From 3c61c0c702f5178e62757c367e59594e62d2f5bd Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Fri, 11 Nov 2011 19:01:23 +0100 Subject: [PATCH] Updated builds. --- build/Three.js | 926 ++++++++++++++++++------------------ build/custom/ThreeCanvas.js | 2 +- build/custom/ThreeDOM.js | 2 +- build/custom/ThreeExtras.js | 18 +- build/custom/ThreeSVG.js | 2 +- build/custom/ThreeWebGL.js | 2 +- 6 files changed, 476 insertions(+), 476 deletions(-) diff --git a/build/Three.js b/build/Three.js index ebce4cc982..f213e0ac2b 100644 --- a/build/Three.js +++ b/build/Three.js @@ -1,8 +1,8 @@ // Three.js r46dev - http://github.com/mrdoob/three.js var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Clock=function(a){this.autoStart=a!==void 0?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};THREE.Clock.prototype.start=function(){this.oldTime=this.startTime=Date.now();this.running=!0};THREE.Clock.prototype.stop=function(){this.getElapsedTime();this.running=!1};THREE.Clock.prototype.getElapsedTime=function(){this.elapsedTime+=this.getDelta();return this.elapsedTime}; -THREE.Clock.prototype.getDelta=function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var c=Date.now(),a=0.0010*(c-this.oldTime);this.oldTime=c;this.elapsedTime+=a}return a};THREE.Color=function(a){a!==void 0&&this.setHex(a);return this}; -THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},setRGB:function(a,c,b){this.r=a;this.g=c;this.b=b;return this},setHSV:function(a,c,b){var d,g,e;if(b===0)this.r=this.g=this.b=0;else switch(d=Math.floor(a*6),g=a*6-d,a=b*(1-c),e=b*(1- -c*g),c=b*(1-c*(1-g)),d){case 1:this.r=e;this.g=b;this.b=a;break;case 2:this.r=a;this.g=b;this.b=c;break;case 3:this.r=a;this.g=e;this.b=b;break;case 4:this.r=c;this.g=a;this.b=b;break;case 5:this.r=b;this.g=a;this.b=e;break;case 6:case 0:this.r=b,this.g=c,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+ +THREE.Clock.prototype.getDelta=function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var c=Date.now(),a=0.001*(c-this.oldTime);this.oldTime=c;this.elapsedTime+=a}return a};THREE.Color=function(a){a!==void 0&&this.setHex(a);return this}; +THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},setRGB:function(a,c,b){this.r=a;this.g=c;this.b=b;return this},setHSV:function(a,c,b){var d,g,f;if(b===0)this.r=this.g=this.b=0;else switch(d=Math.floor(a*6),g=a*6-d,a=b*(1-c),f=b*(1- +c*g),c=b*(1-c*(1-g)),d){case 1:this.r=f;this.g=b;this.b=a;break;case 2:this.r=a;this.g=b;this.b=c;break;case 3:this.r=a;this.g=f;this.b=b;break;case 4:this.r=c;this.g=a;this.b=b;break;case 5:this.r=b;this.g=a;this.b=f;break;case 6:case 0:this.r=b,this.g=c,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+ Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0}; THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this}, divideScalar:function(a){a?(this.x/=a,this.y/=a):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var c=this.x-a.x,a=this.y-a.y;return c*c+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)}, @@ -15,87 +15,87 @@ this.y=Math.asin(a.n13);Math.abs(c)>1.0E-5?(this.x=Math.atan2(-a.n23/c,a.n33/c), THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z- c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c;return this}}; -THREE.Ray=function(a,c){function b(a,b,c){p.sub(c,a);t=p.dot(b);if(t<=0)return null;n=q.add(a,m.copy(b).multiplyScalar(t));return o=c.distanceTo(n)}function d(a,b,c,d){p.sub(d,b);q.sub(c,b);m.sub(a,b);s=p.dot(p);u=p.dot(q);r=p.dot(m);z=q.dot(q);E=q.dot(m);G=1/(s*z-u*u);v=(z*r-u*E)*G;w=(s*E-u*r)*G;return v>=0&&w>=0&&v+w<1}this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=function(a){var b, -c,d=[];b=0;for(c=a.length;bm.scale.x)return[];n={distance:q,point:m.position,face:null,object:m};p.push(n)}else if(m instanceof THREE.Mesh){q=b(this.origin,this.direction,m.matrixWorld.getPosition());if(q===null||q>m.geometry.boundingSphere.radius*Math.max(m.scale.x,Math.max(m.scale.y,m.scale.z)))return p;var o,s=m.geometry,u=s.vertices,r;m.matrixRotationWorld.extractRotation(m.matrixWorld);q=0;for(t=s.faces.length;q0:o<0)))if(o=l.dot(i.sub(g,a))/o,k.add(a,c.multiplyScalar(o)),n instanceof THREE.Face3)d(k, -g,e,f)&&(n={distance:a.distanceTo(k),point:k.clone(),face:n,object:m},p.push(n));else if(n instanceof THREE.Face4&&(d(k,g,e,h)||d(k,e,f,h)))n={distance:a.distanceTo(k),point:k.clone(),face:n,object:m},p.push(n)}return p};var p=new THREE.Vector3,q=new THREE.Vector3,m=new THREE.Vector3,t,n,o,s,u,r,z,E,G,v,w}; -THREE.Rectangle=function(){function a(){e=d-c;f=g-b}var c,b,d,g,e,f,h=!0;this.getX=function(){return c};this.getY=function(){return b};this.getWidth=function(){return e};this.getHeight=function(){return f};this.getLeft=function(){return c};this.getTop=function(){return b};this.getRight=function(){return d};this.getBottom=function(){return g};this.set=function(e,f,k,p){h=!1;c=e;b=f;d=k;g=p;a()};this.addPoint=function(e,f){h?(h=!1,c=e,b=f,d=e,g=f):(c=ce?d:e,g=g>f?g:f);a()};this.add3Points= -function(e,f,k,p,q,m){h?(h=!1,c=ek?e>q?e:q:k>q?k:q,g=f>p?f>m?f:m:p>m?p:m):(c=ek?e>q?e>d?e:d:q>d?q:d:k>q?k>d?k:d:q>d?q:d,g=f>p?f>m?f>g?f:g:m>g?m:g:p>m?p>g?p:g:m>g?m:g);a()};this.addRectangle=function(e){h?(h=!1,c=e.getLeft(),b=e.getTop(),d=e.getRight(),g=e.getBottom()):(c=ce.getRight()?d:e.getRight(),g=g> -e.getBottom()?g:e.getBottom());a()};this.inflate=function(e){c-=e;b-=e;d+=e;g+=e;a()};this.minSelf=function(e){c=c>e.getLeft()?c:e.getLeft();b=b>e.getTop()?b:e.getTop();d=d=0&&Math.min(g,a.getBottom())-Math.max(b,a.getTop())>=0};this.empty=function(){h=!0;g=d=b=c=0;a()};this.isEmpty=function(){return h}}; +THREE.Ray=function(a,c){function b(a,b,c){o.sub(c,a);r=o.dot(b);if(r<=0)return null;n=p.add(a,m.copy(b).multiplyScalar(r));return q=c.distanceTo(n)}function d(a,b,c,d){o.sub(d,b);p.sub(c,b);m.sub(a,b);t=o.dot(o);w=o.dot(p);u=o.dot(m);B=p.dot(p);F=p.dot(m);A=1/(t*B-w*w);x=(B*u-w*F)*A;y=(t*F-w*u)*A;return x>=0&&y>=0&&x+y<1}this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=function(a){var b, +c,d=[];b=0;for(c=a.length;bm.scale.x)return[];n={distance:p,point:m.position,face:null,object:m};o.push(n)}else if(m instanceof THREE.Mesh){p=b(this.origin,this.direction,m.matrixWorld.getPosition());if(p===null||p>m.geometry.boundingSphere.radius*Math.max(m.scale.x,Math.max(m.scale.y,m.scale.z)))return o;var q,t=m.geometry,w=t.vertices,u;m.matrixRotationWorld.extractRotation(m.matrixWorld);p=0;for(r=t.faces.length;p0:q<0)))if(q=l.dot(i.sub(g,a))/q,k.add(a,c.multiplyScalar(q)),n instanceof THREE.Face3)d(k, +g,f,e)&&(n={distance:a.distanceTo(k),point:k.clone(),face:n,object:m},o.push(n));else if(n instanceof THREE.Face4&&(d(k,g,f,h)||d(k,f,e,h)))n={distance:a.distanceTo(k),point:k.clone(),face:n,object:m},o.push(n)}return o};var o=new THREE.Vector3,p=new THREE.Vector3,m=new THREE.Vector3,r,n,q,t,w,u,B,F,A,x,y}; +THREE.Rectangle=function(){function a(){f=d-c;e=g-b}var c,b,d,g,f,e,h=!0;this.getX=function(){return c};this.getY=function(){return b};this.getWidth=function(){return f};this.getHeight=function(){return e};this.getLeft=function(){return c};this.getTop=function(){return b};this.getRight=function(){return d};this.getBottom=function(){return g};this.set=function(f,e,k,o){h=!1;c=f;b=e;d=k;g=o;a()};this.addPoint=function(f,e){h?(h=!1,c=f,b=e,d=f,g=e):(c=cf?d:f,g=g>e?g:e);a()};this.add3Points= +function(f,e,k,o,p,m){h?(h=!1,c=fk?f>p?f:p:k>p?k:p,g=e>o?e>m?e:m:o>m?o:m):(c=fk?f>p?f>d?f:d:p>d?p:d:k>p?k>d?k:d:p>d?p:d,g=e>o?e>m?e>g?e:g:m>g?m:g:o>m?o>g?o:g:m>g?m:g);a()};this.addRectangle=function(f){h?(h=!1,c=f.getLeft(),b=f.getTop(),d=f.getRight(),g=f.getBottom()):(c=cf.getRight()?d:f.getRight(),g=g> +f.getBottom()?g:f.getBottom());a()};this.inflate=function(f){c-=f;b-=f;d+=f;g+=f;a()};this.minSelf=function(f){c=c>f.getLeft()?c:f.getLeft();b=b>f.getTop()?b:f.getTop();d=d=0&&Math.min(g,a.getBottom())-Math.max(b,a.getTop())>=0};this.empty=function(){h=!0;g=d=b=c=0;a()};this.isEmpty=function(){return h}}; THREE.Math={clamp:function(a,c,b){return ab?b:a},clampBottom:function(a,c){return a=0&&g>=0&&f>=0&&h>=0?!0:e<0&&g<0||f<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-g)):g<0&&(d=Math.min(d,e/(e-g))),f<0?c=Math.max(c,f/(f-h)):h<0&&(d=Math.min(d,f/(f-h))),df&&h.positionScreen.z0&&v.z<1))f=z[r]=z[r]||new THREE.RenderableParticle,r++,u=f,u.x=v.x/v.w,u.y=v.y/v.w,u.z=v.z,u.rotation=W.rotation.z,u.scale.x=W.scale.x*Math.abs(u.x-(v.x+e.projectionMatrix.n11)/(v.w+e.projectionMatrix.n14)),u.scale.y=W.scale.y*Math.abs(u.y-(v.y+e.projectionMatrix.n22)/(v.w+e.projectionMatrix.n24)),u.material=W.material,E.elements.push(u); -g&&E.elements.sort(b);return E}};THREE.Quaternion=function(a,c,b,d){this.set(a||0,c||0,b||0,d!==void 0?d:1)}; -THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var c=Math.PI/360,b=a.x*c,d=a.y*c,g=a.z*c,a=Math.cos(d),d=Math.sin(d),c=Math.cos(-g),g=Math.sin(-g),e=Math.cos(b),b=Math.sin(b),f=a*c,h=d*g;this.w=f*e-h*b;this.x=f*b+h*e;this.y=d*c*e+a*g*b;this.z=a*g*e-d*c*b;return this},setFromAxisAngle:function(a,c){var b=c/2,d=Math.sin(b); +THREE.Projector=function(){function a(){var a=e[f]=e[f]||new THREE.RenderableObject;f++;return a}function c(){var a=l[i]=l[i]||new THREE.RenderableVertex;i++;return a}function b(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,f=a.z+a.w,g=b.z+b.w,e=-a.z+a.w,h=-b.z+b.w;return f>=0&&g>=0&&e>=0&&h>=0?!0:f<0&&g<0||e<0&&h<0?!1:(f<0?c=Math.max(c,f/(f-g)):g<0&&(d=Math.min(d,f/(f-g))),e<0?c=Math.max(c,e/(e-h)):h<0&&(d=Math.min(d,e/(e-h))),de&&h.positionScreen.z0&&x.z<1))e=B[u]=B[u]||new THREE.RenderableParticle,u++,w=e,w.x=x.x/x.w,w.y=x.y/x.w,w.z=x.z,w.rotation=j.rotation.z,w.scale.x=j.scale.x*Math.abs(w.x-(x.x+f.projectionMatrix.n11)/(x.w+f.projectionMatrix.n14)),w.scale.y=j.scale.y*Math.abs(w.y-(x.y+f.projectionMatrix.n22)/(x.w+f.projectionMatrix.n24)),w.material=j.material,F.elements.push(w); +g&&F.elements.sort(b);return F}};THREE.Quaternion=function(a,c,b,d){this.set(a||0,c||0,b||0,d!==void 0?d:1)}; +THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var c=Math.PI/360,b=a.x*c,d=a.y*c,g=a.z*c,a=Math.cos(d),d=Math.sin(d),c=Math.cos(-g),g=Math.sin(-g),f=Math.cos(b),b=Math.sin(b),e=a*c,h=d*g;this.w=e*f-h*b;this.x=e*b+h*f;this.y=d*c*f+a*g*b;this.z=a*g*f-d*c*b;return this},setFromAxisAngle:function(a,c){var b=c/2,d=Math.sin(b); this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(b);return this},setFromRotationMatrix:function(a){var c=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,c+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,c-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,c-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var c= -this.x,b=this.y,d=this.z,g=this.w,e=a.x,f=a.y,h=a.z,a=a.w;this.x=c*a+g*e+b*h-d*f;this.y=b*a+g*f+d*e-c*h;this.z=d*a+g*h+c*f-b*e;this.w=g*a-c*e-b*f-d*h;return this},multiply:function(a,c){this.x=a.x*c.w+a.y*c.z-a.z*c.y+a.w*c.x;this.y=-a.x*c.z+a.y*c.w+a.z*c.x+a.w*c.y;this.z=a.x*c.y-a.y*c.x+a.z*c.w+a.w*c.z;this.w=-a.x*c.x-a.y*c.y-a.z*c.z+a.w*c.w;return this},multiplyVector3:function(a,c){c||(c=a);var b=a.x,d=a.y,g=a.z,e=this.x,f=this.y,h=this.z,i=this.w,l=i*b+f*g-h*d,k=i*d+h*b-e*g,p=i*g+e*d-f*b,b=-e* -b-f*d-h*g;c.x=l*i+b*-e+k*-h-p*-f;c.y=k*i+b*-f+p*-e-l*-h;c.z=p*i+b*-h+l*-f-k*-e;return c}}; -THREE.Quaternion.slerp=function(a,c,b,d){var g=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;g<0?(b.w=-c.w,b.x=-c.x,b.y=-c.y,b.z=-c.z,g=-g):b.copy(c);if(Math.abs(g)>=1)return b.w=a.w,b.x=a.x,b.y=a.y,b.z=a.z,b;var e=Math.acos(g),g=Math.sqrt(1-g*g);if(Math.abs(g)<0.0010)return b.w=0.5*(a.w+c.w),b.x=0.5*(a.x+c.x),b.y=0.5*(a.y+c.y),b.z=0.5*(a.z+c.z),b;c=Math.sin((1-d)*e)/g;d=Math.sin(d*e)/g;b.w=a.w*c+b.w*d;b.x=a.x*c+b.x*d;b.y=a.y*c+b.y*d;b.z=a.z*c+b.z*d;return b};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; -THREE.Face3=function(a,c,b,d,g,e){this.a=a;this.b=c;this.c=b;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materialIndex=e;this.centroid=new THREE.Vector3}; -THREE.Face4=function(a,c,b,d,g,e,f){this.a=a;this.b=c;this.c=b;this.d=d;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};THREE.UV=function(a,c){this.u=a||0;this.v=c||0}; +this.x,b=this.y,d=this.z,g=this.w,f=a.x,e=a.y,h=a.z,a=a.w;this.x=c*a+g*f+b*h-d*e;this.y=b*a+g*e+d*f-c*h;this.z=d*a+g*h+c*e-b*f;this.w=g*a-c*f-b*e-d*h;return this},multiply:function(a,c){this.x=a.x*c.w+a.y*c.z-a.z*c.y+a.w*c.x;this.y=-a.x*c.z+a.y*c.w+a.z*c.x+a.w*c.y;this.z=a.x*c.y-a.y*c.x+a.z*c.w+a.w*c.z;this.w=-a.x*c.x-a.y*c.y-a.z*c.z+a.w*c.w;return this},multiplyVector3:function(a,c){c||(c=a);var b=a.x,d=a.y,g=a.z,f=this.x,e=this.y,h=this.z,i=this.w,l=i*b+e*g-h*d,k=i*d+h*b-f*g,o=i*g+f*d-e*b,b=-f* +b-e*d-h*g;c.x=l*i+b*-f+k*-h-o*-e;c.y=k*i+b*-e+o*-f-l*-h;c.z=o*i+b*-h+l*-e-k*-f;return c}}; +THREE.Quaternion.slerp=function(a,c,b,d){var g=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;g<0?(b.w=-c.w,b.x=-c.x,b.y=-c.y,b.z=-c.z,g=-g):b.copy(c);if(Math.abs(g)>=1)return b.w=a.w,b.x=a.x,b.y=a.y,b.z=a.z,b;var f=Math.acos(g),g=Math.sqrt(1-g*g);if(Math.abs(g)<0.001)return b.w=0.5*(a.w+c.w),b.x=0.5*(a.x+c.x),b.y=0.5*(a.y+c.y),b.z=0.5*(a.z+c.z),b;c=Math.sin((1-d)*f)/g;d=Math.sin(d*f)/g;b.w=a.w*c+b.w*d;b.x=a.x*c+b.x*d;b.y=a.y*c+b.y*d;b.z=a.z*c+b.z*d;return b};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +THREE.Face3=function(a,c,b,d,g,f){this.a=a;this.b=c;this.c=b;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3}; +THREE.Face4=function(a,c,b,d,g,f,e){this.a=a;this.b=c;this.c=b;this.d=d;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=e;this.centroid=new THREE.Vector3};THREE.UV=function(a,c){this.u=a||0;this.v=c||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(a,c){this.u=a;this.v=c;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}}; THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; -THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var c=new THREE.Matrix4;c.extractRotation(a,new THREE.Vector3(1,1,1));for(var b=0,d=this.vertices.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, +b.vertexNormals[1].copy(d[b.b]),b.vertexNormals[2].copy(d[b.c]),b.vertexNormals[3].copy(d[b.d]))},computeTangents:function(){function a(a,b,c,d,f,g,R){h=a.vertices[b].position;i=a.vertices[c].position;l=a.vertices[d].position;k=e[f];o=e[g];p=e[R];m=i.x-h.x;r=l.x-h.x;n=i.y-h.y;q=l.y-h.y;t=i.z-h.z;w=l.z-h.z;u=o.u-k.u;B=p.u-k.u;F=o.v-k.v;A=p.v-k.v;x=1/(u*A-B*F);s.set((A*m-F*r)*x,(A*n-F*q)*x,(A*t-F*w)*x);E.set((u*r-B*m)*x,(u*q-B*n)*x,(u*w-B*t)*x);v[b].addSelf(s);v[c].addSelf(s);v[d].addSelf(s);J[b].addSelf(E); +J[c].addSelf(E);J[d].addSelf(E)}var c,b,d,g,f,e,h,i,l,k,o,p,m,r,n,q,t,w,u,B,F,A,x,y,v=[],J=[],s=new THREE.Vector3,E=new THREE.Vector3,R=new THREE.Vector3,U=new THREE.Vector3,K=new THREE.Vector3;c=0;for(b=this.vertices.length;c0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,c=0,b=this.vertices.length;cthis.points.length-2?e:e+1;b[3]=e>this.points.length-3?e:e+2;l=this.points[b[0]];k=this.points[b[1]]; -p=this.points[b[2]];q=this.points[b[3]];h=f*f;i=f*h;d.x=c(l.x,k.x,p.x,q.x,f,h,i);d.y=c(l.y,k.y,p.y,q.y,f,h,i);d.z=c(l.z,k.z,p.z,q.z,f,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;athis.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,c=0,b=this.vertices.length;cthis.points.length-2?f:f+1;b[3]=f>this.points.length-3?f:f+2;l=this.points[b[0]];k=this.points[b[1]]; +o=this.points[b[2]];p=this.points[b[3]];h=e*e;i=e*h;d.x=c(l.x,k.x,o.x,p.x,e,h,i);d.y=c(l.y,k.y,o.y,p.y,e,h,i);d.z=c(l.z,k.z,o.z,p.z,e,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;athis.duration||this.time<0){this.direction*=-1;if(this.time>this.duration)this.time=this.duration,this.directionBackwards=!0;if(this.time<0)this.time=0,this.directionBackwards=!1}}else this.time%=this.duration;a=THREE.Math.clamp(Math.floor(this.time/c),0,this.geometry.morphTargets.length-1);if(a!=this.currentKeyframe)this.morphTargetInfluences[this.lastKeyframe]= 0,this.morphTargetInfluences[this.currentKeyframe]=1,this.morphTargetInfluences[a]=0,this.lastKeyframe=this.currentKeyframe,this.currentKeyframe=a;c=this.time%c/c;this.directionBackwards&&(c=1-c);this.morphTargetInfluences[this.currentKeyframe]=c;this.morphTargetInfluences[this.lastKeyframe]=1-c};THREE.Ribbon=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.material=c};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon; @@ -148,47 +148,47 @@ THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog= THREE.Scene.prototype.addObject=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a);var c=this.