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0284cb95
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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0284cb95
编写于
10月 15, 2011
作者:
A
alteredq
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Refactored BinaryLoader to follow new JSONLoader style simpler API.
Also updated corresponding examples.
上级
942a6c89
变更
20
展开全部
显示空白变更内容
内联
并排
Showing
20 changed file
with
201 addition
and
196 deletion
+201
-196
build/Three.js
build/Three.js
+113
-113
build/custom/ThreeExtras.js
build/custom/ThreeExtras.js
+14
-14
examples/webgl_collisions_trigger.html
examples/webgl_collisions_trigger.html
+1
-3
examples/webgl_geometry_large_mesh.html
examples/webgl_geometry_large_mesh.html
+2
-2
examples/webgl_lights_pointlights.html
examples/webgl_lights_pointlights.html
+1
-1
examples/webgl_materials_cars.html
examples/webgl_materials_cars.html
+6
-6
examples/webgl_materials_cars_anaglyph.html
examples/webgl_materials_cars_anaglyph.html
+2
-2
examples/webgl_materials_cars_camaro.html
examples/webgl_materials_cars_camaro.html
+2
-2
examples/webgl_materials_cars_camaro_crosseyed.html
examples/webgl_materials_cars_camaro_crosseyed.html
+1
-1
examples/webgl_materials_cars_parallaxbarrier.html
examples/webgl_materials_cars_parallaxbarrier.html
+2
-2
examples/webgl_materials_cubemap.html
examples/webgl_materials_cubemap.html
+1
-1
examples/webgl_materials_cubemap_refraction.html
examples/webgl_materials_cubemap_refraction.html
+1
-1
examples/webgl_materials_normalmap.html
examples/webgl_materials_normalmap.html
+1
-1
examples/webgl_morphtargets_horse.html
examples/webgl_morphtargets_horse.html
+2
-2
examples/webgl_objconvert_test.html
examples/webgl_objconvert_test.html
+4
-4
examples/webgl_particles_dynamic.html
examples/webgl_particles_dynamic.html
+5
-5
src/extras/loaders/BinaryLoader.js
src/extras/loaders/BinaryLoader.js
+32
-21
src/extras/loaders/JSONLoader.js
src/extras/loaders/JSONLoader.js
+8
-8
src/extras/loaders/Loader.js
src/extras/loaders/Loader.js
+1
-1
src/extras/loaders/SceneLoader.js
src/extras/loaders/SceneLoader.js
+2
-6
未找到文件。
build/Three.js
浏览文件 @
0284cb95
此差异已折叠。
点击以展开。
build/custom/ThreeExtras.js
浏览文件 @
0284cb95
此差异已折叠。
点击以展开。
examples/webgl_collisions_trigger.html
浏览文件 @
0284cb95
...
...
@@ -48,7 +48,7 @@
<script>
var
camera
,
cameraTarget
,
scene
,
renderer
,
info
,
mouse2d
,
sun
,
loader
,
sphere
;
var
camera
,
cameraTarget
,
scene
,
renderer
,
info
,
mouse2d
,
sun
,
sphere
;
var
range
=
400
,
speed
=
1
,
sphereSize
=
4
;
...
...
@@ -66,8 +66,6 @@
mouse2d
=
new
THREE
.
Vector3
(
0
,
0
,
1
);
loader
=
new
THREE
.
Loader
(
true
);
scene
=
new
THREE
.
Scene
();
sphere
=
new
THREE
.
Mesh
(
new
THREE
.
SphereGeometry
(
sphereSize
,
10
,
10
),
new
THREE
.
MeshLambertMaterial
(
{
color
:
0xff0000
}
)
);
...
...
examples/webgl_geometry_large_mesh.html
浏览文件 @
0284cb95
...
...
@@ -169,8 +169,8 @@
var
s
=
Date
.
now
(),
callback
=
function
(
geometry
)
{
createScene
(
geometry
,
s
)
};
//loader.load(
{ model: 'obj/lucy/Lucy100k_slim.js', callback: callback }
);
loader
.
load
(
{
model
:
'
obj/lucy/Lucy100k_bin.js
'
,
callback
:
callback
}
);
//loader.load(
'obj/lucy/Lucy100k_slim.js', callback
);
loader
.
load
(
'
obj/lucy/Lucy100k_bin.js
'
,
callback
);
}
...
