,x,B){this.n11=a||1;this.n12=c||0;this.n13=d||0;this.n14=e||0;this.n21=g||0;this.n22=b||1;this.n23=l||0;this.n24=j||0;this.n31=h||0;this.n32=o||0;this.n33=v||1;this.n34=z||0;this.n41=u||0;this.n42=q||0;this.n43=x||0;this.n44=B||1;this.flat=Array(16);this.m33=new THREE.Matrix3}; +THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,d,e,g,b,l,j,h,o,v,z,u,q,x,B){this.n11=a;this.n12=c;this.n13=d;this.n14=e;this.n21=g;this.n22=b;this.n23=l;this.n24=j;this.n31=h;this.n32=o;this.n33=v;this.n34=z;this.n41=u;this.n42=q;this.n43=x;this.n44=B;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,d){var e=THREE.Matrix4.__tmpVec1,g=THREE.Matrix4.__tmpVec2,b=THREE.Matrix4.__tmpVec3;b.sub(a,c).normalize();e.cross(d,b).normalize();g.cross(b,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=g.x;this.n22=g.y;this.n23=g.z;this.n24=-g.dot(a); this.n31=b.x;this.n32=b.y;this.n33=b.z;this.n34=-b.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,d=a.y,e=a.z,g=1/(this.n41*c+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*d+this.n13*e+this.n14)*g;a.y=(this.n21*c+this.n22*d+this.n23*e+this.n24)*g;a.z=(this.n31*c+this.n32*d+this.n33*e+this.n34)*g;return a},multiplyVector4:function(a){var c=a.x,d=a.y,e=a.z,g=a.w;a.x=this.n11*c+this.n12*d+this.n13*e+this.n14*g;a.y=this.n21*c+this.n22*d+this.n23* -e+this.n24*g;a.z=this.n31*c+this.n32*d+this.n33*e+this.n34*g;a.w=this.n41*c+this.n42*d+this.n43*e+this.n44*g;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,e=a.n12,g=a.n13,b=a.n14,k=a.n21,j=a.n22,h=a.n23,n=a.n24,v=a.n31, -y=a.n32,u=a.n33,p=a.n34,w=a.n41,B=a.n42,F=a.n43,t=a.n44,l=c.n11,f=c.n12,m=c.n13,o=c.n14,D=c.n21,x=c.n22,q=c.n23,H=c.n24,z=c.n31,K=c.n32,E=c.n33,A=c.n34,M=c.n41,aa=c.n42,N=c.n43,U=c.n44;this.n11=d*l+e*D+g*z+b*M;this.n12=d*f+e*x+g*K+b*aa;this.n13=d*m+e*q+g*E+b*N;this.n14=d*o+e*H+g*A+b*U;this.n21=k*l+j*D+h*z+n*M;this.n22=k*f+j*x+h*K+n*aa;this.n23=k*m+j*q+h*E+n*N;this.n24=k*o+j*H+h*A+n*U;this.n31=v*l+y*D+u*z+p*M;this.n32=v*f+y*x+u*K+p*aa;this.n33=v*m+y*q+u*E+p*N;this.n34=v*o+y*H+u*A+p*U;this.n41=w*l+ -B*D+F*z+t*M;this.n42=w*f+B*x+F*K+t*aa;this.n43=w*m+B*q+F*E+t*N;this.n44=w*o+B*H+F*A+t*U;return this},multiplySelf:function(a){var c=this.n11,d=this.n12,e=this.n13,g=this.n14,b=this.n21,k=this.n22,j=this.n23,h=this.n24,n=this.n31,v=this.n32,y=this.n33,u=this.n34,p=this.n41,w=this.n42,B=this.n43,F=this.n44,t=a.n11,l=a.n21,f=a.n31,m=a.n41,o=a.n12,D=a.n22,x=a.n32,q=a.n42,H=a.n13,z=a.n23,K=a.n33,E=a.n43,A=a.n14,M=a.n24,aa=a.n34;a=a.n44;this.n11=c*t+d*l+e*f+g*m;this.n12=c*o+d*D+e*x+g*q;this.n13=c*H+d*z+ -e*K+g*E;this.n14=c*A+d*M+e*aa+g*a;this.n21=b*t+k*l+j*f+h*m;this.n22=b*o+k*D+j*x+h*q;this.n23=b*H+k*z+j*K+h*E;this.n24=b*A+k*M+j*aa+h*a;this.n31=n*t+v*l+y*f+u*m;this.n32=n*o+v*D+y*x+u*q;this.n33=n*H+v*z+y*K+u*E;this.n34=n*A+v*M+y*aa+u*a;this.n41=p*t+w*l+B*f+F*m;this.n42=p*o+w*D+B*x+F*q;this.n43=p*H+w*z+B*K+F*E;this.n44=p*A+w*M+B*aa+F*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*= -a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,c=this.n12,d=this.n13,e=this.n14,g=this.n21,b=this.n22,k=this.n23,j=this.n24,h=this.n31,n=this.n32,v=this.n33,y=this.n34,u=this.n41,p=this.n42,w=this.n43,B=this.n44;return e*k*n*u-d*j*n*u-e*b*v*u+c*j*v*u+d*b*y*u-c*k*y*u-e*k*h*p+d*j*h*p+e*g*v*p-a*j*v*p-d*g*y*p+a*k*y*p+e*b*h*w-c*j*h*w-e*g*n*w+a*j*n*w+c*g*y*w-a*b*y*w-d*b*h*B+c*k*h*B+d*g*n*B-a*k*n*B-c*g*v*B+a*b*v*B},transpose:function(){function a(c, +e+this.n24*g;a.z=this.n31*c+this.n32*d+this.n33*e+this.n34*g;a.w=this.n41*c+this.n42*d+this.n43*e+this.n44*g;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,e=a.n12,g=a.n13,b=a.n14,l=a.n21,j=a.n22,h=a.n23,o=a.n24,v=a.n31, +z=a.n32,u=a.n33,q=a.n34,x=a.n41,B=a.n42,G=a.n43,t=a.n44,k=c.n11,f=c.n12,m=c.n13,n=c.n14,C=c.n21,w=c.n22,p=c.n23,F=c.n24,y=c.n31,J=c.n32,E=c.n33,A=c.n34,M=c.n41,aa=c.n42,N=c.n43,U=c.n44;this.n11=d*k+e*C+g*y+b*M;this.n12=d*f+e*w+g*J+b*aa;this.n13=d*m+e*p+g*E+b*N;this.n14=d*n+e*F+g*A+b*U;this.n21=l*k+j*C+h*y+o*M;this.n22=l*f+j*w+h*J+o*aa;this.n23=l*m+j*p+h*E+o*N;this.n24=l*n+j*F+h*A+o*U;this.n31=v*k+z*C+u*y+q*M;this.n32=v*f+z*w+u*J+q*aa;this.n33=v*m+z*p+u*E+q*N;this.n34=v*n+z*F+u*A+q*U;this.n41=x*k+ +B*C+G*y+t*M;this.n42=x*f+B*w+G*J+t*aa;this.n43=x*m+B*p+G*E+t*N;this.n44=x*n+B*F+G*A+t*U;return this},multiplySelf:function(a){var c=this.n11,d=this.n12,e=this.n13,g=this.n14,b=this.n21,l=this.n22,j=this.n23,h=this.n24,o=this.n31,v=this.n32,z=this.n33,u=this.n34,q=this.n41,x=this.n42,B=this.n43,G=this.n44,t=a.n11,k=a.n21,f=a.n31,m=a.n41,n=a.n12,C=a.n22,w=a.n32,p=a.n42,F=a.n13,y=a.n23,J=a.n33,E=a.n43,A=a.n14,M=a.n24,aa=a.n34;a=a.n44;this.n11=c*t+d*k+e*f+g*m;this.n12=c*n+d*C+e*w+g*p;this.n13=c*F+d*y+ +e*J+g*E;this.n14=c*A+d*M+e*aa+g*a;this.n21=b*t+l*k+j*f+h*m;this.n22=b*n+l*C+j*w+h*p;this.n23=b*F+l*y+j*J+h*E;this.n24=b*A+l*M+j*aa+h*a;this.n31=o*t+v*k+z*f+u*m;this.n32=o*n+v*C+z*w+u*p;this.n33=o*F+v*y+z*J+u*E;this.n34=o*A+v*M+z*aa+u*a;this.n41=q*t+x*k+B*f+G*m;this.n42=q*n+x*C+B*w+G*p;this.n43=q*F+x*y+B*J+G*E;this.n44=q*A+x*M+B*aa+G*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*= +a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,c=this.n12,d=this.n13,e=this.n14,g=this.n21,b=this.n22,l=this.n23,j=this.n24,h=this.n31,o=this.n32,v=this.n33,z=this.n34,u=this.n41,q=this.n42,x=this.n43,B=this.n44;return e*l*o*u-d*j*o*u-e*b*v*u+c*j*v*u+d*b*z*u-c*l*z*u-e*l*h*q+d*j*h*q+e*g*v*q-a*j*v*q-d*g*z*q+a*l*z*q+e*b*h*x-c*j*h*x-e*g*o*x+a*j*o*x+c*g*z*x-a*b*z*x-d*b*h*B+c*l*h*B+d*g*o*B-a*l*o*B-c*g*v*B+a*b*v*B},transpose:function(){function a(c, d,e){var g=c[d];c[d]=c[e];c[e]=g}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11; a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},setTranslation:function(a,c,d){this.set(1,0,0,a,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(a,c,d){this.set(a,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotY:function(a){var c= -Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,c){var d=Math.cos(c),e=Math.sin(c),g=1-d,b=a.x,k=a.y,j=a.z,h=g*b,n=g*k;this.set(h*b+d,h*k-e*j,h*j+e*k,0,h*k+e*j,n*k+d,n*j-e*b,0,h*j-e*k,n*j+e*b,g*j*j+d,0,0,0,0,1);return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+ +Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,c){var d=Math.cos(c),e=Math.sin(c),g=1-d,b=a.x,l=a.y,j=a.z,h=g*b,o=g*l;this.set(h*b+d,h*l-e*j,h*j+e*l,0,h*l+e*j,o*l+d,o*j-e*b,0,h*j-e*l,o*j+e*b,g*j*j+d,0,0,0,0,1);return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+ this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,d){var e=new THREE.Matrix4;e.setTranslation(a,c,d);return e};THREE.Matrix4.scaleMatrix=function(a,c,d){var e=new THREE.Matrix4;e.setScale(a,c,d);return e};THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.setRotX(a);return c}; THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.setRotY(a);return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.setRotZ(a);return c};THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var d=new THREE.Matrix4;d.setRotAxis(a,c);return d}; -THREE.Matrix4.makeInvert=function(a){var c=a.n11,d=a.n12,e=a.n13,g=a.n14,b=a.n21,k=a.n22,j=a.n23,h=a.n24,n=a.n31,v=a.n32,y=a.n33,u=a.n34,p=a.n41,w=a.n42,B=a.n43,F=a.n44,t=new THREE.Matrix4;t.n11=j*u*w-h*y*w+h*v*B-k*u*B-j*v*F+k*y*F;t.n12=g*y*w-e*u*w-g*v*B+d*u*B+e*v*F-d*y*F;t.n13=e*h*w-g*j*w+g*k*B-d*h*B-e*k*F+d*j*F;t.n14=g*j*v-e*h*v-g*k*y+d*h*y+e*k*u-d*j*u;t.n21=h*y*p-j*u*p-h*n*B+b*u*B+j*n*F-b*y*F;t.n22=e*u*p-g*y*p+g*n*B-c*u*B-e*n*F+c*y*F;t.n23=g*j*p-e*h*p-g*b*B+c*h*B+e*b*F-c*j*F;t.n24=e*h*n-g*j*n+ -g*b*y-c*h*y-e*b*u+c*j*u;t.n31=k*u*p-h*v*p+h*n*w-b*u*w-k*n*F+b*v*F;t.n32=g*v*p-d*u*p-g*n*w+c*u*w+d*n*F-c*v*F;t.n33=e*h*p-g*k*p+g*b*w-c*h*w-d*b*F+c*k*F;t.n34=g*k*n-d*h*n-g*b*v+c*h*v+d*b*u-c*k*u;t.n41=j*v*p-k*y*p-j*n*w+b*y*w+k*n*B-b*v*B;t.n42=d*y*p-e*v*p+e*n*w-c*y*w-d*n*B+c*v*B;t.n43=e*k*p-d*j*p-e*b*w+c*j*w+d*b*B-c*k*B;t.n44=d*j*n-e*k*n+e*b*v-c*j*v-d*b*y+c*k*y;t.multiplyScalar(1/a.determinant());return t}; -THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=a.m33;var d=a.m,e=c[10]*c[5]-c[6]*c[9],g=-c[10]*c[1]+c[2]*c[9],b=c[6]*c[1]-c[2]*c[5],k=-c[10]*c[4]+c[6]*c[8],j=c[10]*c[0]-c[2]*c[8],h=-c[6]*c[0]+c[2]*c[4],n=c[9]*c[4]-c[5]*c[8],v=-c[9]*c[0]+c[1]*c[8],y=c[5]*c[0]-c[1]*c[4];c=c[0]*e+c[1]*k+c[2]*n;if(c==0)throw"matrix not invertible";c=1/c;d[0]=c*e;d[1]=c*g;d[2]=c*b;d[3]=c*k;d[4]=c*j;d[5]=c*h;d[6]=c*n;d[7]=c*v;d[8]=c*y;return a}; -THREE.Matrix4.makeFrustum=function(a,c,d,e,g,b){var k,j,h;k=new THREE.Matrix4;j=2*g/(c-a);h=2*g/(e-d);a=(c+a)/(c-a);d=(e+d)/(e-d);e=-(b+g)/(b-g);g=-2*b*g/(b-g);k.n11=j;k.n12=0;k.n13=a;k.n14=0;k.n21=0;k.n22=h;k.n23=d;k.n24=0;k.n31=0;k.n32=0;k.n33=e;k.n34=g;k.n41=0;k.n42=0;k.n43=-1;k.n44=0;return k};THREE.Matrix4.makePerspective=function(a,c,d,e){var g;a=d*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*c,a*c,g,a,d,e)}; -THREE.Matrix4.makeOrtho=function(a,c,d,e,g,b){var k,j,h,n;k=new THREE.Matrix4;j=c-a;h=d-e;n=b-g;a=(c+a)/j;d=(d+e)/h;g=(b+g)/n;k.n11=2/j;k.n12=0;k.n13=0;k.n14=-a;k.n21=0;k.n22=2/h;k.n23=0;k.n24=-d;k.n31=0;k.n32=0;k.n33=-2/n;k.n34=-g;k.n41=0;k.n42=0;k.n43=0;k.n44=1;return k};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3; +THREE.Matrix4.makeInvert=function(a){var c=a.n11,d=a.n12,e=a.n13,g=a.n14,b=a.n21,l=a.n22,j=a.n23,h=a.n24,o=a.n31,v=a.n32,z=a.n33,u=a.n34,q=a.n41,x=a.n42,B=a.n43,G=a.n44,t=new THREE.Matrix4;t.n11=j*u*x-h*z*x+h*v*B-l*u*B-j*v*G+l*z*G;t.n12=g*z*x-e*u*x-g*v*B+d*u*B+e*v*G-d*z*G;t.n13=e*h*x-g*j*x+g*l*B-d*h*B-e*l*G+d*j*G;t.n14=g*j*v-e*h*v-g*l*z+d*h*z+e*l*u-d*j*u;t.n21=h*z*q-j*u*q-h*o*B+b*u*B+j*o*G-b*z*G;t.n22=e*u*q-g*z*q+g*o*B-c*u*B-e*o*G+c*z*G;t.n23=g*j*q-e*h*q-g*b*B+c*h*B+e*b*G-c*j*G;t.n24=e*h*o-g*j*o+ +g*b*z-c*h*z-e*b*u+c*j*u;t.n31=l*u*q-h*v*q+h*o*x-b*u*x-l*o*G+b*v*G;t.n32=g*v*q-d*u*q-g*o*x+c*u*x+d*o*G-c*v*G;t.n33=e*h*q-g*l*q+g*b*x-c*h*x-d*b*G+c*l*G;t.n34=g*l*o-d*h*o-g*b*v+c*h*v+d*b*u-c*l*u;t.n41=j*v*q-l*z*q-j*o*x+b*z*x+l*o*B-b*v*B;t.n42=d*z*q-e*v*q+e*o*x-c*z*x-d*o*B+c*v*B;t.n43=e*l*q-d*j*q-e*b*x+c*j*x+d*b*B-c*l*B;t.n44=d*j*o-e*l*o+e*b*v-c*j*v-d*b*z+c*l*z;t.multiplyScalar(1/a.determinant());return t}; +THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=a.m33;var d=a.m,e=c[10]*c[5]-c[6]*c[9],g=-c[10]*c[1]+c[2]*c[9],b=c[6]*c[1]-c[2]*c[5],l=-c[10]*c[4]+c[6]*c[8],j=c[10]*c[0]-c[2]*c[8],h=-c[6]*c[0]+c[2]*c[4],o=c[9]*c[4]-c[5]*c[8],v=-c[9]*c[0]+c[1]*c[8],z=c[5]*c[0]-c[1]*c[4];c=c[0]*e+c[1]*l+c[2]*o;if(c==0)throw"matrix not invertible";c=1/c;d[0]=c*e;d[1]=c*g;d[2]=c*b;d[3]=c*l;d[4]=c*j;d[5]=c*h;d[6]=c*o;d[7]=c*v;d[8]=c*z;return a}; +THREE.Matrix4.makeFrustum=function(a,c,d,e,g,b){var l,j,h;l=new THREE.Matrix4;j=2*g/(c-a);h=2*g/(e-d);a=(c+a)/(c-a);d=(e+d)/(e-d);e=-(b+g)/(b-g);g=-2*b*g/(b-g);l.n11=j;l.n12=0;l.n13=a;l.n14=0;l.n21=0;l.n22=h;l.n23=d;l.n24=0;l.n31=0;l.n32=0;l.n33=e;l.n34=g;l.n41=0;l.n42=0;l.n43=-1;l.n44=0;return l};THREE.Matrix4.makePerspective=function(a,c,d,e){var g;a=d*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*c,a*c,g,a,d,e)}; +THREE.Matrix4.makeOrtho=function(a,c,d,e,g,b){var l,j,h,o;l=new THREE.Matrix4;j=c-a;h=d-e;o=b-g;a=(c+a)/j;d=(d+e)/h;g=(b+g)/o;l.n11=2/j;l.n12=0;l.n13=0;l.n14=-a;l.n21=0;l.n22=2/h;l.n23=0;l.n24=-d;l.n31=0;l.n32=0;l.n33=-2/o;l.n34=-g;l.n41=0;l.n42=0;l.n43=0;l.n44=1;return l};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3; THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; THREE.Face3=function(a,c,d,e,g){this.a=a;this.b=c;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=g instanceof Array?g:[g]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; THREE.Face4=function(a,c,d,e,g,b){this.a=a;this.b=c;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=b instanceof Array?b:[b]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0}; THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; THREE.Geometry.prototype={computeCentroids:function(){var a,c,d;a=0;for(c=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y], +this.vertices[e.d].normal.copy(e.vertexNormals[3])}}c=0;for(d=this.vertices.length;c0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y], z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z -this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c65535){n[j].counter+=1;h=n[j].hash+"_"+n[j].counter;if(this.geometryChunks[h]==undefined)this.geometryChunks[h]={faces:[],materials:k,vertices:0}}this.geometryChunks[h].faces.push(e);this.geometryChunks[h].vertices+=b}},toString:function(){return"THREE.Geometry ( vertices: "+ +this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c65535){o[j].counter+=1;h=o[j].hash+"_"+o[j].counter;if(this.geometryChunks[h]==undefined)this.geometryChunks[h]={faces:[],materials:l,vertices:0}}this.geometryChunks[h].faces.push(e);this.geometryChunks[h].vertices+=b}},toString:function(){return"THREE.Geometry ( vertices: "+ this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; THREE.Camera=function(a,c,d,e){this.fov=a;this.aspect=c;this.near=d;this.far=e;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.tmpVec=new THREE.Vector3;this.translateX=function(g){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(g);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);this.target.position.addSelf(this.tmpVec)}; this.translateZ=function(g){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(g);this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()}; @@ -86,10 +87,10 @@ THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShadi THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!== undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (
id: "+this.id+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; -THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; -THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; -THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}}; -THREE.Texture=function(a,c,d,e,g,b){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=g!==undefined?g:THREE.LinearFilter;this.min_filter=b!==undefined?b:THREE.LinearMipMapLinearFilter}; +THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.size=this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending}}; +THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
size: "+this.size+"
blending: "+this.blending+"
