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three.js
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1e33aea1
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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1e33aea1
编写于
9月 19, 2014
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Editor: More Viewport simplifications.
上级
af2c8466
变更
1
显示空白变更内容
内联
并排
Showing
1 changed file
with
18 addition
and
15 deletion
+18
-15
editor/js/Viewport.js
editor/js/Viewport.js
+18
-15
未找到文件。
editor/js/Viewport.js
浏览文件 @
1e33aea1
...
...
@@ -66,9 +66,9 @@ var Viewport = function ( editor ) {
// events
var
getIntersects
=
function
(
x
,
y
,
object
)
{
var
getIntersects
=
function
(
point
,
object
)
{
var
vector
=
new
THREE
.
Vector3
(
(
x
*
2
)
-
1
,
-
(
y
*
2
)
+
1
,
0.5
);
var
vector
=
new
THREE
.
Vector3
(
(
point
.
x
*
2
)
-
1
,
-
(
point
.
y
*
2
)
+
1
,
0.5
);
projector
.
unprojectVector
(
vector
,
camera
);
...
...
@@ -86,15 +86,21 @@ var Viewport = function ( editor ) {
var
onMouseDownPosition
=
new
THREE
.
Vector2
();
var
onMouseUpPosition
=
new
THREE
.
Vector2
();
var
onMouseDoubleClickPosition
=
new
THREE
.
Vector2
();
var
getMousePosition
=
function
(
dom
,
x
,
y
)
{
var
rect
=
dom
.
getBoundingClientRect
();
return
[
(
x
-
rect
.
left
)
/
rect
.
width
,
(
y
-
rect
.
top
)
/
rect
.
height
];
};
var
onMouseDown
=
function
(
event
)
{
event
.
preventDefault
();
var
rect
=
container
.
dom
.
getBoundingClientRect
();
x
=
(
event
.
clientX
-
rect
.
left
)
/
rect
.
width
;
y
=
(
event
.
clientY
-
rect
.
top
)
/
rect
.
height
;
onMouseDownPosition
.
set
(
x
,
y
);
var
array
=
getMousePosition
(
container
.
dom
,
event
.
clientX
,
event
.
clientY
);
onMouseDownPosition
.
fromArray
(
array
);
document
.
addEventListener
(
'
mouseup
'
,
onMouseUp
,
false
);
...
...
@@ -102,14 +108,12 @@ var Viewport = function ( editor ) {
var
onMouseUp
=
function
(
event
)
{
var
rect
=
container
.
dom
.
getBoundingClientRect
();
x
=
(
event
.
clientX
-
rect
.
left
)
/
rect
.
width
;
y
=
(
event
.
clientY
-
rect
.
top
)
/
rect
.
height
;
onMouseUpPosition
.
set
(
x
,
y
);
var
array
=
getMousePosition
(
container
.
dom
,
event
.
clientX
,
event
.
clientY
);
onMouseUpPosition
.
fromArray
(
array
);
if
(
onMouseDownPosition
.
distanceTo
(
onMouseUpPosition
)
==
0
)
{
var
intersects
=
getIntersects
(
x
,
y
,
objects
);
var
intersects
=
getIntersects
(
onMouseUpPosition
,
objects
);
if
(
intersects
.
length
>
0
)
{
...
...
@@ -143,11 +147,10 @@ var Viewport = function ( editor ) {
var
onDoubleClick
=
function
(
event
)
{
var
rect
=
container
.
dom
.
getBoundingClientRect
();
x
=
(
event
.
clientX
-
rect
.
left
)
/
rect
.
width
;
y
=
(
event
.
clientY
-
rect
.
top
)
/
rect
.
height
;
var
array
=
getMousePosition
(
container
.
dom
,
event
.
clientX
,
event
.
clientY
);
onMouseDoubleClickPosition
.
fromArray
(
array
);
var
intersects
=
getIntersects
(
x
,
y
,
objects
);
var
intersects
=
getIntersects
(
onMouseDoubleClickPosition
,
objects
);
if
(
intersects
.
length
>
0
)
{
...
...
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