__objectsRemoved.indexOf(a);c!==-1&&this.__objectsRemoved.splice(c,1)}for(c=0;c0&&(b(THREE.NormalBlending),c(1),g("rgba("+Math.floor(o.r*255)+","+Math.floor(o.g*255)+","+Math.floor(o.b*255)+","+s+")"),n.fillRect(Math.floor(H.getX()), -Math.floor(H.getY()),Math.floor(H.getWidth()),Math.floor(H.getHeight()))),H.empty())};this.render=function(a,k){function q(a){var b,c,d,e;aa.setRGB(0,0,0);S.setRGB(0,0,0);ga.setRGB(0,0,0);b=0;for(c=a.length;b>1,da=k.height>> -1,f=e.scale.x*m,i=e.scale.y*t,j=f*l,h=i*da,$.set(a.x-j,a.y-h,a.x+j,a.y+h),V.intersects($)&&(n.save(),n.translate(a.x,a.y),n.rotate(-e.rotation),n.scale(f,-i),n.translate(-l,-da),n.drawImage(k,0,0),n.restore())}else f instanceof THREE.ParticleCanvasMaterial&&(j=e.scale.x*m,h=e.scale.y*t,$.set(a.x-j,a.y-h,a.x+j,a.y+h),V.intersects($)&&(d(f.color.getContextStyle()),g(f.color.getContextStyle()),n.save(),n.translate(a.x,a.y),n.rotate(-e.rotation),n.scale(j,h),f.program(n),n.restore()))}function s(a,e, -g,f){c(f.opacity);b(f.blending);n.beginPath();n.moveTo(a.positionScreen.x,a.positionScreen.y);n.lineTo(e.positionScreen.x,e.positionScreen.y);n.closePath();if(f instanceof THREE.LineBasicMaterial){a=f.linewidth;if(G!=a)n.lineWidth=G=a;a=f.linecap;if(v!=a)n.lineCap=v=a;a=f.linejoin;if(w!=a)n.lineJoin=w=a;d(f.color.getContextStyle());n.stroke();$.inflate(f.linewidth*2)}}function u(a,d,f,g,j,h,m,l){e.info.render.vertices+=3;e.info.render.faces++;c(l.opacity);b(l.blending);Y=a.positionScreen.x;T=a.positionScreen.y; -ea=d.positionScreen.x;ba=d.positionScreen.y;x=f.positionScreen.x;I=f.positionScreen.y;Ea(Y,T,ea,ba,x,I);if(l instanceof THREE.MeshBasicMaterial)if(l.map)l.map.mapping instanceof THREE.UVMapping&&(ma=m.uvs[0],E(Y,T,ea,ba,x,I,ma[g].u,ma[g].v,ma[j].u,ma[j].v,ma[h].u,ma[h].v,l.map));else if(l.envMap){if(l.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=k.matrixWorldInverse,Z.copy(m.vertexNormalsWorld[g]),ya=(Z.x*a.n11+Z.y*a.n12+Z.z*a.n13)*0.5+0.5,ra=-(Z.x*a.n21+Z.y*a.n22+Z.z*a.n23)*0.5+0.5, -Z.copy(m.vertexNormalsWorld[j]),sa=(Z.x*a.n11+Z.y*a.n12+Z.z*a.n13)*0.5+0.5,xa=-(Z.x*a.n21+Z.y*a.n22+Z.z*a.n23)*0.5+0.5,Z.copy(m.vertexNormalsWorld[h]),R=(Z.x*a.n11+Z.y*a.n12+Z.z*a.n13)*0.5+0.5,A=-(Z.x*a.n21+Z.y*a.n22+Z.z*a.n23)*0.5+0.5,E(Y,T,ea,ba,x,I,ya,ra,sa,xa,R,A,l.envMap)}else l.wireframe?z(l.color,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):za(l.color);else if(l instanceof THREE.MeshLambertMaterial)l.map&&!l.wireframe&&(l.map.mapping instanceof THREE.UVMapping&&(ma=m.uvs[0], -E(Y,T,ea,ba,x,I,ma[g].u,ma[g].v,ma[j].u,ma[j].v,ma[h].u,ma[h].v,l.map)),b(THREE.SubtractiveBlending)),ca?!l.wireframe&&l.shading==THREE.SmoothShading&&m.vertexNormalsWorld.length==3?(K.r=fa.r=U.r=aa.r,K.g=fa.g=U.g=aa.g,K.b=fa.b=U.b=aa.b,p(i,m.v1.positionWorld,m.vertexNormalsWorld[0],K),p(i,m.v2.positionWorld,m.vertexNormalsWorld[1],fa),p(i,m.v3.positionWorld,m.vertexNormalsWorld[2],U),K.r=Math.max(0,Math.min(l.color.r*K.r,1)),K.g=Math.max(0,Math.min(l.color.g*K.g,1)),K.b=Math.max(0,Math.min(l.color.b* -K.b,1)),fa.r=Math.max(0,Math.min(l.color.r*fa.r,1)),fa.g=Math.max(0,Math.min(l.color.g*fa.g,1)),fa.b=Math.max(0,Math.min(l.color.b*fa.b,1)),U.r=Math.max(0,Math.min(l.color.r*U.r,1)),U.g=Math.max(0,Math.min(l.color.g*U.g,1)),U.b=Math.max(0,Math.min(l.color.b*U.b,1)),ia.r=(fa.r+U.r)*0.5,ia.g=(fa.g+U.g)*0.5,ia.b=(fa.b+U.b)*0.5,la=Ga(K,fa,U,ia),Ca(Y,T,ea,ba,x,I,0,0,1,0,0,1,la)):(Q.r=aa.r,Q.g=aa.g,Q.b=aa.b,p(i,m.centroidWorld,m.normalWorld,Q),Q.r=Math.max(0,Math.min(l.color.r*Q.r,1)),Q.g=Math.max(0,Math.min(l.color.g* -Q.g,1)),Q.b=Math.max(0,Math.min(l.color.b*Q.b,1)),l.wireframe?z(Q,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):za(Q)):l.wireframe?z(l.color,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):za(l.color);else if(l instanceof THREE.MeshDepthMaterial)ka=k.near,oa=k.far,K.r=K.g=K.b=1-Ba(a.positionScreen.z,ka,oa),fa.r=fa.g=fa.b=1-Ba(d.positionScreen.z,ka,oa),U.r=U.g=U.b=1-Ba(f.positionScreen.z,ka,oa),ia.r=(fa.r+U.r)*0.5,ia.g=(fa.g+U.g)*0.5,ia.b=(fa.b+U.b)*0.5,la=Ga(K,fa,U,ia), -Ca(Y,T,ea,ba,x,I,0,0,1,0,0,1,la);else if(l instanceof THREE.MeshNormalMaterial)Q.r=Da(m.normalWorld.x),Q.g=Da(m.normalWorld.y),Q.b=Da(m.normalWorld.z),l.wireframe?z(Q,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):za(Q)}function r(a,d,f,g,h,l,m,n,da){e.info.render.vertices+=4;e.info.render.faces++;c(n.opacity);b(n.blending);if(n.map||n.envMap)u(a,d,g,0,1,3,m,n,da),u(h,f,l,1,2,3,m,n,da);else if(Y=a.positionScreen.x,T=a.positionScreen.y,ea=d.positionScreen.x,ba=d.positionScreen.y,x=f.positionScreen.x, -I=f.positionScreen.y,O=g.positionScreen.x,M=g.positionScreen.y,j=h.positionScreen.x,P=h.positionScreen.y,ha=l.positionScreen.x,W=l.positionScreen.y,n instanceof THREE.MeshBasicMaterial)Ha(Y,T,ea,ba,x,I,O,M),n.wireframe?z(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):za(n.color);else if(n instanceof THREE.MeshLambertMaterial)ca?!n.wireframe&&n.shading==THREE.SmoothShading&&m.vertexNormalsWorld.length==4?(K.r=fa.r=U.r=ia.r=aa.r,K.g=fa.g=U.g=ia.g=aa.g,K.b=fa.b=U.b=ia.b=aa.b,p(i, -m.v1.positionWorld,m.vertexNormalsWorld[0],K),p(i,m.v2.positionWorld,m.vertexNormalsWorld[1],fa),p(i,m.v4.positionWorld,m.vertexNormalsWorld[3],U),p(i,m.v3.positionWorld,m.vertexNormalsWorld[2],ia),K.r=Math.max(0,Math.min(n.color.r*K.r,1)),K.g=Math.max(0,Math.min(n.color.g*K.g,1)),K.b=Math.max(0,Math.min(n.color.b*K.b,1)),fa.r=Math.max(0,Math.min(n.color.r*fa.r,1)),fa.g=Math.max(0,Math.min(n.color.g*fa.g,1)),fa.b=Math.max(0,Math.min(n.color.b*fa.b,1)),U.r=Math.max(0,Math.min(n.color.r*U.r,1)),U.g= -Math.max(0,Math.min(n.color.g*U.g,1)),U.b=Math.max(0,Math.min(n.color.b*U.b,1)),ia.r=Math.max(0,Math.min(n.color.r*ia.r,1)),ia.g=Math.max(0,Math.min(n.color.g*ia.g,1)),ia.b=Math.max(0,Math.min(n.color.b*ia.b,1)),la=Ga(K,fa,U,ia),Ea(Y,T,ea,ba,O,M),Ca(Y,T,ea,ba,O,M,0,0,1,0,0,1,la),Ea(j,P,x,I,ha,W),Ca(j,P,x,I,ha,W,1,0,1,1,0,1,la)):(Q.r=aa.r,Q.g=aa.g,Q.b=aa.b,p(i,m.centroidWorld,m.normalWorld,Q),Q.r=Math.max(0,Math.min(n.color.r*Q.r,1)),Q.g=Math.max(0,Math.min(n.color.g*Q.g,1)),Q.b=Math.max(0,Math.min(n.color.b* -Q.b,1)),Ha(Y,T,ea,ba,x,I,O,M),n.wireframe?z(Q,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):za(Q)):(Ha(Y,T,ea,ba,x,I,O,M),n.wireframe?z(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):za(n.color));else if(n instanceof THREE.MeshNormalMaterial)Q.r=Da(m.normalWorld.x),Q.g=Da(m.normalWorld.y),Q.b=Da(m.normalWorld.z),Ha(Y,T,ea,ba,x,I,O,M),n.wireframe?z(Q,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):za(Q);else if(n instanceof THREE.MeshDepthMaterial)ka= -k.near,oa=k.far,K.r=K.g=K.b=1-Ba(a.positionScreen.z,ka,oa),fa.r=fa.g=fa.b=1-Ba(d.positionScreen.z,ka,oa),U.r=U.g=U.b=1-Ba(g.positionScreen.z,ka,oa),ia.r=ia.g=ia.b=1-Ba(f.positionScreen.z,ka,oa),la=Ga(K,fa,U,ia),Ea(Y,T,ea,ba,O,M),Ca(Y,T,ea,ba,O,M,0,0,1,0,0,1,la),Ea(j,P,x,I,ha,W),Ca(j,P,x,I,ha,W,1,0,1,1,0,1,la)}function Ea(a,b,c,d,e,f){n.beginPath();n.moveTo(a,b);n.lineTo(c,d);n.lineTo(e,f);n.lineTo(a,b);n.closePath()}function Ha(a,b,c,d,e,f,g,j){n.beginPath();n.moveTo(a,b);n.lineTo(c,d);n.lineTo(e, -f);n.lineTo(g,j);n.lineTo(a,b);n.closePath()}function z(a,b,c,e){if(G!=b)n.lineWidth=G=b;if(v!=c)n.lineCap=v=c;if(w!=e)n.lineJoin=w=e;d(a.getContextStyle());n.stroke();$.inflate(b*2)}function za(a){g(a.getContextStyle());n.fill()}function E(a,b,c,d,e,f,j,h,i,m,l,k,da){if(da.image.width!=0){if(da.needsUpdate==!0||pa[da.id]==void 0){var p=da.wrapS==THREE.RepeatWrapping,q=da.wrapT==THREE.RepeatWrapping;pa[da.id]=n.createPattern(da.image,p&&q?"repeat":p&&!q?"repeat-x":!p&&q?"repeat-y":"no-repeat");da.needsUpdate= -!1}g(pa[da.id]);var p=da.offset.x/da.repeat.x,q=da.offset.y/da.repeat.y,R=da.image.width*da.repeat.x,o=da.image.height*da.repeat.y,j=(j+p)*R,h=(h+q)*o,i=(i+p)*R,m=(m+q)*o,l=(l+p)*R,k=(k+q)*o;c-=a;d-=b;e-=a;f-=b;i-=j;m-=h;l-=j;k-=h;p=i*k-l*m;if(p==0){if(na[da.id]==void 0)b=document.createElement("canvas"),b.width=da.image.width,b.height=da.image.height,a=b.getContext("2d"),a.drawImage(da.image,0,0),na[da.id]=a.getImageData(0,0,da.image.width,da.image.height).data,delete b;b=na[da.id];j=(Math.floor(j)+ -Math.floor(h)*da.image.width)*4;Q.setRGB(b[j]/255,b[j+1]/255,b[j+2]/255);za(Q)}else p=1/p,da=(k*c-m*e)*p,m=(k*d-m*f)*p,c=(i*e-l*c)*p,d=(i*f-l*d)*p,a=a-da*j-c*h,j=b-m*j-d*h,n.save(),n.transform(da,m,c,d,a,j),n.fill(),n.restore()}}function Ca(a,b,c,d,e,f,g,j,h,i,m,l,k){var da,p;da=k.width-1;p=k.height-1;g*=da;j*=p;h*=da;i*=p;m*=da;l*=p;c-=a;d-=b;e-=a;f-=b;h-=g;i-=j;m-=g;l-=j;p=1/(h*l-m*i);da=(l*c-i*e)*p;i=(l*d-i*f)*p;c=(h*e-m*c)*p;d=(h*f-m*d)*p;a=a-da*g-c*j;b=b-i*g-d*j;n.save();n.transform(da,i,c,d, -a,b);n.clip();n.drawImage(k,0,0);n.restore()}function Ga(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),j=~~(b.g*255),b=~~(b.b*255),h=~~(c.r*255),i=~~(c.g*255),c=~~(c.b*255),m=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);ta[0]=e<0?0:e>255?255:e;ta[1]=f<0?0:f>255?255:f;ta[2]=a<0?0:a>255?255:a;ta[4]=g<0?0:g>255?255:g;ta[5]=j<0?0:j>255?255:j;ta[6]=b<0?0:b>255?255:b;ta[8]=h<0?0:h>255?255:h;ta[9]=i<0?0:i>255?255:i;ta[10]=c<0?0:c>255?255:c;ta[12]=m<0?0:m>255?255:m;ta[13]=l<0?0:l>255?255: -l;ta[14]=d<0?0:d>255?255:d;N.putImageData(ua,0,0);Fa.drawImage(va,0,0);return da}function Ba(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function Da(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function Aa(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;e!=0&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}var Ia,Ja,qa,wa;this.autoClear?this.clear():n.setTransform(1,0,0,-1,m,t);e.info.render.vertices=0;e.info.render.faces=0;f=l.projectScene(a,k,this.sortElements);h=f.elements;i=f.lights;(ca=i.length>0)&&q(i); -Ia=0;for(Ja=h.length;Ia1?1:a}var d=this,g,e,f,h=new THREE.Projector,i=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,k,p,q,m,t,n,o,s=new THREE.Rectangle,u=new THREE.Rectangle,r=!1,z=new THREE.Color,E=new THREE.Color,G=new THREE.Color,v=new THREE.Color,w,C=new THREE.Vector3,F=[],B=[],L,J,X,Y=1;this.domElement=i;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0, -faces:0}};this.setQuality=function(a){switch(a){case "high":Y=1;break;case "low":Y=0}};this.setSize=function(a,b){l=a;k=b;p=l/2;q=k/2;i.setAttribute("viewBox",-p+" "+-q+" "+l+" "+k);i.setAttribute("width",l);i.setAttribute("height",k);s.set(-p,-q,p,q)};this.clear=function(){for(;i.childNodes.length>0;)i.removeChild(i.childNodes[0])};this.render=function(l,k){var F,x,I,O;this.autoClear&&this.clear();d.info.render.vertices=0;d.info.render.faces=0;g=h.projectScene(l,k,this.sortElements);e=g.elements; -f=g.lights;X=J=0;if(r=f.length>0){E.setRGB(0,0,0);G.setRGB(0,0,0);v.setRGB(0,0,0);F=0;for(x=f.length;F0&&(b(THREE.NormalBlending),c(1),g("rgba("+Math.floor(q.r*255)+","+Math.floor(q.g*255)+","+Math.floor(q.b*255)+","+t+")"),n.fillRect(Math.floor(ea.getX()), +Math.floor(ea.getY()),Math.floor(ea.getWidth()),Math.floor(ea.getHeight()))),ea.empty())};this.render=function(a,k){function p(a){var b,c,d,f;ca.setRGB(0,0,0);la.setRGB(0,0,0);ma.setRGB(0,0,0);b=0;for(c=a.length;b> +1,ia=k.height>>1,e=f.scale.x*m,i=f.scale.y*r,j=e*l,h=i*ia,ha.set(a.x-j,a.y-h,a.x+j,a.y+h),Q.intersects(ha)&&(n.save(),n.translate(a.x,a.y),n.rotate(-f.rotation),n.scale(e,-i),n.translate(-l,-ia),n.drawImage(k,0,0),n.restore())}else e instanceof THREE.ParticleCanvasMaterial&&(j=f.scale.x*m,h=f.scale.y*r,ha.set(a.x-j,a.y-h,a.x+j,a.y+h),Q.intersects(ha)&&(d(e.color.getContextStyle()),g(e.color.getContextStyle()),n.save(),n.translate(a.x,a.y),n.rotate(-f.rotation),n.scale(j,h),e.program(n),n.restore()))} +function t(a,f,g,e){c(e.opacity);b(e.blending);n.beginPath();n.moveTo(a.positionScreen.x,a.positionScreen.y);n.lineTo(f.positionScreen.x,f.positionScreen.y);n.closePath();if(e instanceof THREE.LineBasicMaterial){a=e.linewidth;if(A!=a)n.lineWidth=A=a;a=e.linecap;if(x!=a)n.lineCap=x=a;a=e.linejoin;if(y!=a)n.lineJoin=y=a;d(e.color.getContextStyle());n.stroke();ha.inflate(e.linewidth*2)}}function w(a,d,e,g,j,h,m,l){f.info.render.vertices+=3;f.info.render.faces++;c(l.opacity);b(l.blending);K=a.positionScreen.x; +P=a.positionScreen.y;O=d.positionScreen.x;aa=d.positionScreen.y;H=e.positionScreen.x;G=e.positionScreen.y;Ga(K,P,O,aa,H,G);if(l instanceof THREE.MeshBasicMaterial)if(l.map)l.map.mapping instanceof THREE.UVMapping&&(pa=m.uvs[0],Ka(K,P,O,aa,H,G,pa[g].u,pa[g].v,pa[j].u,pa[j].v,pa[h].u,pa[h].v,l.map));else if(l.envMap){if(l.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=k.matrixWorldInverse,fa.copy(m.vertexNormalsWorld[g]),Da=(fa.x*a.n11+fa.y*a.n12+fa.z*a.n13)*0.5+0.5,za=-(fa.x*a.n21+fa.y* +a.n22+fa.z*a.n23)*0.5+0.5,fa.copy(m.vertexNormalsWorld[j]),Aa=(fa.x*a.n11+fa.y*a.n12+fa.z*a.n13)*0.5+0.5,Ba=-(fa.x*a.n21+fa.y*a.n22+fa.z*a.n23)*0.5+0.5,fa.copy(m.vertexNormalsWorld[h]),L=(fa.x*a.n11+fa.y*a.n12+fa.z*a.n13)*0.5+0.5,Z=-(fa.x*a.n21+fa.y*a.n22+fa.z*a.n23)*0.5+0.5,Ka(K,P,O,aa,H,G,Da,za,Aa,Ba,L,Z,l.envMap)}else l.wireframe?u(l.color,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):Ca(l.color);else if(l instanceof THREE.MeshLambertMaterial)l.map&&!l.wireframe&&(l.map.mapping instanceof +THREE.UVMapping&&(pa=m.uvs[0],Ka(K,P,O,aa,H,G,pa[g].u,pa[g].v,pa[j].u,pa[j].v,pa[h].u,pa[h].v,l.map)),b(THREE.SubtractiveBlending)),N?!l.wireframe&&l.shading==THREE.SmoothShading&&m.vertexNormalsWorld.length==3?(V.r=da.r=ga.r=ca.r,V.g=da.g=ga.g=ca.g,V.b=da.b=ga.b=ca.b,o(i,m.v1.positionWorld,m.vertexNormalsWorld[0],V),o(i,m.v2.positionWorld,m.vertexNormalsWorld[1],da),o(i,m.v3.positionWorld,m.vertexNormalsWorld[2],ga),V.r=Math.max(0,Math.min(l.color.r*V.r,1)),V.g=Math.max(0,Math.min(l.color.g*V.g, +1)),V.b=Math.max(0,Math.min(l.color.b*V.b,1)),da.r=Math.max(0,Math.min(l.color.r*da.r,1)),da.g=Math.max(0,Math.min(l.color.g*da.g,1)),da.b=Math.max(0,Math.min(l.color.b*da.b,1)),ga.r=Math.max(0,Math.min(l.color.r*ga.r,1)),ga.g=Math.max(0,Math.min(l.color.g*ga.g,1)),ga.b=Math.max(0,Math.min(l.color.b*ga.b,1)),$.r=(da.r+ga.r)*0.5,$.g=(da.g+ga.g)*0.5,$.b=(da.b+ga.b)*0.5,oa=Ha(V,da,ga,$),Fa(K,P,O,aa,H,G,0,0,1,0,0,1,oa)):(X.r=ca.r,X.g=ca.g,X.b=ca.b,o(i,m.centroidWorld,m.normalWorld,X),X.r=Math.max(0,Math.min(l.color.r* +X.r,1)),X.g=Math.max(0,Math.min(l.color.g*X.g,1)),X.b=Math.max(0,Math.min(l.color.b*X.b,1)),l.wireframe?u(X,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):Ca(X)):l.wireframe?u(l.color,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):Ca(l.color);else if(l instanceof THREE.MeshDepthMaterial)qa=k.near,na=k.far,V.r=V.g=V.b=1-B(a.positionScreen.z,qa,na),da.r=da.g=da.b=1-B(d.positionScreen.z,qa,na),ga.r=ga.g=ga.b=1-B(e.positionScreen.z,qa,na),$.r=(da.r+ga.r)*0.5,$.g=(da.g+ga.g)* +0.5,$.b=(da.b+ga.b)*0.5,oa=Ha(V,da,ga,$),Fa(K,P,O,aa,H,G,0,0,1,0,0,1,oa);else if(l instanceof THREE.MeshNormalMaterial)X.r=F(m.normalWorld.x),X.g=F(m.normalWorld.y),X.b=F(m.normalWorld.z),l.wireframe?u(X,l.wireframeLinewidth,l.wireframeLinecap,l.wireframeLinejoin):Ca(X)}function Ma(a,d,e,g,h,l,m,n,p){f.info.render.vertices+=4;f.info.render.faces++;c(n.opacity);b(n.blending);if(n.map||n.envMap)w(a,d,g,0,1,3,m,n,p),w(h,e,l,1,2,3,m,n,p);else if(K=a.positionScreen.x,P=a.positionScreen.y,O=d.positionScreen.x, +aa=d.positionScreen.y,H=e.positionScreen.x,G=e.positionScreen.y,I=g.positionScreen.x,M=g.positionScreen.y,S=h.positionScreen.x,ba=h.positionScreen.y,W=l.positionScreen.x,j=l.positionScreen.y,n instanceof THREE.MeshBasicMaterial)Ia(K,P,O,aa,H,G,I,M),n.wireframe?u(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Ca(n.color);else if(n instanceof THREE.MeshLambertMaterial)N?!n.wireframe&&n.shading==THREE.SmoothShading&&m.vertexNormalsWorld.length==4?