提交 037cccf0 编写于 作者: M Mr.doob

Updated builds.

上级 20361979
......@@ -207,7 +207,7 @@ THREE.Projector = function () {
this.pickingRay = function ( vector, camera ) {
console.error( 'THREE.Projector: .pickingRay() has been removed.' );
console.error( 'THREE.Projector: .pickingRay() is now raycaster.setFromCamera().' );
};
......@@ -3336,6 +3336,12 @@ THREE.Euler.prototype = {
}(),
setFromVector3: function ( v, order ) {
return this.set( v.x, v.y, v.z, order || this._order );
},
reorder: function () {
// WARNING: this discards revolution information -bhouston
......@@ -3376,6 +3382,20 @@ THREE.Euler.prototype = {
},
toVector3: function ( optionalResult ) {
if ( optionalResult ) {
return optionalResult.set( this._x, this._y, this._z );
} else {
return new THREE.Vector3( this._x, this._y, this._z );
}
},
onChange: function ( callback ) {
this.onChangeCallback = callback;
......@@ -4485,6 +4505,31 @@ THREE.Matrix4.prototype = {
},
extractBasis: function ( xAxis, yAxis, zAxis ) {
var te = this.elements;
xAxis.set( te[ 0 ], te[ 1 ], te[ 2 ] );
yAxis.set( te[ 4 ], te[ 5 ], te[ 6 ] );
zAxis.set( te[ 8 ], te[ 9 ], te[ 10 ] );
return this;
},
makeBasis: function ( xAxis, yAxis, zAxis ) {
this.set(
xAxis.x, yAxis.x, zAxis.x, 0,
xAxis.y, yAxis.y, zAxis.y, 0,
xAxis.z, yAxis.z, zAxis.z, 0,
0, 0, 0, 1
);
return this;
},
extractRotation: function () {
var v1 = new THREE.Vector3();
......
......@@ -4,7 +4,7 @@ THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;TH
THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.AddOperation=2;THREE.UVMapping=300;THREE.CubeReflectionMapping=301;THREE.CubeRefractionMapping=302;THREE.EquirectangularReflectionMapping=303;THREE.EquirectangularRefractionMapping=304;THREE.SphericalReflectionMapping=305;THREE.RepeatWrapping=1E3;
THREE.ClampToEdgeWrapping=1001;THREE.MirroredRepeatWrapping=1002;THREE.NearestFilter=1003;THREE.NearestMipMapNearestFilter=1004;THREE.NearestMipMapLinearFilter=1005;THREE.LinearFilter=1006;THREE.LinearMipMapNearestFilter=1007;THREE.LinearMipMapLinearFilter=1008;THREE.UnsignedByteType=1009;THREE.ByteType=1010;THREE.ShortType=1011;THREE.UnsignedShortType=1012;THREE.IntType=1013;THREE.UnsignedIntType=1014;THREE.FloatType=1015;THREE.UnsignedShort4444Type=1016;THREE.UnsignedShort5551Type=1017;
THREE.UnsignedShort565Type=1018;THREE.AlphaFormat=1019;THREE.RGBFormat=1020;THREE.RGBAFormat=1021;THREE.LuminanceFormat=1022;THREE.LuminanceAlphaFormat=1023;THREE.RGBEFormat=THREE.RGBAFormat;THREE.RGB_S3TC_DXT1_Format=2001;THREE.RGBA_S3TC_DXT1_Format=2002;THREE.RGBA_S3TC_DXT3_Format=2003;THREE.RGBA_S3TC_DXT5_Format=2004;THREE.RGB_PVRTC_4BPPV1_Format=2100;THREE.RGB_PVRTC_2BPPV1_Format=2101;THREE.RGBA_PVRTC_4BPPV1_Format=2102;THREE.RGBA_PVRTC_2BPPV1_Format=2103;
THREE.Projector=function(){console.error("THREE.Projector has been moved to /examples/js/renderers/Projector.js.");this.projectVector=function(a,b){console.warn("THREE.Projector: .projectVector() is now vector.project().");a.project(b)};this.unprojectVector=function(a,b){console.warn("THREE.Projector: .unprojectVector() is now vector.unproject().");a.unproject(b)};this.pickingRay=function(a,b){console.error("THREE.Projector: .pickingRay() has been removed.")}};
