diff --git a/build/three.js b/build/three.js index bac9797d4ea37abdb874d3cd181b9c1a9f3f27c4..77aaa8d584840d18be5a4723a9f9663d101faeaa 100644 --- a/build/three.js +++ b/build/three.js @@ -8482,8 +8482,6 @@ THREE.Projector = function () { _face.normalModel.applyMatrix3( _normalMatrix ).normalize(); - _face.centroidModel.copy( face.centroid ).applyMatrix4( _modelMatrix ); - faceVertexNormals = face.vertexNormals; for ( var n = 0, nl = Math.min( faceVertexNormals.length, 3 ); n < nl; n ++ ) { @@ -8858,8 +8856,6 @@ THREE.Face3 = function ( a, b, c, normal, color, materialIndex ) { this.materialIndex = materialIndex !== undefined ? materialIndex : 0; - this.centroid = new THREE.Vector3(); - }; THREE.Face3.prototype = { @@ -8872,7 +8868,6 @@ THREE.Face3.prototype = { face.normal.copy( this.normal ); face.color.copy( this.color ); - face.centroid.copy( this.centroid ); face.materialIndex = this.materialIndex; @@ -9772,8 +9767,6 @@ THREE.Geometry.prototype = { } - face.centroid.applyMatrix4( matrix ); - } if ( this.boundingBox instanceof THREE.Box3 ) { @@ -9790,24 +9783,6 @@ THREE.Geometry.prototype = { }, - computeCentroids: function () { - - var f, fl, face; - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - face = this.faces[ f ]; - face.centroid.set( 0, 0, 0 ); - - face.centroid.add( this.vertices[ face.a ] ); - face.centroid.add( this.vertices[ face.b ] ); - face.centroid.add( this.vertices[ face.c ] ); - face.centroid.divideScalar( 3 ); - - } - - }, - computeFaceNormals: function () { var cb = new THREE.Vector3(), ab = new THREE.Vector3(); @@ -11594,7 +11569,6 @@ THREE.JSONLoader.prototype.parse = function ( json, texturePath ) { parseSkin(); parseMorphing( scale ); - geometry.computeCentroids(); geometry.computeFaceNormals(); geometry.computeBoundingSphere(); @@ -16164,6 +16138,7 @@ THREE.CanvasRenderer = function ( parameters ) { _pointLights = new THREE.Color(), _vector3 = new THREE.Vector3(), // Needed for PointLight + _centroid = new THREE.Vector3(), _normal = new THREE.Vector3(), _normalViewMatrix = new THREE.Matrix3(); @@ -16731,7 +16706,9 @@ THREE.CanvasRenderer = function ( parameters ) { _color.copy( _ambientLight ); - calculateLight( element.centroidModel, element.normalModel, _color ); + _centroid.copy( v1.positionWorld ).add( v2.positionWorld ).add( v3.positionWorld ).divideScalar( 3 ); + + calculateLight( _centroid, element.normalModel, _color ); _color.multiply( _diffuseColor ).add( _emissiveColor ); @@ -26841,8 +26818,6 @@ THREE.RenderableFace = function () { this.v2 = new THREE.RenderableVertex(); this.v3 = new THREE.RenderableVertex(); - this.centroidModel = new THREE.Vector3(); - this.normalModel = new THREE.Vector3(); this.vertexNormalsModel = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ]; @@ -26998,14 +26973,6 @@ THREE.GeometryUtils = { faceCopy.materialIndex = face.materialIndex + materialIndexOffset; - faceCopy.centroid.copy( face.centroid ); - - if ( matrix ) { - - faceCopy.centroid.applyMatrix4( matrix ); - - } - faces1.push( faceCopy ); } @@ -27224,44 +27191,6 @@ THREE.GeometryUtils = { return offset; - }, - - triangulateQuads: function ( geometry ) { - - var i, il, j, jl; - - var faces = []; - var faceVertexUvs = []; - - for ( i = 0, il = geometry.faceVertexUvs.length; i < il; i ++ ) { - - faceVertexUvs[ i ] = []; - - } - - for ( i = 0, il = geometry.faces.length; i < il; i ++ ) { - - var face = geometry.faces[ i ]; - - faces.push( face ); - - for ( j = 0, jl = geometry.faceVertexUvs.length; j < jl; j ++ ) { - - faceVertexUvs[ j ].push( geometry.faceVertexUvs[ j ][ i ] ); - - } - - } - - geometry.faces = faces; - geometry.faceVertexUvs = faceVertexUvs; - - geometry.computeCentroids(); - geometry.computeFaceNormals(); - geometry.computeVertexNormals(); - - if ( geometry.hasTangents ) geometry.computeTangents(); - } }; @@ -28900,7 +28829,7 @@ THREE.CurvePath.prototype.getCurveLengths = function() { -// Returns min and max coordinates, as well as centroid +// Returns min and max coordinates THREE.CurvePath.prototype.getBoundingBox = function () { @@ -28944,8 +28873,7 @@ THREE.CurvePath.prototype.getBoundingBox = function () { minX: minX, minY: minY, maxX: maxX, - maxY: maxY, - centroid: sum.divideScalar( il ) + maxY: maxY }; @@ -32131,7 +32059,6 @@ THREE.BoxGeometry = function ( width, height, depth, widthSegments, heightSegmen } - this.computeCentroids(); this.mergeVertices(); }; @@ -32184,7 +32111,6 @@ THREE.CircleGeometry = function ( radius, segments, thetaStart, thetaLength ) { } - this.computeCentroids(); this.computeFaceNormals(); this.boundingSphere = new THREE.Sphere( new THREE.Vector3(), radius ); @@ -32350,7 +32276,6 @@ THREE.CylinderGeometry = function ( radiusTop, radiusBottom, height, radialSegme } - this.computeCentroids(); this.computeFaceNormals(); } @@ -32398,7 +32323,6 @@ THREE.ExtrudeGeometry = function ( shapes, options ) { this.addShapeList( shapes, options ); - this.computeCentroids(); this.computeFaceNormals(); // can't really use automatic vertex normals @@ -32706,7 +32630,7 @@ THREE.ExtrudeGeometry.prototype.addShape = function ( shape, options ) { for ( i = 0, il = contour.length; i < il; i ++ ) { vert = scalePt2( contour[ i ], contourMovements[ i ], bs ); - //vert = scalePt( contour[ i ], contourCentroid, bs, false ); + v( vert.x, vert.y, - z ); } @@ -32721,7 +32645,6 @@ THREE.ExtrudeGeometry.prototype.addShape = function ( shape, options ) { for ( i = 0, il = ahole.length; i < il; i++ ) { vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs ); - //vert = scalePt( ahole[ i ], holesCentroids[ h ], bs, true ); v( vert.x, vert.y, -z ); @@ -33092,7 +33015,6 @@ THREE.ShapeGeometry = function ( shapes, options ) { this.addShapeList( shapes, options ); - this.computeCentroids(); this.computeFaceNormals(); }; @@ -33292,7 +33214,6 @@ THREE.LatheGeometry = function ( points, segments, phiStart, phiLength ) { } this.mergeVertices(); - this.computeCentroids(); this.computeFaceNormals(); this.computeVertexNormals(); @@ -33375,8 +33296,6 @@ THREE.PlaneGeometry = function ( width, height, widthSegments, heightSegments ) } - this.computeCentroids(); - }; THREE.PlaneGeometry.prototype = Object.create( THREE.Geometry.prototype ); @@ -33445,7 +33364,6 @@ THREE.RingGeometry = function ( innerRadius, outerRadius, thetaSegments, phiSegm } } - this.computeCentroids(); this.computeFaceNormals(); this.boundingSphere = new THREE.Sphere( new THREE.Vector3(), radius ); @@ -33547,7 +33465,6 @@ THREE.SphereGeometry = function ( radius, widthSegments, heightSegments, phiStar } - this.computeCentroids(); this.computeFaceNormals(); this.boundingSphere = new THREE.Sphere( new THREE.Vector3(), radius ); @@ -33682,7 +33599,6 @@ THREE.TorusGeometry = function ( radius, tube, radialSegments, tubularSegments, } - this.computeCentroids(); this.computeFaceNormals(); }; @@ -33770,7 +33686,6 @@ THREE.TorusKnotGeometry = function ( radius, tube, radialSegments, tubularSegmen } } - this.computeCentroids(); this.computeFaceNormals(); this.computeVertexNormals(); @@ -33914,7 +33829,6 @@ THREE.TubeGeometry = function( path, segments, radius, radialSegments, closed ) } } - this.computeCentroids(); this.computeFaceNormals(); this.computeVertexNormals(); @@ -34091,6 +34005,7 @@ THREE.PolyhedronGeometry = function ( vertices, faces, radius, detail ) { var midpoints = [], p = this.vertices; var f = []; + for ( var i = 0, l = faces.length; i < l; i ++ ) { var v1 = p[ faces[ i ][ 0 ] ]; @@ -34101,6 +34016,8 @@ THREE.PolyhedronGeometry = function ( vertices, faces, radius, detail ) { } + var centroid = new THREE.Vector3(); + for ( var i = 0, l = f.length; i < l; i ++ ) { subdivide(f[ i ], detail); @@ -34145,8 +34062,6 @@ THREE.PolyhedronGeometry = function ( vertices, faces, radius, detail ) { this.mergeVertices(); - this.computeCentroids(); - this.computeFaceNormals(); this.boundingSphere = new THREE.Sphere( new THREE.Vector3(), radius ); @@ -34175,10 +34090,11 @@ THREE.PolyhedronGeometry = function ( vertices, faces, radius, detail ) { function make( v1, v2, v3 ) { var face = new THREE.Face3( v1.index, v2.index, v3.index, [ v1.clone(), v2.clone(), v3.clone() ] ); - face.centroid.add( v1 ).add( v2 ).add( v3 ).divideScalar( 3 ); that.faces.push( face ); - var azi = azimuth( face.centroid ); + centroid.copy( v1 ).add( v2 ).add( v3 ).divideScalar( 3 ); + + var azi = azimuth( centroid ); that.faceVertexUvs[ 0 ].push( [ correctUV( v1.uv, v1, azi ), @@ -34191,7 +34107,7 @@ THREE.PolyhedronGeometry = function ( vertices, faces, radius, detail ) { // Analytically subdivide a face to the required detail level. - function subdivide(face, detail ) { + function subdivide( face, detail ) { var cols = Math.pow(2, detail); var cells = Math.pow(4, detail); @@ -34431,7 +34347,6 @@ THREE.ParametricGeometry = function ( func, slices, stacks ) { // var diff = this.mergeVertices(); // console.log('removed ', diff, ' vertices by merging'); - this.computeCentroids(); this.computeFaceNormals(); this.computeVertexNormals(); @@ -35066,8 +34981,7 @@ THREE.FaceNormalsHelper = function ( object, size, hex, linewidth ) { for ( var i = 0, l = faces.length; i < l; i ++ ) { - geometry.vertices.push( new THREE.Vector3() ); - geometry.vertices.push( new THREE.Vector3() ); + geometry.vertices.push( new THREE.Vector3(), new THREE.Vector3() ); } @@ -35083,43 +34997,42 @@ THREE.FaceNormalsHelper = function ( object, size, hex, linewidth ) { THREE.FaceNormalsHelper.prototype = Object.create( THREE.Line.prototype ); -THREE.FaceNormalsHelper.prototype.update = ( function ( object ) { - - var v1 = new THREE.Vector3(); - - return function ( object ) { - - this.object.updateMatrixWorld( true ); - - this.normalMatrix.getNormalMatrix( this.object.matrixWorld ); +THREE.FaceNormalsHelper.prototype.update = function () { - var vertices = this.geometry.vertices; + var vertices = this.geometry.vertices; - var faces = this.object.geometry.faces; + var object = this.object; + var objectVertices = object.geometry.vertices; + var objectFaces = object.geometry.faces; + var objectWorldMatrix = object.matrixWorld; - var worldMatrix = this.object.matrixWorld; - - for ( var i = 0, l = faces.length; i < l; i ++ ) { - - var face = faces[ i ]; + object.updateMatrixWorld( true ); - v1.copy( face.normal ).applyMatrix3( this.normalMatrix ).normalize().multiplyScalar( this.size ); + this.normalMatrix.getNormalMatrix( objectWorldMatrix ); - var idx = 2 * i; + for ( var i = 0, i2 = 0, l = objectFaces.length; i < l; i ++, i2 += 2 ) { - vertices[ idx ].copy( face.centroid ).applyMatrix4( worldMatrix ); + var face = objectFaces[ i ]; - vertices[ idx + 1 ].addVectors( vertices[ idx ], v1 ); + vertices[ i2 ].copy( objectVertices[ face.a ] ) + .add( objectVertices[ face.b ] ) + .add( objectVertices[ face.c ] ) + .divideScalar( 3 ) + .applyMatrix4( objectWorldMatrix ); - } + vertices[ i2 + 1 ].copy( face.normal ) + .applyMatrix3( this.normalMatrix ) + .normalize() + .multiplyScalar( this.size ) + .add( vertices[ i2 ] ); - this.geometry.verticesNeedUpdate = true; + } - return this; + this.geometry.verticesNeedUpdate = true; - } + return this; -}()); +}; /** diff --git a/build/three.min.js b/build/three.min.js index e8d5e01431667c631b9eb3149669f6b305ad64b2..0b0a78eeb0d45d1d4bb6c5f4ee7675a23d6f7e3b 100644 --- a/build/three.min.js +++ b/build/three.min.js @@ -61,9 +61,9 @@ Math.floor(this.z);this.w=0>this.w?Math.ceil(this.w):Math.floor(this.w);return t setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];this.w=a[3];return this},toArray:function(){return[this.x,this.y,this.z,this.w]},clone:function(){return new THREE.Vector4(this.x,this.y,this.z, this.w)}};THREE.Euler=function(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||THREE.Euler.DefaultOrder};THREE.Euler.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");THREE.Euler.DefaultOrder="XYZ"; THREE.Euler.prototype={constructor:THREE.Euler,_x:0,_y:0,_z:0,_order:THREE.Euler.DefaultOrder,_quaternion:void 0,_updateQuaternion:function(){void 0!