(V.r=da.r=ga.r=$.r=ca.r,V.g=da.g= +ga.g=$.g=ca.g,V.b=da.b=ga.b=$.b=ca.b,o(i,m.v1.positionWorld,m.vertexNormalsWorld[0],V),o(i,m.v2.positionWorld,m.vertexNormalsWorld[1],da),o(i,m.v4.positionWorld,m.vertexNormalsWorld[3],ga),o(i,m.v3.positionWorld,m.vertexNormalsWorld[2],$),V.r=Math.max(0,Math.min(n.color.r*V.r,1)),V.g=Math.max(0,Math.min(n.color.g*V.g,1)),V.b=Math.max(0,Math.min(n.color.b*V.b,1)),da.r=Math.max(0,Math.min(n.color.r*da.r,1)),da.g=Math.max(0,Math.min(n.color.g*da.g,1)),da.b=Math.max(0,Math.min(n.color.b*da.b,1)),ga.r= +Math.max(0,Math.min(n.color.r*ga.r,1)),ga.g=Math.max(0,Math.min(n.color.g*ga.g,1)),ga.b=Math.max(0,Math.min(n.color.b*ga.b,1)),$.r=Math.max(0,Math.min(n.color.r*$.r,1)),$.g=Math.max(0,Math.min(n.color.g*$.g,1)),$.b=Math.max(0,Math.min(n.color.b*$.b,1)),oa=Ha(V,da,ga,$),Ga(K,P,O,aa,I,M),Fa(K,P,O,aa,I,M,0,0,1,0,0,1,oa),Ga(S,ba,H,G,W,j),Fa(S,ba,H,G,W,j,1,0,1,1,0,1,oa)):(X.r=ca.r,X.g=ca.g,X.b=ca.b,o(i,m.centroidWorld,m.normalWorld,X),X.r=Math.max(0,Math.min(n.color.r*X.r,1)),X.g=Math.max(0,Math.min(n.color.g* +X.g,1)),X.b=Math.max(0,Math.min(n.color.b*X.b,1)),Ia(K,P,O,aa,H,G,I,M),n.wireframe?u(X,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Ca(X)):(Ia(K,P,O,aa,H,G,I,M),n.wireframe?u(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Ca(n.color));else if(n instanceof THREE.MeshNormalMaterial)X.r=F(m.normalWorld.x),X.g=F(m.normalWorld.y),X.b=F(m.normalWorld.z),Ia(K,P,O,aa,H,G,I,M),n.wireframe?u(X,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Ca(X);else if(n instanceof +THREE.MeshDepthMaterial)qa=k.near,na=k.far,V.r=V.g=V.b=1-B(a.positionScreen.z,qa,na),da.r=da.g=da.b=1-B(d.positionScreen.z,qa,na),ga.r=ga.g=ga.b=1-B(g.positionScreen.z,qa,na),$.r=$.g=$.b=1-B(e.positionScreen.z,qa,na),oa=Ha(V,da,ga,$),Ga(K,P,O,aa,I,M),Fa(K,P,O,aa,I,M,0,0,1,0,0,1,oa),Ga(S,ba,H,G,W,j),Fa(S,ba,H,G,W,j,1,0,1,1,0,1,oa)}function Ga(a,b,c,d,f,e){n.beginPath();n.moveTo(a,b);n.lineTo(c,d);n.lineTo(f,e);n.lineTo(a,b);n.closePath()}function Ia(a,b,c,d,f,e,g,j){n.beginPath();n.moveTo(a,b);n.lineTo(c, +d);n.lineTo(f,e);n.lineTo(g,j);n.lineTo(a,b);n.closePath()}function u(a,b,c,f){if(A!=b)n.lineWidth=A=b;if(x!=c)n.lineCap=x=c;if(y!=f)n.lineJoin=y=f;d(a.getContextStyle());n.stroke();ha.inflate(b*2)}function Ca(a){g(a.getContextStyle());n.fill()}function Ka(a,b,c,d,f,e,j,h,i,m,l,k,ia){if(ia.image.width!=0){if(ia.needsUpdate==!0||ua[ia.id]==void 0){var o=ia.wrapS==THREE.RepeatWrapping,p=ia.wrapT==THREE.RepeatWrapping;ua[ia.id]=n.createPattern(ia.image,o&&p?"repeat":o&&!p?"repeat-x":!o&&p?"repeat-y": +"no-repeat");ia.needsUpdate=!1}g(ua[ia.id]);var o=ia.offset.x/ia.repeat.x,p=ia.offset.y/ia.repeat.y,L=ia.image.width*ia.repeat.x,q=ia.image.height*ia.repeat.y,j=(j+o)*L,h=(h+p)*q,i=(i+o)*L,m=(m+p)*q,l=(l+o)*L,k=(k+p)*q;c-=a;d-=b;f-=a;e-=b;i-=j;m-=h;l-=j;k-=h;o=i*k-l*m;if(o==0){if(ra[ia.id]==void 0)b=document.createElement("canvas"),b.width=ia.image.width,b.height=ia.image.height,a=b.getContext("2d"),a.drawImage(ia.image,0,0),ra[ia.id]=a.getImageData(0,0,ia.image.width,ia.image.height).data,delete b; +b=ra[ia.id];j=(Math.floor(j)+Math.floor(h)*ia.image.width)*4;X.setRGB(b[j]/255,b[j+1]/255,b[j+2]/255);Ca(X)}else o=1/o,ia=(k*c-m*f)*o,m=(k*d-m*e)*o,c=(i*f-l*c)*o,d=(i*e-l*d)*o,a=a-ia*j-c*h,j=b-m*j-d*h,n.save(),n.transform(ia,m,c,d,a,j),n.fill(),n.restore()}}function Fa(a,b,c,d,f,e,g,j,h,i,m,l,k){var ia,o;ia=k.width-1;o=k.height-1;g*=ia;j*=o;h*=ia;i*=o;m*=ia;l*=o;c-=a;d-=b;f-=a;e-=b;h-=g;i-=j;m-=g;l-=j;o=1/(h*l-m*i);ia=(l*c-i*f)*o;i=(l*d-i*e)*o;c=(h*f-m*c)*o;d=(h*e-m*d)*o;a=a-ia*g-c*j;b=b-i*g-d*j; +n.save();n.transform(ia,i,c,d,a,b);n.clip();n.drawImage(k,0,0);n.restore()}function Ha(a,b,c,d){var f=~~(a.r*255),e=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),j=~~(b.g*255),b=~~(b.b*255),h=~~(c.r*255),i=~~(c.g*255),c=~~(c.b*255),m=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);ta[0]=f<0?0:f>255?255:f;ta[1]=e<0?0:e>255?255:e;ta[2]=a<0?0:a>255?255:a;ta[4]=g<0?0:g>255?255:g;ta[5]=j<0?0:j>255?255:j;ta[6]=b<0?0:b>255?255:b;ta[8]=h<0?0:h>255?255:h;ta[9]=i<0?0:i>255?255:i;ta[10]=c<0?0:c>255?255:c;ta[12]=m<0?0:m>255? +255:m;ta[13]=l<0?0:l>255?255:l;ta[14]=d<0?0:d>255?255:d;xa.putImageData(va,0,0);wa.drawImage(Y,0,0);return T}function B(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function F(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function Ea(a,b){var c=b.x-a.x,d=b.y-a.y,f=c*c+d*d;f!=0&&(f=1/Math.sqrt(f),c*=f,d*=f,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}var Ja,La,sa,D;this.autoClear?this.clear():n.setTransform(1,0,0,-1,m,r);f.info.render.vertices=0;f.info.render.faces=0;e=l.projectScene(a,k,this.sortElements);h=e.elements;i=e.lights; +(N=i.length>0)&&p(i);Ja=0;for(La=h.length;Ja1?1:a}var d=this,g,f,e,h=new THREE.Projector,i=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,k,o,p,m,r,n,q,t=new THREE.Rectangle,w=new THREE.Rectangle,u=!1,B=new THREE.Color,F=new THREE.Color,A=new THREE.Color,x=new THREE.Color,y,v=new THREE.Vector3,J=[],s=[],E,R,U,K=1;this.domElement=i;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0, +faces:0}};this.setQuality=function(a){switch(a){case "high":K=1;break;case "low":K=0}};this.setSize=function(a,b){l=a;k=b;o=l/2;p=k/2;i.setAttribute("viewBox",-o+" "+-p+" "+l+" "+k);i.setAttribute("width",l);i.setAttribute("height",k);t.set(-o,-p,o,p)};this.clear=function(){for(;i.childNodes.length>0;)i.removeChild(i.childNodes[0])};this.render=function(l,k){var J,v,G,I;this.autoClear&&this.clear();d.info.render.vertices=0;d.info.render.faces=0;g=h.projectScene(l,k,this.sortElements);f=g.elements; +e=g.lights;U=R=0;if(u=e.length>0){F.setRGB(0,0,0);A.setRGB(0,0,0);x.setRGB(0,0,0);J=0;for(v=e.length;J=0)return a.geometry.materials[b.materialIndex]}function d(a,b,c){var d,e,f,g,h=a.vertices;g=h.length;var i=a.colors,m=i.length,l=a.__vertexArray,k=a.__colorArray,n=a.__sortArray,p=a.__dirtyVertices,q=a.__dirtyColors,R=a.__webglCustomAttributesList;if(c.sortParticles){V.multiplySelf(c.matrixWorld);for(d=0;d=0)a&&(j.bindBuffer(j.ARRAY_BUFFER, -e.__webglVertexBuffer),j.vertexAttribPointer(b.position,3,j.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;f.morphTargetBase!==-1?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0)):c.position>=0&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){g=0;var i=f.morphTargetForcedOrder;for(h=f.morphTargetInfluences;gm&&(l=n,m=h[l]);j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[l]);j.vertexAttribPointer(c["morphTarget"+g],3,j.FLOAT,!1,0,0);f.__webglMorphTargetInfluences[g]= -m;i[l]=1;m=-1;g++}}d.program.uniforms.morphTargetInfluences!==null&&j.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=0;for(h=e.__webglCustomAttributesList.length;g=0&&(j.bindBuffer(j.ARRAY_BUFFER,c.buffer),j.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,j.FLOAT,!1,0,0))}b.color>=0&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglColorBuffer),j.vertexAttribPointer(b.color, -3,j.FLOAT,!1,0,0));b.normal>=0&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglNormalBuffer),j.vertexAttribPointer(b.normal,3,j.FLOAT,!1,0,0));b.tangent>=0&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglTangentBuffer),j.vertexAttribPointer(b.tangent,4,j.FLOAT,!1,0,0));b.uv>=0&&(e.__webglUVBuffer?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUVBuffer),j.vertexAttribPointer(b.uv,2,j.FLOAT,!1,0,0),j.enableVertexAttribArray(b.uv)):j.disableVertexAttribArray(b.uv));b.uv2>=0&&(e.__webglUV2Buffer?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUV2Buffer), -j.vertexAttribPointer(b.uv2,2,j.FLOAT,!1,0,0),j.enableVertexAttribArray(b.uv2)):j.disableVertexAttribArray(b.uv2));d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinVertexABuffer),j.vertexAttribPointer(b.skinVertexA,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinVertexBBuffer),j.vertexAttribPointer(b.skinVertexB,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),j.vertexAttribPointer(b.skinIndex, -4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),j.vertexAttribPointer(b.skinWeight,4,j.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==ya&&(j.lineWidth(d),ya=d),a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),j.drawElements(j.LINES,e.__webglLineCount,j.UNSIGNED_SHORT,0)):(a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),j.drawElements(j.TRIANGLES,e.__webglFaceCount,j.UNSIGNED_SHORT,0)),M.info.render.calls++,M.info.render.vertices+= -e.__webglFaceCount,M.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?j.LINE_STRIP:j.LINES,d=d.linewidth,d!==ya&&(j.lineWidth(d),ya=d),j.drawArrays(f,0,e.__webglLineCount),M.info.render.calls++):f instanceof THREE.ParticleSystem?(j.drawArrays(j.POINTS,0,e.__webglParticleCount),M.info.render.calls++):f instanceof THREE.Ribbon&&(j.drawArrays(j.TRIANGLE_STRIP,0,e.__webglVertexCount),M.info.render.calls++)}}function f(a){A[0].set(a.n41-a.n11,a.n42-a.n12,a.n43- -a.n13,a.n44-a.n14);A[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);A[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+a.n23,a.n44+a.n24);A[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);A[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);A[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(var b,a=0;a<6;a++)b=A[a],b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}function h(a){for(var b=a.matrixWorld,c=-a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y, -a.scale.z)),d=0;d<6;d++)if(a=A[d].x*b.n14+A[d].y*b.n24+A[d].z*b.n34+A[d].w,a<=c)return!1;return!0}function i(a,b){return b.z-a.z}function l(a){var b,c,d,i,m,l,n,k,p=0,q=a.lights;S||(S=new THREE.PerspectiveCamera(M.shadowCameraFov,M.shadowMapWidth/M.shadowMapHeight,M.shadowCameraNear,M.shadowCameraFar));b=0;for(c=q.length;b=0;c--)a[c].object===b&&a.splice(c,1)}function o(a,b,c,d,e){d.program||M.initMaterial(d,b,c,e);if(d.morphTargets&&!e.__webglMorphTargetInfluences){e.__webglMorphTargetInfluences=new Float32Array(M.maxMorphTargets); -for(var f=0,g=M.maxMorphTargets;f0;this.getContext=function(){return j};this.supportsVertexTextures=function(){return ta};this.setSize=function(a,b){X.width=a;X.height=b;this.setViewport(0,0,X.width,X.height)};this.setViewport=function(a,b,c,d){ra=a;sa=b;xa=c;R=d;j.viewport(ra,sa,xa,R)};this.setScissor=function(a,b,c,d){j.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)}; -this.setClearColorHex=function(a,b){x.setHex(a);I=b;j.clearColor(x.r,x.g,x.b,I)};this.setClearColor=function(a,b){x.copy(a);I=b;j.clearColor(x.r,x.g,x.b,I)};this.getClearColor=function(){return x};this.getClearAlpha=function(){return I};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d|=j.COLOR_BUFFER_BIT;if(b===void 0||b)d|=j.DEPTH_BUFFER_BIT;if(c===void 0||c)d|=j.STENCIL_BUFFER_BIT;j.clear(d)};this.clearTarget=function(a,b,c,d){B(a);this.clear(b,c,d)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit= +THREE.WebGLRenderer=function(a){function c(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var f in d.attributes){var e=d.attributes[f];if(!e.__webglInitialized||e.createUniqueBuffers){e.__webglInitialized=!0;var g=1;e.type==="v2"?g=2:e.type==="v3"?g=3:e.type==="v4"?g=4:e.type==="c"&&(g=3);e.size=g;e.array=new Float32Array(c*g);e.buffer=j.createBuffer();e.buffer.belongsToAttribute=f;e.needsUpdate=!0}a.__webglCustomAttributesList.push(e)}}} +function b(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;else if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function d(a){if(a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial)return!1;return a&&a.shading!==void 0&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function g(a){if(a.vertexColors)return a.vertexColors;return!1}function f(a){if(a.map||a.lightMap||a instanceof THREE.ShaderMaterial)return!0; +return!1}function e(a,b,c){var d,f,e,g,h=a.vertices;g=h.length;var i=a.colors,m=i.length,l=a.__vertexArray,k=a.__colorArray,n=a.__sortArray,o=a.__dirtyVertices,p=a.__dirtyColors,L=a.__webglCustomAttributesList;if(c.sortParticles){N.multiplySelf(c.matrixWorld);for(d=0;d=0)a&&(j.bindBuffer(j.ARRAY_BUFFER,f.__webglVertexBuffer),j.vertexAttribPointer(b.position,3,j.FLOAT,!1,0,0));else if(e.morphTargetBase){c=d.program.attributes;e.morphTargetBase!==-1?(j.bindBuffer(j.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[e.morphTargetBase]), +j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0)):c.position>=0&&(j.bindBuffer(j.ARRAY_BUFFER,f.__webglVertexBuffer),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0));if(e.morphTargetForcedOrder.length){g=0;var i=e.morphTargetForcedOrder;for(h=e.morphTargetInfluences;gm&&(l=n,m=h[l]);j.bindBuffer(j.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[l]);j.vertexAttribPointer(c["morphTarget"+g],3,j.FLOAT,!1,0,0);e.__webglMorphTargetInfluences[g]=m;i[l]=1;m=-1;g++}}d.program.uniforms.morphTargetInfluences!==null&&j.uniform1fv(d.program.uniforms.morphTargetInfluences,e.__webglMorphTargetInfluences)}if(a){if(f.__webglCustomAttributesList){g= +0;for(h=f.__webglCustomAttributesList.length;g=0&&(j.bindBuffer(j.ARRAY_BUFFER,c.buffer),j.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,j.FLOAT,!1,0,0))}b.color>=0&&(j.bindBuffer(j.ARRAY_BUFFER,f.__webglColorBuffer),j.vertexAttribPointer(b.color,3,j.FLOAT,!1,0,0));b.normal>=0&&(j.bindBuffer(j.ARRAY_BUFFER,f.__webglNormalBuffer),j.vertexAttribPointer(b.normal,3,j.FLOAT,!1,0,0));b.tangent>=0&&(j.bindBuffer(j.ARRAY_BUFFER, +f.__webglTangentBuffer),j.vertexAttribPointer(b.tangent,4,j.FLOAT,!1,0,0));b.uv>=0&&(f.__webglUVBuffer?(j.bindBuffer(j.ARRAY_BUFFER,f.__webglUVBuffer),j.vertexAttribPointer(b.uv,2,j.FLOAT,!1,0,0),j.enableVertexAttribArray(b.uv)):j.disableVertexAttribArray(b.uv));b.uv2>=0&&(f.__webglUV2Buffer?(j.bindBuffer(j.ARRAY_BUFFER,f.__webglUV2Buffer),j.vertexAttribPointer(b.uv2,2,j.FLOAT,!1,0,0),j.enableVertexAttribArray(b.uv2)):j.disableVertexAttribArray(b.uv2));d.skinning&&b.skinVertexA>=0&&b.skinVertexB>= +0&&b.skinIndex>=0&&b.skinWeight>=0&&(j.bindBuffer(j.ARRAY_BUFFER,f.__webglSkinVertexABuffer),j.vertexAttribPointer(b.skinVertexA,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,f.__webglSkinVertexBBuffer),j.vertexAttribPointer(b.skinVertexB,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,f.__webglSkinIndicesBuffer),j.vertexAttribPointer(b.skinIndex,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),j.vertexAttribPointer(b.skinWeight,4,j.FLOAT,!1,0,0))}e instanceof THREE.Mesh?(d.wireframe? +(d=d.wireframeLinewidth,d!==Ba&&(j.lineWidth(d),Ba=d),a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),j.drawElements(j.LINES,f.__webglLineCount,j.UNSIGNED_SHORT,0)):(a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),j.drawElements(j.TRIANGLES,f.__webglFaceCount,j.UNSIGNED_SHORT,0)),W.info.render.calls++,W.info.render.vertices+=f.__webglFaceCount,W.info.render.faces+=f.__webglFaceCount/3):e instanceof THREE.Line?(e=e.type===THREE.LineStrip?j.LINE_STRIP:j.LINES,d=d.linewidth,d!== +Ba&&(j.lineWidth(d),Ba=d),j.drawArrays(e,0,f.__webglLineCount),W.info.render.calls++):e instanceof THREE.ParticleSystem?(j.drawArrays(j.POINTS,0,f.__webglParticleCount),W.info.render.calls++):e instanceof THREE.Ribbon&&(j.drawArrays(j.TRIANGLE_STRIP,0,f.__webglVertexCount),W.info.render.calls++)}}function l(a){ha[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);ha[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);ha[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+a.n23,a.n44+a.n24);ha[3].set(a.n41- +a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);ha[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);ha[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(var b,a=0;a<6;a++)b=ha[a],b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}function k(a){for(var b=a.matrixWorld,c=-a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)),d=0;d<6;d++)if(a=ha[d].x*b.n14+ha[d].y*b.n24+ha[d].z*b.n34+ha[d].w,a<=c)return!1;return!0}function o(a,b){return b.z-a.z}function p(a){var b, +c,d,f,e,g,m,n,o=0,p=a.lights;Y||(Y=new THREE.PerspectiveCamera(W.shadowCameraFov,W.shadowMapWidth/W.shadowMapHeight,W.shadowCameraNear,W.shadowCameraFar));b=0;for(c=p.length;b=0;c--)a[c].object===b&&a.splice(c,1)}function u(a,b,c,d,f){d.program||W.initMaterial(d,b,c,f);if(d.morphTargets&&!f.__webglMorphTargetInfluences){f.__webglMorphTargetInfluences=new Float32Array(W.maxMorphTargets);for(var e=0,g=W.maxMorphTargets;e0;this.getContext=function(){return j};this.supportsVertexTextures=function(){return ya};this.setSize=function(a,b){O.width=a;O.height=b;this.setViewport(0,0,O.width,O.height)};this.setViewport=function(a,b,c,d){L=a;Z=b;Q=c;ea=d;j.viewport(L,Z,Q,ea)};this.setScissor=function(a,b,c,d){j.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)}; +this.setClearColorHex=function(a,b){M.setHex(a);S=b;j.clearColor(M.r,M.g,M.b,S)};this.setClearColor=function(a,b){M.copy(a);S=b;j.clearColor(M.r,M.g,M.b,S)};this.getClearColor=function(){return M};this.getClearAlpha=function(){return S};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d|=j.COLOR_BUFFER_BIT;if(b===void 0||b)d|=j.DEPTH_BUFFER_BIT;if(c===void 0||c)d|=j.STENCIL_BUFFER_BIT;j.clear(d)};this.clearTarget=function(a,b,c,d){U(a);this.clear(b,c,d)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit= !1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];j.deleteBuffer(c.