diff --git a/build/Three.js b/build/Three.js index 641010a28bc5bfcd87a205eaed1d2e13f86cd1ca..45165e91ff46b85d0eabd79357f9aa12e788942e 100755 --- a/build/Three.js +++ b/build/Three.js @@ -1,62 +1,62 @@ // Three.js r31 - http://github.com/mrdoob/three.js var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)}; -THREE.Color.prototype={setRGB:function(a,b,e){this.r=a;this.g=b;this.b=e;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+ +THREE.Color.prototype={setRGB:function(a,b,f){this.r=a;this.g=b;this.b=f;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+ ","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* -this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,e){this.x=a||0;this.y=b||0;this.z=e||0}; -THREE.Vector3.prototype={set:function(a,b,e){this.x=a;this.y=b;this.z=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, -cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,e=this.y,d=this.z;this.x=e*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-e*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/= -a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+e*e+a*a)},distanceToSquared:function(a){var b=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return b*b+e*e+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a= +this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,f){this.x=a||0;this.y=b||0;this.z=f||0}; +THREE.Vector3.prototype={set:function(a,b,f){this.x=a;this.y=b;this.z=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, +cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,f=this.y,d=this.z;this.x=f*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-f*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/= +a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+f*f+a*a)},distanceToSquared:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return b*b+f*f+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a= Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}}; -THREE.Vector4=function(a,b,e,d){this.x=a||0;this.y=b||0;this.z=e||0;this.w=d||1}; -THREE.Vector4.prototype={set:function(a,b,e,d){this.x=a;this.y=b;this.z=e;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; +THREE.Vector4=function(a,b,f,d){this.x=a||0;this.y=b||0;this.z=f||0;this.w=d||1}; +THREE.Vector4.prototype={set:function(a,b,f,d){this.x=a;this.y=b;this.z=f;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(a){var b,e,d=a.objects,h=[];a=0;for(b=d.length;a0&&R>0&&M+R<1}var e,d,h,m,q,t,n,o,c,D, -w,z=a.geometry,P=z.vertices,T=[];e=0;for(d=z.faces.length;en?d:n;h=h>o? -h:o}a()};this.add3Points=function(n,o,c,D,w,z){if(t){t=false;b=nc?n>w?n:w:c>w?c:w;h=o>D?o>z?o:z:D>z?D:z}else{b=nc?n>w?n>d?n:d:w>d?w:d:c>w?c>d?c:d:w>d?w:d;h=o>D?o>z?o>h?o:h:z>h?z:h:D>z?D>h?D:h:z>h?z:h}a()};this.addRectangle=function(n){if(t){t=false;b=n.getLeft();e=n.getTop();d=n.getRight();h=n.getBottom()}else{b=bn.getRight()?d:n.getRight();h=h>n.getBottom()?h:n.getBottom()}a()};this.inflate=function(n){b-=n;e-=n;d+=n;h+=n;a()};this.minSelf=function(n){b=b>n.getLeft()?b:n.getLeft();e=e>n.getTop()?e:n.getTop();d=d=0&&Math.min(h,n.getBottom())-Math.max(e,n.getTop())>=0};this.empty=function(){t=true;h=d=e=b=0;a()};this.isEmpty=function(){return t};this.toString= -function(){return"THREE.Rectangle ( left: "+b+", right: "+d+", top: "+e+", bottom: "+h+", width: "+m+", height: "+q+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; -THREE.Matrix4=function(a,b,e,d,h,m,q,t,n,o,c,D,w,z,P,T){this.n11=a||1;this.n12=b||0;this.n13=e||0;this.n14=d||0;this.n21=h||0;this.n22=m||1;this.n23=q||0;this.n24=t||0;this.n31=n||0;this.n32=o||0;this.n33=c||1;this.n34=D||0;this.n41=w||0;this.n42=z||0;this.n43=P||0;this.n44=T||1}; -THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,e,d,h,m,q,t,n,o,c,D,w,z,P,T){this.n11=a;this.n12=b;this.n13=e;this.n14=d;this.n21=h;this.n22=m;this.n23=q;this.n24=t;this.n31=n;this.n32=o;this.n33=c;this.n34=D;this.n41=w;this.n42=z;this.n43=P;this.n44=T;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= -a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,e){var d=new THREE.Vector3,h=new THREE.Vector3,m=new THREE.Vector3;m.sub(a,b).normalize();d.cross(e,m).normalize();h.cross(m,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=m.x; -this.n32=m.y;this.n33=m.z;this.n34=-m.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,e=a.y,d=a.z,h=1/(this.n41*b+this.n42*e+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*e+this.n13*d+this.n14)*h;a.y=(this.n21*b+this.n22*e+this.n23*d+this.n24)*h;a.z=(this.n31*b+this.n32*e+this.n33*d+this.n34)*h;return a},multiplyVector4:function(a){var b=a.x,e=a.y,d=a.z,h=a.w;a.x=this.n11*b+this.n12*e+this.n13*d+this.n14*h;a.y=this.n21*b+this.n22*e+this.n23*d+this.n24* -h;a.z=this.n31*b+this.n32*e+this.n33*d+this.n34*h;a.w=this.n41*b+this.n42*e+this.n43*d+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var e=a.n11,d=a.n12,h=a.n13,m=a.n14,q=a.n21,t=a.n22,n=a.n23,o=a.n24,c=a.n31,D=a.n32, -w=a.n33,z=a.n34,P=a.n41,T=a.n42,R=a.n43,s=a.n44,O=b.n11,B=b.n12,I=b.n13,M=b.n14,f=b.n21,i=b.n22,g=b.n23,k=b.n24,j=b.n31,l=b.n32,p=b.n33,r=b.n34,v=b.n41,G=b.n42,F=b.n43,E=b.n44;this.n11=e*O+d*f+h*j+m*v;this.n12=e*B+d*i+h*l+m*G;this.n13=e*I+d*g+h*p+m*F;this.n14=e*M+d*k+h*r+m*E;this.n21=q*O+t*f+n*j+o*v;this.n22=q*B+t*i+n*l+o*G;this.n23=q*I+t*g+n*p+o*F;this.n24=q*M+t*k+n*r+o*E;this.n31=c*O+D*f+w*j+z*v;this.n32=c*B+D*i+w*l+z*G;this.n33=c*I+D*g+w*p+z*F;this.n34=c*M+D*k+w*r+z*E;this.n41=P*O+T*f+R*j+s*v; -this.n42=P*B+T*i+R*l+s*G;this.n43=P*I+T*g+R*p+s*F;this.n44=P*M+T*k+R*r+s*E;return this},multiplySelf:function(a){var b=this.n11,e=this.n12,d=this.n13,h=this.n14,m=this.n21,q=this.n22,t=this.n23,n=this.n24,o=this.n31,c=this.n32,D=this.n33,w=this.n34,z=this.n41,P=this.n42,T=this.n43,R=this.n44,s=a.n11,O=a.n21,B=a.n31,I=a.n41,M=a.n12,f=a.n22,i=a.n32,g=a.n42,k=a.n13,j=a.n23,l=a.n33,p=a.n43,r=a.n14,v=a.n24,G=a.n34;a=a.n44;this.n11=b*s+e*O+d*B+h*I;this.n12=b*M+e*f+d*i+h*g;this.n13=b*k+e*j+d*l+h*p;this.n14= -b*r+e*v+d*G+h*a;this.n21=m*s+q*O+t*B+n*I;this.n22=m*M+q*f+t*i+n*g;this.n23=m*k+q*j+t*l+n*p;this.n24=m*r+q*v+t*G+n*a;this.n31=o*s+c*O+D*B+w*I;this.n32=o*M+c*f+D*i+w*g;this.n33=o*k+c*j+D*l+w*p;this.n34=o*r+c*v+D*G+w*a;this.n41=z*s+P*O+T*B+R*I;this.n42=z*M+P*f+T*i+R*g;this.n43=z*k+P*j+T*l+R*p;this.n44=z*r+P*v+T*G+R*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= +THREE.Ray.prototype={intersectScene:function(a){var b,f,d=a.objects,i=[];a=0;for(b=d.length;a0&&R>0&&M+R<1}var f,d,i,m,p,t,n,o,z,c, +w,A=a.geometry,P=A.vertices,T=[];f=0;for(d=A.faces.length;fn?d:n;i=i>o? +i:o}a()};this.add3Points=function(n,o,z,c,w,A){if(t){t=false;b=nz?n>w?n:w:z>w?z:w;i=o>c?o>A?o:A:c>A?c:A}else{b=nz?n>w?n>d?n:d:w>d?w:d:z>w?z>d?z:d:w>d?w:d;i=o>c?o>A?o>i?o:i:A>i?A:i:c>A?c>i?c:i:A>i?A:i}a()};this.addRectangle=function(n){if(t){t=false;b=n.getLeft();f=n.getTop();d=n.getRight();i=n.getBottom()}else{b=bn.getRight()?d:n.getRight();i=i>n.getBottom()?i:n.getBottom()}a()};this.inflate=function(n){b-=n;f-=n;d+=n;i+=n;a()};this.minSelf=function(n){b=b>n.getLeft()?b:n.getLeft();f=f>n.getTop()?f:n.getTop();d=d=0&&Math.min(i,n.getBottom())-Math.max(f,n.getTop())>=0};this.empty=function(){t=true;i=d=f=b=0;a()};this.isEmpty=function(){return t};this.toString= +function(){return"THREE.Rectangle ( left: "+b+", right: "+d+", top: "+f+", bottom: "+i+", width: "+m+", height: "+p+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; +THREE.Matrix4=function(a,b,f,d,i,m,p,t,n,o,z,c,w,A,P,T){this.n11=a||1;this.n12=b||0;this.n13=f||0;this.n14=d||0;this.n21=i||0;this.n22=m||1;this.n23=p||0;this.n24=t||0;this.n31=n||0;this.n32=o||0;this.n33=z||1;this.n34=c||0;this.n41=w||0;this.n42=A||0;this.n43=P||0;this.n44=T||1}; +THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,f,d,i,m,p,t,n,o,z,c,w,A,P,T){this.n11=a;this.n12=b;this.n13=f;this.n14=d;this.n21=i;this.n22=m;this.n23=p;this.n24=t;this.n31=n;this.n32=o;this.n33=z;this.n34=c;this.n41=w;this.n42=A;this.n43=P;this.n44=T;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= +a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,f){var d=new THREE.Vector3,i=new THREE.Vector3,m=new THREE.Vector3;m.sub(a,b).normalize();d.cross(f,m).normalize();i.cross(m,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=i.x;this.n22=i.y;this.n23=i.z;this.n24=-i.dot(a);this.n31=m.x; +this.n32=m.y;this.n33=m.z;this.n34=-m.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,f=a.y,d=a.z,i=1/(this.n41*b+this.n42*f+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*f+this.n13*d+this.n14)*i;a.y=(this.n21*b+this.n22*f+this.n23*d+this.n24)*i;a.z=(this.n31*b+this.n32*f+this.n33*d+this.n34)*i;return a},multiplyVector4:function(a){var b=a.x,f=a.y,d=a.z,i=a.w;a.x=this.n11*b+this.n12*f+this.n13*d+this.n14*i;a.y=this.n21*b+this.n22*f+this.n23*d+this.n24* +i;a.z=this.n31*b+this.n32*f+this.n33*d+this.n34*i;a.w=this.n41*b+this.n42*f+this.n43*d+this.n44*i;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var f=a.n11,d=a.n12,i=a.n13,m=a.n14,p=a.n21,t=a.n22,n=a.n23,o=a.n24,z=a.n31,c=a.n32, +w=a.n33,A=a.n34,P=a.n41,T=a.n42,R=a.n43,s=a.n44,O=b.n11,C=b.n12,I=b.n13,M=b.n14,e=b.n21,h=b.n22,g=b.n23,j=b.n24,k=b.n31,l=b.n32,q=b.n33,r=b.n34,v=b.n41,G=b.n42,F=b.n43,E=b.n44;this.n11=f*O+d*e+i*k+m*v;this.n12=f*C+d*h+i*l+m*G;this.n13=f*I+d*g+i*q+m*F;this.n14=f*M+d*j+i*r+m*E;this.n21=p*O+t*e+n*k+o*v;this.n22=p*C+t*h+n*l+o*G;this.n23=p*I+t*g+n*q+o*F;this.n24=p*M+t*j+n*r+o*E;this.n31=z*O+c*e+w*k+A*v;this.n32=z*C+c*h+w*l+A*G;this.n33=z*I+c*g+w*q+A*F;this.n34=z*M+c*j+w*r+A*E;this.n41=P*O+T*e+R*k+s*v; +this.n42=P*C+T*h+R*l+s*G;this.n43=P*I+T*g+R*q+s*F;this.n44=P*M+T*j+R*r+s*E;return this},multiplySelf:function(a){var b=this.n11,f=this.n12,d=this.n13,i=this.n14,m=this.n21,p=this.n22,t=this.n23,n=this.n24,o=this.n31,z=this.n32,c=this.n33,w=this.n34,A=this.n41,P=this.n42,T=this.n43,R=this.n44,s=a.n11,O=a.n21,C=a.n31,I=a.n41,M=a.n12,e=a.n22,h=a.n32,g=a.n42,j=a.n13,k=a.n23,l=a.n33,q=a.n43,r=a.n14,v=a.n24,G=a.n34;a=a.n44;this.n11=b*s+f*O+d*C+i*I;this.n12=b*M+f*e+d*h+i*g;this.n13=b*j+f*k+d*l+i*q;this.n14= +b*r+f*v+d*G+i*a;this.n21=m*s+p*O+t*C+n*I;this.n22=m*M+p*e+t*h+n*g;this.n23=m*j+p*k+t*l+n*q;this.n24=m*r+p*v+t*G+n*a;this.n31=o*s+z*O+c*C+w*I;this.n32=o*M+z*e+c*h+w*g;this.n33=o*j+z*k+c*l+w*q;this.n34=o*r+z*v+c*G+w*a;this.n41=A*s+P*O+T*C+R*I;this.n42=A*M+P*e+T*h+R*g;this.n43=A*j+P*k+T*l+R*q;this.n44=A*r+P*v+T*G+R*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34* -this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,e,d){var h=b[e];b[e]=b[d]; -b[d]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, -this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,e){var d=new THREE.Matrix4;d.n14=a;d.n24=b;d.n34=e;return d}; -THREE.Matrix4.scaleMatrix=function(a,b,e){var d=new THREE.Matrix4;d.n11=a;d.n22=b;d.n33=e;return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b}; -THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var e=new THREE.Matrix4,d=Math.cos(b),h=Math.sin(b),m=1-d,q=a.x,t=a.y,n=a.z;e.n11=m*q*q+d;e.n12=m*q*t-h*n;e.n13=m*q*n+h*t;e.n21=m*q*t+h*n;e.n22=m*t*t+d;e.n23=m*t*n-h*q;e.n31=m*q*n-h*t;e.n32=m*t*n+h*q;e.n33=m*n*n+d;return e}; +this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,f,d){var i=b[f];b[f]=b[d]; +b[d]=i}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, +this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,f){var d=new THREE.Matrix4;d.n14=a;d.n24=b;d.n34=f;return d}; +THREE.Matrix4.scaleMatrix=function(a,b,f){var d=new THREE.Matrix4;d.n11=a;d.n22=b;d.n33=f;return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b}; +THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var f=new THREE.Matrix4,d=Math.cos(b),i=Math.sin(b),m=1-d,p=a.x,t=a.y,n=a.z;f.n11=m*p*p+d;f.n12=m*p*t-i*n;f.n13=m*p*n+i*t;f.n21=m*p*t+i*n;f.n22=m*t*t+d;f.n23=m*t*n-i*p;f.n31=m*p*n-i*t;f.n32=m*t*n+i*p;f.n33=m*n*n+d;return f}; THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12* a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32* a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22* a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b}; -THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var e=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],h=b[6]*b[1]-b[2]*b[5],m=-b[10]*b[4]+b[6]*b[8],q=b[10]*b[0]-b[2]*b[8],t=-b[6]*b[0]+b[2]*b[4],n=b[9]*b[4]-b[5]*b[8],o=-b[9]*b[0]+b[1]*b[8],c=b[5]*b[0]-b[1]*b[4];b=b[0]*e+b[1]*m+b[2]*n;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*e;a.m[1]=b*d;a.m[2]=b*h;a.m[3]=b*m;a.m[4]=b*q;a.m[5]=b*t;a.m[6]=b*n;a.m[7]=b*o;a.m[8]=b*c;return a}; -THREE.Matrix4.makeFrustum=function(a,b,e,d,h,m){var q,t,n;q=new THREE.Matrix4;t=2*h/(b-a);n=2*h/(d-e);a=(b+a)/(b-a);e=(d+e)/(d-e);d=-(m+h)/(m-h);h=-2*m*h/(m-h);q.n11=t;q.n12=0;q.n13=a;q.n14=0;q.n21=0;q.n22=n;q.n23=e;q.n24=0;q.n31=0;q.n32=0;q.n33=d;q.n34=h;q.n41=0;q.n42=0;q.n43=-1;q.n44=0;return q};THREE.Matrix4.makePerspective=function(a,b,e,d){var h;a=e*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,e,d)}; -THREE.Matrix4.makeOrtho=function(a,b,e,d,h,m){var q,t,n,o;q=new THREE.Matrix4;t=b-a;n=e-d;o=m-h;a=(b+a)/t;e=(e+d)/n;h=(m+h)/o;q.n11=2/t;q.n12=0;q.n13=0;q.n14=-a;q.n21=0;q.n22=2/n;q.n23=0;q.n24=-e;q.n31=0;q.n32=0;q.n33=-2/o;q.n34=-h;q.n41=0;q.n42=0;q.n43=0;q.n44=1;return q}; +THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var f=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],i=b[6]*b[1]-b[2]*b[5],m=-b[10]*b[4]+b[6]*b[8],p=b[10]*b[0]-b[2]*b[8],t=-b[6]*b[0]+b[2]*b[4],n=b[9]*b[4]-b[5]*b[8],o=-b[9]*b[0]+b[1]*b[8],z=b[5]*b[0]-b[1]*b[4];b=b[0]*f+b[1]*m+b[2]*n;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*f;a.m[1]=b*d;a.m[2]=b*i;a.m[3]=b*m;a.m[4]=b*p;a.m[5]=b*t;a.m[6]=b*n;a.m[7]=b*o;a.m[8]=b*z;return a}; +THREE.Matrix4.makeFrustum=function(a,b,f,d,i,m){var p,t,n;p=new THREE.Matrix4;t=2*i/(b-a);n=2*i/(d-f);a=(b+a)/(b-a);f=(d+f)/(d-f);d=-(m+i)/(m-i);i=-2*m*i/(m-i);p.n11=t;p.n12=0;p.n13=a;p.n14=0;p.n21=0;p.n22=n;p.n23=f;p.n24=0;p.n31=0;p.n32=0;p.n33=d;p.n34=i;p.n41=0;p.n42=0;p.n43=-1;p.n44=0;return p};THREE.Matrix4.makePerspective=function(a,b,f,d){var i;a=f*Math.tan(a*Math.PI/360);i=-a;return THREE.Matrix4.makeFrustum(i*b,a*b,i,a,f,d)}; +THREE.Matrix4.makeOrtho=function(a,b,f,d,i,m){var p,t,n,o;p=new THREE.Matrix4;t=b-a;n=f-d;o=m-i;a=(b+a)/t;f=(f+d)/n;i=(m+i)/o;p.n11=2/t;p.n12=0;p.n13=0;p.n14=-a;p.n21=0;p.n22=2/n;p.n23=0;p.n24=-f;p.n31=0;p.n32=0;p.n33=-2/o;p.n34=-i;p.n41=0;p.n42=0;p.n43=0;p.n44=1;return p}; THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; -THREE.Face3=function(a,b,e,d,h){this.a=a;this.b=b;this.c=e;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; -THREE.Face4=function(a,b,e,d,h,m){this.a=a;this.b=b;this.c=e;this.d=d;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.materials=m instanceof Array?m:[m]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; +THREE.Face3=function(a,b,f,d,i){this.a=a;this.b=b;this.c=f;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=i instanceof Array?i:[i]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; +THREE.Face4=function(a,b,f,d,i,m){this.a=a;this.b=b;this.c=f;this.d=d;this.centroid=new THREE.Vector3;this.normal=i instanceof THREE.Vector3?i:new THREE.Vector3;this.vertexNormals=i instanceof Array?i:[];this.materials=m instanceof Array?m:[m]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; -THREE.Geometry.prototype={computeCentroids:function(){var a,b,e;a=0;for(b=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], -y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,e=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z< -this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,e=this.vertices.length;b65535){n[q].counter+=1;t=n[q].hash+"_"+n[q].counter;if(this.geometryChunks[t]==undefined)this.geometryChunks[t]={faces:[],materials:materials,vertices:0}}this.geometryChunks[t].faces.push(d); +THREE.Geometry.prototype={computeCentroids:function(){var a,b,f;a=0;for(b=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], +y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,f=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z< +this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,f=this.vertices.length;b65535){n[p].counter+=1;t=n[p].hash+"_"+n[p].counter;if(this.geometryChunks[t]==undefined)this.geometryChunks[t]={faces:[],materials:materials,vertices:0}}this.geometryChunks[t].faces.push(d); this.geometryChunks[t].vertices+=m}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; -THREE.Camera=function(a,b,e,d){this.fov=a;this.aspect=b;this.near=e;this.far=d;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.translateX=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);h.cross(h.clone(),this.up);this.position.addSelf(h);this.target.position.addSelf(h)};this.translateZ=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h); -this.position.subSelf(h);this.target.position.subSelf(h)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)}; +THREE.Camera=function(a,b,f,d){this.fov=a;this.aspect=b;this.near=f;this.far=d;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.translateX=function(i){i=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(i);i.cross(i.clone(),this.up);this.position.addSelf(i);this.target.position.addSelf(i)};this.translateZ=function(i){i=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(i); +this.position.subSelf(i);this.target.position.subSelf(i)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)}; THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight; THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight; THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true}; @@ -89,101 +89,106 @@ THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderM THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}}; -THREE.Texture=function(a,b,e,d,h,m){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=e!==undefined?e:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=h!==undefined?h:THREE.LinearFilter;this.min_filter=m!==undefined?m:THREE.LinearMipMapLinearFilter}; +THREE.Texture=function(a,b,f,d,i,m){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=i!==undefined?i:THREE.LinearFilter;this.min_filter=m!==undefined?m:THREE.LinearMipMapLinearFilter}; THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2; -THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;var Uniforms={clone:function(a){var b,e,d={};for(b in a){d[b]={};for(e in a[b]){parameter_src=a[b][e];d[b][e]=parameter_src instanceof THREE.Color||parameter_src instanceof THREE.Vector3||parameter_src instanceof THREE.Texture?parameter_src.clone():parameter_src}}return d}};THREE.CubeReflectionMapping=function(){}; +THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;var Uniforms={clone:function(a){var b,f,d={};for(b in a){d[b]={};for(f in a[b]){parameter_src=a[b][f];d[b][f]=parameter_src instanceof THREE.Color||parameter_src instanceof THREE.Vector3||parameter_src instanceof THREE.Texture?parameter_src.clone():parameter_src}}return d}};THREE.CubeReflectionMapping=function(){}; THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){}; THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; -THREE.Fog=function(a,b,e){this.color=new THREE.Color(a);this.near=b||1;this.far=e||1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4}; -THREE.Projector=function(){function a(i,g){return g.z-i.z}function b(i,g){var k=0,j=1,l=i.z+i.w,p=g.z+g.w,r=-i.z+i.w,v=-g.z+g.w;if(l>=0&&p>=0&&r>=0&&v>=0)return true;else if(l<0&&p<0||r<0&&v<0)return false;else{if(l<0)k=Math.max(k,l/(l-p));else if(p<0)j=Math.min(j,l/(l-p));if(r<0)k=Math.max(k,r/(r-v));else if(v<0)j=Math.min(j,r/(r-v));if(jl&&F.z=0&&q>=0&&r>=0&&v>=0)return true;else if(l<0&&q<0||r<0&&v<0)return false;else{if(l<0)j=Math.max(j,l/(l-q));else if(q<0)k=Math.min(k,l/(l-q));if(r<0)j=Math.max(j,r/(r-v));else if(v<0)k=Math.min(k,r/(r-v));if(kl&&F.z0&&R.z<1){w=P[z]=P[z]||new THREE.RenderableParticle;w.x=R.x/R.w;w.y=R.y/R.w;w.z=R.z;w.rotation=u.rotation.z;w.scale.x=u.scale.x*Math.abs(w.x-(R.x+g.projectionMatrix.n11)/(R.w+g.projectionMatrix.n14)); -w.scale.y=u.scale.y*Math.abs(w.y-(R.y+g.projectionMatrix.n22)/(R.w+g.projectionMatrix.n24));w.materials=u.materials;j.push(w);z++}}}}k&&j.sort(a);return j};this.unprojectVector=function(i,g){var k=new THREE.Matrix4;k.multiply(THREE.Matrix4.makeInvert(g.matrix),THREE.Matrix4.makeInvert(g.projectionMatrix));k.multiplyVector3(i);return i}}; -THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,e,d,h,m;this.domElement=document.createElement("div");this.setSize=function(q,t){e=q;d=t;h=e/2;m=d/2};this.render=function(q,t){var n,o,c,D,w,z,P,T;a=b.projectScene(q,t);n=0;for(o=a.length;n0){A.r+=aa.r*Y;A.g+=aa.g*Y;A.b+=aa.b*Y}}else if(Y instanceof THREE.PointLight){Z.sub(Y.position,U);Z.normalize();Y=N.dot(Z)*ca;if(Y>0){A.r+=aa.r*Y;A.g+=aa.g*Y;A.b+=aa.b*Y}}}}function Na(x,U,N){if(N.opacity!=0){a(N.opacity);b(N.blending);var A, -K,Y,aa,ca,da;if(N instanceof THREE.ParticleBasicMaterial){if(N.map){aa=N.map;ca=aa.width>>1;da=aa.height>>1;K=U.scale.x*t;Y=U.scale.y*n;N=K*ca;A=Y*da;C.set(x.x-N,x.y-A,x.x+N,x.y+A);if(J.instersects(C)){o.save();o.translate(x.x,x.y);o.rotate(-U.rotation);o.scale(K,-Y);o.translate(-ca,-da);o.drawImage(aa,0,0);o.restore()}}}else if(N instanceof THREE.ParticleCircleMaterial){if(Q){W.r=ea.r+ma.r+na.r;W.g=ea.g+ma.g+na.g;W.b=ea.b+ma.b+na.b;j.r=N.color.r*W.r;j.g=N.color.g*W.g;j.b=N.color.b*W.b;j.updateStyleString()}else j.__styleString= -N.color.__styleString;N=U.scale.x*t;A=U.scale.y*n;C.set(x.x-N,x.y-A,x.x+N,x.y+A);if(J.instersects(C)){K=j.__styleString;if(T!=K)o.fillStyle=T=K;o.save();o.translate(x.x,x.y);o.rotate(-U.rotation);o.scale(N,A);o.beginPath();o.arc(0,0,1,0,La,true);o.closePath();o.fill();o.restore()}}}}function Oa(x,U,N,A){if(A.opacity!=0){a(A.opacity);b(A.blending);o.beginPath();o.moveTo(x.positionScreen.x,x.positionScreen.y);o.lineTo(U.positionScreen.x,U.positionScreen.y);o.closePath();if(A instanceof THREE.LineBasicMaterial){j.__styleString= -A.color.__styleString;x=A.linewidth;if(R!=x)o.lineWidth=R=x;x=j.__styleString;if(P!=x)o.strokeStyle=P=x;o.stroke();C.inflate(A.linewidth*2)}}}function Ha(x,U,N,A,K,Y){if(K.opacity!=0){a(K.opacity);b(K.blending);I=x.positionScreen.x;M=x.positionScreen.y;f=U.positionScreen.x;i=U.positionScreen.y;g=N.positionScreen.x;k=N.positionScreen.y;o.beginPath();o.moveTo(I,M);o.lineTo(f,i);o.lineTo(g,k);o.lineTo(I,M);o.closePath();if(K instanceof THREE.MeshBasicMaterial)if(K.map)K.map.image.loaded&&K.map.mapping instanceof -THREE.UVMapping&&ua(I,M,f,i,g,k,K.map.image,A.uvs[0].u,A.uvs[0].v,A.uvs[1].u,A.uvs[1].v,A.uvs[2].u,A.uvs[2].v);else if(K.env_map){if(K.env_map.image.loaded)if(K.env_map.mapping instanceof THREE.SphericalReflectionMapping){x=la.matrix;Z.copy(A.vertexNormalsWorld[0]);H=(Z.x*x.n11+Z.y*x.n12+Z.z*x.n13)*0.5+0.5;u=-(Z.x*x.n21+Z.y*x.n22+Z.z*x.n23)*0.5+0.5;Z.copy(A.vertexNormalsWorld[1]);V=(Z.x*x.n11+Z.y*x.n12+Z.z*x.n13)*0.5+0.5;X=-(Z.x*x.n21+Z.y*x.n22+Z.z*x.n23)*0.5+0.5;Z.copy(A.vertexNormalsWorld[2]);L= -(Z.x*x.n11+Z.y*x.n12+Z.z*x.n13)*0.5+0.5;y=-(Z.x*x.n21+Z.y*x.n22+Z.z*x.n23)*0.5+0.5;ua(I,M,f,i,g,k,K.env_map.image,H,u,V,X,L,y)}}else K.wireframe?za(K.color.