diff --git a/build/Three.js b/build/Three.js index 5ed94ed6f9b6ccfea27ecae532ff95e408c3e615..923cef65ee04b52c59921cc3af7067d7b9123780 100644 --- a/build/Three.js +++ b/build/Three.js @@ -155,29 +155,29 @@ p,x,w,z,u=v.getContext("2d"),B=new THREE.Color(0),y=0,E=1,C=0,H=null,L=null,R=nu ta.width=ta.height=2;Da=ta.getContext("2d");Da.fillStyle="rgba(0,0,0,1)";Da.fillRect(0,0,2,2);Ha=Da.getImageData(0,0,2,2);za=Ha.data;Ea=document.createElement("canvas");Ea.width=Ea.height=a;S=Ea.getContext("2d");S.translate(-a/2,-a/2);S.scale(a,a);a--;this.domElement=v;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){p=a;x=b;w=Math.floor(p/2);z=Math.floor(x/2);v.width=p;v.height=x;ca.set(-w,-z,w,z);V.set(-w,-z,w,z);E=1;C=0;O=D= R=L=H=null};this.setClearColor=function(a,b){B.copy(a);y=b;V.set(-w,-z,w,z)};this.setClearColorHex=function(a,b){B.setHex(a);y=b;V.set(-w,-z,w,z)};this.clear=function(){u.setTransform(1,0,0,-1,w,z);V.isEmpty()||(V.minSelf(ca),V.inflate(2),y<1&&u.clearRect(Math.floor(V.getX()),Math.floor(V.getY()),Math.floor(V.getWidth()),Math.floor(V.getHeight())),y>0&&(b(THREE.NormalBlending),c(1),l("rgba("+Math.floor(B.r*255)+","+Math.floor(B.g*255)+","+Math.floor(B.b*255)+","+y+")"),u.fillRect(Math.floor(V.getX()), Math.floor(V.getY()),Math.floor(V.getWidth()),Math.floor(V.getHeight()))),V.empty())};this.render=function(a,v){function p(a){var b,c,e,h;ma.setRGB(0,0,0);wa.setRGB(0,0,0);pa.setRGB(0,0,0);b=0;for(c=a.length;b>1,xa= +f instanceof THREE.DirectionalLight?(o=f.matrixWorld.getPosition(),n=c.dot(o),n<=0||(n*=f.intensity,e.r+=k.r*n,e.g+=k.g*n,e.b+=k.b*n)):f instanceof THREE.PointLight&&(o=f.matrixWorld.getPosition(),n=c.dot(qa.sub(o,b).normalize()),n<=0||(n*=f.distance==0?1:1-Math.min(b.distanceTo(o)/f.distance,1),n!=0&&(n*=f.intensity,e.r+=k.r*n,e.g+=k.g*n,e.b+=k.b*n)))}function Ta(a,h,f){c(f.opacity);b(f.blending);var k,o,n,t,v,xa;if(f instanceof THREE.ParticleBasicMaterial){if(f.map)t=f.map.image,v=t.width>>1,xa= t.height>>1,f=h.scale.x*w,n=h.scale.y*z,k=f*v,o=n*xa,aa.set(a.x-k,a.y-o,a.x+k,a.y+o),ca.intersects(aa)&&(u.save(),u.translate(a.x,a.y),u.rotate(-h.rotation),u.scale(f,-n),u.translate(-v,-xa),u.drawImage(t,0,0),u.restore())}else f instanceof THREE.ParticleCanvasMaterial&&(k=h.scale.x*w,o=h.scale.y*z,aa.set(a.x-k,a.y-o,a.x+k,a.y+o),ca.intersects(aa)&&(e(f.color.getContextStyle()),l(f.color.getContextStyle()),u.save(),u.translate(a.x,a.y),u.rotate(-h.rotation),u.scale(k,o),f.program(u),u.restore()))} -function y(a,h,l,f){c(f.opacity);b(f.blending);u.beginPath();u.moveTo(a.positionScreen.x,a.positionScreen.y);u.lineTo(h.positionScreen.x,h.positionScreen.y);u.closePath();if(f instanceof THREE.LineBasicMaterial){a=f.linewidth;if(R!=a)u.lineWidth=R=a;a=f.linecap;if(D!=a)u.lineCap=D=a;a=f.linejoin;if(O!=a)u.lineJoin=O=a;e(f.color.getContextStyle());u.stroke();aa.inflate(f.linewidth*2)}}function Qa(a,e,f,l,k,t,w,p){h.info.render.vertices+=3;h.info.render.faces++;c(p.opacity);b(p.blending);Z=a.positionScreen.x; -U=a.positionScreen.y;o=e.positionScreen.x;P=e.positionScreen.y;ra=f.positionScreen.x;G=f.positionScreen.y;Na(Z,U,o,P,ra,G);if(p instanceof THREE.MeshBasicMaterial)if(p.map)p.map.mapping instanceof THREE.UVMapping&&(va=w.uvs[0],Ra(Z,U,o,P,ra,G,va[l].u,va[l].v,va[k].u,va[k].v,va[t].u,va[t].v,p.map));else if(p.envMap){if(p.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=v.matrixWorldInverse,qa.copy(w.vertexNormalsWorld[l]),Ca=(qa.x*a.n11+qa.y*a.n12+qa.z*a.n13)*0.5+0.5,Ga=-(qa.x*a.n21+qa.y* -a.n22+qa.z*a.n23)*0.5+0.5,qa.copy(w.vertexNormalsWorld[k]),ya=(qa.x*a.n11+qa.y*a.n12+qa.z*a.n13)*0.5+0.5,Aa=-(qa.x*a.n21+qa.y*a.n22+qa.z*a.n23)*0.5+0.5,qa.copy(w.vertexNormalsWorld[t]),Ja=(qa.x*a.n11+qa.y*a.n12+qa.z*a.n13)*0.5+0.5,X=-(qa.x*a.n21+qa.y*a.n22+qa.z*a.n23)*0.5+0.5,Ra(Z,U,o,P,ra,G,Ca,Ga,ya,Aa,Ja,X,p.envMap)}else p.wireframe?H(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Fa(p.color);else if(p instanceof THREE.MeshLambertMaterial)p.map&&!p.wireframe&&(p.map.mapping instanceof -THREE.UVMapping&&(va=w.uvs[0],Ra(Z,U,o,P,ra,G,va[l].u,va[l].v,va[k].u,va[k].v,va[t].u,va[t].v,p.map)),b(THREE.SubtractiveBlending)),fa?!p.wireframe&&p.shading==THREE.SmoothShading&&w.vertexNormalsWorld.length==3?(ga.r=na.r=ia.r=ma.r,ga.g=na.g=ia.g=ma.g,ga.b=na.b=ia.b=ma.b,x(n,w.v1.positionWorld,w.vertexNormalsWorld[0],ga),x(n,w.v2.positionWorld,w.vertexNormalsWorld[1],na),x(n,w.v3.positionWorld,w.vertexNormalsWorld[2],ia),ga.r=Math.max(0,Math.min(p.color.r*ga.r,1)),ga.g=Math.max(0,Math.min(p.color.g* 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Pa(a,e,f,l,k,t,w,p){h.info.render.vertices+=3;h.info.render.faces++;c(p.opacity);b(p.blending);Z=a.positionScreen.x; +U=a.positionScreen.y;o=e.positionScreen.x;P=e.positionScreen.y;ra=f.positionScreen.x;G=f.positionScreen.y;C(Z,U,o,P,ra,G);if(p instanceof THREE.MeshBasicMaterial)if(p.map)p.map.mapping instanceof THREE.UVMapping&&(va=w.uvs[0],Qa(Z,U,o,P,ra,G,va[l].u,va[l].v,va[k].u,va[k].v,va[t].u,va[t].v,p.map));else if(p.envMap){if(p.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=v.matrixWorldInverse,qa.copy(w.vertexNormalsWorld[l]),Ca=(qa.x*a.n11+qa.y*a.n12+qa.z*a.n13)*0.5+0.5,Ga=-(qa.x*a.n21+qa.y* +a.n22+qa.z*a.n23)*0.5+0.5,qa.copy(w.vertexNormalsWorld[k]),ya=(qa.x*a.n11+qa.y*a.n12+qa.z*a.n13)*0.5+0.5,Aa=-(qa.x*a.n21+qa.y*a.n22+qa.z*a.n23)*0.5+0.5,qa.copy(w.vertexNormalsWorld[t]),Ja=(qa.x*a.n11+qa.y*a.n12+qa.z*a.n13)*0.5+0.5,X=-(qa.x*a.n21+qa.y*a.n22+qa.z*a.n23)*0.5+0.5,Qa(Z,U,o,P,ra,G,Ca,Ga,ya,Aa,Ja,X,p.envMap)}else p.wireframe?H(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Fa(p.color);else if(p instanceof THREE.MeshLambertMaterial)p.map&&!p.wireframe&&(p.map.mapping instanceof +THREE.UVMapping&&(va=w.uvs[0],Qa(Z,U,o,P,ra,G,va[l].u,va[l].v,va[k].u,va[k].v,va[t].u,va[t].v,p.map)),b(THREE.SubtractiveBlending)),fa?!p.wireframe&&p.shading==THREE.SmoothShading&&w.vertexNormalsWorld.length==3?