THREE.Projector=function(){console.error("THREE.Projector has been moved to /examples/js/renderers/Projector.js.");this.projectVector=function(a,b){console.warn("THREE.Projector: .projectVector() is now vector.project().");a.project(b)};this.unprojectVector=function(a,b){console.warn("THREE.Projector: .unprojectVector() is now vector.unproject().");a.unproject(b)};this.pickingRay=function(a,b){console.error("THREE.Projector: .pickingRay() is now raycaster.setFromCamera().")}};
THREE.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been moved to /examples/js/renderers/CanvasRenderer.js");this.domElement=document.createElement("canvas");this.clear=function(){};this.render=function(){};this.setClearColor=function(){};this.setSize=function(){}};THREE.Color=function(a){return 3===arguments.length?this.setRGB(arguments[0],arguments[1],arguments[2]):this.set(a)};
THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,set:function(a){a instanceof THREE.Color?this.copy(a):"number"===typeof a?this.setHex(a):"string"===typeof a&&this.setStyle(a);return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(a,b,c){if(0===b)this.r=this.g=this.b=c;else{var d=function(a,b,c){0>c&&(c+=1);1<c&&(c-=1);return c<1/6?a+6*(b-a)*
c:.5>c?b:c<2/3?a+6*(b-a)*(2/3-c):a};b=.5>=c?c*(1+b):c+b-c*b;c=2*c-b;this.r=d(c,b,a+1/3);this.g=d(c,b,a);this.b=d(c,b,a-1/3)}return this},setStyle:function(a){if(/^rgb\((\d+), ?(\d+), ?(\d+)\)$/i.test(a))return a=/^rgb\((\d+), ?(\d+), ?(\d+)\)$/i.exec(a),this.r=Math.min(255,parseInt(a[1],10))/255,this.g=Math.min(255,parseInt(a[2],10))/255,this.b=Math.min(255,parseInt(a[3],10))/255,this;if(/^rgb\((\d+)\%, ?(\d+)\%, ?(\d+)\%\)$/i.test(a))return a=/^rgb\((\d+)\%, ?(\d+)\%, ?(\d+)\%\)$/i.exec(a),this.r=
......@@ -67,9 +67,9 @@ this.z;a[b+3]=this.w;return a},fromAttribute:function(a,b,c){void 0===c&&(c=0);b
THREE.Euler.prototype={constructor:THREE.Euler,_x:0,_y:0,_z:0,_order:THREE.Euler.DefaultOrder,get x(){return this._x},set x(a){this._x=a;this.onChangeCallback()},get y(){return this._y},set y(a){this._y=a;this.onChangeCallback()},get z(){return this._z},set z(a){this._z=a;this.onChangeCallback()},get order(){return this._order},set order(a){this._order=a;this.onChangeCallback()},set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this.onChangeCallback();return this},copy:function(a){this._x=
a._x;this._y=a._y;this._z=a._z;this._order=a._order;this.onChangeCallback();return this},setFromRotationMatrix:function(a,b,c){var d=THREE.Math.clamp,e=a.elements;a=e[0];var f=e[4],g=e[8],h=e[1],k=e[5],n=e[9],p=e[2],q=e[6],e=e[10];b=b||this._order;"XYZ"===b?(this._y=Math.asin(d(g,-1,1)),.99999>Math.abs(g)?(this._x=Math.atan2(-n,e),this._z=Math.atan2(-f,a)):(this._x=Math.atan2(q,k),this._z=0)):"YXZ"===b?(this._x=Math.asin(-d(n,-1,1)),.99999>Math.abs(n)?(this._y=Math.atan2(g,e),this._z=Math.atan2(h,
k)):(this._y=Math.atan2(-p,a),this._z=0)):"ZXY"===b?(this._x=Math.asin(d(q,-1,1)),.99999>Math.abs(q)?(this._y=Math.atan2(-p,e),this._z=Math.atan2(-f,k)):(this._y=0,this._z=Math.atan2(h,a))):"ZYX"===b?(this._y=Math.asin(-d(p,-1,1)),.99999>Math.abs(p)?(this._x=Math.atan2(q,e),this._z=Math.atan2(h,a)):(this._x=0,this._z=Math.atan2(-f,k))):"YZX"===b?(this._z=Math.asin(d(h,-1,1)),.99999>Math.abs(h)?(this._x=Math.atan2(-n,k),this._y=Math.atan2(-p,a)):(this._x=0,this._y=Math.atan2(g,e))):"XZY"===b?(this._z=
