diff --git a/build/Three.js b/build/Three.js index 49e5a42eb80ff8df420b49e8a3acfc89758d0054..9b6c17e0f6dab8b59825781ea71d10b3efbec139 100644 --- a/build/Three.js +++ b/build/Three.js @@ -291,114 +291,114 @@ g=h.value[g];h.array[f]=g.x;h.array[f+1]=g.y;h.array[f+2]=g.z;h.array[f+3]=g.w;f m,b)}if(q){i=0;for(k=q.length;i=0;c--)a[c].object===b&&a.splice(c,1)}function n(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function r(a,b,c,d,e){if(d.needsUpdate){d.program&&C.deallocateMaterial(d);C.initMaterial(d,b,c,e);d.needsUpdate=false}if(d.morphTargets&&!e.__webglMorphTargetInfluences){e.__webglMorphTargetInfluences=new Float32Array(C.maxMorphTargets);for(var f=0,g=C.maxMorphTargets;f0};this.setSize=function(a,b){A.width=a;A.height=b;this.setViewport(0,0,A.width,A.height)};this.setViewport=function(a,b,c,d){Lb=a;mb=b;jb=c;nb=d;j.viewport(Lb, -mb,jb,nb)};this.setScissor=function(a,b,c,d){j.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)};this.setClearColorHex=function(a,b){B.setHex(a);F=b;j.clearColor(B.r,B.g,B.b,F)};this.setClearColor=function(a,b){B.copy(a);F=b;j.clearColor(B.r,B.g,B.b,F)};this.getClearColor=function(){return B};this.getClearAlpha=function(){return F};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|j.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|j.DEPTH_BUFFER_BIT; -if(c===void 0||c)d=d|j.STENCIL_BUFFER_BIT;j.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;delete a._modelViewMatrixArray;delete a._objectMatrixArray;if(a instanceof -THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];j.deleteBuffer(c.__webglVertexBuffer);j.deleteBuffer(c.__webglNormalBuffer);j.deleteBuffer(c.__webglTangentBuffer);j.deleteBuffer(c.__webglColorBuffer);j.deleteBuffer(c.__webglUVBuffer);j.deleteBuffer(c.__webglUV2Buffer);j.deleteBuffer(c.__webglSkinVertexABuffer);j.deleteBuffer(c.__webglSkinVertexBBuffer);j.deleteBuffer(c.__webglSkinIndicesBuffer);j.deleteBuffer(c.__webglSkinWeightsBuffer);j.deleteBuffer(c.__webglFaceBuffer); -j.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d=0&&e.vertexNormalBuffer){j.bindBuffer(j.ARRAY_BUFFER,e.vertexNormalBuffer); -j.vertexAttribPointer(a.normal,e.vertexNormalBuffer.itemSize,j.FLOAT,false,0,f[d].index*12)}if(a.uv>=0&&e.vertexUvBuffer)if(e.vertexUvBuffer){j.bindBuffer(j.ARRAY_BUFFER,e.vertexUvBuffer);j.vertexAttribPointer(a.uv,e.vertexUvBuffer.itemSize,j.FLOAT,false,0,f[d].index*8);j.enableVertexAttribArray(a.uv)}else j.disableVertexAttribArray(a.uv);if(a.color>=0&&e.vertexColorBuffer){j.bindBuffer(j.ARRAY_BUFFER,e.vertexColorBuffer);j.vertexAttribPointer(a.color,e.vertexColorBuffer.itemSize,j.FLOAT,false,0, -f[d].index*16)}j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.vertexIndexBuffer)}j.drawElements(j.TRIANGLES,f[d].count,j.UNSIGNED_SHORT,f[d].start*2);C.info.render.calls++;C.info.render.vertices=C.info.render.vertices+f[d].count;C.info.render.faces=C.info.render.faces+f[d].count/3}}}};this.renderBuffer=function(a,b,c,d,e,f){if(d.visible!==false){var g,i,c=r(a,b,c,d,f),b=c.attributes,a=false,c=e.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==ca){ca=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){j.bindBuffer(j.ARRAY_BUFFER, -e.__webglVertexBuffer);j.vertexAttribPointer(b.position,3,j.FLOAT,false,0,0)}}else if(f.morphTargetBase){c=d.program.attributes;if(f.morphTargetBase!==-1){j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]);j.vertexAttribPointer(c.position,3,j.FLOAT,false,0,0)}else if(c.position>=0){j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer);j.vertexAttribPointer(c.position,3,j.FLOAT,false,0,0)}if(f.morphTargetForcedOrder.length){var k=0;i=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;k< -d.numSupportedMorphTargets&&k0&&i.push([l,k])}if(i.length>d.numSupportedMorphTargets){i.sort(h); -i.length=d.numSupportedMorphTargets}else i.length>d.numSupportedMorphNormals?i.sort(h):i.length===0&&i.push([0,0]);for(k=0;k=0){j.bindBuffer(j.ARRAY_BUFFER,c.buffer);j.vertexAttribPointer(b[c.buffer.belongsToAttribute], -c.size,j.FLOAT,false,0,0)}}}if(b.color>=0){j.bindBuffer(j.ARRAY_BUFFER,e.__webglColorBuffer);j.vertexAttribPointer(b.color,3,j.FLOAT,false,0,0)}if(b.normal>=0){j.bindBuffer(j.ARRAY_BUFFER,e.__webglNormalBuffer);j.vertexAttribPointer(b.normal,3,j.FLOAT,false,0,0)}if(b.tangent>=0){j.bindBuffer(j.ARRAY_BUFFER,e.__webglTangentBuffer);j.vertexAttribPointer(b.tangent,4,j.FLOAT,false,0,0)}if(b.uv>=0)if(e.__webglUVBuffer){j.bindBuffer(j.ARRAY_BUFFER,e.__webglUVBuffer);j.vertexAttribPointer(b.uv,2,j.FLOAT, -false,0,0);j.enableVertexAttribArray(b.uv)}else j.disableVertexAttribArray(b.uv);if(b.uv2>=0)if(e.__webglUV2Buffer){j.bindBuffer(j.ARRAY_BUFFER,e.__webglUV2Buffer);j.vertexAttribPointer(b.uv2,2,j.FLOAT,false,0,0);j.enableVertexAttribArray(b.uv2)}else j.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinVertexABuffer);j.vertexAttribPointer(b.skinVertexA,4,j.FLOAT,false,0,0);j.bindBuffer(j.ARRAY_BUFFER, -e.__webglSkinVertexBBuffer);j.vertexAttribPointer(b.skinVertexB,4,j.FLOAT,false,0,0);j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);j.vertexAttribPointer(b.skinIndex,4,j.FLOAT,false,0,0);j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);j.vertexAttribPointer(b.skinWeight,4,j.FLOAT,false,0,0)}}if(f instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==Za){j.lineWidth(d);Za=d}a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);j.drawElements(j.LINES,e.__webglLineCount, -j.UNSIGNED_SHORT,0)}else{a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer);j.drawElements(j.TRIANGLES,e.__webglFaceCount,j.UNSIGNED_SHORT,0)}C.info.render.calls++;C.info.render.vertices=C.info.render.vertices+e.__webglFaceCount;C.info.render.faces=C.info.render.faces+e.__webglFaceCount/3}else if(f instanceof THREE.Line){f=f.type===THREE.LineStrip?j.LINE_STRIP:j.LINES;d=d.linewidth;if(d!==Za){j.lineWidth(d);Za=d}j.drawArrays(f,0,e.__webglLineCount);C.info.render.calls++}else if(f instanceof -THREE.ParticleSystem){j.drawArrays(j.POINTS,0,e.__webglParticleCount);C.info.render.calls++;C.info.render.points=C.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){j.drawArrays(j.TRIANGLE_STRIP,0,e.__webglVertexCount);C.info.render.calls++}}};this.render=function(a,b,c,d){var e,f,h,m,n=a.__lights,o=a.fog;M=-1;la=true;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray= -new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);gb.multiply(b.projectionMatrix,b.matrixWorldInverse);ya.setFromMatrix(gb);this.autoUpdateObjects&&this.initWebGLObjects(a);i(this.renderPluginsPre,a,b);C.info.render.calls=0;C.info.render.vertices=0;C.info.render.faces=0;C.info.render.points= -0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;for(e=m.length;d=0){s=q.geometry.materials[s];if(s.transparent){p.transparent= -s;p.opaque=null}else{p.opaque=s;p.transparent=null}}}else if(s)if(s.transparent){p.transparent=s;p.opaque=null}else{p.opaque=s;p.transparent=null}f.render=true;if(this.sortObjects)if(h.renderDepth)f.z=h.renderDepth;else{Pa.copy(h.matrixWorld.getPosition());gb.multiplyVector3(Pa);f.z=Pa.z}}}this.sortObjects&&m.sort(g);m=a.__webglObjectsImmediate;d=0;for(e=m.length;d65535){B[y].counter=B[y].counter+1;A=B[y].hash+"_"+B[y].counter;r.geometryGroups[A]===void 0&&(r.geometryGroups[A]={faces3:[],faces4:[],materialIndex:v,vertices:0,numMorphTargets:D,numMorphNormals:G})}u instanceof THREE.Face3?r.geometryGroups[A].faces3.push(s):r.geometryGroups[A].faces4.push(s);r.geometryGroups[A].vertices=r.geometryGroups[A].vertices+ -x}r.geometryGroupsList=[];var M=void 0;for(M in r.geometryGroups){r.geometryGroups[M].id=O++;r.geometryGroupsList.push(r.geometryGroups[M])}}for(i in k.geometryGroups){l=k.geometryGroups[i];if(!l.__webglVertexBuffer){var S=l;S.__webglVertexBuffer=j.createBuffer();S.__webglNormalBuffer=j.createBuffer();S.__webglTangentBuffer=j.createBuffer();S.__webglColorBuffer=j.createBuffer();S.__webglUVBuffer=j.createBuffer();S.__webglUV2Buffer=j.createBuffer();S.__webglSkinVertexABuffer=j.createBuffer();S.__webglSkinVertexBBuffer= -j.createBuffer();S.__webglSkinIndicesBuffer=j.createBuffer();S.__webglSkinWeightsBuffer=j.createBuffer();S.__webglFaceBuffer=j.createBuffer();S.__webglLineBuffer=j.createBuffer();var H=void 0,I=void 0;if(S.numMorphTargets){S.__webglMorphTargetsBuffers=[];H=0;for(I=S.numMorphTargets;H0||L.faceVertexUvs.length>0)F.__uvArray=new Float32Array(T*2);if(L.faceUvs.length>1||L.faceVertexUvs.length>1)F.__uv2Array= -new Float32Array(T*2)}if(N.geometry.skinWeights.length&&N.geometry.skinIndices.length){F.__skinVertexAArray=new Float32Array(T*4);F.__skinVertexBArray=new Float32Array(T*4);F.__skinIndexArray=new Float32Array(T*4);F.__skinWeightArray=new Float32Array(T*4)}F.__faceArray=new Uint16Array(Q*3);F.__lineArray=new Uint16Array(P*2);var ca=void 0,ha=void 0;if(F.numMorphTargets){F.__morphTargetsArrays=[];ca=0;for(ha=F.numMorphTargets;ca0){j.bindBuffer(j.ARRAY_BUFFER,da.__webglSkinVertexABuffer);j.bufferData(j.ARRAY_BUFFER, -ra,Wa);j.bindBuffer(j.ARRAY_BUFFER,da.__webglSkinVertexBBuffer);j.bufferData(j.ARRAY_BUFFER,sa,Wa);j.bindBuffer(j.ARRAY_BUFFER,da.__webglSkinIndicesBuffer);j.bufferData(j.ARRAY_BUFFER,ta,Wa);j.bindBuffer(j.ARRAY_BUFFER,da.__webglSkinWeightsBuffer);j.bufferData(j.ARRAY_BUFFER,ua,Wa)}}if(sd&&Tc){E=0;for(U=ja.length;E0){j.bindBuffer(j.ARRAY_BUFFER,da.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER, -Ia,Wa)}}if(rd&&Ra.hasTangents){E=0;for(U=ja.length;E0){j.bindBuffer(j.ARRAY_BUFFER,da.__webglUVBuffer);j.bufferData(j.ARRAY_BUFFER,vc,Wa)}}if(gd&&Yc&&dd){E=0;for(U=ja.length;E0){j.bindBuffer(j.ARRAY_BUFFER, -da.__webglUV2Buffer);j.bufferData(j.ARRAY_BUFFER,wc,Wa)}}if(pd){E=0;for(U=ja.length;E -0?"#define VERTEX_TEXTURES":"",C.gammaInput?"#define GAMMA_INPUT":"",C.gammaOutput?"#define GAMMA_OUTPUT":"",C.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR": -"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n"); +1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function n(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function r(a,b,c,d,e){if(d.needsUpdate){d.program&&C.deallocateMaterial(d);C.initMaterial(d,b,c,e);d.needsUpdate=false}if(d.morphTargets&&!e.__webglMorphTargetInfluences)e.__webglMorphTargetInfluences=new Float32Array(C.maxMorphTargets);var f=false,g=d.program,h=g.uniforms,i=d.uniforms;if(g!==T){j.useProgram(g);T=g;f=true}if(d.id!==M){M=d.id;f=true}if(f||a!==fa){j.uniformMatrix4fv(h.projectionMatrix, +false,a._projectionMatrixArray);a!==fa&&(fa=a)}if(f){if(c&&d.fog){i.fogColor.value=c.color;if(c instanceof THREE.Fog){i.fogNear.value=c.near;i.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)i.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(la){for(var k,l=0,m=0,n=0,o,p,q,r=ob,t=r.directional.colors,v=r.directional.positions,u=r.point.colors,x=r.point.positions,y=r.point.distances,B=r.spot.colors,G=r.spot.positions,H=r.spot.distances, +S=r.spot.directions,I=r.spot.angles,F=r.spot.exponents,L=0,Z=0,N=0,O=q=0,c=O=0,f=b.length;c0};this.setSize=function(a,b){A.width=a;A.height=b;this.setViewport(0,0,A.width,A.height)};this.setViewport=function(a,b,c,d){Lb=a;mb=b;jb=c;nb=d;j.viewport(Lb,mb,jb,nb)};this.setScissor=function(a,b,c,d){j.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)};this.setClearColorHex=function(a,b){B.setHex(a);F=b;j.clearColor(B.r,B.g,B.b,F)};this.setClearColor=function(a, +b){B.copy(a);F=b;j.clearColor(B.r,B.g,B.b,F)};this.getClearColor=function(){return B};this.getClearAlpha=function(){return F};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|j.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|j.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|j.STENCIL_BUFFER_BIT;j.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)}; +this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;delete a._modelViewMatrixArray;delete a._objectMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];j.deleteBuffer(c.__webglVertexBuffer);j.deleteBuffer(c.__webglNormalBuffer);j.deleteBuffer(c.__webglTangentBuffer);j.deleteBuffer(c.__webglColorBuffer);j.deleteBuffer(c.__webglUVBuffer);j.deleteBuffer(c.__webglUV2Buffer); +j.deleteBuffer(c.__webglSkinVertexABuffer);j.deleteBuffer(c.__webglSkinVertexBBuffer);j.deleteBuffer(c.__webglSkinIndicesBuffer);j.deleteBuffer(c.__webglSkinWeightsBuffer);j.deleteBuffer(c.__webglFaceBuffer);j.