(ga.r=na.r=ia.r=ma.r,ga.g=na.g=ia.g=ma.g,ga.b=na.b=ia.b=ma.b,x(n,w.v1.positionWorld,w.vertexNormalsWorld[0],ga),x(n,w.v2.positionWorld,w.vertexNormalsWorld[1],na),x(n,w.v3.positionWorld,w.vertexNormalsWorld[2],ia),ga.r=Math.max(0,Math.min(p.color.r*ga.r,1)),ga.g=Math.max(0,Math.min(p.color.g* +ga.g,1)),ga.b=Math.max(0,Math.min(p.color.b*ga.b,1)),na.r=Math.max(0,Math.min(p.color.r*na.r,1)),na.g=Math.max(0,Math.min(p.color.g*na.g,1)),na.b=Math.max(0,Math.min(p.color.b*na.b,1)),ia.r=Math.max(0,Math.min(p.color.r*ia.r,1)),ia.g=Math.max(0,Math.min(p.color.g*ia.g,1)),ia.b=Math.max(0,Math.min(p.color.b*ia.b,1)),I.r=(na.r+ia.r)*0.5,I.g=(na.g+ia.g)*0.5,I.b=(na.b+ia.b)*0.5,ua=Na(ga,na,ia,I),L(Z,U,o,P,ra,G,0,0,1,0,0,1,ua)):(ea.r=ma.r,ea.g=ma.g,ea.b=ma.b,x(n,w.centroidWorld,w.normalWorld,ea),ea.r= Math.max(0,Math.min(p.color.r*ea.r,1)),ea.g=Math.max(0,Math.min(p.color.g*ea.g,1)),ea.b=Math.max(0,Math.min(p.color.b*ea.b,1)),p.wireframe?H(ea,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Fa(ea)):p.wireframe?H(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Fa(p.color);else if(p instanceof THREE.MeshDepthMaterial)ha=v.near,ka=v.far,ga.r=ga.g=ga.b=1-La(a.positionScreen.z,ha,ka),na.r=na.g=na.b=1-La(e.positionScreen.z,ha,ka),ia.r=ia.g=ia.b=1-La(f.positionScreen.z, -ha,ka),I.r=(na.r+ia.r)*0.5,I.g=(na.g+ia.g)*0.5,I.b=(na.b+ia.b)*0.5,ua=Oa(ga,na,ia,I),L(Z,U,o,P,ra,G,0,0,1,0,0,1,ua);else if(p instanceof THREE.MeshNormalMaterial)ea.r=Ma(w.normalWorld.x),ea.g=Ma(w.normalWorld.y),ea.b=Ma(w.normalWorld.z),p.wireframe?H(ea,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Fa(ea)}function C(a,e,f,l,k,t,w,p,u){h.info.render.vertices+=4;h.info.render.faces++;c(p.opacity);b(p.blending);if(p.map||p.envMap)Qa(a,e,l,0,1,3,w,p,u),Qa(k,f,t,1,2,3,w,p,u);else if(Z=a.positionScreen.x, +ha,ka),I.r=(na.r+ia.r)*0.5,I.g=(na.g+ia.g)*0.5,I.b=(na.b+ia.b)*0.5,ua=Na(ga,na,ia,I),L(Z,U,o,P,ra,G,0,0,1,0,0,1,ua);else if(p instanceof THREE.MeshNormalMaterial)ea.r=Ma(w.normalWorld.x),ea.g=Ma(w.normalWorld.y),ea.b=Ma(w.normalWorld.z),p.wireframe?H(ea,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Fa(ea)}function y(a,e,f,l,k,t,w,p,u){h.info.render.vertices+=4;h.info.render.faces++;c(p.opacity);b(p.blending);if(p.map||p.envMap)Pa(a,e,l,0,1,3,w,p,u),Pa(k,f,t,1,2,3,w,p,u);else if(Z=a.positionScreen.x, U=a.positionScreen.y,o=e.positionScreen.x,P=e.positionScreen.y,ra=f.positionScreen.x,G=f.positionScreen.y,W=l.positionScreen.x,$=l.positionScreen.y,la=k.positionScreen.x,ja=k.positionScreen.y,sa=t.positionScreen.x,T=t.positionScreen.y,p instanceof THREE.MeshBasicMaterial)E(Z,U,o,P,ra,G,W,$),p.wireframe?H(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Fa(p.color);else if(p instanceof THREE.MeshLambertMaterial)fa?!p.wireframe&&p.shading==THREE.SmoothShading&&w.vertexNormalsWorld.length== 4?(ga.r=na.r=ia.r=I.r=ma.r,ga.g=na.g=ia.g=I.g=ma.g,ga.b=na.b=ia.b=I.b=ma.b,x(n,w.v1.positionWorld,w.vertexNormalsWorld[0],ga),x(n,w.v2.positionWorld,w.vertexNormalsWorld[1],na),x(n,w.v4.positionWorld,w.vertexNormalsWorld[3],ia),x(n,w.v3.positionWorld,w.vertexNormalsWorld[2],I),ga.r=Math.max(0,Math.min(p.color.r*ga.r,1)),ga.g=Math.max(0,Math.min(p.color.g*ga.g,1)),ga.b=Math.max(0,Math.min(p.color.b*ga.b,1)),na.r=Math.max(0,Math.min(p.color.r*na.r,1)),na.g=Math.max(0,Math.min(p.color.g*na.g,1)),na.b= 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Oa,Sa,Ba,Ia;this.autoClear?this.clear():u.setTransform(1,0,0,-1,w,z);h.info.render.vertices=0;h.info.render.faces=0;f=t.projectScene(a,v,this.sortElements);k=f.elements;n=f.lights;(fa=n.length>0)&&p(n);Oa=0;for(Sa=k.length;Oa1?1:a}var e=this,l,h,f,k=new THREE.Projector,n=document.createElementNS("http://www.w3.org/2000/svg","svg"),t,v,p,x,w,z,u,B,y=new THREE.Rectangle,E=new THREE.Rectangle,C=!1,H=new THREE.Color,L=new THREE.Color,R=new THREE.Color,D=new THREE.Color,O,J=new THREE.Vector3,N=[],K=[],M,Y,oa,Z=1;this.domElement=n;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0, faces:0}};this.setQuality=function(a){switch(a){case "high":Z=1;break;case "low":Z=0}};this.setSize=function(a,b){t=a;v=b;p=t/2;x=v/2;n.setAttribute("viewBox",-p+" "+-x+" "+t+" "+v);n.setAttribute("width",t);n.setAttribute("height",v);y.set(-p,-x,p,x)};this.clear=function(){for(;n.childNodes.length>0;)n.removeChild(n.childNodes[0])};this.render=function(t,o){var 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l=1;f.type==="v2"?l=2:f.type==="v3"?l=3:f.type==="v4"?l=4:f.type==="c"&&(l=3);f.size=l;f.array=new Float32Array(c*l);f.buffer=o.createBuffer();f.buffer.belongsToAttribute=h;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}} function b(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;else if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function e(a,b,c){var e,h,f,l=a.vertices,k=l.length,n=a.colors,p=n.length,t=a.__vertexArray,w=a.__colorArray,v=a.__sortArray,u=a.__dirtyVertices,x=a.__dirtyColors,X=a.__webglCustomAttributesList;if(c.sortParticles){Ca.multiplySelf(c.matrixWorld);for(e=0;e= -0)b&&(o.bindBuffer(o.ARRAY_BUFFER,f.__webglVertexBuffer),o.vertexAttribPointer(a.position,3,o.FLOAT,!1,0,0));else 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THREE.Mesh?(e.wireframe?(o.lineWidth(e.wireframeLinewidth),b&&o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),o.drawElements(o.LINES,f.__webglLineCount,o.UNSIGNED_SHORT,0)):(b&&o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),o.drawElements(o.TRIANGLES, -f.__webglFaceCount,o.UNSIGNED_SHORT,0)),U.info.render.calls++,U.info.render.vertices+=f.__webglFaceCount,U.info.render.faces+=f.__webglFaceCount/3):h instanceof THREE.Line?(h=h.type===THREE.LineStrip?o.LINE_STRIP:o.LINES,o.lineWidth(e.linewidth),o.drawArrays(h,0,f.__webglLineCount),U.info.render.calls++):h instanceof THREE.ParticleSystem?(o.drawArrays(o.POINTS,0,f.__webglParticleCount),U.info.render.calls++):h instanceof THREE.Ribbon&&(o.drawArrays(o.TRIANGLE_STRIP,0,f.