==this._quaternion&&this._quaternion.setFromEuler(this,!1)},get x(){return this._x},set x(a){this._x=a;this._updateQuaternion()},get y(){return this._y},set y(a){this._y=a;this._updateQuaternion()},get z(){return this._z},set z(a){this._z=a;this._updateQuaternion()},get order(){return this._order},set order(a){this._order=a;this._updateQuaternion()}, -set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this._updateQuaternion();return this},copy:function(a){this._x=a._x;this._y=a._y;this._z=a._z;this._order=a._order;this._updateQuaternion();return this},setFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,e=d[0],f=d[4],g=d[8],h=d[1],k=d[5],l=d[9],n=d[2],q=d[6],d=d[10];b=b||this._order;"XYZ"===b?(this._y=Math.asin(c(g)),0.99999>Math.abs(g)?(this._x=Math.atan2(-l,d),this._z= -Math.atan2(-f,e)):(this._x=Math.atan2(q,k),this._z=0)):"YXZ"===b?(this._x=Math.asin(-c(l)),0.99999>Math.abs(l)?(this._y=Math.atan2(g,d),this._z=Math.atan2(h,k)):(this._y=Math.atan2(-n,e),this._z=0)):"ZXY"===b?(this._x=Math.asin(c(q)),0.99999>Math.abs(q)?(this._y=Math.atan2(-n,d),this._z=Math.atan2(-f,k)):(this._y=0,this._z=Math.atan2(h,e))):"ZYX"===b?(this._y=Math.asin(-c(n)),0.99999>Math.abs(n)?(this._x=Math.atan2(q,d),this._z=Math.atan2(h,e)):(this._x=0,this._z=Math.atan2(-f,k))):"YZX"===b?(this._z= -Math.asin(c(h)),0.99999>Math.abs(h)?(this._x=Math.atan2(-l,k),this._y=Math.atan2(-n,e)):(this._x=0,this._y=Math.atan2(g,d))):"XZY"===b?(this._z=Math.asin(-c(f)),0.99999>Math.abs(f)?(this._x=Math.atan2(q,k),this._y=Math.atan2(g,e)):(this._x=Math.atan2(-l,d),this._y=0)):console.warn("WARNING: Euler.setFromRotationMatrix() given unsupported order: "+b);this._order=b;this._updateQuaternion();return this},setFromQuaternion:function(a,b,c){function d(a){return Math.min(Math.max(a,-1),1)}var e=a.x*a.x,f= +set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this._updateQuaternion();return this},copy:function(a){this._x=a._x;this._y=a._y;this._z=a._z;this._order=a._order;this._updateQuaternion();return this},setFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,e=d[0],f=d[4],g=d[8],h=d[1],k=d[5],l=d[9],p=d[2],n=d[6],d=d[10];b=b||this._order;"XYZ"===b?(this._y=Math.asin(c(g)),0.99999>Math.abs(g)?(this._x=Math.atan2(-l,d),this._z= +Math.atan2(-f,e)):(this._x=Math.atan2(n,k),this._z=0)):"YXZ"===b?(this._x=Math.asin(-c(l)),0.99999>Math.abs(l)?(this._y=Math.atan2(g,d),this._z=Math.atan2(h,k)):(this._y=Math.atan2(-p,e),this._z=0)):"ZXY"===b?(this._x=Math.asin(c(n)),0.99999>Math.abs(n)?(this._y=Math.atan2(-p,d),this._z=Math.atan2(-f,k)):(this._y=0,this._z=Math.atan2(h,e))):"ZYX"===b?(this._y=Math.asin(-c(p)),0.99999>Math.abs(p)?(this._x=Math.atan2(n,d),this._z=Math.atan2(h,e)):(this._x=0,this._z=Math.atan2(-f,k))):"YZX"===b?(this._z= +Math.asin(c(h)),0.99999>Math.abs(h)?(this._x=Math.atan2(-l,k),this._y=Math.atan2(-p,e)):(this._x=0,this._y=Math.atan2(g,d))):"XZY"===b?(this._z=Math.asin(-c(f)),0.99999>Math.abs(f)?(this._x=Math.atan2(n,k),this._y=Math.atan2(g,e)):(this._x=Math.atan2(-l,d),this._y=0)):console.warn("WARNING: Euler.setFromRotationMatrix() given unsupported order: "+b);this._order=b;this._updateQuaternion();return this},setFromQuaternion:function(a,b,c){function d(a){return Math.min(Math.max(a,-1),1)}var e=a.x*a.x,f= a.y*a.y,g=a.z*a.z,h=a.w*a.w;b=b||this._order;"XYZ"===b?(this._x=Math.atan2(2*(a.x*a.w-a.y*a.z),h-e-f+g),this._y=Math.asin(d(2*(a.x*a.z+a.y*a.w))),this._z=Math.atan2(2*(a.z*a.w-a.x*a.y),h+e-f-g)):"YXZ"===b?(this._x=Math.asin(d(2*(a.x*a.w-a.y*a.z))),this._y=Math.atan2(2*(a.x*a.z+a.y*a.w),h-e-f+g),this._z=Math.atan2(2*(a.x*a.y+a.z*a.w),h-e+f-g)):"ZXY"===b?(this._x=Math.asin(d(2*(a.x*a.w+a.y*a.z))),this._y=Math.atan2(2*(a.y*a.w-a.z*a.x),h-e-f+g),this._z=Math.atan2(2*(a.z*a.w-a.x*a.y),h-e+f-g)):"ZYX"=== b?(this._x=Math.atan2(2*(a.x*a.w+a.z*a.y),h-e-f+g),this._y=Math.asin(d(2*(a.y*a.w-a.x*a.z))),this._z=Math.atan2(2*(a.x*a.y+a.z*a.w),h+e-f-g)):"YZX"===b?(this._x=Math.atan2(2*(a.x*a.w-a.z*a.y),h-e+f-g),this._y=Math.atan2(2*(a.y*a.w-a.x*a.z),h+e-f-g),this._z=Math.asin(d(2*(a.x*a.y+a.z*a.w)))):"XZY"===b?(this._x=Math.atan2(2*(a.x*a.w+a.y*a.z),h-e+f-g),this._y=Math.atan2(2*(a.x*a.z+a.y*a.w),h+e-f-g),this._z=Math.asin(d(2*(a.z*a.w-a.x*a.y)))):console.warn("WARNING: Euler.setFromQuaternion() given unsupported order: "+ b);this._order=b;!1!==c&&this._updateQuaternion();return this},reorder:function(){var a=new THREE.Quaternion;return function(b){a.setFromEuler(this);this.setFromQuaternion(a,b)}}(),fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this._updateQuaternion();return this},toArray:function(){return[this._x,this._y,this._z,this._order]},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},clone:function(){return new THREE.Euler(this._x, @@ -88,22 +88,22 @@ THREE.Matrix3.prototype={constructor:THREE.Matrix3,set:function(a,b,c,d,e,f,g,h, multiplyVector3Array:function(){var a=new THREE.Vector3;return function(b){for(var c=0,d=b.length;cd?c.copy(this.origin):c.copy(this.direction).multiplyScalar(d).add(this.origin)},distanceToPoint:function(){var a=new THREE.Vector3;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);if(0>c)return this.origin.distanceTo(b);a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceTo(b)}}(),distanceSqToSegment:function(a,b,c,d){var e=a.clone().add(b).multiplyScalar(0.5),f=b.clone().sub(a).normalize(),g=0.5*a.distanceTo(b), -h=this.origin.clone().sub(e);a=-this.direction.dot(f);b=h.dot(this.direction);var k=-h.dot(f),l=h.lengthSq(),n=Math.abs(1-a*a),q,r;0<=n?(h=a*k-b,q=a*b-k,r=g*n,0<=h?q>=-r?q<=r?(g=1/n,h*=g,q*=g,a=h*(h+a*q+2*b)+q*(a*h+q+2*k)+l):(q=g,h=Math.max(0,-(a*q+b)),a=-h*h+q*(q+2*k)+l):(q=-g,h=Math.max(0,-(a*q+b)),a=-h*h+q*(q+2*k)+l):q<=-r?(h=Math.max(0,-(-a*g+b)),q=0a.normal.dot(this.direction)*b?!0:!1},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0==b)return 0==a.distanceToPoint(this.origin)? +h=this.origin.clone().sub(e);a=-this.direction.dot(f);b=h.dot(this.direction);var k=-h.dot(f),l=h.lengthSq(),p=Math.abs(1-a*a),n,r;0<=p?(h=a*k-b,n=a*b-k,r=g*p,0<=h?n>=-r?n<=r?(g=1/p,h*=g,n*=g,a=h*(h+a*n+2*b)+n*(a*h+n+2*k)+l):(n=g,h=Math.max(0,-(a*n+b)),a=-h*h+n*(n+2*k)+l):(n=-g,h=Math.max(0,-(a*n+b)),a=-h*h+n*(n+2*k)+l):n<=-r?(h=Math.max(0,-(-a*g+b)),n=0a.normal.dot(this.direction)*b?!0:!1},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0==b)return 0==a.distanceToPoint(this.origin)? 0:null;a=-(this.origin.dot(a.normal)+a.constant)/b;return 0<=a?a:null},intersectPlane:function(a,b){var c=this.distanceToPlane(a);return null===c?null:this.at(c,b)},isIntersectionBox:function(){var a=new THREE.Vector3;return function(b){return null!==this.intersectBox(b,a)}}(),intersectBox:function(a,b){var c,d,e,f,g;d=1/this.direction.x;f=1/this.direction.y;g=1/this.direction.z;var h=this.origin;0<=d?(c=(a.min.x-h.x)*d,d*=a.max.x-h.x):(c=(a.max.x-h.x)*d,d*=a.min.x-h.x);0<=f?(e=(a.min.y-h.y)*f,f*= a.max.y-h.y):(e=(a.max.y-h.y)*f,f*=a.min.y-h.y);if(c>f||e>d)return null;if(e>c||c!==c)c=e;if(fg||e>d)return null;if(e>c||c!==c)c=e;if(gd?null:this.at(0<=c?c:d,b)},intersectTriangle:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Vector3;return function(e,f,g,h,k){b.subVectors(f,e);c.subVectors(g,e);d.crossVectors(b,c);f=this.direction.dot(d);if(0< f){if(h)return null;h=1}else if(0>f)h=-1,f=-f;else return null;a.subVectors(this.origin,e);e=h*this.direction.dot(c.crossVectors(a,c));if(0>e)return null;g=h*this.direction.dot(b.cross(a));if(0>g||e+g>f)return null;e=-h*a.dot(d);return 0>e?null:this.at(e/f,k)}}(),applyMatrix4:function(a){this.direction.add(this.origin).applyMatrix4(a);this.origin.applyMatrix4(a);this.direction.sub(this.origin);this.direction.normalize();return this},equals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)}, @@ -122,8 +122,8 @@ clone:function(){return(new THREE.Ray).copy(this)}};THREE.Sphere=function(a,b){t THREE.Sphere.prototype={constructor:THREE.Sphere,set:function(a,b){this.center.copy(a);this.radius=b;return this},setFromPoints:function(){var a=new THREE.Box3;return function(b,c){var d=this.center;void 0!==c?d.copy(c):a.setFromPoints(b).center(d);for(var e=0,f=0,g=b.length;f=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<= this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new THREE.Vector3;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));return d},getBoundingBox:function(a){a=a||new THREE.Box3;a.set(this.center,this.center);a.expandByScalar(this.radius); return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius},clone:function(){return(new THREE.Sphere).copy(this)}};THREE.Frustum=function(a,b,c,d,e,f){this.planes=[void 0!==a?a:new THREE.Plane,void 0!==b?b:new THREE.Plane,void 0!==c?c:new THREE.Plane,void 0!==d?d:new THREE.Plane,void 0!==e?e:new THREE.Plane,void 0!==f?f:new THREE.Plane]}; -THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],k=c[6],l=c[7],n=c[8],q=c[9],r=c[10],s=c[11],t=c[12],p=c[13],v=c[14],c=c[15];b[0].setComponents(f-a,l-g,s-n,c-t).normalize();b[1].setComponents(f+ -a,l+g,s+n,c+t).normalize();b[2].setComponents(f+d,l+h,s+q,c+p).normalize();b[3].setComponents(f-d,l-h,s-q,c-p).normalize();b[4].setComponents(f-e,l-k,s-r,c-v).normalize();b[5].setComponents(f+e,l+k,s+r,c+v).normalize();return this},intersectsObject:function(){var a=new THREE.Sphere;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere);a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes, +THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],k=c[6],l=c[7],p=c[8],n=c[9],r=c[10],s=c[11],t=c[12],q=c[13],v=c[14],c=c[15];b[0].setComponents(f-a,l-g,s-p,c-t).normalize();b[1].setComponents(f+ +a,l+g,s+p,c+t).normalize();b[2].setComponents(f+d,l+h,s+n,c+q).normalize();b[3].setComponents(f-d,l-h,s-n,c-q).normalize();b[4].setComponents(f-e,l-k,s-r,c-v).normalize();b[5].setComponents(f+e,l+k,s+r,c+v).normalize();return this},intersectsObject:function(){var a=new THREE.Sphere;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere);a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes, c=a.center;a=-a.radius;for(var d=0;6>d;d++)if(b[d].distanceToPoint(c)e;e++){var f=d[e];a.x=0g&&0>f)return!1}return!0}}(), containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0},clone:function(){return(new THREE.Frustum).copy(this)}};THREE.Plane=function(a,b){this.normal=void 0!==a?a:new THREE.Vector3(1,0,0);this.constant=void 0!==b?b:0}; THREE.Plane.prototype={constructor:THREE.Plane,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d, @@ -132,8 +132,8 @@ b){var c=this.distanceToPoint(a);return(b||new THREE.Vector3).copy(this.normal). coplanarPoint:function(a){return(a||new THREE.Vector3).copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Matrix3;return function(d,e){var f=e||c.getNormalMatrix(d),f=a.copy(this.normal).applyMatrix3(f),g=this.coplanarPoint(b);g.applyMatrix4(d);this.setFromNormalAndCoplanarPoint(f,g);return this}}(),translate:function(a){this.constant-=a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&& a.constant==this.constant},clone:function(){return(new THREE.Plane).copy(this)}};THREE.Math={PI2:2*Math.PI,generateUUID:function(){var a="0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".split(""),b=Array(36),c=0,d;return function(){for(var e=0;36>e;e++)8==e||13==e||18==e||23==e?b[e]="-":14==e?b[e]="4":(2>=c&&(c=33554432+16777216*Math.random()|0),d=c&15,c>>=4,b[e]=a[19==e?d&3|8:d]);return b.join("")}}(),clamp:function(a,b,c){return ac?c:a},clampBottom:function(a,b){return a=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return 0>a?-1:0this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1: -f+2;l=this.points[c[0]];n=this.points[c[1]];q=this.points[c[2]];r=this.points[c[3]];h=g*g;k=g*h;d.x=b(l.x,n.x,q.x,r.x,g,h,k);d.y=b(l.y,n.y,q.y,r.y,g,h,k);d.z=b(l.z,n.z,q.z,r.z,g,h,k);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;athis.