Math.asin(-d(f,-1,1)),.99999>Math.abs(f)?(this._x=Math.atan2(q,k),this._y=Math.atan2(g,a)):(this._x=Math.atan2(-n,e),this._y=0)):console.warn("THREE.Euler: .setFromRotationMatrix() given unsupported order: "+b);this._order=b;if(!1!==c)this.onChangeCallback();return this},setFromQuaternion:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Matrix4);a.makeRotationFromQuaternion(b);this.setFromRotationMatrix(a,c,d);return this}}(),reorder:function(){var a=new THREE.Quaternion;return function(b){a.setFromEuler(this);
this.setFromQuaternion(a,b)}}(),equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this.onChangeCallback();return this},toArray:function(){return[this._x,this._y,this._z,this._order]},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){},clone:function(){return new THREE.Euler(this._x,this._y,this._z,this._order)}};
THREE.Line3=function(a,b){this.start=void 0!==a?a:new THREE.Vector3;this.end=void 0!==b?b:new THREE.Vector3};
Math.asin(-d(f,-1,1)),.99999>Math.abs(f)?(this._x=Math.atan2(q,k),this._y=Math.atan2(g,a)):(this._x=Math.atan2(-n,e),this._y=0)):console.warn("THREE.Euler: .setFromRotationMatrix() given unsupported order: "+b);this._order=b;if(!1!==c)this.onChangeCallback();return this},setFromQuaternion:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Matrix4);a.makeRotationFromQuaternion(b);this.setFromRotationMatrix(a,c,d);return this}}(),setFromVector3:function(a,b){return this.set(a.x,a.y,a.z,
b||this._order)},reorder:function(){var a=new THREE.Quaternion;return function(b){a.setFromEuler(this);this.setFromQuaternion(a,b)}}(),equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this.onChangeCallback();return this},toArray:function(){return[this._x,this._y,this._z,this._order]},toVector3:function(a){return a?a.set(this._x,this._y,this._z):new THREE.Vector3(this._x,
this._y,this._z)},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){},clone:function(){return new THREE.Euler(this._x,this._y,this._z,this._order)}};THREE.Line3=function(a,b){this.start=void 0!==a?a:new THREE.Vector3;this.end=void 0!==b?b:new THREE.Vector3};
THREE.Line3.prototype={constructor:THREE.Line3,set:function(a,b){this.start.copy(a);this.end.copy(b);return this},copy:function(a){this.start.copy(a.start);this.end.copy(a.end);return this},center:function(a){return(a||new THREE.Vector3).addVectors(this.start,this.end).multiplyScalar(.5)},delta:function(a){return(a||new THREE.Vector3).subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},at:function(a,
b){var c=b||new THREE.Vector3;return this.delta(c).multiplyScalar(a).add(this.start)},closestPointToPointParameter:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d){a.subVectors(c,this.start);b.subVectors(this.end,this.start);var e=b.dot(b),e=b.dot(a)/e;d&&(e=THREE.Math.clamp(e,0,1));return e}}(),closestPointToPoint:function(a,b,c){a=this.closestPointToPointParameter(a,b);c=c||new THREE.Vector3;return this.delta(c).multiplyScalar(a).add(this.start)},applyMatrix4:function(a){this.start.applyMatrix4(a);
