提交 53493850 编写于 作者: M Mr.doob

JSM: Regenerated jsm files.

上级 817323f9
......@@ -4,29 +4,6 @@
* @author Takahiro / https://github.com/takahirox
*/
import {
NearestFilter,
NearestMipMapNearestFilter,
NearestMipMapLinearFilter,
LinearFilter,
LinearMipMapNearestFilter,
LinearMipMapLinearFilter,
ClampToEdgeWrapping,
RepeatWrapping,
MirroredRepeatWrapping,
Scene,
BufferAttribute,
BufferGeometry,
TriangleFanDrawMode,
TriangleStripDrawMode,
RGBAFormat,
DoubleSide,
PropertyBinding,
InterpolateDiscrete,
InterpolateLinear,
Vector3,
} from "../../../build/three.module.js";
//------------------------------------------------------------------------------
// Constants
//------------------------------------------------------------------------------
......@@ -81,14 +58,45 @@ var PATH_PROPERTIES = {
//------------------------------------------------------------------------------
// GLTF Exporter
//------------------------------------------------------------------------------
var GLTFExporter = ( function () {
import {
AnimationClip,
BufferAttribute,
BufferGeometry,
Camera,
ClampToEdgeWrapping,
DoubleSide,
Geometry,
InterpolateDiscrete,
LinearFilter,
LinearMipMapLinearFilter,
LinearMipMapNearestFilter,
Material,
Math,
Mesh,
MirroredRepeatWrapping,
NearestFilter,
NearestMipMapLinearFilter,
NearestMipMapNearestFilter,
Object3D,
PropertyBinding,
RGBAFormat,
RGBFormat,
RepeatWrapping,
Scene,
Scenes,
ShaderMaterial,
TriangleFanDrawMode,
TriangleStripDrawMode,
Vector3,
VertexColors
} from "../../../build/three.module.js";
function GLTFExporter() {
}
var GLTFExporter = function () {};
GLTFExporter.prototype = {
GLTFExporter.prototype = {
constructor: GLTFExporter,
/**
* Parse scenes and generate GLTF output
* @param {Scene or [Scenes]} input Scene or Array of Scenes
......@@ -375,7 +383,7 @@ var GLTFExporter = ( function () {
} catch ( error ) {
console.warn( 'GLTFExporter: userData of \'' + object.name + '\' ' +
console.warn( 'THREE.GLTFExporter: userData of \'' + object.name + '\' ' +
'won\'t be serialized because of JSON.stringify error - ' + error.message );
return {};
......@@ -628,7 +636,7 @@ var GLTFExporter = ( function () {
} else {
throw new Error( 'GLTFExporter: Unsupported bufferAttribute component type.' );
throw new Error( 'THREE.GLTFExporter: Unsupported bufferAttribute component type.' );
}
......@@ -939,7 +947,7 @@ var GLTFExporter = ( function () {
} else {
console.warn( 'GLTFExporter: Ignoring metalnessMap and roughnessMap because they are not the same Texture.' );
console.warn( 'THREE.GLTFExporter: Ignoring metalnessMap and roughnessMap because they are not the same Texture.' );
}
......@@ -989,7 +997,7 @@ var GLTFExporter = ( function () {
if ( material.normalScale.x !== material.normalScale.y ) {
console.warn( 'GLTFExporter: Normal scale components are different, ignoring Y and exporting X.' );
console.warn( 'THREE.GLTFExporter: Normal scale components are different, ignoring Y and exporting X.' );
}
......@@ -1150,7 +1158,7 @@ var GLTFExporter = ( function () {
if ( originalNormal !== undefined && ! isNormalizedNormalAttribute( originalNormal ) ) {
console.warn( 'GLTFExporter: Creating normalized normal attribute from the non-normalized one.' );
console.warn( 'THREE.GLTFExporter: Creating normalized normal attribute from the non-normalized one.' );
geometry.addAttribute( 'normal', createNormalizedNormalAttribute( originalNormal ) );
......@@ -1163,8 +1171,6 @@ var GLTFExporter = ( function () {
var attribute = geometry.attributes[ attributeName ];
attributeName = nameConversion[ attributeName ] || attributeName.toUpperCase();
if (attributeName == 'PRIMITIVEID')
continue;
if ( cachedData.attributes.has( attribute ) ) {
......@@ -1313,7 +1319,7 @@ var GLTFExporter = ( function () {
if ( ! forceIndices && geometry.index === null && isMultiMaterial ) {
// temporal workaround.