)"}}; +THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}}; +THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,d,e,g,b){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=g!==undefined?g:THREE.LinearFilter;this.min_filter=b!==undefined?b:THREE.LinearMipMapLinearFilter}; THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2; THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20; THREE.RenderTarget=function(a,c,d){this.width=a;this.height=c;d=d||{};this.wrap_s=d.wrap_s!==undefined?d.wrap_s:THREE.ClampToEdgeWrapping;this.wrap_t=d.wrap_t!==undefined?d.wrap_t:THREE.ClampToEdgeWrapping;this.mag_filter=d.mag_filter!==undefined?d.mag_filter:THREE.LinearFilter;this.min_filter=d.min_filter!==undefined?d.min_filter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType}; @@ -97,102 +98,106 @@ var Uniforms={clone:function(a){var c,d,e,g={};for(c in a){g[c]={};for(d in a[c] THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){}; THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; THREE.Fog=function(a,c,d){this.color=new THREE.Color(a);this.near=c||1;this.far=d||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4}; -THREE.Projector=function(){function a(x,q){return q.z-x.z}function c(x,q){var H=0,z=1,K=x.z+x.w,E=q.z+q.w,A=-x.z+x.w,M=-q.z+q.w;if(K>=0&&E>=0&&A>=0&&M>=0)return true;else if(K<0&&E<0||A<0&&M<0)return false;else{if(K<0)H=Math.max(H,K/(K-E));else if(E<0)z=Math.min(z,K/(K-E));if(A<0)H=Math.max(H,A/(A-M));else if(M<0)z=Math.min(z,A/(A-M));if(zK&&N.z=0&&E>=0&&A>=0&&M>=0)return true;else if(J<0&&E<0||A<0&&M<0)return false;else{if(J<0)F=Math.max(F,J/(J-E));else if(E<0)y=Math.min(y,J/(J-E));if(A<0)F=Math.max(F,A/(A-M));else if(M<0)y=Math.min(y,A/(A-M));if(yJ&&N.z0&&F.z<1){u=w[p]=w[p]||new THREE.RenderableParticle;u.x=F.x/F.w;u.y=F.y/F.w;u.z=F.z;u.rotation=R.rotation.z;u.scale.x=R.scale.x*Math.abs(u.x-(F.x+q.projectionMatrix.n11)/(F.w+q.projectionMatrix.n14)); -u.scale.y=R.scale.y*Math.abs(u.y-(F.y+q.projectionMatrix.n22)/(F.w+q.projectionMatrix.n24));u.materials=R.materials;z.push(u);p++}}}}H&&z.sort(a);return z};this.unprojectVector=function(x,q){var H=THREE.Matrix4.makeInvert(q.matrix);H.multiplySelf(THREE.Matrix4.makeInvert(q.projectionMatrix));H.multiplyVector3(x);return x}}; -THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,d,e,g,b;this.domElement=document.createElement("div");this.setSize=function(k,j){d=k;e=j;g=d/2;b=e/2};this.render=function(k,j){var h,n,v,y,u,p,w,B;a=c.projectScene(k,j);h=0;for(n=a.length;h0){O.r+=ma.r*ga;O.g+=ma.g*ga;O.b+=ma.b*ga}}else if(ga instanceof THREE.PointLight){J.sub(ga.position,ea);J.normalize();ga=$.dot(J)*na;if(ga>0){O.r+=ma.r*ga;O.g+=ma.g*ga;O.b+=ma.b*ga}}}}function Qa(L,ea,$){if($.opacity!=0){a($.opacity); -c($.blending);var O,Y,ga,ma,na,oa;if($ instanceof THREE.ParticleBasicMaterial){if($.map&&$.map.image.loaded){ma=$.map.image;na=ma.width>>1;oa=ma.height>>1;Y=ea.scale.x*j;ga=ea.scale.y*h;$=Y*na;O=ga*oa;I.set(L.x-$,L.y-O,L.x+$,L.y+O);if(ba.instersects(I)){n.save();n.translate(L.x,L.y);n.rotate(-ea.rotation);n.scale(Y,-ga);n.translate(-na,-oa);n.drawImage(ma,0,0);n.restore()}}}else if($ instanceof THREE.ParticleCircleMaterial){if(Q){V.r=ha.r+ka.r+C.r;V.g=ha.g+ka.g+C.g;V.b=ha.b+ka.b+C.b;z.r=$.color.r* -V.r;z.g=$.color.g*V.g;z.b=$.color.b*V.b;z.updateStyleString()}else z.__styleString=$.color.__styleString;$=ea.scale.x*j;O=ea.scale.y*h;I.set(L.x-$,L.y-O,L.x+$,L.y+O);if(ba.instersects(I)){Y=z.__styleString;if(B!=Y)n.fillStyle=B=Y;n.save();n.translate(L.x,L.y);n.rotate(-ea.rotation);n.scale($,O);n.beginPath();n.arc(0,0,1,0,G,true);n.closePath();n.fill();n.restore()}}}}function Ra(L,ea,$,O){if(O.opacity!=0){a(O.opacity);c(O.blending);n.beginPath();n.moveTo(L.positionScreen.x,L.positionScreen.y);n.lineTo(ea.positionScreen.x, -ea.positionScreen.y);n.closePath();if(O instanceof THREE.LineBasicMaterial){z.__styleString=O.color.__styleString;L=O.linewidth;if(F!=L)n.lineWidth=F=L;L=z.__styleString;if(w!=L)n.strokeStyle=w=L;n.stroke();I.inflate(O.linewidth*2)}}}function La(L,ea,$,O,Y,ga){if(Y.opacity!=0){a(Y.opacity);c(Y.blending);m=L.positionScreen.x;o=L.positionScreen.y;D=ea.positionScreen.x;x=ea.positionScreen.y;q=$.positionScreen.x;H=$.positionScreen.y;n.beginPath();n.moveTo(m,o);n.lineTo(D,x);n.lineTo(q,H);n.lineTo(m,o); -n.closePath();if(Y instanceof THREE.MeshBasicMaterial)if(Y.map)Y.map.image.loaded&&Y.map.mapping instanceof THREE.UVMapping&&Aa(m,o,D,x,q,H,Y.map.image,O.uvs[0].u,O.uvs[0].v,O.uvs[1].u,O.uvs[1].v,O.uvs[2].u,O.uvs[2].v);else if(Y.env_map){if(Y.env_map.image.loaded)if(Y.env_map.mapping instanceof THREE.SphericalReflectionMapping){L=xa.matrix;J.copy(O.vertexNormalsWorld[0]);T=(J.x*L.n11+J.y*L.n12+J.z*L.n13)*0.5+0.5;R=-(J.x*L.n21+J.y*L.n22+J.z*L.n23)*0.5+0.5;J.copy(O.vertexNormalsWorld[1]);Z=(J.x*L.n11+ -J.y*L.n12+J.z*L.n13)*0.5+0.5;ca=-(J.x*L.n21+J.y*L.n22+J.z*L.n23)*0.5+0.5;J.copy(O.vertexNormalsWorld[2]);W=(J.x*L.n11+J.y*L.n12+J.z*L.n13)*0.5+0.5;S=-(J.x*L.n21+J.y*L.n22+J.z*L.n23)*0.5+0.5;Aa(m,o,D,x,q,H,Y.env_map.image,T,R,Z,ca,W,S)}}else Y.wireframe?Ea(Y.color.__styleString,Y.wireframe_linewidth):Fa(Y.color.__styleString);else if(Y instanceof THREE.MeshLambertMaterial){if(Y.map&&!Y.wireframe){Y.map.mapping instanceof THREE.UVMapping&&Aa(m,o,D,x,q,H,Y.map.image,O.uvs[0].u,O.uvs[0].v,O.uvs[1].u, -O.uvs[1].v,O.uvs[2].u,O.uvs[2].v);c(THREE.SubtractiveBlending)}if(Q)if(!Y.wireframe&&Y.shading==THREE.SmoothShading&&O.vertexNormalsWorld.length==3){K.r=E.r=A.r=ha.r;K.g=E.g=A.g=ha.g;K.b=E.b=A.b=ha.b;Da(ga,O.v1.positionWorld,O.vertexNormalsWorld[0],K);Da(ga,O.v2.positionWorld,O.vertexNormalsWorld[1],E);Da(ga,O.v3.positionWorld,O.vertexNormalsWorld[2],A);M.r=(E.r+A.r)*0.5;M.g=(E.g+A.g)*0.5;M.b=(E.b+A.b)*0.5;U=Ma(K,E,A,M);Aa(m,o,D,x,q,H,U,0,0,1,0,0,1)}else{V.r=ha.r;V.g=ha.g;V.b=ha.b;Da(ga,O.centroidWorld, -O.normalWorld,V);z.r=Y.color.r*V.r;z.g=Y.color.g*V.g;z.b=Y.color.b*V.b;z.updateStyleString();Y.wireframe?Ea(z.__styleString,Y.wireframe_linewidth):Fa(z.__styleString)}else Y.wireframe?Ea(Y.color.__styleString,Y.wireframe_linewidth):Fa(Y.color.__styleString)}else if(Y instanceof THREE.MeshDepthMaterial){aa=xa.near;N=xa.far;K.r=K.g=K.b=1-Ha(L.positionScreen.z,aa,N);E.r=E.g=E.b=1-Ha(ea.positionScreen.z,aa,N);A.r=A.g=A.b=1-Ha($.positionScreen.z,aa,N);M.r=(E.r+A.r)*0.5;M.g=(E.g+A.g)*0.5;M.b=(E.b+A.b)* -0.5;U=Ma(K,E,A,M);Aa(m,o,D,x,q,H,U,0,0,1,0,0,1)}else if(Y instanceof THREE.MeshNormalMaterial){z.r=Ia(O.normalWorld.x);z.g=Ia(O.normalWorld.y);z.b=Ia(O.normalWorld.z);z.updateStyleString();Y.wireframe?Ea(z.__styleString,Y.wireframe_linewidth):Fa(z.__styleString)}}}function Ea(L,ea){if(w!=L)n.strokeStyle=w=L;if(F!=ea)n.lineWidth=F=ea;n.stroke();I.inflate(ea*2)}function Fa(L){if(B!=L)n.fillStyle=B=L;n.fill()}function Aa(L,ea,$,O,Y,ga,ma,na,oa,ta,pa,ua,Ba){var ya,va;ya=ma.width-1;va=ma.height-1;na*= -ya;oa*=va;ta*=ya;pa*=va;ua*=ya;Ba*=va;$-=L;O-=ea;Y-=L;ga-=ea;ta-=na;pa-=oa;ua-=na;Ba-=oa;va=1/(ta*Ba-ua*pa);ya=(Ba*$-pa*Y)*va;pa=(Ba*O-pa*ga)*va;$=(ta*Y-ua*$)*va;O=(ta*ga-ua*O)*va;L=L-ya*na-$*oa;ea=ea-pa*na-O*oa;n.save();n.transform(ya,pa,$,O,L,ea);n.clip();n.drawImage(ma,0,0);n.restore()}function Ma(L,ea,$,O){var Y=~~(L.r*255),ga=~~(L.g*255);L=~~(L.b*255);var ma=~~(ea.r*255),na=~~(ea.g*255);ea=~~(ea.b*255);var oa=~~($.r*255),ta=~~($.g*255);$=~~($.b*255);var pa=~~(O.r*255),ua=~~(O.g*255);O=~~(O.b* +b.uvs[1]=R.geometry.uvs[M][1];b.uvs[2]=R.geometry.uvs[M][3]}y.push(b);j++;l=h[j]=h[j]||new THREE.RenderableFace3;l.v1.positionWorld.copy(U.positionWorld);l.v2.positionWorld.copy(Q.positionWorld);l.v3.positionWorld.copy(V.positionWorld);l.v1.positionScreen.copy(U.positionScreen);l.v2.positionScreen.copy(Q.positionScreen);l.v3.positionScreen.copy(V.positionScreen);l.normalWorld.copy(b.normalWorld);l.centroidWorld.copy(b.centroidWorld);l.centroidScreen.copy(b.centroidScreen);l.z=l.centroidScreen.z;l.meshMaterials= +W;l.faceMaterials=I.materials;l.overdraw=S;if(R.geometry.uvs[M]){l.uvs[0]=R.geometry.uvs[M][1];l.uvs[1]=R.geometry.uvs[M][2];l.uvs[2]=R.geometry.uvs[M][3]}y.push(l);j++}}}}else if(R instanceof THREE.Line){k.multiply(t,Z);X=R.geometry.vertices;I=X[0];I.positionScreen.copy(I.position);k.multiplyVector4(I.positionScreen);M=1;for(aa=X.length;M0&&G.z<1){u=x[q]=x[q]||new THREE.RenderableParticle;u.x=G.x/G.w;u.y=G.y/G.w;u.z=G.z;u.rotation=R.rotation.z;u.scale.x=R.scale.x*Math.abs(u.x-(G.x+p.projectionMatrix.n11)/(G.w+p.projectionMatrix.n14)); 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stroke: "+f.