__styleString,K.wireframe_linewidth):Aa(K.color.__styleString);else if(K instanceof THREE.MeshLambertMaterial){if(K.map&&!K.wireframe){K.map.mapping instanceof THREE.UVMapping&&ua(I,M,f,i,g,k,K.map.image,A.uvs[0].u,A.uvs[0].v,A.uvs[1].u,A.uvs[1].v,A.uvs[2].u,A.uvs[2].v);b(THREE.SubtractiveBlending)}if(Q)if(!K.wireframe&&K.shading==THREE.SmoothShading&& -A.vertexNormalsWorld.length==3){l.r=p.r=r.r=ea.r;l.g=p.g=r.g=ea.g;l.b=p.b=r.b=ea.b;ya(Y,A.v1.positionWorld,A.vertexNormalsWorld[0],l);ya(Y,A.v2.positionWorld,A.vertexNormalsWorld[1],p);ya(Y,A.v3.positionWorld,A.vertexNormalsWorld[2],r);v.r=(p.r+r.r)*0.5;v.g=(p.g+r.g)*0.5;v.b=(p.b+r.b)*0.5;E=Ia(l,p,r,v);ua(I,M,f,i,g,k,E,0,0,1,0,0,1)}else{W.r=ea.r;W.g=ea.g;W.b=ea.b;ya(Y,A.centroidWorld,A.normalWorld,W);j.r=K.color.r*W.r;j.g=K.color.g*W.g;j.b=K.color.b*W.b;j.updateStyleString();K.wireframe?za(j.__styleString, -K.wireframe_linewidth):Aa(j.__styleString)}else K.wireframe?za(K.color.__styleString,K.wireframe_linewidth):Aa(K.color.__styleString)}else if(K instanceof THREE.MeshDepthMaterial){G=la.near;F=la.far;l.r=l.g=l.b=1-Da(x.positionScreen.z,G,F);p.r=p.g=p.b=1-Da(U.positionScreen.z,G,F);r.r=r.g=r.b=1-Da(N.positionScreen.z,G,F);v.r=(p.r+r.r)*0.5;v.g=(p.g+r.g)*0.5;v.b=(p.b+r.b)*0.5;E=Ia(l,p,r,v);ua(I,M,f,i,g,k,E,0,0,1,0,0,1)}else if(K instanceof THREE.MeshNormalMaterial){j.r=Ea(A.normalWorld.x);j.g=Ea(A.normalWorld.y); -j.b=Ea(A.normalWorld.z);j.updateStyleString();K.wireframe?za(j.__styleString,K.wireframe_linewidth):Aa(j.__styleString)}}}function za(x,U){if(P!=x)o.strokeStyle=P=x;if(R!=U)o.lineWidth=R=U;o.stroke();C.inflate(U*2)}function Aa(x){if(T!=x)o.fillStyle=T=x;o.fill()}function ua(x,U,N,A,K,Y,aa,ca,da,ia,ga,ja,va){var oa,ka;oa=aa.width-1;ka=aa.height-1;ca*=oa;da*=ka;ia*=oa;ga*=ka;ja*=oa;va*=ka;N-=x;A-=U;K-=x;Y-=U;ia-=ca;ga-=da;ja-=ca;va-=da;ka=1/(ia*va-ja*ga);oa=(va*N-ga*K)*ka;ga=(va*A-ga*Y)*ka;N=(ia*K- -ja*N)*ka;A=(ia*Y-ja*A)*ka;x=x-oa*ca-N*da;U=U-ga*ca-A*da;o.save();o.transform(oa,ga,N,A,x,U);o.clip();o.drawImage(aa,0,0);o.restore()}function Ia(x,U,N,A){var K=~~(x.r*255),Y=~~(x.g*255);x=~~(x.b*255);var aa=~~(U.r*255),ca=~~(U.g*255);U=~~(U.b*255);var da=~~(N.r*255),ia=~~(N.g*255);N=~~(N.b*255);var ga=~~(A.r*255),ja=~~(A.g*255);A=~~(A.b*255);fa[0]=K<0?0:K>255?255:K;fa[1]=Y<0?0:Y>255?255:Y;fa[2]=x<0?0:x>255?255:x;fa[4]=aa<0?0:aa>255?255:aa;fa[5]=ca<0?0:ca>255?255:ca;fa[6]=U<0?0:U>255?255:U;fa[8]=da< -0?0:da>255?255:da;fa[9]=ia<0?0:ia>255?255:ia;fa[10]=N<0?0:N>255?255:N;fa[12]=ga<0?0:ga>255?255:ga;fa[13]=ja<0?0:ja>255?255:ja;fa[14]=A<0?0:A>255?255:A;sa.putImageData(Ca,0,0);xa.drawImage(ra,0,0);return ta}function Da(x,U,N){x=(x-U)/(N-U);return x*x*(3-2*x)}function Ea(x){x=(x+1)*0.5;return x<0?0:x>1?1:x}function Fa(x,U){var N=U.x-x.x,A=U.y-x.y,K=1/Math.sqrt(N*N+A*A);N*=K;A*=K;U.x+=N;U.y+=A;x.x-=N;x.y-=A}var Ba,Ja,$,ha,qa,Ga,Ka,wa;o.setTransform(1,0,0,-1,t,n);this.autoClear&&this.clear();e=d.projectScene(ba, -la,this.sortElements);(Q=ba.lights.length>0)&&Ma(ba);Ba=0;for(Ja=e.length;Ba0){V.r+=y.color.r*J;V.g+=y.color.g*J;V.b+=y.color.b*J}}else if(y instanceof THREE.PointLight){k.sub(y.position,u.centroidWorld);k.normalize();J=u.normalWorld.dot(k)*y.intensity;if(J>0){V.r+=y.color.r*J;V.g+=y.color.g*J;V.b+=y.color.b*J}}}}function b(H,u,V,X,L,y){r=d(v++);r.setAttribute("d","M "+H.positionScreen.x+ -" "+H.positionScreen.y+" L "+u.positionScreen.x+" "+u.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+"z");if(L instanceof THREE.MeshBasicMaterial)B.__styleString=L.color.__styleString;else if(L instanceof THREE.MeshLambertMaterial)if(O){I.r=M.r;I.g=M.g;I.b=M.b;a(y,X,I);B.r=L.color.r*I.r;B.g=L.color.g*I.g;B.b=L.color.b*I.b;B.updateStyleString()}else B.__styleString=L.color.__styleString;else if(L instanceof THREE.MeshDepthMaterial){g=1-L.__2near/(L.__farPlusNear-X.z*L.__farMinusNear); -B.setRGB(g,g,g)}else L instanceof THREE.MeshNormalMaterial&&B.setRGB(h(X.normalWorld.x),h(X.normalWorld.y),h(X.normalWorld.z));L.wireframe?r.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+L.wireframe_linewidth+"; stroke-opacity: "+L.opacity+"; stroke-linecap: "+L.wireframe_linecap+"; stroke-linejoin: "+L.wireframe_linejoin):r.setAttribute("style","fill: "+B.__styleString+"; fill-opacity: "+L.opacity);t.appendChild(r)}function e(H,u,V,X,L,y,J){r=d(v++);r.setAttribute("d", -"M "+H.positionScreen.x+" "+H.positionScreen.y+" L "+u.positionScreen.x+" "+u.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+" L "+X.positionScreen.x+","+X.positionScreen.y+"z");if(y instanceof THREE.MeshBasicMaterial)B.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshLambertMaterial)if(O){I.r=M.r;I.g=M.g;I.b=M.b;a(J,L,I);B.r=y.color.r*I.r;B.g=y.color.g*I.g;B.b=y.color.b*I.b;B.updateStyleString()}else B.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshDepthMaterial){g= -1-y.__2near/(y.__farPlusNear-L.z*y.__farMinusNear);B.setRGB(g,g,g)}else y instanceof THREE.MeshNormalMaterial&&B.setRGB(h(L.normalWorld.x),h(L.normalWorld.y),h(L.normalWorld.z));y.wireframe?r.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+y.wireframe_linewidth+"; stroke-opacity: "+y.opacity+"; stroke-linecap: "+y.wireframe_linecap+"; stroke-linejoin: "+y.wireframe_linejoin):r.setAttribute("style","fill: "+B.__styleString+"; fill-opacity: "+y.opacity);t.appendChild(r)} -function d(H){if(j[H]==null){j[H]=document.createElementNS("http://www.w3.org/2000/svg","path");E==0&&j[H].setAttribute("shape-rendering","crispEdges");return j[H]}return j[H]}function h(H){return H<0?Math.min((1+H)*0.5,0.5):0.5+Math.min(H*0.5,0.5)}var m=null,q=new THREE.Projector,t=document.createElementNS("http://www.w3.org/2000/svg","svg"),n,o,c,D,w,z,P,T,R=new THREE.Rectangle,s=new THREE.Rectangle,O=false,B=new THREE.Color(16777215),I=new THREE.Color(16777215),M=new THREE.Color(0),f=new THREE.Color(0), -i=new THREE.Color(0),g,k=new THREE.Vector3,j=[],l=[],p=[],r,v,G,F,E=1;this.domElement=t;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(H){switch(H){case "high":E=1;break;case "low":E=0}};this.setSize=function(H,u){n=H;o=u;c=n/2;D=o/2;t.setAttribute("viewBox",-c+" "+-D+" "+n+" "+o);t.setAttribute("width",n);t.setAttribute("height",o);R.set(-c,-D,c,D)};this.clear=function(){for(;t.childNodes.length>0;)t.removeChild(t.childNodes[0])};this.render=function(H,u){var V,X, -L,y,J,S,C,Q;this.autoClear&&this.clear();m=q.projectScene(H,u,this.sortElements);F=G=v=0;if(O=H.lights.length>0){C=H.lights;M.setRGB(0,0,0);f.setRGB(0,0,0);i.setRGB(0,0,0);V=0;for(X=C.length;V0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n"); -c.attachShader(k,t("fragment",g+f));c.attachShader(k,t("vertex",j+i));c.linkProgram(k);c.getProgramParameter(k,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(k,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");k.uniforms={};k.attributes={};return k}function d(f,i){if(f.image.length==6){if(!f.image.__webGLTextureCube&&!f.image.__cubeMapInitialized&&f.image.loadCount==6){f.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube); -c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var g=0;g<6;++g)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+g,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image[g]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);f.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+ -i);c.bindTexture(c.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube)}}function h(f,i){if(!f.__webGLTexture&&f.image.loaded){f.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,f.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,n(f.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,n(f.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,n(f.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER, -n(f.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+i);c.bindTexture(c.TEXTURE_2D,f.__webGLTexture)}function m(f,i){var g,k,j;g=0;for(k=i.length;g= 0.0 )": -"",i?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",i?"pointDiffuse += mColor * pointDiffuseWeight;":"",i?"pointSpecular += mSpecular * pointSpecularWeight;":"",i?"}":"",f?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"vec3 dirVector = normalize( lDirection.xyz );":"",f?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );": -"",f?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",f?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",f?"float dirSpecularWeight = 0.0;":"",f?"if ( dirDotNormalHalf >= 0.0 )":"",f?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",f?"dirDiffuse += mColor * dirDiffuseWeight;":"",f?"dirSpecular += mSpecular * dirSpecularWeight;":"",f?"}":"","vec4 totalLight = mAmbient;",f?"totalLight += dirDiffuse + dirSpecular;":"",i?"totalLight += pointDiffuse + pointSpecular;": -"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif\n}"].join("\n"); -k=e(j,k,g);c.useProgram(k);m(k,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);g&&m(k,["fogColor","fogNear","fogFar","fogDensity"]);f&&m(k,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);i&&m(k,["pointLightNumber", -"pointLightColor","pointLightPosition"]);c.uniform1i(k.uniforms.enableMap,0);c.uniform1i(k.uniforms.tMap,0);c.uniform1i(k.uniforms.enableCubeMap,0);c.uniform1i(k.uniforms.tCube,1);c.uniform1i(k.uniforms.mixEnvMap,0);c.uniform1i(k.uniforms.useRefract,0);q(k,["position","normal","uv"]);return k}(I.directional,I.point,fog);this.setSize=function(f,i){o.width=f;o.height=i;c.viewport(0,0,o.width,o.height)};this.setClearColor=function(f,i){var g=new THREE.Color(f);c.clearColor(g.r,g.g,g.b,i)};this.clear= -function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(f,i){var g,k,j,l,p,r=[],v=[],G=[];l=[];p=[];c.uniform1i(f.uniforms.enableLighting,i.length);g=0;for(k=i.length;g0){J.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,J.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(L),c.STATIC_DRAW)}J.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,J.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER, -new Uint16Array(E),c.STATIC_DRAW);J.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,J.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(H),c.STATIC_DRAW);J.__webGLFaceCount=E.length;J.__webGLLineCount=H.length}};this.renderBuffer=function(f,i,g,k,j){var l,p,r,v,G,F,E,H,u;if(k instanceof THREE.MeshShaderMaterial||k instanceof THREE.MeshDepthMaterial||k instanceof THREE.MeshNormalMaterial){if(!k.program){if(k instanceof THREE.MeshDepthMaterial){b(k,M.depth); -k.uniforms.mNear.value=f.near;k.uniforms.mFar.value=f.far}else k instanceof THREE.MeshNormalMaterial&&b(k,M.normal);k.program=e(k.fragment_shader,k.vertex_shader,null);E=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(u in k.uniforms)E.push(u);m(k.program,E);q(k.program,["position","normal","uv","tangent"])}u=k.program}else u=w;if(u!=D){c.useProgram(u);D=u}u==w&&this.setupLights(u,i);this.loadCamera(u,f);this.loadMatrices(u);if(k instanceof THREE.MeshShaderMaterial|| -k instanceof THREE.MeshDepthMaterial||k instanceof THREE.MeshNormalMaterial){r=k.wireframe;v=k.wireframe_linewidth;f=u;i=k.uniforms;var V;for(l in i){H=i[l].type;E=i[l].value;V=f.uniforms[l];if(H=="i")c.uniform1i(V,E);else if(H=="f")c.uniform1f(V,E);else if(H=="v3")c.uniform3f(V,E.x,E.y,E.z);else if(H=="c")c.uniform3f(V,E.r,E.g,E.b);else if(H=="t"){c.uniform1i(V,E);if(H=i[l].texture)H.image instanceof Array&&H.image.length==6?d(H,E):h(H,E)}}}if(k instanceof THREE.MeshPhongMaterial||k instanceof THREE.MeshLambertMaterial|| -k instanceof THREE.MeshBasicMaterial){l=k.color;p=k.opacity;r=k.wireframe;v=k.wireframe_linewidth;G=k.map;F=k.env_map;i=k.combine==THREE.MixOperation;f=k.reflectivity;H=k.env_map&&k.env_map.mapping instanceof THREE.CubeRefractionMapping;E=k.refraction_ratio;c.uniform4f(u.uniforms.mColor,l.r*p,l.g*p,l.b*p,p);c.uniform1i(u.uniforms.mixEnvMap,i);c.uniform1f(u.uniforms.mReflectivity,f);c.uniform1i(u.uniforms.useRefract,H);c.uniform1f(u.uniforms.mRefractionRatio,E);if(g){c.uniform3f(u.uniforms.fogColor, -g.color.r,g.color.g,g.color.b);if(g instanceof THREE.Fog){c.uniform1f(u.uniforms.fogNear,g.near);c.uniform1f(u.uniforms.fogFar,g.far)}else g instanceof THREE.FogExp2&&c.uniform1f(u.uniforms.fogDensity,g.density)}}if(k instanceof THREE.MeshPhongMaterial){g=k.ambient;l=k.specular;k=k.shininess;c.uniform4f(u.uniforms.mAmbient,g.r,g.g,g.b,p);c.uniform4f(u.uniforms.mSpecular,l.r,l.g,l.b,p);c.uniform1f(u.uniforms.mShininess,k);c.uniform1i(u.uniforms.material,2)}else if(k instanceof THREE.MeshLambertMaterial)c.uniform1i(u.uniforms.material, -1);else k instanceof THREE.MeshBasicMaterial&&c.uniform1i(u.uniforms.material,0);if(G){h(G,0);c.uniform1i(u.uniforms.tMap,0);c.uniform1i(u.uniforms.enableMap,1)}else c.uniform1i(u.uniforms.enableMap,0);if(F){d(F,1);c.uniform1i(u.uniforms.tCube,1);c.uniform1i(u.uniforms.enableCubeMap,1)}else c.uniform1i(u.uniforms.enableCubeMap,0);p=u.attributes;c.bindBuffer(c.ARRAY_BUFFER,j.__webGLVertexBuffer);c.vertexAttribPointer(p.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(p.position);if(p.normal>= -0){c.bindBuffer(c.ARRAY_BUFFER,j.__webGLNormalBuffer);c.vertexAttribPointer(p.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(p.normal)}if(p.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,j.__webGLTangentBuffer);c.vertexAttribPointer(p.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(p.tangent)}if(p.uv>=0)if(j.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,j.__webGLUVBuffer);c.vertexAttribPointer(p.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(p.uv)}else c.disableVertexAttribArray(p.uv);if(r){c.lineWidth(v); -c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,j.__webGLLineBuffer);c.drawElements(c.LINES,j.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,j.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,j.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(f,i,g,k,j,l,p){var r,v,G,F,E;G=0;for(F=k.materials.length;G=0;g--){k=f.__webGLObjects[g].object; -i==k&&f.__webGLObjects.splice(g,1)}};this.setupMatrices=function(f,i){f.autoUpdateMatrix&&f.updateMatrix();z.multiply(i.matrix,f.matrix);R.set(z.flatten());P=THREE.Matrix4.makeInvert3x3(z).transpose();O.set(P.m);B.set(f.matrix.flatten())};this.loadMatrices=function(f){c.uniformMatrix4fv(f.uniforms.viewMatrix,false,T);c.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,R);c.uniformMatrix4fv(f.uniforms.projectionMatrix,false,s);c.uniformMatrix3fv(f.uniforms.normalMatrix,false,O);c.uniformMatrix4fv(f.uniforms.objectMatrix, -false,B)};this.loadCamera=function(f,i){c.uniform3f(f.uniforms.cameraPosition,i.position.x,i.position.y,i.position.z)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,i){if(f){!i||i=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK); -else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0};var M={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}", -vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"}}}; +m.v3.positionWorld.copy(W.positionWorld);m.v1.positionScreen.copy(F.positionScreen);m.v2.positionScreen.copy(E.positionScreen);m.v3.positionScreen.copy(W.positionScreen);m.normalWorld.copy(D.normal);X.multiplyVector3(m.normalWorld);m.centroidWorld.copy(D.centroid);V.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);s.multiplyVector3(m.centroidScreen);m.z=m.centroidScreen.z;m.meshMaterials=L;m.faceMaterials=D.materials;m.overdraw=y;if(u.geometry.uvs[v]){m.uvs[0]=u.geometry.uvs[v][0]; +m.uvs[1]=u.geometry.uvs[v][1];m.uvs[2]=u.geometry.uvs[v][3]}k.push(m);t++;p=n[t]=n[t]||new THREE.RenderableFace3;p.v1.positionWorld.copy(E.positionWorld);p.v2.positionWorld.copy(Q.positionWorld);p.v3.positionWorld.copy(W.positionWorld);p.v1.positionScreen.copy(E.positionScreen);p.v2.positionScreen.copy(Q.positionScreen);p.v3.positionScreen.copy(W.positionScreen);p.normalWorld.copy(m.normalWorld);p.centroidWorld.copy(m.centroidWorld);p.centroidScreen.copy(m.centroidScreen);p.z=p.centroidScreen.z;p.meshMaterials= +L;p.faceMaterials=D.materials;p.overdraw=y;if(u.geometry.uvs[v]){p.uvs[0]=u.geometry.uvs[v][1];p.uvs[1]=u.geometry.uvs[v][2];p.uvs[2]=u.geometry.uvs[v][3]}k.push(p);t++}}}}else if(u instanceof THREE.Line){O.multiply(s,V);S=u.geometry.vertices;D=S[0];D.positionScreen.copy(D.position);O.multiplyVector4(D.positionScreen);v=1;for(G=S.length;v0&&R.z<1){w=P[A]=P[A]||new THREE.RenderableParticle;w.x=R.x/R.w;w.y=R.y/R.w;w.z=R.z;w.rotation=u.rotation.z;w.scale.x=u.scale.x*Math.abs(w.x-(R.x+g.projectionMatrix.n11)/(R.w+g.projectionMatrix.n14)); +w.scale.y=u.scale.y*Math.abs(w.y-(R.y+g.projectionMatrix.n22)/(R.w+g.projectionMatrix.n24));w.materials=u.materials;k.push(w);A++}}}}j&&k.sort(a);return k};this.unprojectVector=function(h,g){var j=new THREE.Matrix4;j.multiply(THREE.Matrix4.makeInvert(g.matrix),THREE.Matrix4.makeInvert(g.projectionMatrix));j.multiplyVector3(h);return h}}; +THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,f,d,i,m;this.domElement=document.createElement("div");this.setSize=function(p,t){f=p;d=t;i=f/2;m=d/2};this.render=function(p,t){var n,o,z,c,w,A,P,T;a=b.projectScene(p,t);n=0;for(o=a.length;n0){B.r+=aa.r*Y;B.g+=aa.g*Y;B.b+=aa.b*Y}}else if(Y instanceof THREE.PointLight){Z.sub(Y.position,U);Z.normalize();Y=N.dot(Z)*ca;if(Y>0){B.r+=aa.r*Y;B.g+=aa.g*Y;B.b+=aa.b*Y}}}}function Na(x,U,N){if(N.opacity!=0){a(N.opacity);b(N.blending);var B, +K,Y,aa,ca,da;if(N instanceof THREE.ParticleBasicMaterial){if(N.map){aa=N.map;ca=aa.width>>1;da=aa.height>>1;K=U.scale.x*t;Y=U.scale.y*n;N=K*ca;B=Y*da;D.set(x.x-N,x.y-B,x.x+N,x.y+B);if(J.instersects(D)){o.save();o.translate(x.x,x.y);o.rotate(-U.rotation);o.scale(K,-Y);o.translate(-ca,-da);o.drawImage(aa,0,0);o.restore()}}}else if(N instanceof THREE.ParticleCircleMaterial){if(Q){W.r=ea.r+ma.r+na.r;W.g=ea.g+ma.g+na.g;W.b=ea.b+ma.b+na.b;k.r=N.color.r*W.r;k.g=N.color.g*W.g;k.b=N.color.b*W.b;k.updateStyleString()}else k.__styleString= +N.color.__styleString;N=U.scale.x*t;B=U.scale.y*n;D.set(x.x-N,x.y-B,x.x+N,x.y+B);if(J.instersects(D)){K=k.__styleString;if(T!=K)o.fillStyle=T=K;o.save();o.translate(x.x,x.y);o.rotate(-U.rotation);o.scale(N,B);o.beginPath();o.arc(0,0,1,0,La,true);o.closePath();o.fill();o.restore()}}}}function Oa(x,U,N,B){if(B.opacity!=0){a(B.opacity);b(B.blending);o.beginPath();o.moveTo(x.positionScreen.x,x.positionScreen.y);o.lineTo(U.positionScreen.x,U.positionScreen.y);o.closePath();if(B instanceof THREE.LineBasicMaterial){k.__styleString= +B.color.__styleString;x=B.linewidth;if(R!=x)o.lineWidth=R=x;x=k.__styleString;if(P!=x)o.strokeStyle=P=x;o.stroke();D.inflate(B.linewidth*2)}}}function Ha(x,U,N,B,K,Y){if(K.opacity!=0){a(K.opacity);b(K.blending);I=x.positionScreen.x;M=x.positionScreen.y;e=U.positionScreen.x;h=U.positionScreen.y;g=N.positionScreen.x;j=N.positionScreen.y;o.beginPath();o.moveTo(I,M);o.lineTo(e,h);o.lineTo(g,j);o.lineTo(I,M);o.closePath();if(K instanceof THREE.MeshBasicMaterial)if(K.map)K.map.image.loaded&&K.map.mapping instanceof +THREE.UVMapping&&ua(I,M,e,h,g,j,K.map.image,B.uvs[0].u,B.uvs[0].v,B.uvs[1].u,B.uvs[1].v,B.uvs[2].u,B.uvs[2].v);else if(K.env_map){if(K.env_map.image.loaded)if(K.env_map.mapping instanceof THREE.SphericalReflectionMapping){x=la.matrix;Z.copy(B.vertexNormalsWorld[0]);H=(Z.x*x.n11+Z.y*x.n12+Z.z*x.n13)*0.5+0.5;u=-(Z.x*x.n21+Z.y*x.n22+Z.z*x.n23)*0.5+0.5;Z.copy(B.vertexNormalsWorld[1]);V=(Z.x*x.n11+Z.y*x.n12+Z.z*x.n13)*0.5+0.5;X=-(Z.x*x.n21+Z.y*x.n22+Z.z*x.n23)*0.5+0.5;Z.copy(B.vertexNormalsWorld[2]);L= +(Z.x*x.n11+Z.y*x.n12+Z.z*x.n13)*0.5+0.5;y=-(Z.x*x.n21+Z.y*x.n22+Z.z*x.n23)*0.5+0.5;ua(I,M,e,h,g,j,K.env_map.image,H,u,V,X,L,y)}}else K.wireframe?za(K.color.__styleString,K.wireframe_linewidth):Aa(K.color.__styleString);else if(K instanceof THREE.MeshLambertMaterial){if(K.map&&!K.wireframe){K.map.mapping instanceof THREE.UVMapping&&ua(I,M,e,h,g,j,K.map.image,B.uvs[0].u,B.uvs[0].v,B.uvs[1].u,B.uvs[1].v,B.uvs[2].u,B.uvs[2].v);b(THREE.SubtractiveBlending)}if(Q)if(!K.wireframe&&K.shading==THREE.SmoothShading&& +B.vertexNormalsWorld.length==3){l.r=q.r=r.r=ea.r;l.g=q.g=r.g=ea.g;l.b=q.b=r.b=ea.b;ya(Y,B.v1.positionWorld,B.vertexNormalsWorld[0],l);ya(Y,B.v2.positionWorld,B.vertexNormalsWorld[1],q);ya(Y,B.v3.positionWorld,B.vertexNormalsWorld[2],r);v.r=(q.r+r.r)*0.5;v.g=(q.g+r.g)*0.5;v.b=(q.b+r.b)*0.5;E=Ia(l,q,r,v);ua(I,M,e,h,g,j,E,0,0,1,0,0,1)}else{W.r=ea.r;W.g=ea.g;W.b=ea.b;ya(Y,B.centroidWorld,B.normalWorld,W);k.r=K.color.r*W.r;k.g=K.color.g*W.g;k.b=K.color.b*W.b;k.updateStyleString();K.wireframe?za(k.__styleString, +K.wireframe_linewidth):Aa(k.__styleString)}else K.wireframe?za(K.color.__styleString,K.wireframe_linewidth):Aa(K.color.__styleString)}else if(K instanceof THREE.MeshDepthMaterial){G=la.near;F=la.far;l.r=l.g=l.b=1-Da(x.positionScreen.z,G,F);q.r=q.g=q.b=1-Da(U.positionScreen.z,G,F);r.r=r.g=r.b=1-Da(N.positionScreen.z,G,F);v.r=(q.r+r.r)*0.5;v.g=(q.g+r.g)*0.5;v.b=(q.b+r.b)*0.5;E=Ia(l,q,r,v);ua(I,M,e,h,g,j,E,0,0,1,0,0,1)}else if(K instanceof THREE.MeshNormalMaterial){k.r=Ea(B.normalWorld.x);k.g=Ea(B.normalWorld.y); +k.b=Ea(B.normalWorld.z);k.updateStyleString();K.wireframe?za(k.__styleString,K.wireframe_linewidth):Aa(k.__styleString)}}}function za(x,U){if(P!=x)o.strokeStyle=P=x;if(R!=U)o.lineWidth=R=U;o.stroke();D.inflate(U*2)}function Aa(x){if(T!=x)o.fillStyle=T=x;o.fill()}function ua(x,U,N,B,K,Y,aa,ca,da,ia,ga,ja,va){var oa,ka;oa=aa.width-1;ka=aa.height-1;ca*=oa;da*=ka;ia*=oa;ga*=ka;ja*=oa;va*=ka;N-=x;B-=U;K-=x;Y-=U;ia-=ca;ga-=da;ja-=ca;va-=da;ka=1/(ia*va-ja*ga);oa=(va*N-ga*K)*ka;ga=(va*B-ga*Y)*ka;N=(ia*K- +ja*N)*ka;B=(ia*Y-ja*B)*ka;x=x-oa*ca-N*da;U=U-ga*ca-B*da;o.save();o.transform(oa,ga,N,B,x,U);o.clip();o.drawImage(aa,0,0);o.restore()}function Ia(x,U,N,B){var K=~~(x.r*255),Y=~~(x.g*255);x=~~(x.b*255);var aa=~~(U.r*255),ca=~~(U.g*255);U=~~(U.b*255);var da=~~(N.r*255),ia=~~(N.g*255);N=~~(N.b*255);var ga=~~(B.r*255),ja=~~(B.g*255);B=~~(B.b*255);fa[0]=K<0?0:K>255?255:K;fa[1]=Y<0?0:Y>255?255:Y;fa[2]=x<0?0:x>255?255:x;fa[4]=aa<0?0:aa>255?255:aa;fa[5]=ca<0?0:ca>255?255:ca;fa[6]=U<0?0:U>255?255:U;fa[8]=da< +0?0:da>255?255:da;fa[9]=ia<0?0:ia>255?255:ia;fa[10]=N<0?0:N>255?255:N;fa[12]=ga<0?0:ga>255?255:ga;fa[13]=ja<0?0:ja>255?255:ja;fa[14]=B<0?0:B>255?255:B;sa.putImageData(Ca,0,0);xa.drawImage(ra,0,0);return ta}function Da(x,U,N){x=(x-U)/(N-U);return x*x*(3-2*x)}function Ea(x){x=(x+1)*0.5;return x<0?0:x>1?1:x}function Fa(x,U){var N=U.x-x.x,B=U.y-x.y,K=1/Math.sqrt(N*N+B*B);N*=K;B*=K;U.x+=N;U.y+=B;x.x-=N;x.y-=B}var Ba,Ja,$,ha,qa,Ga,Ka,wa;o.setTransform(1,0,0,-1,t,n);this.autoClear&&this.clear();f=d.projectScene(ba, +la,this.sortElements);(Q=ba.lights.length>0)&&Ma(ba);Ba=0;for(Ja=f.length;Ba0){V.r+=y.color.r*J;V.g+=y.color.g*J;V.b+=y.color.b*J}}else if(y instanceof THREE.PointLight){j.sub(y.position,u.centroidWorld);j.normalize();J=u.normalWorld.dot(j)*y.intensity;if(J>0){V.r+=y.color.r*J;V.g+=y.color.g*J;V.b+=y.color.b*J}}}}function b(H,u,V,X,L,y){r=d(v++);r.setAttribute("d","M "+H.positionScreen.x+ +" "+H.positionScreen.y+" L "+u.positionScreen.x+" "+u.