diff --git a/docs/api/renderers/WebGLRenderer.html b/docs/api/renderers/WebGLRenderer.html index 9e984fd3f684edc96c39fc2a6e8cc56819d82446..8fc1b8a8b3865d153f367fbc4619a20b3fb22e3e 100644 --- a/docs/api/renderers/WebGLRenderer.html +++ b/docs/api/renderers/WebGLRenderer.html @@ -307,7 +307,7 @@

[method:null compile]( [page:Scene scene], [page:Camera camera] )

Compiles all materials in the scene with the camera. This is useful to precompile shaders before the first rendering.
- +

[method:null dispose]( )

Dispose of the current rendering context.
@@ -421,12 +421,8 @@

[method:null setScissorTest]( [page:Boolean boolean] )

- Enable or disable the scissor test. When this is enabled, only the pixels within - the defined scissor area will be affected by further renderer actions..

- - NOTE: The point (x, y) is the lower left corner of the area to be set for both of these methods. - The area is defined from left to right in width but bottom to top in height. - The sense of the vertical definition is opposite to the fill direction of an HTML canvas element. + Enable or disable the scissor test. When this is enabled, only the pixels within the defined + scissor area will be affected by further renderer actions.

[method:Boolean supportsVertexTextures]()