__webglVertexBuffer);j.deleteBuffer(c.__webglNormalBuffer);j.deleteBuffer(c.__webglTangentBuffer);j.deleteBuffer(c.__webglColorBuffer);j.deleteBuffer(c.__webglUVBuffer);j.deleteBuffer(c.__webglUV2Buffer);j.deleteBuffer(c.__webglSkinVertexABuffer);j.deleteBuffer(c.__webglSkinVertexBBuffer); -j.deleteBuffer(c.__webglSkinIndicesBuffer);j.deleteBuffer(c.__webglSkinWeightsBuffer);j.deleteBuffer(c.__webglFaceBuffer);j.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d=0)F=A.geometry.materials[F], -F.transparent?(t.transparent=F,t.opaque=null):(t.opaque=F,t.transparent=null)}else if(F)F.transparent?(t.transparent=F,t.opaque=null):(t.opaque=F,t.transparent=null);g.render=!0;if(this.sortObjects)m.renderDepth?g.z=m.renderDepth:(ca.copy(m.position),V.multiplyVector3(ca),g.z=ca.z)}this.sortObjects&&n.sort(i);n=a.__webglObjectsImmediate;d=0;for(e=n.length;d65535&&(V[A].counter+=1,s=V[A].hash+"_"+V[A].counter,i.geometryGroups[s]===void 0&&(i.geometryGroups[s]={faces3:[],faces4:[],materialIndex:R,vertices:0,numMorphTargets:u})),p instanceof -THREE.Face3?i.geometryGroups[s].faces3.push(l):i.geometryGroups[s].faces4.push(l),i.geometryGroups[s].vertices+=o;i.geometryGroupsList=[];l=void 0;for(l in i.geometryGroups)i.geometryGroups[l].id=fa++,i.geometryGroupsList.push(i.geometryGroups[l])}for(f in h.geometryGroups)if(i=h.geometryGroups[f],!i.__webglVertexBuffer){l=i;l.__webglVertexBuffer=j.createBuffer();l.__webglNormalBuffer=j.createBuffer();l.__webglTangentBuffer=j.createBuffer();l.__webglColorBuffer=j.createBuffer();l.__webglUVBuffer= -j.createBuffer();l.__webglUV2Buffer=j.createBuffer();l.__webglSkinVertexABuffer=j.createBuffer();l.__webglSkinVertexBBuffer=j.createBuffer();l.__webglSkinIndicesBuffer=j.createBuffer();l.__webglSkinWeightsBuffer=j.createBuffer();l.__webglFaceBuffer=j.createBuffer();l.__webglLineBuffer=j.createBuffer();if(l.numMorphTargets){p=k=void 0;l.__webglMorphTargetsBuffers=[];k=0;for(p=l.numMorphTargets;k0||o.faceVertexUvs.length>0)i.__uvArray=new Float32Array(l*2);if(o.faceUvs.length>1||o.faceVertexUvs.length>1)i.__uv2Array=new Float32Array(l*2)}if(R.geometry.skinWeights.length&&R.geometry.skinIndices.length)i.__skinVertexAArray=new Float32Array(l*4),i.__skinVertexBArray=new Float32Array(l*4),i.__skinIndexArray=new Float32Array(l*4),i.__skinWeightArray=new Float32Array(l*4);i.__faceArray=new Uint16Array(p*3);i.__lineArray=new Uint16Array(A* -2);if(i.numMorphTargets){i.__morphTargetsArrays=[];R=0;for(o=i.numMorphTargets;R=0;h--)g[h]===f&&g.splice(h,1)}else(e instanceof THREE.MarchingCubes||e.immediateRenderCallback)&&n(g.__webglObjectsImmediate,e);e.__webglActive=!1;a.__objectsRemoved.splice(0,1)}e=0;for(g=a.__webglObjects.length;e0&&(j.bindBuffer(j.ARRAY_BUFFER,k.__webglSkinVertexABuffer),j.bufferData(j.ARRAY_BUFFER,ca,p),j.bindBuffer(j.ARRAY_BUFFER,k.__webglSkinVertexBBuffer),j.bufferData(j.ARRAY_BUFFER,N,p),j.bindBuffer(j.ARRAY_BUFFER,k.__webglSkinIndicesBuffer),j.bufferData(j.ARRAY_BUFFER,J,p),j.bindBuffer(j.ARRAY_BUFFER,k.__webglSkinWeightsBuffer),j.bufferData(j.ARRAY_BUFFER, -Z,p))}if(na&&G){o=0;for(A=V.length;o0&&(j.bindBuffer(j.ARRAY_BUFFER,k.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,$,p))}if(ta&&I.hasTangents){o=0;for(A=V.length;o0&&(j.bindBuffer(j.ARRAY_BUFFER,k.__webglUVBuffer),j.bufferData(j.ARRAY_BUFFER, -Y,p))}if(va&&ma&&O){o=0;for(A=V.length;o0&&(j.bindBuffer(j.ARRAY_BUFFER,k.__webglUV2Buffer),j.bufferData(j.ARRAY_BUFFER,D,p))}if(ia){o=0;for(A=V.length;o=0&&j.enableVertexAttribArray(o.position);o.color>=0&&j.enableVertexAttribArray(o.color);o.normal>=0&&j.enableVertexAttribArray(o.normal); -o.tangent>=0&&j.enableVertexAttribArray(o.tangent);a.skinning&&o.skinVertexA>=0&&o.skinVertexB>=0&&o.skinIndex>=0&&o.skinWeight>=0&&(j.enableVertexAttribArray(o.skinVertexA),j.enableVertexAttribArray(o.skinVertexB),j.enableVertexAttribArray(o.skinIndex),j.enableVertexAttribArray(o.skinWeight));if(a.attributes)for(f in a.attributes)o[f]!==void 0&&o[f]>=0&&j.enableVertexAttribArray(o[f]);if(a.morphTargets)for(f=a.numSupportedMorphTargets=0;f=0&&(j.enableVertexAttribArray(o[q]), -a.numSupportedMorphTargets++);a.uniformsList=[];for(e in a.uniforms)a.uniformsList.push([a.uniforms[e],e])};this.setFaceCulling=function(a,b){a?(!b||b==="ccw"?j.frontFace(j.CCW):j.frontFace(j.CW),a==="back"?j.cullFace(j.BACK):a==="front"?j.cullFace(j.FRONT):j.cullFace(j.FRONT_AND_BACK),j.enable(j.CULL_FACE)):j.disable(j.CULL_FACE)}}; +j.deleteBuffer(c.__webglSkinIndicesBuffer);j.deleteBuffer(c.__webglSkinWeightsBuffer);j.deleteBuffer(c.__webglFaceBuffer);j.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var d=0,f=c.numMorphTargets;d=0)Z=q.geometry.materials[Z],Z.transparent?(L.transparent=Z,L.opaque=null):(L.opaque=Z,L.transparent=null)}else if(Z)Z.transparent?(L.transparent=Z,L.opaque=null):(L.opaque=Z,L.transparent=null);e.render=!0;if(this.sortObjects)g.renderDepth?e.z=g.renderDepth:(ma.copy(g.position),N.multiplyVector3(ma),e.z=ma.z)}this.sortObjects&&h.sort(o);h=a.__webglObjectsImmediate;d=0;for(f=h.length;d65535&&(u[Z].counter+=1,s=u[Z].hash+"_"+u[Z].counter,k.geometryGroups[s]===void 0&&(k.geometryGroups[s]={faces3:[],faces4:[],materialIndex:r,vertices:0, +numMorphTargets:J})),L instanceof THREE.Face3?k.geometryGroups[s].faces3.push(o):k.geometryGroups[s].faces4.push(o),k.geometryGroups[s].vertices+=Q;k.geometryGroupsList=[];o=void 0;for(o in k.geometryGroups)k.geometryGroups[o].id=ua++,k.geometryGroupsList.push(k.geometryGroups[o])}for(m in l.geometryGroups)if(k=l.geometryGroups[m],!k.__webglVertexBuffer){o=k;o.__webglVertexBuffer=j.createBuffer();o.__webglNormalBuffer=j.createBuffer();o.__webglTangentBuffer=j.createBuffer();o.__webglColorBuffer=j.createBuffer(); +o.__webglUVBuffer=j.createBuffer();o.__webglUV2Buffer=j.createBuffer();o.__webglSkinVertexABuffer=j.createBuffer();o.__webglSkinVertexBBuffer=j.createBuffer();o.__webglSkinIndicesBuffer=j.createBuffer();o.__webglSkinWeightsBuffer=j.createBuffer();o.__webglFaceBuffer=j.createBuffer();o.__webglLineBuffer=j.createBuffer();if(o.numMorphTargets){L=p=void 0;o.__webglMorphTargetsBuffers=[];p=0;for(L=o.numMorphTargets;p0||Q.faceVertexUvs.length>0)k.__uvArray=new Float32Array(o*2);if(Q.faceUvs.length>1||Q.faceVertexUvs.length>1)k.__uv2Array=new Float32Array(o*2)}if(r.geometry.skinWeights.length&& +r.geometry.skinIndices.length)k.__skinVertexAArray=new Float32Array(o*4),k.__skinVertexBArray=new Float32Array(o*4),k.__skinIndexArray=new Float32Array(o*4),k.__skinWeightArray=new Float32Array(o*4);k.__faceArray=new Uint16Array(L*3);k.__lineArray=new Uint16Array(Z*2);if(k.numMorphTargets){k.__morphTargetsArrays=[];r=0;for(Q=k.numMorphTargets;r=0;l--)i[l]===m&&i.splice(l,1)}else(h instanceof THREE.MarchingCubes|| +h.immediateRenderCallback)&&w(i.__webglObjectsImmediate,h);h.__webglActive=!1;a.__objectsRemoved.splice(0,1)}h=0;for(i=a.__webglObjects.length;h0&&(j.bindBuffer(j.ARRAY_BUFFER,p.__webglSkinVertexABuffer),j.bufferData(j.ARRAY_BUFFER,ca,L),j.bindBuffer(j.ARRAY_BUFFER,p.__webglSkinVertexBBuffer), +j.bufferData(j.ARRAY_BUFFER,U,L),j.bindBuffer(j.ARRAY_BUFFER,p.__webglSkinIndicesBuffer),j.bufferData(j.ARRAY_BUFFER,A,L),j.bindBuffer(j.ARRAY_BUFFER,p.__webglSkinWeightsBuffer),j.bufferData(j.ARRAY_BUFFER,$,L))}if(ra&&Z){s=0;for(u=E.length;s0&&(j.bindBuffer(j.ARRAY_BUFFER,p.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,P,L))}if(ha&&S.hasTangents){s=0;for(u=E.length;s0&&(j.bindBuffer(j.ARRAY_BUFFER,p.__webglUVBuffer),j.bufferData(j.ARRAY_BUFFER,T,L))}if(ta&&pa&&B){s=0;for(u=E.length;s0&&(j.bindBuffer(j.ARRAY_BUFFER, +p.__webglUV2Buffer),j.bufferData(j.ARRAY_BUFFER,C,L))}if(xa){s=0;for(u=E.length;s=0&&j.enableVertexAttribArray(o.position);o.color>=0&&j.enableVertexAttribArray(o.color);o.normal>=0&&j.enableVertexAttribArray(o.normal); +o.tangent>=0&&j.enableVertexAttribArray(o.tangent);a.skinning&&o.skinVertexA>=0&&o.skinVertexB>=0&&o.skinIndex>=0&&o.skinWeight>=0&&(j.enableVertexAttribArray(o.skinVertexA),j.enableVertexAttribArray(o.skinVertexB),j.enableVertexAttribArray(o.skinIndex),j.enableVertexAttribArray(o.skinWeight));if(a.attributes)for(g in a.attributes)o[g]!==void 0&&o[g]>=0&&j.enableVertexAttribArray(o[g]);if(a.morphTargets)for(g=a.numSupportedMorphTargets=0;g=0&&(j.enableVertexAttribArray(o[L]), +a.numSupportedMorphTargets++);a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.setFaceCulling=function(a,b){a?(!b||b==="ccw"?j.frontFace(j.CCW):j.frontFace(j.CW),a==="back"?j.cullFace(j.BACK):a==="front"?j.cullFace(j.FRONT):j.cullFace(j.FRONT_AND_BACK),j.enable(j.CULL_FACE)):j.disable(j.CULL_FACE)}}; THREE.WebGLRenderTarget=function(a,c,b){this.width=a;this.height=c;b=b||{};this.wrapS=b.wrapS!==void 0?b.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=b.wrapT!==void 0?b.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=b.magFilter!==void 0?b.magFilter:THREE.LinearFilter;this.minFilter=b.minFilter!==void 0?b.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=b.format!==void 0?b.format:THREE.RGBAFormat;this.type=b.type!==void 0?b.type: THREE.UnsignedByteType;this.depthBuffer=b.depthBuffer!==void 0?b.depthBuffer:!0;this.stencilBuffer=b.stencilBuffer!==void 0?b.stencilBuffer:!0}; THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;return a};THREE.WebGLRenderTargetCube=function(a,c,b){THREE.WebGLRenderTarget.call(this,a,c,b);this.activeCubeFace=0}; @@ -349,21 +349,21 @@ THREE.WebGLRenderTargetCube.prototype=new THREE.WebGLRenderTarget;THREE.WebGLRen THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null}; THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null}; THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null}; -THREE.ColorUtils={adjustHSV:function(a,c,b,d){var g=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,g);g.h=THREE.Math.clamp(g.h+c,0,1);g.s=THREE.Math.clamp(g.s+b,0,1);g.v=THREE.Math.clamp(g.v+d,0,1);a.setHSV(g.h,g.s,g.v)},rgbToHsv:function(a,c){var b=a.r,d=a.g,g=a.b,e=Math.max(Math.max(b,d),g),f=Math.min(Math.min(b,d),g);if(f===e)f=b=0;else{var h=e-f,f=h/e,b=b===e?(d-g)/h:d===e?2+(g-b)/h:4+(b-d)/h;b/=6;b<0&&(b+=1);b>1&&(b-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=b;c.s=f;c.v=e;return c}}; +THREE.ColorUtils={adjustHSV:function(a,c,b,d){var g=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,g);g.h=THREE.Math.clamp(g.h+c,0,1);g.s=THREE.Math.clamp(g.s+b,0,1);g.v=THREE.Math.clamp(g.v+d,0,1);a.setHSV(g.h,g.s,g.v)},rgbToHsv:function(a,c){var b=a.r,d=a.g,g=a.b,f=Math.max(Math.max(b,d),g),e=Math.min(Math.min(b,d),g);if(e===f)e=b=0;else{var h=f-e,e=h/f,b=b===f?(d-g)/h:d===f?2+(g-b)/h:4+(b-d)/h;b/=6;b<0&&(b+=1);b>1&&(b-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=b;c.s=e;c.v=f;return c}}; THREE.ColorUtils.__hsv={h:0,s:0,v:0}; -THREE.GeometryUtils={merge:function(a,c){for(var b,d,g=a.vertices.length,e=c instanceof THREE.Mesh?c.geometry:c,f=a.vertices,h=e.vertices,i=a.faces,l=e.faces,k=a.faceVertexUvs[0],p=e.faceVertexUvs[0],q={},m=0;m1&&(d=1-d,g=1-g);e=1-d-g;f.copy(a);f.multiplyScalar(d);h.copy(c);h.multiplyScalar(g);f.addSelf(h);h.copy(b);h.multiplyScalar(e);f.addSelf(h);return f},randomPointInFace:function(a,c,b){var d,g,e;if(a instanceof THREE.Face3)return d=c.vertices[a.a].position,g=c.vertices[a.b].position, -e=c.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(d,g,e);else if(a instanceof THREE.Face4){d=c.vertices[a.a].position;g=c.vertices[a.b].position;e=c.vertices[a.c].position;var c=c.vertices[a.d].position,f;b?a._area1&&a._area2?(b=a._area1,f=a._area2):(b=THREE.GeometryUtils.triangleArea(d,g,c),f=THREE.GeometryUtils.triangleArea(g,e,c),a._area1=b,a._area2=f):(b=THREE.GeometryUtils.triangleArea(d,g,c),f=THREE.GeometryUtils.triangleArea(g,e,c));return THREE.GeometryUtils.random()*(b+ -f)a?b(c,e-1):l[e]1&&(d=1-d,g=1-g);f=1-d-g;e.copy(a);e.multiplyScalar(d);h.copy(c);h.multiplyScalar(g);e.addSelf(h);h.copy(b);h.multiplyScalar(f);e.addSelf(h);return e},randomPointInFace:function(a,c,b){var d,g,f;if(a instanceof THREE.Face3)return d=c.vertices[a.a].position,g=c.vertices[a.b].position, +f=c.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(d,g,f);else if(a instanceof THREE.Face4){d=c.vertices[a.a].position;g=c.vertices[a.b].position;f=c.vertices[a.c].position;var c=c.vertices[a.d].position,e;b?a._area1&&a._area2?(b=a._area1,e=a._area2):(b=THREE.GeometryUtils.triangleArea(d,g,c),e=THREE.GeometryUtils.triangleArea(g,f,c),a._area1=b,a._area2=e):(b=THREE.GeometryUtils.triangleArea(d,g,c),e=THREE.GeometryUtils.triangleArea(g,f,c));return THREE.GeometryUtils.random()*(b+ +e)a?b(c,f-1):l[f] 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif", THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},cube:{uniforms:{tCube:{type:"t",value:1,texture:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( tFlip * wPos.x, wPos.yz ) );\n}"}}}; THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){return this.getPoint(this.getUtoTmapping(a))};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var c,b=[];for(c=0;c<=a;c++)b.push(this.getPoint(c/a));return b};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var c,b=[];for(c=0;c<=a;c++)b.push(this.getPointAt(c/a));return b}; -THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1)return this.cacheArcLengths;var c=[],b,d=this.getPoint(0),g,e=0;c.push(0);for(g=1;g<=a;g++)b=this.getPoint(g/a),e+=b.distanceTo(d),c.push(e),d=b;return this.cacheArcLengths=c}; -THREE.Curve.prototype.getUtoTmapping=function(a,c){var b=this.getLengths(),d=0,g=b.length,e;e=c?c:a*b[g-1];for(var f=0,h=g-1,i;f<=h;)if(d=Math.floor(f+(h-f)/2),i=b[d]-e,i<0)f=d+1;else if(i>0)h=d-1;else{h=d;break}d=h;if(b[d]==e)return d/(g-1);f=b[d];return b=(d+(e-f)/(b[d+1]-f))/(g-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)}; +THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1)return this.cacheArcLengths;var c=[],b,d=this.getPoint(0),g,f=0;c.push(0);for(g=1;g<=a;g++)b=this.getPoint(g/a),f+=b.distanceTo(d),c.push(f),d=b;return this.cacheArcLengths=c}; +THREE.Curve.prototype.getUtoTmapping=function(a,c){var b=this.getLengths(),d=0,g=b.length,f;f=c?c:a*b[g-1];for(var e=0,h=g-1,i;e<=h;)if(d=Math.floor(e+(h-e)/2),i=b[d]-f,i<0)e=d+1;else if(i>0)h=d-1;else{h=d;break}d=h;if(b[d]==f)return d/(g-1);e=b[d];return b=(d+(f-e)/(b[d+1]-e))/(g-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)}; THREE.Curve.prototype.getTangent=function(a){var c=a-1.0E-4;a+=1.0E-4;c<0&&(c=0);a>1&&(a=1);c=this.getPoint(c);a=this.getPoint(a);return c.clone().subSelf(a).normalize()};THREE.LineCurve=function(a,c){a instanceof THREE.Vector2?(this.v1=a,this.v2=c):THREE.LineCurve.oldConstructor.apply(this,arguments)};THREE.LineCurve.oldConstructor=function(a,c,b,d){this.constructor(new THREE.Vector2(a,c),new THREE.Vector2(b,d))};THREE.LineCurve.prototype=new THREE.Curve;THREE.LineCurve.prototype.constructor=THREE.LineCurve; THREE.LineCurve.prototype.getPoint=function(a){var c=new THREE.Vector2;c.sub(this.v2,this.v1);c.multiplyScalar(a).addSelf(this.v1);return c};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(){var a=new THREE.Vector2;a.sub(this.v2,this.v1);a.normalize();return a}; THREE.QuadraticBezierCurve=function(a,c,b){if(!(c instanceof THREE.Vector2))var d=Array.prototype.slice.call(arguments),a=new THREE.Vector2(d[0],d[1]),c=new THREE.Vector2(d[2],d[3]),b=new THREE.Vector2(d[4],d[5]);this.v0=a;this.v1=c;this.v2=b};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve; @@ -382,9 +382,9 @@ THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var c;c=THREE.Shape.Ut THREE.CubicBezierCurve=function(a,c,b,d){if(!(c instanceof THREE.Vector2))var g=Array.prototype.slice.call(arguments),a=new THREE.Vector2(g[0],g[1]),c=new THREE.Vector2(g[2],g[3]),b=new THREE.Vector2(g[4],g[5]),d=new THREE.Vector2(g[6],g[7]);this.v0=a;this.v1=c;this.v2=b;this.v3=d};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve; THREE.CubicBezierCurve.prototype.getPoint=function(a){var c;c=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(c,a)};THREE.CubicBezierCurve.prototype.getTangent=function(a){var c;c=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);c=new THREE.Vector2(c,a);c.normalize();return c}; THREE.SplineCurve=function(a){this.points=a==void 0?