diff --git a/src/renderers/webgl/WebGLShadowMap.js b/src/renderers/webgl/WebGLShadowMap.js index 9d2112b9231c0b24c1dcb992d5e1a3554cf4f181..b15f88251b8671bf0976182a739d991aefb8bf1e 100644 --- a/src/renderers/webgl/WebGLShadowMap.js +++ b/src/renderers/webgl/WebGLShadowMap.js @@ -295,6 +295,7 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) { } + _renderer.setRenderTarget( null ); _renderer.setViewport( _vector4.x, _vector4.y, _vector4.z, _vector4.w ); // Restore GL state.