__styleString+"; stroke-width: "+W.wireframe_linewidth+"; stroke-opacity: "+W.opacity+"; stroke-linecap: "+W.wireframe_linecap+"; stroke-linejoin: "+W.wireframe_linejoin):A.setAttribute("style","fill: "+f.__styleString+"; fill-opacity: "+W.opacity);j.appendChild(A)}function d(T,R,Z,ca,W, -S,ba){A=e(M++);A.setAttribute("d","M "+T.positionScreen.x+" "+T.positionScreen.y+" L "+R.positionScreen.x+" "+R.positionScreen.y+" L "+Z.positionScreen.x+","+Z.positionScreen.y+" L "+ca.positionScreen.x+","+ca.positionScreen.y+"z");if(S instanceof THREE.MeshBasicMaterial)f.__styleString=S.color.__styleString;else if(S instanceof THREE.MeshLambertMaterial)if(l){m.r=o.r;m.g=o.g;m.b=o.b;a(ba,W,m);f.r=S.color.r*m.r;f.g=S.color.g*m.g;f.b=S.color.b*m.b;f.updateStyleString()}else f.__styleString=S.color.__styleString; -else if(S instanceof THREE.MeshDepthMaterial){q=1-S.__2near/(S.__farPlusNear-W.z*S.__farMinusNear);f.setRGB(q,q,q)}else S instanceof THREE.MeshNormalMaterial&&f.setRGB(g(W.normalWorld.x),g(W.normalWorld.y),g(W.normalWorld.z));S.wireframe?A.setAttribute("style","fill: none; stroke: "+f.__styleString+"; stroke-width: "+S.wireframe_linewidth+"; stroke-opacity: "+S.opacity+"; stroke-linecap: "+S.wireframe_linecap+"; stroke-linejoin: "+S.wireframe_linejoin):A.setAttribute("style","fill: "+f.__styleString+ -"; fill-opacity: "+S.opacity);j.appendChild(A)}function e(T){if(z[T]==null){z[T]=document.createElementNS("http://www.w3.org/2000/svg","path");U==0&&z[T].setAttribute("shape-rendering","crispEdges");return z[T]}return z[T]}function g(T){return T<0?Math.min((1+T)*0.5,0.5):0.5+Math.min(T*0.5,0.5)}var b=null,k=new THREE.Projector,j=document.createElementNS("http://www.w3.org/2000/svg","svg"),h,n,v,y,u,p,w,B,F=new THREE.Rectangle,t=new THREE.Rectangle,l=false,f=new THREE.Color(16777215),m=new THREE.Color(16777215), -o=new THREE.Color(0),D=new THREE.Color(0),x=new THREE.Color(0),q,H=new THREE.Vector3,z=[],K=[],E=[],A,M,aa,N,U=1;this.domElement=j;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(T){switch(T){case "high":U=1;break;case "low":U=0}};this.setSize=function(T,R){h=T;n=R;v=h/2;y=n/2;j.setAttribute("viewBox",-v+" "+-y+" "+h+" "+n);j.setAttribute("width",h);j.setAttribute("height",n);F.set(-v,-y,v,y)};this.clear=function(){for(;j.childNodes.length>0;)j.removeChild(j.childNodes[0])}; -this.render=function(T,R){var Z,ca,W,S,ba,X,I,Q;this.autoClear&&this.clear();b=k.projectScene(T,R,this.sortElements);N=aa=M=0;if(l=T.lights.length>0){I=T.lights;o.setRGB(0,0,0);D.setRGB(0,0,0);x.setRGB(0,0,0);Z=0;for(ca=I.length;Z0)&&Pa(la);Ga=0;for(Na=d.length;Ga0){Z.r+=S.color.r*ba;Z.g+=S.color.g*ba;Z.b+=S.color.b*ba}}else if(S instanceof THREE.PointLight){F.sub(S.position,R.centroidWorld);F.normalize();ba=R.normalWorld.dot(F)*S.intensity;if(ba>0){Z.r+=S.color.r*ba;Z.g+=S.color.g*ba;Z.b+=S.color.b*ba}}}}function c(T,R,Z,ca,W,S){A=e(M++);A.setAttribute("d", +"M "+T.positionScreen.x+" "+T.positionScreen.y+" L "+R.positionScreen.x+" "+R.positionScreen.y+" L "+Z.positionScreen.x+","+Z.positionScreen.y+"z");if(W instanceof THREE.MeshBasicMaterial)f.__styleString=W.color.__styleString;else if(W instanceof THREE.MeshLambertMaterial)if(k){m.r=n.r;m.g=n.g;m.b=n.b;a(S,ca,m);f.r=W.color.r*m.r;f.g=W.color.g*m.g;f.b=W.color.b*m.b;f.updateStyleString()}else f.__styleString=W.color.__styleString;else if(W instanceof THREE.MeshDepthMaterial){p=1-W.__2near/(W.__farPlusNear- +ca.z*W.__farMinusNear);f.setRGB(p,p,p)}else W instanceof THREE.MeshNormalMaterial&&f.setRGB(g(ca.normalWorld.x),g(ca.normalWorld.y),g(ca.normalWorld.z));W.wireframe?A.setAttribute("style","fill: none; stroke: "+f.__styleString+"; stroke-width: "+W.wireframe_linewidth+"; stroke-opacity: "+W.opacity+"; stroke-linecap: "+W.wireframe_linecap+"; stroke-linejoin: "+W.wireframe_linejoin):A.setAttribute("style","fill: "+f.__styleString+"; fill-opacity: "+W.opacity);j.appendChild(A)}function d(T,R,Z,ca,W, +S,ba){A=e(M++);A.setAttribute("d","M "+T.positionScreen.x+" "+T.positionScreen.y+" L "+R.positionScreen.x+" "+R.positionScreen.y+" L "+Z.positionScreen.x+","+Z.positionScreen.y+" L "+ca.positionScreen.x+","+ca.positionScreen.y+"z");if(S instanceof THREE.MeshBasicMaterial)f.__styleString=S.color.__styleString;else if(S instanceof THREE.MeshLambertMaterial)if(k){m.r=n.r;m.g=n.g;m.b=n.b;a(ba,W,m);f.r=S.color.r*m.r;f.g=S.color.g*m.g;f.b=S.color.b*m.b;f.updateStyleString()}else f.__styleString=S.color.__styleString; +else if(S instanceof THREE.MeshDepthMaterial){p=1-S.__2near/(S.__farPlusNear-W.z*S.__farMinusNear);f.setRGB(p,p,p)}else S instanceof THREE.MeshNormalMaterial&&f.setRGB(g(W.normalWorld.x),g(W.normalWorld.y),g(W.normalWorld.z));S.wireframe?A.setAttribute("style","fill: none; stroke: "+f.__styleString+"; stroke-width: "+S.wireframe_linewidth+"; stroke-opacity: "+S.opacity+"; stroke-linecap: "+S.wireframe_linecap+"; stroke-linejoin: "+S.wireframe_linejoin):A.setAttribute("style","fill: "+f.__styleString+ +"; fill-opacity: "+S.opacity);j.appendChild(A)}function e(T){if(y[T]==null){y[T]=document.createElementNS("http://www.w3.org/2000/svg","path");U==0&&y[T].setAttribute("shape-rendering","crispEdges");return y[T]}return y[T]}function g(T){return T<0?Math.min((1+T)*0.5,0.5):0.5+Math.min(T*0.5,0.5)}var b=null,l=new THREE.Projector,j=document.createElementNS("http://www.w3.org/2000/svg","svg"),h,o,v,z,u,q,x,B,G=new THREE.Rectangle,t=new THREE.Rectangle,k=false,f=new THREE.Color(16777215),m=new THREE.Color(16777215), +n=new THREE.Color(0),C=new THREE.Color(0),w=new THREE.Color(0),p,F=new THREE.Vector3,y=[],J=[],E=[],A,M,aa,N,U=1;this.domElement=j;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(T){switch(T){case "high":U=1;break;case "low":U=0}};this.setSize=function(T,R){h=T;o=R;v=h/2;z=o/2;j.setAttribute("viewBox",-v+" "+-z+" "+h+" "+o);j.setAttribute("width",h);j.setAttribute("height",o);G.set(-v,-z,v,z)};this.clear=function(){for(;j.childNodes.length>0;)j.removeChild(j.childNodes[0])}; +this.render=function(T,R){var Z,ca,W,S,ba,X,I,Q;this.autoClear&&this.clear();b=l.projectScene(T,R,this.sortElements);N=aa=M=0;if(k=T.lights.length>0){I=T.lights;n.setRGB(0,0,0);C.setRGB(0,0,0);w.setRGB(0,0,0);Z=0;for(ca=I.length;Z0){b.bindBuffer(b.ARRAY_BUFFER,l.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,ha,m)}if(x&&S>0){b.bindBuffer(b.ARRAY_BUFFER,l.__webGLUV2Buffer);b.bufferData(b.ARRAY_BUFFER,ka,m)}if(D){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,l.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,J,m);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,l.__webGLLineBuffer); -b.bufferData(b.ELEMENT_ARRAY_BUFFER,P,m)}};this.setLineBuffers=function(l,f,m,o){var D,x,q=l.vertices,H=q.length,z=l.__vertexArray,K=l.__lineArray;if(m)for(m=0;m0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+x.maxDirLights,"#define MAX_POINT_LIGHTS "+x.maxPointLights,x.map?"