...
examples/webgl_lights_pointlights.html
浏览文件 @
0284cb95
...
...
@@ -78,7 +78,7 @@
};
loader
.
load
(
{
model
:
"
obj/walt/WaltHead_bin.js
"
,
callback
:
callback
}
);
loader
.
load
(
"
obj/walt/WaltHead_bin.js
"
,
callback
);
scene
.
add
(
new
THREE
.
AmbientLight
(
0x000000
)
);
...
...
examples/webgl_materials_cars.html
浏览文件 @
0284cb95
...
...
@@ -458,7 +458,7 @@
}
loader
.
load
(
{
model
:
CARS
[
"
veyron
"
].
url
,
callback
:
function
(
geometry
)
{
createScene
(
geometry
,
"
veyron
"
)
}
}
);
loader
.
load
(
CARS
[
"
veyron
"
].
url
,
function
(
geometry
)
{
createScene
(
geometry
,
"
veyron
"
)
}
);
for
(
var
c
in
CARS
)
initCarButton
(
c
);
...
...
@@ -471,7 +471,7 @@
if
(
!
CARS
[
car
].
object
)
{
loader
.
statusDomElement
.
style
.
display
=
"
block
"
;
loader
.
load
(
{
model
:
CARS
[
car
].
url
,
callback
:
function
(
geometry
)
{
createScene
(
geometry
,
car
)
}
}
);
loader
.
load
(
CARS
[
car
].
url
,
function
(
geometry
)
{
createScene
(
geometry
,
car
)
}
);
}
else
{
...
...
@@ -479,7 +479,7 @@
}
},
false
);
},
false
);
}
...
...
@@ -510,13 +510,13 @@
var
buttons
,
i
,
src
=
""
;
for
(
i
=
0
;
i
<
materials
.
length
;
i
++
)
{
for
(
i
=
0
;
i
<
materials
.
length
;
i
++
)
{
src
+=
'
<button id="
'
+
button_name
(
car
,
i
)
+
'
">
'
+
materials
[
i
][
0
]
+
'
</button>
'
;
}
buttons
=
document
.
createElement
(
"
div
"
);
buttons
=
document
.
createElement
(
"
div
"
);
buttons
.
innerHTML
=
src
;
$
(
"
buttons_materials
"
).
appendChild
(
buttons
);
...
...
@@ -527,7 +527,7 @@
function
attachButtonMaterials
(
materials
,
geometry
,
material_indices
,
car
)
{
for
(
var
i
=
0
;
i
<
materials
.
length
;
i
++
)
{
for
(
var
i
=
0
;
i
<
materials
.
length
;
i
++
)
{
$
(
button_name
(
car
,
i
)
).
counter
=
i
;
$
(
button_name
(
car
,
i
)
).
addEventListener
(
'
click
'
,
function
()
{
...
...
examples/webgl_materials_cars_anaglyph.html
浏览文件 @
0284cb95
...
...
@@ -451,7 +451,7 @@
}
loader
.
load
(
{
model
:
CARS
[
"
veyron
"
].
url
,
callback
:
function
(
geometry
)
{
createScene
(
geometry
,
"
veyron
"
)
}
}
);
loader
.
load
(
CARS
[
"
veyron
"
].
url
,
function
(
geometry
)
{
createScene
(
geometry
,
"
veyron
"
)
}
);
for
(
var
c
in
CARS
)
initCarButton
(
c
);
...
...
@@ -464,7 +464,7 @@
if
(
!
CARS
[
car
].
object
)
{
loader
.
statusDomElement
.
style
.
display
=
"
block
"
;
loader
.
load
(
{
model
:
CARS
[
car
].
url
,
callback
:
function
(
geometry
)
{
createScene
(
geometry
,
car
)
}
}
);
loader
.
load
(
CARS
[
car
].
url
,
function
(
geometry
)
{
createScene
(
geometry
,
car
)
}
);
}
else
{
...
...
examples/webgl_materials_cars_camaro.html
浏览文件 @
0284cb95
...