this.end.applyMatrix4(a);return this},equals:function(a){return a.start.equals(this.start)&&a.end.equals(this.end)},clone:function(){return(new THREE.Line3).copy(this)}};THREE.Box2=function(a,b){this.min=void 0!==a?a:new THREE.Vector2(Infinity,Infinity);this.max=void 0!==b?b:new THREE.Vector2(-Infinity,-Infinity)};
......@@ -93,27 +93,27 @@ c=c[0]*d[0]+c[1]*d[3]+c[2]*d[6];if(0===c){if(b)throw Error("Matrix3.getInverse()
a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];return a},getNormalMatrix:function(a){this.getInverse(a).transpose();return this},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8]]},clone:function(){return(new THREE.Matrix3).fromArray(this.elements)}};
THREE.Matrix4=function(){this.elements=new Float32Array([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]);0<arguments.length&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")};
THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,k,n,p,q,m,t,s,r){var u=this.elements;u[0]=a;u[4]=b;u[8]=c;u[12]=d;u[1]=e;u[5]=f;u[9]=g;u[13]=h;u[2]=k;u[6]=n;u[10]=p;u[14]=q;u[3]=m;u[7]=t;u[11]=s;u[15]=r;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.elements.set(a.elements);return this},extractPosition:function(a){console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().");return this.copyPosition(a)},
copyPosition:function(a){var b=this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(){var a=new THREE.Vector3;return function(b){var c=this.elements;b=b.elements;var d=1/a.set(b[0],b[1],b[2]).length(),e=1/a.set(b[4],b[5],b[6]).length(),f=1/a.set(b[8],b[9],b[10]).length();c[0]=b[0]*d;c[1]=b[1]*d;c[2]=b[2]*d;c[4]=b[4]*e;c[5]=b[5]*e;c[6]=b[6]*e;c[8]=b[8]*f;c[9]=b[9]*f;c[10]=b[10]*f;return this}}(),makeRotationFromEuler:function(a){!1===a instanceof THREE.Euler&&
console.error("THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e);if("XYZ"===a.order){a=f*h;var k=f*e,n=c*h,p=c*e;b[0]=g*h;b[4]=-g*e;b[8]=d;b[1]=k+n*d;b[5]=a-p*d;b[9]=-c*g;b[2]=p-a*d;b[6]=n+k*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,k=g*e,n=d*h,p=d*e,b[0]=a+p*c,b[4]=n*c-k,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-n,b[6]=p+a*c,
b[10]=f*g):"ZXY"===a.order?(a=g*h,k=g*e,n=d*h,p=d*e,b[0]=a-p*c,b[4]=-f*e,b[8]=n+k*c,b[1]=k+n*c,b[5]=f*h,b[9]=p-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,k=f*e,n=c*h,p=c*e,b[0]=g*h,b[4]=n*d-k,b[8]=a*d+p,b[1]=g*e,b[5]=p*d+a,b[9]=k*d-n,b[2]=-d,b[6]=c*g,b[10]=f*g):"YZX"===a.order?(a=f*g,k=f*d,n=c*g,p=c*d,b[0]=g*h,b[4]=p-a*e,b[8]=n*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+n,b[10]=a-p*e):"XZY"===a.order&&(a=f*g,k=f*d,n=c*g,p=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+p,b[5]=f*h,b[9]=k*
e-n,b[2]=n*e-k,b[6]=c*h,b[10]=p*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var n=c*h,c=c*k,p=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(p+e);b[4]=n-f;b[8]=c+h;b[1]=n+f;b[5]=1-
(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+p);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f){var g=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),
multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],n=c[1],p=c[5],q=c[9],m=c[13],t=c[2],s=c[6],r=c[10],u=c[14],v=c[3],y=c[7],C=c[11],c=c[15],x=d[0],F=d[4],z=d[8],G=d[12],E=d[1],w=d[5],D=d[9],A=d[13],U=d[2],M=d[6],K=d[10],L=d[14],N=d[3],
