diff --git a/docs/api/en/renderers/WebGLRenderer.html b/docs/api/en/renderers/WebGLRenderer.html
index 9cbbd84ad2683f4a6a4c4559df05872d5d369363..598b44c724716bded54d8c58b7589f8c2b0b4f50 100644
--- a/docs/api/en/renderers/WebGLRenderer.html
+++ b/docs/api/en/renderers/WebGLRenderer.html
@@ -440,9 +440,15 @@
This method sets the active rendertarget. If the parameter is omitted the canvas is set as the active rendertarget.
- [method:null setScissor]( [param:Integer x], [param:Integer y], [param:Integer width], [param:Integer height] )
+ [method:null setScissor]( [param:Integer x], [param:Integer y], [param:Integer width], [param:Integer height] )
+ [method:null setScissor]( [param:Vector4 vector] )
+
- Sets the scissor area from (x, y) to (x + width, y + height)
+ The x, y, width, and height parameters of the scissor region.
+ Optionally, a 4-component vector specifying the parameters of the region.
+
+ Sets the scissor region from (x, y) to (x + width, y + height).
+ (x, y) is the lower-left corner of the scissor region.
[method:null setScissorTest]( [param:Boolean boolean] )
diff --git a/src/renderers/WebGLRenderer.d.ts b/src/renderers/WebGLRenderer.d.ts
index f42ab91ce3d72a8a96c4bb6fea48de59cc199135..7a678b05c6d1cf14550ac3c9902249b1f4460b4d 100644
--- a/src/renderers/WebGLRenderer.d.ts
+++ b/src/renderers/WebGLRenderer.d.ts
@@ -235,7 +235,7 @@ export class WebGLRenderer implements Renderer {
/**
* Sets the scissor area from (x, y) to (x + width, y + height).
*/
- setScissor(x: number, y: number, width: number, height: number): void;
+ setScissor(x: Vector4 | number, y?: number, width?: number, height?: number): void;
/**
* Returns true if scissor test is enabled; returns false otherwise.
diff --git a/src/renderers/WebGLRenderer.js b/src/renderers/WebGLRenderer.js
index 2f785697b70d843706aec74b37748a8845d06c42..3967a1950e0f808898e8e06967c6bf147d08a47f 100644
--- a/src/renderers/WebGLRenderer.js
+++ b/src/renderers/WebGLRenderer.js
@@ -474,7 +474,16 @@ function WebGLRenderer( parameters ) {
this.setScissor = function ( x, y, width, height ) {
- _scissor.set( x, y, width, height );
+ if ( x.isVector4 ) {
+
+ _scissor.set( x.x, x.y, x.z, x.w );
+
+ } else {
+
+ _scissor.set( x, y, width, height );
+
+ }
+
state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
};