#define USE_MAP":"",x.env_map?"#define USE_ENVMAP":"",x.light_map?"#define USE_LIGHTMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n"].join("\n"); -b.attachShader(m,d("fragment",D+z));b.attachShader(m,d("vertex",x+f));b.linkProgram(m);b.getProgramParameter(m,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(m,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");m.uniforms={};m.attributes={};l.program=m;m=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(o in l.uniforms)m.push(o);o=l.program;z=0;for(f=m.length;z=0){b.bindBuffer(b.ARRAY_BUFFER,D.__webGLNormalBuffer);b.vertexAttribPointer(q.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(q.normal)}if(q.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,D.__webGLTangentBuffer);b.vertexAttribPointer(q.tangent,4,b.FLOAT,false,0,0);b.enableVertexAttribArray(q.tangent)}if(q.uv>=0)if(D.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER, -D.__webGLUVBuffer);b.vertexAttribPointer(q.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(q.uv)}else b.disableVertexAttribArray(q.uv);if(q.uv2>=0)if(D.__webGLUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,D.__webGLUV2Buffer);b.vertexAttribPointer(q.uv2,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(q.uv2)}else b.disableVertexAttribArray(q.uv2);if(o.wireframe||o instanceof THREE.LineBasicMaterial){q=o.wireframe_linewidth!==undefined?o.wireframe_linewidth:o.linewidth!==undefined?o.linewidth:1;o=o instanceof -THREE.LineBasicMaterial&&x.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(q);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,D.__webGLLineBuffer);b.drawElements(o,D.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,D.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,D.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(l,f,m,o,D,x,q){var H,z,K,E,A;K=0;for(E=o.materials.length;K0){b.bindBuffer(b.ARRAY_BUFFER,k.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,ha,m)}if(w&&S>0){b.bindBuffer(b.ARRAY_BUFFER,k.__webGLUV2Buffer);b.bufferData(b.ARRAY_BUFFER, +ka,m)}if(C){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,k.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,K,m);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,k.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,P,m)}};this.setLineBuffers=function(k,f,m,n){var C,w,p=k.vertices,F=p.length,y=k.__vertexArray,J=k.__lineArray;if(m)for(m=0;m0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+w.maxDirLights,"#define MAX_POINT_LIGHTS "+w.maxPointLights,w.map?"#define USE_MAP": +"",w.env_map?"#define USE_ENVMAP":"",w.light_map?"#define USE_LIGHTMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n"].join("\n");b.attachShader(m,d("fragment",C+y));b.attachShader(m,d("vertex",w+f));b.linkProgram(m);b.getProgramParameter(m,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+ +b.getProgramParameter(m,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");m.uniforms={};m.attributes={};k.program=m;m=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(n in k.uniforms)m.push(n);n=k.program;y=0;for(f=m.length;y=0){b.bindBuffer(b.ARRAY_BUFFER,C.__webGLNormalBuffer); +b.vertexAttribPointer(p.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(p.normal)}if(p.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,C.__webGLTangentBuffer);b.vertexAttribPointer(p.tangent,4,b.FLOAT,false,0,0);b.enableVertexAttribArray(p.tangent)}if(p.uv>=0)if(C.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,C.__webGLUVBuffer);b.vertexAttribPointer(p.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(p.uv)}else b.disableVertexAttribArray(p.uv);if(p.uv2>=0)if(C.__webGLUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER, +C.__webGLUV2Buffer);b.vertexAttribPointer(p.uv2,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(p.uv2)}else b.disableVertexAttribArray(p.uv2);if(n.wireframe||n instanceof THREE.LineBasicMaterial){p=n.wireframe_linewidth!==undefined?n.wireframe_linewidth:n.linewidth!==undefined?n.linewidth:1;n=n instanceof THREE.LineBasicMaterial&&w.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(p);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,C.__webGLLineBuffer);b.drawElements(n,C.__webGLLineCount,b.UNSIGNED_SHORT, +0)}else if(n instanceof THREE.ParticleBasicMaterial){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,C.__webGLParticleBuffer);b.drawElements(b.POINTS,C.__webGLParticleCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,C.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,C.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(k,f,m,n,C,w,p){var F,y,J,E,A;J=0;for(E=n.materials.length;J=0;m--){o=l.__webGLObjects[m].object;f==o&&l.__webGLObjects.splice(m,1)}};this.setupMatrices=function(l, -f){l.autoUpdateMatrix&&l.updateMatrix();h.multiply(f.matrix,l.matrix);y.set(h.flatten());n=THREE.Matrix4.makeInvert3x3(h).transpose();p.set(n.m);w.set(l.matrix.flatten())};this.loadMatrices=function(l){b.uniformMatrix4fv(l.uniforms.viewMatrix,false,v);b.uniformMatrix4fv(l.uniforms.modelViewMatrix,false,y);b.uniformMatrix4fv(l.uniforms.projectionMatrix,false,u);b.uniformMatrix3fv(l.uniforms.normalMatrix,false,p);b.uniformMatrix4fv(l.uniforms.objectMatrix,false,w)};this.loadCamera=function(l,f){b.uniform3f(l.uniforms.cameraPosition, -f.position.x,f.position.y,f.position.z)};this.setBlending=function(l){switch(l){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(l,f){if(l){!f||f=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(l=="back")b.cullFace(b.BACK);else l=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK); -b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; -THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif", -envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif", -map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D light_map;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\nlightmapColor = texture2D( light_map, vUv2 );\n#endif", -lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", +m.__webGLFramebuffer);b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,b.TEXTURE_2D,m.__webGLTexture,0);b.framebufferRenderbuffer(b.FRAMEBUFFER,b.DEPTH_ATTACHMENT,b.RENDERBUFFER,m.__webGLRenderbuffer);b.bindTexture(b.TEXTURE_2D,null);b.bindRenderbuffer(b.RENDERBUFFER,null);b.bindFramebuffer(b.FRAMEBUFFER,null)}if(m){C=m.__webGLFramebuffer;p=m.width;w=m.height}else{C=null;p=g.width;w=g.height}if(C!=j){b.bindFramebuffer(b.FRAMEBUFFER,C);b.viewport(0,0,p,w);n&&b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT); +j=C}this.autoClear&&this.clear();f.autoUpdateMatrix&&f.updateMatrix();v.set(f.matrix.flatten());u.set(f.projectionMatrix.flatten());n=0;for(C=k.__webGLObjects.length;n=0;m--){n=k.__webGLObjects[m].object;f==n&&k.