T=d[7],Q=d[11],d=d[15];e[0]=f*x+g*E+h*U+k*N;e[4]=f*F+g*w+h*M+k*T;e[8]=f*z+g*D+h*K+k*Q;e[12]=f*G+g*A+h*L+k*d;e[1]=n*x+p*E+q*U+m*N;e[5]=n*F+p*w+q*M+m*T;e[9]=n*z+p*D+q*K+m*Q;e[13]=n*G+p*A+q*L+m*d;e[2]=t*x+s*E+r*U+u*N;e[6]=t*F+s*w+r*M+u*T;e[10]=t*z+s*D+r*K+u*Q;e[14]=t*G+s*A+r*L+u*d;e[3]=v*x+y*E+C*U+c*N;e[7]=v*F+y*w+C*M+c*T;e[11]=v*z+y*D+C*K+c*Q;e[15]=v*G+y*A+C*L+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=
d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");
return a.applyProjection(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)},applyToVector3Array:function(){var a=new THREE.Vector3;return function(b,c,d){void 0===c&&(c=0);void 0===d&&(d=
b.length);for(var e=0;e<d;e+=3,c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyMatrix4(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=
a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],n=a[2],p=a[6],q=a[10],m=a[14];return a[3]*(+e*h*p-d*k*p-e*g*q+c*k*q+d*g*m-c*h*m)+a[7]*(+b*h*m-b*k*q+e*f*q-d*f*m+d*k*n-e*h*n)+a[11]*(+b*k*p-b*g*m-e*f*p+c*f*m+e*g*n-c*k*n)+a[15]*(-d*g*n-b*h*p+b*g*q+d*f*p-c*f*q+c*h*n)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,
b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=new THREE.Vector3;return function(){console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");var b=this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=
this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[4],g=d[8],h=d[12],k=d[1],n=d[5],p=d[9],q=d[13],m=d[2],t=d[6],s=d[10],r=d[14],u=d[3],v=d[7],y=d[11],d=d[15];c[0]=p*r*v-q*s*v+q*t*y-n*r*y-p*t*d+n*s*d;c[4]=h*s*v-g*r*v-h*t*y+f*r*y+g*t*d-f*s*d;c[8]=g*q*v-h*p*v+h*n*y-f*q*y-g*n*d+f*p*d;c[12]=h*p*t-g*q*t-h*n*s+f*q*s+g*n*r-f*p*r;c[1]=q*s*u-p*r*u-q*m*y+k*r*y+p*m*d-k*s*d;c[5]=g*r*u-h*s*u+h*m*y-e*r*y-g*m*d+e*s*d;c[9]=h*p*u-g*q*u-h*k*
y+e*q*y+g*k*d-e*p*d;c[13]=g*q*m-h*p*m+h*k*s-e*q*s-g*k*r+e*p*r;c[2]=n*r*u-q*t*u+q*m*v-k*r*v-n*m*d+k*t*d;c[6]=h*t*u-f*r*u-h*m*v+e*r*v+f*m*d-e*t*d;c[10]=f*q*u-h*n*u+h*k*v-e*q*v-f*k*d+e*n*d;c[14]=h*n*m-f*q*m-h*k*t+e*q*t+f*k*r-e*n*r;c[3]=p*t*u-n*s*u-p*m*v+k*s*v+n*m*y-k*t*y;c[7]=f*s*u-g*t*u+g*m*v-e*s*v-f*m*y+e*t*y;c[11]=g*n*u-f*p*u-g*k*v+e*p*v+f*k*y-e*n*y;c[15]=f*p*m-g*n*m+g*k*t-e*p*t-f*k*s+e*n*s;c=e*c[0]+k*c[4]+m*c[8]+u*c[12];if(0==c){if(b)throw Error("Matrix4.getInverse(): can't invert matrix, determinant is 0");
console.warn("Matrix4.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);return this},translate:function(a){console.warn("THREE.Matrix4: .translate() has been removed.")},rotateX:function(a){console.warn("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(a){console.warn("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(a){console.warn("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(a,b){console.warn("THREE.Matrix4: .rotateByAxis() has been removed.")},
scale:function(a){var b=this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,
0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,k=e*f,n=e*g;this.set(k*f+c,k*g-d*h,k*h+d*g,0,k*g+d*h,n*g+c,n*h-d*f,0,k*h-d*g,n*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,
