diff --git a/examples/webgl_physics_rope.html b/examples/webgl_physics_rope.html index fdbc41e2bae8bf7f16002a6ff0fc4cd2fc1ba1d8..13b0eb61eb748f0226cc8e4b6ee66ddb69cb42c3 100644 --- a/examples/webgl_physics_rope.html +++ b/examples/webgl_physics_rope.html @@ -60,6 +60,7 @@ var dispatcher; var broadphase; var solver; + var softBodySolver; var physicsWorld; var rigidBodies = []; var margin = 0.05; @@ -281,7 +282,7 @@ var sbConfig = ropeSoftBody.get_m_cfg(); sbConfig.set_viterations( 10 ); sbConfig.set_piterations( 10 ); - ropeSoftBody.setTotalMass( ropeMass, false ) + ropeSoftBody.setTotalMass( ropeMass, false ); Ammo.castObject( ropeSoftBody, Ammo.btCollisionObject ).getCollisionShape().setMargin( margin * 3 ); physicsWorld.addSoftBody( ropeSoftBody, 1, -1 ); rope.userData.physicsBody = ropeSoftBody;