...
@@ -136,7 +136,7 @@
camaroMaterials
.
body
.
push
(
[
"
Chrome
"
,
new
THREE
.
MeshPhongMaterial
(
{
color
:
0xffffff
,
specular
:
0xffffff
,
envMap
:
textureCube
,
combine
:
THREE
.
MultiplyOperation
}
)
]
);
var
loader
=
new
THREE
.
BinaryLoader
();
loader
.
load
(
{
model
:
"
obj/camaro/CamaroNoUv_bin.js
"
,
callback
:
function
(
geometry
)
{
createScene
(
geometry
,
camaroMaterials
)
}
}
);
loader
.
load
(
"
obj/camaro/CamaroNoUv_bin.js
"
,
function
(
geometry
)
{
createScene
(
geometry
,
camaroMaterials
)
}
);
}
...
...
@@ -155,7 +155,7 @@
parent
.
innerHTML
=
src
;
for
(
i
=
0
;
i
<
materials
.
length
;
i
++
)
{
for
(
i
=
0
;
i
<
materials
.
length
;
i
++
)
{
$
(
"
m
"
+
i
).
counter
=
i
;
$
(
"
m
"
+
i
).
addEventListener
(
'
click
'
,
function
()
{
geometry
.
materials
[
0
][
0
]
=
materials
[
this
.
counter
][
1
]
},
false
);
...
...
examples/webgl_materials_cars_camaro_crosseyed.html
浏览文件 @
0284cb95
...
...
@@ -143,7 +143,7 @@
camaroMaterials
.
body
.
push
(
[
"
Chrome
"
,
new
THREE
.
MeshPhongMaterial
(
{
color
:
0xffffff
,
specular
:
0xffffff
,
envMap
:
textureCube
,
combine
:
THREE
.
MultiplyOperation
}
)
]
);
var
loader
=
new
THREE
.
BinaryLoader
();
loader
.
load
(
{
model
:
"
obj/camaro/CamaroNoUv_bin.js
"
,
callback
:
function
(
geometry
)
{
createScene
(
geometry
,
camaroMaterials
)
}
}
);
loader
.
load
(
"
obj/camaro/CamaroNoUv_bin.js
"
,
function
(
geometry
)
{
createScene
(
geometry
,
camaroMaterials
)
}
);
}
...
...
examples/webgl_materials_cars_parallaxbarrier.html
浏览文件 @
0284cb95
...
...
@@ -452,7 +452,7 @@
}
loader
.
load
(
{
model
:
CARS
[
"
veyron
"
].
url
,
callback
:
function
(
geometry
)
{
createScene
(
geometry
,
"
veyron
"
)
}
}
);
loader
.
load
(
CARS
[
"
veyron
"
].
url
,
function
(
geometry
)
{
createScene
(
geometry
,
"
veyron
"
)
}
);
for
(
var
c
in
CARS
)
initCarButton
(
c
);
...
...
@@ -465,7 +465,7 @@
if
(
!
CARS
[
car
].
object
)
{
loader
.
statusDomElement
.
style
.
display
=
"
block
"
;
loader
.
load
(
{
model
:
CARS
[
car
].
url
,
callback
:
function
(
geometry
)
{
createScene
(
geometry
,
car
)
}
}
);
loader
.
load
(
CARS
[
car
].
url
,
function
(
geometry
)
{
createScene
(
geometry
,
car
)
}
);
}
else
{
...
...
examples/webgl_materials_cubemap.html
浏览文件 @
0284cb95
...
...
@@ -152,7 +152,7 @@
loader
=
new
THREE
.
BinaryLoader
(
true
);
document
.
body
.
appendChild
(
loader
.
statusDomElement
);
loader
.
load
(
{
model
:
"
obj/walt/WaltHead_bin.js
"
,
callback
:
function
(
geometry
)
{
createScene
(
geometry
,
cubeMaterial1
,
cubeMaterial2
,
cubeMaterial3
)
}
}
);
loader
.
load
(
"
obj/walt/WaltHead_bin.js
"
,
function
(
geometry
)
{
createScene
(
geometry
,
cubeMaterial1
,
cubeMaterial2
,
cubeMaterial3
)
}
);
}
...