__webGLObjects.splice(m,1)}};this.setupMatrices=function(k,f){k.autoUpdateMatrix&&k.updateMatrix();h.multiply(f.matrix,k.matrix);z.set(h.flatten());o=THREE.Matrix4.makeInvert3x3(h).transpose();q.set(o.m);x.set(k.matrix.flatten())};this.loadMatrices=function(k){b.uniformMatrix4fv(k.uniforms.viewMatrix,false,v);b.uniformMatrix4fv(k.uniforms.modelViewMatrix, +false,z);b.uniformMatrix4fv(k.uniforms.projectionMatrix,false,u);b.uniformMatrix3fv(k.uniforms.normalMatrix,false,q);b.uniformMatrix4fv(k.uniforms.objectMatrix,false,x)};this.loadCamera=function(k,f){b.uniform3f(k.uniforms.cameraPosition,f.position.x,f.position.y,f.position.z)};this.setBlending=function(k){switch(k){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD); +b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(k,f){if(k){!f||f=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(k=="back")b.cullFace(b.BACK);else k=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; +THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif", +envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif", +envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif", +map_particle_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D light_map;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif", +lightmap_fragment:"#ifdef USE_LIGHTMAP\nlightmapColor = texture2D( light_map, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif"}; THREE.UniformsLib={common:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},light_map:{type:"t",value:2,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i", -value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}}}; +value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}}; THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}", vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 lightmapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );", THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,"gl_FragColor = mColor * mapColor * lightmapColor;",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}, @@ -201,19 +206,20 @@ lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lig "vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;", THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,THREE.Snippets.lights_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 lightmapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lights_fragment,THREE.Snippets.lightmap_fragment,"gl_FragColor = mapColor * lightmapColor * totalLight * vec4( vLightWeighting, 1.0 );", THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;", -THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]}; +THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_particle_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );",THREE.Snippets.map_particle_fragment,"gl_FragColor = mColor * mapColor;",THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:"uniform float size;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\ngl_PointSize = size;\n}"}}; +THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]}; THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null}; -var GeometryUtils={merge:function(a,c){var d=c instanceof THREE.Mesh,e=a.vertices.length,g=d?c.geometry:c,b=a.vertices,k=g.vertices,j=a.faces,h=g.faces,n=a.uvs;g=g.uvs;d&&c.autoUpdateMatrix&&c.updateMatrix();for(var v=0,y=k.length;v= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}", vertex_shader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertex_shader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},basic:{uniforms:{}, -vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"void main() {\ngl_FragColor = vec4(1.0, 0.0, 0.0, 0.5);\n}"}}},Cube=function(a,c,d,e,g,b,k,j){function h(B,F,t,l,f,m,o,D){var x,q,H=e||1,z=g||1,K=H+1,E=z+1,A=f/2,M=m/2;f=f/H;var aa=m/z,N=n.vertices.length;if(B=="x"&&F=="y"||B=="y"&&F=="x")x="z";else if(B=="x"&&F=="z"||B=="z"&&F=="x")x="y";else if(B=="z"&&F=="y"||B=="y"&&F=="z")x="x";for(q=0;q0||(v=this.vertices.push(new THREE.Vertex(new THREE.Vector3(y,j,u)))-1);n.push(v)}c.push(n)}var p,w,B;g=c.length;for(d=0;d0)for(e=0;e1){p=this.vertices[k].position.clone(); -w=this.vertices[h].position.clone();B=this.vertices[n].position.clone();p.normalize();w.normalize();B.normalize();this.faces.push(new THREE.Face3(k,h,n,[new THREE.Vector3(p.x,p.y,p.z),new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(B.x,B.y,B.z)]));this.uvs.push([v,y,F])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; +var Sphere=function(a,c,d){THREE.Geometry.call(this);var e,g=Math.PI,b=Math.max(3,c||8),l=Math.max(2,d||6);c=[];for(d=0;d0||(v=this.vertices.push(new THREE.Vertex(new THREE.Vector3(z,j,u)))-1);o.push(v)}c.push(o)}var q,x,B;g=c.length;for(d=0;d0)for(e=0;e1){q=this.vertices[l].position.clone(); +x=this.vertices[h].position.clone();B=this.vertices[o].position.clone();q.normalize();x.normalize();B.normalize();this.faces.push(new THREE.Face3(l,h,o,[new THREE.Vector3(q.x,q.y,q.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(B.x,B.y,B.z)]));this.uvs.push([v,z,G])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; var Torus=function(a,c,d,e){this.radius=a||100;this.tube=c||40;this.segmentsR=d||8;this.segmentsT=e||6;a=[];THREE.Geometry.call(this);for(c=0;c<=this.segmentsR;++c)for(d=0;d<=this.segmentsT;++d){e=d/this.segmentsT*2*Math.PI;var g=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(g))*Math.cos(e),(this.radius+this.tube*Math.cos(g))*Math.sin(e),this.tube*Math.sin(g))));a.push([d/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(d= -1;d<=this.segmentsT;++d){e=(this.segmentsT+1)*c+d;g=(this.segmentsT+1)*c+d-1;var b=(this.segmentsT+1)*(c-1)+d-1,k=(this.segmentsT+1)*(c-1)+d;this.faces.push(new THREE.Face4(e,g,b,k));this.uvs.push([new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[g][0],a[g][1]),new THREE.UV(a[b][0],a[b][1]),new THREE.UV(a[k][0],a[k][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus; -var Icosahedron=function(a){function c(y,u,p){var w=Math.sqrt(y*y+u*u+p*p);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(y/w,u/w,p/w)))-1}function d(y,u,p,w){w.faces.push(new THREE.Face3(y,u,p))}function e(y,u){var p=g.vertices[y].position,w=g.vertices[u].position;return c((p.x+w.x)/2,(p.y+w.y)/2,(p.z+w.z)/2)}var g=this,b=new THREE.Geometry,k;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,-a);c(0, -1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);d(0,11,5,b);d(0,5,1,b);d(0,1,7,b);d(0,7,10,b);d(0,10,11,b);d(1,5,9,b);d(5,11,4,b);d(11,10,2,b);d(10,7,6,b);d(7,1,8,b);d(3,9,4,b);d(3,4,2,b);d(3,2,6,b);d(3,6,8,b);d(3,8,9,b);d(4,9,5,b);d(2,4,11,b);d(6,2,10,b);d(8,6,7,b);d(9,8,1,b);for(a=0;a>7)-127;J=(da&127)<<16|P<<8|J;if(J==0&&fa==-127)return 0;return(1-2*(ia>>7))*(1+J*Math.pow(2,-23))*Math.pow(2,fa)}function j(C,G){var J=v(C,G),P=v(C,G+1),da=v(C,G+2);return(v(C,G+3)<<24)+(da<<16)+(P<<8)+J}function h(C,G){var J=v(C,G);return(v(C,G+1)<<8)+J}function n(C,G){var J=v(C,G);return J>127?J-256:J}function v(C,G){return C.charCodeAt(G)&255}function y(C){var G, -J,P;G=j(a,C);J=j(a,C+D);P=j(a,C+x);C=h(a,C+q);THREE.Loader.prototype.f3(t,G,J,P,C)}function u(C){var G,J,P,da,ia,fa;G=j(a,C);J=j(a,C+D);P=j(a,C+x);da=h(a,C+q);ia=j(a,C+H);fa=j(a,C+z);C=j(a,C+K);THREE.Loader.prototype.f3n(t,m,G,J,P,da,ia,fa,C)}function p(C){var G,J,P,da;G=j(a,C);J=j(a,C+E);P=j(a,C+A);da=j(a,C+M);C=h(a,C+aa);THREE.Loader.prototype.f4(t,G,J,P,da,C)}function w(C){var G,J,P,da,ia,fa,qa,sa;G=j(a,C);J=j(a,C+E);P=j(a,C+A);da=j(a,C+M);ia=h(a,C+aa);fa=j(a,C+N);qa=j(a,C+U);sa=j(a,C+T);C=j(a, -C+R);THREE.Loader.prototype.f4n(t,m,G,J,P,da,ia,fa,qa,sa,C)}function B(C){var G,J;G=j(a,C);J=j(a,C+Z);C=j(a,C+ca);THREE.Loader.prototype.uv3(t.uvs,o[G*2],o[G*2+1],o[J*2],o[J*2+1],o[C*2],o[C*2+1])}function F(C){var G,J,P;G=j(a,C);J=j(a,C+W);P=j(a,C+S);C=j(a,C+ba);THREE.Loader.prototype.uv4(t.uvs,o[G*2],o[G*2+1],o[J*2],o[J*2+1],o[P*2],o[P*2+1],o[C*2],o[C*2+1])}var