[]:a};THREE.SplineCurve.prototype=new THREE.Curve;THREE.SplineCurve.prototype.constructor=THREE.SplineCurve; -THREE.SplineCurve.prototype.getPoint=function(a){var c=new THREE.Vector2,b=[],d=this.points,g;g=(d.length-1)*a;a=Math.floor(g);g-=a;b[0]=a==0?a:a-1;b[1]=a;b[2]=a>d.length-2?a:a+1;b[3]=a>d.length-3?a:a+2;c.x=THREE.Curve.Utils.interpolate(d[b[0]].x,d[b[1]].x,d[b[2]].x,d[b[3]].x,g);c.y=THREE.Curve.Utils.interpolate(d[b[0]].y,d[b[1]].y,d[b[2]].y,d[b[3]].y,g);return c};THREE.ArcCurve=function(a,c,b,d,g,e){this.aX=a;this.aY=c;this.aRadius=b;this.aStartAngle=d;this.aEndAngle=g;this.aClockwise=e}; +THREE.SplineCurve.prototype.getPoint=function(a){var c=new THREE.Vector2,b=[],d=this.points,g;g=(d.length-1)*a;a=Math.floor(g);g-=a;b[0]=a==0?a:a-1;b[1]=a;b[2]=a>d.length-2?a:a+1;b[3]=a>d.length-3?a:a+2;c.x=THREE.Curve.Utils.interpolate(d[b[0]].x,d[b[1]].x,d[b[2]].x,d[b[3]].x,g);c.y=THREE.Curve.Utils.interpolate(d[b[0]].y,d[b[1]].y,d[b[2]].y,d[b[3]].y,g);return c};THREE.ArcCurve=function(a,c,b,d,g,f){this.aX=a;this.aY=c;this.aRadius=b;this.aStartAngle=d;this.aEndAngle=g;this.aClockwise=f}; THREE.ArcCurve.prototype=new THREE.Curve;THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.ArcCurve.prototype.getPoint=function(a){var c=this.aEndAngle-this.aStartAngle;this.aClockwise||(a=1-a);a=this.aStartAngle+a*c;return new THREE.Vector2(this.aX+this.aRadius*Math.cos(a),this.aY+this.aRadius*Math.sin(a))}; -THREE.Curve.Utils={tangentQuadraticBezier:function(a,c,b,d){return 2*(1-a)*(b-c)+2*a*(d-b)},tangentCubicBezier:function(a,c,b,d,g){return-3*c*(1-a)*(1-a)+3*b*(1-a)*(1-a)-6*a*b*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*g},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,c,b,d,g){var a=(b-a)*0.5,d=(d-c)*0.5,e=g*g;return(2*c-2*b+a+d)*g*e+(-3*c+3*b-2*a-d)*e+a*g+c}}; +THREE.Curve.Utils={tangentQuadraticBezier:function(a,c,b,d){return 2*(1-a)*(b-c)+2*a*(d-b)},tangentCubicBezier:function(a,c,b,d,g){return-3*c*(1-a)*(1-a)+3*b*(1-a)*(1-a)-6*a*b*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*g},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,c,b,d,g){var a=(b-a)*0.5,d=(d-c)*0.5,f=g*g;return(2*c-2*b+a+d)*g*f+(-3*c+3*b-2*a-d)*f+a*g+c}}; THREE.Curve.create=function(a,c){a.prototype=new THREE.Curve;a.prototype.constructor=a;a.prototype.getPoint=c;return a};THREE.LineCurve3=THREE.Curve.create(function(a,c){this.v1=a;this.v2=c},function(a){var c=new THREE.Vector3;c.sub(this.v2,this.v1);c.multiplyScalar(a);c.addSelf(this.v1);return c}); THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,c,b){this.v0=a;this.v1=c;this.v2=b},function(a){var c,b;c=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);b=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(c,b,a)}); THREE.CubicBezierCurve3=THREE.Curve.create(function(a,c,b,d){this.v0=a;this.v1=c;this.v2=b;this.v3=d},function(a){var c,b;c=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);b=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(c,b,a)}); @@ -392,31 +392,31 @@ THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=a==void 0?[]:a},fu THREE.CurvePath=function(){this.curves=[];this.bends=[]};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){}; THREE.CurvePath.prototype.getPoint=function(a){for(var c=a*this.getLength(),b=this.getCurveLengths(),a=0;a=c)return c=b[a]-c,a=this.curves[a],c=1-c/a.getLength(),a.getPointAt(c);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]}; THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],c=0,b,d=this.curves.length;for(b=0;bc)c=e.x;else if(e.xb)b=e.y;else if(e.yc)c=f.x;else if(f.xb)b=f.y;else if(f.y0?(f=b[b.length-1],m=f.x,t=f.y):(f=this.actions[d-1].args,m=f[f.length-2],t=f[f.length-1]);for(f=1;f<=a;f++)n=f/a,e=THREE.Shape.Utils.b2(n,m,p,h),n=THREE.Shape.Utils.b2(n,t,q, -i),b.push(new THREE.Vector2(e,n));break;case THREE.PathActions.BEZIER_CURVE_TO:h=e[4];i=e[5];p=e[0];q=e[1];l=e[2];k=e[3];b.length>0?(f=b[b.length-1],m=f.x,t=f.y):(f=this.actions[d-1].args,m=f[f.length-2],t=f[f.length-1]);for(f=1;f<=a;f++)n=f/a,e=THREE.Shape.Utils.b3(n,m,p,l,h),n=THREE.Shape.Utils.b3(n,t,q,k,i),b.push(new THREE.Vector2(e,n));break;case THREE.PathActions.CSPLINE_THRU:f=this.actions[d-1].args;f=[new THREE.Vector2(f[f.length-2],f[f.length-1])];n=a*e[0].length;f=f.concat(e[0]);e=new THREE.SplineCurve(f); -for(f=1;f<=n;f++)b.push(e.getPointAt(f/n));break;case THREE.PathActions.ARC:f=this.actions[d-1].args;h=e[0];i=e[1];l=e[2];p=e[3];n=e[4];q=!!e[5];k=f[f.length-2];m=f[f.length-1];f.length==0&&(k=m=0);t=n-p;var o=a*2;for(f=1;f<=o;f++)n=f/o,q||(n=1-n),n=p+n*t,e=k+h+l*Math.cos(n),n=m+i+l*Math.sin(n),b.push(new THREE.Vector2(e,n))}c&&b.push(b[0]);return b};THREE.Path.prototype.transform=function(a,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),a)}; -THREE.Path.prototype.nltransform=function(a,c,b,d,g,e){var f=this.getPoints(),h,i,l,k,p;h=0;for(i=f.length;h0?(e=b[b.length-1],m=e.x,r=e.y):(e=this.actions[d-1].args,m=e[e.length-2],r=e[e.length-1]);for(e=1;e<=a;e++)n=e/a,f=THREE.Shape.Utils.b2(n,m,o,h),n=THREE.Shape.Utils.b2(n,r,p, +i),b.push(new THREE.Vector2(f,n));break;case THREE.PathActions.BEZIER_CURVE_TO:h=f[4];i=f[5];o=f[0];p=f[1];l=f[2];k=f[3];b.length>0?(e=b[b.length-1],m=e.x,r=e.y):(e=this.actions[d-1].args,m=e[e.length-2],r=e[e.length-1]);for(e=1;e<=a;e++)n=e/a,f=THREE.Shape.Utils.b3(n,m,o,l,h),n=THREE.Shape.Utils.b3(n,r,p,k,i),b.push(new THREE.Vector2(f,n));break;case THREE.PathActions.CSPLINE_THRU:e=this.actions[d-1].args;e=[new THREE.Vector2(e[e.length-2],e[e.length-1])];n=a*f[0].length;e=e.concat(f[0]);f=new THREE.SplineCurve(e); +for(e=1;e<=n;e++)b.push(f.getPointAt(e/n));break;case THREE.PathActions.ARC:e=this.actions[d-1].args;h=f[0];i=f[1];l=f[2];o=f[3];n=f[4];p=!!f[5];k=e[e.length-2];m=e[e.length-1];e.length==0&&(k=m=0);r=n-o;var q=a*2;for(e=1;e<=q;e++)n=e/q,p||(n=1-n),n=o+n*r,f=k+h+l*Math.cos(n),n=m+i+l*Math.sin(n),b.push(new THREE.Vector2(f,n))}c&&b.push(b[0]);return b};THREE.Path.prototype.transform=function(a,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),a)}; +THREE.Path.prototype.nltransform=function(a,c,b,d,g,f){var e=this.getPoints(),h,i,l,k,o;h=0;for(i=e.length;h=0?h-1:b.length-1;e=f-1>=0?f-1:l.length-1;var n=[l[f],b[h],b[g]];p=THREE.FontUtils.Triangulate.area(n);var o=[l[f],l[e],b[h]];q=THREE.FontUtils.Triangulate.area(o);m=h;k=f;h+=1;f+=-1;h< -0&&(h+=b.length);h%=b.length;f<0&&(f+=l.length);f%=l.length;g=h-1>=0?h-1:b.length-1;e=f-1>=0?f-1:l.length-1;n=[l[f],b[h],b[g]];n=THREE.FontUtils.Triangulate.area(n);o=[l[f],l[e],b[h]];o=THREE.FontUtils.Triangulate.area(o);p+q>n+o&&(h=m,f=k,h<0&&(h+=b.length),h%=b.length,f<0&&(f+=l.length),f%=l.length,g=h-1>=0?h-1:b.length-1,e=f-1>=0?f-1:l.length-1);p=b.slice(0,h);q=b.slice(h);m=l.slice(f);k=l.slice(0,f);e=[l[f],l[e],b[h]];t.push([l[f],b[h],b[g]]);t.push(e);b=p.concat(m).concat(k).concat(q)}return{shape:b, -isolatedPts:t,allpoints:d}},triangulateShape:function(a,c){var b=THREE.Shape.Utils.removeHoles(a,c),d=b.allpoints,g=b.isolatedPts,b=THREE.FontUtils.Triangulate(b.shape,!1),e,f,h,i,l={};e=0;for(f=d.length;e=0?h-1:b.length-1;f=e-1>=0?e-1:l.length-1;var n=[l[e],b[h],b[g]];o=THREE.FontUtils.Triangulate.area(n);var q=[l[e],l[f],b[h]];p=THREE.FontUtils.Triangulate.area(q);m=h;k=e;h+=1;e+=-1;h< +0&&(h+=b.length);h%=b.length;e<0&&(e+=l.length);e%=l.length;g=h-1>=0?h-1:b.length-1;f=e-1>=0?e-1:l.length-1;n=[l[e],b[h],b[g]];n=THREE.FontUtils.Triangulate.area(n);q=[l[e],l[f],b[h]];q=THREE.FontUtils.Triangulate.area(q);o+p>n+q&&(h=m,e=k,h<0&&(h+=b.length),h%=b.length,e<0&&(e+=l.length),e%=l.length,g=h-1>=0?h-1:b.length-1,f=e-1>=0?e-1:l.length-1);o=b.slice(0,h);p=b.slice(h);m=l.slice(e);k=l.slice(0,e);f=[l[e],l[f],b[h]];r.push([l[e],b[h],b[g]]);r.push(f);b=o.concat(m).concat(k).concat(p)}return{shape:b, +isolatedPts:r,allpoints:d}},triangulateShape:function(a,c){var b=THREE.Shape.Utils.removeHoles(a,c),d=b.allpoints,g=b.isolatedPts,b=THREE.FontUtils.Triangulate(b.shape,!1),f,e,h,i,l={};f=0;for(e=d.length;f1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+m),d=d<0?0:1;if(b==="pos")if(b=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)b.x=g[0]+(e[0]-g[0])*d,b.y=g[1]+(e[1]-g[1])*d,b.z=g[2]+(e[2]-g[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= -this.getPrevKeyWith("pos",m,f.index-1).pos,this.points[1]=g,this.points[2]=e,this.points[3]=this.getNextKeyWith("pos",m,h.index+1).pos,d=d*0.33+0.33,g=this.interpolateCatmullRom(this.points,d),b.x=g[0],b.y=g[1],b.z=g[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)d=this.interpolateCatmullRom(this.points,d*1.01),this.target.set(d[0],d[1],d[2]),this.target.subSelf(b),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0)}else if(b=== -"rot")THREE.Quaternion.slerp(g,e,a.quaternion,d);else if(b==="scl")b=a.scale,b.x=g[0]+(e[0]-g[0])*d,b.y=g[1]+(e[1]-g[1])*d,b.z=g[2]+(e[2]-g[2])*d}}if(this.JITCompile&&k[0][l]===void 0){this.hierarchy[0].update(null,!0);for(m=0;ma.length-2?e:e+1;b[3]=e>a.length-3?e:e+2;e=a[b[0]];h=a[b[1]];i=a[b[2]];l=a[b[3]];b=g*g;f=g*b;d[0]=this.interpolate(e[0],h[0],i[0],l[0],g,b,f);d[1]=this.interpolate(e[1],h[1],i[1],l[1],g,b,f);d[2]=this.interpolate(e[2],h[2],i[2],l[2],g,b,f);return d}; -THREE.Animation.prototype.interpolate=function(a,c,b,d,g,e,f){a=(b-a)*0.5;d=(d-c)*0.5;return(2*(c-b)+a+d)*f+(-3*(c-b)-2*a-d)*e+a*g+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var d=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b=b1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+m),d=d<0?0:1;if(b==="pos")if(b=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)b.x=g[0]+(f[0]-g[0])*d,b.y=g[1]+(f[1]-g[1])*d,b.z=g[2]+(f[2]-g[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= +this.getPrevKeyWith("pos",m,e.index-1).pos,this.points[1]=g,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",m,h.index+1).pos,d=d*0.33+0.33,g=this.interpolateCatmullRom(this.points,d),b.x=g[0],b.y=g[1],b.z=g[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)d=this.interpolateCatmullRom(this.points,d*1.01),this.target.set(d[0],d[1],d[2]),this.target.subSelf(b),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0)}else if(b=== +"rot")THREE.Quaternion.slerp(g,f,a.quaternion,d);else if(b==="scl")b=a.scale,b.x=g[0]+(f[0]-g[0])*d,b.y=g[1]+(f[1]-g[1])*d,b.z=g[2]+(f[2]-g[2])*d}}if(this.JITCompile&&k[0][l]===void 0){this.hierarchy[0].update(null,!0);for(m=0;ma.length-2?f:f+1;b[3]=f>a.length-3?f:f+2;f=a[b[0]];h=a[b[1]];i=a[b[2]];l=a[b[3]];b=g*g;e=g*b;d[0]=this.interpolate(f[0],h[0],i[0],l[0],g,b,e);d[1]=this.interpolate(f[1],h[1],i[1],l[1],g,b,e);d[2]=this.interpolate(f[2],h[2],i[2],l[2],g,b,e);return d}; +THREE.Animation.prototype.interpolate=function(a,c,b,d,g,f,e){a=(b-a)*0.5;d=(d-c)*0.5;return(2*(c-b)+a+d)*e+(-3*(c-b)-2*a-d)*f+a*g+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var d=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b=b0?b:0:b>=0?b:b+d.length;b>=0;b--)if(d[b][a]!==void 0)return d[b];return this.data.hierarchy[c].keys[d.length-1]}; THREE.CubeCamera=function(a,c,b,d){this.heightOffset=b;this.position=new THREE.Vector3(0,b,0);this.cameraPX=new THREE.PerspectiveCamera(90,1,a,c);this.cameraNX=new THREE.PerspectiveCamera(90,1,a,c);this.cameraPY=new THREE.PerspectiveCamera(90,1,a,c);this.cameraNY=new THREE.PerspectiveCamera(90,1,a,c);this.cameraPZ=new THREE.PerspectiveCamera(90,1,a,c);this.cameraNZ=new THREE.PerspectiveCamera(90,1,a,c);this.cameraPX.position=this.position;this.cameraNX.position=this.position;this.cameraPY.position= this.position;this.cameraNY.position=this.position;this.cameraPZ.position=this.position;this.cameraNZ.position=this.position;this.cameraPX.up.set(0,-1,0);this.cameraNX.up.set(0,-1,0);this.cameraPY.up.set(0,0,1);this.cameraNY.up.set(0,0,-1);this.cameraPZ.up.set(0,-1,0);this.cameraNZ.up.set(0,-1,0);this.targetPX=new THREE.Vector3(0,0,0);this.targetNX=new THREE.Vector3(0,0,0);this.targetPY=new THREE.Vector3(0,0,0);this.targetNY=new THREE.Vector3(0,0,0);this.targetPZ=new THREE.Vector3(0,0,0);this.targetNZ= new THREE.Vector3(0,0,0);this.renderTarget=new THREE.WebGLRenderTargetCube(d,d,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updatePosition=function(a){this.position.copy(a);this.position.y+=this.heightOffset;this.targetPX.copy(this.position);this.targetNX.copy(this.position);this.targetPY.copy(this.position);this.targetNY.copy(this.position);this.targetPZ.copy(this.position);this.targetNZ.copy(this.position);this.targetPX.x+=1;this.targetNX.x-=1;this.targetPY.y+= 1;this.targetNY.y-=1;this.targetPZ.z+=1;this.targetNZ.z-=1;this.cameraPX.lookAt(this.targetPX);this.cameraNX.lookAt(this.targetNX);this.cameraPY.lookAt(this.targetPY);this.cameraNY.lookAt(this.targetNY);this.cameraPZ.lookAt(this.targetPZ);this.cameraNZ.lookAt(this.targetNZ)};this.updateCubeMap=function(a,b){var c=this.renderTarget;c.activeCubeFace=0;a.render(b,this.cameraPX,c);c.activeCubeFace=1;a.render(b,this.cameraNX,c);c.activeCubeFace=2;a.render(b,this.cameraPY,c);c.activeCubeFace=3;a.render(b, this.cameraNY,c);c.activeCubeFace=4;a.render(b,this.cameraPZ,c);c.activeCubeFace=5;a.render(b,this.cameraNZ,c)}};THREE.FirstPersonCamera=function(){console.warn("DEPRECATED: FirstPersonCamera() is FirstPersonControls().")};THREE.PathCamera=function(){console.warn("DEPRECATED: PathCamera() is PathControls().")};THREE.FlyCamera=function(){console.warn("DEPRECATED: FlyCamera() is FlyControls().")};THREE.RollCamera=function(){console.warn("DEPRECATED: RollCamera() is RollControls().")}; -THREE.TrackballCamera=function(){console.warn("DEPRECATED: TrackballCamera() is TrackballControls().")};THREE.CombinedCamera=function(a,c,b,d,g,e,f){THREE.Camera.call(this);this.fov=b;this.left=-a/2;this.right=a/2;this.top=c/2;this.bottom=-c/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,c/2,c/-2,e,f);this.cameraP=new THREE.PerspectiveCamera(b,a/c,d,g);this.zoom=1;this.toPerspective()};THREE.CombinedCamera.prototype=new THREE.Camera;THREE.CombinedCamera.prototype.constructor=THREE.CoolCamera; +THREE.TrackballCamera=function(){console.warn("DEPRECATED: TrackballCamera() is TrackballControls().")};THREE.CombinedCamera=function(a,c,b,d,g,f,e){THREE.Camera.call(this);this.fov=b;this.left=-a/2;this.right=a/2;this.top=c/2;this.bottom=-c/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,c/2,c/-2,f,e);this.cameraP=new THREE.PerspectiveCamera(b,a/c,d,g);this.zoom=1;this.toPerspective()};THREE.CombinedCamera.prototype=new THREE.Camera;THREE.CombinedCamera.prototype.constructor=THREE.CoolCamera; THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.cameraP.fov=this.fov/this.zoom;this.cameraP.updateProjectionMatrix();this.projectionMatrix=this.cameraP.projectionMatrix;this.inPersepectiveMode=!0;this.inOrthographicMode=!1}; THREE.CombinedCamera.prototype.toOrthographic=function(){var a=Math.tan(this.fov/2)*((this.cameraP.near+this.cameraP.far)/2),c=2*a*this.cameraP.aspect/2;a/=this.zoom;c/=this.zoom;this.cameraO.left=-c;this.cameraO.right=c;this.cameraO.top=a;this.cameraO.bottom=-a;this.cameraO.updateProjectionMatrix();this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix;this.inPersepectiveMode=!1;this.inOrthographicMode=!0}; THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPersepectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.setLens=function(a,c){c||(c=43.25);var b=2*Math.atan(c/(a*2));b*=180/Math.PI;this.setFov(b);return b};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPersepectiveMode?this.toPerspective():this.toOrthographic()}; THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1}; THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1}; -THREE.FirstPersonControls=function(a,c){function b(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.target=new THREE.Vector3(0,0,0);this.domElement=c!==void 0?c:document;this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor= +THREE.FirstPersonControls=function(a,c){function b(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.target=new THREE.Vector3(0,0,0);this.domElement=c!==void 0?c:document;this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor= 0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));this.onMouseDown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward= !0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.onKeyDown= function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1;break;case 82:this.moveUp= @@ -454,220 +454,220 @@ function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!0;break;case 37: this.object.translateX(b);this.moveUp&&this.object.translateY(b);this.moveDown&&this.object.translateY(-b);c=a*this.lookSpeed;this.activeLook||(c=0);this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;a=this.target;b=this.object.position;a.x=b.