From 1fc5dcf3be28de17b7d03fd66658d95e161de414 Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Thu, 8 Aug 2019 08:54:48 -0700 Subject: [PATCH] Clean up. --- src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js b/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js index d59e7c61bd..4d964689cc 100644 --- a/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +++ b/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js @@ -25,7 +25,7 @@ export default /* glsl */` #if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular ) - radiance += getLightProbeIndirectRadiance( /*specularLightProbe,*/ geometry.viewDir, geometry.normal, Material_BlinnShininessExponent( material ), maxMipLevel ); + radiance += getLightProbeIndirectRadiance( /*specularLightProbe,*/ geometry.viewDir, geometry.normal, Material_BlinnShininessExponent( material ), maxMipLevel ); #ifndef STANDARD -- GitLab