diff --git a/examples/webgl_geometry_colors_blender.html b/examples/webgl_geometry_colors_blender.html index 04526d95e2c0d20d6251f845a29409381ea4f4fa..0c7c4c45aadf24a867ff3250685713dde57b7370 100644 --- a/examples/webgl_geometry_colors_blender.html +++ b/examples/webgl_geometry_colors_blender.html @@ -109,17 +109,11 @@ materials[ 0 ].shading = THREE.FlatShading; - mesh = new THREE.Object3D(); + mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial( materials ) ); mesh.position.x = 400; mesh.scale.x = mesh.scale.y = mesh.scale.z = 250; scene.add( mesh ); - var part1 = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial( materials ) ); - mesh.add( part1 ); - - var part2 = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0xffffff, opacity: 0.9, shading: THREE.FlatShading, wireframe: true, wireframeLinewidth: 2, transparent: true } ) ); - mesh.add( part2 ); - } function createScene2( geometry, materials ) {