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+"z");if(L instanceof THREE.MeshBasicMaterial)C.__styleString=L.color.__styleString;else if(L instanceof THREE.MeshLambertMaterial)if(O){I.r=M.r;I.g=M.g;I.b=M.b;a(y,X,I);C.r=L.color.r*I.r;C.g=L.color.g*I.g;C.b=L.color.b*I.b;C.updateStyleString()}else C.__styleString=L.color.__styleString;else if(L instanceof THREE.MeshDepthMaterial){g=1-L.__2near/(L.__farPlusNear-X.z*L.__farMinusNear); +C.setRGB(g,g,g)}else L instanceof THREE.MeshNormalMaterial&&C.setRGB(i(X.normalWorld.x),i(X.normalWorld.y),i(X.normalWorld.z));L.wireframe?r.setAttribute("style","fill: none; stroke: "+C.__styleString+"; stroke-width: "+L.wireframe_linewidth+"; stroke-opacity: "+L.opacity+"; stroke-linecap: "+L.wireframe_linecap+"; stroke-linejoin: "+L.wireframe_linejoin):r.setAttribute("style","fill: "+C.__styleString+"; fill-opacity: "+L.opacity);t.appendChild(r)}function f(H,u,V,X,L,y,J){r=d(v++);r.setAttribute("d", +"M "+H.positionScreen.x+" "+H.positionScreen.y+" L "+u.positionScreen.x+" "+u.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+" L "+X.positionScreen.x+","+X.positionScreen.y+"z");if(y instanceof THREE.MeshBasicMaterial)C.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshLambertMaterial)if(O){I.r=M.r;I.g=M.g;I.b=M.b;a(J,L,I);C.r=y.color.r*I.r;C.g=y.color.g*I.g;C.b=y.color.b*I.b;C.updateStyleString()}else C.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshDepthMaterial){g= +1-y.__2near/(y.__farPlusNear-L.z*y.__farMinusNear);C.setRGB(g,g,g)}else y instanceof THREE.MeshNormalMaterial&&C.setRGB(i(L.normalWorld.x),i(L.normalWorld.y),i(L.normalWorld.z));y.wireframe?r.setAttribute("style","fill: none; stroke: "+C.__styleString+"; stroke-width: "+y.wireframe_linewidth+"; stroke-opacity: "+y.opacity+"; stroke-linecap: "+y.wireframe_linecap+"; stroke-linejoin: "+y.wireframe_linejoin):r.setAttribute("style","fill: "+C.__styleString+"; fill-opacity: "+y.opacity);t.appendChild(r)} +function d(H){if(k[H]==null){k[H]=document.createElementNS("http://www.w3.org/2000/svg","path");E==0&&k[H].setAttribute("shape-rendering","crispEdges");return k[H]}return k[H]}function i(H){return H<0?Math.min((1+H)*0.5,0.5):0.5+Math.min(H*0.5,0.5)}var m=null,p=new THREE.Projector,t=document.createElementNS("http://www.w3.org/2000/svg","svg"),n,o,z,c,w,A,P,T,R=new THREE.Rectangle,s=new THREE.Rectangle,O=false,C=new THREE.Color(16777215),I=new THREE.Color(16777215),M=new THREE.Color(0),e=new THREE.Color(0), +h=new THREE.Color(0),g,j=new THREE.Vector3,k=[],l=[],q=[],r,v,G,F,E=1;this.domElement=t;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(H){switch(H){case "high":E=1;break;case "low":E=0}};this.setSize=function(H,u){n=H;o=u;z=n/2;c=o/2;t.setAttribute("viewBox",-z+" "+-c+" "+n+" "+o);t.setAttribute("width",n);t.setAttribute("height",o);R.set(-z,-c,z,c)};this.clear=function(){for(;t.childNodes.length>0;)t.removeChild(t.childNodes[0])};this.render=function(H,u){var V,X, +L,y,J,S,D,Q;this.autoClear&&this.clear();m=p.projectScene(H,u,this.sortElements);F=G=v=0;if(O=H.lights.length>0){D=H.lights;M.setRGB(0,0,0);e.setRGB(0,0,0);h.setRGB(0,0,0);V=0;for(X=D.length;V0?"#define VERTEX_TEXTURES":"",g.map?"#define USE_MAP":"",g.env_map?"#define USE_ENVMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");c.attachShader(j,n("fragment",k+e));c.attachShader(j,n("vertex",g+h));c.linkProgram(j);c.getProgramParameter(j, +c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(j,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");j.uniforms={};j.attributes={};return j}function i(e,h){if(e.image.length==6){if(!e.image.__webGLTextureCube&&!e.image.__cubeMapInitialized&&e.image.loadCount==6){e.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP, +c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var g=0;g<6;++g)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+g,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image[g]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);e.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+h);c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube)}}function m(e, +h){if(!e.__webGLTexture&&e.image.loaded){e.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,o(e.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,o(e.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,o(e.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,o(e.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+ +h);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture)}function p(e,h){var g,j,k;g=0;for(j=h.length;g= 0.0 )": +"",h?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",h?"pointDiffuse += mColor * pointDiffuseWeight;":"",h?"pointSpecular += mSpecular * pointSpecularWeight;":"",h?"}":"",e?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );": +"",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",h?"totalLight += pointDiffuse + pointSpecular;": +"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n}", +THREE.Snippets.fog_fragment,"}"].join("\n");j=d(k,j,{fog:g});c.useProgram(j);p(j,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);g&&p(j,["fogColor","fogNear","fogFar","fogDensity"]);e&&p(j,["directionalLightNumber","directionalLightColor","directionalLightDirection"]); +h&&p(j,["pointLightNumber","pointLightColor","pointLightPosition"]);c.uniform1i(j.uniforms.enableMap,0);c.uniform1i(j.uniforms.tMap,0);c.uniform1i(j.uniforms.enableCubeMap,0);c.uniform1i(j.uniforms.tCube,1);c.uniform1i(j.uniforms.mixEnvMap,0);c.uniform1i(j.uniforms.useRefract,0);t(j,["position","normal","uv"]);return j}(M.directional,M.point,fog);this.setSize=function(e,h){z.width=e;z.height=h;c.viewport(0,0,z.width,z.height)};this.setClearColor=function(e,h){var g=new THREE.Color(e);c.clearColor(g.r, +g.g,g.b,h)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(e,h){var g,j,k,l,q,r=[],v=[],G=[];l=[];q=[];c.uniform1i(e.uniforms.enableLighting,h.length);g=0;for(j=h.length;g0){J.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,J.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(L),c.STATIC_DRAW)}J.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER, +J.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(E),c.STATIC_DRAW);J.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,J.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(H),c.STATIC_DRAW);J.__webGLFaceCount=E.length;J.__webGLLineCount=H.length}};this.renderBuffer=function(e,h,g,j,k){var l,q,r,v,G,F,E,H,u;if(j instanceof THREE.MeshShaderMaterial||j instanceof THREE.MeshDepthMaterial||j instanceof THREE.MeshNormalMaterial||j instanceof +THREE.MeshBasicMaterial){if(!j.program){if(j instanceof THREE.MeshDepthMaterial){b(j,THREE.ShaderLib.depth);j.uniforms.mNear.value=e.near;j.uniforms.mFar.value=e.far}else if(j instanceof THREE.MeshNormalMaterial)b(j,THREE.ShaderLib.normal);else if(j instanceof THREE.MeshBasicMaterial){b(j,THREE.ShaderLib.basic);f(j,g)}j.program=d(j.fragment_shader,j.vertex_shader,{fog:g,map:j.map,env_map:j.env_map});E=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"]; +for(u in j.uniforms)E.push(u);p(j.program,E);t(j.program,["position","normal","uv","tangent"])}u=j.program}else u=A;if(u!=w){c.useProgram(u);w=u}u==A&&this.setupLights(u,h);this.loadCamera(u,e);this.loadMatrices(u);j instanceof THREE.MeshBasicMaterial&&f(j,g);if(j instanceof THREE.MeshShaderMaterial||j instanceof THREE.MeshDepthMaterial||j instanceof THREE.MeshNormalMaterial||j instanceof THREE.MeshBasicMaterial){r=j.wireframe;v=j.wireframe_linewidth;e=u;h=j.uniforms;var V;for(l in h){H=h[l].type; +E=h[l].value;V=e.uniforms[l];if(H=="i")c.uniform1i(V,E);else if(H=="f")c.uniform1f(V,E);else if(H=="v3")c.uniform3f(V,E.x,E.y,E.z);else if(H=="c")c.uniform3f(V,E.r,E.g,E.b);else if(H=="t"){c.uniform1i(V,E);if(H=h[l].texture)H.image instanceof Array&&H.image.length==6?i(H,E):m(H,E)}}}if(j instanceof THREE.MeshPhongMaterial||j instanceof THREE.MeshLambertMaterial){l=j.color;q=j.opacity;r=j.wireframe;v=j.wireframe_linewidth;G=j.map;F=j.env_map;h=j.combine==THREE.MixOperation;e=j.reflectivity;H=j.env_map&& +j.env_map.mapping instanceof THREE.CubeRefractionMapping;E=j.refraction_ratio;c.uniform4f(u.uniforms.mColor,l.r*q,l.g*q,l.b*q,q);c.uniform1i(u.uniforms.mixEnvMap,h);c.uniform1f(u.uniforms.mReflectivity,e);c.uniform1i(u.uniforms.useRefract,H);c.uniform1f(u.uniforms.mRefractionRatio,E);if(g){c.uniform3f(u.uniforms.fogColor,g.color.r,g.color.g,g.color.b);if(g instanceof THREE.Fog){c.uniform1f(u.uniforms.fogNear,g.near);c.uniform1f(u.uniforms.fogFar,g.far)}else g instanceof THREE.FogExp2&&c.uniform1f(u.uniforms.fogDensity, +g.density)}}if(j instanceof THREE.MeshPhongMaterial){g=j.ambient;l=j.specular;j=j.shininess;c.uniform4f(u.uniforms.mAmbient,g.r,g.g,g.b,q);c.uniform4f(u.uniforms.mSpecular,l.r,l.g,l.b,q);c.uniform1f(u.uniforms.mShininess,j);c.uniform1i(u.uniforms.material,2)}else j instanceof THREE.MeshLambertMaterial&&c.uniform1i(u.uniforms.material,1);if(G){m(G,0);c.uniform1i(u.uniforms.tMap,0);c.uniform1i(u.uniforms.enableMap,1)}else c.uniform1i(u.uniforms.enableMap,0);if(F){i(F,1);c.uniform1i(u.uniforms.tCube, +1);c.uniform1i(u.uniforms.enableCubeMap,1)}else c.uniform1i(u.uniforms.enableCubeMap,0);q=u.attributes;c.bindBuffer(c.ARRAY_BUFFER,k.__webGLVertexBuffer);c.vertexAttribPointer(q.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(q.position);if(q.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,k.__webGLNormalBuffer);c.vertexAttribPointer(q.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(q.normal)}if(q.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,k.__webGLTangentBuffer);c.vertexAttribPointer(q.tangent, +4,c.FLOAT,false,0,0);c.enableVertexAttribArray(q.tangent)}if(q.uv>=0)if(k.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,k.__webGLUVBuffer);c.vertexAttribPointer(q.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(q.uv)}else c.disableVertexAttribArray(q.uv);if(r){c.lineWidth(v);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,k.__webGLLineBuffer);c.drawElements(c.LINES,k.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,k.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,k.__webGLFaceCount, +c.UNSIGNED_SHORT,0)}};this.renderPass=function(e,h,g,j,k,l,q){var r,v,G,F,E;G=0;for(F=j.materials.length;G=0;g--){j=e.__webGLObjects[g].object;h==j&&e.__webGLObjects.splice(g,1)}};this.setupMatrices=function(e,h){e.autoUpdateMatrix&&e.updateMatrix();P.multiply(h.matrix,e.matrix);s.set(P.flatten());T=THREE.Matrix4.makeInvert3x3(P).transpose();C.set(T.m);I.set(e.matrix.flatten())}; +this.loadMatrices=function(e){c.uniformMatrix4fv(e.uniforms.viewMatrix,false,R);c.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,s);c.uniformMatrix4fv(e.uniforms.projectionMatrix,false,O);c.uniformMatrix3fv(e.uniforms.normalMatrix,false,C);c.uniformMatrix4fv(e.uniforms.objectMatrix,false,I)};this.loadCamera=function(e,h){c.uniform3f(e.uniforms.cameraPosition,h.position.x,h.position.y,h.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE, +c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,h){if(e){!h||h=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK);else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; +THREE.Snippets={fog_uniforms:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif"}; +THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}", +vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0}, +fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},fragment_shader:["uniform vec3 color;\nuniform float opacity;\n#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif\n#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",THREE.Snippets.fog_uniforms,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\n#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif\n#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n#else\ngl_FragColor = mColor * mapColor;\n#endif", +THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif\n#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif\nvoid main() {\n#ifdef USE_MAP\nvUv = uv;\n#endif\n#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"}}; THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]}; THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null}; diff --git a/build/ThreeDebug.js b/build/ThreeDebug.js index e5730a4feaf189eb4e8db5d69c20b4e0ca61829b..6d09546c982e8dda888762d3b6e3a9457f048462 100644 --- a/build/ThreeDebug.js +++ b/build/ThreeDebug.js @@ -1,62 +1,62 @@ // ThreeDebug.js r31 - http://github.com/mrdoob/three.js var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)}; -THREE.Color.prototype={setRGB:function(a,b,e){this.r=a;this.g=b;this.b=e;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+ +THREE.Color.prototype={setRGB:function(a,b,f){this.r=a;this.g=b;this.b=f;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+ ","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* -this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,e){this.x=a||0;this.y=b||0;this.z=e||0}; -THREE.Vector3.prototype={set:function(a,b,e){this.x=a;this.y=b;this.z=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, -cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,e=this.y,d=this.z;this.x=e*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-e*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/= -a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+e*e+a*a)},distanceToSquared:function(a){var b=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return b*b+e*e+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a= +this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,f){this.x=a||0;this.y=b||0;this.z=f||0}; +THREE.Vector3.prototype={set:function(a,b,f){this.x=a;this.y=b;this.z=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, +cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,f=this.y,d=this.z;this.x=f*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-f*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/= +a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+f*f+a*a)},distanceToSquared:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return b*b+f*f+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a= Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}}; -THREE.Vector4=function(a,b,e,d){this.x=a||0;this.y=b||0;this.z=e||0;this.w=d||1}; -THREE.Vector4.prototype={set:function(a,b,e,d){this.x=a;this.y=b;this.z=e;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; +THREE.Vector4=function(a,b,f,d){this.x=a||0;this.y=b||0;this.z=f||0;this.w=d||1}; +THREE.Vector4.prototype={set:function(a,b,f,d){this.x=a;this.y=b;this.z=f;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(a){var b,e,d=a.objects,h=[];a=0;for(b=d.length;a0&&R>0&&M+R<1}var e,d,h,m,q,t,n,o,c,D, -x,z=a.geometry,P=z.vertices,T=[];e=0;for(d=z.faces.length;en?d:n;h=h>o? -h:o}a()};this.add3Points=function(n,o,c,D,x,z){if(t){t=false;b=nc?n>x?n:x:c>x?c:x;h=o>D?o>z?o:z:D>z?D:z}else{b=nc?n>x?n>d?n:d:x>d?x:d:c>x?c>d?c:d:x>d?x:d;h=o>D?o>z?o>h?o:h:z>h?z:h:D>z?D>h?D:h:z>h?z:h}a()};this.addRectangle=function(n){if(t){t=false;b=n.getLeft();e=n.getTop();d=n.getRight();h=n.getBottom()}else{b=bn.getRight()?d:n.getRight();h=h>n.getBottom()?h:n.getBottom()}a()};this.inflate=function(n){b-=n;e-=n;d+=n;h+=n;a()};this.minSelf=function(n){b=b>n.getLeft()?b:n.getLeft();e=e>n.getTop()?e:n.getTop();d=d=0&&Math.min(h,n.getBottom())-Math.max(e,n.getTop())>=0};this.empty=function(){t=true;h=d=e=b=0;a()};this.isEmpty=function(){return t};this.toString= -function(){return"THREE.Rectangle ( left: "+b+", right: "+d+", top: "+e+", bottom: "+h+", width: "+m+", height: "+q+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; -THREE.Matrix4=function(a,b,e,d,h,m,q,t,n,o,c,D,x,z,P,T){this.n11=a||1;this.n12=b||0;this.n13=e||0;this.n14=d||0;this.n21=h||0;this.n22=m||1;this.n23=q||0;this.n24=t||0;this.n31=n||0;this.n32=o||0;this.n33=c||1;this.n34=D||0;this.n41=x||0;this.n42=z||0;this.n43=P||0;this.n44=T||1}; -THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,e,d,h,m,q,t,n,o,c,D,x,z,P,T){this.n11=a;this.n12=b;this.n13=e;this.n14=d;this.n21=h;this.n22=m;this.n23=q;this.n24=t;this.n31=n;this.n32=o;this.n33=c;this.n34=D;this.n41=x;this.n42=z;this.n43=P;this.n44=T;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= -a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,e){var d=new THREE.Vector3,h=new THREE.Vector3,m=new THREE.Vector3;m.sub(a,b).normalize();d.cross(e,m).normalize();h.cross(m,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=m.x; -this.n32=m.y;this.n33=m.z;this.n34=-m.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,e=a.y,d=a.z,h=1/(this.n41*b+this.n42*e+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*e+this.n13*d+this.n14)*h;a.y=(this.n21*b+this.n22*e+this.n23*d+this.n24)*h;a.z=(this.n31*b+this.n32*e+this.n33*d+this.n34)*h;return a},multiplyVector4:function(a){var b=a.x,e=a.y,d=a.z,h=a.w;a.x=this.n11*b+this.n12*e+this.n13*d+this.n14*h;a.y=this.n21*b+this.n22*e+this.n23*d+this.n24* -h;a.z=this.n31*b+this.n32*e+this.n33*d+this.n34*h;a.w=this.n41*b+this.n42*e+this.n43*d+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var e=a.n11,d=a.n12,h=a.n13,m=a.n14,q=a.n21,t=a.n22,n=a.n23,o=a.n24,c=a.n31,D=a.n32, -x=a.n33,z=a.n34,P=a.n41,T=a.n42,R=a.n43,s=a.n44,O=b.n11,B=b.n12,J=b.n13,M=b.n14,f=b.n21,i=b.n22,g=b.n23,k=b.n24,j=b.n31,l=b.n32,p=b.n33,r=b.n34,w=b.n41,G=b.n42,F=b.n43,E=b.n44;this.n11=e*O+d*f+h*j+m*w;this.n12=e*B+d*i+h*l+m*G;this.n13=e*J+d*g+h*p+m*F;this.n14=e*M+d*k+h*r+m*E;this.n21=q*O+t*f+n*j+o*w;this.n22=q*B+t*i+n*l+o*G;this.n23=q*J+t*g+n*p+o*F;this.n24=q*M+t*k+n*r+o*E;this.n31=c*O+D*f+x*j+z*w;this.n32=c*B+D*i+x*l+z*G;this.n33=c*J+D*g+x*p+z*F;this.n34=c*M+D*k+x*r+z*E;this.n41=P*O+T*f+R*j+s*w; -this.n42=P*B+T*i+R*l+s*G;this.n43=P*J+T*g+R*p+s*F;this.n44=P*M+T*k+R*r+s*E;return this},multiplySelf:function(a){var b=this.n11,e=this.n12,d=this.n13,h=this.n14,m=this.n21,q=this.n22,t=this.n23,n=this.n24,o=this.n31,c=this.n32,D=this.n33,x=this.n34,z=this.n41,P=this.n42,T=this.n43,R=this.n44,s=a.n11,O=a.n21,B=a.n31,J=a.n41,M=a.n12,f=a.n22,i=a.n32,g=a.n42,k=a.n13,j=a.n23,l=a.n33,p=a.n43,r=a.n14,w=a.n24,G=a.n34;a=a.n44;this.n11=b*s+e*O+d*B+h*J;this.n12=b*M+e*f+d*i+h*g;this.n13=b*k+e*j+d*l+h*p;this.n14= -b*r+e*w+d*G+h*a;this.n21=m*s+q*O+t*B+n*J;this.n22=m*M+q*f+t*i+n*g;this.n23=m*k+q*j+t*l+n*p;this.n24=m*r+q*w+t*G+n*a;this.n31=o*s+c*O+D*B+x*J;this.n32=o*M+c*f+D*i+x*g;this.n33=o*k+c*j+D*l+x*p;this.n34=o*r+c*w+D*G+x*a;this.n41=z*s+P*O+T*B+R*J;this.n42=z*M+P*f+T*i+R*g;this.n43=z*k+P*j+T*l+R*p;this.n44=z*r+P*w+T*G+R*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= +THREE.Ray.prototype={intersectScene:function(a){var b,f,d=a.objects,i=[];a=0;for(b=d.length;a0&&R>0&&M+R<1}var f,d,i,m,p,t,n,o,z,c, +x,A=a.geometry,P=A.vertices,T=[];f=0;for(d=A.faces.length;fn?d:n;i=i>o? +i:o}a()};this.add3Points=function(n,o,z,c,x,A){if(t){t=false;b=nz?n>x?n:x:z>x?z:x;i=o>c?o>A?o:A:c>A?c:A}else{b=nz?n>x?n>d?n:d:x>d?x:d:z>x?z>d?z:d:x>d?x:d;i=o>c?o>A?o>i?o:i:A>i?A:i:c>A?c>i?c:i:A>i?A:i}a()};this.addRectangle=function(n){if(t){t=false;b=n.getLeft();f=n.getTop();d=n.getRight();i=n.getBottom()}else{b=bn.getRight()?d:n.getRight();i=i>n.getBottom()?i:n.getBottom()}a()};this.inflate=function(n){b-=n;f-=n;d+=n;i+=n;a()};this.minSelf=function(n){b=b>n.getLeft()?b:n.getLeft();f=f>n.getTop()?f:n.getTop();d=d=0&&Math.min(i,n.getBottom())-Math.max(f,n.getTop())>=0};this.empty=function(){t=true;i=d=f=b=0;a()};this.isEmpty=function(){return t};this.toString= +function(){return"THREE.Rectangle ( left: "+b+", right: "+d+", top: "+f+", bottom: "+i+", width: "+m+", height: "+p+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; +THREE.Matrix4=function(a,b,f,d,i,m,p,t,n,o,z,c,x,A,P,T){this.n11=a||1;this.n12=b||0;this.n13=f||0;this.n14=d||0;this.n21=i||0;this.n22=m||1;this.n23=p||0;this.n24=t||0;this.n31=n||0;this.n32=o||0;this.n33=z||1;this.n34=c||0;this.n41=x||0;this.n42=A||0;this.n43=P||0;this.n44=T||1}; +THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,f,d,i,m,p,t,n,o,z,c,x,A,P,T){this.n11=a;this.n12=b;this.n13=f;this.n14=d;this.n21=i;this.n22=m;this.n23=p;this.n24=t;this.n31=n;this.n32=o;this.n33=z;this.n34=c;this.n41=x;this.n42=A;this.n43=P;this.n44=T;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= +a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,f){var d=new THREE.Vector3,i=new THREE.Vector3,m=new THREE.Vector3;m.sub(a,b).normalize();d.cross(f,m).normalize();i.cross(m,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=i.x;this.n22=i.y;this.n23=i.z;this.n24=-i.dot(a);this.n31=m.x; +this.n32=m.y;this.n33=m.z;this.n34=-m.