提交 17d21a2c 编写于 作者: A alteredq

Added specular map for Lee-Perry.

Made by hand, trying to give more shininess to nose, forehead and lips, less to everything else.
上级 888f377f
......@@ -122,7 +122,7 @@
// material parameters
var ambient = 0x111111, diffuse = 0xbbbbbb, specular = 0x090909, shininess = 30;
var ambient = 0x111111, diffuse = 0xbbbbbb, specular = 0x222222, shininess = 30;
var shader = THREE.ShaderUtils.lib[ "normal" ];
var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
......@@ -131,10 +131,11 @@
uniforms[ "uNormalScale" ].value = - 0.85;
uniforms[ "tDiffuse" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" );
uniforms[ "tSpecular" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-SPEC.jpg" );
uniforms[ "enableAO" ].value = false;
uniforms[ "enableDiffuse" ].value = true;
uniforms[ "enableSpecular" ].value = false;
uniforms[ "enableSpecular" ].value = true;
uniforms[ "uDiffuseColor" ].value.setHex( diffuse );
uniforms[ "uSpecularColor" ].value.setHex( specular );
......@@ -187,7 +188,7 @@
effectFXAA.uniforms[ 'resolution' ].value.set( 1 / window.innerWidth, 1 / window.innerHeight );
effectBleach.uniforms[ 'opacity' ].value = 0.45;
effectBleach.uniforms[ 'opacity' ].value = 0.4;
effectColor.uniforms[ 'powRGB' ].value.set( 1.4, 1.45, 1.45 );
effectColor.uniforms[ 'mulRGB' ].value.set( 1.1, 1.1, 1.1 );
......
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