diff --git a/src/renderers/WebGLRenderer.js b/src/renderers/WebGLRenderer.js index 26eb51bf6d026c2f731e897cfea995977420b40e..42f071d2b3d59c435874ed054671d2c112b941ec 100644 --- a/src/renderers/WebGLRenderer.js +++ b/src/renderers/WebGLRenderer.js @@ -1134,8 +1134,6 @@ function WebGLRenderer( parameters ) { } - var fog = scene.fog; - // reset caching for this frame _currentGeometryProgram = ''; @@ -1256,19 +1254,19 @@ function WebGLRenderer( parameters ) { var overrideMaterial = scene.overrideMaterial; - renderObjects( opaqueObjects, camera, fog, overrideMaterial ); - renderObjects( transparentObjects, camera, fog, overrideMaterial ); + renderObjects( opaqueObjects, scene, camera, overrideMaterial ); + renderObjects( transparentObjects, scene, camera, overrideMaterial ); } else { // opaque pass (front-to-back order) state.setBlending( NoBlending ); - renderObjects( opaqueObjects, camera, fog ); + renderObjects( opaqueObjects, scene, camera ); // transparent pass (back-to-front order) - renderObjects( transparentObjects, camera, fog ); + renderObjects( transparentObjects, scene, camera ); } @@ -1495,7 +1493,7 @@ function WebGLRenderer( parameters ) { } - function renderObjects( renderList, camera, fog, overrideMaterial ) { + function renderObjects( renderList, scene, camera, overrideMaterial ) { for ( var i = 0, l = renderList.length; i < l; i ++ ) { @@ -1509,13 +1507,13 @@ function WebGLRenderer( parameters ) { object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld ); object.normalMatrix.getNormalMatrix( object.modelViewMatrix ); - object.onBeforeRender( _this, camera, geometry, material, group ); + object.onBeforeRender( _this, scene, camera, geometry, material, group ); if ( object.isImmediateRenderObject ) { setMaterial( material ); - var program = setProgram( camera, fog, material, object ); + var program = setProgram( camera, scene.fog, material, object ); _currentGeometryProgram = ''; @@ -1527,11 +1525,11 @@ function WebGLRenderer( parameters ) { } else { - _this.renderBufferDirect( camera, fog, geometry, material, object, group ); + _this.renderBufferDirect( camera, scene.fog, geometry, material, object, group ); } - object.onAfterRender( _this, camera, geometry, material, group ); + object.onAfterRender( _this, scene, camera, geometry, material, group ); }