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,f=a.y,d=a.z,i=1/(this.n41*b+this.n42*f+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*f+this.n13*d+this.n14)*i;a.y=(this.n21*b+this.n22*f+this.n23*d+this.n24)*i;a.z=(this.n31*b+this.n32*f+this.n33*d+this.n34)*i;return a},multiplyVector4:function(a){var b=a.x,f=a.y,d=a.z,i=a.w;a.x=this.n11*b+this.n12*f+this.n13*d+this.n14*i;a.y=this.n21*b+this.n22*f+this.n23*d+this.n24* +i;a.z=this.n31*b+this.n32*f+this.n33*d+this.n34*i;a.w=this.n41*b+this.n42*f+this.n43*d+this.n44*i;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var f=a.n11,d=a.n12,i=a.n13,m=a.n14,p=a.n21,t=a.n22,n=a.n23,o=a.n24,z=a.n31,c=a.n32, +x=a.n33,A=a.n34,P=a.n41,T=a.n42,R=a.n43,s=a.n44,O=b.n11,C=b.n12,J=b.n13,M=b.n14,e=b.n21,h=b.n22,g=b.n23,j=b.n24,k=b.n31,l=b.n32,q=b.n33,r=b.n34,w=b.n41,G=b.n42,F=b.n43,E=b.n44;this.n11=f*O+d*e+i*k+m*w;this.n12=f*C+d*h+i*l+m*G;this.n13=f*J+d*g+i*q+m*F;this.n14=f*M+d*j+i*r+m*E;this.n21=p*O+t*e+n*k+o*w;this.n22=p*C+t*h+n*l+o*G;this.n23=p*J+t*g+n*q+o*F;this.n24=p*M+t*j+n*r+o*E;this.n31=z*O+c*e+x*k+A*w;this.n32=z*C+c*h+x*l+A*G;this.n33=z*J+c*g+x*q+A*F;this.n34=z*M+c*j+x*r+A*E;this.n41=P*O+T*e+R*k+s*w; +this.n42=P*C+T*h+R*l+s*G;this.n43=P*J+T*g+R*q+s*F;this.n44=P*M+T*j+R*r+s*E;return this},multiplySelf:function(a){var b=this.n11,f=this.n12,d=this.n13,i=this.n14,m=this.n21,p=this.n22,t=this.n23,n=this.n24,o=this.n31,z=this.n32,c=this.n33,x=this.n34,A=this.n41,P=this.n42,T=this.n43,R=this.n44,s=a.n11,O=a.n21,C=a.n31,J=a.n41,M=a.n12,e=a.n22,h=a.n32,g=a.n42,j=a.n13,k=a.n23,l=a.n33,q=a.n43,r=a.n14,w=a.n24,G=a.n34;a=a.n44;this.n11=b*s+f*O+d*C+i*J;this.n12=b*M+f*e+d*h+i*g;this.n13=b*j+f*k+d*l+i*q;this.n14= +b*r+f*w+d*G+i*a;this.n21=m*s+p*O+t*C+n*J;this.n22=m*M+p*e+t*h+n*g;this.n23=m*j+p*k+t*l+n*q;this.n24=m*r+p*w+t*G+n*a;this.n31=o*s+z*O+c*C+x*J;this.n32=o*M+z*e+c*h+x*g;this.n33=o*j+z*k+c*l+x*q;this.n34=o*r+z*w+c*G+x*a;this.n41=A*s+P*O+T*C+R*J;this.n42=A*M+P*e+T*h+R*g;this.n43=A*j+P*k+T*l+R*q;this.n44=A*r+P*w+T*G+R*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34* -this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,e,d){var h=b[e];b[e]=b[d]; -b[d]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, -this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,e){var d=new THREE.Matrix4;d.n14=a;d.n24=b;d.n34=e;return d}; -THREE.Matrix4.scaleMatrix=function(a,b,e){var d=new THREE.Matrix4;d.n11=a;d.n22=b;d.n33=e;return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b}; -THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var e=new THREE.Matrix4,d=Math.cos(b),h=Math.sin(b),m=1-d,q=a.x,t=a.y,n=a.z;e.n11=m*q*q+d;e.n12=m*q*t-h*n;e.n13=m*q*n+h*t;e.n21=m*q*t+h*n;e.n22=m*t*t+d;e.n23=m*t*n-h*q;e.n31=m*q*n-h*t;e.n32=m*t*n+h*q;e.n33=m*n*n+d;return e}; +this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,f,d){var i=b[f];b[f]=b[d]; +b[d]=i}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, +this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,f){var d=new THREE.Matrix4;d.n14=a;d.n24=b;d.n34=f;return d}; +THREE.Matrix4.scaleMatrix=function(a,b,f){var d=new THREE.Matrix4;d.n11=a;d.n22=b;d.n33=f;return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b}; +THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var f=new THREE.Matrix4,d=Math.cos(b),i=Math.sin(b),m=1-d,p=a.x,t=a.y,n=a.z;f.n11=m*p*p+d;f.n12=m*p*t-i*n;f.n13=m*p*n+i*t;f.n21=m*p*t+i*n;f.n22=m*t*t+d;f.n23=m*t*n-i*p;f.n31=m*p*n-i*t;f.n32=m*t*n+i*p;f.n33=m*n*n+d;return f}; THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12* a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32* a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22* a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b}; -THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var e=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],h=b[6]*b[1]-b[2]*b[5],m=-b[10]*b[4]+b[6]*b[8],q=b[10]*b[0]-b[2]*b[8],t=-b[6]*b[0]+b[2]*b[4],n=b[9]*b[4]-b[5]*b[8],o=-b[9]*b[0]+b[1]*b[8],c=b[5]*b[0]-b[1]*b[4];b=b[0]*e+b[1]*m+b[2]*n;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*e;a.m[1]=b*d;a.m[2]=b*h;a.m[3]=b*m;a.m[4]=b*q;a.m[5]=b*t;a.m[6]=b*n;a.m[7]=b*o;a.m[8]=b*c;return a}; -THREE.Matrix4.makeFrustum=function(a,b,e,d,h,m){var q,t,n;q=new THREE.Matrix4;t=2*h/(b-a);n=2*h/(d-e);a=(b+a)/(b-a);e=(d+e)/(d-e);d=-(m+h)/(m-h);h=-2*m*h/(m-h);q.n11=t;q.n12=0;q.n13=a;q.n14=0;q.n21=0;q.n22=n;q.n23=e;q.n24=0;q.n31=0;q.n32=0;q.n33=d;q.n34=h;q.n41=0;q.n42=0;q.n43=-1;q.n44=0;return q};THREE.Matrix4.makePerspective=function(a,b,e,d){var h;a=e*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,e,d)}; -THREE.Matrix4.makeOrtho=function(a,b,e,d,h,m){var q,t,n,o;q=new THREE.Matrix4;t=b-a;n=e-d;o=m-h;a=(b+a)/t;e=(e+d)/n;h=(m+h)/o;q.n11=2/t;q.n12=0;q.n13=0;q.n14=-a;q.n21=0;q.n22=2/n;q.n23=0;q.n24=-e;q.n31=0;q.n32=0;q.n33=-2/o;q.n34=-h;q.n41=0;q.n42=0;q.n43=0;q.n44=1;return q}; +THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var f=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],i=b[6]*b[1]-b[2]*b[5],m=-b[10]*b[4]+b[6]*b[8],p=b[10]*b[0]-b[2]*b[8],t=-b[6]*b[0]+b[2]*b[4],n=b[9]*b[4]-b[5]*b[8],o=-b[9]*b[0]+b[1]*b[8],z=b[5]*b[0]-b[1]*b[4];b=b[0]*f+b[1]*m+b[2]*n;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*f;a.m[1]=b*d;a.m[2]=b*i;a.m[3]=b*m;a.m[4]=b*p;a.m[5]=b*t;a.m[6]=b*n;a.m[7]=b*o;a.m[8]=b*z;return a}; +THREE.Matrix4.makeFrustum=function(a,b,f,d,i,m){var p,t,n;p=new THREE.Matrix4;t=2*i/(b-a);n=2*i/(d-f);a=(b+a)/(b-a);f=(d+f)/(d-f);d=-(m+i)/(m-i);i=-2*m*i/(m-i);p.n11=t;p.n12=0;p.n13=a;p.n14=0;p.n21=0;p.n22=n;p.n23=f;p.n24=0;p.n31=0;p.n32=0;p.n33=d;p.n34=i;p.n41=0;p.n42=0;p.n43=-1;p.n44=0;return p};THREE.Matrix4.makePerspective=function(a,b,f,d){var i;a=f*Math.tan(a*Math.PI/360);i=-a;return THREE.Matrix4.makeFrustum(i*b,a*b,i,a,f,d)}; +THREE.Matrix4.makeOrtho=function(a,b,f,d,i,m){var p,t,n,o;p=new THREE.Matrix4;t=b-a;n=f-d;o=m-i;a=(b+a)/t;f=(f+d)/n;i=(m+i)/o;p.n11=2/t;p.n12=0;p.n13=0;p.n14=-a;p.n21=0;p.n22=2/n;p.n23=0;p.n24=-f;p.n31=0;p.n32=0;p.n33=-2/o;p.n34=-i;p.n41=0;p.n42=0;p.n43=0;p.n44=1;return p}; THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; -THREE.Face3=function(a,b,e,d,h){this.a=a;this.b=b;this.c=e;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; -THREE.Face4=function(a,b,e,d,h,m){this.a=a;this.b=b;this.c=e;this.d=d;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.materials=m instanceof Array?m:[m]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; +THREE.Face3=function(a,b,f,d,i){this.a=a;this.b=b;this.c=f;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=i instanceof Array?i:[i]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; +THREE.Face4=function(a,b,f,d,i,m){this.a=a;this.b=b;this.c=f;this.d=d;this.centroid=new THREE.Vector3;this.normal=i instanceof THREE.Vector3?i:new THREE.Vector3;this.vertexNormals=i instanceof Array?i:[];this.materials=m instanceof Array?m:[m]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; -THREE.Geometry.prototype={computeCentroids:function(){var a,b,e;a=0;for(b=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], -y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,e=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z< -this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,e=this.vertices.length;b65535){n[q].counter+=1;t=n[q].hash+"_"+n[q].counter;if(this.geometryChunks[t]==undefined)this.geometryChunks[t]={faces:[],materials:materials,vertices:0}}this.geometryChunks[t].faces.push(d); +THREE.Geometry.prototype={computeCentroids:function(){var a,b,f;a=0;for(b=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], +y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,f=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z< +this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,f=this.vertices.length;b65535){n[p].counter+=1;t=n[p].hash+"_"+n[p].counter;if(this.geometryChunks[t]==undefined)this.geometryChunks[t]={faces:[],materials:materials,vertices:0}}this.geometryChunks[t].faces.push(d); this.geometryChunks[t].vertices+=m}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; -THREE.Camera=function(a,b,e,d){this.fov=a;this.aspect=b;this.near=e;this.far=d;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.translateX=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);h.cross(h.clone(),this.up);this.position.addSelf(h);this.target.position.addSelf(h)};this.translateZ=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h); -this.position.subSelf(h);this.target.position.subSelf(h)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)}; +THREE.Camera=function(a,b,f,d){this.fov=a;this.aspect=b;this.near=f;this.far=d;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.translateX=function(i){i=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(i);i.cross(i.clone(),this.up);this.position.addSelf(i);this.target.position.addSelf(i)};this.translateZ=function(i){i=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(i); +this.position.subSelf(i);this.target.position.subSelf(i)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)}; THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight; THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight; THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true}; @@ -89,102 +89,107 @@ THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderM THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}}; -THREE.Texture=function(a,b,e,d,h,m){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=e!==undefined?e:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=h!==undefined?h:THREE.LinearFilter;this.min_filter=m!==undefined?m:THREE.LinearMipMapLinearFilter}; +THREE.Texture=function(a,b,f,d,i,m){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=i!==undefined?i:THREE.LinearFilter;this.min_filter=m!==undefined?m:THREE.LinearMipMapLinearFilter}; THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2; -THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;var Uniforms={clone:function(a){var b,e,d={};for(b in a){d[b]={};for(e in a[b]){parameter_src=a[b][e];d[b][e]=parameter_src instanceof THREE.Color||parameter_src instanceof THREE.Vector3||parameter_src instanceof THREE.Texture?parameter_src.clone():parameter_src}}return d}};THREE.CubeReflectionMapping=function(){}; +THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;var Uniforms={clone:function(a){var b,f,d={};for(b in a){d[b]={};for(f in a[b]){parameter_src=a[b][f];d[b][f]=parameter_src instanceof THREE.Color||parameter_src instanceof THREE.Vector3||parameter_src instanceof THREE.Texture?parameter_src.clone():parameter_src}}return d}};THREE.CubeReflectionMapping=function(){}; THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){}; THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; -THREE.Fog=function(a,b,e){this.color=new THREE.Color(a);this.near=b||1;this.far=e||1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4}; -THREE.Projector=function(){function a(i,g){return g.z-i.z}function b(i,g){var k=0,j=1,l=i.z+i.w,p=g.z+g.w,r=-i.z+i.w,w=-g.z+g.w;if(l>=0&&p>=0&&r>=0&&w>=0)return true;else if(l<0&&p<0||r<0&&w<0)return false;else{if(l<0)k=Math.max(k,l/(l-p));else if(p<0)j=Math.min(j,l/(l-p));if(r<0)k=Math.max(k,r/(r-w));else if(w<0)j=Math.min(j,r/(r-w));if(jl&&F.z0&&R.z<1){x=P[z]=P[z]||new THREE.RenderableParticle;x.x=R.x/R.w;x.y=R.y/R.w;x.z=R.z;x.rotation=u.rotation.z;x.scale.x=u.scale.x*Math.abs(x.x-(R.x+g.projectionMatrix.n11)/(R.w+g.projectionMatrix.n14)); -x.scale.y=u.scale.y*Math.abs(x.y-(R.y+g.projectionMatrix.n22)/(R.w+g.projectionMatrix.n24));x.materials=u.materials;j.push(x);z++}}}}k&&j.sort(a);return j};this.unprojectVector=function(i,g){var k=new THREE.Matrix4;k.multiply(THREE.Matrix4.makeInvert(g.matrix),THREE.Matrix4.makeInvert(g.projectionMatrix));k.multiplyVector3(i);return i}}; -THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,e,d,h,m;this.domElement=document.createElement("div");this.setSize=function(q,t){e=q;d=t;h=e/2;m=d/2};this.render=function(q,t){var n,o,c,D,x,z,P,T;a=b.projectScene(q,t);n=0;for(o=a.length;n0){A.r+=aa.r*Y;A.g+=aa.g*Y;A.b+=aa.b*Y}}else if(Y instanceof THREE.PointLight){Z.sub(Y.position,U);Z.normalize();Y=N.dot(Z)*ca;if(Y>0){A.r+=aa.r*Y;A.g+=aa.g*Y;A.b+=aa.b*Y}}}}function Na(v,U,N){if(N.opacity!=0){a(N.opacity);b(N.blending);var A, -K,Y,aa,ca,da;if(N instanceof THREE.ParticleBasicMaterial){if(N.map){aa=N.map;ca=aa.width>>1;da=aa.height>>1;K=U.scale.x*t;Y=U.scale.y*n;N=K*ca;A=Y*da;C.set(v.x-N,v.y-A,v.x+N,v.y+A);if(!I.instersects(C))return;o.save();o.translate(v.x,v.y);o.rotate(-U.rotation);o.scale(K,-Y);o.translate(-ca,-da);o.drawImage(aa,0,0);o.restore()}o.beginPath();o.moveTo(v.x-10,v.y);o.lineTo(v.x+10,v.y);o.moveTo(v.x,v.y-10);o.lineTo(v.x,v.y+10);o.closePath();o.strokeStyle="rgb(255,255,0)";o.stroke()}else if(N instanceof -THREE.ParticleCircleMaterial){if(Q){W.r=ea.r+ma.r+na.r;W.g=ea.g+ma.g+na.g;W.b=ea.b+ma.b+na.b;j.r=N.color.r*W.r;j.g=N.color.g*W.g;j.b=N.color.b*W.b;j.updateStyleString()}else j.__styleString=N.color.__styleString;N=U.scale.x*t;A=U.scale.y*n;C.set(v.x-N,v.y-A,v.x+N,v.y+A);if(I.instersects(C)){K=j.__styleString;if(T!=K)o.fillStyle=T=K;o.save();o.translate(v.x,v.y);o.rotate(-U.rotation);o.scale(N,A);o.beginPath();o.arc(0,0,1,0,La,true);o.closePath();o.fill();o.restore()}}}}function Oa(v,U,N,A){if(A.opacity!= -0){a(A.opacity);b(A.blending);o.beginPath();o.moveTo(v.positionScreen.x,v.positionScreen.y);o.lineTo(U.positionScreen.x,U.positionScreen.y);o.closePath();if(A instanceof THREE.LineBasicMaterial){j.__styleString=A.color.__styleString;v=A.linewidth;if(R!=v)o.lineWidth=R=v;v=j.__styleString;if(P!=v)o.strokeStyle=P=v;o.stroke();C.inflate(A.linewidth*2)}}}function Ha(v,U,N,A,K,Y){if(K.opacity!=0){a(K.opacity);b(K.blending);J=v.positionScreen.x;M=v.positionScreen.y;f=U.positionScreen.x;i=U.positionScreen.y; -g=N.positionScreen.x;k=N.positionScreen.y;o.beginPath();o.moveTo(J,M);o.lineTo(f,i);o.lineTo(g,k);o.lineTo(J,M);o.closePath();if(K instanceof THREE.MeshBasicMaterial)if(K.map)K.map.image.loaded&&K.map.mapping instanceof THREE.UVMapping&&ua(J,M,f,i,g,k,K.map.image,A.uvs[0].u,A.uvs[0].v,A.uvs[1].u,A.uvs[1].v,A.uvs[2].u,A.uvs[2].v);else if(K.env_map){if(K.env_map.image.loaded)if(K.env_map.mapping instanceof THREE.SphericalReflectionMapping){v=la.matrix;Z.copy(A.vertexNormalsWorld[0]);H=(Z.x*v.n11+Z.y* -v.n12+Z.z*v.n13)*0.5+0.5;u=-(Z.x*v.n21+Z.y*v.n22+Z.z*v.n23)*0.5+0.5;Z.copy(A.vertexNormalsWorld[1]);V=(Z.x*v.n11+Z.y*v.n12+Z.z*v.n13)*0.5+0.5;X=-(Z.x*v.n21+Z.y*v.n22+Z.z*v.n23)*0.5+0.5;Z.copy(A.vertexNormalsWorld[2]);L=(Z.x*v.n11+Z.y*v.n12+Z.z*v.n13)*0.5+0.5;y=-(Z.x*v.n21+Z.y*v.n22+Z.z*v.n23)*0.5+0.5;ua(J,M,f,i,g,k,K.env_map.image,H,u,V,X,L,y)}}else K.wireframe?za(K.color.__styleString,K.wireframe_linewidth):Aa(K.color.__styleString);else if(K instanceof THREE.MeshLambertMaterial){if(K.map&&!K.wireframe){K.map.mapping instanceof -THREE.UVMapping&&ua(J,M,f,i,g,k,K.map.image,A.uvs[0].u,A.uvs[0].v,A.uvs[1].u,A.uvs[1].v,A.uvs[2].u,A.uvs[2].v);b(THREE.SubtractiveBlending)}if(Q)if(!K.wireframe&&K.shading==THREE.SmoothShading&&A.vertexNormalsWorld.length==3){l.r=p.r=r.r=ea.r;l.g=p.g=r.g=ea.g;l.b=p.b=r.b=ea.b;ya(Y,A.v1.positionWorld,A.vertexNormalsWorld[0],l);ya(Y,A.v2.positionWorld,A.vertexNormalsWorld[1],p);ya(Y,A.v3.positionWorld,A.vertexNormalsWorld[2],r);w.r=(p.r+r.r)*0.5;w.g=(p.g+r.g)*0.5;w.b=(p.b+r.b)*0.5;E=Ia(l,p,r,w);ua(J, -M,f,i,g,k,E,0,0,1,0,0,1)}else{W.r=ea.r;W.g=ea.g;W.b=ea.b;ya(Y,A.centroidWorld,A.normalWorld,W);j.r=K.color.r*W.r;j.g=K.color.g*W.g;j.b=K.color.b*W.b;j.updateStyleString();K.wireframe?za(j.__styleString,K.wireframe_linewidth):Aa(j.__styleString)}else K.wireframe?za(K.color.__styleString,K.wireframe_linewidth):Aa(K.color.__styleString)}else if(K instanceof THREE.MeshDepthMaterial){G=la.near;F=la.far;l.r=l.g=l.b=1-Da(v.positionScreen.z,G,F);p.r=p.g=p.b=1-Da(U.positionScreen.z,G,F);r.r=r.g=r.b=1-Da(N.positionScreen.z, -G,F);w.r=(p.r+r.r)*0.5;w.g=(p.g+r.g)*0.5;w.b=(p.b+r.b)*0.5;E=Ia(l,p,r,w);ua(J,M,f,i,g,k,E,0,0,1,0,0,1)}else if(K instanceof THREE.MeshNormalMaterial){j.r=Ea(A.normalWorld.x);j.g=Ea(A.normalWorld.y);j.b=Ea(A.normalWorld.z);j.updateStyleString();K.wireframe?za(j.__styleString,K.wireframe_linewidth):Aa(j.__styleString)}}}function za(v,U){if(P!=v)o.strokeStyle=P=v;if(R!=U)o.lineWidth=R=U;o.stroke();C.inflate(U*2)}function Aa(v){if(T!=v)o.fillStyle=T=v;o.fill()}function ua(v,U,N,A,K,Y,aa,ca,da,ia,ga,ja, -va){var oa,ka;oa=aa.width-1;ka=aa.height-1;ca*=oa;da*=ka;ia*=oa;ga*=ka;ja*=oa;va*=ka;N-=v;A-=U;K-=v;Y-=U;ia-=ca;ga-=da;ja-=ca;va-=da;ka=1/(ia*va-ja*ga);oa=(va*N-ga*K)*ka;ga=(va*A-ga*Y)*ka;N=(ia*K-ja*N)*ka;A=(ia*Y-ja*A)*ka;v=v-oa*ca-N*da;U=U-ga*ca-A*da;o.save();o.transform(oa,ga,N,A,v,U);o.clip();o.drawImage(aa,0,0);o.restore()}function Ia(v,U,N,A){var K=~~(v.r*255),Y=~~(v.g*255);v=~~(v.b*255);var aa=~~(U.r*255),ca=~~(U.g*255);U=~~(U.b*255);var da=~~(N.r*255),ia=~~(N.g*255);N=~~(N.b*255);var ga=~~(A.r* -255),ja=~~(A.g*255);A=~~(A.b*255);fa[0]=K<0?0:K>255?255:K;fa[1]=Y<0?0:Y>255?255:Y;fa[2]=v<0?0:v>255?255:v;fa[4]=aa<0?0:aa>255?255:aa;fa[5]=ca<0?0:ca>255?255:ca;fa[6]=U<0?0:U>255?255:U;fa[8]=da<0?0:da>255?255:da;fa[9]=ia<0?0:ia>255?255:ia;fa[10]=N<0?0:N>255?255:N;fa[12]=ga<0?0:ga>255?255:ga;fa[13]=ja<0?0:ja>255?255:ja;fa[14]=A<0?0:A>255?255:A;sa.putImageData(Ca,0,0);xa.drawImage(ra,0,0);return ta}function Da(v,U,N){v=(v-U)/(N-U);return v*v*(3-2*v)}function Ea(v){v=(v+1)*0.5;return v<0?0:v>1?1:v}function Fa(v, -U){var N=U.x-v.x,A=U.y-v.y,K=1/Math.sqrt(N*N+A*A);N*=K;A*=K;U.x+=N;U.y+=A;v.x-=N;v.y-=A}var Ba,Ja,$,ha,qa,Ga,Ka,wa;o.setTransform(1,0,0,-1,t,n);this.autoClear&&this.clear();e=d.projectScene(ba,la,this.sortElements);o.fillStyle="rgba( 0, 255, 255, 0.5 )";o.fillRect(I.getX(),I.getY(),I.getWidth(),I.getHeight());(Q=ba.lights.length>0)&&Ma(ba);Ba=0;for(Ja=e.length;Ba0){V.r+=y.color.r*I;V.g+=y.color.g*I;V.b+=y.color.b*I}}else if(y instanceof THREE.PointLight){k.sub(y.position,u.centroidWorld);k.normalize();I=u.normalWorld.dot(k)*y.intensity;if(I>0){V.r+=y.color.r*I;V.g+=y.color.g*I;V.b+=y.color.b*I}}}}function b(H,u,V,X,L,y){r=d(w++);r.setAttribute("d","M "+H.positionScreen.x+ -" "+H.positionScreen.y+" L "+u.positionScreen.x+" "+u.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+"z");if(L instanceof THREE.MeshBasicMaterial)B.__styleString=L.color.__styleString;else if(L instanceof THREE.MeshLambertMaterial)if(O){J.r=M.r;J.g=M.g;J.b=M.b;a(y,X,J);B.r=L.color.r*J.r;B.g=L.color.g*J.g;B.b=L.color.b*J.b;B.updateStyleString()}else B.__styleString=L.color.__styleString;else if(L instanceof THREE.MeshDepthMaterial){g=1-L.__2near/(L.__farPlusNear-X.z*L.__farMinusNear); -B.setRGB(g,g,g)}else L instanceof THREE.MeshNormalMaterial&&B.setRGB(h(X.normalWorld.x),h(X.normalWorld.y),h(X.normalWorld.z));L.wireframe?r.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+L.wireframe_linewidth+"; stroke-opacity: "+L.opacity+"; stroke-linecap: "+L.wireframe_linecap+"; stroke-linejoin: "+L.wireframe_linejoin):r.setAttribute("style","fill: "+B.__styleString+"; fill-opacity: "+L.opacity);t.appendChild(r)}function e(H,u,V,X,L,y,I){r=d(w++);r.setAttribute("d", -"M "+H.positionScreen.x+" "+H.positionScreen.y+" L "+u.positionScreen.x+" "+u.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+" L "+X.positionScreen.x+","+X.positionScreen.y+"z");if(y instanceof THREE.MeshBasicMaterial)B.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshLambertMaterial)if(O){J.r=M.r;J.g=M.g;J.b=M.b;a(I,L,J);B.r=y.color.r*J.r;B.g=y.color.g*J.g;B.b=y.color.b*J.b;B.updateStyleString()}else B.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshDepthMaterial){g= -1-y.__2near/(y.__farPlusNear-L.z*y.__farMinusNear);B.setRGB(g,g,g)}else y instanceof THREE.MeshNormalMaterial&&B.setRGB(h(L.normalWorld.x),h(L.normalWorld.y),h(L.normalWorld.z));y.wireframe?r.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+y.wireframe_linewidth+"; stroke-opacity: "+y.opacity+"; stroke-linecap: "+y.wireframe_linecap+"; stroke-linejoin: "+y.wireframe_linejoin):r.setAttribute("style","fill: "+B.__styleString+"; fill-opacity: "+y.opacity);t.appendChild(r)} -function d(H){if(j[H]==null){j[H]=document.createElementNS("http://www.w3.org/2000/svg","path");E==0&&j[H].setAttribute("shape-rendering","crispEdges");return j[H]}return j[H]}function h(H){return H<0?Math.min((1+H)*0.5,0.5):0.5+Math.min(H*0.5,0.5)}var m=null,q=new THREE.Projector,t=document.createElementNS("http://www.w3.org/2000/svg","svg"),n,o,c,D,x,z,P,T,R=new THREE.Rectangle,s=new THREE.Rectangle,O=false,B=new THREE.Color(16777215),J=new THREE.Color(16777215),M=new THREE.Color(0),f=new THREE.Color(0), -i=new THREE.Color(0),g,k=new THREE.Vector3,j=[],l=[],p=[],r,w,G,F,E=1;this.domElement=t;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(H){switch(H){case "high":E=1;break;case "low":E=0}};this.setSize=function(H,u){n=H;o=u;c=n/2;D=o/2;t.setAttribute("viewBox",-c+" "+-D+" "+n+" "+o);t.setAttribute("width",n);t.setAttribute("height",o);R.set(-c,-D,c,D)};this.clear=function(){for(;t.childNodes.length>0;)t.removeChild(t.childNodes[0])};this.render=function(H,u){var V,X, -L,y,I,S,C,Q;this.autoClear&&this.clear();m=q.projectScene(H,u,this.sortElements);F=G=w=0;if(O=H.lights.length>0){C=H.lights;M.setRGB(0,0,0);f.setRGB(0,0,0);i.setRGB(0,0,0);V=0;for(X=C.length;V0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n"); -c.attachShader(k,t("fragment",g+f));c.attachShader(k,t("vertex",j+i));c.linkProgram(k);c.getProgramParameter(k,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(k,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");k.uniforms={};k.attributes={};return k}function d(f,i){if(f.image.length==6){if(!f.image.__webGLTextureCube&&!f.image.__cubeMapInitialized&&f.image.loadCount==6){f.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube); -c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var g=0;g<6;++g)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+g,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image[g]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);f.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+ -i);c.bindTexture(c.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube)}}function h(f,i){if(!f.__webGLTexture&&f.image.loaded){f.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,f.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,n(f.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,n(f.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,n(f.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER, -n(f.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+i);c.bindTexture(c.TEXTURE_2D,f.__webGLTexture)}function m(f,i){var g,k,j;g=0;for(k=i.length;g= 0.0 )": -"",i?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",i?"pointDiffuse += mColor * pointDiffuseWeight;":"",i?"pointSpecular += mSpecular * pointSpecularWeight;":"",i?"}":"",f?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"vec3 dirVector = normalize( lDirection.xyz );":"",f?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );": -"",f?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",f?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",f?"float dirSpecularWeight = 0.0;":"",f?"if ( dirDotNormalHalf >= 0.0 )":"",f?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",f?"dirDiffuse += mColor * dirDiffuseWeight;":"",f?"dirSpecular += mSpecular * dirSpecularWeight;":"",f?"}":"","vec4 totalLight = mAmbient;",f?"totalLight += dirDiffuse + dirSpecular;":"",i?"totalLight += pointDiffuse + pointSpecular;": -"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif\n}"].join("\n"); -k=e(j,k,g);c.useProgram(k);m(k,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);g&&m(k,["fogColor","fogNear","fogFar","fogDensity"]);f&&m(k,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);i&&m(k,["pointLightNumber", -"pointLightColor","pointLightPosition"]);c.uniform1i(k.uniforms.enableMap,0);c.uniform1i(k.uniforms.tMap,0);c.uniform1i(k.uniforms.enableCubeMap,0);c.uniform1i(k.uniforms.tCube,1);c.uniform1i(k.uniforms.mixEnvMap,0);c.uniform1i(k.uniforms.useRefract,0);q(k,["position","normal","uv"]);return k}(J.directional,J.point,fog);this.setSize=function(f,i){o.width=f;o.height=i;c.viewport(0,0,o.width,o.height)};this.setClearColor=function(f,i){var g=new THREE.Color(f);c.clearColor(g.r,g.g,g.b,i)};this.clear= -function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(f,i){var g,k,j,l,p,r=[],w=[],G=[];l=[];p=[];c.uniform1i(f.uniforms.enableLighting,i.length);g=0;for(k=i.length;g0){I.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,I.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(L),c.STATIC_DRAW)}I.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,I.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER, -new Uint16Array(E),c.STATIC_DRAW);I.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,I.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(H),c.STATIC_DRAW);I.__webGLFaceCount=E.length;I.