提交 2b600293 编写于 作者: M Mr.doob

Updated builds.

上级 391f65c6
...@@ -18288,7 +18288,7 @@ ...@@ -18288,7 +18288,7 @@
} else { } else {
console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()" ); console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );
} }
...@@ -18514,7 +18514,7 @@ ...@@ -18514,7 +18514,7 @@
} else { } else {
console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()" ); console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
} }
...@@ -18605,13 +18605,13 @@ ...@@ -18605,13 +18605,13 @@
function setupDepthTexture( framebuffer, renderTarget ) { function setupDepthTexture( framebuffer, renderTarget ) {
var isCube = ( renderTarget && renderTarget.isWebGLRenderTargetCube ); var isCube = ( renderTarget && renderTarget.isWebGLRenderTargetCube );
if ( isCube ) throw new Error('Depth Texture with cube render targets is not supported!'); if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' );
_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
if ( !( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) { if ( !( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
throw new Error('renderTarget.depthTexture must be an instance of THREE.DepthTexture'); throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );
} }
...@@ -18638,7 +18638,7 @@ ...@@ -18638,7 +18638,7 @@
} else { } else {
throw new Error('Unknown depthTexture format') throw new Error( 'Unknown depthTexture format' );
} }
...@@ -18653,7 +18653,7 @@ ...@@ -18653,7 +18653,7 @@
if ( renderTarget.depthTexture ) { if ( renderTarget.depthTexture ) {
if ( isCube ) throw new Error('target.depthTexture not supported in Cube render targets'); if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' );
setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget ); setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
...@@ -24585,7 +24585,7 @@ ...@@ -24585,7 +24585,7 @@
if ( format !== DepthFormat && format !== DepthStencilFormat ) { if ( format !== DepthFormat && format !== DepthStencilFormat ) {
throw new Error( 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat' ) throw new Error( 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat' );
} }
...@@ -26233,7 +26233,7 @@ ...@@ -26233,7 +26233,7 @@
if ( indices ) return vertIndices; if ( indices ) return vertIndices;
return result; return result;
} };
} )(), } )(),
...@@ -26571,7 +26571,7 @@ ...@@ -26571,7 +26571,7 @@
hIdx, nextIdx, intersection; hIdx, nextIdx, intersection;
for ( ihIdx = 0; ihIdx < indepHoles.length; ihIdx ++ ) { for ( ihIdx = 0; ihIdx < indepHoles.length; ihIdx ++ ) {
chkHole = holes[ indepHoles[ ihIdx ]]; chkHole = holes[ indepHoles[ ihIdx ] ];
for ( hIdx = 0; hIdx < chkHole.length; hIdx ++ ) { for ( hIdx = 0; hIdx < chkHole.length; hIdx ++ ) {
nextIdx = hIdx + 1; nextIdx %= chkHole.length; nextIdx = hIdx + 1; nextIdx %= chkHole.length;
...@@ -26604,7 +26604,7 @@ ...@@ -26604,7 +26604,7 @@
counter --; counter --;
if ( counter < 0 ) { if ( counter < 0 ) {
console.log( "Infinite Loop! Holes left:" + indepHoles.length + ", Probably Hole outside Shape!" ); console.log( 'THREE.ShapeUtils: Infinite Loop! Holes left:" + indepHoles.length + ", Probably Hole outside Shape!' );
break; break;
} }
...@@ -26622,7 +26622,7 @@ ...@@ -26622,7 +26622,7 @@
holeIdx = indepHoles[ h ]; holeIdx = indepHoles[ h ];
// prevent multiple checks // prevent multiple checks
cutKey = shapePt.x + ":" + shapePt.y + ":" + holeIdx; cutKey = shapePt.x + ':' + shapePt.y + ':' + holeIdx;
if ( failedCuts[ cutKey ] !== undefined ) continue; if ( failedCuts[ cutKey ] !== undefined ) continue;
hole = holes[ holeIdx ]; hole = holes[ holeIdx ];
...@@ -26687,11 +26687,11 @@ ...@@ -26687,11 +26687,11 @@
for ( i = 0, il = allpoints.length; i < il; i ++ ) { for ( i = 0, il = allpoints.length; i < il; i ++ ) {
key = allpoints[ i ].x + ":" + allpoints[ i ].y; key = allpoints[ i ].x + ':' + allpoints[ i ].y;
if ( allPointsMap[ key ] !== undefined ) { if ( allPointsMap[ key ] !== undefined ) {
console.warn( "THREE.ShapeUtils: Duplicate point", key, i ); console.warn( 'THREE.ShapeUtils: Duplicate point', key, i );
} }
...@@ -26713,7 +26713,7 @@ ...@@ -26713,7 +26713,7 @@
for ( f = 0; f < 3; f ++ ) { for ( f = 0; f < 3; f ++ ) {
key = face[ f ].x + ":" + face[ f ].y; key = face[ f ].x + ':' + face[ f ].y;
index = allPointsMap[ key ]; index = allPointsMap[ key ];
......