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1: +f+2;l=this.points[c[0]];p=this.points[c[1]];n=this.points[c[2]];r=this.points[c[3]];h=g*g;k=g*h;d.x=b(l.x,p.x,n.x,r.x,g,h,k);d.y=b(l.y,p.y,n.y,r.y,g,h,k);d.z=b(l.z,p.z,n.z,r.z,g,h,k);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;af.scale.x)return s;s.push({distance:t,point:f.position,face:null,object:f})}else if(f instanceof -a.LOD)d.setFromMatrixPosition(f.matrixWorld),t=n.ray.origin.distanceTo(d),l(f.getObjectForDistance(t),n,s);else if(f instanceof a.Mesh){var p=f.geometry;null===p.boundingSphere&&p.computeBoundingSphere();b.copy(p.boundingSphere);b.applyMatrix4(f.matrixWorld);if(!1===n.ray.isIntersectionSphere(b))return s;e.getInverse(f.matrixWorld);c.copy(n.ray).applyMatrix4(e);if(null!==p.boundingBox&&!1===c.isIntersectionBox(p.boundingBox))return s;if(p instanceof a.BufferGeometry){var v=f.material;if(void 0=== -v)return s;var w=p.attributes,u,x,G=n.precision;if(void 0!==w.index)for(var F=p.offsets,O=w.index.array,H=w.position.array,E=0,L=F.length;En.far||s.push({distance:t,point:K,indices:[w,u,x],face:null,faceIndex:null,object:f}))}else for(H=w.position.array,p=0,z=w.position.array.length;pn.far||s.push({distance:t,point:K, -indices:[w,u,x],face:null,faceIndex:null,object:f}))}else if(p instanceof a.Geometry)for(O=f.material instanceof a.MeshFaceMaterial,H=!0===O?f.material.materials:null,G=n.precision,F=p.vertices,E=0,L=p.faces.length;En.far||s.push({distance:t,point:K,face:y,faceIndex:E,object:f}))}}else if(f instanceof -a.Line){G=n.linePrecision;v=G*G;p=f.geometry;null===p.boundingSphere&&p.computeBoundingSphere();b.copy(p.boundingSphere);b.applyMatrix4(f.matrixWorld);if(!1===n.ray.isIntersectionSphere(b))return s;e.getInverse(f.matrixWorld);c.copy(n.ray).applyMatrix4(e);if(p instanceof a.Geometry)for(F=p.vertices,G=F.length,w=new a.Vector3,u=new a.Vector3,x=f.type===a.LineStrip?1:2,p=0;pv||(t=c.origin.distanceTo(u),tn.far||s.push({distance:t,point:w.clone().applyMatrix4(f.matrixWorld), -face:null,faceIndex:null,object:f}))}},n=function(a,b,c){a=a.getDescendants();for(var d=0,e=a.length;df.scale.x)return s;s.push({distance:t,point:f.position,face:null,object:f})}else if(f instanceof +a.LOD)d.setFromMatrixPosition(f.matrixWorld),t=p.ray.origin.distanceTo(d),l(f.getObjectForDistance(t),p,s);else if(f instanceof a.Mesh){var q=f.geometry;null===q.boundingSphere&&q.computeBoundingSphere();b.copy(q.boundingSphere);b.applyMatrix4(f.matrixWorld);if(!1===p.ray.isIntersectionSphere(b))return s;e.getInverse(f.matrixWorld);c.copy(p.ray).applyMatrix4(e);if(null!==q.boundingBox&&!1===c.isIntersectionBox(q.boundingBox))return s;if(q instanceof a.BufferGeometry){var v=f.material;if(void 0=== +v)return s;var w=q.attributes,u,x,G=p.precision;if(void 0!==w.index)for(var A=q.offsets,Q=w.index.array,H=w.position.array,E=0,J=A.length;Ep.far||s.push({distance:t,point:I,indices:[w,u,x],face:null,faceIndex:null,object:f}))}else for(H=w.position.array,q=0,z=w.position.array.length;qp.far||s.push({distance:t,point:I, +indices:[w,u,x],face:null,faceIndex:null,object:f}))}else if(q instanceof a.Geometry)for(Q=f.material instanceof a.MeshFaceMaterial,H=!0===Q?f.material.materials:null,G=p.precision,A=q.vertices,E=0,J=q.faces.length;Ep.far||s.push({distance:t,point:I,face:y,faceIndex:E,object:f}))}}else if(f instanceof +a.Line){G=p.linePrecision;v=G*G;q=f.geometry;null===q.boundingSphere&&q.computeBoundingSphere();b.copy(q.boundingSphere);b.applyMatrix4(f.matrixWorld);if(!1===p.ray.isIntersectionSphere(b))return s;e.getInverse(f.matrixWorld);c.copy(p.ray).applyMatrix4(e);if(q instanceof a.Geometry)for(A=q.vertices,G=A.length,w=new a.Vector3,u=new a.Vector3,x=f.type===a.LineStrip?1:2,q=0;qv||(t=c.origin.distanceTo(u),tp.far||s.push({distance:t,point:w.clone().applyMatrix4(f.matrixWorld), +face:null,faceIndex:null,object:f}))}},p=function(a,b,c){a=a.getDescendants();for(var d=0,e=a.length;de&&0>f||0>g&& -0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d=c.x&&-1<=c.y&&1>=c.y&&-1<=c.z&&1>=c.z},h=function(a,b,c){B[0]=a.positionScreen;B[1]=b.positionScreen;B[2]=c.positionScreen;return!0=== -a.visible||!0===b.visible||!0===c.visible||D.isIntersectionBox(I.setFromPoints(B))?0>(c.positionScreen.x-a.positionScreen.x)*(b.positionScreen.y-a.positionScreen.y)-(c.positionScreen.y-a.positionScreen.y)*(b.positionScreen.x-a.positionScreen.x):!1};return{setObject:function(a){e=a;f.getNormalMatrix(e.matrixWorld);d.length=0},projectVertex:g,checkTriangleVisibility:h,pushVertex:function(b,c,d){l=a();l.position.set(b,c,d);g(l)},pushNormal:function(a,b,c){d.push(a,b,c)},pushLine:function(a,b){var d= -q[a],f=q[b];w=c();w.id=e.id;w.v1.copy(d);w.v2.copy(f);w.z=(d.positionScreen.z+f.positionScreen.z)/2;w.material=e.material;L.elements.push(w)},pushTriangle:function(a,c,g){var k=q[a],l=q[c],n=q[g];if(!0===h(k,l,n)){s=b();s.id=e.id;s.v1.copy(k);s.v2.copy(l);s.v3.copy(n);s.z=(k.positionScreen.z+l.positionScreen.z+n.positionScreen.z)/3;for(k=0;3>k;k++)l=3*arguments[k],n=s.vertexNormalsModel[k],n.set(d[l+0],d[l+1],d[l+2]),n.applyMatrix3(f).normalize();s.vertexNormalsLength=3;s.material=e.material;L.elements.push(s)}}}}; -this.projectScene=function(f,h,k,l){var p,r,v,x,G,C,D,B,I;O=u=t=0;L.elements.length=0;!0===f.autoUpdate&&f.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();R.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));X.multiplyMatrices(h.projectionMatrix,R);T.setFromMatrix(X);g=0;L.objects.length=0;L.lights.length=0;fa(f);!0===k&&L.objects.sort(d);f=0;for(k=L.objects.length;f=A.z&&(O===E?(x=new THREE.RenderableSprite,H.push(x),E++,O++,F= -x):F=H[O++],F.id=p.id,F.x=A.x*r,F.y=A.y*r,F.z=A.z,F.object=p,F.rotation=p.rotation,F.scale.x=p.scale.x*Math.abs(F.x-(A.x+h.projectionMatrix.elements[0])/(A.w+h.projectionMatrix.elements[12])),F.scale.y=p.scale.y*Math.abs(F.y-(A.y+h.projectionMatrix.elements[5])/(A.w+h.projectionMatrix.elements[13])),F.material=p.material,L.elements.push(F)));!0===l&&L.elements.sort(d);return L}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3}; -THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;be&&0>f||0>g&& +0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d=c.x&&-1<=c.y&&1>=c.y&&-1<=c.z&&1>=c.z},h=function(a,b,c){F[0]=a.positionScreen;F[1]=b.positionScreen;F[2]=c.positionScreen;return!0=== +a.visible||!0===b.visible||!0===c.visible||C.isIntersectionBox(K.setFromPoints(F))?0>(c.positionScreen.x-a.positionScreen.x)*(b.positionScreen.y-a.positionScreen.y)-(c.positionScreen.y-a.positionScreen.y)*(b.positionScreen.x-a.positionScreen.x):!1};return{setObject:function(a){e=a;f.getNormalMatrix(e.matrixWorld);d.length=0},projectVertex:g,checkTriangleVisibility:h,pushVertex:function(b,c,d){l=a();l.position.set(b,c,d);g(l)},pushNormal:function(a,b,c){d.push(a,b,c)},pushLine:function(a,b){var d= +n[a],f=n[b];w=c();w.id=e.id;w.v1.copy(d);w.v2.copy(f);w.z=(d.positionScreen.z+f.positionScreen.z)/2;w.material=e.material;J.elements.push(w)},pushTriangle:function(a,c,g){var k=n[a],l=n[c],p=n[g];if(!0===h(k,l,p)){s=b();s.id=e.id;s.v1.copy(k);s.v2.copy(l);s.v3.copy(p);s.z=(k.positionScreen.z+l.positionScreen.z+p.positionScreen.z)/3;for(k=0;3>k;k++)l=3*arguments[k],p=s.vertexNormalsModel[k],p.set(d[l+0],d[l+1],d[l+2]),p.applyMatrix3(f).normalize();s.vertexNormalsLength=3;s.material=e.material;J.elements.push(s)}}}}; +this.projectScene=function(f,h,k,l){var q,r,v,x,G,D,C,F,K;Q=u=t=0;J.elements.length=0;!0===f.autoUpdate&&f.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();N.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));W.multiplyMatrices(h.projectionMatrix,N);T.setFromMatrix(W);g=0;J.objects.length=0;J.lights.length=0;ea(f);!0===k&&J.objects.sort(d);f=0;for(k=J.objects.length;f=M.z&&(Q===E?(x=new THREE.RenderableSprite,H.push(x),E++,Q++,A=x):A=H[Q++],A.id=q.id,A.x=M.x* +r,A.y=M.y*r,A.z=M.z,A.object=q,A.rotation=q.rotation,A.scale.x=q.scale.x*Math.abs(A.x-(M.x+h.projectionMatrix.elements[0])/(M.w+h.projectionMatrix.elements[12])),A.scale.y=q.scale.y*Math.abs(A.y-(M.y+h.projectionMatrix.elements[5])/(M.w+h.projectionMatrix.elements[13])),A.material=q.material,J.elements.push(A)));!0===l&&J.elements.sort(d);return J}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0}; +THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;bb.max.x&&(b.max.x=e);fb.max.y&&(b.max.y=f);gb.max.z&&(b.max.z=g)}}if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){var a=new THREE.Box3,b=new THREE.Vector3;return function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var c=this.attributes.position.array;if(c){a.makeEmpty();for(var d=this.boundingSphere.center,e=0,f=c.length;eGa?-1:1;h[4*a]=va.x;h[4*a+1]=va.y;h[4*a+2]=va.z;h[4*a+3]=Ia}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()"); -else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;void 0===this.attributes.tangent&&(this.attributes.tangent={itemSize:4,array:new Float32Array(4*g)});for(var h=this.attributes.tangent.array,k=[],l=[],n=0;np;p++)t=a[3*c+p],-1==r[t]?(q[2*p]=t,q[2*p+1]=-1,n++):r[t]k.index+b)for(k={start:f,count:0,index:g},h.push(k),n=0;6>n;n+=2)p=q[n+1],-1n;n+=2)t=q[n],p=q[n+1],-1===p&&(p=g++), -r[t]=p,s[p]=t,e[f++]=p-k.index,k.count++}this.reorderBuffers(e,s,g);return this.offsets=h},reorderBuffers:function(a,b,c){var d={},e=[Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array],f;for(f in this.attributes)if("index"!=f)for(var g=this.attributes[f].array,h=0,k=e.length;hGa?-1:1;h[4*a]=va.x;h[4*a+1]=va.y;h[4*a+2]=va.z;h[4*a+3]=Ja}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()"); +else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;void 0===this.attributes.tangent&&(this.attributes.tangent={itemSize:4,array:new Float32Array(4*g)});for(var h=this.attributes.tangent.array,k=[],l=[],p=0;pq;q++)t=a[3*c+q],-1==r[t]?(n[2*q]=t,n[2*q+1]=-1,p++):r[t]k.index+b)for(k={start:f,count:0,index:g},h.push(k),p=0;6>p;p+=2)q=n[p+1],-1p;p+=2)t=n[p],q=n[p+1],-1===q&&(q=g++), +r[t]=q,s[q]=t,e[f++]=q-k.index,k.count++}this.reorderBuffers(e,s,g);return this.offsets=h},reorderBuffers:function(a,b,c){var d={},e=[Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array],f;for(f in this.attributes)if("index"!=f)for(var g=this.attributes[f].array,h=0,k=e.length;hd?-1:1,e.vertexTangents[c]=new THREE.Vector4(G.x,G.y,G.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;cd;d++)if(e[d]==e[(d+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(e= -a[f],this.faces.splice(e,1),c=0,g=this.faceVertexUvs.length;cc&&(h[f].counter+=1,g=h[f].hash+"_"+h[f].counter,g in this.geometryGroups||(this.geometryGroups[g]={faces3:[],materialIndex:f,vertices:0,numMorphTargets:k,numMorphNormals:l})),this.geometryGroups[g].faces3.push(d),this.geometryGroups[g].vertices+=3;this.geometryGroupsList=[];for(var n in this.geometryGroups)this.geometryGroups[n].id=a++,this.geometryGroupsList.push(this.geometryGroups[n])}}(),clone:function(){for(var a= -new THREE.Geometry,b=this.vertices,c=0,d=b.length;cd?-1:1,e.vertexTangents[c]=new THREE.Vector4(G.x,G.y,G.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;cd;d++)if(e[d]==e[(d+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(e=a[f],this.faces.splice(e,1),c=0,g=this.faceVertexUvs.length;cc&&(h[f].counter+=1,g=h[f].hash+"_"+h[f].counter,g in this.geometryGroups||(this.geometryGroups[g]={faces3:[],materialIndex:f,vertices:0,numMorphTargets:k,numMorphNormals:l})),this.geometryGroups[g].faces3.push(d), +this.geometryGroups[g].vertices+=3;this.geometryGroupsList=[];for(var p in this.geometryGroups)this.geometryGroups[p].id=a++,this.geometryGroupsList.push(this.geometryGroups[p])}}(),clone:function(){for(var a=new THREE.Geometry,b=this.vertices,c=0,d=b.length;ca.opacity)l.transparent=a.transparent;void 0!==a.depthTest&&(l.depthTest=a.depthTest);void 0!==a.depthWrite&&(l.depthWrite=a.depthWrite);void 0!==a.visible&&(l.visible=a.visible);void 0!==a.flipSided&&(l.side=THREE.BackSide); +a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,b){var e=new Image;e.onload=function(){if(c(this.width)&&c(this.height))a.image=this;else{var b=d(this.width),e=d(this.height);a.image.width=b;a.image.height=e;a.image.getContext("2d").drawImage(this,0,0,b,e)}a.needsUpdate=!0};void 0!==h.crossOrigin&&(e.crossOrigin=h.crossOrigin);e.src=b}function f(a,c,d,f,g,h,k){var l=/\.dds$/i.test(d),p=b+d;if(l){var G=THREE.ImageUtils.loadCompressedTexture(p);a[c]=G}else G=document.createElement("canvas"), +a[c]=new THREE.Texture(G);a[c].sourceFile=d;f&&(a[c].repeat.set(f[0],f[1]),1!