diff --git a/examples/webgl_particles_general.html b/examples/webgl_particles_general.html
index c310e3b602c182c563e5f54a3afe1d367a44ab5d..0e777a1de17fca40e2472583e0cd52ffa4fd2339 100644
--- a/examples/webgl_particles_general.html
+++ b/examples/webgl_particles_general.html
@@ -553,7 +553,6 @@
var groundMaterial = new THREE.MeshLambertMaterial( {
color: 0xffffff,
- shading: THREE.SmoothShading,
map: groundTexture,
vertexColors: THREE.NoColors,
side: THREE.BackSide
@@ -573,7 +572,6 @@
var campFireMaterial = new THREE.MeshLambertMaterial( {
color: 0xffffff,
- shading: THREE.SmoothShading,
vertexColors: THREE.NoColors,
side: THREE.FrontSide
@@ -606,7 +604,6 @@
var rockMaterial = new THREE.MeshLambertMaterial( {
color: 0xffffff,
- shading: THREE.SmoothShading,
vertexColors: THREE.NoColors,
side: THREE.FrontSide
@@ -653,7 +650,6 @@
var treeMaterial = new THREE.MeshLambertMaterial( {
color: 0xffffff,
- shading: THREE.SmoothShading,
vertexColors: THREE.NoColors,
side: THREE.FrontSide