此差异已折叠。
...@@ -18282,7 +18282,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, paramT ...@@ -18282,7 +18282,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, paramT
} else { } else {
console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()" ); console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );
} }
...@@ -18508,7 +18508,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, paramT ...@@ -18508,7 +18508,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, paramT
} else { } else {
console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()" ); console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
} }
...@@ -18599,13 +18599,13 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, paramT ...@@ -18599,13 +18599,13 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, paramT
function setupDepthTexture( framebuffer, renderTarget ) { function setupDepthTexture( framebuffer, renderTarget ) {
var isCube = ( renderTarget && renderTarget.isWebGLRenderTargetCube ); var isCube = ( renderTarget && renderTarget.isWebGLRenderTargetCube );
if ( isCube ) throw new Error('Depth Texture with cube render targets is not supported!'); if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' );
_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
if ( !( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) { if ( !( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
throw new Error('renderTarget.depthTexture must be an instance of THREE.DepthTexture'); throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );
} }
...@@ -18632,7 +18632,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, paramT ...@@ -18632,7 +18632,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, paramT
} else { } else {
throw new Error('Unknown depthTexture format') throw new Error( 'Unknown depthTexture format' );
} }
...@@ -18647,7 +18647,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, paramT ...@@ -18647,7 +18647,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, paramT
if ( renderTarget.depthTexture ) { if ( renderTarget.depthTexture ) {
if ( isCube ) throw new Error('target.depthTexture not supported in Cube render targets'); if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' );
setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget ); setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
...@@ -24579,7 +24579,7 @@ function DepthTexture( width, height, type, mapping, wrapS, wrapT, magFilter, mi ...@@ -24579,7 +24579,7 @@ function DepthTexture( width, height, type, mapping, wrapS, wrapT, magFilter, mi
if ( format !== DepthFormat && format !== DepthStencilFormat ) { if ( format !== DepthFormat && format !== DepthStencilFormat ) {
throw new Error( 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat' ) throw new Error( 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat' );
} }
...@@ -26227,7 +26227,7 @@ var ShapeUtils = { ...@@ -26227,7 +26227,7 @@ var ShapeUtils = {
if ( indices ) return vertIndices; if ( indices ) return vertIndices;
return result; return result;
} };
} )(), } )(),
...@@ -26565,7 +26565,7 @@ var ShapeUtils = { ...@@ -26565,7 +26565,7 @@ var ShapeUtils = {
hIdx, nextIdx, intersection; hIdx, nextIdx, intersection;
for ( ihIdx = 0; ihIdx < indepHoles.length; ihIdx ++ ) { for ( ihIdx = 0; ihIdx < indepHoles.length; ihIdx ++ ) {
chkHole = holes[ indepHoles[ ihIdx ]]; chkHole = holes[ indepHoles[ ihIdx ] ];
for ( hIdx = 0; hIdx < chkHole.length; hIdx ++ ) { for ( hIdx = 0; hIdx < chkHole.length; hIdx ++ ) {
nextIdx = hIdx + 1; nextIdx %= chkHole.length; nextIdx = hIdx + 1; nextIdx %= chkHole.length;
...@@ -26598,7 +26598,7 @@ var ShapeUtils = { ...@@ -26598,7 +26598,7 @@ var ShapeUtils = {
counter --; counter --;
if ( counter < 0 ) { if ( counter < 0 ) {
console.log( "Infinite Loop! Holes left:" + indepHoles.length + ", Probably Hole outside Shape!" ); console.log( 'THREE.ShapeUtils: Infinite Loop! Holes left:" + indepHoles.length + ", Probably Hole outside Shape!' );
break; break;
} }
...@@ -26616,7 +26616,7 @@ var ShapeUtils = { ...@@ -26616,7 +26616,7 @@ var ShapeUtils = {
holeIdx = indepHoles[ h ]; holeIdx = indepHoles[ h ];
// prevent multiple checks // prevent multiple checks
cutKey = shapePt.x + ":" + shapePt.y + ":" + holeIdx; cutKey = shapePt.x + ':' + shapePt.y + ':' + holeIdx;
if ( failedCuts[ cutKey ] !== undefined ) continue; if ( failedCuts[ cutKey ] !== undefined ) continue;
hole = holes[ holeIdx ]; hole = holes[ holeIdx ];
...@@ -26681,11 +26681,11 @@ var ShapeUtils = { ...@@ -26681,11 +26681,11 @@ var ShapeUtils = {
for ( i = 0, il = allpoints.length; i < il; i ++ ) { for ( i = 0, il = allpoints.length; i < il; i ++ ) {
key = allpoints[ i ].x + ":" + allpoints[ i ].y; key = allpoints[ i ].x + ':' + allpoints[ i ].y;
if ( allPointsMap[ key ] !== undefined ) { if ( allPointsMap[ key ] !== undefined ) {
console.warn( "THREE.ShapeUtils: Duplicate point", key, i ); console.warn( 'THREE.ShapeUtils: Duplicate point', key, i );
} }
...@@ -26707,7 +26707,7 @@ var ShapeUtils = { ...@@ -26707,7 +26707,7 @@ var ShapeUtils = {
for ( f = 0; f < 3; f ++ ) { for ( f = 0; f < 3; f ++ ) {
key = face[ f ].x + ":" + face[ f ].y; key = face[ f ].x + ':' + face[ f ].y;
index = allPointsMap[ key ]; index = allPointsMap[ key ];
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册