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d=0&&e.vertexNormalBuffer){j.bindBuffer(j.ARRAY_BUFFER,e.vertexNormalBuffer);j.vertexAttribPointer(a.normal,e.vertexNormalBuffer.itemSize,j.FLOAT,false,0,f[d].index*12)}if(a.uv>=0&&e.vertexUvBuffer)if(e.vertexUvBuffer){j.bindBuffer(j.ARRAY_BUFFER,e.vertexUvBuffer);j.vertexAttribPointer(a.uv,e.vertexUvBuffer.itemSize,j.FLOAT,false,0,f[d].index*8);j.enableVertexAttribArray(a.uv)}else j.disableVertexAttribArray(a.uv); +if(a.color>=0&&e.vertexColorBuffer){j.bindBuffer(j.ARRAY_BUFFER,e.vertexColorBuffer);j.vertexAttribPointer(a.color,e.vertexColorBuffer.itemSize,j.FLOAT,false,0,f[d].index*16)}j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.vertexIndexBuffer)}j.drawElements(j.TRIANGLES,f[d].count,j.UNSIGNED_SHORT,f[d].start*2);C.info.render.calls++;C.info.render.vertices=C.info.render.vertices+f[d].count;C.info.render.faces=C.info.render.faces+f[d].count/3}}}};this.renderBuffer=function(a,b,c,d,e,f){if(d.visible!==false){var g, +i,c=r(a,b,c,d,f),b=c.attributes,a=false,c=e.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==ca){ca=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer);j.vertexAttribPointer(b.position,3,j.FLOAT,false,0,0)}}else if(f.morphTargetBase){c=d.program.attributes;if(f.morphTargetBase!==-1){j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]);j.vertexAttribPointer(c.position,3,j.FLOAT,false,0,0)}else if(c.position>=0){j.bindBuffer(j.ARRAY_BUFFER, +e.__webglVertexBuffer);j.vertexAttribPointer(c.position,3,j.FLOAT,false,0,0)}if(f.morphTargetForcedOrder.length){var k=0;i=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;k0&&i.push([l,k])}if(i.length>d.numSupportedMorphTargets){i.sort(h);i.length=d.numSupportedMorphTargets}else i.length>d.numSupportedMorphNormals?i.sort(h):i.length===0&&i.push([0,0]);for(k=0;k=0){j.bindBuffer(j.ARRAY_BUFFER,c.buffer);j.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,j.FLOAT,false,0,0)}}}if(b.color>=0){j.bindBuffer(j.ARRAY_BUFFER,e.__webglColorBuffer);j.vertexAttribPointer(b.color,3,j.FLOAT,false,0,0)}if(b.normal>=0){j.bindBuffer(j.ARRAY_BUFFER,e.__webglNormalBuffer);j.vertexAttribPointer(b.normal,3,j.FLOAT,false,0,0)}if(b.tangent>=0){j.bindBuffer(j.ARRAY_BUFFER, +e.__webglTangentBuffer);j.vertexAttribPointer(b.tangent,4,j.FLOAT,false,0,0)}if(b.uv>=0)if(e.__webglUVBuffer){j.bindBuffer(j.ARRAY_BUFFER,e.__webglUVBuffer);j.vertexAttribPointer(b.uv,2,j.FLOAT,false,0,0);j.enableVertexAttribArray(b.uv)}else j.disableVertexAttribArray(b.uv);if(b.uv2>=0)if(e.__webglUV2Buffer){j.bindBuffer(j.ARRAY_BUFFER,e.__webglUV2Buffer);j.vertexAttribPointer(b.uv2,2,j.FLOAT,false,0,0);j.enableVertexAttribArray(b.uv2)}else j.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>= +0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinVertexABuffer);j.vertexAttribPointer(b.skinVertexA,4,j.FLOAT,false,0,0);j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinVertexBBuffer);j.vertexAttribPointer(b.skinVertexB,4,j.FLOAT,false,0,0);j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);j.vertexAttribPointer(b.skinIndex,4,j.FLOAT,false,0,0);j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);j.vertexAttribPointer(b.skinWeight,4,j.FLOAT,false,0,0)}}if(f instanceof +THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==Za){j.lineWidth(d);Za=d}a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);j.drawElements(j.LINES,e.__webglLineCount,j.UNSIGNED_SHORT,0)}else{a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer);j.drawElements(j.TRIANGLES,e.__webglFaceCount,j.UNSIGNED_SHORT,0)}C.info.render.calls++;C.info.render.vertices=C.info.render.vertices+e.__webglFaceCount;C.info.render.faces=C.info.render.faces+e.__webglFaceCount/3}else if(f instanceof +THREE.Line){f=f.type===THREE.LineStrip?j.LINE_STRIP:j.LINES;d=d.linewidth;if(d!==Za){j.lineWidth(d);Za=d}j.drawArrays(f,0,e.__webglLineCount);C.info.render.calls++}else if(f instanceof THREE.ParticleSystem){j.drawArrays(j.POINTS,0,e.__webglParticleCount);C.info.render.calls++;C.info.render.points=C.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){j.drawArrays(j.TRIANGLE_STRIP,0,e.__webglVertexCount);C.info.render.calls++}}};this.render=function(a,b,c,d){var e,f,h,m,n=a.__lights, +o=a.fog;M=-1;la=true;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);gb.multiply(b.projectionMatrix, +b.matrixWorldInverse);ya.setFromMatrix(gb);this.autoUpdateObjects&&this.initWebGLObjects(a);i(this.renderPluginsPre,a,b);C.info.render.calls=0;C.info.render.vertices=0;C.info.render.faces=0;C.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;for(e=m.length;d=0){s=q.geometry.materials[s];if(s.transparent){p.transparent=s;p.opaque=null}else{p.opaque=s;p.transparent=null}}}else if(s)if(s.transparent){p.transparent=s;p.opaque=null}else{p.opaque=s;p.transparent=null}f.render=true;if(this.sortObjects)if(h.renderDepth)f.z=h.renderDepth;else{Pa.copy(h.matrixWorld.getPosition());gb.multiplyVector3(Pa);f.z=Pa.z}}}this.sortObjects&& +m.sort(g);m=a.__webglObjectsImmediate;d=0;for(e=m.length;d65535){B[y].counter=B[y].counter+1;A=B[y].hash+"_"+B[y].counter;r.geometryGroups[A]===void 0&&(r.geometryGroups[A]={faces3:[],faces4:[],materialIndex:v,vertices:0,numMorphTargets:D, +numMorphNormals:G})}u instanceof THREE.Face3?r.geometryGroups[A].faces3.push(s):r.geometryGroups[A].faces4.push(s);r.geometryGroups[A].vertices=r.geometryGroups[A].vertices+x}r.geometryGroupsList=[];var M=void 0;for(M in r.geometryGroups){r.geometryGroups[M].id=O++;r.geometryGroupsList.push(r.geometryGroups[M])}}for(i in k.geometryGroups){l=k.geometryGroups[i];if(!l.__webglVertexBuffer){var S=l;S.__webglVertexBuffer=j.createBuffer();S.__webglNormalBuffer=j.createBuffer();S.__webglTangentBuffer=j.createBuffer(); +S.__webglColorBuffer=j.createBuffer();S.__webglUVBuffer=j.createBuffer();S.__webglUV2Buffer=j.createBuffer();S.__webglSkinVertexABuffer=j.createBuffer();S.__webglSkinVertexBBuffer=j.createBuffer();S.__webglSkinIndicesBuffer=j.createBuffer();S.__webglSkinWeightsBuffer=j.createBuffer();S.__webglFaceBuffer=j.createBuffer();S.__webglLineBuffer=j.createBuffer();var H=void 0,I=void 0;if(S.numMorphTargets){S.__webglMorphTargetsBuffers=[];H=0;for(I=S.numMorphTargets;H +0||L.faceVertexUvs.length>0)F.__uvArray=new Float32Array(T*2);if(L.faceUvs.length>1||L.faceVertexUvs.length>1)F.__uv2Array=new Float32Array(T*2)}if(N.geometry.skinWeights.length&&N.geometry.skinIndices.length){F.__skinVertexAArray=new Float32Array(T*4);F.__skinVertexBArray=new Float32Array(T*4);F.__skinIndexArray=new Float32Array(T*4);F.__skinWeightArray=new Float32Array(T*4)}F.__faceArray=new Uint16Array(Q*3);F.__lineArray=new Uint16Array(P*2);var ca=void 0,ha=void 0;if(F.numMorphTargets){F.__morphTargetsArrays= +[];ca=0;for(ha=F.numMorphTargets;ca0){j.bindBuffer(j.ARRAY_BUFFER,da.__webglSkinVertexABuffer);j.bufferData(j.ARRAY_BUFFER,ra,Wa);j.bindBuffer(j.ARRAY_BUFFER,da.__webglSkinVertexBBuffer);j.bufferData(j.ARRAY_BUFFER,sa,Wa);j.bindBuffer(j.ARRAY_BUFFER,da.__webglSkinIndicesBuffer);j.bufferData(j.ARRAY_BUFFER,ta,Wa);j.bindBuffer(j.ARRAY_BUFFER,da.__webglSkinWeightsBuffer);j.bufferData(j.ARRAY_BUFFER,ua,Wa)}}if(sd&&Tc){E=0;for(U=ja.length;E0){j.bindBuffer(j.ARRAY_BUFFER,da.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,Ia,Wa)}}if(rd&&Ra.hasTangents){E=0;for(U=ja.length;E0){j.bindBuffer(j.ARRAY_BUFFER,da.__webglUVBuffer);j.bufferData(j.ARRAY_BUFFER,vc,Wa)}}if(gd&&Yc&&dd){E=0;for(U=ja.length;E0){j.bindBuffer(j.ARRAY_BUFFER,da.__webglUV2Buffer);j.bufferData(j.ARRAY_BUFFER,wc,Wa)}}if(pd){E=0;for(U=ja.length;E0?"#define VERTEX_TEXTURES":"",C.gammaInput?"#define GAMMA_INPUT":"",C.gammaOutput?"#define GAMMA_OUTPUT":"",C.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+ +c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG": +"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n"); k=["precision "+v+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",C.gammaInput?"#define GAMMA_INPUT":"",C.gammaOutput?"#define GAMMA_OUTPUT":"",C.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP": "",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n"); i=y("fragment",k+i);d=y("vertex",d+n);j.attachShader(r,d);j.attachShader(r,i);j.linkProgram(r);j.getProgramParameter(r,j.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+j.getProgramParameter(r,j.VALIDATE_STATUS)+", gl error ["+j.getError()+"]");j.deleteShader(i);j.deleteShader(d);r.uniforms={};r.attributes={};var s,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","boneGlobalMatrices","morphTargetInfluences"];for(s in h)d.push(s); diff --git a/build/custom/ThreeWebGL.js b/build/custom/ThreeWebGL.js index 23d86609f94456a1c7319a4fbff669d2937195c1..fd0444591bbe5e271d0d93acf52292cc54368f17 100644 --- a/build/custom/ThreeWebGL.js +++ b/build/custom/ThreeWebGL.js @@ -1,9 +1,9 @@ // ThreeWebGL.js - http://github.com/mrdoob/three.js 'use strict';var THREE=THREE||{REVISION:"49"};self.Int32Array||(self.Int32Array=Array,self.Float32Array=Array); -(function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},lerpSelf:function(a,b){this.r=this.r+(a.r-this.r)*b;this.g=this.g+(a.g-this.g)*b;this.b=this.b+(a.b-this.b)*b;return this},getHex:function(){return Math.floor(this.r*255)<<16^Math.floor(this.g*255)<<8^Math.floor(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}}; THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x=this.x-a.x;this.y=this.y-a.y;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;return this},divideScalar:function(a){if(a){this.x= @@ -13,154 +13,154 @@ THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a; a;this.z=this.z+a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x=this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x=this.x*a.x;this.y=this.y*a.y;this.z=this.z*a.z;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;return this},divideSelf:function(a){this.x=this.x/a.x;this.y= this.y/a.y;this.z=this.z/a.z;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a}else this.z=this.y=this.x=0;return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())}, setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;return this},cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.x=c*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this, -a).lengthSq()},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},getRotationFromMatrix:function(a,b){var c=b?b.x:1,d=b?b.y:1,e=b?b.z:1,g=a.elements[0]/c,h=a.elements[4]/d,c=a.elements[1]/c,d=a.elements[5]/d,k=a.elements[9]/e,m=a.elements[10]/e;this.y=Math.asin(a.elements[8]/e);e=Math.cos(this.y);if(Math.abs(e)>1.0E-5){this.x=Math.atan2(-k/e,m/e);this.z=Math.atan2(-h/e,g/e)}else{this.x=0;this.z=Math.atan2(c,d)}return this},getScaleFromMatrix:function(a){var b= +a).lengthSq()},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},getRotationFromMatrix:function(a,b){var c=b?b.x:1,d=b?b.y:1,f=b?b.z:1,g=a.elements[0]/c,i=a.elements[4]/d,c=a.elements[1]/c,d=a.elements[5]/d,k=a.elements[9]/f,m=a.elements[10]/f;this.y=Math.asin(a.elements[8]/f);f=Math.cos(this.y);if(Math.abs(f)>1.0E-5){this.x=Math.atan2(-k/f,m/f);this.z=Math.atan2(-i/f,g/f)}else{this.x=0;this.z=Math.atan2(c,d)}return this},getScaleFromMatrix:function(a){var b= this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z=a},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},isZero:function(){return this.lengthSq()<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1}; THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;this.z=this.z+a.z;this.w=this.w+a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x= this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;this.w=this.w-a.w;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;this.w=this.w*a;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a;this.w=this.w/a}else{this.z=this.y=this.x=0;this.w=1}return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;this.w=this.w+(a.w-this.w)*b;return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]}; -THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes,d=a.elements,a=d[0];b=d[1];var e=d[2],g=d[3],h=d[4],k=d[5],m=d[6],j=d[7],i=d[8],p=d[9],l=d[10],v=d[11],o=d[12],n=d[13],r=d[14],d=d[15];c[0].set(g-a,j-h,v-i,d-o);c[1].set(g+a,j+h,v+i,d+o);c[2].set(g+b,j+k,v+p,d+n);c[3].set(g-b,j-k,v-p,d-n);c[4].set(g-e,j-m,v-l,d-r);c[5].set(g+e,j+m,v+l,d+r);for(a=0;a<6;a++){b=c[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}}; -THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=c.elements,c=-a.geometry.boundingSphere.radius*c.getMaxScaleOnAxis(),e=0;e<6;e++){a=b[e].x*d[12]+b[e].y*d[13]+b[e].z*d[14]+b[e].w;if(a<=c)return false}return true};THREE.Frustum.