__webglVertexCount),U.info.render.calls++)}} -function 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Sa=!1;this.setSize=function(a,b){X.width=a;X.height=b;this.setViewport(0,0,X.width,X.height)};this.setViewport=function(a,b,c,e){Q=a;ha=b;ka=c;ua=e;o.viewport(Q,ha,ka,ua)};this.setScissor=function(a,b,c,e){o.scissor(a, -b,c,e)};this.enableScissorTest=function(a){a?o.enable(o.SCISSOR_TEST):o.disable(o.SCISSOR_TEST)};this.setClearColorHex=function(a,b){fa.setHex(a);ma=b;o.clearColor(fa.r,fa.g,fa.b,ma)};this.setClearColor=function(a,b){fa.copy(a);ma=b;o.clearColor(fa.r,fa.g,fa.b,ma)};this.getClearColor=function(){return fa};this.getClearAlpha=function(){return ma};this.clear=function(a,b,c){var e=0;if(a===void 0||a)e|=o.COLOR_BUFFER_BIT;if(b===void 0||b)e|=o.DEPTH_BUFFER_BIT;if(c===void 0||c)e|=o.STENCIL_BUFFER_BIT; -o.clear(e)};this.getContext=function(){return o};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(g in 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THREE.Line?(h=h.type===THREE.LineStrip?o.LINE_STRIP:o.LINES,o.lineWidth(e.linewidth),o.drawArrays(h, +0,f.__webglLineCount),U.info.render.calls++):h instanceof THREE.ParticleSystem?(o.drawArrays(o.POINTS,0,f.__webglParticleCount),U.info.render.calls++):h instanceof THREE.Ribbon&&(o.drawArrays(o.TRIANGLE_STRIP,0,f.__webglVertexCount),U.info.render.calls++)}}function f(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=o.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=o.createBuffer();a.hasPos&&(o.bindBuffer(o.ARRAY_BUFFER,a.__webglVertexBuffer),o.bufferData(o.ARRAY_BUFFER,a.positionArray, +o.DYNAMIC_DRAW),o.enableVertexAttribArray(b.attributes.position),o.vertexAttribPointer(b.attributes.position,3,o.FLOAT,!1,0,0));if(a.hasNormal){o.bindBuffer(o.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var e,f,h,l,k,n,p,t,w,v,u=a.count*3;for(v=0;v=0)b=b.geometry.materials[c],b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}else if(b=e)b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}function u(a,b){return b.z-a.z}function B(a){var b,c,e,t=0,w,v,u,X,z=a.lights;pa||(pa=new THREE.PerspectiveCamera(U.shadowCameraFov,U.shadowMapWidth/U.shadowMapHeight,U.shadowCameraNear,U.shadowCameraFar));b=0;for(c=z.length;b=0;c--)a[c].object===b&&a.splice(c,1)}function R(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})} +function D(a){if(a!==T){switch(a){case THREE.AdditiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.SRC_ALPHA,o.ONE);break;case THREE.SubtractiveBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.ZERO,o.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:o.blendEquation(o.FUNC_ADD);o.blendFunc(o.ZERO,o.SRC_COLOR);break;default:o.blendEquationSeparate(o.FUNC_ADD,o.FUNC_ADD),o.blendFuncSeparate(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA,o.ONE,o.ONE_MINUS_SRC_ALPHA)}T=a}}function O(a,b,c){(c.width&c.width- 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o.activeTexture(o.TEXTURE0+b),o.bindTexture(o.TEXTURE_2D,a.__webglTexture)}function N(a,b){o.bindRenderbuffer(o.RENDERBUFFER, +a);b.depthBuffer&&!b.stencilBuffer?(o.renderbufferStorage(o.RENDERBUFFER,o.DEPTH_COMPONENT16,b.width,b.height),o.framebufferRenderbuffer(o.FRAMEBUFFER,o.DEPTH_ATTACHMENT,o.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(o.renderbufferStorage(o.RENDERBUFFER,o.DEPTH_STENCIL,b.width,b.height),o.framebufferRenderbuffer(o.FRAMEBUFFER,o.DEPTH_STENCIL_ATTACHMENT,o.RENDERBUFFER,a)):o.renderbufferStorage(o.RENDERBUFFER,o.RGBA4,b.width,b.height)}function K(a){var b=a instanceof THREE.WebGLRenderTargetCube; +if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=!0;if(a.stencilBuffer===void 0)a.stencilBuffer=!0;a.__webglTexture=o.createTexture();if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];o.bindTexture(o.TEXTURE_CUBE_MAP,a.__webglTexture);O(o.TEXTURE_CUBE_MAP,a,a);for(var c=0;c<6;c++){a.__webglFramebuffer[c]=o.createFramebuffer();a.__webglRenderbuffer[c]=o.createRenderbuffer();o.texImage2D(o.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,Z(a.format),a.width,a.height,0,Z(a.format),Z(a.type), +null);var e=a,f=o.TEXTURE_CUBE_MAP_POSITIVE_X+c;o.bindFramebuffer(o.FRAMEBUFFER,a.__webglFramebuffer[c]);o.framebufferTexture2D(o.FRAMEBUFFER,o.COLOR_ATTACHMENT0,f,e.__webglTexture,0);N(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=o.createFramebuffer(),a.__webglRenderbuffer=o.createRenderbuffer(),o.bindTexture(o.TEXTURE_2D,a.__webglTexture),O(o.TEXTURE_2D,a,a),o.texImage2D(o.TEXTURE_2D,0,Z(a.format),a.width,a.height,0,Z(a.format),Z(a.type),null),c=o.TEXTURE_2D,o.bindFramebuffer(o.FRAMEBUFFER, 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c;a==="fragment"?c=o.createShader(o.FRAGMENT_SHADER):a==="vertex"&&(c=o.createShader(o.VERTEX_SHADER));o.shaderSource(c,b);o.compileShader(c);if(!o.getShaderParameter(c, +o.COMPILE_STATUS))return console.error(o.getShaderInfoLog(c)),console.error(b),null;return c}function oa(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return o.NEAREST;default:return o.LINEAR}}function Z(a){switch(a){case THREE.RepeatWrapping:return o.REPEAT;case THREE.ClampToEdgeWrapping:return o.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return o.MIRRORED_REPEAT;case THREE.NearestFilter:return o.NEAREST;case THREE.NearestMipMapNearestFilter:return o.NEAREST_MIPMAP_NEAREST; +case THREE.NearestMipMapLinearFilter:return o.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return o.LINEAR;case THREE.LinearMipMapNearestFilter:return o.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return o.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return o.BYTE;case THREE.UnsignedByteType:return o.UNSIGNED_BYTE;case THREE.ShortType:return o.SHORT;case THREE.UnsignedShortType:return o.UNSIGNED_SHORT;case THREE.IntType:return o.INT;case THREE.UnsignedShortType:return o.UNSIGNED_INT;case THREE.FloatType:return o.FLOAT; +case THREE.AlphaFormat:return o.ALPHA;case THREE.RGBFormat:return o.RGB;case THREE.RGBAFormat:return o.RGBA;case THREE.LuminanceFormat:return o.LUMINANCE;case THREE.LuminanceAlphaFormat:return o.LUMINANCE_ALPHA}return 0}var U=this,o,P=[],ra=null,G=null,W=-1,$=null,la=0,ja=null,sa=null,T=null,ea=null,ga=null,na=null,ia=null,I=null,Q=0,ha=0,ka=0,ua=0,va=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ca=new THREE.Matrix4,Ga=new Float32Array(16), +ya=new Float32Array(16),Aa=new THREE.Vector4,Ja={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},a=a||{},X=a.canvas!