0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},compose:function(a,b,c){this.makeRotationFromQuaternion(b);this.scale(c);this.setPosition(a);return this},decompose:function(){var a=new THREE.Vector3,b=new THREE.Matrix4;return function(c,d,e){var f=this.elements,g=a.set(f[0],f[1],f[2]).length(),h=a.set(f[4],f[5],f[6]).length(),k=a.set(f[8],f[9],f[10]).length();0>this.determinant()&&(g=-g);c.x=f[12];c.y=f[13];c.z=f[14];b.elements.set(this.elements);c=1/g;var f=1/h,n=1/k;b.elements[0]*=c;b.elements[1]*=
c;b.elements[2]*=c;b.elements[4]*=f;b.elements[5]*=f;b.elements[6]*=f;b.elements[8]*=n;b.elements[9]*=n;b.elements[10]*=n;d.setFromRotationMatrix(b);e.x=g;e.y=h;e.z=k;return this}}(),makeFrustum:function(a,b,c,d,e,f){var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){a=c*Math.tan(THREE.Math.degToRad(.5*a));
var e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=b-a,k=c-d,n=f-e;g[0]=2/h;g[4]=0;g[8]=0;g[12]=-((b+a)/h);g[1]=0;g[5]=2/k;g[9]=0;g[13]=-((c+d)/k);g[2]=0;g[6]=0;g[10]=-2/n;g[14]=-((f+e)/n);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8],a[9],a[10],a[11],a[12],a[13],a[14],a[15]]},clone:function(){return(new THREE.Matrix4).fromArray(this.elements)}};
THREE.Ray=function(a,b){this.origin=void 0!==a?a:new THREE.Vector3;this.direction=void 0!==b?b:new THREE.Vector3};
copyPosition:function(a){var b=this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){var d=this.elements;a.set(d[0],d[1],d[2]);b.set(d[4],d[5],d[6]);c.set(d[8],d[9],d[10]);return this},makeBasis:function(a,b,c){this.set(a.x,b.x,c.x,0,a.y,b.y,c.y,0,a.z,b.z,c.z,0,0,0,0,1);return this},extractRotation:function(){var a=new THREE.Vector3;return function(b){var c=this.elements;b=b.elements;var d=1/a.set(b[0],b[1],b[2]).length(),e=1/a.set(b[4],b[5],b[6]).length(),
f=1/a.set(b[8],b[9],b[10]).length();c[0]=b[0]*d;c[1]=b[1]*d;c[2]=b[2]*d;c[4]=b[4]*e;c[5]=b[5]*e;c[6]=b[6]*e;c[8]=b[8]*f;c[9]=b[9]*f;c[10]=b[10]*f;return this}}(),makeRotationFromEuler:function(a){!1===a instanceof THREE.Euler&&console.error("THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e);if("XYZ"===a.order){a=f*h;var k=f*
e,n=c*h,p=c*e;b[0]=g*h;b[4]=-g*e;b[8]=d;b[1]=k+n*d;b[5]=a-p*d;b[9]=-c*g;b[2]=p-a*d;b[6]=n+k*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,k=g*e,n=d*h,p=d*e,b[0]=a+p*c,b[4]=n*c-k,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-n,b[6]=p+a*c,b[10]=f*g):"ZXY"===a.order?(a=g*h,k=g*e,n=d*h,p=d*e,b[0]=a-p*c,b[4]=-f*e,b[8]=n+k*c,b[1]=k+n*c,b[5]=f*h,b[9]=p-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,k=f*e,n=c*h,p=c*e,b[0]=g*h,b[4]=n*d-k,b[8]=a*d+p,b[1]=g*e,b[5]=p*d+a,b[9]=k*d-n,b[2]=-d,b[6]=c*g,b[10]=f*g):
"YZX"===a.order?(a=f*g,k=f*d,n=c*g,p=c*d,b[0]=g*h,b[4]=p-a*e,b[8]=n*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+n,b[10]=a-p*e):"XZY"===a.order&&(a=f*g,k=f*d,n=c*g,p=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+p,b[5]=f*h,b[9]=k*e-n,b[2]=n*e-k,b[6]=c*h,b[10]=p*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");return this.makeRotationFromQuaternion(a)},
makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var n=c*h,c=c*k,p=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(p+e);b[4]=n-f;b[8]=c+h;b[1]=n+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+p);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f){var g=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(f,