__webGLLineCount=H.length}};this.renderBuffer=function(f,i,g,k,j){var l,p,r,w,G,F,E,H,u;if(k instanceof THREE.MeshShaderMaterial||k instanceof THREE.MeshDepthMaterial||k instanceof THREE.MeshNormalMaterial){if(!k.program){if(k instanceof THREE.MeshDepthMaterial){b(k,M.depth); -k.uniforms.mNear.value=f.near;k.uniforms.mFar.value=f.far}else k instanceof THREE.MeshNormalMaterial&&b(k,M.normal);k.program=e(k.fragment_shader,k.vertex_shader,null);E=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(u in k.uniforms)E.push(u);m(k.program,E);q(k.program,["position","normal","uv","tangent"])}u=k.program}else u=x;if(u!=D){c.useProgram(u);D=u}u==x&&this.setupLights(u,i);this.loadCamera(u,f);this.loadMatrices(u);if(k instanceof THREE.MeshShaderMaterial|| -k instanceof THREE.MeshDepthMaterial||k instanceof THREE.MeshNormalMaterial){r=k.wireframe;w=k.wireframe_linewidth;f=u;i=k.uniforms;var V;for(l in i){H=i[l].type;E=i[l].value;V=f.uniforms[l];if(H=="i")c.uniform1i(V,E);else if(H=="f")c.uniform1f(V,E);else if(H=="v3")c.uniform3f(V,E.x,E.y,E.z);else if(H=="c")c.uniform3f(V,E.r,E.g,E.b);else if(H=="t"){c.uniform1i(V,E);if(H=i[l].texture)H.image instanceof Array&&H.image.length==6?d(H,E):h(H,E)}}}if(k instanceof THREE.MeshPhongMaterial||k instanceof THREE.MeshLambertMaterial|| -k instanceof THREE.MeshBasicMaterial){l=k.color;p=k.opacity;r=k.wireframe;w=k.wireframe_linewidth;G=k.map;F=k.env_map;i=k.combine==THREE.MixOperation;f=k.reflectivity;H=k.env_map&&k.env_map.mapping instanceof THREE.CubeRefractionMapping;E=k.refraction_ratio;c.uniform4f(u.uniforms.mColor,l.r*p,l.g*p,l.b*p,p);c.uniform1i(u.uniforms.mixEnvMap,i);c.uniform1f(u.uniforms.mReflectivity,f);c.uniform1i(u.uniforms.useRefract,H);c.uniform1f(u.uniforms.mRefractionRatio,E);if(g){c.uniform3f(u.uniforms.fogColor, -g.color.r,g.color.g,g.color.b);if(g instanceof THREE.Fog){c.uniform1f(u.uniforms.fogNear,g.near);c.uniform1f(u.uniforms.fogFar,g.far)}else g instanceof THREE.FogExp2&&c.uniform1f(u.uniforms.fogDensity,g.density)}}if(k instanceof THREE.MeshPhongMaterial){g=k.ambient;l=k.specular;k=k.shininess;c.uniform4f(u.uniforms.mAmbient,g.r,g.g,g.b,p);c.uniform4f(u.uniforms.mSpecular,l.r,l.g,l.b,p);c.uniform1f(u.uniforms.mShininess,k);c.uniform1i(u.uniforms.material,2)}else if(k instanceof THREE.MeshLambertMaterial)c.uniform1i(u.uniforms.material, -1);else k instanceof THREE.MeshBasicMaterial&&c.uniform1i(u.uniforms.material,0);if(G){h(G,0);c.uniform1i(u.uniforms.tMap,0);c.uniform1i(u.uniforms.enableMap,1)}else c.uniform1i(u.uniforms.enableMap,0);if(F){d(F,1);c.uniform1i(u.uniforms.tCube,1);c.uniform1i(u.uniforms.enableCubeMap,1)}else c.uniform1i(u.uniforms.enableCubeMap,0);p=u.attributes;c.bindBuffer(c.ARRAY_BUFFER,j.__webGLVertexBuffer);c.vertexAttribPointer(p.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(p.position);if(p.normal>= -0){c.bindBuffer(c.ARRAY_BUFFER,j.__webGLNormalBuffer);c.vertexAttribPointer(p.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(p.normal)}if(p.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,j.__webGLTangentBuffer);c.vertexAttribPointer(p.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(p.tangent)}if(p.uv>=0)if(j.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,j.__webGLUVBuffer);c.vertexAttribPointer(p.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(p.uv)}else c.disableVertexAttribArray(p.uv);if(r){c.lineWidth(w); -c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,j.__webGLLineBuffer);c.drawElements(c.LINES,j.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,j.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,j.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(f,i,g,k,j,l,p){var r,w,G,F,E;G=0;for(F=k.materials.length;G=0;g--){k=f.__webGLObjects[g].object; -i==k&&f.__webGLObjects.splice(g,1)}};this.setupMatrices=function(f,i){f.autoUpdateMatrix&&f.updateMatrix();z.multiply(i.matrix,f.matrix);R.set(z.flatten());P=THREE.Matrix4.makeInvert3x3(z).transpose();O.set(P.m);B.set(f.matrix.flatten())};this.loadMatrices=function(f){c.uniformMatrix4fv(f.uniforms.viewMatrix,false,T);c.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,R);c.uniformMatrix4fv(f.uniforms.projectionMatrix,false,s);c.uniformMatrix3fv(f.uniforms.normalMatrix,false,O);c.uniformMatrix4fv(f.uniforms.objectMatrix, -false,B)};this.loadCamera=function(f,i){c.uniform3f(f.uniforms.cameraPosition,i.position.x,i.position.y,i.position.z)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,i){if(f){!i||i=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK); -else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0};var M={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}", -vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"}}}; +THREE.Fog=function(a,b,f){this.color=new THREE.Color(a);this.near=b||1;this.far=f||1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4}; +THREE.Projector=function(){function a(h,g){return g.z-h.z}function b(h,g){var j=0,k=1,l=h.z+h.w,q=g.z+g.w,r=-h.z+h.w,w=-g.z+g.w;if(l>=0&&q>=0&&r>=0&&w>=0)return true;else if(l<0&&q<0||r<0&&w<0)return false;else{if(l<0)j=Math.max(j,l/(l-q));else if(q<0)k=Math.min(k,l/(l-q));if(r<0)j=Math.max(j,r/(r-w));else if(w<0)k=Math.min(k,r/(r-w));if(kl&&F.z0&&R.z<1){x=P[A]=P[A]||new THREE.RenderableParticle;x.x=R.x/R.w;x.y=R.y/R.w;x.z=R.z;x.rotation=v.rotation.z;x.scale.x=v.scale.x*Math.abs(x.x-(R.x+g.projectionMatrix.n11)/(R.w+g.projectionMatrix.n14)); +x.scale.y=v.scale.y*Math.abs(x.y-(R.y+g.projectionMatrix.n22)/(R.w+g.projectionMatrix.n24));x.materials=v.materials;k.push(x);A++}}}}j&&k.sort(a);return k};this.unprojectVector=function(h,g){var j=new THREE.Matrix4;j.multiply(THREE.Matrix4.makeInvert(g.matrix),THREE.Matrix4.makeInvert(g.projectionMatrix));j.multiplyVector3(h);return h}}; +THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,f,d,i,m;this.domElement=document.createElement("div");this.setSize=function(p,t){f=p;d=t;i=f/2;m=d/2};this.render=function(p,t){var n,o,z,c,x,A,P,T;a=b.projectScene(p,t);n=0;for(o=a.length;n0){B.r+=aa.r*Y;B.g+=aa.g*Y;B.b+=aa.b*Y}}else if(Y instanceof THREE.PointLight){Z.sub(Y.position,U);Z.normalize();Y=N.dot(Z)*ca;if(Y>0){B.r+=aa.r*Y;B.g+=aa.g*Y;B.b+=aa.b*Y}}}}function Na(u,U,N){if(N.opacity!=0){a(N.opacity);b(N.blending);var B, +K,Y,aa,ca,da;if(N instanceof THREE.ParticleBasicMaterial){if(N.map){aa=N.map;ca=aa.width>>1;da=aa.height>>1;K=U.scale.x*t;Y=U.scale.y*n;N=K*ca;B=Y*da;D.set(u.x-N,u.y-B,u.x+N,u.y+B);if(!I.instersects(D))return;o.save();o.translate(u.x,u.y);o.rotate(-U.rotation);o.scale(K,-Y);o.translate(-ca,-da);o.drawImage(aa,0,0);o.restore()}o.beginPath();o.moveTo(u.x-10,u.y);o.lineTo(u.x+10,u.y);o.moveTo(u.x,u.y-10);o.lineTo(u.x,u.y+10);o.closePath();o.strokeStyle="rgb(255,255,0)";o.stroke()}else if(N instanceof +THREE.ParticleCircleMaterial){if(Q){W.r=ea.r+ma.r+na.r;W.g=ea.g+ma.g+na.g;W.b=ea.b+ma.b+na.b;k.r=N.color.r*W.r;k.g=N.color.g*W.g;k.b=N.color.b*W.b;k.updateStyleString()}else k.__styleString=N.color.__styleString;N=U.scale.x*t;B=U.scale.y*n;D.set(u.x-N,u.y-B,u.x+N,u.y+B);if(I.instersects(D)){K=k.__styleString;if(T!=K)o.fillStyle=T=K;o.save();o.translate(u.x,u.y);o.rotate(-U.rotation);o.scale(N,B);o.beginPath();o.arc(0,0,1,0,La,true);o.closePath();o.fill();o.restore()}}}}function Oa(u,U,N,B){if(B.opacity!= +0){a(B.opacity);b(B.blending);o.beginPath();o.moveTo(u.positionScreen.x,u.positionScreen.y);o.lineTo(U.positionScreen.x,U.positionScreen.y);o.closePath();if(B instanceof THREE.LineBasicMaterial){k.__styleString=B.color.__styleString;u=B.linewidth;if(R!=u)o.lineWidth=R=u;u=k.__styleString;if(P!=u)o.strokeStyle=P=u;o.stroke();D.inflate(B.linewidth*2)}}}function Ha(u,U,N,B,K,Y){if(K.opacity!=0){a(K.opacity);b(K.blending);J=u.positionScreen.x;M=u.positionScreen.y;e=U.positionScreen.x;h=U.positionScreen.y; +g=N.positionScreen.x;j=N.positionScreen.y;o.beginPath();o.moveTo(J,M);o.lineTo(e,h);o.lineTo(g,j);o.lineTo(J,M);o.closePath();if(K instanceof THREE.MeshBasicMaterial)if(K.map)K.map.image.loaded&&K.map.mapping instanceof THREE.UVMapping&&ua(J,M,e,h,g,j,K.map.image,B.uvs[0].u,B.uvs[0].v,B.uvs[1].u,B.uvs[1].v,B.uvs[2].u,B.uvs[2].v);else if(K.env_map){if(K.env_map.image.loaded)if(K.env_map.mapping instanceof THREE.SphericalReflectionMapping){u=la.matrix;Z.copy(B.vertexNormalsWorld[0]);H=(Z.x*u.n11+Z.y* +u.n12+Z.z*u.n13)*0.5+0.5;v=-(Z.x*u.n21+Z.y*u.n22+Z.z*u.n23)*0.5+0.5;Z.copy(B.vertexNormalsWorld[1]);V=(Z.x*u.n11+Z.y*u.n12+Z.z*u.n13)*0.5+0.5;X=-(Z.x*u.n21+Z.y*u.n22+Z.z*u.n23)*0.5+0.5;Z.copy(B.vertexNormalsWorld[2]);L=(Z.x*u.n11+Z.y*u.n12+Z.z*u.n13)*0.5+0.5;y=-(Z.x*u.n21+Z.y*u.n22+Z.z*u.n23)*0.5+0.5;ua(J,M,e,h,g,j,K.env_map.image,H,v,V,X,L,y)}}else K.wireframe?za(K.color.__styleString,K.wireframe_linewidth):Aa(K.color.__styleString);else if(K instanceof THREE.MeshLambertMaterial){if(K.map&&!K.wireframe){K.map.mapping instanceof +THREE.UVMapping&&ua(J,M,e,h,g,j,K.map.image,B.uvs[0].u,B.uvs[0].v,B.uvs[1].u,B.uvs[1].v,B.uvs[2].u,B.uvs[2].v);b(THREE.SubtractiveBlending)}if(Q)if(!K.wireframe&&K.shading==THREE.SmoothShading&&B.vertexNormalsWorld.length==3){l.r=q.r=r.r=ea.r;l.g=q.g=r.g=ea.g;l.b=q.b=r.b=ea.b;ya(Y,B.v1.positionWorld,B.vertexNormalsWorld[0],l);ya(Y,B.v2.positionWorld,B.vertexNormalsWorld[1],q);ya(Y,B.v3.positionWorld,B.vertexNormalsWorld[2],r);w.r=(q.r+r.r)*0.5;w.g=(q.g+r.g)*0.5;w.b=(q.b+r.b)*0.5;E=Ia(l,q,r,w);ua(J, +M,e,h,g,j,E,0,0,1,0,0,1)}else{W.r=ea.r;W.g=ea.g;W.b=ea.b;ya(Y,B.centroidWorld,B.normalWorld,W);k.r=K.color.r*W.r;k.g=K.color.g*W.g;k.b=K.color.b*W.b;k.updateStyleString();K.wireframe?za(k.__styleString,K.wireframe_linewidth):Aa(k.__styleString)}else K.wireframe?za(K.color.__styleString,K.wireframe_linewidth):Aa(K.color.__styleString)}else if(K instanceof THREE.MeshDepthMaterial){G=la.near;F=la.far;l.r=l.g=l.b=1-Da(u.positionScreen.z,G,F);q.r=q.g=q.b=1-Da(U.positionScreen.z,G,F);r.r=r.g=r.b=1-Da(N.positionScreen.z, +G,F);w.r=(q.r+r.r)*0.5;w.g=(q.g+r.g)*0.5;w.b=(q.b+r.b)*0.5;E=Ia(l,q,r,w);ua(J,M,e,h,g,j,E,0,0,1,0,0,1)}else if(K instanceof THREE.MeshNormalMaterial){k.r=Ea(B.normalWorld.x);k.g=Ea(B.normalWorld.y);k.b=Ea(B.normalWorld.z);k.updateStyleString();K.wireframe?za(k.__styleString,K.wireframe_linewidth):Aa(k.__styleString)}}}function za(u,U){if(P!=u)o.strokeStyle=P=u;if(R!=U)o.lineWidth=R=U;o.stroke();D.inflate(U*2)}function Aa(u){if(T!=u)o.fillStyle=T=u;o.fill()}function ua(u,U,N,B,K,Y,aa,ca,da,ia,ga,ja, +va){var oa,ka;oa=aa.width-1;ka=aa.height-1;ca*=oa;da*=ka;ia*=oa;ga*=ka;ja*=oa;va*=ka;N-=u;B-=U;K-=u;Y-=U;ia-=ca;ga-=da;ja-=ca;va-=da;ka=1/(ia*va-ja*ga);oa=(va*N-ga*K)*ka;ga=(va*B-ga*Y)*ka;N=(ia*K-ja*N)*ka;B=(ia*Y-ja*B)*ka;u=u-oa*ca-N*da;U=U-ga*ca-B*da;o.save();o.transform(oa,ga,N,B,u,U);o.clip();o.drawImage(aa,0,0);o.restore()}function Ia(u,U,N,B){var K=~~(u.r*255),Y=~~(u.g*255);u=~~(u.b*255);var aa=~~(U.r*255),ca=~~(U.g*255);U=~~(U.b*255);var da=~~(N.r*255),ia=~~(N.g*255);N=~~(N.b*255);var ga=~~(B.r* +255),ja=~~(B.g*255);B=~~(B.b*255);fa[0]=K<0?0:K>255?255:K;fa[1]=Y<0?0:Y>255?255:Y;fa[2]=u<0?0:u>255?255:u;fa[4]=aa<0?0:aa>255?255:aa;fa[5]=ca<0?0:ca>255?255:ca;fa[6]=U<0?0:U>255?255:U;fa[8]=da<0?0:da>255?255:da;fa[9]=ia<0?0:ia>255?255:ia;fa[10]=N<0?0:N>255?255:N;fa[12]=ga<0?0:ga>255?255:ga;fa[13]=ja<0?0:ja>255?255:ja;fa[14]=B<0?0:B>255?255:B;sa.putImageData(Ca,0,0);xa.drawImage(ra,0,0);return ta}function Da(u,U,N){u=(u-U)/(N-U);return u*u*(3-2*u)}function Ea(u){u=(u+1)*0.5;return u<0?0:u>1?1:u}function Fa(u, +U){var N=U.x-u.x,B=U.y-u.y,K=1/Math.sqrt(N*N+B*B);N*=K;B*=K;U.x+=N;U.y+=B;u.x-=N;u.y-=B}var Ba,Ja,$,ha,qa,Ga,Ka,wa;o.setTransform(1,0,0,-1,t,n);this.autoClear&&this.clear();f=d.projectScene(ba,la,this.sortElements);o.fillStyle="rgba( 0, 255, 255, 0.5 )";o.fillRect(I.getX(),I.getY(),I.getWidth(),I.getHeight());(Q=ba.lights.length>0)&&Ma(ba);Ba=0;for(Ja=f.length;Ba0){V.r+=y.color.r*I;V.g+=y.color.g*I;V.b+=y.color.b*I}}else if(y instanceof THREE.PointLight){j.sub(y.position,v.centroidWorld);j.normalize();I=v.normalWorld.dot(j)*y.intensity;if(I>0){V.r+=y.color.r*I;V.g+=y.color.g*I;V.b+=y.color.b*I}}}}function b(H,v,V,X,L,y){r=d(w++);r.setAttribute("d","M "+H.positionScreen.x+ +" "+H.positionScreen.y+" L "+v.positionScreen.x+" "+v.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+"z");if(L instanceof THREE.MeshBasicMaterial)C.__styleString=L.color.__styleString;else if(L instanceof THREE.MeshLambertMaterial)if(O){J.r=M.r;J.g=M.g;J.b=M.b;a(y,X,J);C.r=L.color.r*J.r;C.g=L.color.g*J.g;C.b=L.color.b*J.b;C.updateStyleString()}else C.__styleString=L.color.__styleString;else if(L instanceof THREE.MeshDepthMaterial){g=1-L.__2near/(L.__farPlusNear-X.z*L.__farMinusNear); +C.setRGB(g,g,g)}else L instanceof THREE.MeshNormalMaterial&&C.setRGB(i(X.normalWorld.x),i(X.normalWorld.y),i(X.normalWorld.z));L.wireframe?r.setAttribute("style","fill: none; stroke: "+C.__styleString+"; stroke-width: "+L.wireframe_linewidth+"; stroke-opacity: "+L.opacity+"; stroke-linecap: "+L.wireframe_linecap+"; stroke-linejoin: "+L.wireframe_linejoin):r.setAttribute("style","fill: "+C.__styleString+"; fill-opacity: "+L.opacity);t.appendChild(r)}function f(H,v,V,X,L,y,I){r=d(w++);r.setAttribute("d", +"M "+H.positionScreen.x+" "+H.positionScreen.y+" L "+v.positionScreen.x+" "+v.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+" L "+X.positionScreen.x+","+X.positionScreen.y+"z");if(y instanceof THREE.MeshBasicMaterial)C.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshLambertMaterial)if(O){J.r=M.r;J.g=M.g;J.b=M.b;a(I,L,J);C.r=y.color.r*J.r;C.g=y.color.g*J.g;C.b=y.color.b*J.b;C.updateStyleString()}else C.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshDepthMaterial){g= +1-y.__2near/(y.__farPlusNear-L.z*y.__farMinusNear);C.setRGB(g,g,g)}else y instanceof THREE.MeshNormalMaterial&&C.setRGB(i(L.normalWorld.x),i(L.normalWorld.y),i(L.normalWorld.z));y.wireframe?r.setAttribute("style","fill: none; stroke: "+C.__styleString+"; stroke-width: "+y.wireframe_linewidth+"; stroke-opacity: "+y.opacity+"; stroke-linecap: "+y.wireframe_linecap+"; stroke-linejoin: "+y.wireframe_linejoin):r.setAttribute("style","fill: "+C.__styleString+"; fill-opacity: "+y.opacity);t.appendChild(r)} +function d(H){if(k[H]==null){k[H]=document.createElementNS("http://www.w3.org/2000/svg","path");E==0&&k[H].setAttribute("shape-rendering","crispEdges");return k[H]}return k[H]}function i(H){return H<0?Math.min((1+H)*0.5,0.5):0.5+Math.min(H*0.5,0.5)}var m=null,p=new THREE.Projector,t=document.createElementNS("http://www.w3.org/2000/svg","svg"),n,o,z,c,x,A,P,T,R=new THREE.Rectangle,s=new THREE.Rectangle,O=false,C=new THREE.Color(16777215),J=new THREE.Color(16777215),M=new THREE.Color(0),e=new THREE.Color(0), +h=new THREE.Color(0),g,j=new THREE.Vector3,k=[],l=[],q=[],r,w,G,F,E=1;this.domElement=t;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(H){switch(H){case "high":E=1;break;case "low":E=0}};this.setSize=function(H,v){n=H;o=v;z=n/2;c=o/2;t.setAttribute("viewBox",-z+" "+-c+" "+n+" "+o);t.setAttribute("width",n);t.setAttribute("height",o);R.set(-z,-c,z,c)};this.clear=function(){for(;t.childNodes.length>0;)t.removeChild(t.childNodes[0])};this.render=function(H,v){var V,X, +L,y,I,S,D,Q;this.autoClear&&this.clear();m=p.projectScene(H,v,this.sortElements);F=G=w=0;if(O=H.lights.length>0){D=H.lights;M.setRGB(0,0,0);e.setRGB(0,0,0);h.setRGB(0,0,0);V=0;for(X=D.length;V0?"#define VERTEX_TEXTURES":"",g.map?"#define USE_MAP":"",g.env_map?"#define USE_ENVMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");c.attachShader(j,n("fragment",k+e));c.attachShader(j,n("vertex",g+h));c.linkProgram(j);c.getProgramParameter(j, +c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(j,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");j.uniforms={};j.attributes={};return j}function i(e,h){if(e.image.length==6){if(!e.image.__webGLTextureCube&&!e.image.__cubeMapInitialized&&e.image.loadCount==6){e.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP, +c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var g=0;g<6;++g)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+g,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image[g]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);e.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+h);c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube)}}function m(e, +h){if(!e.__webGLTexture&&e.image.loaded){e.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,o(e.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,o(e.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,o(e.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,o(e.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+ +h);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture)}function p(e,h){var g,j,k;g=0;for(j=h.length;g= 0.0 )": +"",h?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",h?"pointDiffuse += mColor * pointDiffuseWeight;":"",h?"pointSpecular += mSpecular * pointSpecularWeight;":"",h?"}":"",e?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );": +"",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",h?"totalLight += pointDiffuse + pointSpecular;": +"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n}", +THREE.Snippets.fog_fragment,"}"].join("\n");j=d(k,j,{fog:g});c.useProgram(j);p(j,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);g&&p(j,["fogColor","fogNear","fogFar","fogDensity"]);e&&p(j,["directionalLightNumber","directionalLightColor","directionalLightDirection"]); +h&&p(j,["pointLightNumber","pointLightColor","pointLightPosition"]);c.uniform1i(j.uniforms.enableMap,0);c.uniform1i(j.uniforms.tMap,0);c.uniform1i(j.uniforms.enableCubeMap,0);c.uniform1i(j.uniforms.tCube,1);c.uniform1i(j.uniforms.mixEnvMap,0);c.uniform1i(j.uniforms.useRefract,0);t(j,["position","normal","uv"]);return j}(M.directional,M.point,fog);this.setSize=function(e,h){z.width=e;z.height=h;c.viewport(0,0,z.width,z.height)};this.setClearColor=function(e,h){var g=new THREE.Color(e);c.clearColor(g.r, +g.g,g.b,h)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(e,h){var g,j,k,l,q,r=[],w=[],G=[];l=[];q=[];c.uniform1i(e.uniforms.enableLighting,h.length);g=0;for(j=h.length;g0){I.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,I.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(L),c.STATIC_DRAW)}I.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER, +I.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(E),c.STATIC_DRAW);I.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,I.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(H),c.STATIC_DRAW);I.__webGLFaceCount=E.length;I.__webGLLineCount=H.length}};this.renderBuffer=function(e,h,g,j,k){var l,q,r,w,G,F,E,H,v;if(j instanceof THREE.MeshShaderMaterial||j instanceof THREE.MeshDepthMaterial||j instanceof THREE.MeshNormalMaterial||j instanceof +THREE.MeshBasicMaterial){if(!j.program){if(j instanceof THREE.MeshDepthMaterial){b(j,THREE.ShaderLib.depth);j.uniforms.mNear.value=e.near;j.uniforms.mFar.value=e.far}else if(j instanceof THREE.MeshNormalMaterial)b(j,THREE.ShaderLib.normal);else if(j instanceof THREE.MeshBasicMaterial){b(j,THREE.ShaderLib.basic);f(j,g)}j.program=d(j.fragment_shader,j.vertex_shader,{fog:g,map:j.map,env_map:j.env_map});E=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"]; +for(v in j.uniforms)E.push(v);p(j.program,E);t(j.program,["position","normal","uv","tangent"])}v=j.program}else v=A;if(v!=x){c.useProgram(v);x=v}v==A&&this.setupLights(v,h);this.loadCamera(v,e);this.loadMatrices(v);j instanceof THREE.MeshBasicMaterial&&f(j,g);if(j instanceof THREE.MeshShaderMaterial||j instanceof THREE.MeshDepthMaterial||j instanceof THREE.MeshNormalMaterial||j instanceof THREE.MeshBasicMaterial){r=j.wireframe;w=j.wireframe_linewidth;e=v;h=j.uniforms;var V;for(l in h){H=h[l].type; +E=h[l].value;V=e.uniforms[l];if(H=="i")c.uniform1i(V,E);else if(H=="f")c.uniform1f(V,E);else if(H=="v3")c.uniform3f(V,E.x,E.y,E.z);else if(H=="c")c.uniform3f(V,E.r,E.g,E.b);else if(H=="t"){c.uniform1i(V,E);if(H=h[l].texture)H.image instanceof Array&&H.image.length==6?i(H,E):m(H,E)}}}if(j instanceof THREE.MeshPhongMaterial||j instanceof THREE.MeshLambertMaterial){l=j.color;q=j.opacity;r=j.wireframe;w=j.wireframe_linewidth;G=j.map;F=j.env_map;h=j.combine==THREE.MixOperation;e=j.reflectivity;H=j.env_map&& +j.env_map.mapping instanceof THREE.CubeRefractionMapping;E=j.refraction_ratio;c.uniform4f(v.uniforms.mColor,l.r*q,l.g*q,l.b*q,q);c.uniform1i(v.uniforms.mixEnvMap,h);c.uniform1f(v.uniforms.mReflectivity,e);c.uniform1i(v.uniforms.useRefract,H);c.uniform1f(v.uniforms.mRefractionRatio,E);if(g){c.uniform3f(v.uniforms.fogColor,g.color.r,g.color.g,g.color.b);if(g instanceof THREE.Fog){c.uniform1f(v.uniforms.fogNear,g.near);c.uniform1f(v.uniforms.fogFar,g.far)}else g instanceof THREE.FogExp2&&c.uniform1f(v.uniforms.fogDensity, +g.density)}}if(j instanceof THREE.MeshPhongMaterial){g=j.ambient;l=j.specular;j=j.shininess;c.uniform4f(v.uniforms.mAmbient,g.r,g.g,g.b,q);c.uniform4f(v.uniforms.mSpecular,l.r,l.g,l.b,q);c.uniform1f(v.uniforms.mShininess,j);c.uniform1i(v.uniforms.material,2)}else j instanceof THREE.MeshLambertMaterial&&c.uniform1i(v.uniforms.material,1);if(G){m(G,0);c.uniform1i(v.uniforms.tMap,0);c.uniform1i(v.uniforms.enableMap,1)}else c.uniform1i(v.uniforms.enableMap,0);if(F){i(F,1);c.uniform1i(v.uniforms.tCube, +1);c.uniform1i(v.uniforms.enableCubeMap,1)}else c.uniform1i(v.uniforms.enableCubeMap,0);q=v.attributes;c.bindBuffer(c.ARRAY_BUFFER,k.__webGLVertexBuffer);c.vertexAttribPointer(q.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(q.position);if(q.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,k.__webGLNormalBuffer);c.vertexAttribPointer(q.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(q.normal)}if(q.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,k.__webGLTangentBuffer);c.vertexAttribPointer(q.tangent, +4,c.FLOAT,false,0,0);c.enableVertexAttribArray(q.tangent)}if(q.uv>=0)if(k.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,k.__webGLUVBuffer);c.vertexAttribPointer(q.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(q.uv)}else c.disableVertexAttribArray(q.uv);if(r){c.lineWidth(w);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,k.__webGLLineBuffer);c.drawElements(c.LINES,k.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,k.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,k.__webGLFaceCount, +c.UNSIGNED_SHORT,0)}};this.renderPass=function(e,h,g,j,k,l,q){var r,w,G,F,E;G=0;for(F=j.materials.length;G=0;g--){j=e.__webGLObjects[g].object;h==j&&e.__webGLObjects.splice(g,1)}};this.setupMatrices=function(e,h){e.autoUpdateMatrix&&e.updateMatrix();P.multiply(h.matrix,e.matrix);s.set(P.flatten());T=THREE.Matrix4.makeInvert3x3(P).transpose();C.set(T.m);J.set(e.matrix.flatten())}; +this.loadMatrices=function(e){c.uniformMatrix4fv(e.uniforms.viewMatrix,false,R);c.