提交 2340b75d 编写于 作者: M Mr.doob

Updated builds.

上级 da7e7255
......@@ -23066,21 +23066,24 @@ THREE.WebGLRenderer.ShaderBuilder.prototype.removeProgram = function( program )
}
}
THREE.WebGLRenderer.Object3DRenderer = function ( lowlevelrenderer, info ) {
THREE.WebGLRenderer.Object3DRenderer = function(lowlevelrenderer, info){
this.renderer = lowlevelrenderer;
this.info = info;
};
THREE.WebGLRenderer.Object3DRenderer.prototype.getBufferMaterial = function( object, geometryGroup ) {
THREE.extend( THREE.WebGLRenderer.Object3DRenderer.prototype, {
getBufferMaterial: function ( object, geometryGroup ) {
return object.material instanceof THREE.MeshFaceMaterial
? object.material.materials[ geometryGroup.materialIndex ]
: object.material;
};
},
THREE.WebGLRenderer.Object3DRenderer.prototype.bufferGuessUVType = function( material ) {
bufferGuessUVType: function ( material ) {
// material must use some texture to require uvs
......@@ -23092,9 +23095,9 @@ THREE.WebGLRenderer.Object3DRenderer.prototype.bufferGuessUVType = function( mat
return false;
};
},
THREE.WebGLRenderer.Object3DRenderer.prototype.bufferGuessNormalType = function ( material ) {
bufferGuessNormalType: function ( material ) {
// only MeshBasicMaterial and MeshDepthMaterial don't need normals
......@@ -23114,16 +23117,15 @@ THREE.WebGLRenderer.Object3DRenderer.prototype.bufferGuessNormalType = function
}
};
},
THREE.WebGLRenderer.Object3DRenderer.prototype.materialNeedsSmoothNormals = function ( material ) {
materialNeedsSmoothNormals: function ( material ) {
return material && material.shading !== undefined && material.shading === THREE.SmoothShading;
};
},
THREE.WebGLRenderer.Object3DRenderer.prototype.bufferGuessVertexColorType = function ( material ) {
bufferGuessVertexColorType: function ( material ) {
if ( material.vertexColors ) {
......@@ -23133,10 +23135,9 @@ THREE.WebGLRenderer.Object3DRenderer.prototype.bufferGuessVertexColorType = func
return false;
};
},
THREE.WebGLRenderer.Object3DRenderer.prototype.initCustomAttributes = function( geometry, object ) {
initCustomAttributes: function ( geometry, object ) {
var nvertices = geometry.vertices.length;
......@@ -23182,23 +23183,27 @@ THREE.WebGLRenderer.Object3DRenderer.prototype.initCustomAttributes = function(
}
};
},
THREE.WebGLRenderer.Object3DRenderer.prototype.numericalSort = function( a, b ) {
numericalSort: function ( a, b ) {
return b[ 0 ] - a[ 0 ];
};
}
} );
THREE.WebGLRenderer.MeshRenderer = function ( lowlevelrenderer, info ) {
THREE.WebGLRenderer.MeshRenderer = function(lowlevelrenderer, info){
THREE.WebGLRenderer.Object3DRenderer.call( this, lowlevelrenderer, info );
};
};
THREE.WebGLRenderer.MeshRenderer.prototype = Object.create( THREE.WebGLRenderer.Object3DRenderer.prototype );
THREE.WebGLRenderer.MeshRenderer.prototype.createBuffers = function( geometryGroup ) {
THREE.extend( THREE.WebGLRenderer.MeshRenderer.prototype, {
createBuffers: function ( geometryGroup ) {
var renderer = this.renderer;
geometryGroup.__webglVertexBuffer = renderer.createBuffer();
......@@ -23242,9 +23247,9 @@ THREE.WebGLRenderer.MeshRenderer.prototype.createBuffers = function( geometryGro
this.info.memory.geometries ++;
};
},
THREE.WebGLRenderer.MeshRenderer.prototype.initBuffers = function( geometryGroup, object ) {
initBuffers: function ( geometryGroup, object ) {
var geometry = object.geometry,
faces3 = geometryGroup.faces3,
......@@ -23394,11 +23399,9 @@ THREE.WebGLRenderer.MeshRenderer.prototype.initBuffers = function( geometryGroup
geometryGroup.__inittedArrays = true;
};
},
THREE.WebGLRenderer.MeshRenderer.prototype.setBuffers = function( geometryGroup, object, dispose, material ) {
setBuffers: function ( geometryGroup, object, dispose, material ) {
if ( ! geometryGroup.__inittedArrays ) {
......@@ -24804,25 +24807,30 @@ THREE.WebGLRenderer.MeshRenderer.prototype.setBuffers = function( geometryGroup,
}
};
}
} );
THREE.WebGLRenderer.ParticleRenderer = function ( lowlevelrenderer, info ) {
THREE.WebGLRenderer.ParticleRenderer = function(lowlevelrenderer, info){
THREE.WebGLRenderer.Object3DRenderer.call( this, lowlevelrenderer, info );
};
THREE.WebGLRenderer.ParticleRenderer.prototype = Object.create( THREE.WebGLRenderer.Object3DRenderer.prototype );
THREE.WebGLRenderer.ParticleRenderer.prototype.createBuffers = function( geometry ) {