==f[0]&&(a[c].wrapS=THREE.RepeatWrapping),1!==f[1]&&(a[c].wrapT=THREE.RepeatWrapping));g&&a[c].offset.set(g[0],g[1]);h&&(d={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==d[h[0]]&&(a[c].wrapS=d[h[0]]),void 0!==d[h[1]]&&(a[c].wrapT=d[h[1]]));k&&(a[c].anisotropy=k);l||e(a[c],p)}function g(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var h=this,k="MeshLambertMaterial",l={color:15658734,opacity:1, +map:null,lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(a.shading){var p=a.shading.toLowerCase();"phong"===p?k="MeshPhongMaterial":"basic"===p&&(k="MeshBasicMaterial")}void 0!==a.blending&&void 0!==THREE[a.blending]&&(l.blending=THREE[a.blending]);if(void 0!==a.transparent||1>a.opacity)l.transparent=a.transparent;void 0!==a.depthTest&&(l.depthTest=a.depthTest);void 0!==a.depthWrite&&(l.depthWrite=a.depthWrite);void 0!==a.visible&&(l.visible=a.visible);void 0!==a.flipSided&&(l.side=THREE.BackSide); void 0!==a.doubleSided&&(l.side=THREE.DoubleSide);void 0!==a.wireframe&&(l.wireframe=a.wireframe);void 0!==a.vertexColors&&("face"===a.vertexColors?l.vertexColors=THREE.FaceColors:a.vertexColors&&(l.vertexColors=THREE.VertexColors));a.colorDiffuse?l.color=g(a.colorDiffuse):a.DbgColor&&(l.color=a.DbgColor);a.colorSpecular&&(l.specular=g(a.colorSpecular));a.colorAmbient&&(l.ambient=g(a.colorAmbient));a.transparency&&(l.opacity=a.transparency);a.specularCoef&&(l.shininess=a.specularCoef);a.mapDiffuse&& b&&f(l,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap,a.mapDiffuseAnisotropy);a.mapLight&&b&&f(l,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap,a.mapLightAnisotropy);a.mapBump&&b&&f(l,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap,a.mapBumpAnisotropy);a.mapNormal&&b&&f(l,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap,a.mapNormalAnisotropy);a.mapSpecular&&b&&f(l,"specularMap",a.mapSpecular,a.mapSpecularRepeat, -a.mapSpecularOffset,a.mapSpecularWrap,a.mapSpecularAnisotropy);a.mapBumpScale&&(l.bumpScale=a.mapBumpScale);a.mapNormal?(k=THREE.ShaderLib.normalmap,n=THREE.UniformsUtils.clone(k.uniforms),n.tNormal.value=l.normalMap,a.mapNormalFactor&&n.uNormalScale.value.set(a.mapNormalFactor,a.mapNormalFactor),l.map&&(n.tDiffuse.value=l.map,n.enableDiffuse.value=!0),l.specularMap&&(n.tSpecular.value=l.specularMap,n.enableSpecular.value=!0),l.lightMap&&(n.tAO.value=l.lightMap,n.enableAO.value=!0),n.diffuse.value.setHex(l.color), -n.specular.value.setHex(l.specular),n.ambient.value.setHex(l.ambient),n.shininess.value=l.shininess,void 0!==l.opacity&&(n.opacity.value=l.opacity),k=new THREE.ShaderMaterial({fragmentShader:k.fragmentShader,vertexShader:k.vertexShader,uniforms:n,lights:!0,fog:!0}),l.transparent&&(k.transparent=!0)):k=new THREE[k](l);void 0!==a.DbgName&&(k.name=a.DbgName);return k}};THREE.XHRLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager}; +a.mapSpecularOffset,a.mapSpecularWrap,a.mapSpecularAnisotropy);a.mapBumpScale&&(l.bumpScale=a.mapBumpScale);a.mapNormal?(k=THREE.ShaderLib.normalmap,p=THREE.UniformsUtils.clone(k.uniforms),p.tNormal.value=l.normalMap,a.mapNormalFactor&&p.uNormalScale.value.set(a.mapNormalFactor,a.mapNormalFactor),l.map&&(p.tDiffuse.value=l.map,p.enableDiffuse.value=!0),l.specularMap&&(p.tSpecular.value=l.specularMap,p.enableSpecular.value=!0),l.lightMap&&(p.tAO.value=l.lightMap,p.enableAO.value=!0),p.diffuse.value.setHex(l.color), +p.specular.value.setHex(l.specular),p.ambient.value.setHex(l.ambient),p.shininess.value=l.shininess,void 0!==l.opacity&&(p.opacity.value=l.opacity),k=new THREE.ShaderMaterial({fragmentShader:k.fragmentShader,vertexShader:k.vertexShader,uniforms:p,lights:!0,fog:!0}),l.transparent&&(k.transparent=!0)):k=new THREE[k](l);void 0!==a.DbgName&&(k.name=a.DbgName);return k}};THREE.XHRLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager}; THREE.XHRLoader.prototype={constructor:THREE.XHRLoader,load:function(a,b,c,d){var e=this,f=new XMLHttpRequest;void 0!==b&&f.addEventListener("load",function(c){b(c.target.responseText);e.manager.itemEnd(a)},!1);void 0!==c&&f.addEventListener("progress",function(a){c(a)},!1);void 0!==d&&f.addEventListener("error",function(a){d(a)},!1);void 0!==this.crossOrigin&&(f.crossOrigin=this.crossOrigin);f.open("GET",a,!0);f.send(null);e.manager.itemStart(a)},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.ImageLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager}; THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d){var e=this,f=document.createElement("img");void 0!==b&&f.addEventListener("load",function(c){e.manager.itemEnd(a);b(this)},!1);void 0!==c&&f.addEventListener("progress",function(a){c(a)},!1);void 0!==d&&f.addEventListener("error",function(a){d(a)},!1);void 0!==this.crossOrigin&&(f.crossOrigin=this.crossOrigin);f.src=a;e.manager.itemStart(a);return f},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);THREE.JSONLoader.prototype.load=function(a,b,c){c=c&&"string"===typeof c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)}; THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var h=JSON.parse(f.responseText);if("scene"===h.metadata.type){console.error('THREE.JSONLoader: "'+b+'" seems to be a Scene. Use THREE.SceneLoader instead.');return}h=a.parse(h,d);c(h.geometry,h.materials)}else console.error('THREE.JSONLoader: "'+b+'" seems to be unreachable or the file is empty.');a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load \""+ b+'" ('+f.status+")");else f.readyState===f.LOADING?e&&(0===g&&(g=f.getResponseHeader("Content-Length")),e({total:g,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&void 0!==e&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.withCredentials=this.withCredentials;f.send(null)}; -THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,g,h,k,l,n,q,r,s,t,p,v,w,u=a.faces;n=a.vertices;var x=a.normals,G=a.colors,F=0;if(void 0!==a.uvs){for(d=0;dg;g++)r=u[k++],w=v[2*r],r=v[2*r+1],w=new THREE.Vector2(w,r),2!==g&&c.faceVertexUvs[d][h].push(w),0!==g&&c.faceVertexUvs[d][h+1].push(w);q&&(q=3*u[k++],s.normal.set(x[q++],x[q++],x[q]),p.normal.copy(s.normal));if(t)for(d=0;4>d;d++)q=3*u[k++],t=new THREE.Vector3(x[q++], -x[q++],x[q]),2!==d&&s.vertexNormals.push(t),0!==d&&p.vertexNormals.push(t);n&&(n=u[k++],n=G[n],s.color.setHex(n),p.color.setHex(n));if(b)for(d=0;4>d;d++)n=u[k++],n=G[n],2!==d&&s.vertexColors.push(new THREE.Color(n)),0!==d&&p.vertexColors.push(new THREE.Color(n));c.faces.push(s);c.faces.push(p)}else{s=new THREE.Face3;s.a=u[k++];s.b=u[k++];s.c=u[k++];h&&(h=u[k++],s.materialIndex=h);h=c.faces.length;if(d)for(d=0;dg;g++)r=u[k++],w=v[2*r],r=v[2*r+1], -w=new THREE.Vector2(w,r),c.faceVertexUvs[d][h].push(w);q&&(q=3*u[k++],s.normal.set(x[q++],x[q++],x[q]));if(t)for(d=0;3>d;d++)q=3*u[k++],t=new THREE.Vector3(x[q++],x[q++],x[q]),s.vertexNormals.push(t);n&&(n=u[k++],s.color.setHex(G[n]));if(b)for(d=0;3>d;d++)n=u[k++],s.vertexColors.push(new THREE.Color(G[n]));c.faces.push(s)}})(d);(function(){if(a.skinWeights)for(var b=0,d=a.skinWeights.length;bg;g++)r=u[k++],w=v[2*r],r=v[2*r+1],w=new THREE.Vector2(w,r),2!==g&&c.faceVertexUvs[d][h].push(w),0!==g&&c.faceVertexUvs[d][h+1].push(w);n&&(n=3*u[k++],s.normal.set(x[n++],x[n++],x[n]),q.normal.copy(s.normal));if(t)for(d=0;4>d;d++)n=3*u[k++],t=new THREE.Vector3(x[n++], +x[n++],x[n]),2!==d&&s.vertexNormals.push(t),0!==d&&q.vertexNormals.push(t);p&&(p=u[k++],p=G[p],s.color.setHex(p),q.color.setHex(p));if(b)for(d=0;4>d;d++)p=u[k++],p=G[p],2!==d&&s.vertexColors.push(new THREE.Color(p)),0!==d&&q.vertexColors.push(new THREE.Color(p));c.faces.push(s);c.faces.push(q)}else{s=new THREE.Face3;s.a=u[k++];s.b=u[k++];s.c=u[k++];h&&(h=u[k++],s.materialIndex=h);h=c.faces.length;if(d)for(d=0;dg;g++)r=u[k++],w=v[2*r],r=v[2*r+1], +w=new THREE.Vector2(w,r),c.faceVertexUvs[d][h].push(w);n&&(n=3*u[k++],s.normal.set(x[n++],x[n++],x[n]));if(t)for(d=0;3>d;d++)n=3*u[k++],t=new THREE.Vector3(x[n++],x[n++],x[n]),s.vertexNormals.push(t);p&&(p=u[k++],s.color.setHex(G[p]));if(b)for(d=0;3>d;d++)p=u[k++],s.vertexColors.push(new THREE.Color(G[p]));c.faces.push(s)}})(d);(function(){if(a.skinWeights)for(var b=0,d=a.skinWeights.length;bD.parameters.opacity&&(D.parameters.transparent=!0);D.parameters.normalMap?(z=THREE.ShaderLib.normalmap,C=THREE.UniformsUtils.clone(z.uniforms), -u=D.parameters.color,A=D.parameters.specular,w=D.parameters.ambient,K=D.parameters.shininess,C.tNormal.value=E.textures[D.parameters.normalMap],D.parameters.normalScale&&C.uNormalScale.value.set(D.parameters.normalScale[0],D.parameters.normalScale[1]),D.parameters.map&&(C.tDiffuse.value=D.parameters.map,C.enableDiffuse.value=!0),D.parameters.envMap&&(C.tCube.value=D.parameters.envMap,C.enableReflection.value=!0,C.reflectivity.value=D.parameters.reflectivity),D.parameters.lightMap&&(C.tAO.value=D.parameters.lightMap, -C.enableAO.value=!0),D.parameters.specularMap&&(C.tSpecular.value=E.textures[D.parameters.specularMap],C.enableSpecular.value=!0),D.parameters.displacementMap&&(C.tDisplacement.value=E.textures[D.parameters.displacementMap],C.enableDisplacement.value=!0,C.uDisplacementBias.value=D.parameters.displacementBias,C.uDisplacementScale.value=D.parameters.displacementScale),C.diffuse.value.setHex(u),C.specular.value.setHex(A),C.ambient.value.setHex(w),C.shininess.value=K,D.parameters.opacity&&(C.opacity.value= -D.parameters.opacity),p=new THREE.ShaderMaterial({fragmentShader:z.fragmentShader,vertexShader:z.vertexShader,uniforms:C,lights:!0,fog:!0})):p=new THREE[D.type](D.parameters);p.name=I;E.materials[I]=p}for(I in y.materials)if(D=y.materials[I],D.parameters.materials){B=[];for(u=0;uC.parameters.opacity&&(C.parameters.transparent=!0);C.parameters.normalMap?(z=THREE.ShaderLib.normalmap,D=THREE.UniformsUtils.clone(z.uniforms), +u=C.parameters.color,M=C.parameters.specular,w=C.parameters.ambient,I=C.parameters.shininess,D.tNormal.value=E.textures[C.parameters.normalMap],C.parameters.normalScale&&D.uNormalScale.value.set(C.parameters.normalScale[0],C.parameters.normalScale[1]),C.parameters.map&&(D.tDiffuse.value=C.parameters.map,D.enableDiffuse.value=!0),C.parameters.envMap&&(D.tCube.value=C.parameters.envMap,D.enableReflection.value=!0,D.reflectivity.value=C.parameters.reflectivity),C.parameters.lightMap&&(D.tAO.value=C.parameters.lightMap, +D.enableAO.value=!0),C.parameters.specularMap&&(D.tSpecular.value=E.textures[C.parameters.specularMap],D.enableSpecular.value=!0),C.parameters.displacementMap&&(D.tDisplacement.value=E.textures[C.parameters.displacementMap],D.enableDisplacement.value=!0,D.uDisplacementBias.value=C.parameters.displacementBias,D.uDisplacementScale.value=C.parameters.displacementScale),D.diffuse.value.setHex(u),D.specular.value.setHex(M),D.ambient.value.setHex(w),D.shininess.value=I,C.parameters.opacity&&(D.opacity.value= +C.parameters.opacity),q=new THREE.ShaderMaterial({fragmentShader:z.fragmentShader,vertexShader:z.vertexShader,uniforms:D,lights:!0,fog:!0})):q=new THREE[C.type](C.parameters);q.name=K;E.materials[K]=q}for(K in y.materials)if(C=y.materials[K],C.parameters.materials){F=[];for(u=0;uK&&y.clearRect(Y.min.x|0,Y.min.y|0,Y.max.x-Y.min.x|0,Y.max.y-Y.min.y|0),0T.positionScreen.z||1J.positionScreen.z||1Q.positionScreen.z||1=A||(A*=R.intensity,I.add(Ba.multiplyScalar(A)))):R instanceof THREE.PointLight&&(m=ya.setFromMatrixPosition(R.matrixWorld),A=z.dot(ya.subVectors(m,D).normalize()),0>=A||(A*=0==R.distance?1:1-Math.min(D.distanceTo(m)/R.distance,1),0!=A&&(A*=R.intensity,I.add(Ba.multiplyScalar(A)))));ea.multiply(xa).add(Ia); -!0===B.wireframe?b(ea,B.wireframeLinewidth,B.wireframeLinecap,B.wireframeLinejoin):c(ea)}else B instanceof THREE.MeshBasicMaterial||B instanceof THREE.MeshLambertMaterial||B instanceof THREE.MeshPhongMaterial?null!==B.map?B.map.mapping instanceof THREE.UVMapping&&(Ca=z.uvs[0],f(fa,N,ga,sa,va,Ha,Ca[0].x,Ca[0].y,Ca[1].x,Ca[1].y,Ca[2].x,Ca[2].y,B.map)):null!==B.envMap?B.envMap.mapping instanceof THREE.SphericalReflectionMapping?