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,s);c.uniformMatrix4fv(e.uniforms.projectionMatrix,false,O);c.uniformMatrix3fv(e.uniforms.normalMatrix,false,C);c.uniformMatrix4fv(e.uniforms.objectMatrix,false,J)};this.loadCamera=function(e,h){c.uniform3f(e.uniforms.cameraPosition,h.position.x,h.position.y,h.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE, +c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,h){if(e){!h||h=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK);else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; +THREE.Snippets={fog_uniforms:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif"}; +THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}", +vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0}, +fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},fragment_shader:["uniform vec3 color;\nuniform float opacity;\n#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif\n#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",THREE.Snippets.fog_uniforms,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\n#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif\n#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n#else\ngl_FragColor = mColor * mapColor;\n#endif", +THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif\n#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif\nvoid main() {\n#ifdef USE_MAP\nvUv = uv;\n#endif\n#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"}}; THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]}; THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null}; diff --git a/build/ThreeExtras.js b/build/ThreeExtras.js index 243fec2887baeeeb5cb014a51d44dc15e8e83d7f..7f6ea749a83029e9047ef0439b680c56b67ca58d 100644 --- a/build/ThreeExtras.js +++ b/build/ThreeExtras.js @@ -12,49 +12,49 @@ THREE.Vector4=function(a,b,e,d){this.x=a||0;this.y=b||0;this.z=e||0;this.w=d||1} THREE.Vector4.prototype={set:function(a,b,e,d){this.x=a;this.y=b;this.z=e;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(a){var b,e,d=a.objects,f=[];a=0;for(b=d.length;a0&&K>0&&L+K<1}var e,d,f,g,k,i,h,m,c,D, -u,x=a.geometry,A=x.vertices,B=[];e=0;for(d=x.faces.length;eh?d:h;f=f>m? -f:m}a()};this.add3Points=function(h,m,c,D,u,x){if(i){i=false;b=hc?h>u?h:u:c>u?c:u;f=m>D?m>x?m:x:D>x?D:x}else{b=hc?h>u?h>d?h:d:u>d?u:d:c>u?c>d?c:d:u>d?u:d;f=m>D?m>x?m>f?m:f:x>f?x:f:D>x?D>f?D:f:x>f?x:f}a()};this.addRectangle=function(h){if(i){i=false;b=h.getLeft();e=h.getTop();d=h.getRight();f=h.getBottom()}else{b=bh.getRight()?d:h.getRight();f=f>h.getBottom()?f:h.getBottom()}a()};this.inflate=function(h){b-=h;e-=h;d+=h;f+=h;a()};this.minSelf=function(h){b=b>h.getLeft()?b:h.getLeft();e=e>h.getTop()?e:h.getTop();d=d=0&&Math.min(f,h.getBottom())-Math.max(e,h.getTop())>=0};this.empty=function(){i=true;f=d=e=b=0;a()};this.isEmpty=function(){return i};this.toString= +THREE.Ray.prototype={intersectScene:function(a){var b,e,d=a.objects,f=[];a=0;for(b=d.length;a0&&K>0&&L+K<1}var e,d,f,g,k,j,i,o,w,c, +u,y=a.geometry,B=y.vertices,C=[];e=0;for(d=y.faces.length;ei?d:i;f=f>o? +f:o}a()};this.add3Points=function(i,o,w,c,u,y){if(j){j=false;b=iw?i>u?i:u:w>u?w:u;f=o>c?o>y?o:y:c>y?c:y}else{b=iw?i>u?i>d?i:d:u>d?u:d:w>u?w>d?w:d:u>d?u:d;f=o>c?o>y?o>f?o:f:y>f?y:f:c>y?c>f?c:f:y>f?y:f}a()};this.addRectangle=function(i){if(j){j=false;b=i.getLeft();e=i.getTop();d=i.getRight();f=i.getBottom()}else{b=bi.getRight()?d:i.getRight();f=f>i.getBottom()?f:i.getBottom()}a()};this.inflate=function(i){b-=i;e-=i;d+=i;f+=i;a()};this.minSelf=function(i){b=b>i.getLeft()?b:i.getLeft();e=e>i.getTop()?e:i.getTop();d=d=0&&Math.min(f,i.getBottom())-Math.max(e,i.getTop())>=0};this.empty=function(){j=true;f=d=e=b=0;a()};this.isEmpty=function(){return j};this.toString= function(){return"THREE.Rectangle ( left: "+b+", right: "+d+", top: "+e+", bottom: "+f+", width: "+g+", height: "+k+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; -THREE.Matrix4=function(a,b,e,d,f,g,k,i,h,m,c,D,u,x,A,B){this.n11=a||1;this.n12=b||0;this.n13=e||0;this.n14=d||0;this.n21=f||0;this.n22=g||1;this.n23=k||0;this.n24=i||0;this.n31=h||0;this.n32=m||0;this.n33=c||1;this.n34=D||0;this.n41=u||0;this.n42=x||0;this.n43=A||0;this.n44=B||1}; -THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,e,d,f,g,k,i,h,m,c,D,u,x,A,B){this.n11=a;this.n12=b;this.n13=e;this.n14=d;this.n21=f;this.n22=g;this.n23=k;this.n24=i;this.n31=h;this.n32=m;this.n33=c;this.n34=D;this.n41=u;this.n42=x;this.n43=A;this.n44=B;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= +THREE.Matrix4=function(a,b,e,d,f,g,k,j,i,o,w,c,u,y,B,C){this.n11=a||1;this.n12=b||0;this.n13=e||0;this.n14=d||0;this.n21=f||0;this.n22=g||1;this.n23=k||0;this.n24=j||0;this.n31=i||0;this.n32=o||0;this.n33=w||1;this.n34=c||0;this.n41=u||0;this.n42=y||0;this.n43=B||0;this.n44=C||1}; +THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,e,d,f,g,k,j,i,o,w,c,u,y,B,C){this.n11=a;this.n12=b;this.n13=e;this.n14=d;this.n21=f;this.n22=g;this.n23=k;this.n24=j;this.n31=i;this.n32=o;this.n33=w;this.n34=c;this.n41=u;this.n42=y;this.n43=B;this.n44=C;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,e){var d=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3;g.sub(a,b).normalize();d.cross(e,g).normalize();f.cross(g,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=f.x;this.n22=f.y;this.n23=f.z;this.n24=-f.dot(a);this.n31=g.x; this.n32=g.y;this.n33=g.z;this.n34=-g.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,e=a.y,d=a.z,f=1/(this.n41*b+this.n42*e+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*e+this.n13*d+this.n14)*f;a.y=(this.n21*b+this.n22*e+this.n23*d+this.n24)*f;a.z=(this.n31*b+this.n32*e+this.n33*d+this.n34)*f;return a},multiplyVector4:function(a){var b=a.x,e=a.y,d=a.z,f=a.w;a.x=this.n11*b+this.n12*e+this.n13*d+this.n14*f;a.y=this.n21*b+this.n22*e+this.n23*d+this.n24* -f;a.z=this.n31*b+this.n32*e+this.n33*d+this.n34*f;a.w=this.n41*b+this.n42*e+this.n43*d+this.n44*f;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var e=a.n11,d=a.n12,f=a.n13,g=a.n14,k=a.n21,i=a.n22,h=a.n23,m=a.n24,c=a.n31,D=a.n32, -u=a.n33,x=a.n34,A=a.n41,B=a.n42,K=a.n43,v=a.n44,C=b.n11,l=b.n12,O=b.n13,L=b.n14,j=b.n21,o=b.n22,n=b.n23,s=b.n24,r=b.n31,t=b.n32,w=b.n33,y=b.n34,F=b.n41,P=b.n42,N=b.n43,M=b.n44;this.n11=e*C+d*j+f*r+g*F;this.n12=e*l+d*o+f*t+g*P;this.n13=e*O+d*n+f*w+g*N;this.n14=e*L+d*s+f*y+g*M;this.n21=k*C+i*j+h*r+m*F;this.n22=k*l+i*o+h*t+m*P;this.n23=k*O+i*n+h*w+m*N;this.n24=k*L+i*s+h*y+m*M;this.n31=c*C+D*j+u*r+x*F;this.n32=c*l+D*o+u*t+x*P;this.n33=c*O+D*n+u*w+x*N;this.n34=c*L+D*s+u*y+x*M;this.n41=A*C+B*j+K*r+v*F; -this.n42=A*l+B*o+K*t+v*P;this.n43=A*O+B*n+K*w+v*N;this.n44=A*L+B*s+K*y+v*M;return this},multiplySelf:function(a){var b=this.n11,e=this.n12,d=this.n13,f=this.n14,g=this.n21,k=this.n22,i=this.n23,h=this.n24,m=this.n31,c=this.n32,D=this.n33,u=this.n34,x=this.n41,A=this.n42,B=this.n43,K=this.n44,v=a.n11,C=a.n21,l=a.n31,O=a.n41,L=a.n12,j=a.n22,o=a.n32,n=a.n42,s=a.n13,r=a.n23,t=a.n33,w=a.n43,y=a.n14,F=a.n24,P=a.n34;a=a.n44;this.n11=b*v+e*C+d*l+f*O;this.n12=b*L+e*j+d*o+f*n;this.n13=b*s+e*r+d*t+f*w;this.n14= -b*y+e*F+d*P+f*a;this.n21=g*v+k*C+i*l+h*O;this.n22=g*L+k*j+i*o+h*n;this.n23=g*s+k*r+i*t+h*w;this.n24=g*y+k*F+i*P+h*a;this.n31=m*v+c*C+D*l+u*O;this.n32=m*L+c*j+D*o+u*n;this.n33=m*s+c*r+D*t+u*w;this.n34=m*y+c*F+D*P+u*a;this.n41=x*v+A*C+B*l+K*O;this.n42=x*L+A*j+B*o+K*n;this.n43=x*s+A*r+B*t+K*w;this.n44=x*y+A*F+B*P+K*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= +f;a.z=this.n31*b+this.n32*e+this.n33*d+this.n34*f;a.w=this.n41*b+this.n42*e+this.n43*d+this.n44*f;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var e=a.n11,d=a.n12,f=a.n13,g=a.n14,k=a.n21,j=a.n22,i=a.n23,o=a.n24,w=a.n31,c=a.n32, +u=a.n33,y=a.n34,B=a.n41,C=a.n42,K=a.n43,v=a.n44,D=b.n11,n=b.n12,O=b.n13,L=b.n14,h=b.n21,m=b.n22,l=b.n23,p=b.n24,s=b.n31,t=b.n32,x=b.n33,z=b.n34,E=b.n41,P=b.n42,N=b.n43,M=b.n44;this.n11=e*D+d*h+f*s+g*E;this.n12=e*n+d*m+f*t+g*P;this.n13=e*O+d*l+f*x+g*N;this.n14=e*L+d*p+f*z+g*M;this.n21=k*D+j*h+i*s+o*E;this.n22=k*n+j*m+i*t+o*P;this.n23=k*O+j*l+i*x+o*N;this.n24=k*L+j*p+i*z+o*M;this.n31=w*D+c*h+u*s+y*E;this.n32=w*n+c*m+u*t+y*P;this.n33=w*O+c*l+u*x+y*N;this.n34=w*L+c*p+u*z+y*M;this.n41=B*D+C*h+K*s+v*E; +this.n42=B*n+C*m+K*t+v*P;this.n43=B*O+C*l+K*x+v*N;this.n44=B*L+C*p+K*z+v*M;return this},multiplySelf:function(a){var b=this.n11,e=this.n12,d=this.n13,f=this.n14,g=this.n21,k=this.n22,j=this.n23,i=this.n24,o=this.n31,w=this.n32,c=this.n33,u=this.n34,y=this.n41,B=this.n42,C=this.n43,K=this.n44,v=a.n11,D=a.n21,n=a.n31,O=a.n41,L=a.n12,h=a.n22,m=a.n32,l=a.n42,p=a.n13,s=a.n23,t=a.n33,x=a.n43,z=a.n14,E=a.n24,P=a.n34;a=a.n44;this.n11=b*v+e*D+d*n+f*O;this.n12=b*L+e*h+d*m+f*l;this.n13=b*p+e*s+d*t+f*x;this.n14= +b*z+e*E+d*P+f*a;this.n21=g*v+k*D+j*n+i*O;this.n22=g*L+k*h+j*m+i*l;this.n23=g*p+k*s+j*t+i*x;this.n24=g*z+k*E+j*P+i*a;this.n31=o*v+w*D+c*n+u*O;this.n32=o*L+w*h+c*m+u*l;this.n33=o*p+w*s+c*t+u*x;this.n34=o*z+w*E+c*P+u*a;this.n41=y*v+B*D+C*n+K*O;this.n42=y*L+B*h+C*m+K*l;this.n43=y*p+B*s+C*t+K*x;this.n44=y*z+B*E+C*P+K*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34* this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,e,d){var f=b[e];b[e]=b[d]; b[d]=f}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,e){var d=new THREE.Matrix4;d.n14=a;d.n24=b;d.n34=e;return d}; THREE.Matrix4.scaleMatrix=function(a,b,e){var d=new THREE.Matrix4;d.n11=a;d.n22=b;d.n33=e;return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b}; -THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var e=new THREE.Matrix4,d=Math.cos(b),f=Math.sin(b),g=1-d,k=a.x,i=a.y,h=a.z;e.n11=g*k*k+d;e.n12=g*k*i-f*h;e.n13=g*k*h+f*i;e.n21=g*k*i+f*h;e.n22=g*i*i+d;e.n23=g*i*h-f*k;e.n31=g*k*h-f*i;e.n32=g*i*h+f*k;e.n33=g*h*h+d;return e}; +THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var e=new THREE.Matrix4,d=Math.cos(b),f=Math.sin(b),g=1-d,k=a.x,j=a.y,i=a.z;e.n11=g*k*k+d;e.n12=g*k*j-f*i;e.n13=g*k*i+f*j;e.n21=g*k*j+f*i;e.n22=g*j*j+d;e.n23=g*j*i-f*k;e.n31=g*k*i-f*j;e.n32=g*j*i+f*k;e.n33=g*i*i+d;return e}; THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12* a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32* a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22* a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b}; -THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var e=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],f=b[6]*b[1]-b[2]*b[5],g=-b[10]*b[4]+b[6]*b[8],k=b[10]*b[0]-b[2]*b[8],i=-b[6]*b[0]+b[2]*b[4],h=b[9]*b[4]-b[5]*b[8],m=-b[9]*b[0]+b[1]*b[8],c=b[5]*b[0]-b[1]*b[4];b=b[0]*e+b[1]*g+b[2]*h;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*e;a.m[1]=b*d;a.m[2]=b*f;a.m[3]=b*g;a.m[4]=b*k;a.m[5]=b*i;a.m[6]=b*h;a.m[7]=b*m;a.m[8]=b*c;return a}; -THREE.Matrix4.makeFrustum=function(a,b,e,d,f,g){var k,i,h;k=new THREE.Matrix4;i=2*f/(b-a);h=2*f/(d-e);a=(b+a)/(b-a);e=(d+e)/(d-e);d=-(g+f)/(g-f);f=-2*g*f/(g-f);k.n11=i;k.n12=0;k.n13=a;k.n14=0;k.n21=0;k.n22=h;k.n23=e;k.n24=0;k.n31=0;k.n32=0;k.n33=d;k.n34=f;k.n41=0;k.n42=0;k.n43=-1;k.n44=0;return k};THREE.Matrix4.makePerspective=function(a,b,e,d){var f;a=e*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,e,d)}; -THREE.Matrix4.makeOrtho=function(a,b,e,d,f,g){var k,i,h,m;k=new THREE.Matrix4;i=b-a;h=e-d;m=g-f;a=(b+a)/i;e=(e+d)/h;f=(g+f)/m;k.n11=2/i;k.n12=0;k.n13=0;k.n14=-a;k.n21=0;k.n22=2/h;k.n23=0;k.n24=-e;k.n31=0;k.n32=0;k.n33=-2/m;k.n34=-f;k.n41=0;k.n42=0;k.n43=0;k.n44=1;return k}; +THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var e=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],f=b[6]*b[1]-b[2]*b[5],g=-b[10]*b[4]+b[6]*b[8],k=b[10]*b[0]-b[2]*b[8],j=-b[6]*b[0]+b[2]*b[4],i=b[9]*b[4]-b[5]*b[8],o=-b[9]*b[0]+b[1]*b[8],w=b[5]*b[0]-b[1]*b[4];b=b[0]*e+b[1]*g+b[2]*i;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*e;a.m[1]=b*d;a.m[2]=b*f;a.m[3]=b*g;a.m[4]=b*k;a.m[5]=b*j;a.m[6]=b*i;a.m[7]=b*o;a.m[8]=b*w;return a}; +THREE.Matrix4.makeFrustum=function(a,b,e,d,f,g){var k,j,i;k=new THREE.Matrix4;j=2*f/(b-a);i=2*f/(d-e);a=(b+a)/(b-a);e=(d+e)/(d-e);d=-(g+f)/(g-f);f=-2*g*f/(g-f);k.n11=j;k.n12=0;k.n13=a;k.n14=0;k.n21=0;k.n22=i;k.n23=e;k.n24=0;k.n31=0;k.n32=0;k.n33=d;k.n34=f;k.n41=0;k.n42=0;k.n43=-1;k.n44=0;return k};THREE.Matrix4.makePerspective=function(a,b,e,d){var f;a=e*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,e,d)}; +THREE.Matrix4.makeOrtho=function(a,b,e,d,f,g){var k,j,i,o;k=new THREE.Matrix4;j=b-a;i=e-d;o=g-f;a=(b+a)/j;e=(e+d)/i;f=(g+f)/o;k.n11=2/j;k.n12=0;k.n13=0;k.n14=-a;k.n21=0;k.n22=2/i;k.n23=0;k.n24=-e;k.n31=0;k.n32=0;k.n33=-2/o;k.n34=-f;k.n41=0;k.n42=0;k.n43=0;k.n44=1;return k}; THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; THREE.Face3=function(a,b,e,d,f){this.a=a;this.b=b;this.c=e;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=f instanceof Array?f:[f]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; THREE.Face4=function(a,b,e,d,f,g){this.a=a;this.b=b;this.c=e;this.d=d;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.materials=g instanceof Array?g:[g]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; THREE.Geometry.prototype={computeCentroids:function(){var a,b,e;a=0;for(b=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], +e.centroid.addSelf(this.vertices[e.d].position);e.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,e,d,f,g,k,j=new THREE.Vector3,i=new THREE.Vector3;d=0;for(f=this.vertices.length;d0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,e=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z< -this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,e=this.vertices.length;b65535){h[k].counter+=1;i=h[k].hash+"_"+h[k].counter;if(this.geometryChunks[i]==undefined)this.geometryChunks[i]={faces:[],materials:materials,vertices:0}}this.geometryChunks[i].faces.push(d); -this.geometryChunks[i].vertices+=g}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; +this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,e=this.vertices.length;b65535){i[k].counter+=1;j=i[k].hash+"_"+i[k].counter;if(this.geometryChunks[j]==undefined)this.geometryChunks[j]={faces:[],materials:materials,vertices:0}}this.geometryChunks[j].faces.push(d); +this.geometryChunks[j].vertices+=g}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; THREE.Camera=function(a,b,e,d){this.fov=a;this.aspect=b;this.near=e;this.far=d;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.translateX=function(f){f=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(f);f.cross(f.clone(),this.up);this.position.addSelf(f);this.target.position.addSelf(f)};this.translateZ=function(f){f=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(f); this.position.subSelf(f);this.target.position.subSelf(f)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)}; THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight; @@ -95,101 +95,106 @@ THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLine THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){}; THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; THREE.Fog=function(a,b,e){this.color=new THREE.Color(a);this.near=b||1;this.far=e||1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4}; -THREE.Projector=function(){function a(o,n){return n.z-o.z}function b(o,n){var s=0,r=1,t=o.z+o.w,w=n.z+n.w,y=-o.z+o.w,F=-n.z+n.w;if(t>=0&&w>=0&&y>=0&&F>=0)return true;else if(t<0&&w<0||y<0&&F<0)return false;else{if(t<0)s=Math.max(s,t/(t-w));else if(w<0)r=Math.min(r,t/(t-w));if(y<0)s=Math.max(s,y/(y-F));else if(F<0)r=Math.min(r,y/(y-F));if(rt&&N.z0&&K.z<1){u=A[x]=A[x]||new THREE.RenderableParticle;u.x=K.x/K.w;u.y=K.y/K.w;u.z=K.z;u.rotation=E.rotation.z;u.scale.x=E.scale.x*Math.abs(u.x-(K.x+n.projectionMatrix.n11)/(K.w+n.projectionMatrix.n14)); -u.scale.y=E.scale.y*Math.abs(u.y-(K.y+n.projectionMatrix.n22)/(K.w+n.projectionMatrix.n24));u.materials=E.materials;r.push(u);x++}}}}s&&r.sort(a);return r};this.unprojectVector=function(o,n){var s=new THREE.Matrix4;s.multiply(THREE.Matrix4.makeInvert(n.matrix),THREE.Matrix4.makeInvert(n.projectionMatrix));s.multiplyVector3(o);return o}}; -THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,e,d,f,g;this.domElement=document.createElement("div");this.setSize=function(k,i){e=k;d=i;f=e/2;g=d/2};this.render=function(k,i){var h,m,c,D,u,x,A,B;a=b.projectScene(k,i);h=0;for(m=a.length;h=0&&x>=0&&z>=0&&E>=0)return true;else if(t<0&&x<0||z<0&&E<0)return false;else{if(t<0)p=Math.max(p,t/(t-x));else if(x<0)s=Math.min(s,t/(t-x));if(z<0)p=Math.max(p,z/(z-E));else if(E<0)s=Math.min(s,z/(z-E));if(st&&N.z0&&K.z<1){u=B[y]=B[y]||new THREE.RenderableParticle;u.x=K.x/K.w;u.y=K.y/K.w;u.z=K.z;u.rotation=F.rotation.z;u.scale.x=F.scale.x*Math.abs(u.x-(K.x+l.projectionMatrix.n11)/(K.w+l.projectionMatrix.n14)); +u.scale.y=F.scale.y*Math.abs(u.y-(K.y+l.projectionMatrix.n22)/(K.w+l.projectionMatrix.n24));u.materials=F.materials;s.push(u);y++}}}}p&&s.sort(a);return s};this.unprojectVector=function(m,l){var p=new THREE.Matrix4;p.multiply(THREE.Matrix4.makeInvert(l.matrix),THREE.Matrix4.makeInvert(l.projectionMatrix));p.multiplyVector3(m);return m}}; +THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,e,d,f,g;this.domElement=document.createElement("div");this.setSize=function(k,j){e=k;d=j;f=e/2;g=d/2};this.render=function(k,j){var i,o,w,c,u,y,B,C;a=b.projectScene(k,j);i=0;for(o=a.length;i0){J.r+=ca.r*Z;J.g+=ca.g*Z;J.b+=ca.b*Z}}else if(Z instanceof THREE.PointLight){$.sub(Z.position,X);$.normalize();Z=U.dot($)*ea;if(Z>0){J.r+=ca.r*Z;J.g+=ca.g*Z;J.b+=ca.b*Z}}}}function Na(G,X,U){if(U.opacity!=0){a(U.opacity);b(U.blending);var J, -T,Z,ca,ea,ga;if(U instanceof THREE.ParticleBasicMaterial){if(U.map){ca=U.map;ea=ca.width>>1;ga=ca.height>>1;T=X.scale.x*i;Z=X.scale.y*h;U=T*ea;J=Z*ga;q.set(G.x-U,G.y-J,G.x+U,G.y+J);if(R.instersects(q)){m.save();m.translate(G.x,G.y);m.rotate(-X.rotation);m.scale(T,-Z);m.translate(-ea,-ga);m.drawImage(ca,0,0);m.restore()}}}else if(U instanceof THREE.ParticleCircleMaterial){if(z){I.r=V.r+ba.r+fa.r;I.g=V.g+ba.g+fa.g;I.b=V.b+ba.b+fa.b;r.r=U.color.r*I.r;r.g=U.color.g*I.g;r.b=U.color.b*I.b;r.updateStyleString()}else r.__styleString= -U.color.__styleString;U=X.scale.x*i;J=X.scale.y*h;q.set(G.x-U,G.y-J,G.x+U,G.y+J);if(R.instersects(q)){T=r.__styleString;if(B!=T)m.fillStyle=B=T;m.save();m.translate(G.x,G.y);m.rotate(-X.rotation);m.scale(U,J);m.beginPath();m.arc(0,0,1,0,xa,true);m.closePath();m.fill();m.restore()}}}}function Oa(G,X,U,J){if(J.opacity!=0){a(J.opacity);b(J.blending);m.beginPath();m.moveTo(G.positionScreen.x,G.positionScreen.y);m.lineTo(X.positionScreen.x,X.positionScreen.y);m.closePath();if(J instanceof THREE.LineBasicMaterial){r.__styleString= -J.color.__styleString;G=J.linewidth;if(K!=G)m.lineWidth=K=G;G=r.__styleString;if(A!=G)m.strokeStyle=A=G;m.stroke();q.inflate(J.linewidth*2)}}}function Ia(G,X,U,J,T,Z){if(T.opacity!=0){a(T.opacity);b(T.blending);O=G.positionScreen.x;L=G.positionScreen.y;j=X.positionScreen.x;o=X.positionScreen.y;n=U.positionScreen.x;s=U.positionScreen.y;m.beginPath();m.moveTo(O,L);m.lineTo(j,o);m.lineTo(n,s);m.lineTo(O,L);m.closePath();if(T instanceof THREE.MeshBasicMaterial)if(T.map)T.map.image.loaded&&T.map.mapping instanceof -THREE.UVMapping&&ua(O,L,j,o,n,s,T.map.image,J.uvs[0].u,J.uvs[0].v,J.uvs[1].u,J.uvs[1].v,J.uvs[2].u,J.uvs[2].v);else if(T.env_map){if(T.env_map.image.loaded)if(T.env_map.mapping instanceof THREE.SphericalReflectionMapping){G=na.matrix;$.copy(J.vertexNormalsWorld[0]);Q=($.x*G.n11+$.y*G.n12+$.z*G.n13)*0.5+0.5;E=-($.x*G.n21+$.y*G.n22+$.z*G.n23)*0.5+0.5;$.copy(J.vertexNormalsWorld[1]);W=($.x*G.n11+$.y*G.n12+$.z*G.n13)*0.5+0.5;Y=-($.x*G.n21+$.y*G.n22+$.z*G.n23)*0.5+0.5;$.copy(J.vertexNormalsWorld[2]);S= -($.x*G.n11+$.y*G.n12+$.z*G.n13)*0.5+0.5;H=-($.x*G.n21+$.y*G.n22+$.z*G.n23)*0.5+0.5;ua(O,L,j,o,n,s,T.env_map.image,Q,E,W,Y,S,H)}}else T.wireframe?Aa(T.color.__styleString,T.wireframe_linewidth):Ba(T.color.__styleString);else if(T instanceof THREE.MeshLambertMaterial){if(T.map&&!T.wireframe){T.map.mapping instanceof THREE.UVMapping&&ua(O,L,j,o,n,s,T.map.image,J.uvs[0].u,J.uvs[0].v,J.uvs[1].u,J.uvs[1].v,J.uvs[2].u,J.uvs[2].v);b(THREE.SubtractiveBlending)}if(z)if(!T.wireframe&&T.shading==THREE.SmoothShading&& -J.vertexNormalsWorld.length==3){t.r=w.r=y.r=V.r;t.g=w.g=y.g=V.g;t.b=w.b=y.b=V.b;za(Z,J.v1.positionWorld,J.vertexNormalsWorld[0],t);za(Z,J.v2.positionWorld,J.vertexNormalsWorld[1],w);za(Z,J.v3.positionWorld,J.vertexNormalsWorld[2],y);F.r=(w.r+y.r)*0.5;F.g=(w.g+y.g)*0.5;F.b=(w.b+y.b)*0.5;M=Ja(t,w,y,F);ua(O,L,j,o,n,s,M,0,0,1,0,0,1)}else{I.r=V.r;I.g=V.g;I.b=V.b;za(Z,J.centroidWorld,J.normalWorld,I);r.r=T.color.r*I.r;r.g=T.color.g*I.g;r.b=T.color.b*I.b;r.updateStyleString();T.wireframe?Aa(r.__styleString, -T.wireframe_linewidth):Ba(r.__styleString)}else T.wireframe?Aa(T.color.__styleString,T.wireframe_linewidth):Ba(T.color.__styleString)}else if(T instanceof THREE.MeshDepthMaterial){P=na.near;N=na.far;t.r=t.g=t.b=1-Ea(G.positionScreen.z,P,N);w.r=w.g=w.b=1-Ea(X.positionScreen.z,P,N);y.r=y.g=y.b=1-Ea(U.positionScreen.z,P,N);F.r=(w.r+y.r)*0.5;F.g=(w.g+y.g)*0.5;F.b=(w.b+y.b)*0.5;M=Ja(t,w,y,F);ua(O,L,j,o,n,s,M,0,0,1,0,0,1)}else if(T instanceof THREE.MeshNormalMaterial){r.r=Fa(J.normalWorld.x);r.g=Fa(J.normalWorld.y); -r.b=Fa(J.normalWorld.z);r.updateStyleString();T.wireframe?Aa(r.__styleString,T.wireframe_linewidth):Ba(r.__styleString)}}}function Aa(G,X){if(A!=G)m.strokeStyle=A=G;if(K!=X)m.lineWidth=K=X;m.stroke();q.inflate(X*2)}function Ba(G){if(B!=G)m.fillStyle=B=G;m.fill()}function ua(G,X,U,J,T,Z,ca,ea,ga,ka,ia,la,va){var oa,ma;oa=ca.width-1;ma=ca.height-1;ea*=oa;ga*=ma;ka*=oa;ia*=ma;la*=oa;va*=ma;U-=G;J-=X;T-=G;Z-=X;ka-=ea;ia-=ga;la-=ea;va-=ga;ma=1/(ka*va-la*ia);oa=(va*U-ia*T)*ma;ia=(va*J-ia*Z)*ma;U=(ka*T- -la*U)*ma;J=(ka*Z-la*J)*ma;G=G-oa*ea-U*ga;X=X-ia*ea-J*ga;m.save();m.transform(oa,ia,U,J,G,X);m.clip();m.drawImage(ca,0,0);m.restore()}function Ja(G,X,U,J){var T=~~(G.r*255),Z=~~(G.g*255);G=~~(G.b*255);var ca=~~(X.r*255),ea=~~(X.g*255);X=~~(X.b*255);var ga=~~(U.r*255),ka=~~(U.g*255);U=~~(U.b*255);var ia=~~(J.r*255),la=~~(J.g*255);J=~~(J.b*255);ha[0]=T<0?0:T>255?255:T;ha[1]=Z<0?0:Z>255?255:Z;ha[2]=G<0?0:G>255?255:G;ha[4]=ca<0?0:ca>255?255:ca;ha[5]=ea<0?0:ea>255?255:ea;ha[6]=X<0?0:X>255?255:X;ha[8]=ga< -0?0:ga>255?255:ga;ha[9]=ka<0?0:ka>255?255:ka;ha[10]=U<0?0:U>255?255:U;ha[12]=ia<0?0:ia>255?255:ia;ha[13]=la<0?0:la>255?255:la;ha[14]=J<0?0:J>255?255:J;sa.putImageData(Da,0,0);ya.drawImage(ra,0,0);return ta}function Ea(G,X,U){G=(G-X)/(U-X);return G*G*(3-2*G)}function Fa(G){G=(G+1)*0.5;return G<0?0:G>1?1:G}function Ga(G,X){var U=X.x-G.x,J=X.y-G.y,T=1/Math.sqrt(U*U+J*J);U*=T;J*=T;X.x+=U;X.y+=J;G.x-=U;G.y-=J}var Ca,Ka,aa,ja,qa,Ha,La,wa;m.setTransform(1,0,0,-1,i,h);this.autoClear&&this.clear();e=d.projectScene(da, -na,this.sortElements);(z=da.lights.length>0)&&Ma(da);Ca=0;for(Ka=e.length;Ca0){W.r+=H.color.r*R;W.g+=H.color.g*R;W.b+=H.color.b*R}}else if(H instanceof THREE.PointLight){s.sub(H.position,E.centroidWorld);s.normalize();R=E.normalWorld.dot(s)*H.intensity;if(R>0){W.r+=H.color.r*R;W.g+=H.color.g*R;W.b+=H.color.b*R}}}}function b(Q,E,W,Y,S,H){y=d(F++);y.setAttribute("d","M "+Q.positionScreen.x+ -" "+Q.positionScreen.y+" L "+E.positionScreen.x+" "+E.positionScreen.y+" L "+W.positionScreen.x+","+W.positionScreen.y+"z");if(S instanceof THREE.MeshBasicMaterial)l.