...
examples/webgl_materials_cubemap_refraction.html
浏览文件 @
0284cb95
...
...
@@ -143,7 +143,7 @@
loader
=
new
THREE
.
BinaryLoader
(
true
);
document
.
body
.
appendChild
(
loader
.
statusDomElement
);
loader
.
load
(
{
model
:
'
obj/lucy/Lucy100k_bin.js
'
,
callback
:
function
(
geometry
)
{
createScene
(
geometry
,
cubeMaterial1
,
cubeMaterial2
,
cubeMaterial3
)
}
}
);
loader
.
load
(
'
obj/lucy/Lucy100k_bin.js
'
,
function
(
geometry
)
{
createScene
(
geometry
,
cubeMaterial1
,
cubeMaterial2
,
cubeMaterial3
)
}
);
document
.
addEventListener
(
'
mousemove
'
,
onDocumentMouseMove
,
false
);
...
...
examples/webgl_materials_normalmap.html
浏览文件 @
0284cb95
...
...
@@ -183,7 +183,7 @@
loader
=
new
THREE
.
BinaryLoader
(
true
);
document
.
body
.
appendChild
(
loader
.
statusDomElement
);
loader
.
load
(
{
model
:
"
obj/ninja/NinjaLo_bin.js
"
,
callback
:
function
(
geometry
)
{
createScene
(
geometry
,
scale
,
material1
,
material2
)
}
}
);
loader
.
load
(
"
obj/ninja/NinjaLo_bin.js
"
,
function
(
geometry
)
{
createScene
(
geometry
,
scale
,
material1
,
material2
)
}
);
//
...
...
examples/webgl_morphtargets_horse.html
浏览文件 @
0284cb95
...
...
@@ -62,13 +62,13 @@
scene
.
add
(
light
);
var
loader
=
new
THREE
.
JSONLoader
(
true
);
loader
.
load
(
{
model
:
"
models/animated/horse.js
"
,
callback
:
function
(
geometry
)
{
loader
.
load
(
"
models/animated/horse.js
"
,
function
(
geometry
)
{
mesh
=
new
THREE
.
Mesh
(
geometry
,
new
THREE
.
MeshLambertMaterial
(
{
color
:
0x606060
,
morphTargets
:
true
}
)
);
mesh
.
scale
.
set
(
1.5
,
1.5
,
1.5
);
scene
.
add
(
mesh
);
}
}
);
}
);
//
...
...
examples/webgl_objconvert_test.html
浏览文件 @
0284cb95
...
...
@@ -190,11 +190,11 @@
callbackMale
=
function
(
geometry
)
{
createScene
(
geometry
,
90
,
FLOOR
,
50
,
105
)
},
callbackFemale
=
function
(
geometry
)
{
createScene
(
geometry
,
-
80
,
FLOOR
,
50
,
0
)
};
loader
.
load
(
{
model
:
"
obj/male02/Male02_slim.js
"
,
callback
:
callbackMale
}
);
loader
.
load
(
{
model
:
"
obj/female02/Female02_slim.js
"
,
callback
:
callbackFemale
}
);
loader
.
load
(
"
obj/male02/Male02_slim.js
"
,
callbackMale
);
loader
.
load
(
"
obj/female02/Female02_slim.js
"
,
callbackFemale
);
//loader.load(
{ model: "obj/male02/Male02_bin.js", callback: callbackMale }
);
//loader.load(
{ model: "obj/female02/Female02_bin.js", callback: callbackFemale }
);
//loader.load(
"obj/male02/Male02_bin.js", callbackMale
);
//loader.load(
"obj/female02/Female02_bin.js", callbackFemale
);
}
...
...
examples/webgl_particles_dynamic.html
浏览文件 @
0284cb95
...
...