THREE.extend( THREE.WebGLRenderer.ParticleRenderer.prototype, {
createBuffers: function ( geometry ) {
var renderer = this.renderer;
geometry.__webglVertexBuffer = renderer.createBuffer();
geometry.__webglColorBuffer = renderer.createBuffer();
this.info.memory.geometries ++;
};
},
THREE.WebGLRenderer.ParticleRenderer.prototype.initBuffers = function( geometry, object ) {
initBuffers: function ( geometry, object ) {
var nvertices = geometry.vertices.length;
......@@ -24835,10 +24843,9 @@ THREE.WebGLRenderer.ParticleRenderer.prototype.initBuffers = function( geometry,
this.initCustomAttributes ( geometry, object );
};
},
THREE.WebGLRenderer.ParticleRenderer.prototype.setBuffers = function( geometry, object , projectionScreenMatrix) {
setBuffers: function ( geometry, object , projectionScreenMatrix ) {
var renderer = this.renderer;
var v, c, vertex, offset, index, color,
......@@ -25157,21 +25164,24 @@ THREE.WebGLRenderer.ParticleRenderer.prototype.setBuffers = function( geometry,
}
}
};
} );
THREE.WebGLRenderer.ParticleRenderer._m1 = new THREE.Matrix4();
THREE.WebGLRenderer.ParticleRenderer._v1 = new THREE.Vector3();
THREE.WebGLRenderer.LineRenderer = function ( lowlevelrenderer, info ) {
THREE.WebGLRenderer.LineRenderer = function(lowlevelrenderer, info){
THREE.WebGLRenderer.Object3DRenderer.call( this, lowlevelrenderer, info );
};
};
THREE.WebGLRenderer.LineRenderer.prototype = Object.create( THREE.WebGLRenderer.Object3DRenderer.prototype );
THREE.WebGLRenderer.LineRenderer.prototype.createBuffers = function( geometry ) {
THREE.extend( THREE.WebGLRenderer.LineRenderer.prototype, {
createBuffers: function ( geometry ) {
var renderer = this.renderer;
geometry.__webglVertexBuffer = renderer.createBuffer();
......@@ -25179,9 +25189,10 @@ THREE.WebGLRenderer.LineRenderer.prototype.createBuffers = function( geometry )
geometry.__webglLineDistanceBuffer = renderer.createBuffer();
this.info.memory.geometries ++;
};
THREE.WebGLRenderer.LineRenderer.prototype.initBuffers = function( geometry, object ) {
},
initBuffers: function ( geometry, object ) {
var nvertices = geometry.vertices.length;
......@@ -25192,10 +25203,10 @@ THREE.WebGLRenderer.LineRenderer.prototype.initBuffers = function( geometry, obj
geometry.__webglLineCount = nvertices;
this.initCustomAttributes ( geometry, object );
};
},
THREE.WebGLRenderer.LineRenderer.prototype.setBuffers = function( geometry, object) {
setBuffers: function ( geometry, object ) {
var renderer = this.renderer;
var v, c, d, vertex, offset, color,
......@@ -25361,16 +25372,22 @@ THREE.WebGLRenderer.LineRenderer.prototype.setBuffers = function( geometry, obje
}
}
};
}
} );
THREE.WebGLRenderer.RibbonRenderer = function ( lowlevelrenderer, info ) {
THREE.WebGLRenderer.RibbonRenderer = function(lowlevelrenderer, info){
THREE.WebGLRenderer.Object3DRenderer.call( this, lowlevelrenderer, info );
};
THREE.WebGLRenderer.RibbonRenderer.prototype = Object.create( THREE.WebGLRenderer.Object3DRenderer.prototype );
THREE.WebGLRenderer.RibbonRenderer.prototype.createBuffers = function( geometry ) {
THREE.extend( THREE.WebGLRenderer.RibbonRenderer.prototype, {
createBuffers: function ( geometry ) {
var renderer = this.renderer;
geometry.__webglVertexBuffer = renderer.createBuffer();
......@@ -25378,9 +25395,9 @@ THREE.WebGLRenderer.RibbonRenderer.prototype.createBuffers = function( geometry
geometry.__webglNormalBuffer = renderer.createBuffer();
this.info.memory.geometries ++;
};
},
THREE.WebGLRenderer.RibbonRenderer.prototype.initBuffers = function( geometry, object ) {
initBuffers: function ( geometry, object ) {
var nvertices = geometry.vertices.length;
......@@ -25392,10 +25409,9 @@ THREE.WebGLRenderer.RibbonRenderer.prototype.initBuffers = function( geometry, o
this.initCustomAttributes ( geometry, object );
};
},
THREE.WebGLRenderer.RibbonRenderer.prototype.setBuffers = function( geometry, object , projectionScreenMatrix) {
setBuffers: function ( geometry, object , projectionScreenMatrix ) {
var renderer = this.renderer;
var v, c, n, vertex, offset, color, normal,
......@@ -25566,7 +25582,9 @@ THREE.WebGLRenderer.RibbonRenderer.prototype.setBuffers = function( geometry, ob
}
};
}
} );
/**
* @author szimek / https://github.com/szimek/
* @author alteredq / http://alteredqualia.com/
......
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