__v1=new THREE.Vector3; -THREE.Ray=function(a,b){function c(a,b,c){o.sub(c,a);w=o.dot(b);q=n.add(a,r.copy(b).multiplyScalar(w));return F=c.distanceTo(q)}function d(a,b,c,d){o.sub(d,b);n.sub(c,b);r.sub(a,b);C=o.dot(o);s=o.dot(n);K=o.dot(r);A=n.dot(n);G=n.dot(r);D=1/(C*A-s*s);M=(A*K-s*G)*D;Q=(C*G-s*K)*D;return M>=0&&Q>=0&&M+Q<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;var e=1.0E-4;this.setPrecision=function(a){e=a};var g=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3,m=new THREE.Vector3, -j=new THREE.Vector3,i=new THREE.Vector3,p=new THREE.Vector3,l=new THREE.Vector3,v=new THREE.Vector3;this.intersectObject=function(a){var b,n=[];if(a instanceof THREE.Particle){var o=c(this.origin,this.direction,a.matrixWorld.getPosition());if(o>a.scale.x)return[];b={distance:o,point:a.position,face:null,object:a};n.push(b)}else if(a instanceof THREE.Mesh){var o=c(this.origin,this.direction,a.matrixWorld.getPosition()),r=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(), -a.matrixWorld.getColumnZ().length());if(o>a.geometry.boundingSphere.radius*Math.max(r.x,Math.max(r.y,r.z)))return n;var q,w,f=a.geometry,s=f.vertices,H;a.matrixRotationWorld.extractRotation(a.matrixWorld);o=0;for(r=f.faces.length;o0:q<0))){v.add(j,i.multiplyScalar(w));if(b instanceof THREE.Face3){g=H.multiplyVector3(g.copy(s[b.a]));h=H.multiplyVector3(h.copy(s[b.b]));k=H.multiplyVector3(k.copy(s[b.c]));if(d(v,g,h,k)){b={distance:j.distanceTo(v),point:v.clone(),face:b,object:a};n.push(b)}}else if(b instanceof THREE.Face4){g=H.multiplyVector3(g.copy(s[b.a]));h=H.multiplyVector3(h.copy(s[b.b]));k=H.multiplyVector3(k.copy(s[b.c]));m=H.multiplyVector3(m.copy(s[b.d]));if(d(v,g,h,m)||d(v,h,k,m)){b={distance:j.distanceTo(v),point:v.clone(), +THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes,d=a.elements,a=d[0];b=d[1];var f=d[2],g=d[3],i=d[4],k=d[5],m=d[6],j=d[7],h=d[8],p=d[9],l=d[10],v=d[11],o=d[12],n=d[13],r=d[14],d=d[15];c[0].set(g-a,j-i,v-h,d-o);c[1].set(g+a,j+i,v+h,d+o);c[2].set(g+b,j+k,v+p,d+n);c[3].set(g-b,j-k,v-p,d-n);c[4].set(g-f,j-m,v-l,d-r);c[5].set(g+f,j+m,v+l,d+r);for(a=0;a<6;a++){b=c[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}}; +THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=c.elements,c=-a.geometry.boundingSphere.radius*c.getMaxScaleOnAxis(),f=0;f<6;f++){a=b[f].x*d[12]+b[f].y*d[13]+b[f].z*d[14]+b[f].w;if(a<=c)return false}return true};THREE.Frustum.__v1=new THREE.Vector3; +THREE.Ray=function(a,b){function c(a,b,c){o.sub(c,a);w=o.dot(b);q=n.add(a,r.copy(b).multiplyScalar(w));return F=c.distanceTo(q)}function d(a,b,c,d){o.sub(d,b);n.sub(c,b);r.sub(a,b);C=o.dot(o);s=o.dot(n);K=o.dot(r);A=n.dot(n);G=n.dot(r);D=1/(C*A-s*s);M=(A*K-s*G)*D;Q=(C*G-s*K)*D;return M>=0&&Q>=0&&M+Q<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;var f=1.0E-4;this.setPrecision=function(a){f=a};var g=new THREE.Vector3,i=new THREE.Vector3,k=new THREE.Vector3,m=new THREE.Vector3, +j=new THREE.Vector3,h=new THREE.Vector3,p=new THREE.Vector3,l=new THREE.Vector3,v=new THREE.Vector3;this.intersectObject=function(a){var b,n=[];if(a instanceof THREE.Particle){var o=c(this.origin,this.direction,a.matrixWorld.getPosition());if(o>a.scale.x)return[];b={distance:o,point:a.position,face:null,object:a};n.push(b)}else if(a instanceof THREE.Mesh){var o=c(this.origin,this.direction,a.matrixWorld.getPosition()),r=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(), +a.matrixWorld.getColumnZ().length());if(o>a.geometry.boundingSphere.radius*Math.max(r.x,Math.max(r.y,r.z)))return n;var q,w,e=a.geometry,s=e.vertices,H;a.matrixRotationWorld.extractRotation(a.matrixWorld);o=0;for(r=e.faces.length;o0:q<0))){v.add(j,h.multiplyScalar(w));if(b instanceof THREE.Face3){g=H.multiplyVector3(g.copy(s[b.a]));i=H.multiplyVector3(i.copy(s[b.b]));k=H.multiplyVector3(k.copy(s[b.c]));if(d(v,g,i,k)){b={distance:j.distanceTo(v),point:v.clone(),face:b,object:a};n.push(b)}}else if(b instanceof THREE.Face4){g=H.multiplyVector3(g.copy(s[b.a]));i=H.multiplyVector3(i.copy(s[b.b]));k=H.multiplyVector3(k.copy(s[b.c]));m=H.multiplyVector3(m.copy(s[b.d]));if(d(v,g,i,m)||d(v,i,k,m)){b={distance:j.distanceTo(v),point:v.clone(), face:b,object:a};n.push(b)}}}}}}return n};this.intersectObjects=function(a){for(var b=[],c=0,d=a.length;cg?d:g;e=e>h? -e:h}a()};this.add3Points=function(g,h,i,p,l,v){if(k){k=false;b=gi?g>l?g:l:i>l?i:l;e=h>p?h>v?h:v:p>v?p:v}else{b=gi?g>l?g>d?g:d:l>d?l:d:i>l?i>d?i:d:l>d?l:d;e=h>p?h>v?h>e?h:e:v>e?v:e:p>v?p>e?p:e:v>e?v:e}a()};this.addRectangle=function(g){if(k){k=false;b=g.getLeft();c=g.getTop();d=g.getRight();e=g.getBottom()}else{b=bg.getRight()?d:g.getRight();e=e>g.getBottom()?e:g.getBottom()}a()};this.inflate=function(g){b=b-g;c=c-g;d=d+g;e=e+g;a()};this.minSelf=function(g){b=b>g.getLeft()?b:g.getLeft();c=c>g.getTop()?c:g.getTop();d=da.getRight()||ea.getBottom()?false:true};this.empty=function(){k=true;e=d=c=b=0;a()};this.isEmpty=function(){return k}}; -THREE.Math={clamp:function(a,b,c){return ac?c:a},clampBottom:function(a,b){return a0?1:0}};THREE.Matrix3=function(){this.elements=new Float32Array(9)}; -THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],e=-b[10]*b[4]+b[6]*b[8],g=b[10]*b[0]-b[2]*b[8],h=-b[6]*b[0]+b[2]*b[4],k=b[9]*b[4]-b[5]*b[8],m=-b[9]*b[0]+b[1]*b[8],j=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*e+b[2]*k;b===0&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,i=this.elements;i[0]=b*a;i[1]=b*c;i[2]=b*d;i[3]=b*e;i[4]=b*g;i[5]=b*h;i[6]=b*k;i[7]=b*m;i[8]=b*j;return this}, -transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,g,h,k,m,j,i,p,l,v,o,n){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,g!==void 0?g:1,h||0,k||0,m||0,j||0,i!==void 0?i:1,p||0,l||0,v||0,o||0,n!==void 0?n:1)}; -THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,g,h,k,m,j,i,p,l,v,o,n){var r=this.elements;r[0]=a;r[4]=b;r[8]=c;r[12]=d;r[1]=e;r[5]=g;r[9]=h;r[13]=k;r[2]=m;r[6]=j;r[10]=i;r[14]=p;r[3]=l;r[7]=v;r[11]=o;r[15]=n;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements, -e=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(a,b).normalize();if(h.length()===0)h.z=1;e.cross(c,h).normalize();if(e.length()===0){h.x=h.x+1.0E-4;e.cross(c,h).normalize()}g.cross(h,e);d[0]=e.x;d[4]=g.x;d[8]=h.x;d[1]=e.y;d[5]=g.y;d[9]=h.y;d[2]=e.z;d[6]=g.z;d[10]=h.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,g=c[0],h=c[4],k=c[8],m=c[12],j=c[1],i=c[5],p=c[9],l=c[13],v=c[2],o=c[6],n=c[10],r=c[14],w=c[3],q=c[7],F=c[11],c=c[15],C=d[0],s=d[4], -K=d[8],A=d[12],G=d[1],D=d[5],M=d[9],Q=d[13],S=d[2],Z=d[6],R=d[10],z=d[14],L=d[3],I=d[7],E=d[11],d=d[15];e[0]=g*C+h*G+k*S+m*L;e[4]=g*s+h*D+k*Z+m*I;e[8]=g*K+h*M+k*R+m*E;e[12]=g*A+h*Q+k*z+m*d;e[1]=j*C+i*G+p*S+l*L;e[5]=j*s+i*D+p*Z+l*I;e[9]=j*K+i*M+p*R+l*E;e[13]=j*A+i*Q+p*z+l*d;e[2]=v*C+o*G+n*S+r*L;e[6]=v*s+o*D+n*Z+r*I;e[10]=v*K+o*M+n*R+r*E;e[14]=v*A+o*Q+n*z+r*d;e[3]=w*C+q*G+F*S+c*L;e[7]=w*s+q*D+F*Z+c*I;e[11]=w*K+q*M+F*R+c*E;e[15]=w*A+q*Q+F*z+c*d;return this},multiplySelf:function(a){return this.multiply(this, +THREE.Rectangle=function(){function a(){g=d-b;i=f-c}var b,c,d,f,g,i,k=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return i};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(g,i,h,p){k=false;b=g;c=i;d=h;f=p;a()};this.addPoint=function(g,i){if(k){k=false;b=g;c=i;d=g;f=i}else{b=bg?d:g;f=f>i? +f:i}a()};this.add3Points=function(g,i,h,p,l,v){if(k){k=false;b=gh?g>l?g:l:h>l?h:l;f=i>p?i>v?i:v:p>v?p:v}else{b=gh?g>l?g>d?g:d:l>d?l:d:h>l?h>d?h:d:l>d?l:d;f=i>p?i>v?i>f?i:f:v>f?v:f:p>v?p>f?p:f:v>f?v:f}a()};this.addRectangle=function(g){if(k){k=false;b=g.getLeft();c=g.getTop();d=g.getRight();f=g.getBottom()}else{b=bg.getRight()?d:g.getRight();f=f>g.getBottom()?f:g.getBottom()}a()};this.inflate=function(g){b=b-g;c=c-g;d=d+g;f=f+g;a()};this.minSelf=function(g){b=b>g.getLeft()?b:g.getLeft();c=c>g.getTop()?c:g.getTop();d=da.getRight()||fa.getBottom()?false:true};this.empty=function(){k=true;f=d=c=b=0;a()};this.isEmpty=function(){return k}}; +THREE.Math={clamp:function(a,b,c){return ac?c:a},clampBottom:function(a,b){return a0?1:0}};THREE.Matrix3=function(){this.elements=new Float32Array(9)}; +THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],f=-b[10]*b[4]+b[6]*b[8],g=b[10]*b[0]-b[2]*b[8],i=-b[6]*b[0]+b[2]*b[4],k=b[9]*b[4]-b[5]*b[8],m=-b[9]*b[0]+b[1]*b[8],j=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*f+b[2]*k;b===0&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,h=this.elements;h[0]=b*a;h[1]=b*c;h[2]=b*d;h[3]=b*f;h[4]=b*g;h[5]=b*i;h[6]=b*k;h[7]=b*m;h[8]=b*j;return this}, +transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,f,g,i,k,m,j,h,p,l,v,o,n){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,f||0,g!==void 0?g:1,i||0,k||0,m||0,j||0,h!==void 0?h:1,p||0,l||0,v||0,o||0,n!==void 0?n:1)}; +THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,g,i,k,m,j,h,p,l,v,o,n){var r=this.elements;r[0]=a;r[4]=b;r[8]=c;r[12]=d;r[1]=f;r[5]=g;r[9]=i;r[13]=k;r[2]=m;r[6]=j;r[10]=h;r[14]=p;r[3]=l;r[7]=v;r[11]=o;r[15]=n;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements, +f=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,i=THREE.Matrix4.__v3;i.sub(a,b).normalize();if(i.length()===0)i.z=1;f.cross(c,i).normalize();if(f.length()===0){i.x=i.x+1.0E-4;f.cross(c,i).normalize()}g.cross(i,f);d[0]=f.x;d[4]=g.x;d[8]=i.x;d[1]=f.y;d[5]=g.y;d[9]=i.y;d[2]=f.z;d[6]=g.z;d[10]=i.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,f=this.elements,g=c[0],i=c[4],k=c[8],m=c[12],j=c[1],h=c[5],p=c[9],l=c[13],v=c[2],o=c[6],n=c[10],r=c[14],w=c[3],q=c[7],F=c[11],c=c[15],C=d[0],s=d[4], +K=d[8],A=d[12],G=d[1],D=d[5],M=d[9],Q=d[13],S=d[2],Z=d[6],R=d[10],z=d[14],L=d[3],I=d[7],E=d[11],d=d[15];f[0]=g*C+i*G+k*S+m*L;f[4]=g*s+i*D+k*Z+m*I;f[8]=g*K+i*M+k*R+m*E;f[12]=g*A+i*Q+k*z+m*d;f[1]=j*C+h*G+p*S+l*L;f[5]=j*s+h*D+p*Z+l*I;f[9]=j*K+h*M+p*R+l*E;f[13]=j*A+h*Q+p*z+l*d;f[2]=v*C+o*G+n*S+r*L;f[6]=v*s+o*D+n*Z+r*I;f[10]=v*K+o*M+n*R+r*E;f[14]=v*A+o*Q+n*z+r*d;f[3]=w*C+q*G+F*S+c*L;f[7]=w*s+q*D+F*Z+c*I;f[11]=w*K+q*M+F*R+c*E;f[15]=w*A+q*Q+F*z+c*d;return this},multiplySelf:function(a){return this.multiply(this, a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]= -b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,g=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*g;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*g;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*g;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,g=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*g;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*g;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*g;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*g;return a},rotateAxis:function(a){var b=this.elements,c=a.x, -d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],g=a[1],h=a[5],k=a[9],m=a[13],j=a[2],i=a[6],p=a[10],l=a[14],v=a[3],o=a[7], -n=a[11],a=a[15];return e*k*i*v-d*m*i*v-e*h*p*v+c*m*p*v+d*h*l*v-c*k*l*v-e*k*j*o+d*m*j*o+e*g*p*o-b*m*p*o-d*g*l*o+b*k*l*o+e*h*j*n-c*m*j*n-e*g*i*n+b*m*i*n+c*g*l*n-b*h*l*n-d*h*j*a+c*k*j*a+d*g*i*a-b*k*i*a-c*g*p*a+b*h*p*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2]; +b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,g=1/(b[3]*c+b[7]*d+b[11]*f+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*f+b[12])*g;a.y=(b[1]*c+b[5]*d+b[9]*f+b[13])*g;a.z=(b[2]*c+b[6]*d+b[10]*f+b[14])*g;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,g=a.w;a.x=b[0]*c+b[4]*d+b[8]*f+b[12]*g;a.y=b[1]*c+b[5]*d+b[9]*f+b[13]*g;a.z=b[2]*c+b[6]*d+b[10]*f+b[14]*g;a.w=b[3]*c+b[7]*d+b[11]*f+b[15]*g;return a},rotateAxis:function(a){var b=this.elements,c=a.x, +d=a.y,f=a.z;a.x=c*b[0]+d*b[4]+f*b[8];a.y=c*b[1]+d*b[5]+f*b[9];a.z=c*b[2]+d*b[6]+f*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],f=a[12],g=a[1],i=a[5],k=a[9],m=a[13],j=a[2],h=a[6],p=a[10],l=a[14],v=a[3],o=a[7], +n=a[11],a=a[15];return f*k*h*v-d*m*h*v-f*i*p*v+c*m*p*v+d*i*l*v-c*k*l*v-f*k*j*o+d*m*j*o+f*g*p*o-b*m*p*o-d*g*l*o+b*k*l*o+f*i*j*n-c*m*j*n-f*g*h*n+b*m*h*n+c*g*l*n-b*i*l*n-d*i*j*a+c*k*j*a+d*g*h*a-b*k*h*a-c*g*p*a+b*i*p*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2]; a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[12],a[13], -a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],a[9],a[10])},getInverse:function(a){var b=this.elements,c=a.elements,d=c[0],e=c[4],g=c[8],h=c[12],k=c[1],m=c[5],j=c[9],i=c[13],p=c[2],l=c[6],v=c[10],o= -c[14],n=c[3],r=c[7],w=c[11],c=c[15];b[0]=j*o*r-i*v*r+i*l*w-m*o*w-j*l*c+m*v*c;b[4]=h*v*r-g*o*r-h*l*w+e*o*w+g*l*c-e*v*c;b[8]=g*i*r-h*j*r+h*m*w-e*i*w-g*m*c+e*j*c;b[12]=h*j*l-g*i*l-h*m*v+e*i*v+g*m*o-e*j*o;b[1]=i*v*n-j*o*n-i*p*w+k*o*w+j*p*c-k*v*c;b[5]=g*o*n-h*v*n+h*p*w-d*o*w-g*p*c+d*v*c;b[9]=h*j*n-g*i*n-h*k*w+d*i*w+g*k*c-d*j*c;b[13]=g*i*p-h*j*p+h*k*v-d*i*v-g*k*o+d*j*o;b[2]=m*o*n-i*l*n+i*p*r-k*o*r-m*p*c+k*l*c;b[6]=h*l*n-e*o*n-h*p*r+d*o*r+e*p*c-d*l*c;b[10]=e*i*n-h*m*n+h*k*r-d*i*r-e*k*c+d*m*c;b[14]=h*m*p- -e*i*p-h*k*l+d*i*l+e*k*o-d*m*o;b[3]=j*l*n-m*v*n-j*p*r+k*v*r+m*p*w-k*l*w;b[7]=e*v*n-g*l*n+g*p*r-d*v*r-e*p*w+d*l*w;b[11]=g*m*n-e*j*n-g*k*r+d*j*r+e*k*w-d*m*w;b[15]=e*j*p-g*m*p+g*k*l-d*j*l-e*k*v+d*m*v;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,e=a.y,g=a.z,h=Math.cos(d),d=Math.sin(d),k=Math.cos(e),e=Math.sin(e),m=Math.cos(g),g=Math.sin(g);switch(b){case "YXZ":var j=k*m,i=k*g,p=e*m,l=e*g;c[0]=j+l*d;c[4]=p*d-i;c[8]=h*e;c[1]=h*g;c[5]=h* -m;c[9]=-d;c[2]=i*d-p;c[6]=l+j*d;c[10]=h*k;break;case "ZXY":j=k*m;i=k*g;p=e*m;l=e*g;c[0]=j-l*d;c[4]=-h*g;c[8]=p+i*d;c[1]=i+p*d;c[5]=h*m;c[9]=l-j*d;c[2]=-h*e;c[6]=d;c[10]=h*k;break;case "ZYX":j=h*m;i=h*g;p=d*m;l=d*g;c[0]=k*m;c[4]=p*e-i;c[8]=j*e+l;c[1]=k*g;c[5]=l*e+j;c[9]=i*e-p;c[2]=-e;c[6]=d*k;c[10]=h*k;break;case "YZX":j=h*k;i=h*e;p=d*k;l=d*e;c[0]=k*m;c[4]=l-j*g;c[8]=p*g+i;c[1]=g;c[5]=h*m;c[9]=-d*m;c[2]=-e*m;c[6]=i*g+p;c[10]=j-l*g;break;case "XZY":j=h*k;i=h*e;p=d*k;l=d*e;c[0]=k*m;c[4]=-g;c[8]=e*m; -c[1]=j*g+l;c[5]=h*m;c[9]=i*g-p;c[2]=p*g-i;c[6]=d*m;c[10]=l*g+j;break;default:j=h*m;i=h*g;p=d*m;l=d*g;c[0]=k*m;c[4]=-k*g;c[8]=e;c[1]=i+p*e;c[5]=j-l*e;c[9]=-d*k;c[2]=l-j*e;c[6]=p+i*e;c[10]=h*k}return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,g=a.w,h=c+c,k=d+d,m=e+e,a=c*h,j=c*k,c=c*m,i=d*k,d=d*m,e=e*m,h=g*h,k=g*k,g=g*m;b[0]=1-(i+e);b[4]=j-g;b[8]=c+k;b[1]=j+g;b[5]=1-(a+e);b[9]=d-h;b[2]=c-k;b[6]=d+h;b[10]=1-(a+i);return this},compose:function(a,b,c){var d=this.elements, -e=THREE.Matrix4.