console.warn( 'GLTFExporter: Creating index for non-indexed multi-material mesh.' );
console.warn( 'THREE.GLTFExporter: Creating index for non-indexed multi-material mesh.' );
forceIndices = true;
}
......@@ -1355,13 +1361,14 @@ var GLTFExporter = ( function () {
if ( cachedData.attributes.has( geometry.index ) ) {
primitive.indices = cachedData.attributes.get( geometry.index );
} else {
primitive.indices = processAccessor( geometry.index, geometry, groups[ i ].start, groups[ i ].count );
cachedData.attributes.set( geometry.index, primitive.indices );
}
if (primitive.indices === null)
delete primitive.indices
}
var material = processMaterial( materials[ groups[ i ].materialIndex ] );
......@@ -1503,7 +1510,7 @@ var GLTFExporter = ( function () {
if ( ! trackNode || ! trackProperty ) {
console.warn( 'GLTFExporter: Could not export animation track "%s".', track.name );
console.warn( 'THREE.GLTFExporter: Could not export animation track "%s".', track.name );
return null;
}
......@@ -1646,7 +1653,7 @@ var GLTFExporter = ( function () {
if ( light.decay !== undefined && light.decay !== 2 ) {
console.warn( 'GLTFExporter: Light decay may be lost. glTF is physically-based, '
console.warn( 'THREE.GLTFExporter: Light decay may be lost. glTF is physically-based, '
+ 'and expects light.decay=2.' );
}
......@@ -1657,7 +1664,7 @@ var GLTFExporter = ( function () {
|| light.target.position.y !== 0
|| light.target.position.z !== - 1 ) ) {
console.warn( 'GLTFExporter: Light direction may be lost. For best results, '
console.warn( 'THREE.GLTFExporter: Light direction may be lost. For best results, '
+ 'make light.target a child of the light with position 0,0,-1.' );
}
......@@ -1760,7 +1767,7 @@ var GLTFExporter = ( function () {
} else if ( object.isLight ) {
console.warn( `GLTFExporter: light ${object.name} of type ${object.constructor.name}: Only directional, point, and spot lights are supported.` );
console.warn( 'THREE.GLTFExporter: Only directional, point, and spot lights are supported.' );
return null;
}
......@@ -2029,9 +2036,9 @@ var GLTFExporter = ( function () {
}
};
};
GLTFExporter.Utils = {
GLTFExporter.Utils = {
insertKeyframe: function ( track, time ) {
......@@ -2144,11 +2151,11 @@ var GLTFExporter = ( function () {
// This should never happen, because glTF morph target animations
// affect all targets already.
throw new Error( 'GLTFExporter: Cannot merge tracks with glTF CUBICSPLINE interpolation.' );
throw new Error( 'THREE.GLTFExporter: Cannot merge tracks with glTF CUBICSPLINE interpolation.' );
}
console.warn( 'GLTFExporter: Morph target interpolation mode not yet supported. Using LINEAR instead.' );
console.warn( 'THREE.GLTFExporter: Morph target interpolation mode not yet supported. Using LINEAR instead.' );
sourceTrack = sourceTrack.clone();
sourceTrack.setInterpolation( InterpolateLinear );
......@@ -2160,7 +2167,7 @@ var GLTFExporter = ( function () {
if ( targetIndex === undefined ) {
throw new Error( 'GLTFExporter: Morph target name not found: ' + sourceTrackBinding.propertyIndex );
throw new Error( 'THREE.GLTFExporter: Morph target name not found: ' + sourceTrackBinding.propertyIndex );
}
......@@ -2222,8 +2229,6 @@ var GLTFExporter = ( function () {
}
};
return GLTFExporter;
} )();
};
export { GLTFExporter };
/**
* Loads a Wavefront .mtl file specifying materials
*
* @author angelxuanchang
*/
import {
BackSide,
ClampToEdgeWrapping,
Color,
DefaultLoadingManager,
DoubleSide,
FileLoader,
FrontSide,
Loader,
LoaderUtils,
MeshPhongMaterial,
MirroredRepeatWrapping,
RepeatWrapping,
TextureLoader,
Vector2
} from "../../../build/three.module.js";
var MTLLoader = function ( manager ) {
this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
};
MTLLoader.prototype = {
constructor: MTLLoader,
/**
* Loads and parses a MTL asset from a URL.
*
* @param {String} url - URL to the MTL file.
* @param {Function} [onLoad] - Callback invoked with the loaded object.
* @param {Function} [onProgress] - Callback for download progress.
* @param {Function} [onError] - Callback for download errors.
*
* @see setPath setResourcePath
*
* @note In order for relative texture references to resolve correctly
* you must call setResourcePath() explicitly prior to load.
*/
load: function ( url, onLoad, onProgress, onError ) {
var scope = this;
var path = ( this.path === undefined ) ? LoaderUtils.extractUrlBase( url ) : this.path;
var loader = new FileLoader( this.manager );
loader.setPath( this.path );
loader.load( url, function ( text ) {
onLoad( scope.parse( text, path ) );
}, onProgress, onError );
},
/**
* Set base path for resolving references.
* If set this path will be prepended to each loaded and found reference.
