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    Resurrected exponential fog as FogExp2. · fb7788f0
    alteredq 提交于
    For the moment, only one type of fog is baked into shader, depending on scene.fog initial value.
    
    If use case arise for dynamic fog type switching, this could be changed, though than both fogs would need to be computed all the time :S.
    fb7788f0
WebGLRenderer.js 43.2 KB