提交 0e019ac0 编写于 作者: M Mr.doob

WebGLRenderer: renderMesh clean up.

上级 2468a412
......@@ -1214,20 +1214,16 @@ THREE.WebGLRenderer = function ( parameters ) {
} else {
for ( var i = 0, il = drawcall.length; i < il; i ++ ) {
// render non-indexed triangles
if ( geometry instanceof THREE.InstancedBufferGeometry ) {
console.error( 'THREE.WebGLRenderer.renderMesh: cannot use drawCalls with THREE.InstancedBufferGeometry.' );
return;
} else {
}
_gl.drawArrays( mode, drawcall[ i ].start, drawcall[ i ].count );
for ( var i = 0, il = drawcall.length; i < il; i ++ ) {
}
_gl.drawArrays( mode, drawcall[ i ].start, drawcall[ i ].count );
_infoRender.calls ++;
_infoRender.vertices += drawcall[ i ].count;
......
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