*
* @see setResourcePath
* @param {String} path
* @return {MTLLoader}
*
* @example
* mtlLoader.setPath( 'assets/obj/' );
* mtlLoader.load( 'my.mtl', ... );
*/
setPath: function ( path ) {
this.path = path;
return this;
},
/**
* Set base path for additional resources like textures.
*
* @see setPath
* @param {String} path
* @return {MTLLoader}
*
* @example
* mtlLoader.setPath( 'assets/obj/' );
* mtlLoader.setResourcePath( 'assets/textures/' );
* mtlLoader.load( 'my.mtl', ... );
*/
setResourcePath: function ( path ) {
this.resourcePath = path;
return this;
},
setTexturePath: function ( path ) {
console.warn( 'THREE.MTLLoader: .setTexturePath() has been renamed to .setResourcePath().' );
return this.setResourcePath( path );
},
setCrossOrigin: function ( value ) {
this.crossOrigin = value;
return this;
},
setMaterialOptions: function ( value ) {
this.materialOptions = value;
return this;
},
/**
* Parses a MTL file.
*
* @param {String} text - Content of MTL file
* @return {MTLLoader.MaterialCreator}
*
* @see setPath setResourcePath
*
* @note In order for relative texture references to resolve correctly
* you must call setResourcePath() explicitly prior to parse.
*/
parse: function ( text, path ) {
var lines = text.split( '\n' );
var info = {};
var delimiter_pattern = /\s+/;
var materialsInfo = {};
for ( var i = 0; i < lines.length; i ++ ) {
var line = lines[ i ];
line = line.trim();
if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
// Blank line or comment ignore
continue;
}
var pos = line.indexOf( ' ' );
var key = ( pos >= 0 ) ? line.substring( 0, pos ) : line;
key = key.toLowerCase();
var value = ( pos >= 0 ) ? line.substring( pos + 1 ) : '';
value = value.trim();
if ( key === 'newmtl' ) {
// New material
info = { name: value };
materialsInfo[ value ] = info;
} else {
if ( key === 'ka' || key === 'kd' || key === 'ks' || key ==='ke' ) {
var ss = value.split( delimiter_pattern, 3 );
info[ key ] = [ parseFloat( ss[ 0 ] ), parseFloat( ss[ 1 ] ), parseFloat( ss[ 2 ] ) ];
} else {
info[ key ] = value;
}
}
}
var materialCreator = new MTLLoader.MaterialCreator( this.resourcePath || path, this.materialOptions );
materialCreator.setCrossOrigin( this.crossOrigin );
materialCreator.setManager( this.manager );
materialCreator.setMaterials( materialsInfo );
return materialCreator;
}
};
/**
* Create a new THREE-MTLLoader.MaterialCreator
* @param baseUrl - Url relative to which textures are loaded
* @param options - Set of options on how to construct the materials
* side: Which side to apply the material
* FrontSide (default), BackSide, DoubleSide
* wrap: What type of wrapping to apply for textures
* RepeatWrapping (default), ClampToEdgeWrapping, MirroredRepeatWrapping
* normalizeRGB: RGBs need to be normalized to 0-1 from 0-255
* Default: false, assumed to be already normalized
* ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's
* Default: false
* @constructor
*/
MTLLoader.MaterialCreator = function ( baseUrl, options ) {
this.baseUrl = baseUrl || '';
this.options = options;
this.materialsInfo = {};
this.materials = {};
this.materialsArray = [];
this.nameLookup = {};
this.side = ( this.options && this.options.side ) ? this.options.side : FrontSide;
this.wrap = ( this.options && this.options.wrap ) ? this.options.wrap : RepeatWrapping;
};
MTLLoader.MaterialCreator.prototype = {
constructor: MTLLoader.MaterialCreator,
crossOrigin: 'anonymous',
setCrossOrigin: function ( value ) {
this.crossOrigin = value;
return this;
},
setManager: function ( value ) {
this.manager = value;
},
setMaterials: function ( materialsInfo ) {
this.materialsInfo = this.convert( materialsInfo );
this.materials = {};
this.materialsArray = [];
this.nameLookup = {};
},
convert: function ( materialsInfo ) {
if ( ! this.options ) return materialsInfo;
var converted = {};
for ( var mn in materialsInfo ) {
// Convert materials info into normalized form based on options
var mat = materialsInfo[ mn ];
var covmat = {};
converted[ mn ] = covmat;
for ( var prop in mat ) {
var save = true;
var value = mat[ prop ];
var lprop = prop.toLowerCase();
switch ( lprop ) {
case 'kd':
case 'ka':
case 'ks':
// Diffuse color (color under white light) using RGB values
if ( this.options && this.options.normalizeRGB ) {
value = [ value[ 0 ] / 255, value[ 1 ] / 255, value[ 2 ] / 255 ];
}
if ( this.options && this.options.ignoreZeroRGBs ) {
