提交 158f2e71 编写于 作者: M Mr.doob

Merge remote branch 'alteredq/master'

......@@ -78,7 +78,7 @@ THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);thi
this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,f,h){this.image=a;this.mapping=c!==undefined?c:THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdge;this.wrap_t=h!==undefined?h:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>)"}};THREE.UVMapping=0;
THREE.ReflectionMap=1;THREE.RefractionMap=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,c){this.image=a;this.mapping=c?c:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){var c=this.objects.indexOf(a);c!==-1&&this.objects.splice(c,1);a.__removed=true};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
THREE.Projector=function(){function a(r,q){var l=0,R=1,H=r.z+r.w,U=q.z+q.w,$=-r.z+r.w,t=-q.z+q.w;if(H>=0&&U>=0&&$>=0&&t>=0)return true;else if(H<0&&U<0||$<0&&t<0)return false;else{if(H<0)l=Math.max(l,H/(H-U));else if(U<0)R=Math.min(R,H/(H-U));if($<0)l=Math.max(l,$/($-t));else if(t<0)R=Math.min(R,$/($-t));if(R<l)return false;else{r.lerpSelf(q,l);q.lerpSelf(r,1-R);return true}}}var c=null,f,h,b=[],d,p,s=[],o,e,g=[],k,i,n=[],j=new THREE.Vector4,z=new THREE.Matrix4,C=new THREE.Matrix4,v=new THREE.Vector4,
L=new THREE.Vector4;this.projectScene=function(r,q){var l,R,H,U,$,t,F,D,u,N,oa,Z,S,B;c=[];i=e=p=h=0;q.autoUpdateMatrix&&q.updateMatrix();z.multiply(q.projectionMatrix,q.matrix);$=r.objects;l=0;for(R=$.length;l<R;l++){t=$[l];F=t.matrix;t.autoUpdateMatrix&&t.updateMatrix();if(t instanceof THREE.Mesh){C.multiply(z,F);D=t.geometry.vertices;H=0;for(U=D.length;H<U;H++){u=D[H];N=u.positionScreen;N.copy(u.position);C.transform(N);N.multiplyScalar(1/N.w);u.__visible=N.z>0&&N.z<1}oa=t.geometry.faces;H=0;for(U=
oa.length;H<U;H++){Z=oa[H];if(Z instanceof THREE.Face3){u=D[Z.a];N=D[Z.b];S=D[Z.c];if(u.__visible&&N.__visible&&S.__visible)if(t.doubleSided||t.flipSided!=(S.positionScreen.x-u.positionScreen.x)*(N.positionScreen.y-u.positionScreen.y)-(S.positionScreen.y-u.positionScreen.y)*(N.positionScreen.x-u.positionScreen.x)<0){f=b[h]=b[h]||new THREE.RenderableFace3;f.v1.positionScreen.copy(u.positionScreen);f.v2.positionScreen.copy(N.positionScreen);f.v3.positionScreen.copy(S.positionScreen);f.normalWorld.copy(Z.normal);
......@@ -159,9 +159,9 @@ for(i=0;i<6;++i)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,b.RGBA,b.RGBA,b.U
g.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(e,g,k,i){var n,j,z,C,v;z=0;for(C=e.material.length;z<C;z++){n=e.material[z];if(n instanceof THREE.MeshFaceMaterial){n=0;for(j=g.material.length;n<j;n++)if((v=g.material[n])&&v.blending==k&&v.opacity<1==i){this.setBlending(v.blending);this.renderBuffer(v,g)}}else if((v=n)&&v.blending==k&&v.opacity<1==i){this.setBlending(v.blending);this.renderBuffer(v,g)}}};this.render=function(e,g){var k,i;this.initWebGLObjects(e);this.autoClear&&this.clear();
g.autoUpdateMatrix&&g.updateMatrix();b.uniform3f(d.cameraPosition,g.position.x,g.position.y,g.position.z);this.setupLights(e);k=0;for(i=e.__webGLObjects.length;k<i;k++){webGLObject=e.__webGLObjects[k];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.NormalBlending,false)}}k=0;for(i=e.__webGLObjects.length;k<i;k++){webGLObject=e.__webGLObjects[k];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,
g);this.renderPass(webGLObject.__object,webGLObject,THREE.AdditiveBlending,false);this.renderPass(webGLObject.__object,webGLObject,THREE.SubtractiveBlending,false);this.renderPass(webGLObject.__object,webGLObject,THREE.AdditiveBlending,true);this.renderPass(webGLObject.__object,webGLObject,THREE.SubtractiveBlending,true);this.renderPass(webGLObject.__object,webGLObject,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(e){var g,k,i,n,j;if(!e.__webGLObjects)e.__webGLObjects=[];g=0;for(k=