c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],
k=c[12],n=c[1],p=c[5],q=c[9],m=c[13],t=c[2],s=c[6],r=c[10],u=c[14],v=c[3],y=c[7],C=c[11],c=c[15],x=d[0],F=d[4],z=d[8],G=d[12],E=d[1],w=d[5],D=d[9],A=d[13],U=d[2],M=d[6],K=d[10],L=d[14],N=d[3],T=d[7],Q=d[11],d=d[15];e[0]=f*x+g*E+h*U+k*N;e[4]=f*F+g*w+h*M+k*T;e[8]=f*z+g*D+h*K+k*Q;e[12]=f*G+g*A+h*L+k*d;e[1]=n*x+p*E+q*U+m*N;e[5]=n*F+p*w+q*M+m*T;e[9]=n*z+p*D+q*K+m*Q;e[13]=n*G+p*A+q*L+m*d;e[2]=t*x+s*E+r*U+u*N;e[6]=t*F+s*w+r*M+u*T;e[10]=t*z+s*D+r*K+u*Q;e[14]=t*G+s*A+r*L+u*d;e[3]=v*x+y*E+C*U+c*N;e[7]=v*F+
y*w+C*M+c*T;e[11]=v*z+y*D+C*K+c*Q;e[15]=v*G+y*A+C*L+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=
a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");return a.applyProjection(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");
return this.applyToVector3Array(a)},applyToVector3Array:function(){var a=new THREE.Vector3;return function(b,c,d){void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyMatrix4(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");
return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],n=a[2],p=a[6],q=a[10],m=a[14];return a[3]*(+e*h*p-d*k*p-e*g*q+c*k*q+d*g*m-c*h*m)+a[7]*(+b*h*m-b*k*q+e*f*q-d*f*m+d*k*n-e*h*n)+a[11]*(+b*k*p-b*g*m-e*f*p+c*f*m+e*g*n-c*k*n)+a[15]*(-d*g*n-b*h*p+b*g*q+d*f*p-c*f*q+c*h*n)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];
a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=new THREE.Vector3;return function(){console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");var b=
this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[4],g=d[8],h=d[12],k=d[1],n=d[5],p=d[9],q=d[13],m=d[2],t=d[6],s=d[10],r=d[14],u=d[3],v=d[7],y=d[11],d=d[15];c[0]=p*r*v-q*s*v+q*t*y-n*r*y-p*t*d+n*s*d;c[4]=h*s*v-g*r*v-h*t*y+f*r*y+g*t*d-f*s*d;c[8]=g*q*v-h*p*v+h*n*y-f*q*y-g*n*d+f*p*d;c[12]=h*p*t-g*q*t-h*n*s+f*q*s+g*n*r-f*p*r;c[1]=q*s*u-p*r*u-q*m*y+
k*r*y+p*m*d-k*s*d;c[5]=g*r*u-h*s*u+h*m*y-e*r*y-g*m*d+e*s*d;c[9]=h*p*u-g*q*u-h*k*y+e*q*y+g*k*d-e*p*d;c[13]=g*q*m-h*p*m+h*k*s-e*q*s-g*k*r+e*p*r;c[2]=n*r*u-q*t*u+q*m*v-k*r*v-n*m*d+k*t*d;c[6]=h*t*u-f*r*u-h*m*v+e*r*v+f*m*d-e*t*d;c[10]=f*q*u-h*n*u+h*k*v-e*q*v-f*k*d+e*n*d;c[14]=h*n*m-f*q*m-h*k*t+e*q*t+f*k*r-e*n*r;c[3]=p*t*u-n*s*u-p*m*v+k*s*v+n*m*y-k*t*y;c[7]=f*s*u-g*t*u+g*m*v-e*s*v-f*m*y+e*t*y;c[11]=g*n*u-f*p*u-g*k*v+e*p*v+f*k*y-e*n*y;c[15]=f*p*m-g*n*m+g*k*t-e*p*t-f*k*s+e*n*s;c=e*c[0]+k*c[4]+m*c[8]+u*c[12];
if(0==c){if(b)throw Error("Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix4.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);return this},translate:function(a){console.warn("THREE.Matrix4: .translate() has been removed.")},rotateX:function(a){console.warn("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(a){console.warn("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(a){console.warn("THREE.Matrix4: .rotateZ() has been removed.")},
rotateByAxis:function(a,b){console.warn("THREE.Matrix4: .rotateByAxis() has been removed.")},scale:function(a){var b=this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,