==void 0?a.canvas:document.createElement("canvas"),ca=a.stencil!==void 0?a.stencil:!0,V=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:!1,aa=a.antialias!==void 0?a.antialias:!1,fa=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),ma=a.clearAlpha!==void 0?a.clearAlpha:0,wa=a.maxLights!== +void 0?a.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=X;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar= +5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=this.shadowMapAutoUpdate=!0;var pa,qa=[],a=THREE.ShaderLib.depthRGBA,ta=THREE.UniformsUtils.clone(a.uniforms),Da=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:ta}),Ha=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:ta,morphTargets:!0});Da._shadowPass=!0;Ha._shadowPass=!0;try{if(!(o=X.getContext("experimental-webgl", +{antialias:aa,stencil:ca,preserveDrawingBuffer:V})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+o.getParameter(o.VERSION)+" | "+o.getParameter(o.VENDOR)+" | "+o.getParameter(o.RENDERER)+" | "+o.getParameter(o.SHADING_LANGUAGE_VERSION))}catch(za){console.error(za)}o.clearColor(0,0,0,1);o.clearDepth(1);o.clearStencil(0);o.enable(o.DEPTH_TEST);o.depthFunc(o.LEQUAL);o.frontFace(o.CCW);o.cullFace(o.BACK);o.enable(o.CULL_FACE);o.enable(o.BLEND);o.blendEquation(o.FUNC_ADD); +o.blendFunc(o.SRC_ALPHA,o.ONE_MINUS_SRC_ALPHA);o.clearColor(fa.r,fa.g,fa.b,ma);this.context=o;var Ea=o.getParameter(o.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,S={};S.vertices=new Float32Array(16);S.faces=new Uint16Array(6);ca=0;S.vertices[ca++]=-1;S.vertices[ca++]=-1;S.vertices[ca++]=0;S.vertices[ca++]=1;S.vertices[ca++]=1;S.vertices[ca++]=-1;S.vertices[ca++]=1;S.vertices[ca++]=1;S.vertices[ca++]=1;S.vertices[ca++]=1;S.vertices[ca++]=1;S.vertices[ca++]=0;S.vertices[ca++]=-1;S.vertices[ca++]=1;S.vertices[ca++]= +0;ca=S.vertices[ca++]=0;S.faces[ca++]=0;S.faces[ca++]=1;S.faces[ca++]=2;S.faces[ca++]=0;S.faces[ca++]=2;S.faces[ca++]=3;S.vertexBuffer=o.createBuffer();S.elementBuffer=o.createBuffer();o.bindBuffer(o.ARRAY_BUFFER,S.vertexBuffer);o.bufferData(o.ARRAY_BUFFER,S.vertices,o.STATIC_DRAW);o.bindBuffer(o.ELEMENT_ARRAY_BUFFER,S.elementBuffer);o.bufferData(o.ELEMENT_ARRAY_BUFFER,S.faces,o.STATIC_DRAW);S.program=o.createProgram();o.attachShader(S.program,Y("fragment",THREE.ShaderLib.sprite.fragmentShader)); +o.attachShader(S.program,Y("vertex",THREE.ShaderLib.sprite.vertexShader));o.linkProgram(S.program);S.attributes={};S.uniforms={};S.attributes.position=o.getAttribLocation(S.program,"position");S.attributes.uv=o.getAttribLocation(S.program,"uv");S.uniforms.uvOffset=o.getUniformLocation(S.program,"uvOffset");S.uniforms.uvScale=o.getUniformLocation(S.program,"uvScale");S.uniforms.rotation=o.getUniformLocation(S.program,"rotation");S.uniforms.scale=o.getUniformLocation(S.program,"scale");S.uniforms.alignment= +o.getUniformLocation(S.program,"alignment");S.uniforms.color=o.getUniformLocation(S.program,"color");S.uniforms.map=o.getUniformLocation(S.program,"map");S.uniforms.opacity=o.getUniformLocation(S.program,"opacity");S.uniforms.useScreenCoordinates=o.getUniformLocation(S.program,"useScreenCoordinates");S.uniforms.affectedByDistance=o.getUniformLocation(S.program,"affectedByDistance");S.uniforms.screenPosition=o.getUniformLocation(S.program,"screenPosition");S.uniforms.modelViewMatrix=o.getUniformLocation(S.program, +"modelViewMatrix");S.uniforms.projectionMatrix=o.getUniformLocation(S.program,"projectionMatrix");var Ra=!1;this.setSize=function(a,b){X.width=a;X.height=b;this.setViewport(0,0,X.width,X.height)};this.setViewport=function(a,b,c,e){Q=a;ha=b;ka=c;ua=e;o.viewport(Q,ha,ka,ua)};this.setScissor=function(a,b,c,e){o.scissor(a,b,c,e)};this.enableScissorTest=function(a){a?o.enable(o.SCISSOR_TEST):o.disable(o.SCISSOR_TEST)};this.setClearColorHex=function(a,b){fa.setHex(a);ma=b;o.clearColor(fa.r,fa.g,fa.b,ma)}; +this.setClearColor=function(a,b){fa.copy(a);ma=b;o.clearColor(fa.r,fa.g,fa.b,ma)};this.getClearColor=function(){return fa};this.getClearAlpha=function(){return ma};this.clear=function(a,b,c){var e=0;if(a===void 0||a)e|=o.COLOR_BUFFER_BIT;if(b===void 0||b)e|=o.DEPTH_BUFFER_BIT;if(c===void 0||c)e|=o.STENCIL_BUFFER_BIT;o.clear(e)};this.getContext=function(){return o};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray, +delete a._objectMatrixArray,a instanceof THREE.Mesh)for(g in a.geometry.geometryGroups){var b=a.geometry.geometryGroups[g];o.deleteBuffer(b.__webglVertexBuffer);o.deleteBuffer(b.__webglNormalBuffer);o.deleteBuffer(b.__webglTangentBuffer);o.deleteBuffer(b.__webglColorBuffer);o.deleteBuffer(b.__webglUVBuffer);o.deleteBuffer(b.__webglUV2Buffer);o.deleteBuffer(b.__webglSkinVertexABuffer);o.deleteBuffer(b.__webglSkinVertexBBuffer);o.deleteBuffer(b.__webglSkinIndicesBuffer);o.deleteBuffer(b.__webglSkinWeightsBuffer); +o.deleteBuffer(b.__webglFaceBuffer);o.deleteBuffer(b.__webglLineBuffer);if(b.numMorphTargets)for(var c=0,e=b.numMorphTargets;c=0)return a.geometry.materials[b.materialIndex]}function e(a,b,c){var e,f,h,i=a.vertices,o=i.length,s=a.colors,k=s.length,m=a.__vertexArray,q=a.__colorArray,l=a.__sortArray,x=a.__dirtyVertices,r=a.__dirtyColors,n=a.__webglCustomAttributesList;if(c.sortParticles){Ba.multiplySelf(c.matrixWorld);for(e=0;e=0)b&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglVertexBuffer), 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THREE.Mesh?(e.wireframe?(d.lineWidth(e.wireframeLinewidth),b&&d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),d.drawElements(d.LINES,f.__webglLineCount,d.UNSIGNED_SHORT,0)):(b&&d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),d.drawElements(d.TRIANGLES,f.__webglFaceCount,d.UNSIGNED_SHORT,0)),N.info.render.calls++,N.info.render.vertices+=f.__webglFaceCount, -N.info.render.faces+=f.__webglFaceCount/3):i instanceof THREE.Line?(i=i.type===THREE.LineStrip?d.LINE_STRIP:d.LINES,d.lineWidth(e.linewidth),d.drawArrays(i,0,f.__webglLineCount),N.info.render.calls++):i instanceof THREE.ParticleSystem?(d.drawArrays(d.POINTS,0,f.__webglParticleCount),N.info.render.calls++):i instanceof THREE.Ribbon&&(d.drawArrays(d.TRIANGLE_STRIP,0,f.