__m1,g=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(b);g.makeScale(c.x,c.y,c.z);this.multiply(e,g);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;e.set(d[0],d[1],d[2]);g.set(d[4],d[5],d[6]);h.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3; -c.x=e.length();c.y=g.length();c.z=h.length();a.x=d[12];a.y=d[13];a.z=d[14];d=THREE.Matrix4.__m1;d.copy(this);d.elements[0]=d.elements[0]/c.x;d.elements[1]=d.elements[1]/c.x;d.elements[2]=d.elements[2]/c.x;d.elements[4]=d.elements[4]/c.y;d.elements[5]=d.elements[5]/c.y;d.elements[6]=d.elements[6]/c.y;d.elements[8]=d.elements[8]/c.z;d.elements[9]=d.elements[9]/c.z;d.elements[10]=d.elements[10]/c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){var b=this.elements,a=a.elements; -b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),e=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*e;b[5]=a[5]*e;b[6]=a[6]*e;b[8]=a[8]*c;b[9]=a[9]*c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]* -d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],e=b[6],g=b[7],h=b[8],k=b[9],m=b[10],j=b[11],i=Math.cos(a),a=Math.sin(a);b[4]=i*c+a*h;b[5]=i*d+a*k;b[6]=i*e+a*m;b[7]=i*g+a*j;b[8]=i*h-a*c;b[9]=i*k-a*d;b[10]=i*m-a*e;b[11]=i*j-a*g;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],g=b[3],h=b[8],k=b[9],m=b[10],j=b[11],i=Math.cos(a),a=Math.sin(a);b[0]=i*c-a*h;b[1]=i*d-a*k;b[2]=i*e-a*m;b[3]=i*g-a*j;b[8]=i*h+a*c;b[9]= -i*k+a*d;b[10]=i*m+a*e;b[11]=i*j+a*g;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],g=b[3],h=b[4],k=b[5],m=b[6],j=b[7],i=Math.cos(a),a=Math.sin(a);b[0]=i*c+a*h;b[1]=i*d+a*k;b[2]=i*e+a*m;b[3]=i*g+a*j;b[4]=i*h-a*c;b[5]=i*k-a*d;b[6]=i*m-a*e;b[7]=i*j-a*g;return this},rotateByAxis:function(a,b){var c=this.elements;if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var d=a.x, -e=a.y,g=a.z,h=Math.sqrt(d*d+e*e+g*g),d=d/h,e=e/h,g=g/h,h=d*d,k=e*e,m=g*g,j=Math.cos(b),i=Math.sin(b),p=1-j,l=d*e*p,v=d*g*p,p=e*g*p,d=d*i,o=e*i,i=g*i,g=h+(1-h)*j,h=l+i,e=v-o,l=l-i,k=k+(1-k)*j,i=p+d,v=v+o,p=p-d,m=m+(1-m)*j,j=c[0],d=c[1],o=c[2],n=c[3],r=c[4],w=c[5],q=c[6],F=c[7],C=c[8],s=c[9],K=c[10],A=c[11];c[0]=g*j+h*r+e*C;c[1]=g*d+h*w+e*s;c[2]=g*o+h*q+e*K;c[3]=g*n+h*F+e*A;c[4]=l*j+k*r+i*C;c[5]=l*d+k*w+i*s;c[6]=l*o+k*q+i*K;c[7]=l*n+k*F+i*A;c[8]=v*j+p*r+m*C;c[9]=v*d+p*w+m*s;c[10]=v*o+p*q+m*K;c[11]= +a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],a[9],a[10])},getInverse:function(a){var b=this.elements,c=a.elements,d=c[0],f=c[4],g=c[8],i=c[12],k=c[1],m=c[5],j=c[9],h=c[13],p=c[2],l=c[6],v=c[10],o= +c[14],n=c[3],r=c[7],w=c[11],c=c[15];b[0]=j*o*r-h*v*r+h*l*w-m*o*w-j*l*c+m*v*c;b[4]=i*v*r-g*o*r-i*l*w+f*o*w+g*l*c-f*v*c;b[8]=g*h*r-i*j*r+i*m*w-f*h*w-g*m*c+f*j*c;b[12]=i*j*l-g*h*l-i*m*v+f*h*v+g*m*o-f*j*o;b[1]=h*v*n-j*o*n-h*p*w+k*o*w+j*p*c-k*v*c;b[5]=g*o*n-i*v*n+i*p*w-d*o*w-g*p*c+d*v*c;b[9]=i*j*n-g*h*n-i*k*w+d*h*w+g*k*c-d*j*c;b[13]=g*h*p-i*j*p+i*k*v-d*h*v-g*k*o+d*j*o;b[2]=m*o*n-h*l*n+h*p*r-k*o*r-m*p*c+k*l*c;b[6]=i*l*n-f*o*n-i*p*r+d*o*r+f*p*c-d*l*c;b[10]=f*h*n-i*m*n+i*k*r-d*h*r-f*k*c+d*m*c;b[14]=i*m*p- +f*h*p-i*k*l+d*h*l+f*k*o-d*m*o;b[3]=j*l*n-m*v*n-j*p*r+k*v*r+m*p*w-k*l*w;b[7]=f*v*n-g*l*n+g*p*r-d*v*r-f*p*w+d*l*w;b[11]=g*m*n-f*j*n-g*k*r+d*j*r+f*k*w-d*m*w;b[15]=f*j*p-g*m*p+g*k*l-d*j*l-f*k*v+d*m*v;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,f=a.y,g=a.z,i=Math.cos(d),d=Math.sin(d),k=Math.cos(f),f=Math.sin(f),m=Math.cos(g),g=Math.sin(g);switch(b){case "YXZ":var j=k*m,h=k*g,p=f*m,l=f*g;c[0]=j+l*d;c[4]=p*d-h;c[8]=i*f;c[1]=i*g;c[5]=i* +m;c[9]=-d;c[2]=h*d-p;c[6]=l+j*d;c[10]=i*k;break;case "ZXY":j=k*m;h=k*g;p=f*m;l=f*g;c[0]=j-l*d;c[4]=-i*g;c[8]=p+h*d;c[1]=h+p*d;c[5]=i*m;c[9]=l-j*d;c[2]=-i*f;c[6]=d;c[10]=i*k;break;case "ZYX":j=i*m;h=i*g;p=d*m;l=d*g;c[0]=k*m;c[4]=p*f-h;c[8]=j*f+l;c[1]=k*g;c[5]=l*f+j;c[9]=h*f-p;c[2]=-f;c[6]=d*k;c[10]=i*k;break;case "YZX":j=i*k;h=i*f;p=d*k;l=d*f;c[0]=k*m;c[4]=l-j*g;c[8]=p*g+h;c[1]=g;c[5]=i*m;c[9]=-d*m;c[2]=-f*m;c[6]=h*g+p;c[10]=j-l*g;break;case "XZY":j=i*k;h=i*f;p=d*k;l=d*f;c[0]=k*m;c[4]=-g;c[8]=f*m; +c[1]=j*g+l;c[5]=i*m;c[9]=h*g-p;c[2]=p*g-h;c[6]=d*m;c[10]=l*g+j;break;default:j=i*m;h=i*g;p=d*m;l=d*g;c[0]=k*m;c[4]=-k*g;c[8]=f;c[1]=h+p*f;c[5]=j-l*f;c[9]=-d*k;c[2]=l-j*f;c[6]=p+h*f;c[10]=i*k}return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,g=a.w,i=c+c,k=d+d,m=f+f,a=c*i,j=c*k,c=c*m,h=d*k,d=d*m,f=f*m,i=g*i,k=g*k,g=g*m;b[0]=1-(h+f);b[4]=j-g;b[8]=c+k;b[1]=j+g;b[5]=1-(a+f);b[9]=d-i;b[2]=c-k;b[6]=d+i;b[10]=1-(a+h);return this},compose:function(a,b,c){var d=this.elements, +f=THREE.Matrix4.__m1,g=THREE.Matrix4.__m2;f.identity();f.setRotationFromQuaternion(b);g.makeScale(c.x,c.y,c.z);this.multiply(f,g);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,f=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,i=THREE.Matrix4.__v3;f.set(d[0],d[1],d[2]);g.set(d[4],d[5],d[6]);i.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3; +c.x=f.length();c.y=g.length();c.z=i.length();a.x=d[12];a.y=d[13];a.z=d[14];d=THREE.Matrix4.__m1;d.copy(this);d.elements[0]=d.elements[0]/c.x;d.elements[1]=d.elements[1]/c.x;d.elements[2]=d.elements[2]/c.x;d.elements[4]=d.elements[4]/c.y;d.elements[5]=d.elements[5]/c.y;d.elements[6]=d.elements[6]/c.y;d.elements[8]=d.elements[8]/c.z;d.elements[9]=d.elements[9]/c.z;d.elements[10]=d.elements[10]/c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){var b=this.elements,a=a.elements; +b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),f=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*f;b[5]=a[5]*f;b[6]=a[6]*f;b[8]=a[8]*c;b[9]=a[9]*c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]* +d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],f=b[6],g=b[7],i=b[8],k=b[9],m=b[10],j=b[11],h=Math.cos(a),a=Math.sin(a);b[4]=h*c+a*i;b[5]=h*d+a*k;b[6]=h*f+a*m;b[7]=h*g+a*j;b[8]=h*i-a*c;b[9]=h*k-a*d;b[10]=h*m-a*f;b[11]=h*j-a*g;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],f=b[2],g=b[3],i=b[8],k=b[9],m=b[10],j=b[11],h=Math.cos(a),a=Math.sin(a);b[0]=h*c-a*i;b[1]=h*d-a*k;b[2]=h*f-a*m;b[3]=h*g-a*j;b[8]=h*i+a*c;b[9]= +h*k+a*d;b[10]=h*m+a*f;b[11]=h*j+a*g;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],f=b[2],g=b[3],i=b[4],k=b[5],m=b[6],j=b[7],h=Math.cos(a),a=Math.sin(a);b[0]=h*c+a*i;b[1]=h*d+a*k;b[2]=h*f+a*m;b[3]=h*g+a*j;b[4]=h*i-a*c;b[5]=h*k-a*d;b[6]=h*m-a*f;b[7]=h*j-a*g;return this},rotateByAxis:function(a,b){var c=this.elements;if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var d=a.x, +f=a.y,g=a.z,i=Math.sqrt(d*d+f*f+g*g),d=d/i,f=f/i,g=g/i,i=d*d,k=f*f,m=g*g,j=Math.cos(b),h=Math.sin(b),p=1-j,l=d*f*p,v=d*g*p,p=f*g*p,d=d*h,o=f*h,h=g*h,g=i+(1-i)*j,i=l+h,f=v-o,l=l-h,k=k+(1-k)*j,h=p+d,v=v+o,p=p-d,m=m+(1-m)*j,j=c[0],d=c[1],o=c[2],n=c[3],r=c[4],w=c[5],q=c[6],F=c[7],C=c[8],s=c[9],K=c[10],A=c[11];c[0]=g*j+i*r+f*C;c[1]=g*d+i*w+f*s;c[2]=g*o+i*q+f*K;c[3]=g*n+i*F+f*A;c[4]=l*j+k*r+h*C;c[5]=l*d+k*w+h*s;c[6]=l*o+k*q+h*K;c[7]=l*n+k*F+h*A;c[8]=v*j+p*r+m*C;c[9]=v*d+p*w+m*s;c[10]=v*o+p*q+m*K;c[11]= v*n+p*F+m*A;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this}, -makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,g=a.x,h=a.y,k=a.z,m=e*g,j=e*h;this.set(m*g+c,m*h-d*k,m*k+d*h,0,m*h+d*k,j*h+c,j*k-d*g,0,m*k- -d*h,j*k+d*g,e*k*k+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,e,g){var h=this.elements;h[0]=2*e/(b-a);h[4]=0;h[8]=(b+a)/(b-a);h[12]=0;h[1]=0;h[5]=2*e/(d-c);h[9]=(d+c)/(d-c);h[13]=0;h[2]=0;h[6]=0;h[10]=-(g+e)/(g-e);h[14]=-2*g*e/(g-e);h[3]=0;h[7]=0;h[11]=-1;h[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a, -b,c,d,e,g){var h=this.elements,k=b-a,m=c-d,j=g-e;h[0]=2/k;h[4]=0;h[8]=0;h[12]=-((b+a)/k);h[1]=0;h[5]=2/m;h[9]=0;h[13]=-((c+d)/m);h[2]=0;h[6]=0;h[10]=-2/j;h[14]=-((g+e)/j);h[3]=0;h[7]=0;h[11]=0;h[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4; +makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,g=a.x,i=a.y,k=a.z,m=f*g,j=f*i;this.set(m*g+c,m*i-d*k,m*k+d*i,0,m*i+d*k,j*i+c,j*k-d*g,0,m*k- +d*i,j*k+d*g,f*k*k+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,f,g){var i=this.elements;i[0]=2*f/(b-a);i[4]=0;i[8]=(b+a)/(b-a);i[12]=0;i[1]=0;i[5]=2*f/(d-c);i[9]=(d+c)/(d-c);i[13]=0;i[2]=0;i[6]=0;i[10]=-(g+f)/(g-f);i[14]=-2*g*f/(g-f);i[3]=0;i[7]=0;i[11]=-1;i[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),f=-a;return this.makeFrustum(f*b,a*b,f,a,c,d)},makeOrthographic:function(a, +b,c,d,f,g){var i=this.elements,k=b-a,m=c-d,j=g-f;i[0]=2/k;i[4]=0;i[8]=0;i[12]=-((b+a)/k);i[1]=0;i[5]=2/m;i[9]=0;i[13]=-((c+d)/m);i[2]=0;i[6]=0;i[10]=-2/j;i[14]=-((g+f)/j);i[3]=0;i[7]=0;i[11]=0;i[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4; THREE.Matrix4.__m2=new THREE.Matrix4; THREE.Object3D=function(){this.id=THREE.Object3DCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=false;this.renderDepth=null;this.rotationAutoUpdate=true;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate= true;this.quaternion=new THREE.Quaternion;this.useQuaternion=false;this.boundRadius=0;this.boundRadiusScale=1;this.visible=true;this.receiveShadow=this.castShadow=false;this.frustumCulled=true;this._vector=new THREE.Vector3}; THREE.Object3D.prototype={constructor:THREE.Object3D,applyMatrix:function(a){this.matrix.multiply(a,this.matrix);this.scale.getScaleFromMatrix(this.matrix);this.rotation.getRotationFromMatrix(this.matrix,this.scale);this.position.getPositionFromMatrix(this.matrix)},translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a, this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.getRotationFromMatrix(this.matrix)},add:function(a){if(a===this)console.warn("THREE.Object3D.add: An object can't be added as a child of itself.");else if(a instanceof THREE.Object3D){a.parent!==void 0&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.__addObject(a)}},remove:function(a){var b= -this.children.indexOf(a);if(b!==-1){a.parent=void 0;this.children.splice(b,1);for(b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.__removeObject(a)}},getChildByName:function(a,b){var c,d,e;c=0;for(d=this.children.length;c=0&&g>=0&&f>=0&&h>=0)return true;if(e<0&&g<0||f<0&&h<0)return false;e<0?c=Math.max(c,e/(e-g)):g<0&&(d=Math.min(d,e/(e-g)));f<0?c=Math.max(c,f/(f-h)):h<0&&(d=Math.min(d,f/(f-h)));if(dh&&k.positionScreen.z0)){na=j[m-2];Q.copy(T.positionScreen);S.copy(na.positionScreen);if(d(Q,S)){Q.multiplyScalar(1/Q.w);S.multiplyScalar(1/S.w);Ia=w[r]=w[r]||new THREE.RenderableLine; -r++;n=Ia;n.v1.positionScreen.copy(Q);n.v2.positionScreen.copy(S);n.z=Math.max(Q.z,S.z);n.material=oa.material;s.elements.push(n)}}}}}a=0;for(f=s.sprites.length;a0&&A.z<1){h=C[F]=C[F]||new THREE.RenderableParticle;F++;q=h;q.x=A.x/A.w;q.y=A.y/A.w;q.z=A.z;q.rotation=oa.rotation.z;q.scale.x=oa.scale.x*Math.abs(q.x-(A.x+e.projectionMatrix.elements[0])/ -(A.w+e.projectionMatrix.elements[12]));q.scale.y=oa.scale.y*Math.abs(q.y-(A.y+e.projectionMatrix.elements[5])/(A.w+e.projectionMatrix.elements[13]));q.material=oa.material;s.elements.push(q)}}}g&&s.elements.sort(c);return s}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1}; -THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),g=Math.cos(c),c=Math.sin(c),h=a*b,k=d*e;this.w=h*g-k*c;this.x=h*c+k*g;this.y=d*b*g+a*e*c;this.z=a*e*g-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c); +THREE.Projector=function(){function a(){var a=i[g]=i[g]||new THREE.RenderableObject;g++;return a}function b(){var a=j[m]=j[m]||new THREE.RenderableVertex;m++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,f=a.z+a.w,g=b.z+b.w,e=-a.z+a.w,i=-b.z+b.w;if(f>=0&&g>=0&&e>=0&&i>=0)return true;if(f<0&&g<0||e<0&&i<0)return false;f<0?c=Math.max(c,f/(f-g)):g<0&&(d=Math.min(d,f/(f-g)));e<0?c=Math.max(c,e/(e-i)):i<0&&(d=Math.min(d,e/(e-i)));if(di&&k.positionScreen.z0)){na=j[m-2];Q.copy(T.positionScreen);S.copy(na.positionScreen);if(d(Q,S)){Q.multiplyScalar(1/Q.w);S.multiplyScalar(1/S.w);Ia=w[r]=w[r]||new THREE.RenderableLine; +r++;n=Ia;n.v1.positionScreen.copy(Q);n.v2.positionScreen.copy(S);n.z=Math.max(Q.z,S.z);n.material=oa.material;s.elements.push(n)}}}}}a=0;for(e=s.sprites.length;a0&&A.z<1){i=C[F]=C[F]||new THREE.RenderableParticle;F++;q=i;q.x=A.x/A.w;q.y=A.y/A.w;q.z=A.z;q.rotation=oa.rotation.z;q.scale.x=oa.scale.x*Math.abs(q.x-(A.x+f.projectionMatrix.elements[0])/ +(A.w+f.projectionMatrix.elements[12]));q.scale.y=oa.scale.y*Math.abs(q.y-(A.y+f.projectionMatrix.elements[5])/(A.w+f.projectionMatrix.elements[13]));q.material=oa.material;s.elements.push(q)}}}g&&s.elements.sort(c);return s}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1}; +THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,f=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-f),f=Math.sin(-f),g=Math.cos(c),c=Math.sin(c),i=a*b,k=d*f;this.w=i*g-k*c;this.x=i*c+k*g;this.y=d*b*g+a*f*c;this.z=a*f*g-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c); this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.elements[0]+a.elements[5]+a.elements[10]))/2;this.x=Math.sqrt(Math.max(0,b+a.elements[0]-a.elements[5]-a.elements[10]))/2;this.y=Math.sqrt(Math.max(0,b-a.elements[0]+a.elements[5]-a.elements[10]))/2;this.z=Math.sqrt(Math.max(0,b-a.elements[0]-a.elements[5]+a.elements[10]))/2;this.x=a.elements[6]-a.elements[9]<0?