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07b08963
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
提交
07b08963
编写于
6月 14, 2017
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Implemented WebVRCamera in WebGLRenderer.
上级
4aa9e46f
变更
2
显示空白变更内容
内联
并排
Showing
2 changed file
with
69 addition
and
40 deletion
+69
-40
src/renderers/WebGLRenderer.js
src/renderers/WebGLRenderer.js
+23
-0
src/renderers/webvr/WebVRManager.js
src/renderers/webvr/WebVRManager.js
+46
-40
未找到文件。
src/renderers/WebGLRenderer.js
浏览文件 @
07b08963
...
...
@@ -28,6 +28,7 @@ import { WebGLTextures } from './webgl/WebGLTextures';
import
{
WebGLProperties
}
from
'
./webgl/WebGLProperties
'
;
import
{
WebGLState
}
from
'
./webgl/WebGLState
'
;
import
{
WebGLCapabilities
}
from
'
./webgl/WebGLCapabilities
'
;
import
{
WebVRManager
}
from
'
./webvr/WebVRManager
'
;
import
{
BufferGeometry
}
from
'
../core/BufferGeometry
'
;
import
{
WebGLExtensions
}
from
'
./webgl/WebGLExtensions
'
;
import
{
Vector3
}
from
'
../math/Vector3
'
;
...
...
@@ -295,6 +296,7 @@ function WebGLRenderer( parameters ) {
var
programCache
=
new
WebGLPrograms
(
this
,
capabilities
);
var
lightCache
=
new
WebGLLights
();
var
renderLists
=
new
WebGLRenderLists
();
var
vr
=
new
WebVRManager
(
this
);
this
.
info
.
programs
=
programCache
.
programs
;
...
...
@@ -345,6 +347,7 @@ function WebGLRenderer( parameters ) {
this
.
properties
=
properties
;
this
.
renderLists
=
renderLists
;
this
.
state
=
state
;
this
.
vr
=
vr
;
// shadow map
...
...
@@ -1082,6 +1085,20 @@ function WebGLRenderer( parameters ) {
// Rendering
this
.
animate
=
function
(
callback
)
{
function
onFrame
()
{
callback
();
(
vr
.
getDevice
()
||
window
).
requestAnimationFrame
(
onFrame
);
}
(
vr
.
getDevice
()
||
window
).
requestAnimationFrame
(
onFrame
);
};
this
.
render
=
function
(
scene
,
camera
,
renderTarget
,
forceClear
)
{
if
(
!
(
camera
&&
camera
.
isCamera
)
)
{
...
...
@@ -1107,6 +1124,12 @@ function WebGLRenderer( parameters ) {
if
(
camera
.
parent
===
null
)
camera
.
updateMatrixWorld
();
if
(
vr
.
enabled
)
{
camera
=
vr
.
getCamera
(
camera
);
}
_projScreenMatrix
.
multiplyMatrices
(
camera
.
projectionMatrix
,
camera
.
matrixWorldInverse
);
_frustum
.
setFromMatrix
(
_projScreenMatrix
);
...
...
examples/js/vr/WebVRCamera
.js
→
src/renderers/webvr/WebVRManager
.js
浏览文件 @
07b08963
...
...
@@ -2,10 +2,11 @@
* @author mrdoob / http://mrdoob.com/
*/
THREE
.
WebVRCamera
=
function
(
display
,
renderer
)
{
function
WebVRManager
(
renderer
)
{
var
scope
=
this
;
var
device
=
null
;
var
frameData
=
null
;
if
(
'
VRFrameData
'
in
window
)
{
...
...
@@ -22,7 +23,7 @@ THREE.WebVRCamera = function ( display, renderer ) {
cameraR
.
bounds
=
new
THREE
.
Vector4
(
0.5
,
0.0
,
0.5
,
1.0
);
cameraR
.
layers
.
enable
(
2
);
var
matrixWorldInverse
=
new
THREE
.
Matrix4
(
);
var
cameraVR
=
new
THREE
.
ArrayCamera
(
[
cameraL
,
cameraR
]
);
//
...
...
@@ -30,9 +31,9 @@ THREE.WebVRCamera = function ( display, renderer ) {
function
onVRDisplayPresentChange
()
{
if
(
d
isplay
.
isPresenting
)
{
if
(
d
evice
.
isPresenting
)
{
var
eyeParameters
=
d
isplay
.
getEyeParameters
(
'
left
'
);
var
eyeParameters
=
d
evice
.
getEyeParameters
(
'
left
'
);
var
renderWidth
=
eyeParameters
.
renderWidth
;
var
renderHeight
=
eyeParameters
.
renderHeight
;
...