__webglVertexCount),N.info.render.calls++)}}function i(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=d.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer= 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THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE);break;case THREE.SubtractiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.SRC_COLOR);break;default:d.blendEquationSeparate(d.FUNC_ADD, -d.FUNC_ADD),d.blendFuncSeparate(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA,d.ONE,d.ONE_MINUS_SRC_ALPHA)}P=a}}function V(a,b,c){(c.width&c.width-1)===0&&(c.height&c.height-1)===0?(d.texParameteri(a,d.TEXTURE_WRAP_S,ka(b.wrapS)),d.texParameteri(a,d.TEXTURE_WRAP_T,ka(b.wrapT)),d.texParameteri(a,d.TEXTURE_MAG_FILTER,ka(b.magFilter)),d.texParameteri(a,d.TEXTURE_MIN_FILTER,ka(b.minFilter)),d.generateMipmap(a)):(d.texParameteri(a,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE),d.texParameteri(a,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE), -d.texParameteri(a,d.TEXTURE_MAG_FILTER,xa(b.magFilter)),d.texParameteri(a,d.TEXTURE_MIN_FILTER,xa(b.minFilter)))}function Y(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit=!0,a.__webglTexture=d.createTexture(),N.info.memory.textures++;d.activeTexture(d.TEXTURE0+b);d.bindTexture(d.TEXTURE_2D,a.__webglTexture);a instanceof THREE.DataTexture?d.texImage2D(d.TEXTURE_2D,0,ka(a.format),a.image.width,a.image.height,0,ka(a.format),d.UNSIGNED_BYTE,a.image.data):d.texImage2D(d.TEXTURE_2D,0,d.RGBA,d.RGBA, -d.UNSIGNED_BYTE,a.image);V(d.TEXTURE_2D,a,a.image);a.needsUpdate=!1}else d.activeTexture(d.TEXTURE0+b),d.bindTexture(d.TEXTURE_2D,a.__webglTexture)}function J(a,b){d.bindRenderbuffer(d.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_COMPONENT16,b.width,b.height),d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_ATTACHMENT,d.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_STENCIL,b.width,b.height),d.framebufferRenderbuffer(d.FRAMEBUFFER, -d.DEPTH_STENCIL_ATTACHMENT,d.RENDERBUFFER,a)):d.renderbufferStorage(d.RENDERBUFFER,d.RGBA4,b.width,b.height)}function W(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=!0;if(a.stencilBuffer===void 0)a.stencilBuffer=!0;a.__webglTexture=d.createTexture();if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];d.bindTexture(d.TEXTURE_CUBE_MAP,a.__webglTexture);V(d.TEXTURE_CUBE_MAP,a,a);for(var c=0;c<6;c++){a.__webglFramebuffer[c]= -d.createFramebuffer();a.__webglRenderbuffer[c]=d.createRenderbuffer();d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,ka(a.format),a.width,a.height,0,ka(a.format),ka(a.type),null);var e=a,f=d.TEXTURE_CUBE_MAP_POSITIVE_X+c;d.bindFramebuffer(d.FRAMEBUFFER,a.__webglFramebuffer[c]);d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,f,e.__webglTexture,0);J(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=d.createFramebuffer(),a.__webglRenderbuffer=d.createRenderbuffer(),d.bindTexture(d.TEXTURE_2D, -a.__webglTexture),V(d.TEXTURE_2D,a,a),d.texImage2D(d.TEXTURE_2D,0,ka(a.format),a.width,a.height,0,ka(a.format),ka(a.type),null),c=d.TEXTURE_2D,d.bindFramebuffer(d.FRAMEBUFFER,a.__webglFramebuffer),d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,c,a.__webglTexture,0),d.bindRenderbuffer(d.RENDERBUFFER,a.__webglRenderbuffer),J(a.__webglRenderbuffer,a);b?d.bindTexture(d.TEXTURE_CUBE_MAP,null):d.bindTexture(d.TEXTURE_2D,null);d.bindRenderbuffer(d.RENDERBUFFER,null);d.bindFramebuffer(d.FRAMEBUFFER, -null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,f=e=0):(b=null,c=Ma,a=Ia,e=Aa,f=ya);b!==ja&&(d.bindFramebuffer(d.FRAMEBUFFER,b),d.viewport(e,f,c,a),ja=b)}function aa(a){a instanceof THREE.WebGLRenderTargetCube?(d.bindTexture(d.TEXTURE_CUBE_MAP,a.__webglTexture),d.generateMipmap(d.TEXTURE_CUBE_MAP),d.bindTexture(d.TEXTURE_CUBE_MAP,null)):(d.bindTexture(d.TEXTURE_2D,a.__webglTexture),d.generateMipmap(d.TEXTURE_2D),d.bindTexture(d.TEXTURE_2D,null))}function ma(a, -b){var c;a==="fragment"?c=d.createShader(d.FRAGMENT_SHADER):a==="vertex"&&(c=d.createShader(d.VERTEX_SHADER));d.shaderSource(c,b);d.compileShader(c);if(!d.getShaderParameter(c,d.COMPILE_STATUS))return console.error(d.getShaderInfoLog(c)),console.error(b),null;return c}function xa(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return d.NEAREST;default:return d.LINEAR}}function ka(a){switch(a){case THREE.RepeatWrapping:return d.REPEAT; -case THREE.ClampToEdgeWrapping:return d.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return d.MIRRORED_REPEAT;case THREE.NearestFilter:return d.NEAREST;case THREE.NearestMipMapNearestFilter:return d.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return d.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return d.LINEAR;case THREE.LinearMipMapNearestFilter:return d.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return d.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return d.BYTE; -case THREE.UnsignedByteType:return d.UNSIGNED_BYTE;case THREE.ShortType:return d.SHORT;case THREE.UnsignedShortType:return d.UNSIGNED_SHORT;case THREE.IntType:return d.INT;case THREE.UnsignedShortType:return d.UNSIGNED_INT;case THREE.FloatType:return d.FLOAT;case THREE.AlphaFormat:return d.ALPHA;case THREE.RGBFormat:return d.RGB;case THREE.RGBAFormat:return d.RGBA;case THREE.LuminanceFormat:return d.LUMINANCE;case THREE.LuminanceAlphaFormat:return d.LUMINANCE_ALPHA}return 0}var N=this,d,Ea=[],Qa= -null,ja=null,sa=-1,H=null,qa=0,ga=null,ta=null,P=null,oa=null,ua=null,Fa=null,Ja=null,Ga=null,Aa=0,ya=0,Ma=0,Ia=0,va=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ba=new THREE.Matrix4,Na=new Float32Array(16),Oa=new Float32Array(16),Ha=new THREE.Vector4,Sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},a=a||{},Ca=a.canvas!==void 0?a.canvas:document.createElement("canvas"), -T=a.stencil!==void 0?a.stencil:!0,Xa=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:!1,Ya=a.antialias!==void 0?a.antialias:!1,wa=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),Da=a.clearAlpha!==void 0?a.clearAlpha:0,Ra=a.maxLights!==void 0?a.