-Math.abs(this.x): Math.abs(this.x);this.y=a.elements[8]-a.elements[2]<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.elements[1]-a.elements[4]<0?-Math.abs(this.z):Math.abs(this.z);this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x=this.x*-1;this.y=this.y*-1;this.z=this.z*-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a= -Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a===0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;this.w=this.w*a}return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,g=a.x,h=a.y,k=a.z,a=a.w;this.x=b*a+e*g+c*k-d*h;this.y= -c*a+e*h+d*g-b*k;this.z=d*a+e*k+b*h-c*g;this.w=e*a-b*g-c*h-d*k;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,g=this.x,h=this.y,k=this.z,m=this.w,j=m*c+h*e-k*d,i=m*d+k*c-g*e,p=m*e+g*d-h*c,c=-g*c-h*d-k*e;b.x=j*m+c*-g+i*-k-p*-h;b.y=i*m+c*-h+p*-g-j*-k;b.z=p*m+c*-k+j*-h-i*-g;return b},slerpSelf:function(a,b){var c=this.x,d=this.y,e=this.z,g=this.w,h=g*a.w+c*a.x+d*a.y+e*a.z;if(h<0){this.w=-a.w;this.x=-a.x;this.y=-a.y;this.z=-a.z;h=-h}else this.copy(a);if(h>=1){this.w=g;this.x= -c;this.y=d;this.z=e;return this}var k=Math.acos(h),m=Math.sqrt(1-h*h);if(Math.abs(m)<0.0010){this.w=0.5*(g+this.w);this.x=0.5*(c+this.x);this.y=0.5*(d+this.y);this.z=0.5*(e+this.z);return this}h=Math.sin((1-b)*k)/m;k=Math.sin(b*k)/m;this.w=g*h+this.w*k;this.x=c*h+this.x*k;this.y=d*h+this.y*k;this.z=e*h+this.z*k;return this},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}}; -THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(e<0){c.w=-b.w;c.x=-b.x;c.y=-b.y;c.z=-b.z;e=-e}else c.copy(b);if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var b=Math.acos(e),g=Math.sqrt(1-e*e);if(Math.abs(g)<0.0010){c.w=0.5*(a.w+c.w);c.x=0.5*(a.x+c.x);c.y=0.5*(a.y+c.y);c.z=0.5*(a.z+c.z);return c}e=Math.sin((1-d)*b)/g;d=Math.sin(d*b)/g;c.w=a.w*e+c.w*d;c.x=a.x*e+c.x*d;c.y=a.y*e+c.y*d;c.z=a.z*e+c.z*d;return c};THREE.Vertex=function(){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.")}; -THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3}; +Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a===0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;this.w=this.w*a}return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,f=this.w,g=a.x,i=a.y,k=a.z,a=a.w;this.x=b*a+f*g+c*k-d*i;this.y= +c*a+f*i+d*g-b*k;this.z=d*a+f*k+b*i-c*g;this.w=f*a-b*g-c*i-d*k;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,g=this.x,i=this.y,k=this.z,m=this.w,j=m*c+i*f-k*d,h=m*d+k*c-g*f,p=m*f+g*d-i*c,c=-g*c-i*d-k*f;b.x=j*m+c*-g+h*-k-p*-i;b.y=h*m+c*-i+p*-g-j*-k;b.z=p*m+c*-k+j*-i-h*-g;return b},slerpSelf:function(a,b){var c=this.x,d=this.y,f=this.z,g=this.w,i=g*a.w+c*a.x+d*a.y+f*a.z;if(i<0){this.w=-a.w;this.x=-a.x;this.y=-a.y;this.z=-a.z;i=-i}else this.copy(a);if(i>=1){this.w=g;this.x= +c;this.y=d;this.z=f;return this}var k=Math.acos(i),m=Math.sqrt(1-i*i);if(Math.abs(m)<0.0010){this.w=0.5*(g+this.w);this.x=0.5*(c+this.x);this.y=0.5*(d+this.y);this.z=0.5*(f+this.z);return this}i=Math.sin((1-b)*k)/m;k=Math.sin(b*k)/m;this.w=g*i+this.w*k;this.x=c*i+this.x*k;this.y=d*i+this.y*k;this.z=f*i+this.z*k;return this},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}}; +THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(f<0){c.w=-b.w;c.x=-b.x;c.y=-b.y;c.z=-b.z;f=-f}else c.copy(b);if(Math.abs(f)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var b=Math.acos(f),g=Math.sqrt(1-f*f);if(Math.abs(g)<0.0010){c.w=0.5*(a.w+c.w);c.x=0.5*(a.x+c.x);c.y=0.5*(a.y+c.y);c.z=0.5*(a.z+c.z);return c}f=Math.sin((1-d)*b)/g;d=Math.sin(d*b)/g;c.w=a.w*f+c.w*d;c.x=a.x*f+c.x*d;c.y=a.y*f+c.y*d;c.z=a.z*f+c.z*d;return c};THREE.Vertex=function(){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.")}; +THREE.Face3=function(a,b,c,d,f,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3}; THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;dc.x)c.x= -a.x;if(a.yc.y)c.y=a.y;if(a.zc.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;cb&&(b=a)}this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),g,h,k;g=0;for(h=this.vertices.length;g0;a--)if(d.indexOf(e["abcd"[a]])!=a){d.splice(a,1);this.faces[g]=new THREE.Face3(d[0],d[1],d[2]);e=0;for(d=this.faceVertexUvs.length;ethis.points.length-2?this.points.length-1:g+1;c[3]=g>this.points.length-3?this.points.length-1: -g+2;j=this.points[c[0]];i=this.points[c[1]];p=this.points[c[2]];l=this.points[c[3]];k=h*h;m=h*k;d.x=b(j.x,i.x,p.x,l.x,h,k,m);d.y=b(j.y,i.y,p.y,l.y,h,k,m);d.z=b(j.z,i.z,p.z,l.z,h,k,m);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,f=this.vertices.length;dc.x)c.x= +a.x;if(a.yc.y)c.y=a.y;if(a.zc.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;cb&&(b=a)}this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,f=Math.pow(10,4),g,i,k;g=0;for(i=this.vertices.length;g0;a--)if(d.indexOf(f["abcd"[a]])!=a){d.splice(a,1);this.faces[g]=new THREE.Face3(d[0],d[1],d[2]);f=0;for(d=this.faceVertexUvs.length;fthis.points.length-2?this.points.length-1:g+1;c[3]=g>this.points.length-3?this.points.length-1: +g+2;j=this.points[c[0]];h=this.points[c[1]];p=this.points[c[2]];l=this.points[c[3]];k=i*i;m=i*k;d.x=b(j.x,h.x,p.x,l.x,i,k,m);d.y=b(j.y,h.y,p.y,l.y,i,k,m);d.z=b(j.z,h.z,p.z,l.z,i,k,m);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a1&&(S=new THREE.MeshFaceMaterial); +THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(d.readyState==4)if(d.status==200||d.status==0){var f=JSON.parse(d.responseText);c.createScene(f,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,true);d.overrideMimeType&&d.overrideMimeType("text/plain; charset=x-user-defined");d.setRequestHeader("Content-Type","text/plain");d.send(null)}; +THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:j+"/"+a}function f(){var a;for(l in z.objects)if(!H.objects[l]){w=z.objects[l];if(w.geometry!==void 0){if(Q=H.geometries[w.geometry]){a=false;S=H.materials[w.materials[0]];(a=S instanceof THREE.ShaderMaterial)&&Q.computeTangents();s=w.position;K=w.rotation;A=w.quaternion;G=w.scale;q=w.matrix;A=0;w.materials.length==0&&(S=new THREE.MeshFaceMaterial);w.materials.length>1&&(S=new THREE.MeshFaceMaterial); a=new THREE.Mesh(Q,S);a.name=l;if(q){a.matrixAutoUpdate=false;a.matrix.set(q[0],q[1],q[2],q[3],q[4],q[5],q[6],q[7],q[8],q[9],q[10],q[11],q[12],q[13],q[14],q[15])}else{a.position.set(s[0],s[1],s[2]);if(A){a.quaternion.set(A[0],A[1],A[2],A[3]);a.useQuaternion=true}else a.rotation.set(K[0],K[1],K[2]);a.scale.set(G[0],G[1],G[2])}a.visible=w.visible;a.doubleSided=w.doubleSided;a.castShadow=w.castShadow;a.receiveShadow=w.receiveShadow;H.scene.add(a);H.objects[l]=a}}else{s=w.position;K=w.rotation;A=w.quaternion; -G=w.scale;A=0;a=new THREE.Object3D;a.name=l;a.position.set(s[0],s[1],s[2]);if(A){a.quaternion.set(A[0],A[1],A[2],A[3]);a.useQuaternion=true}else a.rotation.set(K[0],K[1],K[2]);a.scale.set(G[0],G[1],G[2]);a.visible=w.visible!==void 0?w.visible:false;H.scene.add(a);H.objects[l]=a;H.empties[l]=a}}}function g(a){return function(b){H.geometries[a]=b;e();I=I-1;m.onLoadComplete();k()}}function h(a){return function(b){H.geometries[a]=b}}function k(){m.callbackProgress({totalModels:f,totalTextures:W,loadedModels:f- -I,loadedTextures:W-E},H);m.onLoadProgress();I==0&&E==0&&b(H)}var m=this,j=THREE.Loader.prototype.extractUrlBase(c),i,p,l,v,o,n,r,w,q,F,C,s,K,A,G,D,M,Q,S,Z,R,z,L,I,E,f,W,H;z=a;c=new THREE.BinaryLoader;L=new THREE.JSONLoader;E=I=0;H={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(z.transform){a=z.transform.position;F=z.transform.rotation;D=z.transform.scale;a&&H.scene.position.set(a[0],a[1],a[2]);F&&H.scene.rotation.set(F[0],F[1], +G=w.scale;A=0;a=new THREE.Object3D;a.name=l;a.position.set(s[0],s[1],s[2]);if(A){a.quaternion.set(A[0],A[1],A[2],A[3]);a.useQuaternion=true}else a.rotation.set(K[0],K[1],K[2]);a.scale.set(G[0],G[1],G[2]);a.visible=w.visible!==void 0?w.visible:false;H.scene.add(a);H.objects[l]=a;H.empties[l]=a}}}function g(a){return function(b){H.geometries[a]=b;f();I=I-1;m.onLoadComplete();k()}}function i(a){return function(b){H.geometries[a]=b}}function k(){m.callbackProgress({totalModels:e,totalTextures:W,loadedModels:e- +I,loadedTextures:W-E},H);m.onLoadProgress();I==0&&E==0&&b(H)}var m=this,j=THREE.Loader.prototype.extractUrlBase(c),h,p,l,v,o,n,r,w,q,F,C,s,K,A,G,D,M,Q,S,Z,R,z,L,I,E,e,W,H;z=a;c=new THREE.BinaryLoader;L=new THREE.JSONLoader;E=I=0;H={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(z.transform){a=z.transform.position;F=z.transform.rotation;D=z.transform.scale;a&&H.scene.position.set(a[0],a[1],a[2]);F&&H.scene.rotation.set(F[0],F[1], F[2]);D&&H.scene.scale.set(D[0],D[1],D[2]);if(a||F||D){H.scene.updateMatrix();H.scene.updateMatrixWorld()}}a=function(){E=E-1;k();m.onLoadComplete()};for(o in z.cameras){D=z.cameras[o];D.type=="perspective"?Z=new THREE.PerspectiveCamera(D.fov,D.aspect,D.near,D.far):D.type=="ortho"&&(Z=new THREE.OrthographicCamera(D.left,D.right,D.top,D.bottom,D.near,D.far));s=D.position;F=D.target;D=D.up;Z.position.set(s[0],s[1],s[2]);Z.target=new THREE.Vector3(F[0],F[1],F[2]);D&&Z.up.set(D[0],D[1],D[2]);H.cameras[o]= Z}for(v in z.lights){F=z.lights[v];o=F.color!==void 0?F.color:16777215;Z=F.intensity!==void 0?F.intensity:1;if(F.type=="directional"){s=F.direction;C=new THREE.DirectionalLight(o,Z);C.position.set(s[0],s[1],s[2]);C.position.normalize()}else if(F.type=="point"){s=F.position;C=F.distance;C=new THREE.PointLight(o,Z,C);C.position.set(s[0],s[1],s[2])}else F.type=="ambient"&&(C=new THREE.AmbientLight(o));H.scene.add(C);H.lights[v]=C}for(n in z.fogs){v=z.fogs[n];v.type=="linear"?R=new THREE.Fog(0,v.near, -v.far):v.type=="exp2"&&(R=new THREE.FogExp2(0,v.density));D=v.color;R.color.setRGB(D[0],D[1],D[2]);H.fogs[n]=R}if(H.cameras&&z.defaults.camera)H.currentCamera=H.cameras[z.defaults.camera];if(H.fogs&&z.defaults.fog)H.scene.fog=H.fogs[z.defaults.fog];D=z.defaults.bgcolor;H.bgColor=new THREE.Color;H.bgColor.setRGB(D[0],D[1],D[2]);H.bgColorAlpha=z.defaults.bgalpha;for(i in z.geometries){n=z.geometries[i];if(n.type=="bin_mesh"||n.type=="ascii_mesh"){I=I+1;m.onLoadStart()}}f=I;for(i in z.geometries){n= -z.geometries[i];if(n.type=="cube"){Q=new THREE.CubeGeometry(n.width,n.height,n.depth,n.segmentsWidth,n.segmentsHeight,n.segmentsDepth,null,n.flipped,n.sides);H.geometries[i]=Q}else if(n.type=="plane"){Q=new THREE.PlaneGeometry(n.width,n.height,n.segmentsWidth,n.segmentsHeight);H.geometries[i]=Q}else if(n.type=="sphere"){Q=new THREE.SphereGeometry(n.radius,n.segmentsWidth,n.segmentsHeight);H.geometries[i]=Q}else if(n.type=="cylinder"){Q=new THREE.CylinderGeometry(n.topRad,n.botRad,n.height,n.radSegs, -n.heightSegs);H.geometries[i]=Q}else if(n.type=="torus"){Q=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT);H.geometries[i]=Q}else if(n.type=="icosahedron"){Q=new THREE.IcosahedronGeometry(n.radius,n.subdivisions);H.geometries[i]=Q}else if(n.type=="bin_mesh")c.load(d(n.url,z.urlBaseType),g(i));else if(n.type=="ascii_mesh")L.load(d(n.url,z.urlBaseType),g(i));else if(n.type=="embedded_mesh"){n=z.embeds[n.id];n.metadata=z.metadata;n&&L.createModel(n,h(i),"")}}for(r in z.textures){i=z.textures[r]; -if(i.url instanceof Array){E=E+i.url.length;for(n=0;n1){a.matrixWorldInverse.getInverse(a.matrixWorld);a=a.matrixWorldInverse;a=-(a.elements[2]*this.matrixWorld.elements[12]+a.elements[6]*this.matrixWorld.elements[13]+a.elements[10]*this.matrixWorld.elements[14]+a.elements[14]);this.LODs[0].object3D.visible=true;for(var b=1;b=this.LODs[b].visibleAtDistance){this.LODs[b-1].object3D.visible=false;this.LODs[b].object3D.visible=true}else break;for(;b= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\nbool inFrustum = all( inFrustumVec );\n#ifdef SHADOWMAP_CASCADE\ninFrustumCount += int( inFrustum );\nbvec3 frustumTestVec = bvec3( inFrustum, inFrustumCount == 1, shadowCoord.z <= 1.0 );\n#else\nbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n#endif\nbool frustumTest = all( frustumTestVec );\nif ( frustumTest ) {\nshadowCoord.z += shadowBias[ i ];\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nconst float shadowDelta = 1.0 / 9.0;\nfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\nfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\nfloat dx0 = -1.25 * xPixelOffset;\nfloat dy0 = -1.25 * yPixelOffset;\nfloat dx1 = 1.25 * xPixelOffset;\nfloat dy1 = 1.25 * yPixelOffset;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec3( 1.0 - shadowDarkness[ i ] );\n#endif\n}\n#ifdef SHADOWMAP_DEBUG\n#ifdef SHADOWMAP_CASCADE\nif ( inFrustum && inFrustumCount == 1 ) gl_FragColor.xyz *= frustumColors[ i ];\n#else\nif ( inFrustum ) gl_FragColor.xyz *= frustumColors[ i ];\n#endif\n#endif\n}\n#ifdef GAMMA_OUTPUT\nshadowColor *= shadowColor;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif", shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\n#ifdef USE_MORPHTARGETS\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( morphed, 1.0 );\n#else\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n#endif\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif", linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\ngl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif"}; -THREE.UniformsUtils={merge:function(a){var b,c,d,e={};for(b=0;b=0)return a.geometry.materials[b.materialIndex]}function d(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?false:a&&a.shading!