e.objects.length;g<k;g++){i=e.objects[g];if(i instanceof THREE.Mesh)for(n in i.materialFaceGroup){j=i.materialFaceGroup[n];if(!j.__webGLVertexBuffer){this.createBuffers(i,n);j.__object=i;e.__webGLObjects.push(j)}}}for(g=e.__webGLObjects.length-1;g>=0;g--){i=e.__webGLObjects[g].__object;i.__removed&&e.__webGLObjects.splice(g,1)}};this.setupMatrices=function(e,g){e.autoUpdateMatrix&&e.updateMatrix();p.multiply(g.matrix,e.matrix);d.viewMatrixArray=new Float32Array(g.matrix.flatten());d.modelViewMatrixArray=
new Float32Array(p.flatten());d.projectionMatrixArray=new Float32Array(g.projectionMatrix.flatten());s=THREE.Matrix4.makeInvert3x3(p).transpose();d.normalMatrixArray=new Float32Array(s.m);b.uniformMatrix4fv(d.viewMatrix,false,d.viewMatrixArray);b.uniformMatrix4fv(d.modelViewMatrix,false,d.modelViewMatrixArray);b.uniformMatrix4fv(d.projectionMatrix,false,d.projectionMatrixArray);b.uniformMatrix3fv(d.normalMatrix,false,d.normalMatrixArray);b.uniformMatrix4fv(d.objMatrix,false,new Float32Array(e.matrix.flatten()))};
this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,g){if(e){!g||g=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(e=="back")b.cullFace(b.BACK);else e=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)}};
e.objects.length;g<k;g++){i=e.objects[g];if(i instanceof THREE.Mesh)for(n in i.materialFaceGroup){j=i.materialFaceGroup[n];if(!j.__webGLVertexBuffer){this.createBuffers(i,n);j.__object=i;e.__webGLObjects.push(j)}}}};this.removeObject=function(e,g){var k,i;for(k=e.__webGLObjects.length-1;k>=0;k--){i=e.__webGLObjects[k].__object;g==i&&e.__webGLObjects.splice(k,1)}};this.setupMatrices=function(e,g){e.autoUpdateMatrix&&e.updateMatrix();p.multiply(g.matrix,e.matrix);d.viewMatrixArray=new Float32Array(g.matrix.flatten());
d.modelViewMatrixArray=new Float32Array(p.flatten());d.projectionMatrixArray=new Float32Array(g.projectionMatrix.flatten());s=THREE.Matrix4.makeInvert3x3(p).transpose();d.normalMatrixArray=new Float32Array(s.m);b.uniformMatrix4fv(d.viewMatrix,false,d.viewMatrixArray);b.uniformMatrix4fv(d.modelViewMatrix,false,d.modelViewMatrixArray);b.uniformMatrix4fv(d.projectionMatrix,false,d.projectionMatrixArray);b.uniformMatrix3fv(d.normalMatrix,false,d.normalMatrixArray);b.uniformMatrix4fv(d.objMatrix,false,
new Float32Array(e.matrix.flatten()))};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,g){if(e){!g||g=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(e=="back")b.cullFace(b.BACK);else e=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)}};
THREE.RenderableFace3=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};
THREE.RenderableFace4=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.v4=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=this.color=null};
THREE.RenderableLine=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=this.color=this.z=null};
此差异已折叠。
......@@ -737,12 +737,17 @@ THREE.WebGLRenderer = function ( scene ) {
}
// clean up orphaned objects
};
this.removeObject = function ( scene, object ) {
var o, ol, zobject;
for ( o = scene.__webGLObjects.length - 1; o >= 0; o-- ) {
object = scene.__webGLObjects[ o ].__object;
if ( object.__removed ) {
zobject = scene.__webGLObjects[ o ].__object;
if ( object == zobject ) {
scene.__webGLObjects.splice( o, 1 );
......@@ -750,10 +755,8 @@ THREE.WebGLRenderer = function ( scene ) {
}
};
this.setupMatrices = function ( object, camera ) {
object.autoUpdateMatrix && object.updateMatrix();
......
......@@ -23,8 +23,6 @@ THREE.Scene = function () {
}
object.__removed = true;
};
this.addLight = function ( light ) {
......
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