__styleString=S.color.__styleString;else if(S instanceof THREE.MeshLambertMaterial)if(C){O.r=L.r;O.g=L.g;O.b=L.b;a(H,Y,O);l.r=S.color.r*O.r;l.g=S.color.g*O.g;l.b=S.color.b*O.b;l.updateStyleString()}else l.__styleString=S.color.__styleString;else if(S instanceof THREE.MeshDepthMaterial){n=1-S.__2near/(S.__farPlusNear-Y.z*S.__farMinusNear); -l.setRGB(n,n,n)}else S instanceof THREE.MeshNormalMaterial&&l.setRGB(f(Y.normalWorld.x),f(Y.normalWorld.y),f(Y.normalWorld.z));S.wireframe?y.setAttribute("style","fill: none; stroke: "+l.__styleString+"; stroke-width: "+S.wireframe_linewidth+"; stroke-opacity: "+S.opacity+"; stroke-linecap: "+S.wireframe_linecap+"; stroke-linejoin: "+S.wireframe_linejoin):y.setAttribute("style","fill: "+l.__styleString+"; fill-opacity: "+S.opacity);i.appendChild(y)}function e(Q,E,W,Y,S,H,R){y=d(F++);y.setAttribute("d", -"M "+Q.positionScreen.x+" "+Q.positionScreen.y+" L "+E.positionScreen.x+" "+E.positionScreen.y+" L "+W.positionScreen.x+","+W.positionScreen.y+" L "+Y.positionScreen.x+","+Y.positionScreen.y+"z");if(H instanceof THREE.MeshBasicMaterial)l.__styleString=H.color.__styleString;else if(H instanceof THREE.MeshLambertMaterial)if(C){O.r=L.r;O.g=L.g;O.b=L.b;a(R,S,O);l.r=H.color.r*O.r;l.g=H.color.g*O.g;l.b=H.color.b*O.b;l.updateStyleString()}else l.__styleString=H.color.__styleString;else if(H instanceof THREE.MeshDepthMaterial){n= -1-H.__2near/(H.__farPlusNear-S.z*H.__farMinusNear);l.setRGB(n,n,n)}else H instanceof THREE.MeshNormalMaterial&&l.setRGB(f(S.normalWorld.x),f(S.normalWorld.y),f(S.normalWorld.z));H.wireframe?y.setAttribute("style","fill: none; stroke: "+l.__styleString+"; stroke-width: "+H.wireframe_linewidth+"; stroke-opacity: "+H.opacity+"; stroke-linecap: "+H.wireframe_linecap+"; stroke-linejoin: "+H.wireframe_linejoin):y.setAttribute("style","fill: "+l.__styleString+"; fill-opacity: "+H.opacity);i.appendChild(y)} -function d(Q){if(r[Q]==null){r[Q]=document.createElementNS("http://www.w3.org/2000/svg","path");M==0&&r[Q].setAttribute("shape-rendering","crispEdges");return r[Q]}return r[Q]}function f(Q){return Q<0?Math.min((1+Q)*0.5,0.5):0.5+Math.min(Q*0.5,0.5)}var g=null,k=new THREE.Projector,i=document.createElementNS("http://www.w3.org/2000/svg","svg"),h,m,c,D,u,x,A,B,K=new THREE.Rectangle,v=new THREE.Rectangle,C=false,l=new THREE.Color(16777215),O=new THREE.Color(16777215),L=new THREE.Color(0),j=new THREE.Color(0), -o=new THREE.Color(0),n,s=new THREE.Vector3,r=[],t=[],w=[],y,F,P,N,M=1;this.domElement=i;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(Q){switch(Q){case "high":M=1;break;case "low":M=0}};this.setSize=function(Q,E){h=Q;m=E;c=h/2;D=m/2;i.setAttribute("viewBox",-c+" "+-D+" "+h+" "+m);i.setAttribute("width",h);i.setAttribute("height",m);K.set(-c,-D,c,D)};this.clear=function(){for(;i.childNodes.length>0;)i.removeChild(i.childNodes[0])};this.render=function(Q,E){var W,Y, -S,H,R,p,q,z;this.autoClear&&this.clear();g=k.projectScene(Q,E,this.sortElements);N=P=F=0;if(C=Q.lights.length>0){q=Q.lights;L.setRGB(0,0,0);j.setRGB(0,0,0);o.setRGB(0,0,0);W=0;for(Y=q.length;W0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n"); -c.attachShader(s,i("fragment",n+j));c.attachShader(s,i("vertex",r+o));c.linkProgram(s);c.getProgramParameter(s,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(s,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");s.uniforms={};s.attributes={};return s}function d(j,o){if(j.image.length==6){if(!j.image.__webGLTextureCube&&!j.image.__cubeMapInitialized&&j.image.loadCount==6){j.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,j.image.__webGLTextureCube); -c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var n=0;n<6;++n)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,j.image[n]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);j.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+ -o);c.bindTexture(c.TEXTURE_CUBE_MAP,j.image.__webGLTextureCube)}}function f(j,o){if(!j.__webGLTexture&&j.image.loaded){j.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,j.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,j.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,h(j.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,h(j.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,h(j.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER, -h(j.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+o);c.bindTexture(c.TEXTURE_2D,j.__webGLTexture)}function g(j,o){var n,s,r;n=0;for(s=o.length;n= 0.0 )": -"",o?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",o?"pointDiffuse += mColor * pointDiffuseWeight;":"",o?"pointSpecular += mSpecular * pointSpecularWeight;":"",o?"}":"",j?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",j?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",j?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",j?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",j?"vec3 dirVector = normalize( lDirection.xyz );":"",j?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );": -"",j?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",j?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",j?"float dirSpecularWeight = 0.0;":"",j?"if ( dirDotNormalHalf >= 0.0 )":"",j?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",j?"dirDiffuse += mColor * dirDiffuseWeight;":"",j?"dirSpecular += mSpecular * dirSpecularWeight;":"",j?"}":"","vec4 totalLight = mAmbient;",j?"totalLight += dirDiffuse + dirSpecular;":"",o?"totalLight += pointDiffuse + pointSpecular;": -"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif\n}"].join("\n"); -s=e(r,s,n);c.useProgram(s);g(s,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);n&&g(s,["fogColor","fogNear","fogFar","fogDensity"]);j&&g(s,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);o&&g(s,["pointLightNumber", -"pointLightColor","pointLightPosition"]);c.uniform1i(s.uniforms.enableMap,0);c.uniform1i(s.uniforms.tMap,0);c.uniform1i(s.uniforms.enableCubeMap,0);c.uniform1i(s.uniforms.tCube,1);c.uniform1i(s.uniforms.mixEnvMap,0);c.uniform1i(s.uniforms.useRefract,0);k(s,["position","normal","uv"]);return s}(O.directional,O.point,fog);this.setSize=function(j,o){m.width=j;m.height=o;c.viewport(0,0,m.width,m.height)};this.setClearColor=function(j,o){var n=new THREE.Color(j);c.clearColor(n.r,n.g,n.b,o)};this.clear= -function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(j,o){var n,s,r,t,w,y=[],F=[],P=[];t=[];w=[];c.uniform1i(j.uniforms.enableLighting,o.length);n=0;for(s=o.length;n0){R.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,R.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(S),c.STATIC_DRAW)}R.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,R.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER, -new Uint16Array(M),c.STATIC_DRAW);R.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,R.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(Q),c.STATIC_DRAW);R.__webGLFaceCount=M.length;R.__webGLLineCount=Q.length}};this.renderBuffer=function(j,o,n,s,r){var t,w,y,F,P,N,M,Q,E;if(s instanceof THREE.MeshShaderMaterial||s instanceof THREE.MeshDepthMaterial||s instanceof THREE.MeshNormalMaterial){if(!s.program){if(s instanceof THREE.MeshDepthMaterial){b(s,L.depth); -s.uniforms.mNear.value=j.near;s.uniforms.mFar.value=j.far}else s instanceof THREE.MeshNormalMaterial&&b(s,L.normal);s.program=e(s.fragment_shader,s.vertex_shader,null);M=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(E in s.uniforms)M.push(E);g(s.program,M);k(s.program,["position","normal","uv","tangent"])}E=s.program}else E=u;if(E!=D){c.useProgram(E);D=E}E==u&&this.setupLights(E,o);this.loadCamera(E,j);this.loadMatrices(E);if(s instanceof THREE.MeshShaderMaterial|| -s instanceof THREE.MeshDepthMaterial||s instanceof THREE.MeshNormalMaterial){y=s.wireframe;F=s.wireframe_linewidth;j=E;o=s.uniforms;var W;for(t in o){Q=o[t].type;M=o[t].value;W=j.uniforms[t];if(Q=="i")c.uniform1i(W,M);else if(Q=="f")c.uniform1f(W,M);else if(Q=="v3")c.uniform3f(W,M.x,M.y,M.z);else if(Q=="c")c.uniform3f(W,M.r,M.g,M.b);else if(Q=="t"){c.uniform1i(W,M);if(Q=o[t].texture)Q.image instanceof Array&&Q.image.length==6?d(Q,M):f(Q,M)}}}if(s instanceof THREE.MeshPhongMaterial||s instanceof THREE.MeshLambertMaterial|| -s instanceof THREE.MeshBasicMaterial){t=s.color;w=s.opacity;y=s.wireframe;F=s.wireframe_linewidth;P=s.map;N=s.env_map;o=s.combine==THREE.MixOperation;j=s.reflectivity;Q=s.env_map&&s.env_map.mapping instanceof THREE.CubeRefractionMapping;M=s.refraction_ratio;c.uniform4f(E.uniforms.mColor,t.r*w,t.g*w,t.b*w,w);c.uniform1i(E.uniforms.mixEnvMap,o);c.uniform1f(E.uniforms.mReflectivity,j);c.uniform1i(E.uniforms.useRefract,Q);c.uniform1f(E.uniforms.mRefractionRatio,M);if(n){c.uniform3f(E.uniforms.fogColor, -n.color.r,n.color.g,n.color.b);if(n instanceof THREE.Fog){c.uniform1f(E.uniforms.fogNear,n.near);c.uniform1f(E.uniforms.fogFar,n.far)}else n instanceof THREE.FogExp2&&c.uniform1f(E.uniforms.fogDensity,n.density)}}if(s instanceof THREE.MeshPhongMaterial){n=s.ambient;t=s.specular;s=s.shininess;c.uniform4f(E.uniforms.mAmbient,n.r,n.g,n.b,w);c.uniform4f(E.uniforms.mSpecular,t.r,t.g,t.b,w);c.uniform1f(E.uniforms.mShininess,s);c.uniform1i(E.uniforms.material,2)}else if(s instanceof THREE.MeshLambertMaterial)c.uniform1i(E.uniforms.material, -1);else s instanceof THREE.MeshBasicMaterial&&c.uniform1i(E.uniforms.material,0);if(P){f(P,0);c.uniform1i(E.uniforms.tMap,0);c.uniform1i(E.uniforms.enableMap,1)}else c.uniform1i(E.uniforms.enableMap,0);if(N){d(N,1);c.uniform1i(E.uniforms.tCube,1);c.uniform1i(E.uniforms.enableCubeMap,1)}else c.uniform1i(E.uniforms.enableCubeMap,0);w=E.attributes;c.bindBuffer(c.ARRAY_BUFFER,r.__webGLVertexBuffer);c.vertexAttribPointer(w.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(w.position);if(w.normal>= -0){c.bindBuffer(c.ARRAY_BUFFER,r.__webGLNormalBuffer);c.vertexAttribPointer(w.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(w.normal)}if(w.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,r.__webGLTangentBuffer);c.vertexAttribPointer(w.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(w.tangent)}if(w.uv>=0)if(r.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,r.__webGLUVBuffer);c.vertexAttribPointer(w.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(w.uv)}else c.disableVertexAttribArray(w.uv);if(y){c.lineWidth(F); -c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,r.__webGLLineBuffer);c.drawElements(c.LINES,r.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,r.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,r.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(j,o,n,s,r,t,w){var y,F,P,N,M;P=0;for(N=s.materials.length;P=0;n--){s=j.__webGLObjects[n].object; -o==s&&j.__webGLObjects.splice(n,1)}};this.setupMatrices=function(j,o){j.autoUpdateMatrix&&j.updateMatrix();x.multiply(o.matrix,j.matrix);K.set(x.flatten());A=THREE.Matrix4.makeInvert3x3(x).transpose();C.set(A.m);l.set(j.matrix.flatten())};this.loadMatrices=function(j){c.uniformMatrix4fv(j.uniforms.viewMatrix,false,B);c.uniformMatrix4fv(j.uniforms.modelViewMatrix,false,K);c.uniformMatrix4fv(j.uniforms.projectionMatrix,false,v);c.uniformMatrix3fv(j.uniforms.normalMatrix,false,C);c.uniformMatrix4fv(j.uniforms.objectMatrix, -false,l)};this.loadCamera=function(j,o){c.uniform3f(j.uniforms.cameraPosition,o.position.x,o.position.y,o.position.z)};this.setBlending=function(j){switch(j){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(j,o){if(j){!o||o=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(j=="back")c.cullFace(c.BACK); -else j=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0};var L={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}", -vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"}}}; +T,Z,ca,ea,ga;if(U instanceof THREE.ParticleBasicMaterial){if(U.map){ca=U.map;ea=ca.width>>1;ga=ca.height>>1;T=X.scale.x*j;Z=X.scale.y*i;U=T*ea;J=Z*ga;r.set(G.x-U,G.y-J,G.x+U,G.y+J);if(R.instersects(r)){o.save();o.translate(G.x,G.y);o.rotate(-X.rotation);o.scale(T,-Z);o.translate(-ea,-ga);o.drawImage(ca,0,0);o.restore()}}}else if(U instanceof THREE.ParticleCircleMaterial){if(A){I.r=V.r+ba.r+fa.r;I.g=V.g+ba.g+fa.g;I.b=V.b+ba.b+fa.b;s.r=U.color.r*I.r;s.g=U.color.g*I.g;s.b=U.color.b*I.b;s.updateStyleString()}else s.__styleString= +U.color.__styleString;U=X.scale.x*j;J=X.scale.y*i;r.set(G.x-U,G.y-J,G.x+U,G.y+J);if(R.instersects(r)){T=s.__styleString;if(C!=T)o.fillStyle=C=T;o.save();o.translate(G.x,G.y);o.rotate(-X.rotation);o.scale(U,J);o.beginPath();o.arc(0,0,1,0,xa,true);o.closePath();o.fill();o.restore()}}}}function Oa(G,X,U,J){if(J.opacity!=0){a(J.opacity);b(J.blending);o.beginPath();o.moveTo(G.positionScreen.x,G.positionScreen.y);o.lineTo(X.positionScreen.x,X.positionScreen.y);o.closePath();if(J instanceof THREE.LineBasicMaterial){s.__styleString= +J.color.__styleString;G=J.linewidth;if(K!=G)o.lineWidth=K=G;G=s.__styleString;if(B!=G)o.strokeStyle=B=G;o.stroke();r.inflate(J.linewidth*2)}}}function Ia(G,X,U,J,T,Z){if(T.opacity!=0){a(T.opacity);b(T.blending);O=G.positionScreen.x;L=G.positionScreen.y;h=X.positionScreen.x;m=X.positionScreen.y;l=U.positionScreen.x;p=U.positionScreen.y;o.beginPath();o.moveTo(O,L);o.lineTo(h,m);o.lineTo(l,p);o.lineTo(O,L);o.closePath();if(T instanceof THREE.MeshBasicMaterial)if(T.map)T.map.image.loaded&&T.map.mapping instanceof +THREE.UVMapping&&ua(O,L,h,m,l,p,T.map.image,J.uvs[0].u,J.uvs[0].v,J.uvs[1].u,J.uvs[1].v,J.uvs[2].u,J.uvs[2].v);else if(T.env_map){if(T.env_map.image.loaded)if(T.env_map.mapping instanceof THREE.SphericalReflectionMapping){G=na.matrix;$.copy(J.vertexNormalsWorld[0]);Q=($.x*G.n11+$.y*G.n12+$.z*G.n13)*0.5+0.5;F=-($.x*G.n21+$.y*G.n22+$.z*G.n23)*0.5+0.5;$.copy(J.vertexNormalsWorld[1]);W=($.x*G.n11+$.y*G.n12+$.z*G.n13)*0.5+0.5;Y=-($.x*G.n21+$.y*G.n22+$.z*G.n23)*0.5+0.5;$.copy(J.vertexNormalsWorld[2]);S= +($.x*G.n11+$.y*G.n12+$.z*G.n13)*0.5+0.5;H=-($.x*G.n21+$.y*G.n22+$.z*G.n23)*0.5+0.5;ua(O,L,h,m,l,p,T.env_map.image,Q,F,W,Y,S,H)}}else T.wireframe?Aa(T.color.__styleString,T.wireframe_linewidth):Ba(T.color.__styleString);else if(T instanceof THREE.MeshLambertMaterial){if(T.map&&!T.wireframe){T.map.mapping instanceof THREE.UVMapping&&ua(O,L,h,m,l,p,T.map.image,J.uvs[0].u,J.uvs[0].v,J.uvs[1].u,J.uvs[1].v,J.uvs[2].u,J.uvs[2].v);b(THREE.SubtractiveBlending)}if(A)if(!T.wireframe&&T.shading==THREE.SmoothShading&& +J.vertexNormalsWorld.length==3){t.r=x.r=z.r=V.r;t.g=x.g=z.g=V.g;t.b=x.b=z.b=V.b;za(Z,J.v1.positionWorld,J.vertexNormalsWorld[0],t);za(Z,J.v2.positionWorld,J.vertexNormalsWorld[1],x);za(Z,J.v3.positionWorld,J.vertexNormalsWorld[2],z);E.r=(x.r+z.r)*0.5;E.g=(x.g+z.g)*0.5;E.b=(x.b+z.b)*0.5;M=Ja(t,x,z,E);ua(O,L,h,m,l,p,M,0,0,1,0,0,1)}else{I.r=V.r;I.g=V.g;I.b=V.b;za(Z,J.centroidWorld,J.normalWorld,I);s.r=T.color.r*I.r;s.g=T.color.g*I.g;s.b=T.color.b*I.b;s.updateStyleString();T.wireframe?Aa(s.__styleString, +T.wireframe_linewidth):Ba(s.__styleString)}else T.wireframe?Aa(T.color.__styleString,T.wireframe_linewidth):Ba(T.color.__styleString)}else if(T instanceof THREE.MeshDepthMaterial){P=na.near;N=na.far;t.r=t.g=t.b=1-Ea(G.positionScreen.z,P,N);x.r=x.g=x.b=1-Ea(X.positionScreen.z,P,N);z.r=z.g=z.b=1-Ea(U.positionScreen.z,P,N);E.r=(x.r+z.r)*0.5;E.g=(x.g+z.g)*0.5;E.b=(x.b+z.b)*0.5;M=Ja(t,x,z,E);ua(O,L,h,m,l,p,M,0,0,1,0,0,1)}else if(T instanceof THREE.MeshNormalMaterial){s.r=Fa(J.normalWorld.x);s.g=Fa(J.normalWorld.y); +s.b=Fa(J.normalWorld.z);s.updateStyleString();T.wireframe?Aa(s.__styleString,T.wireframe_linewidth):Ba(s.__styleString)}}}function Aa(G,X){if(B!=G)o.strokeStyle=B=G;if(K!=X)o.lineWidth=K=X;o.stroke();r.inflate(X*2)}function Ba(G){if(C!=G)o.fillStyle=C=G;o.fill()}function ua(G,X,U,J,T,Z,ca,ea,ga,ka,ia,la,va){var oa,ma;oa=ca.width-1;ma=ca.height-1;ea*=oa;ga*=ma;ka*=oa;ia*=ma;la*=oa;va*=ma;U-=G;J-=X;T-=G;Z-=X;ka-=ea;ia-=ga;la-=ea;va-=ga;ma=1/(ka*va-la*ia);oa=(va*U-ia*T)*ma;ia=(va*J-ia*Z)*ma;U=(ka*T- +la*U)*ma;J=(ka*Z-la*J)*ma;G=G-oa*ea-U*ga;X=X-ia*ea-J*ga;o.save();o.transform(oa,ia,U,J,G,X);o.clip();o.drawImage(ca,0,0);o.restore()}function Ja(G,X,U,J){var T=~~(G.r*255),Z=~~(G.g*255);G=~~(G.b*255);var ca=~~(X.r*255),ea=~~(X.g*255);X=~~(X.b*255);var ga=~~(U.r*255),ka=~~(U.g*255);U=~~(U.b*255);var ia=~~(J.r*255),la=~~(J.g*255);J=~~(J.b*255);ha[0]=T<0?0:T>255?255:T;ha[1]=Z<0?0:Z>255?255:Z;ha[2]=G<0?0:G>255?255:G;ha[4]=ca<0?0:ca>255?255:ca;ha[5]=ea<0?0:ea>255?255:ea;ha[6]=X<0?0:X>255?255:X;ha[8]=ga< +0?0:ga>255?255:ga;ha[9]=ka<0?0:ka>255?255:ka;ha[10]=U<0?0:U>255?255:U;ha[12]=ia<0?0:ia>255?255:ia;ha[13]=la<0?0:la>255?255:la;ha[14]=J<0?0:J>255?255:J;sa.putImageData(Da,0,0);ya.drawImage(ra,0,0);return ta}function Ea(G,X,U){G=(G-X)/(U-X);return G*G*(3-2*G)}function Fa(G){G=(G+1)*0.5;return G<0?0:G>1?1:G}function Ga(G,X){var U=X.x-G.x,J=X.y-G.y,T=1/Math.sqrt(U*U+J*J);U*=T;J*=T;X.x+=U;X.y+=J;G.x-=U;G.y-=J}var Ca,Ka,aa,ja,qa,Ha,La,wa;o.setTransform(1,0,0,-1,j,i);this.autoClear&&this.clear();e=d.projectScene(da, +na,this.sortElements);(A=da.lights.length>0)&&Ma(da);Ca=0;for(Ka=e.length;Ca0){W.r+=H.color.r*R;W.g+=H.color.g*R;W.b+=H.color.b*R}}else if(H instanceof THREE.PointLight){p.sub(H.position,F.centroidWorld);p.normalize();R=F.normalWorld.dot(p)*H.intensity;if(R>0){W.r+=H.color.r*R;W.g+=H.color.g*R;W.b+=H.color.b*R}}}}function b(Q,F,W,Y,S,H){z=d(E++);z.setAttribute("d","M "+Q.positionScreen.x+ +" "+Q.positionScreen.y+" L "+F.positionScreen.x+" "+F.positionScreen.y+" L "+W.positionScreen.x+","+W.positionScreen.y+"z");if(S instanceof THREE.MeshBasicMaterial)n.__styleString=S.color.__styleString;else if(S instanceof THREE.MeshLambertMaterial)if(D){O.r=L.r;O.g=L.g;O.b=L.b;a(H,Y,O);n.r=S.color.r*O.r;n.g=S.color.g*O.g;n.b=S.color.b*O.b;n.updateStyleString()}else n.__styleString=S.color.__styleString;else if(S instanceof THREE.MeshDepthMaterial){l=1-S.__2near/(S.__farPlusNear-Y.z*S.__farMinusNear); +n.setRGB(l,l,l)}else S instanceof THREE.MeshNormalMaterial&&n.setRGB(f(Y.normalWorld.x),f(Y.normalWorld.y),f(Y.normalWorld.z));S.wireframe?z.setAttribute("style","fill: none; stroke: "+n.__styleString+"; stroke-width: "+S.wireframe_linewidth+"; stroke-opacity: "+S.opacity+"; stroke-linecap: "+S.wireframe_linecap+"; stroke-linejoin: "+S.wireframe_linejoin):z.setAttribute("style","fill: "+n.__styleString+"; fill-opacity: "+S.opacity);j.appendChild(z)}function e(Q,F,W,Y,S,H,R){z=d(E++);z.setAttribute("d", +"M "+Q.positionScreen.x+" "+Q.positionScreen.y+" L "+F.positionScreen.x+" "+F.positionScreen.y+" L "+W.positionScreen.x+","+W.positionScreen.y+" L "+Y.positionScreen.x+","+Y.positionScreen.y+"z");if(H instanceof THREE.MeshBasicMaterial)n.__styleString=H.color.__styleString;else if(H instanceof THREE.MeshLambertMaterial)if(D){O.r=L.r;O.g=L.g;O.b=L.b;a(R,S,O);n.r=H.color.r*O.r;n.g=H.color.g*O.g;n.b=H.color.b*O.b;n.updateStyleString()}else n.__styleString=H.color.__styleString;else if(H instanceof THREE.MeshDepthMaterial){l= +1-H.__2near/(H.__farPlusNear-S.z*H.__farMinusNear);n.setRGB(l,l,l)}else H instanceof THREE.MeshNormalMaterial&&n.setRGB(f(S.normalWorld.x),f(S.normalWorld.y),f(S.normalWorld.z));H.wireframe?z.setAttribute("style","fill: none; stroke: "+n.__styleString+"; stroke-width: "+H.wireframe_linewidth+"; stroke-opacity: "+H.opacity+"; stroke-linecap: "+H.wireframe_linecap+"; stroke-linejoin: "+H.wireframe_linejoin):z.setAttribute("style","fill: "+n.__styleString+"; fill-opacity: "+H.opacity);j.appendChild(z)} +function d(Q){if(s[Q]==null){s[Q]=document.createElementNS("http://www.w3.org/2000/svg","path");M==0&&s[Q].setAttribute("shape-rendering","crispEdges");return s[Q]}return s[Q]}function f(Q){return Q<0?Math.min((1+Q)*0.5,0.5):0.5+Math.min(Q*0.5,0.5)}var g=null,k=new THREE.Projector,j=document.createElementNS("http://www.w3.org/2000/svg","svg"),i,o,w,c,u,y,B,C,K=new THREE.Rectangle,v=new THREE.Rectangle,D=false,n=new THREE.Color(16777215),O=new THREE.Color(16777215),L=new THREE.Color(0),h=new THREE.Color(0), +m=new THREE.Color(0),l,p=new THREE.Vector3,s=[],t=[],x=[],z,E,P,N,M=1;this.domElement=j;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(Q){switch(Q){case "high":M=1;break;case "low":M=0}};this.setSize=function(Q,F){i=Q;o=F;w=i/2;c=o/2;j.setAttribute("viewBox",-w+" "+-c+" "+i+" "+o);j.setAttribute("width",i);j.setAttribute("height",o);K.set(-w,-c,w,c)};this.clear=function(){for(;j.childNodes.length>0;)j.removeChild(j.childNodes[0])};this.render=function(Q,F){var W,Y, +S,H,R,q,r,A;this.autoClear&&this.clear();g=k.projectScene(Q,F,this.sortElements);N=P=E=0;if(D=Q.lights.length>0){r=Q.lights;L.setRGB(0,0,0);h.setRGB(0,0,0);m.setRGB(0,0,0);W=0;for(Y=r.length;W0?"#define VERTEX_TEXTURES":"",l.map?"#define USE_MAP":"",l.env_map?"#define USE_ENVMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");c.attachShader(p,i("fragment",s+h));c.attachShader(p,i("vertex",l+m));c.linkProgram(p);c.getProgramParameter(p, +c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(p,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");p.uniforms={};p.attributes={};return p}function f(h,m){if(h.image.length==6){if(!h.image.__webGLTextureCube&&!h.image.__cubeMapInitialized&&h.image.loadCount==6){h.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP, +c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var l=0;l<6;++l)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,h.image[l]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);h.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+m);c.bindTexture(c.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube)}}function g(h, +m){if(!h.__webGLTexture&&h.image.loaded){h.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,h.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,h.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,o(h.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,o(h.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,o(h.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,o(h.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+ +m);c.bindTexture(c.TEXTURE_2D,h.__webGLTexture)}function k(h,m){var l,p,s;l=0;for(p=m.length;l= 0.0 )": +"",m?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",m?"pointDiffuse += mColor * pointDiffuseWeight;":"",m?"pointSpecular += mSpecular * pointSpecularWeight;":"",m?"}":"",h?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",h?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",h?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",h?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",h?"vec3 dirVector = normalize( lDirection.xyz );":"",h?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );": +"",h?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",h?