提交 044a98c8 编写于 作者: A alteredq

Added WASD + strafing to minecraft AO demo.

Thanks to Paul Irish for gist:

https://gist.github.com/a9ce964c4dcd08aee976/63562a89d78d44b3a96e37dd361e1a65f51cb559
上级 45f47b89
...@@ -95,7 +95,7 @@ ...@@ -95,7 +95,7 @@
lat = 0, lon = 0, phy = 0, theta = 0; lat = 0, lon = 0, phy = 0, theta = 0;
var direction = new THREE.Vector3(), var direction = new THREE.Vector3(),
moveForward = false, moveBackward = false; moveForward = false, moveBackward = false, moveLeft = false, moveRight = false;
var windowHalfX = window.innerWidth / 2; var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2; var windowHalfY = window.innerHeight / 2;
...@@ -845,12 +845,17 @@ ...@@ -845,12 +845,17 @@
switch( event.keyCode ) { switch( event.keyCode ) {
case 38: /*↑*/ moveForward = true; break; case 38: /*up*/
case 40: /*↓*/ moveBackward = true; break;
case 87: /*W*/ moveForward = true; break; case 87: /*W*/ moveForward = true; break;
case 37: /*left*/
case 65: /*A*/ moveLeft = true; break;
case 40: /*down*/
case 83: /*S*/ moveBackward = true; break; case 83: /*S*/ moveBackward = true; break;
case 39: /*right*/
case 68: /*D*/ moveRight = true; break;
} }
} }
...@@ -859,12 +864,17 @@ ...@@ -859,12 +864,17 @@
switch( event.keyCode ) { switch( event.keyCode ) {
case 38: /*↑*/ moveForward = false; break; case 38: /*up*/
case 40: /*↓*/ moveBackward = false; break;
case 87: /*W*/ moveForward = false; break; case 87: /*W*/ moveForward = false; break;
case 37: /*left*/
case 65: /*A*/ moveLeft = false; break;
case 40: /*down*/
case 83: /*S*/ moveBackward = false; break; case 83: /*S*/ moveBackward = false; break;
case 39: /*right*/
case 68: /*D*/ moveRight = false; break;
} }
} }
...@@ -873,6 +883,8 @@ ...@@ -873,6 +883,8 @@
if ( moveForward ) camera.translateZ( - 15 ); if ( moveForward ) camera.translateZ( - 15 );
if ( moveBackward ) camera.translateZ( 15 ); if ( moveBackward ) camera.translateZ( 15 );
if ( moveLeft ) camera.translateX( - 15 );
if ( moveRight ) camera.translateX( 15 );
lon += mouseX * 0.005; lon += mouseX * 0.005;
lat -= mouseY * 0.005; lat -= mouseY * 0.005;
......
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