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=Ca;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil= -this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=this.shadowMapAutoUpdate=!0;var pa,La=[],a=THREE.ShaderLib.depthRGBA,Va=THREE.UniformsUtils.clone(a.uniforms),Pa=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader, -vertexShader:a.vertexShader,uniforms:Va}),Ta=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:Va,morphTargets:!0});Pa._shadowPass=!0;Ta._shadowPass=!0;try{if(!(d=Ca.getContext("experimental-webgl",{antialias:Ya,stencil:T,preserveDrawingBuffer:Xa})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+d.getParameter(d.VERSION)+" | "+d.getParameter(d.VENDOR)+" | "+d.getParameter(d.RENDERER)+" | 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-1;w.vertices[T++]=-1;w.vertices[T++]=1;w.vertices[T++]=1;w.vertices[T++]=1;w.vertices[T++]=1;w.vertices[T++]=1;w.vertices[T++]=0;w.vertices[T++]=-1;w.vertices[T++]=1;w.vertices[T++]=0;T=w.vertices[T++]=0;w.faces[T++]=0;w.faces[T++]=1;w.faces[T++]=2;w.faces[T++]=0;w.faces[T++]=2;w.faces[T++]=3;w.vertexBuffer=d.createBuffer();w.elementBuffer=d.createBuffer();d.bindBuffer(d.ARRAY_BUFFER,w.vertexBuffer);d.bufferData(d.ARRAY_BUFFER,w.vertices,d.STATIC_DRAW);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,w.elementBuffer); -d.bufferData(d.ELEMENT_ARRAY_BUFFER,w.faces,d.STATIC_DRAW);w.program=d.createProgram();d.attachShader(w.program,ma("fragment",THREE.ShaderLib.sprite.fragmentShader));d.attachShader(w.program,ma("vertex",THREE.ShaderLib.sprite.vertexShader));d.linkProgram(w.program);w.attributes={};w.uniforms={};w.attributes.position=d.getAttribLocation(w.program,"position");w.attributes.uv=d.getAttribLocation(w.program,"uv");w.uniforms.uvOffset=d.getUniformLocation(w.program,"uvOffset");w.uniforms.uvScale=d.getUniformLocation(w.program, -"uvScale");w.uniforms.rotation=d.getUniformLocation(w.program,"rotation");w.uniforms.scale=d.getUniformLocation(w.program,"scale");w.uniforms.alignment=d.getUniformLocation(w.program,"alignment");w.uniforms.color=d.getUniformLocation(w.program,"color");w.uniforms.map=d.getUniformLocation(w.program,"map");w.uniforms.opacity=d.getUniformLocation(w.program,"opacity");w.uniforms.useScreenCoordinates=d.getUniformLocation(w.program,"useScreenCoordinates");w.uniforms.affectedByDistance=d.getUniformLocation(w.program, -"affectedByDistance");w.uniforms.screenPosition=d.getUniformLocation(w.program,"screenPosition");w.uniforms.modelViewMatrix=d.getUniformLocation(w.program,"modelViewMatrix");w.uniforms.projectionMatrix=d.getUniformLocation(w.program,"projectionMatrix");var Ua=!1;this.setSize=function(a,b){Ca.width=a;Ca.height=b;this.setViewport(0,0,Ca.width,Ca.height)};this.setViewport=function(a,b,c,e){Aa=a;ya=b;Ma=c;Ia=e;d.viewport(Aa,ya,Ma,Ia)};this.setScissor=function(a,b,c,e){d.scissor(a,b,c,e)};this.enableScissorTest= -function(a){a?d.enable(d.SCISSOR_TEST):d.disable(d.SCISSOR_TEST)};this.setClearColorHex=function(a,b){wa.setHex(a);Da=b;d.clearColor(wa.r,wa.g,wa.b,Da)};this.setClearColor=function(a,b){wa.copy(a);Da=b;d.clearColor(wa.r,wa.g,wa.b,Da)};this.getClearColor=function(){return wa};this.getClearAlpha=function(){return Da};this.clear=function(a,b,c){var e=0;if(a===void 0||a)e|=d.COLOR_BUFFER_BIT;if(b===void 0||b)e|=d.DEPTH_BUFFER_BIT;if(c===void 0||c)e|=d.STENCIL_BUFFER_BIT;d.clear(e)};this.getContext=function(){return d}; -this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(g in a.geometry.geometryGroups){var b=a.geometry.geometryGroups[g];d.deleteBuffer(b.__webglVertexBuffer);d.deleteBuffer(b.__webglNormalBuffer);d.deleteBuffer(b.__webglTangentBuffer);d.deleteBuffer(b.__webglColorBuffer);d.deleteBuffer(b.__webglUVBuffer);d.deleteBuffer(b.__webglUV2Buffer);d.deleteBuffer(b.__webglSkinVertexABuffer); -d.deleteBuffer(b.__webglSkinVertexBBuffer);d.deleteBuffer(b.__webglSkinIndicesBuffer);d.deleteBuffer(b.__webglSkinWeightsBuffer);d.deleteBuffer(b.__webglFaceBuffer);d.deleteBuffer(b.__webglLineBuffer);if(b.numMorphTargets)for(var c=0,e=b.numMorphTargets;c=0)b&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglVertexBuffer),d.vertexAttribPointer(a.position,3,d.FLOAT,!1,0,0));else if(i.morphTargetBase){c=e.program.attributes;i.morphTargetBase!==-1?(d.bindBuffer(d.ARRAY_BUFFER, 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+0;for(o=f.__webglCustomAttributesList.length;k=0&&(d.bindBuffer(d.ARRAY_BUFFER,c.buffer),d.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,d.FLOAT,!1,0,0))}a.color>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglColorBuffer),d.vertexAttribPointer(a.color,3,d.FLOAT,!1,0,0));a.normal>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglNormalBuffer),d.vertexAttribPointer(a.normal,3,d.FLOAT,!1,0,0));a.tangent>=0&&(d.bindBuffer(d.ARRAY_BUFFER, +f.__webglTangentBuffer),d.vertexAttribPointer(a.tangent,4,d.FLOAT,!1,0,0));a.uv>=0&&(f.__webglUVBuffer?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglUVBuffer),d.vertexAttribPointer(a.uv,2,d.FLOAT,!1,0,0),d.enableVertexAttribArray(a.uv)):d.disableVertexAttribArray(a.uv));a.uv2>=0&&(f.__webglUV2Buffer?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglUV2Buffer),d.vertexAttribPointer(a.uv2,2,d.FLOAT,!1,0,0),d.enableVertexAttribArray(a.uv2)):d.disableVertexAttribArray(a.uv2));e.skinning&&a.skinVertexA>=0&&a.skinVertexB>= +0&&a.skinIndex>=0&&a.skinWeight>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinVertexABuffer),d.vertexAttribPointer(a.skinVertexA,4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinVertexBBuffer),d.vertexAttribPointer(a.skinVertexB,4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinIndicesBuffer),d.vertexAttribPointer(a.skinIndex,4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),d.vertexAttribPointer(a.skinWeight,4,d.FLOAT,!1,0,0))}i instanceof THREE.Mesh?(e.wireframe? +(d.lineWidth(e.wireframeLinewidth),b&&d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),d.drawElements(d.LINES,f.__webglLineCount,d.UNSIGNED_SHORT,0)):(b&&d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),d.drawElements(d.TRIANGLES,f.