==void 0&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function e(a){return a.map||a.lightMap||a instanceof THREE.ShaderMaterial?true:false}function g(a,b,c){var d,e,g,h,i=a.vertices;h=i.length; -var k=a.colors,j=k.length,l=a.__vertexArray,m=a.__colorArray,n=a.__sortArray,p=a.verticesNeedUpdate,o=a.colorsNeedUpdate,r=a.__webglCustomAttributesList;if(c.sortParticles){Qb.copy(Rb);Qb.multiplySelf(c.matrixWorld);for(d=0;d=0;c--)a[c].object===b&&a.splice(c,1)}function n(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function r(a,b,c,d,e){if(d.needsUpdate){d.program&&E.deallocateMaterial(d);E.initMaterial(d,b,c,e);d.needsUpdate=false}if(d.morphTargets&&!e.__webglMorphTargetInfluences){e.__webglMorphTargetInfluences=new Float32Array(E.maxMorphTargets);for(var g=0,i=E.maxMorphTargets;g0};this.setSize=function(a,b){G.width=a;G.height=b;this.setViewport(0,0,G.width,G.height)};this.setViewport=function(a,b,c,d){Ib=a;cc=b;Jb= -c;Kb=d;f.viewport(Ib,cc,Jb,Kb)};this.setScissor=function(a,b,c,d){f.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?f.enable(f.SCISSOR_TEST):f.disable(f.SCISSOR_TEST)};this.setClearColorHex=function(a,b){z.setHex(a);L=b;f.clearColor(z.r,z.g,z.b,L)};this.setClearColor=function(a,b){z.copy(a);L=b;f.clearColor(z.r,z.g,z.b,L)};this.getClearColor=function(){return z};this.getClearAlpha=function(){return L};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|f.COLOR_BUFFER_BIT;if(b===void 0|| -b)d=d|f.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|f.STENCIL_BUFFER_BIT;f.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;delete a._modelViewMatrixArray;delete a._objectMatrixArray; -if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];f.deleteBuffer(c.__webglVertexBuffer);f.deleteBuffer(c.__webglNormalBuffer);f.deleteBuffer(c.__webglTangentBuffer);f.deleteBuffer(c.__webglColorBuffer);f.deleteBuffer(c.__webglUVBuffer);f.deleteBuffer(c.__webglUV2Buffer);f.deleteBuffer(c.__webglSkinVertexABuffer);f.deleteBuffer(c.__webglSkinVertexBBuffer);f.deleteBuffer(c.__webglSkinIndicesBuffer);f.deleteBuffer(c.__webglSkinWeightsBuffer);f.deleteBuffer(c.__webglFaceBuffer); -f.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d=0&&e.vertexNormalBuffer){f.bindBuffer(f.ARRAY_BUFFER,e.vertexNormalBuffer); -f.vertexAttribPointer(a.normal,e.vertexNormalBuffer.itemSize,f.FLOAT,false,0,g[d].index*12)}if(a.uv>=0&&e.vertexUvBuffer)if(e.vertexUvBuffer){f.bindBuffer(f.ARRAY_BUFFER,e.vertexUvBuffer);f.vertexAttribPointer(a.uv,e.vertexUvBuffer.itemSize,f.FLOAT,false,0,g[d].index*8);f.enableVertexAttribArray(a.uv)}else f.disableVertexAttribArray(a.uv);if(a.color>=0&&e.vertexColorBuffer){f.bindBuffer(f.ARRAY_BUFFER,e.vertexColorBuffer);f.vertexAttribPointer(a.color,e.vertexColorBuffer.itemSize,f.FLOAT,false,0, -g[d].index*16)}f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,e.vertexIndexBuffer)}f.drawElements(f.TRIANGLES,g[d].count,f.UNSIGNED_SHORT,g[d].start*2);E.info.render.calls++;E.info.render.vertices=E.info.render.vertices+g[d].count;E.info.render.faces=E.info.render.faces+g[d].count/3}}}};this.renderBuffer=function(a,b,c,d,e,g){if(d.visible!==false){var h,i,c=r(a,b,c,d,g),b=c.attributes,a=false,c=e.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==ca){ca=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){f.bindBuffer(f.ARRAY_BUFFER, -e.__webglVertexBuffer);f.vertexAttribPointer(b.position,3,f.FLOAT,false,0,0)}}else if(g.morphTargetBase){c=d.program.attributes;if(g.morphTargetBase!==-1){f.bindBuffer(f.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[g.morphTargetBase]);f.vertexAttribPointer(c.position,3,f.FLOAT,false,0,0)}else if(c.position>=0){f.bindBuffer(f.ARRAY_BUFFER,e.__webglVertexBuffer);f.vertexAttribPointer(c.position,3,f.FLOAT,false,0,0)}if(g.morphTargetForcedOrder.length){var j=0;i=g.morphTargetForcedOrder;for(h=g.morphTargetInfluences;j< -d.numSupportedMorphTargets&&j0&&i.push([l,j])}if(i.length>d.numSupportedMorphTargets){i.sort(k); -i.length=d.numSupportedMorphTargets}else i.length>d.numSupportedMorphNormals?i.sort(k):i.length===0&&i.push([0,0]);for(j=0;j=0){f.bindBuffer(f.ARRAY_BUFFER,c.buffer);f.vertexAttribPointer(b[c.buffer.belongsToAttribute], -c.size,f.FLOAT,false,0,0)}}}if(b.color>=0){f.bindBuffer(f.ARRAY_BUFFER,e.__webglColorBuffer);f.vertexAttribPointer(b.color,3,f.FLOAT,false,0,0)}if(b.normal>=0){f.bindBuffer(f.ARRAY_BUFFER,e.__webglNormalBuffer);f.vertexAttribPointer(b.normal,3,f.FLOAT,false,0,0)}if(b.tangent>=0){f.bindBuffer(f.ARRAY_BUFFER,e.__webglTangentBuffer);f.vertexAttribPointer(b.tangent,4,f.FLOAT,false,0,0)}if(b.uv>=0)if(e.__webglUVBuffer){f.bindBuffer(f.ARRAY_BUFFER,e.__webglUVBuffer);f.vertexAttribPointer(b.uv,2,f.FLOAT, -false,0,0);f.enableVertexAttribArray(b.uv)}else f.disableVertexAttribArray(b.uv);if(b.uv2>=0)if(e.__webglUV2Buffer){f.bindBuffer(f.ARRAY_BUFFER,e.__webglUV2Buffer);f.vertexAttribPointer(b.uv2,2,f.FLOAT,false,0,0);f.enableVertexAttribArray(b.uv2)}else f.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){f.bindBuffer(f.ARRAY_BUFFER,e.__webglSkinVertexABuffer);f.vertexAttribPointer(b.skinVertexA,4,f.FLOAT,false,0,0);f.bindBuffer(f.ARRAY_BUFFER, -e.__webglSkinVertexBBuffer);f.vertexAttribPointer(b.skinVertexB,4,f.FLOAT,false,0,0);f.bindBuffer(f.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);f.vertexAttribPointer(b.skinIndex,4,f.FLOAT,false,0,0);f.bindBuffer(f.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);f.vertexAttribPointer(b.skinWeight,4,f.FLOAT,false,0,0)}}if(g instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==Hb){f.lineWidth(d);Hb=d}a&&f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);f.drawElements(f.LINES,e.__webglLineCount, -f.UNSIGNED_SHORT,0)}else{a&&f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer);f.drawElements(f.TRIANGLES,e.__webglFaceCount,f.UNSIGNED_SHORT,0)}E.info.render.calls++;E.info.render.vertices=E.info.render.vertices+e.__webglFaceCount;E.info.render.faces=E.info.render.faces+e.__webglFaceCount/3}else if(g instanceof THREE.Line){g=g.type===THREE.LineStrip?f.LINE_STRIP:f.LINES;d=d.linewidth;if(d!==Hb){f.lineWidth(d);Hb=d}f.drawArrays(g,0,e.__webglLineCount);E.info.render.calls++}else if(g instanceof -THREE.ParticleSystem){f.drawArrays(f.POINTS,0,e.__webglParticleCount);E.info.render.calls++;E.info.render.points=E.info.render.points+e.__webglParticleCount}else if(g instanceof THREE.Ribbon){f.drawArrays(f.TRIANGLE_STRIP,0,e.__webglVertexCount);E.info.render.calls++}}};this.render=function(a,b,c,d){var e,g,k,l,n=a.__lights,p=a.fog;na=-1;ob=true;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld(); -if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Rb.multiply(b.projectionMatrix,b.matrixWorldInverse);dc.setFromMatrix(Rb);this.autoUpdateObjects&&this.initWebGLObjects(a);m(this.renderPluginsPre,a,b);E.info.render.calls=0;E.info.render.vertices=0;E.info.render.faces= -0;E.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);l=a.__webglObjects;d=0;for(e=l.length;d=0){s=r.geometry.materials[s];if(s.transparent){o.transparent= -s;o.opaque=null}else{o.opaque=s;o.transparent=null}}}else if(s)if(s.transparent){o.transparent=s;o.opaque=null}else{o.opaque=s;o.transparent=null}g.render=true;if(this.sortObjects)if(k.renderDepth)g.z=k.renderDepth;else{Oa.copy(k.matrixWorld.getPosition());Rb.multiplyVector3(Oa);g.z=Oa.z}}}this.sortObjects&&l.sort(h);l=a.__webglObjectsImmediate;d=0;for(e=l.length;d65535){F[A].counter=F[A].counter+1;D=F[A].hash+"_"+F[A].counter;q.geometryGroups[D]===void 0&&(q.geometryGroups[D]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:H,numMorphNormals:K})}w instanceof THREE.Face3?q.geometryGroups[D].faces3.push(r):q.geometryGroups[D].faces4.push(r);q.geometryGroups[D].vertices=q.geometryGroups[D].vertices+ -C}q.geometryGroupsList=[];var L=void 0;for(L in q.geometryGroups){q.geometryGroups[L].id=oa++;q.geometryGroupsList.push(q.geometryGroups[L])}}for(k in j.geometryGroups){m=j.geometryGroups[k];if(!m.__webglVertexBuffer){var I=m;I.__webglVertexBuffer=f.createBuffer();I.__webglNormalBuffer=f.createBuffer();I.__webglTangentBuffer=f.createBuffer();I.__webglColorBuffer=f.createBuffer();I.__webglUVBuffer=f.createBuffer();I.__webglUV2Buffer=f.createBuffer();I.__webglSkinVertexABuffer=f.createBuffer();I.__webglSkinVertexBBuffer= -f.createBuffer();I.__webglSkinIndicesBuffer=f.createBuffer();I.__webglSkinWeightsBuffer=f.createBuffer();I.__webglFaceBuffer=f.createBuffer();I.__webglLineBuffer=f.createBuffer();var M=void 0,Q=void 0;if(I.numMorphTargets){I.__webglMorphTargetsBuffers=[];M=0;for(Q=I.numMorphTargets;M0||R.faceVertexUvs.length>0)G.__uvArray=new Float32Array(W*2);if(R.faceUvs.length>1||R.faceVertexUvs.length> -1)G.__uv2Array=new Float32Array(W*2)}if(S.geometry.skinWeights.length&&S.geometry.skinIndices.length){G.__skinVertexAArray=new Float32Array(W*4);G.__skinVertexBArray=new Float32Array(W*4);G.__skinIndexArray=new Float32Array(W*4);G.__skinWeightArray=new Float32Array(W*4)}G.__faceArray=new Uint16Array(ca*3);G.__lineArray=new Uint16Array(na*2);var Ca=void 0,Ia=void 0;if(G.numMorphTargets){G.__morphTargetsArrays=[];Ca=0;for(Ia=G.numMorphTargets;Ca0){f.bindBuffer(f.ARRAY_BUFFER,V.__webglSkinVertexABuffer);f.bufferData(f.ARRAY_BUFFER,ia,Ja);f.bindBuffer(f.ARRAY_BUFFER,V.__webglSkinVertexBBuffer); -f.bufferData(f.ARRAY_BUFFER,ja,Ja);f.bindBuffer(f.ARRAY_BUFFER,V.__webglSkinIndicesBuffer);f.bufferData(f.ARRAY_BUFFER,ka,Ja);f.bindBuffer(f.ARRAY_BUFFER,V.__webglSkinWeightsBuffer);f.bufferData(f.ARRAY_BUFFER,la,Ja)}}if(cd&&Mc){x=0;for(J=aa.length;x0){f.bindBuffer(f.ARRAY_BUFFER,V.__webglColorBuffer);f.bufferData(f.ARRAY_BUFFER,xa,Ja)}}if(bd&&Ea.hasTangents){x=0;for(J=aa.length;x< -J;x++){B=ra[aa[x]];pb=B.vertexTangents;Ya=pb[0];Za=pb[1];$a=pb[2];ha[ea]=Ya.x;ha[ea+1]=Ya.y;ha[ea+2]=Ya.z;ha[ea+3]=Ya.w;ha[ea+4]=Za.x;ha[ea+5]=Za.y;ha[ea+6]=Za.z;ha[ea+7]=Za.w;ha[ea+8]=$a.x;ha[ea+9]=$a.y;ha[ea+10]=$a.z;ha[ea+11]=$a.w;ea=ea+12}x=0;for(J=ba.length;x0){f.bindBuffer(f.ARRAY_BUFFER,V.__webglUVBuffer);f.bufferData(f.ARRAY_BUFFER,mc,Ja)}}if(Uc&&Rc&&ac){x=0;for(J=aa.length;x0){f.bindBuffer(f.ARRAY_BUFFER,V.__webglUV2Buffer);f.bufferData(f.ARRAY_BUFFER,nc,Ja)}}if(Kc){x=0;for(J=aa.length;x0?"#define VERTEX_TEXTURES":"",E.gammaInput?"#define GAMMA_INPUT":"",E.gammaOutput?"#define GAMMA_OUTPUT":"",E.physicallyBasedShading? -"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel? -"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n"); +THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var f in d.attributes){var g=d.attributes[f];if(!g.__webglInitialized||g.createUniqueBuffers){g.__webglInitialized=true;var i=1;g.type==="v2"?i=2:g.type==="v3"?i=3:g.type==="v4"?i=4:g.type==="c"&&(i=3);g.size=i;g.array=new Float32Array(c*i);g.buffer=e.createBuffer();g.buffer.belongsToAttribute=f;g.needsUpdate=true}a.