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=b.y+100*Math.cos(this.phi);a.z=b.z+100*Math.sin(this.phi)*Math.sin(this.theta)}a= 1;this.constrainVertical&&(a=Math.PI/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c*a);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=THREE.Math.mapLinear(this.phi,0,Math.PI,this.verticalMin,this.verticalMax);a=this.target;b=this.object.position;a.x=b.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=b.y+100*Math.cos(this.phi);a.z=b.z+100*Math.sin(this.phi)* Math.sin(this.theta);this.object.lookAt(a)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",b(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",b(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",b(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",b(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",b(this,this.onKeyUp),!1)}; -THREE.PathControls=function(a,c){function b(a){if((a*=2)<1)return 0.5*a*a;return-0.5*(--a*(a-2)-1)}function d(a,b){return function(){b.apply(a,arguments)}}function g(a,b,c,d){var e={name:c,fps:0.6,length:d,hierarchy:[]},f,g=b.getControlPointsArray(),h=b.getLength(),o=g.length,s=0;f=o-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[f]={time:d,pos:g[f],rot:[0,0,0,1],scl:[1,1,1]};for(f=1;f=0?a:a+f;c=this.verticalAngleMap.srcRange; +THREE.PathControls=function(a,c){function b(a){if((a*=2)<1)return 0.5*a*a;return-0.5*(--a*(a-2)-1)}function d(a,b){return function(){b.apply(a,arguments)}}function g(a,b,c,d){var f={name:c,fps:0.6,length:d,hierarchy:[]},e,g=b.getControlPointsArray(),h=b.getLength(),q=g.length,t=0;e=q-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[e]={time:d,pos:g[e],rot:[0,0,0,1],scl:[1,1,1]};for(e=1;e=0?a:a+e;c=this.verticalAngleMap.srcRange; a=this.verticalAngleMap.dstRange;c=THREE.Math.mapLinear(this.phi,c[0],c[1],a[0],a[1]);var d=a[1]-a[0];this.phi=b((c-a[0])/d)*d+a[0];c=this.horizontalAngleMap.srcRange;a=this.horizontalAngleMap.dstRange;c=THREE.Math.mapLinear(this.theta,c[0],c[1],a[0],a[1]);d=a[1]-a[0];this.theta=b((c-a[0])/d)*d+a[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove= function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),b=new THREE.MeshLambertMaterial({color:65280}), -c=new THREE.CubeGeometry(10,10,20),f=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(c,a);a=new THREE.Mesh(f,b);a.position.set(0,10,0);this.animation=g(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(a)}else this.animation=g(this.animationParent,this.spline,this.id,this.duration),this.animationParent.add(this.target),this.animationParent.add(this.object);if(this.createDebugPath){var a= -this.debugPath,b=this.spline,f=e(b,10),c=e(b,10),h=new THREE.LineBasicMaterial({color:16711680,linewidth:3}),f=new THREE.Line(f,h),c=new THREE.ParticleSystem(c,new THREE.ParticleBasicMaterial({color:16755200,size:3}));f.scale.set(1,1,1);a.add(f);c.scale.set(1,1,1);a.add(c);for(var f=new THREE.SphereGeometry(1,16,8),h=new THREE.MeshBasicMaterial({color:65280}),m=0;m0){var b=this.getContainerDimensions(),c=b.size[0]/2,f=b.size[1]/2;this.moveState.yawLeft=-(a.pageX-b.offset[0]-c)/c;this.moveState.pitchDown=(a.pageY-b.offset[1]-f)/f;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(a.button){case 0:this.moveForward= +!0;break;case 2:this.object.moveBackward=!0}};this.mousemove=function(a){if(!this.dragToLook||this.mouseStatus>0){var b=this.getContainerDimensions(),c=b.size[0]/2,e=b.size[1]/2;this.moveState.yawLeft=-(a.pageX-b.offset[0]-c)/c;this.moveState.pitchDown=(a.pageY-b.offset[1]-e)/e;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(a.button){case 0:this.moveForward= !1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(a){var b=a*this.movementSpeed;a*=this.rollSpeed;this.object.translateX(this.moveVector.x*b);this.object.translateY(this.moveVector.y*b);this.object.translateZ(this.moveVector.z*b);this.tmpQuaternion.set(this.rotationVector.x*a,this.rotationVector.y*a,this.rotationVector.z*a,1).normalize();this.object.quaternion.multiplySelf(this.tmpQuaternion);this.object.matrix.setPosition(this.object.position);this.object.matrix.setRotationFromQuaternion(this.object.quaternion); this.object.matrixWorldNeedsUpdate=!0};this.updateMovementVector=function(){var a=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z= -this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",b(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",b(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",b(this, this.mouseup),!1);this.domElement.addEventListener("keydown",b(this,this.keydown),!1);this.domElement.addEventListener("keyup",b(this,this.keyup),!1);this.updateMovementVector();this.updateRotationVector()}; -THREE.RollControls=function(a,c){this.object=a;this.domElement=c!==void 0?c:document;this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;var b=new THREE.Vector3,d=new THREE.Vector3,g=new THREE.Vector3,e=new THREE.Matrix4,f=!1,h=1,i=0,l=0,k=0,p=0,q=0,m=window.innerWidth/2,t=window.innerHeight/2;this.update=function(a){if(this.mouseLook){var c=a*this.lookSpeed; -this.rotateHorizontally(c*p);this.rotateVertically(c*q)}c=a*this.movementSpeed;this.object.translateZ(-c*(i>0||this.autoForward&&!(i<0)?1:i));this.object.translateX(c*l);this.object.translateY(c*k);f&&(this.roll+=this.rollSpeed*a*h);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y0||this.autoForward&&!(i<0)?1:i));this.object.translateX(c*l);this.object.translateY(c*k);e&&(this.roll+=this.rollSpeed*a*h);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y1?d.normalize():d.z=Math.sqrt(1-e*e);f.copy(b.object.position).subSelf(b.target);e=b.object.up.clone().setLength(d.y);e.addSelf(b.object.up.clone().crossSelf(f).setLength(d.x));e.addSelf(f.setLength(d.z));return e};this.rotateCamera=function(){var a=Math.acos(h.dot(i)/h.length()/i.length());if(a){var c=(new THREE.Vector3).cross(h,i).normalize(),d=new THREE.Quaternion;a*=b.rotateSpeed;d.setFromAxisAngle(c,-a);d.multiplyVector3(f); -d.multiplyVector3(b.object.up);d.multiplyVector3(i);b.staticMoving?h=i:(d.setFromAxisAngle(c,a*(b.dynamicDampingFactor-1)),d.multiplyVector3(h))}};this.zoomCamera=function(){var a=1+(k.y-l.y)*b.zoomSpeed;a!==1&&a>0&&(f.multiplyScalar(a),b.staticMoving?l=k:l.y+=(k.y-l.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=q.clone().subSelf(p);if(a.lengthSq()){a.multiplyScalar(f.length()*b.panSpeed);var c=f.clone().crossSelf(b.object.up).setLength(a.x);c.addSelf(b.object.up.clone().setLength(a.y)); -b.object.position.addSelf(c);b.target.addSelf(c);b.staticMoving?p=q:p.addSelf(a.sub(q,p).multiplyScalar(b.dynamicDampingFactor))}};this.checkDistances=function(){if(!b.noZoom||!b.noPan)b.object.position.lengthSq()>b.maxDistance*b.maxDistance&&b.object.position.setLength(b.maxDistance),f.lengthSq()0?1:-1;for(h=0;h1?d.normalize():d.z=Math.sqrt(1-f*f);e.copy(b.object.position).subSelf(b.target);f=b.object.up.clone().setLength(d.y);f.addSelf(b.object.up.clone().crossSelf(e).setLength(d.x));f.addSelf(e.setLength(d.z));return f};this.rotateCamera=function(){var a=Math.acos(h.dot(i)/h.length()/i.length());if(a){var c=(new THREE.Vector3).cross(h,i).normalize(),d=new THREE.Quaternion;a*=b.rotateSpeed;d.setFromAxisAngle(c,-a);d.multiplyVector3(e); +d.multiplyVector3(b.object.up);d.multiplyVector3(i);b.staticMoving?h=i:(d.setFromAxisAngle(c,a*(b.dynamicDampingFactor-1)),d.multiplyVector3(h))}};this.zoomCamera=function(){var a=1+(k.y-l.y)*b.zoomSpeed;a!==1&&a>0&&(e.multiplyScalar(a),b.staticMoving?l=k:l.y+=(k.y-l.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=p.clone().subSelf(o);if(a.lengthSq()){a.multiplyScalar(e.length()*b.panSpeed);var c=e.clone().crossSelf(b.object.up).setLength(a.x);c.addSelf(b.object.up.clone().setLength(a.y)); +b.object.position.addSelf(c);b.target.addSelf(c);b.staticMoving?o=p:o.addSelf(a.sub(p,o).multiplyScalar(b.dynamicDampingFactor))}};this.checkDistances=function(){if(!b.noZoom||!b.noPan)b.object.position.lengthSq()>b.maxDistance*b.maxDistance&&b.object.position.setLength(b.maxDistance),e.lengthSq()0?1:-1;for(h=0;h0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,f,0)));for(h=0;h0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-f,0)));for(h=0;h0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,e,0)));for(h=0;h0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-e,0)));for(h=0;ha&&(a+=Math.PI*2),a=(b+a)/2,new THREE.Vector2(-Math.cos(a),-Math.sin(a));return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function g(a){for(B=a.length;--B>=0;){j=B;P=B-1;P<0&&(P=a.length-1);for(var b= -0,c=m+k*2,b=0;b=0;J--){X=J/k;Y=i*(1-X);X=l*Math.sin(X*Math.PI/2);B=0;for(L=u.length;Ba&&(a+=Math.PI*2),a=(b+a)/2,new THREE.Vector2(-Math.cos(a),-Math.sin(a));return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function g(a){for(s=a.length;--s>=0;){S=s;ba=s-1;ba<0&&(ba=a.length-1);for(var b= +0,c=m+k*2,b=0;b=0;R--){U=R/k;K=i*(1-U);U=l*Math.sin(U*Math.PI/2);s=0;for(E=w.length;s0)for(l=0;l2;){if(p--<=0){console.log("Warning, unable to triangulate polygon!");if(d)return h;return e}i=l;g<=i&&(i=0);l=i+1;g<=l&&(l=0);k=l+1;g<=k&&(k=0);var q;a:{q=a;var m=i,t=l,n=k,o=g,s=f,u=void 0,r=void 0,z=void 0, -E=void 0,G=void 0,v=void 0,w=void 0,C=void 0,F=void 0,r=q[s[m]].x,z=q[s[m]].y,E=q[s[t]].x,G=q[s[t]].y,v=q[s[n]].x,w=q[s[n]].y;if(1.0E-10>(E-r)*(w-z)-(G-z)*(v-r))q=!1;else{for(u=0;u=0&&J>=0&&Y>=0){q=!1;break a}}q= -!0}}if(q){e.push([a[f[i]],a[f[l]],a[f[k]]]);h.push([f[i],f[l],f[k]]);i=l;for(k=l+1;k0)for(l=0;l2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");if(d)return h;return f}i=l;g<=i&&(i=0);l=i+1;g<=l&&(l=0);k=l+1;g<=k&&(k=0);var p;a:{p=a;var m=i,r=l,n=k,q=g,t=e,w=void 0,u=void 0,B=void 0, +F=void 0,A=void 0,x=void 0,y=void 0,v=void 0,J=void 0,u=p[t[m]].x,B=p[t[m]].y,F=p[t[r]].x,A=p[t[r]].y,x=p[t[n]].x,y=p[t[n]].y;if(1.0E-10>(F-u)*(y-B)-(A-B)*(x-u))p=!1;else{for(w=0;w=0&&R>=0&&K>=0){p=!1;break a}}p= +!0}}if(p){f.push([a[e[i]],a[e[l]],a[e[k]]]);h.push([e[i],e[l],e[k]]);i=l;for(k=l+1;k0;)this.smooth(a)}; -THREE.SubdivisionModifier.prototype.smooth=function(a){function c(a,b,c,d,h,i){var l=new THREE.Face4(a,b,c,d,null,h.color,h.material);if(f.useOldVertexColors){l.vertexColors=[];for(var j,k,m,n=0;n<4;n++){m=i[n];j=new THREE.Color;j.setRGB(0,0,0);for(var o=0;o=0){p=i.invBindMatrices[m];j.invBindMatrix=p;j.skinningMatrix=new THREE.Matrix4;j.skinningMatrix.multiply(j.world,p);j.weights=[];for(p=0;p1){j=new THREE.MeshFaceMaterial;for(h=0;h1?b.add(j):b=j}}b.name=a.id||"";a.matrix.decompose(b.position,b.rotation,b.scale);for(f=0;f1?c[1].substr(0,b):"0";c[1].length=0){p=i.invBindMatrices[m];j.invBindMatrix=p;j.skinningMatrix=new THREE.Matrix4;j.skinningMatrix.multiply(j.world,p);j.weights=[];for(p=0;p1){j=new THREE.MeshFaceMaterial;for(h=0;h1?b.add(j):b=j}}b.name=a.id||"";a.matrix.decompose(b.position,b.rotation,b.scale);for(e=0;e1?c[1].substr(0,b):"0";c[1].length=0,g=e.indexOf("(")>=0,h;if(f)d=e.split("."),e=d.shift(),d.shift();else if(g){h=e.split("(");e=h.shift();for(d=0;d=0,g=e.indexOf("(")>=0,h;if(f)d=e.split("."),e=d.shift(),d.shift();else if(g){h=e.split("(");e=h.shift();for(d=0;db){l=j.output[i];break}g=l!==void 0?l instanceof THREE.Matrix4?g.multiply(g,l):g.multiply(g,h.matrix):g.multiply(g,h.matrix)}else g=g.multiply(g,h.matrix);b=g;c.push({time:a,pos:[b.n14,b.n24,b.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix();return this};p.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;ab){l=k.output[i];break}g=l!==void 0?l instanceof THREE.Matrix4?g.multiply(g,l):g.multiply(g,h.matrix):g.multiply(g,h.matrix)}else g=g.multiply(g,h.matrix);b=g;c.push({time:a,pos:[b.n14,b.n24,b.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix();return this};o.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a0&&(this[c.nodeName]=parseFloat(d[0].textContent))}}this.create();return this};F.prototype.create=function(){var a={},b=this.transparency!==void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var d=this[c];if(d instanceof C)if(d.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(d=ia[this.effect.surface.init_from]))a.map= -THREE.ImageUtils.loadTexture(ya+d.init_from),a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else c=="diffuse"?a.color=d.color.getHex():b||(a[c]=d.color.getHex());break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b)a.transparent=!0,a.opacity=this[c],b=!0}a.shading=xa;return this.material=new THREE.MeshLambertMaterial(a)};B.prototype.parse=function(a){for(var b=0;b=0,d=a.indexOf("(")>=0,e,f;if(c)b=a.split("."),a=b.shift(),f=b.shift();else if(d){e=a.split("(");a=e.shift();for(b=0;b0&&(this[c.nodeName]=parseFloat(d[0].textContent))}}this.create();return this};J.prototype.create=function(){var a={},b=this.transparency!==void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var d=this[c];if(d instanceof v)if(d.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(d=$[this.effect.surface.init_from]))a.map= +THREE.ImageUtils.loadTexture(Da+d.init_from),a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else c=="diffuse"?a.color=d.color.getHex():b||(a[c]=d.color.getHex());break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b)a.transparent=!0,a.opacity=this[c],b=!0}a.shading=Ba;return this.material=new THREE.MeshLambertMaterial(a)};s.prototype.parse=function(a){for(var b=0;b=0,d=a.indexOf("(")>=0,e,f;if(c)b=a.split("."),a=b.shift(),f=b.shift();else if(d){e=a.split("(");a=e.shift();for(b=0;b1&&(L=new THREE.MeshFaceMaterial); -a=new THREE.Mesh(C,L);a.name=q;a.position.set(z[0],z[1],z[2]);G?(a.quaternion.set(G[0],G[1],G[2],G[3]),a.useQuaternion=!0):a.rotation.set(E[0],E[1],E[2]);a.scale.set(v[0],v[1],v[2]);a.visible=s.visible;x.scene.add(a);x.objects[q]=a;if(s.meshCollider){var b=THREE.CollisionUtils.MeshColliderWBox(a);x.scene.collisions.colliders.push(b)}if(s.castsShadow)b=new THREE.ShadowVolume(C),x.scene.add(b),b.position=a.position,b.rotation=a.rotation,b.scale=a.scale;s.trigger&&s.trigger.toLowerCase()!="none"&&(b= -{type:s.trigger,object:s},x.triggers[a.name]=b)}}else z=s.position,E=s.rotation,G=s.quaternion,v=s.scale,G=0,a=new THREE.Object3D,a.name=q,a.position.set(z[0],z[1],z[2]),G?(a.quaternion.set(G[0],G[1],G[2],G[3]),a.useQuaternion=!0):a.rotation.set(E[0],E[1],E[2]),a.scale.set(v[0],v[1],v[2]),a.visible=s.visible!==void 0?s.visible:!1,x.scene.add(a),x.objects[q]=a,x.empties[q]=a,s.trigger&&s.trigger.toLowerCase()!="none"&&(b={type:s.trigger,object:s},x.triggers[a.name]=b)}function e(a){return function(b){x.geometries[a]= -b;g();Y-=1;i.onLoadComplete();h()}}function f(a){return function(b){x.geometries[a]=b}}function h(){i.callbackProgress({totalModels:ea,totalTextures:ba,loadedModels:ea-Y,loadedTextures:ba-T},x);i.onLoadProgress();Y==0&&T==0&&c(x)}var i=this,l=THREE.Loader.prototype.extractUrlbase(b),k,p,q,m,t,n,o,s,u,r,z,E,G,v,w,C,F,B,L,J,X,Y,T,ea,ba,x;J=a;b=new THREE.BinaryLoader;X=new THREE.JSONLoader;T=Y=0;x={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{}, -empties:{}};a=!1;for(q in J.objects)if(s=J.objects[q],s.meshCollider){a=!0;break}if(a)x.scene.collisions=new THREE.CollisionSystem;if(J.transform){a=J.transform.position;u=J.transform.rotation;var I=J.transform.scale;a&&x.scene.position.set(a[0],a[1],a[2]);u&&x.scene.rotation.set(u[0],u[1],u[2]);I&&x.scene.scale.set(I[0],I[1],I[2]);(a||u||I)&&x.scene.updateMatrix()}a=function(){T-=1;h();i.onLoadComplete()};for(t in J.cameras)u=J.cameras[t],u.type=="perspective"?F=new THREE.PerspectiveCamera(u.fov, -u.aspect,u.near,u.far):u.type=="ortho"&&(F=new THREE.OrthographicCamera(u.left,u.right,u.top,u.bottom,u.near,u.far)),z=u.position,u=u.target,F.position.set(z[0],z[1],z[2]),F.target=new THREE.Vector3(u[0],u[1],u[2]),x.cameras[t]=F;for(m in J.lights)u=J.lights[m],t=u.color!==void 0?u.color:16777215,F=u.intensity!==void 0?u.intensity:1,u.type=="directional"?(z=u.direction,r=new THREE.DirectionalLight(t,F),r.position.set(z[0],z[1],z[2]),r.position.normalize()):u.type=="point"?