(W.copy(z.vertexNormalsModel[0]).applyMatrix3(ta),Na=0.5*W.x+0.5,Sa=0.5* -W.y+0.5,W.copy(z.vertexNormalsModel[1]).applyMatrix3(ta),Qa=0.5*W.x+0.5,ka=0.5*W.y+0.5,W.copy(z.vertexNormalsModel[2]).applyMatrix3(ta),Da=0.5*W.x+0.5,ha=0.5*W.y+0.5,f(fa,N,ga,sa,va,Ha,Na,Sa,Qa,ka,Da,ha,B.envMap)):B.envMap.mapping instanceof THREE.SphericalRefractionMapping&&(W.copy(z.vertexNormalsModel[0]).applyMatrix3(ta),Na=-0.5*W.x+0.5,Sa=-0.5*W.y+0.5,W.copy(z.vertexNormalsModel[1]).applyMatrix3(ta),Qa=-0.5*W.x+0.5,ka=-0.5*W.y+0.5,W.copy(z.vertexNormalsModel[2]).applyMatrix3(ta),Da=-0.5*W.x+0.5, -ha=-0.5*W.y+0.5,f(fa,N,ga,sa,va,Ha,Na,Sa,Qa,ka,Da,ha,B.envMap)):(ea.copy(B.color),B.vertexColors===THREE.FaceColors&&ea.multiply(z.color),!0===B.wireframe?b(ea,B.wireframeLinewidth,B.wireframeLinecap,B.wireframeLinejoin):c(ea)):B instanceof THREE.MeshDepthMaterial?(ea.r=ea.g=ea.b=1-p(D.positionScreen.z*D.positionScreen.w,ca.near,ca.far),!0===B.wireframe?b(ea,B.wireframeLinewidth,B.wireframeLinecap,B.wireframeLinejoin):c(ea)):B instanceof THREE.MeshNormalMaterial&&(W.copy(z.normalModel).applyMatrix3(ta), -ea.setRGB(W.x,W.y,W.z).multiplyScalar(0.5).addScalar(0.5),!0===B.wireframe?b(ea,B.wireframeLinewidth,B.wireframeLinecap,B.wireframeLinejoin):c(ea))}Y.union(qa)}}}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif", +0;bI&&y.clearRect(Y.min.x|0,Y.min.y|0,Y.max.x-Y.min.x|0,Y.max.y-Y.min.y|0),0T.positionScreen.z||1O.positionScreen.z||1R.positionScreen.z||1=I||(I*=N.intensity,m.add(Da.multiplyScalar(I)))):N instanceof THREE.PointLight&&(M=Ca.setFromMatrixPosition(N.matrixWorld),I=Q.dot(Ca.subVectors(M,F).normalize()), +0>=I||(I*=0==N.distance?1:1-Math.min(F.distanceTo(M)/N.distance,1),0!=I&&(I*=N.intensity,m.add(Da.multiplyScalar(I)))));da.multiply(xa).add(Ja);!0===z.wireframe?b(da,z.wireframeLinewidth,z.wireframeLinecap,z.wireframeLinejoin):c(da)}else z instanceof THREE.MeshBasicMaterial||z instanceof THREE.MeshLambertMaterial||z instanceof THREE.MeshPhongMaterial?null!==z.map?z.map.mapping instanceof THREE.UVMapping&&(Ea=C.uvs[0],f(ea,B,ga,sa,va,Ia,Ea[0].x,Ea[0].y,Ea[1].x,Ea[1].y,Ea[2].x,Ea[2].y,z.map)):null!== +z.envMap?z.envMap.mapping instanceof THREE.SphericalReflectionMapping?(fa.copy(C.vertexNormalsModel[0]).applyMatrix3(pa),ya=0.5*fa.x+0.5,Sa=0.5*fa.y+0.5,fa.copy(C.vertexNormalsModel[1]).applyMatrix3(pa),Qa=0.5*fa.x+0.5,ka=0.5*fa.y+0.5,fa.copy(C.vertexNormalsModel[2]).applyMatrix3(pa),za=0.5*fa.x+0.5,ha=0.5*fa.y+0.5,f(ea,B,ga,sa,va,Ia,ya,Sa,Qa,ka,za,ha,z.envMap)):z.envMap.mapping instanceof THREE.SphericalRefractionMapping&&(fa.copy(C.vertexNormalsModel[0]).applyMatrix3(pa),ya=-0.5*fa.x+0.5,Sa=-0.5* +fa.y+0.5,fa.copy(C.vertexNormalsModel[1]).applyMatrix3(pa),Qa=-0.5*fa.x+0.5,ka=-0.5*fa.y+0.5,fa.copy(C.vertexNormalsModel[2]).applyMatrix3(pa),za=-0.5*fa.x+0.5,ha=-0.5*fa.y+0.5,f(ea,B,ga,sa,va,Ia,ya,Sa,Qa,ka,za,ha,z.envMap)):(da.copy(z.color),z.vertexColors===THREE.FaceColors&&da.multiply(C.color),!0===z.wireframe?b(da,z.wireframeLinewidth,z.wireframeLinecap,z.wireframeLinejoin):c(da)):z instanceof THREE.MeshDepthMaterial?(da.r=da.g=da.b=1-q(F.positionScreen.z*F.positionScreen.w,X.near,X.far),!0=== +z.wireframe?b(da,z.wireframeLinewidth,z.wireframeLinecap,z.wireframeLinejoin):c(da)):z instanceof THREE.MeshNormalMaterial&&(fa.copy(C.normalModel).applyMatrix3(pa),da.setRGB(fa.x,fa.y,fa.z).multiplyScalar(0.5).addScalar(0.5),!0===z.wireframe?b(da,z.wireframeLinewidth,z.wireframeLinecap,z.wireframeLinejoin):c(da))}}Y.union(ba)}}}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif", envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif", envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 worldPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif", envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\nworldNormal = normalize( worldNormal );\nvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, worldNormal );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif", @@ -381,165 +380,164 @@ THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment, THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,"#ifdef USE_SKINNING\nvNormal = normalize( normalMatrix * skinnedNormal.xyz );\nvec4 skinnedTangent = skinMatrix * vec4( tangent.xyz, 0.0 );\nvTangent = normalize( normalMatrix * skinnedTangent.xyz );\n#else\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\n#endif\nvBinormal = normalize( cross( vNormal, vTangent ) * tangent.w );\nvUv = uv * uRepeat + uOffset;\nvec3 displacedPosition;\n#ifdef VERTEX_TEXTURES\nif ( enableDisplacement ) {\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\ndisplacedPosition = position + normalize( normal ) * df;\n} else {\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned = boneMatX * skinVertex * skinWeight.x;\nskinned \t += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n}\n#else\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned = boneMatX * skinVertex * skinWeight.x;\nskinned \t += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n#endif\nvec4 mvPosition = modelViewMatrix * vec4( displacedPosition, 1.0 );\nvec4 worldPosition = modelMatrix * vec4( displacedPosition, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\nvWorldPosition = worldPosition.xyz;\nvViewPosition = -mvPosition.xyz;\n#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n}\n#endif\n}"].join("\n")}, cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vWorldPosition;\nvoid main() {\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\nvWorldPosition = worldPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\nvoid main() {\ngl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n}"}, depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var g=1;"v2"===f.type?g=2:"v3"===f.type?g=3:"v4"===f.type?g=4:"c"===f.type&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=m.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}} -function c(a,b){var c=b.geometry,g=a.faces3,h=3*g.length,k=1*g.length,l=3*g.length,g=d(b,a),n=f(g),p=e(g),q=g.vertexColors?g.vertexColors:!1;a.__vertexArray=new Float32Array(3*h);p&&(a.__normalArray=new Float32Array(3*h));c.hasTangents&&(a.__tangentArray=new Float32Array(4*h));q&&(a.__colorArray=new Float32Array(3*h));n&&(0p;p++)N.autoScaleCubemaps&&!f?(q=l,t=p,v=c.image[p],x=bc,v.width<=x&&v.height<=x||(y=Math.max(v.width,v.height),w=Math.floor(v.width*x/y),x=Math.floor(v.height*x/y),y=document.createElement("canvas"),y.width=w,y.height=x,y.getContext("2d").drawImage(v,0,0,v.width,v.height,0,0,w,x),v=y),q[t]=v):l[p]=c.image[p]; -p=l[0];q=THREE.Math.isPowerOfTwo(p.width)&&THREE.Math.isPowerOfTwo(p.height);t=I(c.format);v=I(c.type);C(m.TEXTURE_CUBE_MAP,c,q);for(p=0;6>p;p++)if(f)for(x=l[p].mipmaps,y=0,G=x.length;y=Ob&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Ob);Ba+=1;return a}function H(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function E(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function L(a){a!==Ea&&(m.lineWidth(a),Ea=a)}function y(a,b,c){Ja!==a&&(a?m.enable(m.POLYGON_OFFSET_FILL):m.disable(m.POLYGON_OFFSET_FILL), -Ja=a);!a||Y===b&&qa===c||(m.polygonOffset(b,c),Y=b,qa=c)}function z(a){a=a.split("\n");for(var b=0,c=a.length;bn;n++)B.autoScaleCubemaps&&!f?(r=l,t=n,v=c.image[n],x=Ab,v.width<=x&&v.height<=x||(y=Math.max(v.width,v.height),w=Math.floor(v.width*x/y),x=Math.floor(v.height*x/y),y=document.createElement("canvas"),y.width=w,y.height=x,y.getContext("2d").drawImage(v,0,0,v.width,v.height,0,0,w,x),v=y),r[t]=v):l[n]=c.image[n]; +n=l[0];r=THREE.Math.isPowerOfTwo(n.width)&&THREE.Math.isPowerOfTwo(n.height);t=K(c.format);v=K(c.type);D(m.TEXTURE_CUBE_MAP,c,r);for(n=0;6>n;n++)if(f)for(x=l[n].mipmaps,y=0,z=x.length;y=Pb&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Pb);Da+=1;return a}function H(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function E(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function J(a){a!==Fa&&(m.lineWidth(a),Fa=a)}function y(a,b,c){ta!==a&&(a?m.enable(m.POLYGON_OFFSET_FILL):m.disable(m.POLYGON_OFFSET_FILL), +ta=a);!a||Y===b&&ba===c||(m.polygonOffset(b,c),Y=b,ba=c)}function z(a){a=a.split("\n");for(var b=0,c=a.length;bb;b++)m.deleteFramebuffer(a.__webglFramebuffer[b]),m.deleteRenderbuffer(a.__webglRenderbuffer[b]); -else m.deleteFramebuffer(a.__webglFramebuffer),m.deleteRenderbuffer(a.__webglRenderbuffer);N.info.memory.textures--},Hb=function(a){a=a.target;a.removeEventListener("dispose",Hb);Ab(a)},Fb=function(a){void 0!==a.__webglVertexBuffer&&m.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&m.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&m.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&m.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&& +m.clearStencil(0);m.enable(m.DEPTH_TEST);m.depthFunc(m.LEQUAL);m.frontFace(m.CCW);m.cullFace(m.BACK);m.enable(m.CULL_FACE);m.enable(m.BLEND);m.blendEquation(m.FUNC_ADD);m.blendFunc(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA);m.viewport(ua,la,Ca,Ka);m.clearColor(R.r,R.g,R.b,ea);this.context=m;var Pb=m.getParameter(m.MAX_TEXTURE_IMAGE_UNITS),bc=m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS);m.getParameter(m.MAX_TEXTURE_SIZE);var Ab=m.getParameter(m.MAX_CUBE_MAP_TEXTURE_SIZE),Eb=cb?m.getParameter(cb.MAX_TEXTURE_MAX_ANISOTROPY_EXT): +0,Fb=0b;b++)m.deleteFramebuffer(a.__webglFramebuffer[b]),m.deleteRenderbuffer(a.__webglRenderbuffer[b]); +else m.deleteFramebuffer(a.__webglFramebuffer),m.deleteRenderbuffer(a.__webglRenderbuffer);B.info.memory.textures--},Qb=function(a){a=a.target;a.removeEventListener("dispose",Qb);Cb(a)},Hb=function(a){void 0!==a.__webglVertexBuffer&&m.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&m.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&m.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&m.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&& m.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&m.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&m.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&m.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&m.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&m.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&m.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)m.deleteBuffer(a.__webglCustomAttributesList[b].buffer); -N.info.memory.geometries--},Ab=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1;a=0;for(c=ga.length;ad.numSupportedMorphTargets?(l.sort(n),l.length=d.numSupportedMorphTargets):l.length>d.numSupportedMorphNormals?l.sort(n):0===l.length&&l.push([0,0]);for(p=0;pd.numSupportedMorphTargets?(l.sort(p),l.length=d.numSupportedMorphTargets):l.length>d.numSupportedMorphNormals?l.sort(p):0===l.length&&l.push([0,0]);for(n=0;nba;ba++)ya=ga[ba],sb[db]=ya.x,sb[db+1]=ya.y,sb[db+2]=ya.z,db+=3;else for(ba=0;3>ba;ba++)sb[db]=S.x,sb[db+1]=S.y,sb[db+2]=S.z,db+=3;m.bindBuffer(m.ARRAY_BUFFER,z.__webglNormalBuffer);m.bufferData(m.ARRAY_BUFFER,sb,D)}if(xb&&Ab&&L){A=0;for(J=da.length;Aba;ba++)Ea=W[ba],cb[Qa]=Ea.x,cb[Qa+ -1]=Ea.y,Qa+=2;0ba;ba++)Fa=Y[ba],nb[Oa]=Fa.x,nb[Oa+1]=Fa.y,Oa+=2;0ba;ba++)za=ga[ba],sb[db]=za.x,sb[db+1]=za.y,sb[db+2]=za.z,db+=3;else for(ba=0;3>ba;ba++)sb[db]=S.x,sb[db+1]=S.y,sb[db+2]=S.z,db+=3;m.bindBuffer(m.ARRAY_BUFFER,A.__webglNormalBuffer);m.bufferData(m.ARRAY_BUFFER,sb,F)}if(xb&&Bb&&Q){B=0;for(I=ca.length;Bba;ba++)Ca=X[ba],cb[Qa]=Ca.x,cb[Qa+ +1]=Ca.y,Qa+=2;0ba;ba++)Fa=Y[ba],nb[Oa]=Fa.x,nb[Oa+1]=Fa.y,Oa+=2;0f;f++){a.__webglFramebuffer[f]=m.createFramebuffer();a.__webglRenderbuffer[f]=m.createRenderbuffer();m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=m.TEXTURE_CUBE_MAP_POSITIVE_X+f;m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer[f]);m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,h,g.__webglTexture,0);A(a.__webglRenderbuffer[f],a)}c&&m.generateMipmap(m.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=m.createFramebuffer(),a.__webglRenderbuffer= -a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:m.createRenderbuffer(),m.bindTexture(m.TEXTURE_2D,a.__webglTexture),C(m.TEXTURE_2D,a,c),m.texImage2D(m.