__webglCustomAttributesList.push(g)}}} +function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function d(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?false:a&&a.shading!==void 0&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function f(a){return a.map||a.lightMap||a instanceof THREE.ShaderMaterial?true:false}function g(a,b,c){var d,f,g,i,h=a.vertices;i=h.length; +var k=a.colors,j=k.length,l=a.__vertexArray,m=a.__colorArray,n=a.__sortArray,p=a.verticesNeedUpdate,o=a.colorsNeedUpdate,r=a.__webglCustomAttributesList;if(c.sortParticles){Qb.copy(Rb);Qb.multiplySelf(c.matrixWorld);for(d=0;d=0;c--)a[c].object===b&&a.splice(c,1)}function n(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function r(a,b,c,d,f){if(d.needsUpdate){d.program&&E.deallocateMaterial(d);E.initMaterial(d,b,c,f);d.needsUpdate=false}if(d.morphTargets&&!f.__webglMorphTargetInfluences)f.__webglMorphTargetInfluences=new Float32Array(E.maxMorphTargets);var g=false,h=d.program,i=h.uniforms,k=d.uniforms;if(h!==za){e.useProgram(h);za=h;g=true}if(d.id!==na){na=d.id;g=true}if(g||a!==ga){e.uniformMatrix4fv(i.projectionMatrix, +false,a._projectionMatrixArray);a!==ga&&(ga=a)}if(g){if(c&&d.fog){k.fogColor.value=c.color;if(c instanceof THREE.Fog){k.fogNear.value=c.near;k.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)k.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(ob){for(var j,l=0,m=0,n=0,p,o,r,q=bc,v=q.directional.colors,s=q.directional.positions,w=q.point.colors,z=q.point.positions,H=q.point.distances,D=q.spot.colors,F=q.spot.positions,L=q.spot.distances, +K=q.spot.directions,M=q.spot.angles,Q=q.spot.exponents,R=0,T=0,S=0,I=r=0,c=I=0,g=b.length;c0};this.setSize=function(a,b){G.width=a;G.height=b;this.setViewport(0,0,G.width,G.height)};this.setViewport=function(a,b,c,d){Ib=a;cc=b;Jb=c;Kb=d;e.viewport(Ib,cc,Jb,Kb)};this.setScissor=function(a,b,c,d){e.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.setClearColorHex=function(a,b){z.setHex(a);L=b;e.clearColor(z.r,z.g,z.b,L)};this.setClearColor=function(a, +b){z.copy(a);L=b;e.clearColor(z.r,z.g,z.b,L)};this.getClearColor=function(){return z};this.getClearAlpha=function(){return L};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|e.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|e.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|e.STENCIL_BUFFER_BIT;e.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)}; +this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;delete a._modelViewMatrixArray;delete a._objectMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];e.deleteBuffer(c.__webglVertexBuffer);e.deleteBuffer(c.__webglNormalBuffer);e.deleteBuffer(c.__webglTangentBuffer);e.deleteBuffer(c.__webglColorBuffer);e.deleteBuffer(c.__webglUVBuffer);e.deleteBuffer(c.__webglUV2Buffer); +e.deleteBuffer(c.__webglSkinVertexABuffer);e.deleteBuffer(c.__webglSkinVertexBBuffer);e.deleteBuffer(c.__webglSkinIndicesBuffer);e.deleteBuffer(c.__webglSkinWeightsBuffer);e.deleteBuffer(c.__webglFaceBuffer);e.deleteBuffer(c.__webglLineBuffer);var d=void 0,f=void 0;if(c.numMorphTargets){d=0;for(f=c.numMorphTargets;d=0&&f.vertexNormalBuffer){e.bindBuffer(e.ARRAY_BUFFER,f.vertexNormalBuffer);e.vertexAttribPointer(a.normal,f.vertexNormalBuffer.itemSize,e.FLOAT,false,0,g[d].index*12)}if(a.uv>=0&&f.vertexUvBuffer)if(f.vertexUvBuffer){e.bindBuffer(e.ARRAY_BUFFER,f.vertexUvBuffer);e.vertexAttribPointer(a.uv,f.vertexUvBuffer.itemSize,e.FLOAT,false,0,g[d].index*8);e.enableVertexAttribArray(a.uv)}else e.disableVertexAttribArray(a.uv); +if(a.color>=0&&f.vertexColorBuffer){e.bindBuffer(e.ARRAY_BUFFER,f.vertexColorBuffer);e.vertexAttribPointer(a.color,f.vertexColorBuffer.itemSize,e.FLOAT,false,0,g[d].index*16)}e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.vertexIndexBuffer)}e.drawElements(e.TRIANGLES,g[d].count,e.UNSIGNED_SHORT,g[d].start*2);E.info.render.calls++;E.info.render.vertices=E.info.render.vertices+g[d].count;E.info.render.faces=E.info.render.faces+g[d].count/3}}}};this.renderBuffer=function(a,b,c,d,f,g){if(d.visible!==false){var h, +i,c=r(a,b,c,d,g),b=c.attributes,a=false,c=f.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==ca){ca=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){e.bindBuffer(e.ARRAY_BUFFER,f.__webglVertexBuffer);e.vertexAttribPointer(b.position,3,e.FLOAT,false,0,0)}}else if(g.morphTargetBase){c=d.program.attributes;if(g.morphTargetBase!==-1){e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[g.morphTargetBase]);e.vertexAttribPointer(c.position,3,e.FLOAT,false,0,0)}else if(c.position>=0){e.bindBuffer(e.ARRAY_BUFFER, +f.__webglVertexBuffer);e.vertexAttribPointer(c.position,3,e.FLOAT,false,0,0)}if(g.morphTargetForcedOrder.length){var j=0;i=g.morphTargetForcedOrder;for(h=g.morphTargetInfluences;j0&&i.push([l,j])}if(i.length>d.numSupportedMorphTargets){i.sort(k);i.length=d.numSupportedMorphTargets}else i.length>d.numSupportedMorphNormals?i.sort(k):i.length===0&&i.push([0,0]);for(j=0;j=0){e.bindBuffer(e.ARRAY_BUFFER,c.buffer);e.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,e.FLOAT,false,0,0)}}}if(b.color>=0){e.bindBuffer(e.ARRAY_BUFFER,f.__webglColorBuffer);e.vertexAttribPointer(b.color,3,e.FLOAT,false,0,0)}if(b.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,f.__webglNormalBuffer);e.vertexAttribPointer(b.normal,3,e.FLOAT,false,0,0)}if(b.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER, +f.__webglTangentBuffer);e.vertexAttribPointer(b.tangent,4,e.FLOAT,false,0,0)}if(b.uv>=0)if(f.__webglUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,f.__webglUVBuffer);e.vertexAttribPointer(b.uv,2,e.FLOAT,false,0,0);e.enableVertexAttribArray(b.uv)}else e.disableVertexAttribArray(b.uv);if(b.uv2>=0)if(f.__webglUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,f.__webglUV2Buffer);e.vertexAttribPointer(b.uv2,2,e.FLOAT,false,0,0);e.enableVertexAttribArray(b.uv2)}else e.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>= +0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinVertexABuffer);e.vertexAttribPointer(b.skinVertexA,4,e.FLOAT,false,0,0);e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinVertexBBuffer);e.vertexAttribPointer(b.skinVertexB,4,e.FLOAT,false,0,0);e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinIndicesBuffer);e.vertexAttribPointer(b.skinIndex,4,e.FLOAT,false,0,0);e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinWeightsBuffer);e.vertexAttribPointer(b.skinWeight,4,e.FLOAT,false,0,0)}}if(g instanceof +THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==Hb){e.lineWidth(d);Hb=d}a&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer);e.drawElements(e.LINES,f.__webglLineCount,e.UNSIGNED_SHORT,0)}else{a&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer);e.drawElements(e.TRIANGLES,f.__webglFaceCount,e.UNSIGNED_SHORT,0)}E.info.render.calls++;E.info.render.vertices=E.info.render.vertices+f.__webglFaceCount;E.info.render.faces=E.info.render.faces+f.__webglFaceCount/3}else if(g instanceof +THREE.Line){g=g.type===THREE.LineStrip?e.LINE_STRIP:e.LINES;d=d.linewidth;if(d!==Hb){e.lineWidth(d);Hb=d}e.drawArrays(g,0,f.__webglLineCount);E.info.render.calls++}else if(g instanceof THREE.ParticleSystem){e.drawArrays(e.POINTS,0,f.__webglParticleCount);E.info.render.calls++;E.info.render.points=E.info.render.points+f.__webglParticleCount}else if(g instanceof THREE.Ribbon){e.drawArrays(e.TRIANGLE_STRIP,0,f.__webglVertexCount);E.info.render.calls++}}};this.render=function(a,b,c,d){var f,g,k,l,n=a.__lights, +p=a.fog;na=-1;ob=true;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Rb.multiply(b.projectionMatrix, +b.matrixWorldInverse);dc.setFromMatrix(Rb);this.autoUpdateObjects&&this.initWebGLObjects(a);m(this.renderPluginsPre,a,b);E.info.render.calls=0;E.info.render.vertices=0;E.info.render.faces=0;E.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);l=a.__webglObjects;d=0;for(f=l.length;d=0){s=r.geometry.materials[s];if(s.transparent){o.transparent=s;o.opaque=null}else{o.opaque=s;o.transparent=null}}}else if(s)if(s.transparent){o.transparent=s;o.opaque=null}else{o.opaque=s;o.transparent=null}g.render=true;if(this.sortObjects)if(k.renderDepth)g.z=k.renderDepth;else{Oa.copy(k.matrixWorld.getPosition());Rb.multiplyVector3(Oa);g.z=Oa.z}}}this.sortObjects&& +l.sort(i);l=a.__webglObjectsImmediate;d=0;for(f=l.length;d65535){F[A].counter=F[A].counter+1;D=F[A].hash+"_"+F[A].counter;q.geometryGroups[D]===void 0&&(q.geometryGroups[D]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:H, +numMorphNormals:K})}w instanceof THREE.Face3?q.geometryGroups[D].faces3.push(r):q.geometryGroups[D].faces4.push(r);q.geometryGroups[D].vertices=q.geometryGroups[D].vertices+C}q.geometryGroupsList=[];var L=void 0;for(L in q.geometryGroups){q.geometryGroups[L].id=oa++;q.geometryGroupsList.push(q.geometryGroups[L])}}for(k in j.geometryGroups){m=j.geometryGroups[k];if(!m.__webglVertexBuffer){var I=m;I.__webglVertexBuffer=e.createBuffer();I.__webglNormalBuffer=e.createBuffer();I.__webglTangentBuffer=e.createBuffer(); +I.__webglColorBuffer=e.createBuffer();I.__webglUVBuffer=e.createBuffer();I.__webglUV2Buffer=e.createBuffer();I.__webglSkinVertexABuffer=e.createBuffer();I.__webglSkinVertexBBuffer=e.createBuffer();I.__webglSkinIndicesBuffer=e.createBuffer();I.__webglSkinWeightsBuffer=e.createBuffer();I.__webglFaceBuffer=e.createBuffer();I.__webglLineBuffer=e.createBuffer();var M=void 0,Q=void 0;if(I.numMorphTargets){I.__webglMorphTargetsBuffers=[];M=0;for(Q=I.numMorphTargets;M +0||R.faceVertexUvs.length>0)G.__uvArray=new Float32Array(W*2);if(R.faceUvs.length>1||R.faceVertexUvs.length>1)G.__uv2Array=new Float32Array(W*2)}if(S.geometry.skinWeights.length&&S.geometry.skinIndices.length){G.__skinVertexAArray=new Float32Array(W*4);G.__skinVertexBArray=new Float32Array(W*4);G.__skinIndexArray=new Float32Array(W*4);G.__skinWeightArray=new Float32Array(W*4)}G.__faceArray=new Uint16Array(ca*3);G.__lineArray=new Uint16Array(na*2);var Ca=void 0,Ia=void 0;if(G.numMorphTargets){G.__morphTargetsArrays= +[];Ca=0;for(Ia=G.numMorphTargets;Ca0){e.bindBuffer(e.ARRAY_BUFFER,V.__webglSkinVertexABuffer);e.bufferData(e.ARRAY_BUFFER,ia,Ja);e.bindBuffer(e.ARRAY_BUFFER,V.__webglSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,ja,Ja);e.bindBuffer(e.ARRAY_BUFFER,V.__webglSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,ka,Ja);e.bindBuffer(e.ARRAY_BUFFER,V.__webglSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,la,Ja)}}if(cd&&Mc){x=0;for(J=aa.length;x0){e.bindBuffer(e.ARRAY_BUFFER,V.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,xa,Ja)}}if(bd&&Ea.hasTangents){x=0;for(J=aa.length;x0){e.bindBuffer(e.ARRAY_BUFFER,V.__webglUVBuffer);e.bufferData(e.ARRAY_BUFFER,mc,Ja)}}if(Uc&&Rc&&ac){x=0;for(J=aa.length;x0){e.bindBuffer(e.ARRAY_BUFFER,V.__webglUV2Buffer);e.bufferData(e.ARRAY_BUFFER,nc,Ja)}}if(Kc){x=0;for(J=aa.length;x0?"#define VERTEX_TEXTURES":"",E.gammaInput?"#define GAMMA_INPUT":"",E.gammaOutput?"#define GAMMA_OUTPUT":"",E.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP": +"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION": +"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n"); k=["precision "+D+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",E.gammaInput?"#define GAMMA_INPUT":"",E.gammaOutput?"#define GAMMA_OUTPUT":"",E.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP": "",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n"); -j=F("fragment",k+j);d=F("vertex",d+n);f.attachShader(r,d);f.attachShader(r,j);f.linkProgram(r);f.getProgramParameter(r,f.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+f.getProgramParameter(r,f.VALIDATE_STATUS)+", gl error ["+f.getError()+"]");f.deleteShader(j);f.deleteShader(d);r.uniforms={};r.attributes={};var s,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","boneGlobalMatrices","morphTargetInfluences"];for(s in i)d.push(s); -s=d;d=0;for(i=s.length;d=0&&f.enableVertexAttribArray(o.position);o.color>=0&&f.enableVertexAttribArray(o.color);o.normal>=0&&f.enableVertexAttribArray(o.normal);o.tangent>=0&&f.enableVertexAttribArray(o.tangent);if(a.skinning&&o.skinVertexA>=0&&o.skinVertexB>=0&&o.skinIndex>=0&&o.skinWeight>=0){f.enableVertexAttribArray(o.skinVertexA);f.enableVertexAttribArray(o.skinVertexB);f.enableVertexAttribArray(o.skinIndex);f.enableVertexAttribArray(o.skinWeight)}if(a.attributes)for(g in a.attributes)o[g]!==void 0&&o[g]>= -0&&f.enableVertexAttribArray(o[g]);if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(g=0;g=0){f.enableVertexAttribArray(o[s]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(g=0;g=0){f.enableVertexAttribArray(o[s]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(e in a.uniforms)a.uniformsList.push([a.uniforms[e],e])};this.setFaceCulling=function(a, -b){if(a){!b||b==="ccw"?f.frontFace(f.CCW):f.frontFace(f.CW);a==="back"?f.cullFace(f.BACK):a==="front"?f.cullFace(f.FRONT):f.cullFace(f.FRONT_AND_BACK);f.enable(f.CULL_FACE)}else f.disable(f.CULL_FACE)};this.setObjectFaces=function(a){if(Ba!