diff --git a/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js b/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js index d59e7c61bd5cb3f83ca2d043ff1316b9fbf8f184..4d964689cc5a6aff6b60a3a0d41e2012270aa294 100644 --- a/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +++ b/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js @@ -25,7 +25,7 @@ export default /* glsl */` #if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular ) - radiance += getLightProbeIndirectRadiance( /*specularLightProbe,*/ geometry.viewDir, geometry.normal, Material_BlinnShininessExponent( material ), maxMipLevel ); + radiance += getLightProbeIndirectRadiance( /*specularLightProbe,*/ geometry.viewDir, geometry.normal, Material_BlinnShininessExponent( material ), maxMipLevel ); #ifndef STANDARD