@@ -113,9 +113,9 @@
}
);
bloader
.
load
(
{
model
:
"
obj/veyron/VeyronNoUv_bin.js
"
,
callback
:
function
(
geometry
)
{
createMesh
(
geometry
,
scene
,
6.8
,
2200
,
-
200
,
-
100
,
0x0055ff
,
false
)
}
}
);
bloader
.
load
(
"
obj/veyron/VeyronNoUv_bin.js
"
,
function
(
geometry
)
{
createMesh
(
geometry
,
scene
,
6.8
,
2200
,
-
200
,
-
100
,
0x0055ff
,
false
)
}
);
bloader
.
load
(
{
model
:
"
obj/female02/Female02_bin.js
"
,
callback
:
function
(
geometry
)
{
bloader
.
load
(
"
obj/female02/Female02_bin.js
"
,
function
(
geometry
)
{
createMesh
(
geometry
,
scene
,
4.05
,
-
1000
,
-
350
,
0
,
0xffdd44
,
true
);
createMesh
(
geometry
,
scene
,
4.05
,
0
,
-
350
,
0
,
0xffffff
,
true
);
...
...
@@ -123,16 +123,16 @@
createMesh
(
geometry
,
scene
,
4.05
,
250
,
-
350
,
1500
,
0xff9955
,
true
);
createMesh
(
geometry
,
scene
,
4.05
,
250
,
-
350
,
2500
,
0xff77dd
,
true
);
}
}
);
}
);
bloader
.
load
(
{
model
:
"
obj/male02/Male02_bin.js
"
,
callback
:
function
(
geometry
)
{
bloader
.
load
(
"
obj/male02/Male02_bin.js
"
,
function
(
geometry
)
{
createMesh
(
geometry
,
scene
,
4.05
,
-
500
,
-
350
,
600
,
0xff7744
,
true
);
createMesh
(
geometry
,
scene
,
4.05
,
500
,
-
350
,
0
,
0xff5522
,
true
);
createMesh
(
geometry
,
scene
,
4.05
,
-
250
,
-
350
,
1500
,
0xff9922
,
true
);
createMesh
(
geometry
,
scene
,
4.05
,
-
250
,
-
350
,
-
1500
,
0xff99ff
,
true
);
}
}
);
}
);
//
...
...
src/extras/loaders/BinaryLoader.js
浏览文件 @
0284cb95
...
...
@@ -16,26 +16,37 @@ THREE.BinaryLoader.prototype.supr = THREE.Loader.prototype;
// Load models generated by slim OBJ converter with BINARY option (converter_obj_three_slim.py -t binary)
// - binary models consist of two files: JS and BIN
// - parameters
// -
mode
l (required)
// -
ur
l (required)
// - callback (required)
// -
bin_path (optional: if not specified, binary file
will be assumed to be in the same folder as JS model file)
// -
texture_path (optional: if not specified, textures
will be assumed to be in the same folder as JS model file)
// -
texturePath (optional: if not specified, textures
will be assumed to be in the same folder as JS model file)
// -
binaryPath (optional: if not specified, binary file
will be assumed to be in the same folder as JS model file)
THREE
.
BinaryLoader
.
prototype
.
load
=
function
(
parameters
)
{
THREE
.
BinaryLoader
.
prototype
.
load
=
function
(
url
,
callback
,
texturePath
,
binaryPath
)
{
if
(
url
instanceof
Object
)
{
console
.
warn
(
'
DEPRECATED: BinaryLoader( parameters ) is now BinaryLoader( url, callback, texturePath, binaryPath ).
'
);
var
parameters
=
url
;
url
=
parameters
.
model
;
callback
=
parameters
.
callback
;
texturePath
=
parameters
.
texture_path
;
binaryPath
=
parameters
.
bin_path
;
}
// #1 load JS part via web worker
// This isn't really necessary, JS part is tiny,
// could be done by more ordinary means.
var
url
=
parameters
.
model
,
callback
=
parameters
.
callback
,
texture_path
=
parameters
.
texture_path
?
parameters
.
texture_path
:
THREE
.
Loader
.
prototype
.
extractUrlbase
(
url
),
bin_path
=
parameters
.
bin_path
?
parameters
.
bin_path
:
THREE
.
Loader
.
prototype
.
extractUrlbase
(
url
),
texturePath
=
texturePath
?
texturePath
:
this
.
extractUrlbase
(
url
);
binaryPath
=
binaryPath
?
binaryPath
:
this
.
extractUrlbase
(
url
);
s
=
(
new
Date
).
getTime
(),
var
s
=
Date
.
now
(),
worker
=
new
Worker
(
url
),
callback
_p
rogress
=
this
.
showProgress
?