==a.doubleSided){a.doubleSided?f.disable(f.CULL_FACE):f.enable(f.CULL_FACE);Ba=a.doubleSided}if(Ha!==a.flipSided){a.flipSided?f.frontFace(f.CW):f.frontFace(f.CCW);Ha=a.flipSided}};this.setDepthTest=function(a){if(Xa!==a){a?f.enable(f.DEPTH_TEST):f.disable(f.DEPTH_TEST); -Xa=a}};this.setDepthWrite=function(a){if(nb!==a){f.depthMask(a);nb=a}};this.setBlending=function(a,b,c,d){if(a!==Ia){switch(a){case THREE.NoBlending:f.disable(f.BLEND);break;case THREE.AdditiveBlending:f.enable(f.BLEND);f.blendEquation(f.FUNC_ADD);f.blendFunc(f.SRC_ALPHA,f.ONE);break;case THREE.SubtractiveBlending:f.enable(f.BLEND);f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ZERO,f.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:f.enable(f.BLEND);f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ZERO, -f.SRC_COLOR);break;case THREE.CustomBlending:f.enable(f.BLEND);break;default:f.enable(f.BLEND);f.blendEquationSeparate(f.FUNC_ADD,f.FUNC_ADD);f.blendFuncSeparate(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA,f.ONE,f.ONE_MINUS_SRC_ALPHA)}Ia=a}if(a===THREE.CustomBlending){if(b!==Sa){f.blendEquation(A(b));Sa=b}if(c!==Ua||d!==Na){f.blendFunc(A(c),A(d));Ua=c;Na=d}}else Na=Ua=Sa=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=f.createTexture();E.info.memory.textures++}f.activeTexture(f.TEXTURE0+ -b);f.bindTexture(f.TEXTURE_2D,a.__webglTexture);f.pixelStorei(f.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,e=A(a.format),g=A(a.type);C(f.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?f.texImage2D(f.TEXTURE_2D,0,e,c.width,c.height,0,e,g,c.data):f.texImage2D(f.TEXTURE_2D,0,e,e,g,a.image);a.generateMipmaps&&d&&f.generateMipmap(f.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{f.activeTexture(f.TEXTURE0+b);f.bindTexture(f.TEXTURE_2D, -a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=f.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=A(a.format),e=A(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];f.bindTexture(f.TEXTURE_CUBE_MAP,a.__webglTexture);C(f.TEXTURE_CUBE_MAP,a,c);for(var g=0;g<6;g++){a.__webglFramebuffer[g]= -f.createFramebuffer();a.__webglRenderbuffer[g]=f.createRenderbuffer();f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+g,0,d,a.width,a.height,0,d,e,null);var h=a,i=f.TEXTURE_CUBE_MAP_POSITIVE_X+g;f.bindFramebuffer(f.FRAMEBUFFER,a.__webglFramebuffer[g]);f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,i,h.__webglTexture,0);s(a.__webglRenderbuffer[g],a)}c&&f.generateMipmap(f.TEXTURE_CUBE_MAP)}else{a.__webglFramebuffer=f.createFramebuffer();a.__webglRenderbuffer=f.createRenderbuffer();f.bindTexture(f.TEXTURE_2D, -a.__webglTexture);C(f.TEXTURE_2D,a,c);f.texImage2D(f.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null);d=f.TEXTURE_2D;f.bindFramebuffer(f.FRAMEBUFFER,a.__webglFramebuffer);f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,d,a.__webglTexture,0);s(a.__webglRenderbuffer,a);c&&f.generateMipmap(f.TEXTURE_2D)}b?f.bindTexture(f.TEXTURE_CUBE_MAP,null):f.bindTexture(f.TEXTURE_2D,null);f.bindRenderbuffer(f.RENDERBUFFER,null);f.bindFramebuffer(f.FRAMEBUFFER,null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]: -a.__webglFramebuffer;c=a.width;a=a.height;e=d=0}else{b=null;c=Jb;a=Kb;d=Ib;e=cc}if(b!==T){f.bindFramebuffer(f.FRAMEBUFFER,b);f.viewport(d,e,c,a);T=b}$b=c;ac=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)}; +j=F("fragment",k+j);d=F("vertex",d+n);e.attachShader(r,d);e.attachShader(r,j);e.linkProgram(r);e.getProgramParameter(r,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(r,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");e.deleteShader(j);e.deleteShader(d);r.uniforms={};r.attributes={};var s,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","boneGlobalMatrices","morphTargetInfluences"];for(s in i)d.push(s); +s=d;d=0;for(i=s.length;d=0&&e.enableVertexAttribArray(o.position);o.color>=0&&e.enableVertexAttribArray(o.color);o.normal>=0&&e.enableVertexAttribArray(o.normal);o.tangent>=0&&e.enableVertexAttribArray(o.tangent);if(a.skinning&&o.skinVertexA>=0&&o.skinVertexB>=0&&o.skinIndex>=0&&o.skinWeight>=0){e.enableVertexAttribArray(o.skinVertexA);e.enableVertexAttribArray(o.skinVertexB);e.enableVertexAttribArray(o.skinIndex);e.enableVertexAttribArray(o.skinWeight)}if(a.attributes)for(g in a.attributes)o[g]!==void 0&&o[g]>= +0&&e.enableVertexAttribArray(o[g]);if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(g=0;g=0){e.enableVertexAttribArray(o[s]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(g=0;g=0){e.enableVertexAttribArray(o[s]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.setFaceCulling=function(a, +b){if(a){!b||b==="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW);a==="back"?e.cullFace(e.BACK):a==="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK);e.enable(e.CULL_FACE)}else e.disable(e.CULL_FACE)};this.setObjectFaces=function(a){if(Ba!==a.doubleSided){a.doubleSided?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE);Ba=a.doubleSided}if(Ha!==a.flipSided){a.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW);Ha=a.flipSided}};this.setDepthTest=function(a){if(Xa!==a){a?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST); +Xa=a}};this.setDepthWrite=function(a){if(nb!==a){e.depthMask(a);nb=a}};this.setBlending=function(a,b,c,d){if(a!==Ia){switch(a){case THREE.NoBlending:e.disable(e.BLEND);break;case THREE.AdditiveBlending:e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO, +e.SRC_COLOR);break;case THREE.CustomBlending:e.enable(e.BLEND);break;default:e.enable(e.BLEND);e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD);e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}Ia=a}if(a===THREE.CustomBlending){if(b!==Sa){e.blendEquation(A(b));Sa=b}if(c!==Ua||d!==Na){e.blendFunc(A(c),A(d));Ua=c;Na=d}}else Na=Ua=Sa=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=e.createTexture();E.info.memory.textures++}e.activeTexture(e.TEXTURE0+ +b);e.bindTexture(e.TEXTURE_2D,a.__webglTexture);e.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,f=A(a.format),g=A(a.type);C(e.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?e.texImage2D(e.TEXTURE_2D,0,f,c.width,c.height,0,f,g,c.data):e.texImage2D(e.TEXTURE_2D,0,f,f,g,a.image);a.generateMipmaps&&d&&e.generateMipmap(e.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{e.activeTexture(e.TEXTURE0+b);e.bindTexture(e.TEXTURE_2D, +a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=e.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=A(a.format),f=A(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];e.bindTexture(e.TEXTURE_CUBE_MAP,a.__webglTexture);C(e.TEXTURE_CUBE_MAP,a,c);for(var g=0;g<6;g++){a.__webglFramebuffer[g]= +e.createFramebuffer();a.__webglRenderbuffer[g]=e.createRenderbuffer();e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+g,0,d,a.width,a.height,0,d,f,null);var h=a,i=e.TEXTURE_CUBE_MAP_POSITIVE_X+g;e.bindFramebuffer(e.FRAMEBUFFER,a.__webglFramebuffer[g]);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,i,h.__webglTexture,0);s(a.__webglRenderbuffer[g],a)}c&&e.generateMipmap(e.TEXTURE_CUBE_MAP)}else{a.__webglFramebuffer=e.createFramebuffer();a.__webglRenderbuffer=e.createRenderbuffer();e.bindTexture(e.TEXTURE_2D, +a.__webglTexture);C(e.TEXTURE_2D,a,c);e.texImage2D(e.TEXTURE_2D,0,d,a.width,a.height,0,d,f,null);d=e.TEXTURE_2D;e.bindFramebuffer(e.FRAMEBUFFER,a.__webglFramebuffer);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,d,a.__webglTexture,0);s(a.__webglRenderbuffer,a);c&&e.generateMipmap(e.TEXTURE_2D)}b?e.bindTexture(e.TEXTURE_CUBE_MAP,null):e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]: +a.__webglFramebuffer;c=a.width;a=a.height;f=d=0}else{b=null;c=Jb;a=Kb;d=Ib;f=cc}if(b!==T){e.bindFramebuffer(e.FRAMEBUFFER,b);e.viewport(d,f,c,a);T=b}$b=c;ac=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)}; THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:THREE.RGBAFormat;this.type=c.type!==void 0?c.type: THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:true;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:true;this.generateMipmaps=true}; THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;return a};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0}; @@ -391,38 +391,38 @@ this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b0&&M.x0&& +b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){j=false;h=a(THREE.ShaderFlares.lensFlare)}else{j=true;h=a(THREE.ShaderFlares.lensFlareVertexTexture)}p={};l={};p.vertex=b.getAttribLocation(h,"position");p.uv=b.getAttribLocation(h,"uv");l.renderType=b.getUniformLocation(h,"renderType");l.map=b.getUniformLocation(h,"map");l.occlusionMap=b.getUniformLocation(h,"occlusionMap");l.opacity=b.getUniformLocation(h,"opacity");l.color=b.getUniformLocation(h, +"color");l.scale=b.getUniformLocation(h,"scale");l.rotation=b.getUniformLocation(h,"rotation");l.screenPosition=b.getUniformLocation(h,"screenPosition");v=false};this.render=function(a,d,f,w){var a=a.__webglFlares,q=a.length;if(q){var F=new THREE.Vector3,C=w/f,s=f*0.5,K=w*0.5,A=16/w,G=new THREE.Vector2(A*C,A),D=new THREE.Vector3(1,1,0),M=new THREE.Vector2(1,1),Q=l,A=p;b.useProgram(h);if(!v){b.enableVertexAttribArray(p.vertex);b.enableVertexAttribArray(p.uv);v=true}b.uniform1i(Q.occlusionMap,0);b.uniform1i(Q.map, +1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(A.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(A.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,i);b.disable(b.CULL_FACE);b.depthMask(false);var S,Z,R,z,L;for(S=0;S0&&M.x0&& M.y0.0010&&L.scale>0.0010){D.x=L.x;D.y=L.y;D.z=L.z;A=L.size*L.scale/w;G.x=A*C;G.y=A;b.uniform3f(Q.screenPosition,D.x,D.y,D.z);b.uniform2f(Q.scale,G.x,G.y);b.uniform1f(Q.rotation,L.rotation);b.uniform1f(Q.opacity,L.opacity); b.uniform3f(Q.color,L.color.r,L.color.g,L.color.b);c.setBlending(L.blending,L.blendEquation,L.blendSrc,L.blendDst);c.setTexture(L.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}}; -THREE.ShadowMapPlugin=function(){var a,b,c,d,e=new THREE.Frustum,g=new THREE.Matrix4,h=new THREE.Vector3,k=new THREE.Vector3;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,g=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:g});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:g,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render= -function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(m,j){var i,p,l,v,o,n,r,w,q,F=[];v=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);b.shadowMapCullFrontFaces?a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);i=0;for(p=m.__lights.length;ik.x)k.x=w.x;if(w.yk.y)k.y=w.y;if(w.zk.z)k.z=w.z}v.left=h.x;v.right=k.x;v.top=k.y;v.bottom=h.y;v.updateProjectionMatrix()}v=l.shadowMap;n=l.shadowMatrix;o=l.shadowCamera;o.position.copy(l.matrixWorld.getPosition());o.lookAt(l.target.matrixWorld.getPosition());o.updateMatrixWorld();o.matrixWorldInverse.getInverse(o.matrixWorld); +l.shadowCameraTop,l.shadowCameraBottom,l.shadowCameraNear,l.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}m.add(l.shadowCamera);b.autoUpdateScene&&m.updateMatrixWorld()}if(l.shadowCameraVisible&&!l.cameraHelper){l.cameraHelper=new THREE.CameraHelper(l.shadowCamera);l.shadowCamera.add(l.cameraHelper)}if(l.isVirtual&&C.originalCamera==j){o=j;v=l.shadowCamera;n=l.pointsFrustum;q=l.pointsWorld;i.set(Infinity,Infinity,Infinity);k.set(-Infinity,-Infinity,-Infinity);for(r= +0;r<8;r++){w=q[r];w.copy(n[r]);THREE.ShadowMapPlugin.__projector.unprojectVector(w,o);v.matrixWorldInverse.multiplyVector3(w);if(w.xk.x)k.x=w.x;if(w.yk.y)k.y=w.y;if(w.zk.z)k.z=w.z}v.left=i.x;v.right=k.x;v.top=k.y;v.bottom=i.y;v.updateProjectionMatrix()}v=l.shadowMap;n=l.shadowMatrix;o=l.shadowCamera;o.position.copy(l.matrixWorld.getPosition());o.lookAt(l.target.matrixWorld.getPosition());o.updateMatrixWorld();o.matrixWorldInverse.getInverse(o.matrixWorld); if(l.cameraHelper)l.cameraHelper.lines.visible=l.shadowCameraVisible;l.shadowCameraVisible&&l.cameraHelper.update();n.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);n.multiplySelf(o.projectionMatrix);n.multiplySelf(o.matrixWorldInverse);if(!o._viewMatrixArray)o._viewMatrixArray=new Float32Array(16);if(!o._projectionMatrixArray)o._projectionMatrixArray=new Float32Array(16);o.matrixWorldInverse.flattenToArray(o._viewMatrixArray);o.projectionMatrix.flattenToArray(o._projectionMatrixArray);g.multiply(o.projectionMatrix, -o.matrixWorldInverse);e.setFromMatrix(g);b.setRenderTarget(v);b.clear();q=m.__webglObjects;l=0;for(v=q.length;l