if ( value[ 0 ] === 0 && value[ 1 ] === 0 && value[ 2 ] === 0 ) {
// ignore
save = false;
}
}
break;
default:
break;
}
if ( save ) {
covmat[ lprop ] = value;
}
}
}
return converted;
},
preload: function () {
for ( var mn in this.materialsInfo ) {
this.create( mn );
}
},
getIndex: function ( materialName ) {
return this.nameLookup[ materialName ];
},
getAsArray: function () {
var index = 0;
for ( var mn in this.materialsInfo ) {
this.materialsArray[ index ] = this.create( mn );
this.nameLookup[ mn ] = index;
index ++;
}
return this.materialsArray;
},
create: function ( materialName ) {
if ( this.materials[ materialName ] === undefined ) {
this.createMaterial_( materialName );
}
return this.materials[ materialName ];
},
createMaterial_: function ( materialName ) {
// Create material
var scope = this;
var mat = this.materialsInfo[ materialName ];
var params = {
name: materialName,
side: this.side
};
function resolveURL( baseUrl, url ) {
if ( typeof url !== 'string' || url === '' )
return '';
// Absolute URL
if ( /^https?:\/\//i.test( url ) ) return url;
return baseUrl + url;
}
function setMapForType( mapType, value ) {
if ( params[ mapType ] ) return; // Keep the first encountered texture
var texParams = scope.getTextureParams( value, params );
var map = scope.loadTexture( resolveURL( scope.baseUrl, texParams.url ) );
map.repeat.copy( texParams.scale );
map.offset.copy( texParams.offset );
map.wrapS = scope.wrap;
map.wrapT = scope.wrap;
params[ mapType ] = map;
}
for ( var prop in mat ) {
var value = mat[ prop ];
var n;
if ( value === '' ) continue;
switch ( prop.toLowerCase() ) {
// Ns is material specular exponent
case 'kd':
// Diffuse color (color under white light) using RGB values
params.color = new Color().fromArray( value );
break;
case 'ks':
// Specular color (color when light is reflected from shiny surface) using RGB values
params.specular = new Color().fromArray( value );
break;
case 'ke':
// Emissive using RGB values
params.emissive = new Color().fromArray( value );
break;
case 'map_kd':
// Diffuse texture map
setMapForType( "map", value );
break;
case 'map_ks':
// Specular map
setMapForType( "specularMap", value );
break;
case 'map_ke':
// Emissive map
setMapForType( "emissiveMap", value );
break;
case 'norm':
setMapForType( "normalMap", value );
break;
case 'map_bump':
case 'bump':
// Bump texture map
setMapForType( "bumpMap", value );
break;
case 'map_d':
// Alpha map
setMapForType( "alphaMap", value );
params.transparent = true;
break;
case 'ns':
// The specular exponent (defines the focus of the specular highlight)
// A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000.
params.shininess = parseFloat( value );
break;
case 'd':
n = parseFloat( value );
if ( n < 1 ) {
params.opacity = n;
params.transparent = true;
}
break;
case 'tr':
n = parseFloat( value );
if ( this.options && this.options.invertTrProperty ) n = 1 - n;
if ( n > 0 ) {
params.opacity = 1 - n;
params.transparent = true;
}
break;
default:
break;
}
}
this.materials[ materialName ] = new MeshPhongMaterial( params );
return this.materials[ materialName ];
},
getTextureParams: function ( value, matParams ) {
var texParams = {
scale: new Vector2( 1, 1 ),
offset: new Vector2( 0, 0 )
};
var items = value.split( /\s+/ );
var pos;
pos = items.indexOf( '-bm' );
if ( pos >= 0 ) {
matParams.bumpScale = parseFloat( items[ pos + 1 ] );
items.splice( pos, 2 );
}
pos = items.indexOf( '-s' );
if ( pos >= 0 ) {
texParams.scale.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
items.splice( pos, 4 ); // we expect 3 parameters here!
}
pos = items.indexOf( '-o' );
if ( pos >= 0 ) {
texParams.offset.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
items.splice( pos, 4 ); // we expect 3 parameters here!
}
texParams.url = items.join( ' ' ).trim();
return texParams;
},
loadTexture: function ( url, mapping, onLoad, onProgress, onError ) {
var texture;
var loader = Loader.Handlers.get( url );
var manager = ( this.manager !== undefined ) ? this.manager : DefaultLoadingManager;
if ( loader === null ) {
loader = new TextureLoader( manager );
}
if ( loader.setCrossOrigin ) loader.setCrossOrigin( this.crossOrigin );
texture = loader.load( url, onLoad, onProgress, onError );
if ( mapping !== undefined ) texture.mapping = mapping;
return texture;
}
};
export { MTLLoader };
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