THREE
.
Loader
.
prototype
.
updateProgress
:
null
;
callback
P
rogress
=
this
.
showProgress
?
THREE
.
Loader
.
prototype
.
updateProgress
:
null
;
worker
.
onmessage
=
function
(
event
)
{
...
...
@@ -49,11 +60,11 @@ THREE.BinaryLoader.prototype.load = function( parameters ) {
// Also, worker loading huge data by Ajax still freezes browser. Go figure,
// worker with baked ascii JSON data keeps browser more responsive.
THREE
.
BinaryLoader
.
prototype
.
loadAjaxBuffers
(
buffers
,
materials
,
callback
,
bin
_path
,
texture_path
,
callback_p
rogress
);
THREE
.
BinaryLoader
.
prototype
.
loadAjaxBuffers
(
buffers
,
materials
,
callback
,
bin
aryPath
,
texturePath
,
callbackP
rogress
);
};
worker
.
onerror
=
function
(
event
)
{
worker
.
onerror
=
function
(
event
)
{
alert
(
"
worker.onerror:
"
+
event
.
message
+
"
\n
"
+
event
.
data
);
event
.
preventDefault
();
...
...
@@ -71,10 +82,10 @@ THREE.BinaryLoader.prototype.load = function( parameters ) {
// See also other suggestions by Gregg Tavares
// https://groups.google.com/group/o3d-discuss/browse_thread/thread/a8967bc9ce1e0978
THREE
.
BinaryLoader
.
prototype
.
loadAjaxBuffers
=
function
(
buffers
,
materials
,
callback
,
bin
_path
,
texture_path
,
callback_p
rogress
)
{
THREE
.
BinaryLoader
.
prototype
.
loadAjaxBuffers
=
function
(
buffers
,
materials
,
callback
,
bin
aryPath
,
texturePath
,
callbackP
rogress
)
{
var
xhr
=
new
XMLHttpRequest
(),
url
=
bin
_p
ath
+
"
/
"
+
buffers
;
url
=
bin
aryP
ath
+
"
/
"
+
buffers
;
var
length
=
0
;
...
...
@@ -84,7 +95,7 @@ THREE.BinaryLoader.prototype.loadAjaxBuffers = function( buffers, materials, cal
if
(
xhr
.
status
==
200
||
xhr
.
status
==
0
)
{
THREE
.
BinaryLoader
.
prototype
.
createBinModel
(
xhr
.
responseText
,
callback
,
texture
_p
ath
,
materials
);
THREE
.
BinaryLoader
.
prototype
.
createBinModel
(
xhr
.
responseText
,
callback
,
texture
P
ath
,
materials
);
}
else
{
...
...
@@ -94,7 +105,7 @@ THREE.BinaryLoader.prototype.loadAjaxBuffers = function( buffers, materials, cal
}
else
if
(
xhr
.
readyState
==
3
)
{
if
(
callback
_p
rogress
)
{
if
(
callback
P
rogress
)
{
if
(
length
==
0
)
{
...
...
@@ -102,7 +113,7 @@ THREE.BinaryLoader.prototype.loadAjaxBuffers = function( buffers, materials, cal
}
callback
_p
rogress
(
{
total
:
length
,
loaded
:
xhr
.
responseText
.
length
}
);
callback
P
rogress
(
{
total
:
length
,
loaded
:
xhr
.
responseText
.
length
}
);
}
...
...
@@ -121,9 +132,9 @@ THREE.BinaryLoader.prototype.loadAjaxBuffers = function( buffers, materials, cal
};
THREE
.
BinaryLoader
.
prototype
.
createBinModel
=
function
(
data
,
callback
,
texture
_p
ath
,
materials
)
{
THREE
.
BinaryLoader
.
prototype
.
createBinModel
=
function
(
data
,
callback
,
texture
P
ath
,
materials
)
{
var
Model
=
function
(
texture
_p
ath
)
{
var
Model
=
function
(
texture
P
ath
)
{
//var s = (new Date).getTime();
...
...