...
@@ -42,12 +43,8 @@ THREE.WebVRCamera = function ( display, renderer ) {
renderer
.
setPixelRatio
(
1
);
renderer
.
setSize
(
renderWidth
*
2
,
renderHeight
,
false
);
scope
.
enabled
=
true
;
}
else
if
(
scope
.
enabled
)
{
scope
.
enabled
=
false
;
renderer
.
setPixelRatio
(
currentPixelRatio
);
renderer
.
setSize
(
currentSize
.
width
,
currentSize
.
height
,
true
);
...
...
@@ -59,48 +56,67 @@ THREE.WebVRCamera = function ( display, renderer ) {
//
THREE
.
ArrayCamera
.
call
(
this
,
[
cameraL
,
cameraR
]
)
;
this
.
enabled
=
false
;
//
this
.
getDevice
=
function
()
{
this
.
onBeforeRender
=
function
()
{
return
device
;
display
.
depthNear
=
scope
.
near
;
display
.
depthFar
=
scope
.
far
;
};
display
.
getFrameData
(
frameData
);
this
.
setDevice
=
function
(
value
)
{
//
if
(
value
!==
undefined
)
device
=
value
;
var
pose
=
frameData
.
pose
;
}
;
if
(
pose
.
orientation
!==
null
)
{
this
.
getCamera
=
function
(
camera
)
{
scope
.
quaternion
.
fromArray
(
pose
.
orientation
)
;
if
(
device
===
null
)
return
camera
;
}
device
.
depthNear
=
camera
.
near
;
device
.
depthFar
=
camera
.
far
;
device
.
getFrameData
(
frameData
);
//
var
pose
=
frameData
.
pose
;
if
(
pose
.
position
!==
null
)
{
scope
.
position
.
fromArray
(
pose
.
position
);
camera
.
position
.
fromArray
(
pose
.
position
);
}
else
{
scope
.
position
.
set
(
0
,
0
,
0
);
camera
.
position
.
set
(
0
,
0
,
0
);
}
if
(
pose
.
orientation
!==
null
)
{
camera
.
quaternion
.
fromArray
(
pose
.
orientation
);
}
camera
.
updateMatrixWorld
();
if
(
device
.
isPresenting
===
false
)
return
camera
;
//
cameraVR
.
matrixWorld
.
copy
(
camera
.
matrixWorld
);
cameraVR
.
matrixWorldInverse
.
copy
(
camera
.
matrixWorldInverse
);
cameraL
.
matrixWorldInverse
.
fromArray
(
frameData
.
leftViewMatrix
);
cameraR
.
matrixWorldInverse
.
fromArray
(
frameData
.
rightViewMatrix
);
if
(
scope
.
parent
!==
null
)
{
var
parent
=
camera
.
parent
;
matrixWorldInverse
.
getInverse
(
scope
.
parent
.
matrixWorld
);
if
(
parent
!==
null
)
{
cameraL
.
matrixWorldInverse
.
multiply
(
matrixWorldInverse
);
cameraR
.
matrixWorldInverse
.
multiply
(
matrixWorldInverse
);
cameraL
.
matrixWorldInverse
.
multiply
(
parent
.
matrixWorldInverse
);
cameraR
.
matrixWorldInverse
.
multiply
(
parent
.
matrixWorldInverse
);
}
...
...
@@ -110,11 +126,11 @@ THREE.WebVRCamera = function ( display, renderer ) {
// HACK @mrdoob
// https://github.com/w3c/webvr/issues/203
scope
.
projectionMatrix
.
copy
(
cameraL
.
projectionMatrix
);
cameraVR
.
projectionMatrix
.
copy
(
cameraL
.
projectionMatrix
);
//
var
layers
=
d
isplay
.
getLayers
();
var
layers
=
d
evice
.
getLayers
();
if
(
layers
.
length
)
{
...
...
@@ -134,20 +150,10 @@ THREE.WebVRCamera = function ( display, renderer ) {
}
};
this
.
onAfterRender
=
function
()
{
if
(
display
.
isPresenting
)
display
.
submitFrame
();
return
cameraVR
;
};
};
THREE
.
WebVRCamera
.
prototype
=
Object
.
assign
(
Object
.
create
(
THREE
.
ArrayCamera
.
prototype
),
{
constructor
:
THREE
.
WebVRCamera
,
isWebVRCamera
:
true
}
}
)
;
export
{
WebVRManager
}
;
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