t=this,l=0,f,m=[],o=[],D,x,q,H,z,K,E,A,M,aa,N,U,T,R,Z,ca,W,S,ba,X,I,Q,V,ha,ka;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(t, -e,b);f={signature:a.substr(l,8),header_bytes:v(a,l+8),vertex_coordinate_bytes:v(a,l+9),normal_coordinate_bytes:v(a,l+10),uv_coordinate_bytes:v(a,l+11),vertex_index_bytes:v(a,l+12),normal_index_bytes:v(a,l+13),uv_index_bytes:v(a,l+14),material_index_bytes:v(a,l+15),nvertices:j(a,l+16),nnormals:j(a,l+16+4),nuvs:j(a,l+16+8),ntri_flat:j(a,l+16+12),ntri_smooth:j(a,l+16+16),ntri_flat_uv:j(a,l+16+20),ntri_smooth_uv:j(a,l+16+24),nquad_flat:j(a,l+16+28),nquad_smooth:j(a,l+16+32),nquad_flat_uv:j(a,l+16+36), -nquad_smooth_uv:j(a,l+16+40)};l+=f.header_bytes;D=f.vertex_index_bytes;x=f.vertex_index_bytes*2;q=f.vertex_index_bytes*3;H=f.vertex_index_bytes*3+f.material_index_bytes;z=f.vertex_index_bytes*3+f.material_index_bytes+f.normal_index_bytes;K=f.vertex_index_bytes*3+f.material_index_bytes+f.normal_index_bytes*2;E=f.vertex_index_bytes;A=f.vertex_index_bytes*2;M=f.vertex_index_bytes*3;aa=f.vertex_index_bytes*4;N=f.vertex_index_bytes*4+f.material_index_bytes;U=f.vertex_index_bytes*4+f.material_index_bytes+ +THREE.Loader.prototype.extractUrlbase(c),g=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);var b=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(l){THREE.Loader.prototype.loadAjaxBuffers(l.data.buffers,l.data.materials,d,g,e,b)};c.onerror=function(l){alert("worker.onerror: "+l.message+"\n"+l.data);l.preventDefault()};c.postMessage(a)},loadAjaxBuffers:function(a,c,d,e,g,b){var l=new XMLHttpRequest,j=e+"/"+a,h=0; +l.onreadystatechange=function(){if(l.readyState==4)l.status==200||l.status==0?THREE.Loader.prototype.createBinModel(l.responseText,d,g,c):alert("Couldn't load ["+j+"] ["+l.status+"]");else if(l.readyState==3){if(b){if(h==0)h=l.getResponseHeader("Content-Length");b({total:h,loaded:l.responseText.length})}}else if(l.readyState==2)h=l.getResponseHeader("Content-Length")};l.open("GET",j,true);l.overrideMimeType("text/plain; charset=x-user-defined");l.setRequestHeader("Content-Type","text/plain");l.send(null)}, +createBinModel:function(a,c,d,e){var g=function(b){function l(D,H){var K=v(D,H),P=v(D,H+1),da=v(D,H+2),ia=v(D,H+3),fa=(ia<<1&255|da>>7)-127;K=(da&127)<<16|P<<8|K;if(K==0&&fa==-127)return 0;return(1-2*(ia>>7))*(1+K*Math.pow(2,-23))*Math.pow(2,fa)}function j(D,H){var K=v(D,H),P=v(D,H+1),da=v(D,H+2);return(v(D,H+3)<<24)+(da<<16)+(P<<8)+K}function h(D,H){var K=v(D,H);return(v(D,H+1)<<8)+K}function o(D,H){var K=v(D,H);return K>127?K-256:K}function v(D,H){return D.charCodeAt(H)&255}function z(D){var H, +K,P;H=j(a,D);K=j(a,D+C);P=j(a,D+w);D=h(a,D+p);THREE.Loader.prototype.f3(t,H,K,P,D)}function u(D){var H,K,P,da,ia,fa;H=j(a,D);K=j(a,D+C);P=j(a,D+w);da=h(a,D+p);ia=j(a,D+F);fa=j(a,D+y);D=j(a,D+J);THREE.Loader.prototype.f3n(t,m,H,K,P,da,ia,fa,D)}function q(D){var H,K,P,da;H=j(a,D);K=j(a,D+E);P=j(a,D+A);da=j(a,D+M);D=h(a,D+aa);THREE.Loader.prototype.f4(t,H,K,P,da,D)}function x(D){var H,K,P,da,ia,fa,qa,sa;H=j(a,D);K=j(a,D+E);P=j(a,D+A);da=j(a,D+M);ia=h(a,D+aa);fa=j(a,D+N);qa=j(a,D+U);sa=j(a,D+T);D=j(a, +D+R);THREE.Loader.prototype.f4n(t,m,H,K,P,da,ia,fa,qa,sa,D)}function B(D){var H,K;H=j(a,D);K=j(a,D+Z);D=j(a,D+ca);THREE.Loader.prototype.uv3(t.uvs,n[H*2],n[H*2+1],n[K*2],n[K*2+1],n[D*2],n[D*2+1])}function G(D){var H,K,P;H=j(a,D);K=j(a,D+W);P=j(a,D+S);D=j(a,D+ba);THREE.Loader.prototype.uv4(t.uvs,n[H*2],n[H*2+1],n[K*2],n[K*2+1],n[P*2],n[P*2+1],n[D*2],n[D*2+1])}var t=this,k=0,f,m=[],n=[],C,w,p,F,y,J,E,A,M,aa,N,U,T,R,Z,ca,W,S,ba,X,I,Q,V,ha,ka;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(t, +e,b);f={signature:a.substr(k,8),header_bytes:v(a,k+8),vertex_coordinate_bytes:v(a,k+9),normal_coordinate_bytes:v(a,k+10),uv_coordinate_bytes:v(a,k+11),vertex_index_bytes:v(a,k+12),normal_index_bytes:v(a,k+13),uv_index_bytes:v(a,k+14),material_index_bytes:v(a,k+15),nvertices:j(a,k+16),nnormals:j(a,k+16+4),nuvs:j(a,k+16+8),ntri_flat:j(a,k+16+12),ntri_smooth:j(a,k+16+16),ntri_flat_uv:j(a,k+16+20),ntri_smooth_uv:j(a,k+16+24),nquad_flat:j(a,k+16+28),nquad_smooth:j(a,k+16+32),nquad_flat_uv:j(a,k+16+36), +nquad_smooth_uv:j(a,k+16+40)};k+=f.header_bytes;C=f.vertex_index_bytes;w=f.vertex_index_bytes*2;p=f.vertex_index_bytes*3;F=f.vertex_index_bytes*3+f.material_index_bytes;y=f.vertex_index_bytes*3+f.material_index_bytes+f.normal_index_bytes;J=f.vertex_index_bytes*3+f.material_index_bytes+f.normal_index_bytes*2;E=f.vertex_index_bytes;A=f.vertex_index_bytes*2;M=f.vertex_index_bytes*3;aa=f.vertex_index_bytes*4;N=f.vertex_index_bytes*4+f.material_index_bytes;U=f.vertex_index_bytes*4+f.material_index_bytes+ f.normal_index_bytes;T=f.vertex_index_bytes*4+f.material_index_bytes+f.normal_index_bytes*2;R=f.vertex_index_bytes*4+f.material_index_bytes+f.normal_index_bytes*3;Z=f.uv_index_bytes;ca=f.uv_index_bytes*2;W=f.uv_index_bytes;S=f.uv_index_bytes*2;ba=f.uv_index_bytes*3;b=f.vertex_index_bytes*3+f.material_index_bytes;ka=f.vertex_index_bytes*4+f.material_index_bytes;X=f.ntri_flat*b;I=f.ntri_smooth*(b+f.normal_index_bytes*3);Q=f.ntri_flat_uv*(b+f.uv_index_bytes*3);V=f.ntri_smooth_uv*(b+f.normal_index_bytes* -3+f.uv_index_bytes*3);ha=f.nquad_flat*ka;b=f.nquad_smooth*(ka+f.normal_index_bytes*4);ka=f.nquad_flat_uv*(ka+f.uv_index_bytes*4);l+=function(C){var G,J,P,da=f.vertex_coordinate_bytes*3,ia=C+f.nvertices*da;for(C=C;C + + + three.js - particles - webgl + + + + + + + + + + + diff --git a/src/core/Color.js b/src/core/Color.js index 4de7051887..6f1bf9c822 100644 --- a/src/core/Color.js +++ b/src/core/Color.js @@ -26,6 +26,52 @@ THREE.Color.prototype = { }, + // based on MochiKit implementation by Bob Ippolito + // h,s,v ranges are < 0.0 - 1.0 > + + setHSV: function ( h, s, v ) { + + var red, green, blue, i, f, p, q, t; + + if ( v == 0.0 ) { + + red = green = blue = 0; + + } else { + + i = Math.floor( h * 6 ); + f = ( h * 6 ) - i; + p = v * ( 1 - s ); + q = v * ( 1 - ( s * f ) ); + t = v * ( 1 - ( s * ( 1 - f ) ) ); + + switch ( i ) { + + case 1: red = q; green = v; blue = p; break; + case 2: red = p; green = v; blue = t; break; + case 3: red = p; green = q; blue = v; break; + case 4: red = t; green = p; blue = v; break; + case 5: red = v; green = p; blue = q; break; + case 6: // fall through + case 0: red = v; green = t; blue = p; break; + + } + + } + + this.r = red; + this.g = green; + this.b = blue; + + if ( this.autoUpdate ) { + + this.updateHex(); + this.updateStyleString(); + + } + + }, + setHex: function ( hex ) { this.hex = ( ~~ hex ) & 0xffffff; diff --git a/src/materials/ParticleBasicMaterial.js b/src/materials/ParticleBasicMaterial.js index 2354a49a09..84758a09ce 100644 --- a/src/materials/ParticleBasicMaterial.js +++ b/src/materials/ParticleBasicMaterial.js @@ -14,6 +14,8 @@ THREE.ParticleBasicMaterial = function ( parameters ) { this.color = new THREE.Color( 0xffffff ); this.map = null; this.opacity = 1; + this.size = 1; + this.blending = THREE.NormalBlending; this.offset = new THREE.Vector2(); // TODO: expose to parameters @@ -23,6 +25,7 @@ THREE.ParticleBasicMaterial = function ( parameters ) { if ( parameters.color !== undefined ) this.color.setHex( parameters.color ); if ( parameters.map !== undefined ) this.map = parameters.map; if ( parameters.opacity !== undefined ) this.opacity = parameters.opacity; + if ( parameters.size !== undefined ) this.size = parameters.size; if ( parameters.blending !== undefined ) this.blending = parameters.blending; } @@ -37,6 +40,7 @@ THREE.ParticleBasicMaterial.prototype = { 'color: ' + this.color + '