@@ -144,7 +155,7 @@ THREE.BinaryLoader.prototype.createBinModel = function ( data, callback, texture
THREE
.
Geometry
.
call
(
this
);
THREE
.
Loader
.
prototype
.
init
_materials
(
scope
,
materials
,
texture_p
ath
);
THREE
.
Loader
.
prototype
.
init
Materials
(
scope
,
materials
,
textureP
ath
);
md
=
parseMetaData
(
data
,
currentOffset
);
currentOffset
+=
md
.
header_bytes
;
...
...
@@ -765,6 +776,6 @@ THREE.BinaryLoader.prototype.createBinModel = function ( data, callback, texture
Model
.
prototype
=
new
THREE
.
Geometry
();
Model
.
prototype
.
constructor
=
Model
;
callback
(
new
Model
(
texture
_p
ath
)
);
callback
(
new
Model
(
texture
P
ath
)
);
};
src/extras/loaders/JSONLoader.js
浏览文件 @
0284cb95
...
...
@@ -13,19 +13,19 @@ THREE.JSONLoader.prototype = new THREE.Loader();
THREE
.
JSONLoader
.
prototype
.
constructor
=
THREE
.
JSONLoader
;
THREE
.
JSONLoader
.
prototype
.
supr
=
THREE
.
Loader
.
prototype
;
THREE
.
JSONLoader
.
prototype
.
load
=
function
(
url
,
callback
,
texturePath
)
{
var
scope
=
this
,
worker
;
var
worker
,
scope
=
this
;
if
(
url
instanceof
Object
)
{
console
.
warn
(
'
DEPRECATED: JSONLoader( parameters ) is now JSONLoader( url, callback, texturePath ).
'
);
var
object
=
url
;
url
=
object
.
model
;
callback
=
object
.
callback
;
texturePath
=
object
.
texture_path
;
var
parameters
=
url
;
url
=
parameters
.
model
;
callback
=
parameters
.
callback
;
texturePath
=
parameters
.
texture_path
;
}
...
...
@@ -40,7 +40,7 @@ THREE.JSONLoader.prototype.load = function ( url, callback, texturePath ) {
};
this
.
onLoadStart
();
worker
.
postMessage
(
new
Date
().
getTime
()
);
worker
.
postMessage
(
Date
.
now
()
);
};
...
...
@@ -50,7 +50,7 @@ THREE.JSONLoader.prototype.createModel = function ( json, callback, texture_path
geometry
=
new
THREE
.
Geometry
(),
scale
=
(
json
.
scale
!==
undefined
)
?
1.0
/
json
.
scale
:
1.0
;
this
.
init
_m
aterials
(
geometry
,
json
.
materials
,
texture_path
);
this
.
init
M
aterials
(
geometry
,
json
.
materials
,
texture_path
);
parseModel
(
scale
);
...
...
src/extras/loaders/Loader.js
浏览文件 @
0284cb95
...
...
@@ -65,7 +65,7 @@ THREE.Loader.prototype = {
},
init
_m
aterials
:
function
(
scope
,
materials
,
texture_path
)
{
init
M
aterials
:
function
(
scope
,
materials
,
texture_path
)
{
scope
.
materials
=
[];
...
...
src/extras/loaders/SceneLoader.js
浏览文件 @
0284cb95
...
...
@@ -516,15 +516,11 @@ THREE.SceneLoader.prototype = {
}
else
if
(
g
.
type
==
"
bin_mesh
"
)
{
binLoader
.
load
(
{
model
:
get_url
(
g
.
url
,
data
.
urlBaseType
),
callback
:
create_callback
(
dg
)
}
);
binLoader
.
load
(
get_url
(
g
.
url
,
data
.
urlBaseType
),
create_callback
(
dg
)
);
}
else
if
(
g
.
type
==
"
ascii_mesh
"
)
{
jsonLoader
.
load
(
{
model
:
get_url
(
g
.
url
,
data
.
urlBaseType
),
callback
:
create_callback
(
dg
)
}
);
jsonLoader
.
load
(
get_url
(
g
.
url
,
data
.
urlBaseType
),
create_callback
(
dg
)
);
}
else
if
(
g
.
type
==
"
embedded_mesh
"
)
{
...
...
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