__webglFaceCount,d.UNSIGNED_SHORT,0)),N.info.render.calls++,N.info.render.vertices+=f.__webglFaceCount,N.info.render.faces+=f.__webglFaceCount/3):i instanceof THREE.Line?(i=i.type===THREE.LineStrip?d.LINE_STRIP:d.LINES,d.lineWidth(e.linewidth),d.drawArrays(i, +0,f.__webglLineCount),N.info.render.calls++):i instanceof THREE.ParticleSystem?(d.drawArrays(d.POINTS,0,f.__webglParticleCount),N.info.render.calls++):i instanceof THREE.Ribbon&&(d.drawArrays(d.TRIANGLE_STRIP,0,f.__webglVertexCount),N.info.render.calls++)}}function i(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=d.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=d.createBuffer();a.hasPos&&(d.bindBuffer(d.ARRAY_BUFFER,a.__webglVertexBuffer),d.bufferData(d.ARRAY_BUFFER,a.positionArray, +d.DYNAMIC_DRAW),d.enableVertexAttribArray(b.attributes.position),d.vertexAttribPointer(b.attributes.position,3,d.FLOAT,!1,0,0));if(a.hasNormal){d.bindBuffer(d.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var e,f,h,i,o,k,l,m,q,n,x=a.count*3;for(n=0;n=0)b=b.geometry.materials[d],b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}else if(b=c)b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}function G(a,b){return b.z-a.z}function F(a){var b,c,e,l=0,U,n,o,s,Q=a.lights;pa||(pa=new THREE.PerspectiveCamera(N.shadowCameraFov,N.shadowMapWidth/N.shadowMapHeight,N.shadowCameraNear,N.shadowCameraFar));b=0;for(c=Q.length;b=0;d--)a[d].object===b&&a.splice(d,1)}function da(a,b,d){a.push({buffer:b,object:d,opaque:null,transparent:null})} +function K(a){if(a!==P){switch(a){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE);break;case THREE.SubtractiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.SRC_COLOR);break;default:d.blendEquationSeparate(d.FUNC_ADD,d.FUNC_ADD),d.blendFuncSeparate(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA,d.ONE,d.ONE_MINUS_SRC_ALPHA)}P=a}}function V(a,b,c){(c.width&c.width- +1)===0&&(c.height&c.height-1)===0?(d.texParameteri(a,d.TEXTURE_WRAP_S,ka(b.wrapS)),d.texParameteri(a,d.TEXTURE_WRAP_T,ka(b.wrapT)),d.texParameteri(a,d.TEXTURE_MAG_FILTER,ka(b.magFilter)),d.texParameteri(a,d.TEXTURE_MIN_FILTER,ka(b.minFilter)),d.generateMipmap(a)):(d.texParameteri(a,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE),d.texParameteri(a,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE),d.texParameteri(a,d.TEXTURE_MAG_FILTER,xa(b.magFilter)),d.texParameteri(a,d.TEXTURE_MIN_FILTER,xa(b.minFilter)))}function Y(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit= +!0,a.__webglTexture=d.createTexture(),N.info.memory.textures++;d.activeTexture(d.TEXTURE0+b);d.bindTexture(d.TEXTURE_2D,a.__webglTexture);a instanceof THREE.DataTexture?d.texImage2D(d.TEXTURE_2D,0,ka(a.format),a.image.width,a.image.height,0,ka(a.format),d.UNSIGNED_BYTE,a.image.data):d.texImage2D(d.TEXTURE_2D,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,a.image);V(d.TEXTURE_2D,a,a.image);a.needsUpdate=!1}else d.activeTexture(d.TEXTURE0+b),d.bindTexture(d.TEXTURE_2D,a.__webglTexture)}function J(a,b){d.bindRenderbuffer(d.RENDERBUFFER, +a);b.depthBuffer&&!b.stencilBuffer?(d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_COMPONENT16,b.width,b.height),d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_ATTACHMENT,d.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_STENCIL,b.width,b.height),d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_STENCIL_ATTACHMENT,d.RENDERBUFFER,a)):d.renderbufferStorage(d.RENDERBUFFER,d.RGBA4,b.width,b.height)}function W(a){var b=a instanceof THREE.WebGLRenderTargetCube; +if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=!0;if(a.stencilBuffer===void 0)a.stencilBuffer=!0;a.__webglTexture=d.createTexture();if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];d.bindTexture(d.TEXTURE_CUBE_MAP,a.__webglTexture);V(d.TEXTURE_CUBE_MAP,a,a);for(var c=0;c<6;c++){a.__webglFramebuffer[c]=d.createFramebuffer();a.__webglRenderbuffer[c]=d.createRenderbuffer();d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,ka(a.format),a.width,a.height,0,ka(a.format),ka(a.type), +null);var e=a,f=d.TEXTURE_CUBE_MAP_POSITIVE_X+c;d.bindFramebuffer(d.FRAMEBUFFER,a.__webglFramebuffer[c]);d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,f,e.__webglTexture,0);J(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=d.createFramebuffer(),a.__webglRenderbuffer=d.createRenderbuffer(),d.bindTexture(d.TEXTURE_2D,a.__webglTexture),V(d.TEXTURE_2D,a,a),d.texImage2D(d.TEXTURE_2D,0,ka(a.format),a.width,a.height,0,ka(a.format),ka(a.type),null),c=d.TEXTURE_2D,d.bindFramebuffer(d.FRAMEBUFFER, +a.__webglFramebuffer),d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,c,a.__webglTexture,0),d.bindRenderbuffer(d.RENDERBUFFER,a.__webglRenderbuffer),J(a.__webglRenderbuffer,a);b?d.bindTexture(d.TEXTURE_CUBE_MAP,null):d.bindTexture(d.TEXTURE_2D,null);d.bindRenderbuffer(d.RENDERBUFFER,null);d.bindFramebuffer(d.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,f=e=0):(b=null,c=Ma,a=Ia,e=Aa,f=ya);b!==ja&&(d.bindFramebuffer(d.FRAMEBUFFER, +b),d.viewport(e,f,c,a),ja=b)}function aa(a){a instanceof THREE.WebGLRenderTargetCube?(d.bindTexture(d.TEXTURE_CUBE_MAP,a.__webglTexture),d.generateMipmap(d.TEXTURE_CUBE_MAP),d.bindTexture(d.TEXTURE_CUBE_MAP,null)):(d.bindTexture(d.TEXTURE_2D,a.__webglTexture),d.generateMipmap(d.TEXTURE_2D),d.bindTexture(d.TEXTURE_2D,null))}function ma(a,b){var c;a==="fragment"?c=d.createShader(d.FRAGMENT_SHADER):a==="vertex"&&(c=d.createShader(d.VERTEX_SHADER));d.shaderSource(c,b);d.compileShader(c);if(!d.getShaderParameter(c, +d.COMPILE_STATUS))return console.error(d.getShaderInfoLog(c)),console.error(b),null;return c}function xa(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return d.NEAREST;default:return d.LINEAR}}function ka(a){switch(a){case THREE.RepeatWrapping:return d.REPEAT;case THREE.ClampToEdgeWrapping:return d.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return d.MIRRORED_REPEAT;case THREE.NearestFilter:return d.NEAREST;case THREE.NearestMipMapNearestFilter:return d.NEAREST_MIPMAP_NEAREST; +case THREE.NearestMipMapLinearFilter:return d.