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",h?"float dirSpecularWeight = 0.0;":"",h?"if ( dirDotNormalHalf >= 0.0 )":"",h?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",h?"dirDiffuse += mColor * dirDiffuseWeight;":"",h?"dirSpecular += mSpecular * dirSpecularWeight;":"",h?"}":"","vec4 totalLight = mAmbient;",h?"totalLight += dirDiffuse + dirSpecular;":"",m?"totalLight += pointDiffuse + pointSpecular;": +"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n}", +THREE.Snippets.fog_fragment,"}"].join("\n");p=d(s,p,{fog:l});c.useProgram(p);k(p,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);l&&k(p,["fogColor","fogNear","fogFar","fogDensity"]);h&&k(p,["directionalLightNumber","directionalLightColor","directionalLightDirection"]); +m&&k(p,["pointLightNumber","pointLightColor","pointLightPosition"]);c.uniform1i(p.uniforms.enableMap,0);c.uniform1i(p.uniforms.tMap,0);c.uniform1i(p.uniforms.enableCubeMap,0);c.uniform1i(p.uniforms.tCube,1);c.uniform1i(p.uniforms.mixEnvMap,0);c.uniform1i(p.uniforms.useRefract,0);j(p,["position","normal","uv"]);return p}(L.directional,L.point,fog);this.setSize=function(h,m){w.width=h;w.height=m;c.viewport(0,0,w.width,w.height)};this.setClearColor=function(h,m){var l=new THREE.Color(h);c.clearColor(l.r, +l.g,l.b,m)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(h,m){var l,p,s,t,x,z=[],E=[],P=[];t=[];x=[];c.uniform1i(h.uniforms.enableLighting,m.length);l=0;for(p=m.length;l0){R.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,R.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(S),c.STATIC_DRAW)}R.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER, +R.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(M),c.STATIC_DRAW);R.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,R.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(Q),c.STATIC_DRAW);R.__webGLFaceCount=M.length;R.__webGLLineCount=Q.length}};this.renderBuffer=function(h,m,l,p,s){var t,x,z,E,P,N,M,Q,F;if(p instanceof THREE.MeshShaderMaterial||p instanceof THREE.MeshDepthMaterial||p instanceof THREE.MeshNormalMaterial||p instanceof +THREE.MeshBasicMaterial){if(!p.program){if(p instanceof THREE.MeshDepthMaterial){b(p,THREE.ShaderLib.depth);p.uniforms.mNear.value=h.near;p.uniforms.mFar.value=h.far}else if(p instanceof THREE.MeshNormalMaterial)b(p,THREE.ShaderLib.normal);else if(p instanceof THREE.MeshBasicMaterial){b(p,THREE.ShaderLib.basic);e(p,l)}p.program=d(p.fragment_shader,p.vertex_shader,{fog:l,map:p.map,env_map:p.env_map});M=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"]; +for(F in p.uniforms)M.push(F);k(p.program,M);j(p.program,["position","normal","uv","tangent"])}F=p.program}else F=y;if(F!=u){c.useProgram(F);u=F}F==y&&this.setupLights(F,m);this.loadCamera(F,h);this.loadMatrices(F);p instanceof THREE.MeshBasicMaterial&&e(p,l);if(p instanceof THREE.MeshShaderMaterial||p instanceof THREE.MeshDepthMaterial||p instanceof THREE.MeshNormalMaterial||p instanceof THREE.MeshBasicMaterial){z=p.wireframe;E=p.wireframe_linewidth;h=F;m=p.uniforms;var W;for(t in m){Q=m[t].type; +M=m[t].value;W=h.uniforms[t];if(Q=="i")c.uniform1i(W,M);else if(Q=="f")c.uniform1f(W,M);else if(Q=="v3")c.uniform3f(W,M.x,M.y,M.z);else if(Q=="c")c.uniform3f(W,M.r,M.g,M.b);else if(Q=="t"){c.uniform1i(W,M);if(Q=m[t].texture)Q.image instanceof Array&&Q.image.length==6?f(Q,M):g(Q,M)}}}if(p instanceof THREE.MeshPhongMaterial||p instanceof THREE.MeshLambertMaterial){t=p.color;x=p.opacity;z=p.wireframe;E=p.wireframe_linewidth;P=p.map;N=p.env_map;m=p.combine==THREE.MixOperation;h=p.reflectivity;Q=p.env_map&& +p.env_map.mapping instanceof THREE.CubeRefractionMapping;M=p.refraction_ratio;c.uniform4f(F.uniforms.mColor,t.r*x,t.g*x,t.b*x,x);c.uniform1i(F.uniforms.mixEnvMap,m);c.uniform1f(F.uniforms.mReflectivity,h);c.uniform1i(F.uniforms.useRefract,Q);c.uniform1f(F.uniforms.mRefractionRatio,M);if(l){c.uniform3f(F.uniforms.fogColor,l.color.r,l.color.g,l.color.b);if(l instanceof THREE.Fog){c.uniform1f(F.uniforms.fogNear,l.near);c.uniform1f(F.uniforms.fogFar,l.far)}else l instanceof THREE.FogExp2&&c.uniform1f(F.uniforms.fogDensity, +l.density)}}if(p instanceof THREE.MeshPhongMaterial){l=p.ambient;t=p.specular;p=p.shininess;c.uniform4f(F.uniforms.mAmbient,l.r,l.g,l.b,x);c.uniform4f(F.uniforms.mSpecular,t.r,t.g,t.b,x);c.uniform1f(F.uniforms.mShininess,p);c.uniform1i(F.uniforms.material,2)}else p instanceof THREE.MeshLambertMaterial&&c.uniform1i(F.uniforms.material,1);if(P){g(P,0);c.uniform1i(F.uniforms.tMap,0);c.uniform1i(F.uniforms.enableMap,1)}else c.uniform1i(F.uniforms.enableMap,0);if(N){f(N,1);c.uniform1i(F.uniforms.tCube, +1);c.uniform1i(F.uniforms.enableCubeMap,1)}else c.uniform1i(F.uniforms.enableCubeMap,0);x=F.attributes;c.bindBuffer(c.ARRAY_BUFFER,s.__webGLVertexBuffer);c.vertexAttribPointer(x.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(x.position);if(x.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,s.__webGLNormalBuffer);c.vertexAttribPointer(x.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(x.normal)}if(x.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,s.__webGLTangentBuffer);c.vertexAttribPointer(x.tangent, +4,c.FLOAT,false,0,0);c.enableVertexAttribArray(x.tangent)}if(x.uv>=0)if(s.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,s.__webGLUVBuffer);c.vertexAttribPointer(x.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(x.uv)}else c.disableVertexAttribArray(x.uv);if(z){c.lineWidth(E);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,s.__webGLLineBuffer);c.drawElements(c.LINES,s.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,s.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,s.__webGLFaceCount, +c.UNSIGNED_SHORT,0)}};this.renderPass=function(h,m,l,p,s,t,x){var z,E,P,N,M;P=0;for(N=p.materials.length;P=0;l--){p=h.__webGLObjects[l].object;m==p&&h.__webGLObjects.splice(l,1)}};this.setupMatrices=function(h,m){h.autoUpdateMatrix&&h.updateMatrix();B.multiply(m.matrix,h.matrix);v.set(B.flatten());C=THREE.Matrix4.makeInvert3x3(B).transpose();n.set(C.m);O.set(h.matrix.flatten())}; +this.loadMatrices=function(h){c.uniformMatrix4fv(h.uniforms.viewMatrix,false,K);c.uniformMatrix4fv(h.uniforms.modelViewMatrix,false,v);c.uniformMatrix4fv(h.uniforms.projectionMatrix,false,D);c.uniformMatrix3fv(h.uniforms.normalMatrix,false,n);c.uniformMatrix4fv(h.uniforms.objectMatrix,false,O)};this.loadCamera=function(h,m){c.uniform3f(h.uniforms.cameraPosition,m.position.x,m.position.y,m.position.z)};this.setBlending=function(h){switch(h){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE, +c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(h,m){if(h){!m||m=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(h=="back")c.cullFace(c.BACK);else h=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; +THREE.Snippets={fog_uniforms:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif"}; +THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}", +vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0}, +fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},fragment_shader:["uniform vec3 color;\nuniform float opacity;\n#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif\n#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",THREE.Snippets.fog_uniforms,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\n#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif\n#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n#else\ngl_FragColor = mColor * mapColor;\n#endif", +THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif\n#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif\nvoid main() {\n#ifdef USE_MAP\nvUv = uv;\n#endif\n#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"}}; THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]}; THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null}; -var GeometryUtils={merge:function(a,b){var e=b instanceof THREE.Mesh,d=a.vertices.length,f=e?b.geometry:b,g=a.vertices,k=f.vertices,i=a.faces,h=f.faces,m=a.uvs;f=f.uvs;e&&b.updateMatrix();for(var c=0,D=k.length;c= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}", vertex_shader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, basic:{uniforms:{},vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"void main() {\ngl_FragColor = vec4(1.0, 0.0, 0.0, 0.5);\n}"},cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertex_shader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}", -fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"}}},Cube=function(a,b,e,d,f,g,k,i){function h(B,K,v,C,l,O,L,j){var o,n=d||1,s=f||1,r=n+1,t=s+1,w=l/2,y=O/2;l=l/n;O=O/s;var F=m.vertices.length;if(B=="x"&&K=="y"||B=="y"&&K=="x")o="z";else if(B=="x"&&K=="z"||B=="z"&&K=="x")o="y";else if(B=="z"&&K=="y"||B=="y"&&K=="z")o="x";for(iy=0;iy0||(c=this.vertices.push(new THREE.Vertex(new THREE.Vector3(D,i,u)))-1);m.push(c)}b.push(m)}var x,A,B;f=b.length;for(e=0;e0)for(d=0;d1){x=this.vertices[k].position.clone(); -A=this.vertices[h].position.clone();B=this.vertices[m].position.clone();x.normalize();A.normalize();B.normalize();this.faces.push(new THREE.Face3(k,h,m,[new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(A.x,A.y,A.z),new THREE.Vector3(B.x,B.y,B.z)]));this.uvs.push([c,D,K])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; +var Sphere=function(a,b,e){THREE.Geometry.call(this);var d,f=Math.PI,g=Math.max(3,b||8),k=Math.max(2,e||6);b=[];for(e=0;e0||(w=this.vertices.push(new THREE.Vertex(new THREE.Vector3(c,j,u)))-1);o.push(w)}b.push(o)}var y,B,C;f=b.length;for(e=0;e0)for(d=0;d1){y=this.vertices[k].position.clone(); +B=this.vertices[i].position.clone();C=this.vertices[o].position.clone();y.normalize();B.normalize();C.normalize();this.faces.push(new THREE.Face3(k,i,o,[new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(B.x,B.y,B.z),new THREE.Vector3(C.x,C.y,C.z)]));this.uvs.push([w,c,K])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?this.addStatusElement():null}; THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="#b00";a.style.color="#fff";a.style.width="140px";a.style.padding="0.25em 0.25em 0.25em 0.5em";a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ";b+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML= b},loadAsciiOld:function(a,b){var e=document.createElement("script");e.type="text/javascript";e.onload=b;e.src=a;document.getElementsByTagName("head")[0].appendChild(e)},loadAscii:function(a,b,e){var d=(new Date).getTime();a=new Worker(a);a.onmessage=function(f){THREE.Loader.prototype.createModel(f.data,b,e)};a.postMessage(d)},loadBinary:function(a,b,e){var d=(new Date).getTime();a=new Worker(a);var f=this.showProgress?THREE.Loader.prototype.updateProgress:null;a.onmessage=function(g){THREE.Loader.prototype.loadAjaxBuffers(g.data.buffers, -g.data.materials,b,e,f)};a.onerror=function(g){alert("worker.onerror: "+g.message+"\n"+g.data);g.preventDefault()};a.postMessage(d)},loadAjaxBuffers:function(a,b,e,d,f){var g=new XMLHttpRequest,k=d+"/"+a,i=0;g.onreadystatechange=function(){if(g.readyState==4)g.status==200||g.status==0?THREE.Loader.prototype.createBinModel(g.responseText,e,d,b):alert("Couldn't load ["+k+"] ["+g.status+"]");else if(g.readyState==3){if(f){if(i==0)i=g.getResponseHeader("Content-Length");f({total:i,loaded:g.responseText.length})}}else if(g.readyState== -2)i=g.getResponseHeader("Content-Length")};g.open("GET",k,true);g.overrideMimeType("text/plain; charset=x-user-defined");g.setRequestHeader("Content-Type","text/plain");g.send(null)},createBinModel:function(a,b,e,d){var f=function(g){function k(p,q){var z=c(p,q),I=c(p,q+1),V=c(p,q+2),ba=c(p,q+3),fa=(ba<<1&255|V>>7)-127;z=(V&127)<<16|I<<8|z;if(z==0&&fa==-127)return 0;return(1-2*(ba>>7))*(1+z*Math.pow(2,-23))*Math.pow(2,fa)}function i(p,q){var z=c(p,q),I=c(p,q+1),V=c(p,q+2);return(c(p,q+3)<<24)+(V<< -16)+(I<<8)+z}function h(p,q){var z=c(p,q);return(c(p,q+1)<<8)+z}function m(p,q){var z=c(p,q);return z>127?z-256:z}function c(p,q){return p.charCodeAt(q)&255}function D(p){var q,z,I;q=i(a,p);z=i(a,p+j);I=i(a,p+o);p=h(a,p+n);THREE.Loader.prototype.f3(v,q,z,I,p)}function u(p){var q,z,I,V,ba,fa;q=i(a,p);z=i(a,p+j);I=i(a,p+o);V=h(a,p+n);ba=i(a,p+s);fa=i(a,p+r);p=i(a,p+t);THREE.Loader.prototype.f3n(v,O,q,z,I,V,ba,fa,p)}function x(p){var q,z,I,V;q=i(a,p);z=i(a,p+w);I=i(a,p+y);V=i(a,p+F);p=h(a,p+P);THREE.Loader.prototype.f4(v, -q,z,I,V,p)}function A(p){var q,z,I,V,ba,fa,xa,$;q=i(a,p);z=i(a,p+w);I=i(a,p+y);V=i(a,p+F);ba=h(a,p+P);fa=i(a,p+N);xa=i(a,p+M);$=i(a,p+Q);p=i(a,p+E);THREE.Loader.prototype.f4n(v,O,q,z,I,V,ba,fa,xa,$,p)}function B(p){var q,z;q=i(a,p);z=i(a,p+W);p=i(a,p+Y);THREE.Loader.prototype.uv3(v,L[q*2],L[q*2+1],L[z*2],L[z*2+1],L[p*2],L[p*2+1])}function K(p){var q,z,I;q=i(a,p);z=i(a,p+S);I=i(a,p+H);p=i(a,p+R);THREE.Loader.prototype.uv4(v,L[q*2],L[q*2+1],L[z*2],L[z*2+1],L[I*2],L[I*2+1],L[p*2],L[p*2+1])}var v=this, -C=0,l,O=[],L=[],j,o,n,s,r,t,w,y,F,P,N,M,Q,E,W,Y,S,H,R;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(v,d,g);l={signature:a.substr(C,8),header_bytes:c(a,C+8),vertex_coordinate_bytes:c(a,C+9),normal_coordinate_bytes:c(a,C+10),uv_coordinate_bytes:c(a,C+11),vertex_index_bytes:c(a,C+12),normal_index_bytes:c(a,C+13),uv_index_bytes:c(a,C+14),material_index_bytes:c(a,C+15),nvertices:i(a,C+16),nnormals:i(a,C+16+4),nuvs:i(a,C+16+8),ntri_flat:i(a,C+16+12),ntri_smooth:i(a,C+16+16),ntri_flat_uv:i(a, -C+16+20),ntri_smooth_uv:i(a,C+16+24),nquad_flat:i(a,C+16+28),nquad_smooth:i(a,C+16+32),nquad_flat_uv:i(a,C+16+36),nquad_smooth_uv:i(a,C+16+40)};C+=l.header_bytes;j=l.vertex_index_bytes;o=l.vertex_index_bytes*2;n=l.vertex_index_bytes*3;s=l.vertex_index_bytes*3+l.material_index_bytes;r=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes;t=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes*2;w=l.vertex_index_bytes;y=l.vertex_index_bytes*2;F=l.vertex_index_bytes*3;P=l.vertex_index_bytes* -4;N=l.vertex_index_bytes*4+l.material_index_bytes;M=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes;Q=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*2;E=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*3;W=l.uv_index_bytes;Y=l.uv_index_bytes*2;S=l.uv_index_bytes;H=l.uv_index_bytes*2;R=l.uv_index_bytes*3;C+=function(p){var q,z,I,V=l.vertex_coordinate_bytes*3,ba=p+l.nvertices*V;for(p=p;p>7)-127;A=(V&127)<<16|I<<8|A;if(A==0&&fa==-127)return 0;return(1-2*(ba>>7))*(1+A*Math.pow(2,-23))*Math.pow(2,fa)}function j(q,r){var A=w(q,r),I=w(q,r+1),V=w(q,r+2);return(w(q,r+3)<<24)+(V<< +16)+(I<<8)+A}function i(q,r){var A=w(q,r);return(w(q,r+1)<<8)+A}function o(q,r){var A=w(q,r);return A>127?A-256:A}function w(q,r){return q.charCodeAt(r)&255}function c(q){var r,A,I;r=j(a,q);A=j(a,q+h);I=j(a,q+m);q=i(a,q+l);THREE.Loader.prototype.f3(v,r,A,I,q)}function u(q){var r,A,I,V,ba,fa;r=j(a,q);A=j(a,q+h);I=j(a,q+m);V=i(a,q+l);ba=j(a,q+p);fa=j(a,q+s);q=j(a,q+t);THREE.Loader.prototype.f3n(v,O,r,A,I,V,ba,fa,q)}function y(q){var r,A,I,V;r=j(a,q);A=j(a,q+x);I=j(a,q+z);V=j(a,q+E);q=i(a,q+P);THREE.Loader.prototype.f4(v, +r,A,I,V,q)}function B(q){var r,A,I,V,ba,fa,xa,$;r=j(a,q);A=j(a,q+x);I=j(a,q+z);V=j(a,q+E);ba=i(a,q+P);fa=j(a,q+N);xa=j(a,q+M);$=j(a,q+Q);q=j(a,q+F);THREE.Loader.prototype.f4n(v,O,r,A,I,V,ba,fa,xa,$,q)}function C(q){var r,A;r=j(a,q);A=j(a,q+W);q=j(a,q+Y);THREE.Loader.prototype.uv3(v,L[r*2],L[r*2+1],L[A*2],L[A*2+1],L[q*2],L[q*2+1])}function K(q){var r,A,I;r=j(a,q);A=j(a,q+S);I=j(a,q+H);q=j(a,q+R);THREE.Loader.prototype.uv4(v,L[r*2],L[r*2+1],L[A*2],L[A*2+1],L[I*2],L[I*2+1],L[q*2],L[q*2+1])}var v=this, +D=0,n,O=[],L=[],h,m,l,p,s,t,x,z,E,P,N,M,Q,F,W,Y,S,H,R;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(v,d,g);n={signature:a.substr(D,8),header_bytes:w(a,D+8),vertex_coordinate_bytes:w(a,D+9),normal_coordinate_bytes:w(a,D+10),uv_coordinate_bytes:w(a,D+11),vertex_index_bytes:w(a,D+12),normal_index_bytes:w(a,D+13),uv_index_bytes:w(a,D+14),material_index_bytes:w(a,D+15),nvertices:j(a,D+16),nnormals:j(a,D+16+4),nuvs:j(a,D+16+8),ntri_flat:j(a,D+16+12),ntri_smooth:j(a,D+16+16),ntri_flat_uv:j(a, +D+16+20),ntri_smooth_uv:j(a,D+16+24),nquad_flat:j(a,D+16+28),nquad_smooth:j(a,D+16+32),nquad_flat_uv:j(a,D+16+36),nquad_smooth_uv:j(a,D+16+40)};D+=n.header_bytes;h=n.vertex_index_bytes;m=n.vertex_index_bytes*2;l=n.vertex_index_bytes*3;p=n.vertex_index_bytes*3+n.material_index_bytes;s=n.vertex_index_bytes*3+n.material_index_bytes+n.normal_index_bytes;t=n.vertex_index_bytes*3+n.material_index_bytes+n.normal_index_bytes*2;x=n.vertex_index_bytes;z=n.vertex_index_bytes*2;E=n.vertex_index_bytes*3;P=n.vertex_index_bytes* +4;N=n.vertex_index_bytes*4+n.material_index_bytes;M=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes;Q=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes*2;F=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes*3;W=n.uv_index_bytes;Y=n.uv_index_bytes*2;S=n.uv_index_bytes;H=n.uv_index_bytes*2;R=n.uv_index_bytes*3;D+=function(q){var r,A,I,V=n.vertex_coordinate_bytes*3,ba=q+n.nvertices*V;for(q=q;q 0 ? "#define VERTEX_TEXTURES" : "", + parameters.map ? "#define USE_MAP" : "", + parameters.env_map ? "#define USE_ENVMAP" : "", + "uniform mat4 objectMatrix;", "uniform mat4 modelViewMatrix;", "uniform mat4 projectionMatrix;", @@ -1449,15 +1457,15 @@ THREE.WebGLRenderer = function ( parameters ) { }; function initUbershader( maxDirLights, maxPointLights, fog ) { - + var vertex_shader = generateVertexShader( maxDirLights, maxPointLights ), fragment_shader = generateFragmentShader( maxDirLights, maxPointLights ), program; - //log ( vertex_shader ); - //log ( fragment_shader ); + //console.log ( vertex_shader ); + //console.log ( fragment_shader ); - program = buildProgram( fragment_shader, vertex_shader, fog ); + program = buildProgram( fragment_shader, vertex_shader, { fog: fog } ); _gl.useProgram( program ); @@ -1677,73 +1685,244 @@ THREE.WebGLRenderer = function ( parameters ) { } */ - var ShaderLib = { +}; - 'depth': { +THREE.Snippets = { + + fog_uniforms: [ - uniforms: { "mNear": { type: "f", value: 1.0 }, - "mFar" : { type: "f", value: 2000.0 } }, + "#ifdef USE_FOG", + + "uniform vec3 fogColor;", + + "#ifdef FOG_EXP2", + "uniform float fogDensity;", + "#else", + "uniform float fogNear;", + "uniform float fogFar;", + "#endif", + + "#endif" + + ].join("\n"), - fragment_shader: [ + fog_fragment: [ - "uniform float mNear;", - "uniform float mFar;", + "#ifdef USE_FOG", + + "float depth = gl_FragCoord.z / gl_FragCoord.w;", + + "#ifdef FOG_EXP2", + "const float LOG2 = 1.442695;", + "float fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );", + "fogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );", + "#else", + "float fogFactor = smoothstep( fogNear, fogFar, depth );", + "#endif", + + "gl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );", - "void main() {", + "#endif" + + ].join("\n") + +}; - "float depth = gl_FragCoord.z / gl_FragCoord.w;", - "float color = 1.0 - smoothstep( mNear, mFar, depth );", - "gl_FragColor = vec4( vec3( color ), 1.0 );", +THREE.ShaderLib = { - "}" + 'depth': { - ].join("\n"), + uniforms: { "mNear": { type: "f", value: 1.0 }, + "mFar" : { type: "f", value: 2000.0 } }, - vertex_shader: [ + fragment_shader: [ - "void main() {", + "uniform float mNear;", + "uniform float mFar;", - "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", + "void main() {", - "}" + "float depth = gl_FragCoord.z / gl_FragCoord.w;", + "float color = 1.0 - smoothstep( mNear, mFar, depth );", + "gl_FragColor = vec4( vec3( color ), 1.0 );", - ].join("\n") + "}" - }, + ].join("\n"), - 'normal': { + vertex_shader: [ - uniforms: { }, + "void main() {", - fragment_shader: [ + "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", - "varying vec3 vNormal;", + "}" - "void main() {", + ].join("\n") - "gl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );", + }, - "}" + 'normal': { - ].join("\n"), + uniforms: { }, - vertex_shader: [ + fragment_shader: [ - "varying vec3 vNormal;", + "varying vec3 vNormal;", - "void main() {", + "void main() {", - "vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );", - "vNormal = normalize( normalMatrix * normal );", + "gl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );", - "gl_Position = projectionMatrix * mvPosition;", + "}" - "}" + ].join("\n"), - ].join("\n") + vertex_shader: [ - } + "varying vec3 vNormal;", - }; + "void main() {", + + "vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );", + "vNormal = normalize( normalMatrix * normal );", + + "gl_Position = projectionMatrix * mvPosition;", + + "}" + + ].join("\n") + + }, + + 'basic': { + + uniforms: { "color" : { type: "c", value: new THREE.Color( 0xeeeeee ) }, + "opacity" : { type: "f", value: 1 }, + "map" : { type: "t", value: 0, texture: null }, + "env_map" : { type: "t", value: 1, texture: null }, + "useRefract" : { type: "i", value: 0 }, + "reflectivity" : { type: "f", value: 1 }, + "refraction_ratio": { type: "f", value: 0.98 }, + "combine" : { type: "i", value: 0 }, + "fogDensity": { type: "f", value: 0.00025 }, + "fogNear" : { type: "f", value: 1 }, + "fogFar" : { type: "f", value: 2000 }, + "fogColor" : { type: "c", value: new THREE.Color( 0xffffff ) } + }, + + fragment_shader: [ + + "uniform vec3 color;", + "uniform float opacity;", + + "#ifdef USE_MAP", + + "varying vec2 vUv;", + "uniform sampler2D map;", + + "#endif", + + "#ifdef USE_ENVMAP", + + "varying vec3 vReflect;", + "uniform float reflectivity;", + "uniform samplerCube env_map;", + "uniform int combine;", + + "#endif", + + THREE.Snippets[ "fog_uniforms" ], + + "void main() {", + + "vec4 mColor = vec4( color, opacity );", + "vec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );", + "vec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );", + + // diffuse map + + "#ifdef USE_MAP", + + "mapColor = texture2D( map, vUv );", + + "#endif", + + // environment map + + "#ifdef USE_ENVMAP", + + "cubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );", + + "if ( combine == 1 ) {", + + "gl_FragColor = mix( mColor * mapColor, cubeColor, reflectivity );", + + "} else {", + + "gl_FragColor = mColor * mapColor * cubeColor;", + + "}", + + "#else", + + "gl_FragColor = mColor * mapColor;", + + "#endif", + + THREE.Snippets[ "fog_fragment" ], + + "}" + + ].join("\n"), + + vertex_shader: [ + + "#ifdef USE_MAP", + + "varying vec2 vUv;", + + "#endif", + + "#ifdef USE_ENVMAP", + + "varying vec3 vReflect;", + "uniform float refraction_ratio;", + "uniform bool useRefract;", + + "#endif", + + "void main() {", + + "#ifdef USE_MAP", + + "vUv = uv;", + + "#endif", + + "#ifdef USE_ENVMAP", + + "vec4 mPosition = objectMatrix * vec4( position, 1.0 );", + "vec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;", + + "if ( useRefract ) {", + + "vReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );", + + "} else {", + + "vReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );", + + "}", + + "#endif", + + "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", + + "}" + + ].join("\n") + + } };