' + 'map: ' + this.map + '
' + 'opacity: ' + this.opacity + '
' + + 'size: ' + this.size + '
' + 'blending: ' + this.blending + '
' + ')'; diff --git a/src/renderers/WebGLRenderer.js b/src/renderers/WebGLRenderer.js index 2c18969616..02b0270038 100644 --- a/src/renderers/WebGLRenderer.js +++ b/src/renderers/WebGLRenderer.js @@ -154,7 +154,7 @@ THREE.WebGLRenderer = function ( parameters ) { this.createParticleBuffers = function( geometry ) { geometry.__webGLVertexBuffer = _gl.createBuffer(); - geometry.__webGLFaceBuffer = _gl.createBuffer(); + geometry.__webGLParticleBuffer = _gl.createBuffer(); }; @@ -188,6 +188,17 @@ THREE.WebGLRenderer = function ( parameters ) { }; + this.initParticleBuffers = function( geometry ) { + + var nvertices = geometry.vertices.length; + + geometry.__vertexArray = new Float32Array( nvertices * 3 ); + geometry.__particleArray = new Uint16Array( nvertices ); + + geometry.__webGLParticleCount = nvertices; + + }; + this.initMeshBuffers = function( geometryChunk, object ) { var f, fl, nvertices = 0, ntris = 0, nlines = 0, @@ -662,6 +673,50 @@ THREE.WebGLRenderer = function ( parameters ) { }; this.setParticleBuffers = function( geometry, hint, dirtyVertices, dirtyElements ) { + + var v, vertex, offset, + vertices = geometry.vertices, + vl = vertices.length, + + vertexArray = geometry.__vertexArray, + particleArray = geometry.__particleArray; + + if ( dirtyVertices ) { + + for ( v = 0; v < vl; v++ ) { + + vertex = vertices[ v ].position; + + offset = v * 3; + + vertexArray[ offset ] = vertex.x; + vertexArray[ offset + 1 ] = vertex.y; + vertexArray[ offset + 2 ] = vertex.z; + + } + + } + + // yeah, this is silly as order of element indices is currently fixed + // though this could change if some use case arises + // (like depth-sorting of semi-opaque particles) + + if ( dirtyElements ) { + + for ( v = 0; v < vl; v++ ) { + + particleArray[ v ] = v; + + } + + } + + _gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webGLVertexBuffer ); + _gl.bufferData( _gl.ARRAY_BUFFER, vertexArray, hint ); + + _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometry.__webGLParticleBuffer ); + _gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, particleArray, hint ); + }; function setMaterialShaders( material, shaders ) { @@ -734,6 +789,32 @@ THREE.WebGLRenderer = function ( parameters ) { }; + function refreshUniformsParticle( material, fog ) { + + material.uniforms.color.value.setRGB( material.color.r * material.opacity, material.color.g * material.opacity, material.color.b * material.opacity ); + material.uniforms.opacity.value = material.opacity; + material.uniforms.size.value = material.size; + material.uniforms.map.texture = material.map; + + if ( fog ) { + + material.uniforms.fogColor.value.setHex( fog.color.hex ); + + if ( fog instanceof THREE.Fog ) { + + material.uniforms.fogNear.value = fog.near; + material.uniforms.fogFar.value = fog.far; + + } else if ( fog instanceof THREE.FogExp2 ) { + + material.uniforms.fogDensity.value = fog.density; + + } + + } + + }; + function refreshUniformsPhong( material ) { //material.uniforms.ambient.value.setHex( material.ambient.hex ); @@ -786,6 +867,10 @@ THREE.WebGLRenderer = function ( parameters ) { setMaterialShaders( material, THREE.ShaderLib[ 'basic' ] ); + } else if ( material instanceof THREE.ParticleBasicMaterial ) { + + setMaterialShaders( material, THREE.ShaderLib[ 'particle_basic' ] ); + } // heuristics to create shader parameters according to lights in the scene @@ -847,6 +932,13 @@ THREE.WebGLRenderer = function ( parameters ) { if ( material instanceof THREE.LineBasicMaterial ) { refreshUniformsLine( material, fog ); + + } + + if ( material instanceof THREE.ParticleBasicMaterial ) { + + refreshUniformsParticle( material, fog ); + } if ( material instanceof THREE.MeshPhongMaterial ) { @@ -859,6 +951,7 @@ THREE.WebGLRenderer = function ( parameters ) { material.uniforms.mNear.value = camera.near; material.uniforms.mFar.value = camera.far; + } setUniforms( program, material.uniforms ); @@ -940,13 +1033,20 @@ THREE.WebGLRenderer = function ( parameters ) { _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryChunk.__webGLLineBuffer ); _gl.drawElements( primitives, geometryChunk.__webGLLineCount, _gl.UNSIGNED_SHORT, 0 ); - // render triangles + // render particles - } else { + } else if ( material instanceof THREE.ParticleBasicMaterial ) { + + _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryChunk.__webGLParticleBuffer ); + _gl.drawElements( _gl.POINTS, geometryChunk.__webGLParticleCount, _gl.UNSIGNED_SHORT, 0 ); + // render triangles + + } else { + _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryChunk.__webGLFaceBuffer ); _gl.drawElements( _gl.TRIANGLES, geometryChunk.__webGLFaceCount, _gl.UNSIGNED_SHORT, 0 ); - + } }; @@ -1199,11 +1299,24 @@ THREE.WebGLRenderer = function ( parameters ) { if( ! geometry.__webGLVertexBuffer ) { this.createParticleBuffers( geometry ); + this.initParticleBuffers( geometry ); + + geometry.__dirtyVertices = true; + geometry.__dirtyElements = true; + + } + + if( geometry.__dirtyVertices ) { + + this.setParticleBuffers( geometry, _gl.DYNAMIC_DRAW, geometry.__dirtyVertices, geometry.__dirtyElements ); } add_buffer( objmap, 0, geometry, object ); + geometry.__dirtyVertices = false; + geometry.__dirtyElements = false; + }/*else if ( object instanceof THREE.Particle ) { @@ -1955,7 +2068,30 @@ THREE.Snippets = { ].join("\n"), - // COLOR MAP + // COLOR MAP (particles) + + map_particle_pars_fragment: [ + + "#ifdef USE_MAP", + + "uniform sampler2D map;", + + "#endif" + + ].join("\n"), + + + map_particle_fragment: [ + + "#ifdef USE_MAP", + + "mapColor = texture2D( map, gl_PointCoord );", + + "#endif" + + ].join("\n"), + + // COLOR MAP (triangles) map_pars_fragment: [ @@ -2230,8 +2366,22 @@ THREE.UniformsLib = { "pointLightPosition" : { type: "fv", value: [] }, "pointLightColor" : { type: "fv", value: [] } - } + }, + + particle: { + + "color" : { type: "c", value: new THREE.Color( 0xeeeeee ) }, + "opacity" : { type: "f", value: 1 }, + "size" : { type: "f", value: 1 }, + "map" : { type: "t", value: 0, texture: null }, + "fogDensity": { type: "f", value: 0.00025 }, + "fogNear" : { type: "f", value: 1 }, + "fogFar" : { type: "f", value: 2000 }, + "fogColor" : { type: "c", value: new THREE.Color( 0xffffff ) } + + } + }; THREE.ShaderLib = { @@ -2508,6 +2658,52 @@ THREE.ShaderLib = { ].join("\n") + }, + + 'particle_basic': { + + uniforms: THREE.UniformsLib[ "particle" ], + + fragment_shader: [ + + "uniform vec3 color;", + "uniform float opacity;", + + THREE.Snippets[ "map_particle_pars_fragment" ], + THREE.Snippets[ "fog_pars_fragment" ], + + "void main() {", + + "vec4 mColor = vec4( color, opacity );", + "vec4 mapColor = vec4( 1.0 );", + + THREE.Snippets[ "map_particle_fragment" ], + + "gl_FragColor = mColor * mapColor;", + + THREE.Snippets[ "fog_fragment" ], + + "}" + + ].join("\n"), + + vertex_shader: [ + + "uniform float size;", + + "void main() {", + + "vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );", + + "gl_Position = projectionMatrix * mvPosition;", + "gl_PointSize = size;", + //"gl_PointSize = 10.0 + 6.0 * mvPosition.z;"; + + "}" + + ].join("\n") + } + }; -- GitLab