From 345263922c363e28fa561db98aca447d44660688 Mon Sep 17 00:00:00 2001 From: weiserhei Date: Tue, 27 Aug 2019 19:37:46 +0200 Subject: [PATCH] harominze uniforms order --- examples/webgl_shaders_sky.html | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/examples/webgl_shaders_sky.html b/examples/webgl_shaders_sky.html index c4f7ebf440..e073f0b82b 100644 --- a/examples/webgl_shaders_sky.html +++ b/examples/webgl_shaders_sky.html @@ -50,9 +50,9 @@ var effectController = { turbidity: 10, rayleigh: 2, - luminance: 1, mieCoefficient: 0.005, mieDirectionalG: 0.8, + luminance: 1, inclination: 0.49, // elevation / inclination azimuth: 0.25, // Facing front, sun: ! true @@ -65,10 +65,10 @@ var uniforms = sky.material.uniforms; uniforms[ "turbidity" ].value = effectController.turbidity; uniforms[ "rayleigh" ].value = effectController.rayleigh; - uniforms[ "luminance" ].value = effectController.luminance; uniforms[ "mieCoefficient" ].value = effectController.mieCoefficient; uniforms[ "mieDirectionalG" ].value = effectController.mieDirectionalG; - + uniforms[ "luminance" ].value = effectController.luminance; + var theta = Math.PI * ( effectController.inclination - 0.5 ); var phi = 2 * Math.PI * ( effectController.azimuth - 0.5 ); -- GitLab