提交 1cf06c2e 编写于 作者: S sunag

rename lights_maps_fragment to maps_lights_fragment

上级 47d71fb2
......@@ -43,7 +43,7 @@ import lights_phong_pars_fragment from './ShaderChunk/lights_phong_pars_fragment
import lights_physical_fragment from './ShaderChunk/lights_physical_fragment.glsl';
import lights_physical_pars_fragment from './ShaderChunk/lights_physical_pars_fragment.glsl';
import begin_lights_fragment from './ShaderChunk/begin_lights_fragment.glsl';
import lights_maps_fragment from './ShaderChunk/lights_maps_fragment.glsl';
import maps_lights_fragment from './ShaderChunk/maps_lights_fragment.glsl';
import end_lights_fragment from './ShaderChunk/end_lights_fragment.glsl';
import logdepthbuf_fragment from './ShaderChunk/logdepthbuf_fragment.glsl';
import logdepthbuf_pars_fragment from './ShaderChunk/logdepthbuf_pars_fragment.glsl';
......@@ -158,7 +158,7 @@ export var ShaderChunk = {
lights_physical_fragment: lights_physical_fragment,
lights_physical_pars_fragment: lights_physical_pars_fragment,
begin_lights_fragment: begin_lights_fragment,
lights_maps_fragment: lights_maps_fragment,
maps_lights_fragment: maps_lights_fragment,
end_lights_fragment: end_lights_fragment,
logdepthbuf_fragment: logdepthbuf_fragment,
logdepthbuf_pars_fragment: logdepthbuf_pars_fragment,
......
......@@ -51,7 +51,7 @@ void main() {
// accumulation
#include <lights_phong_fragment>
#include <begin_lights_fragment>
#include <lights_maps_fragment>
#include <maps_lights_fragment>
#include <end_lights_fragment>
// modulation
......
......@@ -66,7 +66,7 @@ void main() {
// accumulation
#include <lights_physical_fragment>
#include <begin_lights_fragment>
#include <lights_maps_fragment>
#include <maps_lights_fragment>
#include <end_lights_fragment>
// modulation
......
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