(z=u.position,r=u.distance, -r=new THREE.PointLight(t,F,r),r.position.set(z[0],z[1],z[2])):u.type=="ambient"&&(r=new THREE.AmbientLight(t)),x.scene.add(r),x.lights[m]=r;for(n in J.fogs)m=J.fogs[n],m.type=="linear"?B=new THREE.Fog(0,m.near,m.far):m.type=="exp2"&&(B=new THREE.FogExp2(0,m.density)),u=m.color,B.color.setRGB(u[0],u[1],u[2]),x.fogs[n]=B;if(x.cameras&&J.defaults.camera)x.currentCamera=x.cameras[J.defaults.camera];if(x.fogs&&J.defaults.fog)x.scene.fog=x.fogs[J.defaults.fog];u=J.defaults.bgcolor;x.bgColor=new THREE.Color; -x.bgColor.setRGB(u[0],u[1],u[2]);x.bgColorAlpha=J.defaults.bgalpha;for(k in J.geometries)if(n=J.geometries[k],n.type=="bin_mesh"||n.type=="ascii_mesh")Y+=1,i.onLoadStart();ea=Y;for(k in J.geometries)n=J.geometries[k],n.type=="cube"?(C=new THREE.CubeGeometry(n.width,n.height,n.depth,n.segmentsWidth,n.segmentsHeight,n.segmentsDepth,null,n.flipped,n.sides),x.geometries[k]=C):n.type=="plane"?(C=new THREE.PlaneGeometry(n.width,n.height,n.segmentsWidth,n.segmentsHeight),x.geometries[k]=C):n.type=="sphere"? -(C=new THREE.SphereGeometry(n.radius,n.segmentsWidth,n.segmentsHeight),x.geometries[k]=C):n.type=="cylinder"?(C=new THREE.CylinderGeometry(n.topRad,n.botRad,n.height,n.radSegs,n.heightSegs),x.geometries[k]=C):n.type=="torus"?(C=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT),x.geometries[k]=C):n.type=="icosahedron"?(C=new THREE.IcosahedronGeometry(n.subdivisions),x.geometries[k]=C):n.type=="bin_mesh"?b.load(d(n.url,J.urlBaseType),e(k)):n.type=="ascii_mesh"?X.load(d(n.url,J.urlBaseType), -e(k)):n.type=="embedded_mesh"&&(n=J.embeds[n.id])&&X.createModel(n,f(k),"");for(o in J.textures)if(k=J.textures[o],k.url instanceof Array){T+=k.url.length;for(n=0;n=57344&&(c-=2048);c++;for(var b=new Float32Array(8*c),d=1,g=0;g<8;g++){for(var e=0,f=0;f>1^-(h&1);b[8*f+g]=e}d+=c}c=a.length-d;e=new Uint16Array(c);for(g=f=0;g1&&(E=new THREE.MeshFaceMaterial); +a=new THREE.Mesh(v,E);a.name=p;a.position.set(B[0],B[1],B[2]);A?(a.quaternion.set(A[0],A[1],A[2],A[3]),a.useQuaternion=!0):a.rotation.set(F[0],F[1],F[2]);a.scale.set(x[0],x[1],x[2]);a.visible=t.visible;H.scene.add(a);H.objects[p]=a;if(t.meshCollider){var b=THREE.CollisionUtils.MeshColliderWBox(a);H.scene.collisions.colliders.push(b)}if(t.castsShadow)b=new THREE.ShadowVolume(v),H.scene.add(b),b.position=a.position,b.rotation=a.rotation,b.scale=a.scale;t.trigger&&t.trigger.toLowerCase()!="none"&&(b= +{type:t.trigger,object:t},H.triggers[a.name]=b)}}else B=t.position,F=t.rotation,A=t.quaternion,x=t.scale,A=0,a=new THREE.Object3D,a.name=p,a.position.set(B[0],B[1],B[2]),A?(a.quaternion.set(A[0],A[1],A[2],A[3]),a.useQuaternion=!0):a.rotation.set(F[0],F[1],F[2]),a.scale.set(x[0],x[1],x[2]),a.visible=t.visible!==void 0?t.visible:!1,H.scene.add(a),H.objects[p]=a,H.empties[p]=a,t.trigger&&t.trigger.toLowerCase()!="none"&&(b={type:t.trigger,object:t},H.triggers[a.name]=b)}function f(a){return function(b){H.geometries[a]= +b;g();K-=1;i.onLoadComplete();h()}}function e(a){return function(b){H.geometries[a]=b}}function h(){i.callbackProgress({totalModels:O,totalTextures:aa,loadedModels:O-K,loadedTextures:aa-P},H);i.onLoadProgress();K==0&&P==0&&c(H)}var i=this,l=THREE.Loader.prototype.extractUrlbase(b),k,o,p,m,r,n,q,t,w,u,B,F,A,x,y,v,J,s,E,R,U,K,P,O,aa,H;R=a;b=new THREE.BinaryLoader;U=new THREE.JSONLoader;P=K=0;H={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{}, +empties:{}};a=!1;for(p in R.objects)if(t=R.objects[p],t.meshCollider){a=!0;break}if(a)H.scene.collisions=new THREE.CollisionSystem;if(R.transform){a=R.transform.position;w=R.transform.rotation;var G=R.transform.scale;a&&H.scene.position.set(a[0],a[1],a[2]);w&&H.scene.rotation.set(w[0],w[1],w[2]);G&&H.scene.scale.set(G[0],G[1],G[2]);(a||w||G)&&H.scene.updateMatrix()}a=function(){P-=1;h();i.onLoadComplete()};for(r in R.cameras)w=R.cameras[r],w.type=="perspective"?J=new THREE.PerspectiveCamera(w.fov, +w.aspect,w.near,w.far):w.type=="ortho"&&(J=new THREE.OrthographicCamera(w.left,w.right,w.top,w.bottom,w.near,w.far)),B=w.position,w=w.target,J.position.set(B[0],B[1],B[2]),J.target=new THREE.Vector3(w[0],w[1],w[2]),H.cameras[r]=J;for(m in R.lights)w=R.lights[m],r=w.color!==void 0?w.color:16777215,J=w.intensity!==void 0?w.intensity:1,w.type=="directional"?(B=w.direction,u=new THREE.DirectionalLight(r,J),u.position.set(B[0],B[1],B[2]),u.position.normalize()):w.type=="point"?(B=w.position,u=w.distance, +u=new THREE.PointLight(r,J,u),u.position.set(B[0],B[1],B[2])):w.type=="ambient"&&(u=new THREE.AmbientLight(r)),H.scene.add(u),H.lights[m]=u;for(n in R.fogs)m=R.fogs[n],m.type=="linear"?s=new THREE.Fog(0,m.near,m.far):m.type=="exp2"&&(s=new THREE.FogExp2(0,m.density)),w=m.color,s.color.setRGB(w[0],w[1],w[2]),H.fogs[n]=s;if(H.cameras&&R.defaults.camera)H.currentCamera=H.cameras[R.defaults.camera];if(H.fogs&&R.defaults.fog)H.scene.fog=H.fogs[R.defaults.fog];w=R.defaults.bgcolor;H.bgColor=new THREE.Color; +H.bgColor.setRGB(w[0],w[1],w[2]);H.bgColorAlpha=R.defaults.bgalpha;for(k in R.geometries)if(n=R.geometries[k],n.type=="bin_mesh"||n.type=="ascii_mesh")K+=1,i.onLoadStart();O=K;for(k in R.geometries)n=R.geometries[k],n.type=="cube"?(v=new THREE.CubeGeometry(n.width,n.height,n.depth,n.segmentsWidth,n.segmentsHeight,n.segmentsDepth,null,n.flipped,n.sides),H.geometries[k]=v):n.type=="plane"?(v=new THREE.PlaneGeometry(n.width,n.height,n.segmentsWidth,n.segmentsHeight),H.geometries[k]=v):n.type=="sphere"? +(v=new THREE.SphereGeometry(n.radius,n.segmentsWidth,n.segmentsHeight),H.geometries[k]=v):n.type=="cylinder"?(v=new THREE.CylinderGeometry(n.topRad,n.botRad,n.height,n.radSegs,n.heightSegs),H.geometries[k]=v):n.type=="torus"?(v=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT),H.geometries[k]=v):n.type=="icosahedron"?(v=new THREE.IcosahedronGeometry(n.subdivisions),H.geometries[k]=v):n.type=="bin_mesh"?b.load(d(n.url,R.urlBaseType),f(k)):n.type=="ascii_mesh"?U.load(d(n.url,R.urlBaseType), +f(k)):n.type=="embedded_mesh"&&(n=R.embeds[n.id])&&U.createModel(n,e(k),"");for(q in R.textures)if(k=R.textures[q],k.url instanceof Array){P+=k.url.length;for(n=0;n=57344&&(c-=2048);c++;for(var b=new Float32Array(8*c),d=1,g=0;g<8;g++){for(var f=0,e=0;e>1^-(h&1);b[8*e+g]=f}d+=c}c=a.length-d;f=new Uint16Array(c);for(g=e=0;g=this.maxCount-3&&h(this)};this.begin= -function(){this.count=0;this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!==0){for(var c=this.count*3;cthis.size-1&&(i=this.size-1);var q=Math.floor(l-h);q<1&&(q=1);l=Math.floor(l+h);l>this.size-1&&(l=this.size-1);var m=Math.floor(k-h);m<1&&(m=1);h=Math.floor(k+h); -h>this.size-1&&(h=this.size-1);for(var t,n,o,s,u,r;p0&&(this.field[o+t]+=s)}}};this.addPlaneX=function(a,c){var g,e,f,h,i,l=this.size,k=this.yd,p=this.zd,q=this.field,m=l*Math.sqrt(a/c);m>l&&(m=l);for(g=0;g0)for(e=0;ek&&(t=k);for(e=0;e0){i=e*p;for(g=0;gk&&(t=k);for(f=0;f0){i=q*f;for(e=0;e=this.maxCount-3&&h(this)};this.begin= +function(){this.count=0;this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!==0){for(var c=this.count*3;cthis.size-1&&(i=this.size-1);var p=Math.floor(l-h);p<1&&(p=1);l=Math.floor(l+h);l>this.size-1&&(l=this.size-1);var m=Math.floor(k-h);m<1&&(m=1);h=Math.floor(k+h); +h>this.size-1&&(h=this.size-1);for(var r,n,q,t,w,u;o0&&(this.field[q+r]+=t)}}};this.addPlaneX=function(a,c){var g,f,e,h,i,l=this.size,k=this.yd,o=this.zd,p=this.field,m=l*Math.sqrt(a/c);m>l&&(m=l);for(g=0;g0)for(f=0;fk&&(r=k);for(f=0;f0){i=f*o;for(g=0;gk&&(r=k);for(e=0;e0){i=p*e;for(f=0;fe?this.hits.push(g):this.hits.unshift(g),e=d;return this.hits}; +THREE.CollisionSystem.prototype.rayCastAll=function(a){a.direction.normalize();this.hits.length=0;var c,b,d,g,f=0;c=0;for(b=this.colliders.length;cf?this.hits.push(g):this.hits.unshift(g),f=d;return this.hits}; THREE.CollisionSystem.prototype.rayCastNearest=function(a){var c=this.rayCastAll(a);if(c.length==0)return null;for(var b=0;c[b]instanceof THREE.MeshCollider;){var d=this.rayMesh(a,c[b]);if(d.distc.length)return null;return c[b]}; THREE.CollisionSystem.prototype.rayCast=function(a,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(a,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(a,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(a,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(a,c.box)}; -THREE.CollisionSystem.prototype.rayMesh=function(a,c){for(var b=this.makeRayLocal(a,c.mesh),d=Number.MAX_VALUE,g,e=0;e=h*g))return Number.MAX_VALUE;f/=h;h=THREE.CollisionSystem.__v3;h.copy(a.direction);h.multiplyScalar(f);h.addSelf(a.origin);Math.abs(e.x)> -Math.abs(e.y)?Math.abs(e.x)>Math.abs(e.z)?(a=h.y-c.y,e=b.y-c.y,g=d.y-c.y,h=h.z-c.z,b=b.z-c.z,d=d.z-c.z):(a=h.x-c.x,e=b.x-c.x,g=d.x-c.x,h=h.y-c.y,b=b.y-c.y,d=d.y-c.y):Math.abs(e.y)>Math.abs(e.z)?(a=h.x-c.x,e=b.x-c.x,g=d.x-c.x,h=h.z-c.z,b=b.z-c.z,d=d.z-c.z):(a=h.x-c.x,e=b.x-c.x,g=d.x-c.x,h=h.y-c.y,b=b.y-c.y,d=d.y-c.y);c=e*d-b*g;if(c==0)return Number.MAX_VALUE;c=1/c;d=(a*d-h*g)*c;if(!(d>=0))return Number.MAX_VALUE;c*=e*h-b*a;if(!(c>=0))return Number.MAX_VALUE;if(!(1-d-c>=0))return Number.MAX_VALUE;return f}; +THREE.CollisionSystem.prototype.rayMesh=function(a,c){for(var b=this.makeRayLocal(a,c.mesh),d=Number.MAX_VALUE,g,f=0;f=h*g))return Number.MAX_VALUE;e/=h;h=THREE.CollisionSystem.__v3;h.copy(a.direction);h.multiplyScalar(e);h.addSelf(a.origin);Math.abs(f.x)> +Math.abs(f.y)?Math.abs(f.x)>Math.abs(f.z)?(a=h.y-c.y,f=b.y-c.y,g=d.y-c.y,h=h.z-c.z,b=b.z-c.z,d=d.z-c.z):(a=h.x-c.x,f=b.x-c.x,g=d.x-c.x,h=h.y-c.y,b=b.y-c.y,d=d.y-c.y):Math.abs(f.y)>Math.abs(f.z)?(a=h.x-c.x,f=b.x-c.x,g=d.x-c.x,h=h.z-c.z,b=b.z-c.z,d=d.z-c.z):(a=h.x-c.x,f=b.x-c.x,g=d.x-c.x,h=h.y-c.y,b=b.y-c.y,d=d.y-c.y);c=f*d-b*g;if(c==0)return Number.MAX_VALUE;c=1/c;d=(a*d-h*g)*c;if(!(d>=0))return Number.MAX_VALUE;c*=f*h-b*a;if(!(c>=0))return Number.MAX_VALUE;if(!(1-d-c>=0))return Number.MAX_VALUE;return e}; THREE.CollisionSystem.prototype.makeRayLocal=function(a,c){var b=THREE.CollisionSystem.__m;b.getInverse(c.matrixWorld);var d=THREE.CollisionSystem.__r;d.origin.copy(a.origin);d.direction.copy(a.direction);b.multiplyVector3(d.origin);b.rotateAxis(d.direction);d.direction.normalize();return d}; -THREE.CollisionSystem.prototype.rayBox=function(a,c){var b;c.dynamic&&c.mesh&&c.mesh.matrixWorld?b=this.makeRayLocal(a,c.mesh):(b=THREE.CollisionSystem.__r,b.origin.copy(a.origin),b.direction.copy(a.direction));var d=0,g=0,e=0,f=0,h=0,i=0,l=!0;b.origin.xc.max.x&&(d=c.max.x-b.origin.x,d/=b.direction.x,l=!1,f=1);b.origin.yc.max.y&&(g=c.max.y-b.origin.y,g/=b.direction.y, -l=!1,h=1);b.origin.zc.max.z&&(e=c.max.z-b.origin.z,e/=b.direction.z,l=!1,i=1);if(l)return-1;l=0;g>d&&(l=1,d=g);e>d&&(l=2,d=e);switch(l){case 0:h=b.origin.y+b.direction.y*d;if(hc.max.y)return Number.MAX_VALUE;b=b.origin.z+b.direction.z*d;if(bc.max.z)return Number.MAX_VALUE;c.normal.set(f,0,0);break;case 1:f=b.origin.x+b.direction.x*d;if(fc.max.x)return Number.MAX_VALUE;b=b.origin.z+b.direction.z* -d;if(bc.max.z)return Number.MAX_VALUE;c.normal.set(0,h,0);break;case 2:f=b.origin.x+b.direction.x*d;if(fc.max.x)return Number.MAX_VALUE;h=b.origin.y+b.direction.y*d;if(hc.max.y)return Number.MAX_VALUE;c.normal.set(0,0,i)}return d};THREE.CollisionSystem.prototype.rayPlane=function(a,c){var b=a.direction.dot(c.normal),d=c.point.dot(c.normal);if(b<0)b=(d-a.origin.dot(c.normal))/b;else return Number.MAX_VALUE;return b>0?b:Number.MAX_VALUE}; +THREE.CollisionSystem.prototype.rayBox=function(a,c){var b;c.dynamic&&c.mesh&&c.mesh.matrixWorld?b=this.makeRayLocal(a,c.mesh):(b=THREE.CollisionSystem.__r,b.origin.copy(a.origin),b.direction.copy(a.direction));var d=0,g=0,f=0,e=0,h=0,i=0,l=!0;b.origin.xc.max.x&&(d=c.max.x-b.origin.x,d/=b.direction.x,l=!1,e=1);b.origin.yc.max.y&&(g=c.max.y-b.origin.y,g/=b.direction.y, +l=!1,h=1);b.origin.zc.max.z&&(f=c.max.z-b.origin.z,f/=b.direction.z,l=!1,i=1);if(l)return-1;l=0;g>d&&(l=1,d=g);f>d&&(l=2,d=f);switch(l){case 0:h=b.origin.y+b.direction.y*d;if(hc.max.y)return Number.MAX_VALUE;b=b.origin.z+b.direction.z*d;if(bc.max.z)return Number.MAX_VALUE;c.normal.set(e,0,0);break;case 1:e=b.origin.x+b.direction.x*d;if(ec.max.x)return Number.MAX_VALUE;b=b.origin.z+b.direction.z* +d;if(bc.max.z)return Number.MAX_VALUE;c.normal.set(0,h,0);break;case 2:e=b.origin.x+b.direction.x*d;if(ec.max.x)return Number.MAX_VALUE;h=b.origin.y+b.direction.y*d;if(hc.max.y)return Number.MAX_VALUE;c.normal.set(0,0,i)}return d};THREE.CollisionSystem.prototype.rayPlane=function(a,c){var b=a.direction.dot(c.normal),d=c.point.dot(c.normal);if(b<0)b=(d-a.origin.dot(c.normal))/b;else return Number.MAX_VALUE;return b>0?b:Number.MAX_VALUE}; THREE.CollisionSystem.prototype.raySphere=function(a,c){var b=c.center.clone().subSelf(a.origin);if(b.lengthSq=0)return Math.abs(d)-Math.sqrt(b);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(a){a.geometry.computeBoundingBox();var c=a.geometry.boundingBox,b=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),b=new THREE.BoxCollider(b,c);b.mesh=a;return b};THREE.CollisionUtils.MeshAABB=function(a){var c=THREE.CollisionUtils.MeshOBB(a);c.min.addSelf(a.position);c.max.addSelf(a.position);c.dynamic=!1;return c}; THREE.CollisionUtils.MeshColliderWBox=function(a){return new THREE.MeshCollider(a,THREE.CollisionUtils.MeshOBB(a))}; -if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoUpdateScene=!1;var c=this,b=this.setSize,d=this.render,g=new THREE.PerspectiveCamera,e=new THREE.PerspectiveCamera,f=new THREE.Matrix4,h=new THREE.Matrix4,i,l,k,p;g.matrixAutoUpdate=e.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},q=new THREE.WebGLRenderTarget(512,512,a),m=new THREE.WebGLRenderTarget(512,512,a),t=new THREE.PerspectiveCamera(53, -1,1,1E4);t.position.z=2;var a=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:q},mapRight:{type:"t",value:1,texture:m}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}), -n=new THREE.Scene;n.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),a));n.add(t);this.setSize=function(a,d){b.call(c,a,d);q.width=a;q.height=d;m.width=a;m.height=d};this.render=function(a,b){a.updateMatrixWorld();if(i!==b.aspect||l!==b.near||k!==b.far||p!==b.fov){i=b.aspect;l=b.near;k=b.far;p=b.fov;var u=b.projectionMatrix.clone(),r=125/30*0.5,z=r*l/125,E=l*Math.tan(p*Math.PI/360),G;f.n14=r;h.n14=-r;r=-E*i+z;G=E*i+z;u.n11=2*l/(G-r);u.n13=(G+r)/(G-r);g.projectionMatrix.copy(u);r=-E*i-z;G=E*i-z;u.n11= -2*l/(G-r);u.n13=(G+r)/(G-r);e.projectionMatrix.copy(u)}g.matrixWorld.copy(b.matrixWorld).multiplySelf(h);g.position.copy(b.position);g.near=b.near;g.far=b.far;d.call(c,a,g,q,!0);e.matrixWorld.copy(b.matrixWorld).multiplySelf(f);e.position.copy(b.position);e.near=b.near;e.far=b.far;d.call(c,a,e,m,!0);n.updateMatrixWorld();d.call(c,n,t)}}; -if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var c=this,b=this.setSize,d=this.render,g,e,f=new THREE.PerspectiveCamera;f.target=new THREE.Vector3(0,0,0);var h=new THREE.PerspectiveCamera;h.target=new THREE.Vector3(0,0,0);c.separation=10;if(a&&a.separation!==void 0)c.separation=a.separation;this.setSize=function(a,d){b.call(c,a,d);g=a/2;e=d};this.render=function(a,b){this.clear();f.fov=b.fov;f.aspect=0.5*b.aspect;f.near=b.near;f.far= -b.far;f.updateProjectionMatrix();f.position.copy(b.position);f.target.copy(b.target);f.translateX(c.separation);f.lookAt(f.target);h.projectionMatrix=f.projectionMatrix;h.position.copy(b.position);h.target.copy(b.target);h.translateX(-c.separation);h.lookAt(h.target);this.setViewport(0,0,g,e);d.call(c,a,f);this.setViewport(g,0,g,e);d.call(c,a,h,!1)}}; +if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoUpdateScene=!1;var c=this,b=this.setSize,d=this.render,g=new THREE.PerspectiveCamera,f=new THREE.PerspectiveCamera,e=new THREE.Matrix4,h=new THREE.Matrix4,i,l,k,o;g.matrixAutoUpdate=f.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},p=new THREE.WebGLRenderTarget(512,512,a),m=new THREE.WebGLRenderTarget(512,512,a),r=new THREE.PerspectiveCamera(53, +1,1,1E4);r.position.z=2;var a=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:p},mapRight:{type:"t",value:1,texture:m}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}), +n=new THREE.Scene;n.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),a));n.add(r);this.setSize=function(a,d){b.call(c,a,d);p.width=a;p.height=d;m.width=a;m.height=d};this.render=function(a,b){a.updateMatrixWorld();if(i!==b.aspect||l!==b.near||k!==b.far||o!