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=m.TEXTURE_2D,m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer),m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&& -a.stencilBuffer&&m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):A(a.__webglRenderbuffer,a),c&&m.generateMipmap(m.TEXTURE_2D);b?m.bindTexture(m.TEXTURE_CUBE_MAP,null):m.bindTexture(m.TEXTURE_2D,null);m.bindRenderbuffer(m.RENDERBUFFER,null);m.bindFramebuffer(m.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=ya,a=W,d=ba,e=Fa);b!==Ha&&(m.bindFramebuffer(m.FRAMEBUFFER,b), -m.viewport(d,e,c,a),Ha=b);ta=c;ua=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format: +this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Ib);a.__webglTexture=m.createTexture();B.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=K(a.format),e=K(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];m.bindTexture(m.TEXTURE_CUBE_MAP,a.__webglTexture);D(m.TEXTURE_CUBE_MAP, +a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=m.createFramebuffer();a.__webglRenderbuffer[f]=m.createRenderbuffer();m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=m.TEXTURE_CUBE_MAP_POSITIVE_X+f;m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer[f]);m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,h,g.__webglTexture,0);M(a.__webglRenderbuffer[f],a)}c&&m.generateMipmap(m.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=m.createFramebuffer(),a.__webglRenderbuffer= +a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:m.createRenderbuffer(),m.bindTexture(m.TEXTURE_2D,a.__webglTexture),D(m.TEXTURE_2D,a,c),m.texImage2D(m.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=m.TEXTURE_2D,m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer),m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&& +a.stencilBuffer&&m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):M(a.__webglRenderbuffer,a),c&&m.generateMipmap(m.TEXTURE_2D);b?m.bindTexture(m.TEXTURE_CUBE_MAP,null):m.bindTexture(m.TEXTURE_2D,null);m.bindRenderbuffer(m.RENDERBUFFER,null);m.bindFramebuffer(m.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Ca,a=Ka,d=ua,e=la);b!==Ia&&(m.bindFramebuffer(m.FRAMEBUFFER,b), +m.viewport(d,e,c,a),Ia=b);fa=c;pa=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format: THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null}; THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,clone:function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;a.shareDepthFrom=this.shareDepthFrom; -return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.RenderableVertex=function(){this.position=new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};THREE.RenderableFace=function(){this.id=0;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidModel=new THREE.Vector3;this.normalModel=new THREE.Vector3;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsLength=0;this.material=this.color=null;this.uvs=[[]];this.z=0};THREE.RenderableObject=function(){this.id=0;this.object=null;this.z=0};THREE.RenderableSprite=function(){this.id=0;this.object=null;this.rotation=this.z=this.y=this.x=0;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.id=0;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.vertexColors=[new THREE.Color,new THREE.Color];this.material=null;this.z=0};THREE.GeometryUtils={merge:function(a,b,c){var d,e,f=a.vertices.length,g=b instanceof THREE.Mesh?b.geometry:b,h=a.vertices,k=g.vertices,l=a.faces,n=g.faces;a=a.faceVertexUvs[0];g=g.faceVertexUvs[0];void 0===c&&(c=0);b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,e=(new THREE.Matrix3).getNormalMatrix(d));b=0;for(var q=k.length;ba?b(c,e-1):l[e]a?b(c,e-1):l[e]< +a?b(e+1,d):e}return b(0,l.length-1)}var d,e,f=a.faces,g=a.vertices,h=f.length,k=0,l=[],p,n,r;for(e=0;e>8&255,l>>16&255,l>>24&255)),e}e.mipmapCount=1;k[2]&131072&&!1!==b&&(e.mipmapCount=Math.max(1,k[7]));e.isCubemap=k[28]&512?!0:!1;e.width=k[4];e.height=k[3];for(var k=k[1]+4,g=e.width,h=e.height,l=e.isCubemap?6:1,q=0;q>8&255,l>>16&255,l>>24&255)),e}e.mipmapCount=1;k[2]&131072&&!1!==b&&(e.mipmapCount=Math.max(1,k[7]));e.isCubemap=k[28]&512?!0:!1;e.width=k[4];e.height=k[3];for(var k=k[1]+4,g=e.width,h=e.height,l=e.isCubemap?6:1,n=0;nq-1?0:q-1,s=q+1>e-1?e-1:q+1,t=0>n-1?0:n-1,p=n+1>d-1?d-1:n+1,v=[],w=[0,0,h[4*(q*d+n)]/255*b];v.push([-1,0,h[4*(q*d+t)]/255*b]);v.push([-1,-1,h[4*(r*d+t)]/255*b]);v.push([0,-1,h[4*(r*d+n)]/255*b]);v.push([1,-1,h[4*(r*d+p)]/255*b]);v.push([1,0,h[4*(q*d+p)]/255*b]);v.push([1,1,h[4*(s*d+p)]/255*b]);v.push([0,1,h[4*(s*d+n)]/255*b]);v.push([-1,1,h[4*(s*d+t)]/255*b]);r=[];t=v.length;for(s=0;sn-1?0:n-1,s=n+1>e-1?e-1:n+1,t=0>p-1?0:p-1,q=p+1>d-1?d-1:p+1,v=[],w=[0,0,h[4*(n*d+p)]/255*b];v.push([-1,0,h[4*(n*d+t)]/255*b]);v.push([-1,-1,h[4*(r*d+t)]/255*b]);v.push([0,-1,h[4*(r*d+p)]/255*b]);v.push([1,-1,h[4*(r*d+q)]/255*b]);v.push([1,0,h[4*(n*d+q)]/255*b]);v.push([1,1,h[4*(s*d+q)]/255*b]);v.push([0,1,h[4*(s*d+p)]/255*b]);v.push([-1,1,h[4*(s*d+t)]/255*b]);r=[];t=v.length;for(s=0;se)return null;var f=[],g=[],h=[],k,l,n;if(0=q--){console.log("Warning, unable to triangulate polygon!");break}k=l;e<=k&&(k=0);l=k+1;e<=l&&(l=0);n=l+1;e<=n&&(n=0);var r;a:{var s=r=void 0,t=void 0,p=void 0,v=void 0,w=void 0,u=void 0,x=void 0,G= -void 0,s=a[g[k]].x,t=a[g[k]].y,p=a[g[l]].x,v=a[g[l]].y,w=a[g[n]].x,u=a[g[n]].y;if(1E-10>(p-s)*(u-t)-(v-t)*(w-s))r=!1;else{var F=void 0,O=void 0,H=void 0,E=void 0,L=void 0,y=void 0,z=void 0,K=void 0,C=void 0,A=void 0,C=K=z=G=x=void 0,F=w-p,O=u-v,H=s-w,E=t-u,L=p-s,y=v-t;for(r=0;re)return null;var f=[],g=[],h=[],k,l,p;if(0=n--){console.log("Warning, unable to triangulate polygon!");break}k=l;e<=k&&(k=0);l=k+1;e<=l&&(l=0);p=l+1;e<=p&&(p=0);var r;a:{var s=r=void 0,t=void 0,q=void 0,v=void 0,w=void 0,u=void 0,x=void 0,G= +void 0,s=a[g[k]].x,t=a[g[k]].y,q=a[g[l]].x,v=a[g[l]].y,w=a[g[p]].x,u=a[g[p]].y;if(1E-10>(q-s)*(u-t)-(v-t)*(w-s))r=!1;else{var A=void 0,Q=void 0,H=void 0,E=void 0,J=void 0,y=void 0,z=void 0,I=void 0,D=void 0,M=void 0,D=I=z=G=x=void 0,A=w-q,Q=u-v,H=s-w,E=t-u,J=q-s,y=v-t;for(r=0;rk)g=d+1;else if(0b&&(b=0);1=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]}; THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;cb?b=h.x:h.xc?c=h.y:h.yd?d=h.z:h.zb?b=h.x:h.xc?c=h.y:h.yd?d=h.z:h.zMath.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c}; +THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return console.log("tata"),this.getSpacedPoints(a,b);a=a||12;var c=[],d,e,f,g,h,k,l,p,n,r,s,t,q;d=0;for(e=this.actions.length;dMath.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c}; THREE.Path.prototype.toShapes=function(a){function b(a,b){for(var c=b.length,d=!1,e=c-1,f=0;fl&&(g=b[f],k=-k,h=b[e],l=-l),!(a.yh.y))if(a.y==g.y){if(a.x==g.x)return!0}else{e=l*(a.x-g.x)-k*(a.y-g.y);if(0==e)return!0;0>e||(d=!d)}}else if(a.y==g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<=h.x))return!0}return d}var c,d,e,f,g=[],h=new THREE.Path;c=0;for(d=this.actions.length;cE||E>H)return[];k=l*n-k*q;if(0>k||k>H)return[]}else{if(0d?[]:k==d?f?[]:[g]:a<=d?[g,h]: -[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10f&&(f=d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1; -d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;cA){console.log("Infinite Loop! Holes left:"+ -l.length+", Probably Hole outside Shape!");break}for(q=0;qh;h++)l=k[h].x+":"+k[h].y,l= -n[l],void 0!==l&&(k[h]=l);return q.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a, +THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!=b.x?a.xE||E>H)return[];k=l*n-k*p;if(0>k||k>H)return[]}else{if(0d?[]:k==d?f?[]:[g]:a<=d?[g,h]: +[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10f&&(f=d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1; +d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;cM){console.log("Infinite Loop! Holes left:"+ +l.length+", Probably Hole outside Shape!");break}for(p=0;ph;h++)l=k[h].x+":"+k[h].y,l= +p[l],void 0!==l&&(k[h]=l);return n.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a, b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)}; THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.CubicBezierCurve=function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)}; THREE.CubicBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.SplineCurve=function(a){this.points=void 0==a?[]:a};THREE.SplineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.SplineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2,c=[],d=this.points,e;e=(d.length-1)*a;a=Math.floor(e);e-=a;c[0]=0==a?a:a-1;c[1]=a;c[2]=a>d.length-2?d.length-1:a+1;c[3]=a>d.length-3?d.length-1:a+2;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);return b};THREE.EllipseCurve=function(a,b,c,d,e,f,g){this.aX=a;this.aY=b;this.xRadius=c;this.yRadius=d;this.aStartAngle=e;this.aEndAngle=f;this.aClockwise=g};THREE.EllipseCurve.prototype=Object.create(THREE.Curve.prototype); THREE.EllipseCurve.prototype.getPoint=function(a){var b;b=this.aEndAngle-this.aStartAngle;0>b&&(b+=2*Math.PI);b>2*Math.PI&&(b-=2*Math.PI);b=!0===this.aClockwise?this.aEndAngle+(1-a)*(2*Math.PI-b):this.aStartAngle+a*b;a=this.aX+this.xRadius*Math.cos(b);b=this.aY+this.yRadius*Math.sin(b);return new THREE.Vector2(a,b)};THREE.ArcCurve=function(a,b,c,d,e,f){THREE.EllipseCurve.call(this,a,b,c,c,d,e,f)};THREE.ArcCurve.prototype=Object.create(THREE.EllipseCurve.prototype);THREE.LineCurve3=THREE.Curve.create(function(a,b){this.v1=a;this.v2=b},function(a){var b=new THREE.Vector3;b.subVectors(this.v2,this.v1);b.multiplyScalar(a);b.add(this.v1);return b});THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b,c;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);c=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(b,c,a)});THREE.CubicBezierCurve3=THREE.Curve.create(function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d},function(a){var b,c;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);c=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(b,c,a)});THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e;a*=d.length-1;e=Math.floor(a);a-=e;c[0]=0==e?e:e-1;c[1]=e;c[2]=e>d.length-2?d.length-1:e+1;c[3]=e>d.length-3?d.length-1:e+2;e=d[c[0]];var f=d[c[1]],g=d[c[2]],c=d[c[3]];b.x=THREE.Curve.Utils.interpolate(e.x,f.x,g.x,c.x,a);b.y=THREE.Curve.Utils.interpolate(e.y,f.y,g.y,c.y,a);b.z=THREE.Curve.Utils.interpolate(e.z,f.z,g.z,c.z,a);return b});THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e;e=(d.length-0)*a;a=Math.floor(e);e-=a;a+=0a.hierarchy[c].keys[d].time&& (a.hierarchy[c].keys[d].time=0),void 0!==a.hierarchy[c].keys[d].rot&&!(a.hierarchy[c].keys[d].rot instanceof THREE.Quaternion)){var h=a.hierarchy[c].keys[d].rot;a.hierarchy[c].keys[d].rot=new THREE.Quaternion(h[0],h[1],h[2],h[3])}if(a.hierarchy[c].keys.length&&void 0!==a.hierarchy[c].keys[0].morphTargets){h={};for(d=0;da.length-2?l:l+1;c[3]=l>a.length-3?l:l+2;l=a[c[0]];q=a[c[1]];r=a[c[2]];s=a[c[3]];c=k*k;n=k*c;h[0]=d(l[0],q[0],r[0],s[0],k,c,n);h[1]=d(l[1],q[1],r[1],s[1],k,c,n);h[2]=d(l[2],q[2],r[2],s[2],k,c,n);return h},d=function(a,b,c,d,k,l,n){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*n+(-3*(b-c)-2*a-d)*l+a*k+b};return function(d){if(!1!== -this.isPlaying){this.currentTime+=d*this.timeScale;var f;d=["pos","rot","scl"];var g=this.data.length;if(!0===this.loop&&this.currentTime>g)this.currentTime%=g,this.reset();else if(!1===this.loop&&this.currentTime>g){this.stop();return}this.currentTime=Math.min(this.currentTime,g);for(var g=0,h=this.hierarchy.length;gn;n++){f=d[n];var q=l.prevKey[f],r=l.nextKey[f];if(r.time<=this.currentTime){q=this.data.hierarchy[g].keys[0];for(r=this.getNextKeyWith(f, -g,1);r.timeq.index;)q=r,r=this.getNextKeyWith(f,g,r.index+1);l.prevKey[f]=q;l.nextKey[f]=r}k.matrixAutoUpdate=!0;k.matrixWorldNeedsUpdate=!0;var s=(this.currentTime-q.time)/(r.time-q.time),t=q[f],p=r[f];0>s&&(s=0);1a.length-2?l:l+1;c[3]=l>a.length-3?l:l+2;l=a[c[0]];n=a[c[1]];r=a[c[2]];s=a[c[3]];c=k*k;p=k*c;h[0]=d(l[0],n[0],r[0],s[0],k,c,p);h[1]=d(l[1],n[1],r[1],s[1],k,c,p);h[2]=d(l[2],n[2],r[2],s[2],k,c,p);return h},d=function(a,b,c,d,k,l,p){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*p+(-3*(b-c)-2*a-d)*l+a*k+b};return function(d){if(!1!