1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,k=e*f,n=e*g;this.set(k*f+c,k*g-d*h,k*h+d*g,0,k*
g+d*h,n*g+c,n*h-d*f,0,k*h-d*g,n*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},compose:function(a,b,c){this.makeRotationFromQuaternion(b);this.scale(c);this.setPosition(a);return this},decompose:function(){var a=new THREE.Vector3,b=new THREE.Matrix4;return function(c,d,e){var f=this.elements,g=a.set(f[0],f[1],f[2]).length(),h=a.set(f[4],f[5],f[6]).length(),k=a.set(f[8],f[9],f[10]).length();0>this.determinant()&&(g=-g);c.x=f[12];
c.y=f[13];c.z=f[14];b.elements.set(this.elements);c=1/g;var f=1/h,n=1/k;b.elements[0]*=c;b.elements[1]*=c;b.elements[2]*=c;b.elements[4]*=f;b.elements[5]*=f;b.elements[6]*=f;b.elements[8]*=n;b.elements[9]*=n;b.elements[10]*=n;d.setFromRotationMatrix(b);e.x=g;e.y=h;e.z=k;return this}}(),makeFrustum:function(a,b,c,d,e,f){var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;
g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){a=c*Math.tan(THREE.Math.degToRad(.5*a));var e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=b-a,k=c-d,n=f-e;g[0]=2/h;g[4]=0;g[8]=0;g[12]=-((b+a)/h);g[1]=0;g[5]=2/k;g[9]=0;g[13]=-((c+d)/k);g[2]=0;g[6]=0;g[10]=-2/n;g[14]=-((f+e)/n);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],
a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8],a[9],a[10],a[11],a[12],a[13],a[14],a[15]]},clone:function(){return(new THREE.Matrix4).fromArray(this.elements)}};THREE.Ray=function(a,b){this.origin=void 0!==a?a:new THREE.Vector3;this.direction=void 0!==b?b:new THREE.Vector3};
THREE.Ray.prototype={constructor:THREE.Ray,set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){return(b||new THREE.Vector3).copy(this.direction).multiplyScalar(a).add(this.origin)},recast:function(){var a=new THREE.Vector3;return function(b){this.origin.copy(this.at(b,a));return this}}(),closestPointToPoint:function(a,b){var c=b||new THREE.Vector3;c.subVectors(a,this.origin);
var d=c.dot(this.direction);return 0>d?c.copy(this.origin):c.copy(this.direction).multiplyScalar(d).add(this.origin)},distanceToPoint:function(){var a=new THREE.Vector3;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);if(0>c)return this.origin.distanceTo(b);a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceTo(b)}}(),distanceSqToSegment:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f,g){a.copy(d).add(e).multiplyScalar(.5);
b.copy(e).sub(d).normalize();c.copy(this.origin).sub(a);var h=.5*d.distanceTo(e),k=-this.direction.dot(b),n=c.dot(this.direction),p=-c.dot(b),q=c.lengthSq(),m=Math.abs(1-k*k),t;0<m?(d=k*p-n,e=k*n-p,t=h*m,0<=d?e>=-t?e<=t?(h=1/m,d*=h,e*=h,k=d*(d+k*e+2*n)+e*(k*d+e+2*p)+q):(e=h,d=Math.max(0,-(k*e+n)),k=-d*d+e*(e+2*p)+q):(e=-h,d=Math.max(0,-(k*e+n)),k=-d*d+e*(e+2*p)+q):e<=-t?(d=Math.max(0,-(-k*h+n)),e=0<d?-h:Math.min(Math.max(-h,-p),h),k=-d*d+e*(e+2*p)+q):e<=t?(d=0,e=Math.min(Math.max(-h,-p),h),k=e*(e+
......
......@@ -288,12 +288,11 @@ THREE.Euler.prototype = {
toVector3: function ( optionalResult ) {
if( optionalResult ) {
if ( optionalResult ) {
return optionalResult.set( this._x, this._y, this._z );
}
else {
} else {
return new THREE.Vector3( this._x, this._y, this._z );
......
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