==b.fov){i=b.aspect;l=b.near;k=b.far;o=b.fov;var w=b.projectionMatrix.clone(),u=125/30*0.5,B=u*l/125,F=l*Math.tan(o*Math.PI/360),A;e.n14=u;h.n14=-u;u=-F*i+B;A=F*i+B;w.n11=2*l/(A-u);w.n13=(A+u)/(A-u);g.projectionMatrix.copy(w);u=-F*i-B;A=F*i-B;w.n11= +2*l/(A-u);w.n13=(A+u)/(A-u);f.projectionMatrix.copy(w)}g.matrixWorld.copy(b.matrixWorld).multiplySelf(h);g.position.copy(b.position);g.near=b.near;g.far=b.far;d.call(c,a,g,p,!0);f.matrixWorld.copy(b.matrixWorld).multiplySelf(e);f.position.copy(b.position);f.near=b.near;f.far=b.far;d.call(c,a,f,m,!0);n.updateMatrixWorld();d.call(c,n,r)}}; +if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var c=this,b=this.setSize,d=this.render,g,f,e=new THREE.PerspectiveCamera;e.target=new THREE.Vector3(0,0,0);var h=new THREE.PerspectiveCamera;h.target=new THREE.Vector3(0,0,0);c.separation=10;if(a&&a.separation!==void 0)c.separation=a.separation;this.setSize=function(a,d){b.call(c,a,d);g=a/2;f=d};this.render=function(a,b){this.clear();e.fov=b.fov;e.aspect=0.5*b.aspect;e.near=b.near;e.far= +b.far;e.updateProjectionMatrix();e.position.copy(b.position);e.target.copy(b.target);e.translateX(c.separation);e.lookAt(e.target);h.projectionMatrix=e.projectionMatrix;h.position.copy(b.position);h.target.copy(b.target);h.translateX(-c.separation);h.lookAt(h.target);this.setViewport(0,0,g,f);d.call(c,a,e);this.setViewport(g,0,g,f);d.call(c,a,h,!1)}}; diff --git a/build/custom/ThreeCanvas.js b/build/custom/ThreeCanvas.js index 3c370acabf..518d8c16ed 100644 --- a/build/custom/ThreeCanvas.js +++ b/build/custom/ThreeCanvas.js @@ -72,7 +72,7 @@ this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRo this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b= this.x,c=this.y,d=this.z,f=this.w,e=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+f*e+c*h-d*g;this.y=c*a+f*g+d*e-b*h;this.z=d*a+f*h+b*g-c*e;this.w=f*a-b*e-c*g-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,e=this.x,g=this.y,h=this.z,m=this.w,l=m*c+g*f-h*d,j=m*d+h*c-e*f,i=m*f+e*d-g*c,c=-e* c-g*d-h*f;b.x=l*m+c*-e+j*-h-i*-g;b.y=j*m+c*-g+i*-e-l*-h;b.z=i*m+c*-h+l*-g-j*-e;return b}}; -THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;f<0?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,f=-f):c.copy(b);if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var e=Math.acos(f),f=Math.sqrt(1-f*f);if(Math.abs(f)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*e)/f;d=Math.sin(d*e)/f;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;f<0?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,f=-f):c.copy(b);if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var e=Math.acos(f),f=Math.sqrt(1-f*f);if(Math.abs(f)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*e)/f;d=Math.sin(d*e)/f;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; THREE.Face3=function(a,b,c,d,f,e){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=e;this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,f,e,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}}; diff --git a/build/custom/ThreeDOM.js b/build/custom/ThreeDOM.js index 3da6f470a0..81e2a806d3 100644 --- a/build/custom/ThreeDOM.js +++ b/build/custom/ThreeDOM.js @@ -72,7 +72,7 @@ this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRo this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b= this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+e*f+c*h-d*g;this.y=c*a+e*g+d*f-b*h;this.z=d*a+e*h+b*g-c*f;this.w=e*a-b*f-c*g-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,h=this.z,k=this.w,m=k*c+g*e-h*d,j=k*d+h*c-f*e,i=k*e+f*d-g*c,c=-f* c-g*d-h*e;b.x=m*k+c*-f+j*-h-i*-g;b.y=j*k+c*-g+i*-f-m*-h;b.z=i*k+c*-h+m*-g-j*-f;return b}}; -THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;e<0?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,e=-e):c.copy(b);if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var f=Math.acos(e),e=Math.sqrt(1-e*e);if(Math.abs(e)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*f)/e;d=Math.sin(d*f)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;e<0?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,e=-e):c.copy(b);if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var f=Math.acos(e),e=Math.sqrt(1-e*e);if(Math.abs(e)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*f)/e;d=Math.sin(d*f)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}}; diff --git a/build/custom/ThreeExtras.js b/build/custom/ThreeExtras.js index 8263728a42..5d0f4c987f 100644 --- a/build/custom/ThreeExtras.js +++ b/build/custom/ThreeExtras.js @@ -24,21 +24,21 @@ THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelV THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},cube:{uniforms:{tCube:{type:"t",value:1,texture:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( tFlip * wPos.x, wPos.yz ) );\n}"}}}; THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){return this.getPoint(this.getUtoTmapping(a))};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var c,b=[];for(c=0;c<=a;c++)b.push(this.getPoint(c/a));return b};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var c,b=[];for(c=0;c<=a;c++)b.push(this.getPointAt(c/a));return b}; THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1)return this.cacheArcLengths;var c=[],b,d=this.getPoint(0),g,f=0;c.push(0);for(g=1;g<=a;g++)b=this.getPoint(g/a),f+=b.distanceTo(d),c.push(f),d=b;return this.cacheArcLengths=c}; -THREE.Curve.prototype.getUtoTmapping=function(a,c){var b=this.getLengths(),d=0,g=b.length,f;f=c?c:a*b[g-1];Date.now();for(var e=0,h=g-1,i;e<=h;)if(d=Math.floor(e+(h-e)/2),i=b[d]-f,i<0)e=d+1;else if(i>0)h=d-1;else{h=d;break}d=h;if(b[d]==f)return d/(g-1);e=b[d];return b=(d+(f-e)/(b[d+1]-e))/(g-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)}; -THREE.Curve.prototype.getTangent=function(a){var c=a-1.0E-4;a+=1.0E-4;c<0&&(c=0);a>1&&(a=1);var c=this.getPoint(c),a=this.getPoint(a),b=new THREE.Vector2;b.sub(a,c);return b.unit()};THREE.LineCurve=function(a,c){a instanceof THREE.Vector2?(this.v1=a,this.v2=c):THREE.LineCurve.oldConstructor.apply(this,arguments)};THREE.LineCurve.oldConstructor=function(a,c,b,d){this.constructor(new THREE.Vector2(a,c),new THREE.Vector2(b,d))};THREE.LineCurve.prototype=new THREE.Curve; -THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var c=new THREE.Vector2;c.sub(this.v2,this.v1);c.multiplyScalar(a).addSelf(this.v1);return c};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(){var a=new THREE.Vector2;a.sub(this.v2,this.v1);a.normalize();return a}; +THREE.Curve.prototype.getUtoTmapping=function(a,c){var b=this.getLengths(),d=0,g=b.length,f;f=c?c:a*b[g-1];for(var e=0,h=g-1,i;e<=h;)if(d=Math.floor(e+(h-e)/2),i=b[d]-f,i<0)e=d+1;else if(i>0)h=d-1;else{h=d;break}d=h;if(b[d]==f)return d/(g-1);e=b[d];return b=(d+(f-e)/(b[d+1]-e))/(g-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)}; +THREE.Curve.prototype.getTangent=function(a){var c=a-1.0E-4;a+=1.0E-4;c<0&&(c=0);a>1&&(a=1);c=this.getPoint(c);a=this.getPoint(a);return c.clone().subSelf(a).normalize()};THREE.LineCurve=function(a,c){a instanceof THREE.Vector2?(this.v1=a,this.v2=c):THREE.LineCurve.oldConstructor.apply(this,arguments)};THREE.LineCurve.oldConstructor=function(a,c,b,d){this.constructor(new THREE.Vector2(a,c),new THREE.Vector2(b,d))};THREE.LineCurve.prototype=new THREE.Curve;THREE.LineCurve.prototype.constructor=THREE.LineCurve; +THREE.LineCurve.prototype.getPoint=function(a){var c=new THREE.Vector2;c.sub(this.v2,this.v1);c.multiplyScalar(a).addSelf(this.v1);return c};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(){var a=new THREE.Vector2;a.sub(this.v2,this.v1);a.normalize();return a}; THREE.QuadraticBezierCurve=function(a,c,b){if(!(c instanceof THREE.Vector2))var d=Array.prototype.slice.call(arguments),a=new THREE.Vector2(d[0],d[1]),c=new THREE.Vector2(d[2],d[3]),b=new THREE.Vector2(d[4],d[5]);this.v0=a;this.v1=c;this.v2=b};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve; THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var c;c=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(c,a)};THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var c;c=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);c=new THREE.Vector2(c,a);c.normalize();return c}; THREE.CubicBezierCurve=function(a,c,b,d){if(!(c instanceof THREE.Vector2))var g=Array.prototype.slice.call(arguments),a=new THREE.Vector2(g[0],g[1]),c=new THREE.Vector2(g[2],g[3]),b=new THREE.Vector2(g[4],g[5]),d=new THREE.Vector2(g[6],g[7]);this.v0=a;this.v1=c;this.v2=b;this.v3=d};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve; THREE.CubicBezierCurve.prototype.getPoint=function(a){var c;c=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(c,a)};THREE.CubicBezierCurve.prototype.getTangent=function(a){var c;c=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);c=new THREE.Vector2(c,a);c.normalize();return c}; -THREE.SplineCurve=function(a){this.points=a};THREE.SplineCurve.prototype=new THREE.Curve;THREE.SplineCurve.prototype.constructor=THREE.SplineCurve; +THREE.SplineCurve=function(a){this.points=a==void 0?[]:a};THREE.SplineCurve.prototype=new THREE.Curve;THREE.SplineCurve.prototype.constructor=THREE.SplineCurve; THREE.SplineCurve.prototype.getPoint=function(a){var c=new THREE.Vector2,b=[],d=this.points,g;g=(d.length-1)*a;a=Math.floor(g);g-=a;b[0]=a==0?a:a-1;b[1]=a;b[2]=a>d.length-2?a:a+1;b[3]=a>d.length-3?a:a+2;c.x=THREE.Curve.Utils.interpolate(d[b[0]].x,d[b[1]].x,d[b[2]].x,d[b[3]].x,g);c.y=THREE.Curve.Utils.interpolate(d[b[0]].y,d[b[1]].y,d[b[2]].y,d[b[3]].y,g);return c};THREE.ArcCurve=function(a,c,b,d,g,f){this.aX=a;this.aY=c;this.aRadius=b;this.aStartAngle=d;this.aEndAngle=g;this.aClockwise=f}; THREE.ArcCurve.prototype=new THREE.Curve;THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.ArcCurve.prototype.getPoint=function(a){var c=this.aEndAngle-this.aStartAngle;this.aClockwise||(a=1-a);a=this.aStartAngle+a*c;return new THREE.Vector2(this.aX+this.aRadius*Math.cos(a),this.aY+this.aRadius*Math.sin(a))}; THREE.Curve.Utils={tangentQuadraticBezier:function(a,c,b,d){return 2*(1-a)*(b-c)+2*a*(d-b)},tangentCubicBezier:function(a,c,b,d,g){return-3*c*(1-a)*(1-a)+3*b*(1-a)*(1-a)-6*a*b*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*g},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,c,b,d,g){var a=(b-a)*0.5,d=(d-c)*0.5,f=g*g;return(2*c-2*b+a+d)*g*f+(-3*c+3*b-2*a-d)*f+a*g+c}}; THREE.Curve.create=function(a,c){a.prototype=new THREE.Curve;a.prototype.constructor=a;a.prototype.getPoint=c;return a};THREE.LineCurve3=THREE.Curve.create(function(a,c){this.v1=a;this.v2=c},function(a){var c=new THREE.Vector3;c.sub(this.v2,this.v1);c.multiplyScalar(a);c.addSelf(this.v1);return c}); THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,c,b){this.v0=a;this.v1=c;this.v2=b},function(a){var c,b;c=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);b=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(c,b,a)}); THREE.CubicBezierCurve3=THREE.Curve.create(function(a,c,b,d){this.v0=a;this.v1=c;this.v2=b;this.v3=d},function(a){var c,b;c=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);b=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(c,b,a)}); -THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=a},function(a){var c=new THREE.Vector3,b=[],d=this.points,g;g=(d.length-1)*a;a=Math.floor(g);g-=a;b[0]=a==0?a:a-1;b[1]=a;b[2]=a>d.length-2?a:a+1;b[3]=a>d.length-3?a:a+2;c.x=THREE.Curve.Utils.interpolate(d[b[0]].x,d[b[1]].x,d[b[2]].x,d[b[3]].x,g);c.y=THREE.Curve.Utils.interpolate(d[b[0]].y,d[b[1]].y,d[b[2]].y,d[b[3]].y,g);c.z=THREE.Curve.Utils.interpolate(d[b[0]].z,d[b[1]].z,d[b[2]].z,d[b[3]].z,g);return c}); +THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=a==void 0?[]:a},function(a){var c=new THREE.Vector3,b=[],d=this.points,g;g=(d.length-1)*a;a=Math.floor(g);g-=a;b[0]=a==0?a:a-1;b[1]=a;b[2]=a>d.length-2?a:a+1;b[3]=a>d.length-3?a:a+2;c.x=THREE.Curve.Utils.interpolate(d[b[0]].x,d[b[1]].x,d[b[2]].x,d[b[3]].x,g);c.y=THREE.Curve.Utils.interpolate(d[b[0]].y,d[b[1]].y,d[b[2]].y,d[b[3]].y,g);c.z=THREE.Curve.Utils.interpolate(d[b[0]].z,d[b[1]].z,d[b[2]].z,d[b[3]].z,g);return c}); THREE.CurvePath=function(){this.curves=[];this.bends=[]};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){}; THREE.CurvePath.prototype.getPoint=function(a){for(var c=a*this.getLength(),b=this.getCurveLengths(),a=0;a=c)return c=b[a]-c,a=this.curves[a],c=1-c/a.getLength(),a.getPointAt(c);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]}; THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],c=0,b,d=this.curves.length;for(b=0;b=0?a:a+e;d=this.verticalAngleMap.srcRange; a=this.verticalAngleMap.dstRange;d=THREE.Math.mapLinear(this.phi,d[0],d[1],a[0],a[1]);var c=a[1]-a[0];this.phi=b((d-a[0])/c)*c+a[0];d=this.horizontalAngleMap.srcRange;a=this.horizontalAngleMap.dstRange;d=THREE.Math.mapLinear(this.theta,d[0],d[1],a[0],a[1]);c=a[1]-a[0];this.theta=b((d-a[0])/c)*c+a[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove= function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),b=new THREE.MeshLambertMaterial({color:65280}), c=new THREE.CubeGeometry(10,10,20),e=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(c,a);a=new THREE.Mesh(e,b);a.position.set(0,10,0);this.animation=g(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(a)}else this.animation=g(this.animationParent,this.spline,this.id,this.duration),this.animationParent.add(this.target),this.animationParent.add(this.object);if(this.createDebugPath){var a= this.debugPath,b=this.spline,e=f(b,10),c=f(b,10),h=new THREE.LineBasicMaterial({color:16711680,linewidth:3}),e=new THREE.Line(e,h),c=new THREE.ParticleSystem(c,new THREE.ParticleBasicMaterial({color:16755200,size:3}));e.scale.set(1,1,1);a.add(e);c.scale.set(1,1,1);a.add(c);for(var e=new THREE.SphereGeometry(1,16,8),h=new THREE.MeshBasicMaterial({color:65280}),n=0;n=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var e=Math.acos(f),f=Math.sqrt(1-f*f);if(Math.abs(f)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*e)/f;d=Math.sin(d*e)/f;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;f<0?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,f=-f):c.copy(b);if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var e=Math.acos(f),f=Math.sqrt(1-f*f);if(Math.abs(f)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*e)/f;d=Math.sin(d*e)/f;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; THREE.Face3=function(a,b,c,d,f,e){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=e;this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,d,f,e,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}}; diff --git a/build/custom/ThreeWebGL.js b/build/custom/ThreeWebGL.js index c5ca75ebe2..3e943e46c4 100644 --- a/build/custom/ThreeWebGL.js +++ b/build/custom/ThreeWebGL.js @@ -72,7 +72,7 @@ this.x=a.x*e;this.y=a.y*e;this.z=a.z*e;this.w=Math.cos(c);return this},setFromRo this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b= this.x,c=this.y,e=this.z,f=this.w,g=a.x,h=a.y,i=a.z,a=a.w;this.x=b*a+f*g+c*i-e*h;this.y=c*a+f*h+e*g-b*i;this.z=e*a+f*i+b*h-c*g;this.w=f*a-b*g-c*h-e*i;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,e=a.y,f=a.z,g=this.x,h=this.y,i=this.z,n=this.w,k=n*c+h*f-i*e,l=n*e+i*c-g*f,p=n*f+g*e-h*c,c=-g* c-h*e-i*f;b.x=k*n+c*-g+l*-i-p*-h;b.y=l*n+c*-h+p*-g-k*-i;b.z=p*n+c*-i+k*-h-l*-g;return b}}; -THREE.Quaternion.slerp=function(a,b,c,e){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;f<0?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,f=-f):c.copy(b);if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(f),f=Math.sqrt(1-f*f);if(Math.abs(f)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-e)*g)/f;e=Math.sin(e*g)/f;c.w=a.w*b+c.w*e;c.x=a.x*b+c.x*e;c.y=a.y*b+c.y*e;c.z=a.z*b+c.z*e;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; +THREE.Quaternion.slerp=function(a,b,c,e){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;f<0?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,f=-f):c.copy(b);if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(f),f=Math.sqrt(1-f*f);if(Math.abs(f)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-e)*g)/f;e=Math.sin(e*g)/f;c.w=a.w*b+c.w*e;c.x=a.x*b+c.x*e;c.y=a.y*b+c.y*e;c.z=a.z*b+c.z*e;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; THREE.Face3=function(a,b,c,e,f,g){this.a=a;this.b=b;this.c=c;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3}; THREE.Face4=function(a,b,c,e,f,g,h){this.a=a;this.b=b;this.c=c;this.d=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materialIndex=h;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}}; -- GitLab