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return d.LINEAR;case THREE.LinearMipMapNearestFilter:return d.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return d.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return d.BYTE;case THREE.UnsignedByteType:return d.UNSIGNED_BYTE;case THREE.ShortType:return d.SHORT;case THREE.UnsignedShortType:return d.UNSIGNED_SHORT;case THREE.IntType:return d.INT;case THREE.UnsignedShortType:return d.UNSIGNED_INT;case THREE.FloatType:return d.FLOAT; +case THREE.AlphaFormat:return d.ALPHA;case THREE.RGBFormat:return d.RGB;case THREE.RGBAFormat:return d.RGBA;case THREE.LuminanceFormat:return d.LUMINANCE;case THREE.LuminanceAlphaFormat:return d.LUMINANCE_ALPHA}return 0}var N=this,d,Ea=[],Qa=null,ja=null,sa=-1,H=null,qa=0,ga=null,ta=null,P=null,oa=null,ua=null,Fa=null,Ja=null,Ga=null,Aa=0,ya=0,Ma=0,Ia=0,va=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ba=new THREE.Matrix4,Na=new Float32Array(16), +Oa=new Float32Array(16),Ha=new THREE.Vector4,Sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},a=a||{},Ca=a.canvas!==void 0?a.canvas:document.createElement("canvas"),T=a.stencil!==void 0?a.stencil:!0,Xa=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:!1,Ya=a.antialias!==void 0?a.antialias:!1,wa=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),Da=a.clearAlpha!==void 0?a.clearAlpha:0,Ra=a.maxLights!== +void 0?a.maxLights:4;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};this.maxMorphTargets=8;this.domElement=Ca;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar= +5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=this.shadowMapAutoUpdate=!0;var pa,La=[],a=THREE.ShaderLib.depthRGBA,Va=THREE.UniformsUtils.clone(a.uniforms),Pa=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:Va}),Ta=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:Va,morphTargets:!0});Pa._shadowPass=!0;Ta._shadowPass=!0;try{if(!(d=Ca.getContext("experimental-webgl", +{antialias:Ya,stencil:T,preserveDrawingBuffer:Xa})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+d.getParameter(d.VERSION)+" | "+d.getParameter(d.VENDOR)+" | "+d.getParameter(d.RENDERER)+" | "+d.getParameter(d.SHADING_LANGUAGE_VERSION))}catch(Za){console.error(Za)}d.clearColor(0,0,0,1);d.clearDepth(1);d.clearStencil(0);d.enable(d.DEPTH_TEST);d.depthFunc(d.LEQUAL);d.frontFace(d.CCW);d.cullFace(d.BACK);d.enable(d.CULL_FACE);d.enable(d.BLEND);d.blendEquation(d.FUNC_ADD); +d.blendFunc(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA);d.clearColor(wa.r,wa.g,wa.b,Da);this.context=d;var Wa=d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,w={};w.vertices=new Float32Array(16);w.faces=new Uint16Array(6);T=0;w.vertices[T++]=-1;w.vertices[T++]=-1;w.vertices[T++]=0;w.vertices[T++]=1;w.vertices[T++]=1;w.vertices[T++]=-1;w.vertices[T++]=1;w.vertices[T++]=1;w.vertices[T++]=1;w.vertices[T++]=1;w.vertices[T++]=1;w.vertices[T++]=0;w.vertices[T++]=-1;w.vertices[T++]=1;w.vertices[T++]=0;T=w.vertices[T++]= +0;w.faces[T++]=0;w.faces[T++]=1;w.faces[T++]=2;w.faces[T++]=0;w.faces[T++]=2;w.faces[T++]=3;w.vertexBuffer=d.createBuffer();w.elementBuffer=d.createBuffer();d.bindBuffer(d.ARRAY_BUFFER,w.vertexBuffer);d.bufferData(d.ARRAY_BUFFER,w.vertices,d.STATIC_DRAW);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,w.elementBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,w.faces,d.STATIC_DRAW);w.program=d.createProgram();d.attachShader(w.program,ma("fragment",THREE.ShaderLib.sprite.fragmentShader));d.attachShader(w.program,ma("vertex", +THREE.ShaderLib.sprite.vertexShader));d.linkProgram(w.program);w.attributes={};w.uniforms={};w.attributes.position=d.getAttribLocation(w.program,"position");w.attributes.uv=d.getAttribLocation(w.program,"uv");w.uniforms.uvOffset=d.getUniformLocation(w.program,"uvOffset");w.uniforms.uvScale=d.getUniformLocation(w.program,"uvScale");w.uniforms.rotation=d.getUniformLocation(w.program,"rotation");w.uniforms.scale=d.getUniformLocation(w.program,"scale");w.uniforms.alignment=d.getUniformLocation(w.program, +"alignment");w.uniforms.color=d.getUniformLocation(w.program,"color");w.uniforms.map=d.getUniformLocation(w.program,"map");w.uniforms.opacity=d.getUniformLocation(w.program,"opacity");w.uniforms.useScreenCoordinates=d.getUniformLocation(w.program,"useScreenCoordinates");w.uniforms.affectedByDistance=d.getUniformLocation(w.program,"affectedByDistance");w.uniforms.screenPosition=d.getUniformLocation(w.program,"screenPosition");w.uniforms.modelViewMatrix=d.getUniformLocation(w.program,"modelViewMatrix"); +w.uniforms.projectionMatrix=d.getUniformLocation(w.program,"projectionMatrix");var Ua=!1;this.setSize=function(a,b){Ca.width=a;Ca.height=b;this.setViewport(0,0,Ca.width,Ca.height)};this.setViewport=function(a,b,c,e){Aa=a;ya=b;Ma=c;Ia=e;d.viewport(Aa,ya,Ma,Ia)};this.setScissor=function(a,b,c,e){d.scissor(a,b,c,e)};this.enableScissorTest=function(a){a?d.enable(d.SCISSOR_TEST):d.disable(d.SCISSOR_TEST)};this.setClearColorHex=function(a,b){wa.setHex(a);Da=b;d.clearColor(wa.r,wa.g,wa.b,Da)};this.setClearColor= +function(a,b){wa.copy(a);Da=b;d.clearColor(wa.r,wa.g,wa.b,Da)};this.getClearColor=function(){return wa};this.getClearAlpha=function(){return Da};this.clear=function(a,b,c){var e=0;if(a===void 0||a)e|=d.COLOR_BUFFER_BIT;if(b===void 0||b)e|=d.DEPTH_BUFFER_BIT;if(c===void 0||c)e|=d.STENCIL_BUFFER_BIT;d.clear(e)};this.getContext=function(){return d};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray, +delete a._objectMatrixArray,a instanceof THREE.Mesh)for(g in a.geometry.geometryGroups){var b=a.geometry.geometryGroups[g];d.deleteBuffer(b.__webglVertexBuffer);d.deleteBuffer(b.__webglNormalBuffer);d.deleteBuffer(b.__webglTangentBuffer);d.deleteBuffer(b.__webglColorBuffer);d.deleteBuffer(b.__webglUVBuffer);d.deleteBuffer(b.__webglUV2Buffer);d.deleteBuffer(b.__webglSkinVertexABuffer);d.deleteBuffer(b.__webglSkinVertexBBuffer);d.deleteBuffer(b.__webglSkinIndicesBuffer);d.deleteBuffer(b.__webglSkinWeightsBuffer); +d.deleteBuffer(b.__webglFaceBuffer);d.deleteBuffer(b.__webglLineBuffer);if(b.numMorphTargets)for(var c=0,e=b.numMorphTargets;c