== +this.isPlaying){this.currentTime+=d*this.timeScale;var f;d=["pos","rot","scl"];var g=this.data.length;if(!0===this.loop&&this.currentTime>g)this.currentTime%=g,this.reset();else if(!1===this.loop&&this.currentTime>g){this.stop();return}this.currentTime=Math.min(this.currentTime,g);for(var g=0,h=this.hierarchy.length;gp;p++){f=d[p];var n=l.prevKey[f],r=l.nextKey[f];if(r.time<=this.currentTime){n=this.data.hierarchy[g].keys[0];for(r=this.getNextKeyWith(f, +g,1);r.timen.index;)n=r,r=this.getNextKeyWith(f,g,r.index+1);l.prevKey[f]=n;l.nextKey[f]=r}k.matrixAutoUpdate=!0;k.matrixWorldNeedsUpdate=!0;var s=(this.currentTime-n.time)/(r.time-n.time),t=n[f],q=r[f];0>s&&(s=0);1=e)return new THREE.Vector2(c,a);e=Math.sqrt(e/2)}else a=!1,1E-10e?-1E-10>g&& -(a=!0):d(f)==d(h)&&(a=!0),a?(c=-f,a=e,e=Math.sqrt(k)):(c=e,a=f,e=Math.sqrt(k/2));return new THREE.Vector2(c/e,a/e)}function e(c,d){var e,f;for(J=c.length;0<=--J;){e=J;f=J-1;0>f&&(f=c.length-1);for(var g=0,h=s+2*n,g=0;gMath.abs(c-k)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(l,1-g),new THREE.Vector2(q,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(k,1-f),new THREE.Vector2(n,1-g),new THREE.Vector2(r,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2; -THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;cf&&(f=c.length-1);for(var g=0,h=s+2*p,g=0;gMath.abs(c-k)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(l,1-g),new THREE.Vector2(n,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(k,1-f),new THREE.Vector2(p,1-g),new THREE.Vector2(r,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2; +THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;cc&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/ -2/Math.PI+0.5,a.y));return a.clone()}THREE.Geometry.call(this);c=c||1;d=d||0;for(var k=this,l=0,n=a.length;ls&&(0.2>d&&(b[0].x+=1),0.2>a&&(b[1].x+=1),0.2>q&&(b[2].x+=1));l=0;for(n=this.vertices.length;lc&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/ +Math.PI+0.5,a.y));return a.clone()}THREE.Geometry.call(this);c=c||1;d=d||0;for(var k=this,l=0,p=a.length;ls&&(0.2>d&&(b[0].x+=1),0.2>a&&(b[1].x+=1),0.2>n&&(b[2].x+=1));l=0;for(p=this.vertices.length;lc.y?this.quaternion.set(1,0,0,0):(a.set(c.z,0,-c.x).normalize(),b=Math.acos(c.y),this.quaternion.setFromAxisAngle(a,b))}}(); THREE.ArrowHelper.prototype.setLength=function(a,b,c){void 0===b&&(b=0.2*a);void 0===c&&(c=0.2*b);this.line.scale.set(1,a,1);this.line.updateMatrix();this.cone.scale.set(c,b,c);this.cone.position.y=a;this.cone.updateMatrix()};THREE.ArrowHelper.prototype.setColor=function(a){this.line.material.color.setHex(a);this.cone.material.color.setHex(a)};THREE.BoxHelper=function(a){var b=[new THREE.Vector3(1,1,1),new THREE.Vector3(-1,1,1),new THREE.Vector3(-1,-1,1),new THREE.Vector3(1,-1,1),new THREE.Vector3(1,1,-1),new THREE.Vector3(-1,1,-1),new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,-1,-1)];this.vertices=b;var c=new THREE.Geometry;c.vertices.push(b[0],b[1],b[1],b[2],b[2],b[3],b[3],b[0],b[4],b[5],b[5],b[6],b[6],b[7],b[7],b[4],b[0],b[4],b[1],b[5],b[2],b[6],b[3],b[7]);THREE.Line.call(this,c,new THREE.LineBasicMaterial({color:16776960}),THREE.LinePieces); @@ -659,23 +657,22 @@ THREE.CameraHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THR 1.1,-1);d("u2",-0.7,1.1,-1);d("u3",0,2,-1);d("cf1",-1,0,1);d("cf2",1,0,1);d("cf3",0,-1,1);d("cf4",0,1,1);d("cn1",-1,0,-1);d("cn2",1,0,-1);d("cn3",0,-1,-1);d("cn4",0,1,-1);this.geometry.verticesNeedUpdate=!0}}();THREE.DirectionalLightHelper=function(a,b){THREE.Object3D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;b=b||1;var c=new THREE.Geometry;c.vertices.push(new THREE.Vector3(-b,b,0),new THREE.Vector3(b,b,0),new THREE.Vector3(b,-b,0),new THREE.Vector3(-b,-b,0),new THREE.Vector3(-b,b,0));var d=new THREE.LineBasicMaterial({fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightPlane=new THREE.Line(c,d);this.add(this.lightPlane); c=new THREE.Geometry;c.vertices.push(new THREE.Vector3,new THREE.Vector3);d=new THREE.LineBasicMaterial({fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine=new THREE.Line(c,d);this.add(this.targetLine);this.update()};THREE.DirectionalLightHelper.prototype=Object.create(THREE.Object3D.prototype); THREE.DirectionalLightHelper.prototype.dispose=function(){this.lightPlane.geometry.dispose();this.lightPlane.material.dispose();this.targetLine.geometry.dispose();this.targetLine.material.dispose()}; -THREE.DirectionalLightHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(){a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);c.subVectors(b,a);this.lightPlane.lookAt(c);this.lightPlane.material.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine.geometry.vertices[1].copy(c);this.targetLine.geometry.verticesNeedUpdate=!0;this.targetLine.material.color.copy(this.lightPlane.material.color)}}();THREE.EdgesHelper=function(a,b){var c=void 0!==b?b:16777215,d=[0,0],e={},f=function(a,b){return a-b},g=["a","b","c"],h=new THREE.BufferGeometry,k=a.geometry.clone();k.mergeVertices();k.computeFaceNormals();for(var l=k.vertices,k=k.faces,n=0,q=0,r=k.length;qt;t++){d[0]=s[g[t]];d[1]=s[g[(t+1)%3]];d.sort(f);var p=d.toString();void 0===e[p]?(e[p]={vert1:d[0],vert2:d[1],face1:q,face2:void 0},n++):e[p].face2=q}h.addAttribute("position",new Float32Array(6*n),3);d=h.attributes.position.array; -f=0;for(p in e)if(g=e[p],void 0===g.face2||0.9999>k[g.face1].normal.dot(k[g.face2].normal))n=l[g.vert1],d[f++]=n.x,d[f++]=n.y,d[f++]=n.z,n=l[g.vert2],d[f++]=n.x,d[f++]=n.y,d[f++]=n.z;THREE.Line.call(this,h,new THREE.LineBasicMaterial({color:c}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.matrixWorld=a.matrixWorld};THREE.EdgesHelper.prototype=Object.create(THREE.Line.prototype);THREE.FaceNormalsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;a=void 0!==c?c:16776960;d=void 0!==d?d:1;b=new THREE.Geometry;c=0;for(var e=this.object.geometry.faces.length;ct;t++){d[0]=s[g[t]];d[1]=s[g[(t+1)%3]];d.sort(f);var q=d.toString();void 0===e[q]?(e[q]={vert1:d[0],vert2:d[1],face1:n,face2:void 0},p++):e[q].face2=n}h.addAttribute("position",new Float32Array(6*p),3);d=h.attributes.position.array; +f=0;for(q in e)if(g=e[q],void 0===g.face2||0.9999>k[g.face1].normal.dot(k[g.face2].normal))p=l[g.vert1],d[f++]=p.x,d[f++]=p.y,d[f++]=p.z,p=l[g.vert2],d[f++]=p.x,d[f++]=p.y,d[f++]=p.z;THREE.Line.call(this,h,new THREE.LineBasicMaterial({color:c}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.matrixWorld=a.matrixWorld};THREE.EdgesHelper.prototype=Object.create(THREE.Line.prototype);THREE.FaceNormalsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;a=void 0!==c?c:16776960;d=void 0!==d?d:1;b=new THREE.Geometry;c=0;for(var e=this.object.geometry.faces.length;cb;b++)a.faces[b].color=this.colors[4>b?0:1];b=new THREE.MeshBasicMaterial({vertexColors:THREE.FaceColors,wireframe:!0});this.lightSphere=new THREE.Mesh(a,b);this.add(this.lightSphere); this.update()};THREE.HemisphereLightHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.HemisphereLightHelper.prototype.dispose=function(){this.lightSphere.geometry.dispose();this.lightSphere.material.dispose()}; THREE.HemisphereLightHelper.prototype.update=function(){var a=new THREE.Vector3;return function(){this.colors[0].copy(this.light.color).multiplyScalar(this.light.intensity);this.colors[1].copy(this.light.groundColor).multiplyScalar(this.light.intensity);this.lightSphere.lookAt(a.setFromMatrixPosition(this.light.matrixWorld).negate());this.lightSphere.geometry.colorsNeedUpdate=!0}}();THREE.PointLightHelper=function(a,b){this.light=a;this.light.updateMatrixWorld();var c=new THREE.SphereGeometry(b,4,2),d=new THREE.MeshBasicMaterial({wireframe:!0,fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);THREE.Mesh.call(this,c,d);this.matrixWorld=this.light.matrixWorld;this.matrixAutoUpdate=!1};THREE.PointLightHelper.prototype=Object.create(THREE.Mesh.prototype);THREE.PointLightHelper.prototype.dispose=function(){this.geometry.dispose();this.material.dispose()}; THREE.PointLightHelper.prototype.update=function(){this.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)};THREE.SpotLightHelper=function(a){THREE.Object3D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;a=new THREE.CylinderGeometry(0,1,1,8,1,!0);a.applyMatrix((new THREE.Matrix4).makeTranslation(0,-0.5,0));a.applyMatrix((new THREE.Matrix4).makeRotationX(-Math.PI/2));var b=new THREE.MeshBasicMaterial({wireframe:!0,fog:!1});this.cone=new THREE.Mesh(a,b);this.add(this.cone);this.update()};THREE.SpotLightHelper.prototype=Object.create(THREE.Object3D.prototype); THREE.SpotLightHelper.prototype.dispose=function(){this.cone.geometry.dispose();this.cone.material.dispose()};THREE.SpotLightHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){var c=this.light.distance?this.light.distance:1E4,d=c*Math.tan(this.light.angle);this.cone.scale.set(d,d,c);a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);this.cone.lookAt(b.sub(a));this.cone.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)}}();THREE.VertexNormalsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;b=void 0!==c?c:16711680;d=void 0!==d?d:1;c=new THREE.Geometry;a=a.geometry.faces;for(var e=0,f=a.length;ep;p++){d[0]=t[g[p]];d[1]=t[g[(p+1)%3]];d.sort(f);var v=d.toString();void 0===e[v]&&(q[2*n]=d[0],q[2*n+1]=d[1],e[v]=!0,n++)}h.addAttribute("position",new Float32Array(6*n),3);d=h.attributes.position.array; -r=0;for(s=n;rp;p++)n=k[q[2*r+p]],g=6*r+3*p,d[g+0]=n.x,d[g+1]=n.y,d[g+2]=n.z}else if(a.geometry instanceof THREE.BufferGeometry&&void 0!==a.geometry.attributes.index){for(var k=a.geometry.attributes.position.array,s=a.geometry.attributes.index.array,l=a.geometry.offsets,n=0,q=new Uint32Array(2*s.length),t=0,w=l.length;tp;p++)d[0]=g+s[r+p],d[1]=g+s[r+(p+1)%3],d.sort(f),v=d.toString(),void 0===e[v]&&(q[2* -n]=d[0],q[2*n+1]=d[1],e[v]=!0,n++);h.addAttribute("position",new Float32Array(6*n),3);d=h.attributes.position.array;r=0;for(s=n;rp;p++)g=6*r+3*p,n=3*q[2*r+p],d[g+0]=k[n],d[g+1]=k[n+1],d[g+2]=k[n+2]}else if(a.geometry instanceof THREE.BufferGeometry)for(k=a.geometry.attributes.position.array,n=k.length/3,q=n/3,h.addAttribute("position",new Float32Array(6*n),3),d=h.attributes.position.array,r=0,s=q;rp;p++)g=18*r+6*p,q=9*r+3*p,d[g+0]=k[q],d[g+1]=k[q+1],d[g+2]=k[q+2], -n=9*r+(p+1)%3*3,d[g+3]=k[n],d[g+4]=k[n+1],d[g+5]=k[n+2];THREE.Line.call(this,h,new THREE.LineBasicMaterial({color:c}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.matrixWorld=a.matrixWorld};THREE.WireframeHelper.prototype=Object.create(THREE.Line.prototype);THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(a){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype); +THREE.VertexTangentsHelper.prototype.update=function(a){var b=new THREE.Vector3;return function(a){a=["a","b","c","d"];this.object.updateMatrixWorld(!0);for(var d=this.geometry.vertices,e=this.object.geometry.vertices,f=this.object.geometry.faces,g=this.object.matrixWorld,h=0,k=0,l=f.length;kq;q++){d[0]=t[g[q]];d[1]=t[g[(q+1)%3]];d.sort(f);var v=d.toString();void 0===e[v]&&(n[2*p]=d[0],n[2*p+1]=d[1],e[v]=!0,p++)}h.addAttribute("position",new Float32Array(6*p),3);d=h.attributes.position.array; +r=0;for(s=p;rq;q++)p=k[n[2*r+q]],g=6*r+3*q,d[g+0]=p.x,d[g+1]=p.y,d[g+2]=p.z}else if(a.geometry instanceof THREE.BufferGeometry&&void 0!