From 215de49465c78a4df190e7508879636f60942212 Mon Sep 17 00:00:00 2001 From: David Peicho Date: Tue, 12 Feb 2019 11:22:06 -0500 Subject: [PATCH] doc: DataTexture3D: add wrapR property --- docs/api/en/textures/DataTexture3D.html | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/docs/api/en/textures/DataTexture3D.html b/docs/api/en/textures/DataTexture3D.html index 9282d67193..453a1f14b5 100644 --- a/docs/api/en/textures/DataTexture3D.html +++ b/docs/api/en/textures/DataTexture3D.html @@ -32,10 +32,18 @@
[example:webgl2_materials_texture3d WebGL2 / materials / texture3d]
[example:webgl2_materials_texture3d_volume WebGL2 / materials / texture3d / volume]
-

Properties

+

Properties

- See the base [page:Texture Texture] class for common properties. + See the base [page:Texture Texture] class for common properties. +

+ +

[property:number wrapR]

+

+ This defines how the texture is wrapped in the depth direction.
+ The default is [page:Textures THREE.ClampToEdgeWrapping], where the edge is clamped to the outer edge texels. + The other two choices are [page:Textures THREE.RepeatWrapping] and [page:Textures THREE.MirroredRepeatWrapping]. + See the [page:Textures texture constants] page for details.

Methods

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