==a.geometry.attributes.index){for(var k=a.geometry.attributes.position.array,s=a.geometry.attributes.index.array,l=a.geometry.offsets,p=0,n=new Uint32Array(2*s.length),t=0,w=l.length;tq;q++)d[0]=g+s[r+q],d[1]=g+s[r+(q+1)%3],d.sort(f),v=d.toString(),void 0===e[v]&&(n[2* +p]=d[0],n[2*p+1]=d[1],e[v]=!0,p++);h.addAttribute("position",new Float32Array(6*p),3);d=h.attributes.position.array;r=0;for(s=p;rq;q++)g=6*r+3*q,p=3*n[2*r+q],d[g+0]=k[p],d[g+1]=k[p+1],d[g+2]=k[p+2]}else if(a.geometry instanceof THREE.BufferGeometry)for(k=a.geometry.attributes.position.array,p=k.length/3,n=p/3,h.addAttribute("position",new Float32Array(6*p),3),d=h.attributes.position.array,r=0,s=n;rq;q++)g=18*r+6*q,n=9*r+3*q,d[g+0]=k[n],d[g+1]=k[n+1],d[g+2]=k[n+2], +p=9*r+(q+1)%3*3,d[g+3]=k[p],d[g+4]=k[p+1],d[g+5]=k[p+2];THREE.Line.call(this,h,new THREE.LineBasicMaterial({color:c}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.matrixWorld=a.matrixWorld};THREE.WireframeHelper.prototype=Object.create(THREE.Line.prototype);THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(a){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype); THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===f&&(f=1);void 0===e&&(e=new THREE.Color(16777215));void 0===d&&(d=THREE.NormalBlending);c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})}; THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,e=2*-this.positionScreen.y;for(a=0;ad.duration||0>d.time)d.direction*=-1,d.time>d.duration&&(d.time=d.duration,d.directionBackwards=!0),0>d.time&&(d.time=0,d.directionBackwards=!1)}else d.time%=d.duration,0>d.time&&(d.time+=d.duration);var f=d.startFrame+THREE.Math.clamp(Math.floor(d.time/e),0,d.length-1),g=d.weight; -f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*g,this.morphTargetInfluences[f]=0,d.lastFrame=d.currentFrame,d.currentFrame=f);e=d.time%e/e;d.directionBackwards&&(e=1-e);this.morphTargetInfluences[d.currentFrame]=e*g;this.morphTargetInfluences[d.lastFrame]=(1-e)*g}}};THREE.LensFlarePlugin=function(){function a(a,c){var d=b.createProgram(),e=b.createShader(b.FRAGMENT_SHADER),f=b.createShader(b.VERTEX_SHADER),g="precision "+c+" float;\n";b.shaderSource(e,g+a.fragmentShader);b.shaderSource(f,g+a.vertexShader);b.compileShader(e);b.compileShader(f);b.attachShader(d,e);b.attachShader(d,f);b.linkProgram(d);return d}var b,c,d,e,f,g,h,k,l,n,q,r,s;this.init=function(t){b=t.context;c=t;d=t.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);t=0;e[t++]=-1;e[t++]=-1; +f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*g,this.morphTargetInfluences[f]=0,d.lastFrame=d.currentFrame,d.currentFrame=f);e=d.time%e/e;d.directionBackwards&&(e=1-e);this.morphTargetInfluences[d.currentFrame]=e*g;this.morphTargetInfluences[d.lastFrame]=(1-e)*g}}};THREE.LensFlarePlugin=function(){function a(a,c){var d=b.createProgram(),e=b.createShader(b.FRAGMENT_SHADER),f=b.createShader(b.VERTEX_SHADER),g="precision "+c+" float;\n";b.shaderSource(e,g+a.fragmentShader);b.shaderSource(f,g+a.vertexShader);b.compileShader(e);b.compileShader(f);b.attachShader(d,e);b.attachShader(d,f);b.linkProgram(d);return d}var b,c,d,e,f,g,h,k,l,p,n,r,s;this.init=function(t){b=t.context;c=t;d=t.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);t=0;e[t++]=-1;e[t++]=-1; e[t++]=0;e[t++]=0;e[t++]=1;e[t++]=-1;e[t++]=1;e[t++]=0;e[t++]=1;e[t++]=1;e[t++]=1;e[t++]=1;e[t++]=-1;e[t++]=1;e[t++]=0;e[t++]=1;t=0;f[t++]=0;f[t++]=1;f[t++]=2;f[t++]=0;f[t++]=2;f[t++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);k=b.createTexture();l=b.createTexture();b.bindTexture(b.TEXTURE_2D,k);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16, 0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,l);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE); -b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(n=!1,q=a(THREE.ShaderFlares.lensFlare,d)):(n=!0,q=a(THREE.ShaderFlares.lensFlareVertexTexture,d));r={};s={};r.vertex=b.getAttribLocation(q,"position");r.uv=b.getAttribLocation(q,"uv");s.renderType=b.getUniformLocation(q,"renderType");s.map=b.getUniformLocation(q,"map");s.occlusionMap=b.getUniformLocation(q,"occlusionMap");s.opacity= -b.getUniformLocation(q,"opacity");s.color=b.getUniformLocation(q,"color");s.scale=b.getUniformLocation(q,"scale");s.rotation=b.getUniformLocation(q,"rotation");s.screenPosition=b.getUniformLocation(q,"screenPosition")};this.render=function(a,d,e,f){a=a.__webglFlares;var u=a.length;if(u){var x=new THREE.Vector3,G=f/e,F=0.5*e,O=0.5*f,H=16/f,E=new THREE.Vector2(H*G,H),L=new THREE.Vector3(1,1,0),y=new THREE.Vector2(1,1),z=s,H=r;b.useProgram(q);b.enableVertexAttribArray(r.vertex);b.enableVertexAttribArray(r.uv); -b.uniform1i(z.occlusionMap,0);b.uniform1i(z.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(H.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(H.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var K,C,A,D,I;for(K=0;KE;E++)G[E]=new THREE.Vector3,u[E]=new THREE.Vector3;G=F.shadowCascadeNearZ[x];F=F.shadowCascadeFarZ[x];u[0].set(-1,-1,G);u[1].set(1,-1,G);u[2].set(-1, -1,G);u[3].set(1,1,G);u[4].set(-1,-1,F);u[5].set(1,-1,F);u[6].set(-1,1,F);u[7].set(1,1,F);H.originalCamera=r;u=new THREE.Gyroscope;u.position=p.shadowCascadeOffset;u.add(H);u.add(H.target);r.add(u);p.shadowCascadeArray[w]=H;console.log("Created virtualLight",H)}x=p;G=w;F=x.shadowCascadeArray[G];F.position.copy(x.position);F.target.position.copy(x.target.position);F.lookAt(F.target);F.shadowCameraVisible=x.shadowCameraVisible;F.shadowDarkness=x.shadowDarkness;F.shadowBias=x.shadowCascadeBias[G];u=x.shadowCascadeNearZ[G]; -x=x.shadowCascadeFarZ[G];F=F.pointsFrustum;F[0].z=u;F[1].z=u;F[2].z=u;F[3].z=u;F[4].z=x;F[5].z=x;F[6].z=x;F[7].z=x;O[v]=H;v++}else O[v]=p,v++;s=0;for(t=O.length;sx;x++)G=F[x],G.copy(u[x]),THREE.ShadowMapPlugin.__projector.unprojectVector(G,w),G.applyMatrix4(v.matrixWorldInverse),G.xl.x&&(l.x=G.x),G.yl.y&&(l.y=G.y),G.zl.z&& -(l.z=G.z);v.left=k.x;v.right=l.x;v.top=l.y;v.bottom=k.y;v.updateProjectionMatrix()}v=p.shadowMap;u=p.shadowMatrix;w=p.shadowCamera;w.position.setFromMatrixPosition(p.matrixWorld);n.setFromMatrixPosition(p.target.matrixWorld);w.lookAt(n);w.updateMatrixWorld();w.matrixWorldInverse.getInverse(w.matrixWorld);p.cameraHelper&&(p.cameraHelper.visible=p.shadowCameraVisible);p.shadowCameraVisible&&p.cameraHelper.update();u.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);u.multiply(w.projectionMatrix);u.multiply(w.matrixWorldInverse); -h.multiplyMatrices(w.projectionMatrix,w.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(v);b.clear();F=q.__webglObjects;p=0;for(v=F.length;p 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n")); -u.compileShader(z);u.compileShader(K);u.attachShader(w,z);u.attachShader(w,K);u.linkProgram(w);L=w;p=u.getAttribLocation(L,"position");v=u.getAttribLocation(L,"uv");a=u.getUniformLocation(L,"uvOffset");b=u.getUniformLocation(L,"uvScale");c=u.getUniformLocation(L,"rotation");d=u.getUniformLocation(L,"scale");e=u.getUniformLocation(L,"color");f=u.getUniformLocation(L,"map");g=u.getUniformLocation(L,"opacity");h=u.getUniformLocation(L,"modelViewMatrix");k=u.getUniformLocation(L,"projectionMatrix");l= -u.getUniformLocation(L,"fogType");n=u.getUniformLocation(L,"fogDensity");q=u.getUniformLocation(L,"fogNear");r=u.getUniformLocation(L,"fogFar");s=u.getUniformLocation(L,"fogColor");t=u.getUniformLocation(L,"alphaTest");w=document.createElement("canvas");w.width=8;w.height=8;z=w.getContext("2d");z.fillStyle="#ffffff";z.fillRect(0,0,w.width,w.height);G=new THREE.Texture(w);G.needsUpdate=!0};this.render=function(y,z,F,C){F=y.__webglSprites;if(C=F.length){u.useProgram(L);u.enableVertexAttribArray(p); -u.enableVertexAttribArray(v);u.disable(u.CULL_FACE);u.enable(u.BLEND);u.bindBuffer(u.ARRAY_BUFFER,H);u.vertexAttribPointer(p,2,u.FLOAT,!1,16,0);u.vertexAttribPointer(v,2,u.FLOAT,!1,16,8);u.bindBuffer(u.ELEMENT_ARRAY_BUFFER,E);u.uniformMatrix4fv(k,!1,z.projectionMatrix.elements);u.activeTexture(u.TEXTURE0);u.uniform1i(f,0);var A=0,D=0,I=y.fog;I?(u.uniform3f(s,I.color.r,I.color.g,I.color.b),I instanceof THREE.Fog?(u.uniform1f(q,I.near),u.uniform1f(r,I.far),u.uniform1i(l,1),D=A=1):I instanceof THREE.FogExp2&& -(u.uniform1f(n,I.density),u.uniform1i(l,2),D=A=2)):(u.uniform1i(l,0),D=A=0);for(var B,O=[],I=0;I=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(p=!1,n=a(THREE.ShaderFlares.lensFlare,d)):(p=!0,n=a(THREE.ShaderFlares.lensFlareVertexTexture,d));r={};s={};r.vertex=b.getAttribLocation(n,"position");r.uv=b.getAttribLocation(n,"uv");s.renderType=b.getUniformLocation(n,"renderType");s.map=b.getUniformLocation(n,"map");s.occlusionMap=b.getUniformLocation(n,"occlusionMap");s.opacity= +b.getUniformLocation(n,"opacity");s.color=b.getUniformLocation(n,"color");s.scale=b.getUniformLocation(n,"scale");s.rotation=b.getUniformLocation(n,"rotation");s.screenPosition=b.getUniformLocation(n,"screenPosition")};this.render=function(a,d,e,f){a=a.__webglFlares;var u=a.length;if(u){var x=new THREE.Vector3,G=f/e,A=0.5*e,Q=0.5*f,H=16/f,E=new THREE.Vector2(H*G,H),J=new THREE.Vector3(1,1,0),y=new THREE.Vector2(1,1),z=s,H=r;b.useProgram(n);b.enableVertexAttribArray(r.vertex);b.enableVertexAttribArray(r.uv); +b.uniform1i(z.occlusionMap,0);b.uniform1i(z.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(H.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(H.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var I,D,M,C,K;for(I=0;IE;E++)G[E]=new THREE.Vector3,u[E]=new THREE.Vector3;G=A.shadowCascadeNearZ[x];A=A.shadowCascadeFarZ[x];u[0].set(-1,-1,G);u[1].set(1,-1,G);u[2].set(-1, +1,G);u[3].set(1,1,G);u[4].set(-1,-1,A);u[5].set(1,-1,A);u[6].set(-1,1,A);u[7].set(1,1,A);H.originalCamera=r;u=new THREE.Gyroscope;u.position=q.shadowCascadeOffset;u.add(H);u.add(H.target);r.add(u);q.shadowCascadeArray[w]=H;console.log("Created virtualLight",H)}x=q;G=w;A=x.shadowCascadeArray[G];A.position.copy(x.position);A.target.position.copy(x.target.position);A.lookAt(A.target);A.shadowCameraVisible=x.shadowCameraVisible;A.shadowDarkness=x.shadowDarkness;A.shadowBias=x.shadowCascadeBias[G];u=x.shadowCascadeNearZ[G]; +x=x.shadowCascadeFarZ[G];A=A.pointsFrustum;A[0].z=u;A[1].z=u;A[2].z=u;A[3].z=u;A[4].z=x;A[5].z=x;A[6].z=x;A[7].z=x;Q[v]=H;v++}else Q[v]=q,v++;s=0;for(t=Q.length;sx;x++)G=A[x],G.copy(u[x]),THREE.ShadowMapPlugin.__projector.unprojectVector(G,w),G.applyMatrix4(v.matrixWorldInverse),G.xl.x&&(l.x=G.x),G.yl.y&&(l.y=G.y),G.zl.z&& +(l.z=G.z);v.left=k.x;v.right=l.x;v.top=l.y;v.bottom=k.y;v.updateProjectionMatrix()}v=q.shadowMap;u=q.shadowMatrix;w=q.shadowCamera;w.position.setFromMatrixPosition(q.matrixWorld);p.setFromMatrixPosition(q.target.matrixWorld);w.lookAt(p);w.updateMatrixWorld();w.matrixWorldInverse.getInverse(w.matrixWorld);q.cameraHelper&&(q.cameraHelper.visible=q.shadowCameraVisible);q.shadowCameraVisible&&q.cameraHelper.update();u.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);u.multiply(w.projectionMatrix);u.multiply(w.matrixWorldInverse); +h.multiplyMatrices(w.projectionMatrix,w.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(v);b.clear();A=n.__webglObjects;q=0;for(v=A.length;q 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n")); +u.compileShader(z);u.compileShader(I);u.attachShader(w,z);u.attachShader(w,I);u.linkProgram(w);J=w;q=u.getAttribLocation(J,"position");v=u.getAttribLocation(J,"uv");a=u.getUniformLocation(J,"uvOffset");b=u.getUniformLocation(J,"uvScale");c=u.getUniformLocation(J,"rotation");d=u.getUniformLocation(J,"scale");e=u.getUniformLocation(J,"color");f=u.getUniformLocation(J,"map");g=u.getUniformLocation(J,"opacity");h=u.getUniformLocation(J,"modelViewMatrix");k=u.getUniformLocation(J,"projectionMatrix");l= +u.getUniformLocation(J,"fogType");p=u.getUniformLocation(J,"fogDensity");n=u.getUniformLocation(J,"fogNear");r=u.getUniformLocation(J,"fogFar");s=u.getUniformLocation(J,"fogColor");t=u.getUniformLocation(J,"alphaTest");w=document.createElement("canvas");w.width=8;w.height=8;z=w.getContext("2d");z.fillStyle="#ffffff";z.fillRect(0,0,w.width,w.height);G=new THREE.Texture(w);G.needsUpdate=!0};this.render=function(y,z,A,D){A=y.__webglSprites;if(D=A.length){u.useProgram(J);u.enableVertexAttribArray(q); +u.enableVertexAttribArray(v);u.disable(u.CULL_FACE);u.enable(u.BLEND);u.bindBuffer(u.ARRAY_BUFFER,H);u.vertexAttribPointer(q,2,u.FLOAT,!1,16,0);u.vertexAttribPointer(v,2,u.FLOAT,!1,16,8);u.bindBuffer(u.ELEMENT_ARRAY_BUFFER,E);u.uniformMatrix4fv(k,!1,z.projectionMatrix.elements);u.activeTexture(u.TEXTURE0);u.uniform1i(f,0);var M=0,C=0,K=y.fog;K?(u.uniform3f(s,K.color.r,K.color.g,K.color.b),K instanceof THREE.Fog?(u.uniform1f(n,K.near),u.uniform1f(r,K.far),u.uniform1i(l,1),C=M=1):K instanceof THREE.FogExp2&& +(u.uniform1f(p,K.density),u.uniform1i(l,2),C=M=2)):(u.uniform1i(l,0),C=M=0);for(var F,N=[],K=0;K